Basic Info | ||
---|---|---|
1763 | Lv. 131 | |
Angel | Small | Holy 2 |
Primary stats | ||
91 STR | 89 AGI | 65 VIT |
118 INT | 147 DEX | 75 LUK |
Secondary stats | ||
53,290 Health | 85 Def | 92 MDef |
1 Range | 1,102 - 1,542 Attack | 476 - 671 MATK |
420 Req. Hit | 448 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
1.28 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1763 | Lv. 131 | |
Angel | Small | Holy 2 |
Primary stats | ||
91 STR | 89 AGI | 65 VIT |
118 INT | 147 DEX | 75 LUK |
Secondary stats | ||
53,290 Health | 85 Def | 92 MDef |
1 Range | 1,102 - 1,542 Attack | 476 - 671 MATK |
420 Req. Hit | 448 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
1.28 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1763 | Lv. 131 | |
Angel | Small | Holy 2 |
Primary stats | ||
91 STR | 89 AGI | 65 VIT |
118 INT | 147 DEX | 75 LUK |
Secondary stats | ||
53,290 Health | 85 Def | 92 MDef |
1 Range | 1,102 - 1,542 Attack | 476 - 671 MATK |
420 Req. Hit | 448 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
1.28 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1763 | Lv. 131 | |
Angel | Small | Holy 2 |
Primary stats | ||
91 STR | 89 AGI | 65 VIT |
118 INT | 147 DEX | 75 LUK |
Secondary stats | ||
53,290 Health | 85 Def | 92 MDef |
1 Range | 1,102 - 1,542 Attack | 476 - 671 MATK |
420 Req. Hit | 448 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
1.28 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1763 | Lv. 131 | |
Angel | Small | Holy 2 |
Primary stats | ||
91 STR | 89 AGI | 65 VIT |
118 INT | 147 DEX | 75 LUK |
Secondary stats | ||
53,290 Health | 85 Def | 92 MDef |
1 Range | 1,102 - 1,542 Attack | 476 - 671 MATK |
420 Req. Hit | 448 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
5.00 Speed (cells/sec) | ||
1.28 Aspd (attacks/sec) |
Neutral | 100% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 75% |
Holy | 0% |
Dark | 150% |
Ghost | 80% |
Undead | 150% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7511 |
![]() |
Etc. | - | 947z | 5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7511 |
![]() |
Etc. | - | 947z | 7.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7511 |
![]() |
Etc. | - | 947z | 2.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7511 |
![]() |
Etc. | - | 947z | 5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7511 |
![]() |
Etc. | - | 947z | 5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7511 |
![]() |
Etc. | - | 947z | 2.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7511 |
![]() |
Etc. | - | 947z | 2.5% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
115 | 40 | 0 | 0 |
116 | 115 | 0 | 0 |
117 | 120 | 0 | 0 |
118 | 125 | 0 | 0 |
119 | 130 | 0 | 0 |
120 | 135 | 0 | 0 |
121 | 140 | 0 | 0 |
122 | 135 | 0 | 0 |
123 | 130 | 0 | 0 |
124 | 125 | 0 | 0 |
125 | 120 | 0 | 0 |
126 | 115 | 0 | 0 |
127 | 110 | 0 | 0 |
128 | 105 | 0 | 0 |
131 | 100 | 0 | 0 |
132 | 100 | 0 | 0 |
137 | 95 | 0 | 0 |
142 | 90 | 0 | 0 |
147 | 85 | 0 | 0 |
152 | 60 | 0 | 0 |
157 | 35 | 0 | 0 |
162 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Attacking | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Chasing | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 5 | 5% | instant | 30 sec | |
![]() |
no | Chasing | 5 | 5% | instant | 30 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Chasing | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Attacking | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Chasing | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 5 | 5% | instant | 30 sec | |
![]() |
no | Chasing | 5 | 5% | instant | 30 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Chasing | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Attacking | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Chasing | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 5 | 5% | instant | 30 sec | |
![]() |
no | Chasing | 5 | 5% | instant | 30 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Chasing | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Attacking | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Chasing | 4 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 5 | 5% | instant | 30 sec | |
![]() |
no | Chasing | 5 | 5% | instant | 30 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 10 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Chasing | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
Play | Name |
---|---|
skeggiold_attack.wav | |
skeggiold_damage.wav | |
skeggiold_die.wav | |
skeggiold_move.wav | |
skeggiold_stand.wav |
No comments have been posted yet.
Be the first to add a comment to this page!
Write your own comment
You are not logged in. Please log in or register an account to add your comment.