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Posts posted by Sigma
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44. Sea Otter Mini Fan-LT and Fur Seal Mini Fan-LT enchant
Spoiler
Sea Otter Mini Fan-LT [1]
All basic status, all trait status + 1.
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
When equipped with Fur Seal Mini Fan-LT, all trait status + 3.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 100
Usable Jobs: All
Fur Seal Mini Fan-LT [1]
All basic status, all trait status + 1.
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 100
Usable Jobs: AllSea Otter Mini Fan-LT and Fur Seal Mini Fan-LT can be enchanted by using Fan Modification Kit EX as enchant material. Fan Modification Kit EX can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
2~3 options will be given randomly as following table. There is a 50% chance to gain the third option.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Fan Modification Kit EX.
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43. Ace of Diamonds in Mouth (Long Ranged Physical) enchant
Spoiler
Ace of Diamonds in Mouth (Long Ranged Physical)
When equipped with Gambler's Seal [1], Atk + 5%, increases long ranged physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: AllAce of Diamonds in Mouth (Long Ranged Physical) can be enchanted by using Loki's Advice (Long Ranged Physical) as enchant material. Loki's Advice (Long Ranged Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
Loki's Advice (Long Ranged Physical)
2 options will be given randomly as following table.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Long Ranged Physical).
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Fletus Tiara are just placeholder items and they messed up the existing items since they share the same ID.
So Fletus Tiara have to be removed.
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New set of class enchant stones for Super Novice, and new class enchant stones for Shinkiro, Shiranui, Shadow Cross and Cardinal
Spoiler
Shinkiro Stone (Garment)
Increases Kunai - Distortion damage by 5%.
When equipped with Kagerou Stone (Upper), increases Kunai - Distortion damage by 10%.
When equipped with Kagerou Stone (Middle), increases Huuma Shuriken - Construct damage by 10%.
When equipped with Kagerou Stone (Upper), increases long ranged physical damage by 3% per each level of Infiltrate user learned.
Shiranui Stone (Garment)
Increases Darkening Cannon damage by 10%.
When equipped with Oboro Stone (Upper), increases Red Flame Cannon damage by 10%.
When equipped with Oboro Stone (Middle), reduces variable casting time by 3% per each level of Melt Away user learned.
When equipped with Oboro Stone (Lower), increases Thundering Cannon damage by 10%.
Shadow Cross Stone (Garment)
Increases critical damage by 4% per 2 levels of Shadow Sense user learned.
When equipped with Guillotine Cross Stone (Upper), increases Impact Crater damage by 10%.
When equipped with Guillotine Cross Stone (Middle), increases Eternal Slash damage by 10%.
When equipped with Guillotine Cross Stone (Lower), C.Rate + 1 per each level of Shadow Sense user learned.
Cardinal Stone (Garment)
Increases Framen damage by 5%.
When equipped with Archbishop Stone (Upper), increases Framen damage by 10%.
When equipped with Archbishop Stone (Middle), increases holy property magical damage by 3% per 2 levels of Fidus Animus user learned.
When equipped with Archbishop Stone (Lower), increases Arbitrium damage by 10%.
Super Novice Stone (Garment)
If user learned Breakthrough level 5, enables to use Wind Cutter level 5.
If user learned Transcendence level 5, enables to use Judex level 10.
When equipped with Paladin Stone (Upper), Def + 120, Mdef + 15.
When equipped with High Wizard Stone (Middle), increases Judex damage by 3% per each level of Transcendence user learned.
When equipped with Stalker Stone (Lower), increases Wind Cutter damage by 3% per each level of Breakthrough user learned.
Super Novice Stone (Upper)
Reduces variable casting time by 3% per each level of Transcendence user learned.
When equipped with Super Novice Stone (Garment), increases Judex damage by 3% per each level of Transcendence user learned.
Super Novice Stone (Middle)
Increases melee physical damage by 2% per each level of Breakthrough user learned.
When equipped with Super Novice Stone (Garment), increases Wind Cutter damage by 3% per each level of Breakthrough user learned.
Super Novice Stone (Lower)
When using Angel Help Me!, increases all property magical damage by 15% for 300 seconds.
When equipped with Super Novice Stone (Garment), MaxHP + 15%. -
Squirrel Ear Hood Hat (Albino) [1]
POW + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Petitio and Effligo damage by 1%.
Every refine rate, POW + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Dimension Linkage Stone [1]
STR + 20.
MaxHP + 15%.
Increases long ranged physical damage by 10%.
Perfect Hit + 15.
Reduces damage taken from player by 3%.
Reduces cooldown of Neutral Barrier by 5 seconds.
Every 3 base levels, increases Arm Cannon damage by 1%, increases Ice Laucher and Flame Laucher damage by 2%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: Mechanic
Amulet of Genesis Stone [1]
Attack speed + 15%.
reduces global cooldown by 15%.
Reduces damage taken from player by 3%.
Every 1 base level, Atk + 1, Matk + 1, MaxHP + 50, MaxSP + 5.
When dealing physical or magical damage, has a chance to remove cooldown of Elvira Candy and Elvira Candy (YE).
When equipped with Eternal City of Heaven,
Perfect Hit + 25,
every 5 base levels, increases physical and magical damage by 1%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All
Lord of Elemental [1]
SPL + 3.
Increases magical damage by 10%.
Reduces damage taken from players by 3%.
Enables to use Cure level 1.
Reduces fixed casting time of Call Aqua and Call Tera by 100%.
Every 10 base levels, increases Conflagration, Diamond Storm, Lightning Land, Terra Drive and Venom Swamp damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes -
42. Issgard Crown enchant
SpoilerIssgard Crown list
Spoiler
Issgard Warrior Crown [1]
Increases melee physical damage by 10%.
Every 2 refine rate, Atk + 3%.
Every 3 refine rate, increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, P.Atk + 10, increases melee physical damage by 10%.When equipped with Glacier weapon, Atk + 5%, Atk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases melee physical damage by 5%.[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.Class: Headgear
Defense: 80
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 230
Usable Jobs: All
Issgard Magician Crown [1]
Increases all property magical damage by 10%.
Every 2 refine rate, Matk + 3%.
Every 3 refine rate, increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, S.Matk + 10, increases all property magical damage by 10%.When equipped with Glacier weapon, Matk + 5%, Matk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases all property magical damage by 5%.[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] SPL + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All
Issgard Ranger Crown [1]
Increases long ranged physical damage by 10%.
Every 2 refine rate, Atk + 3%.
Every 3 refine rate, increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, P.Atk + 10, increases long ranged physical damage by 10%.When equipped with Glacier weapon, Atk + 5%, Atk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases long ranged physical damage by 5%.[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.Class: Headgear
Defense: 50
Location: Upper
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: AllIssgard Crown series can be enchanted on the 2nd, 3rd and 4th slot.
Player can choose the desired enchant.
The details as below table.
Enchants can be reset by using Enchant Ticket 1 ea and 6,000,000 zeny with 70% chance of success. Only lost Enchant Ticket and zeny on failure.
New enchants
Spoiler
Issgard Crystal
Def + 50, Mdef + 10.
If grade of enchanted equipment is D or higher, reduces global cooldown by 2%, additional Def + 25, Mdef + 5.
If grade of enchanted equipment is C or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.
If grade of enchanted equipment is B or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.
If grade of enchanted equipment is A or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.When equipped with Glacier Flower Meow Power (Global Cooldown), reduces global cooldown by 3%.
When equipped with Glacier Flower Meow Power (Physical Defense), Res + 30.
When equipped with Glacier Flower Meow Power (Magical Defense), Mres + 20.
When equipped with Glacier Flower Meow Power (Fixed Casting), reduces fixed casting by 0.3 seconds.
Issgard Crystal (Warrior)
Atk + 20.
If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5.When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 4%.
When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5.
When equipped with Glacier Flower Meow Power (Fighting Spirit), Atk + 10%, increases melee physical damage by 8%.
Issgard Crystal (Shooter)
Atk + 20.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 4%.
When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5.
When equipped with Glacier Flower Meow Power (Expert Archer), Atk + 10%, increases long ranged physical damage by 8%.
Issgard Crystal (Assassin)
Atk + 20.
If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5.When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 5%.
When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 5%.
When equipped with Glacier Flower Meow Power (Fast), Cri + 15, increases critical damage by 4%.
When equipped with Glacier Flower Meow Power (Fatal), Cri + 20, increases critical damage by 8%.
Issgard Crystal (Mage)
Matk + 20.
If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5.When equipped with Glacier Flower Meow Power (Mage), increases all property magical damage by 4%.
When equipped with Glacier Flower Meow Power (Caster), Matk + 50, S.Matk + 5.
When equipped with Glacier Flower Meow Power (Magical Power), Matk + 10%, increases all property magical damage by 8%.
Issgard Crystal (Berserker)
Atk + 30.
If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5.When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 5%.
When equipped with Glacier Flower Meow Power (Over Power), P.Atk + 5, POW + 7, CON + 7.
Issgard Crystal (Marksman)
Atk + 30.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 5%.
When equipped with Glacier Flower Meow Power (Firing Shot), P.Atk + 5, POW + 7, CON + 7.
Issgard Crystal (Executioner)
Atk + 30.
If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5.When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 8%.
When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 8%.
When equipped with Glacier Flower Meow Power (Over Power), C.Rate + 5, POW + 7, CRT + 7.
When equipped with Glacier Flower Meow Power (Firing Shot), C.Rate + 5, POW + 7, CRT + 7.
Issgard Crystal (Grand Mage)
Matk + 30.
If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5.When equipped with Glacier Flower Meow Power (Grand Mage), increases all property magical damage by 4%.
When equipped with Glacier Flower Meow Power (Spell Buster), S.Matk + 5, SPL + 7, CON + 7. -
8 hours ago, kaitosyn said:
@Sigma bro, I have a question for 4th job skills, I found that several 4th job skill get blocked by Land Protector (Magnetic Earth), I believe there are still more skills that for some reason (?bug?) have this behaviour but let me confirm several skills first.
Shinkiro/Shiranui
1. Kunai - Rotation
2. Kunai - Refraction
3. Huuma Shuriken - Grasp
Sky Emperor
1. Star Burst
2. Star Cannon
Are those skills suppose to be blocked by LP? I mean most of the skills above are literally self cast AoE except Grasp and Star Burst. Thank youSome old physical skills are blocked by LP too, like Severe Rainstorm.
So I guess that's the case.
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41. Ace of Spades in Mouth (Magical) enchant
Spoiler
Ace of Spades in Mouth (Magical)
When equipped with Gambler's Seal [1], Matk + 5%, increases all property magical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: AllAce of Spades in Mouth (Magical) can be enchanted by using Loki's Advice (Magical) as enchant material. Loki's Advice (Magical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly as following table.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Magical).
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Added new combination scrolls.
Spoiler
Boitata Hat [1]
recipe
- Scale of the Snake God 30 ea
- Zelunium 250 ea
Crown of Beelzebub [1]
recipe
- Will of Red Darkness 30 ea
- Zelunium 250 ea
Vesper Headgear [1]
recipe
- Mysterious Luminant 30 ea
- Zelunium 250 ea
Moan of Corruption [1]
recipe
- Miasmal Spell 30 ea
- Zelunium 250 ea -
Lucky items from April Kachua's Secret Box
Issgard Warrior Crown
Issgard Magician Crown
Issgard Ranger Crown
Ace of Spades in Mouth (Magical)
Spoiler
Issgard Warrior Crown [1]
Increases melee physical damage by 10%.
Every 2 refine rate, Atk + 3%.
Every 3 refine rate, increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, P.Atk + 10, increases melee physical damage by 10%.When equipped with Glacier weapon, Atk + 5%, Atk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases melee physical damage by 5%.[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.Class: Headgear
Defense: 80
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 230
Usable Jobs: All
Issgard Magician Crown [1]
Increases all property magical damage by 10%.
Every 2 refine rate, Matk + 3%.
Every 3 refine rate, increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, S.Matk + 10, increases all property magical damage by 10%.When equipped with Glacier weapon, Matk + 5%, Matk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases all property magical damage by 5%.[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] SPL + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All
Issgard Ranger Crown [1]
Increases long ranged physical damage by 10%.
Every 2 refine rate, Atk + 3%.
Every 3 refine rate, increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, P.Atk + 10, increases long ranged physical damage by 10%.When equipped with Glacier weapon, Atk + 5%, Atk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases long ranged physical damage by 5%.[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.Class: Headgear
Defense: 50
Location: Upper
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All
Ace of Spades in Mouth (Magical)
When equipped with Gambler's Seal [1], Matk + 5%, increases all property magical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: All -
New equipment from combination scrolls
Spoiler
Boitata Hat [1]
POW + 5, CRT + 5, Hit - 25.
Increases attack speed (reduces delay after attack by 10%).
Every 2 refine rate, Atk + 20, Def + 10.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 15%.
If refine rate is 9 or higher, Atk + 30, Atk + 10%
If refine rate is 11 or higher, P.Atk + 8, increases critical damage by 25%.When equipped with Boitata Card, increases physical damage against poison and water property enemies by 40%.
When equipped with Sealed Boitata Card, increases physical damage against poison and water property enemies by 25%.[Bonus by grade]
[Grade D] Atk + 5%, POW + 5.
[Grade C] C.Rate + 3, Cri + 15.
[Grade B] Reduces fixed casting time by 0.3 seconds.
[Grade A] Every 3 refine rate, C.Rate + 1, increases critical damage by 14%Class: Headgear
Defense: 25
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 240
Usable Jobs: All
Crown of Beelzebub [1]
POW + 5, CON + 5, Cri - 15.
Increases attack speed (reduces delay after attack by 10%).
Every 2 refine rate, Atk + 25, Def + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 25%.
If refine rate is 9 or higher, Atk + 40, Atk + 10%
If refine rate is 11 or higher, P.Atk + 12, increases physical damage against all property enemies by 12%.When equipped with Beelzebub Card, increases physical damage against boss monsters by 16%.
When equipped with Sealed Beelzebub Card, increases physical damage against boss monsters by 8%.[Bonus by grade]
[Grade D] Atk + 5%, POW + 5.
[Grade C] Increases physical damage against all size enemies by 12%.
[Grade B] P.Atk + 5,reduces fixed casting time by 0.3 seconds.
[Grade A] Every 3 refine rate, P.Atk + 2, increases physical damage against all race monsters (except players) by 3%.Class: Headgear
Defense: 45
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 240
Usable Jobs: All
Vesper Headgear [1]
SPL + 5, CON + 5, MaxSP - 10%.
Reduces variable casting time by 10%.
Every 2 refine rate, Matk + 25, Def + 10.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, Matk + 40, Matk + 10%
If refine rate is 11 or higher, S.Matk + 12, increases magical damage against all property enemies by 12%.When equipped with Vesper Card, reduces variable casting time by 7%, increases magical damage against boss monsters by 10%.
When equipped with Sealed Vesper Card, reduces variable casting time by 3%, increases magical damage against boss monsters by 5%.[Bonus by grade]
[Grade D] Matk + 5%, SPL + 5.
[Grade C] Increases magical damage against all size enemies by 12%.
[Grade B] S.Matk + 2, reduces fixed casting time by 0.5 seconds.
[Grade A] Every 3 refine rate, S.Matk + 2, increases magical damage against all race monsters (except players) by 3%.Class: Headgear
Defense: 15
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 240
Usable Jobs: All
Moan of Corruption [1]
SPL + 5, CON + 3.
Increases SP consumption of skills by 15%.
Every 3 refine rate, Matk + 7.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases magical damage against medium and large size enemies by 15%.When equipped with Fallen Bishop Card, MaxSP + 25%, increases magical damage against holy property enemies by 15%.
When equipped with Sealed Fallen Bishop Card, MaxSP + 15%, increases magical damage against holy property enemies by 10%.[Bonus by grade]
[Grade D] Matk + 5%, SPL + 5
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.Matk + 7.
[Grade A] Every 2 refine rate, SPL + 8.Class: Shoes
Defense: 16
Weight: 30
Armor Level : 2
Required Level: 240
Usable Jobs: All -
2 minutes ago, Revenant said:
Is the "damage against demihuman and angel" part only affect the "normal" damage or "skill" also affected?
only work on normal attack.
-
Dragon Circlet [1]
POW + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Hack and Slasher and Madness Crusher damage by 1%.
Every refine rate, POW + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Two Tone Cap [1]
POW + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 1%.
Every refine rate, POW + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Illegal Tip [1]
Attack speed + 10%.
Increases physical and magical damage by 10%.
When equipped with Seeker of Knowledge, increases physical and magical damage by 30%,
enables to use Summon Spirit Sphere level 2.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All -
Glacier equipment
Spoiler
Glacier Armor [1]
Atk + 120.
Every 2 refine rate, Atk + 15, Def + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.Atk + 3, increases additional attack speed (reduces delay after attack by additional 5%).
If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%.
_
When equipped with Glacier Manteau, Atk + 50.
_
[Bonus by grade]
[Grade D] POW + 3, CON + 3, reduces global cooldown by 5%.
[Grade C] Atk + 3%, P.Atk + 2.
_
Class: Armor
Defense: 168
Weight: 240
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Robe [1]
Matk + 120.
Every 2 refine rate, Matk + 15, Def + 15.
If refine rate is 7 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
If refine rate is 9 or higher, S.Matk + 3, reduces variable casting time by additional 5%.
If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%.
_
When equipped with Glacier Muffler, Matk + 50.
_
[Bonus by grade]
[Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%.
[Grade C] Matk + 3%, S.Matk + 2.
_
Class: Armor
Defense: 120
Weight: 120
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Manteau [1]
MaxHP + 2500, MaxSP + 500.
Every 2 refine rate, MaxHP + 200, MaxSP + 50.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, POW + 3.
If refine rate is 10 or higher, reduces variable casting time by 5%.
_
When equipped with Glacier Boots, increases melee and long ranged physical damage by 15%
_
[Bonus by grade]
[Grade D] Atk + 3%, P.Atk + 2.
[Grade C] Reduces variable casting time by 10%.
_
Class: Garment
Defense: 112
Weight: 160
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Muffler [1]
MaxHP + 2000, MaxSP + 1000.
Every 2 refine rate, MaxHP + 150, MaxSP + 100.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, SPL + 3.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 5%).
_
When equipped with Glacier Shoes, increases all property magical damage by 15%
_
[Bonus by grade]
[Grade D] Matk + 3%, S.Matk + 2.
[Grade C] Increases attack speed (reduces delay after attack by 10%).
_
Class: Garment
Defense: 112
Weight: 160
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Boots [1]
MaxHP + 8%, MaxSP + 4%.
Every 2 refine rate, MaxSP + 1%, Def + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
If refine rate is 9 or higher, P.Atk + 3.
If refine rate is 10 or higher, Def + 100, increases attack speed (reduces delay after attack by 7%).
_
When equipped with Glacier Armor, Atk + 7%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] P.Atk + 2, POW + 2, CON + 2.
_
Class: Shoes
Defense: 98
Weight: 200
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Shoes [1]
MaxHP + 6%, MaxSP + 6%.
Every 2 refine rate, MaxSP + 1%, Def + 15.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, S.Matk + 3.
If refine rate is 10 or higher, Def + 100, reduces variable casting time by 7%.
_
When equipped with Glacier Robe, Matk + 7%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] S.Matk + 2, SPL + 2, CON + 2.
_
Class: Shoes
Defense: 70
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Guard [1]
Res + 15, Mres + 15.
Every 2 refine rate, Def + 10, Mdef + 2.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 10 or higher, Def + 50, Mdef + 10.
_
[Bonus by grade]
[Grade D] Res + 10, Mres + 10.
[Grade C] P.Atk + 2, S.Matk + 2
_
Class: Shield
Defense: 220
Weight: 350
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Ring [1]
Atk + 8%, MaxSP + 7%.
_
When equipped with Glacier Pendant, Def + 50.
_
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Pendant [1]
Atk + 8%, MaxHP + 7%.
_
When equipped with Glacier Ring and Glacier Armor, reduces fixed casting time by 0.3 seconds, Atk + 5%.
When equipped with Glacier Ring and Glacier Manteau, increases melee and long ranged physical damage by 5%.
When equipped with Glacier Ring and Glacier Boots, P.Atk + 3, Def + 30.
_
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Earring [1]
Matk + 8%, MaxSP + 7%.
_
When equipped with Glacier Necklace, Def + 50.
_
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All
Glacier Necklace [1]
Matk + 8%, MaxHP + 7%.
_
When equipped with Glacier Earring and Glacier Robe, reduces fixed casting time by 0.3 seconds, Matk + 5%.
When equipped with Glacier Earring and Glacier Muffler, increases all property magical damage by 5%.
When equipped with Glacier Earring and Glacier Shoes, S.Matk + 3, Def + 30.
_
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: AllDim Glacier equipment
Spoiler
Dim Glacier Armor [1]
Atk + 140.
Every 2 refine rate, POW + 1, CON + 1.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2.
If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%.
_
When equipped with Dim Glacier Manteau and Dim Glacier Boots, increases melee and long ranged physical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Atk equal to 2 times of the sum of refine rate of set.
When equipped with Dim Glacier Manteau, Dim Glacier Boots and Dim Glacier weapon,
every 3 refine rate of weapon, additional Atk + 10,
if grade of weapon is C or higher, P.Atk + 6, POW + 5, CON + 5,
if grade of weapon is B or higher, additional P.Atk + 5, POW + 5, CON + 5,
if grade of weapon is A or higher, additional P.Atk + 4, POW + 5, CON + 5,
if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by 20%.
_
[Bonus by grade]
[Grade D] Atk + 5%, POW + 5, CON + 5.
[Grade C] Increases melee and long ranged physical damage by 10%.
[Grade B] Additional Atk + 1%.
[Grade A] Additional Atk + 2%.
_
Class: Armor
Defense: 203
Weight: 240
Armor Level : 2
Required Level: 230
Usable Jobs: All
Dim Glacier Robe [1]
Matk + 140.
Every 2 refine rate, SPL + 1, CON + 1.
If refine rate is 7 or higher, Matk + 3%, S.Matk + 2.
If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 10%.
_
When equipped with Dim Glacier Muffler and Dim Glacier Shoes, increases all property magical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Matk equal to 2 times of the sum of refine rate of set.
When equipped with Dim Glacier Muffler, Dim Glacier Shoes and Dim Glacier weapon,
every 3 refine rate of weapon, additional Matk + 10,
if grade of weapon is C or higher, S.Matk + 6, SPL + 5, CON + 5,
if grade of weapon is B or higher, additional S.Matk + 5, SPL + 5, CON + 5,
if grade of weapon is A or higher, additional S.Matk + 4, SPL + 5, CON + 5,
if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by 20%.
_
[Bonus by grade]
[Grade D] Matk + 5%, SPL + 5, CON + 5.
[Grade C] Increases all property magical damage by 10%.
[Grade B] Additional Matk + 1%.
[Grade A] Additional Matk + 2%.
_
Class: Armor
Defense: 145
Weight: 120
Armor Level : 2
Required Level: 230
Usable Jobs: All
Dim Glacier Manteau [1]
POW + 1, CON + 1.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Atk + 3%, POW + 5, CON + 5.
[Grade C] P.Atk + 2, Increases melee and long ranged physical damage by 5%.
[Grade B] Additional P.Atk + 1.
[Grade A] Additional Atk + 2%.
_
Class: Garment
Defense: 147
Weight: 160
Armor Level : 2
Required Level: 230
Usable Jobs: All
Dim Glacier Muffler [1]
SPL + 1, CON + 1.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Matk + 3%, SPL + 5, CON + 5.
[Grade C] S.Matk + 2, Increases all property magical damage by 5%.
[Grade B] Additional S.Matk + 1.
[Grade A] Additional Matk + 2%.
_
Class: Garment
Defense: 105
Weight: 80
Armor Level : 2
Required Level: 230
Usable Jobs: All
Dim Glacier Boots [1]
POW + 2, CON + 2.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
_
[Bonus by grade]
[Grade D] Atk + 2%.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] P.Atk + 2, additional Atk + 1%.
[Grade A] Additional Atk + 2%.
_
Class: Shoes
Defense: 126
Weight: 200
Armor Level : 2
Required Level: 230
Usable Jobs: All
Dim Glacier Shoes [1]
SPL + 2, CON + 2.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
_
[Bonus by grade]
[Grade D] Matk + 2%.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.Matk + 2, additional Matk + 1%.
[Grade A] Additional Matk + 2%.
_
Class: Shoes
Defense: 90
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: AllEP 20 enchants
Spoiler
Glacier Flower Meow Power (Vital)
MaxHP + 2500.
If refine rate is 7 or higher, MaxHP + 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
If refine rate is 11 or higher, additional MaxHP + 5%.
Glacier Flower Meow Power (STR)
STR + 5.
If base STR is 120 or higher, additional STR + 5.
Glacier Flower Meow Power (DEX)
DEX + 5.
If base STR is 120 or higher, additional DEX + 5.
Glacier Flower Meow Power (AGI)
AGI + 5.
If base STR is 120 or higher, additional AGI + 5.
Glacier Flower Meow Power (INT)
INT + 5.
If base STR is 120 or higher, additional INT + 5.
Glacier Flower Meow Power (VIT)
VIT + 5.
If base STR is 120 or higher, additional VIT + 5.
Glacier Flower Meow Power (LUK)
LUK + 5.
If base STR is 120 or higher, additional LUK + 5.
Glacier Flower Meow Power (Physical Defense)
Def + 250, Res + 50.
If refine rate is 7 or higher, additional Def + 100, Res + 15.
If refine rate is 9 or higher, additional Def + 100, Res + 15.
Glacier Flower Meow Power (Magical Defense)
Mdef + 25, Mres + 25.
If refine rate is 7 or higher, additional Mdef + 10, Mres + 5.
If refine rate is 9 or higher, additional Mdef + 15, Mres + 10.
Glacier Flower Meow Power (POW & STA)
POW / STA + 3.
If refine rate is 9 or higher, additional POW / STA + 1.
If grade of enchanted equipment is D or higher, POW / STA + 2.
If grade of enchanted equipment is C or higher, every 3 refine rate, additional POW / STA + 1.
Glacier Flower Meow Power (SPL & WIS)
SPL / WIS + 3.
If refine rate is 9 or higher, additional SPL / WIS + 1.
If grade of enchanted equipment is D or higher, SPL / WIS + 2.
If grade of enchanted equipment is C or higher, every 3 refine rate, additional SPL / WIS + 1.
Glacier Flower Meow Power (CON & CRT)
CON / CRT + 3.
If refine rate is 9 or higher, additional CON / CRT + 1.
If grade of enchanted equipment is D or higher, CON / CRT + 2.
If grade of enchanted equipment is C or higher, every 3 refine rate, additional CON / CRT + 1.
Glacier Flower Meow Power (Warrior)
Atk + 50.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 7%.
Glacier Flower Meow Power (Shooter)
Atk + 50.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.
Glacier Flower Meow Power (Mage)
Matk + 50.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 7%.
Glacier Flower Meow Power (Berserker)
Atk + 5%, Atk + 75.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%.
Glacier Flower Meow Power (Marksman)
Atk + 5%, Atk + 75.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%.
Glacier Flower Meow Power (Grand Mage)
Matk + 5%, Matk + 75.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.
Glacier Flower Meow Power (Power Force)
Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, additional Atk + 3%, Matk + 3%.
If refine rate is 9 or higher, additional Atk + 3%, Matk + 3%.
If refine rate is 11 or higher, P.Atk + 3, S.Matk + 3.
Glacier Flower Meow Power (Global Cooldown)
Reduces global cooldown by 4%.
If refine rate is 7 or higher, reduces global cooldown by additional 4%.
If refine rate is 9 or higher, reduces global cooldown by additional 4%.
If refine rate is 11 or higher, reduces global cooldown by additional 4%.
Glacier Flower Meow Power (Fast)
Flee + 30.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%).
Glacier Flower Meow Power (Caster)
Matk + 30, reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by additional 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.
Glacier Flower Meow Power (Guide Attack)
Hit + 30.
If refine rate is 7 or higher, Perfect Hit + 8.
If refine rate is 9 or higher, additional Perfect Hit + 8.
If refine rate is 11 or higher, additional Perfect Hit + 8.
Glacier Flower Meow Power (Above All)
Reduces physical and magical damage taken from all property and all size enemies by 3%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by additional 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 7%.
Glacier Flower Meow Power (Powerful)
Increases melee / long ranged physical damage and all property magical damage by 3%.
If refine rate is 7 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
If refine rate is 9 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
If grade of enchanted equipment is D or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
Glacier Flower Meow Power (Mental)
MaxSP + 450.
If refine rate is 7 or higher, MaxSP + 5%.
If refine rate is 9 or higher, additional MaxSP + 5%.
If refine rate is 11 or higher, additional MaxSP + 5%.
Glacier Flower Meow Power (Robust)
MaxHP / MaxSP + 2%.
If refine rate is 7 or higher, additional MaxHP / MaxSP + 1%.
If refine rate is 9 or higher, additional MaxHP / MaxSP + 1%.
If refine rate is 11 or higher, additional MaxHP / MaxSP + 2%.
Glacier Flower Meow Power (Fixed Casting)
Reduces fixed casting time by 1 second.
Glacier Flower Meow Power (Physical Force)
Increases physical damage against all size enemies by 5%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%.
Glacier Flower Meow Power (Magical Force)
Increases magical damage against all size enemies by 5%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%.
Glacier Flower Meow Power (Over Power)
MaxHP - 5%, MaxSP - 5%.
When dealing physical damage, has a certain chance (3%) to gain STR + 50, POW + 15, STA + 15 for 10 seconds.
If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%.
Glacier Flower Meow Power (Spell Buster)
MaxHP - 5%, MaxSP - 5%.
When dealing magical damage, has a certain chance (3%) to gain INT + 50, SPL + 15, WIS + 15 for 10 seconds.
If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.
Glacier Flower Meow Power (Firing Shot)
MaxHP - 5%, MaxSP - 5%.
When dealing physical damage, has a certain chance (3%) to gain DEX + 50, CON + 15, CRT + 15 for 10 seconds.
If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%.
Glacier Flower Meow Power (Speed)
Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
Glacier Flower Meow Power (Fighting Spirit)
Increases melee physical damage by 12%.
Glacier Flower Meow Power (Expert Archer)
Increases long ranged physical damage by 12%.
Glacier Flower Meow Power (Spell)
Increases all property magical damage by 12%.
Glacier Flower Meow Power (Fatal)
Increases critical damage by 12%.
Glacier Flower Meow Power (Physical Power)
P.Atk + 3, increases physical damage against all property enemies by 4%.
Glacier Flower Meow Power (Magical Power)
S.Matk + 3, increases magical damage against all property enemies by 4%.
Glacier Flower Meow Power (All Force)
Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.
Glacier Flower Meow Power (Defense)
Def + 100, Mdef + 20.
If refine rate is 7 or higher, additional Def + 50, Mdef + 10.
If refine rate is 9 or higher, additional Def + 25, Mdef + 5.
Glacier Flower Meow Power (Attack)
Atk / Matk + 3%.
If refine rate is 7 or higher, Atk / Matk + 20.
If refine rate is 9 or higher, additional Atk / Matk + 10.
Glacier Flower Meow Power (Physical Resistance)
Res + 25.
If refine rate is 7 or higher, additional Res + 15.
If refine rate is 9 or higher, additional Res + 10.
Glacier Flower Meow Power (Magical Resistance)
Mres + 15.
If refine rate is 7 or higher, additional Mres + 10.
If refine rate is 9 or higher, additional Mres + 5.
Glacier Flower Meow Power (Guardian)
Def + 100, Res + 50.
If refine rate is 7 or higher, reduces physical damage taken from all property enemies by 5%.
If refine rate is 9 or higher, reduces physical damage taken from all size enemies by 5%.
If grade of enchanted equipment is D or higher, reduces variable casting time by 5%.
If grade of enchanted equipment is C or higher, reduces variable casting time by additional 5%.
Glacier Flower Meow Power (Intelligence)
P.Atk / S.Matk + 1.
If refine rate is 7 or higher, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 3%.
If refine rate is 11 or higher, increases physical and magical damage against all race monsters (except players) by 3%.
If grade of enchanted equipment is D or higher, increases physical and magical damage against normal enemies and boss monsters by 2%.
If grade of enchanted equipment is C or higher, increases physical and magical damage against normal enemies and boss monsters by additional 1%.
Warmth of the Snake God (Def) 1Lv
Def + 3.
Warmth of the Snake God (Def) 2Lv
Def + 9.
Warmth of the Snake God (Def) 3Lv
Def + 18.
Warmth of the Snake God (Def) 4Lv
Def + 30.
Warmth of the Snake God (Def) 5Lv
Def + 45.
Warmth of the Snake God (Def) 6Lv
Def + 63.
Warmth of the Snake God (Def) 7Lv
Def + 84.
Warmth of the Snake God (Def) 8Lv
Def + 108.
Warmth of the Snake God (Def) 9Lv
Def + 135.
Warmth of the Snake God (Def) 10Lv
Def + 165.
Warmth of the Snake God (Atk) 1Lv
Atk + 1.
Warmth of the Snake God (Atk) 2Lv
Atk + 3.
Warmth of the Snake God (Atk) 3Lv
Atk + 6.
Warmth of the Snake God (Atk) 4Lv
Atk + 10.
Warmth of the Snake God (Atk) 5Lv
Atk + 15.
Warmth of the Snake God (Atk) 6Lv
Atk + 21.
Warmth of the Snake God (Atk) 7Lv
Atk + 28.
Warmth of the Snake God (Atk) 8Lv
Atk + 36.
Warmth of the Snake God (Atk) 9Lv
Atk + 45.
Warmth of the Snake God (Atk) 10Lv
Atk + 55.
Warmth of the Snake God (Matk) 1Lv
Matk + 1.
Warmth of the Snake God (Matk) 2Lv
Matk + 3.
Warmth of the Snake God (Matk) 3Lv
Matk + 6.
Warmth of the Snake God (Matk) 4Lv
Matk + 10.
Warmth of the Snake God (Matk) 5Lv
Matk + 15.
Warmth of the Snake God (Matk) 6Lv
Matk + 21.
Warmth of the Snake God (Matk) 7Lv
Matk + 28.
Warmth of the Snake God (Matk) 8Lv
Matk + 36.
Warmth of the Snake God (Matk) 9Lv
Matk + 45.
Warmth of the Snake God (Matk) 10Lv
Matk + 55.
Blessing of the Snake God
Increases physical and magical damage against all size enemies by 10%.
When equipped with Warmth of the Snake God (Def) 10Lv, increases physical and magical damage against all size enemies by 10%.
When equipped with Warmth of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%.
When equipped with Warmth of the Snake God (Matk) 10Lv, increases all property magical damage by 15%.
When equipped with Grace of the Snake God and Glory of the Snake God, P.Atk + 10, S.Matk + 10.
Malice of the Snake God (Def) 1Lv
Def + 3.
Malice of the Snake God (Def) 2Lv
Def + 9.
Malice of the Snake God (Def) 3Lv
Def + 18.
Malice of the Snake God (Def) 4Lv
Def + 30.
Malice of the Snake God (Def) 5Lv
Def + 45.
Malice of the Snake God (Def) 6Lv
Def + 63.
Malice of the Snake God (Def) 7Lv
Def + 84.
Malice of the Snake God (Def) 8Lv
Def + 108.
Malice of the Snake God (Def) 9Lv
Def + 135.
Malice of the Snake God (Def) 10Lv
Def + 165.
Malice of the Snake God (Atk) 1Lv
Atk + 1.
Malice of the Snake God (Atk) 2Lv
Atk + 3.
Malice of the Snake God (Atk) 3Lv
Atk + 6.
Malice of the Snake God (Atk) 4Lv
Atk + 10.
Malice of the Snake God (Atk) 5Lv
Atk + 15.
Malice of the Snake God (Atk) 6Lv
Atk + 21.
Malice of the Snake God (Atk) 7Lv
Atk + 28.
Malice of the Snake God (Atk) 8Lv
Atk + 36.
Malice of the Snake God (Atk) 9Lv
Atk + 45.
Malice of the Snake God (Atk) 10Lv
Atk + 55.
Malice of the Snake God (Matk) 1Lv
Matk + 1.
Malice of the Snake God (Matk) 2Lv
Matk + 3.
Malice of the Snake God (Matk) 3Lv
Matk + 6.
Malice of the Snake God (Matk) 4Lv
Matk + 10.
Malice of the Snake God (Matk) 5Lv
Matk + 15.
Malice of the Snake God (Matk) 6Lv
Matk + 21.
Malice of the Snake God (Matk) 7Lv
Matk + 28.
Malice of the Snake God (Matk) 8Lv
Matk + 36.
Malice of the Snake God (Matk) 9Lv
Matk + 45.
Malice of the Snake God (Matk) 10Lv
Matk + 55.
Grace of the Snake God
Increases physical and magical damage against all property enemies by 10%.
When equipped with Malice of the Snake God (Def) 10Lv, increases physical and magical damage against all property enemies by 10%.
When equipped with Malice of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%.
When equipped with Malice of the Snake God (Matk) 10Lv, increases all property magical damage by 15%.
Mystery of the Snake God (Def) 1Lv
Def + 3.
Mystery of the Snake God (Def) 2Lv
Def + 9.
Mystery of the Snake God (Def) 3Lv
Def + 18.
Mystery of the Snake God (Def) 4Lv
Def + 30.
Mystery of the Snake God (Def) 5Lv
Def + 45.
Mystery of the Snake God (Def) 6Lv
Def + 63.
Mystery of the Snake God (Def) 7Lv
Def + 84.
Mystery of the Snake God (Def) 8Lv
Def + 108.
Mystery of the Snake God (Def) 9Lv
Def + 135.
Mystery of the Snake God (Def) 10Lv
Def + 165.
Mystery of the Snake God (Atk) 1Lv
Atk + 1.
Mystery of the Snake God (Atk) 2Lv
Atk + 3.
Mystery of the Snake God (Atk) 3Lv
Atk + 6.
Mystery of the Snake God (Atk) 4Lv
Atk + 10.
Mystery of the Snake God (Atk) 5Lv
Atk + 15.
Mystery of the Snake God (Atk) 6Lv
Atk + 21.
Mystery of the Snake God (Atk) 7Lv
Atk + 28.
Mystery of the Snake God (Atk) 8Lv
Atk + 36.
Mystery of the Snake God (Atk) 9Lv
Atk + 45.
Mystery of the Snake God (Atk) 10Lv
Atk + 55.
Mystery of the Snake God (Matk) 1Lv
Matk + 1.
Mystery of the Snake God (Matk) 2Lv
Matk + 3.
Mystery of the Snake God (Matk) 3Lv
Matk + 6.
Mystery of the Snake God (Matk) 4Lv
Matk + 10.
Mystery of the Snake God (Matk) 5Lv
Matk + 15.
Mystery of the Snake God (Matk) 6Lv
Matk + 21.
Mystery of the Snake God (Matk) 7Lv
Matk + 28.
Mystery of the Snake God (Matk) 8Lv
Matk + 36.
Mystery of the Snake God (Matk) 9Lv
Matk + 45.
Mystery of the Snake God (Matk) 10Lv
Matk + 55.
Glory of the Snake God
Increases physical and magical damage against all race monster (except players) by 10%.
When equipped with Mystery of the Snake God (Def) 10Lv, increases physical and magical damage against all race monster (except players) by 10%.
When equipped with Mystery of the Snake God (Atk) 10Lv, increases physical damage against all race monster (except players) by 15%.
When equipped with Mystery of the Snake God (Matk) 10Lv, increases magical damage against all race monster (except players) by 15%. -
EP 20 Cards (updated on March 2, 2023)
Spoiler
Copo Card
Increases physical and magical damage against small size enemies by 15%.
Every 4 refine rate, increases physical and magical damage against small size enemies by additional 5%.
If level of compounded weapon is 5, increases physical and magical damage against medium size enemies by 12%,
every 3 refine rate, increases physical and magical damage against medium size enemies by additional 4%.
Compounded on : Weapon
Prefix : Copo
Icewind Egg Card
Reduces global cooldown by 3%.
If refine rate is 10 or higher, reduces global cooldown by additional 2%.
If level of compounded equipment is 2, reduces global cooldown by additional 2%.
When equipped with Copo Card, reduces variable casting time by 5%.
Compounded on : Headgear
Suffix : of Cool Egg
Grey Icewind Card
Atk + 5%, reduces variable casting time by 5%, increases SP consumption of skills by 7%.
If level of compounded equipment is 2, POW + 3, CON + 3, reduces variable casting time by additional 3%.
When equipped with Copo Card, increases physical damage against large size monsters by 10%,
every 2 refine rate, increases physical damage against large size monsters by additional 3%.
Compounded on : Shoes
Suffix : of Gray Wind
Icewind Card
Matk + 5%, reduces variable casting time by 5%, increases SP consumption of skills by 7%.
If level of compounded equipment is 2, SPL + 3, CON + 3, reduces variable casting time by additional 3%.
When equipped with Copo Card, increases magical damage against large size monsters by 10%,
every 2 refine rate, increases magical damage against large size monsters by additional 3%.
Compounded on : Shoes
Suffix : of White Wind
Jormungandr Church Bishop Card
P.Atk + 2, S.Matk + 2.
Reduces variable casting time by 3%.
Compounded on : Headgear
Suffix : of Rgan
Jormungandr Guardian Card
Matk + 40, increases neutral, shadow and ghost property magical damage by 5%.
If refine rate is 10 or higher, increases neutral, shadow and ghost property magical damage by 5%.
If level of compounded weapon is 5, increases neutral, shadow and ghost property magical damage by additional 10%.
When equipped with Jormungandr Church Bishop Card, increases neutral, shadow and ghost property magical damage by 15%.
Compounded on : Weapon
Prefix : Spell Force
Suspicious Iwin Soldier Card
Atk + 40, increases melee physical damage by 5%.
If refine rate is 10 or higher, increases melee physical damage by 5%.
If level of compounded weapon is 5, increases melee physical damage by additional 10%.
When equipped with Jormungandr Church Bishop Card, increases melee physical damage by 15%.
Compounded on : Weapon
Prefix : Faker
Superior Rgan Warlock Card
Matk + 40, increases fire, wind and earth property magical damage by 5%.
If refine rate is 10 or higher, increases fire, wind and earth property magical damage by 5%.
If level of compounded weapon is 5, increases fire, wind and earth property magical damage by additional 10%.
When equipped with Jormungandr Church Bishop Card, increases fire, wind and earth property magical damage by 15%.
Compounded on : Weapon
Prefix : Sorceric
Superior Rgan Healer Card
Matk + 40, increases water, poison and holy property magical damage by 5%.
If refine rate is 10 or higher, increases water, poison and holy property magical damage by 5%.
If level of compounded weapon is 5, increases water, poison and holy property magical damage by additional 10%.
When equipped with Jormungandr Church Bishop Card, increases water, poison and holy property magical damage by 15%.
Compounded on : Weapon
Prefix : Impure
Jormungandr Church Warlock Card
Increases water, poison and holy property magical damage by 25%.
If base INT is 90 or higher, increases SP consumption of skills by 7%.
Compounded on : Accessory (right)
Suffix : of Impure
Jormungandr Sanctuary Guardian Card
STR + 10, VIT + 15, LUK - 25.
Reduces physical and magical damage taken from all size enemies by 20%.
Reduces magical damage against holy, shadow, ghost and poison property enemies by 25%.
Every refine rate, Def + 20, Res + 5.
If refine rate is 7 or higher, increases physical damage against water, wind, earth and fire property enemies by 25%.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%.
Compounded on : Shield
Suffix : of Guardian
Jormungandr Sanctuary Cleaner Card
Atk + 40, increases long ranged physical damage by 5%.
If refine rate is 10 or higher, increases long ranged physical damage by 5%.
If level of compounded weapon is 5, increases long ranged physical damage by additional 10%.
When equipped with Jormungandr Church Bishop Card, increases long ranged physical damage by 15%.
Compounded on : Weapon
Prefix : Cleaning
Angel Slug Card
Increases melee physical damage by 15%.
If base LUK is 90 or higher, Cri - 15.
Compounded on : Accessory (right)
Suffix : of Slug
Snow Rabbit Slug Card
Increases long ranged physical damage by 15%.
If base LUK is 90 or higher, Cri - 15.
Compounded on : Accessory (right)
Prefix : Snowing
Melibe Slug Card
Increases fire, wind and earth property magical damage by 25%.
If base INT is 90 or higher, increases SP consumption of skills by 7%.
Compounded on : Accessory (right)
Prefix : Melibe
Bear Bug Card
Increases neutral, shadow and ghost property magical damage by 25%.
If base INT is 90 or higher, increases SP consumption of skills by 7%.
Compounded on : Accessory (right)
Prefix : Ice Bear
Fallen Angel Slug Card
MaxHP - 20%.
Increases physical damage against demon and brute race monsters by 25%.
Increases physical damage against shadow and water property enemies by 25%.
compounded on : Accessory (left)
Prefix : Fallen
Ultimate Lasgand Card
Increases magical damage against boss monsters by 40%, MaxHP - 15%.
If refine rate is 12 or higher, S.Matk + 15.
If the user's base level is 200 or higher, SPL + 15.
If base SPL is 90 or higher, Matk + 15%.
Compounded on : Armor
Suffix : of Demigod
Snowstorm Angel Card
Increases long ranged physical damage by 30%,
every 20 base LUK, Cri - 5.
Every 3 refine rate, increases long ranged physical damage by additional 5%.
If level of compounded equipment is 2, increases physical damage against boss monsters by 10%.
Compounded on : Garment
Suffix : of Angel Storm
Sanctuary Cleaning Chief Card
Increases melee physical damage by 30%,
every 20 base LUK, Cri - 5.
Every 3 refine rate, increases melee physical damage by additional 5%.
If level of compounded equipment is 2, increases physical damage against boss monsters by 10%.
Compounded on : Garment
Prefix : ChiefSource :
https://www.divine-pride.net/forum/index.php?/topic/6688-kro-main-changelog-march-02-2023/
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39. Gambler's Seal enchant
Spoiler
Gambler's Seal [1]
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: AllGambler's Seal [1] can be enchanted by using Loki's Coin, Loki's White Coin, Loki's Black Coin or Loki's Golden Coin as enchant material. Loki's Coin, Loki's White Coin, Loki's Black Coin and Loki's Golden Coin can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
For Loki's Coin, 2 options will be given randomly as following table.
For Loki's White Coin, 2 options will be given randomly as following table.
For Loki's Black Coin, 2 options will be given randomly as following table.
For Loki's Golden Coin, 2 options will be given randomly as following table.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Coin.
40. Ace of Hearts in Mouth (Melee Physical) enchant
Spoiler
Ace of Hearts in Mouth (Melee Physical)
When equipped with Gambler's Seal [1], Atk + 5%, increases melee physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: AllAce of Hearts in Mouth (Melee Physical) can be enchanted by using Loki's Advice (Melee Physical) as enchant material. Loki's Advice (Melee Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
Loki's Advice (Melee Physical)
2 options will be given randomly as following table.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Melee Physical).
-
Lucky items from March Kachua's Secret Box
Gambler's Seal
Ace of Hearts in Mouth (Melee Physical)
Spoiler
Gambler's Seal
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: All
Ace of Hearts in Mouth (Melee Physical)
When equipped with Gambler's Seal [1], Atk + 5%, increases melee physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: AllGambler's Seal can be socket enchanted with Pump of Spirit.
Spoiler
Gambler's Seal [1]
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: AllThe slotted Gambler's Seal can be enchanted.
-
Copo
When intimacy is Cordial, Atk + 1%, Matk + 1%.
When intimacy is Loyal, Atk + 2%, Matk + 2%.
Taming Item : Fatty Ice Gangu
Gray Icewind
Evolved from Copo.
Items required :
Huge Gray Feather x 200
Copo Egg Shell Piece x 150
Copo's Head Feather x 150
Gray Icewind Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Atk + 1%.
When intimacy is Neutral, Atk + 2%.
When intimacy is Cordial, Atk + 2%, POW + 1.
When intimacy is Loyal, Atk + 3%, POW + 2.
Icewind
Evolved from Copo.
Items required :
Huge White Feather x 200
Copo Egg Shell Piece x 150
Copo's Head Feather x 150
Icewind Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Matk + 1%.
When intimacy is Neutral, Matk + 2%.
When intimacy is Cordial, Matk + 2%, SPL + 1.
When intimacy is Loyal, Matk + 3%, SPL + 2. -
Clockwise [1]
SPL + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases magical damage by 40%.
Every 10 base levels, increases Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down damage by 1%.
Every refine rate, SPL + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Wild Beast [1]
Reduces damage taken from normal and boss monsters by 20%.
Every refine rate, increases physical and magical damage against all property monsters by 3%.When equipped with Gray Wolf Suit, Gray Wolf Manteau and Gray Wolf Boots,
reduces damage taken from ghost property by 20%,
grants immunity to frozen.When equipped with Gray Wolf Robe, Gray Wolf Muffler and Gray Wolf Shoes,
reduces damage taken from ghost property by 20%,
grants immunity to frozen.When equipped with Gray Wolf Pendant, increases physical damage by 15%.
When equipped with Gray Wolf Ring, increases physical damage by 15%.
When equipped with Gray Wolf Earring, increases magical damage by 15%.
When equipped with Gray Wolf Necklace, increases magical damage by 15%.
When equipped with Wolf Orb (Str + 7), Str + 15.
When equipped with Wolf Orb (Agi + 7), Agi + 15.
When equipped with Wolf Orb (Vit + 7), Vit + 15.
When equipped with Wolf Orb (Int + 7), Int + 15.
When equipped with Wolf Orb (Dex + 7), Dex + 15.
When equipped with Wolf Orb (Luk + 7), Luk + 15.
When equipped with Wolf Orb (POW + 7), POW + 15.
When equipped with Wolf Orb (STA + 7), STA + 15.
When equipped with Wolf Orb (WIS + 7), WIS + 15.
When equipped with Wolf Orb (SPL + 7), SPL + 15.
When equipped with Wolf Orb (CON + 7), CON + 15.
When equipped with Wolf Orb (CRT + 7), CRT + 15.
When equipped with Wolf Orb (Def + 300), Def + 300.
When equipped with Wolf Orb (Mdef + 30), Mdef + 30.
When equipped with Wolf Orb (Perfect Dodge + 25), MaxHP + 10%, MaxSP + 10%.
When equipped with Wolf Orb (Casting Time - 15%), reduces casting time by 15%.
When equipped with Wolf Orb (Global Cooldown - 15%), reduces global cooldown by 15%.
When equipped with Wolf Orb (Physical : damage + 20%), every 1 base level, Atk + 1.
When equipped with Wolf Orb (Magical : damage + 20%), every 1 base level, Matk + 1.
When equipped with Wolf Orb (Ignores Def 50%), ignores physical defense of all race monsters by 50%.
When equipped with Wolf Orb (Ignores Mdef 50%), ignores magical defense of all race monsters by 50%.
When equipped with Wolf Orb (Uninterrupted Casting), MaxHP + 10%, MaxSP + 10%.
When equipped with Wolf Orb (Fixed Casting Time - 50%), reduces fixed casting time by 70%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Sanctus
MaxHP + 15%.
If user learned Knuckle Arrow level 10, reduces skill cooldown of Rampage Blast by 0.2 seconds.
If user learned Rising Dragon level 10, increases physical damage against small, medium and large size monsters by 15%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: Sura classes
Y.S.F. Ring [1]
Vit + 20.
MaxHP + 15%.
Increases long ranged physical damage by 15%.
Perfect Hit + 15.
Reduces damage taken from player by 3%.
Reduces skill cooldown of Hundred Spears by 1 seconds.
Every 2 base levels, increases Dragon Breath and Dragon Breath - Water damage by 1% and Hundred Spears damage by 3%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: Rune Knight classes -
38. Master Shadow set Enchant
SpoilerMaster Shadow set
Spoiler
Master Shadow Weapon
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes
Master Shadow Shield
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes
M. Dragon Knight Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Dragon Knight Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Dragon Knight Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Dragon Knight Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Imperial Guard Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Imperial Guard Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Imperial Guard Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Imperial Guard Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Shadow Cross Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Shadow Cross Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Shadow Cross Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Shadow Cross Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Abyss Chaser Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Abyss Chaser Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Abyss Chaser Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Abyss Chaser Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Cardinal Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Cardinal Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Cardinal Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Cardinal Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Inquisitor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Inquisitor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Inquisitor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Inquisitor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Meister Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Meister Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Meister Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Meister Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Biolo Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Biolo Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Biolo Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Biolo Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Windhawk Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Windhawk Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Windhawk Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Windhawk Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Troubadour & Trouvere Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Troubadour & Trouvere Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Troubadour & Trouvere Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Troubadour & Trouvere Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Arch Mage Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Arch Mage Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Arch Mage Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Arch Mage Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Elemental Master Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Elemental Master Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Elemental Master Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Elemental Master Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Night Watch Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Night Watch Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Night Watch Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Night Watch Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Spirit Handler Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Spirit Handler Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Spirit Handler Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Spirit Handler Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Shinkiro & Shiranui Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Shinkiro & Shiranui Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Shinkiro & Shiranui Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Shinkiro & Shiranui Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Sky Emperor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Sky Emperor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Sky Emperor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Sky Emperor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Soul Ascetic Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Soul Ascetic Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Soul Ascetic Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Soul Ascetic Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Hyper Novice Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
M. Hyper Novice Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
M. Hyper Novice Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
M. Hyper Novice Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper NoviceMaster Shadow Shield and Master Shadow Weapon can be enchanted on the 3rd and 4th slot.
Player can choose the desired enchant.
The details as below table.
Shadow Essence can be obtained randomly from Kachua's secret box.
The job specific Master Shadow pieces can be enchanted on the 3rd and 4th slot.
Player can choose the desire enchant.
The details as below table.
New enchants list
Spoiler
POW + 3
POW + 3.
STA + 3
STA + 3.
WIS + 3
WIS + 3.
SPL + 3
SPL + 3
CON + 3
CON + 3.
CRT + 3
CRT + 3.
Nimble Soul
Every 2 refine rate, increases attack speed (reduces delay after attack by 1%).
Casting Soul
Every 2 refine rate, reduces variable casting time by 1%.
Critical Soul
Every 2 refine rate, Cri + 1.
Expert Soul
Every 2 refine rate, reduces global cooldown by 1%.
Robust Soul
Every 3 refine rate, MaxHP + 1%, MaxSP + 1%.
Dragon Knight Soul (Servant Weapon)
Increases Servant Weapon damage by 2%.
Every 2 refine rate, increases Servant Weapon damage by additional 1%.
Dragon Knight Soul (Storm Slash)
Increases Storm Slash damage by 2%.
Every 2 refine rate, increases Storm Slash damage by additional 1%.
Dragon Knight Soul (Hack and Slasher)
Increases Hack and Slasher damage by 2%.
Every 2 refine rate, increases Hack and Slasher damage by additional 1%.
Dragon Knight Soul (Madness Crusher)
Increases Madness Crusher damage by 2%.
Every 2 refine rate, increases Madness Crusher damage by additional 1%.
Dragon Knight Soul (Dragonic Breath)
Increases Dragonic Breath damage by 2%.
Every 2 refine rate, increases Dragonic Breath damage by additional 1%.
Imperial Guard Soul (Overslash)
Increases Overslash damage by 2%.
Every 2 refine rate, increases Overslash damage by additional 1%.
Imperial Guard Soul (Shield Shooting)
Increases Shield Shooting damage by 2%.
Every 2 refine rate, increases Shield Shooting damage by additional 1%.
Imperial Guard Soul (Cross Rain)
Increases Cross Rain damage by 2%.
Every 2 refine rate, increases Cross Rain damage by additional 1%.
Shadow Cross Soul (Eternal Slash)
Increases Eternal Slash damage by 2%.
Every 2 refine rate, increases Eternal Slash damage by additional 1%.
Shadow Cross Soul (Savage Impact)
Increases Savage Impact damage by 2%.
Every 2 refine rate, increases Savage Impact damage by additional 1%.
Shadow Cross Soul (Impact Crater)
Increases Impact Crater damage by 2%.
Every 2 refine rate, increases Impact Crater damage by additional 1%.
Shadow Cross Soul (Shadow Stab)
Increases Shadow Stab damage by 2%.
Every 2 refine rate, increases Shadow Stab damage by additional 1%.
Abyss Chaser Soul (Deft Stab)
Increases Deft Stab damage by 2%.
Every 2 refine rate, increases Deft Stab damage by additional 1%.
Abyss Chaser Soul (Chain Reaction Shot)
Increases Chain Reaction Shot damage by 2%.
Every 2 refine rate, increases Chain Reaction Shot damage by additional 1%.
Abyss Chaser Soul (Frenzy Shot)
Increases Frenzy Shot damage by 2%.
Every 2 refine rate, increases Frenzy Shot damage by additional 1%.
Abyss Chaser Soul (Abyss Dagger)
Increases Abyss Dagger damage by 2%.
Every 2 refine rate, increases Abyss Dagger damage by additional 1%.
Abyss Chaser Soul (Abyss Square)
Increases Abyss Square damage by 2%.
Every 2 refine rate, increases Abyss Square damage by additional 1%.
Abyss Chaser Soul (From the Abyss)
Increases From the Abyss damage by 2%.
Every 2 refine rate, increases From the Abyss damage by additional 1%.
Cardinal Soul (Arbitrium)
Increases Arbitrium damage by 2%.
Every 2 refine rate, increases Arbitrium damage by additional 1%.
Cardinal Soul (Framen)
Increases Framen damage by 2%.
Every 2 refine rate, increases Framen damage by additional 1%.
Cardinal Soul (Petitio)
Increases Petitio damage by 2%.
Every 2 refine rate, increases Petitio damage by additional 1%.
Inquisitor Soul (Faith)
Increases Second Faith and Third Punish damage by 2%.
Every 2 refine rate, increases Second Faith and Third Punish damage by additional 1%.
Inquisitor Soul (Judgement)
Increases Second Judgement and Third Consecration damage by 2%.
Every 2 refine rate, increases Second Judgement and Third Consecration damage by additional 1%.
Inquisitor Soul (Extermination)
Increases Second Flame and Third Flame Bomb damage by 2%.
Every 2 refine rate, increases Second Flame and Third Flame Bomb damage by additional 1%.
Inquisitor Soul (Explosion Blaster)
Increases Explosion Blaster damage by 2%.
Every 2 refine rate, increases Explosion Blaster damage by additional 1%.
Meister Soul (Axe Stomp)
Increases Axe Stomp damage by 2%.
Every 2 refine rate, increases Axe Stomp damage by additional 1%.
Meister Soul (Spark Blaster)
Increases Spark Blaster damage by 2%.
Every 2 refine rate, increases Spark Blaster damage by additional 1%.
Meister Soul (Mighty Smash)
Increases Mighty Smash damage by 2%.
Every 2 refine rate, increases Mighty Smash damage by additional 1%.
Meister Soul (Triple Laser)
Increases Triple Laser damage by 2%.
Every 2 refine rate, increases Triple Laser damage by additional 1%.
Biolo Soul (Mayhemic Thorns)
Increases Mayhemic Thorns damage by 2%.
Every 2 refine rate, increases Mayhemic Thorns damage by additional 1%.
Biolo Soul (Acidified Zone)
Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 2%.
Every 2 refine rate, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 1%.
Biolo Soul (Explosive Powder)
Increases Explosive Powder damage by 2%.
Every 2 refine rate, increases Explosive Powder damage by additional 1%.
Windhawk Soul (Gale Storm)
Increases Gale Storm damage by 2%.
Every 2 refine rate, increases Gale Storm damage by additional 1%.
Windhawk Soul (Crescive Bolt)
Increases Crescive Bolt damage by 2%.
Every 2 refine rate, increases Crescive Bolt damage by additional 1%.
Windhawk Soul (Hawk Rush)
Increases Hawk Rush damage by 2%.
Every 2 refine rate, increases Hawk Rush damage by additional 1%.
Windhawk Soul (Solid Trap)
Increases Solid Trap damage by 2%.
Every 2 refine rate, increases Solid Trap damage by additional 1%.
Windhawk Soul (Deep Blind Trap)
Increases Deep Blind Trap damage by 2%.
Every 2 refine rate, increases Deep Blind Trap damage by additional 1%.
Windhawk Soul (Flame Trap)
Increases Flame Trap damage by 2%.
Every 2 refine rate, increases Flame Trap damage by additional 1%.
Windhawk Soul (Swift Trap)
Increases Swift Trap damage by 2%.
Every 2 refine rate, increases Swift Trap damage by additional 1%.
Troubadour & Trouvere Soul (Rose Blossom)
Increases Rose Blossom damage by 2%.
Every 2 refine rate, increases Rose Blossom damage by additional 1%.
Troubadour & Trouvere Soul (Rhythm Shooting)
Increases Rhythm Shooting damage by 2%.
Every 2 refine rate, increases Rhythm Shooting damage by additional 1%.
Troubadour & Trouvere Soul (Metallic Fury)
Increases Metallic Fury damage by 2%.
Every 2 refine rate, increases Metallic Fury damage by additional 1%.
Arch Mage Soul (Soul Vulcan Strike)
Increases Soul Vulcan Strike damage by 2%.
Every 2 refine rate, increases Soul Vulcan Strike damage by additional 1%.
Arch Mage Soul (Mystery Illusion)
Increases Mystery Illusion damage by 2%.
Every 2 refine rate, increases Mystery Illusion damage by additional 1%.
Arch Mage Soul (Floral Flare Road)
Increases Floral Flare Road damage by 2%.
Every 2 refine rate, increases Floral Flare Road damage by additional 1%.
Arch Mage Soul (Crimson Arrow)
Increases Crimson Arrow damage by 2%.
Every 2 refine rate, increases Crimson Arrow damage by additional 1%.
Arch Mage Soul (Rain of Crystal)
Increases Rain of Crystal damage by 2%.
Every 2 refine rate, increases Rain of Crystal damage by additional 1%.
Arch Mage Soul (Frozen Slash)
Increases Frozen Slash damage by 2%.
Every 2 refine rate, increases Frozen Slash damage by additional 1%.
Arch Mage Soul (Tornado Storm)
Increases Tornado Storm damage by 2%.
Every 2 refine rate, increases Tornado Storm damage by additional 1%.
Arch Mage Soul (Storm Cannon)
Increases Storm Cannon damage by 2%.
Every 2 refine rate, increases Storm Cannon damage by additional 1%.
Arch Mage Soul (Stratum Tremor)
Increases Stratum Tremor damage by 2%.
Every 2 refine rate, increases Stratum Tremor damage by additional 1%.
Arch Mage Soul (Rock Down)
Increases Rock Down damage by 2%.
Every 2 refine rate, increases Rock Down damage by additional 1%.
Elemental Master Soul (Diamond Storm)
Increases Diamond Storm damage by 2%.
Every 2 refine rate, increases Diamond Storm damage by additional 1%.
Elemental Master Soul (Conflagration)
Increases Conflagration damage by 2%.
Every 2 refine rate, increases Conflagration damage by additional 1%.
Elemental Master Soul (Lightning Land)
Increases Lightning Land damage by 2%.
Every 2 refine rate, increases Lightning Land damage by additional 1%.
Elemental Master Soul (Terra Drive)
Increases Terra Drive damage by 2%.
Every 2 refine rate, increases Terra Drive damage by additional 1%.
Elemental Master Soul (Venom Swamp)
Increases Venom Swamp damage by 2%.
Every 2 refine rate, increases Venom Swamp damage by additional 1%.
Night Watch Soul (The Vigilante at Night)
Increases The Vigilante at Night damage by 2%.
Every 2 refine rate, increases The Vigilante at Night damage by additional 1%.
Night Watch Soul (Spiral Shooting)
Increases Spiral Shooting damage by 2%.
Every 2 refine rate, increases Spiral Shooting damage by additional 1%.
Night Watch Soul (Only One Bullet)
Increases Only One Bullet damage by 2%.
Every 2 refine rate, increases Only One Bullet damage by additional 1%.
Night Watch Soul (Wild Fire)
Increases Wild Fire damage by 2%.
Every 2 refine rate, increases Wild Fire damage by additional 1%.
Night Watch Soul (Magazine for One)
Increases Magazine for One damage by 2%.
Every 2 refine rate, increases Magazine for One damage by additional 1%.
Night Watch Soul (Grenade)
Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 2%.
Every 2 refine rate, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 1%.
Spirit Handler Soul (Hyunrok Breeze)
Increases Hyunrok Breeze damage by 2%.
Every 2 refine rate, increases Hyunrok Breeze damage by additional 1%.
Spirit Handler Soul (Hyunrok Cannon)
Increases Hyunrok Cannon damage by 2%.
Every 2 refine rate, increases Hyunrok Cannon damage by additional 1%.
Spirit Handler Soul (Chulho Sonic Claw)
Increases Chulho Sonic Claw damage by 2%.
Every 2 refine rate, increases Chulho Sonic Claw damage by additional 1%.
Spirit Handler Soul (Hogogong Strike)
Increases Hogogong Strike damage by 2%.
Every 2 refine rate, increases Hogogong Strike damage by additional 1%.
Shinkiro & Shiranui Soul (Huuma Shuriken - Grasp)
Increases Huuma Shuriken - Grasp damage by 2%.
Every 2 refine rate, increases Huuma Shuriken - Grasp damage by additional 1%.
Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)
Increases Huuma Shuriken - Construct damage by 2%.
Every 2 refine rate, increases Huuma Shuriken - Construct damage by additional 1%.
Shinkiro & Shiranui Soul (Red Flame Cannon)
Increases Red Flame Cannon damage by 2%.
Every 2 refine rate, increases Red Flame Cannon damage by additional 1%.
Shinkiro & Shiranui Soul (Cold Blooded Cannon)
Increases Cold Blooded Cannon damage by 2%.
Every 2 refine rate, increases Cold Blooded Cannon damage by additional 1%.
Shinkiro & Shiranui Soul (Thundering Cannon)
Increases Thundering Cannon damage by 2%.
Every 2 refine rate, increases Thundering Cannon damage by additional 1%.
Shinkiro & Shiranui Soul (Golden Dragon Cannon)
Increases Golden Dragon Cannon damage by 2%.
Every 2 refine rate, increases Golden Dragon Cannon damage by additional 1%.
Shinkiro & Shiranui Soul (Darkening Cannon)
Increases Darkening Cannon damage by 2%.
Every 2 refine rate, increases Darkening Cannon damage by additional 1%.
Shinkiro & Shiranui Soul (Kunai - Distortion)
Increases Kunai - Distortion damage by 2%.
Every 2 refine rate, increases Kunai - Distortion damage by additional 1%.
Shinkiro & Shiranui Soul (Kunai - Refraction)
Increases Kunai - Refraction damage by 2%.
Every 2 refine rate, increases Kunai - Refraction damage by additional 1%.
Shinkiro & Shiranui Soul (Shadow Dance)
Increases Shadow Dance damage by 2%.
Every 2 refine rate, increases Shadow Dance damage by additional 1%.
Shinkiro & Shiranui Soul (Shadow Flash)
Increases Shadow Flash damage by 2%.
Every 2 refine rate, increases Shadow Flash damage by additional 1%.
Sky Emperor Soul (Noon Blast)
Increases Noon Blast damage by 2%.
Every 2 refine rate, increases Noon Blast damage by additional 1%.
Sky Emperor Soul (Sunset Blast)
Increases Sunset Blast damage by 2%.
Every 2 refine rate, increases Sunset Blast damage by additional 1%.
Sky Emperor Soul (Midnight Kick)
Increases Midnight Kick damage by 2%.
Every 2 refine rate, increases Midnight Kick damage by additional 1%.
Sky Emperor Soul (Dawn Break)
Increases Dawn Break damage by 2%.
Every 2 refine rate, increases Dawn Break damage by additional 1%.
Sky Emperor Soul (Twinkling Galaxy)
Increases Twinkling Galaxy damage by 2%.
Every 2 refine rate, increases Twinkling Galaxy damage by additional 1%.
Sky Emperor Soul (Star Cannon)
Increases Star Cannon damage by 2%.
Every 2 refine rate, increases Star Cannon damage by additional 1%.
Soul Ascetic Soul (Talisman of Blue Dragon)
Increases Talisman of Blue Dragon damage by 2%.
Every 2 refine rate, increases Talisman of Blue Dragon damage by additional 1%.
Soul Ascetic Soul (Talisman of White Tiger)
Increases Talisman of White Tiger damage by 2%.
Every 2 refine rate, increases Talisman of White Tiger damage by additional 1%.
Soul Ascetic Soul (Talisman of Red Phoenix)
Increases Talisman of Red Phoenix damage by 2%.
Every 2 refine rate, increases Talisman of Red Phoenix damage by additional 1%.
Soul Ascetic Soul (Talisman of Black Tortoise)
Increases Talisman of Black Tortoise damage by 2%.
Every 2 refine rate, increases Talisman of Black Tortoise damage by additional 1%.
Soul Ascetic Soul (Exorcism of Malicious Soul)
Increases Exorcism of Malicious Soul damage by 2%.
Every 2 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.
Soul Ascetic Soul (Talisman of Soul Stealing)
Increases Talisman of Soul Stealing damage by 2%.
Every 2 refine rate, increases Talisman of Soul Stealing damage by additional 1%.
Soul Ascetic Soul (Talisman of Four Bearing God)
Increases Talisman of Four Bearing God damage by 2%.
Every 2 refine rate, increases Talisman of Four Bearing God damage by additional 1%.
Hyper Novice Soul (Double Double Bash)
Increases Double Double Bash damage by 2%.
Every 2 refine rate, increases Double Double Bash damage by additional 1%.
Hyper Novice Soul (Mega Sonic Blow)
Increases Mega Sonic Blow damage by 2%.
Every 2 refine rate, increases Mega Sonic Blow damage by additional 1%.
Hyper Novice Soul (Shield Chain Rush)
Increases Shield Chain Rush damage by 2%.
Every 2 refine rate, increases Shield Chain Rush damage by additional 1%.
Hyper Novice Soul (Spiral Pierce Max)
Increases Spiral Pierce Max damage by 2%.
Every 2 refine rate, increases Spiral Pierce Max damage by additional 1%.
Hyper Novice Soul (Meteor Storm Buster)
Increases Meteor Storm Buster damage by 2%.
Every 2 refine rate, increases Meteor Storm Buster damage by additional 1%.
Hyper Novice Soul (Jupitel Thunderstorm)
Increases Jupitel Thunderstorm damage by 2%.
Every 2 refine rate, increases Jupitel Thunderstorm damage by additional 1%.
Hyper Novice Soul (Jack Frost Nova)
Increases Jack Frost Nova damage by 2%.
Every 2 refine rate, increases Jack Frost Nova damage by additional 1%.
Hyper Novice Soul (Hell's Drive)
Increases Hell's Drive damage by 2%.
Every 2 refine rate, increases Hell's Drive damage by additional 1%.
Hyper Novice Soul (Ground Gravitation)
Increases Ground Gravitation damage by 2%.
Every 2 refine rate, increases Ground Gravitation damage by additional 1%.
Hyper Novice Soul (Napalm Vulcan Strike)
Increases Napalm Vulcan Strike damage by 2%.
Every 2 refine rate, increases Napalm Vulcan Strike damage by additional 1%.Skill specific enchants can only be enchanted on corresponding job specific Master Shadow pieces.
Example : M. Dragon Knight Shadow pieces can only be enchanted by Dragon Knight Soul enchants.
Note : Enchant can't be reset.
-
Master Shadow set
Spoiler
Master Shadow Weapon
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes
Master Shadow Shield
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes
M. Dragon Knight Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Dragon Knight Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Dragon Knight Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Dragon Knight Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
M. Imperial Guard Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Imperial Guard Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Imperial Guard Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Imperial Guard Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
M. Shadow Cross Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Shadow Cross Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Shadow Cross Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Shadow Cross Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
M. Abyss Chaser Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Abyss Chaser Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Abyss Chaser Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Abyss Chaser Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
M. Cardinal Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Cardinal Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Cardinal Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Cardinal Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
M. Inquisitor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Inquisitor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Inquisitor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Inquisitor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
M. Meister Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Meister Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Meister Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Meister Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister
M. Biolo Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Biolo Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Biolo Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Biolo Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo
M. Windhawk Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Windhawk Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Windhawk Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Windhawk Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
M. Troubadour & Trouvere Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Troubadour & Trouvere Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Troubadour & Trouvere Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Troubadour & Trouvere Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
M. Arch Mage Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Arch Mage Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Arch Mage Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Arch Mage Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
M. Elemental Master Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Elemental Master Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Elemental Master Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Elemental Master Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
M. Night Watch Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Night Watch Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Night Watch Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Night Watch Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
M. Spirit Handler Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Spirit Handler Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Spirit Handler Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Spirit Handler Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
M. Shinkiro & Shiranui Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Shinkiro & Shiranui Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Shinkiro & Shiranui Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Shinkiro & Shiranui Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
M. Sky Emperor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Sky Emperor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Sky Emperor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Sky Emperor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
M. Soul Ascetic Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Soul Ascetic Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Soul Ascetic Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Soul Ascetic Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
M. Hyper Novice Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant),
ignores physical / magical resistance of all race monsters (except players) by 20%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
M. Hyper Novice Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
M. Hyper Novice Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant),
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
M. Hyper Novice Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice -
Ghost Whisper [1]
Can't be destroyed.
Mdef + 10.
Attack speed + 10%.
Increases Meteor Assault damage by 1% per 1 base level.
If user learned Weapon Crush level 5, increases physical damage against all property monsters by 25%.
If user learned Weapon Blocking level 5, reduces global cool time by 20%.
If user learned Counter Slash level 10, increases weapon damage by 25%.
If user learned Hallucination Walk level 5, reduces damage taken from normal and boss monsters by 20%.
Reduces global cool time by 3% per refine rate.
If refine rate is 7 or higher, increases Soul Destroyer and Meteor Assault damage by 1% per 1 base level.
If refine rate is 9 or higher, increases Soul Destroyer and Meteor Assault damage by 1% per 1 base level.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Usable Jobs: All
Fifth Element [1]
Mdef + 10.
MaxHP + 3%, MaxSP + 3%.
Reduces damage taken from players by 10%.
If user learned Varetyr Spear level 10, reduces fixed casting time by 100%, reduces cooldown of Call Aqua by 25 seconds.
Increases magical damage by 10% per each level of Spirit Sympathy user learned.
If user learned Psychic Wave level 5, reduces damage taken from normal and boss monsters by 5%.
Int + 5 and Mdef + 4 per each level of Call Agni, Call Aqua, Call Ventus and Call Tera user learned.
If refine rate is 5 or higher, MaxHP + 7%, MaxSP + 7%, reduces global cool time by 10%.
If refine rate is 7 or higher, MaxHP + 10%, MaxSP + 10%, reduces global cool time by 10%.
Class: Shoes
Defense: 12
Weight: 40
Required Level: 100
Usable Jobs: All
Ring of Silver Claw [1]
Cri + 50.
Increases physical damage by 10%.
Reduces damage taken from players by 3%.
Increases critical damage by 1% per 5 base levels.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All
Cardinal's Ring [1]
SPL + 3.
Increases heal effectiveness by 15%.
Increases magical damage by 10%.
Reduces damage taken from players by 3%.
Reduces fixed casting time of Oratio by 100%.
Increases Arbitrium, Pneumaticus Procella and Framen damage by 1% per 10 base levels.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes -
2 hours ago, Sora said:
does mayhemic thorn level gets reduced to 5? or is it a typo
yeah my typo. fixed
-
1 hour ago, tolimatoi said:
This one is an exception because it's just description corrections, no actual change applied.
KRO cash items enchant, refine and upgrade
in Content updates
Posted
45. Officer's Hat-LT enchant
Officer's Hat-LT [1]
Every 2 refine rate, Atk + 10, Matk + 10.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, when dealing physical damage, has a 5% chance to restore 5% of damage as HP and a 1% chance to restore 3% of damage as SP,
when dealing magical damage, has a 4% chance to recover 300 HP and 70 SP per second for 4 times.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
[Bonus by grade]
[Grade D] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
[Grade C] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.
[Grade B] P.Atk + 5, S.Matk + 5.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 100
Usable Jobs: All
Officer's Hat-LT can be enchanted on the 3rd and 4th slot.
The enchant is random.
The details as below table.
Enchants can be reset by using 300,000 zeny with 100% chance of success.
New enchants
Experience Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing monsters by additional 1%.
[Grade C] Increases EXP gained from killing monsters by additional 2%.
[Grade B] Increases EXP gained from killing monsters by additional 3%.
Beholder Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing formless race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing formless race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing formless race monsters by additional 1%.
[Grade C] Increases EXP gained from killing formless race monsters by additional 3%.
[Grade B] Increases EXP gained from killing formless race monsters by additional 5%.
Hallow Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing undead race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing undead race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing undead race monsters by additional 1%.
[Grade C] Increases EXP gained from killing undead race monsters by additional 3%.
[Grade B] Increases EXP gained from killing undead race monsters by additional 5%.
Clamorous Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing brute race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing brute race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing brute race monsters by additional 1%.
[Grade C] Increases EXP gained from killing brute race monsters by additional 3%.
[Grade B] Increases EXP gained from killing brute race monsters by additional 5%.
Chemical Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing plant race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing plant race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing plant race monsters by additional 1%.
[Grade C] Increases EXP gained from killing plant race monsters by additional 3%.
[Grade B] Increases EXP gained from killing plant race monsters by additional 5%.
Insecticide Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing insect race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing insect race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing insect race monsters by additional 1%.
[Grade C] Increases EXP gained from killing insect race monsters by additional 3%.
[Grade B] Increases EXP gained from killing insect race monsters by additional 5%.
Fisher Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing fish race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing fish race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing fish race monsters by additional 1%.
[Grade C] Increases EXP gained from killing fish race monsters by additional 3%.
[Grade B] Increases EXP gained from killing fish race monsters by additional 5%.
Decussate Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing demon race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing demon race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing demon race monsters by additional 1%.
[Grade C] Increases EXP gained from killing demon race monsters by additional 3%.
[Grade B] Increases EXP gained from killing demon race monsters by additional 5%.
Murderer Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing demihuman race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing demihuman race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing demihuman race monsters by additional 1%.
[Grade C] Increases EXP gained from killing demihuman race monsters by additional 3%.
[Grade B] Increases EXP gained from killing demihuman race monsters by additional 5%.
Satanic Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing angel race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing angel race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing angel race monsters by additional 1%.
[Grade C] Increases EXP gained from killing angel race monsters by additional 3%.
[Grade B] Increases EXP gained from killing angel race monsters by additional 5%.
Dragoon Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing dragon race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing dragon race monsters by 7%.
[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing dragon race monsters by additional 1%.
[Grade C] Increases EXP gained from killing dragon race monsters by additional 3%.
[Grade B] Increases EXP gained from killing dragon race monsters by additional 5%.