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iRO changelog August 21, 2020


Dia

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Added
LapineUpgradeBox
Spoiler



EP17_1_SPC05
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: OS Weapon

Target items






EP17_1_SPC06
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: OS Weapon

Target items




EP17_1_SPC07
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: OS Weapon

Target items




EP17_1_SPC08
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: OS Weapon

Target items




EP17_1_SPC09
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: OS Weapon

Target items




EP17_1_SPC10
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: OS Weapon

Target items





ItemRandOption
Spoiler


Id: 186 (BODY_INDESTRUCTIBLE), Destruction chance removed.
Id: 188 (MDAMAGE_SIZE_MIDIUM_TARGET), Magic Damage to Medium Enemies +%d%%
Id: 189 (MDAMAGE_SIZE_LARGE_TARGET), Magic Damage to Large Enemeies +%d%%
Id: 190 (MDAMAGE_SIZE_SMALL_USER), Magic Damage from Small Enemies -%d%%
Id: 191 (MDAMAGE_SIZE_MIDIUM_USER), Magic Damage from Medium Enemies -%d%%
Id: 192 (MDAMAGE_SIZE_LARGE_USER), Magic Damage from Large Enemies -%d%%
Id: 193 (ATTR_TOLERACE_ALL), All property Resistance +%d%%
Id: 194 (RACE_WEAPON_TOLERACE_NOTHING), Formless Monster Resistance +%d%%
Id: 195 (RACE_WEAPON_TOLERACE_UNDEAD), Undead Monster Resistance +%d%%
Id: 196 (RACE_WEAPON_TOLERACE_ANIMAL), Brute Monster Resistance +%d%%
Id: 197 (RACE_WEAPON_TOLERACE_PLANT), Plant Monster Resistance +%d%%
Id: 198 (RACE_WEAPON_TOLERACE_INSECT), Insect Monster Resistance +%d%%
Id: 199 (RACE_WEAPON_TOLERACE_FISHS), Fish Monster Resistance +%d%%
Id: 200 (RACE_WEAPON_TOLERACE_DEVIL), Demon Monster Resistance +%d%%
Id: 201 (RACE_WEAPON_TOLERACE_HUMAN), Demi-Human Monster Resistance +%d%%
Id: 202 (RACE_WEAPON_TOLERACE_ANGEL), Angel Monster Resistance +%d%%
Id: 203 (RACE_WEAPON_TOLERACE_DRAGON), Dragon Monster Resistance +%d%%
Id: 204 (RANGE_WEAPON_ATTACK_DAMAGE_TARGET), Long-Ranged Weapon Physical Damage +%d%%
Id: 205 (RANGE_WEAPON_ATTACK_DAMAGE_USER), Long-Ranged Weapon Physical Damage -%d%%
Id: 206 (RACE_TOLERACE_PLAYER_HUMAN), Human Player Resistance +%d%%
Id: 207 (RACE_TOLERACE_PLAYER_DORAM), Doram Player Resistance +%d%%
Id: 208 (RACE_DAMAGE_PLAYER_HUMAN), Physical Damage to Human Player +%d%%
Id: 209 (RACE_DAMAGE_PLAYER_DORAM), Physical Damage to Doram Player +%d%%
Id: 210 (RACE_MDAMAGE_PLAYER_HUMAN), Magical Damage to Human Player +%d%%
Id: 211 (RACE_MDAMAGE_PLAYER_DORAM), Magical Damage to Doram Player +%d%%
Id: 212 (RACE_CRI_PERCENT_PLAYER_HUMAN), CRI to Human Player +%d
Id: 213 (RACE_CRI_PERCENT_PLAYER_DORAM), CRI to Doram Player +%d
Id: 214 (RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN), Bypass %d%% of Def on Human Player
Id: 215 (RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM), Bypass %d%% of Def on Doram Player
Id: 216 (RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN), Bypass %d%% of MDef on Human Player
Id: 217 (RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM), Bypass %d%% of MDef on Doram Player
Id: 218 (REFLECT_DAMAGE_PERCENT), Received Reflect Damage -%d%%
Id: 219 (MELEE_ATTACK_DAMAGE_TARGET), Physical Damage +%d%%
Id: 220 (MELEE_ATTACK_DAMAGE_USER), Received Physical Damage -%d%%
Id: 221 (ADDSKILLMDAMAGE_NOTHING), Magical Damage with Neutral Property +%d%%
Id: 222 (ADDSKILLMDAMAGE_WATER), Magical Damage with Water Property +%d%%
Id: 223 (ADDSKILLMDAMAGE_GROUND), Magical Damage with Earth Property +%d%%
Id: 224 (ADDSKILLMDAMAGE_FIRE), Magical Damage with Fire Property +%d%%
Id: 225 (ADDSKILLMDAMAGE_WIND), Magical Damage with Wind Property +%d%%
Id: 226 (ADDSKILLMDAMAGE_POISON), Magical Damage with Poison Property +%d%%
Id: 227 (ADDSKILLMDAMAGE_SAINT), Magical Damage with Holy Property +%d%%
Id: 228 (ADDSKILLMDAMAGE_DARKNESS), Magical Damage with Shadow Property +%d%%
Id: 229 (ADDSKILLMDAMAGE_TELEKINESIS), Magical Damage with Ghost Property +%d%%
Id: 230 (ADDSKILLMDAMAGE_UNDEAD), Magical Damage with Undead Property +%d%%
Id: 231 (EnumVAR_LAST), END



Quest
Spoiler


Id: 5856
My Name Is Morning
Info: Hello to whoever's reading this! I have to go somewhere in a hurry, and I had to leave behind this kid you're seeing, a test subject abandoned here in Rudus. You can call him <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI>. I'm not completely abandoning him. I'll come to see him whenever I can. In the meantime, would you mind feeding him regularly? Please just give him what he wants since I can't take him with me for now. Thank you for your help! - Olg
Quickinfo:
Id: 5857
Befriending Morning
Info: Hello to whoever's reading this! Thank you for feeding Morning. Maybe it's because I told him about Porings the other day, but now he's obsessed with them. He wouldn't be so lonely if he had a pet Poring. Could you get him a <ITEM>[Poring Egg]<INFO>9001</INFO></ITEM>? Thank you, my friend! - Olg
Quickinfo: Poring Egg
Id: 5858
Befriending Morning
Info: Hello, my friend! It seems Morning now recognizes you as the hand that feeds him. Ah, I'm just joking. A while ago, I told him about the singing grasshopper, Rocker. Now, he wants to see it. Could you get him a <ITEM>[Rocker Egg]<INFO>9011</INFO></ITEM> this time? Thank you, my friend! - Olg
Quickinfo: Rocker Egg
Id: 5859
Befriending Morning
Info: Hello, my friend! Maybe it's because I told him this story, Adventures of the Chick, but now he's curious about Pickys. Could you get him a <ITEM>[Picky Egg]<INFO>9005</INFO></ITEM> this time? Since I can't be there for him all the time, I at least want him to have as many friends around him as I can get. Thank you, my friend! - Olg
Quickinfo: Picky Egg
Id: 5860
Befriending Morning
Info: Hello, my friend! I'm sorry I keep asking you for favors. I told him about the rabbit that lives on the moon, and now he's curious about Lunatics. Could you get him a <ITEM>[Lunatic Egg]<INFO>9004</INFO></ITEM>? Thank you, my friend! - Olg
Quickinfo: Lunatic Egg
Id: 5861
[Pending] Taking Care of Morning
Info: I fed <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI>. If I can, I should feed him tomorrow as well.
Quickinfo: Reset at 4:00 a.m.
Id: 5862
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat jellopies today. I should bring 10 <ITEM>[Jellopies]<INFO>909</INFO></ITEM>.
Quickinfo: Jellopy 10
Id: 5863
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat tree roots today. I should bring 10 <ITEM>[Tree Roots]<INFO>902</INFO></ITEM>.
Quickinfo: Tree Root 10
Id: 5864
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat grasshopper legs today. I should bring 10 <ITEM>[Grasshopper's Legs]<INFO>940</INFO></ITEM>.
Quickinfo: Grasshopper's Leg 10
Id: 5865
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat clover today. I should bring 10 <ITEM>[Clovers]<INFO>705</INFO></ITEM>.
Quickinfo: Clover 10
Id: 5866
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat bird feathers today. I should bring 10 <ITEM>[Feathers Of Birds]<INFO>916</INFO></ITEM>.
Quickinfo: Feather Of Birds 10
Id: 5867
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat rat tails today. I should bring 10 <ITEM>[Rat Tails]<INFO>1016</INFO></ITEM>.
Quickinfo: Rat Tail 10
Id: 5868
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat poisonous fangs today. I should bring 10 <ITEM>[Venom Canines]<INFO>937</INFO></ITEM>.
Quickinfo: Venom Canine 10
Id: 5869
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat monkey tails today. I should bring 10 <ITEM>[Yoyo Tails]<INFO>942</INFO></ITEM>.
Quickinfo: Yoyo Tail 10
Id: 5870
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat bat teeth today. I should bring 10 <ITEM>[Teeth of Bat]<INFO>913</INFO></ITEM>.
Quickinfo: Tooth of Bat 10
Id: 5871
Morning's Menu Selection
Info: It seems <NAVI>[Morning]<INFO>sp_rudus,130,200,0,101,0</INFO></NAVI> wants to eat bear paws today. I should bring 10 <ITEM>[Bear's Footskins]<INFO>948</INFO></ITEM>.
Quickinfo: Bear's Footskin 10
Id: 7850
Cat on a Bullet
Info: The member of the Rebellion I met in Einbech said that his group is using an Einbroch store as a base to cover its area of operations that's gotten bigger as of late. I should find the <NAVI>[Cat on a Bullet]<INFO>einbroch,302,329,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Talk to Tes at the Cat
Id: 7851
New Area of Operations
Info: Tes told me about the new area of operations, <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>. I should go there and join the members of the Rebellion there.
Quickinfo: Talk to Elena Volkova
Id: 7852
Behind the Wall
Info: Elena Volkova in the new area of operations, <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>, asked me to talk to Rookie who's investigating the wall, and then find out what's behind the wall.
Quickinfo: Talk to Rookie
Id: 7853
Investigating around the Wall
Info: Rookie inside <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI> asked me to investigate around the wall. I should collect everything that looks suspicious and let him know.
Quickinfo: Investigate around the wall
Id: 7854
Wall on the Railroad
Info: There's a wall standing on the railroad. It must have been built after the mine was closed.
Quickinfo:
Id: 7855
Watchtower
Info: This watchtower is tall enough to look beyond the wall. I don't think the ore-refining process would need watchtowers like this.
Quickinfo:
Id: 7856
Small Hole
Info: Where the edge of the wall meets the rock, there's a hole barely big enough to let a small child to crawl through.
Quickinfo:
Id: 7857
Report to Rookie
Info: I've looked around the wall. I should give the information I've collected to Rookie.
Quickinfo: Talk to Rookie
Id: 7858
Investigate Ominous Noise
Info: Some of the Rebellion members are already on the move to identify the noise coming from the other side of the wall. Rookie asked me to take care of its source if it's monsters.
Quickinfo: Monster hunt
Id: 7859
Report to Tes
Info: Elena Volkova asked me to go back to the Cat on a Bullet and let <NAVI>[Tess]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> know the situation beyond the wall is not normal. From what she says, it's a dump.
Quickinfo: Report to Tes
Id: 7860
Unexpected Guest
Info: <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> at the Cat on a Bullet took me to a secret room in the back to discuss some urgent matter.
Quickinfo: Talk to Tes in the Secret Room
Id: 7861
The Corporation in Crisis
Info: I've decided to join forces with Est and others to reclaim the Regenschirm Laboratory from those traitors. I should go to Lighthalzen and meet the <NAVI>[Republic Guard]<INFO>lighthalzen,56,270,0,101,0</INFO></NAVI> waiting for me there.
Quickinfo: Talk to Republic Guard
Id: 7862
Regenschirm Reclamation
Info: We've decided to infiltrate the Lab and clear what's inside. I can enter the Lab through <NAVI>[Oscar]<INFO>lighthalzen,55,278,0,101,0</INFO></NAVI>.
Quickinfo: Reclaim the Lab
Id: 7863
Data Obtained from the Lab
Info: Data related to the Lab's Security Team 1.
Quickinfo: Report to Tes
Id: 7864
A Change of Air
Info: While Tes analyzes the data, I've decided to help Rage. I should look for him in the pub.
Quickinfo: Talk to Rage
Id: 7865
Second Operation
Info: A new operation will take place in the closed mine in the northwestern Einbroch field. I should meet with the <NAVI>[Rebellion Member]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI> waiting there and join the operation.
Quickinfo: Talk to Rebellion Member
Id: 7866
To the Cat on a Bullet
Info: I should go back to the Cat on a Bullet and report to <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> about what happened at the Lab.
Quickinfo: Talk to Tes
Id: 7867
Merc vs. Merc
Info: <NAVI>[Juslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI> in the special security area, Cor, asked me to take care of Heart Hunters Bellare and Sanare in Os.
Quickinfo: Defeat Heart Hunters
Id: 7868
Merc vs. Merc - Pending
Info: A Daily quest. It can be repeated after its cooldown through <NAVI>[Juslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI> in the special security area, Cor.
Quickinfo: Reset at 04:00 a.m.
Id: 11596
Old Memories
Info: I've found an enemy base near Einbroch that's disguised as a closed mine. I'd better check the perimeter for more enemies.
Quickinfo: Search around
Id: 11597
Old Memories
Info: Nothing looks out of place. I'd better check elsewhere.
Quickinfo: Search around
Id: 11598
Old Memories
Info: Nothing looks out of place. I'd better check elsewhere.
Quickinfo: Search around
Id: 11599
Old Memories
Info: Nothing looks out of place. I should go back to that Rebellion Member.
Quickinfo: Talk to Rebellion Member
Id: 11600
Old Memories
Info: I should check the inside of the closed mine that's blocked.
Quickinfo: Enter
Id: 11601
Old Memories
Info: A path to the next area has been opened. I should report back to the Cat on a Bullet, and pick up the thing that Dien wants from his room.
Quickinfo: To the Cat on a Bullet
Id: 11602
Old Memories
Info: Pick up what Dien wants from his room.
Quickinfo: Dien's Charm
Id: 11603
Old Memories
Info: I've found Dien's Charm. I should go back to Dien.
Quickinfo: Back to Dien
Id: 12416
Contract with Emily
Info: Talked to Emily about proper reward.
Quickinfo: Contract with Emily
Id: 12417
Overcoming fatigue
Info: It seems you need to wait until next 4 am to visit Poring Village.
Quickinfo: 04:00 Reset
Id: 12418
First Visit to Poring Village
Info: Let's develop a sincere relationship with neighbor!
Quickinfo: Wipe out.
Id: 12419
Orc's Memory 1F adventure
Info: Look what happened on Orc's Memory Dungeon 1F
Quickinfo: Orc's Memory 1F
Id: 12420
Recovery
Info: It seems hard to see Orc's memory again unless you get relieved.
Quickinfo: 4am reset
Id: 12452
Os Occupation
Info: A train transport route has been secured. Now, I'd better clear Os of the enemy remnants.
Quickinfo: Os Occupation
Id: 12453
Operation Pending
Info: The gateway to Os is temporarily blocked. I should wait until it's released.
Quickinfo: Operation pending
Id: 12454
Additional Search Mission
Info: I should also check the northeastern side of Os and eliminate any possible threats.
Quickinfo: Additional Search Mission
Id: 12455
Operation Pending
Info: The gateway to Os is temporarily blocked. I should wait until it's released.
Quickinfo: Operation pending
Id: 16352
Elena Volkova's Call
Info: Talk to Elena Volkova.
Quickinfo:
Id: 16353
Golden Troublemaker
Info: An explosion has occurred near an important facility. Follow Elena and check the <NAVI>[situation]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Elena
Id: 16354
Eliumina Acquisition Operation
Info: Get to know the <NAVI>[area]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI> and carry out a special operation to secure Eliumina. Report to Elena after the operation.
Quickinfo: Secure Eliumina
Id: 16355
Suspicious Box
Info: The box has been turned on. Step on the Bio Batteries to get rid of them and the monsters, and then talk to the Rebellion.
Quickinfo: Remove Batteries and monsters
Id: 16356
Suspicious Box
Info: The box has been turned on. Hunt monsters without touching the Chemical Poison, and then talk to the Rebellion.
Quickinfo: Hunt monsters without touching Chemical Poison
Id: 16357
Secure Eliumina
Info: I've successfully secured the scientist of Illusion. I should take a break, and then go back to <NAVI>[Elena]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Elena
Id: 16358
Innocent Villain
Info: The captured scientist of Illusion will be interrogated. I should go to the <NAVI>[Tent]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI> and observe his interrogation.
Quickinfo: Talk to Goni
Id: 16359
Innocent Menace
Info: <NAVI>[Rookie]<INFO>sp_cor,135,216,0,101,0</INFO></NAVI> will lead the interrogation. I should stand next to him and just glare as best I can.
Quickinfo: Talk to Rookie
Id: 16360
Innocent Truth
Info: Eliumina told us how to enter the Barmund Mansion. I'd better go check the <NAVI>[entrance]<INFO>sp_cor,255,285,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Rookie
Id: 16361
Innocent Cleanup
Info: Ask Elena's <NAVI>[Subordinate]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI> why they haven't collected all Eliumina's monsters and traps after capturing him.
Quickinfo: Talk to the Rebellion
Id: 16362
Innocent Cleanup - Pending
Info: A Daily quest. It can be repeated after its cooldown through <NAVI>[Rebellion]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI> in Cor.
Quickinfo: Reset at 04:00 a.m.
Id: 16363
Take Care of EL1_A17T
Info: I've successfully taken care of EL1_A17T.
Quickinfo:
Id: 16364
Help the Farm
Info: Because of this incident, the <NAVI>[Farm]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> is in need of help. I should tend to the young vegetables in the patch.
Quickinfo: Help the Farm
Id: 16365
Help the Farm - Pending
Info: A Daily quest. It can be repeated after its cooldown through <NAVI>[Farmhand]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> in Cor.
Quickinfo: Reset at 04:00 a.m.
Id: 16366
Help the Farm
Info: Because of this incident, the <NAVI>[Farm]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> is in need of help. I should tend to the young vegetables in the patch.
Quickinfo:
Id: 16367
Unripe Grapes
Info: Small, unripe <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> are hanging from the vines. Catch aphids.
Quickinfo:
Id: 16368
Unripe Grapes
Info: Small, unripe <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> are hanging from the vines. Spread fertilizer.
Quickinfo:
Id: 16369
Unripe Grapes
Info: Small, unripe <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> are hanging from the vines. Pull weeds.
Quickinfo:
Id: 16370
Fuzzy Green Beans
Info: These fuzzy <NAVI>[green beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> aren't even as big as a pinky nail. Catch aphids.
Quickinfo:
Id: 16371
Fuzzy Green Beans
Info: These fuzzy <NAVI>[green beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> aren't even as big as a pinky nail. Spread fertilizer.
Quickinfo:
Id: 16372
Fuzzy Green Beans
Info: These fuzzy <NAVI>[green beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> aren't even as big as a pinky nail. Pull weeds.
Quickinfo:
Id: 16373
Tiny Pumpkins
Info: Small green <NAVI>[pumpkins]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging on the vines. Catch aphids.
Quickinfo:
Id: 16374
Tiny Pumpkins
Info: Small green <NAVI>[pumpkins]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging on the vines. Spread fertilizer.
Quickinfo:
Id: 16375
Tiny Pumpkins
Info: Small green <NAVI>[pumpkins]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging on the vines. Pull weeds.
Quickinfo:
Id: 16376
Subdue EL1_A17T
Info: I've successfully subdued EL1_A17T.
Quickinfo:
Id: 17018
Patients' Conditions
Info: <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> said she had something urgent to report to Kaya Tos.
Quickinfo: To Aas
Id: 17019
Urgent Situation
Info: We need help searching for the researcher who ran away. Please join the search party on the <NAVI>[left side]<INFO>sp_cor,108,130,0,101,0</INFO></NAVI>.
Quickinfo: Join the search
Id: 17020
Relaunch Investigation
Info: Please keep investigating Patrick Kaufman's whereabouts. The <NAVI>[people who used to work]<INFO>sp_cor,133,144,0,101,0</INFO></NAVI> here might be able to tell you something.
Quickinfo: To workers
Id: 17021
Searching for Patsy
Info: If you're looking for someone, you should talk to the researchers. Most of them ran away, but a few of their <NAVI>[assistants]<INFO>sp_cor,224,77,0,101,0</INFO></NAVI> are still here. Go to them.
Quickinfo: To researchers
Id: 17022
Searching for Kaufman
Info: If you're looking for someone, talk to the laundry <NAVI>[person]<INFO>sp_cor,151,180,0,101,0</INFO></NAVI>. He's been here for a long time and knows a lot of people.
Quickinfo: To the laundry manager
Id: 17023
Searching for Kaufman
Info: If you're looking for something, you should check the <NAVI>[Incineration Plant]<INFO>sp_cor,70,263,0,101,0</INFO></NAVI>. Any documents that were scattered are usually gathered up and sorted there.
Quickinfo: To the Incineration Plant
Id: 17024
Searching for Kaufman
Info: There's a separate <NAVI>[dump]<INFO>sp_rudus,227,351,0,101,0</INFO></NAVI> for things that are too contaminated to be burned or can't be burned. The people here have another name for it, though.
Quickinfo: To Rudus
Id: 17025
Searching for Kaufman
Info: Voices can be heard from <NAVI>[somewhere]<INFO>sp_rudus,15,280,0,101,0</INFO></NAVI>. Follow them.
Quickinfo: Follow the voices
Id: 17026
Searching for Kaufman
Info: Maybe you should check garbage for his identification bracelet. It might be dropped on the ground somewhere, too.
Quickinfo: Test Subject Identification Bracelet
Id: 17027
Searching for Kaufman
Info: I rummaged through the garbage and found a few identification bracelets, but none of them was Kaufrman's. I should look elsewhere.
Quickinfo: Look elsewhere
Id: 17028
Searching for Kaufman
Info: I rummaged through the garbage and found a few identification bracelets, but none of them are helpful. I should look elsewhere.
Quickinfo: Search Garbage Mounds
Id: 17029
Searching for Kaufman
Info: I rummaged through all the garbage mounds, but there was nothing but garbage. I should look elsewhere.
Quickinfo: Look elsewhere
Id: 17030
Searching for Kaufman
Info: I searched and searched, but there was nothing that looked useful to me. I should look elsewhere.
Quickinfo: Check another Garbage Mound
Id: 17031
Searching for Kaufman
Info: There's nothing here. Can I really find clues to Kaufman's whereabouts? I should look elsewhere.
Quickinfo: Check another Garbage Mound
Id: 17032
Searching for Kaufman
Info: I dug up a bracelet from the mound of garbage. I should take it to <NAVI>[Kaya]<INFO>sp_cor,136,146,0,101,0</INFO></NAVI>.
Quickinfo: To Kaya Tos
Id: 17033
Everything Hereafter
Info: From now on, Miss. <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> here will take care of you. You can also give her that bracelet you've collected.
Quickinfo: To Aas
Id: 17034
To Rudus
Info: Now, please put 20 of those test subjects called Dolors to rest and collect 10 Test Subject Identification Bracelets. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI>
Quickinfo: Test Subject Identification Bracelet 10
Id: 17035
Pending: To Rudus
Info: I'll see you again after dawn. You did a great job. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI>
Quickinfo: Quest resets at 4:00 a.m.



HatEffect
Spoiler


124: HAT_EF_2019RTC_CeleAura_TW
hatEffectID =
resourceFileName = efst_2019RTC_CeleAura_TW\poporingb.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

125: HAT_EF_2019RTC1ST_TW
hatEffectID =
resourceFileName = efst_2019RTC1ST_TW\kporingbg.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

126: HAT_EF_2019RTC2ST_TW
hatEffectID =
resourceFileName = efst_2019RTC2ST_TW\angelpo.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

127: HAT_EF_2019RTC3ST_TW
hatEffectID =
resourceFileName = efst_2019RTC3ST_TW\dringbg.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

128: HAT_EF_CONS_OF_WIND
hatEffectID = 1531
resourceFileName =
hatEffectPos =
hatEffectPosX =
isAdjustPositionWhenShrinkState =
isAdjustSizeWhenShrinkState =
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

129: HAT_EF_Maple_Falls
hatEffectID =
resourceFileName = efst_maple_falls\maple_falls.str
hatEffectPos = -5
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

130: HAT_EF_BJ_HeadsetB
hatEffectID =
resourceFileName = BJ_HeadsetB\rhythmageruyo.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding = True
isAttachedHead =

131: HAT_EF_VIP_Hair
hatEffectID =
resourceFileName = efst_VIP_Hair\rainbow_2.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead = True

132: HAT_EF_C_Magic_Heir_TW
hatEffectID =
resourceFileName = efst_C_Magic_Heir_TW\moonstar2.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

133: HAT_EF_C_Sudden_Wealth_TW
hatEffectID =
resourceFileName = efst_C_Sudden_Wealth_TW\wonbo.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

134: HAT_EF_C_Romance_Rose_TW
hatEffectID =
resourceFileName = efst_C_Romance_Rose_TW\losttime.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

135: HAT_EF_C_Disapear_Time_TW
hatEffectID =
resourceFileName = efst_C_Disapear_Time_TW\cdhs.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =



Map
Spoiler


1@rgsr - Regenschirm

Music: bgm\162.mp3
Maintitle: Subtitle:
BackgroundBmp:
sp_rudus2 - Laboratory Waste Disposal Plant Rudus Floor 2

Music: bgm\176.mp3
Maintitle: Subtitle:
BackgroundBmp:
sp_rudus3 - Laboratory Waste Disposal Plant Rudus Floor 3

Music: bgm\176.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@os_b - Blockaded Os

Music: bgm\87.mp3
Maintitle: Subtitle:
BackgroundBmp:
sp_rudus - Laboratory Waste Disposal Plant Rudus Floor 1

Music: bgm\176.mp3
Maintitle: Subtitle:
BackgroundBmp:
rgsr_in - Regenschirm Laboratory

Music: bgm\90.mp3
Maintitle: Subtitle:
BackgroundBmp:
sp_cor - Special Security Area, Cor

Music: bgm\174.mp3
Maintitle: Subtitle:
BackgroundBmp:
sp_os - Special Security Area, Os

Music: bgm\174.mp3
Maintitle: Subtitle:
BackgroundBmp:
pub_cat - Cat on a Bullet

Music: bgm\175.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@os_a - Os Occupation

Music: bgm\102.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@cor - Cor Memorial

Music: bgm\103.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@tre -

Music:
Maintitle: Subtitle:
BackgroundBmp:
2@gl_k2 -

Music:
Maintitle: Subtitle:
BackgroundBmp:
1@xm_d2 -

Music:
Maintitle: Subtitle:
BackgroundBmp:
1@gl_k2 -

Music:
Maintitle: Subtitle:
BackgroundBmp:



NpcIdentity
Spoiler


Id: 3810
JT_MD_KING_PORING

Id: 3811
JT_MD_GOLDRING

Id: 3812
JT_MD_AMERING

Id: 3813
JT_MD_DROPS

Id: 3814
JT_MD_POPORING

Id: 3815
JT_MD_PORING

Id: 3816
JT_MD_MARIN

Id: 3897
JT_MD_ORC_SKELETON

Id: 3898
JT_MD_ORC_ZOMBIE

Id: 3899
JT_MD_HIGH_ORC

Id: 3900
JT_MD_ORC_ARCHER

Id: 3901
JT_MD_ORK_HERO

Id: 3902
JT_MD_ORC_LORD

Id: 3903
JT_MD_ORC_FLOWER

Id: 10299
JT_4_EP17_KAYA

Id: 10300
JT_4_EP17_AS

Id: 10301
JT_4_EP17_ELYUMINA

Id: 10302
JT_4_EP17_MORNING

Id: 10303
JT_4_EP17_MIGUEL

Id: 10304
JT_4_EP17_NIHIL_K

Id: 10305
JT_4_EP17_MIGUEL_D

Id: 20340
JT_MD_EL_A17T

Id: 20341
JT_MD_E_EA1L

Id: 20342
JT_MD_E_EA2S

Id: 20343
JT_MD_E_13EN0

Id: 20344
JT_MD_VENOM_BUG

Id: 20345
JT_MD_CONSTANT

Id: 20346
JT_MD_MIGUEL

Id: 20347
JT_MD_MIGUEL_G

Id: 20348
JT_MD_A013_CAPUT

Id: 20349
JT_MD_A013_DOLOR

Id: 20350
JT_MD_A013_BELLARE

Id: 20351
JT_MD_MANHOLE2

Id: 20352
JT_MD_POMPOM

Id: 20353
JT_MD_CROB

Id: 20355
JT_EP17_1_BELLARE1

Id: 20356
JT_EP17_1_BELLARE2

Id: 20357
JT_EP17_1_SANARE1

Id: 20358
JT_EP17_1_SANARE2

Id: 20359
JT_EP17_1_PLAGA1

Id: 20360
JT_EP17_1_PLAGA2

Id: 20361
JT_EP17_1_DOLOR1

Id: 20362
JT_EP17_1_DOLOR2

Id: 20363
JT_EP17_1_VENENUM1

Id: 20364
JT_EP17_1_VENENUM2

Id: 20365
JT_EP17_1_TWIN_CAPUT1

Id: 20366
JT_EP17_1_TWIN_CAPUT2

Id: 20381
JT_EP17_1_R4885_BESTIA

Id: 20382
JT_G_TWIN_CAPUT2



Item
Spoiler


Id: (6959)

Second Costume Ticket
A ticket to change your costume.
It allows player to change their appearance or return to original appearance.
Take it to the Style Shop, located inside the building at Prontera (78 95).

If you don't want to use it, please sell to NPC. It's consumed once it's used.
Weight : 0

Class: Generic
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (9923)

Shiny Physical DEF Scroll
A Scroll helps increase your physical defense over a period of time, increasing your survival rate.

DEF+500 for 10 mins
Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (9924)

[Not for sale]Shiny Physical DEF Scroll
A Scroll helps increase your physical defense over a period of time, increasing your survival rate.

DEF+500 for 5 mins
Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (12832)

Mysterious Water
This item can't be traded.
Life potion mixed with the various recovery potions.
Recovery 4% of MHP every 3 seconds for 10 minutes.
Not available in berserk condition.
When player's character becomes combat ineffective, the item buff effect will wear off.

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (16794)

Giant Flywing 500 Box
A box with 500 Giant Fly Wings. Very light.
_
Allows to teleport many people at once to random areas when used by party master.
If you open this item, you will not be eligible for withdrawal or refund.
A Kachua's Secrect Key is attached!
_
Weight :1
This item cannot be traded.
Weight :1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (16864)

WoE Teleport Scroll 100 Box
A box containing 100 WOE map teleport scrolls.

A scroll with guild castles coordinates. You will be warped to the choosen guild castle if use the scroll.
Neuschwanstein (aldeg_cas01), Hohenschwangau (aldeg_cas02), Nuenberg (aldeg_cas03), Wuerzburg (aldeg_cas04), Rothenburg (aldeg_cas05), Repherion (gefg_cas01), Eeyolbriggar (gefg_cas02 ), Yesnelph (gefg_cas03), Bergel (gefg_cas04), Mersetzdeitz (gefg_cas05), Bright Arbor (payg_cas01), Scarlet Palace (payg_cas02), Holy Shadow (payg_cas03), Sacred Altar (payg_cas04), Bamboo Grove Hill (payg_cas05), Kriemhild (prtg_cas01), Swanhild (prtg_cas02), Fadhgridh (prtg_cas03), Skoegul (prtg_cas04), Gondul (prtg_cas05).
Weight :1
If you last more than 1 minute to make a choise, the scroll will be consumed but the options will be cancelled.
If you open this item, you will not be eligible for withdrawal or refund.
A Kachua's Secrect Key is attached!
<URL>[Kachua's Secret Box]<INFO>http://ro.gnjoy.com/news/probability/list.asp?category=5,1024,768</INFO></URL>
Weight :1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (16867)

WoE Teleport Scroll 500 Box
A box containing 500 WOE map teleport scrolls.

A scroll with guild castles coordinates. You will be warped to the choosen guild castle if use the scroll.
Neuschwanstein (aldeg_cas01), Hohenschwangau (aldeg_cas02), Nuenberg (aldeg_cas03), Wuerzburg (aldeg_cas04), Rothenburg (aldeg_cas05), Repherion (gefg_cas01), Eeyolbriggar (gefg_cas02 ), Yesnelph (gefg_cas03), Bergel (gefg_cas04), Mersetzdeitz (gefg_cas05), Bright Arbor (payg_cas01), Scarlet Palace (payg_cas02), Holy Shadow (payg_cas03), Sacred Altar (payg_cas04), Bamboo Grove Hill (payg_cas05), Kriemhild (prtg_cas01), Swanhild (prtg_cas02), Fadhgridh (prtg_cas03), Skoegul (prtg_cas04), Gondul (prtg_cas05).
Weight :1
If you last more than 1 minute to make a choise, the scroll will be consumed but the options will be cancelled.
If you open this item, you will not be eligible for withdrawal or refund.
11 Kachua's Secrect Keys are attached.!
<URL>[Kachua's Secret Box]<INFO>http://ro.gnjoy.com/news/probability/list.asp?category=5,1024,768</INFO></URL>
Weight :1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (17971)

Life Potion Sampler 10 Crate
10 boxes that reads, "Dream of life extension, legendary trio!!!"
100 Small Life Potions, 100 Medium Life Potions, 100 Mysterious Life Potions.
11 Kachua's Secrect Keys are attached.!


Weight: 1
====== auto-parsed ======
Weight : 1

Id: (17972)

Life Potion Sampler Crate
A box that reads, "Dream of life extension, legendary trio!!!"
10 Small Life Potions, 10 Medium Life Potions, 10 Mysterious Life Potions.
A Kachua's Secrect Key is attached!


Weight: 1
====== auto-parsed ======
Weight : 1

Id: (17981)

Infinity Drink 200 Box
A box containing 200 infinity drinks.

Infinity drinks with a temporary feeling of infinite energy.
MaxHP + 5%, MaxSP + 5% for 30 mins.
Critical Damage, Ranged Physical attack power, All property magical attack power +5%
Skill cast cannot be interrupted.
When character's KO'ed, the effect will dissapear.

11 Kachua's Secrect Keys are attached.!


Weight: 1
====== auto-parsed ======
Weight : 1

Id: (17982)

Infinity Drink 20 Box
A box containing 20 infinity drinks.

Infinity drinks with a temporary feeling of infinite energy.
MaxHP + 5%, MaxSP + 5% for 30 mins.
Critical Damage, Ranged Physical attack power, All property magical attack power +5%
Skill cast cannot be interrupted.
When character's KO'ed, the effect will dissapear.



Weight: 1
====== auto-parsed ======
Weight : 1

Id: (19238)

Poring Village Green Onion
Fresh Green Onion is native to Poring Village.
Add a low chance to transform into Smokie for 5 seconds when performing physical attacks.
While in transform state, temporarily increases movement speed. (Doesn't stack with Increase AGI skill.)
Class: Headgear
Position: Lower
Defense: 0
Weight: 10
Requires Level: 30
Usable By: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Weight : 10
Required Level : 30

Id: (19239)

Poring Village Carrot
Fresh Carrot is native to Poring Village.
Add a low chance to transform into Lunatic for 5 seconds when performing physical attacks.
While in transform state, temporarily increases movement speed. (Doesn't stack with Increase AGI skill.)

Class: Headgear
Position: Lower
Defense: 0
Weight: 10
Requires Level: 30
Usable By: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Weight : 10
Required Level : 30

Id: (19249)

Spell Circuit [1]
Magic Circle to Image Properties.
It feels like you can use a powerful magic just to wear it.
Matk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduce variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and shadow property magic damage by 10%.
If refine rate is 11 or higher, increase water, wind, earth and fire property magic damage by 10%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15)

When equipped with Mental Stick, increase Psychic Wave damage by 5% every 2 refine rate of Mental Stick.
When equipped with Kronos, increase Hell Inferno damage by 10% every 2 refine rate of Kronos.
When equipped with Mikatsuki or Raksasa Dagger,
every 2 refine rate of Mikatsuki or Raksasa Dagger increase Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Type : Headgear Defense : 0
Location : Upper Weight : 10
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (19263)

General Helm [1]
A headgear said to be used by a brave general.
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduce delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increase critical damage by 15%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).

When equipped with Gungnir or Gungnir [2], increase Banishing Point damage by 7% every 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 every 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increase Tiger Cannon damage by 7% every 2 refine rate of Quadrille.
Type : Headgear Defense : 12
Location : Upper Weight : 80
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Location : Upper
Weight : 80
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (19264)

Golden Fish Hat [1]
A golden fish hat that snaps your mouth. Every time I open my mouth it seems to be fishy.
Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
Has a chance to increase holy property magic by 10% for 60 seconds when dealing magical damage.
If refine rate is 7 or higher, increase a chance to activate holy property magic.
If refine rate is 9 or higher, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage.
Type : Headgear Defense : 2
Location : Upper Weight : 40
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Location : Upper
Weight : 40
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (19268)

Giant Snake Breath
A model that depicts the fire that a giant snake.
It feels like being a giant snake by just wearing it.
Increase fire property magic damage by 1%

When equipped with Giant Snake Skin/Giant Snake Skin[1],
Atk + 5 per 20 base STR.
Reduce delay after attack by 3% per 20 base AGI
Reduce damage from Neutral property attack taken by 1% per 20 base VIT.
Reduce variable casting time by 4% per 20 base INT.
Increase long ranged physical damage by 1% per 20 base DEX.
Increase critical damage by 3% per 20 base LUK
Type : Headgear Defense : 2
Location : Lower Weight : 30
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Location : Lower
Weight : 30
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (20064)

Giant Flywing 2500 Box
A box with 2500 Giant Fly Wings. Very light.
3 Kachua's Secrect Keys is attached!
_
Allows to teleport many people at once to random areas when used by party master.
If you open this item, you will not be eligible for withdrawal or refund.
_
Weight :1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (20381)

Costume Steampunk Hat
A retro style steampunk hat with attached bear doll on it.
<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Can be exchanged with Costume Enchantment Stone Box11.
Class : Costume Defense : 0
Location : Upper Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (22171)

Ancient Hero Boots [1]
Boots said to have been worn by ancient heroes.
It resonates with armies of ancient heroes.
MHP + 500, MSP + 50.
For every 3 refines, MHP+ 2%, MSP +1%
When refined to +9, reduces fixed cast time by 0.3 seconds.
When refined to +12, reduces fixed cast time by 0.2 seconds.
When refined to +14, reduces skill delay by 5%.
Type : Shoes Defense : 15
Weight : 60
Required Level : 100
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Shoes
Defense : 15
Weight : 60
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (22911)

Weapon 7Lv Refine Ticket
An envelope containing one Weapon 7Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only weapons below level 4 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22912)

Weapon 8Lv Refine Ticket
An envelope containing one Weapon 8Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only weapons below level 4 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22913)

Weapon 9Lv Refine Ticket
An envelope containing one Weapon 9Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only weapons below level 4 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22915)

Weapon 11Lv Refine Ticket
An envelope containing one Weapon 11Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only weapons below level 4 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22916)

Weapon 12Lv Refine Ticket
An envelope containing one Weapon 12Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only weapons below level 4 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22926)

Armor 7Lv Refine Ticket
An envelope containing one Armor 7Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only Armor below level 1 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22927)

Armor 8Lv Refine Ticket
An envelope containing one Armor 8Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only Armor below level 1 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22928)

Armor 9Lv Refine Ticket
An envelope containing one Armor 9Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only Armor below level 1 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22930)

Armor 11Lv Refine Ticket
An envelope containing one Armor 11Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only Armor below level 1 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22931)

Armor 12Lv Refine Ticket
An envelope containing one Armor 12Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only Armor below level 1 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22943)

Armor 10Lv Refine Ticket
An envelope containing one Armor 10Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only Armor below level 1 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (22944)

Weapon 10Lv Refine Ticket
An envelope containing one Weapon 10Lv Refine guarantee.
Caution! If you open the envelope, you cannot exchange it with another account,
and only weapons below level 4 can be smelt.


Cannot be traded with others.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (23136)

Butterfly Wings Box
A box packed with three non-sale butterfly wings of four different colors.
Each wing has a different place to go.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
[Not for sale]Yellow butterfly wings
"Prontera", "Geffen", "Payon", "Morroc", "Aldebaran", "Izlude" or "Alberta."
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
[Not for sale]Green butterfly wings
"Juno", "Lighthalzen", Einbroch" or "Hugel"
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
[Not for sale]Red butterfly wings
"Veins", "Rachel"
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
[Not for sale]Blue butterfly wings
"Ayothaya", "Amatsu", "Louyang", "Kunlun", "Moscovia", "Dewata", "Brasilis"
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
If you do not select anything for a minute after use, the effect will not activate.
Weight : 20

Attack: 0
Weight: 0
Weapon Level: 0
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Weight : 20
Attack : 0
Weapon Level : 0

Id: (23302)

Poring Treasure Box
A treasure box found in Poring Dungeon.

Class: Item Giver
Weight: 20
Requires Level: 30
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Weight : 20
Required Level : 30

Id: (23475)

Infinity Drink
Infinity Drink with a temporary feeling of infinite energy..
MaxHP + 5%, MaxSP + 5% for 30 mins.
Critical Damage, Ranged Physical Attack, All property magical attack power +5%.
Skill Casting cannot be interrupted.

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (23919)

Kachua's Secret Key
The key to unlocking Kachua's Secret Box.
It contains various treasures!
The contents of the secret box change every month, so please check and use it.
August Kachua Key Contents
SSS Class
Armor Refine to lv 12 Ticket
Weapon Refine to lv 12 Ticket
Armor Refine to lv 11 Ticket
Weapon Refine to lv 11 Ticket
SS Class
Armor Refine to lv 10 Ticket
Weapon Refine to lv 10 Ticket
Armor Refine to lv 9 Ticket
Weapon Refine to lv 9 Ticket
Armor Refine to lv 8 Ticket
Weapon Refine to lv 8 Ticket
Armor Refine to lv 7 Ticket
Weapon Refine to lv 7 Ticket
Shadow Sentimental Weapon
Shadow Sentimental Pendant
Shadow Sentimental Earring
Shadow Tension Weapon
Shadow Tension Pendant
Shadow Tension Earring
Shadow Enchanting Weapon
Shadow Enchanting Pendant
Shadow Enchanting Earring
Shadow Elegant Weapon
Shadow Elegant Pendant
Shadow Elegant Earring
Powerful Essence
S Class
Faceworm Breath
Violet Halo
Ancient Hero Boots
Celine Brooch Type K
General Helmet
Spell Circuit
Goldfish Hat
A Class
Blacksmith Blessing
Class Shadow Item Box
B Class
Rental Giant Fly Wing 3 Days
Insurance
Defense Scroll
Yggdrasilberry Box
C Class
WOB Box
Poison Bottle Box
Alchemist's Box Box
Single Stat Point Reseter Box
Weight :0

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Attack : 0
Weapon Level : 0

Id: (24246)

Swordman Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Reduces SP cost of Bash by 20%.
For every refine level reduces SP cost of Bash by 3%.
When combined with Swordman Shadow Pendant: Weapon ATK Power +1%, MaxHP +1%.
If total refine levels of entire set at least +10: Weapon ATK Power +2%, MaxHP +2%.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24247)

Merchant Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increase Damage of Mammonite by 20%
For every refine level, increase of the Mammonite damage by 5%
When combined with Merchant Shadow Pendant: ATK+1%, MaxHP +1%.
If total refine levels of entire set at least +10: ATK+2%, MaxHP +2%.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24248)

Acolyte Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Reduces SP cost of Heal by 20%.
For every refine level reduces SP cost of Heal by 3%.
When combined with Acolyte Shadow Pendant: MATK +1%, MaxSP +1%.
If total refine levels of entire set at least +10: MATK +2%, MaxSP +2%.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24249)

Magician Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by 20%..
For every refine level reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by 3%.
When combined with Magician Shadow Pendant: MATK +1%, MaxSP +1%.
If total refine levels of entire set at least +10: MATK +2%, MaxSP +2%.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24250)

Swordman Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases Magnum Break damage by 20%.
For every refine level Increases Magnum Break damage by 5%.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24251)

Merchant Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases Cart Revolution damage by 20%.
For every refine level Increases Cart Revolution damage by 5%.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24252)

Acolyte Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases Holy Light damage by 50%.
For every refine level Increases Holy Light damage by 10%.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24253)

Thief Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases Envenom damage by 20%.
For every refine level Increases Envenom damage by 5%.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24254)

Magician Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases [Fire Wall] damage by 20%.
For every refine level increases [Fire Wall] damage by 5%.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24255)

Archer Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases Arrow Shower damage by 20%.
For every refine level Increases Arrow Shower damage by 5%.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24256)

Knight Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases Pierce damage by 20%.
For every refine level Increases Pierce damage by 5%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24257)

Crusader Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Reduces SP cost of Holy Cross by 20%.
Every refine level further reduces SP cost by 3%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24258)

Blacksmith Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Reduces SP cost of Hammer Fall and Adrenaline Rush by 20%.
Every refine level reduces SP cost by 5%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24259)

Alchemist Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
When equipped by Alchemist classes: Increases Healing skills by 30%.
Every refine level further Increases Healing skills by 7%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24260)

Priest Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Reduces SP cost of Lex Aeterna and Kyrie Eleison by 20%.
Every refine level reduces SP cost by 3%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24261)

Monk Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases Chain Combo damage by 20%.
Every refine level further increase Chain Combo damage by 5%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24262)

Assassin Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases Grim Tooth damage by 20%.
Every refine level further increase Grim Tooth damage by 5%
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24263)

Rogue Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
When equipped by Rogue classes:
Increase ATK based on Sword Mastery skill. When refine Level over +6: Every refine level increase ATK based on Sword Mastery skill level.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24264)

Wizard Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Reduce variable cast time of Lord of Vermillion, Storm Gust and Meteor Storm by 20%.
Every refine level further reduce variable cast time of Lord of Vermillion, Storm Gust and Meteor Storm by 3%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24265)

Sage Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases Heaven's Drive damage by 20%.
Every refine level further increases Heaven's Drive damage by 5%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24266)

Hunter Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases Blitz Beat damage by 20%.
Every refine level further increases Blitz Beat damage by 5%.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24267)

Bard Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increase ATK based on Musical Lesson skill.
When Refine Level over +6: Every refine level increase ATK based on Musical Lesson skill level.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24268)

Dancer Shadow Shoes
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increase ATK based on Dancing Lesson skill.
When refine Level over +6: Every refine level increase ATK based on Dancing Lesson skill level.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24269)

Knight Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Reduces SP cost of Bowling Bash by 20%.
Every refine level reduces SP cost of Bowling Bash by 3%.

When combined with Knight Shadow Shoes,
Reduces SP cost of Pierce by 20%.
Increases Bowling Bash damage by 20%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24270)

Crusader Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Increases Grand Cross damage by 20%.
Every refine level increases Grand Cross damage by 5%.

When combined with Crusader Shadow Shoes,
Increases Holy Cross damage by 20%.
Reduces SP cost of Grand Cross by 20%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24271)

Blacksmtih Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
When Weapon Perfection is used, for 50 seconds Increases physical/magical damage inflicted on all sizes monsters by 5%.
When Refine level over +6, every refine leve Increases bonus damage by 1%.

When combined with Blacksmith Shadow Shoes,
When equipped by Blacksmith, Increases physical/magical damage inflicted on all sizes monsters by 3%.
Reduces SP cost of Weapon Perfection by 20%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24272)

Alchemist Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Increases ATK based on Learning Potion skill level.
When Refine level over +6, every refine level Increases ATK based on Learning Potion skill level.

When combined with Alchemist Shadow Shoes,
When equipped by Alchemist, Enables use of Level 3 Adrenaline Rush.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24273)

Priest Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Increases Magnus Exorcismus damage by 20%.
Every refine level increases Magnus Exorcismus damage by 5%.

When combined with Priest Shadow Shoes,
When equipped by Priest: MATK +3%.
Reduces Magnus Exorcismus Variable Cast Time by 40%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24274)

Monk Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Increases Finger Offensive and Investigate damage by 20%.
Every refine level increases Finger Offensive and Investigate damage by 5%.

When combined with Monk Shadow Shoes,
Reduces SP cost of Chain Combo, Finger Offensive and Investigate by 20%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24275)

Assassin Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Reduces SP cost of Sonic Blow by 20%.
Every refine level reduces SP cost of Sonic Blow by 3%.

When combined with Assassin Shadow Shoes,
Reduces SP cost of Grim Tooth by 20%.
Increases Sonic Blow damage by 20%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24276)

Rogue Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Increases Raid damage by 20%..
Every refine level increases Raid damage by 5%.

When combined with Rogue Shadow Shoes,
Reduces SP cost of Raid by 20%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24277)

Wizard Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Increases Jupitel Thunder damage by 20%.
Every refine level increases Jupitel Thunder damage by 5%.

When combined with Wizard Shadow Shoes,
Increases Meteor Storm, Storm Gust and Lord of Vermilion damage by 20%.
Reduces Jupitel Thunder Variable Cast Time by 40%
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24278)

Sage Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
When Auto Spell is used, for 50 seconds increases ASPD rate based on refine level.
Refine Level +7: When Auto Spell is used, for 50 seconds increases ASPD by 1.
Refine Level +9: When Auto Spell is used, for 50 seconds increases ASPD by 1.

When combined with Sage Shadow Shoes,
Reduces Heaven's Drive variable cast tim by 40%.
When equipped by Sage: MATK +3%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24279)

Hunter Shadow Armor
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Increases Claymore Trap and Land Mine damage by 20%.
Every refine level increases Claymore Trap and Land Mine damage by 5%.

When combined with Hunter Shadow Shoes,
When equipped by Hunter: Increases physical/magical damage inflicted on all sizes monsters by 3%.
Reduces SP cost of Claymore Trap and Land Mine by 20%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24280)

Bard Armor Shadow
Additional defense effects can be obtained with armor worn over armor. It can be used alone, but it has little defensive effect.
When using the bard-only performance skill, recovers 5 SP per 5 seconds for 30 seconds.
Unchained Serenade, Magic Strings, Impressive Riff, Song of Lutie, Perfect Tablature

When worn with bard shoes shadow,
When using Amp, ASPD and movement speed increase significantly for 5 seconds.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24281)

Dancer Armor Shadow
Additional defense effects can be obtained with armor worn over armor. It can be used alone, but it has little defensive effect.
When using the Dancer-only performance skill, recover 5 SP per 5 seconds for 30 seconds.
Each refine rate increases the SP 1 recovered.
Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker

When worn with Dancer Armor Shadow,
When using Amp, ASPD and movement speed increase significantly for 5 seconds.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24282)

Super Novice Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Novice Classes
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
MaxHP +1000, MaxSP +200
[Sword Mastery] Ignores 3% of normal enemy's physical defense per the skill level.
[Increase SP Recovery] Ignores 3% of normal enemy's magic defense per the skill level.
Ignores 3% of normal enemy's physical and magic defense per refine rate.
Refine +7, MaxHP +5%, MaxSP +5%
Refine +9, MaxHP +5%, MaxSP +5%, SP recovery + 100%
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : Novice Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24283)

Gunslinger Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Gunslinger Classes.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ASPD +1
[Snake Eyes] Ignores 3% of normal enemy's physical defense per the skill level.
Each refine rate ignores 3% of normal enemy's physical defense.
Refine +7, add ASPD +1, Ranged Physical Attack 3%
Refine +9 add ASPD +1, Ranged Physical Attack 5%
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : Gunslinger Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24284)

Taekwon Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Taekwon Classes.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ASPD +1
Each refine rate add ATK & MATK 1%
Refine +7 add ASPD +1, MaxHP +1000, MaxSP +200.
Refine +9 add ASPD +1, MaxHP +10%, MaxSP +10%
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : Taekwon Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24285)

Ninja Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Ninja Classes.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ATK & MATK +3%
[Kunai Explosion] Reduces skill cooldown time by 2 seconds.
[Ninja Mastery] Add MATK +3 by the skill level
Refine +7, add ATK & MATK +3%
Refine +9, add ATK & MATK +4%
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : Ninja Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24286)

Doram magical Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
5% reduction in variable casting time
Each refine rate additionally reduce 1% in casting time
[Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds
[Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction
Refine +7 over, add MATK +5%
Refine +9 over, add MATK +5%
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24287)

Doram physical Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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Each refine rate additionally Range Physical Attack 1%
[Spirit of Land] Learned the skill, add ASPD +1.
Refine +7 over, add Perfect Dodge +2.
Refine +9 over, add Perfect Dodge +3.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24288)

Rune Knight Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Rune Knight Classes.
Add Sonic wave 20%.
Each refine rate additionally 5% of Sonic wave damage.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Rune Knight Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24289)

Royal Guard Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Royal Guard.
Add Cannon Spear damage 20%.
Each refine rate additionally 5% of Cannon Spear damage.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Royal Guard Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24290)

Mechanic Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Mechanic classes.
Add 20% Vulcan Arm damage.
Each refine rate additionally 5% of Vulcan Arm damage.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Mechanic Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24291)

Geneticist Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Geneticist Classes.
Add Cart tornado 20% damage.
Each refine rate addtionally 5% of Cart Tornado Damage.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Genetic Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24292)

Arch Bishop Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Arch Bishop classes
Add Duple Light 20% damage.
Each refine rate addtionally 5% of Duple Light.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Arch Bishop Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24293)

Sura Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Sura classes.
Reduces Rampage Blast skill cool down time by 2 seconds.
Each refine rate addtionally Rampage Blast cool down time by 0.5 seconds.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Sura Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24294)

Guillotine Cross Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Guillotine Cross Classes.
Reduces 20% SP consumption for Dark Illusion.
Each refine rate additionally reduce SP consumption 3%.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Guillotine Cross Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24295)

Shadow Chaser Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Shadow Chaser Classes.
Add Triangle Shot 20% damage.
Each refine rate additionally Triangle shot 5% damage.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Shadow Chaser Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24296)

Warlock Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Warlock classes
Add Drain Life 20% damage.
Each refine rate additionally Drain Life 5% damage.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Warlock Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24297)

Sorcerer Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Sorcerer Classes.
Reduces Diamond Dust skill cooldown time by 1 second.
Each refine rate additionally reduces Diamond Dust skill cooldown time by 0.3 seconds.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Sorcerer Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24298)

Ranger Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Ranger Classes.
Add Bomb Cluster damage 20%.
Each refine rate additionally Bomb Cluster damage 5%.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Ranger Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24299)

Maestro Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Maestro Classes.
MaxHP + 3%.
DEF increases by multiplying the refine degree and the skill points used for the Maestro-only performance skill.
Echo Song, Harmonize, Windmill Rush
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Maestro Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24300)

Wanderer Weapon Shadow
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Wanderer Classes.
MaxHP + 3%.
DEF increases by multiplying the refine degree and the skill points used for the Wanderer-only performance skill.
Moonlight Serenade, Swing Dance, Lover Symphony
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Wanderer Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24301)

Rune Knight Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Rune Knight.
When using Enchant Blade skill, Increases attack speed for 50 seconds (each refine rate addtionally reduces after attack delay by %.).
Refine +7 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
Refine +9 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
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With Rune Knight Weapon Shadow, Get an additional effect.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Swordman Shadow 2types, Knight Shadow 2types, Rune Knight Shadow 2types, Can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Rune Knight Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24302)

Royal Guard Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Royal Guard Classes.
Add Earth Drive 20% damage.
Each refine rate additionally Earth Drive 5% damage.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Royal Guard Weapon Shadow, can get the additional effects.
Reduce Cannon Spear SP consumption, able to use Synthesized Shield Lv.3.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Swordman Shadow 2type, Crusader Shadow 2type, Royal Guard Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Royal Guard Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24303)

Mechanic Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Mechanic Classes.
Add Flame Launcher 20% damage.
Each refine rate additionally Flame Launcher 5%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Mechanic Weapon Shadow, can get additional effects.
Add Vulcan Arm 20% damage, reduces Flame Launcher SP consumption 20%
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Merchant Shadow 2type, Blacksmith Shadow 2type, Mechanic Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Mechanic Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24304)

Geneticist Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Geneticist Classes.
MaxHP + 3%.
DEF increases by multiplying the refine rate and the skill points used for the active skills related to generic carts.
Cart Tornado, Cart Cannon, Cart Boost
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Geneticist Weapon Shadow, can get the additional effect.
Reduces Cart Tornado skill cool down time 1 second, MaxHP + 2%, reduces 100% the variable casting time for Cart Boost.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Merchant Shadow 2type, Alchemist Shadow 2type, Geneticist Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Genetic Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24305)

Arch Bishop Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Arch Bishop Classes.
Add Adoramus 20% damage.
Each refine rate additionally Adoramus 5%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Arch Bishop Weapon Shadow, can get the additional effect.
Add Duple Light 20% damage, reduces Adoramus skill cool down time 1 second.
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With the all of Acolyte Shadow 2type, Priest Shadow 2type, Arch Bishop Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Arch Bishop Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24306)

Sura Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sura Classes
Add Sky Blow 20% damage.
Each refine rate additionally Sky Blow 5% damage.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Sura Weapon Shadow, can get the additional effect.
Add Rampage Blast 20% damage, reduces Sky Blow SP consumption 20%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Acolyte Shadow 2type, Monk Shadow 2type, Sura Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Sura Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24307)

Guillotine Cross Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Guillotine Cross Classes.
Reduces Dark claw cool down time for 10 seconds.
Each refine rate additionally reduces Dark claw cool down time for 2 seconds.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Guillotine Cross Weapon Shadow, can get additional effect.
Add Dark Illusion 20% damage, Black Claw 1Lv activated with a certain probability during a physical attack.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Thief Shadow 2type, Assassin Shadow 2type, Guillotine Cross Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Guillotine Cross Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24308)

Shadow Chaser Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Shadow Chaser Classes.
When using Shadow Spell, Increases attack speed for 50 seconds (each refine rate additionally reduces after attack delay by 1%).
Refine +7 over, when using Shadow Spell, ASPD+1 for 50 seconds.
Refine +9 over, when using Shadow Spell, ASPD+1 for 50 seconds additionally.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Shadow Chaser Weapon Shadow, can get additional effect.
Add Triangle Shot 20% damage, ATK + 2%, MATK + 2%, Ranged Physical Attack 2%.
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With the all of Thief Shadow 2type, Rogue Shadow 2type, Shadow Chaser Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Shadow Chaser Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24309)

Warlock Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Warlock Classes
Add Earth Strain 20% damage.
Each refine rate additionally Earth Strain 5% damage.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Warlock Weapon Shadow, can get the additional effect.
Drain Life cool time for 1 second, reduces Earth Strain cool down time 4 seconds.
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With the all of Mage Shadow 2type, Wizard Shadow 2type, Warlock Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Warlock Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24310)

Sorcerer Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Weapon Shadow, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Sorcerer Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24311)

Ranger Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Ranger Classes
Reduces Aimed Bolt 20% SP consumption.
Each refine rate additionally reduces Aimed Bolt 5% SP consumption.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Rogue Weapon Shadow, can get the additional effect.
Add Aimed Bolt 20% damage, Bomb Cluster 20% damage.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Archer Shadow 2type, Hunter Shadow 2type, Ranger Shadow 2type, can get the below effec.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Ranger Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24312)

Maestro Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Minstrel Classes.
MaxSP + 3%.
Each refine additionally MDEF+1 for every 5 point of only-Maestro performance skill
Echo Song, Harmonize, Windmill Rush
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With Maestro Weapon Shadow, can get the additional effect.
Every 2 point of MaxHP + 2%, MaxSP + 2%, Dance Lessons, add Ranged Physical Attack 1%.
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With the all of Archer Shadow 2type, Bard Shadow 2type, Minstrel Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Maestro Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24313)

Wanderer Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Wanderer Classes.
MaxSP + 3%.
Each refine rate additionally MDEF + 1 for every 5 point of Wanderer-only performance skill.
Moonlight Serenade, Swing Dance, Lover Symphony
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
with Wanderer Weapon Shadow, can get the additional effect.
MaxHP + 2%, MaxSP + 2%, Ranged Physical Attack 1% for every 2 point of Dance Lessons skill.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Archer Shadow 2type, Dancer Shadow 2type, Wanderer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Wanderer Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 99
Attack : 0
Weapon Level : 0

Id: (24314)

Ninja Shield Shadow
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Ninja Classes
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ASPD + 1.
Each the skill point of [Dagger Throwing Practice] ATK + 3.
Using [Ninja Aura], add ASPD + 1 for 50 secounds.
Each refine rate ignores 4% of general enemy's physical and magic defense.
Refine +7, Ignores 10% physical and magic defense of normal enemies additionally.
Refine +9, Ignores 10% physical and magic defense of normal enemies additionally.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With Ninja Weapon Shadow, can get the below effect.
All State + 3, MaxHP + 2%, MaxSP + 2%.
When using the skill, reduces SP consumption 10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Ninja Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24315)

Taekwon Shield Shadow
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Taekwon Classes Only.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ATK, MATK + 3%.
Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break]
Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break]
Ignores physical and magical defense rate of normal enemies by 3% per every refine level.
If the refine level is 7 or higher, ATK, MATK + 2%.
If the refine level is 9 or higher, ATK, MATK + 3%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
If equipped with Taekwon Weapon Shadow, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
Reduce SP consumption by 10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Taekwon Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24316)

Doram Physical Shield Shadow
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
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ATK + 3%.
If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs.
Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level.
If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%.
If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
If equipped with Doram Physical Weapon Shadow, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24317)

Doram Magical Shield Shadow
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
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MATK + 3%.
SP +5 per 5 secs for 30 secs when using skill [Bunch of Shrimp].
Skill cooldown of [Catnip Meteor] per every refine level.
If the refine level is 7 or higher, Damage of [Catnip Meteor] +5%
If the refine level is 9 or higher, additionally damage of [Catnip Meteor] +5%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
If equpiped with Doram Magical Weapon Shadow, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24318)

Super Novice Shield Shadow
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
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MaxHP + 1000, MaxSP + 200
ASPD +2%(Attack Delay -2%) per learned skill level of [Double Attack].
Variable Casting Time -2% per learned skill level of [Owl's Eye].
ASPD +1%(Attack Delay -1%), Variable Casting Time -1% per every refine level.
If the refine level is 7 or higher, ATK, MATK + 2%.
If the refine level is 9 or higher, ATK, MATK + 3%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
If equipped with Super Novice Weapon Shadow, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Novice Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24319)

Gunslinger Shield Shadow
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Gunslinger Classes Only.
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Critical Damage + 5%.
CRI + 2 per every skill level of [Single Action].
CRI + 1 per every refine level.
If the refine level is 7 or higher, Critical Damage +2%.
If the refine level is 9 or higher, Critical Damage +3%.
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If equipped with Gunslinger Weapon Shadow, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Gunslinger Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24360)

Tension Weapon Shadow
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
MHP + 100.
MHP + 150 per 2 refine levels.
If equipped with Tension (Weapon, Earring, Pendant) Shadow together,
it has 2% chance of HP +100 per 1 for 5 secs when physical attacking.
The chance is increased by 1% whenever the sum of refine rate of set is 10.
If the sum of refine rate of set is 25 or higher, Recovery HP amount +400 per 1 sec.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24361)

Tension Earring Shadow
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
ATK + 5.
MHP + 1%.
MHP + 50 per 2 refine level.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24362)

Tension Pendant Shadow
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
ATK + 5.
HP recovery by Heal, items +2%.
HP recovery by Heal, items +1% per 3 refine levels..
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24363)

Elegant Weapon Shadow
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
MHP + 100.
MHP + 150 per 2 refine level.
If equipped with Elegant(Weapon, Earring, Pendant) Shadow together,
It has 1% chance of HP +100 per 1 sec for 5 secs when magical attacking.
The chance is increased by 1% whenever the sum of refine rate of set is 15.
If the sum of refine rate of set is 25 or higher, Recovery HP amount +150 per 1 sec.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24364)

Elegant Earring Shadow
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5.
MHP + 1%.
MHP + 50 per 2 refine levels.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24365)

Elegant Pendant Shadow
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5.
HP recovery by Heal, items +2%.
HP recovery by Heal, items +1% per 3 refine levels.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24380)

Centimental Weapon Shadow
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
MSP + 10.
MSP + 15 per 2 refine level.
If equipped with Centimental (Weapon, Earring, Pendant) Shadow together,
It has 2% chance of recovering SP +10 per 1 sec for 5 secs when physical attacking.
The chance is increased by 1% whenever the sum of refine rate of set is 10.
If the sum of refine rate of set is 25 or higher, Recovery SP amount +20 per 1 sec.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24381)

Centimental Earring Shadow
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
ATK + 5, MSP + 1%.
MSP + 5 per 2 refine level.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24382)

Centimental Pendant Shadow
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
ATK + 5, SP Recover Amount +2%.
SP Recovery Amount +1% per 3 refine levels.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24383)

Enchanting Weapon Shadow
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
MSP + 10.
MSP +15 per 2 refine levels.
If equipped with Enchanting (Weapon, Earring, Pendant) Shadow together,
It has 1% chance of Recovering SP 10 per 1 sec for 5 secs when Magical Attacking.
The chance is increased by 1% whenever the sum of refine rate of set is 15.
If the sum of refine rate of set is 25 or higher, Recovery SP amount +20 per 1 sec.
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24384)

Enchanting Earring Shadow
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5, SP + 1%.
SP +5 per 2 refine level.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24385)

Enchanting Pendant Shadow
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5, SP Recovery Amount +2%.
SP Recovery amount +1% per 3 refine levels.
Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (24402)

Rebellion Armor Shadow
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Skill Cooldown of Hit Barrel - 1 sec.
Skill Cooldown of Hit Barrel -1 sec per 2 refine level.
If equipped with Rebellion Shoes Shadown, it gives additional effect.
Skill Cooldown of Hit Barrel -4 secs, Skill Cooldown of God's Hammer -2 secs.
If equipped with Gunslinger Shadow series, Rebellion Shadow series all together, it gives additional effect below.
All State + 7, MaxHP + 3%, MaxSP + 3%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 100
Jobs : Gunslinger Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24403)

Kagerou Armor Shadow
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Damage of Swirling Petal +20%.
Damage of Swirling Petal +5% per every refine level.
If equipped with Kagerou Shoes Shadow, it gives additional effect.
Ranged Physical Damage +5%, Skill Cooldown of Cross Slash - 1 sec.
If equipped with Ninja Shadow series, Kagerou Shadow series all together, it gives additional effect below.
All State + 7, MaxHP + 3%, MaxSP + 3%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 100
Jobs : Ninja Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24404)

Oboro Armor Shadow
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Damage of Flaming Petals, Freezing Spear, Wind Blade +20%.
Damage of Flaming Petals, Freezing Spear, Wind blade +5% per every refine level.
If equipped with Oboro Shoes Shadow, it gives additional effect.
Magical Damage in Fire Property, Water Property, and Wind Property +5%, Skill Cooldown of Illusion-Shadow -3 secs.
If equipped with Ninja Shadow series, Oboro Shadow series all together, it gives additional effect below.
All State + 7, MaxHP + 3%, MaxSP + 3%.
Type : Shadow Equipment
Location : Armor Weight : 0
Required Level : 100
Jobs : Ninja Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24405)

Rebellion Shoes Shadow
Additional shoes for shoes. It can be used as a single but has little effect.
Damage of God's Hammer +20%.
Damage of God's Hammer +5% per every refine level.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 100
Jobs : Gunslinger Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24406)

Kagerou Shoes Shadow
Additional shoes for shoes. It can be used as a single but has little effect.
Damage of Kunai Splash +20%.
Damage of Kunai Splash +5% per every refine level.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 100
Jobs : Ninja Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24407)

Oboro Shoes Shadow
Additional shoes for shoes. It can be used as a single but has little effect.
Skill cooldown of Illusion-Shadow -2 secs.
Skill cooldown of Illusion-Shadow -1 sec per 2 refine levels.
Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 100
Jobs : Ninja Classes

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24408)

Doram Physical Armor Shadow
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Damage of Picky Peck +20%.
Damage of Lunatic Carrot Beat +3% per every refine level.
If equipped with Doram Physical Shoes Shadow, it gives additional effect.
Skill Cooldown of Lunatic Carrot Beat -3 sec.
If equipped with Doram Physical Weapon, Shield, Armor, Shoes Shadow all together, it gives additional effect below.
All State + 7, MaxHP + 3%, MaxSP + 3%.
Ignores physical and magical defense rate of normal enemies by 50%.
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 100
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24409)

Doram Physical Shoes Shadow
Additional shoes for shoes. It can be used as a single but has little effect.
Only Doram can wear this.
Skill Cooldown of Hiss -3 sec.
Skill Cooldown of Hiss -3 sec per 2 refine levels.
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 100
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24410)

Doram Magical Armor Shadow
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Damage of Catnip Meteor +20%
Damage of Silvervine Stem Spear +3% per every refine level.
If equipped with Doram Magical Shoes Shadow, it gives additional effect.
Skill Cooldown of Silvervine Stem Spear -1 sec.
If equipped with Doram Magical Weapon, Shield, Armor, Shoes Shadow all together, it gives additional effect below.
All State + 7, MaxHP + 3%, MaxSP + 3%.
Ignores physical and magical defense rate of normal enemies by 50%.
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 100
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (24411)

Doram Magical Shoes Shadow
Additional shoes for shoes. It can be used as a single but has little effect.
Only Doram can wear this.
Skill Cooldown of Chattering -3 sec.
Skill Cooldown of Chattering -3 sec per 2 refine levels.
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 100
Jobs : Doram

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 100
Attack : 0
Weapon Level : 0

Id: (27120)

Iara Card
[Recovery] Lv. 1 available
If equipped with Obeaune Card, MSP +50

Class : Card
Location : Accessory
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27121)

Piranha Card
Physical and Magical Damage to Fish type monsters +10%
If the shoes's refinement level is above 9, additionally physical and magical damage to fish type monsters +5%
Class : Card
Location : Shoes
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27122)

Curupira Card
MATK to water property enemy +3%
If the refine level is above 7,
MATK to water property enemy +5%
If the refine level is above 9,
MATK to water property enemy +7%
Class : Card
Location : Weapon
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27123)

Toucan Card
MATK to Insect type enemy +10%
If the headgear's refinement level is above 9, additionally MATK to Insect type enemy +5%
Class : Card
Location : Headgear
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27124)

Jaguar Card
MATK to Brute type monster +10%
If the headgear's refinement level is above 9, additionally MATK to Brute type enemy +5%
Class : Card
Location : Headgear
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27125)

Headless Mule Card
Magical Damage of Water property and Holy property +20%
Class : Card
Location : Accessory
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27126)

Boitata Card
Physical damage to Brute Enemy, Insect Monster, Wind-property enemy, and Earth-property enemy +40%
Class : Card
Location : Armor
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27157)

Wood Goblin Card
Increases physical damage inflicted on Water and Earth elemental monsters by 5%.
Refine Level +9, Increases physical damage inflicted on Water and Earth elemental monsters by an additional 5%.
Card : Card
Location : Armor
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Compound on : Armor
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27158)

Les Card
Reduces physical and magical damage taken from Wind elemental monsters by 30%.
Card : Card
Location : Shield
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Compound on : Shield
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27159)

Uzhas Card
Increases magical damage inflicted on Demon monsters by 10%.
If the compounded gear is refined to +9 or higher, Increases magical damage inflicted on Demon monsters by an additional 5%.
Card : Card
Location : Headgear
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Compound on : Headgear
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27160)

Baba Yaga Card
Every refine level of the compounded gear increases FLEE by 2.
Card : Card
Location : Shoes
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Compound on : Shoes
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27161)

Mavka Card
Increases Fire and Earth elemental magic damage by 20%.
Card : Card
Location : Accessory
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Compound on : Accessory
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27162)

Gopinich Card
Recover 5 SP per enemy hit by physical damage.
Increase SP consumption of skills by 50%.
Card : Card
Location : Headgear
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Compound on : Headgear
Weight : 1
Attack : 0
Weapon Level : 0

Id: (27304)

E-EA2S Card
Class: Card
Compounds On: Accessory
Weight: 1
HP Recovery +50%
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27305)

EL-A17T Card
Class: Card
Compounds On: Accessory
Weight: 1
Adds a low chance of casting Level 3 Hell Inferno when performing a Short-ranged Physical attack.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27306)

Heart Hunter Bellare Card
Class: Card
Compounds On: Weapon
Weight: 1
Hit +20 Long-ranged Physical Atk +5% if the user has [Revolvers] equipped.
Additional Long-ranged Physical Atk +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Fire Dance by an additional 15%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27307)

Mutant Heart Hunter Bellare Card
Class: Card
Compounds On: Weapon
Weight: 1
Hit +20 and Long-ranged Physical Atk +5% if the user has [Gatling Guns] equipped.
Additional Long-ranged Physical Atk +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Round Trip by an additional 10%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27308)

Heart Hunter Sanare Card
Class: Card
Compounds On: Weapon
Weight: 1
Increases the recovery rate of recovery skills by +2%
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional +3%
If upgrade level is +11 or higher,
Increases the recovery rate of recovery skills by an additional +5%
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27309)

Mutant Heart Hunter Sanare Card
Class: Card
Compounds On: Headgear
Weight: 1
Matk +10
Holy Magic damage +5%

If upgrade level is +9 or higher,
Additional Holy Magic damage +5%
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27310)

Plaga Card
Class: Card
Compounds On: Headgear
Weight: 1
Matk +10
Neutral Magic damage +5%

If upgrade level is +9 or higher,
Additional Neutral Magic damage +5%
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27311)

Mutant Plaga Card
Class: Card
Compounds On: Weapon
Weight: 1
Hit +20 and Atk +15 if the user has [Knuckles] equipped.
Increases Physical damage on Large monsters by an additional +1% per upgrade level.

If upgrade level is +10 or higher,
Increases Physical damage on Large monsters by an additional +15%
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27312)

Dolor Card
Class: Card
Compounds On: Accessory
Weight: 1
Increases Physical damage on Demon monsters by +5%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27313)

Mutant Dolor Card
Class: Essence
Compounds On: Weapon
Weight: 1
Cri +7 and Atk +15 if the user has [Katars] equipped.
Critical Damage +2% per upgrade level of the item.
If upgrade level is +10 or higher,
Increases damage on Large monster by an additional 15%.
====== auto-parsed ======
Weight : 1

Id: (27314)

Venenum Card
Class: Card
Compounds On: Garment
Weight: 1
Increases Physical Damage on Brute enemies by 15%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27315)

Mutant Venenum Card
Class: Card
Compounds On: Garment
Weight: 1
Increases Magic Damage on Brute enemies by 15%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27316)

Twin Caput Card
Class: Card
Compounds On: Armor
Weight: 1
Def +50
Reduces Physical and Magic Damage taken from Poison monsters by -10%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27317)

Mutant Twin Caput Card
Class: Card
Compounds On: Accessory
Weight: 1
Increases Physical Damage on Formless monsters by 5%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27318)

Miguel Card
Class: Card
Compounds On: Shoes
Weight: 1
Critical Damage +20%
Resistance -10% against all enemy types
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27319)

R48-85-BESTIA Card
Class: Card
Compounds On: Armor
Weight: 1
Increases Physical damage on Poison enemies by an additional 40%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27320)

E-EA1L Card
Class: Card
Compounds On: Weapon
Weight: 1
Fire Magic damage +3%
If upgrade level is +9 or higher,
Additional Fire Magic damage +2%
If upgrade level is +11 or higher,
Additional Fire Magic damage +5%
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (28391)

Thief Earring Shadow
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
It has 20% chances of ATK, FLEE+30 for 5 seconds using Stone Fling. ATK, Flee +10 per every refine level.
When equipped with Theif Earring Shadow, Theif Pendant Shadow, ATK +1%, MAXHP +1%.
If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (28392)

Archer Earring Shadow
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
It has 20% chances of ATK, HIT +30 for 5 seconds when using Double Strafe. ATK, HIT +10 per every refine level.
If equipped with Archer Pendant Shadow, ATK +1%, MAXHP +1%.
If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Required Level : 1
Attack : 0
Weapon Level : 0

Id: (28522)

Ring_Of_Fallen
You can hear some mumbling in a low voice.
Rumours have been circling that darkness seeps through the heart if you keep listening to the mumbling

MHP+200.

Class : Accessory(Right)
Defense : 0
Weight : 1
Required Level : 10
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Defense : 0
Weight : 1
Required Level : 10
Attack : 0
Weapon Level : 0

Id: (28523)

Ring_Of_Disaster
You can see a choppy pattern inside the jewel.
Rumours have been circling that you will be unlucky if you keep eyes on the jewel.

MSP+150.

Class : Accessory(Left)
Defense : 0
Weight : 1
Required Level : 10
Jobs : All

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Defense : 0
Weight : 1
Required Level : 10
Attack : 0
Weapon Level : 0

Id: (32237)

Celine's Brooch Type K [1]
A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created.

Class: Accessory
Weight: 50
Requires Level: 100
Usable By: All Jobs

MATK + 5%.
Reduce variable casting time of skills by 10%.

If equipped with Evil Spirit Gloves,
ATK, MATK + 50, ASPD + 1.

If Equipped with Celine's Ribbon,
Reduce fixed casting time of skills by 0.3 second.
MATK + 10 per upgrade level of Celine's Ribbon.
If upgrade level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demi-human and Demon race enemies enemies by 10%.
If upgrade level of Celine's Ribbon is +9 or higher, increases Earth, Fire, Neutral, Water and Wind property magical damage by 10%.
If upgrade level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%.
====== auto-parsed ======
Itemclass : Accessory
Weight : 50
Required Level : 100

Id: (100536)

Kachua's Secret Box
Cannot be traded with others.
Weight : 0

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 0
Attack : 0
Weapon Level : 0

Id: (100537)

Class Weapon Shadow Cube
One of the weapon shadows named after each character class can be obtained randomly.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (100538)

Class Armor Shadow Cube
One of the armor shadows named after each character class can be obtained randomly.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (100539)

Class Shoes Shadow Cube
One of the shoes shadows named after each character class can be obtained randomly.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (100540)

Class Shield Shadow Cube
One of the shield shadows named after each character class can be obtained randomly.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (100541)

Class Pendant Shadow Cube
One of the pendent shadows named after each character class can be obtained randomly.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (100542)

Class Earring Shadow Cube
One of the earring shadows named after each character class can be obtained randomly.
Weight : 1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (200055)

Acid Bomb 50 Box
A box containing 50 bottles of hydrochloric acid that cause severe injuries to the whole body.

A Kachua's Secrect Key is attached!
This item cannot be traded.
Weight :1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (200056)

Acid Bomb 500 Box
A box containing 500 bottles of hydrochloric acid that cause severe injuries to the whole body.

11 Kachua's Secrect Keys are attached.!
This item cannot be traded.
Weight :1

Attack: 0
Weight: 0
Weapon Level: 0
====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0



Efst
Spoiler


Id: 1321
EFST_DEFSCROLL
Shiny Physical DEF Scroll
%s
Increase DEF



Card
Spoiler


Id: 27120

Id: 27121

Id: 27122

Id: 27123

Id: 27124

Id: 27125

Id: 27126

Id: 27157

Id: 27158

Id: 27159

Id: 27160

Id: 27161

Id: 27162

Id: 27304

Id: 27305

Id: 27306

Id: 27307

Id: 27308

Id: 27309

Id: 27310

Id: 27311

Id: 27312

Id: 27313

Id: 27314

Id: 27315

Id: 27316

Id: 27317

Id: 27318

Id: 27319

Id: 27320



Changed
ItemRandOption
Spoiler


Id: 35 (ATTR_TOLERACE_ALLBUTNOTHING), All Property Resistance +%d%%.
Id: 54 (DAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Resistance +%d%%.
Id: 55 (DAMAGE_PROPERTY_UNDEAD_TARGET), Damage to Undead Property Enemies +%d%%.
Id: 74 (MDAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Magic Resistance +%d%%.
Id: 75 (MDAMAGE_PROPERTY_UNDEAD_TARGET), Magic Damage to Undead Enemy +%d%%.
Id: 88 (RACE_TOLERACE_UNDEAD), Undead Race Enemy Resistance +%d%%.
Id: 98 (RACE_DAMAGE_UNDEAD), Damage to Undead Race Enemies +%d%%.
Id: 108 (RACE_MDAMAGE_UNDEAD), Magic Damage to Undead Race Enemies +%d%%.
Id: 118 (RACE_CRI_PERCENT_UNDEAD), Crit + (%d / 10) on Undead Race Enemies.
Id: 128 (RACE_IGNORE_DEF_PERCENT_UNDEAD), Bypass %d%% of Def on Undead Race Enemies.
Id: 138 (RACE_IGNORE_MDEF_PERCENT_UNDEAD), Bypass %d%% of Mdef on Undead Race Enemies.
Id: 168 (HEAL_VALUE), Skill Healing Recovery Rate +%d%%.
Id: 170 (DEC_SPELL_CAST_TIME), Variable Casting Time +-%d%%
Id: 171 (DEC_SPELL_DELAY_TIME), Cast Delay +-%d%%.
Id: 185 (WEAPON_INDESTRUCTIBLE), IndDestructibleon chance removed.
Id: 187 (MDAMAGE_SIZE_SMALL_TARGET), ENDMagic Damage to Small Enemies +%d%%



Quest
Spoiler


Id: 8401
Into the King’s Heel
Info:
Quickinfo:
Id: 17000
Refusal to Talk
Info: An agent on the International Airship tells you that Father Bamph is expecting your arrival at Prontera Church. You should probably go and meet him there<NAVI>[Rage]<INFO>pub_cat,105,58,0,101,0</INFO></NAVI> refuses to talk to Vice President Kaya Tos any longer. Find out why.
Quickinfo: Father BamphTalk to Rage
Id: 17001
I'll Go with You
Info: Father Bamph tells you that a man of high rank suddenly disappeared a while ago and that he was last seen in Comodo. Find Larjes and he will assist youRage and Vice President Kaya Tos don't believe each other. I should offer to go with your search for the lost official<NAVI>[Kaya Tos]<INFO>pub_cat,109,71,0,101,0</INFO></NAVI>.
Quickinfo: LarjeTalk to Kaya Tos
Id: 17002
Time to Think
Info: Larjes told you that that the official was kidnapped from an organization from Arunafeltz. You shoulKaya Tos needs time to think. I should go back to <NAVI>[Rage]<INFO>pub_cat,105,58,0,101,0</INFO></NAVI> and reportalk to his to Father Bamphm about him.
Quickinfo: Father BamphTalk to Rage
Id: 17003
Going with Him
Info: Father Bamph asks you to go to Rachel on his behalfAdventurer, hurry. We've got a long way to continue the investigation ofgo. Let's go to the missing officialEinbroch <NAVI>[Airport]<INFO>einbroch,42,208,0,101,0</INFO></NAVI>.
Quickinfo: Izlude Airship to RachelTo the Einbroch Airport
Id: 17004
Beginning of His Career Map
Info: After eavesdropping onFrom now on, we'll follow Patsy from the conversation next to your table, you decide to go to Veins tobeginning of his career to the current point of time. I'll see if you can find more Veins Striped Stickleback fish <NAVI>[Lighthalzen]<INFO>lighthalzen,259,215,0,101,0</INFO></NAVI>.
Quickinfo: VeinsTo Lighthalzen
Id: 17005
Lighthalzen Slum
Info: Magistrate Al Hamad tells you that he's not really comfortable talking to complete strangers about his problems... Find someone who may know about the situationOur journey begins at the Slum, where <NAVI>[Patsy's House]<INFO>lighthalzen,336,266,0,101,0</INFO></NAVI> is.
Quickinfo:
Id: 17006
Investigate in Ernest
Info: You should ask the magistrate if he was able to interrogateHow did you like your tour around the Slum? Now, we'll move on to the smugglers before they were taken away.Rekenber <NAVI>[Headquarters]<INFO>lighthalzen,107,165,0,101,0</INFO></NAVI>. Let's go!
Quickinfo: Magistrate Al HamadTo Rekenber
Id: 17007
Investigate Rekenber
Info: If you insist on learning more aboutWhere do newcomers go when they come here for the smugglers, then you need to bring a written order from a high ranking officer to Al Hamadfirst time? Let's go to the <NAVI>[Lobby]<INFO>lhz_in01,107,137,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 17008
Investigate Rekenber
Info: High Priest Zhed said that he was too preoccupiedEveryone, let's move to the <NAVI>[Meeting Room]<INFO>lhz_in01,162,257,0,101,0</INFO></NAVI> on the second floor, with other matters, but that High Priestess Niren may know something about the smuggle Patsy begun his life at Rekenbers from Veins.
Quickinfo: High Priestess NirenTo Floor 2
Id: 17009
Investigate Rekenber
Info: High Priestess Niren has asked you to find out if the high ranking official from Rune-Midgarts is still alive. GWhy did the Lab only take physically healthy people? I'm curious. There must be a reason! Come on, let's go to the Magistrate Al Hamad and he will provide usefull information for your journey<NAVI>[Annex Lab]<INFO>rgsr_in,157,84,0,101,0</INFO></NAVI>.
Quickinfo: Magistrate Al HamadAnnex Lab
Id: 17010
Investigate Rekenber
Info: The Magistrate Al Hamad elaborated on their dealingPatrick Kaufman? Who's with the smugglers and the high ranked Rune-Midgarts official. You should travel to veins and find out if anyone knows aboutat? I'm sorry, but I really don't know. Maybe <NAVI>[someone else]<INFO>rgsr_in,12,46,0,101,0</INFO></NAVI> in the back over their disappearancere knows.
Quickinfo:
Id: 17011
Investigate Rekenber
Info: The drunkard said something about a ghost out on sea. You should ask Kurdi's father about it since he's a fisherman and he might know something about itHm... Patsy was transferred to the Lab... Someone in his department has to know the details. Let's go to the <NAVI>[Office]<INFO>lhz_in01,80,210,0,101,0</INFO></NAVI> for now.
Quickinfo: Kurdi's fathBack to the Headquarters building
Id: 17012
Investigate Rekenber
Info: Karyn's Dad is not allowed to go If you want to do this discreetly, then you shouldn't to sea right now. But Karyn said that itgo through the Human Resources Department. Instead, you should be okay if you borrowgo to the boat. It is the only boat located in south beach so it shouldn't be difficult to find<NAVI>[Document Archive]<INFO>lhz_in01,32,264,0,101,0</INFO></NAVI> and look for the corresponding documents yourself.
Quickinfo:
Id: 17013
New Lab Location
Info: Larjes has revealed that he has been following you and offers to help you sail to the monastery. InvestigatePatrick was sent to the <NAVI>[new lab]<INFO>ein_fild01,95,146,0,101,0</INFO></NAVI> in... 95-146 Sector 1 in the Island once you land thereEinbroch Mountains.
Quickinfo:
Id: 17014
There Was No Lab
Info: Larjes has decided to wait forAdventurer, what else can you think of the boat while you investigatcan do here? I just can't come up withe mysteries of anything. I'm hungry, and my legs are killing me. Let's just go back to the island.<NAVI>[Cat]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>, shall we?
Quickinfo:
Id: 17015
Vice President's Persuasion
Info: You found a journal stained redThey with blood. It is harked to make out the entries but one of them states that the author learnedLab. Let <NAVI>[me]<INFO>sp_cor,165,79,0,101,0</INFO></NAVI> talk to summon a creature. You should continue your investigationthese people.
Quickinfo:
Id: 17016
I Can't Talk to Them
Info: YThey wouldn't listexamined the Dead Man's body and found that he had a Token of King... That must o me, no matter what. We'll never reach an agreement. Comean that he was Tristam III... You should get back to Larjes and let him knowalk with <NAVI>[me]<INFO>sp_cor,166,81,0,101,0</INFO></NAVI>. We need a plan.
Quickinfo: LarjDiscuss with Tes
Id: 17017
Prepare for Attack
Info: The shocking news of Tristam III's death should not be taken lightly. You should report this and bring the Research Note to High Priestess Niren.Let's move the wounded to a <NAVI>[safe place]<INFO>sp_cor,122,141,0,101,0</INFO></NAVI>. Hurry!
Quickinfo: High Priestess NirenMove to a safe place



HatEffect
Spoiler


1: HAT_EF_Blossom_Fluttering
hatEffectID =
resourceFileName = efst_blossom_fluttering\sakura.str
hatEffectPos = -4
hatEffectPosX = 1
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

2: HAT_EF_MERMAID_LONGING
hatEffectID =
resourceFileName = efst_mermaid_loging\bubblebubble.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

3: HAT_EF_rl_banishing_buster
hatEffectID =
resourceFileName = rl_banishing_buster\vanishing1.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

4: HAT_EF_LJOSALFAR
hatEffectID =
resourceFileName = efst_ljosalfar\ljosalfar.str
hatEffectPos = -20
hatEffectPosX = 30
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

11: HAT_EF_DEMONSTRATION
hatEffectID = 302
resourceFileName =
hatEffectPos =
hatEffectPosX =
isAdjustPositionWhenShrinkState =
isAdjustSizeWhenShrinkState =
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

12: HAT_EF_Flutter_Butterfly
hatEffectID =
resourceFileName = efst_Flutter_Butterfly\Flutter_Butterfly.str
hatEffectPos = -8
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

13: HAT_EF_Angel_Fluttering
hatEffectID =
resourceFileName = efst_Angel_Fluttering\Angel_Fluttering.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

14: HAT_EF_Blessing_Of_Angels
hatEffectID =
resourceFileName = efst_blessing_of_angels\tensi3.str
hatEffectPos = -7
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding = True
isAttachedHead =

18: HAT_EF_Valhalla_Idol
hatEffectID =
resourceFileName = efst_valhalla_idol\odl2.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

19: HAT_EF_Angel_Stairs
hatEffectID =
resourceFileName = cloudh.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

20: HAT_EF_Glow_Of_New_Year
hatEffectID =
resourceFileName = efst_GlowOfNewYear\halo.str
hatEffectPos = -7
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

33: HAT_EF_STRANGELIGHTS
hatEffectID =
resourceFileName = efst_STRANGELIGHTS\strangelights.str
hatEffectPos = -4
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

39: HAT_EF_Feather_Fluttering
hatEffectID =
resourceFileName = efst_feather_fluttering\feath.str
hatEffectPos = -4
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

40: HAT_EF_Camellia_Hair_Pin
hatEffectID =
resourceFileName = efst_flowersmoke\flowersmoke.str
hatEffectPos = -8
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

44: HAT_EF_Floral_Waltz
hatEffectID =
resourceFileName = efst_Floral_Waltz\Floral_Waltz.str
hatEffectPos = -8
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

45: HAT_EF_magical_feather
hatEffectID =
resourceFileName = efst_magical_feather\magical_feather.str
hatEffectPos = -5
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

48: HAT_EF_gold_shower
hatEffectID =
resourceFileName = efst_Gold_Shower\coin2.str
hatEffectPos = -7
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

51: HAT_EF_firework
hatEffectID =
resourceFileName = efst_firework\firework.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

52: HAT_EF_Return_TW_1st_Hat
hatEffectID =
resourceFileName = EFST_Return_TW_1st_Hat\tensi3.str
hatEffectPos = -7
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

53: HAT_EF_C_FlutterButterfly_BL
hatEffectID =
resourceFileName = efst_FlutterButterfly_BL\Flutter_Butterfly.str
hatEffectPos = -8
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

54: HAT_EF_Qscaraba
hatEffectID =
resourceFileName = EFST_Qscaraba\Qscaraba.str
hatEffectPos = -4
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

55: HAT_EF_FSTONE
hatEffectID =
resourceFileName = efst_fstone\fstone.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

56: HAT_EF_Magiccircle
hatEffectID =
resourceFileName = efst_Magiccircle\mc.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

79: HAT_EF_Full_BloomCherry_Tree
hatEffectID =
resourceFileName = efst_Full_BloomCherry_Tree\Full_BloomCherry_Tree.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

80: HAT_EF_C_Blessings_Of_Soul
hatEffectID =
resourceFileName = efst_C_Blessings_Of_Soul[color=#7F0000] [/color]blessingsofsoul.str
hatEffectPos = 0-8
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

81: HAT_EF_ManyStars
hatEffectID =
resourceFileName = efst_ManyStars\hikariga.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

85: HAT_EF_C_Shining_Angel_Wing
hatEffectID =
resourceFileName = efst_C_Shining_Angel_Wing\C_Shining_Angel_Wing.str
hatEffectPos = -8
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

86: HAT_EF_Magic_Star_TW
hatEffectID =
resourceFileName = efst_Mstone\stoneofint2.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

89: HAT_EF_C_Maple_Which_Falls_Rd
hatEffectID =
resourceFileName = efst_C_Maple_Which_Falls_Rd\C_Maple_Which_Falls_Rd.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

90: HAT_EF_MagiccircleRainbow
hatEffectID =
resourceFileName = efst_MagiccircleRainbow\mcr.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

91: HAT_EF_SnowFlake_Tiara
hatEffectID =
resourceFileName = efst_SnowFlake_Tiara\nnnaaa.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding = True
isAttachedHead =

92: HAT_EF_Midgarts_Glory
hatEffectID =
resourceFileName = efst_Midgarts_Glory\halo_2.str
hatEffectPos = -6
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding = True
isAttachedHead =

95: HAT_EF_FluffyWing
hatEffectID =
resourceFileName = efst_FluffyWing\ypen.str
hatEffectPos = -8
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

96: HAT_EF_C_Ghost_Effect
hatEffectID =
resourceFileName = efst_C_Ghost_Effect\C_Ghost_Effect.str
hatEffectPos = -121
hatEffectPosX = 0-1
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

97: HAT_EF_C_Popping_Poring_Aura
hatEffectID =
resourceFileName = efst_C_Popping_Poring_Aura\C_Popping_Poring_Aura.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding = True
isAttachedHead =

98: HAT_EF_ResonateTaego
hatEffectID =
resourceFileName = efst_ResonateTaego\youmei.str
hatEffectPos = -9
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

121: HAT_EF_WATER_BELOW3
hatEffectID =
resourceFileName = efst_Waterfield\waterfield2.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

122: HAT_EF_WATER_BELOW4
hatEffectID =
resourceFileName = efst_Waterfield2\waterfield3.str
hatEffectPos = -10
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

123: HAT_EF_C_Valkyrie_Wing
hatEffectID = 1377
resourceFileName =
hatEffectPos =
hatEffectPosX =
isAdjustPositionWhenShrinkState =
isAdjustSizeWhenShrinkState =
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =



Item
Spoiler


Id: (1862)

Burning Knuckle-OS [2]
A purple knuckle surrounded by simmering energy.
It causes burning pain on hit.
ATK +3%
+7 Effect: Increased ASPD (Post-attac
Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Sura
At
k +3%.
If upgra
delay - level is +7 or higher,
Aspd +
7%)
If upgrade level is +9 Effect:or higher,
Increases the damage of
Rampage Blast damageby an additional +15%.
If upgrade level is +11 Effect: Dor higher,
Increases physical d
amage +20% on Medium and Large enemies
_
Class: Knuckle ATK: 175
Weight: 90
Weapon Level: 4
Required Level: 130
Job: Sura Classes
size targets by an additional +20%.
====== auto-parsed ======
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (9111)

Phreeoni Egg
EAn eggs in which a Cupet Phreeoni pet rests. CThis can be hatched by using a Pet Incubator.

Diet: Luxurious Pet Food
Class : Monster Egg
Weight: 0
Summoned Bonus
If its intimacy is Awkward or Shy, HIT + 6.
If its intimacy is Neutral, HIT + 10,
5% chance of perfect HIT.
If its intimacy is Cordial, HIT + 14,
10% chance of perfect HIT.
If its intimacy is Loyal, HIT + 18,
15% chance of perfect HIT.

Class : Monster Egg

====== auto-parsed ======
Weight : 0

Id: (9112)

Moonlight Egg
EAn eggs in which a Cupet Moonlight pet rests. CThis can be hatched by using a Pet Incubator.

Diet: Luxurious Pet Food
Class : Monster Egg
Weight: 0
Summoned Bonus

If its intimacy is Awkward or Shy, CRI +3, HIT +3.
If its intimacy is Neutral, CRI +4, HIT +4,
Low chance to recovery HP 300 per a second for 5 seconds when dealing physical attack.
If its intimacy is Cordial, CRI +5, HIT +6,
Low chance to recovery HP 400 and SP 10 per a second for 5 seconds when dealing physical attack..
If its intimacy is Loyal, CRI +6, HIT +6,
Low chance to recovery HP 500 and SP 20 per a second for 5 seconds when dealing physical attack..

Class : Monster Egg

====== auto-parsed ======
Weight : 0

Id: (13493)

Cannon Rapier-OS [2]
A sword with a detonator system embedded in its blade to cause powerful explosions.
MATK +150
Normal Melee Physical attacks create a

Class: One-Handed Sword
Attack: 160
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Novice, Swordman Jobs, Mer
chance of casting Firt Jobs, Thief Jobs
Matk +150.
If upgrad
e Balevel at its Refining+7 or higher,
Aspd +7%.
If upgrade
level. (Up to +10)
+7 Effect:
is +9 or higher,
Increased ASPD (Post-attack delay -7%)
+9 Effect:
s the damage of Fire Ball damageby an additional +30%
+11 Effect: Normal Melee Physical attacks create a
.
If upgrade level is +11 or higher/lower,
Adds an additional
chance of casting Level 3 Hell Inferno.
Class: Sword ATK: 160
Weight: 80
Weapon Level: 4
Required Level: 130
Job: Swordsman/Novice/Thief/Merchant Classes
on the target when performing a short-ranged physical attack.
====== auto-parsed ======
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130

Id: (15376)

Illusion Armor Type A [1]
Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +100
ATK +10 for every 2 Refining l

Class: Armor
Attack: 0
Weight: 100
Weapon Level: 0
Requires L
evels
+7 Effect: Increased ASPD (Post-attack delay -
: 130
Usable By: All Jobs
Atk +100.
Additional Atk +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +
10%)
If equipped with Illusion Engine Wing Type A,
ATKtk +50
If equipped with Illusion Engine Wing Type B,
Post-skilReduces the global delay -10%.

Class: Armor DEF: 105
Weight: 100
Required Level: 130
Job: All Jobs
of skills by -10%.
====== auto-parsed ======
Itemclass : Armor
Attack : 0
Weight : 100
Weapon Level : 0
Required Level : 130

Id: (15377)

Illusion Armor Type B [1]
Combat Armor Type B created with Illusion's technology.
Various modules can be used for additional abilities.
MATK +

Class: Armor
Attack: 0
Weight:
100
MATKWeapon Level: 0
Requires Level: 130
Usable By: All Jobs
Matk +100
Additional Atk
+10 foper 2 upgrade levery 2 Refiningls of the item.
If upgrade
levels
+7 Effect: Floating C
is +7 or higher,
Reduces the variable c
asting time of skills by -10%.
If equipped with Illusion Engine Wing Type A,
Increased ASPD (Post-attack delay -Aspd +10%)
If equipped with Illusion Engine Wing Type B,
MATKatk +50
Class: Armor DEF: 105
Weight: 100
Required Level: 130
Job: All Jobs

====== auto-parsed ======
Itemclass : Armor
Attack : 0
Weight : 100
Weapon Level : 0
Required Level : 130

Id: (16088)

Saphir Hall-OS [2]
A mace with an attached ball that gleams blue.
I


Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Geneticist
This item is i
ndestructible in battle.
ATKtk +3%.
If upgrade level is +7 Effect: Floaor higher,
Reduces the variable cas
ting Castingme of skills by -7%.
If upgrade level is +9 Effect: or higher,
Cart Cannon damage +20%
+11 Effect: Increases the damage of Cart Cannon by 20%.
If upgrade level is +11 or higher,
Long-ranged Physical damage +15%
_
Class: Mace ATK: 185
Weight: 80
Weapon Level: 4
Required Level: 130
Job: Geneticist Classes
Increases long-ranged physical damage on targets by an additional 15%.
====== auto-parsed ======
Itemclass : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130

Id: (16089)

Ultio-OS [2]
A mace decorated with a lustrous black orb.
IClass: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Arch Bishop
This item is i
ndestructible in battle.
MATKatk +170
MATKatk +3%
If upgrade level is +7 Effect: or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increased ASPD (Post-attack delay -7%)
+9 Effect:
s the damage of Adoramus damage +by 20%.
If upgrade level is +11 Effect: or higher,
Holy Magic damage +15%
_
Class: Mace ATK: 150
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Arch Bishop Classes
Increases Holy Magic damage on targets by an additional 15%.
====== auto-parsed ======
Itemclass : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18178)

Virtual Bow-OS [2]
A seemingly stringless bow.
It only reveals its sunset-colored string upon swhensing pulling motions.
ATK
ed.


Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Ranger
Atk
+3%
If upgrade level is +7 Effect: Lor higher,
Increases l
ong-ranged Pphysical damage +on targets by an additional 7%.
If upgrade level is +9 Effect: Arrow Stormor higher,
Increases the
damage +30%
+11 Effect:
of Arrow Storm damage +20% (Additional)
_
Class: Bow ATK: 200
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Ranger Classes
by 30%.
If upgrade level is +11 or higher,
Increases the damage of Arrow Storm by an additional +20%.

====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18179)

MH-P89-OS [2]
A crossbow with its prototype serial number, 89, imprinted on it.
It's equipped with a meter to display shooting power as a numerical value.
ATKClass: Bow
Attack: 170
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Minstrel, Gypsy
Atk
+3%
If upgrade level is +7 Effect: Lor higher,
Increases l
ong-ranged Pphysical damage +on targets by an additional 7%.
If upgrade level is +9 Effect: or higher,
Severe Rainstorm cooldown -2 sec.
+11 Effect:Reduces the cooldown of Severe Rainstorm damage +15%
_
Class: Bow ATK: 170
Weight: 120
Weapon Level: 4
Required L
by 2 seconds.
If upgrade l
evel: 130
Job: Minstrel/Wanderer Classes
is +11 or higher,
Increases the damage of Severe Rainstorm by 15%.

====== auto-parsed ======
Itemclass : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18180)

AC-B44-OS [2]
An ultra-strong bow created through the carbon fusion process.
MATK +135
Bow ATK +5%
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Triangle Shot damage +15%
11 Effect: Bow ATK +10%
_
Class: Bow ATK
Attack
: 190
Weight: 60
Weapon Level: 4
Requireds Level: 130
JobUsable By: Shadow Chaser Clas
Matk +135
Bow Atk +5%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increa
ses the damage of Triangle Shot by 15%.
If upgrade level is +11 or higher,
Bow Atk +10%

====== auto-parsed ======
Itemclass : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130

Id: (20933)

Illusion Engine Wing Type A [1]
Combat Engine Type A created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Garment
Attack: 0
Weight: 100
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Max HP +1,000
Max HP +100 for evpery 2 Refiningupgrade levels
+7 Effect: Increased ASPD (Post-attack delay -
of the item.
If upgrade level is +7 or higher,
Aspd +
5%)
If equipped with Illusion Leg Type A,
Critical Damage +10%
Increases critical damage on targets by 10%.
I
f equipped with Illusion Leg Type B,
Floating Casting -10%
Class: Garment DEF: 50
Weight: 90
Required Level: 130
Job: All Jobs
Reduces the variable casting time of skills by -10%.
====== auto-parsed ======
Itemclass : Garment
Attack : 0
Weight : 100
Weapon Level : 0
Required Level : 130

Id: (20934)

Illusion Engine Wing Type B [1]
Combat Engine Type B created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Garment
Attack: 0
Weight: 90
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Max HP +1,000
Max HP +100 for every 2 Refiningper 2 upgrade levels of the item.
If upgrade
levels
+7 Effect: Floating C
is +7 or higher,
Reduces the variable c
asting time of skills by -5%
If equipped with Illusion Leg Type A,
LIncreases long-ranged Pphysical damage +on targets by an additional 5%.
If equipped with Illusion Leg Type B,
All elemental Magic damage +10%
Class: GarIncreases all Element DEF: 50
Weight: 90
Required Level: 130
Job: All Jobs
al Magic damage on targets by 10%.
====== auto-parsed ======
Itemclass : Garment
Attack : 0
Weight : 90
Weapon Level : 0
Required Level : 130

Id: (21047)

Beam Claymore-OS [2]
A two-handed sword that shoots a high-density emerald-green laser beam.
Indestructible.
CRI +5
+7 Effect: Increased ASPD (Post-attack delay -

Class: Two-Handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Requires Level: 130
Usable By: Swordman Jobs
This item is indestructible in battle.
Crit+5
If upgrade level is +7 or higher,
Aspd +
7%)
If upgrade level is +9 Effect: Cor higher,
Increases c
ritical Ddamage on targets by +15%.
If upgrade level is +11 Effect: Dor higher,
Increases d
amage +20% on Small and Medium enemies
_
Class: Two-handed Sword ATK: 250
Weight: 180
Weapon Level: 4
Required Level: 130
Job: Swordsman Classes
size targets by 20%.
====== auto-parsed ======
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130

Id: (22196)

Illusion Leg Type A [1]
Combat Boots Type A created with Illusion's technology.
Various modules can be used for additional abilities.
MSP +200
MSP +20 for every 2 Refining levels
+7 Effect: Long-ranged Physical damage +5%
If equipped with Illusion Armor Type A,
ATK +5%
If equipped with Illusion Armor Type B,
Increa
Class: Shoes
Defen
sed ASPD (Post-attack delay -5%)
Class: Shoes DEF
: 20
Weight: 50
Requireds Level: 130
JobUsable By: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 50
Required Level : 130

Id: (22197)

Illusion Leg Type B [1]
Combat Boots Type B created with Illusion's technology.
Various modules can be used for additional abilities.
MSP +200
MSP +20 for every 2 Refining levels
+7 Effect: All elemental Magic damage +5%
If equipped with Illusion Armor Type A,
MSP +5%
If equipped with Illusion Armor Type B,
MATK +5%
Class
Class: Shoes
Attack: 0
Weight: 50
Weapon Level
: Shoes DEF: 20
Weight: 5
0
Requireds Level: 130
JobUsable By: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Attack : 0
Weight : 50
Weapon Level : 0
Required Level : 130

Id: (23772)

OS Weapon Chest
An OS weapon chest.
Generates an OS weapon when opened.

Weight: 10
====== auto-parsed ======
Weight : 10

Id: (23773)

Weapon Modification Device Chest (Physical)
A weapon modification device chest (Physical).
Contains devices used for modifying the OS weapons.
Generates a Weapon Modification Device (Physical).

Weight: 75
====== auto-parsed ======
Weight : 75

Id: (23774)

Weapon Modification Device Chest (Magic)
A weapon modification device chest (Magic).
Contains devices used for modifying the OS weapons.
Generates a Weapon Modification Device (Magic).

Weight: 75
====== auto-parsed ======
Weight : 75

Id: (23775)

Modification Module Chest
A Modification Module chest.
Contains modules used for modifying the Illusion armor.
Generates a module among various kinds when opened.

Weight: 10
====== auto-parsed ======
Weight : 10

Id: (23776)

Weapon Modification Device (Physical)
A device used for modifying the OS weapons.
Changes their options to Physical types.
Weight: 5
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5

====== auto-parsed ======
Weight : 5

Id: (23777)

High-grade Weapon Modification Device (Physical)
A high-grade OS Weapon Modification Device.
Changes weapon options to Physical types.

Weight: 5
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5

====== auto-parsed ======
Weight : 5

Id: (23778)

Finest Weapon Modification Device (Physical)
The finest OS Weapon Modification Device.
Changes weapon options to Physical types.

Weight: 5
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5

====== auto-parsed ======
Weight : 5

Id: (23779)

Weapon Modification Device (Magic)
A device used for modifying the OS weapons.
Changes their options to Magic types.

Weight: 5
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5

====== auto-parsed ======
Weight : 5

Id: (23780)

High-grade Weapon Modification Device (Magic)
A high-grade OS Weapon Modification Device.
Changes their options to Magic types.

Weight: 5
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5

====== auto-parsed ======
Weight : 5

Id: (23781)

Finest Weapon Modification Device (Magic)
The finest OS Weapon Modification Device.
Changes weapon options to Magic types.

Weight: 5
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5

====== auto-parsed ======
Weight : 5

Id: (25375)

Essence of Powerful Soul
An Essence reportedly made by refining the soul of a powerful demon.
It's not known who andor how such work is possible.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25376)

Cupet Coin
Coin for purchasing the merchandise related to Cupet.

(This item will be removed after event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25377)

Luxurious Pet Food
[I made it with all my heart as if I were making food to eat. The Cupet Noblesse Club is dedicated to cooking for VIP.]

A boss cupet-only dish with a signature plate from the producer.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25668)

Damaged Weapon
A weapon that's been damaged beyond recognition.
Only highly skilled weaponsmiths can fix it.

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25669)

Mysterious Component
A mechanical component whose purpose is unknown.

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25670)

Modification Module (DEF)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (DEF) effect.
Weight: 1
[Enchantment Effect]
DEFef +25
+7 Effect: DEF +10 (If upgrade level is +7 or higher,
Additional)
+9 Effect: DEF +10 (
Def +10
If upgrade level is +9 or higher,
Additional) Def +10

[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25671)

Modification Module (MDEF)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MDEF) effect.

Weight: 1
[Enchantment Effect]
MDEFdef +2
+7 Effect: MDEF +3 (If upgrade level is +7 or higher,
Additional)
+9 Effect: MDEF +3 (
Mdef +3
If upgrade level is +9 or higher,
Additional) Mdef +3

[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25672)

Modification Module (VIT)
A modification module that can be used on Illusion armor.
Adds VIT
Weight: 1
Vit
+3.

[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25673)

Modification Module (LUK)
A modification module that can be used on Illusion armor.
Adds LUK
Weight: 1
Luk
+3.

[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25674)

Modification Module (STR)
A modification module that can be used on Illusion armor.
Adds STR
Weight: 1
Str
+3.

[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25675)

Modification Module (AGI)
A modification module that can be used on Illusion armor.
Adds AGI
Weight: 1
Agi
+3.

[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25676)

Modification Module (INT)
A modification module that can be used on Illusion armor.
Adds INT
Weight: 1
Int
+3.

[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25677)

Modification Module (DEX)
A modification module that can be used on Illusion armor.
Adds DEX
Weight: 1
Dex
+3.

[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25678)

Modification Module (HP Recovery)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (HP Recovery) effect.
Weight: 1
[Enchantment Effect]
Natural HP Recovery +20%

[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25679)

Modification Module (SP Recovery)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (SP Recovery) effect.
Weight: 1
[Enchantment Effect]
Natural SP Recovery +20%

[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25680)

Modification Module (Mana)
A modification module that can be used on Illusion armor.
Weight: 1
Adds the Mana LeveSpell 5 effect.

[Enchantment Effect]
MATKatk +18 and Floating
Reduces the Variable
Casting Time of Skills by -10%

[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25681)

Modification Module (ASPD)
A modification module that can be used on Illusion armor.

Weight: 1
Adds the Post-Attack Delay Level 4 effecAspd 4 Enchant.

[Enchantment Effect]
Increased ASPD (Post-attack delay -10%)Aspd +10%.

[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25682)

Modification Module (Critical)
A modification module that can be used on Illusion armor.

Weight: 1
Adds the Critical Level 4 effecnchant.

[Enchantment Effect]
Critical Damage +10% and CRI
Cri
+4

[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25683)

Modification Module (Ace Archer)
A modification module that can be used on Illusion armor.
Weight: 1
Adds the Ace Archer Level 5 effecnchant.

[Enchantment Effect]
Long-ranged Physical damage +10%

[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25684)

Modification Module (Health)
A modification module that can be used on Illusion armor.
Weight: 1
Adds the Modification Orb (Health) effecnchant.

[Enchantment Effect]
Max HP +5%
+7 Effect: MHP +500 (If upgrade level is +7 or higher,
Additional)
+9 Effect: M
Max HP +750 (0
If upgrade level is +9 or higher,
Additional) Max HP +750

[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25685)

Modification Module (Spirit)
A modification module that can be used on Illusion armor.
Weight: 1
Adds the Modification Orb (Spirit) effecnchant.

[Enchantment Effect]
Max SP +5%
+7 Effect: MSP +100 (If upgrade level is +9 or higher,
Additional)
+9 Effect:
Max SP +150 (00
If upgrade level is +9 or higher,
Additional) Max SP +150

[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25686)

Modification Module (Heal)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Heal) effecnchant.
Weight: 1

[Enchantment Effect]
Healing amounts +Increases the recovery rate of recovery skills by 5%
If upgrade level is +7 Effect: Healing amounts +5% (Aor higher,
Increases the recovery rate of recovery skills by an a
dditional)
+9 Effect: Healing amounts +5% (A
5%
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an a
dditional) 5%

[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25687)

Modification Module (ATK)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (ATK) effect.
Weight: 1
[Enchantment Effect]
ATKtk +5%
+7 Effect: ATK +25 (If upgrade level is +7 or higher,
Additional)
+9 Effect: ATK +25 (
Atk +25
If upgrade level is +9 or higher,
Additional) Atk +25

[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25688)

Modification Module (MATK)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MATK) effect.
Weight: 1
[Enchantment Effect]
MATKatk +5%
+7 Effect: MATK +25 (If upgrade level is +7 or higher,
Additional)
+9 Effect: MATK +25 (
Matk +25
If upgrade level is +9 or higher,
Additional) Matk +25

[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25689)

Modification Module (Sharpshooter)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Sharpshooter) effect.
Weight: 1
[Enchantment Effect]
Long-ranged Physical damage 3%

If upgrade level is
+7 Effect:or higher,
Additional
Long-ranged Physical damage +2% (
If upgrade level is +9 or higher,
Additional)
+9 Effect:
Long-ranged Physical damage +2% (Additional)

[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25690)

Modification Module (Speed)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Speed) effect.
Weight: 1
[Enchantment Effect]
ASPDspd +1
+7 Effect: Increased ASPD (Post-attack delay -3%)
+9 Effect: Increased ASPD (
If upgrade level is +7 or higher,
Additonal Aspd +3%
If upgrade level is +9 or higher,
Additional post-attack delay -3%)Aspd +3%

[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25691)

Modification Module (Caster)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Caster) effect.
Weight: 1
[Enchantment Effect]
FloaVariable casting Castingme -5%
+7 Effect: Floating CIf upgrade level is +7 or higher,
Additional Variable c
asting time -3% (
If upgrade level is +9 or higher,
Additional)
+9 Effect: Floa
Variable casting Castingme -3% (Additional)

[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25692)

Modification Module (Critical)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Critical) effect.
Weight: 1
[Enchantment Effect]
CRIri +10
If upgrade level is +7 Effect:or higher,
Additional
Critical Damage +5%
If upgrade level is +9 Effect:or higher,
Additional
Critical Damage +5% (Additional)

[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25693)

Modification Module (Post-skill Delay)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Post-skill Delay) effect.
Weight: 1
[Enchantment Effect]
Post-skilReduces the global delay -of skills by 5%
If upgrade level is +7 Effect: Post-or higher,
Reduces the global delay of
skill delay -5% (As by an additional)
+9 Effect: Post-
5%
If upgrade level is +9 or higher,
Reduces the global delay of
skill delay -5% (As by an additional) 5%

[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25694)

Modification Module (Fixed Casting)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fixed Casting) effect.
Weight: 1
[Enchantment Effect]
Fixed Casting -0.3 sec.
+7 Effect: FReduces the fixed Ccasting -0.2time of skills by 0.3 sec. (Aonds.
If upgrade level is +7 or higher,
Reduces the fixed casting time of skills by an a
dditional)
+9 Effect: F
0.2 seconds.
If upgrade level is +9 or higher,
Reduces the f
ixed Ccasting -0.2 sec. (Atime of skills by an additional) 0.2 seconds.

[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25695)

Modification Module (Above All)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Above All) effect.
Weight: 1
[Enchantment Effect]
Reduces Physical/ and Magic dal Damage -5%taken from all Elemenemies of all elements
+7 Effect:
tal Monsters by 5%.
If upgrade level is +7 or higher,
Reduces
Physical/ and Magic dal Damage -5%taken from all Elemenemietal Monsters by an additional 5%.
I
f upgrade level sizes
+9 Effect:
is +9 or higher,
Reduces
Physical/ and Magic dal Damage -5%taken from all Elemental Monsters of all types (Players excluded)by an additional 5%.

[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25696)

Modification Module (Drain Life)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Drain Life) effect.
Weight: 1
[Enchantment Effect]
Physical attacks create a 2% chance of restoring HP by 2% of their inflicted damage.

[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25697)

Modification Module (Drain Soul)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Drain Soul) effect.
Weight: 1
[Enchantment Effect]
Physical attacks create a 1% chance of restoring SP by 1% of their inflicted damage.

[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25698)

Modification Module (Magic Healing)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Magic Healing) effect.
Weight: 1
[Enchantment Effect]
Magic attacks create a 2% chance of restoring 400 HP every 0.5 seconds for 10 seconds.

[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25699)

Modification Module (Magic Soul)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Magic Soul) effect.
Weight: 1
[Enchantment Effect]
Magic attacks create a 1% chance of restoring 80 SP every 0.5 seconds for 10 seconds.

[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25700)

Modification Module (Unlimited Vitality)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Unlimited Vitality) effect.

Weight: 1
[Enchantment Effect]
Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds.
[Undying Stamina]
VITit +50,
HP +400 every 0.5 sec., and
SP -20 every sec.
for 10 sec.

[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

====== auto-parsed ======
Weight : 1

Id: (25701)

Modification Module (Spell Buster)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Spell Buster) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Mana Storm for 10 seconds.
[Mana Storm]
INT +50, MATK +15%, and ATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (25702)

Modification Module (Fierce Shooter)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fierce Shooter) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Shooter under Fire for 10 seconds.
[Shooter under Fire]
DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (25703)

Modification Module (Overpower)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Overpower) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds.
[Boiling Fighting Spirit]
STR +50, ATK +15%, and MATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (25704)

Modification Module (Fatal Flash)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fatal Flash) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds.
[Lethal Speed Maniac]
AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (25705)

Modification Module (Lucky Strike)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Lucky Strike) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Windfall for 10 seconds.
[Windfall]
LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (25723)

Cor Core
An exquisitely made component. It's said to serve as the core for all devices.
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 1
Attack : 0
Weapon Level : 0

Id: (26151)

Rutilus Stick-OS [2]
A staff equipped with a luminous red orb.
I
Class: One-Handed Staff
Attack: 80
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Novice, Acolyte, Mage, Soul Linker
This item is i
ndestructible in battle.
MATK atk +175
Magic damage +5% on Neutral and Earth enemies.
If upgrade level is +7 Effect: Floating Cor higher,
Reduces the variable c
asting -time of skills by 7%.
If upgrade level is +9 Effect: or higher,
Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds.
+11 Effect: Post-skill delay -10%
_
Class: One-handed Staff ATK: 80
Weight: 90
Weapon Level: 4
Required Level: 130
Job: Novice, Mage, Acolyte, and Soul Linker Classes
If upgrade level is +11 or higher,
Reduces the global delay of skills by 10%.

====== auto-parsed ======
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (26164)

Electric Fox-OS [2]
A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
IClass: One-Handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Doram
This item is i
ndestructible in battle.
MATKatk +350 and MATK
Matk
+5%

If upgrade level is
+7 Effect:or higher,
Increases damage dealt by
Silvervine Stem Spear damage +by an additional 20%.
If upgrade level is +9 Effect: Floaor higher,
Reduces the variable cas
ting Casting -10% andtime of skills by 10%.
Increases
Earth/, Fire/, Water/, Wind/, Ghost/, and Neutral Magic damage +15%
+11 Effect: Catnip Meteor damage +30%
_
Class: One-handed Staff ATK: 250
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Summoner (Doram)
on targets by/by an additional 15%.
If upgrade level is +11 or higher,
Increases damage dealt by Catnip Meteor by an additional 30%.

====== auto-parsed ======
Attack : 250
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (28038)

Meuchler-OS [2]
A katar whose black blade is engraved with a teal-green pattern.
ATK +3%
+7 Effect: Increased ASPD (Post-attac
Class: Katar
Attack: 190
Weight: 130
Weapon Level: 4
Requires Level: 130
Usable By: Assassin Jobs
At
k +3%
If upgra
delay - level is +7 or higher,
Aspd +
7%)
If upgrade level is +9 Effect: or higher,
Cross Ripper Slasher damage +15%
If upgrade level is +11 Effect: or higher,
Damage +20% on Small and Medium enemies
_
Class: Katar ATK: 190
Weight: 130
Weapon Level: 4
Required Level: 130
Job: Assassin Classes

====== auto-parsed ======
Itemclass : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130

Id: (28136)

Blasti-OS [2]
A seemingly bladeless ax.
Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible.

Class: Two-Handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Requires Level: 130
Usable By: Mechanic
Indestructible.
Damage -10% from Small and Medium monsters
+7 Effect: Additional damage -15% from Small and Medium monsters
+9 Effect: Long-ranged Physical damage +15%
+11 Effect: Post-skill delay -10%
_
Class: Two-handed Axe ATK: 400
Weight: 450
Weapon Level: 4
Required Level: 130
Job: Mechanic Classes

====== auto-parsed ======
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130

Id: (28253)

HR-S55-OS [2]
A sniper rifle capable of guiding satellite attacks.
ATKClass: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
Requires Level: 130
Usable By: Gunslinger Jobs
Atk
+3%
If upgrade level is +7 Effect: or higher,
Long-ranged Physical damage +7%
If upgrade level is +9 Effect: or higher,
God's Hammer damage +20%
If upgrade level is +11 Effect: or higher,
God's Hammer cooldown -5 sec.
_
Class: Rifle ATK: 250
Weight: 100
Weapon Level: 4
Required Level: 130
Job: Gunslinger Classes

====== auto-parsed ======
Itemclass : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130

Id: (28629)

Circuit Board-OS [2]
A circuit board that has a mysterious pattern on it.
It's strong enough to be used as a weapon.
ATK +3%
+7 Effect: Increased ASPD (Post-attac
Class: Book
Attack: 180
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Priest, Sage, Taekwon Master
At
k +3%
If upgra
de levelay - is +7 or higher,
Aspd +
7%)
If upgrade level is +9 Effect: Dor higher,
Increases d
amage +20% on Small and Medium enemies
+11 Effect: Critic
targets by an additional Damage +20%
_
Class: Book ATK: 180
Weight: 120
Weapon L
.
If upgrade l
evel: 4
Required Level: 130
Job: Sage/Priest/Taekwon Master Classes
is +11 or higher,
Critical Damage +20%

====== auto-parsed ======
Itemclass : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (28755)

Kuroiro-OS [2]
A dagger with a black blade that's studded with white, almost transparent, beads.
MATKClass: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Ninja
Matk
+150
Physical/Magic damage +5% on Shadow and Undead enemies.

If upgrade level is
+7 Effect:or higher,
Increases
Physical/ and Magic dal Damage +10% on Shadow and Undead enemies (Atargets by an additional)
+9 Effect:
10%.
If upgrade level is +9 or higher,
Increases damage dealt by
Kunai Splash damage +by an additional 20%.
If upgrade level is +11 Effect:or higher,
Increases
Physical/ and Magic dal Damage +10% on Demon and Undead monsters
_
Class: Dagger ATK: 150
Weight: 90
Weapon Level: 4
Required Level: 130
Job: Ninja Classes
targets by an additional 10%.
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (29527)

Modification Orb (DEF)
DEF +25
+7 Effect: DEF +10 (Additional)
+9 Effect: DEF +10 (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29528)

Modification Orb (MDEF)
MDEF +2
+7 Effect: MDEF +3 (Additional)
+9 Effect: MDEF +3 (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29529)

Modification Orb (HP Recovery)
Natural HP Recovery +20%

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29530)

Modification Orb (Spirit)
MSP +5%
+7 Effect: MSP +100 (Additional)
+9 Effect: MSP +150 (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29531)

Modification Orb (Health)
MHP +5%
+7 Effect: MHP +500 (Additional)
+9 Effect: MHP +750 (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29532)

Modification Orb (SP Recovery)
Natural SP Recovery +20%

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29533)

Modification Orb (Heal)
Healing amounts +5%
+7 Effect: Healing amounts +5% (Additional)
+9 Effect: Healing amounts +5% (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29534)

Modification Orb (ATK)
ATK +5%
+7 Effect: ATK +25 (Additional)
+9 Effect: ATK +25 (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29535)

Modification Orb (MATK)
MATK +5%
+7 Effect: MATK +25 (Additional)
+9 Effect: MATK +25 (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29536)

Modification Orb (Sharpshooter)
Long-ranged Physical damage +3%
+7 Effect: Long-ranged Physical damage +2% (Additional)
+9 Effect: Long-ranged Physical damage +2% (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29537)

Modification Orb (Speed)
ASPD +1
+7 Effect: Post-attack delay -3% (Additional)
+9 Effect: Post-attack delay -3% (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29538)

Modification Orb (Caster)
Floating Casting -5%
+7 Effect: Floating Casting -3% (Additional)
+9 Effect: Floating Casting -3% (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29539)

Modification Orb (Critical)
CRI +10
+7 Effect: Critical Damage +5%
+9 Effect: Critical Damage +5% (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29540)

Modification Orb (Post-skill Delay)
Post-skill delay -5%
+7 Effect: Post-skill delay -5% (Additional)
+9 Effect: Post-skill delay -5% (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29541)

Modification Orb (Fixed Casting)
Fixed Casting -0.3 sec.
+7 Effect: Fixed Casting -0.2 sec. (Additional)
+9 Effect: Fixed Casting -0.2 sec. (Additional)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29542)

Modification Orb (Above All)
Physical/Magic damage -5% from enemies of all elements
+7 Effect: Physical/Magic damage -5% from enemies of all sizes
+9 Effect: Physical/Magic damage -5% from monsters of all types (Players excluded)

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29543)

Modification Orb (Drain Life)
Physical attacks create a 2% chance of restoring HP by 2% of their inflicted damage.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29544)

Modification Orb (Drain Soul)
Physical attacks create a 1% chance of restoring SP by 1% of their inflicted damage.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29545)

Modification Orb (Magic Healing)
Magic attacks create a 2% chance of restoring 400 HP every 0.5 seconds for 10 seconds.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29546)

Modification Orb (Magic Soul)
Magic attacks create a 1% chance of restoring 80 SP every 0.5 seconds for 10 seconds.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29547)

Modification Orb (Unlimited Vitality)
Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds.
Undying Stamina: VIT +50, HP +400 every 0.5 sec., and SP -20 every sec. for 10 sec.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29548)

Modification Orb (Spell Buster)
Magic attacks create a chance of casting Mana Storm for 10 seconds.
Mana Storm: INT +50, MATK +15%, and ATK - 15% for 10 sec.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29549)

Modification Orb (Fierce Shooter)
Physical attacks create a chance of casting Shooter under Fire for 10 seconds.
Shooter under Fire: DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29550)

Modification Orb (Overpower)
Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds.
Boiling Fighting Spirit: STR +50, ATK +15%, and MATK - 15% for 10 sec.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29551)

Modification Orb (Fatal Flash)
Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds.
Lethal Speed Maniac: AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (29552)

Modification Orb (Lucky Strike)
Magic attacks create a 3% chance of casting Windfall for 10 seconds.
Windfall: LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec.

Attack: 0
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Attack : 0
Weight : 0
Weapon Level : 0

Id: (32019)

Boost Lance-OS [2]
A lance equipped with a small propulsion system.
It's smaller than most lances, probably to capitalize on the propulsion power.
Increased ASPD (Post-aClass: One-Handed Spear
A
ttack delay -3%)
+7 Effect: Increased ASPD (Post-attack delay -
: 190
Weight: 100
Weapon Level: 4
Requires Level: 130
Usable By: Royal Guard
Aspd +3%
If upgrade level is +7 or higher,
Aspd +
7%)
If upgrade level is +9 Effect: or higher,
Banishing Point damage +20%
If upgrade level is +11 Effect: or higher,
Banishing Point damage +15% (Aadditional)
_
Class: One-handed Spear ATK: 190
Weight: 100
Weapon Level: 4
Required Level: 130
Job: Royal Guard Classes
+15%
====== auto-parsed ======
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130

Id: (32207)

Illusion Booster R [1]
A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +5%
Class: Accessory
Position:
(Right Slot)
DEF: 0
Accessory
Weight: 10
Requireds Level: 130
JobUsable By: All Jobs
Atk 5%

====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 130

Id: (32208)

Illusion Booster L [1]
A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +5%
Class: Accessory
Position:
(Left Slot)
DEF: 0
Accessory
Weight: 10
Requireds Level: 130
JobUsable By: All Jobs
Atk +5%

====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 130

Id: (32209)

Illusion Battle Chip R [1]
A combat booster chip created with Illusion's technology.
Various modules can be used for additional abilities.
MATK +5%
Class: Accessory
Position:
(Right Slot)
DEF: 0
Accessory
Weight: 10
Requireds Level: 130
JobUsable By: All Jobs
Matk +5%

====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 130

Id: (32210)

Illusion Battle Chip L [1]
A combat booster chip created with Illusion's technology.
Various modules can be used for add

Class: Accessory
Pos
itional abilities.
MATK +5%
Class:
: Left Accessory (Left Slot)
DEF: 0

Weight: 10
Requireds Level: 130
JobUsable By: All Jobs
Matk +5%
Combines with various modules for additional abilities

====== auto-parsed ======
Itemclass : Accessory
Weight : 0
Required Level : 130



Efst
Spoiler


Id: 681
EFST_GLASTHEIM_STATE
All abilities
arhave sharply increasen dramatically.
%s



Files
Spoiler



2020-08-20_gm_data_ragexe_r.rgz


  • EasyAntiCheat\Certificates\game.bin
  • EasyAntiCheat\Certificates\game.cer
  • Ragexe.exe

2020-08-20data_gm_desc_r.rgz

  • system\iteminfo.lub

2020-08-20data_gm_r.gpf

  • data\[email protected]
  • data\[email protected]
  • data\[email protected]
  • data\[email protected]
  • data\[email protected]
  • data\[email protected]
  • data\1@os_a.gat
  • data\1@os_a.gnd
  • data\1@os_a.rsw
  • data\1@os_b.gat
  • data\1@os_b.gnd
  • data\1@os_b.rsw
  • data\[email protected]
  • data\[email protected]
  • data\[email protected]
  • data\ba_pw01.gat
  • data\ba_pw01.gnd
  • data\ba_pw01.rsw
  • data\ba_pw02.gat
  • data\ba_pw02.gnd
  • data\ba_pw02.rsw
  • data\cardpostfixnametable.txt
  • data\cardprefixnametable.txt
  • data\indoorrswtable.txt
  • data\Luafiles514\Lua Files\datainfo\AddRandomOption_F.lub
  • data\Luafiles514\Lua Files\datainfo\AddRandomOptionNameTable.lub
  • data\Luafiles514\Lua Files\datainfo\EnumVar.lub
  • data\Luafiles514\Lua Files\datainfo\JobIdentity.lub
  • data\Luafiles514\Lua Files\datainfo\jobname.lub
  • data\Luafiles514\Lua Files\datainfo\LapineUpgradeBox.lub
  • data\Luafiles514\Lua Files\datainfo\npcidentity.lub
  • data\Luafiles514\Lua Files\EffectTool\[email protected]
  • data\Luafiles514\Lua Files\EffectTool\ba_pw01.lub
  • data\Luafiles514\Lua Files\EffectTool\ba_pw02.lub
  • data\Luafiles514\Lua Files\EffectTool\pub_cat.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_cor.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_rudus.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_rudus2.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_rudus3.lub
  • data\Luafiles514\Lua Files\HatEffectInfo\HatEffectInfo.lub
  • data\Luafiles514\Lua Files\SignBoardList_F.lub
  • data\Luafiles514\Lua Files\SkillEffectInfo\EffectID.lub
  • data\Luafiles514\Lua Files\SkillEffectInfo\SkillEffectInfoList.lub
  • data\Luafiles514\Lua Files\StateIcon\EFSTIDs.lub
  • data\Luafiles514\Lua Files\StateIcon\StateIconImgInfo.lub
  • data\Luafiles514\Lua Files\StateIcon\stateiconinfo.lub
  • data\Luafiles514\Lua Files\stylingshop\StylingShopInfo.lub
  • data\Luafiles514\Lua Files\stylingshop\stylingshopinfo_f.lub
  • data\Luafiles514\Lua Files\StylingShopInfo.lub
  • data\mapnametable.txt
  • data\model\crazy_i\bottomgear_s_01.rsm
  • data\model\crazy_i\bottommetal_s_01.rsm
  • data\model\crazy_i\bottommetal_s_02.rsm
  • data\model\crazy_i\bottommetal_s_03.rsm
  • data\model\crazy_i\bottommetal_s_04.rsm
  • data\model\crazy_i\box_s_01.rsm
  • data\model\crazy_i\box_s_02.rsm
  • data\model\crazy_i\box_s_03.rsm
  • data\model\crazy_i\cart_s_01.rsm
  • data\model\crazy_i\cart_s_02.rsm
  • data\model\crazy_i\cart_s_03.rsm
  • data\model\crazy_i\cart_s_04.rsm
  • data\model\crazy_i\ceilingf_s_01.rsm
  • data\model\crazy_i\chair_s_01.rsm
  • data\model\crazy_i\clock_s_01.rsm
  • data\model\crazy_i\desk_s_01.rsm
  • data\model\crazy_i\door_s_01.rsm
  • data\model\crazy_i\fence_s_01.rsm
  • data\model\crazy_i\fence_s_02.rsm
  • data\model\crazy_i\fenceplant_s_01.rsm
  • data\model\crazy_i\fenceplant_s_02.rsm
  • data\model\crazy_i\frame_s_01.rsm
  • data\model\crazy_i\frame_s_02.rsm
  • data\model\crazy_i\frame_s_03.rsm
  • data\model\crazy_i\gaugebox_s_01.rsm
  • data\model\crazy_i\gaugebox_s_02.rsm
  • data\model\crazy_i\gaugebox_s_03.rsm
  • data\model\crazy_i\gaugebox_s_04.rsm
  • data\model\crazy_i\gaugebox_s_05.rsm
  • data\model\crazy_i\gear_s_02.rsm
  • data\model\crazy_i\gear_s_03.rsm
  • data\model\crazy_i\gear_s_04.rsm
  • data\model\crazy_i\gear_s_05.rsm
  • data\model\crazy_i\gear_s_06.rsm
  • data\model\crazy_i\gear_s_07.rsm
  • data\model\crazy_i\gear_s_08.rsm
  • data\model\crazy_i\hammock_s_01.rsm
  • data\model\crazy_i\handle_s_01.rsm
  • data\model\crazy_i\handle_s_02.rsm
  • data\model\crazy_i\light_s_01.rsm
  • data\model\crazy_i\manimal_s_01.rsm
  • data\model\crazy_i\manimal_s_02.rsm
  • data\model\crazy_i\manimal_s_03.rsm
  • data\model\crazy_i\manimal_s_04.rsm
  • data\model\crazy_i\manimal_s_05.rsm
  • data\model\crazy_i\manimal_s_06.rsm
  • data\model\crazy_i\metalp_s_01.rsm
  • data\model\crazy_i\metalp_s_02.rsm
  • data\model\crazy_i\metalp_s_03.rsm
  • data\model\crazy_i\metalp_s_04.rsm
  • data\model\crazy_i\metalp_s_05.rsm
  • data\model\crazy_i\metalp_s_06.rsm
  • data\model\crazy_i\mobile_s_01.rsm
  • data\model\crazy_i\mobile_s_02.rsm
  • data\model\crazy_i\mobile_s_03.rsm
  • data\model\crazy_i\object_s_01.rsm
  • data\model\crazy_i\object_s_02.rsm
  • data\model\crazy_i\object_s_03.rsm
  • data\model\crazy_i\object_s_04.rsm
  • data\model\crazy_i\object_s_05.rsm
  • data\model\crazy_i\paper_s_01.rsm
  • data\model\crazy_i\paper_s_02.rsm
  • data\model\crazy_i\paper_s_03.rsm
  • data\model\crazy_i\paper_s_04.rsm
  • data\model\crazy_i\paper_s_05.rsm
  • data\model\crazy_i\pipe_s_01.rsm
  • data\model\crazy_i\pipe_s_02.rsm
  • data\model\crazy_i\pipe_s_03.rsm
  • data\model\crazy_i\pipe_s_04.rsm
  • data\model\crazy_i\pipe_s_05.rsm
  • data\model\crazy_i\pipe_s_06.rsm
  • data\model\crazy_i\planta_s_01.rsm
  • data\model\crazy_i\planta_s_02.rsm
  • data\model\crazy_i\plantb_s_01.rsm
  • data\model\crazy_i\plantb_s_02.rsm
  • data\model\crazy_i\plantb_s_03.rsm
  • data\model\crazy_i\plantb_s_04.rsm
  • data\model\crazy_i\plantb_s_05.rsm
  • data\model\crazy_i\plantb_s_06.rsm
  • data\model\crazy_i\rail_s_01.rsm
  • data\model\crazy_i\rail_s_02.rsm
  • data\model\crazy_i\ring_s_01.rsm
  • data\model\crazy_i\ring_s_02.rsm
  • data\model\crazy_i\sawt_s_01.rsm
  • data\model\crazy_i\sawt_s_02.rsm
  • data\model\crazy_i\sawt_s_03.rsm
  • data\model\crazy_i\sawt_s_04.rsm
  • data\model\crazy_i\shelves_s_01.rsm
  • data\model\crazy_i\sphere_s_01.rsm
  • data\model\crazy_i\sphere_s_02.rsm
  • data\model\crazy_i\spring_s_01.rsm
  • data\model\crazy_i\spring_s_02.rsm
  • data\model\crazy_i\stair_s_01.rsm
  • data\model\crazy_i\stair_s_02.rsm
  • data\model\crazy_i\stair_s_04.rsm
  • data\model\crazy_i\stand_s_01.rsm
  • data\model\crazy_i\step_s_01.rsm
  • data\model\crazy_i\stickmetal_s_01.rsm
  • data\model\crazy_i\table_s_01.rsm
  • data\model\crazy_i\timemachine_s_01.rsm
  • data\model\crazy_i\tool_s_01.rsm
  • data\model\crazy_i\tool_s_02.rsm
  • data\model\crazy_i\tool_s_03.rsm
  • data\model\crazy_i\tool_s_04.rsm
  • data\model\crazy_i\tube_s_01.rsm
  • data\model\crazy_i\wire_s_01.rsm
  • data\model\crazy_i\wire_s_02.rsm
  • data\model\crazy_i\wire_s_03.rsm
  • data\model\gol\door_h_01.rsm
  • data\model\gol\door_h_02.rsm
  • data\model\gol\door_h_03.rsm
  • data\model\gol\door1_h_01.rsm
  • data\model\gol\door1_h_02.rsm
  • data\model\gol\door1_h_03.rsm
  • data\model\gol\lockdoor_s_01.rsm
  • data\model\gol\morgue_h_01.rsm
  • data\model\gol\morgue_h_02.rsm
  • data\model\gol\morgue_h_03.rsm
  • data\model\gol\morgue_h_04.rsm
  • data\model\gol\morgue_h_05.rsm
  • data\model\gol\morgue_h_06.rsm
  • data\model\gosea\acc_01.rsm
  • data\model\gosea\acc_02.rsm
  • data\model\gosea\box_01.rsm
  • data\model\gosea\box_02.rsm
  • data\model\gosea\clock.rsm
  • data\model\gosea\crane.rsm
  • data\model\gosea\engine.rsm
  • data\model\gosea\fan.rsm
  • data\model\gosea\gear.rsm
  • data\model\gosea\gear_01.rsm
  • data\model\gosea\hanrail_01.rsm
  • data\model\gosea\light_01.rsm
  • data\model\gosea\pipe_01.rsm
  • data\model\gosea\pipe_02.rsm
  • data\model\gosea\pipe_03.rsm
  • data\model\gosea\pipe_05.rsm
  • data\model\gosea\pipe_06.rsm
  • data\model\gosea\pipe_07.rsm
  • data\model\gosea\pit.rsm
  • data\model\gosea\pit_set.rsm
  • data\model\gosea\plants_01.rsm
  • data\model\gosea\plants_02.rsm
  • data\model\gosea\plants_03.rsm
  • data\model\gosea\plants_04.rsm
  • data\model\gosea\plants_05.rsm
  • data\model\gosea\plants_06.rsm
  • data\model\gosea\stair.rsm
  • data\model\gosea\staue.rsm
  • data\model\gosea\submarine.rsm
  • data\model\gosea\time_door.rsm
  • data\model\gosea\valve_01.rsm
  • data\model\gosea\valve_pipe_01.rsm
  • data\model\gosea\valve_pipe_02.rsm
  • data\model\ilusion\antenna_j_01.rsm
  • data\model\ilusion\antenna_j_02.rsm
  • data\model\ilusion\antenna_s_01.rsm
  • data\model\ilusion\auditorium_s_01.rsm
  • data\model\ilusion\balances_s_01.rsm
  • data\model\ilusion\banister_h_01.rsm
  • data\model\ilusion\banister_h_02.rsm
  • data\model\ilusion\barbedwire_h_01.rsm
  • data\model\ilusion\barbedwire_h_02.rsm
  • data\model\ilusion\barbedwire_h_03.rsm
  • data\model\ilusion\barbedwire_h_04.rsm
  • data\model\ilusion\barbedwire_h_05.rsm
  • data\model\ilusion\barlab_s_01.rsm
  • data\model\ilusion\barlab_s_02.rsm
  • data\model\ilusion\barlab_y_01.rsm
  • data\model\ilusion\barlabinst_s_01.rsm
  • data\model\ilusion\barrel_j_01.rsm
  • data\model\ilusion\barricade_h_01.rsm
  • data\model\ilusion\barricade_h_02.rsm
  • data\model\ilusion\barrier_h_01.rsm
  • data\model\ilusion\barrier_h_02.rsm
  • data\model\ilusion\beaker_s_01.rsm
  • data\model\ilusion\big_pipe_j_01.rsm
  • data\model\ilusion\big_pipe_j_02.rsm
  • data\model\ilusion\bigfan_s_01.rsm
  • data\model\ilusion\biggear_s_01.rsm
  • data\model\ilusion\blastfurnace_s_01.rsm
  • data\model\ilusion\bmachine_s_01.rsm
  • data\model\ilusion\bmachine_s_02.rsm
  • data\model\ilusion\bmachine_s_03.rsm
  • data\model\ilusion\book_s_01.rsm
  • data\model\ilusion\bot_frame_j_01.rsm
  • data\model\ilusion\bot_frame_j_02.rsm
  • data\model\ilusion\bot_frame_j_03.rsm
  • data\model\ilusion\bot_j_01.rsm
  • data\model\ilusion\bot_j_02.rsm
  • data\model\ilusion\bot_pan_j_01.rsm
  • data\model\ilusion\botlight_j_01.rsm
  • data\model\ilusion\boxtree_s_01.rsm
  • data\model\ilusion\bridge_j_01.rsm
  • data\model\ilusion\bridge_j_02.rsm
  • data\model\ilusion\bulkhead_h_01.rsm
  • data\model\ilusion\bulkhead_h_02.rsm
  • data\model\ilusion\cable_h_01.rsm
  • data\model\ilusion\cable_h_02.rsm
  • data\model\ilusion\cable_h_03.rsm
  • data\model\ilusion\cable_h_04.rsm
  • data\model\ilusion\cable_h_05.rsm
  • data\model\ilusion\cable_h_06.rsm
  • data\model\ilusion\cable_h_07.rsm
  • data\model\ilusion\cafe_j_01.rsm
  • data\model\ilusion\cart_j_01.rsm
  • data\model\ilusion\cart_j_02.rsm
  • data\model\ilusion\celight_s_01.rsm
  • data\model\ilusion\chair_h_01.rsm
  • data\model\ilusion\chair_j_01.rsm
  • data\model\ilusion\chair_j_02.rsm
  • data\model\ilusion\chandelier_j_01.rsm
  • data\model\ilusion\clarifier_h_01.rsm
  • data\model\ilusion\clarifier_h_02.rsm
  • data\model\ilusion\clarifier_h_03.rsm
  • data\model\ilusion\clarifier_h_04.rsm
  • data\model\ilusion\clinicroom_h_01.rsm
  • data\model\ilusion\clinicroom_h_02.rsm
  • data\model\ilusion\clinicroom_h_03.rsm
  • data\model\ilusion\clinicroom_h_04.rsm
  • data\model\ilusion\column_j_01.rsm
  • data\model\ilusion\column_j_02.rsm
  • data\model\ilusion\column_j_03.rsm
  • data\model\ilusion\conifer_s_01.rsm
  • data\model\ilusion\conifer_s_02.rsm
  • data\model\ilusion\conifer_s_03.rsm
  • data\model\ilusion\control_j_01.rsm
  • data\model\ilusion\cooler_j_01.rsm
  • data\model\ilusion\ctent_s_01.rsm
  • data\model\ilusion\ctrlpanel_j_01.rsm
  • data\model\ilusion\ctrlpanel_j_02.rsm
  • data\model\ilusion\ctrlpanel_j_03.rsm
  • data\model\ilusion\cylinder_s_01.rsm
  • data\model\ilusion\desk_h_01.rsm
  • data\model\ilusion\doorbulkhead_h_01.rsm
  • data\model\ilusion\drain_h_01.rsm
  • data\model\ilusion\drain_h_02.rsm
  • data\model\ilusion\dry_j_01.rsm
  • data\model\ilusion\duster_j_01.rsm
  • data\model\ilusion\elec_j_01.rsm
  • data\model\ilusion\electric_h_01.rsm
  • data\model\ilusion\electric_j_01.rsm
  • data\model\ilusion\electricbuilding_h_01.rsm
  • data\model\ilusion\engine_j_01.rsm
  • data\model\ilusion\exit_j.rsm
  • data\model\ilusion\facto_j_01.rsm
  • data\model\ilusion\facto_j_02.rsm
  • data\model\ilusion\facto_j_03.rsm
  • data\model\ilusion\fan_j_01.rsm
  • data\model\ilusion\fan_j_02.rsm
  • data\model\ilusion\fan_j_03.rsm
  • data\model\ilusion\fan_j_04.rsm
  • data\model\ilusion\fan_s_01.rsm
  • data\model\ilusion\fance_j_01.rsm
  • data\model\ilusion\field_j_01.rsm
  • data\model\ilusion\field_j_02.rsm
  • data\model\ilusion\field_j_03.rsm
  • data\model\ilusion\field_j_04.rsm
  • data\model\ilusion\field_j_05.rsm
  • data\model\ilusion\flask_s_01.rsm
  • data\model\ilusion\flowerpot_h_01.rsm
  • data\model\ilusion\flowerpot_h_02.rsm
  • data\model\ilusion\flowerpot_h_03.rsm
  • data\model\ilusion\frame_j_01.rsm
  • data\model\ilusion\frame_j_02.rsm
  • data\model\ilusion\frame_j_03.rsm
  • data\model\ilusion\frame_j_04.rsm
  • data\model\ilusion\gate_j_01.rsm
  • data\model\ilusion\gate_j_02.rsm
  • data\model\ilusion\gate_s_01.rsm
  • data\model\ilusion\gear_s_01.rsm
  • data\model\ilusion\gear_s_02.rsm
  • data\model\ilusion\gear_s_03.rsm
  • data\model\ilusion\gear_s_04.rsm
  • data\model\ilusion\generator_s_01.rsm
  • data\model\ilusion\generator_s_02.rsm
  • data\model\ilusion\generator_s_03.rsm
  • data\model\ilusion\generator_s_04.rsm
  • data\model\ilusion\gpot_s_01.rsm
  • data\model\ilusion\gpot_s_02.rsm
  • data\model\ilusion\gpot_s_03.rsm
  • data\model\ilusion\gpot_s_04.rsm
  • data\model\ilusion\house_h_01.rsm
  • data\model\ilusion\house_h_02.rsm
  • data\model\ilusion\house_h_03.rsm
  • data\model\ilusion\house_j_01.rsm
  • data\model\ilusion\house_s_01.rsm
  • data\model\ilusion\instpannel_s_01.rsm
  • data\model\ilusion\instpannel_s_02.rsm
  • data\model\ilusion\lab_h_01.rsm
  • data\model\ilusion\lab_h_02.rsm
  • data\model\ilusion\lab_s_01.rsm
  • data\model\ilusion\lab_s_02.rsm
  • data\model\ilusion\lab_s_03.rsm
  • data\model\ilusion\lab_s_04.rsm
  • data\model\ilusion\ladder_j_01.rsm
  • data\model\ilusion\light_j_01.rsm
  • data\model\ilusion\light_j_02.rsm
  • data\model\ilusion\lodging_s_01.rsm
  • data\model\ilusion\lodging_s_02.rsm
  • data\model\ilusion\machine_h_01.rsm
  • data\model\ilusion\machine_h_02.rsm
  • data\model\ilusion\machine_h_03.rsm
  • data\model\ilusion\machine_h_04.rsm
  • data\model\ilusion\machine_s_01.rsm
  • data\model\ilusion\machine_s_02.rsm
  • data\model\ilusion\mbarrel_s_01.rsm
  • data\model\ilusion\mbox_s_01.rsm
  • data\model\ilusion\medicalobject_h_01.rsm
  • data\model\ilusion\medicalobject_h_02.rsm
  • data\model\ilusion\medicalobject_h_03.rsm
  • data\model\ilusion\medicalobject_h_04.rsm
  • data\model\ilusion\medicalobject_h_05.rsm
  • data\model\ilusion\metaldoor_s_01.rsm
  • data\model\ilusion\metalwall_s_01.rsm
  • data\model\ilusion\metalwall_s_02.rsm
  • data\model\ilusion\metalwall_s_03.rsm
  • data\model\ilusion\metalwall_s_04.rsm
  • data\model\ilusion\mill_s_01.rsm
  • data\model\ilusion\mill_s_02.rsm
  • data\model\ilusion\mill_s_03.rsm
  • data\model\ilusion\mill_s_04.rsm
  • data\model\ilusion\mould_s_01.rsm
  • data\model\ilusion\mpipe_h_01.rsm
  • data\model\ilusion\mpipe_h_02.rsm
  • data\model\ilusion\mpipe_h_03.rsm
  • data\model\ilusion\mpipe_h_04.rsm
  • data\model\ilusion\mpipe_h_05.rsm
  • data\model\ilusion\mpipe_h_06.rsm
  • data\model\ilusion\mpipe_s_01.rsm
  • data\model\ilusion\mtable_s_01.rsm
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  • data\sprite\몬스터\dolor.spr
  • data\sprite\몬스터\dolor2.act
  • data\sprite\몬스터\dolor2.spr
  • data\sprite\몬스터\ep17_1_r4885_bestia.act
  • data\sprite\몬스터\ep17_1_r4885_bestia.spr
  • data\sprite\몬스터\king_poring.act
  • data\sprite\몬스터\king_poring.spr
  • data\sprite\몬스터\md_e_ea2s.act
  • data\sprite\몬스터\md_e_ea2s.spr
  • data\sprite\몬스터\md_el_a17t.act
  • data\sprite\몬스터\md_el_a17t.spr
  • data\sprite\몬스터\md_miguel.act
  • data\sprite\몬스터\md_miguel.spr
  • data\sprite\몬스터\md_miguel_g.act
  • data\sprite\몬스터\md_miguel_g.spr
  • data\sprite\몬스터\plaga.act
  • data\sprite\몬스터\plaga.spr
  • data\sprite\몬스터\plaga2.act
  • data\sprite\몬스터\plaga2.spr
  • data\sprite\몬스터\sanare.act
  • data\sprite\몬스터\sanare.spr
  • data\sprite\몬스터\sanare2.act
  • data\sprite\몬스터\sanare2.spr
  • data\sprite\몬스터\venenum.act
  • data\sprite\몬스터\venenum.spr
  • data\sprite\몬스터\venenum2.act
  • data\sprite\몬스터\venenum2.spr
  • data\sprite\몬스터\XM_HYLOZOIST.act
  • data\sprite\몬스터\XM_HYLOZOIST.spr
  • data\sprite\아이템\ac_b44_os.act
  • data\sprite\아이템\ac_b44_os.spr
  • data\sprite\아이템\beam_claymore_os.act
  • data\sprite\아이템\beam_claymore_os.spr
  • data\sprite\아이템\blasti_os.act
  • data\sprite\아이템\blasti_os.spr
  • data\sprite\아이템\bloody_ruby.act
  • data\sprite\아이템\bloody_ruby.spr
  • data\sprite\아이템\boost_lance_os.act
  • data\sprite\아이템\boost_lance_os.spr
  • data\sprite\아이템\Broken_Weapon.act
  • data\sprite\아이템\Broken_Weapon.spr
  • data\sprite\아이템\burning_knuckle_os.act
  • data\sprite\아이템\burning_knuckle_os.spr
  • data\sprite\아이템\cannon_rapier_os.act
  • data\sprite\아이템\cannon_rapier_os.spr
  • data\sprite\아이템\celine_brooch.act
  • data\sprite\아이템\celine_brooch.spr
  • data\sprite\아이템\circuit_board_os.act
  • data\sprite\아이템\circuit_board_os.spr
  • data\sprite\아이템\Cor_Core.act
  • data\sprite\아이템\Cor_Core.spr
  • data\sprite\아이템\cursed_emerald.act
  • data\sprite\아이템\cursed_emerald.spr
  • data\sprite\아이템\Deep_Black_Pearl.act
  • data\sprite\아이템\Deep_Black_Pearl.spr
  • data\sprite\아이템\ElectricFox_OS.act
  • data\sprite\아이템\ElectricFox_OS.spr
  • data\sprite\아이템\Frost_Zircon.act
  • data\sprite\아이템\Frost_Zircon.spr
  • data\sprite\아이템\goldfish_hat.act
  • data\sprite\아이템\goldfish_hat.spr
  • data\sprite\아이템\hr_s55_os.act
  • data\sprite\아이템\hr_s55_os.spr
  • data\sprite\아이템\Illusion_Armor_A.act
  • data\sprite\아이템\Illusion_Armor_A.spr
  • data\sprite\아이템\Illusion_Armor_B.act
  • data\sprite\아이템\Illusion_Armor_B.spr
  • data\sprite\아이템\Illusion_B_L.act
  • data\sprite\아이템\Illusion_B_L.spr
  • data\sprite\아이템\Illusion_B_R.act
  • data\sprite\아이템\Illusion_B_R.spr
  • data\sprite\아이템\Illusion_BC_L.act
  • data\sprite\아이템\Illusion_BC_L.spr
  • data\sprite\아이템\Illusion_BC_R.act
  • data\sprite\아이템\Illusion_BC_R.spr
  • data\sprite\아이템\Illusion_Engine_A.act
  • data\sprite\아이템\Illusion_Engine_A.spr
  • data\sprite\아이템\Illusion_Engine_B.act
  • data\sprite\아이템\Illusion_Engine_B.spr
  • data\sprite\아이템\Illusion_Leg_A.act
  • data\sprite\아이템\Illusion_Leg_A.spr
  • data\sprite\아이템\Illusion_Leg_B.act
  • data\sprite\아이템\Illusion_Leg_B.spr
  • data\sprite\아이템\improve_module1.act
  • data\sprite\아이템\improve_module1.spr
  • data\sprite\아이템\improve_module2.act
  • data\sprite\아이템\improve_module2.spr
  • data\sprite\아이템\improve_module3.act
  • data\sprite\아이템\improve_module3.spr
  • data\sprite\아이템\improve_module4.act
  • data\sprite\아이템\improve_module4.spr
  • data\sprite\아이템\improve_parts_1.act
  • data\sprite\아이템\improve_parts_1.spr
  • data\sprite\아이템\improve_parts_2.act
  • data\sprite\아이템\improve_parts_2.spr
  • data\sprite\아이템\kuroiro_os.act
  • data\sprite\아이템\kuroiro_os.spr
  • data\sprite\아이템\Lightning_Topaz.act
  • data\sprite\아이템\Lightning_Topaz.spr
  • data\sprite\아이템\meuchler_os.act
  • data\sprite\아이템\meuchler_os.spr
  • data\sprite\아이템\mh_p89_os.act
  • data\sprite\아이템\mh_p89_os.spr
  • data\sprite\아이템\mh_style_change.act
  • data\sprite\아이템\mh_style_change.spr
  • data\sprite\아이템\mightysoul_essence.act
  • data\sprite\아이템\mightysoul_essence.spr
  • data\sprite\아이템\poisoned_amethyst.act
  • data\sprite\아이템\poisoned_amethyst.spr
  • data\sprite\아이템\Red_Fog_Garnet.act
  • data\sprite\아이템\Red_Fog_Garnet.spr
  • data\sprite\아이템\rutilus_stick_os.act
  • data\sprite\아이템\rutilus_stick_os.spr
  • data\sprite\아이템\saphir_hall_os.act
  • data\sprite\아이템\saphir_hall_os.spr
  • data\sprite\아이템\sea_sapphire.act
  • data\sprite\아이템\sea_sapphire.spr
  • data\sprite\아이템\shinee_opal.act
  • data\sprite\아이템\shinee_opal.spr
  • data\sprite\아이템\shoesofguardsman.act
  • data\sprite\아이템\shoesofguardsman.spr
  • data\sprite\아이템\ultio_spes_os.act
  • data\sprite\아이템\ultio_spes_os.spr
  • data\sprite\아이템\unknown_parts.act
  • data\sprite\아이템\unknown_parts.spr
  • data\sprite\아이템\virtual_bow_os.act
  • data\sprite\아이템\virtual_bow_os.spr
  • data\sprite\아이템\기만의열쇠.act
  • data\sprite\아이템\기만의열쇠.spr
  • data\sprite\아이템\대관람차과자상자.act
  • data\sprite\아이템\대관람차과자상자.spr
  • data\sprite\아이템\마법석성.act
  • data\sprite\아이템\마법석성.spr
  • data\sprite\아이템\마법석수.act
  • data\sprite\아이템\마법석수.spr
  • data\sprite\아이템\마법석암.act
  • data\sprite\아이템\마법석암.spr
  • data\sprite\아이템\마법석지.act
  • data\sprite\아이템\마법석지.spr
  • data\sprite\아이템\마법석풍.act
  • data\sprite\아이템\마법석풍.spr
  • data\sprite\아이템\마법석화.act
  • data\sprite\아이템\마법석화.spr
  • data\sprite\아이템\무기제련권.act
  • data\sprite\아이템\무기제련권.spr
  • data\sprite\아이템\방어구제련권.act
  • data\sprite\아이템\방어구제련권.spr
  • data\sprite\아이템\보라쉐도우큐브.act
  • data\sprite\아이템\보라쉐도우큐브.spr
  • data\sprite\아이템\생명보험증서.act
  • data\sprite\아이템\생명보험증서.spr
  • data\sprite\아이템\소형정찰기.act
  • data\sprite\아이템\소형정찰기.spr
  • data\sprite\아이템\스팀펑크햇.act
  • data\sprite\아이템\스팀펑크햇.spr
  • data\sprite\아이템\스펠서킷.act
  • data\sprite\아이템\스펠서킷.spr
  • data\sprite\아이템\우베잼.act
  • data\sprite\아이템\우베잼.spr
  • data\sprite\아이템\이프리트의숨결.act
  • data\sprite\아이템\이프리트의숨결.spr
  • data\sprite\아이템\장군의투구.act
  • data\sprite\아이템\장군의투구.spr
  • data\sprite\아이템\정신력의반지.act
  • data\sprite\아이템\정신력의반지.spr
  • data\sprite\아이템\코스츔변경티켓.act
  • data\sprite\아이템\코스츔변경티켓.spr
  • data\sprite\아이템\태국향수cast.act
  • data\sprite\아이템\태국향수cast.spr
  • data\sprite\악세사리\남\남_c이프리트의숨결.act
  • data\sprite\악세사리\남\남_c이프리트의숨결.spr
  • data\sprite\악세사리\남\남_goldfish_hat.act
  • data\sprite\악세사리\남\남_goldfish_hat.spr
  • data\sprite\악세사리\남\남_소형정찰기.act
  • data\sprite\악세사리\남\남_소형정찰기.spr
  • data\sprite\악세사리\남\남_스팀펑크햇.act
  • data\sprite\악세사리\남\남_스팀펑크햇.spr
  • data\sprite\악세사리\남\남_스펠서킷.act
  • data\sprite\악세사리\남\남_스펠서킷.spr
  • data\sprite\악세사리\남\남_이프리트의숨결.act
  • data\sprite\악세사리\남\남_이프리트의숨결.spr
  • data\sprite\악세사리\남\남_장군의투구.act
  • data\sprite\악세사리\남\남_장군의투구.spr
  • data\sprite\악세사리\남\이프리트의숨결.act
  • data\sprite\악세사리\남\이프리트의숨결.spr
  • data\sprite\악세사리\여\여_c이프리트의숨결.act
  • data\sprite\악세사리\여\여_c이프리트의숨결.spr
  • data\sprite\악세사리\여\여_goldfish_hat.act
  • data\sprite\악세사리\여\여_goldfish_hat.spr
  • data\sprite\악세사리\여\여_소형정찰기.act
  • data\sprite\악세사리\여\여_소형정찰기.spr
  • data\sprite\악세사리\여\여_스팀펑크햇.act
  • data\sprite\악세사리\여\여_스팀펑크햇.spr
  • data\sprite\악세사리\여\여_스펠서킷.act
  • data\sprite\악세사리\여\여_스펠서킷.spr
  • data\sprite\악세사리\여\여_이프리트의숨결.act
  • data\sprite\악세사리\여\여_이프리트의숨결.spr
  • data\sprite\악세사리\여\여_장군의투구.act
  • data\sprite\악세사리\여\여_장군의투구.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_DARKNESS.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_DARKNESS.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_FIRE.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_FIRE.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_GROUND.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_GROUND.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_NOTHING.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_NOTHING.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_POISON.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_POISON.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_SAINT.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_SAINT.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_TELEKINESIS.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_TELEKINESIS.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_UNDEAD.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_UNDEAD.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WATER.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WATER.spr
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WIND.act
  • data\sprite\이팩트\EF_IMMUNE_PROPERTY\EF_IMMUNE_PROPERTY_WIND.spr
  • data\sprite\이팩트\emotion.act
  • data\sprite\이팩트\emotion.spr
  • data\sprite\인간족\머리통\남\28_남.act
  • data\sprite\인간족\머리통\남\28_남.spr
  • data\sprite\인간족\머리통\남\29_남.act
  • data\sprite\인간족\머리통\남\29_남.spr
  • data\sprite\인간족\머리통\남\30_남.act
  • data\sprite\인간족\머리통\남\30_남.spr
  • data\sprite\인간족\머리통\남\31_남.act
  • data\sprite\인간족\머리통\남\31_남.spr
  • data\sprite\인간족\머리통\남\32_남.act
  • data\sprite\인간족\머리통\남\32_남.spr
  • data\sprite\인간족\머리통\여\20_여.act
  • data\sprite\인간족\머리통\여\20_여.spr
  • data\sprite\인간족\머리통\여\26_여.act
  • data\sprite\인간족\머리통\여\26_여.spr
  • data\sprite\인간족\머리통\여\28_여.act
  • data\sprite\인간족\머리통\여\28_여.spr
  • data\sprite\인간족\머리통\여\29_여.act
  • data\sprite\인간족\머리통\여\29_여.spr
  • data\sprite\인간족\머리통\여\30_여.act
  • data\sprite\인간족\머리통\여\30_여.spr
  • data\sprite\인간족\머리통\여\31_여.act
  • data\sprite\인간족\머리통\여\31_여.spr
  • data\sprite\인간족\머리통\여\32_여.act
  • data\sprite\인간족\머리통\여\32_여.spr
  • data\sprite\인간족\몸통\남\costume_1\kagerou_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\kagerou_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\oboro_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\oboro_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\가드_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\가드_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\결혼_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\결혼_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\그리폰가드_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\그리폰가드_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\길로틴크로스_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\길로틴크로스_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\레인져_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\레인져_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\레인져늑대_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\레인져늑대_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\룬나이트_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\룬나이트_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠2_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠2_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠3_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠3_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠4_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠4_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠5_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\룬나이트쁘띠5_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\마도기어_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\마도기어_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\마도아머_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\마도아머_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\미케닉_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\미케닉_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\미케닉멧돼지_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\미케닉멧돼지_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\민스트럴_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\민스트럴_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\사자로얄가드_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\사자로얄가드_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\사자룬나이트_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\사자룬나이트_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\산타_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\산타_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\소서러_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\소서러_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\쉐도우체이서_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\쉐도우체이서_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\슈라_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\슈라_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\슈라알파카_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\슈라알파카_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\아크비숍_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\아크비숍_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\아크비숍알파카_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\아크비숍알파카_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\여름_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\여름_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\여름2_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\여름2_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\여우소서러_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\여우소서러_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\여우워록_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\여우워록_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\옥토버패스트_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\옥토버패스트_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\운영자_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\운영자_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\운영자2_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\운영자2_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\워록_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\워록_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\제네릭_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\제네릭_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\제네릭멧돼지_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\제네릭멧돼지_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\초보자_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\초보자_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\켈베로스길로틴크로스_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\켈베로스길로틴크로스_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\켈베로스쉐도우체이서_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\켈베로스쉐도우체이서_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\타조레인져_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\타조레인져_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\타조민스트럴_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\타조민스트럴_남_1.spr
  • data\sprite\인간족\몸통\남\costume_1\한복_남_1.act
  • data\sprite\인간족\몸통\남\costume_1\한복_남_1.spr
  • data\sprite\인간족\몸통\여\costume_1\kagerou_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\kagerou_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\oboro_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\oboro_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\가드_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\가드_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\결혼_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\결혼_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\그리폰가드_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\그리폰가드_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\길로틴크로스_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\길로틴크로스_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\레인져_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\레인져_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\레인져늑대_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\레인져늑대_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\룬나이트_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\룬나이트_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠2_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠2_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠3_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠3_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠4_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠4_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠5_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\룬나이트쁘띠5_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\마도기어_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\마도기어_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\마도아머_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\마도아머_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\미케닉_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\미케닉_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\미케닉멧돼지_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\미케닉멧돼지_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\사자로얄가드_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\사자로얄가드_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\사자룬나이트_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\사자룬나이트_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\산타_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\산타_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\소서러_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\소서러_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\쉐도우체이서_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\쉐도우체이서_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\슈라_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\슈라_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\슈라알파카_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\슈라알파카_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\아크비숍_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\아크비숍_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\아크비숍알파카_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\아크비숍알파카_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\여름_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\여름_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\여름2_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\여름2_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\여우소서러_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\여우소서러_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\여우워록_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\여우워록_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\옥토버패스트_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\옥토버패스트_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\운영자_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\운영자_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\운영자2_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\운영자2_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\워록_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\워록_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\원더러_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\원더러_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\제네릭_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\제네릭_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\제네릭멧돼지_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\제네릭멧돼지_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\초보자_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\초보자_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\켈베로스길로틴크로스_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\켈베로스길로틴크로스_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\켈베로스쉐도우체이서_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\켈베로스쉐도우체이서_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\타조레인져_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\타조레인져_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\타조원더러_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\타조원더러_여_1.spr
  • data\sprite\인간족\몸통\여\costume_1\한복_여_1.act
  • data\sprite\인간족\몸통\여\costume_1\한복_여_1.spr
  • data\texture\crazy_i\cir_s_01.bmp
  • data\texture\crazy_i\cir_s_02.bmp
  • data\texture\crazy_i\cir_s_03.bmp
  • data\texture\crazy_i\cir_s_04.bmp
  • data\texture\crazy_i\cir_s_05.bmp
  • data\texture\crazy_i\cir_s_06.bmp
  • data\texture\crazy_i\cir_s_07.bmp
  • data\texture\crazy_i\cir_s_08.bmp
  • data\texture\crazy_i\cir_s_09.bmp
  • data\texture\crazy_i\cir_s_10.bmp
  • data\texture\crazy_i\cir_s_11.tga
  • data\texture\crazy_i\cir_s_12.tga
  • data\texture\crazy_i\cir_s_13.tga
  • data\texture\crazy_i\cir_s_14.tga
  • data\texture\crazy_i\crazy_b01.bmp
  • data\texture\crazy_i\crazy_b02.bmp
  • data\texture\crazy_i\crazy_wall_c01.bmp
  • data\texture\crazy_i\crazy_wall_c02.bmp
  • data\texture\crazy_i\crazy_wall_c04.bmp
  • data\texture\crazy_i\crazy_wall01.bmp
  • data\texture\crazy_i\crazy_wall02.bmp
  • data\texture\crazy_i\crazy_wall04.bmp
  • data\texture\crazy_i\Thumbs.db
  • data\texture\gol\gol_bot01.bmp
  • data\texture\gol\gol_h_01.bmp
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  • data\texture\유저인터페이스\styleshop\tab_2ndcostume_on_over.bmp
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  • data\texture\유저인터페이스\styleshop\tab_hair_off.bmp
  • data\texture\유저인터페이스\styleshop\tab_hair_off_over.bmp
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  • data\texture\유저인터페이스\t_배경2-3.BMP
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  • data\texture\유저인터페이스\tipbox\tip08086.bmp
  • data\Thumbs.db
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  • data\wav\bellare_atk.wav
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  • data\wav\bellare2_atk.wav
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  • data\wav\bigfoot_step2.wav
  • data\wav\caput_atk.wav
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  • data\wav\dolor_atk.wav
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  • data\wav\plaga_atk.wav
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  • data\wav\robot_die.wav
  • data\wav\rsx_0806_attack.wav
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  • data\wav\sanare_atk.wav
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  • data\wav\stone_shooter_stand.wav
  • data\wav\venenum_atk.wav
  • data\wav\venenum_dmg.wav
  • data\wav\venenum_move.wav
  • data\wav\zenorc_attack.wav
  • data\wav\zenorc_damage.wav
  • data\wav\zenorc_die.wav
  • data\wav\zenorc_move.wav

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\descpatchplaceholder.txt
  • data\Thumbs.db
  • data\Thumbs.db



  • Thanks 1
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Changed
NpcIdentity
Spoiler


Id: 3810
JT_MD_KING_PORING

Id: 3811
JT_MD_GOLDRING

Id: 3812
JT_MD_AMERING

Id: 3813
JT_MD_DROPS

Id: 3814
JT_MD_POPORING

Id: 3815
JT_MD_PORING

Id: 3816
JT_MD_MARIN

Id: 3897
JT_MD_ORC_SKELETON

Id: 3898
JT_MD_ORC_ZOMBIE

Id: 3899
JT_MD_HIGH_ORC

Id: 3900
JT_MD_ORC_ARCHER

Id: 3901
JT_MD_ORK_HERO

Id: 3902
JT_MD_ORC_LORD

Id: 3903
JT_MD_ORC_FLOWER



Files
Spoiler



2020-08-20data_gm_r2.gpf


  • data\Luafiles514\Lua Files\datainfo\AddRandomOption_F.lub
  • data\Luafiles514\Lua Files\datainfo\AddRandomOptionNameTable.lub
  • data\Luafiles514\Lua Files\datainfo\EnumVar.lub
  • data\Luafiles514\Lua Files\datainfo\JobIdentity.lub
  • data\Luafiles514\Lua Files\datainfo\jobname.lub
  • data\Luafiles514\Lua Files\datainfo\LapineUpgradeBox.lub
  • data\Luafiles514\Lua Files\datainfo\npcidentity.lub
  • data\Luafiles514\Lua Files\EffectTool\[email protected]
  • data\Luafiles514\Lua Files\EffectTool\ba_pw01.lub
  • data\Luafiles514\Lua Files\EffectTool\ba_pw02.lub
  • data\Luafiles514\Lua Files\EffectTool\pub_cat.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_cor.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_rudus.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_rudus2.lub
  • data\Luafiles514\Lua Files\EffectTool\sp_rudus3.lub
  • data\Luafiles514\Lua Files\HatEffectInfo\HatEffectInfo.lub
  • data\Luafiles514\Lua Files\SignBoardList_F.lub
  • data\Luafiles514\Lua Files\SkillEffectInfo\EffectID.lub
  • data\Luafiles514\Lua Files\SkillEffectInfo\SkillEffectInfoList.lub
  • data\Luafiles514\Lua Files\StateIcon\EFSTIDs.lub
  • data\Luafiles514\Lua Files\StateIcon\StateIconImgInfo.lub
  • data\Luafiles514\Lua Files\StateIcon\stateiconinfo.lub
  • data\Luafiles514\Lua Files\stylingshop\StylingShopInfo.lub
  • data\Luafiles514\Lua Files\stylingshop\stylingshopinfo_f.lub
  • data\Luafiles514\Lua Files\StylingShopInfo.lub
  • data\Thumbs.db



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Added
Achievement
Spoiler


Id: (200033)
With new attitudes!(1)
Base Lv170 as 3-1st Job!

Reach Base Lv170 as 3-1st Job.
Score: 50
Id: (200034)
With new attitudes!(2)
Base Lv170 as 3-2nd Job!

Reach Base Lv170 as 3-2nd Job.
Score: 50



Item
Spoiler


Id: (200064)

Giant Flywing 2500 Box
A box with 2500 Giant Fly Wings. Very light.
12 Kachua's Secrect Keys is attached!
_
Allows to teleport many people at once to random areas when used by party master.
If you open this item, you will not be eligible for withdrawal or refund.
_
Weight :1
====== auto-parsed ======
Weight : 1



Files
Spoiler



2020-08-20data_gm_desc_r2.rgz


  • system\iteminfo.lub

2020-08-20data_gm_r2.rgz

  • system\achievement_list.lub

2020-08-20data_gm_r3.gpf

  • data\sprite\아이템\우울한상자.act
  • data\sprite\아이템\우울한상자.spr
  • data\sprite\아이템\원한의상자.act
  • data\sprite\아이템\원한의상자.spr
  • data\texture\유저인터페이스\collection\우울한상자.bmp
  • data\texture\유저인터페이스\collection\원한의상자.bmp
  • data\texture\유저인터페이스\item\우울한상자.bmp
  • data\texture\유저인터페이스\item\원한의상자.bmp
  • data\Thumbs.db

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\descpatchplaceholder.txt
  • data\Thumbs.db
  • data\Thumbs.db



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Files
Spoiler



2020-08-20data_gm_r4.gpf


  • data\sprite\이팩트\valkyrie_wing\valkyrie_wing.act
  • data\sprite\이팩트\valkyrie_wing\valkyrie_wing.spr
  • data\Thumbs.db

2020-08-21data_gm_r.gpf

  • data\LuaFiles514\Lua Files\Datainfo\jobname.lub
  • data\LuaFiles514\Lua Files\Datainfo\npcidentity.lub
  • data\texture\유저인터페이스\map\Thumbs.db
  • data\Thumbs.db

2020-08-21data_gm_r2.gpf

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  • data\palette\도람족\머리\머리5_남_1.pal
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  • data\palette\도람족\머리\머리5_남_3.pal
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  • data\palette\도람족\머리\머리5_남_8.pal
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  • data\palette\도람족\머리\머리5_여_1.pal
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  • data\Thumbs.db



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Added
Item
Spoiler


Id: (22948)

Agility Soul Potion Box
A small box of soul potions.
Type: Usable
Weight: 0
When opened gives 5 AGI Soul Potions
====== auto-parsed ======
Weight : 0

Id: (22949)

Vitality Soul Potion Box
A small box of soul potions
Type: Usable
Weight: 0
When opened gives 5 VIT Soul Potions
====== auto-parsed ======
Weight : 0

Id: (22950)

Intelligence Soul Potion Box
A small box of soul potions
Type: Usable
Weight: 0
When opened gives 5 INT Soul Potions
====== auto-parsed ======
Weight : 0

Id: (22951)

Dexterity Soul Potion Box
A small box of soul potions
Type: Usable
Weight: 0
When opened gives 5 DEX Soul Potions
====== auto-parsed ======
Weight : 0

Id: (22952)

Lucky Soul Potion Box
A small box of soul potions
Type: Usable
Weight: 0
When used gives 5 LUK Soul Potions.
====== auto-parsed ======
Weight : 0

Id: (23169)

Alchemist Box
A small supply cache.
Type: Usable
Weight: 0
When opened gives
50 Fire Bottles
50 Acid Bottles
50 Man Eater Bottles
50 Coating Bottles
50 Mini Bottles
====== auto-parsed ======
Weight : 0



Files
Spoiler



2020-08-21data_gm_desc_r.rgz


  • system\iteminfo.lub

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\Thumbs.db



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