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  1. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% / Sp cost : 10 [Level 2]: MaxHP + 4% / Sp cost : 10 [Level 3]: MaxHP + 5% / Sp cost : 10 Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 / SP cost : 30 / Cooldown : 1 second / Blind chance : 20% [Level 2]: damage 1300% / Area of effect: 7 x 7 / SP cost : 35 / Cooldown : 1 second / Blind chance : 25% [Level 3]: damage 1400% / Area of effect: 7 x 7 / SP cost : 40 / Cooldown : 1 second / Blind chance : 30% [Level 4]: damage 1500% / Area of effect: 7 X 7 / SP cost : 45 / Cooldown : 1 second / Blind chance : 35% [Level 5]: damage 1600% / Area of effect: 7 x 7 / SP cost : 50 / Cooldown : 1 second / Blind chance : 40% [Level 6]: damage 1700% / Area of effect: 7 x 7 / SP cost : 55 / Cooldown : 1 second / Blind chance : 45% [Level 7]: damage 1800% / Area of effect: 7 x 7 / SP cost : 60 / Cooldown : 1 second / Blind chance : 50% [Level 8]: damage 1900% / Area of effect: 7 x 7 / SP cost : 65 / Cooldown : 1 second / Blind chance : 55% [Level 9]: damage 2000% / Area of effect: 7 x 7 / SP cost : 70 / Cooldown : 1 second / Blind chance : 60% [Level 10]: damage 2100% / Area of effect: 7 x 7 / SP cost : 75 / Cooldown : 1 second / Blind chance : 65% Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% / Sp cost : 10 [Level 2]: delay after attack - 8% / Sp cost : 10 [Level 3]: delay after attack - 10% / Sp cost : 10 New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times. However, if you use skill or being attacked. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 / Sp cost : 20 / Variable casting time : 1 second / Cooldown : 1 second [Level 2]: damage 800% / Area of effect: 7 x 7 / Sp cost : 25 / Variable casting time : 1 second / Cooldown : 1 second [Level 3]: damage 900% / Area of effect: 7 x 7 / Sp cost : 30 / Variable casting time : 1 second / Cooldown : 1 second [Level 4]: damage 1100% / Area of effect: 7 x 7 / Sp cost : 35 / Variable casting time : 1 second / Cooldown : 1 second [Level 5]: damage 1200% / Area of effect: 7 x 7 / Sp cost : 40 / Variable casting time : 1 second / Cooldown : 1 second [Level 6]: damage 1300% / Area of effect: 7 x 7 / Sp cost : 45 / Variable casting time : 1 second / Cooldown : 1 second [Level 7]: damage 1400% / Area of effect: 7 x 7 / Sp cost : 50 / Variable casting time : 1 second / Cooldown : 1 second Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds / SP cost : 45 [Level 2]: damage 100% / Stellar Mark duration: 5 seconds / SP cost : 40 [Level 3]: damage 100% / Stellar Mark duration: 6 seconds / SP cost : 35 [Level 4]: damage 100% / Stellar Mark duration: 7 seconds / SP cost : 30 [Level 5]: damage 100% / Stellar Mark duration: 8 seconds / SP cost : 25 [Level 6]: damage 100% / Stellar Mark duration: 9 seconds / SP cost : 20 [Level 7]: damage 100% / Stellar Mark duration: 10 seconds / SP cost : 15 Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 / Silence chance: 60% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 2]: damage 1200% / Area of effect: 7 x 7 / Silence chance: 70% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 3]: damage 1400% / Area of effect: 7 x 7 / Silence chance: 80% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 4]: damage 1600% / Area of effect: 7 x 7 / Silence chance: 90% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 5]: damage 1800% / Area of effect: 7 x 7 / Silence chance: 100% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level)) [Level 1]: damage 300% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 2]: damage 400% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 3]: damage 500% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 4]: damage 600% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 5]: damage 700% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 / Sp cost : 10 [Level 2]: All Status + 4 / Sp cost : 10 [Level 3]: All Status + 5 / Sp cost : 10 Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark. Stellar Mark deal damage on the marked target and surrounding enemies. The damage increases according to the base level. [Level 1]: damage 200% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 2]: damage 300% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 3]: damage 400% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 4]: damage 500% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 5]: damage 600% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 6]: damage 700% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 7]: damage 800% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 8]: damage 900% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 9]: damage 1000% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 10]: damage 1100% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second Gravity control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown : 150 seconds [Level 2]: last 60 seconds / Cooldown : 120 seconds [Level 3]: last 60 seconds / Cooldown : 90 seconds [Level 4]: last 60 seconds / Cooldown : 60 seconds [Level 5]: last 60 seconds / Cooldown : 30 seconds Book of Creating Star Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds Document of Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown : 60 seconds / SP cost : 60 [Level 2]: Reset monsters / Cooldown : 60 seconds / SP cost : 60 [Level 3]: Reset all / Cooldown : 60 seconds / SP cost : 60 Purification of Sun, Moon and Star Max level: 1 Prerequisite skill: Devil of Sun, Moon and Star level 10 Type: Passive Description: Reduces the penalty of Devil of Sun, Moon and Star. The sight penalty of Devil of sun, moon and stars is relieved by half. Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% / Sp cost : 10 [Level 2]: Atk + 4% / Sp cost : 10 [Level 3]: Atk + 5% / Sp cost : 10 Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 / SP cost : 34 / Delay after skill : 0.5 seconds [Level 2]: damage 1440% / Area of effect: 7 X 7 / SP cost : 37 / Delay after skill : 0.5 seconds [Level 3]: damage 1660% / Area of effect: 7 X 7 / SP cost : 40 / Delay after skill : 0.5 seconds [Level 4]: damage 1880% / Area of effect: 7 X 7 / SP cost : 43 / Delay after skill : 0.5 seconds [Level 5]: damage 2100% / Area of effect: 7 X 7 / SP cost : 46 / Delay after skill : 0.5 seconds [Level 6]: damage 2320% / Area of effect: 7 X 7 / SP cost : 49 / Delay after skill : 0.5 seconds [Level 7]: damage 2540% / Area of effect: 7 X 7 / SP cost : 52 / Delay after skill : 0.5 seconds [Level 8]: damage 2760% / Area of effect: 7 X 7 / SP cost : 55 / Delay after skill : 0.5 seconds [Level 9]: damage 2980% / Area of effect: 7 X 7 / SP cost : 58 / Delay after skill : 0.5 seconds [Level 10]: damage 3200% / Area of effect: 7 X 7 / SP cost : 61 / Delay after skill : 0.5 seconds Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. Also deal 100% damage to enemies around target within 3x3 cells . Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% / Area of effect: 3 X 3 / Sp cost : 20 [Level 2]: damage 250% / Area of effect: 3 X 3 / Sp cost : 20 [Level 3]: damage 300% / Area of effect: 3 X 3 / Sp cost : 20 [Level 4]: damage 350% / Area of effect: 3 X 3 / Sp cost : 20 [Level 5]: damage 400% / Area of effect: 3 X 3 / Sp cost : 20 [Level 6]: damage 450% / Area of effect: 3 X 3 / Sp cost : 20 [Level 7]: damage 500% / Area of effect: 3 X 3 / Sp cost : 20 ---- Soul Reaper ---- Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Shadow's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Fairy's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. It will deal more damage to the target inflicted by Dead Spirit's Curse. [Level 1]: magical damage 500% / damage to the cursed target 1700% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 2]: magical damage 600% / damage to the cursed target 1900% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 3]: magical damage 700% / damage to the cursed target 2100% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 4]: magical damage 800% / damage to the cursed target 2300% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 5]: magical damage 900% / damage to the cursed target 2500% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 6]: magical damage 1000% / damage to the cursed target 2700% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 7]: magical damage 1100% / damage to the cursed target 2900% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 8]: magical damage 1200% / damage to the cursed target 3100% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 9]: magical damage 1300% / damage to the cursed target 3300% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 10]: magical damage 1400% / damage to the cursed target 3500% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds Evil spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies. Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players). [Level 1]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 2]: Dead Spirit's Curse chance: 50% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 4]: Dead Spirit's Curse chance: 70% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 5]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% / SP cost : 52 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 2]: magical damage 1000% / SP cost : 56 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 3]: magical damage 1250% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 4]: magical damage 1500% / SP cost : 64 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 5]: magical Damage 1750% / SP cost : 68 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 6]: magical Damage 2000% / SP cost : 72 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 7]: magical Damage 2250% / SP cost : 76 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 8]: magical Damage 2500% / SP cost : 80 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 9]: magical Damage 2750% / SP cost : 84 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 10]: magical Damage 3000%, not consume soul energy / SP cost : 88 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. However, This skill can not be used on the player. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds / Area of effect: 3 X 3 / SP cost : 18 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds / Area of effect: 3 X 3 / SP cost : 20 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds / Area of effect: 5 X 5 / SP cost : 22 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds / Area of effect: 5 X 5 / SP cost : 24 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds / Area of effect: 5 X 5 / SP cost : 26 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 / SP cost : 66 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 2]: magical damage 1900% / Area of effect: 3 X 3 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 3]: magical damage 2100% / Area of effect: 3 X 3 / SP cost : 74 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 4]: magical damage 2300% / Area of effect: 5 X 5 / SP cost : 78 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 5]: magical damage 2500% / Area of effect: 5 X 5 / SP cost : 82 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 6]: magical damage 2700% / Area of effect: 5 X 5 / SP cost : 86 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 7]: magical damage 2900% / Area of effect: 7 X 7 / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 8]: magical damage 3100% / Area of effect: 7 X 7 / SP cost : 94 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 9]: magical damage 3300% / Area of effect: 7 X 7 / SP cost : 98 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 10]: magical damage 3500% / Area of effect: 9 X 9 / SP cost : 102 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. Maximum of soul-united players = skill level + 4 [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 / SP cost : 44 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 0 seconds / Delay after skill : 0.5 seconds [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 / SP cost : 46 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 30 seconds / Delay after skill : 0.5 seconds [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 / SP cost : 48 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 / SP cost : 50 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 90 seconds / Delay after skill : 0.5 seconds [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 / SP cost : 52 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 120 seconds / Delay after skill : 0.5 seconds [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 / SP cost : 54 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 150 seconds / Delay after skill : 0.5 seconds [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 / SP cost : 56 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 180 seconds / Delay after skill : 0.5 seconds Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% / SP cost : 36 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: increases delay after skill: 20% / SP cost : 40 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: increases delay after skill: 30% / SP cost : 44 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 4]: increases delay after skill: 40% / SP cost : 48 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 5]: increases delay after skill: 50% / SP cost : 52 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Reap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 210 seconds Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 / SP cost : 50 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: SP recovery amount: 100 / SP cost : 100 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: SP recovery amount: 150 / SP cost : 150 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds / SP cost : 100 [Level 2]: gain 1 soul energy per 50 seconds / SP cost : 100 [Level 3]: gain 1 soul energy per 40 seconds / SP cost : 100 [Level 4]: gain 1 soul energy per 30 seconds / SP cost : 100 [Level 5]: gain 1 soul energy per 20 seconds / SP cost : 100 Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% / SP cost : 30 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 2]: target current HP reduction: 40% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 3]: target current HP reduction: 50% / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 4]: target current HP reduction: 60% / SP cost : 120 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 5]: target current HP reduction: 70% / SP cost : 150 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery / SP cost : 24 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 2]: MaxHP 14% consumption / SP 14% recovery / SP cost : 30 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 3]: MaxHP 16% consumption / SP 16% recovery / SP cost : 36 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 4]: MaxHP 18% consumption / SP 18% recovery / SP cost : 42 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 5]: MaxHP 20% consumption / SP 20% recovery / SP cost : 48 / Cooldown : 5 seconds / Delay after skill : 1 second
  2. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 second to 1.2 second (on level 10). - Reduces variable casting time from 3.52 second to 3.2 second (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 second to 1.5 second (on level 10). - Reduces variable casting time from 6.4 second to 4.5 second (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 second respectively) - Reduces delay after skill to 0.7 second on all skill level. 3.4 Soul Strike - Delay after skil is 1.4 second on all skill level (reduces from 2.5 seconds to 1.4 second on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 second to 0.5 second. 4. Acolyte 4.1 Blessing - Also increases Hit by 2 per skill level (Also applies on Archbishop's Clementia too) 4.2 Increases Agility - Also increases attack speed (reduces delay after attack by 1%) per skill level. 4.3 Angelus - Also increases MaxHP by 50 per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hit damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, skill hit is increased up to 4 hit depends on number of target. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk - Reduces casting delay. - Adds 0.5 second delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level). 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 second cooldown. 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + (5 + (3 x skill level)) 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 5% (level 1~2), 10% (level 3~4), 15% (level 5). 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Increases damage, increases damage against target who has HP lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 second to 1.5 second (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 4 bundles of 10 hit attack to 1 bundle of 20 hit attack. - Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 second (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 second to 1.2 second (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 second to 1.4 second. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 second to 0.8 second (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 second. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Demon race / undead race / shadow element / undead element take additional damage by 30%. 5.2 Mace Mastery - Increases Cri per skill level, Cri + (skill level). 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for the duration. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. New damage formula : (80 x skill level)%Atk 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. New damage formula : (200 x skill level)%Atk - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. New damage formula : (50 + (150 x skill level))%Atk - When Sightless Mind hit target. Target will take 30% additional damage for 10 second (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Increases attack speed (reduces delay after attack by 1%) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage by 1% per skill level. - Remove skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk 11.1 Raging Trifecta Blow - Trigger chance is 30% on all skill level. 11.2 Raging Quadruble Blow - If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption. 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. 11.4 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.5 Occult Impaction - Slightly increases damage. - Deals additional damage by 50% when used on target that user caught with Root. 11.6 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk - Deals additional damage by 50% when used on target that user caught with Root. 11.7 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits. 12.2 Music Lessons - Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.3 Dance Lessons - Also increases Cri by 1 and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills by 20%. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula : (100 + (10 x skill level))%Matk - Increases damage depends on user's base level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by 1%) on level 1, increases attack speed (reduces delay after attack by (1 + (2 x skill level))%) on level 2~9, increases attack speed (reduces delay after attack by 20%) on level 10. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level))% on level 1~9, increases MaxHP by 20% on level 10. Increases incoming recovery rate by (2 x skill level)%. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + 1 (level 1~2), 2 (level 3~4), 3 (level 5~6), 4 (level 7~8), 5 (level 9~10). 12.12 Hip Shaker - Has a chance to reduces SP of the enemies within 9x9 cells around the user. SP reduction : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))% - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)% - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level))% on level 1~9, increases MaxSP by 20% on level 10. Reduces SP consumption of skill by (5 + (1 x skill level))%. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level). 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level). Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 second to 0.3 second (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level). 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk. Atk + (5 + (2 x skill level))%. - Reduces Def reduction penalty. Def - (5 + (2 x skill level))%. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 second delay after skill. - Adds 0.5 second cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 second to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level). - Deals additional damage depends on user's base level. 4.2 Napalm Vulcan - Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 second. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 second to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%. 5.2 Assumptio - Reduces delay after skill from 1.5 second to 0.5 second (on level 5). - Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%. - The skill can be used with Kyrie Eleison. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.5 second to 0.5 second. - Reduces fixed casting time and variable casting time from 1 second to 0.5 second. - Increases critical chance. - Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP reduction on target. - Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 second to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 second to 0.5 second (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. New damage formula : (200 x skill level)%Atk. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 second (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 second (on level 10). - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 1.5 seconds cooldown. - Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1
  3. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive natural HP recovery like normal state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
  4. Added Map Item Changed LapineUpgradeBox NpcIdentity Item Files
  5. On the 17th anniversary. We'll introduce the future contents which we're working on. 1. Episode 17.2 : Varmundt's Mansion Then new episode "Varmundt's Mansion" will be updated within 2019. The trace of Illusion lead us to the mansion of "Great sage Varmundt". New dungeons, New monsters and new equipment await! 2. New Madogear appearance We are working on new Madogear appearance as Dev note mentioned before. (We are also working on new cart design to match new Madogear appearance too.) Player can choose between old appearance and new appearance. (We are also working on new mount of Gunslinger classes) 3. Glast Heim : Challenge mode reworking Next week (July 24th) we'll rework Glast Heim : Challenge mode on the maintenance by removing the maximum damage limit as many player suggested. So boss's MaxHP will be increased 4. Adds 2 new modifiers. We introduce 2 new modifiers which are under development. First is "melee physical damage modifier", quite similar to long ranged physical damage modifier. Second is reflect damage no longer trigger auto-spell. And we'll add a new modifier "reduces damage taken from melee reflect damage". Those 2 new modifiers will be added in EP 17.2 update. 5. Classes Improvement Project : 7th 5.1. Rune Knight - Some skill will has a chance to trigger critical damage. - Hundred Spear will deal more damage as heavier weapon. - Changes some of Runestone effects. - Dragon Breath and Dragon Breath - Water gain new effect depending on active Runestone, such as changing their property. 5.2. Guillotine Cross - Dark Claw will remove reflect buff on target. - Improves area of effect of Rolling Cutter and casting condition of Cross Ripper Slasher after rotating. - Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing. - Adjusts attack motion and cast range of Cross Impact. 5.3. Genetic - Improves some skills of Sera, Bayeri, Eira and Eleanor. - Improves combat mode of Homunculus. - Improves Cart Cannon damage formula. - Improves efficiency of skills which consume item. 6. Stall Improvement You'll can change vending items price without closing vending stall. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3968915
  6. Added Achievement LapineUpgradeBox Title ItemRandOption PetEvolution Map NpcIdentity Skill Item Efst Changed ItemRandOption Quest Skill Item Efst Files
  7. Added Map Changed Map
  8. Spell Circuit [1] Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick. When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos. When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger. Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Amistr Beret [1] Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, Matk + 3%, Atk + 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue]. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All General Helm [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces delay after attack by 10%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases critical damage by 15%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir. When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander. When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille. Class: Headgear Defense: 12 Location: Upper Weight: 80 Required Level: 1 Usable Jobs: All Ruff Officer [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher,Atk + 30. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon. When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon. When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Fancy Feather Hat [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment. Class: Headgear Defense: 0 Location: Upper Weight: 0 Required Level: 1 Usable Jobs: All
  9. 1. Episode 17.1 "Illusion" "Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all! Secret Wing with their rebellions are ready for the new battle! New monsters are waiting for the adventurers. New equipment from new episode. 2. Third classes second costumes Finally. The second costumes for third classes are updated. Players can change their costume via "Costume change ticket" in Stylist Shop. "Costume change ticket" can be obtained from achievement when you reach level 170 with third class character. Second costume is available in Stylist Shop! "Costume change ticket" It's reward from reaching level 170. All third classes second costumes appearance. 3. Expanding third class base level and job level. Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead. So. There is no talent point system anymore. Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too. Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too). New aura of level 185 and job level has been increased to 65. 4. Skill adjustment due to level expansion. The following skills will be adjusted by increasing their max level and improving some of their effects. 4.1 Rune Knight 4.1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 4.1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. - Improve hit rate depends on skill level. - Changes SP consumption per level. 4.2 Royal Guard 4.2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. - Splits damage display to 5 hit. 4.2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes increased damage from Banding party members too. 4.3 Mechanic 4.3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 4.3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. 4.4 Genetic 4.4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knockback effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. - Splits damage display to 3 hit. 4.4.2 Spore Explosion - Increases max level from 5 to 10. - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. 4.5 Guillotine Cross 4.5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 4.5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. - From level 6. Increases area of effect to 5x5. 4.6 Shadow Chaser 4.6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - When uses skill while dagger is equipped. Damage will be doubled. - From level 7. Increases Hit rate. 4.6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. 4.7 Warlock 4.7.1 Freezing Spell - Increases max level from 5 to 10. 4.7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. - Since it will be multiple target from level 6. Damage formula from level 6 will be changed. 4.8 Sorcerer 4.8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. - Increases attack count to 3 times of skill level. 4.8.2 Varetyr Spear - Increases max level from 5 to 10. - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Splits damage display to 3 hit. 4.9 Archbishop 4.9.1 Judex - Increases max level from 5 to 10. 4.9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. - Duration depends on skill level. 4.10 Sura 4.10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. 4.10.2 knuckle Arrow - Increases max level from 5 to 10. - From level 6. Removes Spirit Sphere consumption. 4.11 Ranger 4.11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. - Number of attack won't depend on the immobilize status of target. - Fixes SP consumption to 40 for all skill level. 4.11.2 Trap Research - Increases max level from 5 to 10. 4.12 Wanderer & Minstrel 4.12.1 Metallic Sound - Increases max level from 5 to 10. - Splits damage display to 2 hit. - Removes SP reduction effect. 4.12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1
  10. The Paradise quests for level 100+ will reward you Paradise Coin. Paradise Coin Paradise Coin is used for exchange new Paradise gears that for level 100+ There are 5 tiers. level 100, 115, 130, 145 and 160. ---- level 100 set ---- ---- level 115 set ---- ---- level 130 set ---- ---- level 145 set ---- ---- level 160 set ---- Exchange cost Paradise Ring and Paradise Necklace can be enchanted with 10 Paradise Coin. Player can choose to enchant as physical type or magical type. 3 random enchants will be given as following table. (enchant will be placed on 2nd, 3rd and 4th slot of accessory) There is no chance of failure on enchantment. source : http://www.inven.co.kr/board/ro/1951/3641
  11. Changed Item Files
  12. 1. New guild skills There are 3 new guild skills will be updated. 1.1. Emergency Move : Can only be used in WoE map and used by guild master. Increases movement speed of guild master and nearby guild members for 10 seconds. 1.2. Charge Shout Flag : Can only be used in WoE map and used by guild master. Places the staging flag in the target location. Last for 5 minutes. 1.3. Charge Shout Beating : Can only be used in WoE map and used by guild members. Teleport to staging flag placed by guild member immediately. guild members must be in the same castle to use this skill. 2. Guild skills improvement The guild skills will be improved to can be placed in shortcut window and will be improved as following. 2.1 Restoration : Reduces fixed casting time from 10 seconds to 1 second. Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.2 Regeneration : Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.3 Battle Command : Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.3 Urgent Call : Removes 5 minutes of guild skills global delay. Adds 5 minutes cooldown. 3. Expands level of expanded classes. Base level of Star Emperor, Soul Reaper, Kagerou, Oboro, Rebellion and Doram Summoner will be increased to 185. Job level of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased to 65 while Doram Summoner will be increased to 55. The EXP table will be adjusted to be the same as normal third classes. And max level of some skills of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased and adjusted. The adjustments as below. 3.1 Star Emperor - Solar Burst : Increases max level from 7 to 10. Increases area of effect from 5x5 to 7x7. Damage will be increased from 1600% to 2450% on level 7 and 3200% on level 10. - Full Moon Kick : Increases max level from 7 to 10. - Falling Star : Increases max level from 7 to 10. 3.2 Soul Reaper Soul energy will longer be reset when changing map or reconnect. - Espa : Increases max level from 5 to 10. On level 10 the skill will no longer consume soul energy. - Eswhoo : Increases max level from 7 to 10. On level 10 the skill will reduce soul energy consumption to 1. - Evil Spirit's Curse : changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). - Curse Explosion : Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff. 3.3 Kagerou & Oboro - Fire Charm : - - Increases Blaze Shield damage from 10% to 20% per 1 charm. - - Increases Exploding Dragon damage from 15% to 100% per 1 charm. - - If 10 Fire Charms are collected. enchants weapon with fire property and increases physical damage against earth property enemies by 30%. - Ice Charm : - - Increases Freezing Spear damage from 5% to 20% per 1 charm. - - Increases Snow Flake Draft damage from 25% to 100% per 1 charm. - - If 10 Ice Charms are collected. enchants weapon with water property and increases physical damage against fire property enemies by 30%. - Earth Charm : - - If 10 Earth Charms are collected. enchants weapon with earth property and increases physical damage against wind property enemies by 30%. - Wind Charm : - - Increases Lightning Jolt damage from 15% to 20% per 1 charm. - - Increases First Wind damage from 10% to 100% per 1 charm. - - If 10 Wind Charms are collected. enchants weapon with wind property and increases physical damage against water property enemies by 30%. - Swirling Petal : - - Increases max level from 5 to 10. Reduces skill delay from 1 second to 0.5 seconds. - - Variable casting time is adjusted to 1.5 seconds regardless of skill level. - - Changes from ground skill to target skill. - - Changes damage formula. Adjusts bonus damage from caster's Agi and Dex to Str. Damage will be increased depends on caster base level. - Kunai Splash : - - Reduces kunai consumption from 8 to 2. - Cross Slash : - - Increases max level from 5 to 10. Changes cooldown to 3.1 seconds on level 10. Damage will be increased depends on caster base level. - Kunai Explosion : - - Increases area of effect from 3x3 to 5x5. Changes from ground skill to target skill. - - Damage will be increased depends on caster base level. - Shadow Warrior : - - The skill will increases Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 3.4 Rebellion - Fire Dance : - - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - - Increases skill damage. - - Damage will be increased depends on caster base level. - Vanishing Buster : - - Increases max level from 5 to 10. Reduces fixed casting time from 1 second to 0.7 seconds. Adjusted variable casting time to 1 second. - - Reduces cooldown from 2 seconds to 1 second. Adds skill delay by 1 second. - - Changes damage formula. Damage will be increased depends on caster base level. - Hammer of God : - - Increases max level from 5 to 10. Reduces cooldown from 30 seconds to 20 seconds. Reduces skill delay from 2 seconds to 0.5 seconds. - - Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the caster) - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Area of effect is increases to 7x7 on level 6 and higher. - - Damage will be increased depends on caster base level. - - Removes stun inflicting. - Dragon Tail : - - Increases max level from 5 to 10. Reduces cooldown from 5 seconds to 3.5 seconds. Reduces skill delay from 2 seconds to 1 second. - - Change skill logic to target skill. - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Damage will be increased depends on caster base level. 4. Super Novice adjustment and level expansion HP and SP table of Super Novice will be adjusted. some skills (Flasher, Sandman, Freezing Trap, etc.) will be removed. Skills such as Guard, Repair Weapon and Back Stab will be added. 3 exclusive skills for Super Novice will be added. 4.1 Breakthrough : Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Atk of Super Novice. 4.2 Transcendence : Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Matk of Super Novice. 4.3 Angel help me! : Active skill that recovers HP and SP of nearby target for the duration. 5. Performers Improvement Minstrel and Wanderer skills will be adjusted as below. 5.1 Voice Lessons : The skill will have influence greatly on Minstrel and Wanderer songs. 5.2 Improvised Song : Reworks skill. The skill will remove chorus buffs on target instead of casting random magic. 5.3 Death Valley : success rate is set to 100%. 5.4 Gloomy Shyness : Reworks skill. The skill can be used in PVP and WoE map only. Removes bonus damage on certain skills. Adds debuffs that increases skill delay and SP consumption of target enemies. The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains. 5.5 Circle of Nature : Change from recovers HP per second to increases HP recovery rate. 5.6 Deep Sleep Lullaby : Increases success rate and the skill will only affect enemy players within target range. 5.7 Great Echo : Removes bonus from additional performers in party. Increase skill damage. Damage will be increased depends on caster base level. 5.8 Lerald's Dew : Change increased HP from flat amount to percentage. Reduces skill cooldown. Additional bonus HP will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.9 Song of Mana : Improves SP regeneration effect. Reduces skill cooldown. Adds SP recovery effect. Additional bonus SP recovery will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.10 Sinking Melody : Improves SP draining and Int reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.11 Warcry from Beyond : The skill will reduces target Str instead and Improves MaxHP reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.12 Song of Destruction : Reworks skill. The skill will double amount of damage enemy player received for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.13 Saturday Night Fever : Changes HP/SP draining effect to disabling target HP/SP recovery rate instead. Hit and Flee reduction will be changed from percentage to flat value. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.14 Infinite Humming : Reworks skill. The skill will grant targets to be immunity to burning, deep sleep, crystallization, freezing, guillotine cross's poisons except oblivion curse for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.15 Dances with Wargs : Adds bonus long ranged physical damage. Removes bonus from additional performers in party. 5.16 Windmill Rush : Adjusts Atk bonus formula. Atk bonus will be increased depends on caster's Voice Lessons level. Adds bonus movement speed. Increases duration from 60 seconds to 180 seconds. 5.17 Moonlight Serenade : Adjusts Matk bonus formula. Matk bonus will be increased depends on caster's Voice Lessons level. Increases duration from 60 seconds to 180 seconds. 5.18 Swing Dance : Slightly reduces attack speed bonus. Increases duration from 60 seconds to 180 seconds. Attack speed bonus will be increased depends on caster's Voice Lessons level. 5.19 Lover Symphony : Change Mdef bonus from percentage to flat value. 6. Sura Improvement The skill tree of Sura will be changed in addition of skill adjustment as below. 6.1 Lightning Ride : Number of attack hit will match skill level (5 hits on level 5). Due to changing number of attack hit the skill formula will be changed. Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 6.2 Gentle Touch - Energy Gain : Changes the skill to can be used with Gentle Touch - Convert and Gentle Touch - Revitalize. 6.3 Gentle Touch - Cure : Reduces sphere consumption from 2 to 1. 6.4 Gentle Touch - Convert : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Bonus Atk will be depends on target's WeaponAtk and this bonus will be increased as percentage as skill level. Removes MaxHP and Mdef reduction debuffs. 6.5 Gentle Touch - Revitalize : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Changes bonus Def from SoftDef to HardDef. 6.6 Earth Shaker : No longer consume sphere. No longer require Dragon Combo as prerequisite skill. Changes damage formula. Removes stun inflicting. Target attacked by this skill will take more damage from Rampage Blast by 50% for 5 seconds. 6.7 Rampage Blast : Reduces sphere consumption from all caster has to 5 and can only be used while under Fury state. No longer require Earth Shaker as prerequisite skill. Changes damage formula as consumed sphere is changed. 6.8 Sky Blow : No longer require Dragon Combo as prerequisite skill. Changes damage formula and removes knock-back inflicting. Slightly increases SP consumption. 6.9 Gates of Hell : Cast range will be 7 regardless skill level. Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100. 6.10 Tiger Cannon : No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead). Damage will be increased when combo after Fallen Empire. No longer drain SP from enemy player. 6.11 Knuckle Arrow : Damage will be increased when attack boss monsters. 7. Improves third classes skills effect. The below is new effect of Psychic Wave, Diamond Dust, Tetra Vortex, Crimson Rock, Tiger Cannon, Rampage Blast and Severe Rainstorm respectively. 8. Improves Water Field effect. 9. Add function to turn off buying stall window. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1
  13. Added Item Changed Achievement LapineDdukddakBox Item Files
  14. 1. Angel Poring Boots Enchant Angel Poring Boots [1] All Stat + 1. Enables to use Heal lv.1 Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Usable Jobs : All There are 6 special enchants similar to Dark Lord Essence (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots. Leo Stone Str + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Atk + 2%. If refine rate is 9 or higher, Atk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Pisces Stone Int + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Matk + 2%. If refine rate is 9 or higher, Matk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Capricorn Stone Agi + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, reduces delay after attack by additional 5%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Aquarius Stone Vit + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces damage taken from neutral property by 2%. If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Scorpio Stone Dex + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Taurus Stone Luk + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. In addition, Angel Poring Boots can combo with these 2 types of Poring Sunglasses Poring Sunglasses Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All Poring Sunglasses+ [1] Increases EXP gained from killing monsters by 4%, increases drop rate by 4%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All
  15. Added LapineUpgradeBox LapineDdukddakBox Item Changed Quest Item Files
  16. Added Accessory Item Changed Item Files
  17. Changed Item Files
  18. 1. Einbech weapons and accessories NPC "Field manager Elmen" (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2 Dynite shop Elmen sell Einbech accessories and enchant permits by using Dynite to exchange. Einbech accessories require 75 ea Dynite to exchange. Modification Permits require 30 ea Dynite to exchange. Magical Modification Permit Physical Modification Permit Modification Permits are used for enchanting Einbech weapons. 1.3 Dynite weapon exchange Elmen can exchange 50 ea Dynite to 1 random weapon. 3 random enchants will be given upon enchanting. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have Permit to process. 2. Odin Temple equipment Odin Temple equipment can be obtained from Odin Relic. Odin Relic Odin Relic can be obtained from mobs in Ancient Odin Temple. *Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too* You'll get 1 random following items upon open it. Str Soutane [1] Agi Soutane [1] Vit Soutane [1] Dex Soutane [1] Int Soutane [1] Luk Soutane [1] Clergy's Boots [1] Clergy's Manteau [1] Angel's Dream Rune of Darkness Soft Feather NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment. Equipment can be enchanted up to 3 slots. Enchantment requires 5 ea Angel's Dream and 500,000 zeny. If equipment refine rate is 9 or higher. You will have alternate option to enchant on 2nd slot with 3 ea Kitty Silvervine Fruit to gain better enchant. Enchant can be reset with 500,000 zeny or 2 ea Kitty Silvervine Fruit. Reset with zeny has 30% chance of failure that will destroy the equipment. Reset with Kitty Silvervine Fruit is 100% success. New enchants details 3. Abyss Lake equipment Abyss Lake equipment can be crafted from loots obtained from Abyss Lake. Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb NPC Redhead (hu_in01 95,322) craft equipment. NPC Bluehead (hu_in01 93,322) craft enchant materials. 3.1 Equipment crafting Equipment that can be crafted. Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. 3.1 Enchant material crafting Turbulence Dragon's Power, used for enchanting Dragon Plate. Turbulence Dragon's Power Burning Dragon's Power, used for enchanting Dragon Scale Manteau. Burning Dragon's Power Hot Dragon's Power, used for enchanting Dragon Scale Boots. Hot Dragon's Power Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. However. There is an enchant material that can't be crafted. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 3 random enchants will be given upon enchanting. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enchant material to process. source : http://www.inven.co.kr/board/ro/1951/4750 https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1
  19. Added LapineUpgradeBox Map NpcIdentity Item Card Changed LapineDdukddakBox Quest Files
  20. Added LapineUpgradeBox Accessory Item Changed LapineDdukddakBox Skill Item Card Files
  21. Sigma

    Archive : KRO cards

    Based on IRO missing cards except Illusion dungeons cards since they already have separated thread. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Infinite Space Cards (updated on June 24, 2015) Friday Instance Cards (updated on September 28, 2016) Flame Basin Cards (updated on November 2, 2016) Brasilis Cards (updated on April 4, 2017) Dream and Shadow Instance Cards (updated on August 1, 2017) Moscovia Cards (updated on September 13, 2017) Hero Trail Part 1 Cards (updated on September 13, 2017) Royal Members Cards (updated on November 1, 2017) Rockridge Cards (updated on January 24, 2018) Airship Raid Instance Cards (updated on January 24, 2018) Sarah & Fenrir Instance Card (updated on January 24, 2018) Ghost Palace Instance Card (updated on January 24, 2018) Geffen Magic Tournament Instance Cards (updated on January 24, 2018) Devil's Tower Instance Cards (updated on January 24, 2018) EP 17.1 Cards (updated on July 18, 2018) Edda : Glast Heim's Fall Card (updated on August 29, 2018) Morocc Cards (updated on September 05, 2018) Royal Members Cards set 2 (updated on November 7, 2018) Glast Heim Castle Abyss and Noggroad 3F Cards (updated on December 5, 2018) Glast Heim challenge mode cards (updated on May 8, 2019) Einbroch Mine 3F, Ancient Odin Temple and Abyss Lake 4F cards (updated on July 24, 2019) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/ https://www.divine-pride.net/forum/index.php?/topic/1957-kro-changelog-june-24-2015 https://www.divine-pride.net/forum/index.php?/topic/2389-kro-changelog-september-28-2016 https://www.divine-pride.net/forum/index.php?/topic/2429-kro-changelog-november-02-2016 https://www.divine-pride.net/forum/index.php?/topic/2597-kro-changelog-april-04-2017 https://www.divine-pride.net/forum/index.php?/topic/2728-kro-changelog-august-01-2017 https://www.divine-pride.net/forum/index.php?/topic/2788-kro-changelog-september-13-2017 https://www.divine-pride.net/forum/index.php?/topic/2860-kro-changelog-november-01-2017 https://www.divine-pride.net/forum/index.php?/topic/2992-kro-changelog-january-24-2018 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018 https://www.divine-pride.net/forum/index.php?/topic/3391-kro-changelog-august-29-2018/ https://www.divine-pride.net/forum/index.php?/topic/3403-kro-changelog-september-05-2018/ https://www.divine-pride.net/forum/index.php?/topic/3516-kro-changelog-november-07-2018 https://www.divine-pride.net/forum/index.php?/topic/3569-kro-changelog-december-05-2018/ https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019
  22. Added Item Changed Item Files
  23. Sigma

    KRO : In-game items

    Glast Heim Castle Abyss and Noggroad 3F gears.
  24. Added Item Changed Quest NpcIdentity Skill Item Files
  25. First classes set Second classes set Third classes set [First Class set] + [Second Class set] + [Thrid Class set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Expanded classes set (exclusive to their class only)
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