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iRO changelog December 07, 2018

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Added
Quest
Spoiler


Id: 14652
Detailed Account 01
Info: Could you help us? This is going to be a long story. Let me drink some water first.
Quickinfo: Talk to Priest Grimm.
Id: 14653
Detailed Account 02
Info: Please read this notebook.
Quickinfo: Talk to Priest Grimm.
Id: 14654
Detailed Account 03
Info: If you're done reading the notebook, I'd like to talk to you.
Quickinfo: Talk to Priest Grimm.
Id: 14655
I'm Ready
Info: Let me know when you're ready.
Quickinfo: Talk to Priest Grimm.
Id: 14656
Finding Father Grimm's Colleagues
Info: Please go to the place beyond this notebook and see if Nun Gem and the others in my group are safe.
Quickinfo: Find Nun Gem.
Id: 14657
Jojo Is the Mage's Name
Info: The mage who hasn't returned is called Jojo. He's a typical mage, so I'm pretty sure you won't miss him.
Quickinfo: Find the mage.
Id: 14658
Jubilee Is the Priest's Name
Info: The priest who hasn't returned is called Jubilee. He's a typical priest, so I'm pretty sure you won't miss him.
Quickinfo: Find the priest.
Id: 14659
Lost in Thought
Info: Bomi is lost in thought. I should talk to her again later.
Quickinfo: Talk to Bomi.
Id: 14660
Ingredients for Fake Blood
Info: I need some things to create fake blood: the sticky blood of Matte Drainliars and the sap of Neon Mushrooms. I only need 10 of each.
Quickinfo: Collect Sticky Bloods and Mushroom Saps.
Id: 14661
Jojo Is the Mage's Name 02
Info: We aren't the only ones in here. If you're looking for your friends, then you'd better hurry.
Quickinfo: Find the mage.
Id: 14662
You're Scaring Me
Info: Everyone, stop what you're doing! I smell something...
Quickinfo: Talk to King.
Id: 14663
Bloody Fight
Info: I smell blood. A fight's broken out near here!
Quickinfo: Locate the fighting scene.
Id: 14664
Deep Misunderstanding
Info: Bomi is having mixed feelings, looking at the wounded Dracula. I should give her some time to collect herself.
Quickinfo: Talk to Bomi.
Id: 14665
Is the Fight Over?
Info: I need some time to myself. You should go back to your friends.
Quickinfo: Back to Nun Gem
Id: 14666
Warden's Role
Info: We're going to stay here and keep an eye on those vampires. Please let Father Grimm know.
Quickinfo: Back to Father Grimm
Id: 14667
Send the Dead Back to Earth
Info: These poor souls need rest. Please send all the dead back to the earth. Eliminate all 3 kinds, 10 per kind.
Quickinfo: Restless Dead
Id: 14668
Get Some Rest
Info: Thank you for your hard work. You should get some rest. Please come back after dawn. - Nun Gem
Quickinfo: Quest resets at 4:00 a.m.
Id: 14669
Sweet Dreams
Info: Maybe Sweet Nightmares' mane is the source of nightmares. I want to study it. Please bring me 20 Wavy Manes, and also hunt 10 Sweet Nightmares, so I can examine possible changes in dreaming patterns.
Quickinfo: 20 Wavy Manes
Id: 14670
Time for Dreaming
Info: Adventurer, why don't you go catch some Zs? You can come back after dawn. - Antoine
Quickinfo: Quest resets at 4:00 a.m.
Id: 14671
Unreliable Fake Blood
Info: I need some things to create fake blood: the sticky blood of Matte Drainliars and the sap of Neon Mushrooms. I only need 10 of each. You can get them if you hunt at least 5 Matte Drainliars and 5 Neon Mushrooms.
Quickinfo: Collect Sticky Bloods and Mushroom Saps.
Id: 14674
Time to Digest
Info: I'm not hungry yet, but I will be by the next morning. Please come back after dawn. - Bomi
Quickinfo: Quest resets at 4:00 a.m.
Id: 14675
Noisy Neighbors
Info: These loud Matte Drainliars are getting on my nerves. Hunt 10 of them around me, will you? Oh, and this guy needs about 20 Short Bat Hairs.
Quickinfo: Matte Drainliars and Short Bat Hairs
Id: 14676
Break Time
Info: Thanks to you, it's quiet now, but those Matte Drainliars can't keep themselves quiet for too long. Come back later and hunt a few more for me, will you? - King
Quickinfo: Quest resets at 4:00 a.m.
Id: 14677
Studying in Dim Light
Info: I've heard Clusters of Nightmares from Sweet Nightmares, when mixed with shining spores from Neon Mushrooms and pasted on a surface, make a decent reading light. Could you bring me 10 clusters and 10 spores?
Quickinfo: Shining Spores and Clusters of Nightmares
Id: 14678
Time to Study
Info: These shining spores won't be glowing forever. Please come back later and help me replace them. In the meantime, I'll focus on my studies. - Jojo
Quickinfo: Quest resets at 4:00 a.m.
Id: 14679
Curious by Nature
Info: Please bring me 10 Dried Yggdrasil Leaves and 10 Suspicious Pentacles. I want to study and test them. Oh, and it'll be great if you can hunt 5 of each Restless Dead type for Father Grimm.
Quickinfo: Dried Yggdrasil Leaves and Suspicious Pentacles
Id: 14680
Time to Research
Info: I'm sorry, but I need to focus on my research. Please come back later. - Mojo
Quickinfo: Quest resets at 4:00 a.m.



Map
Spoiler


gef_d01_i - 250 Page

Music: bgm\51.mp3



Item
Spoiler


Id: (9518)

December Robotic Costume Box
Randomly gives 1 of the following items when opened:

Costume Flying Drone
Costume Open Air Headset
Costume Cyclops Visor
Costume Guardian Processor
Costume Mobile Pursuit System
Costume Mecha Cat Ears
Costume Cyber Income
Costume Electric Two Sides Up Hair
Class: Item Giver
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (20535)

Costume Digital Space
Class: Costume
Position: Garment
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31463)

Costume Flying Drone
Class: Costume
Position: Middle
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31569)

Costume Open Air Headset
Class: Costume
Position: Lower
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31570)

Costume Cyclops Visor
Class: Costume
Position: Middle
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31571)

Costume Guardian Processor
Class: Costume
Position: Middle
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31572)

Costume Mobile Pursuit System
Class: Costume
Position: Lower
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31573)

Costume Mecha Cat Ears
Class: Costume
Position: Upper
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31574)

Costume Cyber Income
Class: Costume
Position: Middle
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0

Id: (31575)

Costume Electric Two Sides Up Hair
Class: Costume
Position: Lower
Weight: 0
====== auto-parsed ======
Itemclass : Costume
Weight : 0



Changed
Item
Spoiler


Id: (518)

Honey
A sweet product made by bees that is endowed with yummy flavor and medicinal uses.
Used for Alchemist skills.
Used for Rune Knight skills.
This is considered food for Baphomet Jr. pets.
Class: Recovery
Weight: 10
Restores 70 to 100 HP and 20 to 40 SP.
====== auto-parsed ======
Weight : 10

Id: (642)

Book of the Devil
A forbidden book in which the secret for summoning high level demons is detailed.
Taming item for
Favored by Baphomet Jr.
Class: Pet Tame
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (1572)

Principles of Magic [2]
This helps students study and build a strong foundation of using magic. If you're having trouble... - Author: Sage S
Class: Book
Attack: 60
Magic Attack: 160
Property: Neutral
Weight: 0
Weapon Level: 3
Requires Level: 60
Usable By: Priest Jobs, Sage Jobs, Taekwon Master
Int + 3
Max SP Recovery + 5%

Set Bonus
Principles of Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Additional Int + 5
Max HP + 700
Aspd + 5%
====== auto-parsed ======
Itemclass : Book
Attack : 60
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1751)

Silver Arrow
An arrow tipped with a silver point enchanted with the power of holiness.
_
Type: Ammunition
Class: Arrow
Attack: 30
Property: Holy
Weight: 0.2
====== auto-parsed ======
Itemclass : Arrow
Attack : 30
Weight : 0.2

Id: (1758)

Stun Arrow
A thick, heavy arrow.
_
Type: Ammunition
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
_
Adds a 10% chance of inflicting Stun on the target when dealing performing a long-ranged attacks.
====== auto-parsed ======
Itemclass : Arrow
Attack : 1
Weight : 0.3

Id: (1759)

Frozen Arrow
An arrow enchanted with the power of ice.
_
Type: Ammunition
Class: Arrow
Attack: 1
Property: Water
Weight: 0.3
_
Adds a 10% chance of inflicting Frozen on the target when dealing performing a long-ranged attacks.
====== auto-parsed ======
Itemclass : Arrow
Attack : 1
Weight : 0.3

Id: (1760)

Flash Arrow
An arrow that explodes with a flash of light upon impact.
_
Type: Ammunition
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
_
Adds a 10% chance of inflicting Blind on the target when dealing performing a long-ranged attacks.
====== auto-parsed ======
Itemclass : Arrow
Attack : 1
Weight : 0.3

Id: (1761)

Cursed Arrow
An arrow enchanted with curse magic.
_
Type: Ammunition
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
_
Adds a 10% chance of inflicting Curse on the target when dealing performing a long-ranged attacks.
====== auto-parsed ======
Itemclass : Arrow
Attack : 1
Weight : 0.3

Id: (1762)

Rusty Arrow
An old, rusty arrow.
_
Type: Ammunition
Class: Arrow
Attack: 30
Property: Poison
Weight: 0.2
====== auto-parsed ======
Itemclass : Arrow
Attack : 30
Weight : 0.2

Id: (1763)

Poison Arrow
An arrow whose tip has been dipped in lethal poison.
_
Type: Ammunition
Class: Arrow
Attack: 1
Property: Poison
Weight: 0.3
_
Adds a 20% chance of inflicting Poison on the target when dealing performing a long-ranged attacks.
====== auto-parsed ======
Itemclass : Arrow
Attack : 1
Weight : 0.3

Id: (1765)

Oridecon Arrow
A very powerful arrow made out of Oridecon.
_
Type: Ammunition
Class: Arrow
Attack: 50
Property: Neutral
Weight: 0.3
====== auto-parsed ======
Itemclass : Arrow
Attack : 50
Weight : 0.3

Id: (1766)

Arrow of Counter Evil
An arrow that is said to have the might to counter evil.
_
Type: Ammunition
Class: Arrow
Attack: 50
Property: Holy
Weight: 0.3
====== auto-parsed ======
Itemclass : Arrow
Attack : 50
Weight : 0.3

Id: (1767)

Arrow of Shadow
An arrow imbued with the power of darkness.
_
Type: Ammunition
Class: Arrow
Attack: 30
Property: Shadow
Weight: 0.2
====== auto-parsed ======
Itemclass : Arrow
Attack : 30
Weight : 0.2

Id: (1768)

Sleep Arrow
An arrow that can render targets unconscious.
_
Type: Ammunition
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
_
Adds a 20% chance of inflicting Sleep on the target when dealing performing a long-ranged attacks.
====== auto-parsed ======
Itemclass : Arrow
Attack : 1
Weight : 0.3

Id: (1769)

Mute Arrow
An arrow coated with a chemical that will paralyze a target's mouth.
_
Type: Ammunition
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
_
Adds a 10% chance of inflicting Silence on the target when dealing performing a long-ranged attacks.
====== auto-parsed ======
Itemclass : Arrow
Attack : 1
Weight : 0.3

Id: (1770)

Iron Arrow
Forged out of iron, this arrow will inflict more damage than one crafted of wood.
_
Type: Ammunition
Class: Arrow
Attack: 30
Property: Neutral
Weight: 0.3
====== auto-parsed ======
Itemclass : Arrow
Attack : 30
Weight : 0.3

Id: (1772)

Holy Arrow
A metal arrow blessed with holy water.
_
Type: Ammunition
Class: Arrow
Attack: 50
Property: Holy
Weight: 0.2
_

Increases physical damage on Demon race targets by 5%.
====== auto-parsed ======
Itemclass : Arrow
Attack : 50
Weight : 0.2

Id: (1803)

Knuckle Dusters [2]
A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes.
_
Type: Weapon
Class: Knuckle
Attack: 50
Property: Neutral
Weight: 45
Weapon Level: 2
Requireds Level: 12
Required JobUsable By: Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 50
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1804)

Knuckle Dusters [3]
A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes.
_
Type: Weapon
Class: Knuckle
Attack: 50
Property: Neutral
Weight: 45
Weapon Level: 2
Requireds Level: 12
Required JobUsable By: Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 50
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1805)

Studded Knuckles [2]
Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe.
_
Type: Weapon
Class: Knuckle
Attack: 65
Property: Neutral
Weight: 45
Weapon Level: 2
Requireds Level: 12
Required JobUsable By: Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 65
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1806)

Studded Knuckles [3]
Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe.
_
Type: Weapon
Class: Knuckle
Attack: 65
Property: Neutral
Weight: 45
Weapon Level: 2
Requireds Level: 12
Required JobUsable By: Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 65
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1807)

Fist
A weapon made in the form of a human fist which effectively inflicts damage on enemies.
_
Type: Weapon
Class: Knuckle
Attack: 115
Property: Neutral
Weight: 65
Weapon Level: 3
Requireds Level: 24
Required JobUsable By: Priest Jobs, Monk Jobs, High Priest
====== auto-parsed ======
Attack : 115
Weight : 65
Weapon Level : 3
Required Level : 24

Id: (1808)

Fist [1]
A weapon made in the form of a human fist which effectively inflicts damage on enemies.
_
Type: Weapon
Class: Knuckle
Attack: 115
Property: Neutral
Weight: 65
Weapon Level: 3
Requireds Level: 24
Required JobUsable By: Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 115
Weight : 65
Weapon Level : 3
Required Level : 24

Id: (1809)

Claw [1]
A weapon with three long steel claws that have proven effective in close combat.
_
Type: Weapon
Class: Knuckle
Attack: 86
Property: Neutral
Weight: 50
Weapon Level: 3
Requireds Level: 24
Required JobUsable By: Priest Jobs, Monk Jobs
_
STR
, High Priest
Str
+ 2
====== auto-parsed ======
Attack : 86
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1810)

Claw [2]
A weapon with three long steel claws that have proven effective in close combat.
_
Type: Weapon
Class: Knuckle
Attack: 86
Property: Neutral
Weight: 50
Weapon Level: 3
Requireds Level: 24
Required JobUsable By: Priest Jobs, Monk Jobs
_
STR
Str + 2
====== auto-parsed ======
Attack : 86
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1811)

Finger [1]
Claws shaped like human fingers with long, sharp nails.
_
Type: Weapon
Class: Knuckle
Attack: 97
Property: Neutral
Weight: 50
Weapon Level: 3
Requireds Level: 24
Required JobUsable By: Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 97
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1812)

Finger [2]
Claws shaped like human fingers with long, sharp nails.
_
Type: Weapon
Class: Knuckle
Attack: 97
Property: Neutral
Weight: 50
Weapon Level: 3
Requireds Level: 24
Required JobUsable By: Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 97
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1813)

Kaiser Knuckle
A claw blessed by Zephyrus, god of the West wind.
_
Type: Weapon
Class: Knuckle
Attack: 110
Property: Wind
Weight: 45
Weapon Level: 4
Requireds Level: 36
Required JobUsable By: Priest Jobs, Monk Jobs
_

Increases physical damage on Undead race targets by 5%.
Increases physical damage on Water, Earth, Fire and Wind property targets by 10%.
====== auto-parsed ======
Attack : 110
Weight : 45
Weapon Level : 4
Required Level : 36

Id: (1814)

Berserk
A claw imbued with the essence of madness.
_
Type: Weapon
Class: Knuckle
Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Requireds Level: 36
Required JobUsable By: Priest Jobs, Monk Jobs
_
ASPD
Aspd + 12%
====== auto-parsed ======
Attack : 120
Weight : 50
Weapon Level : 4
Required Level : 36

Id: (1815)

Hatii Claw [1]
A blood stained weapon created from the claws of Hatii, keeper to the door the netherworld.
_
Type: Weapon
Class: Knuckle
Attack: 152
Property: Shadow
Weight: 55
Weapon Level: 4
Requireds Level: 70
Required JobUsable By: Priest Jobs, Monk Jobs
_
Max HP - 2%
Adds a 2% chance of inflicting Bleed on the target when performing a physical attack.
====== auto-parsed ======
Attack : 152
Weight : 55
Weapon Level : 4
Required Level : 70

Id: (1816)

Berserk [1]
A claw imbued with the essence of madness.
_
Type: Weapon
Class: Knuckle
Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Requireds Level: 36
Required JobUsable By: Priest Jobs, Monk Jobs
_
ASPD
Aspd + 12%
====== auto-parsed ======
Attack : 120
Weight : 50
Weapon Level : 4
Required Level : 36

Id: (1818)

Magma Fist [3]
A knuckle made of superheated lava that has a special lining so that it can be worn.
_
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Requireds Level: 75
Required JobUsable By: Priest Jobs, Monk Jobs
_

Adds a 1% chance of casting Level 5 Endow Blaze on the user when performing a physical attack.
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1819)

Icicle Fist [3]
A knuckle made of extremely cold ice that has a special lining so that it can be worn.
_
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Requireds Level: 75
Required JobUsable By: Priest Jobs, Monk Jobs
_

Adds a 1% chance of casting Level 5 Endow Tsunami on the user when performing a physical attack.
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1820)

Electric Fist [3]
A knuckle imbued with the power of lightning that occasionally shocks enemies.
_
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Requireds Level: 75
Required JobUsable By: Priest Jobs, Monk Jobs
_

Adds a 1% chance of casting Level 5 Endow Tornado on the user when performing a physical attack.
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1821)

Seismic Fist [3]
A knuckle imbued with the power of Mother Earth that can be used to crush your enemies.
_
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Requireds Level: 75
Required JobUsable By: Priest Jobs, Monk Jobs
_

Adds a 1% chance of casting Level 5 Endow Quake on the user when performing a physical attack.
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1822)

Combo Battle Glove [4]
The magic words engraved on these gloves can grant incredible power to the Monk that wears them.
_
Type: Weapon
Class: Knuckle
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 3
Requireds Level: 60
Required JobUsable By: Priest Jobs, Monk Jobs
_

Increases the damage of Raging Quadruple Blow and Raging Trifecta Blow by 15%.
Increases the damage of Raging Thrust by 20%.

====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 3
Required Level : 60

Id: (1825)

Horn of Hillslion [3]
A knuckle made from 3 of Hillslion's horns.
_
Type: Weapon
Class: Knuckle
Attack: 95
Property: Neutral
Weight: 60
Weapon Level: 3
Requireds Level: 60
Required JobUsable By: Champion Jobs
_

Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 10% chance of casting Level 1 Occult Impaction on the target when using Raging Palm Strike.
Adds a 1% chance of casting Level 5 Summon Spirit Sphere on the user when performing a physical attack.
====== auto-parsed ======
Attack : 95
Weight : 60
Weapon Level : 3
Required Level : 60

Id: (1831)

Eden Group Knuckle I
A claw that is made by the Eden Group. It is suitable for those who have more advanced experience as Champions.
Character Bound
_
Type: Weapon
Class: Knuckle
Attack: 120
Property: Neutral
Weight: 0
Weapon Level: 3
Requireds Level: 60
Required JobUsable By: Priest Jobs, Monk Jobs
_

This item cannot be upgraded.
====== auto-parsed ======
Attack : 120
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1836)

Thanatos Knuckle [1]
This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
_
Type: Weapon
Class: Knuckle
Attack: 160
Magic Attack: 10
0
Property: Neutral
Weight: 60
Weapon Level: 4
Requireds Level: 120
Required JobUsable By: Sura
_
VIT
Vit + 6
INTnt + 6
LUKuk - 6
MATK + 100
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.

Drains 1000 HP from the user when the item is unequipped.
This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT + 6. VIT + 6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +100.
Class : Knuckle
Attack : 160
Weight : 60
Weapon Level : 4
Required Level : 120
Job : Sura

====== auto-parsed ======
Attack : 160
Weight : 60
Weapon Level : 4
Required Level : 120

Id: (1901)

Violin [3]
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
_
Type: Weapon
Class: Musical Instrument
Attack: 50
Property: Neutral
Weight: 70
Weapon Level: 1
Requireds Level: 2
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 50
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1902)

Violin [4]
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
_
Type: Weapon
Class: Musical Instrument
Attack: 50
Property: Neutral
Weight: 70
Weapon Level: 1
Requireds Level: 2
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 50
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1903)

Mandolin [2]
A small, stringed instrument used in baroque, classical, country, and folk music.
_
Type: Weapon
Class: Musical Instrument
Attack: 90
Property: Neutral
Weight: 40
Weapon Level: 2
Requireds Level: 14
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 90
Weight : 40
Weapon Level : 2
Required Level : 14

Id: (1904)

Mandolin [3]
A small, stringed instrument used in baroque, classical, country, and folk music.
_
Type: Weapon
Class: Musical Instrument
Attack: 90
Property: Neutral
Weight: 40
Weapon Level: 2
Requireds Level: 14
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 90
Weight : 40
Weapon Level : 2
Required Level : 14

Id: (1905)

Lute [2]
A classical plucked string instrument that is incredibly difficult to tune and adjust.
_
Type: Weapon
Class: Musical Instrument
Attack: 105
Property: Neutral
Weight: 50
Weapon Level: 2
Requireds Level: 14
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 105
Weight : 50
Weapon Level : 2
Required Level : 14

Id: (1906)

Lute [3]
A classical plucked string instrument that is incredibly difficult to tune and adjust.
_
Type: Weapon
Class: Musical Instrument
Attack: 105
Property: Neutral
Weight: 50
Weapon Level: 2
Requireds Level: 14
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 105
Weight : 50
Weapon Level : 2
Required Level : 14

Id: (1907)

Guitar
A six stringed musical instrument that is played by plucking the strings with fingers or a pick.
_
Type: Weapon
Class: Musical Instrument
Attack: 142
Property: Neutral
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 142
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1908)

Guitar [1]
A six-stringed musical instrument that is played by plucking the strings with fingers or a pick.
_
Type: Weapon
Class: Musical Instrument
Attack: 142
Property: Neutral
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 142
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1909)

Harp [1]
A stringed instrument known for the beautiful sound of each note that is played.
_
Type: Weapon
Class: Musical Instrument
Attack: 114
Property: Neutral
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
_
INT
Int + 2
====== auto-parsed ======
Attack : 114
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1910)

Harp [2]
A stringed instrument known for the beautiful sound of each note that is played.
_
Type: Weapon
Class: Musical Instrument
Attack: 114
Property: Neutral
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
_
INT
Int + 2
====== auto-parsed ======
Attack : 114
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1911)

Gumoongoh [1]
A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes.
_
Type: Weapon
Class: Musical Instrument
Attack: 126
Property: Neutral
Weight: 130
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 126
Weight : 130
Weapon Level : 3
Required Level : 27

Id: (1912)

Gumoongoh [2]
A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes.
_
Type: Weapon
Class: Musical Instrument
Attack: 126
Property: Neutral
Weight: 130
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 126
Weight : 130
Weapon Level : 3
Required Level : 27

Id: (1913)

Electric Guitar
An electric guitar which amplifies its user's power.
_
Type: Weapon
Class: Musical Instrument
Attack: 110
Property: Wind
Weight: 180
Weapon Level: 4
Requireds Level: 70
Required JobUsable By: Bard Jobs
_
AGI
Agi + 1
INTnt + 2

Enables Level 1 Jupitel Thunder.
Adds a 10% chance of casting Level 1 Jupitel Thunder on the target when performing a physical attack.
====== auto-parsed ======
Attack : 110
Weight : 180
Weapon Level : 4
Required Level : 70

Id: (1914)

Burning Passion Guitar
A magically dazzling guitar that bewitches its user to play songs of passion once it's held in his hands.
_
Type: Weapon
Class: Musical Instrument
Attack: 110
Property: Fire
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1915)

Loner's Guitar
A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spend his entire life in complete loneliness.
_
Type: Weapon
Class: Musical Instrument
Attack: 110
Property: Water
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1916)

Green Acre Guitar
According to rumor, this quaint guitar can be used to communicate with stones and even the very earth itself.
_
Type: Weapon
Class: Musical Instrument
Attack: 110
Property: Earth
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1917)

Gentle Breeze Guitar
A magical guitar which fills the one who plays it with a desire for traveling.
_
Type: Weapon
Class: Musical Instrument
Attack: 110
Property: Wind
Weight: 90
Weapon Level: 3
Requireds Level: 27
Required JobUsable By: Bard Jobs
====== auto-parsed ======
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1918)

Oriental Lute
An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it.
_
Type: Weapon
Class: Musical Instrument
Attack: 150
Property: Neutral
Weight: 120
Property: Neutral
Weapon Level: 4
Requireds Level: 65
Required JobUsable By: Bard Jobs
_

Increases the damage of Arrow Vulcan and Strike by 10%.
====== auto-parsed ======
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 65

Id: (1919)

Base Guitar [1]
An instrument that produces low pitched sound.
_
Type: Weapon
Class: Musical Instrument
Attack: 130
Property: Neutral
Weight: 150
Weapon Level: 3
Requireds Level: 70
Required JobUsable By: Minstrel Jobs
_

Restores 3 SP to the user when a monster is killed by a short-ranged attacks.
Adds a 3% chance of casting Level 3 Heaven's Drive on the attackerget when receiving a physical attack.
Adds a 10% chance of inflicasting Level 2 Wide Confusion on thehaos on any target within 11-11 cells of the user when performing a physical attack.
====== auto-parsed ======
Attack : 130
Weight : 150
Weapon Level : 3
Required Level : 70

Id: (1920)

Berserk Guitar
When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance.
_
Type: Weapon
Class: Musical Instrument
Attack: 10
Property: Neutral
Weight: 180
Weapon Level: 4
Requireds Level: 70
Required JobUsable By: Minstrel Jobs
_
DEX
Dex - 100%
ASPD + 100%
HP Recovery - 100%
Aspd +
100%
Drains 50 HP from the user every 5 seconds.
====== auto-parsed ======
Attack : 10
Weight : 180
Weapon Level : 4
Required Level : 70

Id: (1922)

Oriental Lute [2]
An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it.
_
Type: Weapon
Class: Musical Instrument
Attack: 150
Property: Neutral
Weight: 120
Weapon Level: 4
Requireds Level: 65
Required JobUsable By: Bard Jobs
_

Increases the damage of Arrow Vulcan and Strike by 10%.
====== auto-parsed ======
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 65

Id: (1925)

Cello [3]
An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument is good for both solo and concert play.
_
Type: Weapon
Class: Musical Instrument
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 3
Requireds Level: 70
Required JobUsable By: Minstrel Jobs
_
AGI
Agi + 2
DEXex + 3
Knocks t
T
he target gets knocked back 3by 2 cells when using Arrow Vulcan.
Knocks t
Melody Strike.
T
he target gets knocked back 2by 3 cells when using Melody StrikeArrow Vulcan.
====== auto-parsed ======
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 70

Id: (1930)

Green Whistle [1]
A flute made of sturdy plant stem.
_
Type: Weapon
Class: Musical Instrument
Attack: 170
Magic Attack: 50
Property: Neutral
Weight: 80
Weapon Level: 3
Requireds Level: 102
Required JobUsable By: Minstrel Jobs
_
MATK + 50
V
Reduces the variable Ccasting Ttime - 2 forof Lullaby and Windmill Rush by 2 seconds.
Reduces the SP cost of Lullaby and Windmill Rush by 4 per upgrade level of the item past the upgrade level of 65.
====== auto-parsed ======
Attack : 170
Weight : 80
Weapon Level : 3
Required Level : 102

Id: (1931)

Eden Group Guitar I
An instrument that is made by the Eden Group. It is suitable for those who have more advanced experience as Bards.
Character Bound
_
Type: Weapon
Class: Musical Instrument
Attack: 125
Property: Neutral
Weight: 0
Weapon Level: 3
Requireds Level: 60
Required JobUsable By: Bard Jobs
_

This item cannot be upgraded.
====== auto-parsed ======
Attack : 125
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1933)

Thanatos Violin [1]
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
_
Type: Weapon
Class: Musical Instrument
Attack: 200
Magic Attack: 130
Property: Neutral
Weight: 200
Weapon Level: 4
Requireds Level: 120
Required JobUsable By: Maestro
_
VIT
Vit + 6
INTnt + 6
LUKuk - 6
MATK + 130
Increases long-ranged damage on targets by 20%.
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.

Drains 1000 HP from the user when the item is unequipped.
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT + 6. VIT + 6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
+20% Ranged Physical damage.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +130.
Class : Musical Instrument
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 120
Job : Minstrel

====== auto-parsed ======
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 120

Id: (1934)

Contabass [2]
The largest bowed string instrument of the viola family is also known as a double bass. Its giant frame and heavy weight make it a deadly weapon.
_
Type: Weapon
Class: Musical Instrument
Attack: 180
Magic Attack: 120
Property: Neutral
Weight: 25
Weapon Level: 3
Requireds Level: 130
Required JobUsable By: Maestro
_
MATK + 120

Reduces the cooldown of Improvised Song by 2 seconds.
The largest bowed string instrument of the viola family is also known as a double bass. Its giant frame and heavy weight make it a deadly weapon.
MATK +120.
Improvised Song cooldown -2 seconds.
Class: Musical Instrument ATK: 180
Weight: 25
Weapon Level: 3
Required Level: 130
Equip To: Maestro

====== auto-parsed ======
Attack : 180
Weight : 25
Weapon Level : 3
Required Level : 130

Id: (1935)

Ukulele Of Newoz [2]
Newoz's ukulele in a color that complements his clothes.
_
Type: Weapon
Class: Musical Instrument
Attack: 160
Property: Neutral
Weight: 100
Weapon Level: 4
Requireds Level: 130
Required JobUsable By: Maestro
_

Reduces the SP cost of Windmill Rush by 20.
_
Set Bonus
Hero Ring Of Newoz [1]
Ukulele Of Newoz [2]
Increases the damage of Arrow Vulcan by 200%.
Increases the SP cost of Arrow Vulcan by 50.
Newoz's ukulele in a color that complements his clothes.
Windmill Rush reduces consumed SP -20.
When equipped with Newoz's Winged Ring.
Arrow Vulcan damage +200%
Arrow Vulcan increase consumed SP 50.
Class: Musical Instrument ATK: 160
Weight: 100
Weapon Level: 4
Required Level: 130
Equip To: Maestro

====== auto-parsed ======
Attack : 160
Weight : 100
Weapon Level : 4
Required Level : 130

Id: (1950)

Rope [3]
A strong, thick cord composed of tightly braided fibers.
_
Type: Weapon
Class: Whip
Attack: 45
Property: Neutral
Weight: 40
Weapon Level: 1
Requireds Level: 3
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 45
Weight : 40
Weapon Level : 1
Required Level : 3

Id: (1951)

Rope [4]
A strong, thick cord composed of tightly braided fibers.
_
Type: Weapon
Class: Whip
Attack: 45
Property: Neutral
Weight: 40
Weapon Level: 1
Requireds Level: 3
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 45
Weight : 40
Weapon Level : 1
Required Level : 3

Id: (1952)

WhipLine [2]
A standard whip that's perfect for adventuring Dancers.
_
Type: Weapon
Class: Whip
Attack: 80
Property: Neutral
Weight: 30
Weapon Level: 2
Requireds Level: 16
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 80
Weight : 30
Weapon Level : 2
Required Level : 16

Id: (1953)

WhipLine [3]
A standard whip that's perfect for adventuring Dancers.
_
Type: Weapon
Class: Whip
Attack: 80
Property: Neutral
Weight: 30
Weapon Level: 2
Requireds Level: 16
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 80
Weight : 30
Weapon Level : 2
Required Level : 16

Id: (1954)

Wire Whip [2]
A whip made of a flexible wire attached to an iron handle.
_
Type: Weapon
Class: Whip
Attack: 95
Property: Neutral
Weight: 100
Weapon Level: 2
Requireds Level: 16
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 95
Weight : 100
Weapon Level : 2
Required Level : 16

Id: (1955)

Wire Whip [3]
A whip made of a flexible wire attached to an iron handle.
_
Type: Weapon
Class: Whip
Attack: 95
Property: Neutral
Weight: 100
Weapon Level: 2
Requireds Level: 16
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 95
Weight : 100
Weapon Level : 2
Required Level : 16

Id: (1956)

Rante Whip
A whip with a spiked ball attached at the end.
_
Class: Whip
Attack: 135
Property: Neutral
Weight: 90
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 135
Weight : 90
Weapon Level : 3
Required Level : 30

Id: (1957)

Rante Whip [1]
A whip with a spiked ball attached at the end.
_
Type: Weapon
Class: Whip
Attack: 135
Property: Neutral
Weight: 90
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 135
Weight : 90
Weapon Level : 3
Required Level : 30

Id: (1958)

Tail Whip [1]
A whip fashioned out of an animal's tail that is said to bring good luck.
_
Type: Weapon
Class: Whip
Attack: 105
Property: Neutral
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
_
LUK
Luk + 3
====== auto-parsed ======
Itemclass : Whip
Attack : 105
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1959)

Tail Whip [2]
A whip fashioned out of an animal's tail that is said to bring good luck.
_
Type: Weapon
Class: Whip
Attack: 105
Property: Neutral
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
_
LUK
Luk + 3
====== auto-parsed ======
Itemclass : Whip
Attack : 105
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1960)

Whip [1]
A fairly common and very normal whip.
_
Type: Weapon
Class: Whip
Attack: 120
Property: Neutral
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 120
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1961)

Whip [2]
A fairly common and very normal whip.
_
Type: Weapon
Class: Whip
Attack: 120
Property: Neutral
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 120
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1962)

Lariat Whip
A hefty whip made from toughened snake skin.
_
Type: Weapon
Class: Whip
Attack: 100
Property: Neutral
Weight: 40
Weapon Level: 4
Requireds Level: 44
Required JobUsable By: Dancer Jobs
_
AGI
Agi + 1
DEXex + 5
====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 40
Weapon Level : 4
Required Level : 44

Id: (1963)

Rapture Rose
Constructed purely of thorny stems from rosebushes.
_
Type: Weapon
Class: Whip
Attack: 115
Property: NeutralPoison
Weight: 30
Property: Poison
Weapon Level: 4
Requireds Level: 44
Required JobUsable By: Dancer Jobs
_

Adds a 50% chance of inflicting Poison on the target when performing a physical attack.
====== auto-parsed ======
Itemclass : Whip
Attack : 115
Weight : 30
Weapon Level : 4
Required Level : 44

Id: (1964)

Chemeti Whip
A powerful whip made of steel chain for heavy duty battles.
_
Type: Weapon
Class: Whip
Attack: 135
Property: Neutral
Weight: 70
Weapon Level: 4
Requireds Level: 44
Required JobUsable By: Dancer Jobs
_
CRIT + 5
FLEE + 10
Flee + 10
Crit + 5

Perfect Dodge + 2
====== auto-parsed ======
Itemclass : Whip
Attack : 135
Weight : 70
Weapon Level : 4
Required Level : 44

Id: (1965)

Red Flame Whip
A whip made from the tough leather of a Fire property monster.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Fire
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1966)

Icicle Whip
A whip created from enchanted icicles that are eternally frozen.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Water
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1967)

Gaia Whip
A whip fashioned out of tough tree roots that have been braided together.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Earth
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1969)

Blade Whip
A wire in which blade fragments are interwoven, making this whip as sharp as a sword.
_
Type: Weapon
Class: Whip
Attack: 140
Property: Neutral
Weight: 120
Weapon Level: 4
Requireds Level: 30
Required JobUsable By: Dancer Jobs
_

Adds a 3% chance of inflicting Bleed on the target when performing a physical attack.
====== auto-parsed ======
Itemclass : Whip
Attack : 140
Weight : 120
Weapon Level : 4
Required Level : 30

Id: (1970)

Queen's Whip
This whip is the best of the best.
_
Type: Weapon
Class: Whip
Attack: 150
Property: Neutral
Weight: 110
Weapon Level: 4
Requireds Level: 65
Required JobUsable By: Dancer Jobs
_

Increases the damage of Arrow Vulcan and ng Arrow by 10%.
====== auto-parsed ======
Itemclass : Whip
Attack : 150
Weight : 110
Weapon Level : 4
Required Level : 65

Id: (1971)

Electric Wire
An electric wire. Beware of electric shock.
_
Type: Weapon
!
Class: Whip
Attack: 110
Property: Wind
Weight: 70
Weapon Level: 3
Requireds Level: 30
Required JobUsable By: Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1972)

Electric Eel [2]
A whip made from a slippery electric eel.
_
Type: Weapon
Class: Whip
Attack: 100
Property: Wind
Weight: 200
Weapon Level: 4
Requireds Level: 70
Required JobUsable By: Gypsy Jobs
_
AGI
Agi + 2
INTnt + 2

Adds a 2% chance of casting Level 3 Jupitel Thunder on the target when performing a physical attack.
Adds a chance of casting Arrow Vulcan on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10.

====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 200
Weapon Level : 4
Required Level : 70

Id: (1973)

Sea Witch's Foot [1]
A whip made from the foot of an evil witch who lived in the sea to the west and was feared for her ability to siphon her enemies' energy.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Neutral
Weight: 150
Weapon Level: 4
Requireds Level: 70
Required JobUsable By: Gypsy Jobs
_

Restores 5 SP to the user when a monster is killed by a short-ranged attacks.
Adds a 5% chance of casting Level 3 Frost Nova on the attargetcker when receiving a physical attack.
Adds a 10% chance of inflicasting Level 2 Wide Silence on theany target within 11-11 cells of the user when performing a physical attack.
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 150
Weapon Level : 4
Required Level : 70

Id: (2039)

Illusion Wizardry Staff [2]
Rumored to have been crafted by an ancient wizard, this staff is imbued with awesome energies.
INT +6, DEX +2. Additional INT +1 and DEX +1 for every 2 Refining levels (up to +10).
MATK +250
Class: Two-hHanded Staff ATK
Attack
: 150
Magic Attack: 250
Property: Neutral
Weight: 240
Weapon Level: 4
Requireds Level: 100
Job: Transcendent Mage Classes

Attack: 0
Weight: 0
Weapon L
Usable By: Warlock, Sorcerer
Int + 6
Dex + 2

Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade l
evel: 0 of 10.
====== auto-parsed ======
Attack : 150
Weight : 240
Weapon Level : 4
Required Level : 100

Id: (2988)

Hero Ring Of Newoz [1]
Newoz's winged ring.
Decreases Floating CClass: Accessory
Weight: 10
Requires Level: 130
Usable By: Maestro
Reduces the variable c
asting Ttime for allof skills by 25%.
Class: Accessory DEF: 0
Weight: 10
Required Level: 130
Equip To: Mae

Set Bonus
Hero Ring Of Newoz [1]
Ukulele Of Newoz [2]
Increases the damage of Arrow Vulcan by 200%.
Increases the SP co
st of Arrow Vulcan by 50.
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 130

Id: (7060)

Free Ticket for Kafra Transportation
A ticket that entitles the bearer to use the Kafra Teleport Service\r\n one time free of charge.
Class: Generic
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (9024)

Baphomet Jr. Egg
An egg in which a
cute Baphomet Jr. Cute
Pet lies dormant.
C
pet rests. This can be hatched by
using a Pet Incubator.
Cordial/Loyal Bonus
When s
lass: Pet
Diet: Honey
Weight: 0
S
ummoned, Bonus
Def +1, MD 1
Md
ef + 1,
Reduces resistance to Stun -by 1%.
Class : M
Set Bonus
Rolf Von Gigue the666th
Baphomet Jr. Cute Pet
Adds an additi
onal chance of casting Level 2 Adrenaline Rush on the user Eggwhen performing a physical attack.
Additional chance of casting, if pet is Loyal.

====== auto-parsed ======
Weight : 0

Id: (10001)

Skull Helmet
A pristine helmet made from an animal skull.
Class : Cute Pet Armor
Applicable Pe
ccessory
Weigh
t: 0
Equips on Baphomet Jr. pets.
====== auto-parsed ======
Weight : 0

Id: (18149)

Illusion Ballista [2]
A giant bow which was used in the ancient battles.
Ranged Physical damage +1% for every Refining lev
It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.
Class: Bow ATK
Attack
: 200
Weight: 350
Weapon Level: 4
Requireds Level: 100
Job: TransceUsable By: Ranger, Maestro, Wandent Archer Classes

Attack: 0
Weight: 0
Weapon L

Increases long-ranged damage on targets by 1% per upgrade l
evel: 0 of the item.
====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 350
Weapon Level : 4
Required Level : 100

Id: (18774)

Advanced Assassin Mask
Dark mask for famous assassins. Calms you down just by wearing it.
CRI +1, Critical damage +1%
C
lass : Headgear
Defense : 1
Loca
Position : Lower
Defense:
1
Weight : 10
Requireds Level : 70
Job Usable By: Assassin Jobs, Priest ClassJobs
Crit +1
Increases critical damage on targets by 1%.

====== auto-parsed ======
Itemclass : Headgear
Defense : 1
Weight : 10
Required Level : 70

Id: (18775)

Advanced Welding Mask
Steel made mask. F, focussing on utility only. Protects your face from any kind of fire impacts.
Fire property resistance + 10%
DEX +5, LUK+ 5.
Class : Headgear
Defense : 2
Loca
Position : Middle &, Lower
Defense: 2
Weight : 30
Requireds Level : 50
Job Usable By: Merchant ClassJobs
Dex + 5
Luk + 5

Reduces damage taken from Fire property attacks by 10%.

====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Weight : 30
Required Level : 50

Id: (18779)

RWC Champ Crown First Place [1]
Account Bound
RWC Crown of victory
All Stats + 7, MDEF + 5.
Indestructible
Immunity to St
.
Account Bo
un, Curse and Blind
Class : Headgear Defense : 12
Loca

Posi
tion : Upper
Defense:
12
Weight : 50
Requireds Level : 1
Job Usable By: All jJobs
All Stats + 7
Mdef + 5
Immune to Blind, Curse and Stun.

This item is indestructible in battle.

====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Weight : 50
Required Level : 1

Id: (18780)

RWC Champ Crown Second Place [1]
Account Bound
RWC Crown of victory
All Stats + 5, MDEF + 3.
indestructible
Immunity to St
.
Account Bo
un and Curse
Class : Headgear Defense : 12
Loca

Posi
tion : Upper
Defense:
12
Weight : 50
Requireds Level : 1
Job Usable By: All jJobs
All Stats + 5
Mdef + 3
Immune to Curse and Stun.

This item is indestructible in battle.

====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Weight : 50
Required Level : 1

Id: (18781)

RWC Champ Crown Third Place [1]
Account Bound
RWC Crown of victory
All Stats + 3, MDEF + 1
.
indestructible
Immunity to Curse
Account Bound
Class : Headgear Defense : 12
Loca

Posi
tion : Upper
Defense:
12
Weight : 50
Requireds Level : 1
Job Usable By: All jJobs
All Stats + 3
Mdef + 1
Immune to Curse.

This item is indestructible in battle.

====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Weight : 50
Required Level : 1

Id: (18785)

King Poring Hat [1]
A hat made in honor of the warrior King Poring.
Class: Headgear
Position: Upper
Defense: 10
Weight: 60
Requires Level: 10
Usable By: All Jobs
Dex +1, 1
Luk +1. 1

Additional Dex+1, + 1 and Luk + 1 per refinupgrade level above +5.
Class : Headgear
Defense : 10
Location : Upper
Weight : 60
Required L
of the item past the upgrade level : 10
Job : All jobs
of 5.
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Weight : 60
Required Level : 10

Id: (18786)

Anemos Mask
A golden mask which was rumored to have been worn by that the god of wind Njord.
Increases Wind magic damage by 4%.
Class : Headgear
Defense : 0
Loca
Position : Middle
Defense: 0
Weight : 20
Requireds Level : 10
Job Usable By: All jJobs
Increases the damage of Wind property magical attacks on targets by 4%.

====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Weight : 20
Required Level : 10

Id: (18796)

RWC Champ Crown Fourth Place [1]
Account Bound
RWC Crown of victory
All Stats + 2.
indestructible
Immunity to Curse
.
Account Bound

Class : Headgear Defense : 12
Loca

Posi
tion : Upper
Defense:
12
Weight : 50
Requireds Level : 1
Job Usable By: All jJobs
All Stats + 2
Immune to Curse.

This item is indestructible in battle.

====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Weight : 50
Required Level : 1

Id: (18797)

DeepBlue Angel Hairband
A beautiful featherlike hat made by feathers of angels. It makes you high with its tenderness and you can move very pleasantly.
AGI + 1 , LUK + 1
MDEF + 3
Decrease 3% damages when being attacked by Demons.
Class : Headgear Defense : 4
Loca

Posi
tion : Upper
Defense: 4
Weight : 10
jobRequires Level: 1
Us
able By: All jJobs withouexcept Novice Jobs
Agi + 1
Luk + 1
Mdef + 3

Reduces damage taken from Demon race enemies by 3%.

====== auto-parsed ======
Itemclass : Headgear
Defense : 4
Weight : 10
Required Level : 1

Id: (18798)

Pink Angel Hairband
A beautiful featherlike hat made by feathers of angels. It makes you high with its tenderness and you can move very pleasantly.
AGI + 1 , LUK + 1
MDEF + 3
Decrease 3% damages when being attacked by Demons.
Class : Headgear Defense : 4
Loca

Posi
tion : Upper
Defense: 4
Weight : 10
jobRequires Level: 1
Us
able By: All jJobs withouexcept Novice Jobs
Agi + 1
Luk + 1
Mdef + 3

Reduces damage taken from Demon race enemies by 3%.

====== auto-parsed ======
Itemclass : Headgear
Defense : 4
Weight : 10
Required Level : 1

Id: (18802)

Poring Fedora Hat [1]
Can be obtaA simple looking fed from Anniversary Quest or Item Mall.ora hat decorated with lifelike Poring.
Class: Headgear
Position: Upper
Defense: 10
Weight: 10
Requires Level: 1
Usable By: All Jobs

Max HP + 5%.

If upgraded to level is +5 or higher,
Additional
Max HP + 1%,
Max SP - 2% per refinupgrade level

If upgraded to level is +10 or higher,
Additional
Max HP + 4%, MaxSP - 3%.
Class : Headgear
Defense : 10
Loca

Addi
tion : Upper
Weight : 10
Required Level : 1
Job : all jobs
al Max SP - 3%
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Weight : 10
Required Level : 1

Id: (18805)

Eclipse Hat
Eclipse hat from lunatic leader
LUK + 3, MDEF+ 5
.
Class : Headgear Defense : 2
Loca

Posi
tion : Upper w
Defense: 2
W
eight : 30
Requires Lv evel: 1
Jobs Usable By: All Jobs
Luk + 3
Mdef + 5

====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Weight : 30
Required Level : 1

Id: (18821)

RWC Commemorative Pin [1]
A feather decorated with elaborately bright colors to celebrate the 2012 RWC.
Atk +1% vClass: Headgear
Position: Upp
er
Defen
se: 5
Weight: 30
Req
uires Level: 1
Us
able By: All monster sizes, Jobs
Atk + 1%
Matk + 1%.
If refined to +3 or higher, adds


Additional Atk + 1% and
additional Matk + 1% to Atk and Matk for each refinper upgrade level of the item past the upgrade level of 2.

Set Bonus
If equipped with RWC 2012 Ring grants +1% versus all monster sizes for ev
RWC Commemorative Pin [1]
Atk + 1% p
ery 2 upgrade levels
If equipped with
of RWC Commemorative Pin [1].

Set Bonus
RWC 2012 Pendant grants +1% MAtk for ev
RWC Commemorative Pin [1]
Matk + 1% p
ery 2 upgrade levels of RWC Commemorative Pin [1].

These set bonuses do not work with the card-slotted RWC accessories
Type : Headgear
Defense : 5
Location : Upper
Weight : 30
Required Level : 1
Jobs : All
.
====== auto-parsed ======
Itemclass : Headgear
Defense : 5
Weight : 30
Required Level : 1

Id: (18832)

Rolf Von Gigue the 666th
A celebration hat for the sworn of 666th Gigue family grand master.
Class: Headgear
Posi
taion: Upper
Defense: 0
Weight: 30
Requires Level: 1
Usable By: All Jobs
Adds a
chance of activasting 2 LVLevel 2 Adrenaline Rush skillon the user when performing a physical attacks.
2 LV Adrenalin Rush skill activa
Set Bonus
Rolf Von Gigue the666th
Baphomet Jr. Cute Pet
Adds an addi
tional chance goes up when playof casting with Cute pet, Baphomet junior.
Extra
Level 2 LV Adrenaline Rush skill activation chance goes upthe user when friendly rate is "best friend".
Class : Helm De
performing a physical attack.
Additional chance o
f : 0
Lo
castion : Upng, if per Weight : 30
Required LV : 1
Job : All
is Loyal.
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Weight : 30
Required Level : 1

Id: (18833)

Marin Crown
A brand-new hairband designed by combining flower wreaths and Marine.
All state +1. MDEF +2.
When being attacked physically, it
Class: Headgear
Position: Upper
Defense: 3
Weight: 1
Requires Level: 1
Usable By: All Jobs
All Stats + 1
Mdef + 2

Adds a
chan acce of casting Levatel 3 Frost Driver Lv 3 wion the a certain chance.
W
ttacker when attackreceiving a physically, it attack.
Adds a
chan acce of casting Levatel 5 Coldb Bolt Lv 5 with a certain chance.
It cannot be traded
on the target with another account.
Class : Headgear Defense : 3
Location : Upper Weight : 1
Required LV : 1
Jobs : All
n performing a physical attack.
====== auto-parsed ======
Itemclass : Headgear
Defense : 3
Weight : 1
Required Level : 1

Id: (18837)

Cheering Whistle
A whistle to cheer you up!
STR
+2.
It cannot be traded with another account.

Class : Headgear Defense : 0
Loca

Posi
tion : Lower
Defense:
0
Weight : 10
Required LV s Level: 1
Jobs Usable By: All Jobs
Str + 2

====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Weight : 10
Required Level : 1

Id: (18841)

Small Poring Band [1]
Small Porings are so cute.
Attack speed + 2% (Decrease attack delay) fClass: Headgear
Position: Upper
Defense: 8
Weight: 35
Requires Level: 1
Usable By: All Jobs
F
or every 3 refinupgrade levels
W
of then killed monsters, EXP + 3%.
Refined 10, ASPD + 1.
Class : Headgear
Defense : 8
Location : Upper
Weight : 35
Required Level : 1
Job : All
m,
Aspd + 2%
If upgrade level is +10 or higher,
Aspd + 1

Increases the experience given from monsters by 3%.

====== auto-parsed ======
Itemclass : Headgear
Defense : 8
Weight : 35
Required Level : 1

Id: (18842)

Hat Of Girl [1]
Hat to protect you from the Ssun.
Refined 3, INT + 2.
Decrease 7% damage from human style monsters.
Class: Headgear
Position: Upper
Defense: 8
Weight: 35
Requires Level: 1
Usable By: All Jobs

Max HP - 3%.
Class : Helmet Defense : 8
Location : Upper Weight : 35
Required L

Reduces damage taken from Demi-Human race enemies by 7%.

If upgrade l
evel : 1
Job : All
is +3 or higher,
Int + 2

====== auto-parsed ======
Itemclass : Headgear
Defense : 8
Weight : 35
Required Level : 1

Id: (18843)

Small Deviling Hat [1]
Porings are having a party.
Class: Headgear
Position: Upper
Decrease 5%fense: 7
Weight: 35
Requires Level: 1
Usable By: All Jobs
Reduces
damage taken from hDemi-Human style monsters.
Refined over 8,
race enemies by 5%.
Max HP + 1% per 1 refinement.
Class : Helmet Defense : 7
Location : Upper Weight : 35
Required L
upgrade level of the item past the upgrade level : 1
Job : All
of 8.
====== auto-parsed ======
Itemclass : Headgear
Defense : 7
Weight : 35
Required Level : 1

Id: (18844)

Blue Poring Bubble
Blue Porings fly ton the sky.
All State + 2, Dodge + 2.
Class : Helmet adgear
Position: Lower
Defense : 5
Location : bottomWeight : 5
Requireds Level : 1
Job Usable By: All Jobs
All Stats + 2
Perfect Dodge + 2

====== auto-parsed ======
Itemclass : Headgear
Defense : 5
Weight : 5
Required Level : 1

Id: (18863)

Exorcist Robe [1]
This robe, once worn by a famous exorcist, instantly improves your resistance to unholy creatures.
Every 3 upgrade levels increase Undead Resistance by 5%.
For the Acolyte classes, the Resistance bonus increases to 10%.
MDEF +5.
Class : Armour r
Defense : 57
Weight : 170
Requireds Level : 60
Job Usable By: All
This robe, once worn by a famous exorcist, instantly improves you
Jobs
Mdef + 5

Fo
r resistance to unholy creatures.
E
very 3 upgrade levels of the increastem,
Reduces damag
e taken from Undead Resistanrace enemies by 5%.
For the
Acolyte classes, the ResistanBonus
Redu
ce bonus increases to 10%.
MDEF +5.
Class : Armour Defense : 57
Weight : 170
Required Level : 60
Job : All
damage taken from Undead race enemies by an additional 10%.
====== auto-parsed ======
Itemclass : Armor
Defense : 57
Weight : 170
Required Level : 60

Id: (18961)

Lunatic Smelting Hat
A hat made after fluffy monster Lunatic.
Class : Headgear Def : 2
Loca

Posi
tion : Upper
Defense:
2
Weight : 10
Requires LvL evel: 1
Job Usable By: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Weight : 10
Required Level : 1

Id: (20840)

Illusion Ancient Cape [1]
A fancy cape said to have once been worn by marquises long ago.
AGI +2. AGI +1 for every 2 Refining levels (up to +10).
Additional option for Rogue c
Class
Set effect with Illusion Moonlight Sword
: MATK +80
If each item has +7 or above, then adding MATK +80
If both item has +18 in total, then adding MATK +40
If both item has +22 in total, then increa
Garment
Defen
se Fire Magic Damage 15%
Class: Garment DEF
: 18
Weight: 60
Requireds Level: 100
JobUsable By: All Jobs Eexcept Novice ClasseJobs
Agi + 2
Attack: 0
Weight: 0
Weapon L
dditional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level: of 10.
====== auto-parsed ======
Itemclass : Garment
Defense : 18
Weight : 60
Required Level : 100

Id: (22207)

Imperial Boots
Beautiful boots adorned with patterns representing the Rune Midgard kingdom.


Class: Shoes
Defense: 12
Weight: 40
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Increase Agility.
Max HP + 3%
Max SP + 3%
Atk + 4% per level

If Inspiration is at level 5,
Reduces the cooldown
of Sacrifice knownhield Spell by 2 seconds.

Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known.
Atk + 4% per level of Sacrifice known
Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known.

If user learned Inspiration level 5, reduces cooldown of Shield Spell by 2 seconds.

If refined to +4
pgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases Long Rlong-ranged damage on targets by 5%.

If refined toupgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases Long Rlong-ranged damage on targets by an additional 5%.
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 40
Required Level : 100

Id: (25261)

Torn Paper
An old piece of paper that is filled with writing. It's believed to be torn off an old journal.
"

'
My name is... I'm writing this in an effort to remember myself... I'm a mage of Geffen..."'.
Sold to Collection Merchants.
Weight: 1

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0
1
====== auto-parsed ======
Weight : 1

Id: (25262)

Well-dried Clover
A carefully dried four-leaf clover. It's believed to bring good luck to its bearer.
It has a message written on it in small letters.
"
, 'You need this more than I do."'.
Sold to Collection Merchants.
Weight: 1

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0
1
====== auto-parsed ======
Weight : 1

Id: (25263)

Short Bat Hair
Short, stiff hair that is so dark that it absorbs light instead of reflecting it. Capes made with this hair are popular among people with secretive, unsavory jobs.
Sold to Collection Merchants.
Weight: 1

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0
1
====== auto-parsed ======
Weight : 1

Id: (25264)

Cluster of Nightmares
A cluster of nightmares that causes you to wake up sweating and panting.
Sold to Collection Merchants.
Weight: 1

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0
1
====== auto-parsed ======
Weight : 1

Id: (25265)

Shining Spore
Glowing mushroom spores. They grow into mushrooms that illuminate dark caves.
Sold to Collection Merchants.
Weight: 1

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0
1
====== auto-parsed ======
Weight : 1

Id: (25266)

Dried Yggdrasil Leaf
An old dry Yggdrasil leaf that is partially used. It's cut into tiny pieces.
Sold to Collection Merchants.
Weight: 1

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0
1
====== auto-parsed ======
Weight : 1

Id: (25267)

Suspicious Pentacle
A creepy-looking magic scroll. It has a pentacle drawn in red paint, and has a faint, unpleasant odor.
Sold to Collection Merchants.
Weight: 1

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0
1
====== auto-parsed ======
Weight : 1

Id: (25268)

Sticky Blood
Sticky blood that is sustained with the sinister energy of catacombs. It's highly toxic, and thus requires careful handling.
Weight: 0

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 0

Id: (25269)

Mushroom Sap
Sap from mushrooms that grow in extreme conditions. Used for making detoxifying and diluent medicines.
Weight: 0

Attack: 0
Class: Generic
Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 0

Id: (25270)

Wavy Mane
A lock of mane that waves like dancing flames. Rumor has it that this mane lets those who gaze upon it peek into someone else's dream.
Weight: 0

Attack: 0

Class: Generic

Weight: 0
Weapon Level: 0

====== auto-parsed ======
Weight : 0

Id: (27101)

Sweet Nightmare Card
MATKClass: Card
Compounds On: Armor
Weight: 1
Matk
+ 20. C
The user's c
asting cannot be interrupted.
Armor MATK +1% for every 3 Refining levels when equipped with
outside of WoE.

Set Bonus
Sweet Nightmare Card
Vampire's Familiar

Class: Card
Target: Armor
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0
[1]
Matk + 1% per 3 upgrade levels of the compounded armor.

====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27102)

Matte Drainliar Card
Negates the IgnitClass: Card
Compounds On: Headgear
Weight: 1
Immun
e effecto Burn.
Perfect Dodge +5 when equipped with
Set Bonus
Matte Drainliar Card
Vampire's Familiar

Class: Card
Target: Helm
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0
[1]
Perfect Dodge + 5

====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27103)

Restless Dead Card
ATKClass: Card
Compounds On: Armor
Weight: 1
Atk
+ 20.
Armor and wWeapons cannot b are indestroyed.
Armor ATK +1% for every 3 Refining levels when equipped with
uctible in battle.

Set Bonus
Restless Dead Card
Vampire's Familiar

Class: Card
Target: Armor
Weight: 1

Attack: 0
Weight: 0
Weapon Level: 0
[1]
Atk + 1% per 3 upgrade levels of the compounded armor.

====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27104)

Angry Dracula Card
Class: Card
Compounds On: Garment
Weight: 1
Enables Level 1 Health Conversion.
HP +30 and SP +1 every 3 seconds when equipped with
Indulge.

Set Bonus
Angry Dracula Card
Vampire's Familiar
MHP +1,000
[1]
Restores 30 HP
and MSP +50 when equipped Bomi1 SP to the user every 3 seconds.

Set Bonus
Angry Dracula
Card. +9 Garment Effects: M
Bomi Card
Max
HP + 1,000 and M
Max
SP + 50.

Class: Card
Target: G

If compounded g
arment
Weight: 1

Attack: 0
Weight: 0
Weapon Level:
upgrade level is +9 or higher,
Additional Max HP + 1000
Additonal Max SP + 5
0
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27105)

Bomi Card
Class: Card
Compounds On: Accessory
Weight: 1
Enables Level 4 Napalm Vulcan.
MATK +30 when equipped with
Set Bonus
Bomi Card
Vampire's Familiar
C
[1]
Matk + 30

Set Bonus
Angry Dracu
lass: Card
Target: Accessory
Weight: 1

Attack: 0
Weight: 0
Weapon Level:
Bomi Card
Max HP + 1000
Max SP + 50
If compounded garment upgrade level is +9 or higher,
Additional Max HP + 1000
Additonal Max SP + 5
0
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (28022)

Illusion Infiltrator [2]
A lethal katar that has been perfectly designed to carry out quick assassinations.
60% more damage on Demi-human enemies.
DEF +3, FLEE +5,
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Guillotine Cross
Def + 3
Flee + 5
Perfect Dodge +2.
+9 Effec
2

Increases physical damage on Demi-Human race targe
ts: by 60%.
If upgrade level is +9 or higher,
Additional FLEElee + 5,
Additional
Perfect Dodge + 2.
+10 Effect: ATK +5%.
Class: Katar ATK: 200
Weight: 150
Weapon L


If upgrade l
evel: 4
Required Level: 100
Job: Assassin Cross Classes

Attack: 0
Weight: 0
Weapon Level: 0
is +10 or higher,
Atk + 5%

====== auto-parsed ======
Itemclass : Katar
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 100

Id: (28023)

Illusion Sharpened Legbone of Ghoul [2]
A katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
Melee Physical a

Class: Katar
A
ttacks create a certain (: 220
Weight: 170
Weapon Level: 3
Requires Level: 100
Usable By: Guillotine Cross
Adds a
4%) chance of transforming youthe user into a Ghoul for 6 seconds. This Ghoul mode ch when performing a short-ranges your bodyd attack;
The user's
property to Immortal and castbecomes Undead.
Applie
s Endure on you.
Class: Katar ATK: 220
Weight: 170
Weapon Level: 3
Required Level: 100
Job: Assassin Cross Classes

Attack: 0
Weight: 0
Weapon Level: 0
effect for the duration of the transformation.
====== auto-parsed ======
Itemclass : Katar
Attack : 220
Weight : 170
Weapon Level : 3
Required Level : 100

Id: (28508)

Illusion Skull Ring [1]
A weird ring adorned with a skull on which the words, "'Forever, until death..."' are engraved.
Melee Physical attacks create a high chance of Cursing you and your targeThis accessory can only be equipped in the right accessory slot.
Class: Accessory (Right) DEF: 0
Weight: 10
Requireds Level: 100
JobUsable By: All Jobs

Attack: 0
Weight: 0
Weapon Level: 0
dds a chance of inflicting Curse on the target and the user when performing a short-ranged attack.
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 100

Id: (28509)

Illusion Ring [1]
An ancient ring.
STR + 3. ATK + 30 if you have 100 or more pure STR.
Class: Accessory DEF: 0
Weight: 20
Requireds Level: 100
JobUsable By: All Jobs Eexcept Novice Classes

Attack: 0
Weight: 0
Weapon Level:
Jobs
Str + 3

If the user's base Str is 100 or higher,
Atk + 3
0
====== auto-parsed ======
Itemclass : Accessory
Weight : 20
Required Level : 100

Id: (28510)

Vampire's Familiar [1]
A vampire's familiar.
Physical attacks create a certainThis accessory can only be equipped in the right accessory slot.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Adds a
chance of regainstoring 1% of damage as SP when performing as much SP a physical attack.

Set Bonus
Sweet Nightmare Card
Vampire'
s Familiar [1]
Matk +
1% per 3 upgrade levels of your outgoing dthe compounded armor.

Set Bonus
Matte Drainliar Card
V
ampire's Familiar [1]
Perfect Dod
ge.
Class: Accessory (Right) DEF: 1
Weight: 10
Required L
+ 5

Set Bonus
Restless Dead Card
Vampire's Familiar [1]
Atk + 1% per 3 upgrade l
evel: 100
Job: All Jobs

Attack: 0
Weight: 0
Weapon Level: 0
s of the compounded armor.

Set Bonus
Bomi Card
Vampire's Familiar [1]
Matk + 30

Set Bonus
Angry Dracula Card
Vampire's Familiar [1]
Restores 30 HP and 1 SP to the user every 3 seconds.

====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 100

Id: (28612)

Illusion Book of the Apocalypse [2]
A book that details prophesies concerning the end of the world.
Damage on Earth/Water/Fire/Wind monsters +10%. Additional +10% for every 3 Refining lClass: Book
Attack: 170
Property: Shadow
Weight: 80
Weapon Level: 4
Requires L
evels (up to +10).: 100
Usable By: Arch Bishop, Sorcerer

Incomingreases physical damage from Holy monsters +3on Water, Earth, Fire, and Wind property targets by 10%.
Class: Book ATK: 170
Weight: 80 Property: Shadow
Weapon L
Increases physical damage by an additional 10% per 3 upgrade level: 4
Required L
s of the item up to a maximum upgrade level: 100
Job: Sage/Priest Classes

Attack: 0
Weight: 0
Weapon Level: 0
of 10.

Increases damage taken from Holy property enemies by 30%.

====== auto-parsed ======
Itemclass : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100

Id: (32203)

Accelerator Chip [1]
A high performance microchip that is said to have been used on a mainframe computer, known as 'MOTHER'. It contains valuable data of lost technology.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Aspdtk + 5%
Increases physical and magical damage on targets byMatk + 5%
Aspd +
5%.


Set Bonus
Accelerator Chip [1]
Runaway Chip [1]
Additional Aspd + 10%
Increases physical and magical damage on targets by an additional 10%.
Bypass 30% of hard defense of all races.
Bypass 30% of hard magic defense of all races.
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 100



Files
Spoiler



2018-12-06data_gm_desc_r.rgz


  • system\iteminfo.lub

2018-12-06data_gm_r.gpf

  • data\gef_d01_i.gat
  • data\gef_d01_i.gnd
  • data\gef_d01_i.rsw
  • data\LuaFiles514\Lua Files\Datainfo\accessoryid.lub
  • data\LuaFiles514\Lua Files\Datainfo\accname.lub
  • data\mapnametable.txt
  • data\model\illusion\illusion_h_01.rsm
  • data\model\illusion\illusion_h_02.rsm
  • data\model\illusion\illusion_h_03.rsm
  • data\model\illusion\illusion_h_04.rsm
  • data\model\illusion\illusion_h_05.rsm
  • data\model\illusion\illusion_h_06.rsm
  • data\model\illusion\illusion_h_07.rsm
  • data\model\illusion\stone_j_01.rsm
  • data\model\illusion\stone_j_02.rsm
  • data\model\illusion\stone_j_03.rsm
  • data\mp3nametable.txt
  • data\questid2display.txt
  • data\sprite\npc\4_F_BOMI.act
  • data\sprite\npc\4_F_BOMI.spr
  • data\sprite\npc\4_KING.act
  • data\sprite\npc\4_KING.spr
  • data\sprite\몬스터\ILL_BLACK_MUSHROOM.act
  • data\sprite\몬스터\ILL_BLACK_MUSHROOM.spr
  • data\sprite\몬스터\ILL_BOMI.act
  • data\sprite\몬스터\ILL_BOMI.spr
  • data\sprite\몬스터\ILL_DRACULA.act
  • data\sprite\몬스터\ILL_DRACULA.spr
  • data\sprite\몬스터\ILL_DRAINLIAR.act
  • data\sprite\몬스터\ILL_DRAINLIAR.spr
  • data\sprite\몬스터\ILL_GHOUL.act
  • data\sprite\몬스터\ILL_GHOUL.spr
  • data\sprite\몬스터\ILL_NIGHTMARE.act
  • data\sprite\몬스터\ILL_NIGHTMARE.spr
  • data\sprite\몬스터\ILL_ZOMBIE.act
  • data\sprite\몬스터\ILL_ZOMBIE.spr
  • data\sprite\몬스터\ILL_ZOMBIE_C.act
  • data\sprite\몬스터\ILL_ZOMBIE_C.spr
  • data\sprite\아이템\Balistar_IL.act
  • data\sprite\아이템\Balistar_IL.spr
  • data\sprite\아이템\Book_Of_The_Apo_IL.act
  • data\sprite\아이템\Book_Of_The_Apo_IL.spr
  • data\sprite\아이템\C_Cyber_Income.act
  • data\sprite\아이템\C_Cyber_Income.spr
  • data\sprite\아이템\C_Digital_Space.act
  • data\sprite\아이템\C_Digital_Space.spr
  • data\sprite\아이템\C_Electro_Two_Side_Up.act
  • data\sprite\아이템\C_Electro_Two_Side_Up.spr
  • data\sprite\아이템\C_Mecha_Cat_Ears.act
  • data\sprite\아이템\C_Mecha_Cat_Ears.spr
  • data\sprite\아이템\C_Mobile_Pursuit_System.act
  • data\sprite\아이템\C_Mobile_Pursuit_System.spr
  • data\sprite\아이템\Cape_Of_Ancient_Lord_IL.act
  • data\sprite\아이템\Cape_Of_Ancient_Lord_IL.spr
  • data\sprite\아이템\Costama_Egg69.act
  • data\sprite\아이템\Costama_Egg69.spr
  • data\sprite\아이템\Dried_Leaf_Of_Ygg.act
  • data\sprite\아이템\Dried_Leaf_Of_Ygg.spr
  • data\sprite\아이템\Ghoul_Leg_IL.act
  • data\sprite\아이템\Ghoul_Leg_IL.spr
  • data\sprite\아이템\Infiltrator_IL.act
  • data\sprite\아이템\Infiltrator_IL.spr
  • data\sprite\아이템\OpenAir_Headset.act
  • data\sprite\아이템\OpenAir_Headset.spr
  • data\sprite\아이템\Ring_IL.act
  • data\sprite\아이템\Ring_IL.spr
  • data\sprite\아이템\Shining_Spore.act
  • data\sprite\아이템\Shining_Spore.spr
  • data\sprite\아이템\Skul_Ring_IL.act
  • data\sprite\아이템\Skul_Ring_IL.spr
  • data\sprite\아이템\Vampire's_Servant.act
  • data\sprite\아이템\Vampire's_Servant.spr
  • data\sprite\아이템\Wizardy_Staff_IL.act
  • data\sprite\아이템\Wizardy_Staff_IL.spr
  • data\sprite\아이템\가디언프로세서.act
  • data\sprite\아이템\가디언프로세서.spr
  • data\sprite\아이템\빛의알갱이.act
  • data\sprite\아이템\빛의알갱이.spr
  • data\sprite\아이템\사이클롭스아이.act
  • data\sprite\아이템\사이클롭스아이.spr
  • data\sprite\아이템\소형정찰기.act
  • data\sprite\아이템\소형정찰기.spr
  • data\sprite\아이템\여인의수염.act
  • data\sprite\아이템\여인의수염.spr
  • data\sprite\아이템\용광환발스크롤.act
  • data\sprite\아이템\용광환발스크롤.spr
  • data\sprite\악세사리\남\남_C_Cyber_Income.act
  • data\sprite\악세사리\남\남_C_Cyber_Income.spr
  • data\sprite\악세사리\남\남_C_Digital_Space.act
  • data\sprite\악세사리\남\남_C_Digital_Space.Spr
  • data\sprite\악세사리\남\남_C_Electro_Two_Side_Up.act
  • data\sprite\악세사리\남\남_C_Electro_Two_Side_Up.spr
  • data\sprite\악세사리\남\남_C_Mecha_Cat_Ears.act
  • data\sprite\악세사리\남\남_C_Mecha_Cat_Ears.spr
  • data\sprite\악세사리\남\남_C_Mobile_Pursuit_System.act
  • data\sprite\악세사리\남\남_C_Mobile_Pursuit_System.spr
  • data\sprite\악세사리\남\남_OpenAir_Headset.act
  • data\sprite\악세사리\남\남_OpenAir_Headset.spr
  • data\sprite\악세사리\남\남_가디언프로세서.act
  • data\sprite\악세사리\남\남_가디언프로세서.spr
  • data\sprite\악세사리\남\남_사이클롭스아이.act
  • data\sprite\악세사리\남\남_사이클롭스아이.spr
  • data\sprite\악세사리\남\남_소형정찰기.act
  • data\sprite\악세사리\남\남_소형정찰기.spr
  • data\sprite\악세사리\여\여_C_Cyber_Income.act
  • data\sprite\악세사리\여\여_C_Cyber_Income.spr
  • data\sprite\악세사리\여\여_C_Digital_Space.act
  • data\sprite\악세사리\여\여_C_Digital_Space.Spr
  • data\sprite\악세사리\여\여_C_Electro_Two_Side_Up.act
  • data\sprite\악세사리\여\여_C_Electro_Two_Side_Up.spr
  • data\sprite\악세사리\여\여_C_Mecha_Cat_Ears.act
  • data\sprite\악세사리\여\여_C_Mecha_Cat_Ears.spr
  • data\sprite\악세사리\여\여_C_Mobile_Pursuit_System.act
  • data\sprite\악세사리\여\여_C_Mobile_Pursuit_System.spr
  • data\sprite\악세사리\여\여_OpenAir_Headset.act
  • data\sprite\악세사리\여\여_OpenAir_Headset.spr
  • data\sprite\악세사리\여\여_가디언프로세서.act
  • data\sprite\악세사리\여\여_가디언프로세서.spr
  • data\sprite\악세사리\여\여_사이클롭스아이.act
  • data\sprite\악세사리\여\여_사이클롭스아이.spr
  • data\sprite\악세사리\여\여_소형정찰기.act
  • data\sprite\악세사리\여\여_소형정찰기.spr
  • data\texture\illusion\illusion_h_01.bmp
  • data\texture\illusion\illusion_h_02.bmp
  • data\texture\illusion\stone_j_01.bmp
  • data\texture\illusion\stone_j_02.bmp
  • data\texture\illusion\stone_j_03.bmp
  • data\texture\illusion\Thumbs.db
  • data\texture\유저인터페이스\collection\Balistar_IL.bmp
  • data\texture\유저인터페이스\collection\Book_Of_The_Apo_IL.bmp
  • data\texture\유저인터페이스\collection\C_Cyber_Income.bmp
  • data\texture\유저인터페이스\collection\C_Digital_Space.bmp
  • data\texture\유저인터페이스\collection\C_Electro_Two_Side_Up.bmp
  • data\texture\유저인터페이스\collection\C_Mecha_Cat_Ears.bmp
  • data\texture\유저인터페이스\collection\C_Mobile_Pursuit_System.bmp
  • data\texture\유저인터페이스\collection\Cape_Of_Ancient_Lord_IL.bmp
  • data\texture\유저인터페이스\collection\Costama_Egg69.bmp
  • data\texture\유저인터페이스\collection\Dried_Leaf_Of_Ygg.bmp
  • data\texture\유저인터페이스\collection\Ghoul_Leg_IL.bmp
  • data\texture\유저인터페이스\collection\Infiltrator_IL.bmp
  • data\texture\유저인터페이스\collection\OpenAir_Headset.bmp
  • data\texture\유저인터페이스\collection\Ring_IL.bmp
  • data\texture\유저인터페이스\collection\Shining_Spore.bmp
  • data\texture\유저인터페이스\collection\Skul_Ring_IL.bmp
  • data\texture\유저인터페이스\collection\Thumbs.db
  • data\texture\유저인터페이스\collection\Vampire's_Servant.bmp
  • data\texture\유저인터페이스\collection\Wizardy_Staff_IL.bmp
  • data\texture\유저인터페이스\collection\가디언프로세서.bmp
  • data\texture\유저인터페이스\collection\빛의알갱이.bmp
  • data\texture\유저인터페이스\collection\사이클롭스아이.bmp
  • data\texture\유저인터페이스\collection\소형정찰기.bmp
  • data\texture\유저인터페이스\collection\용광환발스크롤.bmp
  • data\texture\유저인터페이스\item\Balistar_IL.bmp
  • data\texture\유저인터페이스\item\Book_Of_The_Apo_IL.bmp
  • data\texture\유저인터페이스\item\C_Cyber_Income.bmp
  • data\texture\유저인터페이스\item\C_Digital_Space.bmp
  • data\texture\유저인터페이스\item\C_Electro_Two_Side_Up.bmp
  • data\texture\유저인터페이스\item\C_Mecha_Cat_Ears.bmp
  • data\texture\유저인터페이스\item\C_Mobile_Pursuit_System.bmp
  • data\texture\유저인터페이스\item\Cape_Of_Ancient_Lord_IL.bmp
  • data\texture\유저인터페이스\item\Costama_Egg69.bmp
  • data\texture\유저인터페이스\item\Dried_Leaf_Of_Ygg.bmp
  • data\texture\유저인터페이스\item\Ghoul_Leg_IL.bmp
  • data\texture\유저인터페이스\item\Infiltrator_IL.bmp
  • data\texture\유저인터페이스\item\OpenAir_Headset.bmp
  • data\texture\유저인터페이스\item\Ring_IL.bmp
  • data\texture\유저인터페이스\item\Shining_Spore.bmp
  • data\texture\유저인터페이스\item\Skul_Ring_IL.bmp
  • data\texture\유저인터페이스\item\Thumbs.db
  • data\texture\유저인터페이스\item\Vampire's_Servant.bmp
  • data\texture\유저인터페이스\item\Wizardy_Staff_IL.bmp
  • data\texture\유저인터페이스\item\가디언프로세서.bmp
  • data\texture\유저인터페이스\item\사이클롭스아이.bmp
  • data\texture\유저인터페이스\item\소형정찰기.bmp
  • data\texture\유저인터페이스\item\용광환발스크롤.bmp
  • data\texture\유저인터페이스\map\gef_d01_i.bmp
  • data\texture\유저인터페이스\map\Thumbs.db
  • data\Thumbs.db

2018-12-06data_ragexe.rgz

  • ragexe.exe

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\descpatchplaceholder.txt
  • data\Thumbs.db
  • data\Thumbs.db



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Item
Spoiler


Id: (18149)

Illusion Ballista [2]
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.
Class: Bow
Attack: 200
Weight: 350
Weapon Level: 4
Requires Level: 100
Usable By: Ranger, Maestro, Wanderer
Increases long-ranged damage on targets by 1% per upgrade level of the item.

Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
Atk + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
Atk + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.

====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 350
Weapon Level : 4
Required Level : 100

Id: (19210)

Illusion Apple of Archer [1]
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
Class: Headgear
Position: Upper
Defense: 1
Weight: 20
Requires Level: 99
Usable By: All Jobs except Novice Jobs
Dex + 3
Additional Dex + 1 per 2 upgrade levels of the item.

Set Bonus
Illusion Ballista [2]
Illusion Apple of Archer [1]
Atk + 50
Increases long-ranged damage on targets by 5%.
If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher,
Increases the damage of Arrow Storm by 20%.
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher,
Atk + 10%
If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher,
Increases the damage of Arrow Storm by an additional 30%.

====== auto-parsed ======
Itemclass : Headgear
Defense : 1
Weight : 20
Required Level : 99

Id: (19982)

Costume: Santa Hat
A red, pompom topped cap that is associated with Santa Claus's legend.
ONLY DURING DECEMBERClass: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
The following effects are active during the month of December.

Max HP + 1000
Max SP + 100
ASPDMatk + 10%
Aspd
+ 3
Increases attack to alphysical damage on normal monster sizes and boss monsters by 10%
Matk +10%
Heal effectiveness +10%
Cl
.
Incre
ases : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All
the recovery rate of recovery skills by 10%.
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1

Id: (20840)

Illusion Ancient Cape [1]
A fancy cape said to have once been worn by marquises long ago.
Class: Garment
Defense: 18
Weight: 60
Requires Level: 100
Usable By: All Jobs except Novice Jobs
Agi + 2
Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10.

Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
Matk + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional Matk + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional Matk + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.

====== auto-parsed ======
Itemclass : Garment
Defense : 18
Weight : 60
Required Level : 100

Id: (28022)

Illusion Infiltrator [2]
A lethal katar that has been perfectly designed to carry out quick assassinations.
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Guillotine Cross
Def + 3
Flee + 5
Perfect Dodge + 2

Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2

If upgrade level is +10 or higher,
Atk + 5%
Set Bonus
Illusion Infiltrator
Illusion Ring
Aspd + 10%
If Illusion Infiltrator upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.

====== auto-parsed ======
Itemclass : Katar
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 100

Id: (28508)

Illusion Skull Ring [1]
A weird ring adorned with a skull on which the words, 'Forever, until death...' are engraved.
This accessory can only be equipped in the right accessory slot.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack.
Set Bonus
Illusion Skull Ring
Illusion Book of the Apocalypse
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels on Illusion Book of the Apocalypse
If Illusion Book of the Apocalypse upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse upgrade level is +11 or higher,
Atk + 100

====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 100

Id: (28509)

Illusion Ring [1]
An ancient ring.
Class: Accessory
Weight: 20
Requires Level: 100
Usable By: All Jobs except Novice Jobs
Str + 3

If the user's base Str is 100 or higher,
Atk + 30
Set Bonus
Illusion Infiltrator
Illusion Ring
Aspd + 10%
If Illusion Infiltrator upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.

====== auto-parsed ======
Itemclass : Accessory
Weight : 20
Required Level : 100

Id: (28612)

Illusion Book of the Apocalypse [2]
A book that details prophesies concerning the end of the world.
Class: Book
Attack: 170
Property: Shadow
Weight: 80
Weapon Level: 4
Requires Level: 100
Usable By: Arch Bishop, Sorcerer
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.

Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring
Illusion Book of the Apocalypse
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels on Illusion Book of the Apocalypse
If Illusion Book of the Apocalypse upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse upgrade level is +11 or higher,
Atk + 100

====== auto-parsed ======
Itemclass : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100

Id: (28725)

Illusion Moonlight Dagger [1]
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Class: Dagger
Attack: 150
Property: Neutral
Weight: 70
Weapon Level: 4
Requires Level: 99
Usable By: Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
If upgrade level is +10 or higher,
Restores an additional 7 SP to the user when performing a physical attack.

Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
Matk + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional Matk + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional Matk + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.

====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 99

Id: (31390)

Costume Let It Snow
This hat is made with spirit of people's hope for a place which doesn't snow during winter.
Class: Costume
Position: Upper
Weight: 0
Requireds Level: 1
Required JobsUsable By: All Jobs
The following effects are active during the month of December.
Max HP + 250 for every 20 base levels.
Increases physical and magical damage on targets by 2% for every 30 base levels.
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Required Level : 1



Files
Spoiler



2018-12-06data_gm_desc_r2.rgz


  • system\iteminfo.lub

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\Thumbs.db



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