Dia Posted September 26, 2023 Share Posted September 26, 2023 Added Item Spoiler Id: (1326) Illusion War Axe [2] This axe ended innumerable lives. Shrouded in an intimidating aura, it will make most enemies run away the moment they see it in your arms. Indestructible in battle. Str +2, Dex +2, Luck +2. Increases the damage of Axe Tornado and Axe Boomerang by 100%. Increases the damage of Cart Tornado by 75%. If refine level is 7 or higher, increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by an additional 20%. If refine level is 9 or higher, increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%. _ If equipped with Illusion Shoes, ATK +40. If refine levels of both is 7 or higher, increases the damage of Axe Boomerang by 15%.. If the sum of their refine levels is 18 or higher, ATK + 10%. If the sum of their refine levels is 22 or higher, increases long ranged physical damage by 10%.. _ Class: One-handed axe Attack: 180 Weight: 420 Weapon level: 4 Required Level: 120 Jobs: Merchant Jobs ====== auto-parsed ====== Attack : 180 Weight : 420 Required Level : 120 Id: (2051) Illusion Survivor's Staff [2] Magical staff created from many Survivor's Rods. Dex +2, Int +2. Indestructible in battle. MATK +240, Max HP +600. MATK +1% per 2 refine rate. If refined to +7, magic damage damage inflicted on small and medium-size monsters increases by +15%. If refine level is +9, physical and magic damage received from small and medium-size monsters is reduced by 15%. If refine level is +11, physical and magic damage received from enemies of Water, Wind, Earth and Fire elements is reduced by 15%. _ If equipped with Illusion Survivor's Manteau, MATK +50. [If refine level of Illusion Survivor's Staff and Illusion Survivor's Manteau is +7 or higher] Water, Wind, Earth and Fire property magic damage increases by +10%. If total refine value is +18, damage inflicted on enemies of Water, Wind, Earth and Fire elements increases by +15%. If total refine value is +22, global cool times are reduced by -15%. _ Class: Two-handed staff Attack: 100 Weight: 120 Weapon level: 4 Required Level: 120 Jobs: Mage Jobs, Acolyte Jobs, Soul Linker Jobs ====== auto-parsed ====== Attack : 100 Weight : 120 Required Level : 120 Id: (11620) Jelly Teddies Who could imagine that plush Nazarians are stuffed with jelly bears! It seems that the jelly is a conduit material for the energy emitted by the soul stones. That's very strange indeed... Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (13338) Illusion Huuma Wing Shuriken [2] The famous ninja weapon in the shape of a wing. Decorated with mysterious symbols. It is said that it was forged by the Huuma shinobi clan. Indestructible in battle. Dex +2. For every refine level, increases the Kunai Splash skill damage by 9%. _ [If equipped with Illusion Apple of Archer] Atk +50. If Illusion Huuma Wing Shuriken and Illusion Apple of Archer are refined to +7 or higher, increases the Kunai Splash skill damage by 30%. [If total refine value is +18 or higher] Ranged physical damage +10%. [If total refine value is +22 or higher] Additionally, increases the Kunai Splash skill damage by 20%. _ Class: Huuma Shuriken Attack: 300 Weight: 150 Weapon level: 4 Required Level: 120 Jobs: Ninja Jobs ====== auto-parsed ====== Attack : 300 Weight : 150 Required Level : 120 Id: (13469) Illusion Immaterial Sword [2] A phantom one-handed sword with a formless blade. Drives the enemy mad. Indestructible in combat. Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. _ [If equipped by Rogue Jobs] [If equipped with Illusion Ancient Cape] MATK +100. If the refine rate of both is 7 or higher, additional MATK +50. [If the sum of their refine rates is 18 or higher] Has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage. _ Class: Sword Attack: 180 Weight: 90 Element: Ghost Weapon level: 4 Required Level: 120 Jobs: Swordsman Jobs, Thief Jobs, Merchant Jobs ====== auto-parsed ====== Itemclass : Sword Attack : 180 Weight : 90 Required Level : 120 Id: (16065) Illusion Iron Driver [2] A golf club with a hook made from high-carbon steel. Indestructible in battle. Increases the skill damage of Duple Light by 3% per refine rate. Attack speed +1 per every 2 refine rates. _ [If equipped with Illusion Muffler] Increases attack speed (reduces delay after attack by 10%). If Illusion Iron Driver and Illusion Muffler are refined to +7 or higher, increases the skill damage of Double Light by 25%. If total refine value is +18 or higher, critical rate +15. If total refine value is +22 or higher, critical damage +20%. _ Class: Club Attack: 210 Weight: 200 Weapon level: 4 Required Level: 120 Jobs: Archbishop Jobs ====== auto-parsed ====== Attack : 210 Weight : 200 Required Level : 120 Id: (19247) Illusion Fancy Flower [1] An elegant hair accessory that looks like a flower. Delights everyone around you, but is invisible to the wearer. Matk +1%. For every refine level, increases Matk by 2. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 120 Jobs: All ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 120 Id: (19344) Illusion Hot-blooded Headband [1] This headband seems to be possessed by the ghost of a martial arts master. As soon as you put it on, you get overwhelmed with desire to take a defensive stance and make a battle cry. Str +2. ATK +10 per every 2 refine rates. If refined to +7, physical damage inflicted on enemies of Water, Wind, Earth and Neutral elements increases by +10%. If refined to +9, physical damage inflicted on small and large monsters increases by +15%. _ Class: Headgear Defense: 3 Location: Upper Weight: 10 Required Level: 120 Jobs: All jobs except Novice ====== auto-parsed ====== Itemclass : Headgear Defense : 3 Location : Upper Weight : 10 Required Level : 120 Id: (22190) Illusion Boots [1] Durable boots from rugged tanned leather. For every refine level, increases attack speed (reduces delay after attack by 1%). For 3 refine levels critical rate +5. _ Class: Footwear Defense: 16 Weight: 60 Required Level: 100 Jobs: Swordsman Jobs, Merchant Jobs, Thief Jobs, Archer Jobs, Gunslinger Jobs, Star Gladiator Jobs ====== auto-parsed ====== Defense : 16 Weight : 60 Required Level : 100 Id: (24422) Orange Aura Animated The energy that overwhelms you is bursting out! Class: Garment Defence: 0 Weight: 0 Required Level: 1 Jobs: All ====== auto-parsed ====== Itemclass : Garment Weight : 0 Required Level : 1 Id: (25311) Black Soul Fragment A strange shard that emits ominous energy. Its edges are very sharp, so be careful! It's unclear where this thing comes from. [Can be sold to a collector] Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25312) Old Doll An old rag that has been carefully patched up. Looks like the old owner loved it very much. The doll reminds you of someone... But who? [Can be sold to a collector] Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25313) Old Turtle Shells A piece of a turtle shell. It must have come from the Turtle Island. You can't find turtles like that anywhere else. [Can be sold to a collector] Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25314) Logbooks A ship's journal that chronicles the jorney to the Turtle Island. The story is a bit different from what you remember... Or maybe it's not? You begin to read... But pretty soon the entries stop. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25315) Shell Fragment Account bound A piece of a turtle shell from the Turtle Island. A tree leaf has been clumsily carved into it. Looks very amateurish. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (25316) Old Metal Pieces Account bound A piece of metal covered in rust. There is am eerie glow coming from it. It doesn't look like you would be able to sell it for much. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (25615) Nazarian Soul Stone A stone screw containing a Nazarian's soul. Strange creatures must have strange soul stones... Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25616) Green Jelly Teddies Who could imagine that plush Nazarians are stuffed with jelly bears! Don't eat them, they are poisonous! _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25617) Fine Chonchon Doll Only the best materials were used to make this doll. The master put a lot of effort into its creation. No wonder Nazarians used the doll as a soul vessel. _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25618) Gothic Porcelain Doll A beautiful doll made of glazed porcelain. It's skillfully painted and beautifully dressed. No wonder Nazarians used the doll as a soul vessel. _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25619) Clay Doll This doll, made of damp clay, is completely soaked. It is not clear what it looked like before. _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (27114) Ominous Solider Card Max. HP +10%, Def +50. Max. HP +1% per 3 armor refine rate. If character's level is 160 or higher, Def +50, Vit +3. Class: Card Compounds On: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27115) Ominous Permeter Card Int +1, Max SP +80. For a helmet compounded with Ominous Permeter Card, SP +10 per 2 refine rate. If refined to +7 or higher, SP recovery +30%. [If equipped with Ominous Solider Card] For armor compounded with Ominous Solider Card, Max HP +1% per 3 refine rate. For a helmet compounded with Ominous Permeter Card, SP +5 per 2 refine rate. Class: Card Compounds On: Headgear Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27116) Ominous Heater Card Critical rate +3, critical damage +5%. [If equipped with Ominous Assaulter Card] Critical rate +2, critical damage +2%. Class: Card Compounds On: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27117) Ominous Assaulter Card Critical damage +10%. If equipped with a Whip, Musical Instrument, Book, Two-handed Sword, Two-handed Spear class weapon, critical rate +5. Atk +3, critical damage +1% per weapon refine rate. Class: Card Compounds On: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27118) Ominous Freezer Card Max. HP +10%, Str +2. If character's level is 160 or higher, increases the damage of Over Brand and A Thousand Spears skills by 10%. If footwear is refined to +9 or higher, increases the damage of Over Brand and A Thousand Spears skills by 10%. Class: Card Compounds On: Footwear Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27119) Ominous Turtle General Card Def +30, Mdef +5. Damage taken from large, small and medium-size monsters -25%. If equipped with Turtle General Card, damage taken from large, small and medium-size monsters -5%. Hit +25, damage to large, small and medium-size monsters +20%. Class: Card Compounds On: Shield Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27286) Colorful Teddy Bear Card MATK +5. Magic damage inflicted on large enemies +15%. _ Class: Card Compounds On: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27287) Shiny Teddy Bear Card When using skills, SP consumption +10%. Holy property damage +3% per refine rate. _ Class: Card Compounds On: Footwear Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27288) Hardworking Pitman Card HIT +10, ATK +5%. If refine rate is +10, additionally HIT +5. _ Class: Card Compounds On: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27289) Soul Fragment Card MATK +5. Magic damage inflicted on medium-sized enemies +15%. _ Class: Card Compounds On: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27290) Haunted Obsidian Card For every 10 Agility points, Flee +3 and increases attack speed (reduces delay after attack by 1%). For 120 or higher Agility points, attack speed +1. _ Class: Card Compounds On: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (28244) Illusion Gate Keeper-DD [2] Many parts of this weapon are made of Oridecon. The features of this material make it possible to avoid severe overheating and deformation of the barrel. Splash attack, Dex +1. Increase long ranged physical damage by +5% per 2 refine rate. If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is +9 or higher, increases long ranged physical damage by +5%. If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance to trigger Spread Shot Lv. 6. (If user has higher level, that level will be auto-cast instead.) _ If equipped with Illusion Hot-blooded Headband, ATK +10. If refine level of Illusion Gate Keeper-DD and Illusion Headband is +7 or higher, attack speed +2. If total refine value is +18 or higher, ranged physical damage +10%. If total refine value is +22 or higher, increases Spread Attack damage by 30%. _ Class: Shotgun Attack: 240 Weight: 130 Weapon level: 4 Required Level: 120 Jobs: Gunslinger Jobs ====== auto-parsed ====== Itemclass : Shotgun Attack : 240 Weight : 130 Required Level : 120 Id: (28745) Illusion Counter Dagger [2] A dangerous weapon that can inflict mortal wounds on the enemy. Critical rate +90. Critical damage +3% per 2 refine rate. If total refine value is +7 or higher, ATK +5%. If refined to +9, physical damage inflicted on enemies of any size increases by +20%. If refined to +11, physical damage inflicted on enemies of any elements increases by +20%. _ [If equipped with Illusion Survivor's Manteau] Increases attack speed (reduces delay after attack by 10%). [If refine level of Illusion Counter Dagger and Illusion Survivor's Manteau is +7 or higher] Critical damage +15%. [If total refine value is +18 or higher] Increases attack speed (additionally reduces delay after attack by 15%). [If total refine value is +22 or higher] Enable to use Double Attack (Lv. 4). _ Class: Dagger Attack: 170 Weight: 90 Weapon level: 4 Required Level: 120 Jobs: Mage Jobs, Soul Linker Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 170 Weight : 90 Required Level : 120 Id: (32005) Illusion Pole Axe [2] A heavy one-handed spear with a long shaft. The head has a wide blade with three spikes. A universal weapon that can be used to slice as well as to stab. Str +3, Int +2, Dex +2. If refined to +9, reduced the cooldown of Hundred Spears by 1 sec. If refined to +13, additionally reduced the cooldown of Hundred Spears by 1 sec. _ [If equipped with Illusion Shoes] Atk +40. If Illusion Pole Axe and Illusion Shoes are refined to +7 or higher, increases the skill damage of Hundred Spears by 20%. If total refine value is +18 or higher, Atk +10%. If total refine value is +22 or higher, additionally increases the skill damage of Hundred Spears by 20%. _ Class: One-handed spear Attack: 190 Weight: 150 Weapon level: 4 Required Level: 120 Jobs: Swordsman Jobs ====== auto-parsed ====== Attack : 190 Weight : 150 Required Level : 120 Id: (420194) Rescue Whistle A special whistle needed to signal for help. Lightweight, loud, shockproof! Flee +5 For every 40 Str, physical damage inflicted on any property enemies increases by 1%. For every 40 Agi, physical damage inflicted on neutral property enemies increases by 1%. For every 40 Vit, physical damage inflicted on Water property enemies increases by 1%. For every 40 Int, physical damage inflicted on Earth property enemies increases by 1%. For every 40 Dex, physical damage inflicted on Fire property enemies increases by 1%. For every 40 Luk, physical damage inflicted on Wind property enemies increases by 1%. If the sum of 6 stats is above 600, physical damage inflicted on any property enemies increases by 2%, Flee +5. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Jobs: All ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 100 Changed MsgStringTable Spoiler RentalShadow gear HatEffect Spoiler 93: HAT_EF_LEVEL99_TIGERLV_Sura_Orange hatEffectID = 1170 resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = Item Spoiler Id: (4606) Undead Knight of Grudge Card Max SP -44%. Restores 20 SP when killing monsters with melee physical damage. SP -444 when unequipped. [For eachvery two garment refine levels] Restores 1 more SP when killing monsters with melee physical damage. ------------- [Knight Card Set] <ITEM>Undead Knight of Agony Card<INFO>4605</INFO></ITEM> <ITEM>Undead Knight of Grudge Card<INFO>4606</INFO></ITEM> FLEE +20. Resistance to Neutral property +20%. HP -100 and SP -6 every 6 seconds. ------------- Class: Card Slot: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (4608) White Knight Card ATK + 15. Increases physical damage inflicted on Medium and Large size monsters by 20%. With Khalitzburg Knight Card: Increases physical damage inflicted on Medium and Large size monsters by 15%. Reduces physical damage taken from Medium and Large size monsters by 5%. Type : Card Class : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (18720) Magical BoosterHelmetron A helm which increasesdevice the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment. Class: Headgear Defense: 0 Weight: 30 Requires Level: 30 Usable By: All Jobs Matk + 3% Set Bonus Hypnos owner's magical potentist's Staff Magical Booster Matk + 20 per upgrade level of Hypnotist's Staff. If Hypnotist's Staff upgradby changing the level is +10 or higher, Additional Matk + 50 Reduces the cast delaectrical activity of skills by 10%. Set Bonus Magical Booster Piercing Staff Matk +15 per upgrade level of Piercing Staff. If Piercing Staff upgrade level is +10 or higher, Addihis brain. It has voice recognition functional Matk + 50 Reduces and the variable casting time of skills by 10%. Set Bonus Magical Booster Southern Cross Increases magical damage on boss monsters by 2%. If Southern Cross upgrade level is +5 or higability to connect to other, Increases magical damage on boss monsters by an additional ts. Matk +3%. Increases damage taken from normal monsters by 5%. If Southern Cross upgrade level is +7 or higher, Increases magical damage on boss monsters by an additional 4%. Increases damage taken from normal monsters by an additional 5%.Class: Headgear Defense: 0 Location: Middle Weight: 30 Required Level: 30 Jobs: All ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Middle Weight : 30 Required Level : 30 Id: (19241) Azure BoosteMagic Neuromodulator [1] A hair accessory glowing with blue lights. It is supposeddevice that can influence the electrical activity of the brain. Allows you to boostimprove your abilities, but unfortunately, it using an amplification chip. Warning: careless use of this device can lead to dangerous consequencesn't seem to work. INT +1 STR +1 DEX +1 HIT +10 ATK +3% Animated! When equipped with Violet Halo, reduces variable casting time by 30%. Class: Headgear Location: Middle Defense: 0 10 Weight: 30 Required Level: 1 Jobs: All ====== auto-parsed ====== Itemclass : Headgear Location : Middle Defense : 10 Weight : 30 Required Level : 1 Id: (20940) Violet Halo [1] Blinking violet wings that float behind you. Indestructible. Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%. Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate. If refine rate is 11 or higher, reduces delay after skill by 4%. When equipped with Magical Booste Neuromodulator, reduces variable casting time by 30%. When equipped with Crimson Booster, increases long ranged physical damage by 14%. When equipped with Sigrun's Wing or Sigrun's Wing[1], increases critical damage by 14%. When equipped with Dark Blinder or Dark Blinder[1], reduces delay after skill by 6%. Note: Sigrun's Wing [1], Dark Blinder [1], Magical Booster and Crimson Booster are not implemented but the set bonuses with these items will start working when they are added Class : Garment Defense : 0 Weight : 10 Required Level : 1 Jobs : All ====== auto-parsed ====== Itemclass : Garment Defense : 0 Weight : 10 Required Level : 1 Id: (22107) Modified Str Boots These shoes are made a long long time ago, but strangely they look brand new. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Atk + 7 per 3 upgrade levels of the item. If the users base Str is 120 or higher, Additional Atk + 50 Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22108) Modified Int Boots These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Matk + 10 per 3 upgrade levels of the item. If the users base Int is 120 or higher, Additional Matk + 60 Mdef + 5 Set Bonus Giant Faceworm Snake Skin Modified Int Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22109) Modified Agi Boots These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Aspd + 3% per 3 upgrade levels of the item. If the users base Agi is 120 or higher, Aspd + 1 Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22110) Modified Vit Boots These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 300 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. If the users base Vit is 120 or higher, Max HP + 8% Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22111) Modified Dex Boots These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Dex + 3 per 3 upgrade levels of the item. If the users base Dex is 120 or higher, Reduces the fixed casting time of skills by 0.5 seconds. Increases long-ranged damage on targets by 5%. Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22112) Modified Luk Boots These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Increases critical damage on targets by 2% per 3 upgrade levels of the item. If the users base Luk is 120 or higher, Increases critical damage on targets by an additional 30%. Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22113) Modified Str Boots [1] These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Atk + 7 per 3 upgrade levels of the item. If the users base Str is 120 or higher, Additional Atk + 50 Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22114) Modified Int Boots [1] These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Matk + 10 per 3 upgrade levels of the item. If the users base Int is 120 or higher, Additional Matk + 60 Mdef + 5 Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22115) Modified Agi Boots [1] These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Aspd + 3% per 3 upgrade levels of the item. If the users base Agi is 120 or higher, Aspd + 1 Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22116) Modified Vit Boots [1] These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 300 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. If the users base Vit is 120 or higher, Max HP + 8% Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22117) Modified Dex Boots [1] These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 25 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Dex + 3 per 3 upgrade levels of the item. If the users base Dex is 120 or higher, Reduces the fixed casting time of skills by 0.5 seconds. Increases long-ranged damage on targets by 5%. Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22118) Modified Luk Boots [1] These boots are obviously old but they show no signs of wear and tear. Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Required Jobs: Kagerou/Oboro, Rebel Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Increases critical damage on targets by 2% per 3 upgrade levels of the item. If the users base Luk is 120 or higher, Increases critical damage on targets by an additional 30%. Set Bonus Giant Faceworm Snake Skin Modified Str Boots Max HP + 15% Max SP + 5% Class: Shoes Defense: 20 Weight: 60 Required Level: 99 Jobs: Kagerou/Oboro, Rebel ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22612) Corrupt Reagents Account Bound. Unknown due to the decaying debris Potion vitro. A very short time can be a zombie-like state. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (22613) Contaminated Reagents Account Bound. Using waste has created a potion in vitro. It may be a state similar between Golem but very short. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (56747) Hero #1 Snow AccountCharacter Bound. Only the hero that has reached level 185 before everyone else on the server is deemed worthy of this aura. And you are worthy. You are legend. You are number one! Animated Class: Costume Location: Lower Defense: 0 Weight: 0 Required Level: 1 Jobs: All ====== auto-parsed ====== Itemclass : Costume Location : Lower Defense : 0 Weight : 0 Required Level : 1 Id: (56748) The Pro AccountCharacter Bound. You've left all of your colleagues in the dust and reached level 185 on the server first! Congratulations! You are the pro! Animated Class: Costume Location: Lower Defense: 0 Weight: 0 Required Level: 1 Jobs: All ====== auto-parsed ====== Itemclass : Costume Location : Lower Defense : 0 Weight : 0 Required Level : 1 Link to comment Share on other sites More sharing options...
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