Basic Info | ||
---|---|---|
21435 | Lv. 169 | |
Insect | Small | Poison 4 |
Primary stats | ||
177 STR | 199 AGI | 144 VIT |
142 INT | 223 DEX | 56 LUK |
Secondary stats | ||
879,511 Health | 168 Def | 166 MDef |
1 Range | 3,998 - 5,825 Attack | 2,399 - 4,190 MATK |
568 Req. Hit | 562 Req. Flee | |
0 Res | 0 Mres | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.30 Aspd (attacks/sec) |
Neutral | 100% |
Water | 75% |
Earth | 75% |
Fire | 75% |
Wind | 75% |
Poison | 0% |
Holy | 125% |
Dark | -25% |
Ghost | 25% |
Undead | -25% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
153 | 40 | 0 | 0 |
154 | 115 | 0 | 0 |
155 | 120 | 0 | 0 |
156 | 125 | 0 | 0 |
157 | 130 | 0 | 0 |
158 | 135 | 0 | 0 |
159 | 140 | 0 | 0 |
160 | 135 | 0 | 0 |
161 | 130 | 0 | 0 |
162 | 125 | 0 | 0 |
163 | 120 | 0 | 0 |
164 | 115 | 0 | 0 |
165 | 110 | 0 | 0 |
166 | 105 | 0 | 0 |
169 | 100 | 0 | 0 |
170 | 100 | 0 | 0 |
175 | 95 | 0 | 0 |
180 | 90 | 0 | 0 |
185 | 85 | 0 | 0 |
190 | 60 | 0 | 0 |
195 | 35 | 0 | 0 |
200 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Attacking | 2 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
no | Attacking | 2 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 2 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
no | Chasing | 2 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 3 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 3 | 50% | 0.8 sec | 20 sec | |
![]() |
no | Chasing | 3 | 50% | 0.8 sec | 20 sec | |
![]() |
no | Attacking | 3 | 10% | 0.8 sec | 5 sec | |
![]() |
no | Chasing | 3 | 10% | 0.8 sec | 5 sec | |
![]() |
no | Attacking | 5 | 20% | 0.5 sec | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Attacking | 2 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
no | Attacking | 2 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 2 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
no | Chasing | 2 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 3 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 3 | 50% | 0.8 sec | 20 sec | |
![]() |
no | Chasing | 3 | 50% | 0.8 sec | 20 sec | |
![]() |
no | Attacking | 3 | 10% | 0.8 sec | 5 sec | |
![]() |
no | Chasing | 3 | 10% | 0.8 sec | 5 sec | |
![]() |
no | Attacking | 5 | 20% | 0.5 sec | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Play | Name |
---|---|
andre_move.wav | |
monster_insect.wav | |
vitata_attack.wav | |
vitata_die.wav | |
vitata_stand.wav |
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