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Found 398 results

  1. Added Accessory Item Changed LapineDdukddakBox Item Files
  2. Added Item Changed Item Files
  3. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive natural HP recovery like normal state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
  4. 1. Class Improvement : Warlock Warlock improvement will be updated on July. Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook. The contents of improvement as below : 1.1 Reading Spellbook - The skill will be improved. The player can click on spellbook to memorize skill directly. 1.2 Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 1.3 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Change skill damage formula 1.4 Soul Expansion - Improves skill damage formula. 900% Matk is increased to 1500% Matk on level 5. 1.5 Earth Strain - Improves skill damage formula. 2500% Matk is increased to 4000% Matk on level 5. - Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. - Removes equipment divesting effect. 1.6 Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed. - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage display from 7 split hits to 5 cumulative hits. 1.7 Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed. - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. 2500% Matk on Freezing target is increased to 4200% Matk on Frost target on level 5. - Removed Frozen inflicting effect. - Adds 4 seconds cooldown. 1.8 Crimson Rock - Reduces delay after skill from 2 seconds to 0.5 seconds. - Improves skill damage formula. 2800% Matk is increased to 3700% Matk on level 5. - Improved damage scales on base level. - Removed Stun inflicting effect. 1.9 Hell Inferno - Becomes target skill. Deals damage on target enemy and nearby enemies. Area of effect is 5x5 cells on level 5. - Improves skill damage formula : - - Fire damage : 300% Matk is increased to 2000% Matk on level 5. - - Shadow damage : 1200% Matk is increased to 3000% Matk on level 5. (damage display is changed to 3 split hits) - Removed Burning inflicting effect. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption. 1.10 Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption. 800 is decreased to 150 on level 5. - Fixed casting time is 2 seconds regardless skill level. (reduces from 3 seconds on level 5) - Reduces variable casting time. 14 seconds is decreased to 10 seconds on level 5. - Reduces cooldown from 60 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 1.5 seconds. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit from 20 hits to 10 hits. - Reduces area of effect from 19x19 cells to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improved damage scales on base level. 1.11 Mystical Amplification - Increases Damage amplification. 50% is increased to 100% on level 10. - Increases SP consumption. Consumes 75 SP on level 10. 2. Level Expansion On the 17th anniversary of Ragnarok Online. We'll expand the base level and job level of main third classes and expanded classes. Base level is expanded from 185 to 200 and job level is expanded from 65 to 70 (Doram's job level is expanded from 55 to 60). 3. 3 New dungeons According to level expansion. 3 new dungeons will be added. "Einbroch Mine 3F". Most of mobs here is formless race. Possibly new mobs sprite.     "Abyss Lake 4F". Most of mobs here is dragon race. Possibly new mobs sprite. "Ancient Odin Temple". Most of mobs here is angel race. Possibly new mobs sprite. 4. Episode equipment update. 2 new armor set for each classes will be updated. Can be obtained after level 100. Can be obtained from quest in episode 16.1 / 16.2 / 17.1. Armor can be refined but they're account-bound. 5. New MVP Q-pet. New boss Q-pet will be updated in 7th anniversary on upcoming August. "Gloom Under Night" Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3956818
  5. 1. Angel Poring Boots Enchant Angel Poring Boots [1] All Stat + 1. Enables to use Heal lv.1 Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Usable Jobs : All There are 6 special enchants similar to Dark Lord Essence (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots. Leo Stone Str + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Atk + 2%. If refine rate is 9 or higher, Atk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Pisces Stone Int + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Matk + 2%. If refine rate is 9 or higher, Matk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Capricorn Stone Agi + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, reduces delay after attack by additional 5%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Aquarius Stone Vit + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces damage taken from neutral property by 2%. If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Scorpio Stone Dex + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Taurus Stone Luk + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. In addition, Angel Poring Boots can combo with these 2 types of Poring Sunglasses Poring Sunglasses Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All Poring Sunglasses+ [1] Increases EXP gained from killing monsters by 4%, increases drop rate by 4%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All
  6. Spell Circuit [1] Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick. When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos. When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger. Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Amistr Beret [1] Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, Matk + 3%, Atk + 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue]. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All General Helm [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces delay after attack by 10%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases critical damage by 15%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir. When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander. When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille. Class: Headgear Defense: 12 Location: Upper Weight: 80 Required Level: 1 Usable Jobs: All Ruff Officer [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher,Atk + 30. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon. When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon. When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Fancy Feather Hat [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment. Class: Headgear Defense: 0 Location: Upper Weight: 0 Required Level: 1 Usable Jobs: All
  7. First classes set Second classes set Third classes set [First Class set] + [Second Class set] + [Thrid Class set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Expanded classes set (exclusive to their class only)
  8. Added Item Changed LapineUpgradeBox LapineDdukddakBox Quest Item Efst
  9. Instance Detail Entry NPC : Oscar (locates on around 10 O'clock of Glast Heim map) Required Level : 170 or higher Instance time : 60 minutes duration. 3 days cooldown Reward : Temporal Fragment Temporal Gemstone Temporal Spell Sealed Temporal Circlet The instance has 10 level difficulties. Higher level give you more reward. And the lower time spend in the instance, the higher amount of reward obtained. The rewards are used to exchange the new set of headgears, weapons and cards. And enchant the headgears. 1. Item exchange NPC HUGINN2001 provides the service to exchange instance rewards to new headgears and cards. And converts Sealed Temporal Circlet to other materials. Headgears 1.1. Sealed Temporal Circlet 5 ea can be exchanged to 1 type of Temporal Circlet. (player can choose desired circlet) Cards 1.2. 2 New cards can be obtained by exchanging Temporal Spell. Mutated White Knight Card : Temporal Spell 50 ea Mutated Khalitzburg Card : Temporal Spell 70 ea 1.3. Sealed Temporal Circlet can be converted to other material (Temporal Fragment, Temporal Gemstone, Temporal Spell). The amount of materials received is random. Weapons NPC MUNINN2003 provides the service to exchange instance rewards to new weapons with 2 choices. - Player can choose desired weapon : Temporal Spell 20 ea. - Gives you 1 random weapon : Temporal Gemstone 2 ea + Temporal Fragment 20 ea. 1. Temporal Circlet Enchantment NPC OSC0005 provides the service to enchant the Temporal Circlet. The detail as below table. If you gain Mettle, Magic Essence, Acute, Master Archer, Adamantine or Affection on the third enchant. It can be upgraded, quite similar to Bio5 headgear enchantment. 1. If success. The enchant level will be upgraded by 1 level (ex. lv 4 > lv 5) 2. If fail. The enchant level will be downgraded by 1 level (ex. lv 4 > lv 3) 3. Failure on upgrading level 1 enchant just lost enchant material. Enchant still be on level 1. 4. Maximum level of enchantment is 10. Enchantment can be reset. NPC will give you 2 choices. 1. Reset with 500k zeny. 70% success. Failure will destroy headgear. 2. Reset with 2 Kitten Silvervine Fruits. 100% success. Headgear must have at least 1 enchant attached to be reset. New Enchant details (Temporal Jewel) New cards dropped from mobs in the instance except Mutated White Knight Card and Mutated Khalitzburg Card which are obtained from material exchange. Source : http://ro.gnjoy.com/news/update/View.asp?seq=237&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/3889-kro-changelog-may-22-2019/
  10. Changed Skill Item Files
  11. Added Item Changed Achievement LapineDdukddakBox Quest Skill Item Card Files
  12. Sigma

    Archive : KRO cards

    Based on IRO missing cards except Illusion dungeons cards since they already have separated thread. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Infinite Space Cards (updated on June 24, 2015) Friday Instance Cards (updated on September 28, 2016) Flame Basin Cards (updated on November 2, 2016) Brasilis Cards (updated on April 4, 2017) Dream and Shadow Instance Cards (updated on August 1, 2017) Moscovia Cards (updated on September 13, 2017) Hero Trail Part 1 Cards (updated on September 13, 2017) Royal Members Cards (updated on November 1, 2017) Rockridge Cards (updated on January 24, 2018) Airship Raid Instance Cards (updated on January 24, 2018) Sarah & Fenrir Instance Card (updated on January 24, 2018) Ghost Palace Instance Card (updated on January 24, 2018) Geffen Magic Tournament Instance Cards (updated on January 24, 2018) Devil's Tower Instance Cards (updated on January 24, 2018) EP 17.1 Cards (updated on July 18, 2018) Edda : Glast Heim's Fall Card (updated on August 29, 2018) Morocc Cards (updated on September 05, 2018) Royal Members Cards set 2 (updated on November 7, 2018) Glast Heim Castle Abyss and Noggroad 3F Cards (updated on December 5, 2018) Glast Heim challenge mode cards (updated on May 8, 2019) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/ https://www.divine-pride.net/forum/index.php?/topic/1957-kro-changelog-june-24-2015 https://www.divine-pride.net/forum/index.php?/topic/2389-kro-changelog-september-28-2016 https://www.divine-pride.net/forum/index.php?/topic/2429-kro-changelog-november-02-2016 https://www.divine-pride.net/forum/index.php?/topic/2597-kro-changelog-april-04-2017 https://www.divine-pride.net/forum/index.php?/topic/2728-kro-changelog-august-01-2017 https://www.divine-pride.net/forum/index.php?/topic/2788-kro-changelog-september-13-2017 https://www.divine-pride.net/forum/index.php?/topic/2860-kro-changelog-november-01-2017 https://www.divine-pride.net/forum/index.php?/topic/2992-kro-changelog-january-24-2018 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018 https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/3391-kro-changelog-august-29-2018/ https://www.divine-pride.net/forum/index.php?/topic/3403-kro-changelog-september-05-2018/ https://www.divine-pride.net/forum/index.php?/topic/3516-kro-changelog-november-07-2018 https://www.divine-pride.net/forum/index.php?/topic/3569-kro-changelog-december-05-2018/ https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/
  13. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% [Level 2]: MaxHP + 4% [Level 3]: MaxHP + 5% Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 [Level 2]: damage 1300% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1500% / Area of effect: 7 X 7 [Level 5]: damage 1600% / Area of effect: 7 x 7 [Level 6]: damage 1700% / Area of effect: 7 x 7 [Level 7]: damage 1800% / Area of effect: 7 x 7 [Level 8]: damage 1900% / Area of effect: 7 x 7 [Level 9]: damage 2000% / Area of effect: 7 x 7 [Level 10]: damage 2100% / Area of effect: 7 x 7 Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% [Level 2]: delay after attack - 8% [Level 3]: delay after attack - 10% New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times. However, if you use skill or being attacked. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 [Level 2]: damage 800% / Area of effect: 7 x 7 [Level 3]: damage 900% / Area of effect: 7 x 7 [Level 4]: damage 1100% / Area of effect: 7 x 7 [Level 5]: damage 1200% / Area of effect: 7 x 7 [Level 6]: damage 1300% / Area of effect: 7 x 7 [Level 7]: damage 1400% / Area of effect: 7 x 7 Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds [Level 2]: damage 100% / Stellar Mark duration: 5 seconds [Level 3]: damage 100% / Stellar Mark duration: 6 seconds [Level 4]: damage 100% / Stellar Mark duration: 7 seconds [Level 5]: damage 100% / Stellar Mark duration: 8 seconds [Level 6]: damage 100% / Stellar Mark duration: 9 seconds [Level 7]: damage 100% / Stellar Mark duration: 10 seconds Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 [Level 2]: damage 1200% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1600% / Area of effect: 7 x 7 [Level 5]: damage 1800% / Area of effect: 7 x 7 Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. [Level 1]: damage 300% / Cooldown: 20 seconds [Level 2]: damage 400% / Cooldown: 20 seconds [Level 3]: damage 500% / Cooldown: 20 seconds [Level 4]: damage 600% / Cooldown: 20 seconds [Level 5]: damage 700% / Cooldown: 20 seconds Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 [Level 2]: All Status + 4 [Level 3]: All Status + 5 Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark. Stellar Mark deal damage on the marked target and surrounding enemies. The damage increases according to the base level. [Level 1]: damage 200% / Area of effect: 5 X 5 [Level 2]: damage 300% / Area of effect: 5 X 5 [Level 3]: damage 400% / Area of effect: 5 X 5 [Level 4]: damage 500% / Area of effect: 5 X 5 [Level 5]: damage 600% / Area of effect: 5 X 5 [Level 6]: damage 700% / Area of effect: 5 X 5 [Level 7]: damage 800% / Area of effect: 5 X 5 [Level 8]: damage 900% / Area of effect: 5 X 5 [Level 9]: damage 1000% / Area of effect: 5 X 5 [Level 10]: damage 1100% / Area of effect: 5 X 5 Gravity control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown: 150 seconds [Level 2]: last 60 seconds / Cooldown: 120 seconds [Level 3]: last 60 seconds / Cooldown: 90 seconds [Level 4]: last 60 seconds / Cooldown: 60 seconds [Level 5]: last 60 seconds / Cooldown: 30 seconds Book of Creation Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times Document of Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown: 60 seconds [Level 2]: Reset monsters / Cooldown: 60 seconds [Level 3]: Reset all / Cooldown: 60 seconds Purification of Sun, Moon and Star Max level: 1 Prerequisite skill: Devil of Sun, Moon and Star level 10 Type: Passive Description: Reduces the penalty of Devil of Sun, Moon and Star. The sight penalty of Devil of sun, moon and stars is relieved by half. Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% [Level 2]: Atk + 4% [Level 3]: Atk + 5% Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 [Level 2]: damage 1440% / Area of effect: 7 X 7 [Level 3]: damage 1660% / Area of effect: 7 X 7 [Level 4]: damage 1880% / Area of effect: 7 X 7 [Level 5]: damage 2100% / Area of effect: 7 X 7 [Level 6]: damage 2320% / Area of effect: 7 X 7 [Level 7]: damage 2540% / Area of effect: 7 X 7 [Level 8]: damage 2760% / Area of effect: 7 X 7 [Level 9]: damage 2980% / Area of effect: 7 X 7 [Level 10]: damage 3200% / Area of effect: 7 X 7 Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. deal additional 100% fire damage. Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% / Area of effect: 3 X 3 [Level 2]: damage 250% / Area of effect: 3 X 3 [Level 3]: damage 300% / Area of effect: 3 X 3 [Level 4]: damage 350% / Area of effect: 3 X 3 [Level 5]: damage 400% / Area of effect: 3 X 3 [Level 6]: damage 450% / Area of effect: 3 X 3 [Level 7]: damage 500% / Area of effect: 3 X 3 ---- Soul Reaper ---- Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds Shadow's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds Fairy's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. It will deal more damage to the target inflicted by Evil Curse. [Level 1]: magical damage 500% / damage to the cursed target 1700% [Level 2]: magical damage 600% / damage to the cursed target 1900% [Level 3]: magical damage 700% / damage to the cursed target 2100% [Level 4]: magical damage 800% / damage to the cursed target 2300% [Level 5]: magical damage 900% / damage to the cursed target 2500% [Level 6]: magical damage 1000% / damage to the cursed target 2700% [Level 7]: magical damage 1100% / damage to the cursed target 2900% [Level 8]: magical damage 1200% / damage to the cursed target 3100% [Level 9]: magical damage 1300% / damage to the cursed target 3300% [Level 10]: magical damage 1400% / damage to the cursed target 3500% Evil spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Evil Curse to the target and surrounding enemies. Target under Evil Curse take more damage from shadow property by 100% (20% for boss monster and players). [Level 1]: Evil Curse chance: 40% / Area of effect: 7 X 7 [Level 2]: Evil Curse chance: 50% / Area of effect: 7 X 7 [Level 3]: Evil Curse chance: 60% / Area of effect: 7 X 7 [Level 4]: Evil Curse chance: 70% / Area of effect: 7 X 7 [Level 5]: Evil Curse chance: 80% / Area of effect: 7 X 7 Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% [Level 2]: magical damage 1000% [Level 3]: magical damage 1250% [Level 4]: magical damage 1500% [Level 5]: magical Damage 1750% [Level 6]: magical Damage 2000% [Level 7]: magical Damage 2250% [Level 8]: magical Damage 2500% [Level 9]: magical Damage 2750% [Level 10]: magical Damage 3000%, not consume soul energy Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. However, This skill can not be used on the player. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 [Level 2]: magical damage 1900% / Area of effect: 3 X 3 [Level 3]: magical damage 2100% / Area of effect: 3 X 3 [Level 4]: magical damage 2300% / Area of effect: 5 X 5 [Level 5]: magical damage 2500% / Area of effect: 5 X 5 [Level 6]: magical damage 2700% / Area of effect: 5 X 5 [Level 7]: magical damage 2900% / Area of effect: 7 X 7 [Level 8]: magical damage 3100% / Area of effect: 7 X 7 [Level 9]: magical damage 3300% / Area of effect: 7 X 7 [Level 10]: magical damage 3500% / Area of effect: 9 X 9 Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% [Level 2]: increases delay after skill: 20% [Level 3]: increases delay after skill: 30% [Level 4]: increases delay after skill: 40% [Level 5]: increases delay after skill: 50% Soul Reap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 [Level 2]: SP recovery amount: 100 [Level 3]: SP recovery amount: 150 Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds [Level 2]: gain 1 soul energy per 50 seconds [Level 3]: gain 1 soul energy per 40 seconds [Level 4]: gain 1 soul energy per 30 seconds [Level 5]: gain 1 soul energy per 20 seconds Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% [Level 2]: target current HP reduction: 40% [Level 3]: target current HP reduction: 50% [Level 4]: target current HP reduction: 60% [Level 5]: target current HP reduction: 70% Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery [Level 2]: MaxHP 14% consumption / SP 14% recovery [Level 3]: MaxHP 16% consumption / SP 16% recovery [Level 4]: MaxHP 18% consumption / SP 18% recovery [Level 5]: MaxHP 20% consumption / SP 20% recovery
  14. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 second to 1.2 second (on level 10). - Reduces variable casting time from 3.52 second to 3.2 second (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 second to 1.5 second (on level 10). - Reduces variable casting time from 6.4 second to 4.5 second (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 second respectively) - Reduces delay after skill to 0.7 second on all skill level. 3.4 Soul Strike - Delay after skil is 1.4 second on all skill level (reduces from 2.5 seconds to 1.4 second on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 second to 0.5 second. 4. Acolyte 4.1 Blessing - Also increases Hit per skill level (Also applies on Archbishop's Clementia too) 4.2 Increases Agility - Also increases attack speed (reduces delay after attack) per skill level. 4.3 Angelus - Also increases MaxHP per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hit damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, skill hit is increased up to 4 hit depends on number of target. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. - Reduces casting delay. - Adds 0.5 second delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + 12 and Hit + 20 on level 10. 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 second cooldown. 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + 20 on level 5. 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Increases damage against target who has HP lower than 50% by 50%. - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 second to 1.5 second (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 10 hit attack for 4 times to 20 hit attack for 1 time. - Slightly increases damage. 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 second (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 second to 1.2 second (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 second to 1.4 second. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 second to 0.8 second (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 second. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Demon race / undead race / shadow element / undead element take additional damage. 5.2 Mace Mastery - Increases Cri per skill level, Cri + 20 on level 10. 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for the duration. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 8. Alchemist 8.1 Demonstration - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. - When Sightless Mind hit target. Target will take 30% additional damage for 10 second (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Increases attack speed (reduces delay after attack) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage. - Remove skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk 11.1 Raging Trifecta Blow - Trigger chance is 30% on all skill level. 11.2 Raging Quadruble Blow - If user equips knuckle, increases damage and reduces SP consumption. 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. 11.4 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.5 Occult Impaction - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.6 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.7 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. 12.2 Music Lessons - Increases attack speed (reduces delay after attack) and increases %MaxSP. 12.3 Dance Lessons - Increases Cri and increases %MaxSP. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. - Increases damage depends on user's base level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and HP recovery of the user and nearby party members within 31x31 cells around the user. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. 12.12 Hip Shaker - Has a chance to reduces SP of the enemies within 9x9 cells around the user. - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 second to 0.3 second (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula, damage increases from 350% to 400% on level 5. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk from 25% to 15% on level 5. - Reduces armor reduction from 25% to 15% on level 5. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 second delay after skill. - Adds 0.5 second cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage from 400% to 300%. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 second to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. - Deals additional damage depends on user's base level. 4.2 Napalm Vulcan - Changes damage formula. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 second. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 second to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. 5.2 Assumptio - Reduces delay after skill from 1.5 second to 0.5 second (on level 5). - Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. - The skill can be used with Kyrie Eleison. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.5 second to 0.5 second. - Reduces fixed casting time and variable casting time from 1 second to 0.5 second. - Increases critical chance. - Changes damage formula. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP reduction on target. - Changes damage type from fixed damage to holy property magical damage. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 second to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 second to 0.5 second (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 second (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 second (on level 10). - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 1.5 seconds cooldown. - Changes damage formula. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1
  15. Added Achievement Title Map NpcIdentity Skill Item Card Changed Achievement Quest Files
  16. Changed Item Files
  17. Added NpcIdentity Item Changed LapineUpgradeBox LapineDdukddakBox Quest Skill Item Files
  18. Changed LapineDdukddakBox Item Files
  19. Changed LapineDdukddakBox Files
  20. Added LapineDdukddakBox PetEvolution NpcIdentity Item Changed LapineUpgradeBox LapineDdukddakBox Skill Item Files
  21. Sigma

    Pet Evolution

    source : http://ro.gnjoy.com/news/update/View.asp?seq=158&curpage=2 1. New function : Auto-feeding. I think you know how it works, don't need to explain. 2. Reduce intimacy rate. That means you will take longer time to raise them. (Raising evolved pet even take longer time than normal pet) 3. On the other hand, intimacy penalty from let your pet hungry of your death also be reduced too. 4. Hungry rate also be reduced. 5. Requires loyal intimacy pet to evolve. After evolution. Evolved pet intimacy will start at awkward. Mastering Evolved from Poring. Items required : Yggdrasil Leaf x 3 Unripe Apple x 1 Pet Bonus When intimacy is Awkward or Shy, Luk + 2, Cri + 1 When intimacy is Neutral, Luk + 3, Cri + 1 When intimacy is Cordial, Luk + 3, Cri + 2 When intimacy is Loyal, Luk + 3, Cri + 3 Salvage Evolved from Salvage Babe. Items required : Pet Food x 10 Sweet Milk x 3 Meat x 100 Feather x 50 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, MaxHP + 50 When intimacy is Neutral, Vit + 2, MaxHP + 50 When intimacy is Cordial, Vit + 2, MaxHP + 100 When intimacy is Loyal, Vit + 2, MaxHP + 200 Grand Peco Evolved from Peco Peco. Items required : Pet Food x 10 Fatty Chubby Earthworm x 3 Peco Peco Feather x 300 Peco Peco Card x 1 Mastela Fruit x 10 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 150, MaxSP - 10 When intimacy is Neutral, MaxHP + 200 When intimacy is Cordial, MaxHP + 300 When intimacy is Loyal, MaxHP + 400 High Orc Evolved from Orc Warrior. Items required : Orc Trophy x 3 Orcish Sword x 1 Orcish Voucher x 500 Cigarette x 1 Orc Warrior Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 10, Def - 3 When intimacy is Neutral, Atk + 15 When intimacy is Cordial, Atk + 20 When intimacy is Loyal, Atk + 25 Angeling Evolved from Mastering. Items required : Yellow Potion x 20 White Herb x 50 Jellopy x 200 Halo x 1 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 1%, heal effectiveness + 2%. When intimacy is Neutral, MaxHP + 1%, heal effectiveness + 4%. When intimacy is Cordial, MaxHP + 2%, heal effectiveness + 6%. When intimacy is Loyal, MaxHP + 2%, heal effectiveness + 8%. Ammut Evolved from Dokebi. Items required : Old Broom x 3 Gold x 3 Violet Dyestuffs x 3 Dokebi Horn x 300 Pet Bonus When intimacy is Awkward or Shy, Matk + 1%. When intimacy is Neutral, Matk + 2%. When intimacy is Cordial, Matk + 3%. When intimacy is Loyal, Matk + 4%. Little Isis Evolved from Isis. Items required : Armlet of Obedience x 3 3carat Diamond x 6 Shining Scale x 300 Queen's Hair Ornament x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 3%. When intimacy is Loyal, Atk + 4%. Choco Evolved from Yoyo. Items required : Tropical Banana x 3 Yoyo Doll x 2 Yoyo Card x 1 Cacao x 300 Pet Bonus When intimacy is Awkward or Shy, Cri + 3. When intimacy is Neutral, Cri + 5, long-ranged physical damage + 1%. When intimacy is Cordial, Cri + 7, long-ranged physical damage + 2%. When intimacy is Loyal, Cri + 9, long-ranged physical damage + 3%. Eggring Evolved from Drops. Items required : Apple Juice x 3 Eggring Card x 1 Old Frying Pan x 10 Piece of Egg Shell x 20 Pet Bonus When intimacy is Awkward or Shy, Hit + 3, Atk + 3. When intimacy is Neutral, Hit + 5, Atk + 5. When intimacy is Cordial, Hit + 7, Atk + 7. When intimacy is Loyal, Hit + 9, Atk + 9. Nine Tail Pet Bonus When intimacy is Cordial, Cri + 2, Hit + 2. When intimacy is Loyal, Cri + 3, Hit + 3. Taming item : Sap Jelly Food : Suspicious Bottle Teddy Bear Pet Bonus When intimacy is Cordial, MaxSP + 50. When intimacy is Loyal, MaxSP + 100. Taming Item : Little Doll Needle Food : Cotton Bundle Gremlin Pet Bonus When intimacy is Cordial, Dex + 1, Hit + 1. When intimacy is Loyal, Dex + 2, Hit + 1. Taming Item : Aircraft Part Food : Cheap Lubricant Yao Jun Evolved from Bongun. Items required : Yao Jun Hat x 1 Munak Doll x 100 Amulet x 100 Yao Jun Card x 1 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, add 1% more tolerance against Stun. When intimacy is Neutral, Vit + 2, add 2% more tolerance against Stun. When intimacy is Cordial, Vit + 3, add 3% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. When intimacy is Loyal, Vit + 4, add 4% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. Leaf Lunatic Evolved from Lunatic. Items required : Sharp Leaf x 100 Clover x 250 Four Leaf Clover x 30 Leaf Lunatic Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Atk + 2. When intimacy is Neutral, Cri + 3, Atk + 3. When intimacy is Cordial, Cri + 4, Atk + 4, increase physical and magical damage against formless race monster by 3%. When intimacy is Loyal, Cri + 5, Atk + 5, increase physical and magical damage against formless race monster by 6%. Cat o' Nine Tails Evolved from Nine Tails. Items required : Sap Jelly x 3 Nine Tails x 999 Punisher x 1 Nine Tail Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Hit + 2. When intimacy is Neutral, Cri + 3, Hit + 3. When intimacy is Cordial, Cri + 4, Hit + 4, when dealing melee physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Loyal, Cri + 5, Hit + 5, when dealing melee physical damage, has a low chance to recover 400 HP per second for 5 seconds. Diabolic Evolved from Deviruchi. Items required : Contract in Shadow x 3 Little Evil Horn x 250 Hand of God x 30 Deviruchi Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%, Matk + 1%. When intimacy is Neutral, Atk + 1%, Matk + 1%, MaxHP + 1%, MaxSP + 1%. When intimacy is Cordial, Atk + 2%, Matk + 2%, MaxHP + 1%, MaxSP + 1%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. When intimacy is Loyal, Atk + 2%, Matk + 2%, MaxHP + 2%, MaxSP + 2%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. Earth Deleter Evolved from Green Petite. Items required : Shining Stone x 3 Dragon Tail x 100 Aloevera x 150 Earth Deleter Card x 1 Pet Bonus When intimacy is Awkward or Shy, Increase attack speed (reduce delay after attack by 1%). When intimacy is Neutral, Increase attack speed (reduce delay after attack by 1%), Agi + 1. When intimacy is Cordial, Increase attack speed (reduce delay after attack by 2%), Agi + 2. When intimacy is Loyal, Increase attack speed (reduce delay after attack by 3%), Agi + 3. Scatleton Obtained from Halloween quest Pet Bonus : during the event ( 10/05/2016 ~ 11/02/2016 ), increases recovery rate of Fresh Fish by 1013%. Mummy Pet Bonus When intimacy is Cordial, Hit + 4. When intimacy is Loyal, Hit + 5. Taming Item : Miraculous Bondage Willow Pet Bonus When intimacy is Cordial, Int + 2. When intimacy is Loyal, Int + 3. Taming Item : Old Wood Dew Leaf Cat Pet Bonus When intimacy is Cordial, reduce damage from Brute race monsters by 3%. When intimacy is Loyal, reduce damage from Brute race monsters by 5%. Taming Item : Very Soft Grass Roween Pet Bonus When intimacy is Cordial, increase wind magic damage by 2%. When intimacy is Loyal, increase wind magic damage by 3%. Taming Item : Stinky Rotten Meat Sweet Drops Pet Bonus During the Sweet event. When intimacy is Neutral or higher, increase EXP received from killing monsters by 3% when user equips Chocolate Mini Hat. (This option will be removed on around first week of March 2017) After event ended. When intimacy is Loyal, increase EXP received from killing monsters by 1%. Hodremlin Evolved from Gremlin. Items required : Aircraft Part x 3 Damp Darkness x 50 Will of the Darkness x 200 Hodremlin Card x 1 Pet Bonus When intimacy is Awkward or Shy, Dex + 1, Hit + 1. When intimacy is Neutral, Dex + 2, Hit + 1. When intimacy is Cordial, Dex + 2, Hit + 2, increase critical damage by 7%. When intimacy is Loyal, Dex + 2, Hit + 2, increase critical damage by 9%. Metaller Evolved from Rocker. Items required : Singing Plant x 3 Grasshopper's Leg x 777 Yellow Herb x 200 Metaller Card x 1 Pet Bonus When intimacy is Awkward or Shy, increase HP recovery by 5%, MaxHP + 25. When intimacy is Neutral, increase HP recovery by 10%, MaxHP + 37. When intimacy is Cordial, increase HP recovery by 15%, MaxHP + 55, increase physical and magical damage against plant race monsters by 3%. When intimacy is Loyal, increase HP recovery by 20%, MaxHP + 70, increase physical and magical damage against plant race monsters by 6%. Ancient Mummy Evolved from Mummy. Items required : Miraculous bondage x 3 Rune of Darkness x 200 Gold x 30 Ancient Mummy Card x 1 Pet Bonus When intimacy is Awkward or Shy, Hit + 4. When intimacy is Neutral, Hit + 5. When intimacy is Cordial, Hit + 6, increase physical and magical damage against dragon race monsters by 3%. When intimacy is Loyal, Hit + 6, increase physical and magical damage against dragon race monsters by 6%. Abandoned Teddy Bear Evolved from Teddy Bear. Items required : Little Doll Needle x 3 Cursed Seal x 300 Cursed Ruby x 50 Teddy Bear Card x 1 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 50. When intimacy is Neutral, MaxSP + 100. When intimacy is Cordial, MaxSP + 150, has a chance to restore 30 SP per second for 5 seconds when dealing magic damage. When intimacy is Loyal, MaxSP + 150, has a chance to restore 40 SP per second for 5 seconds when dealing magic damage. Phreeoni Obtained from 15th and 16th anniversary event by exchanging Powerful Spirit Essence x 30. Pet Bonus When intimacy is Awkward or Shy, Hit + 6. When intimacy is Neutral, Hit + 10, Perfect Hit + 5. When intimacy is Cordial, Hit + 14, Perfect Hit + 10. When intimacy is Loyal, Hit + 18, Perfect Hit + 15. Moonlight Evolved from Cat o' Nine Tails. Items required : Powerful Spirit Essence x 30 Munak Card x 10 Sohee Card x 10 Ninetail Card x 10 Pet Bonus When intimacy is Awkward or Shy, Cri + 3, Hit + 3. When intimacy is Neutral, Cri + 4, Hit + 4, when dealing physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Cordial, Cri + 5, Hit + 5, when dealing physical damage, has a low chance to recover 400 HP and 10 SP per second for 5 seconds. When intimacy is Loyal, Cri + 6, Hit + 6, when dealing physical damage, has a low chance to recover 500 HP and 20 SP per second for 5 seconds. Bacsojin Evolved from Evil Nymph. Items required : Powerful Spirit Essence x 30 Mao Guai Card x 10 Jing Guai Card x 10 Zhu Po Long Card x 10 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 2%. When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%. When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%. When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.
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