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  1. Spell Circuit [1] Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick. When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kro
  2. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10). - Reduces variable casting time from
  3. Glast Heim Castle Abyss and Noggroad 3F gears.
  4. 1. Angel Poring Boots Enchant
  5. Details 1. Monsters spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters. 2. The top floor (Boss floor) is changed to become instance. (normal top floor can no longer accessible) New instance bosses This new "Memory of Thanatos" will replaced the old on
  6. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive natural HP recovery like normal state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at M
  7. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/
  8. Reserved for other info. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Dragon Knight Arch Mage Inquisitor Imperial Guard Cardinal Shadow Cross Meister Abyss Chaser Wind Hawk Biolo Troubadour & Trouvere Elemental Master items weapons and skill catalysts miscellaneous items other Basic info : trait status
  9. http://imgc1.gnjoy.com/ufile/common/2019/10/30/054605_nXupIIAb.jpg Varmeal Ticket is a crucial material that is used for exchanging Automatic equipment and enchant materials of both Automatic equipment and Sin weapons. Varmeal Ticket Varmeal Ticket can be obtained from 17.2 main quests, daily quests, and instance reward. Automatic Equipment Automatic equipment can be obtained by exchanging Illusion equipment and Varmeal Ticket There are enchant blueprint called "Automatic Modification Module" and "Automatic Module" used for enchanting I
  10. Today we'll introduce the update plan the third quarter of this year that we don't introduced before. 1. Cards illustration update Cards illustration of monsters in Illusion of Teddy Bear, Illusion of Luanda, Illusion of Labyrinth and Geffen Magic Tournament, 38 cards total, will be updated. <38 cards illustration will be updated!> 2. Chat blocking (block sender) function update Chat blocking function will be improved that you won't even see blocked character's shout via Megaphone. <now chat blocking also block their shout too!&g
  11. 1. Einbech weapons and accessories NPC "Field manager Elmen" (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2
  12. 1. Job improvement : Archbishop 1.1 New skills - Convenio : teleport all party members in the same map to the caster's location. - Vituperatum : Cast Lex Athena to all enemies in target area. 1.2 skills improvement - Adoramus : become multi-target skill. but slightly lower its damage. - Renovatio : will affect to all party members in caster's range and increase recovery rate from 3% per 5 seconds to 5% per 5% seconds. - Expiatio : will ignore target's Mdef too. - Lauda Agnus : increase success rate (100% at level
  13. 1. New 32 cards. New card from Hero's trail part 2 to Rockridge will be added. 1.1 Hero Trail Part 2. - Geffen Magic Tournament Beside existing Fenrir card. New 15 cards of competitors, from Arhi to Fay Kanavian, will be added. - Devil's Tower Evil Shadow and Evil Believer card will be added. (These are Evil Shadow and Evil Believer card. The description still be vague) - Evil Shadow card Increases physical and magical damage against Shadow and Undead properties by 30%. Decreases physical and magical damage against Holy and Fire pro
  14. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25
  15. According to Dev note regarding to update plan in the third quarter of 2020 here. Some of contents have been updated as below. 1. Improves the effects of some Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of their effects are inferior compared to others. So the team improve some of their effect to be equal to others. Old Driver Band (Yellow) : Improves Arm Cannon damage bonus from 5% to 15%. Old Minstrel's Song Hat & Old Dying Swan : Improves Severe Rainstorm damage bonus from 5% to 15%. Old Magic Stone Hat : Imp
  16. On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press -
  17. Today we'll introduce the update plan the fourth quarter of this year. Before the introduction. We would like to tell the info about fourth class jobs and related system that recently updated. Currently the dev team is continuing to adjust the balance of each jobs. Not just damage but also play style, positioning and more. The fourth class jobs update and trait status system also be part of the balance. Rather than to rely on damage of fourth class skills. The purpose of fourth class skills are to be the synergy with previous class skills to increases effectiveness and surv
  18. About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the ski
  19. KRO adjusted many skills overtime on recent years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes skills adjustment on 185/65 patch - Minstrel & Wanderer Improvemen
  20. First classes set Second classes set Third classes set [First Class set] + [Second Class set] + [Thrid Class set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Expanded classes set (exclusive to their class only)
  21. The foll´╗┐owing MVP bosses will be enhanced by green aura. Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samu´╗┐rai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead / Maya / Spider Chariot / Mistress / Moon
  22. source : http://ro.gnjoy.com/news/update/View.asp?seq=158&amp;curpage=2 1. New function : Auto-feeding. I think you know how it works, don't need to explain. BTW this function only work on evolved pets. 2. Reduce intimacy rate. That means you will take longer time to raise them. (Raising evolved pet even take longer time than normal pet) 3. On the other hand, intimacy penalty from let your pet hungry of your death also be reduced too. 4. Hungry rate also be reduced. 5. Requires loyal intimacy pet to evolve. After evolution. Evolved pet intimacy will start at awkward.
  23. On level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below. 1. Ninja 1.1. Throw Shuriken - Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk) - Increases SP consumption from 2 to 5. 1.2. Throw Kunai - Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk) - SP consumption is 10 regardless skill level. - Removes 1 second del
  24. Added Item Efst Changed Skill Item Efst Files
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