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iRO changelog October 25, 2019


Dia

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Added
Quest
Spoiler


Id: 63571
Bounty Board Angra Mantis
Info: Hunt 150 Angra Mantis monsters and return to the Bounty Board at Mora
Quickinfo:
Id: 63572
Bounty Board Little Fatum
Info: Hunt 150 Little Fatum monsters and return to the Bounty Board at Mora
Quickinfo:
Id: 63573
Bounty Board Menblatt
Info: Hunt 150 Menblatt monsters and return to the Bounty Board at Mora
Quickinfo:
Id: 63574
Bounty Board Miming
Info: Hunt 150 Miming monsters and return to the Bounty Board at Mora
Quickinfo:
Id: 63575
Bounty Board Petal
Info: Hunt 150 Petal monsters and return to the Bounty Board at Mora
Quickinfo:
Id: 63576
Bounty Board Antique Book
Info: Hunt 150 Antique Book monsters and return to the Bounty Board at Eclage
Quickinfo:
Id: 63577
Bounty Board Cenere
Info: Hunt 150 Cenere monsters and return to the Bounty Board at Eclage
Quickinfo:
Id: 63578
Bounty Board Lichtern (Blue)
Info: Hunt 150 Lichtern (Blue) monsters and return to the Bounty Board at Eclage
Quickinfo:
Id: 63579
Bounty Board Lichtern (Green)
Info: Hunt 150 Lichtern (Green) monsters and return to the Bounty Board at Eclage
Quickinfo:
Id: 63580
Bounty Board Lichtern (Red)
Info: Hunt 150 Lichtern (Red) monsters and return to the Bounty Board at Eclage
Quickinfo:
Id: 63581
Bounty Board Lichtern (Yellow)
Info: Hunt 150 Lichtern (Yellow) monsters and return to the Bounty Board at Eclage
Quickinfo:



Item
Spoiler


Id: (9702)



Class:
Position:
Compounds On:
Weight: 0
====== auto-parsed ======
Weight : 0



Changed
Skill
Spoiler


Id: (2553)

Mass Spiral
Mass Spiral (Absolute Penetration)
Max Lv.: 5
Prerequisite: Piercing Shot Lv. 1
Class: Attack/Special
Description: A Rifle skill.
Shoot a Piercing bullet whose damage increases in proportion to the target's Defense.
The skill creates a high chance of Bleeding the target.
Consumes 1 Coin and 1 Full Metal Jacket Bullet in the inventory.
[Level 1]: 200% damage + a bonus from the target's DEF/Bleed Chance 40%
[Level 2]: 400% damage + a bonus from the target's DEF/Bleed Chance 50%
[Level 3]: 600% damage + a bonus from the target's DEF/Bleed Chance 60%
[Level 4]: 800% damage + a bonus from the target's DEF/Bleed Chance 70%
[Level 5]: 1,000% damage + a bonus from the target's DEF/Bleed Chance 80%
Id: (2554)

Vanishing Buster
Vanishing Buster (Exile)
Max Lv.: 5
Prerequisite: Shattering Storm 1
Class: Attack/Special
Description: A Shotgun skill.
Inflict damage on a target and surrounding enemies within a 5x5 cell area, and remove a random buff cast on the target.
Consumes 1 CoinBullet.
[Level 1] : 2,300% Damage / Removes 1 random buff.al Chance 60%
[Level 2] : 2,600% Damage / Removes 2 random buffs.al Chance 70%
[Level 3] : 2,900% Damage / Removes 3 random buffs.al Chance 80%
[Level 4] : 3,200% Damage / Removes 4 random buffs.al Chance 90%
[Level 5] : 3,500% Damage / Removes 5 random buffs.al Chance 100%
Id: (2555)

Binding Trap
Binding Trap (Dark Pit)
Max Lv.: 5
Prerequisite: Rebellion basic skillFlicker Lv. 1
Class: Ground/Special
Description: Set a Slowing trap beneath your feet.
All targets that walk into the trap's range have their Movement Speed significantly decreased. Binding Trap's duration decreases in proportion to the targets' STR.
Only 1 Binding Trap can be set at a time. Use the Flicker skill to detonate Binding Trap and inflict additional damage on the targets.
This skill's damage increases in proportion to your Dexterity, targets' HP, and the skill's level.
Consumes 1 Coin and 1 Special Alloy Trap.
[Level 1]: Range: 3x3 cells/Lasts for 4 +6 sec.
[Level 2]: Range: 5x5 cells/Lasts for 4 +7 sec.
[Level 3]: Range: 5x5 cells/Lasts for 4 +8 sec.
[Level 4]: Range: 7x7 cells/Lasts for 4 +9 sec.
[Level 5]: Range: 7x7 cells/Lasts for 4 +10 sec.
Id: (2556)

Flicker
Flicker (Flashing Signal)
Max Lv.: 1
Prerequisite: Coin Flingps Lv. 1
Class: Special
Description: Activates/detonates your Howling Mines and Binding Trap in one screen.
Consumes 1 Coin.

Id: (2557)

Shattering Storm
Shattering Storm (Grinding Storm)
Max Lv.: 5
Prerequisite: Disarm Lv. 1/Crowd Control Shot Lv. 1
Class: Attack/Special
Description: A Shotgun skill.
Inflict damage on aDestroy the target and surrounding enemies with's helmet while damaging a 5x5 cell tarea, and destroy agets within the random item equipped toge around the target.
The Equipment destruction chance increases in proportion to your Dexterity and this skill's level, and inverse proportion to the target's Level and Agility.
Shattering Storm does not take effect on Coated/Indestructible items.
Consumes 3 Coins and 1 equipped Bullet.1 Bullet.
[Level 1]: 1,900% damage/Range: 5x5 Cells
[Level 1]: 2,100% damage/Range: 5x5 Cells
[Level 1]: 2,300% damage/Range: 5x5 Cells
[Level 1]: 2,500% damage/Range: 5x5 Cells
[Level 1]: 2,700% damage/Range: 7x7 Cells

Id: (2559)

Quick Draw Shot
Quick Draw Shot (Tailwind Shot)
Max Lv.: 1
Prerequisite: Eternal Chain Action Lv. 1
Class: Attack
Description: Follow up Chain Action with Quick Draw Shot to inflict additional damage.
The number of additional attacks increase in proportion to your DexterityJob Level.
Quick Draw Shot attacks all the Crimson Marked characters within a 21x21 cell area around you.
Id: (2560)

Crimson Marker
Crimson Marker (Blood Brand)
Max Lv.: 1
Prerequisite: Increase AccuracyCoin Flip Lv. 1
Class: Special
Description: Mark a target with a bloody brand that decreases Evasion Rate by 10, and displays the target's location on your mini-map.
Up to 3 targets can be marked. Crimson Marker affects Quick Draw Shot, Dragon Tail, and God's Hammer.
[Level 1]: Lasts for 350 sec.
Id: (2561)

Fire Dance
Fire Dance (Dance of Massacre)
Max Lv.: 5
Prerequisite: Fallen AngelDesperado Lv. 1
Class: Attack
Description: A Revolver skill.
Attack all enemies within a 7x7 cell area around you. This skill's damage increases in proportion to your Level and theDesperado's skill's level.
Consumes 1 Coin and 5 equipped Bullets.
Id: (2562)

Howling Mine
Howling Mine (Destructive Cry)
Max Lv.: 5
Prerequisite: Spread ShotGunslinger Mine Lv. 1
Class: Attack/Special
Description: A Grenade Launcher skill.
Shoot a mine that sticks to a target and explodes. Up to 5 Howling Mines can be shot.
Use the Flicker skill to detonate Howling Mines and inflict additional Fire damage on the target and surrounding enemies.
Howling Mines can be detonated only by the Flicker skill. If left undetonated for 350 seconds, they simply vanish.
Howling Mines create a chance of Igniting all targets that receive Fire damage from their explosions.
Consumes 1 Coin and 1 Shooting Mine.
[Level 1]: 400% damage + 800% explosion damage
[Level 2]: 600% damage + 1,100% explosion damage
[Level 3]: 800% damage + 1,400% explosion damage
[Level 4]: 1,000% damage + 1,700% explosion damage
[Level 5]: 1,200% damage + 2,000% explosion damage
Id: (2564)

Fallen Angel
Fallen Angel (Nephilim)
Max Lv.: 51
Prerequisite: Desperado Lv. 10
Class: Attack/Move
Description: A Revolver skill.
Jump to a selected spot and cast Desperado upon landing. The level of the cast Desperado matches your skill level.
This skill fails automatically if there is a wall/obstacle in your way.
Skill cooldown decreases in proportion to the skill's level
.
Consumes 1 Coin.
Id: (2565)

Round Trip
Round Trip (Circle Dance)
Max Lv.: 5
Prerequisite: Fire Rain Lv. 1
Class: Attack
Description: A Gatling Gun skill.
Shoot your gun at all surrounding enemies.
When hit, enemies are knocked out of the skill's range.
The enemies receive additional damage if they hit a wall while sent out of the skill's range.
This skill's damage and additional damage from wall collision increase in proportion to your Dexterity.
Consumes 1 Coin and 5 equipped Bullets.
[Level 1]: 1,300% damage / Range: 7x7 cells
[Level 2]: 1,600% damage / Range: 7x7 cells
[Level 3]: 1,900% damage / Range: 9x9 cells
[Level 4]: 2,200% damage / Range: 11x11 cells
[Level 5]: 2,500% damage / Range: 13x13 cells
Id: (2566)

Dragon Tail
Dragon Tail (Magic Beast Tail)
Max Lv.: 5
Prerequisite: Crimson Marker Lv. 1 and Howling Mine Lv. 3
Class: Attack
Description: A Grenade Launcher skill.
Shoot missiles at all of your Crimson Marked targets.
The skill's damage is divided among all the Crimson Marked targets.
The skill
cannot be activated if there are no Crimson Marked targets.
Consumes 1 Dragon Tail Missile.
[Level 1]: 35,000% damage
[Level 2]: 3,56,000% damage
[Level 3]: 47,000% damage
[Level 4]: 4,58,000% damage
[Level 5]: 59,000% damage
Id: (2567)

Fire Rain
Fire Rain (Fire Deluge)
Max Lv.: 5
Prerequisite: Gatling Fever Lv. 1
Class: Ground/Attack
Description: A Gatling Gun skill.
Deliver consecutive attacks to a 3x10 cell area in front of you. The skill's damage increases in proportion to your Dexterity and the skill's level.
Fire Rain creates a chance of removing Ground skills in its range.
Consumes 1 Coin and 10 equipped Bullets.
[Level 1]: 2,03,800% damage + a bonus from your DEX/ Remove Chance 20%
[Level 2]: 2,04,100% damage + a bonus from your DEX/ Remove Chance 25%
[Level 3]: 2,04,400% damage + a bonus from your DEX/ Remove Chance 30%
[Level 4]: 2,4,7000% damage + a bonus from your DEX/ Remove Chance 35%
[Level 5]: 25,000% damage + a bonus from your DEX/ Remove Chance 40%
Id: (2568)

Hit Barrel
Hit Barrel (Acceleration Bullet)
Max Lv.: 5
Prerequisite: Fire DanceRich's Coin Lv. 21
Class: Supportive
Descriptions: Decrease Fixed Casting and increase Attack Speed and Attack Strength at the cost of your Evasion and all your Coins.
The Fixed Casting reduction is affected by the number of spent Coins.
After this skill's duration, you are restricted from attacking or using skills/items for 10 seconds.
Switching to different Equipment during this skill's effect immediately cancels the skill and activates the 10-second penalty.
This skill cannot be used with Madness Canceller or Platinum Altar.
[Level 1]: FLEE -7Aspd +1, Hit - 30/Lasts for 60 sec.
[Level 2]: FLEE -6Aspd +2, Hit - 35/Lasts for 60 sec.
[Level 3]: FLEE -6Aspd +3, Hit - 40/Lasts for 60 sec.
[Level 4]: FLEE -5Aspd +4, Hit - 45/Lasts for 5560 sec.
[Level 5]: FLEEAspd +5, Hit - 50/Lasts for 560 sec.
Id: (2569)

Anti Material Blast
Anti Material Blast (Obliterator)
Max Lv.: 5
Prerequisite: Mass Spiral Lv. 1
Class: Attack/Special
Description: A Rifle skill.
Inflict damage and reduce the target's Player Resistance.
This skill's chance increases in proportion to your Dexterity and the skill's level.
Consumes 1 CoinBullet.
[Level 1] : Lasts for 6 sec./Resistance -10%
[Level 2] : Lasts for 7 sec./Resistance -20%
[Level 3] : Lasts for 8 sec./Resistance -30%
[Level 4] : Lasts for 9 sec./Resistance -40%
[Level 5] : Lasts for 10 sec./Resistance -50%
Id: (2570)

Slug Shot
Slug Shot (Fundamental Destruction)
Max Lv.: 5
Prerequisite: Vanishing Buster Lv. 3
Class: Attack/Special
Description: A Shotgun skill.
Inflicts as much damage as the weight of your bullets.
Requires the special Slug Bullets,
which, because of their heavy weight, decrease your Accuracy for targets 3 or more cells away.
Slug Shot forces player characters to sit and Stuns monsters.
Consumes 1 Coin and 1 equipped Slug Bullet.
[Level 1]: 2,000% damage to players / 1200% Damage to Monsters / Accuracy -10 every cell beyond 3 cells
[Level 21]: 4,000% damage to players / 2400% Damage to Monsters / Accuracy -9 every cell beyond 3 cells
[Level 31]: 6,000% damage to players / 3600% Damage to Monsters / Accuracy -8 every cell beyond 3 cells
[Level 41]: 8,000% damage to players / 4800% Damage to Monsters / Accuracy -7 every cell beyond 3 cells
[Level 51]: 10,000% damage to players / 6000% Damage to Monsters / Accuracy -6 every cell beyond 3 cells
Id: (2571)

God's Hammer
God's Hammer (God's Wrath)
Max Lv.: 5
Prerequisite: Rich's Coin Lv. 1, Anti-material Blast Lv. 3
Class: Attack/Special
Description: A Rifle skill.
Call upon God's wrath on earth.
If the target is Crimson Marked, this skill attacks 5x5 cells around the target.
If not, this skill attacks a random spot near the target.
Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins.
This skill creates a 100% chance of Stunning its targets, and its skill level affects the Stunning duration.
[Level 1]: 2,4,200% damage/Stuns for 3 sec.
[Level 2]: 3,25,600% damage/Stuns for 3 sec.
[Level 3]: 47,000% damage/Stuns for 4 sec.
[Level 4]: 4,8,400% damage/Stuns for 4 sec.
[Level 5]: 5,69,800% damage/Stuns for 5 sec.



Item
Spoiler


Id: (2353)

Odin's Blessing [1]
The main component of the Hermod Armor set.
Class: Armor
Defense: 53
Weight: 250
Requires Level: 65
Usable By: All Jobs except Novice Jobs
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6

Set Bonus
IValkyrja's Shield [1]
Fricca's Circlet
Odin's Blessing [1]
Def + 2
Mdef + 5
For every upgrade level of IValkyrja's Shield [1],
Def - 1
Mdef + 1
For every upgrade level of Fricca's Circlet,
Def - 1
Mdef + 1

Set Bonus
Ulle's Cap [1]
Odin's Blessing [1]
If the user's base Dex is 70 or higher,
Reduces the SP cost of skills by 10%.

Set Bonus
Fricco's Shoes
Falcon Muffler
Odin's Blessing [1]
Agi + 3
Max HP + 5%
Max SP + 5%

Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
====== auto-parsed ======
Itemclass : Armor
Defense : 53
Weight : 250
Required Level : 65

Id: (4567)

Alphoccio Basil Card
Class: Card
Compounds On: Garment
Weight: 1
Flee + 10

Bard Bonus
Max HP +10%
Max SP +5%
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (4568)

Ceilalia Alde Card
FLEE +10.
Enables Level 1 Hocus Pocus.
Class: Card
Compound os On: Garment
Weight: 1
Flee + 10
Enables Level 1 Hocus Pocus.

====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (4569)

Chen Liu Card
Class: Card
Compounds On: Garment
Weight: 1
Flee + 10
Enables Level 2 Summon Spirit Sphere.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (4570)

Flamel Emure Card
Class: Card
Compounds On: Garment
Weight: 1
Flee + 10
Increases the recovery rate of Condensed Red Potion, Condensed Yellow Potion, and Condensed White Potion consumables by 200%.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (4571)

Gertie Wie Card
Class: Card
Compounds On: Garment
Weight: 1
Flee + 10
Enables Level 1 Close Confine.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (4572)

Randel Lawrence Card
Class: Card
Compounds On: Garment
Weight: 1
Flee + 10
Enables Level 3 Guard.
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (5124)

Fricca's Circlet
A circlet blessed by Freyja, mother of Baldur.
Class: Headgear
Position: Upper
Defense: 6
Weight: 30
Requires Level: 65
Usable By: All Jobs except Novice Jobs
Int + 2
Max SP + 50
Mdef + 10

Set Bonus
IValkyrja's Shield [1]
Fricca's Circlet
Odin's Blessing [1]
Def + 2
Mdef + 5
For every upgrade level of IValkyrja's Shield [1],
Def - 1
Mdef + 1
For every upgrade level of Fricca's Circlet,
Def - 1
Mdef + 1
====== auto-parsed ======
Itemclass : Headgear
Defense : 6
Weight : 30
Required Level : 65

Id: (5160)

Magestic Goat [1]
A helmet that has been
fashioned to give its
wearer the appearance
of having mighty goat
horns. It's a helm
that evokes power!
Str +1
Class : Headgear
Defense: 9
Loca
Position : Upper
Defense: 9
Weight : 80
JobsUsable By: Swordman and
Jobs, Merchant Classes;
Jobs, Taekwon, Boy/Girl and
Taekwon Master Jobs
Str + 1

Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5

====== auto-parsed ======
Itemclass : Headgear
Defense : 9
Weight : 80

Id: (6882)

Monster TokJakk's Present
A special monsterJakk is looking token that can be redeemed at the Kafra Headquarters.ve these returned to him in Niflheim
Character Bound
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (12208)

Battle Manual
This well written,
detailed manual
explains effective
battle methods.
EXP rate iAccount Bound
Class: Stat Boost
Weight: 1
I
ncreases to
he rate of experience gained by 150% for 30 minutes.
Weight : 1

====== auto-parsed ======
Weight : 1

Id: (12210)

Bubble Gum
Sweet, tasty bubble
gum.
Account
Bound
Class: Stat Boost
Weight: 1
Increases them drop rate
increase
of items by 100%
for 30 minutes.
Weight : 1

====== auto-parsed ======
Weight : 1

Id: (12411)

HE Battle Manual
This well written, detailed manual explains Hhigh Eefficiency battle methods.
EXP rClass: State Boost
We
ight: 1
I
ncreases the rate of experience gained by 200% for 15 minutes.
_
Weight : 1

====== auto-parsed ======
Weight : 1

Id: (12412)

HE Bubble Gum
A High Efficiency bubble gum that packs double the punch.
Class: Stat Boost
Weight: 1
Increases them drop rate increaseof items by 200% for 15 minutes.
_
Weight : 1

====== auto-parsed ======
Weight : 1

Id: (12725)

Nosiege Runestone
Casts 'A stone crafted by Rune Knights, buffs the user with Refresh' removing all abnormal states and debuff.
Account Bound
Class: Stat Boost
Weight: 10
When using the item;
Restores 25% HP to the user.
Cure
s and preventincreases resistany abnormalce to the following state or debuff effectsus by 100% for 360 seconds.
Recover 25% HP and c
,
Abyss Curse
Bleed
Blind
Burn
Chaos
Crystallization
Curse
Deep Sleep
Freeze
Frozen
Howling
Poison
Silence
Sleep
Stone
Stun

C
an be used while sinflicted by Stunned, fFrozen or d, and Deep sSleep.
Must wait 5 minutes to reuse.
Maximum carrying amount :10
_
Weight : 10
capacity: 60.
(2 Minutes Cooldown)

====== auto-parsed ======
Weight : 10

Id: (12726)

Rhydo Runestone
Casts 'A stone crafted by Rune Knights, allow the use of Crushing Strike' destroying your all equipped weapons while draw.
Account Bound
Class: Stat Boost
Weight: 10
When us
ing out all ofthe item, buffs their power to strike a strong blow to your next short-ranged damage on target.
Must wait 1 minute to reuse.
s.
Adds a 20% chance of damaging the user's weapon when performing a short-ranged attack.

Maximum carrying amount :10
_
Weight : 10
capacity: 60
(60 Seconds Cooldown)

====== auto-parsed ======
Weight : 10

Id: (12727)

Verkana Runestone
Casts 'A stone crafted by Rune Knights, buffs the user with Millennium Shield' randomly summon.
Account Bound
Class: Stat Boost
Weight: 10
When us
ing 2~4 magicthe item, buffs the user with 2 to 4 defensive shields.
This
for 3 minutes;
Each
shield has the same Def1000 HP and Def/Mdef asequal to the person casting and has 1000 HP.
Must wait 1 minut
user's.
A defensive shield is consumed upon blocking a singl
e instand 30 sece of incoming damage, excess before reusing.damage does not carry over to the next available shield.

Maximum carrying amount :10
_
Weight : 10
capacity: 60
(60 Seconds Cooldown)

====== auto-parsed ======
Weight : 10

Id: (12728)

Isia Runestone
Cast 'A stone crafted by Rune Knights, buffs the user with Vitality Activation' maximizing your health for on.
Account Bound
Class: Stat Boost
Weight: 10
When using th
e minute. HP recovery potion effect m, buffs the user for 3 minutes;
In
creases one and half times.
But, it generates instability
the recovery rate of mind so SHP does not naturally recover while active andy skills and items by 50%.
Reduces
the effrecovery rate of SP recovery potion decreases to half.
Waiting time for reuse: None.
skills and items by 50%.
Disables SP Recovery.

Maximum carrying amount :2.
_
Weight : 1
capacity: 60
====== auto-parsed ======
Weight : 10

Id: (12729)

Asir Runestone
Cast 'Fighting Spirit' increasing Atk ofA stone crafted by Rune Knights, buffs the user and members of a party that twith Fighting Spirit.
Account Bound
Class: Stat Boost
Weight: 10
W
hen user beloings to.
T
he caster gets 7 times increase of Atk as much aitem, buffs the number ofuser and the party, and the members of the party get a 25% increase offor 3 minutes;
Atk + 70
Additional
Atk the caster received.
Also, the player gets a little increased Attack Strength effect. This effect is better w
by 7 per party member the user belongs to, party members receive half the buff of then Rune Mastery level is higher.
Waiting time for reuse: None.
Maximum carrying amount: 20.
_
Weight : 10

Additional Atk per level of Rune Mastery known.
Increases user's Aspd.

====== auto-parsed ======
Weight : 10

Id: (12730)

Urj Runestone
Cast 'A stone crafted by Rune Knights, buffs the user with Abundance' r.
Account Bound
Class: R
ecovering 60 SP for every 10 secondsy
Weight: 10
When using the item, buffs the user
for 3 minutes.
Waiting time for reuse: None.
;
Restores 60 SP to the user every 10 seconds.

Maximum carrying amount :5
_
Weight : 1
capacity: 60
====== auto-parsed ======
Weight : 10

Id: (12731)

Turisus Runestone
Cast 'Giant Cross' heightening your power and attack streA stone crafted by Rune Knights, buffs the user with Giant Growth.
Account Bound
Class: Stat Boost
Weight: 10
When usi
ng the itremendously.
Str increases by 30
, buffs the user for 4 minutes. Ha;
Str + 30
Add
s a 15% chance to hit an enemy for 3 times theof increasing short-ranged damage by 200%.
If the user is Rune Knight, increases short-ranged
damage while melee attackingon targets by 250%. (Effect is reduced to 125% in WoE and hPvP areas).
Adds
a chance of destroyamaging the targetuser's weapon.
Wait
when performing time for reuse: None.
Maximum carrying amount: 10
_
Weight : 10
a short-ranged attack.
(Rhydo Runestone does not benefit from the 250% damage bonus).

====== auto-parsed ======
Weight : 10

Id: (12732)

Pertz Runestone
Cast 'A stone crafted by Rune Knights, allow the use of Storm Blast' momentarily discharging a destructible power from.
Account Bound
Class: Stat Boost
Weight: 10
Casts Storm Blast;
Inflicts physical damage on any target within 7-7 cells of
the Rune Stone.
Generates a 7 x 7 shockwave around yourself and
user.
Affected targets gets knocked back by 7 cells.

Increases the
damages all targets and causes knockback effect.
Waiting tim
of Storm Blast for every base Str.
Increases the damag
e of Stor reuse: None.
Maximum carrying amount: 10
_
Weight : 10
m Blast per level of Rune Mastery known.

(1 Second Cooldown)

====== auto-parsed ======
Weight : 10

Id: (12733)

Hagalas Runestone
Cast 'SA stonehard Skin' changing your skin into a solid shell for 3 minutes. Has a chance of destroying weapons of attacking ene crafted by Rune Knights, buffs the user with Stonehard Skin.
Account Bound
Class: Stat Boost
Weight: 10
When using the item, buffs the user for 3
minutes.;
Consumes 25% of yourthe user's HP to and this skin possessespply a defensive shield equal to the same amount of HP consumed; Increases Def and Mdef.
It disappears when all theThe defensive shield is removed once its HP is consumed.
For monsters, it decreases 25%Adds a chance of Atk for 10 seconds at a fixed rate.
This skill cannot be used for
damaging the attacker's weapon, if the attacker is a boss monster.
No waiting time
reduces damage taken by 25% for reu10 seconds.

Maximum carrying amount: 10
_
Weight : 1
capacity: 60
====== auto-parsed ======
Weight : 10

Id: (14545)

Battle Manual X3
This well written, detailed manual explains Extremely Efficient battle methods.
EXP rate iClass: Stat Boost
Weight: 1
I
ncreases the rate of experience gained by 300% for 30 minutes.
Can be traded, stored, and vended
_
Weight : 1

====== auto-parsed ======
Weight : 1

Id: (18919)

Jakk's Castle Bat
A common familiar often summoned by vampires. Very useful in scouting danger ahead of time.
Class: Headgear
Position: Lower
Defense: 5
Weight: 20
Requires Level: 1
Usable By: All Jobs
Flee + 5

Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
====== auto-parsed ======
Itemclass : Headgear
Defense : 5
Weight : 20
Required Level : 1

Id: (19288)

Costume Giant's Helm
A helm that once belonged to an ancient giant.
Class: Costume
Position: Upper
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (19687)

Costume Lush Rose
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time.
_
Type
Class: Costume
Position: Upper
Weight: 0
Requireds Level: 1
Required JobUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (19806)

Costume Full Bloom Hairpin
A fancy hairpin. You can feel spring flowers.
Class: Costume
Position: Upper
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (19893)

Costume: Ordinary Black Magician Hat
Just an ordinary black magician's hat. For some reason, you feel somewhat extraordinary while wearing it.
Class : Costume
Defense : 0
Loca
Position : Upper
Weight: 0
Requires Level
: 10
Job

Usable By
: All Jobs
Concept by Team Inubashiri.

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (19894)

Costume: Shrine Maiden Hat
A ribbon once worn by a shrine maiden as she fought off hordes of demons and youkai.
Class : Costume
Defense : 0
Loca
Position : Upper
Weight: 0
Requires Level
: 10
Job

Usable By
: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (19903)

Costume: Witch's Pumpkin Hat
A dark and old hat with a witch's power.
Floating Casting will be decreased by 10%
Item
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
The following
effect will remain until December 3, 2014
Class : Costume
Defense : 0
Lo
s are active during the month of October.
Reduces the variable
castion : Upper
Weight : 0
Required Level : 1
Job : All jobs
ng time of skills by 10%.
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (19917)

Costume: Gloomy Pumpkin Hat
Pumpkin hat with gloomy mood.
Increases movement speed
Item effect will remain until December 3, 2014
Class : Costume
LocaPosition : Upper
Weight : 0
Requireds Level : 1
Job Usable By: All jJobs
The following effects are active during the month of Oct
ober.
Increa
sed Movement Speed.
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (19919)

Costume: Quve Mask
Quve's mask, who is one of the mascots of Niflheim
Increases Attack speed (decrease delay after attacking by 10%)
Item effect will remain until December 3, 2014
.
Class : Costume
LocaPosition : Middle &, Lower
Weight : 0
Requireds Level : 1
Job Usable By: All jJobs
The following effects are active during the month of Oct
ober.
A
spd + 10%
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20048)

Costume Wind of the Prairie
A pin decorated with a flower that looks like the wind of the prairie.
Class: Costume
Position: Upper
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20154)

Costume: Falling Leaves
A colorful landscape spreads out in front of you as autumn leaves start to fall.
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Class: Costume
Position: Lower
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20155)

Costume Lady's Feather Hat
The calming shade and extravagant decoration of this hat is sure to turn heads as a symbol of noble elegance.
Class: Costume
Position: Upper
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20183)

Costume Floating Ghost
Although it does not change anything, wearing it gives off a creepy vibe.
Class: Costume
Position: Upper, Middle
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20196)

Costume: Leopard Ear Hat
Class : CThis charming costume equipment Defense : 0
Loca
hat is modeled after the ears of a leopard.
Look, one of its ears is drooping! How cute!
Class: Costume
Posi
tion : Upper
Weight : 0
Required Lv. s Level: 1
Job Usable By: All jJobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20537)

Costume Falling Red Foliage
Autumn leaves drift gently around you, painting your surroundings with the colorful landscape of the changing of the seasons.
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Class: Costume
Position: Garment
Weight: 0
Requires Level: 1
Usable By: All Jobs

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20582)

Costume Bear Backpack
A cute bear backpack for the stylish adventurer.
Class: Costume
Position: Garment
Weight: 0
Requires Level: 1
Usable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (22540)

Lux Anima Runestone
TransfersA stone crafted by Rune Knights, allow the most recent active rune buff to alluser to buff party members with runic powers.
Account Bound
Class: Stat Boost
Weight: 10
When using the item,
Buffs
party members within 7x7 area.
This can b
-7 cells of the re-used to transfer more runr with runic power for 60 seconds.
Multipl
e buffs can be re-applied in the order that they were received by the Rune Knightuser.
Buff duration: 60 seconds
Eligible Rune buffs:
Millennium Shield,
Refresh,
Giant Cross, Growth
Stone Skin,
Vitality Activation,
Abundance.
Weight : 10


Maximum carry capacity: 60.

====== auto-parsed ======
Weight : 10

Id: (28900)

Royal Guard Shield [1]
The official shield of the Prontera Royal Guard.
_
Type: Equipment
Class: Shield
Defense: 30
Weight: 300
Requireds Level: 100
Required JobsUsable By: All Jobs
_
Def + 10 p
For every upgrade level of the item.
Md
,
D
ef + 1 per upgra0
M
de level of the item.+ 1

Enables Level 1 Shield Spell.
Adds a 0.5% chance of casting Level 3 Assumptio on the user when receiving a short-ranged attack.
AFor every upgrade level of the item, adds an additional 0.3% chance of casting Level 3 Assumptio on the user when receiving a short-ranged attack.
====== auto-parsed ======
Itemclass : Shield
Defense : 30
Weight : 300
Required Level : 100

Id: (31179)

Costume Wolf Masquerade
A mask shaped like a noble wolf.
Class: Costume
Position: Upper
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (31325)

Costume Queen Scaraba Helm
Fantastic helm fashioned after the head of the Queen Scaraba.
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Class: Costume
Position: Upper, Lower
Weight: 0
Requires Level: 1
Usable By: All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (31597)

Costume Golden Fish Hat
The best thing about this hat, aside from the fact that it's literally a giant fish on your head, is that it doesn't even smell! You can take the real fish off your head now and use this instead.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (31600)

Costume Kishu Dog
This adorable kishu inu has decided to claim you as its own!
Aren't you so lucky?
Class: Costume
Position: Middle
Weight: 0
Requires Level: 1
Usable By: All Jobs

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (31609)

Costume Noble Mask
A renaissance-style mask. Great for partying or concealing your identity.
Class: Costume
Position: Middle
Weight: 0
Requires Level: 1
Usable By: All Jobs

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (31616)

Costume Sleep Sheep
Don't be afraid to take a nap.
Class: Costume
Position: Lower
Weight: 0
Requires Level: 1
Usable By: All Jobs

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (31686)

Costume Desert Wolf Baby
A cute baby desert wolf that follows you as you adventure. Now you have become the leader of the pack.
Class: Costume
Position: Middle
Weight: 0
Requires Level: 1
Usable By: All Jobs

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (31784)

Costume Experimental Goat Cap
A hat modeled on the experimental goat by Werner Laboratories.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs

====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1



Files
Spoiler



2019-10-24data_gm_desc_r.rgz


  • system\iteminfo.lub

2019-10-24data_gm_r.gpf

  • data\luafiles514\lua files\skillinfoz\skilldescript.lub
  • data\questid2display.txt
  • data\sprite\npc\4_jack_head.act
  • data\sprite\npc\4_jack_head.spr

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\Thumbs.db



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