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KRO : EDDA Glast Heim's fall enchant

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EDDA Glast Heim's fall is an instance which has 2 mode. (You must do scenario mode first to access the instance)

Normal difficulty : requires level 130 to access

reward : Curse-eroded Crystal

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Curse-eroded Crystal

 

Advance difficulty : requires level 170 to access

reward : Curse-eroded Gemstone

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Curse-eroded Gemstone

 

Both item are used to exchanging and enchanting new gears, combines with material from Old Glast Heim instance.

New gears

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King Schmidt's Suit [1]
Increases physical and magical damage against medium and large size enemies by 10%.
If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%.
When equipped with King Schmidt's Manteau,
MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces delay after skill by 15%.
Class: Armor
Defense: 150
Weight: 90
Required Level: 130
Usable Jobs : All

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King Schmidt's Manteau [1]
Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.
If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.
Class: Garment
Defense: 70
Weight: 60
Required Level: 130
Usable Jobs : All

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King Schmidt's Strong Insignia [1]
Atk + 10%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
Atk + 25, Hit + 10.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

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King Schmidt's Divine Power Insignia [1]
Matk + 10%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
Matk + 25, reduces variable casting time by 8%.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

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King Schmidt's Hundred Luck Insignia [1]
Increases critical damage by 7%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
increases critical damage by 7%, Atk + 5%.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

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King Schmidt's Rigid Insignia [1]
MaxHP + 10%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
MaxHP + 5%, reduces delay after skill by 5%.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

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King Schmidt's Flash Insignia [1]
Increases attack speed (reduces delay after attack by 5%).
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
increases attack speed (reduces delay after attack by 3%), Cri + 7.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

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King Schmidt's Thousand Bow Insignia [1]
Increases long ranged physical damage by 7%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
increases long ranged physical damage by 7%, ASPD + 1.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

 

Equipment can be obtained by exchanging materials with vending machine OSC1052

Exchange detail

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Equipment can be enchanted with vending machine OSC1127

Enchant detail

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Enchantment is from 4th slot to 2rd slot.

Each equipment can be enchanted up to 3 slots.

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Special Enchants

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Flash
When equipped with Speed of Light, increases critical damage by 30%.

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Strong
When equipped with Bear Power, increases physical damage against all size enemies by 25%.

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Thousand Bow
When equipped with Hawkeye, Atk + 10%.

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Divine Power
When equipped with Runaway Magic, increases all property magical damage by 15%.

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Rigid
When equipped with Muscle Fool, reduces delay after skill by 10%.

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Hundred Luck
When equipped with Lucky Day, ASPD + 2.

 

Note

1. Enchantment can't be reset.

2. The last enchant of King Schmidt's Insignia (special enchants) has 30% of failure which destroys the equipment.

3. Enchant will be given randomly.

 

Though enchanted equipment can't be reset. Vending machine OSC1198 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal and Curse-eroded Gemstone only).

Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment.

When disassembling unwanted equipment. There is a low chance to gain following costumes too.

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Costume Drooping Schmidt

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Costume Drooping Oscar

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Costume Drooping Heinrich

source : http://ro.gnjoy.com/news/update/View.asp?seq=228&curpage=1

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