Dia Posted August 21, 2020 Share Posted August 21, 2020 Added LapineUpgradeBox Spoiler EP17_1_SPC05 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC06 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC07 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC08 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC09 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC10 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS ItemRandOption Spoiler Id: 186 (BODY_INDESTRUCTIBLE), Destruction chance removed. Id: 188 (MDAMAGE_SIZE_MIDIUM_TARGET), Magic Damage to Medium Enemies +%d%% Id: 189 (MDAMAGE_SIZE_LARGE_TARGET), Magic Damage to Large Enemeies +%d%% Id: 190 (MDAMAGE_SIZE_SMALL_USER), Magic Damage from Small Enemies -%d%% Id: 191 (MDAMAGE_SIZE_MIDIUM_USER), Magic Damage from Medium Enemies -%d%% Id: 192 (MDAMAGE_SIZE_LARGE_USER), Magic Damage from Large Enemies -%d%% Id: 193 (ATTR_TOLERACE_ALL), All property Resistance +%d%% Id: 194 (RACE_WEAPON_TOLERACE_NOTHING), Formless Monster Resistance +%d%% Id: 195 (RACE_WEAPON_TOLERACE_UNDEAD), Undead Monster Resistance +%d%% Id: 196 (RACE_WEAPON_TOLERACE_ANIMAL), Brute Monster Resistance +%d%% Id: 197 (RACE_WEAPON_TOLERACE_PLANT), Plant Monster Resistance +%d%% Id: 198 (RACE_WEAPON_TOLERACE_INSECT), Insect Monster Resistance +%d%% Id: 199 (RACE_WEAPON_TOLERACE_FISHS), Fish Monster Resistance +%d%% Id: 200 (RACE_WEAPON_TOLERACE_DEVIL), Demon Monster Resistance +%d%% Id: 201 (RACE_WEAPON_TOLERACE_HUMAN), Demi-Human Monster Resistance +%d%% Id: 202 (RACE_WEAPON_TOLERACE_ANGEL), Angel Monster Resistance +%d%% Id: 203 (RACE_WEAPON_TOLERACE_DRAGON), Dragon Monster Resistance +%d%% Id: 204 (RANGE_WEAPON_ATTACK_DAMAGE_TARGET), Long-Ranged Weapon Physical Damage +%d%% Id: 205 (RANGE_WEAPON_ATTACK_DAMAGE_USER), Long-Ranged Weapon Physical Damage -%d%% Id: 206 (RACE_TOLERACE_PLAYER_HUMAN), Human Player Resistance +%d%% Id: 207 (RACE_TOLERACE_PLAYER_DORAM), Doram Player Resistance +%d%% Id: 208 (RACE_DAMAGE_PLAYER_HUMAN), Physical Damage to Human Player +%d%% Id: 209 (RACE_DAMAGE_PLAYER_DORAM), Physical Damage to Doram Player +%d%% Id: 210 (RACE_MDAMAGE_PLAYER_HUMAN), Magical Damage to Human Player +%d%% Id: 211 (RACE_MDAMAGE_PLAYER_DORAM), Magical Damage to Doram Player +%d%% Id: 212 (RACE_CRI_PERCENT_PLAYER_HUMAN), CRI to Human Player +%d Id: 213 (RACE_CRI_PERCENT_PLAYER_DORAM), CRI to Doram Player +%d Id: 214 (RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN), Bypass %d%% of Def on Human Player Id: 215 (RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM), Bypass %d%% of Def on Doram Player Id: 216 (RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN), Bypass %d%% of MDef on Human Player Id: 217 (RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM), Bypass %d%% of MDef on Doram Player Id: 218 (REFLECT_DAMAGE_PERCENT), Received Reflect Damage -%d%% Id: 219 (MELEE_ATTACK_DAMAGE_TARGET), Physical Damage +%d%% Id: 220 (MELEE_ATTACK_DAMAGE_USER), Received Physical Damage -%d%% Id: 221 (ADDSKILLMDAMAGE_NOTHING), Magical Damage with Neutral Property +%d%% Id: 222 (ADDSKILLMDAMAGE_WATER), Magical Damage with Water Property +%d%% Id: 223 (ADDSKILLMDAMAGE_GROUND), Magical Damage with Earth Property +%d%% Id: 224 (ADDSKILLMDAMAGE_FIRE), Magical Damage with Fire Property +%d%% Id: 225 (ADDSKILLMDAMAGE_WIND), Magical Damage with Wind Property +%d%% Id: 226 (ADDSKILLMDAMAGE_POISON), Magical Damage with Poison Property +%d%% Id: 227 (ADDSKILLMDAMAGE_SAINT), Magical Damage with Holy Property +%d%% Id: 228 (ADDSKILLMDAMAGE_DARKNESS), Magical Damage with Shadow Property +%d%% Id: 229 (ADDSKILLMDAMAGE_TELEKINESIS), Magical Damage with Ghost Property +%d%% Id: 230 (ADDSKILLMDAMAGE_UNDEAD), Magical Damage with Undead Property +%d%% Id: 231 (EnumVAR_LAST), END Quest Spoiler Id: 5856 My Name Is Morning Info: Hello to whoever's reading this! I have to go somewhere in a hurry, and I had to leave behind this kid you're seeing, a test subject abandoned here in Rudus. You can call him <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI>. I'm not completely abandoning him. I'll come to see him whenever I can. In the meantime, would you mind feeding him regularly? Please just give him what he wants since I can't take him with me for now. Thank you for your help! - Olg Quickinfo: Id: 5857 Befriending Morning Info: Hello to whoever's reading this! Thank you for feeding Morning. Maybe it's because I told him about Porings the other day, but now he's obsessed with them. He wouldn't be so lonely if he had a pet Poring. Could you get him a <ITEM>[Poring Egg]<INFO>9001</INFO></ITEM>? Thank you, my friend! - Olg Quickinfo: Poring Egg Id: 5858 Befriending Morning Info: Hello, my friend! It seems Morning now recognizes you as the hand that feeds him. Ah, I'm just joking. A while ago, I told him about the singing grasshopper, Rocker. Now, he wants to see it. Could you get him a <ITEM>[Rocker Egg]<INFO>9011</INFO></ITEM> this time? Thank you, my friend! - Olg Quickinfo: Rocker Egg Id: 5859 Befriending Morning Info: Hello, my friend! Maybe it's because I told him this story, Adventures of the Chick, but now he's curious about Pickys. Could you get him a <ITEM>[Picky Egg]<INFO>9005</INFO></ITEM> this time? Since I can't be there for him all the time, I at least want him to have as many friends around him as I can get. Thank you, my friend! - Olg Quickinfo: Picky Egg Id: 5860 Befriending Morning Info: Hello, my friend! I'm sorry I keep asking you for favors. I told him about the rabbit that lives on the moon, and now he's curious about Lunatics. Could you get him a <ITEM>[Lunatic Egg]<INFO>9004</INFO></ITEM>? Thank you, my friend! - Olg Quickinfo: Lunatic Egg Id: 5861 [Pending] Taking Care of Morning Info: I fed <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI>. If I can, I should feed him tomorrow as well. Quickinfo: Reset at 4:00 a.m. Id: 5862 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat jellopies today. I should bring 10 <ITEM>[Jellopies]<INFO>909</INFO></ITEM>. Quickinfo: Jellopy 10 Id: 5863 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat tree roots today. I should bring 10 <ITEM>[Tree Roots]<INFO>902</INFO></ITEM>. Quickinfo: Tree Root 10 Id: 5864 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat grasshopper legs today. I should bring 10 <ITEM>[Grasshopper's Legs]<INFO>940</INFO></ITEM>. Quickinfo: Grasshopper's Leg 10 Id: 5865 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat clover today. I should bring 10 <ITEM>[Clovers]<INFO>705</INFO></ITEM>. Quickinfo: Clover 10 Id: 5866 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat bird feathers today. I should bring 10 <ITEM>[Feathers Of Birds]<INFO>916</INFO></ITEM>. Quickinfo: Feather Of Birds 10 Id: 5867 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat rat tails today. I should bring 10 <ITEM>[Rat Tails]<INFO>1016</INFO></ITEM>. Quickinfo: Rat Tail 10 Id: 5868 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat poisonous fangs today. I should bring 10 <ITEM>[Venom Canines]<INFO>937</INFO></ITEM>. Quickinfo: Venom Canine 10 Id: 5869 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat monkey tails today. I should bring 10 <ITEM>[Yoyo Tails]<INFO>942</INFO></ITEM>. Quickinfo: Yoyo Tail 10 Id: 5870 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat bat teeth today. I should bring 10 <ITEM>[Teeth of Bat]<INFO>913</INFO></ITEM>. Quickinfo: Tooth of Bat 10 Id: 5871 Morning's Menu Selection Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat bear paws today. I should bring 10 <ITEM>[Bear's Footskins]<INFO>948</INFO></ITEM>. Quickinfo: Bear's Footskin 10 Id: 7850 Cat on a Bullet Info: The member of the Rebellion I met in Einbech said that his group is using an Einbroch store as a base to cover its area of operations that's gotten bigger as of late. I should find the <NAVI>[Cat on a Bullet]<INFO>einbroch,302,329,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Talk to Tes at the Cat Id: 7851 New Area of Operations Info: Tes told me about the new area of operations, <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>. I should go there and join the members of the Rebellion there. Quickinfo: Talk to Elena Volkova Id: 7852 Behind the Wall Info: Elena Volkova in the new area of operations, <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>, asked me to talk to Rookie who's investigating the wall, and then find out what's behind the wall. Quickinfo: Talk to Rookie Id: 7853 Investigating around the Wall Info: Rookie inside <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI> asked me to investigate around the wall. I should collect everything that looks suspicious and let him know. Quickinfo: Investigate around the wall Id: 7854 Wall on the Railroad Info: There's a wall standing on the railroad. It must have been built after the mine was closed. Quickinfo: Id: 7855 Watchtower Info: This watchtower is tall enough to look beyond the wall. I don't think the ore-refining process would need watchtowers like this. Quickinfo: Id: 7856 Small Hole Info: Where the edge of the wall meets the rock, there's a hole barely big enough to let a small child to crawl through. Quickinfo: Id: 7857 Report to Rookie Info: I've looked around the wall. I should give the information I've collected to Rookie. Quickinfo: Talk to Rookie Id: 7858 Investigate Ominous Noise Info: Some of the Rebellion members are already on the move to identify the noise coming from the other side of the wall. Rookie asked me to take care of its source if it's monsters. Quickinfo: Monster hunt Id: 7859 Report to Tes Info: Elena Volkova asked me to go back to the Cat on a Bullet and let <NAVI>[Tess]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> know the situation beyond the wall is not normal. From what she says, it's a dump. Quickinfo: Report to Tes Id: 7860 Unexpected Guest Info: <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> at the Cat on a Bullet took me to a secret room in the back to discuss some urgent matter. Quickinfo: Talk to Tes in the Secret Room Id: 7861 The Corporation in Crisis Info: I've decided to join forces with Est and others to reclaim the Regenschirm Laboratory from those traitors. I should go to Lighthalzen and meet the <NAVI>[Republic Guard]<INFO>lighthalzen,56,270,0,101,0</INFO></NAVI> waiting for me there. Quickinfo: Talk to Republic Guard Id: 7862 Regenschirm Reclamation Info: We've decided to infiltrate the Lab and clear what's inside. I can enter the Lab through <NAVI>[Oscar]<INFO>lighthalzen,55,278,0,101,0</INFO></NAVI>. Quickinfo: Reclaim the Lab Id: 7863 Data Obtained from the Lab Info: Data related to the Lab's Security Team 1. Quickinfo: Report to Tes Id: 7864 A Change of Air Info: While Tes analyzes the data, I've decided to help Rage. I should look for him in the pub. Quickinfo: Talk to Rage Id: 7865 Second Operation Info: A new operation will take place in the closed mine in the northwestern Einbroch field. I should meet with the <NAVI>[Rebellion Member]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI> waiting there and join the operation. Quickinfo: Talk to Rebellion Member Id: 7866 To the Cat on a Bullet Info: I should go back to the Cat on a Bullet and report to <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> about what happened at the Lab. Quickinfo: Talk to Tes Id: 7867 Merc vs. Merc Info: <NAVI>[Juslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI> in the special security area, Cor, asked me to take care of Heart Hunters Bellare and Sanare in Os. Quickinfo: Defeat Heart Hunters Id: 7868 Merc vs. Merc - Pending Info: A Daily quest. It can be repeated after its cooldown through <NAVI>[Juslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI> in the special security area, Cor. Quickinfo: Reset at 04:00 a.m. Id: 11596 Old Memories Info: I've found an enemy base near Einbroch that's disguised as a closed mine. I'd better check the perimeter for more enemies. Quickinfo: Search around Id: 11597 Old Memories Info: Nothing looks out of place. I'd better check elsewhere. Quickinfo: Search around Id: 11598 Old Memories Info: Nothing looks out of place. I'd better check elsewhere. Quickinfo: Search around Id: 11599 Old Memories Info: Nothing looks out of place. I should go back to that Rebellion Member. Quickinfo: Talk to Rebellion Member Id: 11600 Old Memories Info: I should check the inside of the closed mine that's blocked. Quickinfo: Enter Id: 11601 Old Memories Info: A path to the next area has been opened. I should report back to the Cat on a Bullet, and pick up the thing that Dien wants from his room. Quickinfo: To the Cat on a Bullet Id: 11602 Old Memories Info: Pick up what Dien wants from his room. Quickinfo: Dien's Charm Id: 11603 Old Memories Info: I've found Dien's Charm. I should go back to Dien. Quickinfo: Back to Dien Id: 12416 Contract with Emily Info: Talked to Emily about proper reward. Quickinfo: Contract with Emily Id: 12417 Overcoming fatigue Info: It seems you need to wait until next 4 am to visit Poring Village. Quickinfo: 04:00 Reset Id: 12418 First Visit to Poring Village Info: Let's develop a sincere relationship with neighbor! Quickinfo: Wipe out. Id: 12419 Orc's Memory 1F adventure Info: Look what happened on Orc's Memory Dungeon 1F Quickinfo: Orc's Memory 1F Id: 12420 Recovery Info: It seems hard to see Orc's memory again unless you get relieved. Quickinfo: 4am reset Id: 12452 Os Occupation Info: A train transport route has been secured. Now, I'd better clear Os of the enemy remnants. Quickinfo: Os Occupation Id: 12453 Operation Pending Info: The gateway to Os is temporarily blocked. I should wait until it's released. Quickinfo: Operation pending Id: 12454 Additional Search Mission Info: I should also check the northeastern side of Os and eliminate any possible threats. Quickinfo: Additional Search Mission Id: 12455 Operation Pending Info: The gateway to Os is temporarily blocked. I should wait until it's released. Quickinfo: Operation pending Id: 16352 Elena Volkova's Call Info: Talk to Elena Volkova. Quickinfo: Id: 16353 Golden Troublemaker Info: An explosion has occurred near an important facility. Follow Elena and check the <NAVI>[situation]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>. Quickinfo: Talk to Elena Id: 16354 Eliumina Acquisition Operation Info: Get to know the <NAVI>[area]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI> and carry out a special operation to secure Eliumina. Report to Elena after the operation. Quickinfo: Secure Eliumina Id: 16355 Suspicious Box Info: The box has been turned on. Step on the Bio Batteries to get rid of them and the monsters, and then talk to the Rebellion. Quickinfo: Remove Batteries and monsters Id: 16356 Suspicious Box Info: The box has been turned on. Hunt monsters without touching the Chemical Poison, and then talk to the Rebellion. Quickinfo: Hunt monsters without touching Chemical Poison Id: 16357 Secure Eliumina Info: I've successfully secured the scientist of Illusion. I should take a break, and then go back to <NAVI>[Elena]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>. Quickinfo: Talk to Elena Id: 16358 Innocent Villain Info: The captured scientist of Illusion will be interrogated. I should go to the <NAVI>[Tent]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI> and observe his interrogation. Quickinfo: Talk to Goni Id: 16359 Innocent Menace Info: <NAVI>[Rookie]<INFO>sp_cor,135,216,0,101,0</INFO></NAVI> will lead the interrogation. I should stand next to him and just glare as best I can. Quickinfo: Talk to Rookie Id: 16360 Innocent Truth Info: Eliumina told us how to enter the Barmund Mansion. I'd better go check the <NAVI>[entrance]<INFO>sp_cor,255,285,0,101,0</INFO></NAVI>. Quickinfo: Talk to Rookie Id: 16361 Innocent Cleanup Info: Ask Elena's <NAVI>[Subordinate]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI> why they haven't collected all Eliumina's monsters and traps after capturing him. Quickinfo: Talk to the Rebellion Id: 16362 Innocent Cleanup - Pending Info: A Daily quest. It can be repeated after its cooldown through <NAVI>[Rebellion]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI> in Cor. Quickinfo: Reset at 04:00 a.m. Id: 16363 Take Care of EL1_A17T Info: I've successfully taken care of EL1_A17T. Quickinfo: Id: 16364 Help the Farm Info: Because of this incident, the <NAVI>[Farm]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> is in need of help. I should tend to the young vegetables in the patch. Quickinfo: Help the Farm Id: 16365 Help the Farm - Pending Info: A Daily quest. It can be repeated after its cooldown through <NAVI>[Farmhand]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> in Cor. Quickinfo: Reset at 04:00 a.m. Id: 16366 Help the Farm Info: Because of this incident, the <NAVI>[Farm]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> is in need of help. I should tend to the young vegetables in the patch. Quickinfo: Id: 16367 Unripe Grapes Info: Small, unripe <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> are hanging from the vines. Catch aphids. Quickinfo: Id: 16368 Unripe Grapes Info: Small, unripe <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> are hanging from the vines. Spread fertilizer. Quickinfo: Id: 16369 Unripe Grapes Info: Small, unripe <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> are hanging from the vines. Pull weeds. Quickinfo: Id: 16370 Fuzzy Green Beans Info: These fuzzy <NAVI>[green beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> aren't even as big as a pinky nail. Catch aphids. Quickinfo: Id: 16371 Fuzzy Green Beans Info: These fuzzy <NAVI>[green beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> aren't even as big as a pinky nail. Spread fertilizer. Quickinfo: Id: 16372 Fuzzy Green Beans Info: These fuzzy <NAVI>[green beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> aren't even as big as a pinky nail. Pull weeds. Quickinfo: Id: 16373 Tiny Pumpkins Info: Small green <NAVI>[pumpkins]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging on the vines. Catch aphids. Quickinfo: Id: 16374 Tiny Pumpkins Info: Small green <NAVI>[pumpkins]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging on the vines. Spread fertilizer. Quickinfo: Id: 16375 Tiny Pumpkins Info: Small green <NAVI>[pumpkins]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging on the vines. Pull weeds. Quickinfo: Id: 16376 Subdue EL1_A17T Info: I've successfully subdued EL1_A17T. Quickinfo: Id: 17018 Patients' Conditions Info: <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> said she had something urgent to report to Kaya Tos. Quickinfo: To Aas Id: 17019 Urgent Situation Info: We need help searching for the researcher who ran away. Please join the search party on the <NAVI>[left side]<INFO>sp_cor,108,130,0,101,0</INFO></NAVI>. Quickinfo: Join the search Id: 17020 Relaunch Investigation Info: Please keep investigating Patrick Kaufman's whereabouts. The <NAVI>[people who used to work]<INFO>sp_cor,133,144,0,101,0</INFO></NAVI> here might be able to tell you something. Quickinfo: To workers Id: 17021 Searching for Patsy Info: If you're looking for someone, you should talk to the researchers. Most of them ran away, but a few of their <NAVI>[assistants]<INFO>sp_cor,224,77,0,101,0</INFO></NAVI> are still here. Go to them. Quickinfo: To researchers Id: 17022 Searching for Kaufman Info: If you're looking for someone, talk to the laundry <NAVI>[person]<INFO>sp_cor,151,180,0,101,0</INFO></NAVI>. He's been here for a long time and knows a lot of people. Quickinfo: To the laundry manager Id: 17023 Searching for Kaufman Info: If you're looking for something, you should check the <NAVI>[Incineration Plant]<INFO>sp_cor,70,263,0,101,0</INFO></NAVI>. Any documents that were scattered are usually gathered up and sorted there. Quickinfo: To the Incineration Plant Id: 17024 Searching for Kaufman Info: There's a separate <NAVI>[dump]<INFO>sp_rudus,227,351,0,101,0</INFO></NAVI> for things that are too contaminated to be burned or can't be burned. The people here have another name for it, though. Quickinfo: To Rudus Id: 17025 Searching for Kaufman Info: Voices can be heard from <NAVI>[somewhere]<INFO>sp_rudus,15,280,0,101,0</INFO></NAVI>. Follow them. Quickinfo: Follow the voices Id: 17026 Searching for Kaufman Info: Maybe you should check garbage for his identification bracelet. It might be dropped on the ground somewhere, too. Quickinfo: Test Subject Identification Bracelet Id: 17027 Searching for Kaufman Info: I rummaged through the garbage and found a few identification bracelets, but none of them was Kaufrman's. I should look elsewhere. Quickinfo: Look elsewhere Id: 17028 Searching for Kaufman Info: I rummaged through the garbage and found a few identification bracelets, but none of them are helpful. I should look elsewhere. Quickinfo: Search Garbage Mounds Id: 17029 Searching for Kaufman Info: I rummaged through all the garbage mounds, but there was nothing but garbage. I should look elsewhere. Quickinfo: Look elsewhere Id: 17030 Searching for Kaufman Info: I searched and searched, but there was nothing that looked useful to me. I should look elsewhere. Quickinfo: Check another Garbage Mound Id: 17031 Searching for Kaufman Info: There's nothing here. Can I really find clues to Kaufman's whereabouts? I should look elsewhere. Quickinfo: Check another Garbage Mound Id: 17032 Searching for Kaufman Info: I dug up a bracelet from the mound of garbage. I should take it to <NAVI>[Kaya]<INFO>sp_cor,136,146,0,101,0</INFO></NAVI>. Quickinfo: To Kaya Tos Id: 17033 Everything Hereafter Info: From now on, Miss. <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> here will take care of you. You can also give her that bracelet you've collected. Quickinfo: To Aas Id: 17034 To Rudus Info: Now, please put 20 of those test subjects called Dolors to rest and collect 10 Test Subject Identification Bracelets. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> Quickinfo: Test Subject Identification Bracelet 10 Id: 17035 Pending: To Rudus Info: I'll see you again after dawn. You did a great job. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> Quickinfo: Quest resets at 4:00 a.m. HatEffect Spoiler 124: HAT_EF_2019RTC_CeleAura_TW hatEffectID = resourceFileName = efst_2019RTC_CeleAura_TW\poporingb.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 125: HAT_EF_2019RTC1ST_TW hatEffectID = resourceFileName = efst_2019RTC1ST_TW\kporingbg.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 126: HAT_EF_2019RTC2ST_TW hatEffectID = resourceFileName = efst_2019RTC2ST_TW\angelpo.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 127: HAT_EF_2019RTC3ST_TW hatEffectID = resourceFileName = efst_2019RTC3ST_TW\dringbg.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 128: HAT_EF_CONS_OF_WIND hatEffectID = 1531 resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 129: HAT_EF_Maple_Falls hatEffectID = resourceFileName = efst_maple_falls\maple_falls.str hatEffectPos = -5 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 130: HAT_EF_BJ_HeadsetB hatEffectID = resourceFileName = BJ_HeadsetB\rhythmageruyo.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = True isAttachedHead = 131: HAT_EF_VIP_Hair hatEffectID = resourceFileName = efst_VIP_Hair\rainbow_2.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = True 132: HAT_EF_C_Magic_Heir_TW hatEffectID = resourceFileName = efst_C_Magic_Heir_TW\moonstar2.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 133: HAT_EF_C_Sudden_Wealth_TW hatEffectID = resourceFileName = efst_C_Sudden_Wealth_TW\wonbo.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 134: HAT_EF_C_Romance_Rose_TW hatEffectID = resourceFileName = efst_C_Romance_Rose_TW\losttime.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 135: HAT_EF_C_Disapear_Time_TW hatEffectID = resourceFileName = efst_C_Disapear_Time_TW\cdhs.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = Map Spoiler 1@rgsr - Regenschirm Music: bgm\162.mp3 Maintitle: Subtitle: BackgroundBmp: sp_rudus2 - Laboratory Waste Disposal Plant Rudus Floor 2 Music: bgm\176.mp3 Maintitle: Subtitle: BackgroundBmp: sp_rudus3 - Laboratory Waste Disposal Plant Rudus Floor 3 Music: bgm\176.mp3 Maintitle: Subtitle: BackgroundBmp: 1@os_b - Blockaded Os Music: bgm\87.mp3 Maintitle: Subtitle: BackgroundBmp: sp_rudus - Laboratory Waste Disposal Plant Rudus Floor 1 Music: bgm\176.mp3 Maintitle: Subtitle: BackgroundBmp: rgsr_in - Regenschirm Laboratory Music: bgm\90.mp3 Maintitle: Subtitle: BackgroundBmp: sp_cor - Special Security Area, Cor Music: bgm\174.mp3 Maintitle: Subtitle: BackgroundBmp: sp_os - Special Security Area, Os Music: bgm\174.mp3 Maintitle: Subtitle: BackgroundBmp: pub_cat - Cat on a Bullet Music: bgm\175.mp3 Maintitle: Subtitle: BackgroundBmp: 1@os_a - Os Occupation Music: bgm\102.mp3 Maintitle: Subtitle: BackgroundBmp: 1@cor - Cor Memorial Music: bgm\103.mp3 Maintitle: Subtitle: BackgroundBmp: 1@tre - Music: Maintitle: Subtitle: BackgroundBmp: 2@gl_k2 - Music: Maintitle: Subtitle: BackgroundBmp: 1@xm_d2 - Music: Maintitle: Subtitle: BackgroundBmp: 1@gl_k2 - Music: Maintitle: Subtitle: BackgroundBmp: NpcIdentity Spoiler Id: 3810 JT_MD_KING_PORING Id: 3811 JT_MD_GOLDRING Id: 3812 JT_MD_AMERING Id: 3813 JT_MD_DROPS Id: 3814 JT_MD_POPORING Id: 3815 JT_MD_PORING Id: 3816 JT_MD_MARIN Id: 3897 JT_MD_ORC_SKELETON Id: 3898 JT_MD_ORC_ZOMBIE Id: 3899 JT_MD_HIGH_ORC Id: 3900 JT_MD_ORC_ARCHER Id: 3901 JT_MD_ORK_HERO Id: 3902 JT_MD_ORC_LORD Id: 3903 JT_MD_ORC_FLOWER Id: 10299 JT_4_EP17_KAYA Id: 10300 JT_4_EP17_AS Id: 10301 JT_4_EP17_ELYUMINA Id: 10302 JT_4_EP17_MORNING Id: 10303 JT_4_EP17_MIGUEL Id: 10304 JT_4_EP17_NIHIL_K Id: 10305 JT_4_EP17_MIGUEL_D Id: 20340 JT_MD_EL_A17T Id: 20341 JT_MD_E_EA1L Id: 20342 JT_MD_E_EA2S Id: 20343 JT_MD_E_13EN0 Id: 20344 JT_MD_VENOM_BUG Id: 20345 JT_MD_CONSTANT Id: 20346 JT_MD_MIGUEL Id: 20347 JT_MD_MIGUEL_G Id: 20348 JT_MD_A013_CAPUT Id: 20349 JT_MD_A013_DOLOR Id: 20350 JT_MD_A013_BELLARE Id: 20351 JT_MD_MANHOLE2 Id: 20352 JT_MD_POMPOM Id: 20353 JT_MD_CROB Id: 20355 JT_EP17_1_BELLARE1 Id: 20356 JT_EP17_1_BELLARE2 Id: 20357 JT_EP17_1_SANARE1 Id: 20358 JT_EP17_1_SANARE2 Id: 20359 JT_EP17_1_PLAGA1 Id: 20360 JT_EP17_1_PLAGA2 Id: 20361 JT_EP17_1_DOLOR1 Id: 20362 JT_EP17_1_DOLOR2 Id: 20363 JT_EP17_1_VENENUM1 Id: 20364 JT_EP17_1_VENENUM2 Id: 20365 JT_EP17_1_TWIN_CAPUT1 Id: 20366 JT_EP17_1_TWIN_CAPUT2 Id: 20381 JT_EP17_1_R4885_BESTIA Id: 20382 JT_G_TWIN_CAPUT2 Item Spoiler Id: (6959) Second Costume Ticket A ticket to change your costume. It allows player to change their appearance or return to original appearance. Take it to the Style Shop, located inside the building at Prontera (78 95). If you don't want to use it, please sell to NPC. It's consumed once it's used. Weight : 0 Class: Generic Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (9923) Shiny Physical DEF Scroll A Scroll helps increase your physical defense over a period of time, increasing your survival rate. DEF+500 for 10 mins Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (9924) [Not for sale]Shiny Physical DEF Scroll A Scroll helps increase your physical defense over a period of time, increasing your survival rate. DEF+500 for 5 mins Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (12832) Mysterious Water This item can't be traded. Life potion mixed with the various recovery potions. Recovery 4% of MHP every 3 seconds for 10 minutes. Not available in berserk condition. When player's character becomes combat ineffective, the item buff effect will wear off. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (16794) Giant Flywing 500 Box A box with 500 Giant Fly Wings. Very light. _ Allows to teleport many people at once to random areas when used by party master. If you open this item, you will not be eligible for withdrawal or refund. A Kachua's Secrect Key is attached! _ Weight :1 This item cannot be traded. Weight :1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (16864) WoE Teleport Scroll 100 Box A box containing 100 WOE map teleport scrolls. A scroll with guild castles coordinates. You will be warped to the choosen guild castle if use the scroll. Neuschwanstein (aldeg_cas01), Hohenschwangau (aldeg_cas02), Nuenberg (aldeg_cas03), Wuerzburg (aldeg_cas04), Rothenburg (aldeg_cas05), Repherion (gefg_cas01), Eeyolbriggar (gefg_cas02 ), Yesnelph (gefg_cas03), Bergel (gefg_cas04), Mersetzdeitz (gefg_cas05), Bright Arbor (payg_cas01), Scarlet Palace (payg_cas02), Holy Shadow (payg_cas03), Sacred Altar (payg_cas04), Bamboo Grove Hill (payg_cas05), Kriemhild (prtg_cas01), Swanhild (prtg_cas02), Fadhgridh (prtg_cas03), Skoegul (prtg_cas04), Gondul (prtg_cas05). Weight :1 If you last more than 1 minute to make a choise, the scroll will be consumed but the options will be cancelled. If you open this item, you will not be eligible for withdrawal or refund. A Kachua's Secrect Key is attached! <URL>[Kachua's Secret Box]<INFO>http://ro.gnjoy.com/news/probability/list.asp?category=5,1024,768</INFO></URL> Weight :1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (16867) WoE Teleport Scroll 500 Box A box containing 500 WOE map teleport scrolls. A scroll with guild castles coordinates. You will be warped to the choosen guild castle if use the scroll. Neuschwanstein (aldeg_cas01), Hohenschwangau (aldeg_cas02), Nuenberg (aldeg_cas03), Wuerzburg (aldeg_cas04), Rothenburg (aldeg_cas05), Repherion (gefg_cas01), Eeyolbriggar (gefg_cas02 ), Yesnelph (gefg_cas03), Bergel (gefg_cas04), Mersetzdeitz (gefg_cas05), Bright Arbor (payg_cas01), Scarlet Palace (payg_cas02), Holy Shadow (payg_cas03), Sacred Altar (payg_cas04), Bamboo Grove Hill (payg_cas05), Kriemhild (prtg_cas01), Swanhild (prtg_cas02), Fadhgridh (prtg_cas03), Skoegul (prtg_cas04), Gondul (prtg_cas05). Weight :1 If you last more than 1 minute to make a choise, the scroll will be consumed but the options will be cancelled. If you open this item, you will not be eligible for withdrawal or refund. 11 Kachua's Secrect Keys are attached.! <URL>[Kachua's Secret Box]<INFO>http://ro.gnjoy.com/news/probability/list.asp?category=5,1024,768</INFO></URL> Weight :1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (17971) Life Potion Sampler 10 Crate 10 boxes that reads, "Dream of life extension, legendary trio!!!" 100 Small Life Potions, 100 Medium Life Potions, 100 Mysterious Life Potions. 11 Kachua's Secrect Keys are attached.! Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (17972) Life Potion Sampler Crate A box that reads, "Dream of life extension, legendary trio!!!" 10 Small Life Potions, 10 Medium Life Potions, 10 Mysterious Life Potions. A Kachua's Secrect Key is attached! Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (17981) Infinity Drink 200 Box A box containing 200 infinity drinks. Infinity drinks with a temporary feeling of infinite energy. MaxHP + 5%, MaxSP + 5% for 30 mins. Critical Damage, Ranged Physical attack power, All property magical attack power +5% Skill cast cannot be interrupted. When character's KO'ed, the effect will dissapear. 11 Kachua's Secrect Keys are attached.! Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (17982) Infinity Drink 20 Box A box containing 20 infinity drinks. Infinity drinks with a temporary feeling of infinite energy. MaxHP + 5%, MaxSP + 5% for 30 mins. Critical Damage, Ranged Physical attack power, All property magical attack power +5% Skill cast cannot be interrupted. When character's KO'ed, the effect will dissapear. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (19238) Poring Village Green Onion Fresh Green Onion is native to Poring Village. Add a low chance to transform into Smokie for 5 seconds when performing physical attacks. While in transform state, temporarily increases movement speed. (Doesn't stack with Increase AGI skill.) Class: Headgear Position: Lower Defense: 0 Weight: 10 Requires Level: 30 Usable By: All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Weight : 10 Required Level : 30 Id: (19239) Poring Village Carrot Fresh Carrot is native to Poring Village. Add a low chance to transform into Lunatic for 5 seconds when performing physical attacks. While in transform state, temporarily increases movement speed. (Doesn't stack with Increase AGI skill.) Class: Headgear Position: Lower Defense: 0 Weight: 10 Requires Level: 30 Usable By: All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Weight : 10 Required Level : 30 Id: (19249) Spell Circuit [1] Magic Circle to Image Properties. It feels like you can use a powerful magic just to wear it. Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduce variable casting time by 10%. If refine rate is 9 or higher, increase neutral and shadow property magic damage by 10%. If refine rate is 11 or higher, increase water, wind, earth and fire property magic damage by 10%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15) When equipped with Mental Stick, increase Psychic Wave damage by 5% every 2 refine rate of Mental Stick. When equipped with Kronos, increase Hell Inferno damage by 10% every 2 refine rate of Kronos. When equipped with Mikatsuki or Raksasa Dagger, every 2 refine rate of Mikatsuki or Raksasa Dagger increase Flaming Petals, Freezing Spear and Wind Blade damage by 5%. Type : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (19263) General Helm [1] A headgear said to be used by a brave general. Atk + 15 per 2 refine rate. If refine rate is 7 or higher, reduce delay after attack by 10%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increase critical damage by 15%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Gungnir or Gungnir [2], increase Banishing Point damage by 7% every 2 refine rate of Gungnir. When equipped with Zweihander or Zweihander [2], Atk + 20 every 2 refine rate of Zweihander. When equipped with Quadrille or Quadrille [2], increase Tiger Cannon damage by 7% every 2 refine rate of Quadrille. Type : Headgear Defense : 12 Location : Upper Weight : 80 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Headgear Defense : 12 Location : Upper Weight : 80 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (19264) Golden Fish Hat [1] A golden fish hat that snaps your mouth. Every time I open my mouth it seems to be fishy. Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage. Has a chance to increase holy property magic by 10% for 60 seconds when dealing magical damage. If refine rate is 7 or higher, increase a chance to activate holy property magic. If refine rate is 9 or higher, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage. Type : Headgear Defense : 2 Location : Upper Weight : 40 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Headgear Defense : 2 Location : Upper Weight : 40 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (19268) Giant Snake Breath A model that depicts the fire that a giant snake. It feels like being a giant snake by just wearing it. Increase fire property magic damage by 1% When equipped with Giant Snake Skin/Giant Snake Skin[1], Atk + 5 per 20 base STR. Reduce delay after attack by 3% per 20 base AGI Reduce damage from Neutral property attack taken by 1% per 20 base VIT. Reduce variable casting time by 4% per 20 base INT. Increase long ranged physical damage by 1% per 20 base DEX. Increase critical damage by 3% per 20 base LUK Type : Headgear Defense : 2 Location : Lower Weight : 30 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Headgear Defense : 2 Location : Lower Weight : 30 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (20064) Giant Flywing 2500 Box A box with 2500 Giant Fly Wings. Very light. 3 Kachua's Secrect Keys is attached! _ Allows to teleport many people at once to random areas when used by party master. If you open this item, you will not be eligible for withdrawal or refund. _ Weight :1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (20381) Costume Steampunk Hat A retro style steampunk hat with attached bear doll on it. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Can be exchanged with Costume Enchantment Stone Box11. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (22171) Ancient Hero Boots [1] Boots said to have been worn by ancient heroes. It resonates with armies of ancient heroes. MHP + 500, MSP + 50. For every 3 refines, MHP+ 2%, MSP +1% When refined to +9, reduces fixed cast time by 0.3 seconds. When refined to +12, reduces fixed cast time by 0.2 seconds. When refined to +14, reduces skill delay by 5%. Type : Shoes Defense : 15 Weight : 60 Required Level : 100 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Shoes Defense : 15 Weight : 60 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (22911) Weapon 7Lv Refine Ticket An envelope containing one Weapon 7Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only weapons below level 4 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22912) Weapon 8Lv Refine Ticket An envelope containing one Weapon 8Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only weapons below level 4 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22913) Weapon 9Lv Refine Ticket An envelope containing one Weapon 9Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only weapons below level 4 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22915) Weapon 11Lv Refine Ticket An envelope containing one Weapon 11Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only weapons below level 4 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22916) Weapon 12Lv Refine Ticket An envelope containing one Weapon 12Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only weapons below level 4 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22926) Armor 7Lv Refine Ticket An envelope containing one Armor 7Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only Armor below level 1 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22927) Armor 8Lv Refine Ticket An envelope containing one Armor 8Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only Armor below level 1 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22928) Armor 9Lv Refine Ticket An envelope containing one Armor 9Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only Armor below level 1 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22930) Armor 11Lv Refine Ticket An envelope containing one Armor 11Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only Armor below level 1 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22931) Armor 12Lv Refine Ticket An envelope containing one Armor 12Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only Armor below level 1 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22943) Armor 10Lv Refine Ticket An envelope containing one Armor 10Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only Armor below level 1 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (22944) Weapon 10Lv Refine Ticket An envelope containing one Weapon 10Lv Refine guarantee. Caution! If you open the envelope, you cannot exchange it with another account, and only weapons below level 4 can be smelt. Cannot be traded with others. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (23136) Butterfly Wings Box A box packed with three non-sale butterfly wings of four different colors. Each wing has a different place to go. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª [Not for sale]Yellow butterfly wings "Prontera", "Geffen", "Payon", "Morroc", "Aldebaran", "Izlude" or "Alberta." ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª [Not for sale]Green butterfly wings "Juno", "Lighthalzen", Einbroch" or "Hugel" ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª [Not for sale]Red butterfly wings "Veins", "Rachel" ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª [Not for sale]Blue butterfly wings "Ayothaya", "Amatsu", "Louyang", "Kunlun", "Moscovia", "Dewata", "Brasilis" ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If you do not select anything for a minute after use, the effect will not activate. Weight : 20 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 20 Attack : 0 Weapon Level : 0 Id: (23302) Poring Treasure Box A treasure box found in Poring Dungeon. Class: Item Giver Weight: 20 Requires Level: 30 ====== auto-parsed ====== Weight : 20 Required Level : 30 Id: (23475) Infinity Drink Infinity Drink with a temporary feeling of infinite energy.. MaxHP + 5%, MaxSP + 5% for 30 mins. Critical Damage, Ranged Physical Attack, All property magical attack power +5%. Skill Casting cannot be interrupted. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (23919) Kachua's Secret Key The key to unlocking Kachua's Secret Box. It contains various treasures! The contents of the secret box change every month, so please check and use it. August Kachua Key Contents SSS Class Armor Refine to lv 12 Ticket Weapon Refine to lv 12 Ticket Armor Refine to lv 11 Ticket Weapon Refine to lv 11 Ticket SS Class Armor Refine to lv 10 Ticket Weapon Refine to lv 10 Ticket Armor Refine to lv 9 Ticket Weapon Refine to lv 9 Ticket Armor Refine to lv 8 Ticket Weapon Refine to lv 8 Ticket Armor Refine to lv 7 Ticket Weapon Refine to lv 7 Ticket Shadow Sentimental Weapon Shadow Sentimental Pendant Shadow Sentimental Earring Shadow Tension Weapon Shadow Tension Pendant Shadow Tension Earring Shadow Enchanting Weapon Shadow Enchanting Pendant Shadow Enchanting Earring Shadow Elegant Weapon Shadow Elegant Pendant Shadow Elegant Earring Powerful Essence S Class Faceworm Breath Violet Halo Ancient Hero Boots Celine Brooch Type K General Helmet Spell Circuit Goldfish Hat A Class Blacksmith Blessing Class Shadow Item Box B Class Rental Giant Fly Wing 3 Days Insurance Defense Scroll Yggdrasilberry Box C Class WOB Box Poison Bottle Box Alchemist's Box Box Single Stat Point Reseter Box Weight :0 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Attack : 0 Weapon Level : 0 Id: (24246) Swordman Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduces SP cost of Bash by 20%. For every refine level reduces SP cost of Bash by 3%. When combined with Swordman Shadow Pendant: Weapon ATK Power +1%, MaxHP +1%. If total refine levels of entire set at least +10: Weapon ATK Power +2%, MaxHP +2%. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24247) Merchant Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increase Damage of Mammonite by 20% For every refine level, increase of the Mammonite damage by 5% When combined with Merchant Shadow Pendant: ATK+1%, MaxHP +1%. If total refine levels of entire set at least +10: ATK+2%, MaxHP +2%. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24248) Acolyte Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduces SP cost of Heal by 20%. For every refine level reduces SP cost of Heal by 3%. When combined with Acolyte Shadow Pendant: MATK +1%, MaxSP +1%. If total refine levels of entire set at least +10: MATK +2%, MaxSP +2%. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24249) Magician Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.. For every refine level reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by 3%. When combined with Magician Shadow Pendant: MATK +1%, MaxSP +1%. If total refine levels of entire set at least +10: MATK +2%, MaxSP +2%. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24250) Swordman Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Magnum Break damage by 20%. For every refine level Increases Magnum Break damage by 5%. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24251) Merchant Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Cart Revolution damage by 20%. For every refine level Increases Cart Revolution damage by 5%. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24252) Acolyte Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Holy Light damage by 50%. For every refine level Increases Holy Light damage by 10%. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24253) Thief Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Envenom damage by 20%. For every refine level Increases Envenom damage by 5%. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24254) Magician Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases [Fire Wall] damage by 20%. For every refine level increases [Fire Wall] damage by 5%. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24255) Archer Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Arrow Shower damage by 20%. For every refine level Increases Arrow Shower damage by 5%. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24256) Knight Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Increases Pierce damage by 20%. For every refine level Increases Pierce damage by 5%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24257) Crusader Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Reduces SP cost of Holy Cross by 20%. Every refine level further reduces SP cost by 3%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24258) Blacksmith Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Reduces SP cost of Hammer Fall and Adrenaline Rush by 20%. Every refine level reduces SP cost by 5%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24259) Alchemist Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. When equipped by Alchemist classes: Increases Healing skills by 30%. Every refine level further Increases Healing skills by 7%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24260) Priest Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Reduces SP cost of Lex Aeterna and Kyrie Eleison by 20%. Every refine level reduces SP cost by 3%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24261) Monk Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Increases Chain Combo damage by 20%. Every refine level further increase Chain Combo damage by 5%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24262) Assassin Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Increases Grim Tooth damage by 20%. Every refine level further increase Grim Tooth damage by 5% Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24263) Rogue Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. When equipped by Rogue classes: Increase ATK based on Sword Mastery skill. When refine Level over +6: Every refine level increase ATK based on Sword Mastery skill level. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24264) Wizard Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Reduce variable cast time of Lord of Vermillion, Storm Gust and Meteor Storm by 20%. Every refine level further reduce variable cast time of Lord of Vermillion, Storm Gust and Meteor Storm by 3%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24265) Sage Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Increases Heaven's Drive damage by 20%. Every refine level further increases Heaven's Drive damage by 5%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24266) Hunter Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Increases Blitz Beat damage by 20%. Every refine level further increases Blitz Beat damage by 5%. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24267) Bard Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Increase ATK based on Musical Lesson skill. When Refine Level over +6: Every refine level increase ATK based on Musical Lesson skill level. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24268) Dancer Shadow Shoes Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant. Increase ATK based on Dancing Lesson skill. When refine Level over +6: Every refine level increase ATK based on Dancing Lesson skill level. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24269) Knight Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Reduces SP cost of Bowling Bash by 20%. Every refine level reduces SP cost of Bowling Bash by 3%. When combined with Knight Shadow Shoes, Reduces SP cost of Pierce by 20%. Increases Bowling Bash damage by 20%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24270) Crusader Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Increases Grand Cross damage by 20%. Every refine level increases Grand Cross damage by 5%. When combined with Crusader Shadow Shoes, Increases Holy Cross damage by 20%. Reduces SP cost of Grand Cross by 20%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24271) Blacksmtih Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant When Weapon Perfection is used, for 50 seconds Increases physical/magical damage inflicted on all sizes monsters by 5%. When Refine level over +6, every refine leve Increases bonus damage by 1%. When combined with Blacksmith Shadow Shoes, When equipped by Blacksmith, Increases physical/magical damage inflicted on all sizes monsters by 3%. Reduces SP cost of Weapon Perfection by 20%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24272) Alchemist Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Increases ATK based on Learning Potion skill level. When Refine level over +6, every refine level Increases ATK based on Learning Potion skill level. When combined with Alchemist Shadow Shoes, When equipped by Alchemist, Enables use of Level 3 Adrenaline Rush. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24273) Priest Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Increases Magnus Exorcismus damage by 20%. Every refine level increases Magnus Exorcismus damage by 5%. When combined with Priest Shadow Shoes, When equipped by Priest: MATK +3%. Reduces Magnus Exorcismus Variable Cast Time by 40%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24274) Monk Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Increases Finger Offensive and Investigate damage by 20%. Every refine level increases Finger Offensive and Investigate damage by 5%. When combined with Monk Shadow Shoes, Reduces SP cost of Chain Combo, Finger Offensive and Investigate by 20%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24275) Assassin Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Reduces SP cost of Sonic Blow by 20%. Every refine level reduces SP cost of Sonic Blow by 3%. When combined with Assassin Shadow Shoes, Reduces SP cost of Grim Tooth by 20%. Increases Sonic Blow damage by 20%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24276) Rogue Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Increases Raid damage by 20%.. Every refine level increases Raid damage by 5%. When combined with Rogue Shadow Shoes, Reduces SP cost of Raid by 20%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24277) Wizard Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Increases Jupitel Thunder damage by 20%. Every refine level increases Jupitel Thunder damage by 5%. When combined with Wizard Shadow Shoes, Increases Meteor Storm, Storm Gust and Lord of Vermilion damage by 20%. Reduces Jupitel Thunder Variable Cast Time by 40% Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24278) Sage Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant When Auto Spell is used, for 50 seconds increases ASPD rate based on refine level. Refine Level +7: When Auto Spell is used, for 50 seconds increases ASPD by 1. Refine Level +9: When Auto Spell is used, for 50 seconds increases ASPD by 1. When combined with Sage Shadow Shoes, Reduces Heaven's Drive variable cast tim by 40%. When equipped by Sage: MATK +3%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24279) Hunter Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant Increases Claymore Trap and Land Mine damage by 20%. Every refine level increases Claymore Trap and Land Mine damage by 5%. When combined with Hunter Shadow Shoes, When equipped by Hunter: Increases physical/magical damage inflicted on all sizes monsters by 3%. Reduces SP cost of Claymore Trap and Land Mine by 20%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24280) Bard Armor Shadow Additional defense effects can be obtained with armor worn over armor. It can be used alone, but it has little defensive effect. When using the bard-only performance skill, recovers 5 SP per 5 seconds for 30 seconds. Unchained Serenade, Magic Strings, Impressive Riff, Song of Lutie, Perfect Tablature When worn with bard shoes shadow, When using Amp, ASPD and movement speed increase significantly for 5 seconds. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24281) Dancer Armor Shadow Additional defense effects can be obtained with armor worn over armor. It can be used alone, but it has little defensive effect. When using the Dancer-only performance skill, recover 5 SP per 5 seconds for 30 seconds. Each refine rate increases the SP 1 recovered. Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker When worn with Dancer Armor Shadow, When using Amp, ASPD and movement speed increase significantly for 5 seconds. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24282) Super Novice Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Novice Classes ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MaxHP +1000, MaxSP +200 [Sword Mastery] Ignores 3% of normal enemy's physical defense per the skill level. [Increase SP Recovery] Ignores 3% of normal enemy's magic defense per the skill level. Ignores 3% of normal enemy's physical and magic defense per refine rate. Refine +7, MaxHP +5%, MaxSP +5% Refine +9, MaxHP +5%, MaxSP +5%, SP recovery + 100% Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Novice Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24283) Gunslinger Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Gunslinger Classes. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ASPD +1 [Snake Eyes] Ignores 3% of normal enemy's physical defense per the skill level. Each refine rate ignores 3% of normal enemy's physical defense. Refine +7, add ASPD +1, Ranged Physical Attack 3% Refine +9 add ASPD +1, Ranged Physical Attack 5% Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Gunslinger Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24284) Taekwon Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Taekwon Classes. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ASPD +1 Each refine rate add ATK & MATK 1% Refine +7 add ASPD +1, MaxHP +1000, MaxSP +200. Refine +9 add ASPD +1, MaxHP +10%, MaxSP +10% Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Taekwon Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24285) Ninja Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Ninja Classes. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ATK & MATK +3% [Kunai Explosion] Reduces skill cooldown time by 2 seconds. [Ninja Mastery] Add MATK +3 by the skill level Refine +7, add ATK & MATK +3% Refine +9, add ATK & MATK +4% Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Ninja Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24286) Doram magical Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Doram. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª 5% reduction in variable casting time Each refine rate additionally reduce 1% in casting time [Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds [Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction Refine +7 over, add MATK +5% Refine +9 over, add MATK +5% Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24287) Doram physical Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Doram. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Each refine rate additionally Range Physical Attack 1% [Spirit of Land] Learned the skill, add ASPD +1. Refine +7 over, add Perfect Dodge +2. Refine +9 over, add Perfect Dodge +3. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24288) Rune Knight Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Rune Knight Classes. Add Sonic wave 20%. Each refine rate additionally 5% of Sonic wave damage. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Rune Knight Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24289) Royal Guard Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Royal Guard. Add Cannon Spear damage 20%. Each refine rate additionally 5% of Cannon Spear damage. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Royal Guard Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24290) Mechanic Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Mechanic classes. Add 20% Vulcan Arm damage. Each refine rate additionally 5% of Vulcan Arm damage. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Mechanic Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24291) Geneticist Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Geneticist Classes. Add Cart tornado 20% damage. Each refine rate addtionally 5% of Cart Tornado Damage. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Genetic Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24292) Arch Bishop Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Arch Bishop classes Add Duple Light 20% damage. Each refine rate addtionally 5% of Duple Light. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Arch Bishop Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24293) Sura Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Sura classes. Reduces Rampage Blast skill cool down time by 2 seconds. Each refine rate addtionally Rampage Blast cool down time by 0.5 seconds. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Sura Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24294) Guillotine Cross Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Guillotine Cross Classes. Reduces 20% SP consumption for Dark Illusion. Each refine rate additionally reduce SP consumption 3%. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Guillotine Cross Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24295) Shadow Chaser Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Shadow Chaser Classes. Add Triangle Shot 20% damage. Each refine rate additionally Triangle shot 5% damage. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Shadow Chaser Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24296) Warlock Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Warlock classes Add Drain Life 20% damage. Each refine rate additionally Drain Life 5% damage. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Warlock Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24297) Sorcerer Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Sorcerer Classes. Reduces Diamond Dust skill cooldown time by 1 second. Each refine rate additionally reduces Diamond Dust skill cooldown time by 0.3 seconds. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Sorcerer Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24298) Ranger Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Ranger Classes. Add Bomb Cluster damage 20%. Each refine rate additionally Bomb Cluster damage 5%. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Ranger Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24299) Maestro Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Maestro Classes. MaxHP + 3%. DEF increases by multiplying the refine degree and the skill points used for the Maestro-only performance skill. Echo Song, Harmonize, Windmill Rush Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Maestro Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24300) Wanderer Weapon Shadow A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Wanderer Classes. MaxHP + 3%. DEF increases by multiplying the refine degree and the skill points used for the Wanderer-only performance skill. Moonlight Serenade, Swing Dance, Lover Symphony Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 99 Jobs : Wanderer Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24301) Rune Knight Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect. Only for Rune Knight. When using Enchant Blade skill, Increases attack speed for 50 seconds (each refine rate addtionally reduces after attack delay by %.). Refine +7 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds. Refine +9 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Rune Knight Weapon Shadow, Get an additional effect. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Swordman Shadow 2types, Knight Shadow 2types, Rune Knight Shadow 2types, Can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Rune Knight Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24302) Royal Guard Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect. Only for Royal Guard Classes. Add Earth Drive 20% damage. Each refine rate additionally Earth Drive 5% damage. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Royal Guard Weapon Shadow, can get the additional effects. Reduce Cannon Spear SP consumption, able to use Synthesized Shield Lv.3. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Swordman Shadow 2type, Crusader Shadow 2type, Royal Guard Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Royal Guard Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24303) Mechanic Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect. Only for Mechanic Classes. Add Flame Launcher 20% damage. Each refine rate additionally Flame Launcher 5%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Mechanic Weapon Shadow, can get additional effects. Add Vulcan Arm 20% damage, reduces Flame Launcher SP consumption 20% ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Merchant Shadow 2type, Blacksmith Shadow 2type, Mechanic Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Mechanic Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24304) Geneticist Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Geneticist Classes. MaxHP + 3%. DEF increases by multiplying the refine rate and the skill points used for the active skills related to generic carts. Cart Tornado, Cart Cannon, Cart Boost ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Geneticist Weapon Shadow, can get the additional effect. Reduces Cart Tornado skill cool down time 1 second, MaxHP + 2%, reduces 100% the variable casting time for Cart Boost. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Merchant Shadow 2type, Alchemist Shadow 2type, Geneticist Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Genetic Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24305) Arch Bishop Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect. Only for Arch Bishop Classes. Add Adoramus 20% damage. Each refine rate additionally Adoramus 5%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Arch Bishop Weapon Shadow, can get the additional effect. Add Duple Light 20% damage, reduces Adoramus skill cool down time 1 second. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Acolyte Shadow 2type, Priest Shadow 2type, Arch Bishop Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Arch Bishop Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24306) Sura Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Sura Classes Add Sky Blow 20% damage. Each refine rate additionally Sky Blow 5% damage. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Sura Weapon Shadow, can get the additional effect. Add Rampage Blast 20% damage, reduces Sky Blow SP consumption 20%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Acolyte Shadow 2type, Monk Shadow 2type, Sura Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Sura Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24307) Guillotine Cross Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect. Only for Guillotine Cross Classes. Reduces Dark claw cool down time for 10 seconds. Each refine rate additionally reduces Dark claw cool down time for 2 seconds. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Guillotine Cross Weapon Shadow, can get additional effect. Add Dark Illusion 20% damage, Black Claw 1Lv activated with a certain probability during a physical attack. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Thief Shadow 2type, Assassin Shadow 2type, Guillotine Cross Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Guillotine Cross Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24308) Shadow Chaser Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Shadow Chaser Classes. When using Shadow Spell, Increases attack speed for 50 seconds (each refine rate additionally reduces after attack delay by 1%). Refine +7 over, when using Shadow Spell, ASPD+1 for 50 seconds. Refine +9 over, when using Shadow Spell, ASPD+1 for 50 seconds additionally. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Shadow Chaser Weapon Shadow, can get additional effect. Add Triangle Shot 20% damage, ATK + 2%, MATK + 2%, Ranged Physical Attack 2%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Thief Shadow 2type, Rogue Shadow 2type, Shadow Chaser Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Shadow Chaser Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24309) Warlock Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Warlock Classes Add Earth Strain 20% damage. Each refine rate additionally Earth Strain 5% damage. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Warlock Weapon Shadow, can get the additional effect. Drain Life cool time for 1 second, reduces Earth Strain cool down time 4 seconds. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Mage Shadow 2type, Wizard Shadow 2type, Warlock Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Warlock Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24310) Sorcerer Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Sorcerer Classes. Reduces Earth Grave cool down time 1 second. Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Sorcerer Weapon Shadow, can get the additional effect. Add Diamond Dust and Earth Grave 20% damage. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Sorcerer Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24311) Ranger Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Ranger Classes Reduces Aimed Bolt 20% SP consumption. Each refine rate additionally reduces Aimed Bolt 5% SP consumption. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Rogue Weapon Shadow, can get the additional effect. Add Aimed Bolt 20% damage, Bomb Cluster 20% damage. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Archer Shadow 2type, Hunter Shadow 2type, Ranger Shadow 2type, can get the below effec. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Ranger Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24312) Maestro Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Minstrel Classes. MaxSP + 3%. Each refine additionally MDEF+1 for every 5 point of only-Maestro performance skill Echo Song, Harmonize, Windmill Rush ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Maestro Weapon Shadow, can get the additional effect. Every 2 point of MaxHP + 2%, MaxSP + 2%, Dance Lessons, add Ranged Physical Attack 1%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Archer Shadow 2type, Bard Shadow 2type, Minstrel Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Maestro Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24313) Wanderer Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Wanderer Classes. MaxSP + 3%. Each refine rate additionally MDEF + 1 for every 5 point of Wanderer-only performance skill. Moonlight Serenade, Swing Dance, Lover Symphony ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª with Wanderer Weapon Shadow, can get the additional effect. MaxHP + 2%, MaxSP + 2%, Ranged Physical Attack 1% for every 2 point of Dance Lessons skill. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With the all of Archer Shadow 2type, Dancer Shadow 2type, Wanderer Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Wanderer Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 99 Attack : 0 Weapon Level : 0 Id: (24314) Ninja Shield Shadow An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Ninja Classes ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ASPD + 1. Each the skill point of [Dagger Throwing Practice] ATK + 3. Using [Ninja Aura], add ASPD + 1 for 50 secounds. Each refine rate ignores 4% of general enemy's physical and magic defense. Refine +7, Ignores 10% physical and magic defense of normal enemies additionally. Refine +9, Ignores 10% physical and magic defense of normal enemies additionally. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª With Ninja Weapon Shadow, can get the below effect. All State + 3, MaxHP + 2%, MaxSP + 2%. When using the skill, reduces SP consumption 10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Ninja Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24315) Taekwon Shield Shadow A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Taekwon Classes Only. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ATK, MATK + 3%. Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break] Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break] Ignores physical and magical defense rate of normal enemies by 3% per every refine level. If the refine level is 7 or higher, ATK, MATK + 2%. If the refine level is 9 or higher, ATK, MATK + 3%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If equipped with Taekwon Weapon Shadow, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. Reduce SP consumption by 10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Taekwon Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24316) Doram Physical Shield Shadow A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ATK + 3%. If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs. Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level. If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%. If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If equipped with Doram Physical Weapon Shadow, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. SP consumption -10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24317) Doram Magical Shield Shadow A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MATK + 3%. SP +5 per 5 secs for 30 secs when using skill [Bunch of Shrimp]. Skill cooldown of [Catnip Meteor] per every refine level. If the refine level is 7 or higher, Damage of [Catnip Meteor] +5% If the refine level is 9 or higher, additionally damage of [Catnip Meteor] +5%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If equpiped with Doram Magical Weapon Shadow, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. SP consumption -10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24318) Super Novice Shield Shadow A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. ³ëºñ½º Classes¸¸ Âø¿ëÇÒ ¼ö ÀÖ´Ù. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MaxHP + 1000, MaxSP + 200 ASPD +2%(Attack Delay -2%) per learned skill level of [Double Attack]. Variable Casting Time -2% per learned skill level of [Owl's Eye]. ASPD +1%(Attack Delay -1%), Variable Casting Time -1% per every refine level. If the refine level is 7 or higher, ATK, MATK + 2%. If the refine level is 9 or higher, ATK, MATK + 3%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If equipped with Super Novice Weapon Shadow, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. SP consumption -10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Novice Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24319) Gunslinger Shield Shadow A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Gunslinger Classes Only. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Critical Damage + 5%. CRI + 2 per every skill level of [Single Action]. CRI + 1 per every refine level. If the refine level is 7 or higher, Critical Damage +2%. If the refine level is 9 or higher, Critical Damage +3%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If equipped with Gunslinger Weapon Shadow, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. SP consumption -10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Gunslinger Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24360) Tension Weapon Shadow Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer. MHP + 100. MHP + 150 per 2 refine levels. If equipped with Tension (Weapon, Earring, Pendant) Shadow together, it has 2% chance of HP +100 per 1 for 5 secs when physical attacking. The chance is increased by 1% whenever the sum of refine rate of set is 10. If the sum of refine rate of set is 25 or higher, Recovery HP amount +400 per 1 sec. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24361) Tension Earring Shadow A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. ATK + 5. MHP + 1%. MHP + 50 per 2 refine level. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24362) Tension Pendant Shadow A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer. ATK + 5. HP recovery by Heal, items +2%. HP recovery by Heal, items +1% per 3 refine levels.. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24363) Elegant Weapon Shadow Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer. MHP + 100. MHP + 150 per 2 refine level. If equipped with Elegant(Weapon, Earring, Pendant) Shadow together, It has 1% chance of HP +100 per 1 sec for 5 secs when magical attacking. The chance is increased by 1% whenever the sum of refine rate of set is 15. If the sum of refine rate of set is 25 or higher, Recovery HP amount +150 per 1 sec. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24364) Elegant Earring Shadow A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. MATK + 5. MHP + 1%. MHP + 50 per 2 refine levels. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24365) Elegant Pendant Shadow A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer. MATK + 5. HP recovery by Heal, items +2%. HP recovery by Heal, items +1% per 3 refine levels. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24380) Centimental Weapon Shadow Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer. MSP + 10. MSP + 15 per 2 refine level. If equipped with Centimental (Weapon, Earring, Pendant) Shadow together, It has 2% chance of recovering SP +10 per 1 sec for 5 secs when physical attacking. The chance is increased by 1% whenever the sum of refine rate of set is 10. If the sum of refine rate of set is 25 or higher, Recovery SP amount +20 per 1 sec. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24381) Centimental Earring Shadow A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. ATK + 5, MSP + 1%. MSP + 5 per 2 refine level. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24382) Centimental Pendant Shadow A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer. ATK + 5, SP Recover Amount +2%. SP Recovery Amount +1% per 3 refine levels. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24383) Enchanting Weapon Shadow Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer. MSP + 10. MSP +15 per 2 refine levels. If equipped with Enchanting (Weapon, Earring, Pendant) Shadow together, It has 1% chance of Recovering SP 10 per 1 sec for 5 secs when Magical Attacking. The chance is increased by 1% whenever the sum of refine rate of set is 15. If the sum of refine rate of set is 25 or higher, Recovery SP amount +20 per 1 sec. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24384) Enchanting Earring Shadow A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. MATK + 5, SP + 1%. SP +5 per 2 refine level. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24385) Enchanting Pendant Shadow A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer. MATK + 5, SP Recovery Amount +2%. SP Recovery amount +1% per 3 refine levels. Type : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (24402) Rebellion Armor Shadow The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Skill Cooldown of Hit Barrel - 1 sec. Skill Cooldown of Hit Barrel -1 sec per 2 refine level. If equipped with Rebellion Shoes Shadown, it gives additional effect. Skill Cooldown of Hit Barrel -4 secs, Skill Cooldown of God's Hammer -2 secs. If equipped with Gunslinger Shadow series, Rebellion Shadow series all together, it gives additional effect below. All State + 7, MaxHP + 3%, MaxSP + 3%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 100 Jobs : Gunslinger Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24403) Kagerou Armor Shadow The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Damage of Swirling Petal +20%. Damage of Swirling Petal +5% per every refine level. If equipped with Kagerou Shoes Shadow, it gives additional effect. Ranged Physical Damage +5%, Skill Cooldown of Cross Slash - 1 sec. If equipped with Ninja Shadow series, Kagerou Shadow series all together, it gives additional effect below. All State + 7, MaxHP + 3%, MaxSP + 3%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 100 Jobs : Ninja Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24404) Oboro Armor Shadow The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Damage of Flaming Petals, Freezing Spear, Wind Blade +20%. Damage of Flaming Petals, Freezing Spear, Wind blade +5% per every refine level. If equipped with Oboro Shoes Shadow, it gives additional effect. Magical Damage in Fire Property, Water Property, and Wind Property +5%, Skill Cooldown of Illusion-Shadow -3 secs. If equipped with Ninja Shadow series, Oboro Shadow series all together, it gives additional effect below. All State + 7, MaxHP + 3%, MaxSP + 3%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 100 Jobs : Ninja Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24405) Rebellion Shoes Shadow Additional shoes for shoes. It can be used as a single but has little effect. Damage of God's Hammer +20%. Damage of God's Hammer +5% per every refine level. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 100 Jobs : Gunslinger Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24406) Kagerou Shoes Shadow Additional shoes for shoes. It can be used as a single but has little effect. Damage of Kunai Splash +20%. Damage of Kunai Splash +5% per every refine level. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 100 Jobs : Ninja Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24407) Oboro Shoes Shadow Additional shoes for shoes. It can be used as a single but has little effect. Skill cooldown of Illusion-Shadow -2 secs. Skill cooldown of Illusion-Shadow -1 sec per 2 refine levels. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 100 Jobs : Ninja Classes Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24408) Doram Physical Armor Shadow The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. Damage of Picky Peck +20%. Damage of Lunatic Carrot Beat +3% per every refine level. If equipped with Doram Physical Shoes Shadow, it gives additional effect. Skill Cooldown of Lunatic Carrot Beat -3 sec. If equipped with Doram Physical Weapon, Shield, Armor, Shoes Shadow all together, it gives additional effect below. All State + 7, MaxHP + 3%, MaxSP + 3%. Ignores physical and magical defense rate of normal enemies by 50%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 100 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24409) Doram Physical Shoes Shadow Additional shoes for shoes. It can be used as a single but has little effect. Only Doram can wear this. Skill Cooldown of Hiss -3 sec. Skill Cooldown of Hiss -3 sec per 2 refine levels. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 100 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24410) Doram Magical Armor Shadow The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. Damage of Catnip Meteor +20% Damage of Silvervine Stem Spear +3% per every refine level. If equipped with Doram Magical Shoes Shadow, it gives additional effect. Skill Cooldown of Silvervine Stem Spear -1 sec. If equipped with Doram Magical Weapon, Shield, Armor, Shoes Shadow all together, it gives additional effect below. All State + 7, MaxHP + 3%, MaxSP + 3%. Ignores physical and magical defense rate of normal enemies by 50%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 100 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (24411) Doram Magical Shoes Shadow Additional shoes for shoes. It can be used as a single but has little effect. Only Doram can wear this. Skill Cooldown of Chattering -3 sec. Skill Cooldown of Chattering -3 sec per 2 refine levels. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 100 Jobs : Doram Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 100 Attack : 0 Weapon Level : 0 Id: (27120) Iara Card [Recovery] Lv. 1 available If equipped with Obeaune Card, MSP +50 Class : Card Location : Accessory Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Attack : 0 Weapon Level : 0 Id: (27121) Piranha Card Physical and Magical Damage to Fish type monsters +10% If the shoes's refinement level is above 9, additionally physical and magical damage to fish type monsters +5% Class : Card Location : Shoes Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Attack : 0 Weapon Level : 0 Id: (27122) Curupira Card MATK to water property enemy +3% If the refine level is above 7, MATK to water property enemy +5% If the refine level is above 9, MATK to water property enemy +7% Class : Card Location : Weapon Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Attack : 0 Weapon Level : 0 Id: (27123) Toucan Card MATK to Insect type enemy +10% If the headgear's refinement level is above 9, additionally MATK to Insect type enemy +5% Class : Card Location : Headgear Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Attack : 0 Weapon Level : 0 Id: (27124) Jaguar Card MATK to Brute type monster +10% If the headgear's refinement level is above 9, additionally MATK to Brute type enemy +5% Class : Card Location : Headgear Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Attack : 0 Weapon Level : 0 Id: (27125) Headless Mule Card Magical Damage of Water property and Holy property +20% Class : Card Location : Accessory Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Attack : 0 Weapon Level : 0 Id: (27126) Boitata Card Physical damage to Brute Enemy, Insect Monster, Wind-property enemy, and Earth-property enemy +40% Class : Card Location : Armor Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Attack : 0 Weapon Level : 0 Id: (27157) Wood Goblin Card Increases physical damage inflicted on Water and Earth elemental monsters by 5%. Refine Level +9, Increases physical damage inflicted on Water and Earth elemental monsters by an additional 5%. Card : Card Location : Armor Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Compound on : Armor Weight : 1 Attack : 0 Weapon Level : 0 Id: (27158) Les Card Reduces physical and magical damage taken from Wind elemental monsters by 30%. Card : Card Location : Shield Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Compound on : Shield Weight : 1 Attack : 0 Weapon Level : 0 Id: (27159) Uzhas Card Increases magical damage inflicted on Demon monsters by 10%. If the compounded gear is refined to +9 or higher, Increases magical damage inflicted on Demon monsters by an additional 5%. Card : Card Location : Headgear Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Compound on : Headgear Weight : 1 Attack : 0 Weapon Level : 0 Id: (27160) Baba Yaga Card Every refine level of the compounded gear increases FLEE by 2. Card : Card Location : Shoes Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Compound on : Shoes Weight : 1 Attack : 0 Weapon Level : 0 Id: (27161) Mavka Card Increases Fire and Earth elemental magic damage by 20%. Card : Card Location : Accessory Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Compound on : Accessory Weight : 1 Attack : 0 Weapon Level : 0 Id: (27162) Gopinich Card Recover 5 SP per enemy hit by physical damage. Increase SP consumption of skills by 50%. Card : Card Location : Headgear Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Compound on : Headgear Weight : 1 Attack : 0 Weapon Level : 0 Id: (27304) E-EA2S Card Class: Card Compounds On: Accessory Weight: 1 HP Recovery +50% ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27305) EL-A17T Card Class: Card Compounds On: Accessory Weight: 1 Adds a low chance of casting Level 3 Hell Inferno when performing a Short-ranged Physical attack. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27306) Heart Hunter Bellare Card Class: Card Compounds On: Weapon Weight: 1 Hit +20 Long-ranged Physical Atk +5% if the user has [Revolvers] equipped. Additional Long-ranged Physical Atk +1% per upgrade level. If upgrade level is +10 or higher, Increases the damage of Fire Dance by an additional 15%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27307) Mutant Heart Hunter Bellare Card Class: Card Compounds On: Weapon Weight: 1 Hit +20 and Long-ranged Physical Atk +5% if the user has [Gatling Guns] equipped. Additional Long-ranged Physical Atk +1% per upgrade level. If upgrade level is +10 or higher, Increases the damage of Round Trip by an additional 10%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27308) Heart Hunter Sanare Card Class: Card Compounds On: Weapon Weight: 1 Increases the recovery rate of recovery skills by +2% If upgrade level is +9 or higher, Increases the recovery rate of recovery skills by an additional +3% If upgrade level is +11 or higher, Increases the recovery rate of recovery skills by an additional +5% ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27309) Mutant Heart Hunter Sanare Card Class: Card Compounds On: Headgear Weight: 1 Matk +10 Holy Magic damage +5% If upgrade level is +9 or higher, Additional Holy Magic damage +5% ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27310) Plaga Card Class: Card Compounds On: Headgear Weight: 1 Matk +10 Neutral Magic damage +5% If upgrade level is +9 or higher, Additional Neutral Magic damage +5% ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27311) Mutant Plaga Card Class: Card Compounds On: Weapon Weight: 1 Hit +20 and Atk +15 if the user has [Knuckles] equipped. Increases Physical damage on Large monsters by an additional +1% per upgrade level. If upgrade level is +10 or higher, Increases Physical damage on Large monsters by an additional +15% ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27312) Dolor Card Class: Card Compounds On: Accessory Weight: 1 Increases Physical damage on Demon monsters by +5%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27313) Mutant Dolor Card Class: Essence Compounds On: Weapon Weight: 1 Cri +7 and Atk +15 if the user has [Katars] equipped. Critical Damage +2% per upgrade level of the item. If upgrade level is +10 or higher, Increases damage on Large monster by an additional 15%. ====== auto-parsed ====== Weight : 1 Id: (27314) Venenum Card Class: Card Compounds On: Garment Weight: 1 Increases Physical Damage on Brute enemies by 15%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27315) Mutant Venenum Card Class: Card Compounds On: Garment Weight: 1 Increases Magic Damage on Brute enemies by 15%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27316) Twin Caput Card Class: Card Compounds On: Armor Weight: 1 Def +50 Reduces Physical and Magic Damage taken from Poison monsters by -10%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27317) Mutant Twin Caput Card Class: Card Compounds On: Accessory Weight: 1 Increases Physical Damage on Formless monsters by 5%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27318) Miguel Card Class: Card Compounds On: Shoes Weight: 1 Critical Damage +20% Resistance -10% against all enemy types ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27319) R48-85-BESTIA Card Class: Card Compounds On: Armor Weight: 1 Increases Physical damage on Poison enemies by an additional 40%. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27320) E-EA1L Card Class: Card Compounds On: Weapon Weight: 1 Fire Magic damage +3% If upgrade level is +9 or higher, Additional Fire Magic damage +2% If upgrade level is +11 or higher, Additional Fire Magic damage +5% ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (28391) Thief Earring Shadow A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. It has 20% chances of ATK, FLEE+30 for 5 seconds using Stone Fling. ATK, Flee +10 per every refine level. When equipped with Theif Earring Shadow, Theif Pendant Shadow, ATK +1%, MAXHP +1%. If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (28392) Archer Earring Shadow A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. It has 20% chances of ATK, HIT +30 for 5 seconds when using Double Strafe. ATK, HIT +10 per every refine level. If equipped with Archer Pendant Shadow, ATK +1%, MAXHP +1%. If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%. Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Required Level : 1 Attack : 0 Weapon Level : 0 Id: (28522) Ring_Of_Fallen You can hear some mumbling in a low voice. Rumours have been circling that darkness seeps through the heart if you keep listening to the mumbling MHP+200. Class : Accessory(Right) Defense : 0 Weight : 1 Required Level : 10 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Defense : 0 Weight : 1 Required Level : 10 Attack : 0 Weapon Level : 0 Id: (28523) Ring_Of_Disaster You can see a choppy pattern inside the jewel. Rumours have been circling that you will be unlucky if you keep eyes on the jewel. MSP+150. Class : Accessory(Left) Defense : 0 Weight : 1 Required Level : 10 Jobs : All Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Defense : 0 Weight : 1 Required Level : 10 Attack : 0 Weapon Level : 0 Id: (32237) Celine's Brooch Type K [1] A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created. Class: Accessory Weight: 50 Requires Level: 100 Usable By: All Jobs MATK + 5%. Reduce variable casting time of skills by 10%. If equipped with Evil Spirit Gloves, ATK, MATK + 50, ASPD + 1. If Equipped with Celine's Ribbon, Reduce fixed casting time of skills by 0.3 second. MATK + 10 per upgrade level of Celine's Ribbon. If upgrade level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demi-human and Demon race enemies enemies by 10%. If upgrade level of Celine's Ribbon is +9 or higher, increases Earth, Fire, Neutral, Water and Wind property magical damage by 10%. If upgrade level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%. ====== auto-parsed ====== Itemclass : Accessory Weight : 50 Required Level : 100 Id: (100536) Kachua's Secret Box Cannot be traded with others. Weight : 0 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Attack : 0 Weapon Level : 0 Id: (100537) Class Weapon Shadow Cube One of the weapon shadows named after each character class can be obtained randomly. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (100538) Class Armor Shadow Cube One of the armor shadows named after each character class can be obtained randomly. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (100539) Class Shoes Shadow Cube One of the shoes shadows named after each character class can be obtained randomly. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (100540) Class Shield Shadow Cube One of the shield shadows named after each character class can be obtained randomly. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (100541) Class Pendant Shadow Cube One of the pendent shadows named after each character class can be obtained randomly. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (100542) Class Earring Shadow Cube One of the earring shadows named after each character class can be obtained randomly. Weight : 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (200055) Acid Bomb 50 Box A box containing 50 bottles of hydrochloric acid that cause severe injuries to the whole body. A Kachua's Secrect Key is attached! This item cannot be traded. Weight :1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (200056) Acid Bomb 500 Box A box containing 500 bottles of hydrochloric acid that cause severe injuries to the whole body. 11 Kachua's Secrect Keys are attached.! This item cannot be traded. Weight :1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Efst Spoiler Id: 1321 EFST_DEFSCROLL Shiny Physical DEF Scroll %s Increase DEF Card Spoiler Id: 27120 Id: 27121 Id: 27122 Id: 27123 Id: 27124 Id: 27125 Id: 27126 Id: 27157 Id: 27158 Id: 27159 Id: 27160 Id: 27161 Id: 27162 Id: 27304 Id: 27305 Id: 27306 Id: 27307 Id: 27308 Id: 27309 Id: 27310 Id: 27311 Id: 27312 Id: 27313 Id: 27314 Id: 27315 Id: 27316 Id: 27317 Id: 27318 Id: 27319 Id: 27320 Changed ItemRandOption Spoiler Id: 35 (ATTR_TOLERACE_ALLBUTNOTHING), All Property Resistance +%d%%. Id: 54 (DAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Resistance +%d%%. Id: 55 (DAMAGE_PROPERTY_UNDEAD_TARGET), Damage to Undead Property Enemies +%d%%. Id: 74 (MDAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Magic Resistance +%d%%. Id: 75 (MDAMAGE_PROPERTY_UNDEAD_TARGET), Magic Damage to Undead Enemy +%d%%. Id: 88 (RACE_TOLERACE_UNDEAD), Undead Race Enemy Resistance +%d%%. Id: 98 (RACE_DAMAGE_UNDEAD), Damage to Undead Race Enemies +%d%%. Id: 108 (RACE_MDAMAGE_UNDEAD), Magic Damage to Undead Race Enemies +%d%%. Id: 118 (RACE_CRI_PERCENT_UNDEAD), Crit + (%d / 10) on Undead Race Enemies. Id: 128 (RACE_IGNORE_DEF_PERCENT_UNDEAD), Bypass %d%% of Def on Undead Race Enemies. Id: 138 (RACE_IGNORE_MDEF_PERCENT_UNDEAD), Bypass %d%% of Mdef on Undead Race Enemies. Id: 168 (HEAL_VALUE), Skill Healing Recovery Rate +%d%%. Id: 170 (DEC_SPELL_CAST_TIME), Variable Casting Time +-%d%% Id: 171 (DEC_SPELL_DELAY_TIME), Cast Delay +-%d%%. Id: 185 (WEAPON_INDESTRUCTIBLE), IndDestructibleon chance removed. Id: 187 (MDAMAGE_SIZE_SMALL_TARGET), ENDMagic Damage to Small Enemies +%d%% Quest Spoiler Id: 8401 Into the King’s Heel Info: Quickinfo: Id: 17000 Refusal to Talk Info: An agent on the International Airship tells you that Father Bamph is expecting your arrival at Prontera Church. You should probably go and meet him there<NAVI>[Rage]<INFO>pub_cat,105,58,0,101,0</INFO></NAVI> refuses to talk to Vice President Kaya Tos any longer. Find out why. Quickinfo: Father BamphTalk to Rage Id: 17001 I'll Go with You Info: Father Bamph tells you that a man of high rank suddenly disappeared a while ago and that he was last seen in Comodo. Find Larjes and he will assist youRage and Vice President Kaya Tos don't believe each other. I should offer to go with your search for the lost official<NAVI>[Kaya Tos]<INFO>pub_cat,109,71,0,101,0</INFO></NAVI>. Quickinfo: LarjeTalk to Kaya Tos Id: 17002 Time to Think Info: Larjes told you that that the official was kidnapped from an organization from Arunafeltz. You shoulKaya Tos needs time to think. I should go back to <NAVI>[Rage]<INFO>pub_cat,105,58,0,101,0</INFO></NAVI> and reportalk to his to Father Bamphm about him. Quickinfo: Father BamphTalk to Rage Id: 17003 Going with Him Info: Father Bamph asks you to go to Rachel on his behalfAdventurer, hurry. We've got a long way to continue the investigation ofgo. Let's go to the missing officialEinbroch <NAVI>[Airport]<INFO>einbroch,42,208,0,101,0</INFO></NAVI>. Quickinfo: Izlude Airship to RachelTo the Einbroch Airport Id: 17004 Beginning of His Career Map Info: After eavesdropping onFrom now on, we'll follow Patsy from the conversation next to your table, you decide to go to Veins tobeginning of his career to the current point of time. I'll see if you can find more Veins Striped Stickleback fish <NAVI>[Lighthalzen]<INFO>lighthalzen,259,215,0,101,0</INFO></NAVI>. Quickinfo: VeinsTo Lighthalzen Id: 17005 Lighthalzen Slum Info: Magistrate Al Hamad tells you that he's not really comfortable talking to complete strangers about his problems... Find someone who may know about the situationOur journey begins at the Slum, where <NAVI>[Patsy's House]<INFO>lighthalzen,336,266,0,101,0</INFO></NAVI> is. Quickinfo: Id: 17006 Investigate in Ernest Info: You should ask the magistrate if he was able to interrogateHow did you like your tour around the Slum? Now, we'll move on to the smugglers before they were taken away.Rekenber <NAVI>[Headquarters]<INFO>lighthalzen,107,165,0,101,0</INFO></NAVI>. Let's go! Quickinfo: Magistrate Al HamadTo Rekenber Id: 17007 Investigate Rekenber Info: If you insist on learning more aboutWhere do newcomers go when they come here for the smugglers, then you need to bring a written order from a high ranking officer to Al Hamadfirst time? Let's go to the <NAVI>[Lobby]<INFO>lhz_in01,107,137,0,101,0</INFO></NAVI>. Quickinfo: Id: 17008 Investigate Rekenber Info: High Priest Zhed said that he was too preoccupiedEveryone, let's move to the <NAVI>[Meeting Room]<INFO>lhz_in01,162,257,0,101,0</INFO></NAVI> on the second floor, with other matters, but that High Priestess Niren may know something about the smuggle Patsy begun his life at Rekenbers from Veins. Quickinfo: High Priestess NirenTo Floor 2 Id: 17009 Investigate Rekenber Info: High Priestess Niren has asked you to find out if the high ranking official from Rune-Midgarts is still alive. GWhy did the Lab only take physically healthy people? I'm curious. There must be a reason! Come on, let's go to the Magistrate Al Hamad and he will provide usefull information for your journey<NAVI>[Annex Lab]<INFO>rgsr_in,157,84,0,101,0</INFO></NAVI>. Quickinfo: Magistrate Al HamadAnnex Lab Id: 17010 Investigate Rekenber Info: The Magistrate Al Hamad elaborated on their dealingPatrick Kaufman? Who's with the smugglers and the high ranked Rune-Midgarts official. You should travel to veins and find out if anyone knows aboutat? I'm sorry, but I really don't know. Maybe <NAVI>[someone else]<INFO>rgsr_in,12,46,0,101,0</INFO></NAVI> in the back over their disappearancere knows. Quickinfo: Id: 17011 Investigate Rekenber Info: The drunkard said something about a ghost out on sea. You should ask Kurdi's father about it since he's a fisherman and he might know something about itHm... Patsy was transferred to the Lab... Someone in his department has to know the details. Let's go to the <NAVI>[Office]<INFO>lhz_in01,80,210,0,101,0</INFO></NAVI> for now. Quickinfo: Kurdi's fathBack to the Headquarters building Id: 17012 Investigate Rekenber Info: Karyn's Dad is not allowed to go If you want to do this discreetly, then you shouldn't to sea right now. But Karyn said that itgo through the Human Resources Department. Instead, you should be okay if you borrowgo to the boat. It is the only boat located in south beach so it shouldn't be difficult to find<NAVI>[Document Archive]<INFO>lhz_in01,32,264,0,101,0</INFO></NAVI> and look for the corresponding documents yourself. Quickinfo: Id: 17013 New Lab Location Info: Larjes has revealed that he has been following you and offers to help you sail to the monastery. InvestigatePatrick was sent to the <NAVI>[new lab]<INFO>ein_fild01,95,146,0,101,0</INFO></NAVI> in... 95-146 Sector 1 in the Island once you land thereEinbroch Mountains. Quickinfo: Id: 17014 There Was No Lab Info: Larjes has decided to wait forAdventurer, what else can you think of the boat while you investigatcan do here? I just can't come up withe mysteries of anything. I'm hungry, and my legs are killing me. Let's just go back to the island.<NAVI>[Cat]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>, shall we? Quickinfo: Id: 17015 Vice President's Persuasion Info: You found a journal stained redThey with blood. It is harked to make out the entries but one of them states that the author learnedLab. Let <NAVI>[me]<INFO>sp_cor,165,79,0,101,0</INFO></NAVI> talk to summon a creature. You should continue your investigationthese people. Quickinfo: Id: 17016 I Can't Talk to Them Info: YThey wouldn't listexamined the Dead Man's body and found that he had a Token of King... That must o me, no matter what. We'll never reach an agreement. Comean that he was Tristam III... You should get back to Larjes and let him knowalk with <NAVI>[me]<INFO>sp_cor,166,81,0,101,0</INFO></NAVI>. We need a plan. Quickinfo: LarjDiscuss with Tes Id: 17017 Prepare for Attack Info: The shocking news of Tristam III's death should not be taken lightly. You should report this and bring the Research Note to High Priestess Niren.Let's move the wounded to a <NAVI>[safe place]<INFO>sp_cor,122,141,0,101,0</INFO></NAVI>. Hurry! Quickinfo: High Priestess NirenMove to a safe place HatEffect Spoiler 1: HAT_EF_Blossom_Fluttering hatEffectID = resourceFileName = efst_blossom_fluttering\sakura.str hatEffectPos = -4 hatEffectPosX = 1 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 2: HAT_EF_MERMAID_LONGING hatEffectID = resourceFileName = efst_mermaid_loging\bubblebubble.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 3: HAT_EF_rl_banishing_buster hatEffectID = resourceFileName = rl_banishing_buster\vanishing1.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 4: HAT_EF_LJOSALFAR hatEffectID = resourceFileName = efst_ljosalfar\ljosalfar.str hatEffectPos = -20 hatEffectPosX = 30 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 11: HAT_EF_DEMONSTRATION hatEffectID = 302 resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 12: HAT_EF_Flutter_Butterfly hatEffectID = resourceFileName = efst_Flutter_Butterfly\Flutter_Butterfly.str hatEffectPos = -8 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 13: HAT_EF_Angel_Fluttering hatEffectID = resourceFileName = efst_Angel_Fluttering\Angel_Fluttering.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 14: HAT_EF_Blessing_Of_Angels hatEffectID = resourceFileName = efst_blessing_of_angels\tensi3.str hatEffectPos = -7 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = True isAttachedHead = 18: HAT_EF_Valhalla_Idol hatEffectID = resourceFileName = efst_valhalla_idol\odl2.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 19: HAT_EF_Angel_Stairs hatEffectID = resourceFileName = cloudh.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 20: HAT_EF_Glow_Of_New_Year hatEffectID = resourceFileName = efst_GlowOfNewYear\halo.str hatEffectPos = -7 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 33: HAT_EF_STRANGELIGHTS hatEffectID = resourceFileName = efst_STRANGELIGHTS\strangelights.str hatEffectPos = -4 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 39: HAT_EF_Feather_Fluttering hatEffectID = resourceFileName = efst_feather_fluttering\feath.str hatEffectPos = -4 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 40: HAT_EF_Camellia_Hair_Pin hatEffectID = resourceFileName = efst_flowersmoke\flowersmoke.str hatEffectPos = -8 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 44: HAT_EF_Floral_Waltz hatEffectID = resourceFileName = efst_Floral_Waltz\Floral_Waltz.str hatEffectPos = -8 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 45: HAT_EF_magical_feather hatEffectID = resourceFileName = efst_magical_feather\magical_feather.str hatEffectPos = -5 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 48: HAT_EF_gold_shower hatEffectID = resourceFileName = efst_Gold_Shower\coin2.str hatEffectPos = -7 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 51: HAT_EF_firework hatEffectID = resourceFileName = efst_firework\firework.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 52: HAT_EF_Return_TW_1st_Hat hatEffectID = resourceFileName = EFST_Return_TW_1st_Hat\tensi3.str hatEffectPos = -7 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 53: HAT_EF_C_FlutterButterfly_BL hatEffectID = resourceFileName = efst_FlutterButterfly_BL\Flutter_Butterfly.str hatEffectPos = -8 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 54: HAT_EF_Qscaraba hatEffectID = resourceFileName = EFST_Qscaraba\Qscaraba.str hatEffectPos = -4 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 55: HAT_EF_FSTONE hatEffectID = resourceFileName = efst_fstone\fstone.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 56: HAT_EF_Magiccircle hatEffectID = resourceFileName = efst_Magiccircle\mc.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 79: HAT_EF_Full_BloomCherry_Tree hatEffectID = resourceFileName = efst_Full_BloomCherry_Tree\Full_BloomCherry_Tree.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 80: HAT_EF_C_Blessings_Of_Soul hatEffectID = resourceFileName = efst_C_Blessings_Of_Soul[color=#7F0000] [/color]blessingsofsoul.str hatEffectPos = 0-8 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 81: HAT_EF_ManyStars hatEffectID = resourceFileName = efst_ManyStars\hikariga.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 85: HAT_EF_C_Shining_Angel_Wing hatEffectID = resourceFileName = efst_C_Shining_Angel_Wing\C_Shining_Angel_Wing.str hatEffectPos = -8 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 86: HAT_EF_Magic_Star_TW hatEffectID = resourceFileName = efst_Mstone\stoneofint2.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 89: HAT_EF_C_Maple_Which_Falls_Rd hatEffectID = resourceFileName = efst_C_Maple_Which_Falls_Rd\C_Maple_Which_Falls_Rd.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 90: HAT_EF_MagiccircleRainbow hatEffectID = resourceFileName = efst_MagiccircleRainbow\mcr.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 91: HAT_EF_SnowFlake_Tiara hatEffectID = resourceFileName = efst_SnowFlake_Tiara\nnnaaa.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = True isAttachedHead = 92: HAT_EF_Midgarts_Glory hatEffectID = resourceFileName = efst_Midgarts_Glory\halo_2.str hatEffectPos = -6 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = True isAttachedHead = 95: HAT_EF_FluffyWing hatEffectID = resourceFileName = efst_FluffyWing\ypen.str hatEffectPos = -8 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 96: HAT_EF_C_Ghost_Effect hatEffectID = resourceFileName = efst_C_Ghost_Effect\C_Ghost_Effect.str hatEffectPos = -121 hatEffectPosX = 0-1 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 97: HAT_EF_C_Popping_Poring_Aura hatEffectID = resourceFileName = efst_C_Popping_Poring_Aura\C_Popping_Poring_Aura.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = True isAttachedHead = 98: HAT_EF_ResonateTaego hatEffectID = resourceFileName = efst_ResonateTaego\youmei.str hatEffectPos = -9 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 121: HAT_EF_WATER_BELOW3 hatEffectID = resourceFileName = efst_Waterfield\waterfield2.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 122: HAT_EF_WATER_BELOW4 hatEffectID = resourceFileName = efst_Waterfield2\waterfield3.str hatEffectPos = -10 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 123: HAT_EF_C_Valkyrie_Wing hatEffectID = 1377 resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = Item Spoiler Id: (1862) Burning Knuckle-OS [2] A purple knuckle surrounded by simmering energy. It causes burning pain on hit. ATK +3% +7 Effect: Increased ASPD (Post-attacClass: Knuckle Attack: 175 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Sura Atk +3%. If upgradelay - level is +7 or higher, Aspd +7%) If upgrade level is +9 Effect:or higher, Increases the damage of Rampage Blast damageby an additional +15%. If upgrade level is +11 Effect: Dor higher, Increases physical damage +20% on Medium and Large enemies _ Class: Knuckle ATK: 175 Weight: 90 Weapon Level: 4 Required Level: 130 Job: Sura Classessize targets by an additional +20%. ====== auto-parsed ====== Attack : 175 Weight : 90 Weapon Level : 4 Required Level : 130 Id: (9111) Phreeoni Egg EAn eggs in which a Cupet Phreeoni pet rests. CThis can be hatched by using a Pet Incubator. Diet: Luxurious Pet Food Class : Monster Egg Weight: 0 Summoned Bonus If its intimacy is Awkward or Shy, HIT + 6. If its intimacy is Neutral, HIT + 10, 5% chance of perfect HIT. If its intimacy is Cordial, HIT + 14, 10% chance of perfect HIT. If its intimacy is Loyal, HIT + 18, 15% chance of perfect HIT. Class : Monster Egg ====== auto-parsed ====== Weight : 0 Id: (9112) Moonlight Egg EAn eggs in which a Cupet Moonlight pet rests. CThis can be hatched by using a Pet Incubator. Diet: Luxurious Pet Food Class : Monster Egg Weight: 0 Summoned Bonus If its intimacy is Awkward or Shy, CRI +3, HIT +3. If its intimacy is Neutral, CRI +4, HIT +4, Low chance to recovery HP 300 per a second for 5 seconds when dealing physical attack. If its intimacy is Cordial, CRI +5, HIT +6, Low chance to recovery HP 400 and SP 10 per a second for 5 seconds when dealing physical attack.. If its intimacy is Loyal, CRI +6, HIT +6, Low chance to recovery HP 500 and SP 20 per a second for 5 seconds when dealing physical attack.. Class : Monster Egg ====== auto-parsed ====== Weight : 0 Id: (13493) Cannon Rapier-OS [2] A sword with a detonator system embedded in its blade to cause powerful explosions. MATK +150 Normal Melee Physical attacks create a Class: One-Handed Sword Attack: 160 Weight: 80 Weapon Level: 4 Requires Level: 130 Usable By: Novice, Swordman Jobs, Merchance of casting Firt Jobs, Thief Jobs Matk +150. If upgrade Balevel at its Refining+7 or higher, Aspd +7%. If upgrade level. (Up to +10) +7 Effect: is +9 or higher, Increased ASPD (Post-attack delay -7%) +9 Effect:s the damage of Fire Ball damageby an additional +30% +11 Effect: Normal Melee Physical attacks create a. If upgrade level is +11 or higher/lower, Adds an additional chance of casting Level 3 Hell Inferno. Class: Sword ATK: 160 Weight: 80 Weapon Level: 4 Required Level: 130 Job: Swordsman/Novice/Thief/Merchant Classes on the target when performing a short-ranged physical attack. ====== auto-parsed ====== Attack : 160 Weight : 80 Weapon Level : 4 Required Level : 130 Id: (15376) Illusion Armor Type A [1] Combat Armor Type A created with Illusion's technology. Various modules can be used for additional abilities. ATK +100 ATK +10 for every 2 Refining l Class: Armor Attack: 0 Weight: 100 Weapon Level: 0 Requires Levels +7 Effect: Increased ASPD (Post-attack delay -: 130 Usable By: All Jobs Atk +100. Additional Atk +10 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Aspd +10%) If equipped with Illusion Engine Wing Type A, ATKtk +50 If equipped with Illusion Engine Wing Type B, Post-skilReduces the global delay -10%. Class: Armor DEF: 105 Weight: 100 Required Level: 130 Job: All Jobsof skills by -10%. ====== auto-parsed ====== Itemclass : Armor Attack : 0 Weight : 100 Weapon Level : 0 Required Level : 130 Id: (15377) Illusion Armor Type B [1] Combat Armor Type B created with Illusion's technology. Various modules can be used for additional abilities. MATK + Class: Armor Attack: 0 Weight: 100 MATKWeapon Level: 0 Requires Level: 130 Usable By: All Jobs Matk +100 Additional Atk +10 foper 2 upgrade levery 2 Refiningls of the item. If upgrade levels +7 Effect: Floating C is +7 or higher, Reduces the variable casting time of skills by -10%. If equipped with Illusion Engine Wing Type A, Increased ASPD (Post-attack delay -Aspd +10%) If equipped with Illusion Engine Wing Type B, MATKatk +50 Class: Armor DEF: 105 Weight: 100 Required Level: 130 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Attack : 0 Weight : 100 Weapon Level : 0 Required Level : 130 Id: (16088) Saphir Hall-OS [2] A mace with an attached ball that gleams blue. I Class: Mace Attack: 185 Weight: 80 Weapon Level: 4 Requires Level: 130 Usable By: Geneticist This item is indestructible in battle. ATKtk +3%. If upgrade level is +7 Effect: Floaor higher, Reduces the variable casting Castingme of skills by -7%. If upgrade level is +9 Effect: or higher, Cart Cannon damage +20% +11 Effect: Increases the damage of Cart Cannon by 20%. If upgrade level is +11 or higher, Long-ranged Physical damage +15% _ Class: Mace ATK: 185 Weight: 80 Weapon Level: 4 Required Level: 130 Job: Geneticist ClassesIncreases long-ranged physical damage on targets by an additional 15%. ====== auto-parsed ====== Itemclass : Mace Attack : 185 Weight : 80 Weapon Level : 4 Required Level : 130 Id: (16089) Ultio-OS [2] A mace decorated with a lustrous black orb. IClass: Mace Attack: 150 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Arch Bishop This item is indestructible in battle. MATKatk +170 MATKatk +3% If upgrade level is +7 Effect: or higher, Aspd +7% If upgrade level is +9 or higher, Increased ASPD (Post-attack delay -7%) +9 Effect:s the damage of Adoramus damage +by 20%. If upgrade level is +11 Effect: or higher, Holy Magic damage +15% _ Class: Mace ATK: 150 Weight: 120 Weapon Level: 4 Required Level: 130 Job: Arch Bishop ClassesIncreases Holy Magic damage on targets by an additional 15%. ====== auto-parsed ====== Itemclass : Mace Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (18178) Virtual Bow-OS [2] A seemingly stringless bow. It only reveals its sunset-colored string upon swhensing pulling motions. ATKed. Class: Bow Attack: 200 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Ranger Atk +3% If upgrade level is +7 Effect: Lor higher, Increases long-ranged Pphysical damage +on targets by an additional 7%. If upgrade level is +9 Effect: Arrow Stormor higher, Increases the damage +30% +11 Effect:of Arrow Storm damage +20% (Additional) _ Class: Bow ATK: 200 Weight: 120 Weapon Level: 4 Required Level: 130 Job: Ranger Classesby 30%. If upgrade level is +11 or higher, Increases the damage of Arrow Storm by an additional +20%. ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (18179) MH-P89-OS [2] A crossbow with its prototype serial number, 89, imprinted on it. It's equipped with a meter to display shooting power as a numerical value. ATKClass: Bow Attack: 170 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Minstrel, Gypsy Atk +3% If upgrade level is +7 Effect: Lor higher, Increases long-ranged Pphysical damage +on targets by an additional 7%. If upgrade level is +9 Effect: or higher, Severe Rainstorm cooldown -2 sec. +11 Effect:Reduces the cooldown of Severe Rainstorm damage +15% _ Class: Bow ATK: 170 Weight: 120 Weapon Level: 4 Required Lby 2 seconds. If upgrade level: 130 Job: Minstrel/Wanderer Classes is +11 or higher, Increases the damage of Severe Rainstorm by 15%. ====== auto-parsed ====== Itemclass : Bow Attack : 170 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (18180) AC-B44-OS [2] An ultra-strong bow created through the carbon fusion process. MATK +135 Bow ATK +5% +7 Effect: Increased ASPD (Post-attack delay -7%) +9 Effect: Triangle Shot damage +15% 11 Effect: Bow ATK +10% _ Class: Bow ATK Attack: 190 Weight: 60 Weapon Level: 4 Requireds Level: 130 JobUsable By: Shadow Chaser Clas Matk +135 Bow Atk +5% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases the damage of Triangle Shot by 15%. If upgrade level is +11 or higher, Bow Atk +10% ====== auto-parsed ====== Itemclass : Bow Attack : 190 Weight : 60 Weapon Level : 4 Required Level : 130 Id: (20933) Illusion Engine Wing Type A [1] Combat Engine Type A created with Illusion's technology. Various modules can be used for additional abilities. Class: Garment Attack: 0 Weight: 100 Weapon Level: 0 Requires Level: 130 Usable By: All Jobs Max HP +1,000 Max HP +100 for evpery 2 Refiningupgrade levels +7 Effect: Increased ASPD (Post-attack delay - of the item. If upgrade level is +7 or higher, Aspd +5%) If equipped with Illusion Leg Type A, Critical Damage +10% Increases critical damage on targets by 10%. If equipped with Illusion Leg Type B, Floating Casting -10% Class: Garment DEF: 50 Weight: 90 Required Level: 130 Job: All JobsReduces the variable casting time of skills by -10%. ====== auto-parsed ====== Itemclass : Garment Attack : 0 Weight : 100 Weapon Level : 0 Required Level : 130 Id: (20934) Illusion Engine Wing Type B [1] Combat Engine Type B created with Illusion's technology. Various modules can be used for additional abilities. Class: Garment Attack: 0 Weight: 90 Weapon Level: 0 Requires Level: 130 Usable By: All Jobs Max HP +1,000 Max HP +100 for every 2 Refiningper 2 upgrade levels of the item. If upgrade levels +7 Effect: Floating C is +7 or higher, Reduces the variable casting time of skills by -5% If equipped with Illusion Leg Type A, LIncreases long-ranged Pphysical damage +on targets by an additional 5%. If equipped with Illusion Leg Type B, All elemental Magic damage +10% Class: GarIncreases all Element DEF: 50 Weight: 90 Required Level: 130 Job: All Jobsal Magic damage on targets by 10%. ====== auto-parsed ====== Itemclass : Garment Attack : 0 Weight : 90 Weapon Level : 0 Required Level : 130 Id: (21047) Beam Claymore-OS [2] A two-handed sword that shoots a high-density emerald-green laser beam. Indestructible. CRI +5 +7 Effect: Increased ASPD (Post-attack delay - Class: Two-Handed Sword Attack: 250 Weight: 180 Weapon Level: 4 Requires Level: 130 Usable By: Swordman Jobs This item is indestructible in battle. Crit+5 If upgrade level is +7 or higher, Aspd +7%) If upgrade level is +9 Effect: Cor higher, Increases critical Ddamage on targets by +15%. If upgrade level is +11 Effect: Dor higher, Increases damage +20% on Small and Medium enemies _ Class: Two-handed Sword ATK: 250 Weight: 180 Weapon Level: 4 Required Level: 130 Job: Swordsman Classessize targets by 20%. ====== auto-parsed ====== Attack : 250 Weight : 180 Weapon Level : 4 Required Level : 130 Id: (22196) Illusion Leg Type A [1] Combat Boots Type A created with Illusion's technology. Various modules can be used for additional abilities. MSP +200 MSP +20 for every 2 Refining levels +7 Effect: Long-ranged Physical damage +5% If equipped with Illusion Armor Type A, ATK +5% If equipped with Illusion Armor Type B, IncreaClass: Shoes Defensed ASPD (Post-attack delay -5%) Class: Shoes DEF: 20 Weight: 50 Requireds Level: 130 JobUsable By: All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 50 Required Level : 130 Id: (22197) Illusion Leg Type B [1] Combat Boots Type B created with Illusion's technology. Various modules can be used for additional abilities. MSP +200 MSP +20 for every 2 Refining levels +7 Effect: All elemental Magic damage +5% If equipped with Illusion Armor Type A, MSP +5% If equipped with Illusion Armor Type B, MATK +5% ClassClass: Shoes Attack: 0 Weight: 50 Weapon Level: Shoes DEF: 20 Weight: 50 Requireds Level: 130 JobUsable By: All Jobs ====== auto-parsed ====== Itemclass : Shoes Attack : 0 Weight : 50 Weapon Level : 0 Required Level : 130 Id: (23772) OS Weapon Chest An OS weapon chest. Generates an OS weapon when opened. Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (23773) Weapon Modification Device Chest (Physical) A weapon modification device chest (Physical). Contains devices used for modifying the OS weapons. Generates a Weapon Modification Device (Physical). Weight: 75 ====== auto-parsed ====== Weight : 75 Id: (23774) Weapon Modification Device Chest (Magic) A weapon modification device chest (Magic). Contains devices used for modifying the OS weapons. Generates a Weapon Modification Device (Magic). Weight: 75 ====== auto-parsed ====== Weight : 75 Id: (23775) Modification Module Chest A Modification Module chest. Contains modules used for modifying the Illusion armor. Generates a module among various kinds when opened. Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (23776) Weapon Modification Device (Physical) A device used for modifying the OS weapons. Changes their options to Physical types. Weight: 5 _ [Applicable Items] Cannon Rapier-OS Beam Claymore-OS Rutilus Stick-OS Circuit Board-OS Blasti-OS Saphir Hall-OS Virtual Bow-OS MH-P89-OS Meuchler-OS Burning Knuckle-OS HR-S55-OS Kuroiro-OS AC-B44-OS Boost Lance-OS Ultio-OS Electric Fox-OS _ Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (23777) High-grade Weapon Modification Device (Physical) A high-grade OS Weapon Modification Device. Changes weapon options to Physical types. Weight: 5 _ [Applicable Items] Cannon Rapier-OS Beam Claymore-OS Rutilus Stick-OS Circuit Board-OS Blasti-OS Saphir Hall-OS Virtual Bow-OS MH-P89-OS Meuchler-OS Burning Knuckle-OS HR-S55-OS Kuroiro-OS AC-B44-OS Boost Lance-OS Ultio-OS Electric Fox-OS _ Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (23778) Finest Weapon Modification Device (Physical) The finest OS Weapon Modification Device. Changes weapon options to Physical types. Weight: 5 _ [Applicable Items] Cannon Rapier-OS Beam Claymore-OS Rutilus Stick-OS Circuit Board-OS Blasti-OS Saphir Hall-OS Virtual Bow-OS MH-P89-OS Meuchler-OS Burning Knuckle-OS HR-S55-OS Kuroiro-OS AC-B44-OS Boost Lance-OS Ultio-OS Electric Fox-OS _ Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (23779) Weapon Modification Device (Magic) A device used for modifying the OS weapons. Changes their options to Magic types. Weight: 5 _ [Applicable Items] Cannon Rapier-OS Beam Claymore-OS Rutilus Stick-OS Circuit Board-OS Blasti-OS Saphir Hall-OS Virtual Bow-OS MH-P89-OS Meuchler-OS Burning Knuckle-OS HR-S55-OS Kuroiro-OS AC-B44-OS Boost Lance-OS Ultio-OS Electric Fox-OS _ Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (23780) High-grade Weapon Modification Device (Magic) A high-grade OS Weapon Modification Device. Changes their options to Magic types. Weight: 5 _ [Applicable Items] Cannon Rapier-OS Beam Claymore-OS Rutilus Stick-OS Circuit Board-OS Blasti-OS Saphir Hall-OS Virtual Bow-OS MH-P89-OS Meuchler-OS Burning Knuckle-OS HR-S55-OS Kuroiro-OS AC-B44-OS Boost Lance-OS Ultio-OS Electric Fox-OS _ Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (23781) Finest Weapon Modification Device (Magic) The finest OS Weapon Modification Device. Changes weapon options to Magic types. Weight: 5 _ [Applicable Items] Cannon Rapier-OS Beam Claymore-OS Rutilus Stick-OS Circuit Board-OS Blasti-OS Saphir Hall-OS Virtual Bow-OS MH-P89-OS Meuchler-OS Burning Knuckle-OS HR-S55-OS Kuroiro-OS AC-B44-OS Boost Lance-OS Ultio-OS Electric Fox-OS _ Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (25375) Essence of Powerful Soul An Essence reportedly made by refining the soul of a powerful demon. It's not known who andor how such work is possible. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25376) Cupet Coin Coin for purchasing the merchandise related to Cupet. (This item will be removed after event.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25377) Luxurious Pet Food [I made it with all my heart as if I were making food to eat. The Cupet Noblesse Club is dedicated to cooking for VIP.] A boss cupet-only dish with a signature plate from the producer. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25668) Damaged Weapon A weapon that's been damaged beyond recognition. Only highly skilled weaponsmiths can fix it. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25669) Mysterious Component A mechanical component whose purpose is unknown. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25670) Modification Module (DEF) A modification module that can be used on Illusion armor. Adds the Modification Orb (DEF) effect. Weight: 1 [Enchantment Effect] DEFef +25 +7 Effect: DEF +10 (If upgrade level is +7 or higher, Additional) +9 Effect: DEF +10 ( Def +10 If upgrade level is +9 or higher, Additional) Def +10 [Applicable Equipment] Illusion Armor Type A Illusion Armor Type B Illusion Engine Wing Type A Illusion Engine Wing Type B Illusion Leg Type A Illusion Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25671) Modification Module (MDEF) A modification module that can be used on Illusion armor. Adds the Modification Orb (MDEF) effect. Weight: 1 [Enchantment Effect] MDEFdef +2 +7 Effect: MDEF +3 (If upgrade level is +7 or higher, Additional) +9 Effect: MDEF +3 ( Mdef +3 If upgrade level is +9 or higher, Additional) Mdef +3 [Applicable Equipment] Illusion Armor Type A Illusion Armor Type B Illusion Engine Wing Type A Illusion Engine Wing Type B Illusion Leg Type A Illusion Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25672) Modification Module (VIT) A modification module that can be used on Illusion armor. Adds VIT Weight: 1 Vit +3. [Applicable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25673) Modification Module (LUK) A modification module that can be used on Illusion armor. Adds LUK Weight: 1 Luk +3. [Applicable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25674) Modification Module (STR) A modification module that can be used on Illusion armor. Adds STR Weight: 1 Str +3. [Applicable Equipment] Illusion Booster R Illusion Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25675) Modification Module (AGI) A modification module that can be used on Illusion armor. Adds AGI Weight: 1 Agi +3. [Applicable Equipment] Illusion Booster R Illusion Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25676) Modification Module (INT) A modification module that can be used on Illusion armor. Adds INT Weight: 1 Int +3. [Applicable Equipment] Illusion Booster L Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25677) Modification Module (DEX) A modification module that can be used on Illusion armor. Adds DEX Weight: 1 Dex +3. [Applicable Equipment] Illusion Booster L Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25678) Modification Module (HP Recovery) A modification module that can be used on Illusion armor. Adds the Modification Orb (HP Recovery) effect. Weight: 1 [Enchantment Effect] Natural HP Recovery +20% [Applicable Equipment] Illusion Booster R Illusion Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25679) Modification Module (SP Recovery) A modification module that can be used on Illusion armor. Adds the Modification Orb (SP Recovery) effect. Weight: 1 [Enchantment Effect] Natural SP Recovery +20% [Applicable Equipment] Illusion Booster L Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25680) Modification Module (Mana) A modification module that can be used on Illusion armor. Weight: 1 Adds the Mana LeveSpell 5 effect. [Enchantment Effect] MATKatk +18 and Floating Reduces the Variable Casting Time of Skills by -10% [Applicable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25681) Modification Module (ASPD) A modification module that can be used on Illusion armor. Weight: 1 Adds the Post-Attack Delay Level 4 effecAspd 4 Enchant. [Enchantment Effect] Increased ASPD (Post-attack delay -10%)Aspd +10%. [Applicable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25682) Modification Module (Critical) A modification module that can be used on Illusion armor. Weight: 1 Adds the Critical Level 4 effecnchant. [Enchantment Effect] Critical Damage +10% and CRI Cri +4 [Applicable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25683) Modification Module (Ace Archer) A modification module that can be used on Illusion armor. Weight: 1 Adds the Ace Archer Level 5 effecnchant. [Enchantment Effect] Long-ranged Physical damage +10% [Applicable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25684) Modification Module (Health) A modification module that can be used on Illusion armor. Weight: 1 Adds the Modification Orb (Health) effecnchant. [Enchantment Effect] Max HP +5% +7 Effect: MHP +500 (If upgrade level is +7 or higher, Additional) +9 Effect: M Max HP +750 (0 If upgrade level is +9 or higher, Additional) Max HP +750 [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25685) Modification Module (Spirit) A modification module that can be used on Illusion armor. Weight: 1 Adds the Modification Orb (Spirit) effecnchant. [Enchantment Effect] Max SP +5% +7 Effect: MSP +100 (If upgrade level is +9 or higher, Additional) +9 Effect: Max SP +150 (00 If upgrade level is +9 or higher, Additional) Max SP +150 [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25686) Modification Module (Heal) A modification module that can be used on Illusion armor. Adds the Modification Orb (Heal) effecnchant. Weight: 1 [Enchantment Effect] Healing amounts +Increases the recovery rate of recovery skills by 5% If upgrade level is +7 Effect: Healing amounts +5% (Aor higher, Increases the recovery rate of recovery skills by an additional) +9 Effect: Healing amounts +5% (A 5% If upgrade level is +9 or higher, Increases the recovery rate of recovery skills by an additional) 5% [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25687) Modification Module (ATK) A modification module that can be used on Illusion armor. Adds the Modification Orb (ATK) effect. Weight: 1 [Enchantment Effect] ATKtk +5% +7 Effect: ATK +25 (If upgrade level is +7 or higher, Additional) +9 Effect: ATK +25 ( Atk +25 If upgrade level is +9 or higher, Additional) Atk +25 [Applicable Equipment] Illusion Armor Type A Illusion Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25688) Modification Module (MATK) A modification module that can be used on Illusion armor. Adds the Modification Orb (MATK) effect. Weight: 1 [Enchantment Effect] MATKatk +5% +7 Effect: MATK +25 (If upgrade level is +7 or higher, Additional) +9 Effect: MATK +25 ( Matk +25 If upgrade level is +9 or higher, Additional) Matk +25 [Applicable Equipment] Illusion Armor Type A Illusion Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25689) Modification Module (Sharpshooter) A modification module that can be used on Illusion armor. Adds the Modification Orb (Sharpshooter) effect. Weight: 1 [Enchantment Effect] Long-ranged Physical damage 3% If upgrade level is +7 Effect:or higher, Additional Long-ranged Physical damage +2% ( If upgrade level is +9 or higher, Additional) +9 Effect: Long-ranged Physical damage +2% (Additional) [Applicable Equipment] Illusion Armor Type A Illusion Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25690) Modification Module (Speed) A modification module that can be used on Illusion armor. Adds the Modification Orb (Speed) effect. Weight: 1 [Enchantment Effect] ASPDspd +1 +7 Effect: Increased ASPD (Post-attack delay -3%) +9 Effect: Increased ASPD (If upgrade level is +7 or higher, Additonal Aspd +3% If upgrade level is +9 or higher, Additional post-attack delay -3%)Aspd +3% [Applicable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25691) Modification Module (Caster) A modification module that can be used on Illusion armor. Adds the Modification Orb (Caster) effect. Weight: 1 [Enchantment Effect] FloaVariable casting Castingme -5% +7 Effect: Floating CIf upgrade level is +7 or higher, Additional Variable casting time -3% ( If upgrade level is +9 or higher, Additional) +9 Effect: Floa Variable casting Castingme -3% (Additional) [Applicable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25692) Modification Module (Critical) A modification module that can be used on Illusion armor. Adds the Modification Orb (Critical) effect. Weight: 1 [Enchantment Effect] CRIri +10 If upgrade level is +7 Effect:or higher, Additional Critical Damage +5% If upgrade level is +9 Effect:or higher, Additional Critical Damage +5% (Additional) [Applicable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25693) Modification Module (Post-skill Delay) A modification module that can be used on Illusion armor. Adds the Modification Orb (Post-skill Delay) effect. Weight: 1 [Enchantment Effect] Post-skilReduces the global delay -of skills by 5% If upgrade level is +7 Effect: Post-or higher, Reduces the global delay of skill delay -5% (As by an additional) +9 Effect: Post- 5% If upgrade level is +9 or higher, Reduces the global delay of skill delay -5% (As by an additional) 5% [Applicable Equipment] Illusion Armor Type A Illusion Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25694) Modification Module (Fixed Casting) A modification module that can be used on Illusion armor. Adds the Modification Orb (Fixed Casting) effect. Weight: 1 [Enchantment Effect] Fixed Casting -0.3 sec. +7 Effect: FReduces the fixed Ccasting -0.2time of skills by 0.3 sec. (Aonds. If upgrade level is +7 or higher, Reduces the fixed casting time of skills by an additional) +9 Effect: F 0.2 seconds. If upgrade level is +9 or higher, Reduces the fixed Ccasting -0.2 sec. (Atime of skills by an additional) 0.2 seconds. [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25695) Modification Module (Above All) A modification module that can be used on Illusion armor. Adds the Modification Orb (Above All) effect. Weight: 1 [Enchantment Effect] Reduces Physical/ and Magic dal Damage -5%taken from all Elemenemies of all elements +7 Effect:tal Monsters by 5%. If upgrade level is +7 or higher, Reduces Physical/ and Magic dal Damage -5%taken from all Elemenemietal Monsters by an additional 5%. If upgrade level sizes +9 Effect:is +9 or higher, Reduces Physical/ and Magic dal Damage -5%taken from all Elemental Monsters of all types (Players excluded)by an additional 5%. [Applicable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25696) Modification Module (Drain Life) A modification module that can be used on Illusion armor. Adds the Modification Orb (Drain Life) effect. Weight: 1 [Enchantment Effect] Physical attacks create a 2% chance of restoring HP by 2% of their inflicted damage. [Applicable Equipment] Illusion Booster R Illusion Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25697) Modification Module (Drain Soul) A modification module that can be used on Illusion armor. Adds the Modification Orb (Drain Soul) effect. Weight: 1 [Enchantment Effect] Physical attacks create a 1% chance of restoring SP by 1% of their inflicted damage. [Applicable Equipment] Illusion Booster L Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25698) Modification Module (Magic Healing) A modification module that can be used on Illusion armor. Adds the Modification Orb (Magic Healing) effect. Weight: 1 [Enchantment Effect] Magic attacks create a 2% chance of restoring 400 HP every 0.5 seconds for 10 seconds. [Applicable Equipment] Illusion Booster R Illusion Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25699) Modification Module (Magic Soul) A modification module that can be used on Illusion armor. Adds the Modification Orb (Magic Soul) effect. Weight: 1 [Enchantment Effect] Magic attacks create a 1% chance of restoring 80 SP every 0.5 seconds for 10 seconds. [Applicable Equipment] Illusion Booster L Illusion Battle Chip _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25700) Modification Module (Unlimited Vitality) A modification module that can be used on Illusion armor. Adds the Modification Orb (Unlimited Vitality) effect. Weight: 1 [Enchantment Effect] Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds. [Undying Stamina] VITit +50, HP +400 every 0.5 sec., and SP -20 every sec. for 10 sec. [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25701) Modification Module (Spell Buster) A modification module that can be used on Illusion armor. Adds the Modification Orb (Spell Buster) effect. [Enchantment Effect] Magic attacks create a chance of casting Mana Storm for 10 seconds. [Mana Storm] INT +50, MATK +15%, and ATK - 15% for 10 sec. [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (25702) Modification Module (Fierce Shooter) A modification module that can be used on Illusion armor. Adds the Modification Orb (Fierce Shooter) effect. [Enchantment Effect] Physical attacks create a chance of casting Shooter under Fire for 10 seconds. [Shooter under Fire] DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec. [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (25703) Modification Module (Overpower) A modification module that can be used on Illusion armor. Adds the Modification Orb (Overpower) effect. [Enchantment Effect] Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds. [Boiling Fighting Spirit] STR +50, ATK +15%, and MATK - 15% for 10 sec. [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (25704) Modification Module (Fatal Flash) A modification module that can be used on Illusion armor. Adds the Modification Orb (Fatal Flash) effect. [Enchantment Effect] Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds. [Lethal Speed Maniac] AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec. [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (25705) Modification Module (Lucky Strike) A modification module that can be used on Illusion armor. Adds the Modification Orb (Lucky Strike) effect. [Enchantment Effect] Magic attacks create a chance of casting Windfall for 10 seconds. [Windfall] LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec. [Applicable Equipment] Illusion Leg Type A Illusion Leg Type B _ Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (25723) Cor Core An exquisitely made component. It's said to serve as the core for all devices. Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 1 Attack : 0 Weapon Level : 0 Id: (26151) Rutilus Stick-OS [2] A staff equipped with a luminous red orb. I Class: One-Handed Staff Attack: 80 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Novice, Acolyte, Mage, Soul Linker This item is indestructible in battle. MATK atk +175 Magic damage +5% on Neutral and Earth enemies. If upgrade level is +7 Effect: Floating Cor higher, Reduces the variable casting -time of skills by 7%. If upgrade level is +9 Effect: or higher, Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds. +11 Effect: Post-skill delay -10% _ Class: One-handed Staff ATK: 80 Weight: 90 Weapon Level: 4 Required Level: 130 Job: Novice, Mage, Acolyte, and Soul Linker ClassesIf upgrade level is +11 or higher, Reduces the global delay of skills by 10%. ====== auto-parsed ====== Attack : 80 Weight : 90 Weapon Level : 4 Required Level : 130 Id: (26164) Electric Fox-OS [2] A foxtail-shaped machine that consists of numerous cables. These ultra-thin cables sometimes rub against each other and generate dangerous static electricity. IClass: One-Handed Staff Attack: 250 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Doram This item is indestructible in battle. MATKatk +350 and MATK Matk +5% If upgrade level is +7 Effect:or higher, Increases damage dealt by Silvervine Stem Spear damage +by an additional 20%. If upgrade level is +9 Effect: Floaor higher, Reduces the variable casting Casting -10% andtime of skills by 10%. Increases Earth/, Fire/, Water/, Wind/, Ghost/, and Neutral Magic damage +15% +11 Effect: Catnip Meteor damage +30% _ Class: One-handed Staff ATK: 250 Weight: 120 Weapon Level: 4 Required Level: 130 Job: Summoner (Doram)on targets by/by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%. ====== auto-parsed ====== Attack : 250 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (28038) Meuchler-OS [2] A katar whose black blade is engraved with a teal-green pattern. ATK +3% +7 Effect: Increased ASPD (Post-attacClass: Katar Attack: 190 Weight: 130 Weapon Level: 4 Requires Level: 130 Usable By: Assassin Jobs Atk +3% If upgradelay - level is +7 or higher, Aspd +7%) If upgrade level is +9 Effect: or higher, Cross Ripper Slasher damage +15% If upgrade level is +11 Effect: or higher, Damage +20% on Small and Medium enemies _ Class: Katar ATK: 190 Weight: 130 Weapon Level: 4 Required Level: 130 Job: Assassin Classes ====== auto-parsed ====== Itemclass : Katar Attack : 190 Weight : 130 Weapon Level : 4 Required Level : 130 Id: (28136) Blasti-OS [2] A seemingly bladeless ax. Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible. Class: Two-Handed Axe Attack: 400 Weight: 450 Weapon Level: 4 Requires Level: 130 Usable By: Mechanic Indestructible. Damage -10% from Small and Medium monsters +7 Effect: Additional damage -15% from Small and Medium monsters +9 Effect: Long-ranged Physical damage +15% +11 Effect: Post-skill delay -10% _ Class: Two-handed Axe ATK: 400 Weight: 450 Weapon Level: 4 Required Level: 130 Job: Mechanic Classes ====== auto-parsed ====== Attack : 400 Weight : 450 Weapon Level : 4 Required Level : 130 Id: (28253) HR-S55-OS [2] A sniper rifle capable of guiding satellite attacks. ATKClass: Rifle Attack: 250 Weight: 100 Weapon Level: 4 Requires Level: 130 Usable By: Gunslinger Jobs Atk +3% If upgrade level is +7 Effect: or higher, Long-ranged Physical damage +7% If upgrade level is +9 Effect: or higher, God's Hammer damage +20% If upgrade level is +11 Effect: or higher, God's Hammer cooldown -5 sec. _ Class: Rifle ATK: 250 Weight: 100 Weapon Level: 4 Required Level: 130 Job: Gunslinger Classes ====== auto-parsed ====== Itemclass : Rifle Attack : 250 Weight : 100 Weapon Level : 4 Required Level : 130 Id: (28629) Circuit Board-OS [2] A circuit board that has a mysterious pattern on it. It's strong enough to be used as a weapon. ATK +3% +7 Effect: Increased ASPD (Post-attacClass: Book Attack: 180 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Priest, Sage, Taekwon Master Atk +3% If upgrade levelay - is +7 or higher, Aspd +7%) If upgrade level is +9 Effect: Dor higher, Increases damage +20% on Small and Medium enemies +11 Effect: Critictargets by an additional Damage +20% _ Class: Book ATK: 180 Weight: 120 Weapon L. If upgrade level: 4 Required Level: 130 Job: Sage/Priest/Taekwon Master Classes is +11 or higher, Critical Damage +20% ====== auto-parsed ====== Itemclass : Book Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (28755) Kuroiro-OS [2] A dagger with a black blade that's studded with white, almost transparent, beads. MATKClass: Dagger Attack: 150 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Ninja Matk +150 Physical/Magic damage +5% on Shadow and Undead enemies. If upgrade level is +7 Effect:or higher, Increases Physical/ and Magic dal Damage +10% on Shadow and Undead enemies (Atargets by an additional) +9 Effect: 10%. If upgrade level is +9 or higher, Increases damage dealt by Kunai Splash damage +by an additional 20%. If upgrade level is +11 Effect:or higher, Increases Physical/ and Magic dal Damage +10% on Demon and Undead monsters _ Class: Dagger ATK: 150 Weight: 90 Weapon Level: 4 Required Level: 130 Job: Ninja Classestargets by an additional 10%. ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 90 Weapon Level : 4 Required Level : 130 Id: (29527) Modification Orb (DEF) DEF +25 +7 Effect: DEF +10 (Additional) +9 Effect: DEF +10 (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29528) Modification Orb (MDEF) MDEF +2 +7 Effect: MDEF +3 (Additional) +9 Effect: MDEF +3 (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29529) Modification Orb (HP Recovery) Natural HP Recovery +20% Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29530) Modification Orb (Spirit) MSP +5% +7 Effect: MSP +100 (Additional) +9 Effect: MSP +150 (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29531) Modification Orb (Health) MHP +5% +7 Effect: MHP +500 (Additional) +9 Effect: MHP +750 (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29532) Modification Orb (SP Recovery) Natural SP Recovery +20% Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29533) Modification Orb (Heal) Healing amounts +5% +7 Effect: Healing amounts +5% (Additional) +9 Effect: Healing amounts +5% (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29534) Modification Orb (ATK) ATK +5% +7 Effect: ATK +25 (Additional) +9 Effect: ATK +25 (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29535) Modification Orb (MATK) MATK +5% +7 Effect: MATK +25 (Additional) +9 Effect: MATK +25 (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29536) Modification Orb (Sharpshooter) Long-ranged Physical damage +3% +7 Effect: Long-ranged Physical damage +2% (Additional) +9 Effect: Long-ranged Physical damage +2% (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29537) Modification Orb (Speed) ASPD +1 +7 Effect: Post-attack delay -3% (Additional) +9 Effect: Post-attack delay -3% (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29538) Modification Orb (Caster) Floating Casting -5% +7 Effect: Floating Casting -3% (Additional) +9 Effect: Floating Casting -3% (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29539) Modification Orb (Critical) CRI +10 +7 Effect: Critical Damage +5% +9 Effect: Critical Damage +5% (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29540) Modification Orb (Post-skill Delay) Post-skill delay -5% +7 Effect: Post-skill delay -5% (Additional) +9 Effect: Post-skill delay -5% (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29541) Modification Orb (Fixed Casting) Fixed Casting -0.3 sec. +7 Effect: Fixed Casting -0.2 sec. (Additional) +9 Effect: Fixed Casting -0.2 sec. (Additional) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29542) Modification Orb (Above All) Physical/Magic damage -5% from enemies of all elements +7 Effect: Physical/Magic damage -5% from enemies of all sizes +9 Effect: Physical/Magic damage -5% from monsters of all types (Players excluded) Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29543) Modification Orb (Drain Life) Physical attacks create a 2% chance of restoring HP by 2% of their inflicted damage. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29544) Modification Orb (Drain Soul) Physical attacks create a 1% chance of restoring SP by 1% of their inflicted damage. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29545) Modification Orb (Magic Healing) Magic attacks create a 2% chance of restoring 400 HP every 0.5 seconds for 10 seconds. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29546) Modification Orb (Magic Soul) Magic attacks create a 1% chance of restoring 80 SP every 0.5 seconds for 10 seconds. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29547) Modification Orb (Unlimited Vitality) Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds. Undying Stamina: VIT +50, HP +400 every 0.5 sec., and SP -20 every sec. for 10 sec. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29548) Modification Orb (Spell Buster) Magic attacks create a chance of casting Mana Storm for 10 seconds. Mana Storm: INT +50, MATK +15%, and ATK - 15% for 10 sec. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29549) Modification Orb (Fierce Shooter) Physical attacks create a chance of casting Shooter under Fire for 10 seconds. Shooter under Fire: DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29550) Modification Orb (Overpower) Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds. Boiling Fighting Spirit: STR +50, ATK +15%, and MATK - 15% for 10 sec. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29551) Modification Orb (Fatal Flash) Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds. Lethal Speed Maniac: AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (29552) Modification Orb (Lucky Strike) Magic attacks create a 3% chance of casting Windfall for 10 seconds. Windfall: LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec. Attack: 0 Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Attack : 0 Weight : 0 Weapon Level : 0 Id: (32019) Boost Lance-OS [2] A lance equipped with a small propulsion system. It's smaller than most lances, probably to capitalize on the propulsion power. Increased ASPD (Post-aClass: One-Handed Spear Attack delay -3%) +7 Effect: Increased ASPD (Post-attack delay -: 190 Weight: 100 Weapon Level: 4 Requires Level: 130 Usable By: Royal Guard Aspd +3% If upgrade level is +7 or higher, Aspd +7%) If upgrade level is +9 Effect: or higher, Banishing Point damage +20% If upgrade level is +11 Effect: or higher, Banishing Point damage +15% (Aadditional) _ Class: One-handed Spear ATK: 190 Weight: 100 Weapon Level: 4 Required Level: 130 Job: Royal Guard Classes +15% ====== auto-parsed ====== Attack : 190 Weight : 100 Weapon Level : 4 Required Level : 130 Id: (32207) Illusion Booster R [1] A combat booster part created with Illusion's technology. Various modules can be used for additional abilities. ATK +5% Class: Accessory Position: (Right Slot) DEF: 0Accessory Weight: 10 Requireds Level: 130 JobUsable By: All Jobs Atk 5% ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 130 Id: (32208) Illusion Booster L [1] A combat booster part created with Illusion's technology. Various modules can be used for additional abilities. ATK +5% Class: Accessory Position: (Left Slot) DEF: 0Accessory Weight: 10 Requireds Level: 130 JobUsable By: All Jobs Atk +5% ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 130 Id: (32209) Illusion Battle Chip R [1] A combat booster chip created with Illusion's technology. Various modules can be used for additional abilities. MATK +5% Class: Accessory Position: (Right Slot) DEF: 0Accessory Weight: 10 Requireds Level: 130 JobUsable By: All Jobs Matk +5% ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 130 Id: (32210) Illusion Battle Chip L [1] A combat booster chip created with Illusion's technology. Various modules can be used for add Class: Accessory Positional abilities. MATK +5% Class:: Left Accessory (Left Slot) DEF: 0 Weight: 10 Requireds Level: 130 JobUsable By: All Jobs Matk +5% Combines with various modules for additional abilities ====== auto-parsed ====== Itemclass : Accessory Weight : 0 Required Level : 130 Efst Spoiler Id: 681 EFST_GLASTHEIM_STATE All abilities arhave sharply increasen dramatically. %s Files Spoiler 2020-08-20_gm_data_ragexe_r.rgz EasyAntiCheat\Certificates\game.bin EasyAntiCheat\Certificates\game.cer Ragexe.exe 2020-08-20data_gm_desc_r.rgz system\iteminfo.lub 2020-08-20data_gm_r.gpf data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\1@os_a.gat data\1@os_a.gnd data\1@os_a.rsw data\1@os_b.gat data\1@os_b.gnd data\1@os_b.rsw data\[email protected] data\[email protected] data\[email protected] data\ba_pw01.gat data\ba_pw01.gnd data\ba_pw01.rsw data\ba_pw02.gat data\ba_pw02.gnd data\ba_pw02.rsw data\cardpostfixnametable.txt 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data\resnametable.txt data\rgsr_in.gat data\rgsr_in.gnd data\rgsr_in.rsw data\sp_cor.gat data\sp_cor.gnd data\sp_cor.rsw data\sp_os.gat data\sp_os.gnd data\sp_os.rsw data\sp_rudus.gat data\sp_rudus.gnd data\sp_rudus.rsw data\sp_rudus2.gat data\sp_rudus2.gnd data\sp_rudus2.rsw data\sp_rudus3.gat data\sp_rudus3.gnd data\sp_rudus3.rsw data\sprite\npc\4_ep17_as.act data\sprite\npc\4_ep17_as.spr data\sprite\npc\4_ep17_elyumina.act data\sprite\npc\4_ep17_elyumina.spr data\sprite\npc\4_ep17_kaya.act data\sprite\npc\4_ep17_kaya.spr data\sprite\npc\4_ep17_miguel.act data\sprite\npc\4_ep17_miguel.spr data\sprite\npc\4_ep17_miguel_d.act data\sprite\npc\4_ep17_miguel_d.spr data\sprite\npc\4_ep17_morning.act data\sprite\npc\4_ep17_morning.spr data\sprite\npc\4_ep17_nihil_k.act data\sprite\npc\4_ep17_nihil_k.spr data\sprite\npc\4_steelbox.act data\sprite\npc\4_steelbox.spr data\sprite\npc\4_sys_msg.act data\sprite\npc\4_sys_msg.spr data\sprite\npc\4_woodbox.act data\sprite\npc\4_woodbox.spr 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data\sprite\몬스터\md_el_a17t.spr data\sprite\몬스터\md_miguel.act data\sprite\몬스터\md_miguel.spr data\sprite\몬스터\md_miguel_g.act data\sprite\몬스터\md_miguel_g.spr data\sprite\몬스터\plaga.act data\sprite\몬스터\plaga.spr data\sprite\몬스터\plaga2.act data\sprite\몬스터\plaga2.spr data\sprite\몬스터\sanare.act data\sprite\몬스터\sanare.spr data\sprite\몬스터\sanare2.act data\sprite\몬스터\sanare2.spr data\sprite\몬스터\venenum.act data\sprite\몬스터\venenum.spr data\sprite\몬스터\venenum2.act data\sprite\몬스터\venenum2.spr data\sprite\몬스터\XM_HYLOZOIST.act data\sprite\몬스터\XM_HYLOZOIST.spr data\sprite\아이템\ac_b44_os.act data\sprite\아이템\ac_b44_os.spr data\sprite\아이템\beam_claymore_os.act data\sprite\아이템\beam_claymore_os.spr data\sprite\아이템\blasti_os.act data\sprite\아이템\blasti_os.spr data\sprite\아이템\bloody_ruby.act data\sprite\아이템\bloody_ruby.spr data\sprite\아이템\boost_lance_os.act data\sprite\아이템\boost_lance_os.spr data\sprite\아이템\Broken_Weapon.act data\sprite\아이템\Broken_Weapon.spr data\sprite\아이템\burning_knuckle_os.act data\sprite\아이템\burning_knuckle_os.spr data\sprite\아이템\cannon_rapier_os.act data\sprite\아이템\cannon_rapier_os.spr data\sprite\아이템\celine_brooch.act data\sprite\아이템\celine_brooch.spr data\sprite\아이템\circuit_board_os.act data\sprite\아이템\circuit_board_os.spr data\sprite\아이템\Cor_Core.act data\sprite\아이템\Cor_Core.spr data\sprite\아이템\cursed_emerald.act data\sprite\아이템\cursed_emerald.spr data\sprite\아이템\Deep_Black_Pearl.act data\sprite\아이템\Deep_Black_Pearl.spr data\sprite\아이템\ElectricFox_OS.act data\sprite\아이템\ElectricFox_OS.spr data\sprite\아이템\Frost_Zircon.act data\sprite\아이템\Frost_Zircon.spr data\sprite\아이템\goldfish_hat.act data\sprite\아이템\goldfish_hat.spr data\sprite\아이템\hr_s55_os.act data\sprite\아이템\hr_s55_os.spr data\sprite\아이템\Illusion_Armor_A.act data\sprite\아이템\Illusion_Armor_A.spr data\sprite\아이템\Illusion_Armor_B.act data\sprite\아이템\Illusion_Armor_B.spr data\sprite\아이템\Illusion_B_L.act data\sprite\아이템\Illusion_B_L.spr data\sprite\아이템\Illusion_B_R.act data\sprite\아이템\Illusion_B_R.spr data\sprite\아이템\Illusion_BC_L.act data\sprite\아이템\Illusion_BC_L.spr data\sprite\아이템\Illusion_BC_R.act data\sprite\아이템\Illusion_BC_R.spr data\sprite\아이템\Illusion_Engine_A.act data\sprite\아이템\Illusion_Engine_A.spr data\sprite\아이템\Illusion_Engine_B.act data\sprite\아이템\Illusion_Engine_B.spr data\sprite\아이템\Illusion_Leg_A.act data\sprite\아이템\Illusion_Leg_A.spr data\sprite\아이템\Illusion_Leg_B.act data\sprite\아이템\Illusion_Leg_B.spr data\sprite\아이템\improve_module1.act data\sprite\아이템\improve_module1.spr data\sprite\아이템\improve_module2.act data\sprite\아이템\improve_module2.spr data\sprite\아이템\improve_module3.act data\sprite\아이템\improve_module3.spr data\sprite\아이템\improve_module4.act data\sprite\아이템\improve_module4.spr data\sprite\아이템\improve_parts_1.act data\sprite\아이템\improve_parts_1.spr data\sprite\아이템\improve_parts_2.act data\sprite\아이템\improve_parts_2.spr data\sprite\아이템\kuroiro_os.act data\sprite\아이템\kuroiro_os.spr data\sprite\아이템\Lightning_Topaz.act data\sprite\아이템\Lightning_Topaz.spr data\sprite\아이템\meuchler_os.act data\sprite\아이템\meuchler_os.spr data\sprite\아이템\mh_p89_os.act data\sprite\아이템\mh_p89_os.spr data\sprite\아이템\mh_style_change.act data\sprite\아이템\mh_style_change.spr data\sprite\아이템\mightysoul_essence.act data\sprite\아이템\mightysoul_essence.spr data\sprite\아이템\poisoned_amethyst.act data\sprite\아이템\poisoned_amethyst.spr data\sprite\아이템\Red_Fog_Garnet.act data\sprite\아이템\Red_Fog_Garnet.spr data\sprite\아이템\rutilus_stick_os.act data\sprite\아이템\rutilus_stick_os.spr data\sprite\아이템\saphir_hall_os.act data\sprite\아이템\saphir_hall_os.spr data\sprite\아이템\sea_sapphire.act data\sprite\아이템\sea_sapphire.spr data\sprite\아이템\shinee_opal.act data\sprite\아이템\shinee_opal.spr data\sprite\아이템\shoesofguardsman.act data\sprite\아이템\shoesofguardsman.spr data\sprite\아이템\ultio_spes_os.act data\sprite\아이템\ultio_spes_os.spr data\sprite\아이템\unknown_parts.act data\sprite\아이템\unknown_parts.spr data\sprite\아이템\virtual_bow_os.act data\sprite\아이템\virtual_bow_os.spr data\sprite\아이템\기만의열쇠.act 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data\sprite\아이템\코스츔변경티켓.spr data\sprite\아이템\태국향수cast.act data\sprite\아이템\태국향수cast.spr data\sprite\악세사리\남\남_c이프리트의숨결.act data\sprite\악세사리\남\남_c이프리트의숨결.spr data\sprite\악세사리\남\남_goldfish_hat.act data\sprite\악세사리\남\남_goldfish_hat.spr data\sprite\악세사리\남\남_소형정찰기.act data\sprite\악세사리\남\남_소형정찰기.spr data\sprite\악세사리\남\남_스팀펑크햇.act data\sprite\악세사리\남\남_스팀펑크햇.spr data\sprite\악세사리\남\남_스펠서킷.act data\sprite\악세사리\남\남_스펠서킷.spr data\sprite\악세사리\남\남_이프리트의숨결.act data\sprite\악세사리\남\남_이프리트의숨결.spr data\sprite\악세사리\남\남_장군의투구.act data\sprite\악세사리\남\남_장군의투구.spr data\sprite\악세사리\남\이프리트의숨결.act data\sprite\악세사리\남\이프리트의숨결.spr data\sprite\악세사리\여\여_c이프리트의숨결.act data\sprite\악세사리\여\여_c이프리트의숨결.spr data\sprite\악세사리\여\여_goldfish_hat.act data\sprite\악세사리\여\여_goldfish_hat.spr data\sprite\악세사리\여\여_소형정찰기.act data\sprite\악세사리\여\여_소형정찰기.spr data\sprite\악세사리\여\여_스팀펑크햇.act data\sprite\악세사리\여\여_스팀펑크햇.spr data\sprite\악세사리\여\여_스펠서킷.act data\sprite\악세사리\여\여_스펠서킷.spr data\sprite\악세사리\여\여_이프리트의숨결.act data\sprite\악세사리\여\여_이프리트의숨결.spr data\sprite\악세사리\여\여_장군의투구.act data\sprite\악세사리\여\여_장군의투구.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_DARKNESS.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_DARKNESS.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_FIRE.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_FIRE.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_GROUND.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_GROUND.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_NOTHING.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_NOTHING.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_POISON.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_POISON.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_SAINT.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_SAINT.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_TELEKINESIS.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_TELEKINESIS.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_UNDEAD.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_UNDEAD.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WATER.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WATER.spr data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WIND.act data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WIND.spr data\sprite\이팩트\emotion.act data\sprite\이팩트\emotion.spr data\sprite\인간족\머리통\남\28_남.act data\sprite\인간족\머리통\남\28_남.spr data\sprite\인간족\머리통\남\29_남.act data\sprite\인간족\머리통\남\29_남.spr data\sprite\인간족\머리통\남\30_남.act data\sprite\인간족\머리통\남\30_남.spr data\sprite\인간족\머리통\남\31_남.act data\sprite\인간족\머리통\남\31_남.spr data\sprite\인간족\머리통\남\32_남.act data\sprite\인간족\머리통\남\32_남.spr data\sprite\인간족\머리통\여\20_여.act data\sprite\인간족\머리통\여\20_여.spr data\sprite\인간족\머리통\여\26_여.act data\sprite\인간족\머리통\여\26_여.spr data\sprite\인간족\머리통\여\28_여.act data\sprite\인간족\머리통\여\28_여.spr data\sprite\인간족\머리통\여\29_여.act data\sprite\인간족\머리통\여\29_여.spr data\sprite\인간족\머리통\여\30_여.act data\sprite\인간족\머리통\여\30_여.spr data\sprite\인간족\머리통\여\31_여.act data\sprite\인간족\머리통\여\31_여.spr data\sprite\인간족\머리통\여\32_여.act data\sprite\인간족\머리통\여\32_여.spr data\sprite\인간족\몸통\남\costume_1\kagerou_남_1.act data\sprite\인간족\몸통\남\costume_1\kagerou_남_1.spr data\sprite\인간족\몸통\남\costume_1\oboro_남_1.act data\sprite\인간족\몸통\남\costume_1\oboro_남_1.spr data\sprite\인간족\몸통\남\costume_1\가드_남_1.act data\sprite\인간족\몸통\남\costume_1\가드_남_1.spr data\sprite\인간족\몸통\남\costume_1\결혼_남_1.act data\sprite\인간족\몸통\남\costume_1\결혼_남_1.spr data\sprite\인간족\몸통\남\costume_1\그리폰가드_남_1.act data\sprite\인간족\몸통\남\costume_1\그리폰가드_남_1.spr data\sprite\인간족\몸통\남\costume_1\길로틴크로스_남_1.act data\sprite\인간족\몸통\남\costume_1\길로틴크로스_남_1.spr data\sprite\인간족\몸통\남\costume_1\레인져_남_1.act data\sprite\인간족\몸통\남\costume_1\레인져_남_1.spr data\sprite\인간족\몸통\남\costume_1\레인져늑대_남_1.act data\sprite\인간족\몸통\남\costume_1\레인져늑대_남_1.spr data\sprite\인간족\몸통\남\costume_1\룬나이트_남_1.act data\sprite\인간족\몸통\남\costume_1\룬나이트_남_1.spr 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Dia Posted August 21, 2020 Author Share Posted August 21, 2020 Changed NpcIdentity Spoiler Id: 3810 JT_MD_KING_PORING Id: 3811 JT_MD_GOLDRING Id: 3812 JT_MD_AMERING Id: 3813 JT_MD_DROPS Id: 3814 JT_MD_POPORING Id: 3815 JT_MD_PORING Id: 3816 JT_MD_MARIN Id: 3897 JT_MD_ORC_SKELETON Id: 3898 JT_MD_ORC_ZOMBIE Id: 3899 JT_MD_HIGH_ORC Id: 3900 JT_MD_ORC_ARCHER Id: 3901 JT_MD_ORK_HERO Id: 3902 JT_MD_ORC_LORD Id: 3903 JT_MD_ORC_FLOWER Files Spoiler 2020-08-20data_gm_r2.gpf data\Luafiles514\Lua Files\datainfo\AddRandomOption_F.lub data\Luafiles514\Lua Files\datainfo\AddRandomOptionNameTable.lub data\Luafiles514\Lua Files\datainfo\EnumVar.lub data\Luafiles514\Lua Files\datainfo\JobIdentity.lub data\Luafiles514\Lua Files\datainfo\jobname.lub data\Luafiles514\Lua Files\datainfo\LapineUpgradeBox.lub data\Luafiles514\Lua Files\datainfo\npcidentity.lub data\Luafiles514\Lua Files\EffectTool\[email protected] data\Luafiles514\Lua Files\EffectTool\ba_pw01.lub data\Luafiles514\Lua Files\EffectTool\ba_pw02.lub data\Luafiles514\Lua Files\EffectTool\pub_cat.lub data\Luafiles514\Lua Files\EffectTool\sp_cor.lub data\Luafiles514\Lua Files\EffectTool\sp_rudus.lub data\Luafiles514\Lua Files\EffectTool\sp_rudus2.lub data\Luafiles514\Lua Files\EffectTool\sp_rudus3.lub data\Luafiles514\Lua Files\HatEffectInfo\HatEffectInfo.lub data\Luafiles514\Lua Files\SignBoardList_F.lub data\Luafiles514\Lua Files\SkillEffectInfo\EffectID.lub data\Luafiles514\Lua Files\SkillEffectInfo\SkillEffectInfoList.lub data\Luafiles514\Lua Files\StateIcon\EFSTIDs.lub data\Luafiles514\Lua Files\StateIcon\StateIconImgInfo.lub data\Luafiles514\Lua Files\StateIcon\stateiconinfo.lub data\Luafiles514\Lua Files\stylingshop\StylingShopInfo.lub data\Luafiles514\Lua Files\stylingshop\stylingshopinfo_f.lub data\Luafiles514\Lua Files\StylingShopInfo.lub data\Thumbs.db Link to comment Share on other sites More sharing options...
Dia Posted August 21, 2020 Author Share Posted August 21, 2020 Added Achievement Spoiler Id: (200033) With new attitudes!(1) Base Lv170 as 3-1st Job! Reach Base Lv170 as 3-1st Job. Score: 50 Id: (200034) With new attitudes!(2) Base Lv170 as 3-2nd Job! Reach Base Lv170 as 3-2nd Job. Score: 50 Item Spoiler Id: (200064) Giant Flywing 2500 Box A box with 2500 Giant Fly Wings. Very light. 12 Kachua's Secrect Keys is attached! _ Allows to teleport many people at once to random areas when used by party master. If you open this item, you will not be eligible for withdrawal or refund. _ Weight :1 ====== auto-parsed ====== Weight : 1 Files Spoiler 2020-08-20data_gm_desc_r2.rgz system\iteminfo.lub 2020-08-20data_gm_r2.rgz system\achievement_list.lub 2020-08-20data_gm_r3.gpf data\sprite\아이템\우울한상자.act data\sprite\아이템\우울한상자.spr data\sprite\아이템\원한의상자.act data\sprite\아이템\원한의상자.spr data\texture\유저인터페이스\collection\우울한상자.bmp data\texture\유저인터페이스\collection\원한의상자.bmp data\texture\유저인터페이스\item\우울한상자.bmp data\texture\유저인터페이스\item\원한의상자.bmp data\Thumbs.db data_gm_descholder.gpf data\descpatchplaceholder.txt data\descpatchplaceholder.txt data\Thumbs.db data\Thumbs.db Link to comment Share on other sites More sharing options...
Dia Posted August 21, 2020 Author Share Posted August 21, 2020 Files Spoiler 2020-08-20data_gm_r4.gpf data\sprite\이팩트\valkyrie_wing\valkyrie_wing.act data\sprite\이팩트\valkyrie_wing\valkyrie_wing.spr data\Thumbs.db 2020-08-21data_gm_r.gpf data\LuaFiles514\Lua Files\Datainfo\jobname.lub data\LuaFiles514\Lua Files\Datainfo\npcidentity.lub data\texture\유저인터페이스\map\Thumbs.db data\Thumbs.db 2020-08-21data_gm_r2.gpf data\palette\도람족\머리\머리1_남_0.pal data\palette\도람족\머리\머리1_남_1.pal data\palette\도람족\머리\머리1_남_2.pal data\palette\도람족\머리\머리1_남_3.pal data\palette\도람족\머리\머리1_남_4.pal data\palette\도람족\머리\머리1_남_5.pal data\palette\도람족\머리\머리1_남_6.pal data\palette\도람족\머리\머리1_남_7.pal data\palette\도람족\머리\머리1_남_8.pal data\palette\도람족\머리\머리1_여_0.pal data\palette\도람족\머리\머리1_여_1.pal data\palette\도람족\머리\머리1_여_2.pal data\palette\도람족\머리\머리1_여_3.pal data\palette\도람족\머리\머리1_여_4.pal data\palette\도람족\머리\머리1_여_5.pal data\palette\도람족\머리\머리1_여_6.pal data\palette\도람족\머리\머리1_여_7.pal data\palette\도람족\머리\머리1_여_8.pal 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Dia Posted August 21, 2020 Author Share Posted August 21, 2020 Added Item Spoiler Id: (22948) Agility Soul Potion Box A small box of soul potions. Type: Usable Weight: 0 When opened gives 5 AGI Soul Potions ====== auto-parsed ====== Weight : 0 Id: (22949) Vitality Soul Potion Box A small box of soul potions Type: Usable Weight: 0 When opened gives 5 VIT Soul Potions ====== auto-parsed ====== Weight : 0 Id: (22950) Intelligence Soul Potion Box A small box of soul potions Type: Usable Weight: 0 When opened gives 5 INT Soul Potions ====== auto-parsed ====== Weight : 0 Id: (22951) Dexterity Soul Potion Box A small box of soul potions Type: Usable Weight: 0 When opened gives 5 DEX Soul Potions ====== auto-parsed ====== Weight : 0 Id: (22952) Lucky Soul Potion Box A small box of soul potions Type: Usable Weight: 0 When used gives 5 LUK Soul Potions. ====== auto-parsed ====== Weight : 0 Id: (23169) Alchemist Box A small supply cache. Type: Usable Weight: 0 When opened gives 50 Fire Bottles 50 Acid Bottles 50 Man Eater Bottles 50 Coating Bottles 50 Mini Bottles ====== auto-parsed ====== Weight : 0 Files Spoiler 2020-08-21data_gm_desc_r.rgz system\iteminfo.lub data_gm_descholder.gpf data\descpatchplaceholder.txt data\Thumbs.db Link to comment Share on other sites More sharing options...
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