Basic Info | ||
---|---|---|
21387 | Lv. 169 | |
Insect | Medium | Earth 4 |
Primary stats | ||
198 STR | 176 AGI | 97 VIT |
110 INT | 201 DEX | 101 LUK |
Secondary stats | ||
943,547 Health | 201 Def | 30 MDef |
1 Range | 4,822 - 7,049 Attack | 660 - 987 MATK |
545 Req. Hit | 540 Req. Flee | |
0 Res | 0 Mres | |
Misc | ||
2.86 Speed (cells/sec) | ||
1.54 Aspd (attacks/sec) |
Neutral | 100% |
Water | 100% |
Earth | -50% |
Fire | 200% |
Wind | 60% |
Poison | 75% |
Holy | 75% |
Dark | 75% |
Ghost | 25% |
Undead | 25% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
1370 |
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Weapon | Two-handed Axe | 10z | 0.05% | |
1000512 |
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Etc. | - | 0z | 1% | |
1000511 |
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Etc. | - | 0z | 2% | |
1000510 |
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Etc. | - | 0z | 2% | |
955 |
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Etc. | - | 20z | 45% | |
938 |
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Etc. | - | 26z | 10% | |
1000506 |
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Etc. | - | 0z | 20% | |
300231 |
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Card | - | 0z | 0.01% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
153 | 40 | 33,339 | 24,994 |
154 | 115 | 95,850 | 71,860 |
155 | 120 | 100,017 | 74,984 |
156 | 125 | 104,185 | 78,108 |
157 | 130 | 108,352 | 81,233 |
158 | 135 | 112,519 | 84,357 |
159 | 140 | 116,687 | 87,481 |
160 | 135 | 112,519 | 84,357 |
161 | 130 | 108,352 | 81,233 |
162 | 125 | 104,185 | 78,108 |
163 | 120 | 100,017 | 74,984 |
164 | 115 | 95,850 | 71,860 |
165 | 110 | 91,682 | 68,735 |
166 | 105 | 87,515 | 65,611 |
169 | 100 | 83,348 | 62,487 |
170 | 100 | 83,348 | 62,487 |
175 | 95 | 79,180 | 59,362 |
180 | 90 | 75,013 | 56,238 |
185 | 85 | 70,845 | 53,113 |
190 | 60 | 50,008 | 37,492 |
195 | 35 | 29,171 | 21,870 |
200 | 10 | 8,334 | 6,248 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
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yes | Idling | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
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no | Attacking | 3 | 30% | 0.5 sec | 10 sec | If the monster's health drops below 50%. |
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no | Attacking | 9 | 30% | instant | 20 sec | |
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no | Chasing | 9 | 50% | instant | 2 sec | |
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no | Attacking | 10 | 50% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
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yes | Idling | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
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no | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
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no | Attacking | 10 | 5% | 1 sec | 5 sec | |
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no | Chasing | 1 | 20% | 1 sec | 20 sec | |
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no | Attacking | 10 | 5% | instant | 5 sec | |
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no | Attacking | 5 | 0.5% | instant | 10 sec | |
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yes | Attacking | 1 | 5% | instant | 5 sec | |
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yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
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no | Attacking | 3 | 30% | 0.5 sec | 10 sec | If the monster's health drops below 50%. |
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no | Attacking | 9 | 30% | instant | 20 sec | |
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no | Chasing | 9 | 50% | instant | 2 sec | |
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no | Attacking | 10 | 50% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Idling | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
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no | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Chasing | 1 | 20% | 1 sec | 20 sec | |
![]() |
no | Attacking | 10 | 5% | instant | 5 sec | |
![]() |
no | Attacking | 5 | 0.5% | instant | 10 sec | |
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yes | Attacking | 1 | 5% | instant | 5 sec | |
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yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
Title | Quickinfo | Info |
---|---|---|
똑같은 것 | 지정된 몬스터 처치 |
지금까지의 가설대로라면 인식의 정원에서 기억과 인식에 혼란을 가져오는 요소는 부지런한 비타타, 부지런한 병정 앙드레, 부지런한 피에르이다. |
Play | Name |
---|---|
maya_attack1.wav | |
maya_attack2.wav | |
maya_die1.wav | |
maya_die2.wav | |
maya_move.wav | |
monster_flesh.wav | |
soldier_andre_attack.wav | |
soldier_andre_damage.wav | |
soldier_andre_die.wav | |
soldier_andre_move.wav | |
soldier_andre_stand.wav |
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