Jump to content

Search the Community

Showing results for tags 'kRO'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Divine Pride
    • News
    • Feedback
  • Ragnarok Online
    • News
    • Changelog
    • Discussion
    • Questions
    • Guides
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 383 results

  1. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive natural HP recovery like normal state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
  2. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 second to 1.2 second (on level 10). - Reduces variable casting time from 3.52 second to 3.2 second (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 second to 1.5 second (on level 10). - Reduces variable casting time from 6.4 second to 4.5 second (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 second respectively) - Reduces delay after skill to 0.7 second on all skill level. 3.4 Soul Strike - Delay after skil is 1.4 second on all skill level (reduces from 2.5 seconds to 1.4 second on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 second to 0.5 second. 4. Acolyte 4.1 Blessing - Also increases Hit per skill level (Also applies on Archbishop's Clementia too) 4.2 Increases Agility - Also increases attack speed (reduces delay after attack) per skill level. 4.3 Angelus - Also increases MaxHP per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hit damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, skill hit is increased up to 4 hit depends on number of target. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. - Reduces casting delay. - Adds 0.5 second delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + 12 and Hit + 20 on level 10. 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 second cooldown. 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + 20 on level 5. 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Increases damage against target who has HP lower than 50% by 50%. - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 second to 1.5 second (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 10 hit attack for 4 times to 20 hit attack for 1 time. - Slightly increases damage. 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 second (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 second to 1.2 second (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 second to 1.4 second. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 second to 0.8 second (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 second. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Demon race / undead race / shadow element / undead element take additional damage. 5.2 Mace Mastery - Increases Cri per skill level, Cri + 20 on level 10. 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for the duration. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 8. Alchemist 8.1 Demonstration - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. - When Sightless Mind hit target. Target will take 30% additional damage for 10 second (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Increases attack speed (reduces delay after attack) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage. - Remove skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk 11.1 Raging Trifecta Blow - Trigger chance is 30% on all skill level. 11.2 Raging Quadruble Blow - If user equips knuckle, increases damage and reduces SP consumption. 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. 11.4 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.5 Occult Impaction - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.6 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.7 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. 12.2 Music Lessons - Increases attack speed (reduces delay after attack) and increases %MaxSP. 12.3 Dance Lessons - Increases Cri and increases %MaxSP. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. - Increases damage depends on user's base level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and HP recovery of the user and nearby party members within 31x31 cells around the user. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. 12.12 Hip Shaker - Has a chance to reduces SP of the enemies within 9x9 cells around the user. - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 second to 0.3 second (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula, damage increases from 350% to 400% on level 5. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk from 25% to 15% on level 5. - Reduces armor reduction from 25% to 15% on level 5. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 second delay after skill. - Adds 0.5 second cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage from 400% to 300%. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 second to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. - Deals additional damage depends on user's base level. 4.2 Napalm Vulcan - Changes damage formula. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 second. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 second to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. 5.2 Assumptio - Reduces delay after skill from 1.5 second to 0.5 second (on level 5). - Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. - The skill can be used with Kyrie Eleison. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.5 second to 0.5 second. - Reduces fixed casting time and variable casting time from 1 second to 0.5 second. - Increases critical chance. - Changes damage formula. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP reduction on target. - Changes damage type from fixed damage to holy property magical damage. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 second to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 second to 0.5 second (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 second (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 second (on level 10). - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 1.5 seconds cooldown. - Changes damage formula. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1
  3. Changed LapineDdukddakBox Files
  4. Spell Circuit [1] Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick. When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos. When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger. Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Amistr Beret [1] Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, Matk + 3%, Atk + 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue]. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All General Helm [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces delay after attack by 10%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases critical damage by 15%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir. When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander. When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille. Class: Headgear Defense: 12 Location: Upper Weight: 80 Required Level: 1 Usable Jobs: All Ruff Officer [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher,Atk + 30. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon. When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon. When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Fancy Feather Hat [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment. Class: Headgear Defense: 0 Location: Upper Weight: 0 Required Level: 1 Usable Jobs: All
  5. Added LapineDdukddakBox PetEvolution NpcIdentity Item Changed LapineUpgradeBox LapineDdukddakBox Skill Item Files
  6. Sigma

    Pet Evolution

    source : http://ro.gnjoy.com/news/update/View.asp?seq=158&curpage=2 1. New function : Auto-feeding. I think you know how it works, don't need to explain. 2. Reduce intimacy rate. That means you will take longer time to raise them. (Raising evolved pet even take longer time than normal pet) 3. On the other hand, intimacy penalty from let your pet hungry of your death also be reduced too. 4. Hungry rate also be reduced. 5. Requires loyal intimacy pet to evolve. After evolution. Evolved pet intimacy will start at awkward. Mastering Evolved from Poring. Items required : Yggdrasil Leaf x 3 Unripe Apple x 1 Pet Bonus When intimacy is Awkward or Shy, Luk + 2, Cri + 1 When intimacy is Neutral, Luk + 3, Cri + 1 When intimacy is Cordial, Luk + 3, Cri + 2 When intimacy is Loyal, Luk + 3, Cri + 3 Salvage Evolved from Salvage Babe. Items required : Pet Food x 10 Sweet Milk x 3 Meat x 100 Feather x 50 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, MaxHP + 50 When intimacy is Neutral, Vit + 2, MaxHP + 50 When intimacy is Cordial, Vit + 2, MaxHP + 100 When intimacy is Loyal, Vit + 2, MaxHP + 200 Grand Peco Evolved from Peco Peco. Items required : Pet Food x 10 Fatty Chubby Earthworm x 3 Peco Peco Feather x 300 Peco Peco Card x 1 Mastela Fruit x 10 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 150, MaxSP - 10 When intimacy is Neutral, MaxHP + 200 When intimacy is Cordial, MaxHP + 300 When intimacy is Loyal, MaxHP + 400 High Orc Evolved from Orc Warrior. Items required : Orc Trophy x 3 Orcish Sword x 1 Orcish Voucher x 500 Cigarette x 1 Orc Warrior Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 10, Def - 3 When intimacy is Neutral, Atk + 15 When intimacy is Cordial, Atk + 20 When intimacy is Loyal, Atk + 25 Angeling Evolved from Mastering. Items required : Yellow Potion x 20 White Herb x 50 Jellopy x 200 Halo x 1 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 1%, heal effectiveness + 2%. When intimacy is Neutral, MaxHP + 1%, heal effectiveness + 4%. When intimacy is Cordial, MaxHP + 2%, heal effectiveness + 6%. When intimacy is Loyal, MaxHP + 2%, heal effectiveness + 8%. Ammut Evolved from Dokebi. Items required : Old Broom x 3 Gold x 3 Violet Dyestuffs x 3 Dokebi Horn x 300 Pet Bonus When intimacy is Awkward or Shy, Matk + 1%. When intimacy is Neutral, Matk + 2%. When intimacy is Cordial, Matk + 3%. When intimacy is Loyal, Matk + 4%. Little Isis Evolved from Isis. Items required : Armlet of Obedience x 3 3carat Diamond x 6 Shining Scale x 300 Queen's Hair Ornament x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 3%. When intimacy is Loyal, Atk + 4%. Choco Evolved from Yoyo. Items required : Tropical Banana x 3 Yoyo Doll x 2 Yoyo Card x 1 Cacao x 300 Pet Bonus When intimacy is Awkward or Shy, Cri + 3. When intimacy is Neutral, Cri + 5, long-ranged physical damage + 1%. When intimacy is Cordial, Cri + 7, long-ranged physical damage + 2%. When intimacy is Loyal, Cri + 9, long-ranged physical damage + 3%. Eggring Evolved from Drops. Items required : Apple Juice x 3 Eggring Card x 1 Old Frying Pan x 10 Piece of Egg Shell x 20 Pet Bonus When intimacy is Awkward or Shy, Hit + 3, Atk + 3. When intimacy is Neutral, Hit + 5, Atk + 5. When intimacy is Cordial, Hit + 7, Atk + 7. When intimacy is Loyal, Hit + 9, Atk + 9. Nine Tail Pet Bonus When intimacy is Cordial, Cri + 2, Hit + 2. When intimacy is Loyal, Cri + 3, Hit + 3. Taming item : Sap Jelly Food : Suspicious Bottle Teddy Bear Pet Bonus When intimacy is Cordial, MaxSP + 50. When intimacy is Loyal, MaxSP + 100. Taming Item : Little Doll Needle Food : Cotton Bundle Gremlin Pet Bonus When intimacy is Cordial, Dex + 1, Hit + 1. When intimacy is Loyal, Dex + 2, Hit + 1. Taming Item : Aircraft Part Food : Cheap Lubricant Yao Jun Evolved from Bongun. Items required : Yao Jun Hat x 1 Munak Doll x 100 Amulet x 100 Yao Jun Card x 1 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, add 1% more tolerance against Stun. When intimacy is Neutral, Vit + 2, add 2% more tolerance against Stun. When intimacy is Cordial, Vit + 3, add 3% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. When intimacy is Loyal, Vit + 4, add 4% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. Leaf Lunatic Evolved from Lunatic. Items required : Sharp Leaf x 100 Clover x 250 Four Leaf Clover x 30 Leaf Lunatic Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Atk + 2. When intimacy is Neutral, Cri + 3, Atk + 3. When intimacy is Cordial, Cri + 4, Atk + 4, increase physical and magical damage against formless race monster by 3%. When intimacy is Loyal, Cri + 5, Atk + 5, increase physical and magical damage against formless race monster by 6%. Cat o' Nine Tails Evolved from Nine Tails. Items required : Sap Jelly x 3 Nine Tails x 999 Punisher x 1 Nine Tail Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Hit + 2. When intimacy is Neutral, Cri + 3, Hit + 3. When intimacy is Cordial, Cri + 4, Hit + 4, when dealing melee physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Loyal, Cri + 5, Hit + 5, when dealing melee physical damage, has a low chance to recover 400 HP per second for 5 seconds. Diabolic Evolved from Deviruchi. Items required : Contract in Shadow x 3 Little Evil Horn x 250 Hand of God x 30 Deviruchi Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%, Matk + 1%. When intimacy is Neutral, Atk + 1%, Matk + 1%, MaxHP + 1%, MaxSP + 1%. When intimacy is Cordial, Atk + 2%, Matk + 2%, MaxHP + 1%, MaxSP + 1%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. When intimacy is Loyal, Atk + 2%, Matk + 2%, MaxHP + 2%, MaxSP + 2%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. Earth Deleter Evolved from Green Petite. Items required : Shining Stone x 3 Dragon Tail x 100 Aloevera x 150 Earth Deleter Card x 1 Pet Bonus When intimacy is Awkward or Shy, Increase attack speed (reduce delay after attack by 1%). When intimacy is Neutral, Increase attack speed (reduce delay after attack by 1%), Agi + 1. When intimacy is Cordial, Increase attack speed (reduce delay after attack by 2%), Agi + 2. When intimacy is Loyal, Increase attack speed (reduce delay after attack by 3%), Agi + 3. Scatleton Obtained from Halloween quest Pet Bonus : during the event ( 10/05/2016 ~ 11/02/2016 ), increases recovery rate of Fresh Fish by 1013%. Mummy Pet Bonus When intimacy is Cordial, Hit + 4. When intimacy is Loyal, Hit + 5. Taming Item : Miraculous Bondage Willow Pet Bonus When intimacy is Cordial, Int + 2. When intimacy is Loyal, Int + 3. Taming Item : Old Wood Dew Leaf Cat Pet Bonus When intimacy is Cordial, reduce damage from Brute race monsters by 3%. When intimacy is Loyal, reduce damage from Brute race monsters by 5%. Taming Item : Very Soft Grass Roween Pet Bonus When intimacy is Cordial, increase wind magic damage by 2%. When intimacy is Loyal, increase wind magic damage by 3%. Taming Item : Stinky Rotten Meat Sweet Drops Pet Bonus During the Sweet event. When intimacy is Neutral or higher, increase EXP received from killing monsters by 3% when user equips Chocolate Mini Hat. (This option will be removed on around first week of March 2017) After event ended. When intimacy is Loyal, increase EXP received from killing monsters by 1%. Hodremlin Evolved from Gremlin. Items required : Aircraft Part x 3 Damp Darkness x 50 Will of the Darkness x 200 Hodremlin Card x 1 Pet Bonus When intimacy is Awkward or Shy, Dex + 1, Hit + 1. When intimacy is Neutral, Dex + 2, Hit + 1. When intimacy is Cordial, Dex + 2, Hit + 2, increase critical damage by 7%. When intimacy is Loyal, Dex + 2, Hit + 2, increase critical damage by 9%. Metaller Evolved from Rocker. Items required : Singing Plant x 3 Grasshopper's Leg x 777 Yellow Herb x 200 Metaller Card x 1 Pet Bonus When intimacy is Awkward or Shy, increase HP recovery by 5%, MaxHP + 25. When intimacy is Neutral, increase HP recovery by 10%, MaxHP + 37. When intimacy is Cordial, increase HP recovery by 15%, MaxHP + 55, increase physical and magical damage against plant race monsters by 3%. When intimacy is Loyal, increase HP recovery by 20%, MaxHP + 70, increase physical and magical damage against plant race monsters by 6%. Ancient Mummy Evolved from Mummy. Items required : Miraculous bondage x 3 Rune of Darkness x 200 Gold x 30 Ancient Mummy Card x 1 Pet Bonus When intimacy is Awkward or Shy, Hit + 4. When intimacy is Neutral, Hit + 5. When intimacy is Cordial, Hit + 6, increase physical and magical damage against dragon race monsters by 3%. When intimacy is Loyal, Hit + 6, increase physical and magical damage against dragon race monsters by 6%. Abandoned Teddy Bear Evolved from Teddy Bear. Items required : Little Doll Needle x 3 Cursed Seal x 300 Cursed Ruby x 50 Teddy Bear Card x 1 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 50. When intimacy is Neutral, MaxSP + 100. When intimacy is Cordial, MaxSP + 150, has a chance to restore 30 SP per second for 5 seconds when dealing magic damage. When intimacy is Loyal, MaxSP + 150, has a chance to restore 40 SP per second for 5 seconds when dealing magic damage. Phreeoni Obtained from 15th and 16th anniversary event by exchanging Powerful Spirit Essence x 30. Pet Bonus When intimacy is Awkward or Shy, Hit + 6. When intimacy is Neutral, Hit + 10, Perfect Hit + 5. When intimacy is Cordial, Hit + 14, Perfect Hit + 10. When intimacy is Loyal, Hit + 18, Perfect Hit + 15. Moonlight Evolved from Cat o' Nine Tails. Items required : Powerful Spirit Essence x 30 Munak Card x 10 Sohee Card x 10 Ninetail Card x 10 Pet Bonus When intimacy is Awkward or Shy, Cri + 3, Hit + 3. When intimacy is Neutral, Cri + 4, Hit + 4, when dealing physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Cordial, Cri + 5, Hit + 5, when dealing physical damage, has a low chance to recover 400 HP and 10 SP per second for 5 seconds. When intimacy is Loyal, Cri + 6, Hit + 6, when dealing physical damage, has a low chance to recover 500 HP and 20 SP per second for 5 seconds. Bacsojin Evolved from Evil Nymph. Items required : Powerful Spirit Essence x 30 Mao Guai Card x 10 Jing Guai Card x 10 Zhu Po Long Card x 10 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 2%. When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%. When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%. When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.
  7. Added Item Changed Item Files
  8. Added LapineUpgradeBox LapineDdukddakBox Item Efst Changed LapineUpgradeBox LapineDdukddakBox Quest
  9. Changed Efst Files
  10. Christian

    Sharpshooting

    @Sigma does Sharpshooting Updated skills can be still copied by Shadow Chaser or not?
  11. Changed LapineDdukddakBox Files
  12. Added Item Changed LapineDdukddakBox Skill Item Files
  13. Added Accessory Item Files
  14. 1. Angel Poring Boots Enchant Angel Poring Boots [1] All Stat + 1. Enables to use Heal lv.1 Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Usable Jobs : All There are 6 special enchants similar to Dark Lord Essence (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots. Leo Stone Str + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Atk + 2%. If refine rate is 9 or higher, Atk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Pisces Stone Int + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Matk + 2%. If refine rate is 9 or higher, Matk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Capricorn Stone Agi + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, reduces delay after attack by additional 5%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Aquarius Stone Vit + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces damage taken from neutral property by 2%. If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Scorpio Stone Dex + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Taurus Stone Luk + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. In addition, Angel Poring Boots can combo with these 2 types of Poring Sunglasses Poring Sunglasses Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All Poring Sunglasses+ [1] Increases EXP gained from killing monsters by 4%, increases drop rate by 4%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All
  15. Added LapineUpgradeBox Item Changed Quest Item Files
  16. Added LapineUpgradeBox Item Changed Skill Item Files
  17. Added Robe Changed LapineDdukddakBox Item Files
  18. The following MVP bosses will be enhanced by green aura. Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead / Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos /Turtle General /Gopinich (some bosses still missing such as Ygnigem Cenia) - Their skills will be adjusted. - They will take only 10% of damage dealt. - This will applies to bosses in Endless Tower and Central Laboratory as well. - New items dropped from MVP bosses. Orc Warlord Token White Snake's Tear Knotted Letter Rough Shadowdecon Shadowdecon Rough Zelunium Zelunium - new MVP reward "Mysterious Combination Bundle"  It will give you 1 piece of combination scroll randomly when uses it. There are 2 types of combination scrolls, normal equipment and shadow equipment. Normal equipment recipe Shadow equipment recipe
  19. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% [Level 2]: MaxHP + 4% [Level 3]: MaxHP + 5% Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 [Level 2]: damage 1300% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1500% / Area of effect: 7 X 7 [Level 5]: damage 1600% / Area of effect: 7 x 7 [Level 6]: damage 1700% / Area of effect: 7 x 7 [Level 7]: damage 1800% / Area of effect: 7 x 7 [Level 8]: damage 1900% / Area of effect: 7 x 7 [Level 9]: damage 2000% / Area of effect: 7 x 7 [Level 10]: damage 2100% / Area of effect: 7 x 7 Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% [Level 2]: delay after attack - 8% [Level 3]: delay after attack - 10% New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times. However, if you use skill or being attacked. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 [Level 2]: damage 800% / Area of effect: 7 x 7 [Level 3]: damage 900% / Area of effect: 7 x 7 [Level 4]: damage 1100% / Area of effect: 7 x 7 [Level 5]: damage 1200% / Area of effect: 7 x 7 [Level 6]: damage 1300% / Area of effect: 7 x 7 [Level 7]: damage 1400% / Area of effect: 7 x 7 Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds [Level 2]: damage 100% / Stellar Mark duration: 5 seconds [Level 3]: damage 100% / Stellar Mark duration: 6 seconds [Level 4]: damage 100% / Stellar Mark duration: 7 seconds [Level 5]: damage 100% / Stellar Mark duration: 8 seconds [Level 6]: damage 100% / Stellar Mark duration: 9 seconds [Level 7]: damage 100% / Stellar Mark duration: 10 seconds Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 [Level 2]: damage 1200% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1600% / Area of effect: 7 x 7 [Level 5]: damage 1800% / Area of effect: 7 x 7 Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. [Level 1]: damage 300% / Cooldown: 20 seconds [Level 2]: damage 400% / Cooldown: 20 seconds [Level 3]: damage 500% / Cooldown: 20 seconds [Level 4]: damage 600% / Cooldown: 20 seconds [Level 5]: damage 700% / Cooldown: 20 seconds Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 [Level 2]: All Status + 4 [Level 3]: All Status + 5 Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark. Stellar Mark deal damage on the marked target and surrounding enemies. The damage increases according to the base level. [Level 1]: damage 200% / Area of effect: 5 X 5 [Level 2]: damage 300% / Area of effect: 5 X 5 [Level 3]: damage 400% / Area of effect: 5 X 5 [Level 4]: damage 500% / Area of effect: 5 X 5 [Level 5]: damage 600% / Area of effect: 5 X 5 [Level 6]: damage 700% / Area of effect: 5 X 5 [Level 7]: damage 800% / Area of effect: 5 X 5 [Level 8]: damage 900% / Area of effect: 5 X 5 [Level 9]: damage 1000% / Area of effect: 5 X 5 [Level 10]: damage 1100% / Area of effect: 5 X 5 Gravity control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown: 150 seconds [Level 2]: last 60 seconds / Cooldown: 120 seconds [Level 3]: last 60 seconds / Cooldown: 90 seconds [Level 4]: last 60 seconds / Cooldown: 60 seconds [Level 5]: last 60 seconds / Cooldown: 30 seconds Book of Creation Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times Document of Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown: 60 seconds [Level 2]: Reset monsters / Cooldown: 60 seconds [Level 3]: Reset all / Cooldown: 60 seconds Purification of Sun, Moon and Star Max level: 1 Prerequisite skill: Devil of Sun, Moon and Star level 10 Type: Passive Description: Reduces the penalty of Devil of Sun, Moon and Star. The sight penalty of Devil of sun, moon and stars is relieved by half. Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% [Level 2]: Atk + 4% [Level 3]: Atk + 5% Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 [Level 2]: damage 1440% / Area of effect: 7 X 7 [Level 3]: damage 1660% / Area of effect: 7 X 7 [Level 4]: damage 1880% / Area of effect: 7 X 7 [Level 5]: damage 2100% / Area of effect: 7 X 7 [Level 6]: damage 2320% / Area of effect: 7 X 7 [Level 7]: damage 2540% / Area of effect: 7 X 7 [Level 8]: damage 2760% / Area of effect: 7 X 7 [Level 9]: damage 2980% / Area of effect: 7 X 7 [Level 10]: damage 3200% / Area of effect: 7 X 7 Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. deal additional 100% fire damage. Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% / Area of effect: 3 X 3 [Level 2]: damage 250% / Area of effect: 3 X 3 [Level 3]: damage 300% / Area of effect: 3 X 3 [Level 4]: damage 350% / Area of effect: 3 X 3 [Level 5]: damage 400% / Area of effect: 3 X 3 [Level 6]: damage 450% / Area of effect: 3 X 3 [Level 7]: damage 500% / Area of effect: 3 X 3 ---- Soul Reaper ---- Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds Shadow's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds Fairy's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. It will deal more damage to the target inflicted by Evil Curse. [Level 1]: magical damage 500% / damage to the cursed target 1700% [Level 2]: magical damage 600% / damage to the cursed target 1900% [Level 3]: magical damage 700% / damage to the cursed target 2100% [Level 4]: magical damage 800% / damage to the cursed target 2300% [Level 5]: magical damage 900% / damage to the cursed target 2500% [Level 6]: magical damage 1000% / damage to the cursed target 2700% [Level 7]: magical damage 1100% / damage to the cursed target 2900% [Level 8]: magical damage 1200% / damage to the cursed target 3100% [Level 9]: magical damage 1300% / damage to the cursed target 3300% [Level 10]: magical damage 1400% / damage to the cursed target 3500% Evil spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Evil Curse to the target and surrounding enemies. Target under Evil Curse take more damage from shadow property by 100% (20% for boss monster and players). [Level 1]: Evil Curse chance: 40% / Area of effect: 7 X 7 [Level 2]: Evil Curse chance: 50% / Area of effect: 7 X 7 [Level 3]: Evil Curse chance: 60% / Area of effect: 7 X 7 [Level 4]: Evil Curse chance: 70% / Area of effect: 7 X 7 [Level 5]: Evil Curse chance: 80% / Area of effect: 7 X 7 Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% [Level 2]: magical damage 1000% [Level 3]: magical damage 1250% [Level 4]: magical damage 1500% [Level 5]: magical Damage 1750% [Level 6]: magical Damage 2000% [Level 7]: magical Damage 2250% [Level 8]: magical Damage 2500% [Level 9]: magical Damage 2750% [Level 10]: magical Damage 3000%, not consume soul energy Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. However, This skill can not be used on the player. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 [Level 2]: magical damage 1900% / Area of effect: 3 X 3 [Level 3]: magical damage 2100% / Area of effect: 3 X 3 [Level 4]: magical damage 2300% / Area of effect: 5 X 5 [Level 5]: magical damage 2500% / Area of effect: 5 X 5 [Level 6]: magical damage 2700% / Area of effect: 5 X 5 [Level 7]: magical damage 2900% / Area of effect: 7 X 7 [Level 8]: magical damage 3100% / Area of effect: 7 X 7 [Level 9]: magical damage 3300% / Area of effect: 7 X 7 [Level 10]: magical damage 3500% / Area of effect: 9 X 9 Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% [Level 2]: increases delay after skill: 20% [Level 3]: increases delay after skill: 30% [Level 4]: increases delay after skill: 40% [Level 5]: increases delay after skill: 50% Soul Reap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 [Level 2]: SP recovery amount: 100 [Level 3]: SP recovery amount: 150 Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds [Level 2]: gain 1 soul energy per 50 seconds [Level 3]: gain 1 soul energy per 40 seconds [Level 4]: gain 1 soul energy per 30 seconds [Level 5]: gain 1 soul energy per 20 seconds Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% [Level 2]: target current HP reduction: 40% [Level 3]: target current HP reduction: 50% [Level 4]: target current HP reduction: 60% [Level 5]: target current HP reduction: 70% Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery [Level 2]: MaxHP 14% consumption / SP 14% recovery [Level 3]: MaxHP 16% consumption / SP 16% recovery [Level 4]: MaxHP 18% consumption / SP 18% recovery [Level 5]: MaxHP 20% consumption / SP 20% recovery
  20. Added Skill Item Efst Changed Quest Skill Item Efst Files
  21. Added Item Changed Item Files
  22. 1. New guild skills There are 3 new guild skills will be updated. 1.1. Emergency Move : Can only be used in WoE map and used by guild master. Increases movement speed of guild master and nearby guild members for 10 seconds. 1.2. Charge Shout Flag : Can only be used in WoE map and used by guild master. Places the staging flag in the target location. Last for 5 minutes. 1.3. Charge Shout Beating : Can only be used in WoE map and used by guild members. Teleport to staging flag placed by guild member immediately. guild members must be in the same castle to use this skill. 2. Guild skills improvement The guild skills will be improved to can be placed in shortcut window and will be improved as following. 2.1 Restoration : Reduces fixed casting time from 10 seconds to 1 second. Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.2 Regeneration : Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.3 Battle Command : Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.3 Urgent Call : Removes 5 minutes of guild skills global delay. Adds 5 minutes cooldown. 3. Expands level of expanded classes. Base level of Star Emperor, Soul Reaper, Kagerou, Oboro, Rebellion and Doram Summoner will be increased to 185. Job level of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased to 65 while Doram Summoner will be increased to 55. The EXP table will be adjusted to be the same as normal third classes. And max level of some skills of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased and adjusted. The adjustments as below. 3.1 Star Emperor - Solar Burst : Increases max level from 7 to 10. Increases area of effect from 5x5 to 7x7. Damage will be increased from 1600% to 2450% on level 7 and 3200% on level 10. - Full Moon Kick : Increases max level from 7 to 10. - Falling Star : Increases max level from 7 to 10. 3.2 Soul Reaper Soul energy will longer be reset when changing map or reconnect. - Espa : Increases max level from 5 to 10. On level 10 the skill will no longer consume soul energy. - Eswhoo : Increases max level from 7 to 10. On level 10 the skill will reduce soul energy consumption to 1. - Evil Spirit's Curse : changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). - Curse Explosion : Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff. 3.3 Kagerou & Oboro - Fire Charm : - - Increases Blaze Shield damage from 10% to 20% per 1 charm. - - Increases Exploding Dragon damage from 15% to 100% per 1 charm. - - If 10 Fire Charms are collected. enchants weapon with fire property and increases physical damage against earth property enemies by 30%. - Ice Charm : - - Increases Freezing Spear damage from 5% to 20% per 1 charm. - - Increases Snow Flake Draft damage from 25% to 100% per 1 charm. - - If 10 Ice Charms are collected. enchants weapon with water property and increases physical damage against fire property enemies by 30%. - Earth Charm : - - If 10 Earth Charms are collected. enchants weapon with earth property and increases physical damage against wind property enemies by 30%. - Wind Charm : - - Increases Lightning Jolt damage from 15% to 20% per 1 charm. - - Increases First Wind damage from 10% to 100% per 1 charm. - - If 10 Wind Charms are collected. enchants weapon with wind property and increases physical damage against water property enemies by 30%. - Swirling Petal : - - Increases max level from 5 to 10. Reduces skill delay from 1 second to 0.5 seconds. - - Variable casting time is adjusted to 1.5 seconds regardless of skill level. - - Changes from ground skill to target skill. - - Changes damage formula. Adjusts bonus damage from caster's Agi and Dex to Str. Damage will be increased depends on caster base level. - Kunai Splash : - - Reduces kunai consumption from 8 to 2. - Cross Slash : - - Increases max level from 5 to 10. Changes cooldown to 3.1 seconds on level 10. Damage will be increased depends on caster base level. - Kunai Explosion : - - Increases area of effect from 3x3 to 5x5. Changes from ground skill to target skill. - - Damage will be increased depends on caster base level. - Shadow Warrior : - - The skill will increases Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 3.4 Rebellion - Fire Dance : - - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - - Increases skill damage. - - Damage will be increased depends on caster base level. - Vanishing Buster : - - Increases max level from 5 to 10. Reduces fixed casting time from 1 second to 0.7 seconds. Adjusted variable casting time to 1 second. - - Reduces cooldown from 2 seconds to 1 second. Adds skill delay by 1 second. - - Changes damage formula. Damage will be increased depends on caster base level. - Hammer of God : - - Increases max level from 5 to 10. Reduces cooldown from 30 seconds to 20 seconds. Reduces skill delay from 2 seconds to 0.5 seconds. - - Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the caster) - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Area of effect is increases to 7x7 on level 6 and higher. - - Damage will be increased depends on caster base level. - - Removes stun inflicting. - Dragon Tail : - - Increases max level from 5 to 10. Reduces cooldown from 5 seconds to 3.5 seconds. Reduces skill delay from 2 seconds to 1 second. - - Change skill logic to target skill. - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Damage will be increased depends on caster base level. 4. Super Novice adjustment and level expansion HP and SP table of Super Novice will be adjusted. some skills (Flasher, Sandman, Freezing Trap, etc.) will be removed. Skills such as Guard, Repair Weapon and Back Stab will be added. 3 exclusive skills for Super Novice will be added. 4.1 Breakthrough : Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Atk of Super Novice. 4.2 Transcendence : Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Matk of Super Novice. 4.3 Angel help me! : Active skill that recovers HP and SP of nearby target for the duration. 5. Performers Improvement Minstrel and Wanderer skills will be adjusted as below. 5.1 Voice Lessons : The skill will have influence greatly on Minstrel and Wanderer songs. 5.2 Improvised Song : Reworks skill. The skill will remove chorus buffs on target instead of casting random magic. 5.3 Death Valley : success rate is set to 100%. 5.4 Gloomy Shyness : Reworks skill. The skill can be used in PVP and WoE map only. Removes bonus damage on certain skills. Adds debuffs that increases skill delay and SP consumption of target enemies. The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains. 5.5 Circle of Nature : Change from recovers HP per second to increases HP recovery rate. 5.6 Deep Sleep Lullaby : Increases success rate and the skill will only affect enemy players within target range. 5.7 Great Echo : Removes bonus from additional performers in party. Increase skill damage. Damage will be increased depends on caster base level. 5.8 Lerald's Dew : Change increased HP from flat amount to percentage. Reduces skill cooldown. Additional bonus HP will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.9 Song of Mana : Improves SP regeneration effect. Reduces skill cooldown. Adds SP recovery effect. Additional bonus SP recovery will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.10 Sinking Melody : Improves SP draining and Int reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.11 Warcry from Beyond : The skill will reduces target Str instead and Improves MaxHP reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.12 Song of Destruction : Reworks skill. The skill will double amount of damage enemy player received for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.13 Saturday Night Fever : Changes HP/SP draining effect to disabling target HP/SP recovery rate instead. Hit and Flee reduction will be changed from percentage to flat value. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.14 Infinite Humming : Reworks skill. The skill will grant targets to be immunity to burning, deep sleep, crystallization, freezing, guillotine cross's poisons except oblivion curse for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.15 Dances with Wargs : Adds bonus long ranged physical damage. Removes bonus from additional performers in party. 5.16 Windmill Rush : Adjusts Atk bonus formula. Atk bonus will be increased depends on caster's Voice Lessons level. Adds bonus movement speed. Increases duration from 60 seconds to 180 seconds. 5.17 Moonlight Serenade : Adjusts Matk bonus formula. Matk bonus will be increased depends on caster's Voice Lessons level. Increases duration from 60 seconds to 180 seconds. 5.18 Swing Dance : Slightly reduces attack speed bonus. Increases duration from 60 seconds to 180 seconds. Attack speed bonus will be increased depends on caster's Voice Lessons level. 5.19 Lover Symphony : Change Mdef bonus from percentage to flat value. 6. Sura Improvement The skill tree of Sura will be changed in addition of skill adjustment as below. 6.1 Lightning Ride : Number of attack hit will match skill level (5 hits on level 5). Due to changing number of attack hit the skill formula will be changed. Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 6.2 Gentle Touch - Energy Gain : Changes the skill to can be used with Gentle Touch - Convert and Gentle Touch - Revitalize. 6.3 Gentle Touch - Cure : Reduces sphere consumption from 2 to 1. 6.4 Gentle Touch - Convert : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Bonus Atk will be depends on target's WeaponAtk and this bonus will be increased as percentage as skill level. Removes MaxHP and Mdef reduction debuffs. 6.5 Gentle Touch - Revitalize : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Changes bonus Def from SoftDef to HardDef. 6.6 Earth Shaker : No longer consume sphere. No longer require Dragon Combo as prerequisite skill. Changes damage formula. Removes stun inflicting. Target attacked by this skill will take more damage from Rampage Blast by 50% for 5 seconds. 6.7 Rampage Blast : Reduces sphere consumption from all caster has to 5 and can only be used while under Fury state. No longer require Earth Shaker as prerequisite skill. Changes damage formula as consumed sphere is changed. 6.8 Sky Blow : No longer require Dragon Combo as prerequisite skill. Changes damage formula and removes knock-back inflicting. Slightly increases SP consumption. 6.9 Gates of Hell : Cast range will be 7 regardless skill level. Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100. 6.10 Tiger Cannon : No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead). Damage will be increased when combo after Fallen Empire. No longer drain SP from enemy player. 6.11 Knuckle Arrow : Damage will be increased when attack boss monsters. 7. Improves third classes skills effect. The below is new effect of Psychic Wave, Diamond Dust, Tetra Vortex, Crimson Rock, Tiger Cannon, Rampage Blast and Severe Rainstorm respectively. 8. Improves Water Field effect. 9. Add function to turn off buying stall window. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1
  23. Added LapineDdukddakBox Changed LapineUpgradeBox LapineDdukddakBox Skill Item Files
  24. Added NpcIdentity Skill Item Changed LapineDdukddakBox Skill Item Files
×
×
  • Create New...