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Showing content with the highest reputation on 05/17/19 in all areas

  1. Weapons Headgears Enchants Cards
    1 point
  2. Diabolus Wing [1] All Stat + 10. Increases physical and magical damage against monsters in Temple of Demon God by 30%. When equipped with Diabolus Armor, Str + 8, Dex + 4, MaxHP + 1350, increases physical and magical damage against monsters in Temple of Demon God by 20%, reduces damage taken from monsters in Temple of Demon God by 5%, Atk + 15 and increases resistance to stun and petrified by 5% per refine rate of Diabolus Armor. When equipped with Diabolus Robe, Mdef + 25, MaxSP + 350, reduces delay after skill by 10%, increases physical and magical damage against monsters in Temple of Demon God by 20%, reduces damage taken from monsters in Temple of Demon God by 5%, Matk + 15 and increases heal effectiveness by 2% per refine rate of Diabolus Robe. When equipped with Diabolus Manteau, MaxHP + 900, reduces damage taken from long ranged physical damage by 10%, increases physical and magical damage against monsters in Temple of Demon God by 20%, reduces damage taken from monsters in Temple of Demon God by 5%, reduces damage taken from fire, water and wind property by 3% per refine rate of Diabolus Manteau. When equipped with Diabolus Boots, increases physical and magical damage against monsters in Temple of Demon God by 20%, reduces damage taken from monsters in Temple of Demon God by 5%, MaxHP + 100 per 1 base level. Atk + 20 and Matk + 20 per refine rate of Diabolus Boots. When equipped with Diabolus Ring, MaxHP + 2000, MaxSP + 200, increases heal effectiveness by 15%, increases physical and magical damage against monsters in Temple of Demon God by 20%, reduces damage taken from monsters in Temple of Demon God by 5%. Class: Headgear Defense: 2 Location: Middle Weight: 30 Required Level: 100 Required Jobs: All Thief's Guide Vol. 2 [1] Vit + 5, Dex + 5, Luk + 5. If user learned Scribble, Vit + 5, Dex + 5, Luk + 5. If user learned Masquerade-Unlucky level 3, enables to use Ganbantein level 1. If user learned Masquerade-Ignorance level 3, enables to use Gloria Domini level 5. If user learned Masquerade-Weakness level 3, enables to use Indulge level 1. If user learned Masquerade-Enervation level 3, enables to use Soul Destroyer level 5. If user learned Masquerade-Gloomy level 3, enables to use Cultivate Plant level 2. If user learned Masquerade-Laziness level 3, enables to use Falcon Eyes level 5. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Required Jobs: All
    1 point
  3. Taurus Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Flee + 20. MaxHP + 1000. When equipped by Genetic, Atk + 80, enchants armor with holy property. If refine rate is 8 or higher, reduces damage taken from Critical Slash by 100%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Taurus Manteau Mdef + 5. Atk + 20, attack speed + 25%. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Genetic, Atk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from wind property by 70%. if refine rate is 8 or higher, attack speed + 25%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Taurus Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Recovers 250 HP every 10 seconds. When equipped by Genetic, Atk + 80, attack speed + 10%, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces damage taken from fire property by 30%. When equipped with Taurus Mail and Taurus Manteau, MaxHP + 2000, MaxSP + 200, increases Cart Cannon damage by 200%, increases Cart Tornado damage by 100%, grants immunity to petrified. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Taurus Diadem Can't be destroyed. Mdef + 15. Str + 10. Atk + 50, Hit + 20. Increases damage against all race monsters by 10%. When equipped by Genetic, enables to use Greed level 1, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Taurus Ring Attack Speed + 5%. MaxSP + 100. Increases physical damage by 5%. Reduces SP consumption of Cart Tornado by 5. When equipped by Genetic, attack Speed + 5%. increases physical damage by 5%, increases Cart Cannon damage by 100%, increases Cart Tornado damage by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Taurus Sword [1] Can't be destroyed. Atk + 50. Increases recovery rate of Red Potion, Orange Potion, Yellow Potion and White Potion by 100%. Atk + 1 per 1 base level. When equipped by Genetic, Hit + 20, attack speed + 10%, increases physical damage by 50%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Sword Attack : 10 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Swordsman classes, Thief classes, Merchant classes.
    1 point
  4. Sonic Shadow Armor Increases Sonic Wave damage by 5%. Increases Sonic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shoes Reduces SP consumption of Sonic Wave by 2%. Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Weapon Has a low chance to auto-cast Ignition Break lv.3 when dealing melee physical damage. (If user has higher level, that level will be cast instead) If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Pendant Increases Ignition Break damage by 5%. Increases Ignition Break damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Earring Reduces cooldown of Ignition Break by 0.2 seconds. Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Armor Increases Dragon Breath - Water damage by 5%. Increases Dragon Breath - Water damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shoes Reduces SP consumption of Dragon Breath - Water by 2%. Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Pendant Increases Dragon Breath damage by 5%. Increases Dragon Breath damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Earring Reduces SP consumption of Dragon Breath by 2%. Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cluster Shadow Armor Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shield Increases Cluster Bomb damage by 3%. If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%. If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%. When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shoes Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Pendant Increases Aimed Bolt damage by 5%. Increases Aimed Bolt damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Earring Increases physical damage against all size enemies by 3%. Increases physical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Armor Increases Arrow Storm damage by 5%. Increases Arrow Storm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shoes Reduces SP consumption of Arrow Storm by 2%. Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Pendant Increases Focused Arrow Strike damage by 5%. Increases Focused Arrow Strike damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Earring Reduces SP consumption of Focused Arrow Strike by 2%. Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Tornado Shadow Armor Increases Axe Tornado damage by 5%. Increases Axe Tornado damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shoes Reduces SP consumption of Axe Tornado by 2%. Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Pendant Increases Axe Boomerang damage by 5%. Increases Axe Boomerang damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Earring Reduces cooldown of Axe Boomerang by 0.1 seconds. Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Armor Increases Vulcan Arm damage by 5%. Increases Vulcan Arm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shoes Reduces SP consumption of Vulcan Arm by 2%. Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Pendant Increases Arm Cannon damage by 5%. Increases Arm Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Earring Reduces SP consumption of Arm Cannon by 2%. Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Officer's Hat [1] Drains 10 HP per 5 seconds. Atk + 5 and Matk + 5 per 2 refine rate. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 1% chance to restore 3% of damage as SP when dealing physical damage. Has a 4% chance to recover 300 HP per second for 4 seconds when dealing magical damage. Has a 4% chance to recover 70 SP per second for 4 seconds when dealing magical damage. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Light Blade [2] Matk + 170 Matk + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Sword Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Slate Sword [2] Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Sword Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Trumpet Shell [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Musical Instrument Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Barbed Wire Whip [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Whip Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Meteor Striker [2] Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%. If refine rate is 11 or higher, reduces variable casting time by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Mace Attack: 300 Weight: 300 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Dragonic Slayer [2] MaxHP/MaxSP + 3% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight
    1 point
  5. Rigid Nightmare Terror Egg An egg that contains a Rigid Nightmare Terror Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Int + 1. When intimacy is Neutral, Int + 2. When intimacy is Cordial, Int + 3, MaxSP + 1%, grants immunity to sleep. When intimacy is Loyal, Int + 4, MaxSP + 3%, grants immunity to sleep. Contaminated Wanderer Egg An egg that contains a Contaminated Wanderer Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Agi + 4. When intimacy is Neutral, Agi + 4, Cri + 1. When intimacy is Cordial, Agi + 4, Cri + 2, increases critical damage by 5%. When intimacy is Loyal, Agi + 4, Cri + 3, increases critical damage by 7%. Aliot Egg An egg that contains a Aliot Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, increases attack speed (reduce delay after attack by 2%). When intimacy is Neutral, increases attack speed (reduce delay after attack by 3%), Hit + 6. When intimacy is Cordial, increases attack speed (reduce delay after attack by 4%), Hit + 9. When intimacy is Loyal, increases attack speed (reduce delay after attack by 5%), Hit + 12. Alicel Egg An egg that contains a Alicel Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, reduces variable casting time by 2%. When intimacy is Neutral, reduces variable casting time by 3%. When intimacy is Cordial, reduces variable casting time by 4%, increases neutral property magical damage by 3%. When intimacy is Loyal, reduces variable casting time by 5%, increases neutral property magical damage by 5%. Aliza Egg An egg that contains a Aliza Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Mdef + 4. When intimacy is Neutral, Mdef + 5, increases heal effectiveness by 2%. When intimacy is Cordial, Mdef + 6, increases heal effectiveness by 4%. When intimacy is Loyal, Mdef + 7, increases heal effectiveness by 6%. Orc Hero Egg An egg that contains a Orc Hero Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 4%, increases critical damage by 1%. When intimacy is Loyal, Atk + 7%, increases critical damage by 3%. Electric Fox-OS [2] Matk + 350, Matk + 5%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%. If refine rate is 11 or higher, increases Catnip Meteor damage by 30%. Class : One-handed Staff Attack : 250 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Summoner (Doram) Sniper Stone II (Top) Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned. Sniper Stone II (Middle) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (Bottom) Atk + 2 for each level of Falcon Eyes user learned. Ranger Stone II (Garment) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Top), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (Bottom), reduces cooldown of No Limits by 45 seconds. Mastersmith Stone II (Top) Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned. Mastersmith Stone II (Middle) Increases High Speed Cart Ram damage by 15%. Mastersmith Stone II (Bottom) Increases long ranged physical damage by 1% for each level of Power Maximize user learned. Mechanic Stone II (Garment) Increases Arm Cannon damage by 15%. When equipped with Mastersmith Stone II (Top), increases long ranged physical damage by 10%. When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%. When equipped with Mastersmith Stone II (Bottom), increases Knuckle Boost damage by 20%. High Priest Stone II (Top) Increases Magnus Exorcismus damage by 15%. High Priest Stone II (Middle) Increases holy property magical damage by 1% for each level of Assumptio user learned. High Priest Stone II (Bottom) Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned. Archbishop Stone II (Garment) Increases Judex damage by 15%. When equipped with High Priest Stone II (Top), increases Judex damage by 15%. When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%. When equipped with High Priest Stone II (Bottom), increases holy property magical damage by 10%.
    1 point
  6. White Thread Mighty Armor [1] I think you miss Unbreakable bonus when refine to +8.
    1 point
  7. White Thread Mighty Armor [1] Matk + 10. Ignores magical defense of all race monsters by 10%. If refine rate is 7 or higher, additional Matk + 20, ignores magical defense of all race monsters by additional 20%. If refine rate is 8 or higher, additional Matk + 20, ignores magical defense of all race monsters by additional 20%, the armor can't be destroyed. If refine rate is 9 or higher, additional Matk + 30, ignores magical defense of all race monsters by additional 20%. Class : Armor Defense : 60 Weight : 80 Required Level : 100 Required Jobs : All Shield Ring [1] Str + 5, Int + 5, Dex + 5. Increases physical damage by 5%. If user learned Earth Drive level 5, reduces delay after skill by 30%. If user learned Inspiration level 5, reduces cooldown of Earth Drive by 1.5 seconds. If user learned Sacrifice level 5, Str + 5, Int + 5, Dex + 5, Atk + 100. If user learned Pinpoint Attack level 5, reduces casting time of Earth Drive by 0.5 seconds, reduces SP consumption of Earth Drive by 25. Class: Accessory Defense: 0 Weight: 40 Required Level: 100 Required Jobs: All Ice Prison Dress Prevents the user from being knocked back. This item is indestructible in battle. If upgrade level is +5 or higher, Increases physical and magical damage on Fire and Water property targets by 10%. Increases physical and magical damage on Formless and Demi-human race targets, players and Dorams by 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Fire and Water property targets by an additional 15%. Increases physical and magical damage on Formless and Demi-human race targets, players and Dorams by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Fire and Water property targets by an additional 15%. Increases physical and magical damage on Formless and Demi-human race targets, players and Dorams by an additional 15%. Class: Armor Defense: 120 Property: Water Weight: 40 Requires Level: 90 Usable By: All Jobs
    1 point
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