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Sigma

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Everything posted by Sigma

  1. Flush Einbech weapons Muqaddas weapons Muqaddas enchants
  2. Enchanted Plain and Mjolnir Underground Cave Cards (updated on December 21, 2022) Source : https://www.divine-pride.net/forum/index.php?/topic/6535-kro-main-changelog-december-21-2022/
  3. Added some changes from latest patchnote (highlighted with blue).
  4. https://ragnarokonline.gungho.jp/store/ragcan2023january.html Loud Park [1] Sacred Lapel Platinum Arbitrator [1] https://ragnarokonline.gungho.jp/store/ragcan2023february.html Fifth Element [1] Cardinal's Ring [1] Ghost Whisper [1] Ring of Silver Claw [1] https://ragnarokonline.gungho.jp/store/ragcan2023march.html Clockwise [1] Y.S.F. Ring [1] Sanctus Wild Beast [1] https://ragnarokonline.gungho.jp/store/ragcan2023april.html Dragon Circlet [1] Two Tone Cap [1] Illegal Tip [1] https://ragnarokonline.gungho.jp/store/ragcan2023spring.html Dimension Linkage Stone [1] Squirrel Ear Hood Hat (Albino) [1] Amulet of Genesis Stone [1] Lord of Elemental [1] https://ragnarokonline.gungho.jp/store/ragcan2023june.html Chic Peony [1] Wildcat Knit Cap (White) [1] Ullr's Bracelet [1] https://ragnarokonline.gungho.jp/store/ragcan2023rainbow.html Unequaled Crest Hat [1] Magic Compression [1] White Khalitzburg Knight's Helm [1] Prana Boots [1] https://ragnarokonline.gungho.jp/store/ragcan2023august.html Amazing Grace [1] Lightning Savage [1] Magic Barrier Cloth [1] https://ragnarokonline.gungho.jp/store/summer-package2023.html Wanderer Grim Reaper Divine Phoenix [1] Majesty of Yggdrasil Bravery Unrivaled Armguard [1] Consecrate Fides Aureola https://ragnarokonline.gungho.jp/store/ragcan2023september.html Portable Support System Flash of Lightning [1] Establish [1] https://ragnarokonline.gungho.jp/store/ragcan2023october.html Altair Hat [1] Striped Ribbon Hat [1] Into the Abyss [1] https://ragnarokonline.gungho.jp/store/ragcan2023autumn.html Ring of Storm [1] Hero Cloth Petal Tail (Albino) [1] Chemical Resistant Glove [1] https://ragnarokonline.gungho.jp/store/ragcan2023-21stanniversary.html Inquisitor's Veil [1] Spenta Armaiti Elemental Jewel [1] Grace of Seth [1] https://ragnarokonline.gungho.jp/store/21st-package.html Awaking Bloom [1] Two Side Diamond Boots [1] Evil Eye of False God Cosmic Connection Screaming Ghost Party [1]
  5. Sacred Lapel Increases holy property magical damage by 10%. If user learned Oratio level 10, reduces cooldown of Oratio by 1.5 seconds. If user learned Clearance level 5, increases magical damage against small, medium and large sized monsters by 15%. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Required Jobs: Archbishop classes Platinum Arbitrator [1] MaxHP + 10%, MaxSP + 10%. MaxHP + 8% per each level of Inspiration user learned. If user learned Cannon Spear level 5, reduces cooldown of Cannon Spear by 1.5 seconds, increases Cannon Spear damage by 1% and Vanishing Point damage by 2% per 2 base levels. Increases physical damage against all race monsters by 14% per each level of Pinpoint Attack user learned. If refine rate is 5 or higher, Str + 15. If refine rate is 7 or higher, Str + 15 Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All Loud Park [1] MaxHP + 10%, MaxSP + 10%. Int + 6 and Matk + 30 per each level of Frigg's Song user learned. Increases magical damage against all race monsters by 14% per each level of Glommy Shyness user learned. Reduces global cool time by 6% per each level of Deep Sleep Lullaby user learned. If refine rate is 5 or higher, increases Metallic Sound damage by 50%. If refine rate is 7 or higher, increases Metallic Sound damage by 50%. Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All
  6. Update 08/12/2022 : added new items in (17). 36. Good and Evil weapons Enchant 37. Crown of Good and Evil Enchant
  7. Lucky items from December Kachua's Secret Box Crown of Good and Evil (Dragon Knight) Crown of Good and Evil (Imperial Guard) Crown of Good and Evil (Arch Mage) Crown of Good and Evil (Elemental Master) Crown of Good and Evil (Cardinal) Crown of Good and Evil (Inquisitor) Crown of Good and Evil (Meister) Crown of Good and Evil (Biolo) Crown of Good and Evil (Shadow Cross) Crown of Good and Evil (Abyss Chaser) Crown of Good and Evil (Windhawk) Crown of Good and Evil (Trouvere & Troubadour) Crown of Good and Evil (Shinkiro & Shiranui) Crown of Good and Evil (Sky Emperor) Crown of Good and Evil (Soul Ascetic) Crown of Good and Evil (Hyper Novice) Crown of Good and Evil (Spirit Handler) Crown of Good and Evil (Nightwatch - Grenade Launcher) Crown of Good and Evil (Nightwatch - Revolver) Crown of Good and Evil (Nightwatch - Gatling Gun) Crown of Good and Evil (Nightwatch - Shotgun) Crown of Good and Evil (Nightwatch - Rifle)
  8. Violet When intimacy is Cordial, Cri + 3, Hit + 5. When intimacy is Loyal, Cri + 5, Hit + 10.
  9. New Biolo's skill Mayhemic Thorns is viable already.
  10. Assault Suit [1] MaxHP + 10%, MaxSP + 10%. If user learned Warg Ride level 3, Atk + 1 per 1 base level. If user learned Camouflage level 5, reduces cooldown of Arrow Storm by 0.3 seconds, reduces fixed casting time of Aimed Bolt by 100%. Increases physical damage against all race monsters by 7% per each level of Main Ranger user learned. If refine rate is 5 or higher, Dex + 15. If refine rate is 7 or higher, Dex + 15. If refine rate is 10, Perfect Hit + 25, the armor can't be destroyed. Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All Death Bringer [1] MaxHP + 10%, MaxSP + 10%. Increases physical damage against all race monsters by 7% per each level of Counter Slash user learned. Flee + 20 and Atk + 50 per each level of Cross Impact user learned. If user learned Hallucination Walk level 5, reduces cooldown of Dark Claw by 60 seconds. If refine rate is 5 or higher, increases weapon attack damage by 10%. If refine rate is 7 or higher, increases weapon attack damage by 10% Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All Ameretat [1] Reduces damage taken from players by 3%. Reduces damage taken from holy property by 10%. Increases physical and magical damage by 10%. When equipped with [Special Str] enchant, increases physical damage by 30%. When equipped with [Special Agi] enchant, attack speed + 15%. When equipped with [Special Vit] enchant, MaxHP + 25%, MaxSP + 25%. When equipped with [Special Int] enchant, increases magical damage by 30%. When equipped with [Special Dex] enchant, Perfect Hit + 25. When equipped with [Special Luk] enchant, reduces global cooldown by 30%. Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 100 Usable Jobs: All Book of Sorcery Attack speed + 10%. Increases magical damage against small, medium and large sized monsters by 3% per each level of Psychic Wave user learned. If user learned Extreme Vacuum level 5, reduces cooldown of Earth Grave by 1 second, reduces fixed casting time of Earth Grave by 100%. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Required Jobs: Sorcerer classes Symbol of Eden [1] Mdef + 15. Every refine rate, MaxHP + 3%, MaxSP + 3%. If refine rate is 6 or higher, INT + 5, DEX + 5. If refine rate is 8 or higher, INT + 10, DEX + 10. When equipped with Garden of Eden, reduces damage taken from normal and boss monsters by 20%. When equipped with Fairy of Eden, reduces damage taken from neutral property by 10%. When equipped with Truth Liberation enchant, increases magical damage by 15%. Class: Shield Defense: 60 Weight: 40 Required Level: 100 Usable Jobs: All Starry Sky Twin Prime [1] Mdef + 15. Reduces damage taken from normal and boss monsters by 5%. Reduces damage taken from players by 10%. Every refine rate, reduces global cooldown by 4%. If refine rate is 7 or higher, all basic status + 15, increases physical and magical damage by 15%. If refine rate is 9 or higher, all basic status + 15, increases physical and magical damage by 25%. When equipped with Royal Glory enchant, MaxHP + 40%, increases physical and magical damage by 30%. Class: Shoes Defense: 20 Weight: 60 Required Level: 100 Usable Jobs: All Little Abyss Dragon Every 1 base level, Atk + 1, Matk + 1. When equipped with Ultimate Magic enchant, reduces damage taken from shadow and poison property by 5%, reduces damage taken from players by 5%. Class: Headgear Defense: 2 Location: Middle Weight: 10 Required Level: 100 Usable Jobs: All Eis Spinne Reduces damage taken from players by 3%. Reduces global cooldown by 10%. When equipped with Freezing Resistance enchant, increases physical and magical damage against small, medium and large size enemies by 15%. When equipped with Crystallization Resistance enchant, grants immunity to frozen. When equipped with Brinaranea Card, reduces damage taken from neutral property by 20%, enables to use Thunderstorm level 10. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Usable Jobs: All Mystery Wing [1] Reduces damage taken from normal and boss monsters by 5%. Reduces damage taken from players by 5%. Every 100 of sum of base basic status in any combination, increases physical and magical damage by 5%, increases critical damage 5%. If sum of base basic status in any combination is 300 or higher, MaxHP + 20%, MaxSP + 20%. If sum of base basic status in any combination is 400 or higher, attack speed + 15%, reduces global cooldown by 15%. If sum of base basic status in any combination is 500 or higher, Perfect Hit + 25, reduces fixed casting time by 70%. If sum of base basic status in any combination is 600 or higher, when dealing physical or magical damage, has a chance to gain Perfect Dodge + 95 for 10 seconds. If refine rate is 7 or higher, Def + 150, Mdef + 15. If refine rate is 9 or higher, Def + 150, Mdef + 15. Class: Garment Defense: 50 Weight: 50 Required Level: 100 Usable Jobs: All
  11. Added some changes from latest dev note.
  12. New Varmundt's Biosphere enchants New Varmundt's Biosphere equipment
  13. Raging Tempest Increases physical and magical damage against small, medium and large size monsters by 1% per 10 base levels. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Usable Jobs: All Brilliant [1] Attack speed + 10%. Increases physical damage against all race monsters by 7% per each level of Knuckle Arrow user learned. If user learned Lightning Walk level 5, increases Lightning Ride damage by 2% per 1 base level. If user learned Rising Dragon level 10, reduces casting time by 15%, recovers 150 HP and 15 SP when killing monsters with physical damage. If refine rate is 5 or higher, Atk + 1 per 2 base levels. If refine rate is 7 or higher, Atk + 1 per 2 base levels. Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All Black Mythil Guard Can't be destroyed. Reduces damage taken from normal and boss monsters by 40%. MaxHP + 3% and MaxSP + 3% per refine rate. If refine rate is 5 or higher, reduces damage taken from holy and ghost property by 20%, if user learned Faith, increases damage taken from holy property by 20%. If refine rate is 7 or higher, grants immunity to knock-back. Class: Shield Defense: 60 Weight: 30 Required Level: 100 Usable Jobs: All
  14. - Fourth class jobs skill rebalance (4th)and second high expanded class jobs skills rebalance (3rd) - 1. Dragon Knight 1.1. Madness Crusher - Reduces SP consumption from 68 to 55 based on level 5. - Increases base damage from 4400%Atk to 8350%Atk based on level 5. - Increases factor weight of POW in skill formula from 7 to 10. 1.2. Storm Slash - Increases cooldown from 0.3 seconds to 0.35 seconds. - Reduces SP consumption from 60 to 55 based on level 5. - Increases base damage from 950%Atk to 2200%Atk per hit based on level 5. - Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%. 1.3. Hack and Slasher - Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10. - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10. - Applies critical damage, the critical chance is the user's Cri. 2. Meister 2.1. Axe Stomp - Increases SP consumption from 74 to 85 based on level 5. - Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5. 2.2. Mighty Smash - Increases cooldown from 0.3 seconds to 0.5 seconds. - Adds global cool time by 0.25 seconds. - Increases SP consumption from 78 to 95 based on level 10. - Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10. - Increases number of hit from 3/5 hits to 5/7 hits. - While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10. 2.3. Spark Blaster - Reduces cooldown from 0.7 seconds to 0.5 seconds. - Increases base damage from 7750%Atk to 9250%Atk based on level 10. 2.4. Triple Laser - Increases cooldown from 0.25 seconds to 0.35 seconds. - Adds global cool time by 0.25 seconds. - Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 10 to 12. 3. Shadow Cross 3.1. Savage Impact - Reduces cooldown from 1 second to 0.7 seconds. - Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10. - Applies AP recovery rate by 2. 3.2. Shadow Stab - The skill will deal damage for 2 hits. - While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit. - Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7. - Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5. 4. Arch Mage 4.1. Rain of Crystal - Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5. - Increases SP consumption from 100 to 125 based on level 5. 4.2. Crimson Arrow - Reduces SP consumption from 94 to 90 based on level 5. - Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5. - Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5. 4.3. Storm Cannon - Reduces SP consumption from 94 to 88 based on level 5. - Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5. 4.4. Rock Down - Reduces SP consumption from 94 to 88 based on level 5. - Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5. 4.4. Frozen Slash - Increases SP consumption from 96 to 115 based on level 5. - Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5. 4.5. Destructive Hurricane - Increases cooldown from 2 seconds to 2.5 seconds. - Increases base damage from 14250%Matk to 14850%Matk based on level 5. - Reduces damage bonus from Climax level 3 from 200% to 150%. - Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing. - Increases SP consumption from 132 to 186 based on level 5. 4.5. Crystal Impact - Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5. - Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells. - Increases SP consumption from 132 to 186 based on level 5. 5. Cardinal 5.1. Framen - Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5. 5.2. Arbitrium - Reduces cooldown from 1.5 seconds to 1 second. - Increases SP consumption from 112 to 125 based on level 10. - Applies AP recovery rate by 2. - Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10. - Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10. - Increases factor weight of SPL in skill formula from 7 to 10. 5.3. Petitio - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10. - Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10. 6. Windhawk 6.1. No Limits (Ranger) - No longer be removed by Dispell or Clearance. 6.2. Calamity Gale - Increases duration from 60 seconds to 180 seconds. - Reduces cooldown from 300 seconds to 180 seconds. - No longer be removed when using No Limits. 6.3. Gale Storm - Reduces cooldown from 1.5 seconds to 1.2 seconds. - Increases SP consumption from 100 to 120 based on level 10. - Increases base damage from 9500%Atk to 10000%Atk based on level 10. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10. - Increases factor weight of CON in skill formula from 5 to 10. 6.4. Crescive Bolt - Increases cooldown from 0.15 seconds to 0.35 seconds. - Increases global cool time from 0.3 seconds to 0.7 seconds. - Increases base damage from 3400%Atk to 9400%Atk based on level 10. 7. Imperial Guard 7.1. Shield Shooting - Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target. - Reduces cast range from 11 cells to 9 cells. - Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5. - Increases base damage from 11900%Atk to 14900%Atk based on level 5. - Increases factor weight of POW in skill formula from 5 to 7. - Increases factor weight of shield refine rate in skill formula from 4 to 25. 7.2. Overslash - Increases base damage of from 1200%Atk to 1600%Atk based on level 10. - Increases factor weight of Spear & Sword Mastery skill level in skill formula from 100 to 250 based on level 10. - Increases factor weight of POW in skill formula from 5 to 7. 7.3. Cross Rain - Reduces cooldown from 4.5 seconds to 2.4 seconds. - Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10. - Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10. - Increases factor weight of SPL in skill formula from 5 to 7. - Reduces AP recovery rate from 7 to 4. 8. Biolo 9.1. Mayhemic Thorns - reduces number of hit while under Research Report buff from 5 hits to 4 hits. - Increases base damage from 2700%/3250%(Research Report)Atk to 3200%/3350%(Research Report)Atk based on level 10. 8.2. Explosive Powder - Increases SP consumption from 74 to 97 based on level 5. - Increases base damage from 2650%/3150%(Research Report)Atk to 3150%/3650%(Research Report)Atk based on level 5. 9. Abyss Chaser 9.1. Abyss Dagger - Increases cooldown from 0.3 seconds to 0.4 seconds. - Increases SP consumption from 64 to 76 based on level 5. - Increases base damage from 2600%Atk to 4600%Atk based on level 5. 9.2. Deft Stab - Removes a chance to trigger the skill one more time. - Increases SP consumption from 62 to 72 based on level 10. - Increases cooldown from 0.3 seconds to 0.7 seconds. - Reduces base damage from 5850%Atk to 3750%Atk based on level 10. - Changes damage logic from 5 split hits to 5 cumulative hits. 9.3. Frenzy Shot - Increases cooldown from 0.2 seconds to 0.35 seconds. - Increases SP consumption from 55 to 65 based on level 10. - Increases number of hit from 1 hit to 2 hits. - Increases base damage from 4000%Atk to 6150%Atk based on level 10. - Increases factor weight of CON in skill formula from 5 to 15. 10. Inquisitor 10.1. Oleum Sanctum - Reduces cooldown from 2 seconds to 1.5 seconds. - No longer require Holy Water on casting. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5. 10.2. Explosion Blaster - Adds global cool time by 1 second. - Increases SP consumption from 90 to 125 based on level 5. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5. - Reduces base damage of from 14000%Atk to 12000%Atk based on level 5. - Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5. - Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10. 10.3. Massive Flame Blaster - Adds global cool time by 0.5 seconds. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells. - Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10. 11. Troubadour & Trouvere 11.1. Rhythm Shooting - Increases cooldown from 0.15 seconds to 0.35 seconds. - Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5. - Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand). 11.2. Metallic Fury - Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5). - Increases cooldown from 0.3 seconds to 0.4 seconds. - Increases global cool time from 0.3 seconds to 0.5 seconds. - No longer remove sound brand debuff from target. (doesn't mention it changelog but it works) - Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5. - Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level. 12. Night Watch 12.1. The Vigilante at Night - Increases SP consumption from 65 to 88 based on level 5. - Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5. 12.2. Only One Bullet - Increases cooldown from 0.3 seconds to 0.35 seconds. - Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5. 12.3. Spiral Shooting - Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5. 12.4. Magazine for One - Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5. 12.5. Wild Fire - Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5. 12.6. Basic Grenade - Increases base damage from 5750%Atk to 12000%Atk based on level 5. 12.7. Hasty Fire in the Hole - Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5. 13. Shinkiro & Shiranui 13.1. Shadow Hunting - Increases base damage from 4500%Atk to 9600%Atk based on level 10. 13.2. Shadow Dance - Reduces cooldown from 0.5 seconds to 0.4 seconds. - Increases SP consumption from 65 to 82 based on level 10. - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10. - Increases base damage from 5900%Atk to 8050%Atk based on level 10. 13.3. Shadow Flash - Reworks skill to become target skill and also deal damage to surrounding enemies around the target. - Area of effect is 7 x 7 cells based on level 10. - Applies critical damage, the critical chance is the user's Cri. - No longer be cast by clones from Mirage. - Increases cast range from 1 cell to 2 cells. - Increases base damage from 8600%Atk to 9000%Atk based on level 10. - Reduces factor weight of Shadow Dance skill level in skill formula from 1000 to 500 based on level 10. 13.4. Huuma Shuriken - Grasp - Increases base damage from 2700%Atk to 4350%Atk based on level 10. 13.5. Huuma Shuriken - Construct - Reworks skill to become ground skill and deal damage to all enemies within 9 x 9 cells around the target cell. - Increases cast range from 1 cell to 9 cells. - Increases base damage from 4600%/6800%(Memorization Zone)Atk to 12600%/15600%(Memorization Zone)Atk based on level 10. 13.6. Red Flame Cannon - Reworks skill to become target skill and also deal damage to surrounding enemies around the target. - Area of effect is 7 x 7 cells based on level 10. - Increases cast range from 1 cell to 9 cells. - Reduces SP consumption from 92 to 80 based on level 10. - Reduces base damage from 13350%Matk to 10500%Matk based on level 10. 13.7. Cold Blooded Cannon - Reduces SP consumption from 92 to 76 based on level 10. - Increases base damage from 5750%Matk to 8850%Matk based on level 10. 13.8. Thundering Cannon - Reworks skill to become target skill and also deal damage to surrounding enemies around the target. - Area of effect is 7 x 7 cells based on level 10. - Increases cast range from 1 cell to 9 cells. - Reduces SP consumption from 92 to 80 based on level 10. - Reduces base damage from 13600%Matk to 10000%Matk based on level 10. 13.9. Golden Dragon Cannon - Reworks skill to become target skill and also deal damage to surrounding enemies around the target. - Area of effect is 5 x 5 cells based on level 10. - Reduces cast range from 13 cell to 9 cells. - Reduces SP consumption from 88 to 65 based on level 10. - Increases base damage from 4300%Matk to 9950%Matk based on level 10. 14. Sky Emperor 14.1. Kihop (Taewondo) - Increases damage bonus from 85% to 100% based on level 5. 14.2. Solar Wrath, Lunar Wrath, Stellar Wrath (Star Gladiator) - Adds maximum damage bonus limit by (skill level x 25)%. 14.3. Twinkling Galaxy - Increases base damage from 2200%Atk to 2800%Atk based on level 5. - Reduces skill duration from 4.5 seconds to 3.5 seconds. - Increases shooting star interval from 0.3 seconds to 0.5 seconds. - Increases SP consumption from 84 to 124. 14.4. Star Cannon - Reduces cooldown from 5 seconds to 3.5 seconds. - Increases base damage from 2700%Atk to 3000%Atk based on level 5. - Reduces skill duration from 4.5 seconds to 2.5 seconds. - Increases shooting star interval from 0.3 seconds to 0.5 seconds. - Reduces maximum shooting star fall per round from 4 stars to 2 stars. - Reduces area of effect of shooting star damage from 7 x 7 cells to 5 x 5 cells based on level 5. - Increases SP consumption from 63 to 110 based on level 10. 14.5. All in the Sky. - Increases AP consumption from 35 to 70. - Reduces base damage from 23000%Atk to 12250%Atk based on level 10. 15. Soul Ascetic 15.1. Talisman of Blue Dragon - Increases cast range from 9 cells to 11 cells. - Increases base damage from 7500%/8600%Matk to 9100%/11600%Matk based on level 5. 15.2. Talisman of White Tiger - Increases SP consumption from 92 to 118 based on level 5. - Increases base damage from 5100%/7100%Matk to 5400%/7400%Matk based on level 5. 15.3. Talisman of Red Phoenix - Increases base damage from 5500%/7700%Matk to 7450%/9650%Matk based on level 5. 15.4. Talisman of Black Tortoise - Increases base damage from 9400%/11550%Matk to 10150%/12800%Matk based on level 5. 15.5. Circle of Directions and Elementals - Increases AP consumption from 25 to 35. - Blessing of the Four Directions and the Five Elements buff no longer be removed by Dispell or Clearance. 16. Hyper Novice 16.1. Double Bowling Bash - Reduces knock-back distance from 2 cells to 1 cell. - Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10. 16.2. Mega Sonic Blow - Increases cooldown from 0.3 seconds to 0.35 seconds. - Increases base damage from 5350%Atk to 8400%Atk based on level 10. 16.3. Shield Chain Rush - Increases cooldown from 0.3 seconds to 0.35 seconds. - Increases base damage from 5100%Atk to 5700%Atk based on level 10. 16.4. Spiral Pierce Max - Increases cooldown from 0.3 seconds to 0.35 seconds. - Increases base damage from 4050%Atk to 8700%Atk based on level 10. 16.5. Hell's Drive - Increases SP consumption from 98 to 115 based on level 10. 16.6. Ground Gravitation - Increases SP consumption from 100 to 120 based on level 10. 16.7. Breaking Limit - Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%. - Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%. 17. Spirit Handler 17.1. Chulho Sonic Claw - Increases cast range from 9 cells to 11 cells. - Increases base damage from 5650%/6450%Atk to 12400%/15200%Atk based on level 7. 17.2. Howling of Chulho - Increases SP consumption from 68 to 72 17.3. Hogogong Strike - Increases SP consumption from 72 to 85 based on level 7. 17.4. Kisul Rampage - Reduces AP recovery rate from 3/6 to 2/4. 17.5. Hyunrok Breeze - Increases base damage from 4800%/6300%Matk to 5900%/7400%Matk per hit based on level 7. 17.6. Hyunrok Cannon - Increases cast range from 9 cells to 11 cells. - Reduces SP consumption from 74 to 65 based on level 7. - Increases base damage from 7350%/8500%Matk to 11900%/14000%Matk based on level 7. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4157430&curpage=1 https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4159311&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7670&curpage=1
  15. Royal Members Cards set 6 (updated on November 2, 2022) Source : https://www.divine-pride.net/forum/index.php?/topic/6287-kro-main-changelog-november-02-2022/
  16. Lucky items from November Kachua's Secret Box Devil Guardian Sword Holy Light Spear Darkness Foxtail Model Lightforce Foxtail Wand Execution Great Sword Jupiter Spear
  17. New enchant stones New set of class enchant stones for Kagerou, Oboro and Summoner
  18. Herosria weapons Herosria equipment Herosria enchants Herosria god items
  19. Elemental Possession [1] MaxHP + 10%, MaxSP + 10%. If user learned Varetyr Spear level 10, reduces cooldown of Varetyr Spear by 1 second, reduces cooldown of Call Ventus by 25 seconds. Attack speed + 1% and Matk + 15 each level of Call Agni, Call Aqua, Call Ventus and Call Tera user learned. Increases magical damage against all race monsters by 14% per each level of Spirit Sympathy user learned. If refine rate is 5 or higher, Int + 15. If refine rate is 7 or higher, Int + 15. Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All Dia de Muertos [1] MaxHP + 5%. Increases magical damage by 5%. Reduces damage taken from players by 5%. Increases shadow property magical damage by 5% per each level of Evil Spirit's Curse user learned. Int + 5 and MaxSP + 5% per each level of Soul Energy Research user learned. Increases Espa damage by 5% and Eswhoo damage by 25% per each level of Soul Reap user learned. If user learned Soul Collect level 5, recovers 150 HP and 15 SP when killing monsters with magical damage. If refine rate is 7 or higher, MaxHP + 5%, increases magical damage by 5%. If refine rate is 9 or higher, MaxHP + 10%, increases magical damage by 10%. Class: Garment Defense: 12 Weight: 30 Required Level: 100 Usable Jobs: All Harvest Festival [1] Reduces casting time by 10%. MaxHP + 100 and Def + 2 per 1 base Vit. When equipped with Goddess of Fertility, Mdef + 50, reduces damage taken from demihuman and angel race monsters (except players) by 3%. Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 100 Usable Jobs: All Triangle Disaster [1] Matk + 170. Increases Triangle Shot damage by 1% per 1 base level. Agi + 3 and Dex + 3 per each level of Triangle Shot user learned. When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 40%, enables to user Battle Chant level 1. Class : Bow Attack : 160 Weight : 90 Weapon Level : 4 Required Level : 100 Usable Jobs : Shadow Chaser
  20. Lucky items from October Kachua's Secret Box Destruction Axe Blood Rapier Victory Sword Divine Buster Devil Claw Huuma Shuriken Brilliance
  21. Lucky items from September Kachua's Secret Box Holy Light Dagger Crime Violin Light Power Harp Crime Whip Light Power Spark Dark Angel Ray Bow Devil's Bullet Devil Hunter Screaming Rifle Last Dawn Outlaw Cursed Shotgun Lord of Glory RG-5649 Lightning Splatter Devil Lord Launcher Justice Bomber
  22. New Varmundt's Biosphere enchants New Varmundt's Biosphere equipment
  23. Rebellion Pocket Watch Increases physical damage against small, medium and large size monsters by 10%. Reduces damage taken from players by 5%. Grants immunity to silence. If user learned Fallen Angel level 1, reduces cooldown of Anti Material Blast by 5 seconds, reduces cooldown of Rich's Coin by 3 seconds. If user learned Platinum Altar level 5, reduces global cool time by 15%. Class: Headgear Defense: 2 Location: Middle Weight: 10 Required Level: 100 Required Jobs: All Four of a Kind [1] MaxHP + 10%, MaxSP + 10%. If user learned Comet level 5, reduces fixed casting time of Jack Frost and Tetra Vortex by 100%. Increases magical damage against all race monsters by 7% per each level of Tetra Vortex user learned. Int +10 and Matk + 50 per each level of Radius user learned. If refine rate is 5 or higher, Mdef + 25. If refine rate is 7 or higher, Mdef + 25. Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All Ancient Royal Scepter [1] Can't be destroyed. Matk + 110. Reduces damage taken from demihuman monsters and doram players by 10%. MaxHP + 1000 and Perfect Dodge + 1 per refine rate. If refine rate is 5 or higher, Def + 150, Mdef + 15. If refine rate is 7 or higher, Def + 150, Mdef + 15. Class : Mace Attack : 150 Weight : 10 Weapon Level : 4 Required Level : 100 Usable Jobs : Super Novice, Swordsman third classes, Acolyte third classes, Merchant third classes
  24. AP consumption of skill has been changed from fixed 100 to 100~60 scaling with skill level. I'll ask Dia to correct the skill info. Thanks 😊.
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