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  1. Details 1. Monsters spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters. 2. The top floor (Boss floor) is changed to become instance. (normal top floor can no longer accessible) New instance bosses This new "Memory of Thanatos" will replaced the old one. So Memory of Thanatos card will drop from him. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New equipment and enchants New mobs drop several kind of shards that are used to make crafting and enchant materials. There are 2 groups. Shards of sin and shards of goodwill. Shards of sin. Shard of Anger Shard of Horror Shard of Resentment Shard of Regret Shard of Sorrow Shards of goodwill. Shard of Empathy Shard of Happiness Shard of Shelter Shard of Solace Shard of Pray NPC can combine 5 pieces of the same kind of shards into Fragment of Sin and Fragment of Goodwill. Shards of sin can be combined into Fragment of Sin. Shards of goodwill can be combined into Fragment of Goodwill. Fragment of Sin Fragment of Goodwill NPC offer you to exchange 50 ea of Fragment of Sin into 1 ea of Sinful accessories and 50 ea of Fragment of Goodwill into 1 ea of Brilliant Light accessories. Sinful accessories Brilliant Light accessories Enchantment Fragment of Sin is used to enchant Sinful accessories and Fragment of Goodwill is used to enchant Brilliant Light accessories. NPC give you 2 choices for enchantment. 1. Cost 50 fragments on each enchant and you can choose desired enchant but random level. Enchant on 4th slot first then 3rd slot. 2. Cost 10 fragments and 2 enchants are given to accessory randomly on 3rd slot and 4th slot. Possible enchants of Sinful accessories. 3rd slot : Anger lv.1~5, Horror lv.1~5, Resentment lv.1~5, Regret lv.1~5 4th slot : Inverse Scale lv.1~5, Dragon Scale lv.1~5 Possible enchants of Brilliant Light accessories. 3rd slot : Empathy lv.1~5, Happiness lv.1~5, Shelter lv.1~5, Solace lv.1~5 4th slot : Divine Evil lv.1~5, Destructive Evil lv.1~5 Enchant details Enchantment can be reset with 2 choices. 1. reset with 1,000,000 zeny. 70% chance of success. Failure will destroy equipment. 2. reset with 3 ea of Nyangvine Fruit. 100% chance of success. Source : http://ro.gnjoy.com/news/update/View.asp?seq=247&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4242-kro-changelog-december-04-2019/ Special thanks to @Asheraf for monsters detail.
  2. Spell Circuit Amistr Beret General Helm Ruff Officer Fancy Feather Hat
  3. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive natural HP recovery like normal state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
  4. Sealed ancient hero weapons. Temporal Transcendent gears Biting Rideword [1] When equipped, drains 10 HP per 5 seconds. Has a 4% chance to restore 2% of damage as HP when dealing physical damage. Has a 4% chance to restore 2% of damage as SP when dealing physical damage. Has a 4% chance to recover 300 HP per second for 4 times when dealing magical damage. Has a 4% chance to recover 70 SP per second for 4 times when dealing magical damage. Class: Headgear Defense: 3 Location: Upper Weight: 0 Required Level: 99 Usable Jobs: All Poring Combat Shield [1] Reduces damage taken from all size monsters by 2% per 3 refine rate. If refine rate is 7 or higher, MaxHP + 5%, MaxSP + 5%. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reflects 1% of melee physical damage taken to attacker, has a 5% chance to recover 100 HP per second for 4 times when dealing magical damage. Class: Shield Defense: 80 Weight: 0 Required Level: 150 Usable Jobs : All Glast Heim Castle Abyss and Noggroad 3F gears.
  5. Reserved for other info. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Dragon Knight Arch Mage Inquisitor Imperial Guard Cardinal Shadow Cross Meister Abyss Chaser Wind Hawk Biolo Troubadour & Trouvere Elemental Master items weapons and skill catalysts miscellaneous items other Basic info : trait status Basic info : Activity Point, new refinement system and grade enhancement system EXP table source :
  6. On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. New damage formula : (200 x skill level)%Atk - Splits damage display to 5 hit. 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes bonus damage from Banding party members too. 3 Mechanic 3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). 4 Genetic 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Changes damage display to 3 hits. 4.2 Spore Explosion - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10). - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk 5 Guillotine Cross 5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk - From level 6. Increases area of effect to 5x5. 6 Shadow Chaser 6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - If user equips dagger. Increases number of hit to twice. - From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20) - From level 6. Increases area of effect to 5x5. 6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. Travel distance : (skill level) cells. 7 Warlock 7.1 Freezing Spell - Increases max level from 5 to 10. 7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10). - Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk 8 Sorcerer 8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds. - Increases attack count to 3 times of skill level. 8.2 Varetyr Spear - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10). - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Changes damage display to 3 hits. 9 Archbishop 9.1 Judex - Increases max level from 5 to 10. 9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP. - Duration depends on skill level. Duration : (60 + (30 x skill level)) seconds. 10 Sura 10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds (level 9~10). 10.2 knuckle Arrow - Increases max level from 5 to 10. - On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption. 11 Ranger 11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk. - Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits. - Fixes SP consumption to 40 for every skill level. 11.2 Trap Research - Increases max level from 5 to 10. 12 Wanderer & Minstrel 12.1 Metallic Sound - Increases max level from 5 to 10. - Changes damage display to 2 hits. - No longer drain SP from target. 12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - If user equips Whip or Musical Instrument. Damage will be higher than using bow. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  7. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10). - Reduces variable casting time from 3.52 seconds to 3.2 seconds (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.4 seconds to 4.5 seconds (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 seconds respectively) - Reduces delay after skill to 0.7 seconds on every skill level. 3.4 Soul Strike - Delay after skill is 1.4 seconds on every skill level (reduces from 2.5 seconds to 1.4 seconds on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 seconds to 0.5 seconds. 4. Acolyte 4.1 Blessing - Also increases Hit by 2 per skill level (Also applies on Archbishop's Clementia too). 4.2 Increases Agility - Also increases attack speed (reduces delay after attack by 1%) per skill level (Also applies on Archbishop's Cantocandidus too) 4.3 Angelus - Also increases MaxHP by 50 per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hits damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, number of hit depends on number of target. 1 target : 2 hits. 2~3 targets : 3 hits. 4 targets or higher : 4 hits. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk - Reduces casting delay. - Adds 0.5 seconds delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level). 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 seconds cooldown. 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + (5 + (3 x skill level)) 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 5% (level 1~2), 10% (level 3~4), 15% (level 5). 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Improves damage formula, the skill will deal more damage against target who has HP lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack. - Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 seconds to 1.4 seconds. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Deals 130%Matk per hit (up from 100%Matk) to demon race / undead race / shadow property / undead property enemies. 5.2 Mace Mastery - Increases Cri per skill level, Cri + (skill level). 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x skill level))% - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members for 120 seconds. Atk and Matk bonus : (5 x skill level) - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. New damage formula : (80 x skill level)%Atk 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. New damage formula : (200 x skill level)%Atk - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. New damage formula : (50 + (150 x skill level))%Atk - When Sightless Mind hit target. Target will take more damage from all source by 30% for 10 seconds (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases number of hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Also increases attack speed (reduces delay after attack by 1%) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage by 1% per skill level. - Removes skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. trigger chance : (2 x skill level)% - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk Adjusts size penalty of knuckle. Old : small 100% / medium 75% / large 50% New : small 100% / medium 100% / large 75% 11.1 Raging Trifecta Blow - Trigger chance is 30% on every skill level. 11.2 Raging Quadruple Blow - If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption. 11.3 Raging Thrust - Changes damage formula, damage is increased depends on user's Str. New damage formula : (450 + (150 x skill level))%Atk - Reduces SP consumption. 11.4 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. - Reduces SP recovery penalty duration from 10 seconds to 3 seconds. 11.5 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.6 Occult Impaction - Slightly increases damage. - Deals additional damage by 50% when used on target that user caught with Root. 11.7 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk - Deals additional damage by 50% when used on target that user caught with Root. 11.8 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits. 12.2 Music Lessons - Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.3 Dance Lessons - Also increases Cri by 1 and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills by 20%. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 10 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula : (100 + (10 x skill level))%Matk - Increases damage depends on user's job level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by ((-1) + (2 x skill level))%) on level 1~9, increases attack speed (reduces delay after attack by 20%) on level 10. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level))% on level 1~9, increases MaxHP by 20% on level 10. Increases incoming recovery rate by (2 x skill level)%. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + 1 (level 1~2), 2 (level 3~4), 3 (level 5~6), 4 (level 7~8), 5 (level 9~10). 12.12 Hip Shaker - Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))% - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)% - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level))% on level 1~9, increases MaxSP by 20% on level 10. Reduces SP consumption of skill by (5 + (1 x skill level))%. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level). 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, inflicts confusion effect and curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level). Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level). 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk. Atk + (5 + (2 x skill level))%. - Reduces Def reduction penalty. Def - (5 + (2 x skill level))%. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 seconds delay after skill. - Adds 0.5 seconds cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 seconds to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level). - Deals additional damage depends on user's base level. - Removes slow debuff inflicting effect. - No longer consume Blue Gemstone. 4.2 Napalm Vulcan - Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 seconds to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%. 5.2 Assumptio - Reduces delay after skill from 1.5 seconds to 0.5 seconds (on level 5). - Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%. - The skill can be used with Kyrie Eleison and Praefatio. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.5 seconds to 0.5 seconds. - Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds. - Increases critical chance. - Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP draining on target. - Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 seconds to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. New damage formula : (200 x skill level)%Atk. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10). - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 1.5 seconds cooldown. - Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill name to "Skilled Special Singer" - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033&curpage=21
  8. First classes set Second classes set Third classes set [First Class set] + [Second Class set] + [Thrid Class set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Expanded classes set (exclusive to their class only)
  9. source : http://ro.gnjoy.com/news/update/View.asp?seq=158&curpage=2 1. New function : Auto-feeding. I think you know how it works, don't need to explain. BTW this function only work on evolved pets. 2. Reduce intimacy rate. That means you will take longer time to raise them. (Raising evolved pet even take longer time than normal pet) 3. On the other hand, intimacy penalty from let your pet hungry of your death also be reduced too. 4. Hungry rate also be reduced. 5. Requires loyal intimacy pet to evolve. After evolution. Evolved pet intimacy will start at awkward. Mastering Evolved from Poring. Items required : Yggdrasil Leaf x 3 Unripe Apple x 10 Pet Bonus When intimacy is Awkward or Shy, Luk + 2, Cri + 1 When intimacy is Neutral, Luk + 3, Cri + 1 When intimacy is Cordial, Luk + 3, Cri + 2 When intimacy is Loyal, Luk + 3, Cri + 3 Salvage Evolved from Salvage Babe. Items required : Pet Food x 10 Sweet Milk x 3 Meat x 100 Feather x 50 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, MaxHP + 50 When intimacy is Neutral, Vit + 2, MaxHP + 50 When intimacy is Cordial, Vit + 2, MaxHP + 100 When intimacy is Loyal, Vit + 2, MaxHP + 200 Grand Peco Evolved from Peco Peco. Items required : Pet Food x 10 Fatty Chubby Earthworm x 3 Peco Peco Feather x 300 Peco Peco Card x 1 Mastela Fruit x 10 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 150, MaxSP - 10 When intimacy is Neutral, MaxHP + 200 When intimacy is Cordial, MaxHP + 300 When intimacy is Loyal, MaxHP + 400 High Orc Evolved from Orc Warrior. Items required : Orc Trophy x 3 Orcish Sword x 1 Orcish Voucher x 500 Cigarette x 1 Orc Warrior Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 10, Def - 3 When intimacy is Neutral, Atk + 15 When intimacy is Cordial, Atk + 20 When intimacy is Loyal, Atk + 25 Angeling Evolved from Mastering. Items required : Yellow Potion x 20 White Herb x 50 Jellopy x 200 Halo x 1 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 1%, heal effectiveness + 2%. When intimacy is Neutral, MaxHP + 1%, heal effectiveness + 4%. When intimacy is Cordial, MaxHP + 2%, heal effectiveness + 6%. When intimacy is Loyal, MaxHP + 2%, heal effectiveness + 8%. Ammut Evolved from Dokebi. Items required : Old Broom x 3 Gold x 3 Violet Dyestuffs x 3 Dokebi Horn x 300 Pet Bonus When intimacy is Awkward or Shy, Matk + 1%. When intimacy is Neutral, Matk + 2%. When intimacy is Cordial, Matk + 3%. When intimacy is Loyal, Matk + 4%. Little Isis Evolved from Isis. Items required : Armlet of Obedience x 3 3carat Diamond x 6 Shining Scale x 300 Queen's Hair Ornament x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 3%. When intimacy is Loyal, Atk + 4%. Choco Evolved from Yoyo. Items required : Tropical Banana x 3 Yoyo Doll x 2 Yoyo Card x 1 Cacao x 300 Pet Bonus When intimacy is Awkward or Shy, Cri + 3. When intimacy is Neutral, Cri + 5, long-ranged physical damage + 1%. When intimacy is Cordial, Cri + 7, long-ranged physical damage + 2%. When intimacy is Loyal, Cri + 9, long-ranged physical damage + 3%. Eggring Evolved from Drops. Items required : Apple Juice x 3 Eggring Card x 1 Old Frying Pan x 10 Piece of Egg Shell x 20 Pet Bonus When intimacy is Awkward or Shy, Hit + 3, Atk + 3. When intimacy is Neutral, Hit + 5, Atk + 5. When intimacy is Cordial, Hit + 7, Atk + 7. When intimacy is Loyal, Hit + 9, Atk + 9. Nine Tail Pet Bonus When intimacy is Cordial, Cri + 2, Hit + 2. When intimacy is Loyal, Cri + 3, Hit + 3. Taming item : Sap Jelly Food : Suspicious Bottle Teddy Bear Pet Bonus When intimacy is Cordial, MaxSP + 50. When intimacy is Loyal, MaxSP + 100. Taming Item : Little Doll Needle Food : Cotton Bundle Gremlin Pet Bonus When intimacy is Cordial, Dex + 1, Hit + 1. When intimacy is Loyal, Dex + 2, Hit + 1. Taming Item : Aircraft Part Food : Cheap Lubricant Yao Jun Evolved from Bongun. Items required : Yao Jun Hat x 1 Munak Doll x 100 Amulet x 100 Yao Jun Card x 1 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, add 1% more tolerance against Stun. When intimacy is Neutral, Vit + 2, add 2% more tolerance against Stun. When intimacy is Cordial, Vit + 3, add 3% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. When intimacy is Loyal, Vit + 4, add 4% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. Leaf Lunatic Evolved from Lunatic. Items required : Huge Leaf x 100 Clover x 250 Four Leaf Clover x 30 Leaf Lunatic Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Atk + 2. When intimacy is Neutral, Cri + 3, Atk + 3. When intimacy is Cordial, Cri + 4, Atk + 4, increase physical and magical damage against formless race monster by 3%. When intimacy is Loyal, Cri + 5, Atk + 5, increase physical and magical damage against formless race monster by 6%. Cat o' Nine Tails Evolved from Nine Tails. Items required : Sap Jelly x 3 Nine Tails x 999 Punisher x 1 Nine Tail Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Hit + 2. When intimacy is Neutral, Cri + 3, Hit + 3. When intimacy is Cordial, Cri + 4, Hit + 4, when dealing melee physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Loyal, Cri + 5, Hit + 5, when dealing melee physical damage, has a low chance to recover 400 HP per second for 5 seconds. Diabolic Evolved from Deviruchi. Items required : Contract in Shadow x 3 Little Evil Horn x 250 Hand of God x 30 Deviruchi Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%, Matk + 1%. When intimacy is Neutral, Atk + 1%, Matk + 1%, MaxHP + 1%, MaxSP + 1%. When intimacy is Cordial, Atk + 2%, Matk + 2%, MaxHP + 1%, MaxSP + 1%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. When intimacy is Loyal, Atk + 2%, Matk + 2%, MaxHP + 2%, MaxSP + 2%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. Earth Deleter Evolved from Green Petite. Items required : Shining Stone x 3 Dragon Tail x 100 Aloevera x 150 Earth Deleter Card x 1 Pet Bonus When intimacy is Awkward or Shy, Increase attack speed (reduce delay after attack by 1%). When intimacy is Neutral, Increase attack speed (reduce delay after attack by 1%), Agi + 1. When intimacy is Cordial, Increase attack speed (reduce delay after attack by 2%), Agi + 2. When intimacy is Loyal, Increase attack speed (reduce delay after attack by 3%), Agi + 3. Scatleton Obtained from Halloween quest Pet Bonus : during the event ( 10/05/2016 ~ 11/02/2016 ), increases recovery rate of Fresh Fish by 1013%. Mummy Pet Bonus When intimacy is Cordial, Hit + 4. When intimacy is Loyal, Hit + 5. Taming Item : Miraculous Bondage Willow Pet Bonus When intimacy is Cordial, Int + 2. When intimacy is Loyal, Int + 3. Taming Item : Old Wood Dew Leaf Cat Pet Bonus When intimacy is Cordial, reduce damage from Brute race monsters by 3%. When intimacy is Loyal, reduce damage from Brute race monsters by 5%. Taming Item : Very Soft Grass Roween Pet Bonus When intimacy is Cordial, increase wind magic damage by 2%. When intimacy is Loyal, increase wind magic damage by 3%. Taming Item : Stinky Rotten Meat Sweet Drops Pet Bonus During the Sweet event. When intimacy is Neutral or higher, increase EXP received from killing monsters by 3% when user equips Chocolate Mini Hat. (This option will be removed on around first week of March 2017) After event ended. When intimacy is Loyal, increase EXP received from killing monsters by 1%. Hodremlin Evolved from Gremlin. Items required : Aircraft Part x 3 Damp Darkness x 50 Will of the Darkness x 200 Hodremlin Card x 1 Pet Bonus When intimacy is Awkward or Shy, Dex + 1, Hit + 1. When intimacy is Neutral, Dex + 2, Hit + 1. When intimacy is Cordial, Dex + 2, Hit + 2, increase critical damage by 7%. When intimacy is Loyal, Dex + 2, Hit + 2, increase critical damage by 9%. Metaller Evolved from Rocker. Items required : Singing Plant x 3 Grasshopper's Leg x 777 Yellow Herb x 200 Metaller Card x 1 Pet Bonus When intimacy is Awkward or Shy, increase HP recovery by 5%, MaxHP + 25. When intimacy is Neutral, increase HP recovery by 10%, MaxHP + 37. When intimacy is Cordial, increase HP recovery by 15%, MaxHP + 55, increase physical and magical damage against plant race monsters by 3%. When intimacy is Loyal, increase HP recovery by 20%, MaxHP + 70, increase physical and magical damage against plant race monsters by 6%. Ancient Mummy Evolved from Mummy. Items required : Miraculous bondage x 3 Rune of Darkness x 200 Gold x 30 Ancient Mummy Card x 1 Pet Bonus When intimacy is Awkward or Shy, Hit + 4. When intimacy is Neutral, Hit + 5. When intimacy is Cordial, Hit + 6, increase physical and magical damage against dragon race monsters by 3%. When intimacy is Loyal, Hit + 6, increase physical and magical damage against dragon race monsters by 6%. Abandoned Teddy Bear Evolved from Teddy Bear. Items required : Little Doll Needle x 3 Cursed Seal x 300 Cursed Ruby x 50 Teddy Bear Card x 1 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 50. When intimacy is Neutral, MaxSP + 100. When intimacy is Cordial, MaxSP + 150, has a chance to restore 30 SP per second for 5 seconds when dealing magic damage. When intimacy is Loyal, MaxSP + 150, has a chance to restore 40 SP per second for 5 seconds when dealing magic damage. Phreeoni Obtained from 15th and 16th anniversary event by exchanging Powerful Spirit Essence x 30. Pet Bonus When intimacy is Awkward or Shy, Hit + 6. When intimacy is Neutral, Hit + 10, Perfect Hit + 5. When intimacy is Cordial, Hit + 14, Perfect Hit + 10. When intimacy is Loyal, Hit + 18, Perfect Hit + 15. Moonlight Evolved from Cat o' Nine Tails. Items required : Powerful Spirit Essence x 30 Munak Card x 10 Sohee Card x 10 Ninetail Card x 10 Pet Bonus When intimacy is Awkward or Shy, Cri + 3, Hit + 3. When intimacy is Neutral, Cri + 4, Hit + 4, when dealing physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Cordial, Cri + 5, Hit + 5, when dealing physical damage, has a low chance to recover 400 HP and 10 SP per second for 5 seconds. When intimacy is Loyal, Cri + 6, Hit + 6, when dealing physical damage, has a low chance to recover 500 HP and 20 SP per second for 5 seconds. Bacsojin Evolved from Evil Nymph. Items required : Powerful Spirit Essence x 30 Mao Guai Card x 10 Jing Guai Card x 10 Zhu Po Long Card x 10 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 2%. When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%. When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%. When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.
  10. Mobs info MVP Deep Sea Witch Deep Sea Kraken New gears Illusion Morrigane's Helm [1] Str + 5, Cri + 5. If refine rate is 7 or higher, Atk + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Morrigane's Manteau, Belt and Pendant, Str + 5, Atk + 10%, Cri + 5, MaxHP + 10%, MaxSP + 10%, increases physical damage against small size monsters by 20%. If the sum of refine rate is 18 or higher, Perfect Dodge + 10, Atk + 50. If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%. Class : Helm Defense : 15 Location : Upper Weight : 50 Required Level : 130 Usable Job : All except Novice. Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%. Mdef + 10. If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%. If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%. When equipped with Illusion Combo Battle Glove, Atk + 30. If refine rate of each is 7 or higher, Atk + 5%. If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%. If the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class : Armor Defense : 60 Weight : 60 Required Level : 120 Usable Job : Acolyte classes, Merchant classes. Illusion Saphien's Armor of Ocean [1] MaxHP + 10%. MaxHP + 125 per refine rate. If refine rate is 7 or higher, Def + 50. If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds. Property : Water Class : Armor Defense : 50 Weight : 220 Required Level : 120 Usable Job : Swordsman classes, Merchant classes. Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%. Atk + 4 per refine rate. Increases physical damage against fire and water property enemies by 4% per 3 refine rate. If refine rate is 9 or higher, Atk + 10%. If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Katar of Frozen Icicle, Atk + 5%. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases critical damage by 15%. If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%. Class : Armor Defense : 70 Weight : 330 Required Level : 120 Usable Job : Swordsman classes, Merchant classes, Thief classes. Illusion Morrigane's Manteau [1] Luk + 5, Flee + 20. If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%. If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%. Class : Garment Defense : 12 Weight : 60 Required Level : 130 Usable Job : All except Novice. Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%. When equipped with Illusion Morrigane's Pendant, increases attack speed (reduces delay after attack by 10%). Class : Accessory (right) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Morrigane's Pendant [1] Atk + 20, Cri + 5. When equipped with Illusion Morrigane's Belt, Atk + 10%. Class : Accessory (left) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Electric Guitar [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Musical Instrument Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Minstrel Illusion Electric Eel [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer Illusion Death Guidance [2] Atk + 4 per refine rate. If refine rate is 7 or higher, increases Storm Blast damage by 20%. If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times. If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Katar of Frozen Icicle [2] Atk + 5 per refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%. When equipped with Illusion Ring, Atk + 5%. If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression. Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin classes. Illusion Brionac [2] Atk + 10% Increases Overbrand damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%. When equipped with Illusion Saphien's Armor of Ocean, Atk + 5%. If refine rate of each is 7 or higher, reduces delay after skill by 5%. If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%. If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Zephyrus [2] Atk + 4 per refine rate. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Clashing Spiral damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Crafting recipe Illusion Electric Eel [2] : +9 Electric Eel [2] + Deep Sea Starfish 150 ea + Illusion Stone 120 ea Illusion Electric Guitar [2] : +9 Electric Guitar + Deep Sea Starfish 150 ea + Illusion Stone 120 ea Illusion Brionac [2] : +9 Brionac + Deep Sea Fish's Tail 150 ea + Illusion Stone 120 ea Illusion Katar of Frozen Icicle [2] : +9 Katar of Frozen Icicle [3] + Deep Sea Crab 150 ea + Illusion Stone 120 ea Illusion Death Guidance [2] : +9 Death Guidance [2] + Rotten Deep Sea Fish 150 ea + Illusion Stone 120 ea Illusion Zephyrus [2] : +9 Zephyrus [3] + Deep Sea Shell 150 ea + Illusion Stone 120 ea Illusion Saint Robe [1] : +9 Saint Robe [1] + Deep Sea Fish's Tail 100 ea + Abyssal Essence 20 ea + Illusion Stone 90 ea Illusion Saphien's Armor of Ocean [1] : +9 Saphien's Armor of Ocean [1] + Deep Sea Crab 100 ea + Abyssal Essence 20 ea + Illusion Stone 90 ea Illusion Chain Mail [1] : +9 Chain Mail [1] + Deep Sea Starfish 100 ea + Abyssal Essence 20 ea + Illusion Stone 90 ea Illusion Morrigane's Helm [1] : +9 Morrigane's Helm + Deep Sea Crab 100 ea + Abyssal Essence 50 ea + Illusion Stone 100 ea Illusion Morrigane's Manteau [1] : +9 Morrigane's Manteau + Rotten Deep Sea Fish 100 ea + Abyssal Essence 50 ea + Illusion Stone 100 ea Illusion Morrigane's Belt [1] : Morrigane's Belt + Deep Sea Fish's Tail 100 ea + Abyssal Essence 50 ea + Deep Sea Kraken's Leg 15 ea + Illusion Stone 100 ea Illusion Morrigane's Pendant [1] : Morrigane's Pendant + Deep Sea Shell 100 ea + Abyssal Essence 50 ea + Deep Sea Witch's Crown 15 ea + Illusion Stone 100 ea New cards Deep Sea Sropho Card Increases wind property magical damage by 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 2%. If refine rate is 11 or higher, increases wind property magical damage by additional 5%. Compounded on : Weapon Prefix : Enhance Thunder Deep Sea Obeaune Card Matk + 30. When equipped with Boiling Piranha Card, increases magical damage against water property enemies by 15%. Compounded on : Accessory Prefix : Mermaid's Deep Sea Deviace Card Increases physical damage against water property enemies and fish race monsters by 5%. If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. Compounded on : Weapon Prefix : Undersea Deep Sea Marse Card Reduces physical and magical damage taken from earth property enemies by 15%. Reduces physical and magical damage taken from insect race monsters by 15%. Compounded on : Shield Suffix : of Anti Insect Deep Sea Merman Card Atk + 4 per 15 base Str. When equipped with Deep Sea King Dramoh, increases critical damage by 15%. Compounded on : Shoes Prefix : Stabbing Deep Sea Witch Card Increases fire and shadow property magical damage by 100%. Increases damage taken from all property by 30%. Compounded on : Garment Suffix : of Abyss Witch Deep Sea Sedora Card Increases critical chance against fish race monsters by 30%. When equipped with Sedora Card, Increases critical damage by 15%. Compounded on : Weapon Prefix : Fatal Fish Deep Sea Swordfish Card Reduces damage taken from water property by 10%. If refine rate is 9 or higher, increases magical damage against water property enemies by 10%. When equipped with Swordfish Card, Matk + 3%. Compounded on : Headgear Prefix : Seabed Deep Sea Strouf Card MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%. When equipped with Deep Sea Deviace Card, Atk + 30. When equipped with Deep Sea Sropho Card, Matk + 30. Compounded on : Armor Prefix : Deep Sea Deep Sea Phen Card Reduces damage taken from neutral property by 15%. Increases wind property magical damage by 3% per refine rate. When equipped with Deep Sea Obeaune Card, reduces damage taken from neutral property by additional 5%. Compounded on : Garment Suffix : of Fish Killer Deep Sea King Dramoh Card MaxHP - 5%. Atk + 1% per 3 refine rate. When equipped with King Dramoh Card, Str + 4, MaxHP + 15%. Compounded on : Headgear Suffix : of Sword Expert Deep Sea Kraken Card Increases long ranged physical damage by 25%. Perfect Hit + 5. Compounded on : Weapon Prefix : Marine Nightmare source : http://ro.gnjoy.com/news/update/View.asp?seq=248&curpage=1 http://m.inven.co.kr/board/ro/1957/1757 @Asheraf for mobs info.
  11. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/
  12. Varmeal Ticket is a crucial material that is used for exchanging Automatic equipment and enchant materials of both Automatic equipment and Sin weapons. Varmeal Ticket Varmeal Ticket can be obtained from 17.2 main quests, daily quests, and instance reward. Automatic Equipment Automatic equipment can be obtained by exchanging Illusion equipment and Varmeal Ticket There are enchant blueprint called "Automatic Modification Module" and "Automatic Module" used for enchanting Illusion equipment. Automatic Modification Module and Automatic Module can be obtained by exchanging 90 Varmeal Ticket. NPC will give you Modification Module randomly. There are 5 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him) Epic Modules can only be obtained from 2 ways. 1. Reward from killing Red Pepper (Hard Mode) quest. However there is a chance to obtain Magical Soapstone instead. 2. Buying epic module directly from NPC with 300 Magical Soapstone. (You can choose your desired module freely) Magical Soapstone Magical Soapstone can be obtained from killing Red Pepper (Hard Mode) quest and you only get a few piece per day. So it would take a while to collect. Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject. Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Epic : Skill-specific ones. Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Each equipment can be enchanted up to 3 slots. Note : 1. Only 1 legendary enchant is available for single Automatic leg. 2. Only 2 epic enchants are available for single Automatic armor. (both can be either same enchant or different enchant) Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! Additional Info - There are item "Illusion Reinforcement Cube" and "Automatic Reinforcement Cube" that can give +7 refine rate to Illusion equipment and Automatic equipment instantly. They require at least +4 refinement to process. Both items are sold by NPC with 10m and 30m zeny respectively. Illusion Reinforcement Cube Automatic Reinforcement Cube ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Sin weapons Sin weapons are dropped from monsters in Varmundt's Mansion zone. (I still have no info about drop detail) Sin weapons can be enchant with "Automatic Improvement Devices" Automatic Improvement Devices can be obtained by exchanging 45 Varmeal Ticket or 1,500,000 zeny. There are 2 type of Automatic Improvement Device, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the more and better enchant. Normal Automatic Improvement Device (Physical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Physical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Physical) : give you 3 options on weapon. Normal Automatic Improvement Device (Magical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Magical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Magical) : give you 3 options on weapon. You can choose its type. but NPC will give you its grade randomly. The enchantment is 100% success. Once being enchanted. Weapon will get random options. If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Varmeal Ticket or zeny to exchange. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pets Child Admin Beta Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%. Child Admin Beta Egg can be exchanged with 30 Varmeal Ticket. Accessory : Little Headdress Beta can be exchanged with 5 Varmeal Ticket. Child Admin Alpha Evolved from Child Admin Beta. Items required : Varmeal Ticket x 500 Metal Fragment x 50 Fragment x 10 Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%. Accessory : Little Headdress Alpha can be exchanged with 10 Varmeal Ticket. Food : Cloud Cotton source : https://www.divine-pride.net/forum/index.php?/topic/4127-kro-changelog-october-02-2019/ https://www.divine-pride.net/forum/index.php?/topic/4136-kro-changelog-october-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/4159-kro-changelog-october-23-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=245&curpage=1
  13. Today we'll introduce the update plan the third quarter of this year that we don't introduced before. 1. Cards illustration update Cards illustration of monsters in Illusion of Teddy Bear, Illusion of Luanda, Illusion of Labyrinth and Geffen Magic Tournament, 38 cards total, will be updated. <38 cards illustration will be updated!> 2. Chat blocking (block sender) function update Chat blocking function will be improved that you won't even see blocked character's shout via Megaphone. <now chat blocking also block their shout too!> 3. Some enchant function update We'll update some of enchant system by giving the guaranteed enchant. At a cost of the large amount of enchant materials or zeny. The enchantment or enchant upgrading will be guaranteed. <This function is added so enchantment will be guaranteed at a cost of the large amount of enchant materials or zeny!> 4. Improves the effects of Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of headgear effects that are lacking compared to others will be improved. <Theses 6 headgear effects will be improved!> (Above : Headgear are Old Protection Crown, Old Driver Band (Yellow), Old Bone Circlet, Old Magic Stone Hat, Old Minstrel's Song Hat, Old Dying Swan) <The effects that were lacking compared to others will be improved!> (Above : The bonus damage of Arm Cannon has been improved from 5% to 15%) 5. Improves some of enchant effects Some of enchant effects will be improved along with enchant function update. Also we'll improve the convenience of some enchant too (EX : Removes Bigfoot transformation of Bear's Power). <It will be more of enchant diversity with the improvement of enchant effects!> (Above : Muscle Fool and Speed of Light penalty are changed to "drains 50 SP per second" instead of "reduces Atk and Matk by 50%" and "drains 400 HP and 40 SP per second" respectively. Master Archer effect is changed from "bow damage bonus" to "long ranged physical damage bonus". Mettle effect is changed from "%Atk bonus" to "melee physical damage bonus".) 6. Increases ownership duration of dropped item. Because the conflict between players that someone use Greed on dropped items of others. We planned to add the cooldown to Greed skill to solve this problem but there are some players disagree with this change. So we'll increase ownership duration of dropped item from 7 seconds to 30 seconds instead. Thank you to the players who gave us the feedback. 7. Sakray server update On the end of July. We'll update the following content to Sakray server. For the smooth testing. We'll add the system that players can copy their character, equipment and items, from main server to Sakray server. 7.1. Third class jobs improvement. According to latest dev note. Some of skill improvement (EX : Soul Destroyer) will be adjusted according to the players feedback. We'll mention the information in Sakray patch notice. 7.2. Fourth class jobs and new systems. We'll update the fourth class jobs with temporary sprite in Sakray server to test the new skills and new systems. The above contents are still under development so it can be changed in the future. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4070230&curpage=1
  14. 1. Einbech weapons and accessories NPC "Field manager Elmen" (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2 Dynite shop Elmen sell Einbech accessories and enchant permits by using Dynite to exchange. Einbech accessories require 75 ea Dynite to exchange. Modification Permits require 30 ea Dynite to exchange. Magical Modification Permit Physical Modification Permit Modification Permits are used for enchanting Einbech weapons. 1.3 Dynite weapon exchange Elmen can exchange 50 ea Dynite to 1 random weapon. 3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process. 2. Odin Temple equipment Odin Temple equipment can be obtained from Odin Relic. Odin Relic Odin Relic can be obtained from mobs in Ancient Odin Temple. *Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too* You'll get 1 random following items upon open it. Str Soutane [1] Agi Soutane [1] Vit Soutane [1] Dex Soutane [1] Int Soutane [1] Luk Soutane [1] Clergy's Boots [1] Clergy's Manteau [1] Angel's Dream Rune of Darkness Soft Feather NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment. Equipment can be enchanted up to 3 slots. Enchantment requires 5 ea Angel's Dream and 500,000 zeny. If equipment refine rate is 9 or higher. You will have alternate option to enchant on 2nd slot with 3 ea Nyangvine Fruit to gain better enchant. Enchant can be reset with 500,000 zeny or 2 ea Nyangvine Fruit. Reset with zeny has 30% chance of failure (equipment doesn't be destroyed on failure). Reset with Nyangvine Fruit is 100% success. New enchants details 3. Abyss Lake equipment Abyss Lake equipment can be crafted from loots obtained from Abyss Lake. Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb NPC Redhead (hu_in01 95,322) craft equipment. NPC Bluehead (hu_in01 93,322) craft enchant materials. 3.1 Equipment crafting Equipment that can be crafted. Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. 3.1 Enchant material crafting Turbulence Dragon's Power, used for enchanting Dragon Plate. Turbulence Dragon's Power Burning Dragon's Power, used for enchanting Dragon Scale Manteau. Burning Dragon's Power Hot Dragon's Power, used for enchanting Dragon Scale Boots. Hot Dragon's Power Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. However. There is an enchant material that can't be crafted. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have enchant material to process. source : http://www.inven.co.kr/board/ro/1951/4750 https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1
  15. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% / Sp cost : 10 [Level 2]: MaxHP + 4% / Sp cost : 10 [Level 3]: MaxHP + 5% / Sp cost : 10 Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 / SP cost : 30 / Cooldown : 1 second / Blind chance : 20% [Level 2]: damage 1300% / Area of effect: 7 x 7 / SP cost : 35 / Cooldown : 1 second / Blind chance : 25% [Level 3]: damage 1400% / Area of effect: 7 x 7 / SP cost : 40 / Cooldown : 1 second / Blind chance : 30% [Level 4]: damage 1500% / Area of effect: 7 X 7 / SP cost : 45 / Cooldown : 1 second / Blind chance : 35% [Level 5]: damage 1600% / Area of effect: 7 x 7 / SP cost : 50 / Cooldown : 1 second / Blind chance : 40% [Level 6]: damage 1700% / Area of effect: 7 x 7 / SP cost : 55 / Cooldown : 1 second / Blind chance : 45% [Level 7]: damage 1800% / Area of effect: 7 x 7 / SP cost : 60 / Cooldown : 1 second / Blind chance : 50% [Level 8]: damage 1900% / Area of effect: 7 x 7 / SP cost : 65 / Cooldown : 1 second / Blind chance : 55% [Level 9]: damage 2000% / Area of effect: 7 x 7 / SP cost : 70 / Cooldown : 1 second / Blind chance : 60% [Level 10]: damage 2100% / Area of effect: 7 x 7 / SP cost : 75 / Cooldown : 1 second / Blind chance : 65% Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% / Sp cost : 10 [Level 2]: delay after attack - 8% / Sp cost : 10 [Level 3]: delay after attack - 10% / Sp cost : 10 New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times. However, if you use skill or being attacked. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 / Sp cost : 20 / Variable casting time : 1 second / Cooldown : 1 second [Level 2]: damage 800% / Area of effect: 7 x 7 / Sp cost : 25 / Variable casting time : 1 second / Cooldown : 1 second [Level 3]: damage 900% / Area of effect: 7 x 7 / Sp cost : 30 / Variable casting time : 1 second / Cooldown : 1 second [Level 4]: damage 1100% / Area of effect: 7 x 7 / Sp cost : 35 / Variable casting time : 1 second / Cooldown : 1 second [Level 5]: damage 1200% / Area of effect: 7 x 7 / Sp cost : 40 / Variable casting time : 1 second / Cooldown : 1 second [Level 6]: damage 1300% / Area of effect: 7 x 7 / Sp cost : 45 / Variable casting time : 1 second / Cooldown : 1 second [Level 7]: damage 1400% / Area of effect: 7 x 7 / Sp cost : 50 / Variable casting time : 1 second / Cooldown : 1 second Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds / SP cost : 45 [Level 2]: damage 100% / Stellar Mark duration: 5 seconds / SP cost : 40 [Level 3]: damage 100% / Stellar Mark duration: 6 seconds / SP cost : 35 [Level 4]: damage 100% / Stellar Mark duration: 7 seconds / SP cost : 30 [Level 5]: damage 100% / Stellar Mark duration: 8 seconds / SP cost : 25 [Level 6]: damage 100% / Stellar Mark duration: 9 seconds / SP cost : 20 [Level 7]: damage 100% / Stellar Mark duration: 10 seconds / SP cost : 15 Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 / Silence chance: 60% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 2]: damage 1200% / Area of effect: 7 x 7 / Silence chance: 70% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 3]: damage 1400% / Area of effect: 7 x 7 / Silence chance: 80% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 4]: damage 1600% / Area of effect: 7 x 7 / Silence chance: 90% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second [Level 5]: damage 1800% / Area of effect: 7 x 7 / Silence chance: 100% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level)) [Level 1]: damage 300% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 2]: damage 400% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 3]: damage 500% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 4]: damage 600% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second [Level 5]: damage 700% / Cooldown : 20 seconds / Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 / Sp cost : 10 [Level 2]: All Status + 4 / Sp cost : 10 [Level 3]: All Status + 5 / Sp cost : 10 Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark within 5 x 5 cells around the user. Stellar Mark deal damage on the marked target and surrounding enemies within 3 x 3 cells around target. The damage increases according to the base level. [Level 1]: damage 200% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 2]: damage 300% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 3]: damage 400% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 4]: damage 500% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 5]: damage 600% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 6]: damage 700% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 7]: damage 800% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 8]: damage 900% / Area of effect: 5 X 5 / SP cost : 45 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 9]: damage 1000% / Area of effect: 5 X 5 / SP cost : 55 / Fixed casting time : 2 seconds / Variable casting time : 1 second [Level 10]: damage 1100% / Area of effect: 5 X 5 / SP cost : 40 / Fixed casting time : 2 seconds / Variable casting time : 1 second Gravity control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown : 150 seconds [Level 2]: last 60 seconds / Cooldown : 120 seconds [Level 3]: last 60 seconds / Cooldown : 90 seconds [Level 4]: last 60 seconds / Cooldown : 60 seconds [Level 5]: last 60 seconds / Cooldown : 30 seconds Book of Creating Star Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times / Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds Document of Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown : 60 seconds / SP cost : 60 [Level 2]: Reset monsters / Cooldown : 60 seconds / SP cost : 60 [Level 3]: Reset all / Cooldown : 60 seconds / SP cost : 60 Purification of Sun, Moon and Star Max level: 1 Prerequisite skill: Devil of Sun, Moon and Star level 10 Type: Passive Description: Reduces the penalty of Devil of Sun, Moon and Star. The sight penalty of Devil of sun, moon and stars is relieved by half. Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds / SP cost : 40 [Level 2]: damage increases + 10% / last 30 seconds / SP cost : 40 [Level 3]: damage increases + 15% / last 40 seconds / SP cost : 40 [Level 4]: damage increases + 20% / last 50 seconds / SP cost : 40 [Level 5]: damage increases + 25% / last 60 seconds / SP cost : 40 Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% / Sp cost : 10 [Level 2]: Atk + 4% / Sp cost : 10 [Level 3]: Atk + 5% / Sp cost : 10 Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 / SP cost : 34 / Delay after skill : 0.5 seconds [Level 2]: damage 1440% / Area of effect: 7 X 7 / SP cost : 37 / Delay after skill : 0.5 seconds [Level 3]: damage 1660% / Area of effect: 7 X 7 / SP cost : 40 / Delay after skill : 0.5 seconds [Level 4]: damage 1880% / Area of effect: 7 X 7 / SP cost : 43 / Delay after skill : 0.5 seconds [Level 5]: damage 2100% / Area of effect: 7 X 7 / SP cost : 46 / Delay after skill : 0.5 seconds [Level 6]: damage 2320% / Area of effect: 7 X 7 / SP cost : 49 / Delay after skill : 0.5 seconds [Level 7]: damage 2540% / Area of effect: 7 X 7 / SP cost : 52 / Delay after skill : 0.5 seconds [Level 8]: damage 2760% / Area of effect: 7 X 7 / SP cost : 55 / Delay after skill : 0.5 seconds [Level 9]: damage 2980% / Area of effect: 7 X 7 / SP cost : 58 / Delay after skill : 0.5 seconds [Level 10]: damage 3200% / Area of effect: 7 X 7 / SP cost : 61 / Delay after skill : 0.5 seconds Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. Also deal 100% damage to enemies around target within 3x3 cells . Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% / Area of effect: 3 X 3 / Sp cost : 20 [Level 2]: damage 250% / Area of effect: 3 X 3 / Sp cost : 20 [Level 3]: damage 300% / Area of effect: 3 X 3 / Sp cost : 20 [Level 4]: damage 350% / Area of effect: 3 X 3 / Sp cost : 20 [Level 5]: damage 400% / Area of effect: 3 X 3 / Sp cost : 20 [Level 6]: damage 450% / Area of effect: 3 X 3 / Sp cost : 20 [Level 7]: damage 500% / Area of effect: 3 X 3 / Sp cost : 20 ---- Soul Reaper ---- Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Shadow's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Fairy's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds / SP cost : 250 / Delay after skill : 0.5 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds / SP cost : 200 / Delay after skill : 0.5 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds / SP cost : 150 / Delay after skill : 0.5 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds / SP cost : 100 / Delay after skill : 0.5 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds / SP cost : 50 / Delay after skill : 0.5 seconds Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. Damage increases according to base level, and will deal more damage to the target inflicted by Dead Spirit's Curse. [Level 1]: magical damage 500% / damage to the cursed target 1500% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 2]: magical damage 600% / damage to the cursed target 1800% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 3]: magical damage 700% / damage to the cursed target 2100% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 4]: magical damage 800% / damage to the cursed target 2400% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 5]: magical damage 900% / damage to the cursed target 2700% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 6]: magical damage 1000% / damage to the cursed target 3000% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 7]: magical damage 1100% / damage to the cursed target 3300% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 8]: magical damage 1200% / damage to the cursed target 3600% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 9]: magical damage 1300% / damage to the cursed target 3900% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds [Level 10]: magical damage 1400% / damage to the cursed target 4200% / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds Evil spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies. Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players). Don't work on players [Level 1]: Dead Spirit's Curse chance: 20% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 2]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 4]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds [Level 5]: Dead Spirit's Curse chance: 100% / Area of effect: 7 X 7 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% / SP cost : 52 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 2]: magical damage 1000% / SP cost : 56 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 3]: magical damage 1250% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 4]: magical damage 1500% / SP cost : 64 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 5]: magical Damage 1750% / SP cost : 68 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 6]: magical Damage 2000% / SP cost : 72 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 7]: magical Damage 2250% / SP cost : 76 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 8]: magical Damage 2500% / SP cost : 80 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 9]: magical Damage 2750% / SP cost : 84 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds [Level 10]: magical Damage 3000%, not consume soul energy / SP cost : 88 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. When the skill is used on the player, the user will be stunned. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds / Area of effect: 3 X 3 / SP cost : 18 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds / Area of effect: 3 X 3 / SP cost : 20 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds / Area of effect: 5 X 5 / SP cost : 22 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds / Area of effect: 5 X 5 / SP cost : 24 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds / Area of effect: 5 X 5 / SP cost : 26 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 / SP cost : 66 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 2]: magical damage 1900% / Area of effect: 3 X 3 / SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 3]: magical damage 2100% / Area of effect: 3 X 3 / SP cost : 74 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 4]: magical damage 2300% / Area of effect: 5 X 5 / SP cost : 78 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 5]: magical damage 2500% / Area of effect: 5 X 5 / SP cost : 82 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 6]: magical damage 2700% / Area of effect: 5 X 5 / SP cost : 86 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 7]: magical damage 2900% / Area of effect: 7 X 7 / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 8]: magical damage 3100% / Area of effect: 7 X 7 / SP cost : 94 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 9]: magical damage 3300% / Area of effect: 7 X 7 / SP cost : 98 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds [Level 10]: magical damage 3500% / Area of effect: 9 X 9 / SP cost : 102 / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. Maximum of soul-united players = skill level + 4 [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 / SP cost : 44 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 0 seconds / Delay after skill : 0.5 seconds [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 / SP cost : 46 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 30 seconds / Delay after skill : 0.5 seconds [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 / SP cost : 48 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 / SP cost : 50 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 90 seconds / Delay after skill : 0.5 seconds [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 / SP cost : 52 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 120 seconds / Delay after skill : 0.5 seconds [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 / SP cost : 54 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 150 seconds / Delay after skill : 0.5 seconds [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 / SP cost : 56 / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : 180 seconds / Delay after skill : 0.5 seconds Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% / SP cost : 36 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: increases delay after skill: 20% / SP cost : 40 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: increases delay after skill: 30% / SP cost : 44 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 4]: increases delay after skill: 40% / SP cost : 48 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 5]: increases delay after skill: 50% / SP cost : 52 / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Reap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds / Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 210 seconds Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 / SP cost : 50 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 2]: SP recovery amount: 100 / SP cost : 100 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds [Level 3]: SP recovery amount: 150 / SP cost : 150 / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds / SP cost : 100 [Level 2]: gain 1 soul energy per 50 seconds / SP cost : 100 [Level 3]: gain 1 soul energy per 40 seconds / SP cost : 100 [Level 4]: gain 1 soul energy per 30 seconds / SP cost : 100 [Level 5]: gain 1 soul energy per 20 seconds / SP cost : 100 Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% / SP cost : 30 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 2]: target current HP reduction: 40% / SP cost : 60 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 3]: target current HP reduction: 50% / SP cost : 90 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 4]: target current HP reduction: 60% / SP cost : 120 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds [Level 5]: target current HP reduction: 70% / SP cost : 150 / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery / SP cost : 24 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 2]: MaxHP 14% consumption / SP 14% recovery / SP cost : 30 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 3]: MaxHP 16% consumption / SP 16% recovery / SP cost : 36 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 4]: MaxHP 18% consumption / SP 18% recovery / SP cost : 42 / Cooldown : 5 seconds / Delay after skill : 1 second [Level 5]: MaxHP 20% consumption / SP 20% recovery / SP cost : 48 / Cooldown : 5 seconds / Delay after skill : 1 second
  16. According to Dev note regarding to update plan in the third quarter of 2020 here. Some of contents have been updated as below. 1. Improves the effects of some Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of their effects are inferior compared to others. So the team improve some of their effect to be equal to others. Old Driver Band (Yellow) : Improves Arm Cannon damage bonus from 5% to 15%. Old Minstrel's Song Hat & Old Dying Swan : Improves Severe Rainstorm damage bonus from 5% to 15%. Old Magic Stone Hat : Improves Soul Expansion damage bonus from 5% to 15%. Old Bone Circlet : Improves Cross Impact damage bonus from 10% to 15%. Old Protection Crown : Improves Overbrand damage bonus from 5% to 15%. 2. New enchants and enchant effects improvement. 2.1. Introduces new enchants for Warrior's Grave headgear and Temporal Circlet. "Unyielding" 2.2. Improves the effects of current enchants of Warrior's Grave headgear and Temporal Circlet as below. 2.3. Improves the penalty of some enchants of Temporal Boots as below. Bear's Power : Removes Bigfoot transformation effect. Muscle Fool : Changes penalty from "reduces Atk and Matk by 50%" to "drains 50 SP per second". Speed of Light : Changes penalty from "drains 400 HP and 40 SP per second" to "drains 50 SP per second". 2.4. Improves the effect of Temporal Jewel (Luk). The critical damage bonus of Temporal Jewel (Luk) has been increased from 2%/4%/6% to 3%/6%/9% (level 1/2/3). 3. New enchant function. Some of enchant systems as below gain the additional option for guaranteed enchant. At a cost of the large amount of enchant materials and/or zeny. The enchantment or enchant upgrading will be guaranteed. 3.1. Final enchant of Warrior's Grave headgear. You can choose the desired enchant and can upgrade the enchant without fail up to level 5. - Cost for choosing the desired enchant : 5,000,000 zeny + Cursed Fragment 200 ea. - Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + Cursed Fragment 100 ea. - Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + Cursed Fragment 200 ea. - Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + Cursed Fragment 250 ea. - Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + Cursed Fragment 350 ea. 3.2. Final enchant of Racing Cap. You can choose the desired enchant and can upgrade the enchant without fail up to level 3 (max level). - Cost for choosing the desired enchant : 10,000,000 zeny + Racing Thank Ticket 250 ea. - Cost for upgrading the enchant from level 1 to level 2 : 7,500,000 zeny + Racing Thank Ticket 500 ea. - Cost for upgrading the enchant from level 2 to level 3 : 10,000,000 zeny + Racing Thank Ticket 1,000 ea. 3.3. Final enchant of King Schmidt's Insignia. You can choose the desired enchant and the enchantment won't fail. - Cost for choosing the desired enchant : 30,000,000 zeny + Curse-eroded Gemstone 50 ea + Corrupted Spell 200 ea + Powerful Dimensional Essence 3 ea. 3.4. Final enchant of Temporal Boots (both unslotted and slotted). You can choose the desired enchant and the enchantment won't fail (for slotted Temporal Boots). Unslotted Temporal Boots - Cost for choosing the desired enchant : 5,000,000 zeny + Coagulated Spell 100 ea. Slotted Temporal Boots - Cost for choosing the desired enchant : 15,000,000 zeny + Coagulated Spell 150 ea + Corrupted Spell 50 ea + Powerful Dimensional Essence 1 ea. Currently Powerful Dimensional Essence can be obtained from Kachua's Secret Box and it's a rare drop from Glast Heim Challenge Mode bosses (Himmelmez's Phantom and Amdarais's Phantom). Note : This info is gathered from Sakray so it can be changed in the future. Source : http://www.inven.co.kr/board/ro/1952/293673 http://www.inven.co.kr/board/ro/1952/293678 http://www.inven.co.kr/board/ro/1952/293680 http://www.inven.co.kr/board/ro/1952/293683 http://www.inven.co.kr/board/ro/1952/293690
  17. Today we'll introduce the update plan the fourth quarter of this year. Before the introduction. We would like to tell the info about fourth class jobs and related system that recently updated. Currently the dev team is continuing to adjust the balance of each jobs. Not just damage but also play style, positioning and more. The fourth class jobs update and trait status system also be part of the balance. Rather than to rely on damage of fourth class skills. The purpose of fourth class skills are to be the synergy with previous class skills to increases effectiveness and survival of character and party play style . Though some jobs still be insufficient so we'll do additional adjustment later. In case of trait status system. The player will feel the growth on character as higher level. In the future we'll adjust and implement the new system to increases the synergy of previous class and fourth class to be closer. In case of babies in "family system". At the first look the role of babies are the new characters who newly enter the world and meet the new friend. The anyway the babies must have to grow therefore they must become independent from their parent and walk on their own adventure in the larger world. In the future. The higher rank of expanded class jobs also be implemented as same as fourth class jobs. For the player who love the cute little character as the baby. We'll introduce the new system that make your character to be small and cute anytime and any job. We'll inform you in the future dev note. We apologize to all who love baby that we implemented such change (baby restriction that implemented on 4th patch) without advanced notice and make you all confuse. 1. New system : Item alteration reform system. The researchers of Regenchirm found the new breakthrough that will improve the player performance. As we mentioned the previous dev note. the most of existing level 4 weapons and equipment can be upgraded to level 5 weapons and level 2 equipment. Refine rate / enchants / random options still be intact. <new gear upgrade system will be updated!> 2. New system : Reputation system. The reputation system will be updated so the player can enjoy the play style they choose. <new reputation system will be updated!> When progressing quests or instances through reputation system. The reputation value will be given to character depends on their choice. Player will gain special content when reach certain reputation value such as new NPC illustration or art on certain NPCs. <new reputation system will be updated!> 3. New content : Hero's Trail side-stories Three new contents will be updated as the theme of the story after Hero Trail. The player can experience the new story after the original Hero's trail along with new gears and cards. We'll update later. 3.1. Geffen Night Arena It is said that after Geffen Magic Tournament is over. The more intense competition is held in the night in Geffen Magic Arena. Defeat the powerful opponent and become the champion of night martial art contest. <Participates the night martial art contest held in Geffen Magic Arena!> 3.2. Tomb of Regret After making the pact with magic sword Tarthanos. The new story of magic swordsman Sakray after losing his beloved princess Tiara. The new instance will be updated. <You'll experience the new story of magic swordsman Sakray!> 3.3. Airship Crash The new story after the airship fall due to the attack of monsters. The new instance "Airship Crash" will be updated. <You'll experience the new story of Airship Crash!> 4. Challenge mode content : Constellation Tower The powerful magic of the Endless Tower draw the new leader! The new owner of Endless Tower appears. The new challenge mode content of Endless Tower "Constellation Tower" will be updated. <Challenge toward the powerful throne of tower!> <The new owner of Endless Tower "Constellation Tower" appears!> 5. Quality of life : Transparent character After we updated the command to hide the stall for convenient on finding NPC covered by the crowd of characters. The NPC and object that be covered by other character will be easily found. This content will be updated. <You can see other characters in your screen become semi-transparent!> The above contents are still under development so it can be changed in the future. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4084318&curpage=1
  18. About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1
  19. KRO adjusted many skills overtime on recent years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes skills adjustment on 185/65 patch - Minstrel & Wanderer Improvement - Sura Improvement - Warlock Improvement - 200/70 level expansion - Guillotine Cross Improvement - Rune Knight second Improvement - Quest skill balance - Genetic second Improvement - Minstrel & Wanderer second Improvement - Jobs improvement bundle - Fourth class jobs - Biolo improvement - Fourth class jobs improvement bundle
  20. The following MVP bosses will be enhanced by green aura. Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead / Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos /Turtle General /Gopinich /R48-85-BESTIA /Rigid Muspellskoll /Corrupted Dark Lord /Corrupted Spider Queen /Jewgoliant /Bone Datardeurus /Reginleif /Ingrid /Chimera The One /R001-BESTIA /Death Witch (some bosses still missing such as Ygnigem Cenia) - Their skills will be adjusted. - They will take only 10% of damage dealt. - This will applies to bosses in Endless Tower and Central Laboratory as well. - New items dropped from MVP bosses. Orc Warlord Token White Snake's Tear Knotted Letter Rough Shadowdecon Shadowdecon Rough Zelunium Zelunium - new MVP reward "Mysterious Combination Bundle"  It will give you 1 piece of combination scroll randomly when uses it. There are 2 types of combination scrolls, normal equipment and shadow equipment. Normal equipment recipe Shadow equipment recipe Source : https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  21. On level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below. 1. Ninja 1.1. Throw Shuriken - Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk) - Increases SP consumption from 2 to 5. 1.2. Throw Kunai - Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk) - SP consumption is 10 regardless skill level. - Removes 1 second delay after skill. - Adds cooldown by 0.2 seconds. 1.3. Haze Slasher - Removes 1 second delay after skill. - Adds cooldown by 0.5 seconds. - Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk - SP consumption is 8 regardless skill level. - Changes damage display to 2 hits. 1.4. Shadow Slash - Removes 2 seconds delay after skill. - Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk - Changes damage display to 3 hits. - Adjusts SP consumption to 14 on level 5. 1.5. Throw Huuma Shuriken - Reduces fixed casting time from 0.6 seconds to 0.5 seconds. - Reduces variable casting time from 2.4 seconds to 1 second. - Changes from ground skill to target skill. - Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk - Increases area of effect on level 4 and level 5 to 5x5 cells. - Reduces SP consumption. 1.6. Wind Blade - Removes 1 second delay after skill. 1.7. Lightning Jolt - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.7 seconds. - Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk - Changes damage display to 3 hits. 1.8. First Wind - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.2 seconds. - Changes damage display to 5 hits. 1.9. Exploding Dragon - Increases fixed casting time from 0.6 seconds to 0.8 seconds. - Reduces variable casting time from 2.4 seconds to 2 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 1.10. Snow Flake Draft - Fixed casting time is 0.8 seconds regardless skill level. - Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. - Increases skill damage. New damage formula : (150 + (150 x skill level))%Matk 2. Star Emperor 2.1. Solar Burst - Increases max level from 7 to 10 - Increases area of effect from 5x5 to 7x7. - Increases skill damage. New damage formula : (1000 + (220 x skill level))%Atk 2.2. Full Moon Kick - Increases max level from 7 to 10. 2.3. Falling Star - Increases max level from 7 to 10. 3. Soul Reaper Soul energy will longer be reset when changing map or reconnect. 3.1. Espa - Increases max level from 5 to 10. - On level 10 the skill will no longer consume soul energy. 3.2. Eswhoo - Increases max level from 7 to 10 - Increases skill damage. New damage formula : (1500 + (200 x skill level))%Matk - On level 10 the skill will reduce soul energy consumption to 1. 3.3. Evil Spirit's Curse Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). 3.4. Curse Explosion - Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead. 4. Kagerou & Oboro 4.1. Fire Charm - Increases Blaze Shield damage bonus from 10% to 20% per 1 charm. - Increases Exploding Dragon damage bonus from 15% to 100% per 1 charm. - If 10 Fire Charms are collected. No longer enchants weapon with fire property and adds the effect to increases physical damage against earth property enemies by 30%. 4.2. Ice Charm - Increases Freezing Spear damage bonus from 5% to 20% per 1 charm. - Increases Snow Flake Draft damage bonus from 25% to 100% per 1 charm. - If 10 Ice Charms are collected. No longer enchants weapon with water property and adds the effect to increases physical damage against fire property enemies by 30%. 4.3. Earth Charm - If 10 Earth Charms are collected. No longer enchants weapon with earth property and adds the effect to increases physical damage against wind property enemies by 30%. 4.4. Wind Charm - Increases Lightning Jolt damage bonus from 15% to 20% per 1 charm. - Increases First Wind damage bonus from 10% to 100% per 1 charm. - If 10 Wind Charms are collected. No longer enchants weapon with wind property and adds the effect to increases physical damage against water property enemies by 30%. 4.5. Swirling Petal - Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds. - Adjusts variable casting time to 1.5 seconds regardless of skill level. - Cast range is 11 cells regardless of skill level. - Changes from ground skill to target skill. - Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level. 4.6. Kunai Splash - Reduces kunai consumption from 8 to 2. 4.7. Cross Slash - Increases max level from 5 to 10. - Changes cooldown to 3.1 seconds on level 10. - Increases skill damage. New damage formula : (200 x skill level)%Atk. Damage will be increased depends on user's base level. 4.8. Kunai Explosion - Increases area of effect from 3x3 to 5x5. - Changes from ground skill to target skill. - Damage will be increased depends on user's base level. 4.9. Shadow Warrior - The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 5. Rebellion 5.1. Fire Dance - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - Increases skill damage. New damage formula : (200 + (100 x skill level))%Atk. - Damage will be increased depends on user's base level. 5.2. Vanishing Buster - Increases max level from 5 to 10. - Reduces fixed casting time from 1 second to 0.7 seconds. - Adjusts variable casting time to 1 second. - Reduces cooldown from 2 seconds to 1 second. - Adds delay after skill by 1 second. - Changes damage formula. New damage formula : (1000 + (200 x skill level))%Atk. Damage will be increased depends on user's base level. 5.3. Hammer of God - Increases max level from 5 to 10. - Reduces cooldown from 30 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Area of effect is increases to 7x7 on level 6~10. - Changes damage formula. New damage formula : (100 x skill level)%Atk per 1 coin consumed. Damage will be increased depends on user's base level. - Removes stun inflicting. 5.4. Dragon Tail - Increases max level from 5 to 10. - Reduces cooldown from 5 seconds to 3.5 seconds. - Reduces delay after skill from 2 seconds to 1 second. - Change skill logic to become target skill. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Changes damage formula. New damage formula : (500 + (200 x skill level))%Atk. Doubles damage on target marked by Crimson Marker. Damage will be increased depends on user's base level. 5.5. Round Trip - Increases max level from 5 to 10. - Changes damage formula. New damage formula : (500 + (200 x skill level))%Atk. 6. Super Novice 2 Increases bonus HP gained from raising base level after level 100 from 5 to 50. Increases bonus SP gained from raising base level after level 100 from 1 to 5. 6.1. Added skills 23 more skills are added to skill tree. There are 20 existing skills and 3 new Super Novice's exclusive skills. 20 Added existing skills : Guard, Smite, Shield Boomerang, Fury, Zen, Aspersio, Magnificat, Lord of Vermilion, Storm Gust, Meteor Storm, Gank, Mug, Back Stab, Sightless Mind, Land Mine, Beast Bane, Poison React, Venom Dust, Venom Splasher, Repair Weapon. 6.2. New Skills Breakthrough Max level: 5 Type: Passive Description: Extreme physical skill obtained through steady training. Increases MaxHP, MaxSP, Atk and incoming heal effectiveness. [Level 1]: Atk + 15, MaxHP + 350, MaxSP + 30, Increases incoming heal effectiveness by 2%. [Level 2]: Atk + 30, MaxHP + 7000, MaxSP + 60, Increases incoming heal effectiveness by 4%. [Level 3]: Atk + 45, MaxHP + 1050, MaxSP + 90, Increases incoming heal effectiveness by 6%. [Level 4]: Atk + 60, MaxHP + 1400, MaxSP + 120, Increases incoming heal effectiveness by 8%. [Level 5]: Atk + 100, MaxHP + 2000, MaxSP + 200, Increases incoming heal effectiveness by 10%. Transcendence Max level: 5 Type: Passive Description: Extreme mental skill obtained through steady training. Increases MaxHP, MaxSP, Matk and heal effectiveness. [Level 1]: Matk + 15, MaxHP + 350, MaxSP + 30, Increases heal effectiveness by 2%. [Level 2]: Matk + 30, MaxHP + 7000, MaxSP + 60, Increases heal effectiveness by 4%. [Level 3]: Matk + 45, MaxHP + 1050, MaxSP + 90, Increases heal effectiveness by 6%. [Level 4]: Matk + 60, MaxHP + 1400, MaxSP + 120, Increases heal effectiveness by 8%. [Level 5]: Matk + 100, MaxHP + 2000, MaxSP + 200, Increases heal effectiveness by 10%. Angel Help Me! Max level: 1 Type: Active, Recovery Target : Instant cast Description: : Call the angel to save novice in the critical situation. Give the buff that recovers HP and SP to the user and party members within 15x15 cells around the user. Recovers 1000 HP and 350 SP per second for 20 seconds. Cooldown : 300 seconds. 6.3. Removed skills Removes 3 skills from skill tree : Flasher, Sandman, Freezing Trap. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081&curpage=10 https://www.divine-pride.net/forum/index.php?/topic/3688-kro-changelog-february-13-2019/ https://www.divine-pride.net/forum/index.php?/topic/3714-kro-changelog-february-27-2019/
  22. Added Item Efst Changed Skill Item Efst Files
  23. Added Item Changed LapineDdukddakBox Efst Files
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