Basic Info | ||
---|---|---|
2975 | Lv. 0 | |
Formless | Small | Neutral 1 |
Primary stats | ||
0 STR | 0 AGI | 0 VIT |
0 INT | 0 DEX | 0 LUK |
Secondary stats | ||
0 Health | 0 Def | 0 MDef |
0 Range | 0 - 0 Attack | 0 - 0 MATK |
200 Req. Hit | 170 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
Infinity Speed (cells/sec) | ||
Infinity Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
2975 | Lv. 138 | |
Demon | Medium | Dark 2 |
Primary stats | ||
186 STR | 165 AGI | 95 VIT |
226 INT | 273 DEX | 86 LUK |
Secondary stats | ||
5,655,000 Health | 274 Def | 382 MDef |
1 Range | 3,756 - 5,472 Attack | 3,609 - 6,390 MATK |
503 Req. Hit | 581 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
2.31 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
2975 | Lv. 138 | |
Demon | Medium | Dark 2 |
Primary stats | ||
279 STR | 247 AGI | 95 VIT |
339 INT | 142 DEX | 129 LUK |
Secondary stats | ||
8,482,500 Health | 411 Def | 573 MDef |
1 Range | 5,565 - 8,139 Attack | 5,344 - 9,517 MATK |
585 Req. Hit | 450 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
2.31 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
2975 | Lv. 0 | |
Formless | Small | Neutral 1 |
Primary stats | ||
0 STR | 0 AGI | 0 VIT |
0 INT | 0 DEX | 0 LUK |
Secondary stats | ||
0 Health | 0 Def | 0 MDef |
0 Range | 0 - 0 Attack | 0 - 0 MATK |
200 Req. Hit | 170 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
Infinity Speed (cells/sec) | ||
Infinity Aspd (attacks/sec) |
Neutral | 100% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 100% |
Holy | 100% |
Dark | 100% |
Ghost | 90% |
Undead | 100% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
14887 |
![]() |
Consumable | - | 0z | 40% | |
25513 |
![]() |
Etc. | - | 0z | 30% | |
25513 |
![]() |
Etc. | - | 0z | 30% | |
25513 |
![]() |
Etc. | - | 0z | 30% | |
25514 |
![]() |
Etc. | - | 0z | 1% | |
13550 |
![]() |
Cash | - | 10z | 10% | |
23640 |
![]() |
- | - | 0z | 10% | |
22654 |
![]() |
Etc. | Special | 0z | 0.01% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.05% | |
7383 |
![]() |
Etc. | - | 0z | 0.1% | |
7383 |
![]() |
Etc. | - | 0z | 0.15% | |
7383 |
![]() |
Etc. | - | 0z | 0.25% | |
7383 |
![]() |
Etc. | - | 0z | 0.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.05% | |
7383 |
![]() |
Etc. | - | 0z | 0.1% | |
7383 |
![]() |
Etc. | - | 0z | 0.15% | |
7383 |
![]() |
Etc. | - | 0z | 0.25% | |
7383 |
![]() |
Etc. | - | 0z | 0.5% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
1 | 100 | 0 | 0 |
6 | 95 | 0 | 0 |
11 | 90 | 0 | 0 |
16 | 85 | 0 | 0 |
21 | 60 | 0 | 0 |
26 | 35 | 0 | 0 |
31 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
no | Chasing | 5 | 20% | 0.3 sec | 30 sec | |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 30 sec | |
![]() |
no | Attacking | 10 | 100% | 1 sec | 10 min | If the monster's health drops below 44%. |
![]() |
no | Attacking | 7 | 5% | 0.5 sec | 5 sec | If the monster's health drops below 80%. |
![]() |
yes | Attacking | 1 | 100% | instant | 1 min | |
![]() |
no | Chasing | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
no | Attacking | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
yes | Chasing | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Chasing | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Attacking | 1 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 1 | 5% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 5 sec |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
no | Chasing | 5 | 20% | 0.3 sec | 30 sec | |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 30 sec | |
![]() |
no | Attacking | 10 | 100% | 1 sec | 10 min | If the monster's health drops below 44%. |
![]() |
no | Attacking | 7 | 5% | 0.5 sec | 5 sec | If the monster's health drops below 80%. |
![]() |
yes | Attacking | 1 | 100% | instant | 1 min | |
![]() |
no | Chasing | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
no | Attacking | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
yes | Chasing | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Chasing | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Attacking | 1 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 1 | 5% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 5 sec |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
no | Chasing | 5 | 20% | 0.3 sec | 30 sec | |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 30 sec | |
![]() |
no | Attacking | 10 | 100% | 1 sec | 10 min | If the monster's health drops below 44%. |
![]() |
no | Attacking | 7 | 5% | 0.5 sec | 5 sec | If the monster's health drops below 80%. |
![]() |
yes | Attacking | 1 | 100% | instant | 1 min | |
![]() |
no | Chasing | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
no | Attacking | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
yes | Chasing | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Chasing | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Attacking | 1 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 1 | 5% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 5 sec |
Play | Name |
---|---|
ep19_calmaring_attack.wav | |
ep19_calmaring_damage.wav | |
ep19_calmaring_die.wav | |
ep19_calmaring_move.wav | |
ep19_calmaring_stand.wav | |
fallingbishop_attack.wav | |
fallingbishop_damage.wav | |
fallingbishop_die.wav | |
fallingbishop_stand.wav |
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