Dia Posted December 7, 2018 Share Posted December 7, 2018 Added Quest Spoiler Id: 14652 Detailed Account 01 Info: Could you help us? This is going to be a long story. Let me drink some water first. Quickinfo: Talk to Priest Grimm. Id: 14653 Detailed Account 02 Info: Please read this notebook. Quickinfo: Talk to Priest Grimm. Id: 14654 Detailed Account 03 Info: If you're done reading the notebook, I'd like to talk to you. Quickinfo: Talk to Priest Grimm. Id: 14655 I'm Ready Info: Let me know when you're ready. Quickinfo: Talk to Priest Grimm. Id: 14656 Finding Father Grimm's Colleagues Info: Please go to the place beyond this notebook and see if Nun Gem and the others in my group are safe. Quickinfo: Find Nun Gem. Id: 14657 Jojo Is the Mage's Name Info: The mage who hasn't returned is called Jojo. He's a typical mage, so I'm pretty sure you won't miss him. Quickinfo: Find the mage. Id: 14658 Jubilee Is the Priest's Name Info: The priest who hasn't returned is called Jubilee. He's a typical priest, so I'm pretty sure you won't miss him. Quickinfo: Find the priest. Id: 14659 Lost in Thought Info: Bomi is lost in thought. I should talk to her again later. Quickinfo: Talk to Bomi. Id: 14660 Ingredients for Fake Blood Info: I need some things to create fake blood: the sticky blood of Matte Drainliars and the sap of Neon Mushrooms. I only need 10 of each. Quickinfo: Collect Sticky Bloods and Mushroom Saps. Id: 14661 Jojo Is the Mage's Name 02 Info: We aren't the only ones in here. If you're looking for your friends, then you'd better hurry. Quickinfo: Find the mage. Id: 14662 You're Scaring Me Info: Everyone, stop what you're doing! I smell something... Quickinfo: Talk to King. Id: 14663 Bloody Fight Info: I smell blood. A fight's broken out near here! Quickinfo: Locate the fighting scene. Id: 14664 Deep Misunderstanding Info: Bomi is having mixed feelings, looking at the wounded Dracula. I should give her some time to collect herself. Quickinfo: Talk to Bomi. Id: 14665 Is the Fight Over? Info: I need some time to myself. You should go back to your friends. Quickinfo: Back to Nun Gem Id: 14666 Warden's Role Info: We're going to stay here and keep an eye on those vampires. Please let Father Grimm know. Quickinfo: Back to Father Grimm Id: 14667 Send the Dead Back to Earth Info: These poor souls need rest. Please send all the dead back to the earth. Eliminate all 3 kinds, 10 per kind. Quickinfo: Restless Dead Id: 14668 Get Some Rest Info: Thank you for your hard work. You should get some rest. Please come back after dawn. - Nun Gem Quickinfo: Quest resets at 4:00 a.m. Id: 14669 Sweet Dreams Info: Maybe Sweet Nightmares' mane is the source of nightmares. I want to study it. Please bring me 20 Wavy Manes, and also hunt 10 Sweet Nightmares, so I can examine possible changes in dreaming patterns. Quickinfo: 20 Wavy Manes Id: 14670 Time for Dreaming Info: Adventurer, why don't you go catch some Zs? You can come back after dawn. - Antoine Quickinfo: Quest resets at 4:00 a.m. Id: 14671 Unreliable Fake Blood Info: I need some things to create fake blood: the sticky blood of Matte Drainliars and the sap of Neon Mushrooms. I only need 10 of each. You can get them if you hunt at least 5 Matte Drainliars and 5 Neon Mushrooms. Quickinfo: Collect Sticky Bloods and Mushroom Saps. Id: 14674 Time to Digest Info: I'm not hungry yet, but I will be by the next morning. Please come back after dawn. - Bomi Quickinfo: Quest resets at 4:00 a.m. Id: 14675 Noisy Neighbors Info: These loud Matte Drainliars are getting on my nerves. Hunt 10 of them around me, will you? Oh, and this guy needs about 20 Short Bat Hairs. Quickinfo: Matte Drainliars and Short Bat Hairs Id: 14676 Break Time Info: Thanks to you, it's quiet now, but those Matte Drainliars can't keep themselves quiet for too long. Come back later and hunt a few more for me, will you? - King Quickinfo: Quest resets at 4:00 a.m. Id: 14677 Studying in Dim Light Info: I've heard Clusters of Nightmares from Sweet Nightmares, when mixed with shining spores from Neon Mushrooms and pasted on a surface, make a decent reading light. Could you bring me 10 clusters and 10 spores? Quickinfo: Shining Spores and Clusters of Nightmares Id: 14678 Time to Study Info: These shining spores won't be glowing forever. Please come back later and help me replace them. In the meantime, I'll focus on my studies. - Jojo Quickinfo: Quest resets at 4:00 a.m. Id: 14679 Curious by Nature Info: Please bring me 10 Dried Yggdrasil Leaves and 10 Suspicious Pentacles. I want to study and test them. Oh, and it'll be great if you can hunt 5 of each Restless Dead type for Father Grimm. Quickinfo: Dried Yggdrasil Leaves and Suspicious Pentacles Id: 14680 Time to Research Info: I'm sorry, but I need to focus on my research. Please come back later. - Mojo Quickinfo: Quest resets at 4:00 a.m. Map Spoiler gef_d01_i - 250 Page Music: bgm\51.mp3 Item Spoiler Id: (9518) December Robotic Costume Box Randomly gives 1 of the following items when opened: Costume Flying Drone Costume Open Air Headset Costume Cyclops Visor Costume Guardian Processor Costume Mobile Pursuit System Costume Mecha Cat Ears Costume Cyber Income Costume Electric Two Sides Up Hair Class: Item Giver Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (20535) Costume Digital Space Class: Costume Position: Garment Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31463) Costume Flying Drone Class: Costume Position: Middle Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31569) Costume Open Air Headset Class: Costume Position: Lower Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31570) Costume Cyclops Visor Class: Costume Position: Middle Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31571) Costume Guardian Processor Class: Costume Position: Middle Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31572) Costume Mobile Pursuit System Class: Costume Position: Lower Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31573) Costume Mecha Cat Ears Class: Costume Position: Upper Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31574) Costume Cyber Income Class: Costume Position: Middle Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Id: (31575) Costume Electric Two Sides Up Hair Class: Costume Position: Lower Weight: 0 ====== auto-parsed ====== Itemclass : Costume Weight : 0 Changed Item Spoiler Id: (518) Honey A sweet product made by bees that is endowed with yummy flavor and medicinal uses. Used for Alchemist skills. Used for Rune Knight skills. This is considered food for Baphomet Jr. pets. Class: Recovery Weight: 10 Restores 70 to 100 HP and 20 to 40 SP. ====== auto-parsed ====== Weight : 10 Id: (642) Book of the Devil A forbidden book in which the secret for summoning high level demons is detailed. Taming item for Favored by Baphomet Jr. Class: Pet Tame Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (1572) Principles of Magic [2] This helps students study and build a strong foundation of using magic. If you're having trouble... - Author: Sage S Class: Book Attack: 60 Magic Attack: 160 Property: Neutral Weight: 0 Weapon Level: 3 Requires Level: 60 Usable By: Priest Jobs, Sage Jobs, Taekwon Master Int + 3 Max SP Recovery + 5% Set Bonus Principles of Magic [2] Librarian Glove [1] Pocket Watch or Pocket Watch [1] Additional Int + 5 Max HP + 700 Aspd + 5% ====== auto-parsed ====== Itemclass : Book Attack : 60 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1751) Silver Arrow An arrow tipped with a silver point enchanted with the power of holiness. _ Type: Ammunition Class: Arrow Attack: 30 Property: Holy Weight: 0.2 ====== auto-parsed ====== Itemclass : Arrow Attack : 30 Weight : 0.2 Id: (1758) Stun Arrow A thick, heavy arrow. _ Type: Ammunition Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 _ Adds a 10% chance of inflicting Stun on the target when dealing performing a long-ranged attacks. ====== auto-parsed ====== Itemclass : Arrow Attack : 1 Weight : 0.3 Id: (1759) Frozen Arrow An arrow enchanted with the power of ice. _ Type: Ammunition Class: Arrow Attack: 1 Property: Water Weight: 0.3 _ Adds a 10% chance of inflicting Frozen on the target when dealing performing a long-ranged attacks. ====== auto-parsed ====== Itemclass : Arrow Attack : 1 Weight : 0.3 Id: (1760) Flash Arrow An arrow that explodes with a flash of light upon impact. _ Type: Ammunition Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 _ Adds a 10% chance of inflicting Blind on the target when dealing performing a long-ranged attacks. ====== auto-parsed ====== Itemclass : Arrow Attack : 1 Weight : 0.3 Id: (1761) Cursed Arrow An arrow enchanted with curse magic. _ Type: Ammunition Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 _ Adds a 10% chance of inflicting Curse on the target when dealing performing a long-ranged attacks. ====== auto-parsed ====== Itemclass : Arrow Attack : 1 Weight : 0.3 Id: (1762) Rusty Arrow An old, rusty arrow. _ Type: Ammunition Class: Arrow Attack: 30 Property: Poison Weight: 0.2 ====== auto-parsed ====== Itemclass : Arrow Attack : 30 Weight : 0.2 Id: (1763) Poison Arrow An arrow whose tip has been dipped in lethal poison. _ Type: Ammunition Class: Arrow Attack: 1 Property: Poison Weight: 0.3 _ Adds a 20% chance of inflicting Poison on the target when dealing performing a long-ranged attacks. ====== auto-parsed ====== Itemclass : Arrow Attack : 1 Weight : 0.3 Id: (1765) Oridecon Arrow A very powerful arrow made out of Oridecon. _ Type: Ammunition Class: Arrow Attack: 50 Property: Neutral Weight: 0.3 ====== auto-parsed ====== Itemclass : Arrow Attack : 50 Weight : 0.3 Id: (1766) Arrow of Counter Evil An arrow that is said to have the might to counter evil. _ Type: Ammunition Class: Arrow Attack: 50 Property: Holy Weight: 0.3 ====== auto-parsed ====== Itemclass : Arrow Attack : 50 Weight : 0.3 Id: (1767) Arrow of Shadow An arrow imbued with the power of darkness. _ Type: Ammunition Class: Arrow Attack: 30 Property: Shadow Weight: 0.2 ====== auto-parsed ====== Itemclass : Arrow Attack : 30 Weight : 0.2 Id: (1768) Sleep Arrow An arrow that can render targets unconscious. _ Type: Ammunition Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 _ Adds a 20% chance of inflicting Sleep on the target when dealing performing a long-ranged attacks. ====== auto-parsed ====== Itemclass : Arrow Attack : 1 Weight : 0.3 Id: (1769) Mute Arrow An arrow coated with a chemical that will paralyze a target's mouth. _ Type: Ammunition Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 _ Adds a 10% chance of inflicting Silence on the target when dealing performing a long-ranged attacks. ====== auto-parsed ====== Itemclass : Arrow Attack : 1 Weight : 0.3 Id: (1770) Iron Arrow Forged out of iron, this arrow will inflict more damage than one crafted of wood. _ Type: Ammunition Class: Arrow Attack: 30 Property: Neutral Weight: 0.3 ====== auto-parsed ====== Itemclass : Arrow Attack : 30 Weight : 0.3 Id: (1772) Holy Arrow A metal arrow blessed with holy water. _ Type: Ammunition Class: Arrow Attack: 50 Property: Holy Weight: 0.2 _ Increases physical damage on Demon race targets by 5%. ====== auto-parsed ====== Itemclass : Arrow Attack : 50 Weight : 0.2 Id: (1803) Knuckle Dusters [2] A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes. _ Type: Weapon Class: Knuckle Attack: 50 Property: Neutral Weight: 45 Weapon Level: 2 Requireds Level: 12 Required JobUsable By: Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 50 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1804) Knuckle Dusters [3] A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes. _ Type: Weapon Class: Knuckle Attack: 50 Property: Neutral Weight: 45 Weapon Level: 2 Requireds Level: 12 Required JobUsable By: Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 50 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1805) Studded Knuckles [2] Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe. _ Type: Weapon Class: Knuckle Attack: 65 Property: Neutral Weight: 45 Weapon Level: 2 Requireds Level: 12 Required JobUsable By: Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 65 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1806) Studded Knuckles [3] Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe. _ Type: Weapon Class: Knuckle Attack: 65 Property: Neutral Weight: 45 Weapon Level: 2 Requireds Level: 12 Required JobUsable By: Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 65 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1807) Fist A weapon made in the form of a human fist which effectively inflicts damage on enemies. _ Type: Weapon Class: Knuckle Attack: 115 Property: Neutral Weight: 65 Weapon Level: 3 Requireds Level: 24 Required JobUsable By: Priest Jobs, Monk Jobs, High Priest ====== auto-parsed ====== Attack : 115 Weight : 65 Weapon Level : 3 Required Level : 24 Id: (1808) Fist [1] A weapon made in the form of a human fist which effectively inflicts damage on enemies. _ Type: Weapon Class: Knuckle Attack: 115 Property: Neutral Weight: 65 Weapon Level: 3 Requireds Level: 24 Required JobUsable By: Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 115 Weight : 65 Weapon Level : 3 Required Level : 24 Id: (1809) Claw [1] A weapon with three long steel claws that have proven effective in close combat. _ Type: Weapon Class: Knuckle Attack: 86 Property: Neutral Weight: 50 Weapon Level: 3 Requireds Level: 24 Required JobUsable By: Priest Jobs, Monk Jobs _ STR, High Priest Str + 2 ====== auto-parsed ====== Attack : 86 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1810) Claw [2] A weapon with three long steel claws that have proven effective in close combat. _ Type: Weapon Class: Knuckle Attack: 86 Property: Neutral Weight: 50 Weapon Level: 3 Requireds Level: 24 Required JobUsable By: Priest Jobs, Monk Jobs _ STRStr + 2 ====== auto-parsed ====== Attack : 86 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1811) Finger [1] Claws shaped like human fingers with long, sharp nails. _ Type: Weapon Class: Knuckle Attack: 97 Property: Neutral Weight: 50 Weapon Level: 3 Requireds Level: 24 Required JobUsable By: Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 97 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1812) Finger [2] Claws shaped like human fingers with long, sharp nails. _ Type: Weapon Class: Knuckle Attack: 97 Property: Neutral Weight: 50 Weapon Level: 3 Requireds Level: 24 Required JobUsable By: Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 97 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1813) Kaiser Knuckle A claw blessed by Zephyrus, god of the West wind. _ Type: Weapon Class: Knuckle Attack: 110 Property: Wind Weight: 45 Weapon Level: 4 Requireds Level: 36 Required JobUsable By: Priest Jobs, Monk Jobs _ Increases physical damage on Undead race targets by 5%. Increases physical damage on Water, Earth, Fire and Wind property targets by 10%. ====== auto-parsed ====== Attack : 110 Weight : 45 Weapon Level : 4 Required Level : 36 Id: (1814) Berserk A claw imbued with the essence of madness. _ Type: Weapon Class: Knuckle Attack: 120 Property: Neutral Weight: 50 Weapon Level: 4 Requireds Level: 36 Required JobUsable By: Priest Jobs, Monk Jobs _ ASPDAspd + 12% ====== auto-parsed ====== Attack : 120 Weight : 50 Weapon Level : 4 Required Level : 36 Id: (1815) Hatii Claw [1] A blood stained weapon created from the claws of Hatii, keeper to the door the netherworld. _ Type: Weapon Class: Knuckle Attack: 152 Property: Shadow Weight: 55 Weapon Level: 4 Requireds Level: 70 Required JobUsable By: Priest Jobs, Monk Jobs _ Max HP - 2% Adds a 2% chance of inflicting Bleed on the target when performing a physical attack. ====== auto-parsed ====== Attack : 152 Weight : 55 Weapon Level : 4 Required Level : 70 Id: (1816) Berserk [1] A claw imbued with the essence of madness. _ Type: Weapon Class: Knuckle Attack: 120 Property: Neutral Weight: 50 Weapon Level: 4 Requireds Level: 36 Required JobUsable By: Priest Jobs, Monk Jobs _ ASPDAspd + 12% ====== auto-parsed ====== Attack : 120 Weight : 50 Weapon Level : 4 Required Level : 36 Id: (1818) Magma Fist [3] A knuckle made of superheated lava that has a special lining so that it can be worn. _ Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Requireds Level: 75 Required JobUsable By: Priest Jobs, Monk Jobs _ Adds a 1% chance of casting Level 5 Endow Blaze on the user when performing a physical attack. ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1819) Icicle Fist [3] A knuckle made of extremely cold ice that has a special lining so that it can be worn. _ Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Requireds Level: 75 Required JobUsable By: Priest Jobs, Monk Jobs _ Adds a 1% chance of casting Level 5 Endow Tsunami on the user when performing a physical attack. ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1820) Electric Fist [3] A knuckle imbued with the power of lightning that occasionally shocks enemies. _ Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Requireds Level: 75 Required JobUsable By: Priest Jobs, Monk Jobs _ Adds a 1% chance of casting Level 5 Endow Tornado on the user when performing a physical attack. ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1821) Seismic Fist [3] A knuckle imbued with the power of Mother Earth that can be used to crush your enemies. _ Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Requireds Level: 75 Required JobUsable By: Priest Jobs, Monk Jobs _ Adds a 1% chance of casting Level 5 Endow Quake on the user when performing a physical attack. ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1822) Combo Battle Glove [4] The magic words engraved on these gloves can grant incredible power to the Monk that wears them. _ Type: Weapon Class: Knuckle Attack: 30 Property: Neutral Weight: 50 Weapon Level: 3 Requireds Level: 60 Required JobUsable By: Priest Jobs, Monk Jobs _ Increases the damage of Raging Quadruple Blow and Raging Trifecta Blow by 15%. Increases the damage of Raging Thrust by 20%. ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 3 Required Level : 60 Id: (1825) Horn of Hillslion [3] A knuckle made from 3 of Hillslion's horns. _ Type: Weapon Class: Knuckle Attack: 95 Property: Neutral Weight: 60 Weapon Level: 3 Requireds Level: 60 Required JobUsable By: Champion Jobs _ Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack. Adds a 10% chance of casting Level 1 Occult Impaction on the target when using Raging Palm Strike. Adds a 1% chance of casting Level 5 Summon Spirit Sphere on the user when performing a physical attack. ====== auto-parsed ====== Attack : 95 Weight : 60 Weapon Level : 3 Required Level : 60 Id: (1831) Eden Group Knuckle I A claw that is made by the Eden Group. It is suitable for those who have more advanced experience as Champions. Character Bound _ Type: Weapon Class: Knuckle Attack: 120 Property: Neutral Weight: 0 Weapon Level: 3 Requireds Level: 60 Required JobUsable By: Priest Jobs, Monk Jobs _ This item cannot be upgraded. ====== auto-parsed ====== Attack : 120 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1836) Thanatos Knuckle [1] This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. _ Type: Weapon Class: Knuckle Attack: 160 Magic Attack: 100 Property: Neutral Weight: 60 Weapon Level: 4 Requireds Level: 120 Required JobUsable By: Sura _ VITVit + 6 INTnt + 6 LUKuk - 6 MATK + 100 Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack. Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack. Drains 100 HP from the user every 10 seconds. Drains 1000 HP from the user when the item is unequipped. This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT + 6. VIT + 6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +100. Class : Knuckle Attack : 160 Weight : 60 Weapon Level : 4 Required Level : 120 Job : Sura ====== auto-parsed ====== Attack : 160 Weight : 60 Weapon Level : 4 Required Level : 120 Id: (1901) Violin [3] The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. _ Type: Weapon Class: Musical Instrument Attack: 50 Property: Neutral Weight: 70 Weapon Level: 1 Requireds Level: 2 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 50 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1902) Violin [4] The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. _ Type: Weapon Class: Musical Instrument Attack: 50 Property: Neutral Weight: 70 Weapon Level: 1 Requireds Level: 2 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 50 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1903) Mandolin [2] A small, stringed instrument used in baroque, classical, country, and folk music. _ Type: Weapon Class: Musical Instrument Attack: 90 Property: Neutral Weight: 40 Weapon Level: 2 Requireds Level: 14 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 90 Weight : 40 Weapon Level : 2 Required Level : 14 Id: (1904) Mandolin [3] A small, stringed instrument used in baroque, classical, country, and folk music. _ Type: Weapon Class: Musical Instrument Attack: 90 Property: Neutral Weight: 40 Weapon Level: 2 Requireds Level: 14 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 90 Weight : 40 Weapon Level : 2 Required Level : 14 Id: (1905) Lute [2] A classical plucked string instrument that is incredibly difficult to tune and adjust. _ Type: Weapon Class: Musical Instrument Attack: 105 Property: Neutral Weight: 50 Weapon Level: 2 Requireds Level: 14 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 105 Weight : 50 Weapon Level : 2 Required Level : 14 Id: (1906) Lute [3] A classical plucked string instrument that is incredibly difficult to tune and adjust. _ Type: Weapon Class: Musical Instrument Attack: 105 Property: Neutral Weight: 50 Weapon Level: 2 Requireds Level: 14 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 105 Weight : 50 Weapon Level : 2 Required Level : 14 Id: (1907) Guitar A six stringed musical instrument that is played by plucking the strings with fingers or a pick. _ Type: Weapon Class: Musical Instrument Attack: 142 Property: Neutral Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 142 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1908) Guitar [1] A six-stringed musical instrument that is played by plucking the strings with fingers or a pick. _ Type: Weapon Class: Musical Instrument Attack: 142 Property: Neutral Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 142 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1909) Harp [1] A stringed instrument known for the beautiful sound of each note that is played. _ Type: Weapon Class: Musical Instrument Attack: 114 Property: Neutral Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs _ INTInt + 2 ====== auto-parsed ====== Attack : 114 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1910) Harp [2] A stringed instrument known for the beautiful sound of each note that is played. _ Type: Weapon Class: Musical Instrument Attack: 114 Property: Neutral Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs _ INTInt + 2 ====== auto-parsed ====== Attack : 114 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1911) Gumoongoh [1] A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes. _ Type: Weapon Class: Musical Instrument Attack: 126 Property: Neutral Weight: 130 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 126 Weight : 130 Weapon Level : 3 Required Level : 27 Id: (1912) Gumoongoh [2] A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes. _ Type: Weapon Class: Musical Instrument Attack: 126 Property: Neutral Weight: 130 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 126 Weight : 130 Weapon Level : 3 Required Level : 27 Id: (1913) Electric Guitar An electric guitar which amplifies its user's power. _ Type: Weapon Class: Musical Instrument Attack: 110 Property: Wind Weight: 180 Weapon Level: 4 Requireds Level: 70 Required JobUsable By: Bard Jobs _ AGIAgi + 1 INTnt + 2 Enables Level 1 Jupitel Thunder. Adds a 10% chance of casting Level 1 Jupitel Thunder on the target when performing a physical attack. ====== auto-parsed ====== Attack : 110 Weight : 180 Weapon Level : 4 Required Level : 70 Id: (1914) Burning Passion Guitar A magically dazzling guitar that bewitches its user to play songs of passion once it's held in his hands. _ Type: Weapon Class: Musical Instrument Attack: 110 Property: Fire Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1915) Loner's Guitar A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spend his entire life in complete loneliness. _ Type: Weapon Class: Musical Instrument Attack: 110 Property: Water Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1916) Green Acre Guitar According to rumor, this quaint guitar can be used to communicate with stones and even the very earth itself. _ Type: Weapon Class: Musical Instrument Attack: 110 Property: Earth Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1917) Gentle Breeze Guitar A magical guitar which fills the one who plays it with a desire for traveling. _ Type: Weapon Class: Musical Instrument Attack: 110 Property: Wind Weight: 90 Weapon Level: 3 Requireds Level: 27 Required JobUsable By: Bard Jobs ====== auto-parsed ====== Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1918) Oriental Lute An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it. _ Type: Weapon Class: Musical Instrument Attack: 150 Property: Neutral Weight: 120 Property: Neutral Weapon Level: 4 Requireds Level: 65 Required JobUsable By: Bard Jobs _ Increases the damage of Arrow Vulcan and Strike by 10%. ====== auto-parsed ====== Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 65 Id: (1919) Base Guitar [1] An instrument that produces low pitched sound. _ Type: Weapon Class: Musical Instrument Attack: 130 Property: Neutral Weight: 150 Weapon Level: 3 Requireds Level: 70 Required JobUsable By: Minstrel Jobs _ Restores 3 SP to the user when a monster is killed by a short-ranged attacks. Adds a 3% chance of casting Level 3 Heaven's Drive on the attackerget when receiving a physical attack. Adds a 10% chance of inflicasting Level 2 Wide Confusion on thehaos on any target within 11-11 cells of the user when performing a physical attack. ====== auto-parsed ====== Attack : 130 Weight : 150 Weapon Level : 3 Required Level : 70 Id: (1920) Berserk Guitar When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance. _ Type: Weapon Class: Musical Instrument Attack: 10 Property: Neutral Weight: 180 Weapon Level: 4 Requireds Level: 70 Required JobUsable By: Minstrel Jobs _ DEXDex - 100% ASPD + 100% HP Recovery - 100% Aspd + 100% Drains 50 HP from the user every 5 seconds. ====== auto-parsed ====== Attack : 10 Weight : 180 Weapon Level : 4 Required Level : 70 Id: (1922) Oriental Lute [2] An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it. _ Type: Weapon Class: Musical Instrument Attack: 150 Property: Neutral Weight: 120 Weapon Level: 4 Requireds Level: 65 Required JobUsable By: Bard Jobs _ Increases the damage of Arrow Vulcan and Strike by 10%. ====== auto-parsed ====== Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 65 Id: (1925) Cello [3] An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument is good for both solo and concert play. _ Type: Weapon Class: Musical Instrument Attack: 110 Property: Neutral Weight: 70 Weapon Level: 3 Requireds Level: 70 Required JobUsable By: Minstrel Jobs _ AGIAgi + 2 DEXex + 3 Knocks t The target gets knocked back 3by 2 cells when using Arrow Vulcan. Knocks tMelody Strike. The target gets knocked back 2by 3 cells when using Melody StrikeArrow Vulcan. ====== auto-parsed ====== Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 70 Id: (1930) Green Whistle [1] A flute made of sturdy plant stem. _ Type: Weapon Class: Musical Instrument Attack: 170 Magic Attack: 50 Property: Neutral Weight: 80 Weapon Level: 3 Requireds Level: 102 Required JobUsable By: Minstrel Jobs _ MATK + 50 VReduces the variable Ccasting Ttime - 2 forof Lullaby and Windmill Rush by 2 seconds. Reduces the SP cost of Lullaby and Windmill Rush by 4 per upgrade level of the item past the upgrade level of 65. ====== auto-parsed ====== Attack : 170 Weight : 80 Weapon Level : 3 Required Level : 102 Id: (1931) Eden Group Guitar I An instrument that is made by the Eden Group. It is suitable for those who have more advanced experience as Bards. Character Bound _ Type: Weapon Class: Musical Instrument Attack: 125 Property: Neutral Weight: 0 Weapon Level: 3 Requireds Level: 60 Required JobUsable By: Bard Jobs _ This item cannot be upgraded. ====== auto-parsed ====== Attack : 125 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1933) Thanatos Violin [1] This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. _ Type: Weapon Class: Musical Instrument Attack: 200 Magic Attack: 130 Property: Neutral Weight: 200 Weapon Level: 4 Requireds Level: 120 Required JobUsable By: Maestro _ VITVit + 6 INTnt + 6 LUKuk - 6 MATK + 130 Increases long-ranged damage on targets by 20%. Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack. Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack. Drains 100 HP from the user every 10 seconds. Drains 1000 HP from the user when the item is unequipped. This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT + 6. VIT + 6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. +20% Ranged Physical damage. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +130. Class : Musical Instrument Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 120 Job : Minstrel ====== auto-parsed ====== Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 120 Id: (1934) Contabass [2] The largest bowed string instrument of the viola family is also known as a double bass. Its giant frame and heavy weight make it a deadly weapon. _ Type: Weapon Class: Musical Instrument Attack: 180 Magic Attack: 120 Property: Neutral Weight: 25 Weapon Level: 3 Requireds Level: 130 Required JobUsable By: Maestro _ MATK + 120 Reduces the cooldown of Improvised Song by 2 seconds. The largest bowed string instrument of the viola family is also known as a double bass. Its giant frame and heavy weight make it a deadly weapon. MATK +120. Improvised Song cooldown -2 seconds. Class: Musical Instrument ATK: 180 Weight: 25 Weapon Level: 3 Required Level: 130 Equip To: Maestro ====== auto-parsed ====== Attack : 180 Weight : 25 Weapon Level : 3 Required Level : 130 Id: (1935) Ukulele Of Newoz [2] Newoz's ukulele in a color that complements his clothes. _ Type: Weapon Class: Musical Instrument Attack: 160 Property: Neutral Weight: 100 Weapon Level: 4 Requireds Level: 130 Required JobUsable By: Maestro _ Reduces the SP cost of Windmill Rush by 20. _ Set Bonus Hero Ring Of Newoz [1] Ukulele Of Newoz [2] Increases the damage of Arrow Vulcan by 200%. Increases the SP cost of Arrow Vulcan by 50. Newoz's ukulele in a color that complements his clothes. Windmill Rush reduces consumed SP -20. When equipped with Newoz's Winged Ring. Arrow Vulcan damage +200% Arrow Vulcan increase consumed SP 50. Class: Musical Instrument ATK: 160 Weight: 100 Weapon Level: 4 Required Level: 130 Equip To: Maestro ====== auto-parsed ====== Attack : 160 Weight : 100 Weapon Level : 4 Required Level : 130 Id: (1950) Rope [3] A strong, thick cord composed of tightly braided fibers. _ Type: Weapon Class: Whip Attack: 45 Property: Neutral Weight: 40 Weapon Level: 1 Requireds Level: 3 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 45 Weight : 40 Weapon Level : 1 Required Level : 3 Id: (1951) Rope [4] A strong, thick cord composed of tightly braided fibers. _ Type: Weapon Class: Whip Attack: 45 Property: Neutral Weight: 40 Weapon Level: 1 Requireds Level: 3 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 45 Weight : 40 Weapon Level : 1 Required Level : 3 Id: (1952) WhipLine [2] A standard whip that's perfect for adventuring Dancers. _ Type: Weapon Class: Whip Attack: 80 Property: Neutral Weight: 30 Weapon Level: 2 Requireds Level: 16 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 80 Weight : 30 Weapon Level : 2 Required Level : 16 Id: (1953) WhipLine [3] A standard whip that's perfect for adventuring Dancers. _ Type: Weapon Class: Whip Attack: 80 Property: Neutral Weight: 30 Weapon Level: 2 Requireds Level: 16 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 80 Weight : 30 Weapon Level : 2 Required Level : 16 Id: (1954) Wire Whip [2] A whip made of a flexible wire attached to an iron handle. _ Type: Weapon Class: Whip Attack: 95 Property: Neutral Weight: 100 Weapon Level: 2 Requireds Level: 16 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 95 Weight : 100 Weapon Level : 2 Required Level : 16 Id: (1955) Wire Whip [3] A whip made of a flexible wire attached to an iron handle. _ Type: Weapon Class: Whip Attack: 95 Property: Neutral Weight: 100 Weapon Level: 2 Requireds Level: 16 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 95 Weight : 100 Weapon Level : 2 Required Level : 16 Id: (1956) Rante Whip A whip with a spiked ball attached at the end. _ Class: Whip Attack: 135 Property: Neutral Weight: 90 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 135 Weight : 90 Weapon Level : 3 Required Level : 30 Id: (1957) Rante Whip [1] A whip with a spiked ball attached at the end. _ Type: Weapon Class: Whip Attack: 135 Property: Neutral Weight: 90 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 135 Weight : 90 Weapon Level : 3 Required Level : 30 Id: (1958) Tail Whip [1] A whip fashioned out of an animal's tail that is said to bring good luck. _ Type: Weapon Class: Whip Attack: 105 Property: Neutral Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs _ LUKLuk + 3 ====== auto-parsed ====== Itemclass : Whip Attack : 105 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1959) Tail Whip [2] A whip fashioned out of an animal's tail that is said to bring good luck. _ Type: Weapon Class: Whip Attack: 105 Property: Neutral Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs _ LUKLuk + 3 ====== auto-parsed ====== Itemclass : Whip Attack : 105 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1960) Whip [1] A fairly common and very normal whip. _ Type: Weapon Class: Whip Attack: 120 Property: Neutral Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 120 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1961) Whip [2] A fairly common and very normal whip. _ Type: Weapon Class: Whip Attack: 120 Property: Neutral Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 120 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1962) Lariat Whip A hefty whip made from toughened snake skin. _ Type: Weapon Class: Whip Attack: 100 Property: Neutral Weight: 40 Weapon Level: 4 Requireds Level: 44 Required JobUsable By: Dancer Jobs _ AGIAgi + 1 DEXex + 5 ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 40 Weapon Level : 4 Required Level : 44 Id: (1963) Rapture Rose Constructed purely of thorny stems from rosebushes. _ Type: Weapon Class: Whip Attack: 115 Property: NeutralPoison Weight: 30 Property: Poison Weapon Level: 4 Requireds Level: 44 Required JobUsable By: Dancer Jobs _ Adds a 50% chance of inflicting Poison on the target when performing a physical attack. ====== auto-parsed ====== Itemclass : Whip Attack : 115 Weight : 30 Weapon Level : 4 Required Level : 44 Id: (1964) Chemeti Whip A powerful whip made of steel chain for heavy duty battles. _ Type: Weapon Class: Whip Attack: 135 Property: Neutral Weight: 70 Weapon Level: 4 Requireds Level: 44 Required JobUsable By: Dancer Jobs _ CRIT + 5 FLEE + 10Flee + 10 Crit + 5 Perfect Dodge + 2 ====== auto-parsed ====== Itemclass : Whip Attack : 135 Weight : 70 Weapon Level : 4 Required Level : 44 Id: (1965) Red Flame Whip A whip made from the tough leather of a Fire property monster. _ Type: Weapon Class: Whip Attack: 110 Property: Fire Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1966) Icicle Whip A whip created from enchanted icicles that are eternally frozen. _ Type: Weapon Class: Whip Attack: 110 Property: Water Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1967) Gaia Whip A whip fashioned out of tough tree roots that have been braided together. _ Type: Weapon Class: Whip Attack: 110 Property: Earth Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1969) Blade Whip A wire in which blade fragments are interwoven, making this whip as sharp as a sword. _ Type: Weapon Class: Whip Attack: 140 Property: Neutral Weight: 120 Weapon Level: 4 Requireds Level: 30 Required JobUsable By: Dancer Jobs _ Adds a 3% chance of inflicting Bleed on the target when performing a physical attack. ====== auto-parsed ====== Itemclass : Whip Attack : 140 Weight : 120 Weapon Level : 4 Required Level : 30 Id: (1970) Queen's Whip This whip is the best of the best. _ Type: Weapon Class: Whip Attack: 150 Property: Neutral Weight: 110 Weapon Level: 4 Requireds Level: 65 Required JobUsable By: Dancer Jobs _ Increases the damage of Arrow Vulcan and ng Arrow by 10%. ====== auto-parsed ====== Itemclass : Whip Attack : 150 Weight : 110 Weapon Level : 4 Required Level : 65 Id: (1971) Electric Wire An electric wire. Beware of electric shock. _ Type: Weapon! Class: Whip Attack: 110 Property: Wind Weight: 70 Weapon Level: 3 Requireds Level: 30 Required JobUsable By: Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1972) Electric Eel [2] A whip made from a slippery electric eel. _ Type: Weapon Class: Whip Attack: 100 Property: Wind Weight: 200 Weapon Level: 4 Requireds Level: 70 Required JobUsable By: Gypsy Jobs _ AGIAgi + 2 INTnt + 2 Adds a 2% chance of casting Level 3 Jupitel Thunder on the target when performing a physical attack. Adds a chance of casting Arrow Vulcan on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10. ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 200 Weapon Level : 4 Required Level : 70 Id: (1973) Sea Witch's Foot [1] A whip made from the foot of an evil witch who lived in the sea to the west and was feared for her ability to siphon her enemies' energy. _ Type: Weapon Class: Whip Attack: 110 Property: Neutral Weight: 150 Weapon Level: 4 Requireds Level: 70 Required JobUsable By: Gypsy Jobs _ Restores 5 SP to the user when a monster is killed by a short-ranged attacks. Adds a 5% chance of casting Level 3 Frost Nova on the attargetcker when receiving a physical attack. Adds a 10% chance of inflicasting Level 2 Wide Silence on theany target within 11-11 cells of the user when performing a physical attack. ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 150 Weapon Level : 4 Required Level : 70 Id: (2039) Illusion Wizardry Staff [2] Rumored to have been crafted by an ancient wizard, this staff is imbued with awesome energies. INT +6, DEX +2. Additional INT +1 and DEX +1 for every 2 Refining levels (up to +10). MATK +250 Class: Two-hHanded Staff ATK Attack: 150 Magic Attack: 250 Property: Neutral Weight: 240 Weapon Level: 4 Requireds Level: 100 Job: Transcendent Mage Classes Attack: 0 Weight: 0 Weapon LUsable By: Warlock, Sorcerer Int + 6 Dex + 2 Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level: 0 of 10. ====== auto-parsed ====== Attack : 150 Weight : 240 Weapon Level : 4 Required Level : 100 Id: (2988) Hero Ring Of Newoz [1] Newoz's winged ring. Decreases Floating CClass: Accessory Weight: 10 Requires Level: 130 Usable By: Maestro Reduces the variable casting Ttime for allof skills by 25%. Class: Accessory DEF: 0 Weight: 10 Required Level: 130 Equip To: Mae Set Bonus Hero Ring Of Newoz [1] Ukulele Of Newoz [2] Increases the damage of Arrow Vulcan by 200%. Increases the SP cost of Arrow Vulcan by 50. ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 130 Id: (7060) Free Ticket for Kafra Transportation A ticket that entitles the bearer to use the Kafra Teleport Service\r\n one time free of charge. Class: Generic Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (9024) Baphomet Jr. Egg An egg in which a cute Baphomet Jr. Cute Pet lies dormant. Cpet rests. This can be hatched by using a Pet Incubator. Cordial/Loyal Bonus When slass: Pet Diet: Honey Weight: 0 Summoned, Bonus Def +1, MD 1 Mdef + 1, Reduces resistance to Stun -by 1%. Class : M Set Bonus Rolf Von Gigue the666th Baphomet Jr. Cute Pet Adds an additional chance of casting Level 2 Adrenaline Rush on the user Eggwhen performing a physical attack. Additional chance of casting, if pet is Loyal. ====== auto-parsed ====== Weight : 0 Id: (10001) Skull Helmet A pristine helmet made from an animal skull. Class : Cute Pet Armor Applicable Peccessory Weight: 0 Equips on Baphomet Jr. pets. ====== auto-parsed ====== Weight : 0 Id: (18149) Illusion Ballista [2] A giant bow which was used in the ancient battles. Ranged Physical damage +1% for every Refining levIt is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel. Class: Bow ATK Attack: 200 Weight: 350 Weapon Level: 4 Requireds Level: 100 Job: TransceUsable By: Ranger, Maestro, Wandent Archer Classes Attack: 0 Weight: 0 Weapon L Increases long-ranged damage on targets by 1% per upgrade level: 0 of the item. ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 350 Weapon Level : 4 Required Level : 100 Id: (18774) Advanced Assassin Mask Dark mask for famous assassins. Calms you down just by wearing it. CRI +1, Critical damage +1% Class : Headgear Defense : 1 LocaPosition : Lower Defense: 1 Weight : 10 Requireds Level : 70 Job Usable By: Assassin Jobs, Priest ClassJobs Crit +1 Increases critical damage on targets by 1%. ====== auto-parsed ====== Itemclass : Headgear Defense : 1 Weight : 10 Required Level : 70 Id: (18775) Advanced Welding Mask Steel made mask. F, focussing on utility only. Protects your face from any kind of fire impacts. Fire property resistance + 10% DEX +5, LUK+ 5. Class : Headgear Defense : 2 LocaPosition : Middle &, Lower Defense: 2 Weight : 30 Requireds Level : 50 Job Usable By: Merchant ClassJobs Dex + 5 Luk + 5 Reduces damage taken from Fire property attacks by 10%. ====== auto-parsed ====== Itemclass : Headgear Defense : 2 Weight : 30 Required Level : 50 Id: (18779) RWC Champ Crown First Place [1] Account Bound RWC Crown of victory All Stats + 7, MDEF + 5. Indestructible Immunity to St. Account Boun, Curse and Blind Class : Headgear Defense : 12 Loca Position : Upper Defense: 12 Weight : 50 Requireds Level : 1 Job Usable By: All jJobs All Stats + 7 Mdef + 5 Immune to Blind, Curse and Stun. This item is indestructible in battle. ====== auto-parsed ====== Itemclass : Headgear Defense : 12 Weight : 50 Required Level : 1 Id: (18780) RWC Champ Crown Second Place [1] Account Bound RWC Crown of victory All Stats + 5, MDEF + 3. indestructible Immunity to St. Account Boun and Curse Class : Headgear Defense : 12 Loca Position : Upper Defense: 12 Weight : 50 Requireds Level : 1 Job Usable By: All jJobs All Stats + 5 Mdef + 3 Immune to Curse and Stun. This item is indestructible in battle. ====== auto-parsed ====== Itemclass : Headgear Defense : 12 Weight : 50 Required Level : 1 Id: (18781) RWC Champ Crown Third Place [1] Account Bound RWC Crown of victory All Stats + 3, MDEF + 1. indestructible Immunity to CurseAccount Bound Class : Headgear Defense : 12 Loca Position : Upper Defense: 12 Weight : 50 Requireds Level : 1 Job Usable By: All jJobs All Stats + 3 Mdef + 1 Immune to Curse. This item is indestructible in battle. ====== auto-parsed ====== Itemclass : Headgear Defense : 12 Weight : 50 Required Level : 1 Id: (18785) King Poring Hat [1] A hat made in honor of the warrior King Poring. Class: Headgear Position: Upper Defense: 10 Weight: 60 Requires Level: 10 Usable By: All Jobs Dex +1, 1 Luk +1. 1 Additional Dex+1, + 1 and Luk + 1 per refinupgrade level above +5. Class : Headgear Defense : 10 Location : Upper Weight : 60 Required Lof the item past the upgrade level : 10 Job : All jobsof 5. ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Weight : 60 Required Level : 10 Id: (18786) Anemos Mask A golden mask which was rumored to have been worn by that the god of wind Njord. Increases Wind magic damage by 4%. Class : Headgear Defense : 0 LocaPosition : Middle Defense: 0 Weight : 20 Requireds Level : 10 Job Usable By: All jJobs Increases the damage of Wind property magical attacks on targets by 4%. ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Weight : 20 Required Level : 10 Id: (18796) RWC Champ Crown Fourth Place [1] Account Bound RWC Crown of victory All Stats + 2. indestructible Immunity to Curse. Account Bound Class : Headgear Defense : 12 Loca Position : Upper Defense: 12 Weight : 50 Requireds Level : 1 Job Usable By: All jJobs All Stats + 2 Immune to Curse. This item is indestructible in battle. ====== auto-parsed ====== Itemclass : Headgear Defense : 12 Weight : 50 Required Level : 1 Id: (18797) DeepBlue Angel Hairband A beautiful featherlike hat made by feathers of angels. It makes you high with its tenderness and you can move very pleasantly. AGI + 1 , LUK + 1 MDEF + 3 Decrease 3% damages when being attacked by Demons. Class : Headgear Defense : 4 Loca Position : Upper Defense: 4 Weight : 10 jobRequires Level: 1 Usable By: All jJobs withouexcept Novice Jobs Agi + 1 Luk + 1 Mdef + 3 Reduces damage taken from Demon race enemies by 3%. ====== auto-parsed ====== Itemclass : Headgear Defense : 4 Weight : 10 Required Level : 1 Id: (18798) Pink Angel Hairband A beautiful featherlike hat made by feathers of angels. It makes you high with its tenderness and you can move very pleasantly. AGI + 1 , LUK + 1 MDEF + 3 Decrease 3% damages when being attacked by Demons. Class : Headgear Defense : 4 Loca Position : Upper Defense: 4 Weight : 10 jobRequires Level: 1 Usable By: All jJobs withouexcept Novice Jobs Agi + 1 Luk + 1 Mdef + 3 Reduces damage taken from Demon race enemies by 3%. ====== auto-parsed ====== Itemclass : Headgear Defense : 4 Weight : 10 Required Level : 1 Id: (18802) Poring Fedora Hat [1] Can be obtaA simple looking fed from Anniversary Quest or Item Mall.ora hat decorated with lifelike Poring. Class: Headgear Position: Upper Defense: 10 Weight: 10 Requires Level: 1 Usable By: All Jobs Max HP + 5%. If upgraded to level is +5 or higher, Additional Max HP + 1%, Max SP - 2% per refinupgrade level If upgraded to level is +10 or higher, Additional Max HP + 4%, MaxSP - 3%. Class : Headgear Defense : 10 Loca Addition : Upper Weight : 10 Required Level : 1 Job : all jobsal Max SP - 3% ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Weight : 10 Required Level : 1 Id: (18805) Eclipse Hat Eclipse hat from lunatic leader LUK + 3, MDEF+ 5. Class : Headgear Defense : 2 Loca Position : Upper w Defense: 2 Weight : 30 Requires Lv evel: 1 Jobs Usable By: All Jobs Luk + 3 Mdef + 5 ====== auto-parsed ====== Itemclass : Headgear Defense : 2 Weight : 30 Required Level : 1 Id: (18821) RWC Commemorative Pin [1] A feather decorated with elaborately bright colors to celebrate the 2012 RWC. Atk +1% vClass: Headgear Position: Upper Defense: 5 Weight: 30 Requires Level: 1 Usable By: All monster sizes, Jobs Atk + 1% Matk + 1%. If refined to +3 or higher, adds Additional Atk + 1% and additional Matk + 1% to Atk and Matk for each refinper upgrade level of the item past the upgrade level of 2. Set Bonus If equipped with RWC 2012 Ring grants +1% versus all monster sizes for ev RWC Commemorative Pin [1] Atk + 1% pery 2 upgrade levels If equipped with of RWC Commemorative Pin [1]. Set Bonus RWC 2012 Pendant grants +1% MAtk for ev RWC Commemorative Pin [1] Matk + 1% pery 2 upgrade levels of RWC Commemorative Pin [1]. These set bonuses do not work with the card-slotted RWC accessories Type : Headgear Defense : 5 Location : Upper Weight : 30 Required Level : 1 Jobs : All. ====== auto-parsed ====== Itemclass : Headgear Defense : 5 Weight : 30 Required Level : 1 Id: (18832) Rolf Von Gigue the 666th A celebration hat for the sworn of 666th Gigue family grand master. Class: Headgear Positaion: Upper Defense: 0 Weight: 30 Requires Level: 1 Usable By: All Jobs Adds a chance of activasting 2 LVLevel 2 Adrenaline Rush skillon the user when performing a physical attacks. 2 LV Adrenalin Rush skill activa Set Bonus Rolf Von Gigue the666th Baphomet Jr. Cute Pet Adds an additional chance goes up when playof casting with Cute pet, Baphomet junior. ExtraLevel 2 LV Adrenaline Rush skill activation chance goes upthe user when friendly rate is "best friend". Class : Helm Deperforming a physical attack. Additional chance of : 0 Locastion : Upng, if per Weight : 30 Required LV : 1 Job : Allis Loyal. ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Weight : 30 Required Level : 1 Id: (18833) Marin Crown A brand-new hairband designed by combining flower wreaths and Marine. All state +1. MDEF +2. When being attacked physically, itClass: Headgear Position: Upper Defense: 3 Weight: 1 Requires Level: 1 Usable By: All Jobs All Stats + 1 Mdef + 2 Adds a chan acce of casting Levatel 3 Frost Driver Lv 3 wion the a certain chance. Wttacker when attackreceiving a physically, it attack. Adds a chan acce of casting Levatel 5 Coldb Bolt Lv 5 with a certain chance. It cannot be tradedon the target with another account. Class : Headgear Defense : 3 Location : Upper Weight : 1 Required LV : 1 Jobs : Alln performing a physical attack. ====== auto-parsed ====== Itemclass : Headgear Defense : 3 Weight : 1 Required Level : 1 Id: (18837) Cheering Whistle A whistle to cheer you up! STR +2. It cannot be traded with another account. Class : Headgear Defense : 0 Loca Position : Lower Defense: 0 Weight : 10 Required LV s Level: 1 Jobs Usable By: All Jobs Str + 2 ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Weight : 10 Required Level : 1 Id: (18841) Small Poring Band [1] Small Porings are so cute. Attack speed + 2% (Decrease attack delay) fClass: Headgear Position: Upper Defense: 8 Weight: 35 Requires Level: 1 Usable By: All Jobs For every 3 refinupgrade levels W of then killed monsters, EXP + 3%. Refined 10, ASPD + 1. Class : Headgear Defense : 8 Location : Upper Weight : 35 Required Level : 1 Job : Allm, Aspd + 2% If upgrade level is +10 or higher, Aspd + 1 Increases the experience given from monsters by 3%. ====== auto-parsed ====== Itemclass : Headgear Defense : 8 Weight : 35 Required Level : 1 Id: (18842) Hat Of Girl [1] Hat to protect you from the Ssun. Refined 3, INT + 2. Decrease 7% damage from human style monsters.Class: Headgear Position: Upper Defense: 8 Weight: 35 Requires Level: 1 Usable By: All Jobs Max HP - 3%. Class : Helmet Defense : 8 Location : Upper Weight : 35 Required L Reduces damage taken from Demi-Human race enemies by 7%. If upgrade level : 1 Job : Allis +3 or higher, Int + 2 ====== auto-parsed ====== Itemclass : Headgear Defense : 8 Weight : 35 Required Level : 1 Id: (18843) Small Deviling Hat [1] Porings are having a party. Class: Headgear Position: Upper Decrease 5%fense: 7 Weight: 35 Requires Level: 1 Usable By: All Jobs Reduces damage taken from hDemi-Human style monsters. Refined over 8, race enemies by 5%. Max HP + 1% per 1 refinement. Class : Helmet Defense : 7 Location : Upper Weight : 35 Required Lupgrade level of the item past the upgrade level : 1 Job : Allof 8. ====== auto-parsed ====== Itemclass : Headgear Defense : 7 Weight : 35 Required Level : 1 Id: (18844) Blue Poring Bubble Blue Porings fly ton the sky. All State + 2, Dodge + 2. Class : Helmet adgear Position: Lower Defense : 5 Location : bottomWeight : 5 Requireds Level : 1 Job Usable By: All Jobs All Stats + 2 Perfect Dodge + 2 ====== auto-parsed ====== Itemclass : Headgear Defense : 5 Weight : 5 Required Level : 1 Id: (18863) Exorcist Robe [1] This robe, once worn by a famous exorcist, instantly improves your resistance to unholy creatures. Every 3 upgrade levels increase Undead Resistance by 5%. For the Acolyte classes, the Resistance bonus increases to 10%. MDEF +5. Class : Armour r Defense : 57 Weight : 170 Requireds Level : 60 Job Usable By: All This robe, once worn by a famous exorcist, instantly improves you Jobs Mdef + 5 For resistance to unholy creatures. Every 3 upgrade levels of the increastem, Reduces damage taken from Undead Resistanrace enemies by 5%. For the Acolyte classes, the ResistanBonus Reduce bonus increases to 10%. MDEF +5. Class : Armour Defense : 57 Weight : 170 Required Level : 60 Job : Alldamage taken from Undead race enemies by an additional 10%. ====== auto-parsed ====== Itemclass : Armor Defense : 57 Weight : 170 Required Level : 60 Id: (18961) Lunatic Smelting Hat A hat made after fluffy monster Lunatic. Class : Headgear Def : 2 Loca Position : Upper Defense: 2 Weight : 10 Requires LvL evel: 1 Job Usable By: All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 2 Weight : 10 Required Level : 1 Id: (20840) Illusion Ancient Cape [1] A fancy cape said to have once been worn by marquises long ago. AGI +2. AGI +1 for every 2 Refining levels (up to +10). Additional option for Rogue cClass Set effect with Illusion Moonlight Sword: MATK +80 If each item has +7 or above, then adding MATK +80 If both item has +18 in total, then adding MATK +40 If both item has +22 in total, then increaGarment Defense Fire Magic Damage 15% Class: Garment DEF: 18 Weight: 60 Requireds Level: 100 JobUsable By: All Jobs Eexcept Novice ClasseJobs Agi + 2 Attack: 0 Weight: 0 Weapon Ldditional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level: of 10. ====== auto-parsed ====== Itemclass : Garment Defense : 18 Weight : 60 Required Level : 100 Id: (22207) Imperial Boots Beautiful boots adorned with patterns representing the Rune Midgard kingdom. Class: Shoes Defense: 12 Weight: 40 Requires Level: 100 Usable By: All Jobs Max HP + 3% Max SP + 3% Mdef + 10 Enables Level 1 Increase Agility. Max HP + 3% Max SP + 3% Atk + 4% per level If Inspiration is at level 5, Reduces the cooldown of Sacrifice knownhield Spell by 2 seconds. Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known. Atk + 4% per level of Sacrifice known Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known. If user learned Inspiration level 5, reduces cooldown of Shield Spell by 2 seconds. If refined to +4pgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases Long Rlong-ranged damage on targets by 5%. If refined toupgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases Long Rlong-ranged damage on targets by an additional 5%. ====== auto-parsed ====== Itemclass : Shoes Defense : 12 Weight : 40 Required Level : 100 Id: (25261) Torn Paper An old piece of paper that is filled with writing. It's believed to be torn off an old journal. " 'My name is... I'm writing this in an effort to remember myself... I'm a mage of Geffen..."'. Sold to Collection Merchants. Weight: 1 Attack: 0Class: Generic Weight: 0 Weapon Level: 01 ====== auto-parsed ====== Weight : 1 Id: (25262) Well-dried Clover A carefully dried four-leaf clover. It's believed to bring good luck to its bearer. It has a message written on it in small letters. ", 'You need this more than I do."'. Sold to Collection Merchants. Weight: 1 Attack: 0Class: Generic Weight: 0 Weapon Level: 01 ====== auto-parsed ====== Weight : 1 Id: (25263) Short Bat Hair Short, stiff hair that is so dark that it absorbs light instead of reflecting it. Capes made with this hair are popular among people with secretive, unsavory jobs. Sold to Collection Merchants. Weight: 1 Attack: 0Class: Generic Weight: 0 Weapon Level: 01 ====== auto-parsed ====== Weight : 1 Id: (25264) Cluster of Nightmares A cluster of nightmares that causes you to wake up sweating and panting. Sold to Collection Merchants. Weight: 1 Attack: 0Class: Generic Weight: 0 Weapon Level: 01 ====== auto-parsed ====== Weight : 1 Id: (25265) Shining Spore Glowing mushroom spores. They grow into mushrooms that illuminate dark caves. Sold to Collection Merchants. Weight: 1 Attack: 0Class: Generic Weight: 0 Weapon Level: 01 ====== auto-parsed ====== Weight : 1 Id: (25266) Dried Yggdrasil Leaf An old dry Yggdrasil leaf that is partially used. It's cut into tiny pieces. Sold to Collection Merchants. Weight: 1 Attack: 0Class: Generic Weight: 0 Weapon Level: 01 ====== auto-parsed ====== Weight : 1 Id: (25267) Suspicious Pentacle A creepy-looking magic scroll. It has a pentacle drawn in red paint, and has a faint, unpleasant odor. Sold to Collection Merchants. Weight: 1 Attack: 0Class: Generic Weight: 0 Weapon Level: 01 ====== auto-parsed ====== Weight : 1 Id: (25268) Sticky Blood Sticky blood that is sustained with the sinister energy of catacombs. It's highly toxic, and thus requires careful handling. Weight: 0 Attack: 0Class: Generic Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Id: (25269) Mushroom Sap Sap from mushrooms that grow in extreme conditions. Used for making detoxifying and diluent medicines. Weight: 0 Attack: 0Class: Generic Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Id: (25270) Wavy Mane A lock of mane that waves like dancing flames. Rumor has it that this mane lets those who gaze upon it peek into someone else's dream. Weight: 0 Attack: 0 Class: Generic Weight: 0 Weapon Level: 0 ====== auto-parsed ====== Weight : 0 Id: (27101) Sweet Nightmare Card MATKClass: Card Compounds On: Armor Weight: 1 Matk + 20. C The user's casting cannot be interrupted. Armor MATK +1% for every 3 Refining levels when equipped with outside of WoE. Set Bonus Sweet Nightmare Card Vampire's Familiar Class: Card Target: Armor Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 [1] Matk + 1% per 3 upgrade levels of the compounded armor. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27102) Matte Drainliar Card Negates the IgnitClass: Card Compounds On: Headgear Weight: 1 Immune effecto Burn. Perfect Dodge +5 when equipped with Set Bonus Matte Drainliar Card Vampire's Familiar Class: Card Target: Helm Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 [1] Perfect Dodge + 5 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27103) Restless Dead Card ATKClass: Card Compounds On: Armor Weight: 1 Atk + 20. Armor and wWeapons cannot b are indestroyed. Armor ATK +1% for every 3 Refining levels when equipped with uctible in battle. Set Bonus Restless Dead Card Vampire's Familiar Class: Card Target: Armor Weight: 1 Attack: 0 Weight: 0 Weapon Level: 0 [1] Atk + 1% per 3 upgrade levels of the compounded armor. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27104) Angry Dracula Card Class: Card Compounds On: Garment Weight: 1 Enables Level 1 Health Conversion. HP +30 and SP +1 every 3 seconds when equipped with Indulge. Set Bonus Angry Dracula Card Vampire's Familiar MHP +1,000 [1] Restores 30 HP and MSP +50 when equipped Bomi1 SP to the user every 3 seconds. Set Bonus Angry Dracula Card. +9 Garment Effects: M Bomi Card Max HP + 1,000 and M Max SP + 50. Class: Card Target: G If compounded garment Weight: 1 Attack: 0 Weight: 0 Weapon Level: upgrade level is +9 or higher, Additional Max HP + 1000 Additonal Max SP + 50 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27105) Bomi Card Class: Card Compounds On: Accessory Weight: 1 Enables Level 4 Napalm Vulcan. MATK +30 when equipped with Set Bonus Bomi Card Vampire's Familiar C [1] Matk + 30 Set Bonus Angry Draculass: Card Target: Accessory Weight: 1 Attack: 0 Weight: 0 Weapon Level: Bomi Card Max HP + 1000 Max SP + 50 If compounded garment upgrade level is +9 or higher, Additional Max HP + 1000 Additonal Max SP + 50 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (28022) Illusion Infiltrator [2] A lethal katar that has been perfectly designed to carry out quick assassinations. 60% more damage on Demi-human enemies. DEF +3, FLEE +5, Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Requires Level: 100 Usable By: Guillotine Cross Def + 3 Flee + 5 Perfect Dodge +2. +9 Effec 2 Increases physical damage on Demi-Human race targets: by 60%. If upgrade level is +9 or higher, Additional FLEElee + 5, Additional Perfect Dodge + 2. +10 Effect: ATK +5%. Class: Katar ATK: 200 Weight: 150 Weapon L If upgrade level: 4 Required Level: 100 Job: Assassin Cross Classes Attack: 0 Weight: 0 Weapon Level: 0 is +10 or higher, Atk + 5% ====== auto-parsed ====== Itemclass : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 100 Id: (28023) Illusion Sharpened Legbone of Ghoul [2] A katar crafted from a ghoul's femur that still radiates a dark, deathly aura. Melee Physical a Class: Katar Attacks create a certain (: 220 Weight: 170 Weapon Level: 3 Requires Level: 100 Usable By: Guillotine Cross Adds a 4%) chance of transforming youthe user into a Ghoul for 6 seconds. This Ghoul mode ch when performing a short-ranges your bodyd attack; The user's property to Immortal and castbecomes Undead. Applies Endure on you. Class: Katar ATK: 220 Weight: 170 Weapon Level: 3 Required Level: 100 Job: Assassin Cross Classes Attack: 0 Weight: 0 Weapon Level: 0effect for the duration of the transformation. ====== auto-parsed ====== Itemclass : Katar Attack : 220 Weight : 170 Weapon Level : 3 Required Level : 100 Id: (28508) Illusion Skull Ring [1] A weird ring adorned with a skull on which the words, "'Forever, until death..."' are engraved. Melee Physical attacks create a high chance of Cursing you and your targeThis accessory can only be equipped in the right accessory slot. Class: Accessory (Right) DEF: 0 Weight: 10 Requireds Level: 100 JobUsable By: All Jobs Attack: 0 Weight: 0 Weapon Level: 0dds a chance of inflicting Curse on the target and the user when performing a short-ranged attack. ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 100 Id: (28509) Illusion Ring [1] An ancient ring. STR + 3. ATK + 30 if you have 100 or more pure STR. Class: Accessory DEF: 0 Weight: 20 Requireds Level: 100 JobUsable By: All Jobs Eexcept Novice Classes Attack: 0 Weight: 0 Weapon Level: Jobs Str + 3 If the user's base Str is 100 or higher, Atk + 30 ====== auto-parsed ====== Itemclass : Accessory Weight : 20 Required Level : 100 Id: (28510) Vampire's Familiar [1] A vampire's familiar. Physical attacks create a certainThis accessory can only be equipped in the right accessory slot. Class: Accessory Weight: 10 Requires Level: 100 Usable By: All Jobs Adds a chance of regainstoring 1% of damage as SP when performing as much SP a physical attack. Set Bonus Sweet Nightmare Card Vampire's Familiar [1] Matk + 1% per 3 upgrade levels of your outgoing dthe compounded armor. Set Bonus Matte Drainliar Card Vampire's Familiar [1] Perfect Dodge. Class: Accessory (Right) DEF: 1 Weight: 10 Required L + 5 Set Bonus Restless Dead Card Vampire's Familiar [1] Atk + 1% per 3 upgrade level: 100 Job: All Jobs Attack: 0 Weight: 0 Weapon Level: 0s of the compounded armor. Set Bonus Bomi Card Vampire's Familiar [1] Matk + 30 Set Bonus Angry Dracula Card Vampire's Familiar [1] Restores 30 HP and 1 SP to the user every 3 seconds. ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 100 Id: (28612) Illusion Book of the Apocalypse [2] A book that details prophesies concerning the end of the world. Damage on Earth/Water/Fire/Wind monsters +10%. Additional +10% for every 3 Refining lClass: Book Attack: 170 Property: Shadow Weight: 80 Weapon Level: 4 Requires Levels (up to +10).: 100 Usable By: Arch Bishop, Sorcerer Incomingreases physical damage from Holy monsters +3on Water, Earth, Fire, and Wind property targets by 10%. Class: Book ATK: 170 Weight: 80 Property: Shadow Weapon LIncreases physical damage by an additional 10% per 3 upgrade level: 4 Required Ls of the item up to a maximum upgrade level: 100 Job: Sage/Priest Classes Attack: 0 Weight: 0 Weapon Level: 0 of 10. Increases damage taken from Holy property enemies by 30%. ====== auto-parsed ====== Itemclass : Book Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Id: (32203) Accelerator Chip [1] A high performance microchip that is said to have been used on a mainframe computer, known as 'MOTHER'. It contains valuable data of lost technology. Class: Accessory Weight: 10 Requires Level: 100 Usable By: All Jobs Aspdtk + 5% Increases physical and magical damage on targets byMatk + 5% Aspd + 5%. Set Bonus Accelerator Chip [1] Runaway Chip [1] Additional Aspd + 10% Increases physical and magical damage on targets by an additional 10%. Bypass 30% of hard defense of all races. Bypass 30% of hard magic defense of all races. ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 100 Files Spoiler 2018-12-06data_gm_desc_r.rgz system\iteminfo.lub 2018-12-06data_gm_r.gpf data\gef_d01_i.gat data\gef_d01_i.gnd data\gef_d01_i.rsw data\LuaFiles514\Lua Files\Datainfo\accessoryid.lub data\LuaFiles514\Lua Files\Datainfo\accname.lub data\mapnametable.txt data\model\illusion\illusion_h_01.rsm data\model\illusion\illusion_h_02.rsm data\model\illusion\illusion_h_03.rsm data\model\illusion\illusion_h_04.rsm data\model\illusion\illusion_h_05.rsm data\model\illusion\illusion_h_06.rsm data\model\illusion\illusion_h_07.rsm data\model\illusion\stone_j_01.rsm data\model\illusion\stone_j_02.rsm data\model\illusion\stone_j_03.rsm data\mp3nametable.txt data\questid2display.txt data\sprite\npc\4_F_BOMI.act data\sprite\npc\4_F_BOMI.spr data\sprite\npc\4_KING.act data\sprite\npc\4_KING.spr data\sprite\몬스터\ILL_BLACK_MUSHROOM.act 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data\texture\유저인터페이스\item\사이클롭스아이.bmp data\texture\유저인터페이스\item\소형정찰기.bmp data\texture\유저인터페이스\item\용광환발스크롤.bmp data\texture\유저인터페이스\map\gef_d01_i.bmp data\texture\유저인터페이스\map\Thumbs.db data\Thumbs.db 2018-12-06data_ragexe.rgz ragexe.exe data_gm_descholder.gpf data\descpatchplaceholder.txt data\descpatchplaceholder.txt data\Thumbs.db data\Thumbs.db Link to comment Share on other sites More sharing options...
Dia Posted December 7, 2018 Author Share Posted December 7, 2018 Changed Item Spoiler Id: (18149) Illusion Ballista [2] A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel. Class: Bow Attack: 200 Weight: 350 Weapon Level: 4 Requires Level: 100 Usable By: Ranger, Maestro, Wanderer Increases long-ranged damage on targets by 1% per upgrade level of the item. Set Bonus Illusion Ballista [2] Illusion Apple of Archer [1] Atk + 50 Increases long-ranged damage on targets by 5%. If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher, Increases the damage of Arrow Storm by 20%. If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher, Atk + 10% If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher, Increases the damage of Arrow Storm by an additional 30%. ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 350 Weapon Level : 4 Required Level : 100 Id: (19210) Illusion Apple of Archer [1] A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance. Class: Headgear Position: Upper Defense: 1 Weight: 20 Requires Level: 99 Usable By: All Jobs except Novice Jobs Dex + 3 Additional Dex + 1 per 2 upgrade levels of the item. Set Bonus Illusion Ballista [2] Illusion Apple of Archer [1] Atk + 50 Increases long-ranged damage on targets by 5%. If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher, Increases the damage of Arrow Storm by 20%. If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher, Atk + 10% If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher, Increases the damage of Arrow Storm by an additional 30%. ====== auto-parsed ====== Itemclass : Headgear Defense : 1 Weight : 20 Required Level : 99 Id: (19982) Costume: Santa Hat A red, pompom topped cap that is associated with Santa Claus's legend. ONLY DURING DECEMBERClass: Costume Position: Upper Weight: 0 Requires Level: 1 Usable By: All Jobs The following effects are active during the month of December. Max HP + 1000 Max SP + 100 ASPDMatk + 10% Aspd + 3 Increases attack to alphysical damage on normal monster sizes and boss monsters by 10% Matk +10% Heal effectiveness +10% Cl. Increases : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : Allthe recovery rate of recovery skills by 10%. ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Id: (20840) Illusion Ancient Cape [1] A fancy cape said to have once been worn by marquises long ago. Class: Garment Defense: 18 Weight: 60 Requires Level: 100 Usable By: All Jobs except Novice Jobs Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus Matk + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional Matk + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional Matk + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%. ====== auto-parsed ====== Itemclass : Garment Defense : 18 Weight : 60 Required Level : 100 Id: (28022) Illusion Infiltrator [2] A lethal katar that has been perfectly designed to carry out quick assassinations. Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Requires Level: 100 Usable By: Guillotine Cross Def + 3 Flee + 5 Perfect Dodge + 2 Increases physical damage on Demi-Human race targets by 60%. If upgrade level is +9 or higher, Additional Flee + 5 Additional Perfect Dodge + 2 If upgrade level is +10 or higher, Atk + 5% Set Bonus Illusion Infiltrator Illusion Ring Aspd + 10% If Illusion Infiltrator upgrade level is +9 or higher, Increases critical damage on targets by 10%. If Illusion Infiltrator upgrade level is +11 or higher, Increases physical damage on Brute race targets by 25%. ====== auto-parsed ====== Itemclass : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 100 Id: (28508) Illusion Skull Ring [1] A weird ring adorned with a skull on which the words, 'Forever, until death...' are engraved. This accessory can only be equipped in the right accessory slot. Class: Accessory Weight: 10 Requires Level: 100 Usable By: All Jobs Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack. Set Bonus Illusion Skull Ring Illusion Book of the Apocalypse Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels on Illusion Book of the Apocalypse If Illusion Book of the Apocalypse upgrade level is +9 or higher, Crit + 15 Immune to Curse. If Illusion Book of the Apocalypse upgrade level is +11 or higher, Atk + 100 ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 100 Id: (28509) Illusion Ring [1] An ancient ring. Class: Accessory Weight: 20 Requires Level: 100 Usable By: All Jobs except Novice Jobs Str + 3 If the user's base Str is 100 or higher, Atk + 30 Set Bonus Illusion Infiltrator Illusion Ring Aspd + 10% If Illusion Infiltrator upgrade level is +9 or higher, Increases critical damage on targets by 10%. If Illusion Infiltrator upgrade level is +11 or higher, Increases physical damage on Brute race targets by 25%. ====== auto-parsed ====== Itemclass : Accessory Weight : 20 Required Level : 100 Id: (28612) Illusion Book of the Apocalypse [2] A book that details prophesies concerning the end of the world. Class: Book Attack: 170 Property: Shadow Weight: 80 Weapon Level: 4 Requires Level: 100 Usable By: Arch Bishop, Sorcerer Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%. Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10. Increases damage taken from Holy property enemies by 30%. Set Bonus Illusion Skull Ring Illusion Book of the Apocalypse Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels on Illusion Book of the Apocalypse If Illusion Book of the Apocalypse upgrade level is +9 or higher, Crit + 15 Immune to Curse. If Illusion Book of the Apocalypse upgrade level is +11 or higher, Atk + 100 ====== auto-parsed ====== Itemclass : Book Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Id: (28725) Illusion Moonlight Dagger [1] A dagger imbued with lunar spirit and the power to drain an enemy's soul. Class: Dagger Attack: 150 Property: Neutral Weight: 70 Weapon Level: 4 Requires Level: 99 Usable By: Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs Max SP + 10% Restores 3 SP to the user when performing a physical attack. If upgrade level is +10 or higher, Restores an additional 7 SP to the user when performing a physical attack. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus Matk + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional Matk + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional Matk + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%. ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 99 Id: (31390) Costume Let It Snow This hat is made with spirit of people's hope for a place which doesn't snow during winter. Class: Costume Position: Upper Weight: 0 Requireds Level: 1 Required JobsUsable By: All Jobs The following effects are active during the month of December. Max HP + 250 for every 20 base levels. Increases physical and magical damage on targets by 2% for every 30 base levels. ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Files Spoiler 2018-12-06data_gm_desc_r2.rgz system\iteminfo.lub data_gm_descholder.gpf data\descpatchplaceholder.txt data\Thumbs.db Link to comment Share on other sites More sharing options...
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