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Note : Upcoming updates and balance adjustments.


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Dev team will show you the developing contents of critical-able skills adjustment, Royal Guard, Sura, Mechanic and Genetic adjustment, and new updates that will be updated in the future.

1. Critical-able skills adjustment.

For obvious reason. The critical-able skills become more popular. As critical also apply 140% of max damage and ignore Hit/Flee calculation to the skills too. In addition, %critical damage modifier is applied on final damage after %race/size/property modifier applied. The non-critical-able skills only rely on the same modifier such as %long ranged modifier and %melee modifier. Such non-critical-able skills must require around 3 times of attack power to reach the same damage as critical-able skills.

So. Instead of removing %critical damage modifier from affecting critical-able skills. We'll adjust the influence of %critical damage modifier on critical-able skills.

As the gear that have %critical damage modifier make the diversity of playing. We'll not remove %critical damage modifier from affecting critical-able skills.

By the way. we'll lower the influence of %critical damage modifier on critical-able skills.

The purpose of this changes is to reduce the gap between critical-able skills and non-critical-able skills.

 

2. Job improvement : Royal Guard, Sura, Mechanic and Genetic

Jobs improvement of those 4 jobs are posted in Jobs improvement project thread.

 

3. Greed skill adjustment

An issues about the abusing of Greed skill has been announced since December 2019.

We decide to adjust the skill as below :

- Adds cooldown by 30 seconds (also apply on items that enables to use this skill as well)

*after negative feedback from players since releasing this dev note. We decide to reconsider about this again.

Greed skill is provided by many items and enchants, very helpful for players. By the way there is a lot of issue between abusers, who used this skill improperly, and players who received an inconvenience from abusers.

We reviewed this issues and decided to change as we mentioned above. But this change bring an inconvenience to some players as well.

From players feedback. We reconsider to reduces the added cooldown of the skill. We think this way can resolve the issue between abuser and players without making an inconvenience, much.

So we decide to reduces the added cooldown from 30 seconds to 5 seconds.

We still keep an eye on abuser who use this skill improperly against players.

The purpose of this change is to improve the comfortable environment of the game.

The items with auto-casting Greed effect will be changed to "Enables to to Greed level 1".

 

4. Removing equal distribution of experience gained from family party.

Equal distribution of experience is one the function in family system. The purpose of this system is to increase the efficiency of family party leveling as this system benefits adopted child a lot.

By the way. When we updated independence system to support adopted children, who would be in child form forever when their parents don't play the game anymore, to return to adult form again. Many players exploited equal distribution of experience system by leveling up many character in shortcut way (high level parents adopted child then went to high-end dungeons to gain skyrocket experience. When child has enough level s/he left the family. The parents would adopt new child then did that process again). We received many such complaints from players.

So we decide to remove equal distribution of experience gained from family party as first. We will consider to add new system to support family in other way.

 

Source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1

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