Dia Posted November 24, 2016 Share Posted November 24, 2016 Added Map Spoiler Alert: 1@gl_k - 2nd floor of Old Glast Heim Chivalry Music: bgm\44.mp3 gl_cas02_ - 2nd Hall Music: bgm\43.mp3 2@gl_k - 1st floor of Old Glast Heim Chivalry Music: bgm\44.mp3 gl_chyard_ - Churchyard Music: bgm\40.mp3 Item Spoiler Alert: Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Raina . - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Raina . - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Raina . - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Raina . - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Card Spoiler Alert: Id: 4875 Id: 4875 Id: 4875 Id: 4875 Id: 4876 Id: 4876 Id: 4876 Id: 4876 Id: 4877 Id: 4877 Id: 4877 Id: 4877 Id: 4878 Id: 4878 Id: 4878 Id: 4878 Id: 4879 Id: 4879 Id: 4879 Id: 4879 Id: 4880 Id: 4880 Id: 4880 Id: 4880 Id: 4881 Id: 4881 Id: 4881 Id: 4881 Changed Item Spoiler Alert: Id: (7228) Gold Bullion A bar of pure gold which can be used as currencyThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7228) Gold Bullion Une barre d'or pur qui peut être utilisée comme monnaie. _ PoidsThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7228) Gold Bullion Barren von reinem Gold, das als Währung verwendet werden kann. _ GewicThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7228) Gold Bullion A bar of pure gold which can be used as currencyThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7229) Silver Bullion A bar of pure silver which can be used as currencyThe Squar shaped pure silver from the silver ores. This could be used as money because it is very flexible and kind of precious metals. Weight : 30 Id: (7229) Silver Bullion Une barre d'argent pur qui peut être utilisée comme monnaie. _ PoidsThe Squar shaped pure silver from the silver ores. This could be used as money because it is very flexible and kind of precious metals. Weight : 30 Id: (7229) Silver Bullion Barren von reinem Silber, dasThe Squar shaped pure silver from the silver ores. This could be used als Währung verwendet werden kann. _ Gewicmoney because it is very flexible and kind of precious metals. Weight : 30 Id: (7229) Silver Bullion A bar of pure silver which can be used as currencyThe Squar shaped pure silver from the silver ores. This could be used as money because it is very flexible and kind of precious metals. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion A bar of pure platinum. Platinum is a very rare metal andThe color is white and well-trimed. It is more valuableworrhy than gold. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion Une barre de platine pur. Le platine est un métal très rare et qui a plus de valeur que l'or. _ PoidsThe color is white and well-trimed. It is more worrhy than gold. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion Barren von reinem Platin. Platin ist ein sehr seltenes Metall und ist wertvoller als Gold. _ GewicThe color is white and well-trimed. It is more worrhy than gold. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion A bar of pure platinum. Platinum is a very rare metal andThe color is white and well-trimed. It is more valuableworrhy than gold. Weight : 30 Id: (17589) Costume Seaside II This item cannot be traded with other accountsCet objet ne peut pas être échangé. Weight : 1 Id: (20209) Costume Memoir Of Mermaid Mermaid failed to stab the prince, and became a colorful bubblLa sirène a échoué à poignarder le prince et est devenue une bulle colorée. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20321) Costume 37 Sculpt Special armour manufactured with Fen's scaleArmure spéciale fabriquée avec une écaille de Fen. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20322) Costume Otter Hat Otter's Hat. Very warm for cold whetherChapeau en forme de loutre. Sa chaleur est parfaite lors des temps froids. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20324) Costume Pigeon Hat PLe pigeon came out so early and est sorti trop tôt et a embarassed thé le magiciaen. ThLe chat itself is very decentpeau est lui très convenable. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20325) Costume Little Aquarium Costume presentingfaisant penser à un aquarium. YVou can feel like swimming inside the seas vous sentirez comme si vous nagiez en mer. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20326) Costume Sailor Collar Costume made after Marine's collar. Upon the windy ship, this helps hearing things wellfait à partir d'un col de marin. Il permet de bien entendre malgré le vent sur le bateau. Class : Costume Def : 0 Location : LowerBas WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20327) Costume Marine Cap Costume made after Marin's hat. Specially made fore prevent hat getting caught when climb up the masfait à partir d'un chapeau de marin. Il est fait de telle sorte à ne pas s'acroccher lors de l'escalade du mât. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20328) Costume Golden Fish In Mouth Feel the power of broad seaRessentez le pouvoir du grand large, yvours energy will be filled full serez vivifié. Class : Costume Def : 0 Location : LowerBas WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20345) Costume Guard Of Neptune Helm with rumors of sea God's Casque qui selon la rumeur contient l'espirit withindu Dieu des Mers. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20346) Costume Drooping Permeter Replica doll of Permeter turtle. Looks exactly same with the realPoupée réplique de la tortue Permeter. Ressemble exactement à la vraie tuortlue. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Files Spoiler Alert: data\1@gl_k.gat data\1@gl_k.gnd data\1@gl_k.rsw data\2@gl_k.gat data\2@gl_k.gnd data\2@gl_k.rsw data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\itemslotcounttable.txt data\default\mapnametable.txt data\default\mp3nametable.txt data\default\num2cardillustnametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\default\questid2display.txt data\default\resnametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\itemslotcounttable.txt data\english\mapnametable.txt data\english\mp3nametable.txt data\english\num2cardillustnametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\english\questid2display.txt data\english\resnametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\itemslotcounttable.txt data\french\mapnametable.txt data\french\mp3nametable.txt data\french\num2cardillustnametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\french\questid2display.txt data\french\resnametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\itemslotcounttable.txt data\german\mapnametable.txt data\german\mp3nametable.txt data\german\num2cardillustnametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\german\questid2display.txt data\german\resnametable.txt data\gl_cas02.gat data\gl_cas02.gnd 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data\model\oldcastle\candelabra01.rsm data\model\oldcastle\chair01.rsm data\model\oldcastle\chair02.rsm data\model\oldcastle\chandelier01.rsm data\model\oldcastle\chandelier02.rsm data\model\oldcastle\col_big.rsm data\model\oldcastle\column.rsm data\model\oldcastle\curtain.rsm data\model\oldcastle\drum.rsm data\model\oldcastle\fireplace.rsm data\model\oldcastle\flowerbeds01.rsm data\model\oldcastle\flowerbeds02.rsm data\model\oldcastle\fountain.rsm data\model\oldcastle\kingbed.rsm data\model\oldcastle\plag01.rsm data\model\oldcastle\plag02.rsm data\model\oldcastle\plag03.rsm data\model\oldcastle\plag04.rsm data\model\oldcastle\plag05.rsm data\model\oldcastle\plag06.rsm data\model\oldcastle\plag07.rsm data\model\oldcastle\shield.rsm data\model\oldcastle\sofa.rsm data\model\oldcastle\sord.rsm data\model\oldcastle\statue01.rsm data\model\oldcastle\statue02.rsm data\model\oldcastle\table01.rsm data\model\oldcastle\table02.rsm data\model\oldcastle\wall.rsm data\model\oldcastle\weapon.rsm data\model\oldcastle\weapon01.rsm data\model\oldcastle\weapon02.rsm data\model\oldcastle\weapon03.rsm data\model\oldcastle\weaponset.rsm data\mp3nametable.txt data\num2cardillustnametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\questid2display.txt data\resnametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\itemslotcounttable.txt data\spanish\mapnametable.txt data\spanish\mp3nametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\spanish\questid2display.txt data\spanish\resnametable.txt data\sprite\npc\4_f_himel.act data\sprite\npc\4_f_himel.spr data\sprite\npc\4_f_himel2.act data\sprite\npc\4_f_himel2.spr data\sprite\npc\4_f_khalitzburg.act data\sprite\npc\4_f_khalitzburg.spr data\sprite\npc\4_levitateman.act 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data\texture\유저인터페이스\t_배경1-3.bmp data\texture\유저인터페이스\t_배경1-4.bmp data\texture\유저인터페이스\t_배경2-1.bmp data\texture\유저인터페이스\t_배경2-2.bmp data\texture\유저인터페이스\t_배경2-3.bmp data\texture\유저인터페이스\t_배경2-4.bmp data\texture\유저인터페이스\t_배경3-1.bmp data\texture\유저인터페이스\t_배경3-2.bmp data\texture\유저인터페이스\t_배경3-3.bmp data\texture\유저인터페이스\t_배경3-4.bmp data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\itemslotcounttable.txt data\turkish\mapnametable.txt data\turkish\mp3nametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt data\turkish\questid2display.txt data\turkish\resnametable.txt Ragexe.exe Link to comment Share on other sites More sharing options...
Dia Posted November 24, 2016 Author Share Posted November 24, 2016 Changed Item Spoiler Alert: Id: (22011) Temporal Luk Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) Temporal Luk Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) Temporal Luk Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) Temporal Luk Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Files Spoiler Alert: data\default\idnum2itemdisplaynametable.txt data\english\idnum2itemdisplaynametable.txt data\french\idnum2itemdisplaynametable.txt data\german\idnum2itemdisplaynametable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdisplaynametable.txt data\spanish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemdisplaynametable.txt Link to comment Share on other sites More sharing options...
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