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Sigma

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Posts posted by Sigma

  1. 45. Officer's Hat-LT enchant

    Spoiler

    400445.png
    Officer's Hat-LT [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
    If refine rate is 9 or higher, when dealing physical damage, has a 5% chance to restore 5% of damage as HP and a 1% chance to restore 3% of damage as SP,
    when dealing magical damage, has a 4% chance to recover 300 HP and 70 SP per second for 4 times.
    If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.

    [Bonus by grade]
    [Grade D] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
    [Grade C] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.
    [Grade B] P.Atk + 5, S.Matk + 5.
    Class: Headgear
    Defense: 35
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 100
    Usable Jobs: All

     

    Officer's Hat-LT can be enchanted on the 3rd and 4th slot.

    The enchant is random.

    The details as below table.

     

    1890364217_officerhatLT.png.cd3be0d95b07f6ccab2f76340312ec64.png

     

    Enchants can be reset by using 300,000 zeny with 100% chance of success.

     

    New enchants

    Spoiler

    312406.png
    Experience Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
    If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing monsters by additional 1%.
    [Grade C] Increases EXP gained from killing monsters by additional 2%.
    [Grade B] Increases EXP gained from killing monsters by additional 3%.

    312407.png
    Beholder Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing formless race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing formless race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing formless race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing formless race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing formless race monsters by additional 5%.

    312408.png
    Hallow Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing undead race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing undead race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing undead race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing undead race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing undead race monsters by additional 5%.

    312409.png
    Clamorous Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing brute race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing brute race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing brute race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing brute race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing brute race monsters by additional 5%.

    312410.png
    Chemical Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing plant race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing plant race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing plant race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing plant race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing plant race monsters by additional 5%.

    312411.png
    Insecticide Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing insect race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing insect race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing insect race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing insect race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing insect race monsters by additional 5%.

    312412.png
    Fisher Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing fish race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing fish race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing fish race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing fish race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing fish race monsters by additional 5%.

    312413.png
    Decussate Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing demon race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing demon race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing demon race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing demon race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing demon race monsters by additional 5%.

    312414.png
    Murderer Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing demihuman race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing demihuman race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing demihuman race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing demihuman race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing demihuman race monsters by additional 5%.

    312415.png
    Satanic Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing angel race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing angel race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing angel race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing angel race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing angel race monsters by additional 5%.

    312416.png
    Dragoon Badge [1]
    If the user's base level is lower than 175, increases EXP gained from killing dragon race monsters by 15%.
    If the user's base level is 175 or higher, increases EXP gained from killing dragon race monsters by 7%.

    [Bonus by grade of enchanted headgear]
    [Grade D] Increases EXP gained from killing dragon race monsters by additional 1%.
    [Grade C] Increases EXP gained from killing dragon race monsters by additional 3%.
    [Grade B] Increases EXP gained from killing dragon race monsters by additional 5%.

     

     

  2. 44. Sea Otter Mini Fan-LT and Fur Seal Mini Fan-LT enchant

    Spoiler

    490374.png
    Sea Otter Mini Fan-LT [1]
    All basic status, all trait status + 1.
    If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
    If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
    When equipped with Fur Seal Mini Fan-LT, all trait status + 3.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 100
    Usable Jobs: All

    490375.png
    Fur Seal Mini Fan-LT [1]
    All basic status, all trait status + 1.
    If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
    If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 100
    Usable Jobs: All

     

    Sea Otter Mini Fan-LT and Fur Seal Mini Fan-LT can be enchanted by using Fan Modification Kit EX as enchant material. Fan Modification Kit EX can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

    102344.png

    Fan Modification Kit EX

     

    2~3 options will be given randomly as following table. There is a 50% chance to gain the third option.

    142884937_minifanLT.thumb.png.fab788a7681a1f2dd33b06be9894f91c.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Fan Modification Kit EX.

     

  3. 43. Ace of Diamonds in Mouth (Long Ranged Physical) enchant

    Spoiler

    420220.png
    Ace of Diamonds in Mouth (Long Ranged Physical)
    When equipped with Gambler's Seal [1], Atk + 5%, increases long ranged physical damage by 10%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

     

    Ace of Diamonds in Mouth (Long Ranged Physical) can be enchanted by using Loki's Advice (Long Ranged Physical) as enchant material. Loki's Advice (Long Ranged Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

    102342.png

    Loki's Advice (Long Ranged Physical)

     

    2 options will be given randomly as following table.

    2141371394_aceofdiamondinmouth.png.c540bf92b29ca64b9f1b3c7c72676bad.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Long Ranged Physical).

     

  4. New set of class enchant stones for Super Novice, and new class enchant stones for Shinkiro, Shiranui, Shadow Cross and Cardinal

    Spoiler

    1001322.png312398.png
    Shinkiro Stone (Garment)
    Increases Kunai - Distortion damage by 5%.
    When equipped with Kagerou Stone (Upper), increases Kunai - Distortion damage by 10%.
    When equipped with Kagerou Stone (Middle), increases Huuma Shuriken - Construct damage by 10%.
    When equipped with Kagerou Stone (Upper), increases long ranged physical damage by 3% per each level of Infiltrate user learned.

    1001323.png312399.png
    Shiranui Stone (Garment)
    Increases Darkening Cannon damage by 10%.
    When equipped with Oboro Stone (Upper), increases Red Flame Cannon damage by 10%.
    When equipped with Oboro Stone (Middle), reduces variable casting time by 3% per each level of Melt Away user learned.
    When equipped with Oboro Stone (Lower), increases Thundering Cannon damage by 10%.

    1001324.png312400.png
    Shadow Cross Stone (Garment)
    Increases critical damage by 4% per 2 levels of Shadow Sense user learned.
    When equipped with Guillotine Cross Stone (Upper), increases Impact Crater damage by 10%.
    When equipped with Guillotine Cross Stone (Middle), increases Eternal Slash damage by 10%.
    When equipped with Guillotine Cross Stone (Lower), C.Rate + 1 per each level of Shadow Sense user learned.

    1001325.png312401.png
    Cardinal Stone (Garment)
    Increases Framen damage by 5%.
    When equipped with Archbishop Stone (Upper), increases Framen damage by 10%.
    When equipped with Archbishop Stone (Middle), increases holy property magical damage by 3% per 2 levels of Fidus Animus user learned.
    When equipped with Archbishop Stone (Lower), increases Arbitrium damage by 10%.

    1001326.png312402.png
    Super Novice Stone (Garment)
    If user learned Breakthrough level 5, enables to use Wind Cutter level 5.
    If user learned Transcendence level 5, enables to use Judex level 10.
    When equipped with Paladin Stone (Upper), Def + 120, Mdef + 15.
    When equipped with High Wizard Stone (Middle), increases Judex damage by 3% per each level of Transcendence user learned.
    When equipped with Stalker Stone (Lower), increases Wind Cutter damage by 3% per each level of Breakthrough user learned.

    1001327.png312403.png
    Super Novice Stone (Upper)
    Reduces variable casting time by 3% per each level of Transcendence user learned.
    When equipped with Super Novice Stone (Garment), increases Judex damage by 3% per each level of Transcendence user learned.

    1001329.png312404.png
    Super Novice Stone (Middle)
    Increases melee physical damage by 2% per each level of Breakthrough user learned.
    When equipped with Super Novice Stone (Garment), increases Wind Cutter damage by 3% per each level of Breakthrough user learned.

    1001329.png312405.png
    Super Novice Stone (Lower)
    When using Angel Help Me!, increases all property magical damage by 15% for 300 seconds.
    When equipped with Super Novice Stone (Garment), MaxHP + 15%.

     

  5. 400416.png
    Squirrel Ear Hood Hat (Albino) [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Petitio and Effligo damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    490336.png
    Dimension Linkage Stone [1]
    STR + 20.
    MaxHP + 15%.
    Increases long ranged physical damage by 10%.
    Perfect Hit + 15.
    Reduces damage taken from player by 3%.
    Reduces cooldown of Neutral Barrier by 5 seconds.
    Every 3 base levels, increases Arm Cannon damage by 1%, increases Ice Laucher and Flame Laucher damage by 2%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: Mechanic

    490337.png
    Amulet of Genesis Stone [1]
    Attack speed + 15%.
    reduces global cooldown by 15%.
    Reduces damage taken from player by 3%.
    Every 1 base level, Atk + 1, Matk + 1, MaxHP + 50, MaxSP + 5.
    When dealing physical or magical damage, has a chance to remove cooldown of Elvira Candy and Elvira Candy (YE).
    When equipped with Eternal City of Heaven, 
    Perfect Hit + 25,
    every 5 base levels, increases physical and magical damage by 1%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490359.png
    Lord of Elemental [1]
    SPL + 3.
    Increases magical damage by 10%.
    Reduces damage taken from players by 3%.
    Enables to use Cure level 1.
    Reduces fixed casting time of Call Aqua and Call Tera by 100%.
    Every 10 base levels, increases Conflagration, Diamond Storm, Lightning Land, Terra Drive and Venom Swamp damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes

  6. 42. Issgard Crown enchant

    Spoiler

    Issgard Crown list

    Spoiler

    400105.png
    Issgard Warrior Crown [1]
    Increases melee physical damage by 10%.
    Every 2 refine rate, Atk + 3%.
    Every 3 refine rate, increases physical damage against all size enemies by 4%.
    If refine rate is 7 or higher, reduces global cooldown by 8%.
    If refine rate is 9 or higher, P.Atk + 10, increases melee physical damage by 10%.

    When equipped with Glacier weapon, Atk + 5%, Atk + 50,
    every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases melee physical damage by 5%.

    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Def + 150, Mdef + 30.
    [Grade B] POW + 5, CON + 5.
    [Grade A] Res + 50, Mres + 50.

    Class: Headgear
    Defense: 80
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    400106.png
    Issgard Magician Crown [1]
    Increases all property magical damage by 10%.
    Every 2 refine rate, Matk + 3%.
    Every 3 refine rate, increases magical damage against all size enemies by 4%.
    If refine rate is 7 or higher, reduces global cooldown by 8%.
    If refine rate is 9 or higher, S.Matk + 10, increases all property magical damage by 10%.

    When equipped with Glacier weapon, Matk + 5%, Matk + 50,
    every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases all property magical damage by 5%.

    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Def + 150, Mdef + 30.
    [Grade B] SPL + 5, CON + 5.
    [Grade A] Res + 50, Mres + 50.

    Class: Headgear
    Defense: 20
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    400107.png
    Issgard Ranger Crown [1]
    Increases long ranged physical damage by 10%.
    Every 2 refine rate, Atk + 3%.
    Every 3 refine rate, increases physical damage against all size enemies by 4%.
    If refine rate is 7 or higher, reduces global cooldown by 8%.
    If refine rate is 9 or higher, P.Atk + 10, increases long ranged physical damage by 10%.

    When equipped with Glacier weapon, Atk + 5%, Atk + 50,
    every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases long ranged physical damage by 5%.

    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Def + 150, Mdef + 30.
    [Grade B] POW + 5, CON + 5.
    [Grade A] Res + 50, Mres + 50.

    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

     

    Issgard Crown series can be enchanted on the 2nd, 3rd and 4th slot.

    Player can choose the desired enchant.

    The details as below table.

     

    601546594_IssgardCrown.thumb.png.b8f6dfe7dadcac3d86c39feafae2a91f.png

     

    Enchants can be reset by using Enchant Ticket 1 ea and 6,000,000 zeny with 70% chance of success. Only lost Enchant Ticket and zeny on failure.

     

    New enchants

    Spoiler

    312306.png
    Issgard Crystal
    Def + 50, Mdef + 10.
    If grade of enchanted equipment is D or higher, reduces global cooldown by 2%, additional Def + 25, Mdef + 5.
    If grade of enchanted equipment is C or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.
    If grade of enchanted equipment is B or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.
    If grade of enchanted equipment is A or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.

    When equipped with Glacier Flower Meow Power (Global Cooldown), reduces global cooldown by 3%.
    When equipped with Glacier Flower Meow Power (Physical Defense), Res + 30.
    When equipped with Glacier Flower Meow Power (Magical Defense), Mres + 20.
    When equipped with Glacier Flower Meow Power (Fixed Casting), reduces fixed casting by 0.3 seconds.

    312307.png
    Issgard Crystal (Warrior)
    Atk + 20.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5.

    When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 4%.
    When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5.
    When equipped with Glacier Flower Meow Power (Fighting Spirit), Atk + 10%, increases melee physical damage by 8%.

    312308.png
    Issgard Crystal (Shooter)
    Atk + 20.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.

    When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 4%.
    When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5.
    When equipped with Glacier Flower Meow Power (Expert Archer), Atk + 10%, increases long ranged physical damage by 8%.

    312309.png
    Issgard Crystal (Assassin)
    Atk + 20.
    If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5.
    If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5.

    When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 5%.
    When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 5%.
    When equipped with Glacier Flower Meow Power (Fast), Cri + 15, increases critical damage by 4%.
    When equipped with Glacier Flower Meow Power (Fatal), Cri + 20, increases critical damage by 8%.

    312310.png
    Issgard Crystal (Mage)
    Matk + 20.
    If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5.
    If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5.
    If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5.
    If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5.

    When equipped with Glacier Flower Meow Power (Mage), increases all property magical damage by 4%.
    When equipped with Glacier Flower Meow Power (Caster), Matk + 50, S.Matk + 5.
    When equipped with Glacier Flower Meow Power (Magical Power), Matk + 10%, increases all property magical damage by 8%.

    312311.png
    Issgard Crystal (Berserker)
    Atk + 30.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5.

    When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 5%.
    When equipped with Glacier Flower Meow Power (Over Power), P.Atk + 5, POW + 7, CON + 7.

    312312.png
    Issgard Crystal (Marksman)
    Atk + 30.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.

    When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 5%.
    When equipped with Glacier Flower Meow Power (Firing Shot), P.Atk + 5, POW + 7, CON + 7.

    312313.png
    Issgard Crystal (Executioner)
    Atk + 30.
    If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5.
    If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5.
    If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5.

    When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 8%.
    When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 8%.
    When equipped with Glacier Flower Meow Power (Over Power), C.Rate + 5, POW + 7, CRT + 7.
    When equipped with Glacier Flower Meow Power (Firing Shot), C.Rate + 5, POW + 7, CRT + 7.

    312314.png
    Issgard Crystal (Grand Mage)
    Matk + 30.
    If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5.
    If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5.
    If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5.
    If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5.

    When equipped with Glacier Flower Meow Power (Grand Mage), increases all property magical damage by 4%.
    When equipped with Glacier Flower Meow Power (Spell Buster), S.Matk + 5, SPL + 7, CON + 7.

     

     

  7. 8 hours ago, kaitosyn said:

    @Sigma bro, I have a question for 4th job skills, I found that several 4th job skill get blocked by Land Protector (Magnetic Earth), I believe there are still more skills that for some reason (?bug?) have this behaviour but let me confirm several skills first.

    Shinkiro/Shiranui
    1. Kunai - Rotation
    2. Kunai - Refraction
    3. Huuma Shuriken - Grasp

    Sky Emperor
    1. Star Burst
    2. Star Cannon

    Are those skills suppose to be blocked by LP? I mean most of the skills above are literally self cast AoE except Grasp and Star Burst. Thank you

    Some old physical skills are blocked by LP too, like Severe Rainstorm.

    So I guess that's the case.

  8. 41. Ace of Spades in Mouth (Magical) enchant

    Spoiler

    420213.png
    Ace of Spades in Mouth (Magical)
    When equipped with Gambler's Seal [1], Matk + 5%, increases all property magical damage by 10%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    Ace of Spades in Mouth (Magical) can be enchanted by using Loki's Advice (Magical) as enchant material. Loki's Advice (Magical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

    100488.png

    Loki's Advice (Magical)

     

    2 options will be given randomly as following table.

    1686847552_aceofspadeinmouth.png.1b37a63eaa27d54fd505a39a011232c6.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Magical).

     

  9. Lucky items from April Kachua's Secret Box

    Issgard Warrior Crown

    Issgard Magician Crown

    Issgard Ranger Crown

    Ace of Spades in Mouth (Magical)

    Spoiler

    400105.png
    Issgard Warrior Crown [1]
    Increases melee physical damage by 10%.
    Every 2 refine rate, Atk + 3%.
    Every 3 refine rate, increases physical damage against all size enemies by 4%.
    If refine rate is 7 or higher, reduces global cooldown by 8%.
    If refine rate is 9 or higher, P.Atk + 10, increases melee physical damage by 10%.

    When equipped with Glacier weapon, Atk + 5%, Atk + 50,
    every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases melee physical damage by 5%.

    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Def + 150, Mdef + 30.
    [Grade B] POW + 5, CON + 5.
    [Grade A] Res + 50, Mres + 50.

    Class: Headgear
    Defense: 80
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    400106.png
    Issgard Magician Crown [1]
    Increases all property magical damage by 10%.
    Every 2 refine rate, Matk + 3%.
    Every 3 refine rate, increases magical damage against all size enemies by 4%.
    If refine rate is 7 or higher, reduces global cooldown by 8%.
    If refine rate is 9 or higher, S.Matk + 10, increases all property magical damage by 10%.

    When equipped with Glacier weapon, Matk + 5%, Matk + 50,
    every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases all property magical damage by 5%.

    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Def + 150, Mdef + 30.
    [Grade B] SPL + 5, CON + 5.
    [Grade A] Res + 50, Mres + 50.

    Class: Headgear
    Defense: 20
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    400107.png
    Issgard Ranger Crown [1]
    Increases long ranged physical damage by 10%.
    Every 2 refine rate, Atk + 3%.
    Every 3 refine rate, increases physical damage against all size enemies by 4%.
    If refine rate is 7 or higher, reduces global cooldown by 8%.
    If refine rate is 9 or higher, P.Atk + 10, increases long ranged physical damage by 10%.

    When equipped with Glacier weapon, Atk + 5%, Atk + 50,
    every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases long ranged physical damage by 5%.

    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Def + 150, Mdef + 30.
    [Grade B] POW + 5, CON + 5.
    [Grade A] Res + 50, Mres + 50.

    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    420213.png
    Ace of Spades in Mouth (Magical)
    When equipped with Gambler's Seal [1], Matk + 5%, increases all property magical damage by 10%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

     

  10. New equipment from combination scrolls

    Spoiler

    400109.png
    Boitata Hat [1]
    POW + 5, CRT + 5, Hit - 25.
    Increases attack speed (reduces delay after attack by 10%).
    Every 2 refine rate, Atk + 20, Def + 10.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 15%.
    If refine rate is 9 or higher, Atk + 30, Atk + 10%
    If refine rate is 11 or higher, P.Atk + 8, increases critical damage by 25%.

    When equipped with Boitata Card, increases physical damage against poison and water property enemies by 40%.
    When equipped with Sealed Boitata Card, increases physical damage against poison and water property enemies by 25%.

    [Bonus by grade]
    [Grade D] Atk + 5%, POW + 5.
    [Grade C] C.Rate + 3, Cri + 15.
    [Grade B] Reduces fixed casting time by 0.3 seconds.
    [Grade A] Every 3 refine rate, C.Rate + 1, increases critical damage by 14%

    Class: Headgear
    Defense: 25
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    400110.png
    Crown of Beelzebub [1]
    POW + 5, CON + 5, Cri - 15.
    Increases attack speed (reduces delay after attack by 10%).
    Every 2 refine rate, Atk + 25, Def + 15.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 25%.
    If refine rate is 9 or higher, Atk + 40, Atk + 10%
    If refine rate is 11 or higher, P.Atk + 12, increases physical damage against all property enemies by 12%.

    When equipped with Beelzebub Card, increases physical damage against boss monsters by 16%.
    When equipped with Sealed Beelzebub Card, increases physical damage against boss monsters by 8%.

    [Bonus by grade]
    [Grade D] Atk + 5%, POW + 5.
    [Grade C] Increases physical damage against all size enemies by 12%.
    [Grade B] P.Atk + 5,reduces fixed casting time by 0.3 seconds.
    [Grade A] Every 3 refine rate, P.Atk + 2, increases physical damage against all race monsters (except players) by 3%.

    Class: Headgear
    Defense: 45
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    400111.png
    Vesper Headgear [1]
    SPL + 5, CON + 5, MaxSP - 10%.
    Reduces variable casting time by 10%.
    Every 2 refine rate, Matk + 25, Def + 10.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, Matk + 40, Matk + 10%
    If refine rate is 11 or higher, S.Matk + 12, increases magical damage against all property enemies by 12%.

    When equipped with Vesper Card, reduces variable casting time by 7%, increases magical damage against boss monsters by 10%.
    When equipped with Sealed Vesper Card, reduces variable casting time by 3%, increases magical damage against boss monsters by 5%.

    [Bonus by grade]
    [Grade D] Matk + 5%, SPL + 5.
    [Grade C] Increases magical damage against all size enemies by 12%.
    [Grade B] S.Matk + 2, reduces fixed casting time by 0.5 seconds.
    [Grade A] Every 3 refine rate, S.Matk + 2, increases magical damage against all race monsters (except players) by 3%.

    Class: Headgear
    Defense: 15
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    470204.png
    Moan of Corruption [1]
    SPL + 5, CON + 3.
    Increases SP consumption of skills by 15%.
    Every 3 refine rate, Matk + 7.
    If refine rate is 7 or higher, Matk + 5%, S.Matk + 3.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases magical damage against medium and large size enemies by 15%.

    When equipped with Fallen Bishop Card, MaxSP + 25%, increases magical damage against holy property enemies by 15%.
    When equipped with Sealed Fallen Bishop Card, MaxSP + 15%, increases magical damage against holy property enemies by 10%.

    [Bonus by grade]
    [Grade D] Matk + 5%, SPL + 5
    [Grade C] Reduces fixed casting time by 1 second.
    [Grade B] S.Matk + 7.
    [Grade A] Every 2 refine rate, SPL + 8.

    Class: Shoes
    Defense: 16
    Weight: 30
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

     

  11. 400420.png
    Dragon Circlet [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Hack and Slasher and Madness Crusher damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    400421.png
    Two Tone Cap [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    490340.png
    Illegal Tip [1]
    Attack speed + 10%.
    Increases physical and magical damage by 10%.
    When equipped with Seeker of Knowledge, increases physical and magical damage by 30%,
    enables to use Summon Spirit Sphere level 2.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

  12.  Glacier equipment

    Spoiler

    450264.png
    Glacier Armor [1]
    Atk + 120.
    Every 2 refine rate, Atk + 15, Def + 15.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, P.Atk + 3, increases additional attack speed (reduces delay after attack by additional 5%).
    If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%.
    _
    When equipped with Glacier Manteau, Atk + 50.
    _
    [Bonus by grade]
    [Grade D] POW + 3, CON + 3, reduces global cooldown by 5%.
    [Grade C] Atk + 3%, P.Atk + 2.
    _
    Class: Armor
    Defense: 168
    Weight: 240
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450265.png
    Glacier Robe [1]
    Matk + 120.
    Every 2 refine rate, Matk + 15, Def + 15.
    If refine rate is 7 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, S.Matk + 3, reduces variable casting time by additional 5%.
    If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%.
    _
    When equipped with Glacier Muffler, Matk + 50.
    _
    [Bonus by grade]
    [Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%.
    [Grade C] Matk + 3%, S.Matk + 2.
    _
    Class: Armor
    Defense: 120
    Weight: 120
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450266.png
    Glacier Manteau [1]
    MaxHP + 2500, MaxSP + 500.
    Every 2 refine rate, MaxHP + 200, MaxSP + 50.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, POW + 3.
    If refine rate is 10 or higher, reduces variable casting time by 5%.
    _
    When equipped with Glacier Boots, increases melee and long ranged physical damage by 15%
    _
    [Bonus by grade]
    [Grade D] Atk + 3%, P.Atk + 2.
    [Grade C] Reduces variable casting time by 10%.
    _
    Class: Garment
    Defense: 112
    Weight: 160
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450267.png
    Glacier Muffler [1]
    MaxHP + 2000, MaxSP + 1000.
    Every 2 refine rate, MaxHP + 150, MaxSP + 100.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, SPL + 3.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 5%).
    _
    When equipped with Glacier Shoes, increases all property magical damage by 15%
    _
    [Bonus by grade]
    [Grade D] Matk + 3%, S.Matk + 2.
    [Grade C] Increases attack speed (reduces delay after attack by 10%).
    _
    Class: Garment
    Defense: 112
    Weight: 160
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470196.png
    Glacier Boots [1]
    MaxHP + 8%, MaxSP + 4%.
    Every 2 refine rate, MaxSP + 1%, Def + 15.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
    If refine rate is 9 or higher, P.Atk + 3.
    If refine rate is 10 or higher, Def + 100, increases attack speed (reduces delay after attack by 7%).
    _
    When equipped with Glacier Armor, Atk + 7%.
    _
    [Bonus by grade]
    [Grade D] Res + 25, Mres + 25.
    [Grade C] P.Atk + 2, POW + 2, CON + 2.
    _
    Class: Shoes
    Defense: 98
    Weight: 200
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450268.png
    Glacier Shoes [1]
    MaxHP + 6%, MaxSP + 6%.
    Every 2 refine rate, MaxSP + 1%, Def + 15.
    If refine rate is 7 or higher, increases all property magical damage by 7%.
    If refine rate is 9 or higher, S.Matk + 3.
    If refine rate is 10 or higher, Def + 100, reduces variable casting time by 7%.
    _
    When equipped with Glacier Robe, Matk + 7%.
    _
    [Bonus by grade]
    [Grade D] Res + 25, Mres + 25.
    [Grade C] S.Matk + 2, SPL + 2, CON + 2.
    _
    Class: Shoes
    Defense: 70
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    460040.png
    Glacier Guard [1]
    Res + 15, Mres + 15.
    Every 2 refine rate, Def + 10, Mdef + 2.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 10 or higher, Def + 50, Mdef + 10.
    _
    [Bonus by grade]
    [Grade D] Res + 10, Mres + 10.
    [Grade C] P.Atk + 2, S.Matk + 2
    _
    Class: Shield
    Defense: 220
    Weight: 350
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490327.png
    Glacier Ring [1]
    Atk + 8%, MaxSP + 7%.
    _
    When equipped with Glacier Pendant, Def + 50.
    _
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490328.png
    Glacier Pendant [1]
    Atk + 8%, MaxHP + 7%.
    _
    When equipped with Glacier Ring and Glacier Armor, reduces fixed casting time by 0.3 seconds, Atk + 5%.
    When equipped with Glacier Ring and Glacier Manteau, increases melee and long ranged physical damage by 5%.
    When equipped with Glacier Ring and Glacier Boots, P.Atk + 3, Def + 30.
    _
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490329.png
    Glacier Earring [1]
    Matk + 8%, MaxSP + 7%.
    _
    When equipped with Glacier Necklace, Def + 50.
    _
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490330.png
    Glacier Necklace [1]
    Matk + 8%, MaxHP + 7%.
    _
    When equipped with Glacier Earring and Glacier Robe, reduces fixed casting time by 0.3 seconds, Matk + 5%.
    When equipped with Glacier Earring and Glacier Muffler, increases all property magical damage by 5%.
    When equipped with Glacier Earring and Glacier Shoes, S.Matk + 3, Def + 30.
    _
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

     

    Dim Glacier equipment

    Spoiler

    450270.png
    Dim Glacier Armor [1]
    Atk + 140.
    Every 2 refine rate, POW + 1, CON + 1.
    If refine rate is 7 or higher, Atk + 3%, P.Atk + 2.
    If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%.
    _
    When equipped with Dim Glacier Manteau and Dim Glacier Boots, increases melee and long ranged physical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Atk equal to 2 times of the sum of refine rate of set.
    When equipped with Dim Glacier Manteau, Dim Glacier Boots and Dim Glacier weapon,
    every 3 refine rate of weapon, additional Atk + 10,
    if grade of weapon is C or higher, P.Atk + 6, POW + 5, CON + 5,
    if grade of weapon is B or higher, additional P.Atk + 5, POW + 5, CON + 5,
    if grade of weapon is A or higher, additional P.Atk + 4, POW + 5, CON + 5,
    if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by 20%.
    _
    [Bonus by grade]
    [Grade D] Atk + 5%, POW + 5, CON + 5.
    [Grade C] Increases melee and long ranged physical damage by 10%.
    [Grade B] Additional Atk + 1%.
    [Grade A] Additional Atk + 2%.
    _
    Class: Armor
    Defense: 203
    Weight: 240
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450271.png
    Dim Glacier Robe [1]
    Matk + 140.
    Every 2 refine rate, SPL + 1, CON + 1.
    If refine rate is 7 or higher, Matk + 3%, S.Matk + 2.
    If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases all property magical damage by 10%.
    _
    When equipped with Dim Glacier Muffler and Dim Glacier Shoes, increases all property magical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Matk equal to 2 times of the sum of refine rate of set.
    When equipped with Dim Glacier Muffler, Dim Glacier Shoes and Dim Glacier weapon,
    every 3 refine rate of weapon, additional Matk + 10,
    if grade of weapon is C or higher, S.Matk + 6, SPL + 5, CON + 5,
    if grade of weapon is B or higher, additional S.Matk + 5, SPL + 5, CON + 5,
    if grade of weapon is A or higher, additional S.Matk + 4, SPL + 5, CON + 5,
    if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by 20%.
    _
    [Bonus by grade]
    [Grade D] Matk + 5%, SPL + 5, CON + 5.
    [Grade C] Increases all property magical damage by 10%.
    [Grade B] Additional Matk + 1%.
    [Grade A] Additional Matk + 2%.
    _
    Class: Armor
    Defense: 145
    Weight: 120
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480283.png
    Dim Glacier Manteau [1]
    POW + 1, CON + 1.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces global cooldown by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%, POW + 5, CON + 5.
    [Grade C] P.Atk + 2, Increases melee and long ranged physical damage by 5%.
    [Grade B] Additional P.Atk + 1.
    [Grade A] Additional Atk + 2%.
    _
    Class: Garment
    Defense: 147
    Weight: 160
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480284.png
    Dim Glacier Muffler [1]
    SPL + 1, CON + 1.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces global cooldown by 10%.
    _
    [Bonus by grade]
    [Grade D] Matk + 3%, SPL + 5, CON + 5.
    [Grade C] S.Matk + 2, Increases all property magical damage by 5%.
    [Grade B] Additional S.Matk + 1.
    [Grade A] Additional Matk + 2%.
    _
    Class: Garment
    Defense: 105
    Weight: 80
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470197.png
    Dim Glacier Boots [1]
    POW + 2, CON + 2.
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 2%.
    [Grade C] Reduces fixed casting time by 1 second.
    [Grade B] P.Atk + 2, additional Atk + 1%.
    [Grade A] Additional Atk + 2%.
    _
    Class: Shoes
    Defense: 126
    Weight: 200
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470198.png
    Dim Glacier Shoes [1]
    SPL + 2, CON + 2.
    If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases all property magical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Matk + 2%.
    [Grade C] Reduces fixed casting time by 1 second.
    [Grade B] S.Matk + 2, additional Matk + 1%.
    [Grade A] Additional Matk + 2%.
    _
    Class: Shoes
    Defense: 90
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

     

    EP 20 enchants

    Spoiler

    300454.png
    Glacier Flower Meow Power (Vital)
    MaxHP + 2500.
    If refine rate is 7 or higher, MaxHP + 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    If refine rate is 11 or higher, additional MaxHP + 5%.

    312050.png
    Glacier Flower Meow Power (STR)
    STR + 5.
    If base STR is 120 or higher, additional STR + 5.

    312051.png
    Glacier Flower Meow Power (DEX)
    DEX + 5.
    If base STR is 120 or higher, additional DEX + 5.

    312052.png
    Glacier Flower Meow Power (AGI)
    AGI + 5.
    If base STR is 120 or higher, additional AGI + 5.

    312053.png
    Glacier Flower Meow Power (INT)
    INT + 5.
    If base STR is 120 or higher, additional INT + 5.

    312054.png
    Glacier Flower Meow Power (VIT)
    VIT + 5.
    If base STR is 120 or higher, additional VIT + 5.

    312055.png
    Glacier Flower Meow Power (LUK)
    LUK + 5.
    If base STR is 120 or higher, additional LUK + 5.

    312056.png
    Glacier Flower Meow Power (Physical Defense)
    Def + 250, Res + 50.
    If refine rate is 7 or higher, additional Def + 100, Res + 15.
    If refine rate is 9 or higher, additional Def + 100, Res + 15.

    312057.png
    Glacier Flower Meow Power (Magical Defense)
    Mdef + 25, Mres + 25.
    If refine rate is 7 or higher, additional Mdef + 10, Mres + 5.
    If refine rate is 9 or higher, additional Mdef + 15, Mres + 10.

    312058.png
    Glacier Flower Meow Power (POW & STA)
    POW / STA + 3.
    If refine rate is 9 or higher, additional POW / STA + 1.
    If grade of enchanted equipment is D or higher, POW / STA + 2.
    If grade of enchanted equipment is C or higher, every 3 refine rate, additional  POW / STA + 1.

    312059.png
    Glacier Flower Meow Power (SPL & WIS)
    SPL / WIS + 3.
    If refine rate is 9 or higher, additional SPL / WIS + 1.
    If grade of enchanted equipment is D or higher, SPL / WIS + 2.
    If grade of enchanted equipment is C or higher, every 3 refine rate, additional  SPL / WIS + 1.

    312060.png
    Glacier Flower Meow Power (CON & CRT)
    CON / CRT + 3.
    If refine rate is 9 or higher, additional CON / CRT + 1.
    If grade of enchanted equipment is D or higher, CON / CRT + 2.
    If grade of enchanted equipment is C or higher, every 3 refine rate, additional  CON / CRT + 1.

    312061.png
    Glacier Flower Meow Power (Warrior)
    Atk + 50.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases melee physical damage by additional 7%.

    312062.png
    Glacier Flower Meow Power (Shooter)
    Atk + 50.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.

    312063.png
    Glacier Flower Meow Power (Mage)
    Matk + 50.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases all property magical damage by additional 7%.

    312064.png
    Glacier Flower Meow Power (Berserker)
    Atk + 5%, Atk + 75.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases melee physical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%.

    312065.png
    Glacier Flower Meow Power (Marksman)
    Atk + 5%, Atk + 75.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%.

    312066.png
    Glacier Flower Meow Power (Grand Mage)
    Matk + 5%, Matk + 75.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases all property magical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
    If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.

    312067.png
    Glacier Flower Meow Power (Power Force)
    Atk + 2%, Matk + 2%.
    If refine rate is 7 or higher, additional Atk + 3%, Matk + 3%.
    If refine rate is 9 or higher, additional Atk + 3%, Matk + 3%.
    If refine rate is 11 or higher, P.Atk + 3, S.Matk + 3.

    312068.png
    Glacier Flower Meow Power (Global Cooldown)
    Reduces global cooldown by 4%.
    If refine rate is 7 or higher, reduces global cooldown by additional 4%.
    If refine rate is 9 or higher, reduces global cooldown by additional 4%.
    If refine rate is 11 or higher, reduces global cooldown by additional 4%.

    312069.png
    Glacier Flower Meow Power (Fast)
    Flee + 30.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%).
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%).
    If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%).

    312070.png
    Glacier Flower Meow Power (Caster)
    Matk + 30, reduces variable casting time by 8%.
    If refine rate is 7 or higher, reduces variable casting time by additional 8%.
    If refine rate is 9 or higher, reduces variable casting time by additional 8%.
    If refine rate is 11 or higher, reduces variable casting time by additional 8%.

    312071.png
    Glacier Flower Meow Power (Guide Attack)
    Hit + 30.
    If refine rate is 7 or higher, Perfect Hit + 8.
    If refine rate is 9 or higher, additional Perfect Hit + 8.
    If refine rate is 11 or higher, additional Perfect Hit + 8.

    312072.png
    Glacier Flower Meow Power (Above All)
    Reduces physical and magical damage taken from all property and all size enemies by 3%.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by additional 7%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 7%.

    312073.png
    Glacier Flower Meow Power (Powerful)
    Increases melee / long ranged physical damage and all property magical damage by 3%.
    If refine rate is 7 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
    If grade of enchanted equipment is D or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
    If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.

    312074.png
    Glacier Flower Meow Power (Mental)
    MaxSP + 450.
    If refine rate is 7 or higher, MaxSP + 5%.
    If refine rate is 9 or higher, additional MaxSP + 5%.
    If refine rate is 11 or higher, additional MaxSP + 5%.

    312075.png
    Glacier Flower Meow Power (Robust)
    MaxHP / MaxSP + 2%.
    If refine rate is 7 or higher, additional MaxHP / MaxSP + 1%.
    If refine rate is 9 or higher, additional MaxHP / MaxSP + 1%.
    If refine rate is 11 or higher, additional MaxHP / MaxSP + 2%.

    312076.png
    Glacier Flower Meow Power (Fixed Casting)
    Reduces fixed casting time by 1 second.

    312077.png
    Glacier Flower Meow Power (Physical Force)
    Increases physical damage against all size enemies by 5%.
    If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%.

    312078.png
    Glacier Flower Meow Power (Magical Force)
    Increases magical damage against all size enemies by 5%.
    If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%.

    312079.png
    Glacier Flower Meow Power (Over Power)
    MaxHP - 5%, MaxSP - 5%.
    When dealing physical damage, has a certain chance (3%) to gain STR + 50, POW + 15, STA + 15 for 10 seconds.
    If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%.

    312080.png
    Glacier Flower Meow Power (Spell Buster)
    MaxHP - 5%, MaxSP - 5%.
    When dealing magical damage, has a certain chance (3%) to gain INT + 50, SPL + 15, WIS + 15 for 10 seconds.
    If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
    If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.

    312081.png
    Glacier Flower Meow Power (Firing Shot)
    MaxHP - 5%, MaxSP - 5%.
    When dealing physical damage, has a certain chance (3%) to gain DEX + 50, CON + 15, CRT + 15 for 10 seconds.
    If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%.

    312082.png
    Glacier Flower Meow Power (Speed)
    Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.

    312083.png
    Glacier Flower Meow Power (Fighting Spirit)
    Increases melee physical damage by 12%.

    312084.png
    Glacier Flower Meow Power (Expert Archer)
    Increases long ranged physical damage by 12%.

    312085.png
    Glacier Flower Meow Power (Spell)
    Increases all property magical damage by 12%.

    312086.png
    Glacier Flower Meow Power (Fatal)
    Increases critical damage by 12%.

    312087.png
    Glacier Flower Meow Power (Physical Power)
    P.Atk + 3, increases physical damage against all property enemies by 4%.

    312088.png
    Glacier Flower Meow Power (Magical Power)
    S.Matk + 3, increases magical damage against all property enemies by 4%.

    312089.png
    Glacier Flower Meow Power (All Force)
    Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.

    312090.png
    Glacier Flower Meow Power (Defense)
    Def + 100, Mdef + 20.
    If refine rate is 7 or higher, additional Def + 50, Mdef + 10.
    If refine rate is 9 or higher, additional Def + 25, Mdef + 5.

    312091.png
    Glacier Flower Meow Power (Attack)
    Atk / Matk + 3%.
    If refine rate is 7 or higher, Atk / Matk + 20.
    If refine rate is 9 or higher, additional Atk / Matk + 10.

    312092.png
    Glacier Flower Meow Power (Physical Resistance)
    Res + 25.
    If refine rate is 7 or higher, additional Res + 15.
    If refine rate is 9 or higher, additional Res + 10.

    312093.png
    Glacier Flower Meow Power (Magical Resistance)
    Mres + 15.
    If refine rate is 7 or higher, additional Mres + 10.
    If refine rate is 9 or higher, additional Mres + 5.

    312094.png
    Glacier Flower Meow Power (Guardian)
    Def + 100, Res + 50.
    If refine rate is 7 or higher, reduces physical damage taken from all property enemies by 5%.
    If refine rate is 9 or higher, reduces physical damage taken from all size enemies by 5%.
    If grade of enchanted equipment is D or higher, reduces variable casting time by 5%.
    If grade of enchanted equipment is C or higher, reduces variable casting time by additional 5%.

    312095.png
    Glacier Flower Meow Power (Intelligence)
    P.Atk / S.Matk + 1.
    If refine rate is 7 or higher, increases physical and magical damage against all property enemies by 3%.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 3%.
    If refine rate is 11 or higher, increases physical and magical damage against all race monsters (except players) by 3%.
    If grade of enchanted equipment is D or higher, increases physical and magical damage against normal enemies and boss monsters by 2%.
    If grade of enchanted equipment is C or higher, increases physical and magical damage against normal enemies and boss monsters by additional 1%.

    312096.png
    Warmth of the Snake God (Def) 1Lv
    Def + 3.

    312097.png
    Warmth of the Snake God (Def) 2Lv
    Def + 9.

    312098.png
    Warmth of the Snake God (Def) 3Lv
    Def + 18.

    312099.png
    Warmth of the Snake God (Def) 4Lv
    Def + 30.

    312100.png
    Warmth of the Snake God (Def) 5Lv
    Def + 45.

    312101.png
    Warmth of the Snake God (Def) 6Lv
    Def + 63.

    312102.png
    Warmth of the Snake God (Def) 7Lv
    Def + 84.

    312103.png
    Warmth of the Snake God (Def) 8Lv
    Def + 108.

    312104.png
    Warmth of the Snake God (Def) 9Lv
    Def + 135.

    312105.png
    Warmth of the Snake God (Def) 10Lv
    Def + 165.

    312106.png
    Warmth of the Snake God (Atk) 1Lv
    Atk + 1.

    312107.png
    Warmth of the Snake God (Atk) 2Lv
    Atk + 3.

    312108.png
    Warmth of the Snake God (Atk) 3Lv
    Atk + 6.

    312109.png
    Warmth of the Snake God (Atk) 4Lv
    Atk + 10.

    312110.png
    Warmth of the Snake God (Atk) 5Lv
    Atk + 15.

    312111.png
    Warmth of the Snake God (Atk) 6Lv
    Atk + 21.

    312112.png
    Warmth of the Snake God (Atk) 7Lv
    Atk + 28.

    312113.png
    Warmth of the Snake God (Atk) 8Lv
    Atk + 36.

    312114.png
    Warmth of the Snake God (Atk) 9Lv
    Atk + 45.

    312115.png
    Warmth of the Snake God (Atk) 10Lv
    Atk + 55.

    312116.png
    Warmth of the Snake God (Matk) 1Lv
    Matk + 1.

    312117.png
    Warmth of the Snake God (Matk) 2Lv
    Matk + 3.

    312118.png
    Warmth of the Snake God (Matk) 3Lv
    Matk + 6.

    312119.png
    Warmth of the Snake God (Matk) 4Lv
    Matk + 10.

    312120.png
    Warmth of the Snake God (Matk) 5Lv
    Matk + 15.

    312121.png
    Warmth of the Snake God (Matk) 6Lv
    Matk + 21.

    312122.png
    Warmth of the Snake God (Matk) 7Lv
    Matk + 28.

    312123.png
    Warmth of the Snake God (Matk) 8Lv
    Matk + 36.

    312124.png
    Warmth of the Snake God (Matk) 9Lv
    Matk + 45.

    312125.png
    Warmth of the Snake God (Matk) 10Lv
    Matk + 55.

    312126.png
    Blessing of the Snake God
    Increases physical and magical damage against all size enemies by 10%.
    When equipped with Warmth of the Snake God (Def) 10Lv, increases physical and magical damage against all size enemies by 10%.
    When equipped with Warmth of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%.
    When equipped with Warmth of the Snake God (Matk) 10Lv, increases all property magical damage by 15%.
    When equipped with Grace of the Snake God and Glory of the Snake God, P.Atk + 10, S.Matk + 10.

    312127.png
    Malice of the Snake God (Def) 1Lv
    Def + 3.

    312128.png
    Malice of the Snake God (Def) 2Lv
    Def + 9.

    312129.png
    Malice of the Snake God (Def) 3Lv
    Def + 18.

    312130.png
    Malice of the Snake God (Def) 4Lv
    Def + 30.

    312131.png
    Malice of the Snake God (Def) 5Lv
    Def + 45.

    312132.png
    Malice of the Snake God (Def) 6Lv
    Def + 63.

    312133.png
    Malice of the Snake God (Def) 7Lv
    Def + 84.

    312134.png
    Malice of the Snake God (Def) 8Lv
    Def + 108.

    312135.png
    Malice of the Snake God (Def) 9Lv
    Def + 135.

    312136.png
    Malice of the Snake God (Def) 10Lv
    Def + 165.

    312137.png
    Malice of the Snake God (Atk) 1Lv
    Atk + 1.

    312138.png
    Malice of the Snake God (Atk) 2Lv
    Atk + 3.

    312139.png
    Malice of the Snake God (Atk) 3Lv
    Atk + 6.

    312140.png
    Malice of the Snake God (Atk) 4Lv
    Atk + 10.

    312141.png
    Malice of the Snake God (Atk) 5Lv
    Atk + 15.

    312142.png
    Malice of the Snake God (Atk) 6Lv
    Atk + 21.

    312143.png
    Malice of the Snake God (Atk) 7Lv
    Atk + 28.

    312144.png
    Malice of the Snake God (Atk) 8Lv
    Atk + 36.

    312145.png
    Malice of the Snake God (Atk) 9Lv
    Atk + 45.

    312146.png
    Malice of the Snake God (Atk) 10Lv
    Atk + 55.

    312147.png
    Malice of the Snake God (Matk) 1Lv
    Matk + 1.

    312148.png
    Malice of the Snake God (Matk) 2Lv
    Matk + 3.

    312149.png
    Malice of the Snake God (Matk) 3Lv
    Matk + 6.

    312150.png
    Malice of the Snake God (Matk) 4Lv
    Matk + 10.

    312151.png
    Malice of the Snake God (Matk) 5Lv
    Matk + 15.

    312152.png
    Malice of the Snake God (Matk) 6Lv
    Matk + 21.

    312153.png
    Malice of the Snake God (Matk) 7Lv
    Matk + 28.

    312154.png
    Malice of the Snake God (Matk) 8Lv
    Matk + 36.

    312155.png
    Malice of the Snake God (Matk) 9Lv
    Matk + 45.

    312156.png
    Malice of the Snake God (Matk) 10Lv
    Matk + 55.

    312157.png
    Grace of the Snake God
    Increases physical and magical damage against all property enemies by 10%.
    When equipped with Malice of the Snake God (Def) 10Lv, increases physical and magical damage against all property enemies by 10%.
    When equipped with Malice of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%.
    When equipped with Malice of the Snake God (Matk) 10Lv, increases all property magical damage by 15%.

    312158.png
    Mystery of the Snake God (Def) 1Lv
    Def + 3.

    312159.png
    Mystery of the Snake God (Def) 2Lv
    Def + 9.

    312160.png
    Mystery of the Snake God (Def) 3Lv
    Def + 18.

    312161.png
    Mystery of the Snake God (Def) 4Lv
    Def + 30.

    312162.png
    Mystery of the Snake God (Def) 5Lv
    Def + 45.

    312163.png
    Mystery of the Snake God (Def) 6Lv
    Def + 63.

    312164.png
    Mystery of the Snake God (Def) 7Lv
    Def + 84.

    312165.png
    Mystery of the Snake God (Def) 8Lv
    Def + 108.

    312166.png
    Mystery of the Snake God (Def) 9Lv
    Def + 135.

    312167.png
    Mystery of the Snake God (Def) 10Lv
    Def + 165.

    312168.png
    Mystery of the Snake God (Atk) 1Lv
    Atk + 1.

    312169.png
    Mystery of the Snake God (Atk) 2Lv
    Atk + 3.

    312170.png
    Mystery of the Snake God (Atk) 3Lv
    Atk + 6.

    312171.png
    Mystery of the Snake God (Atk) 4Lv
    Atk + 10.

    312172.png
    Mystery of the Snake God (Atk) 5Lv
    Atk + 15.

    312173.png
    Mystery of the Snake God (Atk) 6Lv
    Atk + 21.

    312174.png
    Mystery of the Snake God (Atk) 7Lv
    Atk + 28.

    312175.png
    Mystery of the Snake God (Atk) 8Lv
    Atk + 36.

    312176.png
    Mystery of the Snake God (Atk) 9Lv
    Atk + 45.

    312177.png
    Mystery of the Snake God (Atk) 10Lv
    Atk + 55.

    312178.png
    Mystery of the Snake God (Matk) 1Lv
    Matk + 1.

    312179.png
    Mystery of the Snake God (Matk) 2Lv
    Matk + 3.

    312180.png
    Mystery of the Snake God (Matk) 3Lv
    Matk + 6.

    312181.png
    Mystery of the Snake God (Matk) 4Lv
    Matk + 10.

    312182.png
    Mystery of the Snake God (Matk) 5Lv
    Matk + 15.

    312183.png
    Mystery of the Snake God (Matk) 6Lv
    Matk + 21.

    312184.png
    Mystery of the Snake God (Matk) 7Lv
    Matk + 28.

    312185.png
    Mystery of the Snake God (Matk) 8Lv
    Matk + 36.

    312186.png
    Mystery of the Snake God (Matk) 9Lv
    Matk + 45.

    312187.png
    Mystery of the Snake God (Matk) 10Lv
    Matk + 55.

    312188.png
    Glory of the Snake God
    Increases physical and magical damage against all race monster (except players) by 10%.
    When equipped with Mystery of the Snake God (Def) 10Lv, increases physical and magical damage against all race monster (except players) by 10%.
    When equipped with Mystery of the Snake God (Atk) 10Lv, increases physical damage against all race monster (except players) by 15%.
    When equipped with Mystery of the Snake God (Matk) 10Lv, increases magical damage against all race monster (except players) by 15%.

  13. EP 20 Cards (updated on March 2, 2023)

    Spoiler

    300455.png
    Copo Card
    Increases physical and magical damage against small size enemies by 15%.
    Every 4 refine rate, increases physical and magical damage against small size enemies by additional 5%.
    If level of compounded weapon is 5, increases physical and magical damage against medium size enemies by 12%,
    every 3 refine rate, increases physical and magical damage against medium size enemies by additional 4%.
    Compounded on : Weapon
    Prefix : Copo

    300456.png
    Icewind Egg Card
    Reduces global cooldown by 3%.
    If refine rate is 10 or higher, reduces global cooldown by additional 2%.
    If level of compounded equipment is 2, reduces global cooldown by additional 2%.
    When equipped with Copo Card, reduces variable casting time by 5%.
    Compounded on : Headgear
    Suffix : of Cool Egg

    300457.png
    Grey Icewind Card
    Atk + 5%, reduces variable casting time by 5%, increases SP consumption of skills by 7%.
    If level of compounded equipment is 2, POW + 3, CON + 3, reduces variable casting time by additional 3%.
    When equipped with Copo Card, increases physical damage against large size monsters by 10%,
    every 2 refine rate, increases physical damage against large size monsters by additional 3%.
    Compounded on : Shoes
    Suffix : of Gray Wind

    300458.png
    Icewind Card
    Matk + 5%, reduces variable casting time by 5%, increases SP consumption of skills by 7%.
    If level of compounded equipment is 2, SPL + 3, CON + 3, reduces variable casting time by additional 3%.
    When equipped with Copo Card, increases magical damage against large size monsters by 10%,
    every 2 refine rate, increases magical damage against large size monsters by additional 3%.
    Compounded on : Shoes
    Suffix : of White Wind

    300459.png
    Jormungandr Church Bishop Card
    P.Atk + 2, S.Matk + 2.
    Reduces variable casting time by 3%.
    Compounded on : Headgear
    Suffix : of Rgan

    300460.png
    Jormungandr Guardian Card
    Matk + 40, increases neutral, shadow and ghost property magical damage by 5%.
    If refine rate is 10 or higher, increases neutral, shadow and ghost property magical damage by 5%.
    If level of compounded weapon is 5, increases neutral, shadow and ghost property magical damage by additional 10%.
    When equipped with Jormungandr Church Bishop Card, increases neutral, shadow and ghost property magical damage by 15%.
    Compounded on : Weapon
    Prefix : Spell Force

    300461.png
    Suspicious Iwin Soldier Card
    Atk + 40, increases melee physical damage by 5%.
    If refine rate is 10 or higher, increases melee physical damage by 5%.
    If level of compounded weapon is 5, increases melee physical damage by additional 10%.
    When equipped with Jormungandr Church Bishop Card, increases melee physical damage by 15%.
    Compounded on : Weapon
    Prefix : Faker

    300462.png
    Superior Rgan Warlock Card
    Matk + 40, increases fire, wind and earth property magical damage by 5%.
    If refine rate is 10 or higher, increases fire, wind and earth property magical damage by 5%.
    If level of compounded weapon is 5, increases fire, wind and earth property magical damage by additional 10%.
    When equipped with Jormungandr Church Bishop Card, increases fire, wind and earth property magical damage by 15%.
    Compounded on : Weapon
    Prefix : Sorceric

    300463.png
    Superior Rgan Healer Card
    Matk + 40, increases water, poison and holy property magical damage by 5%.
    If refine rate is 10 or higher, increases water, poison and holy property magical damage by 5%.
    If level of compounded weapon is 5, increases water, poison and holy property magical damage by additional 10%.
    When equipped with Jormungandr Church Bishop Card, increases water, poison and holy property magical damage by 15%.
    Compounded on : Weapon
    Prefix : Impure

    300464.png
    Jormungandr Church Warlock Card
    Increases water, poison and holy property magical damage by 25%.
    If base INT is 90 or higher, increases SP consumption of skills by 7%.
    Compounded on : Accessory (right)
    Suffix : of Impure

    300465.png
    Jormungandr Sanctuary Guardian Card
    STR + 10, VIT + 15, LUK - 25.
    Reduces physical and magical damage taken from all size enemies by 20%.
    Reduces magical damage against holy, shadow, ghost and poison property enemies by 25%.
    Every refine rate, Def + 20, Res + 5.
    If refine rate is 7 or higher, increases physical damage against water, wind, earth and fire property enemies by 25%.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%.
    Compounded on : Shield
    Suffix : of Guardian

    300466.png
    Jormungandr Sanctuary Cleaner Card
    Atk + 40, increases long ranged physical damage by 5%.
    If refine rate is 10 or higher, increases long ranged physical damage by 5%.
    If level of compounded weapon is 5, increases long ranged physical damage by additional 10%.
    When equipped with Jormungandr Church Bishop Card, increases long ranged physical damage by 15%.
    Compounded on : Weapon
    Prefix : Cleaning

    300467.png
    Angel Slug Card
    Increases melee physical damage by 15%.
    If base LUK is 90 or higher, Cri - 15.
    Compounded on : Accessory (right)
    Suffix : of Slug

    300468.png
    Snow Rabbit Slug Card
    Increases long ranged physical damage by 15%.
    If base LUK is 90 or higher, Cri - 15.
    Compounded on : Accessory (right)
    Prefix : Snowing

    300469.png
    Melibe Slug Card
    Increases fire, wind and earth property magical damage by 25%.
    If base INT is 90 or higher, increases SP consumption of skills by 7%.
    Compounded on : Accessory (right)
    Prefix : Melibe

    300470.png
    Bear Bug Card
    Increases neutral, shadow and ghost property magical damage by 25%.
    If base INT is 90 or higher, increases SP consumption of skills by 7%.
    Compounded on : Accessory (right)
    Prefix : Ice Bear

    300471.png
    Fallen Angel Slug Card
    MaxHP - 20%.
    Increases physical damage against demon and brute race monsters by 25%.
    Increases physical damage against shadow and water property enemies by 25%.
    compounded on : Accessory (left)
    Prefix : Fallen

    300472.png
    Ultimate Lasgand Card
    Increases magical damage against boss monsters by 40%, MaxHP - 15%.
    If refine rate is 12 or higher, S.Matk + 15.
    If the user's base level is 200 or higher, SPL + 15.
    If base SPL is 90 or higher, Matk + 15%.
    Compounded on : Armor
    Suffix : of Demigod

    300473.png
    Snowstorm Angel Card
    Increases long ranged physical damage by 30%, 
    every 20 base LUK, Cri - 5.
    Every 3 refine rate, increases long ranged physical damage by additional 5%.
    If level of compounded equipment is 2, increases physical damage against boss monsters by 10%.
    Compounded on : Garment
    Suffix : of Angel Storm

    300474.png
    Sanctuary Cleaning Chief Card
    Increases melee physical damage by 30%, 
    every 20 base LUK, Cri - 5.
    Every 3 refine rate, increases melee physical damage by additional 5%.
    If level of compounded equipment is 2, increases physical damage against boss monsters by 10%.
    Compounded on : Garment
    Prefix : Chief

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/6688-kro-main-changelog-march-02-2023/

    • Like 1
  14. 39. Gambler's Seal enchant

    Spoiler

    410233.png
    Gambler's Seal [1]
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    Gambler's Seal [1] can be enchanted by using Loki's Coin, Loki's White Coin, Loki's Black Coin or Loki's Golden Coin as enchant material. Loki's Coin, Loki's White Coin, Loki's Black Coin and Loki's Golden Coin can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

    102278.png

    Loki's Coin

     

    100487.png

    Loki's White Coin

     

    102343.png

    Loki's Black Coin

     

    102676.png

    Loki's Golden Coin

     

    For Loki's Coin, 2 options will be given randomly as following table.

    1278604010_gamblerseal.png.9fc7416b93491de2a7caac4dd67b0dc4.png

     

    For Loki's White Coin, 2 options will be given randomly as following table.

    883849768_gamblerseal2.png.2e2c22e0499082709785ffba417db026.png

     

    For Loki's Black Coin, 2 options will be given randomly as following table.

    373322034_gamblerseal3.png.63b9605fac7b1c29a95ef14f5f71e959.png

     

    For Loki's Golden Coin, 2 options will be given randomly as following table.

    gamblerseal4.png.f16af5fc1335037281158161d3ca5534.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Coin.

     

    40. Ace of Hearts in Mouth (Melee Physical) enchant

    Spoiler

    420210.png
    Ace of Hearts in Mouth (Melee Physical)
    When equipped with Gambler's Seal [1], Atk + 5%, increases melee physical damage by 10%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    Ace of Hearts in Mouth (Melee Physical) can be enchanted by using Loki's Advice (Melee Physical) as enchant material. Loki's Advice (Melee Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

    102277.png

    Loki's Advice (Melee Physical)

     

    2 options will be given randomly as following table.

    1709751158_aceofheartinmouth.png.954d5b9d5a75a75ea95c72b983955edd.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Melee Physical).

     

  15. Lucky items from March Kachua's Secret Box

    Gambler's Seal

    Ace of Hearts in Mouth (Melee Physical)

    Spoiler

    410232.png
    Gambler's Seal
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    420210.png
    Ace of Hearts in Mouth (Melee Physical)
    When equipped with Gambler's Seal [1], Atk + 5%, increases melee physical damage by 10%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

     

    Gambler's Seal can be socket enchanted with Pump of Spirit.

    Spoiler

    410233.png
    Gambler's Seal [1]
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

     

    The slotted Gambler's Seal can be enchanted.

  16. pet_ep20_copo.png.6866ac205354dc3c6ae6406bb6f75464.png
    Copo
    When intimacy is Cordial, Atk + 1%, Matk + 1%.
    When intimacy is Loyal,  Atk + 2%, Matk + 2%.
    Taming Item : Fatty Ice Gangu 102202.png

    pet_ep20_icewind1.png.7f33c1d9baaab5825c46ab2c5f32dfbe.png
    Gray Icewind
    Evolved from Copo.
    Items required :
    Huge Gray Feather x 200
    Copo Egg Shell Piece x 150
    Copo's Head Feather x 150
    Gray Icewind Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Atk + 1%.
    When intimacy is Neutral, Atk + 2%.
    When intimacy is Cordial, Atk + 2%, POW + 1.
    When intimacy is Loyal, Atk + 3%, POW + 2.

    pet_ep20_icewind2.png.3471fdaeed35d8d77ec427e980642ab8.png
    Icewind
    Evolved from Copo.
    Items required :
    Huge White Feather x 200
    Copo Egg Shell Piece x 150
    Copo's Head Feather x 150
    Icewind Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Matk + 1%.
    When intimacy is Neutral, Matk + 2%.
    When intimacy is Cordial, Matk + 2%, SPL + 1.
    When intimacy is Loyal, Matk + 3%, SPL + 2.

  17. 400408.png
    Clockwise [1]
    SPL + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down damage by 1%.
    Every refine rate, SPL + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    400409.png
    Wild Beast [1]
    Reduces damage taken from normal and boss monsters by 20%.
    Every refine rate, increases physical and magical damage against all property monsters by 3%.

    When equipped with Gray Wolf Suit, Gray Wolf Manteau and Gray Wolf Boots,
    reduces damage taken from ghost property by 20%,
    grants immunity to frozen.

    When equipped with Gray Wolf Robe, Gray Wolf Muffler and Gray Wolf Shoes,
    reduces damage taken from ghost property by 20%,
    grants immunity to frozen.

    When equipped with Gray Wolf Pendant, increases physical damage by 15%.

    When equipped with Gray Wolf Ring, increases physical damage by 15%.

    When equipped with Gray Wolf Earring, increases magical damage by 15%.

    When equipped with Gray Wolf Necklace, increases magical damage by 15%.

    When equipped with Wolf Orb (Str + 7), Str + 15.

    When equipped with Wolf Orb (Agi + 7), Agi + 15.

    When equipped with Wolf Orb (Vit + 7), Vit + 15.

    When equipped with Wolf Orb (Int + 7), Int + 15.

    When equipped with Wolf Orb (Dex + 7), Dex + 15.

    When equipped with Wolf Orb (Luk + 7), Luk + 15.

    When equipped with Wolf Orb (POW + 7), POW + 15.

    When equipped with Wolf Orb (STA + 7), STA + 15.

    When equipped with Wolf Orb (WIS + 7), WIS + 15.

    When equipped with Wolf Orb (SPL + 7), SPL + 15.

    When equipped with Wolf Orb (CON + 7), CON + 15.

    When equipped with Wolf Orb (CRT + 7), CRT + 15.

    When equipped with Wolf Orb (Def + 300), Def + 300.

    When equipped with Wolf Orb (Mdef + 30), Mdef + 30.

    When equipped with Wolf Orb (Perfect Dodge + 25), MaxHP + 10%, MaxSP + 10%.

    When equipped with Wolf Orb (Casting Time - 15%), reduces casting time by 15%.

    When equipped with Wolf Orb (Global Cooldown - 15%), reduces global cooldown by 15%.

    When equipped with Wolf Orb (Physical : damage + 20%), every 1 base level, Atk + 1.

    When equipped with Wolf Orb (Magical : damage + 20%), every 1 base level, Matk + 1.

    When equipped with Wolf Orb (Ignores Def 50%), ignores physical defense of all race monsters by 50%.

    When equipped with Wolf Orb (Ignores Mdef 50%), ignores magical defense of all race monsters by 50%.

    When equipped with Wolf Orb (Uninterrupted Casting), MaxHP + 10%, MaxSP + 10%.

    When equipped with Wolf Orb (Fixed Casting Time - 50%), reduces fixed casting time by 70%.

    Class: Headgear 
    Defense: 0
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    420198.png
    Sanctus
    MaxHP + 15%.
    If user learned Knuckle Arrow level 10, reduces skill cooldown of Rampage Blast by 0.2 seconds.
    If user learned Rising Dragon level 10, increases physical damage against small, medium and large size monsters by 15%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: Sura classes

    490319.png
    Y.S.F. Ring [1]
    Vit + 20.
    MaxHP + 15%.
    Increases long ranged physical damage by 15%.
    Perfect Hit + 15.
    Reduces damage taken from player by 3%.
    Reduces skill cooldown of Hundred Spears by 1 seconds.
    Every 2 base levels, increases Dragon Breath and Dragon Breath - Water damage by 1% and Hundred Spears damage by 3%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: Rune Knight classes

  18. 38. Master Shadow set Enchant

    Spoiler

    Master Shadow set

    Spoiler

    24792.png
    Master Shadow Weapon
    Atk + 2%, Matk + 2%.
    Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
    If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
    If refine rate is 9 or higher, P.Atk / S.Matk + 2.

    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 200
    Usable Jobs : fourth classes and second high expanded classes

    24793.png
    Master Shadow Shield
    Atk + 2%, Matk + 2%.
    Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
    If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
    If refine rate is 9 or higher, P.Atk / S.Matk + 2.

    Class: Shadow equipment
    Location : Shield
    Weight: 0
    Required Level: 200
    Usable Jobs : fourth classes and second high expanded classes

    24800.png
    M. Dragon Knight Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24801.png
    M. Dragon Knight Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24802.png
    M. Dragon Knight Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24803.png
    M. Dragon Knight Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24804.png
    M. Imperial Guard Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24805.png
    M. Imperial Guard Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24806.png
    M. Imperial Guard Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24807.png
    M. Imperial Guard Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24808.png
    M. Shadow Cross Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24809.png
    M. Shadow Cross Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24810.png
    M. Shadow Cross Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24811.png
    M. Shadow Cross Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24812.png
    M. Abyss Chaser Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24813.png
    M. Abyss Chaser Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24814.png
    M. Abyss Chaser Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24815.png
    M. Abyss Chaser Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24816.png
    M. Cardinal Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24817.png
    M. Cardinal Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24818.png
    M. Cardinal Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24819.png
    M. Cardinal Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24820.png
    M. Inquisitor Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24821.png
    M. Inquisitor Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24822.png
    M. Inquisitor Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24823.png
    M. Inquisitor Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24824.png
    M. Meister Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24825.png
    M. Meister Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24826.png
    M. Meister Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24827.png
    M. Meister Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24828.png
    M. Biolo Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24829.png
    M. Biolo Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24830.png
    M. Biolo Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24831.png
    M. Biolo Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24832.png
    M. Windhawk Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24833.png
    M. Windhawk Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24834.png
    M. Windhawk Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24835.png
    M. Windhawk Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24836.png
    M. Troubadour & Trouvere Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24837.png
    M. Troubadour & Trouvere Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24838.png
    M. Troubadour & Trouvere Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24839.png
    M. Troubadour & Trouvere Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24840.png
    M. Arch Mage Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24841.png
    M. Arch Mage Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24842.png
    M. Arch Mage Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24843.png
    M. Arch Mage Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24844.png
    M. Elemental Master Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24845.png
    M. Elemental Master Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24846.png
    M. Elemental Master Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24847.png
    M. Elemental Master Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24848.png
    M. Night Watch Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24849.png
    M. Night Watch Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24850.png
    M. Night Watch Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24851.png
    M. Night Watch Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24852.png
    M. Spirit Handler Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24853.png
    M. Spirit Handler Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24854.png
    M. Spirit Handler Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24855.png
    M. Spirit Handler Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24856.png
    M. Shinkiro & Shiranui Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24857.png
    M. Shinkiro & Shiranui Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24858.png
    M. Shinkiro & Shiranui Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24859.png
    M. Shinkiro & Shiranui Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24860.png
    M. Sky Emperor Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24861.png
    M. Sky Emperor Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24862.png
    M. Sky Emperor Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24863.png
    M. Sky Emperor Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24864.png
    M. Soul Ascetic Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24865.png
    M. Soul Ascetic Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24866.png
    M. Soul Ascetic Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24867.png
    M. Soul Ascetic Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24868.png
    M. Hyper Novice Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24869.png
    M. Hyper Novice Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24870.png
    M. Hyper Novice Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24871.png
    M. Hyper Novice Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

     

    Master Shadow Shield and Master Shadow Weapon can be enchanted on the 3rd and 4th slot.

    Player can choose the desired enchant.

    The details as below table.

    54339408_mastershadowenchant1.png.fff028ddad236357131e2a8fe58e26b8.png

     

    1001253.png

    Shadow Essence

    Shadow Essence can be obtained randomly from Kachua's secret box.

     

    The job specific Master Shadow pieces can be enchanted on the 3rd and 4th slot.

    Player can choose the desire enchant.

    The details as below table.

     381243926_mastershadowenchant2.png.5fdfecb8189c0cb999cf547cbf1e4eab.png

     

    New enchants list

    Spoiler

    312189.png
    POW + 3
    POW + 3.

    312190.png
    STA + 3
    STA + 3.

    312191.png
    WIS + 3
    WIS + 3.

    312192.png
    SPL + 3
    SPL + 3

    312193.png
    CON + 3
    CON + 3.

    312194.png
    CRT + 3
    CRT + 3.

    312195.png
    Nimble Soul
    Every 2 refine rate, increases attack speed (reduces delay after attack by 1%).

    312196.png
    Casting Soul
    Every 2 refine rate, reduces variable casting time by 1%.

    312197.png
    Critical Soul
    Every 2 refine rate, Cri + 1.

    312198.png
    Expert Soul
    Every 2 refine rate, reduces global cooldown by 1%.

    312199.png
    Robust Soul
    Every 3 refine rate, MaxHP + 1%, MaxSP + 1%.

    312200.png
    Dragon Knight Soul (Servant Weapon)
    Increases Servant Weapon damage by 2%.
    Every 2 refine rate, increases Servant Weapon damage by additional 1%.

    312201.png
    Dragon Knight Soul (Storm Slash)
    Increases Storm Slash damage by 2%.
    Every 2 refine rate, increases Storm Slash damage by additional 1%.

    312202.png
    Dragon Knight Soul (Hack and Slasher)
    Increases Hack and Slasher damage by 2%.
    Every 2 refine rate, increases Hack and Slasher damage by additional 1%.

    312203.png
    Dragon Knight Soul (Madness Crusher)
    Increases Madness Crusher damage by 2%.
    Every 2 refine rate, increases Madness Crusher damage by additional 1%.

    312302.png
    Dragon Knight Soul (Dragonic Breath)
    Increases Dragonic Breath damage by 2%.
    Every 2 refine rate, increases Dragonic Breath damage by additional 1%.

    312204.png
    Imperial Guard Soul (Overslash)
    Increases Overslash damage by 2%.
    Every 2 refine rate, increases Overslash damage by additional 1%.

    312205.png
    Imperial Guard Soul (Shield Shooting)
    Increases Shield Shooting damage by 2%.
    Every 2 refine rate, increases Shield Shooting damage by additional 1%.

    312206.png
    Imperial Guard Soul (Cross Rain)
    Increases Cross Rain damage by 2%.
    Every 2 refine rate, increases Cross Rain damage by additional 1%.

    312207.png
    Shadow Cross Soul (Eternal Slash)
    Increases Eternal Slash damage by 2%.
    Every 2 refine rate, increases Eternal Slash damage by additional 1%.

    312208.png
    Shadow Cross Soul (Savage Impact)
    Increases Savage Impact damage by 2%.
    Every 2 refine rate, increases Savage Impact damage by additional 1%.

    312209.png
    Shadow Cross Soul (Impact Crater)
    Increases Impact Crater damage by 2%.
    Every 2 refine rate, increases Impact Crater damage by additional 1%.

    312210.png
    Shadow Cross Soul (Shadow Stab)
    Increases Shadow Stab damage by 2%.
    Every 2 refine rate, increases Shadow Stab damage by additional 1%.

    312211.png
    Abyss Chaser Soul (Deft Stab)
    Increases Deft Stab damage by 2%.
    Every 2 refine rate, increases Deft Stab damage by additional 1%.

    312212.png
    Abyss Chaser Soul (Chain Reaction Shot)
    Increases Chain Reaction Shot damage by 2%.
    Every 2 refine rate, increases Chain Reaction Shot damage by additional 1%.

    312213.png
    Abyss Chaser Soul (Frenzy Shot)
    Increases Frenzy Shot damage by 2%.
    Every 2 refine rate, increases Frenzy Shot damage by additional 1%.

    312214.png
    Abyss Chaser Soul (Abyss Dagger)
    Increases Abyss Dagger damage by 2%.
    Every 2 refine rate, increases Abyss Dagger damage by additional 1%.

    312215.png
    Abyss Chaser Soul (Abyss Square)
    Increases Abyss Square damage by 2%.
    Every 2 refine rate, increases Abyss Square damage by additional 1%.

    312216.png
    Abyss Chaser Soul (From the Abyss)
    Increases From the Abyss damage by 2%.
    Every 2 refine rate, increases From the Abyss damage by additional 1%.

    312217.png
    Cardinal Soul (Arbitrium)
    Increases Arbitrium damage by 2%.
    Every 2 refine rate, increases Arbitrium damage by additional 1%.

    312218.png
    Cardinal Soul (Framen)
    Increases Framen damage by 2%.
    Every 2 refine rate, increases Framen damage by additional 1%.

    312219.png
    Cardinal Soul (Petitio)
    Increases Petitio damage by 2%.
    Every 2 refine rate, increases Petitio damage by additional 1%.

    312220.png
    Inquisitor Soul (Faith)
    Increases Second Faith and Third Punish damage by 2%.
    Every 2 refine rate, increases Second Faith and Third Punish damage by additional 1%.

    312221.png
    Inquisitor Soul (Judgement)
    Increases Second Judgement and Third Consecration damage by 2%.
    Every 2 refine rate, increases Second Judgement and Third Consecration damage by additional 1%.

    312222.png
    Inquisitor Soul (Extermination)
    Increases Second Flame and Third Flame Bomb damage by 2%.
    Every 2 refine rate, increases Second Flame and Third Flame Bomb damage by additional 1%.

    312223.png
    Inquisitor Soul (Explosion Blaster)
    Increases Explosion Blaster damage by 2%.
    Every 2 refine rate, increases Explosion Blaster damage by additional 1%.

    312224.png
    Meister Soul (Axe Stomp)
    Increases Axe Stomp damage by 2%.
    Every 2 refine rate, increases Axe Stomp damage by additional 1%.

    312225.png
    Meister Soul (Spark Blaster)
    Increases Spark Blaster damage by 2%.
    Every 2 refine rate, increases Spark Blaster damage by additional 1%.

    312226.png
    Meister Soul (Mighty Smash)
    Increases Mighty Smash damage by 2%.
    Every 2 refine rate, increases Mighty Smash damage by additional 1%.

    312227.png
    Meister Soul (Triple Laser)
    Increases Triple Laser damage by 2%.
    Every 2 refine rate, increases Triple Laser damage by additional 1%.

    312228.png
    Biolo Soul (Mayhemic Thorns)
    Increases Mayhemic Thorns damage by 2%.
    Every 2 refine rate, increases Mayhemic Thorns damage by additional 1%.

    312229.png
    Biolo Soul (Acidified Zone)
    Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 2%.
    Every 2 refine rate, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 1%.

    312230.png
    Biolo Soul (Explosive Powder)
    Increases Explosive Powder damage by 2%.
    Every 2 refine rate, increases Explosive Powder damage by additional 1%.

    312231.png
    Windhawk Soul (Gale Storm)
    Increases Gale Storm damage by 2%.
    Every 2 refine rate, increases Gale Storm damage by additional 1%.

    312232.png
    Windhawk Soul (Crescive Bolt)
    Increases Crescive Bolt damage by 2%.
    Every 2 refine rate, increases Crescive Bolt damage by additional 1%.

    312233.png
    Windhawk Soul (Hawk Rush)
    Increases Hawk Rush damage by 2%.
    Every 2 refine rate, increases Hawk Rush damage by additional 1%.

    312234.png
    Windhawk Soul (Solid Trap)
    Increases Solid Trap damage by 2%.
    Every 2 refine rate, increases Solid Trap damage by additional 1%.

    312235.png
    Windhawk Soul (Deep Blind Trap)
    Increases Deep Blind Trap damage by 2%.
    Every 2 refine rate, increases Deep Blind Trap damage by additional 1%.

    312236.png
    Windhawk Soul (Flame Trap)
    Increases Flame Trap damage by 2%.
    Every 2 refine rate, increases Flame Trap damage by additional 1%.

    312237.png
    Windhawk Soul (Swift Trap)
    Increases Swift Trap damage by 2%.
    Every 2 refine rate, increases Swift Trap damage by additional 1%.

    312238.png
    Troubadour & Trouvere Soul (Rose Blossom)
    Increases Rose Blossom damage by 2%.
    Every 2 refine rate, increases Rose Blossom damage by additional 1%.

    312239.png
    Troubadour & Trouvere Soul (Rhythm Shooting)
    Increases Rhythm Shooting damage by 2%.
    Every 2 refine rate, increases Rhythm Shooting damage by additional 1%.

    312240.png
    Troubadour & Trouvere Soul (Metallic Fury)
    Increases Metallic Fury damage by 2%.
    Every 2 refine rate, increases Metallic Fury damage by additional 1%.

    312241.png
    Arch Mage Soul (Soul Vulcan Strike)
    Increases Soul Vulcan Strike damage by 2%.
    Every 2 refine rate, increases Soul Vulcan Strike damage by additional 1%.

    312242.png
    Arch Mage Soul (Mystery Illusion)
    Increases Mystery Illusion damage by 2%.
    Every 2 refine rate, increases Mystery Illusion damage by additional 1%.

    312243.png
    Arch Mage Soul (Floral Flare Road)
    Increases Floral Flare Road damage by 2%.
    Every 2 refine rate, increases Floral Flare Road damage by additional 1%.

    312244.png
    Arch Mage Soul (Crimson Arrow)
    Increases Crimson Arrow damage by 2%.
    Every 2 refine rate, increases Crimson Arrow damage by additional 1%.

    312245.png
    Arch Mage Soul (Rain of Crystal)
    Increases Rain of Crystal damage by 2%.
    Every 2 refine rate, increases Rain of Crystal damage by additional 1%.

    312246.png
    Arch Mage Soul (Frozen Slash)
    Increases Frozen Slash damage by 2%.
    Every 2 refine rate, increases Frozen Slash damage by additional 1%.

    312247.png
    Arch Mage Soul (Tornado Storm)
    Increases Tornado Storm damage by 2%.
    Every 2 refine rate, increases Tornado Storm damage by additional 1%.

    312248.png
    Arch Mage Soul (Storm Cannon)
    Increases Storm Cannon damage by 2%.
    Every 2 refine rate, increases Storm Cannon damage by additional 1%.

    312249.png
    Arch Mage Soul (Stratum Tremor)
    Increases Stratum Tremor damage by 2%.
    Every 2 refine rate, increases Stratum Tremor damage by additional 1%.

    312250.png
    Arch Mage Soul (Rock Down)
    Increases Rock Down damage by 2%.
    Every 2 refine rate, increases Rock Down damage by additional 1%.

    312251.png
    Elemental Master Soul (Diamond Storm)
    Increases Diamond Storm damage by 2%.
    Every 2 refine rate, increases Diamond Storm damage by additional 1%.

    312252.png
    Elemental Master Soul (Conflagration)
    Increases Conflagration damage by 2%.
    Every 2 refine rate, increases Conflagration damage by additional 1%.

    312253.png
    Elemental Master Soul (Lightning Land)
    Increases Lightning Land damage by 2%.
    Every 2 refine rate, increases Lightning Land damage by additional 1%.

    312254.png
    Elemental Master Soul (Terra Drive)
    Increases Terra Drive damage by 2%.
    Every 2 refine rate, increases Terra Drive damage by additional 1%.

    312255.png
    Elemental Master Soul (Venom Swamp)
    Increases Venom Swamp damage by 2%.
    Every 2 refine rate, increases Venom Swamp damage by additional 1%.

    312256.png
    Night Watch Soul (The Vigilante at Night)
    Increases The Vigilante at Night damage by 2%.
    Every 2 refine rate, increases The Vigilante at Night damage by additional 1%.

    312257.png
    Night Watch Soul (Spiral Shooting)
    Increases Spiral Shooting damage by 2%.
    Every 2 refine rate, increases Spiral Shooting damage by additional 1%.

    312258.png
    Night Watch Soul (Only One Bullet)
    Increases Only One Bullet damage by 2%.
    Every 2 refine rate, increases Only One Bullet damage by additional 1%.

    312259.png
    Night Watch Soul (Wild Fire)
    Increases Wild Fire damage by 2%.
    Every 2 refine rate, increases Wild Fire damage by additional 1%.

    312260.png
    Night Watch Soul (Magazine for One)
    Increases Magazine for One damage by 2%.
    Every 2 refine rate, increases Magazine for One damage by additional 1%.

    312261.png
    Night Watch Soul (Grenade)
    Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 2%.
    Every 2 refine rate, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 1%.

    312262.png
    Spirit Handler Soul (Hyunrok Breeze)
    Increases Hyunrok Breeze damage by 2%.
    Every 2 refine rate, increases Hyunrok Breeze damage by additional 1%.

    312263.png
    Spirit Handler Soul (Hyunrok Cannon)
    Increases Hyunrok Cannon damage by 2%.
    Every 2 refine rate, increases Hyunrok Cannon damage by additional 1%.

    312264.png
    Spirit Handler Soul (Chulho Sonic Claw)
    Increases Chulho Sonic Claw damage by 2%.
    Every 2 refine rate, increases Chulho Sonic Claw damage by additional 1%.

    312265.png
    Spirit Handler Soul (Hogogong Strike)
    Increases Hogogong Strike damage by 2%.
    Every 2 refine rate, increases Hogogong Strike damage by additional 1%.

    312266.png
    Shinkiro & Shiranui Soul (Huuma Shuriken - Grasp)
    Increases Huuma Shuriken - Grasp damage by 2%.
    Every 2 refine rate, increases Huuma Shuriken - Grasp damage by additional 1%.

    312267.png
    Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)
    Increases Huuma Shuriken - Construct damage by 2%.
    Every 2 refine rate, increases Huuma Shuriken - Construct damage by additional 1%.

    312268.png
    Shinkiro & Shiranui Soul (Red Flame Cannon)
    Increases Red Flame Cannon damage by 2%.
    Every 2 refine rate, increases Red Flame Cannon damage by additional 1%.

    312269.png
    Shinkiro & Shiranui Soul (Cold Blooded Cannon)
    Increases Cold Blooded Cannon damage by 2%.
    Every 2 refine rate, increases Cold Blooded Cannon damage by additional 1%.

    312270.png
    Shinkiro & Shiranui Soul (Thundering Cannon)
    Increases Thundering Cannon damage by 2%.
    Every 2 refine rate, increases Thundering Cannon damage by additional 1%.

    312271.png
    Shinkiro & Shiranui Soul (Golden Dragon Cannon)
    Increases Golden Dragon Cannon damage by 2%.
    Every 2 refine rate, increases Golden Dragon Cannon damage by additional 1%.

    312272.png
    Shinkiro & Shiranui Soul (Darkening Cannon)
    Increases Darkening Cannon damage by 2%.
    Every 2 refine rate, increases Darkening Cannon damage by additional 1%.

    312273.png
    Shinkiro & Shiranui Soul (Kunai - Distortion)
    Increases Kunai - Distortion damage by 2%.
    Every 2 refine rate, increases Kunai - Distortion damage by additional 1%.

    312274.png
    Shinkiro & Shiranui Soul (Kunai - Refraction)
    Increases Kunai - Refraction damage by 2%.
    Every 2 refine rate, increases Kunai - Refraction damage by additional 1%.

    312275.png
    Shinkiro & Shiranui Soul (Shadow Dance)
    Increases Shadow Dance damage by 2%.
    Every 2 refine rate, increases Shadow Dance damage by additional 1%.

    312276.png
    Shinkiro & Shiranui Soul (Shadow Flash)
    Increases Shadow Flash damage by 2%.
    Every 2 refine rate, increases Shadow Flash damage by additional 1%.

    312277.png
    Sky Emperor Soul (Noon Blast)
    Increases Noon Blast damage by 2%.
    Every 2 refine rate, increases Noon Blast damage by additional 1%.

    312278.png
    Sky Emperor Soul (Sunset Blast)
    Increases Sunset Blast damage by 2%.
    Every 2 refine rate, increases Sunset Blast damage by additional 1%.

    312279.png
    Sky Emperor Soul (Midnight Kick)
    Increases Midnight Kick damage by 2%.
    Every 2 refine rate, increases Midnight Kick damage by additional 1%.

    312280.png
    Sky Emperor Soul (Dawn Break)
    Increases Dawn Break damage by 2%.
    Every 2 refine rate, increases Dawn Break damage by additional 1%.

    312281.png
    Sky Emperor Soul (Twinkling Galaxy)
    Increases Twinkling Galaxy damage by 2%.
    Every 2 refine rate, increases Twinkling Galaxy damage by additional 1%.

    312282.png
    Sky Emperor Soul (Star Cannon)
    Increases Star Cannon damage by 2%.
    Every 2 refine rate, increases Star Cannon damage by additional 1%.

    312283.png
    Soul Ascetic Soul (Talisman of Blue Dragon)
    Increases Talisman of Blue Dragon damage by 2%.
    Every 2 refine rate, increases Talisman of Blue Dragon damage by additional 1%.

    312284.png
    Soul Ascetic Soul (Talisman of White Tiger)
    Increases Talisman of White Tiger damage by 2%.
    Every 2 refine rate, increases Talisman of White Tiger damage by additional 1%.

    312285.png
    Soul Ascetic Soul (Talisman of Red Phoenix)
    Increases Talisman of Red Phoenix damage by 2%.
    Every 2 refine rate, increases Talisman of Red Phoenix damage by additional 1%.

    312286.png
    Soul Ascetic Soul (Talisman of Black Tortoise)
    Increases Talisman of Black Tortoise damage by 2%.
    Every 2 refine rate, increases Talisman of Black Tortoise damage by additional 1%.

    312287.png
    Soul Ascetic Soul (Exorcism of Malicious Soul)
    Increases Exorcism of Malicious Soul damage by 2%.
    Every 2 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.

    312288.png
    Soul Ascetic Soul (Talisman of Soul Stealing)
    Increases Talisman of Soul Stealing damage by 2%.
    Every 2 refine rate, increases Talisman of Soul Stealing damage by additional 1%.

    312289.png
    Soul Ascetic Soul (Talisman of Four Bearing God)
    Increases Talisman of Four Bearing God damage by 2%.
    Every 2 refine rate, increases Talisman of Four Bearing God damage by additional 1%.

    312290.png
    Hyper Novice Soul (Double Double Bash)
    Increases Double Double Bash damage by 2%.
    Every 2 refine rate, increases Double Double Bash damage by additional 1%.

    312291.png
    Hyper Novice Soul (Mega Sonic Blow)
    Increases Mega Sonic Blow damage by 2%.
    Every 2 refine rate, increases Mega Sonic Blow damage by additional 1%.

    312292.png
    Hyper Novice Soul (Shield Chain Rush)
    Increases Shield Chain Rush damage by 2%.
    Every 2 refine rate, increases Shield Chain Rush damage by additional 1%.

    312293.png
    Hyper Novice Soul (Spiral Pierce Max)
    Increases Spiral Pierce Max damage by 2%.
    Every 2 refine rate, increases Spiral Pierce Max damage by additional 1%.

    312294.png
    Hyper Novice Soul (Meteor Storm Buster)
    Increases Meteor Storm Buster damage by 2%.
    Every 2 refine rate, increases Meteor Storm Buster damage by additional 1%.

    312295.png
    Hyper Novice Soul (Jupitel Thunderstorm)
    Increases Jupitel Thunderstorm damage by 2%.
    Every 2 refine rate, increases Jupitel Thunderstorm damage by additional 1%.

    312296.png
    Hyper Novice Soul (Jack Frost Nova)
    Increases Jack Frost Nova damage by 2%.
    Every 2 refine rate, increases Jack Frost Nova damage by additional 1%.

    312297.png
    Hyper Novice Soul (Hell's Drive)
    Increases Hell's Drive damage by 2%.
    Every 2 refine rate, increases Hell's Drive damage by additional 1%.

    312298.png
    Hyper Novice Soul (Ground Gravitation)
    Increases Ground Gravitation damage by 2%.
    Every 2 refine rate, increases Ground Gravitation damage by additional 1%.

    312299.png
    Hyper Novice Soul (Napalm Vulcan Strike)
    Increases Napalm Vulcan Strike damage by 2%.
    Every 2 refine rate, increases Napalm Vulcan Strike damage by additional 1%.

     

    Skill specific enchants can only be enchanted on corresponding job specific Master Shadow pieces.

    Example : M. Dragon Knight Shadow pieces can only be enchanted by Dragon Knight Soul enchants.

     

    Note Enchant can't be reset.

     

  19. Master Shadow set

    Spoiler

    24792.png
    Master Shadow Weapon
    Atk + 2%, Matk + 2%.
    Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
    If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
    If refine rate is 9 or higher, P.Atk / S.Matk + 2.

    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 200
    Usable Jobs : fourth classes and second high expanded classes

    24793.png
    Master Shadow Shield
    Atk + 2%, Matk + 2%.
    Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
    If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
    If refine rate is 9 or higher, P.Atk / S.Matk + 2.

    Class: Shadow equipment
    Location : Shield
    Weight: 0
    Required Level: 200
    Usable Jobs : fourth classes and second high expanded classes

    24800.png
    M. Dragon Knight Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24801.png
    M. Dragon Knight Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24802.png
    M. Dragon Knight Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24803.png
    M. Dragon Knight Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24804.png
    M. Imperial Guard Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24805.png
    M. Imperial Guard Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24806.png
    M. Imperial Guard Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24807.png
    M. Imperial Guard Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24808.png
    M. Shadow Cross Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24809.png
    M. Shadow Cross Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24810.png
    M. Shadow Cross Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24811.png
    M. Shadow Cross Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24812.png
    M. Abyss Chaser Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24813.png
    M. Abyss Chaser Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24814.png
    M. Abyss Chaser Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24815.png
    M. Abyss Chaser Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24816.png
    M. Cardinal Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24817.png
    M. Cardinal Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24818.png
    M. Cardinal Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24819.png
    M. Cardinal Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24820.png
    M. Inquisitor Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24821.png
    M. Inquisitor Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24822.png
    M. Inquisitor Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24823.png
    M. Inquisitor Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24824.png
    M. Meister Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24825.png
    M. Meister Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24826.png
    M. Meister Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24827.png
    M. Meister Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24828.png
    M. Biolo Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24829.png
    M. Biolo Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24830.png
    M. Biolo Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24831.png
    M. Biolo Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24832.png
    M. Windhawk Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24833.png
    M. Windhawk Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24834.png
    M. Windhawk Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24835.png
    M. Windhawk Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24836.png
    M. Troubadour & Trouvere Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24837.png
    M. Troubadour & Trouvere Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24838.png
    M. Troubadour & Trouvere Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24839.png
    M. Troubadour & Trouvere Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24840.png
    M. Arch Mage Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24841.png
    M. Arch Mage Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24842.png
    M. Arch Mage Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24843.png
    M. Arch Mage Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24844.png
    M. Elemental Master Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24845.png
    M. Elemental Master Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24846.png
    M. Elemental Master Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24847.png
    M. Elemental Master Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24848.png
    M. Night Watch Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24849.png
    M. Night Watch Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24850.png
    M. Night Watch Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24851.png
    M. Night Watch Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24852.png
    M. Spirit Handler Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24853.png
    M. Spirit Handler Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24854.png
    M. Spirit Handler Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24855.png
    M. Spirit Handler Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24856.png
    M. Shinkiro & Shiranui Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24857.png
    M. Shinkiro & Shiranui Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24858.png
    M. Shinkiro & Shiranui Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24859.png
    M. Shinkiro & Shiranui Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24860.png
    M. Sky Emperor Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24861.png
    M. Sky Emperor Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24862.png
    M. Sky Emperor Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24863.png
    M. Sky Emperor Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24864.png
    M. Soul Ascetic Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24865.png
    M. Soul Ascetic Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24866.png
    M. Soul Ascetic Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24867.png
    M. Soul Ascetic Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24868.png
    M. Hyper Novice Shadow Armor
    When equipped with Master Shadow Shield,
    all trait status + 2.
    When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant), 
    ignores physical / magical resistance of all race monsters (except players) by 20%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24869.png
    M. Hyper Novice Shadow Shoes
    When equipped with Master Shadow Shield,
    all trait status + 2.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24870.png
    M. Hyper Novice Shadow Earring
    When equipped with Master Shadow Weapon,
    all trait status + 2.
    When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant), 
    P.Atk + 1, S.Matk + 1,
    if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24871.png
    M. Hyper Novice Shadow Pendant
    When equipped with Master Shadow Weapon,
    all trait status + 2.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

     

  20. 400396.png
    Ghost Whisper [1]
    Can't be destroyed.
    Mdef + 10.
    Attack speed + 10%.
    Increases Meteor Assault damage by 1% per 1 base level.
    If user learned Weapon Crush level 5, increases physical damage against all property monsters by 25%.
    If user learned Weapon Blocking level 5, reduces global cool time by 20%.
    If user learned Counter Slash level 10, increases weapon damage by 25%.
    If user learned Hallucination Walk level 5, reduces damage taken from normal and boss monsters by 20%.
    Reduces global cool time by 3% per refine rate.
    If refine rate is 7 or higher, increases Soul Destroyer and Meteor Assault damage by 1% per 1 base level.
    If refine rate is 9 or higher, increases Soul Destroyer and Meteor Assault damage by 1% per 1 base level.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    470192.png
    Fifth Element [1]
    Mdef + 10.
    MaxHP + 3%, MaxSP + 3%.
    Reduces damage taken from players by 10%.
    If user learned Varetyr Spear level 10, reduces fixed casting time by 100%, reduces cooldown of Call Aqua by 25 seconds.
    Increases magical damage by 10% per each level of Spirit Sympathy user learned.
    If user learned Psychic Wave level 5, reduces damage taken from normal and boss monsters by 5%.
    Int + 5 and Mdef + 4 per each level of Call Agni, Call Aqua, Call Ventus and Call Tera user learned.
    If refine rate is 5 or higher, MaxHP + 7%, MaxSP + 7%, reduces global cool time by 10%.
    If refine rate is 7 or higher, MaxHP + 10%, MaxSP + 10%, reduces global cool time by 10%.
    Class: Shoes
    Defense: 12
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    490243.png
    Ring of Silver Claw [1]
    Cri + 50.
    Increases physical damage by 10%.
    Reduces damage taken from players by 3%.
    Increases critical damage by 1% per 5 base levels.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490244.png
    Cardinal's Ring [1]
    SPL + 3.
    Increases heal effectiveness by 15%.
    Increases magical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces fixed casting time of Oratio by 100%.
    Increases Arbitrium, Pneumaticus Procella and Framen damage by 1% per 10 base levels.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes

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