LunaticBlow
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Posts posted by LunaticBlow
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16 hours ago, Sigma said:
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4.shouldnt it be if refine rate is +7 or higher when dealing melee physical damage has a chance to auto-cast Meteor Storm Level 7?
also any idea on its auto-cast %?- 1
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On 11/17/2019 at 1:15 PM, Sigma said:
4.1 Cart Tornado
- Increases max level from 5 to 10.
- Removes knock-back inflicting effect.
- Skill cooldown is fixed to 2 seconds.
- Skill delay is increased by 1 second.
- Improves damage formula. New damage formula : (100 x skill level)%Atk
- Changes damage display to 3 hitsthis is suppose to scale with level too or not?
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On 10/1/2019 at 9:19 PM, Sigma said:
6. Hell Plant
- Changes the skill logic. The skill will be cast immediately.
- The skill will deal melee physical damage to surrounding enemies in 5x5 cells around the user as interval over time for certain duration.
- Damage formula : (500 x skill level)%Atk. Duration : (30 + (30 x skill level)) seconds.
- Bonus damage from user's Int and Summon Flora skill level : Int x Summon Flora skill level
is this still forced neutral?
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new monsters has their own cards?
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On 10/1/2019 at 9:19 PM, Sigma said:
1. Spore Explosion
- The skill will deal primary damage to single target. And then cause an explosion that deal secondary damage to target and nearby enemies. There is no delay time between primary and secondary damage.
- Improves damage formula. Primary damage formula : (200 + (180 x skill level))%Atk. Secondary damage formula : (180 x skill level)%Atk.
its cooldown is still 5s or has it been lowered by anychance?
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On 11/2/2019 at 9:08 PM, Sigma said:
5.3. Hammer of God
- Increases max level from 5 to 10.
- Reduces cooldown from 30 seconds to 20 seconds.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target.
- Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too.
- Area of effect is increases to 7x7 on level 6 and higher.
- Damage will be increased depends on user's base level.
- Removes stun inflicting.is this usable without 10 coins? for example
i crimson marked a poring ( so ill have 9 coins left ) then cast hammer of god? -
On 11/2/2019 at 9:08 PM, Sigma said:
5.2. Vanishing Buster
- Increases max level from 5 to 10.
- Reduces fixed casting time from 1 second to 0.7 seconds.
- Adjusts variable casting time to 1 second.
- Reduces cooldown from 2 seconds to 1 second.
- Adds delay after skill by 1 second.
- Changes damage formula. Damage will be increased depends on user's base level.this skill is AoE or Single Target? cant find a good source to confirm it
And are those SN changes the Entire "rework" they planned or is it like a placekeeper till the actual rework? -
On 10/16/2019 at 11:58 PM, Sigma said:
Sweetie Card
Increases Fire Dance damage by 60%.
Increases SP consumption of Fire Dance by 25%.
Compounded on : Weapon
Prefix : Mad Danceis this a MvP by anychance?
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14 minutes ago, Sigma said:
Since there is no mention about restriction in description (left or right). So you can get effect of card from both accessories.
However. The set bonus only apply once.
Oh okay thanks sigma 😀
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are these "3rd Job Specific Duo Skill Cards" Limited to 1 accessory by any-chance?
thanks for translating sigma -
4 hours ago, Sigma said:
did they change it to 2 parts?
1st the throw now dealing damage
2nd the AoE Explosion ( which also shows another 381894 damage from the aoe explosion )
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On 10/4/2018 at 11:01 PM, Sigma said:
3. Mage
3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt
- Increases fixed casting time from 0.88 second to 1.2 second (on level 10).
- Reduces variable casting time from 3.52 second to 3.2 second (on level 10).
- Greatly reduces delay after skill.is there any accurate number for the "greatly reduces delay after skill"?
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Not sure if its working correctly but that's how its working on the server I'm playing, so I thought that maybe holy frus works like it too
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On 8/23/2018 at 1:45 AM, Sigma said:
Holy Frus Card
When compounded on Staff or Two-handed Staff, increases holy property magical damage by 10%.
If refine rate of weapon is 10 or higher, increases holy property magical damage by additional 10%.
If refine rate of weapon is 14 or higher, increases holy property magical damage by additional 10%.
Compounded on : Weapon
Prefix : Saint Magicalis this like Staff/Two-Handed Staff locked effect? or is it similar to Ju Card?
where you can get atleast 30% Damage Increase on Fire/Cold/Lightning Bolt skills if you compound it on other weapons that are +14
kRO main changelog June 03, 2020
in 2020
Posted
is this two different?
the +9 refine is something 10%