Basic Info | ||
---|---|---|
1817 | Lv. 99 | |
Angel | Large | Ghost 2 |
Primary stats | ||
1 STR | 142 AGI | 200 VIT |
250 INT | 227 DEX | 50 LUK |
Secondary stats | ||
8,880,000 Health | 104 Def | 65 MDef |
3 Range | 34,177 - 51,216 Attack | 23,285 - 42,946 MATK |
441 Req. Hit | 496 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.07 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1817 | Lv. 99 | |
Angel | Large | Ghost 2 |
Primary stats | ||
1 STR | 142 AGI | 200 VIT |
250 INT | 227 DEX | 50 LUK |
Secondary stats | ||
8,880,000 Health | 104 Def | 65 MDef |
3 Range | 34,177 - 51,216 Attack | 23,285 - 42,946 MATK |
441 Req. Hit | 496 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.07 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1817 | Lv. 99 | |
Angel | Large | Ghost 2 |
Primary stats | ||
1 STR | 142 AGI | 200 VIT |
250 INT | 227 DEX | 50 LUK |
Secondary stats | ||
8,880,000 Health | 104 Def | 65 MDef |
3 Range | 34,177 - 51,216 Attack | 23,285 - 42,946 MATK |
441 Req. Hit | 496 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.07 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1817 | Lv. 99 | |
Angel | Large | Ghost 2 |
Primary stats | ||
1 STR | 142 AGI | 200 VIT |
250 INT | 227 DEX | 50 LUK |
Secondary stats | ||
8,880,000 Health | 104 Def | 65 MDef |
3 Range | 34,177 - 51,216 Attack | 23,285 - 42,946 MATK |
441 Req. Hit | 496 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.07 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1817 | Lv. 99 | |
Angel | Large | Ghost 2 |
Primary stats | ||
1 STR | 142 AGI | 200 VIT |
250 INT | 227 DEX | 50 LUK |
Secondary stats | ||
8,880,000 Health | 104 Def | 65 MDef |
3 Range | 34,177 - 51,216 Attack | 23,285 - 42,946 MATK |
441 Req. Hit | 496 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.07 Aspd (attacks/sec) |
Neutral | 70% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 75% |
Holy | 100% |
Dark | 100% |
Ghost | 150% |
Undead | 125% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7701 |
![]() |
Etc. | - | 0z | 100% | |
1724 |
![]() |
Weapon | Bow | 10z | 5% | |
1473 |
![]() |
Weapon | Two-handed Rod | 10z | 5% | |
1265 |
![]() |
Weapon | Katar | 10z | 5% | |
12080 |
![]() |
Consumable | Special | 0z | 15% | |
12100 |
![]() |
Consumable | Special | 0z | 15% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7701 |
![]() |
Etc. | - | 0z | 150% | |
1724 |
![]() |
Weapon | Bow | 10z | 7.5% | |
1473 |
![]() |
Weapon | Two-handed Rod | 10z | 7.5% | |
1265 |
![]() |
Weapon | Katar | 10z | 7.5% | |
12080 |
![]() |
Consumable | Special | 0z | 22.5% | |
12100 |
![]() |
Consumable | Special | 0z | 22.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7701 |
![]() |
Etc. | - | 0z | 50% | |
1724 |
![]() |
Weapon | Bow | 10z | 2.5% | |
1473 |
![]() |
Weapon | Two-handed Rod | 10z | 2.5% | |
1265 |
![]() |
Weapon | Katar | 10z | 2.5% | |
12080 |
![]() |
Consumable | Special | 0z | 7.5% | |
12100 |
![]() |
Consumable | Special | 0z | 7.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7701 |
![]() |
Etc. | - | 0z | 100% | |
1724 |
![]() |
Weapon | Bow | 10z | 5% | |
1473 |
![]() |
Weapon | Two-handed Rod | 10z | 5% | |
1265 |
![]() |
Weapon | Katar | 10z | 5% | |
12080 |
![]() |
Consumable | Special | 0z | 15% | |
12100 |
![]() |
Consumable | Special | 0z | 15% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7701 |
![]() |
Etc. | - | 0z | 100% | |
1724 |
![]() |
Weapon | Bow | 10z | 5% | |
1473 |
![]() |
Weapon | Two-handed Rod | 10z | 5% | |
1265 |
![]() |
Weapon | Katar | 10z | 5% | |
12080 |
![]() |
Consumable | Special | 0z | 15% | |
12100 |
![]() |
Consumable | Special | 0z | 15% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7701 |
![]() |
Etc. | - | 0z | 50% | |
1724 |
![]() |
Weapon | Bow | 10z | 2.5% | |
1473 |
![]() |
Weapon | Two-handed Rod | 10z | 2.5% | |
1265 |
![]() |
Weapon | Katar | 10z | 2.5% | |
12080 |
![]() |
Consumable | Special | 0z | 7.5% | |
12100 |
![]() |
Consumable | Special | 0z | 7.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7701 |
![]() |
Etc. | - | 0z | 50% | |
1724 |
![]() |
Weapon | Bow | 10z | 2.5% | |
1473 |
![]() |
Weapon | Two-handed Rod | 10z | 2.5% | |
1265 |
![]() |
Weapon | Katar | 10z | 2.5% | |
12080 |
![]() |
Consumable | Special | 0z | 7.5% | |
12100 |
![]() |
Consumable | Special | 0z | 7.5% |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
12103 |
![]() |
Consumable | Special | 5,000z | 55% | |
617 |
![]() |
Consumable | Special | 5,000z | 50% | |
617 |
![]() |
Consumable | Special | 5,000z | 55% |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
12103 |
![]() |
Consumable | Special | 5,000z | 55% | |
617 |
![]() |
Consumable | Special | 5,000z | 50% | |
617 |
![]() |
Consumable | Special | 5,000z | 55% |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
12103 |
![]() |
Consumable | Special | 5,000z | 55% | |
617 |
![]() |
Consumable | Special | 5,000z | 50% | |
617 |
![]() |
Consumable | Special | 5,000z | 55% |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
12103 |
![]() |
Consumable | Special | 5,000z | 55% | |
617 |
![]() |
Consumable | Special | 5,000z | 50% | |
617 |
![]() |
Consumable | Special | 5,000z | 55% |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
12103 |
![]() |
Consumable | Special | 5,000z | 55% | |
617 |
![]() |
Consumable | Special | 5,000z | 50% | |
617 |
![]() |
Consumable | Special | 5,000z | 55% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
83 | 40 | 972,000 | 450,000 |
84 | 115 | 2,794,500 | 1,293,750 |
85 | 120 | 2,916,000 | 1,350,000 |
86 | 125 | 3,037,500 | 1,406,250 |
87 | 130 | 3,159,000 | 1,462,500 |
88 | 135 | 3,280,500 | 1,518,750 |
89 | 140 | 3,402,000 | 1,575,000 |
90 | 135 | 3,280,500 | 1,518,750 |
91 | 130 | 3,159,000 | 1,462,500 |
92 | 125 | 3,037,500 | 1,406,250 |
93 | 120 | 2,916,000 | 1,350,000 |
94 | 115 | 2,794,500 | 1,293,750 |
95 | 110 | 2,673,000 | 1,237,500 |
96 | 105 | 2,551,500 | 1,181,250 |
99 | 100 | 2,430,000 | 1,125,000 |
100 | 100 | 2,430,000 | 1,125,000 |
105 | 95 | 2,308,500 | 1,068,750 |
110 | 90 | 2,187,000 | 1,012,500 |
115 | 85 | 2,065,500 | 956,250 |
120 | 60 | 1,458,000 | 675,000 |
125 | 35 | 850,500 | 393,750 |
130 | 10 | 243,000 | 112,500 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Attacking | 1 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 25 sec | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 min | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Chasing | 10 | 50% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 5 min | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 min | |
![]() |
no | Attacking | 10 | 50% | 0.1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 20% | 1 sec | 2 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 50% | 0.5 sec | 1 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the number of nearby players are at least 2. |
![]() |
yes | Idling | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Attacking | 1 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 25 sec | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 min | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Chasing | 10 | 50% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 5 min | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 min | |
![]() |
no | Attacking | 10 | 50% | 0.1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 20% | 1 sec | 2 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 50% | 0.5 sec | 1 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the number of nearby players are at least 2. |
![]() |
yes | Idling | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Attacking | 1 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 25 sec | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 min | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Chasing | 10 | 50% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 5 min | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 min | |
![]() |
no | Attacking | 10 | 50% | 0.1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 20% | 1 sec | 2 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 50% | 0.5 sec | 1 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the number of nearby players are at least 2. |
![]() |
yes | Idling | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Attacking | 1 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 25 sec | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 min | If the monster's health drops below 12%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Chasing | 10 | 50% | instant | 5 sec | If the monster's health drops below 20%. |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 5 min | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 min | |
![]() |
no | Attacking | 10 | 50% | 0.1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 20% | 1 sec | 2 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 50% | 0.5 sec | 1 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
yes | Chasing | 5 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the number of nearby players are at least 2. |
![]() |
yes | Idling | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | instant | 5 sec | If the monster's health drops below 30%. |
Play | Name |
---|---|
detale_attack.wav | |
detale_attack1.wav | |
detale_die1.wav | |
detale_die2.wav | |
detale_move.wav | |
detale_stand.wav | |
fworm_q_atk.wav | |
fworm_q_damage.wav | |
fworm_q_die.wav | |
fworm_q_std.wav |
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