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mspRO changelog September 24, 2020


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Added
Item
Spoiler


Id: (15821)

Arhi's Crown [1]
[Soul Linker Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Esma] 15 %
----------
If refine to +8
Enable to use skill [Napalm Vulcan] Lv.5
Reduces delay after skill by 10 %
----------
If refine to +9
Increase damage skill [Napalm Vulcan] by 50 %
Reduce variable cast time of [Napalm Vulcan] 20 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15822)

Magaleta's Ribbon [1]
[Monk Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Raging Trifecta Blow] 20 %
----------
If refine to +8
Reduces delay after skill by 10 %
Reduce SP cost in skill [Chain Crush Combo] 5 point
----------
If refine to +9
Reduce variable cast time skill [Throw Spirit Sphere] 30 %
Increase Damage skill [Raging Thrust] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50



Changed
Item
Spoiler


Id: (1262)

Loki's Nail
A double bladed katar that inflicts incurable wounds.
_
[Item Function]
Adds a 3% chance of inflicting Bleed on the target when performing a physical attack.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: Katar
Attack: 115
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 55
Required Job: Assassin Jobs
_
Adds a 3% chance of inflicting Bleed on the target when performing a physical attack.

====== auto-parsed ======
Itemclass : Katar
Attack : 115
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1284)

Krishna [2]
A katar decorated in black. It requires huge strength just to wave it.
_
Type: Weapon
Class: Katar
Attack: 120
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 50
Required Job: Assassin Cross Jobs
[Item Function]
_
Increases the damage of Grim Tooth by 10%.
Adds a 10% chance of casting Level 1 Sonic Blow on the target when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
_
Set Bonus
Assassin Handcuffs [1]
Krishna [2]
ATK + 50
FLEE - 30
Increases the damage of Sonic Blow by 50%
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: Katar
Attack: 120
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 50
Required Job: Assassin Cross Jobs

====== auto-parsed ======
Itemclass : Katar
Attack : 120
Weight : 120
Weapon Level : 3
Required Level : 50

Id: (1311)

Vecer Axe [2]
A luxurious axe decorated in red. It creates wind with a unique sound when you wave it.
_
Type: Weapon
Class: One-Handed Axe
Attack: 140
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 50
Required Job: Transcendent Swordman Jobs, Transcendent Merchant Jobs
_
[Item Function]
This item is indestructible in battle.
_
If base DEX is 90 or higher,
CRIT + 5.
_
If base LUK is 90 or higher,
ATK + 20.
_
If base DEX, LUK is 90 or higher,
Increases the damage of Mammonite by 15%.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: One-Handed Axe
Attack: 140
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 50
Required Job: Transcendent Swordman Jobs, Transcendent Merchant Jobs

====== auto-parsed ======
Attack : 140
Weight : 150
Weapon Level : 3
Required Level : 50

Id: (1561)

Hardcover Book [1]
A thick and heavy hardcover book that could really do some hurt if swung around.
_
[Item Function]
STR + 3
DEX + 2
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: Book
Attack: 140
Property: Neutral
Weight: 150
Weapon Level: 4
Required Level: 55
Required Job: Priest Jobs, Sage Jobs, Taekwon Master
_
STR + 3
DEX + 2

====== auto-parsed ======
Itemclass : Book
Attack : 140
Weight : 150
Weapon Level : 4
Required Level : 55

Id: (1620)

Survivor's Rod [1]
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
_
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 24
Required Job: Mage Jobs, Soul Linker
_
INT + 3
Max HP + 300
MATK + 120
_
Set Bonus
Survivor's Manteau
Survivor's Rod [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of the Survivor's Rod [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of the Survivor's Manteau.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 24
Required Job: Mage Jobs, Soul Linker

====== auto-parsed ======
Attack : 50
Weight : 100
Weapon Level : 3
Required Level : 24

Id: (1646)

La'cryma Stick [2]
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
_
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 50
Required Job: Transcendent Mage Jobs
_
[Item Function]
INT + 4
MATK + 180
MDEF + 1
Increases the damage of Storm Gust by 1% per upgrade level of the item.
_
If upgrade level is +10 or higher,
Variable Casting Time - 8% for Storm Gust.
_
Set Bonus
Geffenia Water Book [1]
La'cryma Stick [2]
Variable Casting Time - 4% for Jack Frost, Frost Misty and Storm Gust per upgrade level of the item.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 50
Required Job: Transcendent Mage Jobs

====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 3
Required Level : 50

Id: (1647)

Croce Staff [1]
The official staff for High Class Clerics. It is decorated with a red Prontera Cathedral Emblem.
_
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Holy
Weight: 50
Weapon Level: 3
Required Level: 50
Required Job: Transcendent Acolyte Jobs
_
[Item Function]
INT + 4
MATK + 175
Adds a 2% chance of casting Level 1 Blessing on the user when using Heal, if a higher level of this skill is known, it will be cast instead.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Holy
Weight: 50
Weapon Level: 3
Required Level: 50
Required Job: Transcendent Acolyte Jobs

====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 3
Required Level : 50

Id: (1745)

Falken Blitz [2]
An elegant and beautiful Red bow that looks like a flying falcon.
_
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 50
Required Job: Sniper Jobs
_
[Item Function]
Increases the damage of Double Strafe, Focused Arrow Strike and Arrow Repel by 10%.
_
Set Bonus
Falken Blitz [2]
Little Feather Hat [1]
If Falken Blitz [2] upgrade level is +10 or higher,
Variable Casting Time - 50% for Focused Arrow Strike.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 50
Required Job: Sniper Jobs

====== auto-parsed ======
Itemclass : Bow
Attack : 100
Weight : 100
Weapon Level : 3
Required Level : 50

Id: (2514)

Pauldron [1]
A pair of heavy
shoulder coverings
that provide effective
protection in combat.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_
Class : Garment
Defense: 25
Weight : 80
Required Level : 80
Jobs: Swordman,
Merchant, and
and Thief Classes
====== auto-parsed ======
Itemclass : Garment
Defense : 25
Weight : 80
Required Level : 80

Id: (6469)

Will of WarriorPure Energy
A collection of biological relics from various warriors
U_
[Item Function]
1. Can be u
sed for combinrafting biological materials in a tesBiolab Headgears.
2. Can be used for Enchan
ting Biolab Headgears.
_

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (6470)

Last Blood Thirst
Reactionary forces causes the thirst for blood
U_
[Item Function]
1. Can be u
sed for combinrafting biological materials in a tesBiolab Headgears.
2. Can be used for Enchan
ting Biolab Headgears.
_

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (6471)

Ghost ChilEmpty Soul
The darkness of Nifflheim is lumped into this.
U_
[Item Function]
1. Can be u
sed for combinrafting biological materials in a tBiolab Headgears.
2. Can be used for R
esetting Enchant of Biolab Headgears.
_

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (7345)

Handcuffs
A pair of metal
restraints which still seem to smell of blood.
[Item Function]
Can be used for crafting Biolab Headgears.
_

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (7347)

Research Chart
A chart, written in
a language you can't
recognize, that details the history of research.
[Item Function]
Can be used for crafting Biolab Headgears.
_

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (7851)

MSP's Game Console
The game console, which is favourite gudget of Sexy Streamer.
You will have a chance to recieve very rare Alice Anime Pillow!!

_
[Item Function]
Give this to NPC : Sexy Streamer in Eden Group to exchange with many special rewards.
_
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (13001)

Dragon Killer
Crafted from a
dragon's fang, this
dagger can easily
slash through tough
dragon hide.
[Item Function]
Ignores
the Defense of Dragon
monsters and
increases
experience reward for
defeating Dragon
monsters by 10%.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_

Class : Dagger
Attack : 110
Weight : 90
Property: Neutral
Weapon Level: 4
Required Level : 60
Jobs: All except
Acolyte Class
====== auto-parsed ======
Itemclass : Dagger
Attack : 110
Weight : 90
Weapon Level : 4
Required Level : 60

Id: (13421)

Ruber [1]
This short sword has been heavily improved for easy-use. It looks better with its Ruby decoration in the grip.
[Item Function]

When attacking in close-range, the attack power of 'Bowling Bash' and 'Bash' increases by 20% for 15 seconds with low probability.
_
Can be extracted at Biolab Crafting Area to get Last Blood ,
important material for crafting and enchanting Biolab Headgears.
_

Class : One-Handed Sword
Attack : 170
Weight : 150
Weapon Level:3
Required Level : 50
Job : Transcendent Swordman/Merchant Classes
====== auto-parsed ======
Attack : 170
Weight : 150
Weapon Level : 3
Required Level : 50

Id: (15826)

Seyrandel's Hat [1]
[Crusader Classes]
Atk + 2 for every 9 base Str
Matk + 2 for ever 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Rapid Smiting] 20 %
----------
If refine to +8
Reduces delay after used skill by 10 %
Reduces SP Cost in skill [Rapid Smiting] by 5 Point.
----------
If refine to +9
Add a 50 % chance of casting skill [Heal] Lv.5
on user when using [Grand Cross]
Increase Damage skill [Rapid Smiting] 40 % [/color]
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15827)

Ceryne's Hat [1]
[Sage Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Heaven Drive] 30 %
----------
If refine to +8
Reduces SP Cost in skill [Heaven Drive] by 5 Point
Reduces delay after skill by 10 %
----------
If refine to +9
Increase Damage skill [Heaven Drive] 30 %
Increase Damage skill [Fire Bolt] 10 %
Increase Damage skill [Cold Bolt] 10 %
Increase Damage skill [Lightning Bolt] 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15828)

Cetio's Hat [1]
[Bard/Dancer Classes]
Atk + 2 for every 9 base Dex
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Arrow Vulcan] 30 %
----------
If refine to +8
Reduces SP Cost in skill [Arrow Vulcan] by 5 Point.
Reduces delay after skill by 10 %
----------
If refine to +9
Increase Damage skill [Sling Arrow] 40 %
Increase Damage skill [Arrow Vulcan] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15829)

Flaward's Hat [1]
[Alchemist Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Acid Terror] 20 %
Increase Damage skill [Bomb] 40 %
----------
If refine to +8
Reduces delay after skill by 10 %
Reduces SP Cost in skill [Acid Demonstration] 5 Point.
----------
If refine to +9
Reduce Cooldown skill [Acid Demonstration] 0.3 seconds
Increase [Long-Range] Damage by 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15830)

Germes's Horn [1]
[Rogue Classes]
Atk + 2 for every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase magical damage [Neutral] property 5 %
----------
If refine to +8
Matk + 30
Reduces delay after skill by 10 %
----------
If refine to +9
Flee + 30
Increase magical damage [Neutral] property by an additional 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15831)

Kuken's Hat [1]
[Ninja Classes]
Atk + 2 in every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase [Long-Range] damage by 5 %
Increase damage skill [Blaze Shield] by 50 %
Increase damage skill [Lightning Jolt] by 50 %
----------
If refine to +8
Matk + 15
Atk + 15
Reduces delay after skill by 10 %
----------
If refine to +9
Flee + 10
Reduce varaiable cast time [Throw Huuma Shuriken] by 20 %
Reduce varaiable cast time [Blaze Shield] by 20 %
Reduce varaiable cast time [Lightning Jolt] by 20 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15835)

Kronika's Speller (Phy.) [1]
A Speller of Kronika, the time controller of Clock Tower.
_
Str+3, Agi+3
----------
[Effect of Item]
Atk +3%
----------
Atk +5 in every 2 level of [Sightless Mind] learned
----------
Increase Damage skill [Back Stab] by 1 %
----------
Enable to use skill [Wind Walker] Lv. 5
when player learned skill [Divest Helm] at lv.5
----------
Enable to use skill [Improve Concentration] lv. 5
when player learned skill [Divest Shield] at Lv.5
----------
Enable to use skill [Frenzy] Lv. 1
when player learned skill [Divest Armor] at Lv.5
----------
Enable to use skill [Power-Thrust] Lv. 5
when player learned skill [Divest Weapon] at Lv.5
----------
Enable to use skill [Flying Kick] Lv.7
when player learned skill [Back Stab] at lv.10
----------
Increase Damage skill [Back Stab] by an additional 3 %
in every 4 levels of character.
----------
If player have base [Agi] 90 or higher
Increase damage skill [Sightless Mind] by 15 %
_
The Effect of this item disable in WOE1,2 Map
_
Class : Accessory
Defense : 0
Weight : 10
Required Level : 50
Required Jobs : All
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 50

Id: (19587)

Costume Rich King Poring Hat
The Master of all porings, the King Poring's hat.
_
Class : Costume
Defense : 0
Location : Upper
Weight : 10
Required Level : 1
Job : All jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 10
Required Level : 1

Id: (23548)

Human's Soul
A soul of heroes that still existing in Biolab.
_
[Item Function]
_
1.
Material for making [Biolab Headgear] and [God's Item New Version]
2. When click to use this item, you will be warped to Biolab 3rd Floor
3. Can be used instead of Fly Wing to random within Biolab 3rd Floor

_
Weight : 0.1
====== auto-parsed ======
Weight : 0.1

Id: (25150)

Alice DakimakuraAnime Pillow
The Cute Anime Pillow with Alice drawing.
She is the famous V-tuber that became popular among people in Midgard.
Give this to Aliceaholic Man, and you can exchange with many rewards with him.

_
[Item Function]
Give this to NPC : Aliceaholic Man in Eden Group to exchange with many special rewards.
_
Weight : 1
====== auto-parsed ======
Weight : 1



Files
Spoiler



20200924_data.gpf


  • data\idnum2itemdesctable.txt
  • data\idnum2itemdisplaynametable.txt
  • data\idnum2itemresnametable.txt
  • data\itemslotcounttable.txt
  • data\num2itemdesctable.txt
  • data\num2itemdisplaynametable.txt
  • data\num2itemresnametable.txt
  • data\questid2display.txt

20200924_data_1.gpf

  • data\texture\유저인터페이스\bgi_temp00.bmp
  • data\texture\유저인터페이스\loading00.jpg
  • data\texture\유저인터페이스\loading01.jpg
  • data\texture\유저인터페이스\loading02.jpg
  • data\texture\유저인터페이스\loading03.jpg



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Share on other sites
Files
Spoiler



20200924_data2.gpf


  • data\sprite\npc\4_m_death.act
  • data\sprite\npc\4_m_death.spr
  • data\sprite\npc\4_m_death2.act
  • data\sprite\npc\4_m_death2.spr

20200924_data3.gpf

  • data\texture\유저인터페이스\bgi_temp01.bmp
  • data\texture\유저인터페이스\bgi_temp02.bmp
  • data\texture\유저인터페이스\bgi_temp03.bmp



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Changed
Item
Spoiler


Id: (15821)

Arhi's Crown [1]
The uniqune headgear that Arhi wear when practice at the Geffen Magic Tower.
_
[Item Effect]
_
[Super Novice Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Crit + 15
Increase critical damage 10 %
----------
If refine to +8
Increase magical damage [Neutral,Fire,Water,Wind] property by 5 %
Increase Damage skill [Fire Ball] 20 %
----------
If refine to +9
Enables Splash Attacks
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Taekwondo /Star Gladiator Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase damage skill [Roundhouse] 20 %
----------
If refine to +8
Cri + 10
Increase Critical Damage 10 %
----------
If refine to +9
Enable to use skill [Zen] Lv. 1
Enable to use skill [Fury] Lv. 3
Increase damage [Flying Kick] 50 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Soul Linker Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Esma] 15 %
----------
If refine to +8
Enable to use skill [Napalm Vulcan] Lv.5
Reduces delay after skill by 10 %
----------
If refine to +9
Increase damage skill [Napalm Vulcan] by 50 %
Reduce variable cast time of [Napalm Vulcan] 20 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15822)

Magaleta's Ribbon [1]
The Ribbon of Magaleta, the noble priest that very famous.
_
[Item Effect]
_
[Priest Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Holy Light] 20 %
----------
If refine to +8
Aspd + 5 %
Reduces delay after skill by 10 %
----------
If refine to +9
Enable to use skill [Odin Power] Lv.1
Increases the recovery rate of recovery skills by 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Monk Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Raging Trifecta Blow] 20 %
----------
If refine to +8
Reduces delay after skill by 10 %
Reduce SP cost in skill [Chain Crush Combo] 5 point
----------
If refine to +9
Reduce variable cast time skill [Throw Spirit Sphere] 30 %
Increase Damage skill [Raging Thrust] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15826)

Seyrandel's Hat [1]
The Seyrandel's turban, the strongest knight of Prontera.
_
[Item Effect]
_
[Knight Classes]
Atk + 2 for every 9 base Str
Matk + 2 for ever 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Clashing Spiral] 20 %
----------
If refine to +8
Reduces delay after used skill by 10 %
Reduces SP Cost in skill [Clashing Spiral] by 5 Point.
----------
If refine to +9
Increase Damage skill [Clashing Spiral] 30 %
Increase Damage skill [Bowling Bash] 20 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Crusader Classes]
Atk + 2 for every 9 base Str
Matk + 2 for ever 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Rapid Smiting] 20 %
----------
If refine to +8
Reduces delay after used skill by 10 %
Reduces SP Cost in skill [Rapid Smiting] by 5 Point.
----------
If refine to +9
Add a 50 % chance of casting skill [Heal] Lv.5
on user when using [Grand Cross]
Increase Damage skill [Rapid Smiting] 40 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15827)

Ceryne's Hat [1]
The hat of Ceryne, smartest magic student of Yuno.
_
[Item Effect]
_
[Wizard Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Jupitel Thunder] 20 %
----------
If refine to +8
Reduces SP Cost in skill [Jupitel Thunder] by 5 Point
Reduces delay after skill by 10 %
----------
If refine to +9
Increase Damage skill [Fire Pillar] 30 %
Increase Damage skill [Jupitel Thunder] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Sage Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Heaven Drive] 30 %
----------
If refine to +8
Reduces SP Cost in skill [Heaven Drive] by 5 Point
Reduces delay after skill by 10 %
----------
If refine to +9
Increase Damage skill [Heaven Drive] 30 %
Increase Damage skill [Fire Bolt] 10 %
Increase Damage skill [Cold Bolt] 10 %
Increase Damage skill [Lightning Bolt] 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15828)

Cetio's Hat [1]
The Cetio's hat, the most accurate Sniper of Payon.
_
[Item Effect]
_
[Hunter Classes]
Atk + 2 for every 9 base Dex
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Focused Arrow Strike] 20 %
----------
If refine to +8
Reduces SP Cost in skill [Focused Arrow Strike] by 5 Point.
Reduces delay after skill by 10 %
----------
If refine to +9
Cri + 10
Increase Damage skill [Focused Arrow Strike] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Bard/Dancer Classes]
Atk + 2 for every 9 base Dex
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce Variable Cast Time on skill [Arrow Vulcan] 30 %
----------
If refine to +8
Reduces SP Cost in skill [Arrow Vulcan] by 5 Point.
Reduces delay after skill by 10 %
----------
If refine to +9
Increase Damage skill [Sling Arrow] 40 %
Increase Damage skill [Arrow Vulcan] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15829)

Flaward's Hat [1]
The Flaward's hat, the richest Merchant of Alberta.
_
[Item Effect]
_
[Blacksmith Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Mammonite] 30 %
----------
If refine to +8
Crit + 10
Reduces delay after skill by 10 %
Enable to use skill [Greed] Lv.1
(Greed Skill have cooldown 5 seconds)
----------
If refine to +9
Reduce Cooldown skill [Greed] 2 seconds
Increase Damage skill [High Speed Cart Ram] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Alchemist Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Acid Terror] 20 %
Increase Damage skill [Bomb] 40 %
----------
If refine to +8
Reduces delay after skill by 10 %
Reduces SP Cost in skill [Acid Demonstration] 5 Point.
----------
If refine to +9
Reduce Cooldown skill [Acid Demonstration] 0.3 seconds
Increase [Long-Range] Damage by 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15830)

Germes's Horn [1]
The Germes's Horn, the baddest but virtuous thief of Morroc.
_
[Item Effect]
_
[Assasin Classes]
Atk + 2 for every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Grimtooth] 20 %
----------
If refine to +8
Reduces SP Cost in skill [Enchant Deadly Poison] 10 Point.
Reduces delay after skill by 10 %
----------
If refine to +9
Crit + 10
Increase Critical Damage 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Rogue Classes]
Atk + 2 for every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase magical damage [Neutral] property 5 %
----------
If refine to +8
Matk + 30
Reduces delay after skill by 10 %
----------
If refine to +9
Flee + 30
Increase magical damage [Neutral] property by an additional 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50

Id: (15831)

Kuken's Hat [1]
The Kuken's Hat. Kuken was a cowboy and accidentally practice Ninja skill in Amatsu.
_
[Item Effect]
[Gunslinger Classes]
Atk + 2 for every 9 base Dex
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce varaible cast time skill [Tracking] by 30 %
----------
If refine to +8
Crit + 10
Reduces delay after skill by 10 %
----------
If refine to +9
Has a chance 7 % to cast [Trigger Happy Shot] Lv. 2
when do a physical attack on target
Increase [Long-Range] damage by 5 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
==========
_
==========
[Ninja Classes]
Atk + 2 in every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase [Long-Range] damage by 5 %
Increase damage skill [Blaze Shield] by 50 %
Increase damage skill [Lightning Jolt] by 50 %
----------
If refine to +8
Matk + 15
Atk + 15
Reduces delay after skill by 10 %
----------
If refine to +9
Flee + 10
Reduce varaiable cast time [Throw Huuma Shuriken] by 20 %
Reduce varaiable cast time [Blaze Shield] by 20 %
Reduce varaiable cast time [Lightning Jolt] by 20 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
_
Can put in storage only
_
Class : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50
Job : All
====== auto-parsed ======
Itemclass : Headgear
Defense : 20
Location : Upper
Weight : 30
Required Level : 50



Files
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20200924_data4.gpf


  • data\idnum2itemdesctable.txt



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