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Posts posted by Sigma
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Spoiler
- Dragon Knight -
Servant Weapon
Max level : 5
Group : Active
Type : Assist
Target : Self
Recovers AP : skill level x 6
Description : Summons the aura weapons, When dealing normal melee physical damage, the weapon is consumed and dealing additional damage to the target and surrounding enemies around the target.
Up to 5 weapons can be controlled as once, the weapon recovery interval is faster and the trigger chance is increased depends on skill level.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : 200% Atk / last for 30 seconds.
[Level 2] : 250% Atk / last for 60 seconds.
[Level 3] : 300% Atk / last for 90 seconds.
[Level 4] : 350% Atk / last for 120 seconds.
[Level 5] : 400% Atk / last for 150 seconds.
Servant Weapon-Sign
Max level : 5
Prerequisite skills : Servant Weapon level 3
Group : Active
Type : Assist
Target : Single target
Description : Weapon consumption skill.
Blows the weapon to the target, marks the sign for the Servant Weapon-Phantom and Servant Weapon-Demolition.
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[Level 1] : Mark duration last for 2 seconds.
[Level 2] : Mark duration last for 4 seconds.
[Level 3] : Mark duration last for 6 seconds.
[Level 4] : Mark duration last for 8 seconds.
[Level 5] : Mark duration last for 10 seconds.
Servant Weapon-Phantom
Max level : 5
Prerequisite skills : Servant Weapon level 5, Servant Weapon-Sign level 5
Group : Active
Type : Melee physical
Target : Single target
Description : Weapon consumption skill.
Instantly dashes to the target who is within 7 x 7 cells around the target marked by Servant Weapon-Sign and deals physical damage equal to the number of weapons consumed to the target and surrounding enemies within 5 x 5 cells around the target, has a chance to inflict [pitch-darkness] status to the targets.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : 200% Atk / status inflicting chance : 40%.
[Level 2] : 300% Atk / status inflicting chance : 50%.
[Level 3] : 400% Atk / status inflicting chance : 60%.
[Level 4] : 500% Atk / status inflicting chance : 70%.
[Level 5] : 600% Atk / status inflicting chance : 80%.
Servant Weapon-Demolition
Max level : 5
Prerequisite skills : Servant Weapon-Phantom level 5
Group : Active
Type : Melee physical
Target : Cast immediately
Recovers AP : 3
Description : Weapon consumption skill.
Consumes all weapons to deals melee physical damage equal to the number of weapons consumed to all target who have been marked by Servant Weapon-Sign within 13 x 13 cells around the caster and restores the weapon equal to the number of targets hit.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : 150% Atk.
[Level 2] : 300% Atk.
[Level 3] : 450% Atk.
[Level 4] : 600% Atk.
[Level 5] : 750% Atk.
Charging Pierce
Max level : 10
Prerequisite skills : Hundred Spears level 5
Group : Active
Type : Assist
Target : Self
Description : Spear series and two-handed sword exclusive skill.
When the user uses Pierce, Clashing Spiral, Hundred Spears or Madness Crusher during the skill duration. Charging counter will be collected.
Charging counter last for 5 seconds. If charging counter doesn't be collected within 5 seconds it will be reset.
Charging counter can be collected up to 10 stacks. When reach 10 stacks. Increases Pierce, Clashing Spiral, Hundred Spears and Madness Crusher damage significantly.
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[Level 1] : Skill duration : 90 seconds.
[Level 2] : Skill duration : 100 seconds.
[Level 3] : Skill duration : 110 seconds.
[Level 4] : Skill duration : 120 seconds.
[Level 5] : Skill duration : 130 seconds.
[Level 6] : Skill duration : 140 seconds.
[Level 7] : Skill duration : 150 seconds.
[Level 8] : Skill duration : 160 seconds.
[Level 9] : Skill duration : 170 seconds.
[Level 10] : Skill duration : 180 seconds.
Two Hand Defending
Max level : 10
Group : Passive
Description : When equipping two-handed sword, two-handed spear or two-handed axe, reduces physical damage taken from enemies depends on their size.
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[Level 1] : Small : 1% / medium : 2% / large : 3%.
[Level 2] : Small : 2% / medium : 3% / large : 5%.
[Level 3] : Small : 3% / medium : 5% / large : 7%.
[Level 4] : Small : 4% / medium : 6% / large : 9%.
[Level 5] : Small : 5% / medium : 8% / large : 10%.
[Level 6] : Small : 6% / medium : 9% / large : 12%.
[Level 7] : Small : 7% / medium : 11% / large : 13%.
[Level 8] : Small : 8% / medium : 12% / large : 15%.
[Level 9] : Small : 9% / medium : 14% / large : 16%.
[Level 10] : Small : 10% / medium : 15% / large : 18%.
Hack and Slasher
Max level : 10
Prerequisite skills : Two Hand Defending level 5
Group : Active
Type : Melee physical
Target : Single target
Description : Two-handed spear and two-handed sword exclusive skill.
Slashes the weapon to deal melee physical damage to the single target then swings the weapon to deal long ranged physical damage to the surrounding enemies.
If user equips two-handed sword, slash damage deals additional damage depends on user's base level and POW.
If user equips two-handed spear, swing damage deals additional damage depends on user's base level and POW.
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[Level 1] : 620% Atk / area of effect : 3 x 3 cells.
[Level 2] : 840% Atk / area of effect : 3 x 3 cells.
[Level 3] : 960% Atk / area of effect : 3 x 3 cells.
[Level 4] : 1080% Atk / area of effect : 3 x 3 cells.
[Level 5] : 1200% Atk / area of effect : 5 x 5 cells.
[Level 6] : 1320% Atk / area of effect : 5 x 5 cells.
[Level 7] : 1440% Atk / area of effect : 5 x 5 cells.
[Level 8] : 1560% Atk / area of effect : 5 x 5 cells.
[Level 9] : 1680% Atk / area of effect : 7 x 7 cells.
[Level 10] : 1800% Atk / area of effect : 7 x 7 cells.
Dragonic Aura
Max level : 10
Prerequisite skills : Charging Pierce level 10, Dragon Breath level 10, Dragon Breath - Water level 10
Group : Active (AP)
Type : Long ranged physical
Target : Single target
Consumes AP : 150
Description : Deals powerful long ranged physical damage to single target, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage for 300 seconds.
Deals additional damage depends on user's base level and POW.
This skill deals additional damage against demihuman and angel race monsters.
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[Level 1] : 950% Atk / damage against demihuman and angel : 1400% Atk.
[Level 2] : 1900% Atk / damage against demihuman and angel : 2800% Atk.
[Level 3] : 2850% Atk / damage against demihuman and angel : 4200% Atk.
[Level 4] : 3800% Atk / damage against demihuman and angel : 5600% Atk.
[Level 5] : 4750% Atk / damage against demihuman and angel : 7000% Atk.
[Level 6] : 5700% Atk / damage against demihuman and angel : 8400% Atk.
[Level 7] : 6650% Atk / damage against demihuman and angel : 9800% Atk.
[Level 8] : 7600% Atk / damage against demihuman and angel : 11200% Atk.
[Level 9] : 8550% Atk / damage against demihuman and angel : 12600% Atk.
[Level 10] : 9500% Atk / damage against demihuman and angel : 14000% Atk.
Madness Crusher
Max level : 5
Prerequisite skills : Charging Pierce level 5, Hack and Slasher level 10
Group : Active
Type : Long range physical
Target : Single target
Recovers AP : 2
Description : Two-handed spear and two-handed sword exclusive skill.
Strikes the single target and inflicts long ranged physical damage to the surrounding enemies around the target.
Deals additional damage depends on user's base level, POW, and weapon weight.
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[Level 1] : 450% Atk / area of effect : 3 x 3 cells.
[Level 2] : 900% Atk / area of effect : 5 x 5 cells.
[Level 3] : 1350% Atk / area of effect : 5 x 5 cells.
[Level 4] : 1800% Atk / area of effect : 7 x 7 cells.
[Level 5] : 2250% Atk / area of effect : 7 x 7 cells.
Vigor
Max level : 10
Prerequisite skills : Servant Weapon-Demolition level 3, Storm Slash level 5
Group : Active (AP)
Type : Assist
Target : Self
Consumes AP : 150
Description : increases normal melee physical damage for the skill duration.
Each attack consumes a certain amount of HP, increases physical damage against demihuman and angel race monsters by 50%.
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[Level 1] : Skill duration : 30 seconds / HP consumption : 15.
[Level 2] : Skill duration : 60 seconds / HP consumption : 14.
[Level 3] : Skill duration : 90 seconds / HP consumption : 12.
[Level 4] : Skill duration : 120 seconds / HP consumption : 11.
[Level 5] : Skill duration : 150 seconds / HP consumption : 9.
[Level 6] : Skill duration : 180 seconds / HP consumption : 8.
[Level 7] : Skill duration : 210 seconds / HP consumption : 6.
[Level 8] : Skill duration : 240 seconds / HP consumption : 5.
[Level 9] : Skill duration : 270 seconds / HP consumption : 3.
[Level 10] : Skill duration : 300 seconds / HP consumption : 2.
Storm Slash
Max level : 5
Prerequisite skills : Two Hand Defending level 10, Hack and Slasher level 5
Group : Active
Type : Melee physical
Target : Single target
Recovers AP : 1
Description : Two-handed sword and two-handed axe exclusive skill.
Deals melee physical damage to the target multiple times, has a chance to double skill damage if using while under Giant Growth buff.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : 120% Atk / 1 attack.
[Level 2] : 240% Atk / 2 attacks.
[Level 3] : 360% Atk / 3 attacks.
[Level 4] : 480% Atk / 4 attacks.
[Level 5] : 600% Atk / 5 attacks.Skills Tree
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as reference
This is the original version updated in KRO on 15/09/2020.
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3 hours ago, alpha said:
so how do player able to fight against someone with 100% Demihuman Race Resistance? even with the 4th job RES MRES calculation that seems still not many know about the calculation regarding that...
it seems cannot kill a person with 100% Demihuman Race Resistance with Bypass / Ignore Def gear only then...Anti Material Blast can cut off player resistance by 50% on level 5.
https://www.divine-pride.net/database/skill/2569/anti-material-blast
so if target has 100% resistance. It will be reduced to 50%.
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Bypass / Ignore Demihuman Race works on target's defense, not racial resistance.
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Flash of Lightning [1]
CRT + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Servant Weapon, Servant Weapon - Phantom and Servant Weapon - Demolition damage by 1%.
Every refine rate, CRT + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Portable Support System
Increases long ranged physical damage by 10%.
If user learned Neutral Barrier level 3, increases physical damage against small, medium and large size enemies by 15%.
If user learned Fire Earth Research level 5, negates Magic Gear Fuel consumption of skills.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: Mechanic
Establish [1]
SPL + 3.
Increases magical damage by 10%.
Reduces damage taken from players by 3%.
Reduces fixed casting time of Crimson Rock by 100%.
Every 1 base level, increases Lord of Vermilion damage by 8%.
Every 10 base levels, increases Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes- 1
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17 hours ago, Berserker said:
Hi Sigma, are there some updates on how shield boomerang formula is now?
I have found different formulas on the internet but couldn't find which one is the correct.
This is new damage formula of Shield Boomerang
((80xskill level) + shield weight + (shield refine rate x 4))% Atk
BTW the skill still be pseudo-neutral. can't deal damage to ghost 3 / 4 monsters even you endow element to your weapon.
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Rune tablet is the new system introduced in KRO.
Rune tablet gives the player additional effects beside from equipped items.
To use this system, player can interact Rune Stone NPCs who are in several places
Location of Rune Stone :
Prontera (prontera 161 192)
Juno (yuno 142 177)
Rachel (rachel 131 144)
Ice Castle (icecastle 71 230)
Varmundt Mansion (ba_maison 137 111)
When talking to it. There are 3 options available.
1. Open Rune Tablet system UI
2. Open reform UI to "print" gears
3. Lore
1. Rune set list
2. Rune piece list
3. Card disassembly function
4. Rune set effects
5. Rune set enhancement
Rune Tablet System functions
1. Card Disassembly
Player need to disassemble cards to receive Imperfect Rune and Perfect Rune.
Imperfect Rune and Perfect Rune are used to activate and enhance rune set.
Player can disassemble cards by 1 ea or as a batch of 100 ea. disassembling as a batch yield more Imperfect Rune and has a chance to receive Perfect Rune.
Boss cards (cards with gold and red frame) yield more Imperfect Rune and Perfect Rune than normal cards.
2. Gears printing
Some gears are needed to activate rune piece. But player need to "print" it first. Player can print gears from Rune Stone NPC (option 2).
Printing gear will convert them to miscellaneous item and will lost everything attached, refine rate, cards, random options, and can no longer change it back to gear.
So using the fresh gear is recommended.
Currently, only EP 17 gears are available for printing
Spoiler
Printed Saphir Mace-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Electric Fox-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Rutilus Stick-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Circuit Board-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Boost Lance-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Blasti-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Beam Claymore-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Cannon Rapier-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed AC-B44-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Virtual Bow-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed HR-S55-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed MH-P89-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Kuroiro-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Meuchler-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Burning Knuckle-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Ultio-OS
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Battle chip R
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Booster R
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Armor A-type
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Engine wing A-type
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Leg A-type
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Battle chip L
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Booster L
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Armor B-type
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Engine wing B-type
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Automatic Leg B-type
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Hypocrisy Machine
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Greed Wand
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Sloth Text
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Invidia Bundle
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Superbia String
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Gula Gun
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Ira Fist
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Gluttony Stick
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Luxuria Pierce
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Wrath Rack
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Avaritia Metal
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Pride Stone
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Sloth Bible
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Gula Teeth
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Pigritia Spark
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Pigritia Wave
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Wrath Wheel
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Envy Blunt
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Addiction Plant
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Lust Pointer
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Lust Shatter
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Lust Crusher
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Lust Boom
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Pride Steel
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Hypocrisy Edge
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.
Printed Pigritia Rhythm
An item that was printed with its power sealed.
It can no longer be used, but the power of the item is preserved.Printing gear require Imperfect Rune 10 ea to process.
In additon. Player can use this function to convert Card Coin, which player received from card exchange event, to Lesser Rune Card.
Lesser Rune Card can be disassembled.
3. Rune piece activation
Rune pieces are required for combining into rune set. Players can activate them if required items are met.
Rune piece list
Spoiler
Doubtful Components (Melee)
Activation cost :
Printed Boost Lance-OS x 1
Printed Blasti-OS x 1
Printed Beam Claymor-OS x 1
Printed Cannon Rapier-OS x 1
Unknown Part x 75
Broken Weapon x 40
Doubtful Components (Long Ranged)
Activation cost :
Printed AC-B44-OS x 1
Printed Virtual Bow-OS x 1
Printed HR-S55-OS x 1
Printed MH-P89-OS x 1
Unknown Part x 75
Broken Weapon x 40
Doubtful Components (Magic)
Activation cost :
Printed Saphir Mace-OS x 1
Printed Electric Fox-OS x 1
Printed Rutilus Stick-OS x 1
Printed Circuit Board-OS x 1
Unknown Part x 75
Broken Weapon x 40
Doubtful Components (Hidden Weapon)
Activation cost :
Printed Kuroiro-OS x 1
Printed Meuchler-OS x 1
Printed Burning Knuckle-OS x 1
Printed Ultio-OS x 1
Unknown Part x 75
Broken Weapon x 40
Automatic Armor A
Activation cost :
Printed Automatic Battle Chip R x 1
Printed Automatic Booster R x 1
Printed Automatic Armor A-type x 1
Printed Automatic Engine wing A-type x 1
Printed Automatic Leg A-type x 1
Varmeal Ticket x 250
Automatic Armor B
Activation cost :
Printed Automatic Battle Chip L x 1
Printed Automatic Booster L x 1
Printed Automatic Armor B-type x 1
Printed Automatic Engine wing B-type x 1
Printed Automatic Leg B-type x 1
Varmeal Ticket x 250
Heart Hunter Bellare
Activation cost :
Bellare Card x 5
Greater Bellare Card x 5
Heart Hunter's Seal x 30
Explosive Powder x 150
Cor Core x 25
Unknown Part x 50
Heart Hunter Sanare
Activation cost :
Sanare Card x 5
Greater Sanare Card x 5
Heart Hunter's Seal x 50
Explosive Powder x 100
Cor Core x 30
Unknown Part x 60
Plaga
Activation cost :
Plaga Card x 5
Mutant Plaga Card x 5
Solid Shell x 250
Dragon Skin x 200
Fluorescent Liquid x 300
Cor Core x 30
Unknown Part x 60
Bestia
Activation cost :
R48-85-BESTIA Card x 1
Unknown Part x 100
Cor Core x 50
Skeletal Armor Piece x 350
Venenum
Activation cost :
Venenum Card x 5
Mutant Venenum Card x 5
Sticky Mucus x 250
Sticky Poison x 175
Fluorescent Liquid x 125
Cor Core x 25
Unknown Part x 50
Dolor
Activation cost :
Dolor Card x 5
Mutant Dolor Card x 5
Twin Caput Card x 3
Tough Scalelike Stem x 225
Sticky Poison x 175
Bloody Rune x 150
Cor Core x 25
Unknown Part x 50
Iron Scrap
Activation cost :
E-EA1L Card x 5
E EA2S Card x 3
EL A17T Card x 1
Rusty Screw x 300
Deformed Steel Plate x 250
Burnt Part x 125
Cor Core x 50
Unknown Part x 100
Hot Red Pepper
Activation cost :
Red Pepper Card x 1
Research Assistant Bot Card x 5
Senior Research Assistant Bot Card x 3
Printed Sloth Bible x 1
Printed Sloth Text x 1
Solid Iron Piece x 350
Varmeal Ticket x 1250
Spell Addict
Activation cost :
Spell Addicted Plaga Card x 5
Spell Addicted Sanare Card x 5
Printed Lust Shatter x 1
Printed Envy Blunt x 1
Varmeal Ticket x 850
Spell Sphere
Activation cost :
Powerful Spell Card x 5
Sharp Spell Card x 5
Printed Pigritia Wave x 1
Printed Pigritia Spark x 1
Yellow Gemstone x 175
Red Gemstone x 175
Varmeal Ticket x 850
Spell Overload
Activation cost :
Spell Addicted Dolor Card x 5
Released Spell Card x 5
Printed Addiction Plant x 1
Printed Pride Stone x 1
Yellow Gemstone x 175
Varmeal Ticket x 850
Baths Administration
Activation cost :
Bath Administrator Card x 5
Broken Cleaner Card x 5
Azure Princess Card x 3
Printed Pride Steel x 1
Printed Wrath Wheel x 1
Printed Invidia Bundle x 1
Fresh Fish x 250
Varmeal Ticket x 950
Papila Triplets
Activation cost :
Senior Papila Ruba Card x 3
Senior Papila Cae Card x 3
Senior Papila Card x 3
Printed Wrath Wheel x 1
Printed Luxuria Pierce x 1
Printed Gluttony Stick x 1
Withered Flower x 550
Varmeal Ticket x 950
Bookworm
Activation cost :
Bookworm Card x 5
Roaming Spellbook Card x 5
Printed Sloth Text x 1
Printed Sloth Bible x 1
Insect Leg x 150
Old Magicbook x 75
Varmeal Ticket x 900
Garden Administrator
Activation cost :
Senior Broken Gardener Beta Card x 3
Broken Gardener Beta Card x 5
Printed Avaritia Metal x 1
Printed Ira Fist x 1
Varmeal Ticket x 850
Sewer All-star
Activation cost :
Elite Bellare Card x 3
Sewage Venenum Card x 5
Sewage Cramp Card x 5
Sewage Waterfall Card x 5
Printed Lust Pointer x 1
Printed Greed Wand x 1
Printed Wrath Rack x 1
Varmeal Ticket x 1050
Allergy Warning
Activation cost :
Special Alnoldi Card x 3
Senior Special Alnoldi Card x 1
Dried Rafflesia Card x 3
Senior Dried Rafflesia Card x 1
Elder Branch x 200
Printed Addiction Plant x 1
Varmeal Ticket x 950
Hot (Spicy) Pot
Activation cost :
Boiling Water Phen Card x 3
Boiling Water Swordfish Card x 3
Boiling Water Piranha Card x 3
Boiling Water Marc Card x 3
Printed Gula Gun x 1
Printed Lust Boom x 1
Printed Superbia String x 1
Varmeal Ticket x 1050
Drowsy Pitaya Partya
Activation cost :
Red Pitaya Card x 3
Yellow Pitaya Card x 3
Blue Pitaya Card x 3
Purple Pitaya Card x 3
Green Pitaya Card x 3
Printed Gula Teeth x 1
Printed Lust Crusher x 1
Varmeal Ticket x 1050
Garden Beautification
Activation cost :
Silva Papilia Card x 1
Gran Papilia Card x 1
Verporte Card x 3
Verporta Card x 3
Strong Branch x 125
Illusion Flower x 100
Varmeal Ticket x 950
Aries
Activation cost :
Aries Card x 3
Senior Aries Card x 3
Printed Pigritia Rhythm x 1
Fancy Fairy Wing x 100
Illusion Flower x 95
Varmeal Ticket x 850
Broken Robot
Activation cost :
Broken Guard Beta Card x 3
Broken Cleaning Robot Omega Card x 3
Burnt Part x 450
Fragment x 350
Varmeal Ticket x 950
Sweety
Activation cost :
Sweety Card x 1
Printed Hypocrisy Machine x 1
Printed Hypocrisy Edge x 1
Varmeal Ticket x 2000
Meow
Activation cost :
Meow Card x 1
Printed Lust Pointer x 1
Printed Lust Shatter x 1
Printed Lust Crusher x 1
Printed Lust Boom x 1
Varmeal Ticket x 2000
Tiger Strength
Activation cost :
Miguel Card x 1
Broken Weapon x 50
Cor Core x 150
Unknown Part x 150
Milk x 50
Potato x 50
Night Market Poring
Activation cost :
Jellopy x 100
Sticky Mucus x 35
Apple x 5
Unripe Apple x 3
Poring Card x 3
Night Market Lunatic
Activation cost :
Clover x 100
Feather x 35
Carrot x 5
Rainbow Carrot x 3
Lunatic Card x 3
Night Market Fabre
Activation cost :
Fluff x 100
Feather x 35
Clover x 5
Green Herb x 3
Fabre Card x 3
Night Market Food
Activation cost :
Southern Style Roast Pork with Rice Bowl x 5
Poring Kombucha x 5
Monster Bread x 5
Forbidden Monster Bread x 5Rune pieces have no effect. They are used for combining into rune set.
4. Rune set activation
Player can activate rune set when required rune pieces and materials are met.
Player can activate rune set even only 1 rune piece available. But minimum 2 rune pieces required to gain rune effects.
Each rune sets have different rune pieces required from 2-6 pieces and additional effects will be given when more rune pieces added.
Only 1 rune set can be activated on character. activating other rune set will replace the previous one.
Once player activate rune set. it will be permanent to that character and can be activated later anytime without materials required.
Warning! : rune set is character individual, do not share with other characters in the same ID.
Rune set list
Spoiler
Doubtful Components
Rune pieces required :
Doubtful Components (Melee)
Doubtful Components (Long Ranged)
Doubtful Components (Magic)
Doubtful Components (Hidden Weapon)
Activation cost :
Unknown Part x 75
Cor Core x 35
Broken Weapon x 5
Imperfect Rune x 150
Perfect Rune x 1
Effects :
2 pieces : Every 3 enhancement rate, Atk + 2, Matk + 2.
4 pieces : Increases physical and magical damage against all size enemies by 1%, Atk + 10, Matk + 10.
Automatic Armor
Rune pieces required :
Automatic Armor A
Automatic Armor B
Activation cost :
Varmeal Ticket x 1350
Imperfect Rune x 100
Perfect Rune x 1
Effects :
2 pieces : Def + 100, Mdef + 25, every 3 enhancement rate, MaxHP + 1%.
Secret Facility
Rune pieces required :
Heart Hunter Bellare
Heart Hunter Sanare
Bestia
Activation cost :
Unknown Part x 65
Cor Core x 30
Broken Weapon x 5
Imperfect Rune x 125
Perfect Rune x 2
Effects :
2 pieces : Every 3 enhancement rate, increases physical and magical damage against poison property enemies by 2%.
3 pieces : Increases attacke speed (reduces delay after attack by 4%).
Mutant
Rune pieces required :
Plaga
Dolor
Venenum
Activation cost :
Unknown Part x 80
Cor Core x 35
Broken Weapon x 15
Imperfect Rune x 150
Perfect Rune x 2
Effects :
2 pieces : Every 5 enhancement rate, reduces variable casting time by 1%.
3 pieces : Increases neutral property magical damage by 3%.
Secret
Rune pieces required :
Iron Scrap
Sweety
Tiger Strength
Activation cost :
Unknown Part x 100
Cor Core x 50
Broken Weapon x 10
Imperfect Rune x 250
Perfect Rune x 3
Effects :
2 pieces : Increases critical damage by 3%, every 5 enhancement rate, increases critical damage by additional 2%.
3 pieces : Increases critical damage by 8%.
Spell Addict
Rune pieces required :
Hot Red Pepper
Spell Addict
Spell Sphere
Spell Overload
Activation cost :
Varmeal Ticket x 850
Magical Soapstone x 3
Imperfect Rune x 150
Perfect Rune x 3
Effects :
2 pieces : Matk + 15, every 3 enhancement rate, Matk + 3.
3 pieces : Increases all property magical damage by 1%.
4 pieces : Increases all property magical damage by additional 4%.
Baths Administration
Rune pieces required :
Hot (Spicy) Pot
Baths Administration
Sewer All-star
Activation cost :
Varmeal Ticket x 850
Magical Soapstone x 5
Imperfect Rune x 175
Perfect Rune x 2
Effects :
2 pieces : Every 5 enhancement rate, increases physical and magical damage against brute race monsters by 1%, every 5 enhancement rate, increases physical and magical damage against fish race monsters by 1%.
3 pieces : Increases physical and magical damage against brute race monsters by 2%, increases physical and magical damage against fish race monsters by 2%.
Garden Administration
Rune pieces required :
Papila Triplets
Broken Robot
Garden Beautification
Aries
Bookworm
Garden Administrator
Activation cost :
Varmeal Ticket x 850
Magical Soapstone x 5
Imperfect Rune x 175
Perfect Rune x 2
Effects :
2 pieces : Every 5 enhancement rate, increases physical and magical damage against plant race monsters by 1%, every 5 enhancement rate, increases physical and magical damage against insect race monsters by 1%.
4 pieces : Increases physical and magical damage against plant race monsters by 2%, increases physical and magical damage against insect race monsters by 3%.
6 pieces : Reduces physical and magical damage taken from all property enemies by 3%.
Greenhouse Administration
Rune pieces required :
Aries
Broken Robot
Allergy Warning
Drowsy Pitaya Partya
Meow
Activation cost :
Varmeal Ticket x 1250
Magical Soapstone x 5
Imperfect Rune x 175
Perfect Rune x 3
Effects :
2 pieces : Every 5 enhancement rate, increases physical and magical damage against formless race monsters by 1%, every 5 enhancement rate, increases physical and magical damage against demihuman race monsters by 1%.
3 pieces : Increases physical and magical damage against formless race monsters by 2%, increases physical and magical damage against demihuman race monsters by 3%.
5 pieces : Atk + 7%, Matk + 7%.
Malfunction
Rune pieces required :
Sweety
Broken Robot
Garden Administrator
Baths Administration
Activation cost :
Varmeal Ticket x 1500
Magical Soapstone x 7
Imperfect Rune x 200
Perfect Rune x 3
Effects :
2 pieces : Every 3 enhancement rate, increases physical damage against large size enemies by 1%.
3 pieces : Increases long ranged physical damage by 2%.
4 pieces : Increases long ranged physical damage by additional 5%.
Wing
Rune pieces required :
Aries
Papila Triplets
Garden Beautification
Heart Hunter Sanare
Bookworm
Activation cost :
Varmeal Ticket x 1500
Magical Soapstone x 7
Imperfect Rune x 200
Perfect Rune x 3
Effects :
2 pieces : Every 3 enhancement rate, Atk + 3, Matk + 3, every 5 enhancement rate, MaxHP + 1%, MaxSP + 1%.
4 pieces : Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15.
5 pieces : Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45.
Toxic Symptom
Rune pieces required :
Heart Hunter Bellare
Spell Addict
Plaga
Dolor
Spell Overload
Activation cost :
Varmeal Ticket x 1350
Magical Soapstone x 10
Imperfect Rune x 300
Perfect Rune x 5
Unknown Part x 150
Cor Core x 100
Broken Weapon x 30
Effects :
2 pieces : Every 5 enhancement rate, increases physical and magical damage against shadow property enemies by 1%.
4 pieces : Increases physical and magical damage against shadow property enemies by additional 3%.
5 pieces : If enhancement rate is 15, when dealing physical damage, has a 2% chance to restore 2% of damage as HP.
Strongest
Rune pieces required :
Iron Scrap
Tiger Strength
Bestia
Hot Red Pepper
Sweety
Meow
Activation cost :
Varmeal Ticket x 1550
Magical Soapstone x 10
Imperfect Rune x 350
Perfect Rune x 5
Unknown Part x 175
Cor Core x 125
Broken Weapon x 45
Effects :
2 pieces : Every 3 enhancement rate, increases physical and magical damage against demihuman monsters by 1%.
4 pieces : Increases physical and magical damage against demihuman monsters by additional 2%.
6 pieces : If enhancement rate is 15, when dealing physical damage, has a 1% chance to restore 1% of damage as SP.
21st Anniversary Celebration
Rune pieces required :
Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market Food
Activation cost :
Imperfect Rune x 21
Effects :
2 pieces : Every 3 enhancement rate, Atk + 1, Matk + 1.
3 pieces : Increases HP recover rate of Monster Bread by 100%, increases HP recover rate of Poring Kombucha by 100% (These options will be deleted when the event ends).
4 pieces : Additional Atk + 10, Matk + 10.5. Rune set enhancement
Rune set can be enhanced up to 15 levels.
There is no additional effect on enhancement. But it will activate certain effects of rune set that require certain amount of enhancement rate.
Each enhancement require certain materials that depends on each set.
Unlikes gears refinement, rune set enhancement don't detroy rune set or reduce enhancement level on failure, only lost materials.
Upon failure, the next enhancement attempt will have additional chance of success and this increased chance can be accumulated on each failure.
Each set also have different chance of success.
source :
https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4171990&curpage=1
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Lucky items from August Kachua's Secret Box
Boots of Good and Evil (Elemental Master)
Boots of Good and Evil (Windhawk)
Boots of Good and Evil (Sky Emperor)
Spoiler
Boots of Good and Evil (Elemental Master) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Elemental Master
Boots of Good and Evil (Windhawk) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Windhawk
Boots of Good and Evil (Sky Emperor) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Sky Emperor -
Dark Lord
Evolved from Dark Illusion
Items required :
Dark Illusion Card x 10
Evil Druid Card x 10
Dark Priest Card x 10
Powerful Spirit Essence x 30
Pet Bonus
When intimacy is Awkward or Shy, increases shadow property magical damage by 3%.
When intimacy is Neutral, increases shadow property magical damage by 5%.
When intimacy is Cordial, increases shadow property magical damage by 7%.
When intimacy is Loyal, increases shadow property magical damage by 7%, increases movement speed. -
Wanderer Grim Reaper
Increases physical and magical damage against small, medium and large size monsters by 10%.
When equipped with [Amplified Grudge] enchant, Perfect Hit + 25, reduces damage taken from players by 5%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Required Level: 100
Usable Jobs: All
Consecrate Fides Aureola
Increases physical and magical damage against small, medium and large size monsters by 15%.
When equipped with [Goddess of Fertility] enchant, reduces damage taken from players by 3%, skill casting can't be interrupted.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Bravery Unrivaled Armguard [1]
Mdef + 15.
Every refine rate, MaxHP + 3%, MaxSP + 3%.
If refine rate is 6 or higher, AGI + 5, DEX + 5.
If refine rate is 8 or higher, AGI + 10, DEX + 10.
When equipped with Bravery Unrivaled Crest Hat, reduces damage taken from normal and boss class monsters by 20%.
When equipped with Bravery Unrivaled Mail, every refine rate of armor, increases long ranged physical damage by 2%.
When equipped with Bravery Unrivaled Mikoshi, reduces damage taken from neutral property by 10%.
When equipped with Bravery Unrivaled Brace, every refine rate of shoes, increases physical damage by 4%.
When equipped with [Hero] enchant, increases long ranged physical damage by 15%.
Class: Shield
Defense: 60
Weight: 40
Required Level: 100
Usable Jobs: All
Divine Phoenix [1]
Reduces damage taken from normal and boss class monsters by 5%.
Reduces damage taken from players by 5%.
Every refine rate, MaxHP + 2%, MaxSP + 2%, reduces damage taken from holy property by 7%.
If refine rate is 7 or higher, all basic status + 10, increases physical and magical damage against all property monsters by 10%.
If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 15%, when dealing physical damage, has a chance to recover 5% of damage as HP.
When equipped with [Ruler of Foreign Land] enchant, reduces global cooldown by 25%.
When equipped with [Seeker of Knowledge] enchant, attack speed + 20%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs: All
Majesty of Yggdrasil
All basic status + 3.
Attack speed + 20%.
Reduces global cooldown by 15%.
Increases physical and magical damage against small, medium and large size monsters by 25%.
Reduces damage taken from players by 3%.
When equipped with Faith of Yggdrasil, all basic status + 10, increases movement speed.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All -
Lightning Savage [1]
Every 1 base level, Atk + 1, Matk + 1.
When equipped with [Demon Lord of Calamity] enchant, increases physical and magical damage against boss class monsters by 10%, reduces damage taken from players by 5%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 100
Usable Jobs: All
Amazing Grace [1]
Attack speed + 10%.
For each level of Oratio user learned, Int + 3,Matk + 15.
For each level of Clearance user learned, increases magical damage against all race monsters by 14%.
For each level of Lauda Agnus and Lauda Ramus user learned, increases heal effectiveness of heal skills by 3%, increases incoming heal effectiveness from heal skills by 3%, increases HP recovery effectiveness from HP recovery items by 3%.
If refine rate is 5 or higher, increases Adoramus and Judex damage by 50%.
If refine rate is 7 or higher, increases Adoramus and Judex damage by 50%.
If refine rate is 10, increases holy property magical damage by 15%, the armor can't be destroyed.
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Magic Barrier Cloth [1]
Attack speed + 5%.
Reduces global cooldown by 5%.
Reduces damage taken from players by 5%.
If refine rate is 6 or higher, attack speed + 5%, reduces global cooldown by 5%.
If refine rate is 8 or higher, attack speed + 10%, reduces global cooldown by 10%.
When equipped with Anti Conjurer Suit, Mdef + 50, MaxHP + 25%.
When equipped with Magic Protector Robe, increases heal effectiveness of heal skills by 30%, reduces SP consumption of skills by 10%.
When equipped with [Hero's Triumph] enchant, reduces damage taken from normal and boss class monsters by 5%, reduces damage taken from ghost property by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 200
Usable Jobs: All -
15 hours ago, stash5454 said:
@SigmaHi I just want to confirm.
How exactly does Calamity Gale work?
When you cast it, should there be a No Limits icon too on the side?
Also can you use it together with No Limits? Thank you.1. Yeah. When you use Calamity Gale you'll receive No Limits level 5 buff too. But Calamity Gale and No Limits buff have separated duration as Calamity Gale duration is 180 seconds while No Limits duration is 150 seconds.
2. As latest patch, yes. You can use No Limits and Calamity Gale together (before changing, using No Limits would remove Calamity Gale buff). Using No Limits while No Limits duration from Calamity Gale still active only refresh duration.
- 1
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New class enchant stones for Sky Emperor, Elemental Master and Meister
Spoiler
Sky Emperor Stone (Garment)
Cri + 10, every 2 levels of Sky Mastery user learned, increases physical damage against all race monsters (except players) by 1%.
When equipped with Star Emperor Stone (Upper), every 2 levels of War Book Mastery user learned, Cri + 1, C.Rate + 1.
When equipped with Star Emperor Stone (Middle), increases Noon Blast damage by 10%.
When equipped with Star Emperor Stone (Lower), increases Sunset Blast damage by 15%.
Elemental Master Stone (Garment)
Every level of Increasing Activity user learned, increases fire and poison property magical damage by 2%.
When equipped with Sorcerer Stone (Upper), increases Conflagration and Terra Drive damage by 10%.
When equipped with Sorcerer Stone (Middle), increases Venom Swamp damage by 10%.
When equipped with Sorcerer Stone (Lower), every level of Spell Enchanting user learned, increases magical damage against all property enemies by 3%.
Meister Stone (Garment)
Every level of Manufacture Machine user learned, increases long ranged physical damage by 2%.
When equipped with Mechanic Stone (Upper), increases Triple Laser damage by 10%.
When equipped with Mechanic Stone (Middle), every 2 levels of Two Hand Axe Defending user learned, increases physical damage against all size enemies by 3%.
When equipped with Mechanic Stone (Lower), increases Spark Blaster damage by 15%. -
8 hours ago, RafaSapia said:
doubt about the Wind Hawk class...
please, does anyone know how the hawk will work in relation to the falcon?
by the description of Wind Hawk's skills it has a new mastery, it looks like it's a new pet
in the description it mentions that the hawk will work with the warg, but it does not mention anything about the class 2 falconcan the hawk activate the Blitz Beat skill?
will you be able to use Falcon Assault with hawk?it seems to me that Gravity simply created a new falcon, named hawk, and created the same abilities that the previous one already had
@edit Wind Hawk reference
Hawk acts as the same as falcon, so Falcon Assault and auto Blitz Beat can be activated.
- 1
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Lucky items from July Kachua's Secret Box
Boots of Good and Evil (Biolo)
Boots of Good and Evil (Dragon Knight)
Boots of Good and Evil (Spirit Handler)
Spoiler
Boots of Good and Evil (Biolo) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Biolo
Boots of Good and Evil (Dragon Knight) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Dragon Knight
Boots of Good and Evil (Spirit Handler) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Spirit Handler -
Unequaled Crest Hat [1]
CON + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Crescive Bolt and Gale Storm damage by 1%.
Every refine rate, CON + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
White Khalitzburg Knight's Helm [1]
SPL + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases magical damage by 40%.
Every 10 base levels, increases Cross Rain and Judgement Cross damage by 1%.
Every refine rate, SPL + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Prana Boots [1]
Mdef + 15.
Reduces damage taken from demihuman monsters (except players) by 5%.
Increases incoming heal effectiveness from heal skills by 30%.
Increases HP recovery effectiveness from HP recovery items by 30%.
Every refine rate, INT + 3, DEX + 3, MaxHP + 1000.
If refine rate is 5 or higher, Def + 100, MaxHP + 15%, reduces damage taken from player by 10%.
If refine rate is 7 or higher, Def + 100, MaxHP + 15%, reduces damage taken from normal and boss monsters by 5%.
Class: Shoes
Defense: 50
Weight: 100
Required Level: 100
Usable Jobs: All
Magic Compression [1]
Attack speed + 5%.
Increases magical damage by 5%.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from player by 5%.
If user learned Spell Fist level 10, when dealing physical damage, has a chance to auto-cast Safety Wall level 3 on self (If user has higher level, that level will be cast instead).
For each level of Spirit Sympathy user learned, Int + 5, reduces global cooldown by 5%.
For each level of Striking user learned, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 20%.
If user learned Psychic Wave level 5, when dealing physical damage, has a chance to auto-cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Psychic Wave level as user learned.
If refine rate is 7 or higher, attack speed + 5%, increases magical damage by 5%.
If refine rate is 9 or higher, attack speed + 10%, increases magical damage by 10%.
Class: Garment
Defense: 12
Weight: 30
Required Level: 100
Usable Jobs: All -
48. Boots of Good and Evil enchant
SpoilerBoots of Good and Evil
Spoiler
Boots of Good and Evil (Cardinal) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Cardinal
Boots of Good and Evil (Inquisitor) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Inquisitor
Boots of Good and Evil (Soul Ascetic) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Soul Ascetic
Boots of Good and Evil (Biolo) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Biolo
Boots of Good and Evil (Dragon Knight) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Dragon Knight
Boots of Good and Evil (Spirit Handler) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Spirit Handler
Boots of Good and Evil (Elemental Master) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Elemental Master
Boots of Good and Evil (Windhawk) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Windhawk
Boots of Good and Evil (Sky Emperor) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Sky Emperor
Boots of Good and Evil (Meister) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Meister
Boots of Good and Evil (Shadow Cross) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Shadow Cross
Boots of Good and Evil (Shinkiro & Shiranui) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Shinkiro, Shiranui
Boots of Good and Evil (Abyss Chaser) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Abyss Chaser
Boots of Good and Evil (Troubadour & Trouvere) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Troubadour, Trouvere
Boots of Good and Evil (Hyper Novice) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Hyper Novice
Boots of Good and Evil (Imperial Guard) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%, increases holy property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Imperial Guard
Boots of Good and Evil (Arch Mage) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, increases ghost, shadow and water property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Arch Mage
Boots of Good and Evil (Night Watch) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Night WatchBoots of Good and Evil series can be enchanted on the 3rd and 4th slot.
Player can choose the desired enchant.
The details as below table.
Enchants on 4th slot can be upgraded up to 2 times. The details as below table.
New enchants
Spoiler
Good Vigor (Cardinal)
When equipped with Good Spell,
increases Framen damage by 20%,
increases Arbitrium damage by 40%,
increases magical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Good Vigor (Inquisitor)
When equipped with Good Spell,
increases Third Punish damage by 20%,
increases First Brand damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Good Vigor (Soul Ascetic)
When equipped with Good Spell,
increases Talisman of Four Bearing God damage by 20%,
increases Talisman of Red Phoenix damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Evil Vigor (Cardinal)
When equipped with Evil Spell,
increases Petitio damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Evil Vigor (Inquisitor)
When equipped with Evil Spell,
increases Explosion Blaster damage by 20%,
increases Oleum Sanctum damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Evil Vigor (Soul Ascetic)
When equipped with Evil Spell,
increases Exorcism of Malicious Soul damage by 20%,
increases Talisman of Soul Stealing damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Biolo)
When equipped with Good Spell,
increases Explosive Powder damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Evil Vigor (Biolo)
When equipped with Evil Spell,
increases Mayhemic Thorns damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Good Vigor (Dragon Knight)
When equipped with Good Spell,
increases Dragonic Breath damage by 20%,
increases Madness Crusher damage by 40%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Evil Vigor (Dragon Knight)
When equipped with Evil Spell,
increases Hack and Slasher damage by 20%,
increases Storm Slash damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Good Vigor (Spirit Handler)
When equipped with Good Spell,
increases Chulho Sonic Claw damage by 20%,
increases Hogogong Strike damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Evil Vigor (Spirit Handler)
When equipped with Evil Spell,
increases Hyunrok Cannon damage by 20%,
increases Hyunrok Breeze damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Elemental Master)
When equipped with Good Spell,
increases Diamond Storm damage by 20%,
increases Terra Drive damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Windhawk)
When equipped with Good Spell,
increases Crescive Bolt damage by 20%,
increases Gale Storm damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Good Vigor (Sky Emperor)
When equipped with Good Spell,
increases Noon Blast damage by 20%,
increases Sunset Blast damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Evil Vigor (Elemental Master)
When equipped with Evil Spell,
increases Venom Swamp damage by 20%,
increases Conflagration damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Evil Vigor (Windhawk)
When equipped with Evil Spell,
increases Flame Trap and Solid Trap damage by 20%,
increases Swift Trap and Deep Blind Trap damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Evil Vigor (Sky Emperor)
When equipped with Evil Spell,
increases Midnight Kick damage by 20%,
increases Dawn Break damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Meister)
When equipped with Good Spell,
increases Mighty Smash damage by 20%,
increases Axe Stomp damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Good Vigor (Shadow Cross)
When equipped with Good Spell,
increases Eternal Slash damage by 20%,
increases Savage Impact damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Good Vigor (Shinkiro & Shiranui)
When equipped with Good Spell,
increases Huuma Shuriken - Construct damage by 20%,
increases Huuma Shuriken - Grasp damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Evil Vigor (Meister)
When equipped with Evil Spell,
increases Triple Laser damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Evil Vigor (Shadow Cross)
When equipped with Evil Spell,
increases Impact Crater damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Evil Vigor (Shinkiro & Shiranui)
When equipped with Evil Spell,
increases Darkening Cannon damage by 20%,
increases Red Flame Cannon damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Abyss Chaser)
When equipped with Good Spell,
increases Abyss Dagger damage by 20%,
increases Deft Stab damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Evil Vigor (Abyss Chaser)
When equipped with Evil Spell,
increases Chain Reaction Shot damage by 20%,
increases Frenzy Shot damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Good Vigor (Troubadour & Trouvere)
When equipped with Good Spell,
increases Rhythm Shooting damage by 20%,
increases Rose Blossom damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Evil Vigor (Troubadour & Trouvere)
When equipped with Evil Spell,
increases Metallic Fury damage by 20%,
increases Sound Blend damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Hyper Novice)
When equipped with Good Spell,
increases Shield Chain Rush damage by 20%,
increases Spiral Pierce Max damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Evil Vigor (Hyper Novice)
When equipped with Evil Spell,
increases Napalm Vulcan Strike damage by 20%,
increases Ground Gravitation damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Imperial Guard)
When equipped with Good Spell,
increases Overslash damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Evil Vigor (Imperial Guard)
When equipped with Evil Spell,
increases Cross Rain damage by 30%,
increases holy property magical damage by 20%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Arch Mage)
When equipped with Good Spell,
increases Frozen Slash damage by 20%,
increases Rain of Crystal damage by 40%,
increases magical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Evil Vigor (Arch Mage)
When equipped with Evil Spell,
increases Soul Vulcan Strike damage by 20%,
increases Mystery Illusion damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Good Vigor (Night Watch)
When equipped with Good Spell and Crown of Good and Evil (Night Watch - Rifle),
increases Spiral shooting damage by 20%,
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).When equipped with Good Spell and Crown of Good and Evil (Night Watch - Shotgun),
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.When equipped with Good Spell and Crown of Good and Evil (Night Watch - Gatling Gun),
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.When equipped with Good Spell and Crown of Good and Evil (Night Watch - Revolver),
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.When equipped with Good Spell and Crown of Good and Evil (Night Watch - Grenade Launcher),
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Evil Vigor (Night Watch)
When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Rifle),
increases Hasty Fire in the Hole damage by 20%,
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Shotgun),
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Gatling Gun),
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Revolver),
increases Only One Bullet damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Grenade Launcher),
increases Spiral Shooting damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.You will receive Good Vigor or Evil Vigor corresponding to the boots itself.
Enchants can be reset by using Curse-eroded Crystal 30 ea, Curse-eroded Gemstone 30 ea and 1,500,000 zeny with 90% chance of success. Only lost materials and zeny on failure.
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47. Red Force Pendant-LT and Blue Mental Pendant-LT enchant
Spoiler
Red Force Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher,
when dealing physical damage, has a 5% chance to restore 7% of damage as HP,
when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All
Blue Mental Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher,
when dealing physical damage, has a 2% chance to restore 4% of damage as SP,
when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: AllRed Force Pendant-LT and Blue Mental Pendant-LT can be enchanted on the 3rd and 4th slot.
The enchant is random.
The details as below table.
New enchants
Spoiler
Memory Crystal (Variable Casting)
When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%.
Memory Crystal (Global Cooldown)
When equipped with Drooping Thanatos's Dolor-LT, reduces global cooldown time by 10%.
Memory Crystal (Perfect Hit)
When equipped with Drooping Thanatos's Dolor-LT, Perfect Hit + 10.
Memory Crystal (Critical)
When equipped with Drooping Thanatos's Dolor-LT, Cri + 10.
Memory Crystal (Attack Speed)
When equipped with Drooping Thanatos's Dolor-LT, increases attack speed (reduces delay after attack by 10%).
Memory Fragment (Relaxation)
Increases critical damage by 10%.
Memory Fragment (Admiration)
Matk + 5%.
Memory Fragment (Freedom)
MaxSP + 5%.
Memory Fragment (Bravery)
Atk + 5%.
Memory Fragment (Hope)
MaxHP + 5%.Enchants can be reset by using Pendant Crafted Stone 1 ea, Dark Stone 1 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure.
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46. Drooping Thanatos's Dolor-LT enchant
Spoiler
Drooping Thanatos's Dolor-LT [1]
Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
MaxHP + 10%, MaxSP + 7%.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 15%.
If refine rate is 11 or higher, reduces global cooldown by 15%.[Bonus by grade]
[Grade D] All trait status + 2.
[Grade C] Res + 50, Mres + 50.
[Grade B] Increases physical and magical damage against all size enemies by 10%.
[Grade A] Reduces physical and magical damage against angel race monsters by 5%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: AllDrooping Thanatos's Dolor-LT can be enchanted on the 3rd and 4th slot.
The enchant is random.
The details as below table.
Enchants on 4th slot can be upgraded up to 2 times. The details as below table.
Enchants can be reset by using Coagulated Spell 10 ea, Corrupted Spell 10 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure.
-
New reformed items
Spoiler
Drooping Thanatos's Dolor-LT [1]
Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
MaxHP + 10%, MaxSP + 7%.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 15%.
If refine rate is 11 or higher, reduces global cooldown by 15%.[Bonus by grade]
[Grade D] All trait status + 2.
[Grade C] Res + 50, Mres + 50.
[Grade B] Increases physical and magical damage against all size enemies by 10%.
[Grade A] Reduces physical and magical damage against angel race monsters by 5%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All
Magic Swordsman Thanatos's Sword-FA [1]
If the user's base level is 250 or higher, additional P.Atk + 8, S.Matk + 8.Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
Every 4 refine rate, increases physical and magical damage against medium and large size enemies by 5%.
If refine rate is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 7%.
If refine rate is 11 or higher, increases physical and magical damage against dragon and angel race monsters by additional 7%.When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%,
if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 20%,
if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.When equipped with Red Force Pendant-LT or Blue Mental Pendant-LT, Atk + 50, Matk + 50, P.Atk + 3, S.Matk + 3, increases physical and magical damage against medium and large size enemies by 15%.
[Bonus by grade]
[Grade D] P.Atk + 5, S.Matk + 5.
[Grade C] Ignores physical and magical defense of dragon and angel race monsters by 5%.
[Grade B] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.
[Grade A] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.
Class: Garment
Defense: 90
Weight: 50
Armor Level : 2
Required Level: 210
Usable Jobs: All
Red Force Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher,
when dealing physical damage, has a 5% chance to restore 7% of damage as HP,
when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All
Blue Mental Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher,
when dealing physical damage, has a 2% chance to restore 4% of damage as SP,
when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All -
Lucky items from June Kachua's Secret Box
Boots of Good and Evil (Cardinal)
Boots of Good and Evil (Inquisitor)
Boots of Good and Evil (Soul Ascetic)
Spoiler
Boots of Good and Evil (Cardinal) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Cardinal
Boots of Good and Evil (Inquisitor) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Inquisitor
Boots of Good and Evil (Soul Ascetic) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Soul Ascetic -
Varmundt's Biosphere Depth 1st floor enchants
Spoiler
Flame Rune 1Lv
Atk + 10, increases melee physical damage by 3%.
Flame Rune 2Lv
Atk + 15, increases melee physical damage by 6%.
Flame Rune 3Lv
Atk + 20, increases melee physical damage by 9%.
Flame Rune 4Lv
Atk + 25, increases melee physical damage by 12%.
Flame Rune 5Lv
Atk + 30, increases melee physical damage by 15%.
Increases physical damage against boss type monsters by 5%.
Earth Rune 1Lv
Def + 30, increases melee physical damage by 3%.
Earth Rune 2Lv
Def + 60, increases melee physical damage by 6%.
Earth Rune 3Lv
Def + 90, increases melee physical damage by 9%.
Earth Rune 4Lv
Def + 120, increases melee physical damage by 12%.
Earth Rune 5Lv
Def + 150, increases melee physical damage by 15%.
Increases physical damage against boss type monsters by 10%.
Fiery Earth Rune 1Lv
Every 20 base STR, Atk + 10.
Fiery Earth Rune 2Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
Fiery Earth Rune 3Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6.
Fiery Earth Rune 4Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
Fiery Earth Rune 5Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9.
Fiery Earth Rune 6Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
Fiery Earth Rune 7Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12.
Fiery Earth Rune 8Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.
Fiery Earth Rune 9Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15.
Fiery Earth Rune 10Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15, increases melee physical damage by additional 18%.
Ice Rune 1Lv
Atk + 10, increases long ranged physical damage by 3%.
Ice Rune 2Lv
Atk + 15, increases long ranged physical damage by 6%.
Ice Rune 3Lv
Atk + 20, increases long ranged physical damage by 9%.
Ice Rune 4Lv
Atk + 25, increases long ranged physical damage by 12%.
Ice Rune 5Lv
Atk + 30, increases long ranged physical damage by 15%.
Increases physical damage against boss type monsters by 5%.
Storm Rune 1Lv
Def + 30, increases long ranged physical damage by 3%.
Storm Rune 2Lv
Def + 60, increases long ranged physical damage by 6%.
Storm Rune 3Lv
Def + 90, increases long ranged physical damage by 9%.
Storm Rune 4Lv
Def + 120, increases long ranged physical damage by 12%.
Storm Rune 5Lv
Def + 150, increases long ranged physical damage by 15%.
Increases physical damage against boss type monsters by 10%.
Icy Storm Rune 1Lv
Every 20 base DEX, Atk + 10.
Icy Storm Rune 2Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
Icy Storm Rune 3Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6.
Icy Storm Rune 4Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
Icy Storm Rune 5Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9.
Icy Storm Rune 6Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
Icy Storm Rune 7Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12.
Icy Storm Rune 8Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.
Icy Storm Rune 9Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15.
Icy Storm Rune 10Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15, increases long ranged physical damage by additional 18%.
Soul Rune 1Lv
Matk + 10, increases all property magical damage by 3%.
Soul Rune 2Lv
Matk + 15, increases all property magical damage by 6%.
Soul Rune 3Lv
Matk + 20, increases all property magical damage by 9%.
Soul Rune 4Lv
Matk + 25, increases all property magical damage by 12%.
Soul Rune 5Lv
Matk + 30, increases all property magical damage by 15%.
Increases magical damage against boss type monsters by 5%.
Purifying Rune 1Lv
Def + 30, increases all property magical damage by 3%.
Purifying Rune 2Lv
Def + 60, increases all property magical damage by 6%.
Purifying Rune 3Lv
Def + 90, increases all property magical damage by 9%.
Purifying Rune 4Lv
Def + 120, increases all property magical damage by 12%.
Purifying Rune 5Lv
Def + 150, increases all property magical damage by 15%.
Increases magical damage against boss type monsters by 10%.
Soul Purifying Rune 1Lv
Every 20 base DEX, Matk + 10.
Soul Purifying Rune 2Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
Soul Purifying Rune 3Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6.
Soul Purifying Rune 4Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
Soul Purifying Rune 5Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9.
Soul Purifying Rune 6Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
Soul Purifying Rune 7Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12.
Soul Purifying Rune 8Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.
Soul Purifying Rune 9Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.
If the enchanted equipment is grade A, additional S.Matk + 15.
Soul Purifying Rune 10Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.
If the enchanted equipment is grade A, additional S.Matk + 15, increases all property magical damage by additional 18%.
Corruption Rune 1Lv
Atk + 10, Cri + 3.
Corruption Rune 2Lv
Atk + 15, Cri + 6.
Corruption Rune 3Lv
Atk + 20, Cri + 9.
Corruption Rune 4Lv
Atk + 25, Cri + 12.
Corruption Rune 5Lv
Atk + 30, Cri + 15.
Increases physical damage against boss type monsters by 10%.
Poison Rune 1Lv
Def + 30, increases critical damage by 3%.
Poison Rune 2Lv
Def + 60, increases critical damage by 6%.
Poison Rune 3Lv
Def + 90, increases critical damage by 9%.
Poison Rune 4Lv
Def + 120, increases critical damage by 12%.
Poison Rune 5Lv
Def + 150, increases critical damage by 15%.
Increases physical damage against boss type monsters by 10%.
Corrupted Poison Rune 1Lv
Every 20 base LUK, Atk + 10.
Corrupted Poison Rune 2Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
Corrupted Poison Rune 3Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6.
Corrupted Poison Rune 4Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
Corrupted Poison Rune 5Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9.
Corrupted Poison Rune 6Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
Corrupted Poison Rune 7Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12.
Corrupted Poison Rune 8Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.
Corrupted Poison Rune 9Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.
If the enchanted equipment is grade A, additional P.Atk + 15.
Corrupted Poison Rune 10Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.
If the enchanted equipment is grade A, additional P.Atk + 15, increases critical damage by additional 18%.Varmundt's Biosphere Depth 1st floor equipment
Spoiler
Fiery Earth Rune Armor [1]
Cri - 10.
Atk + 100.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 5%.
_
[Bonus by grade]
[Grade D] Atk + 10, Atk + 5%.
[Grade C] Additional Atk + 20, Atk + 8%, increases melee physical damage by 3%.
[Grade B] Additional Atk + 11%, increases melee physical damage by additional 5%, POW + 5.
[Grade A] Additional Atk + 14%, increases melee physical damage by additional 7%, CON + 5.
Class: Armor
Defense: 0
Weight: 100
Armor Level : 2
Required Level: 250
Usable Jobs: All
Icy Storm Rune Suit [1]
Cri - 10.
Atk + 100.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 5%.
_
[Bonus by grade]
[Grade D] Atk + 10, Atk + 5%.
[Grade C] Additional Atk + 20, Atk + 8%, increases long ranged physical damage by 3%.
[Grade B] Additional Atk + 11%, increases long ranged physical damage by additional 5%, POW + 5.
[Grade A] Additional Atk + 14%, increases long ranged physical damage by additional 7%, CON + 5.
Class: Armor
Defense: 0
Weight: 75
Armor Level : 2
Required Level: 250
Usable Jobs: All
Soul Purifying Rune Robe [1]
Increases SP consumption of skills by 10%.
Matk + 100.
Every 2 refine rate, Matk + 15, Def + 30.
If refine rate is 7 or higher, Matk + 3%, S.Matk + 2, Mdef + 25.
If refine rate is 9 or higher, additional S.Matk + 3, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 5%.
_
[Bonus by grade]
[Grade D] Matk + 10, Matk + 5%.
[Grade C] Additional Matk + 20, Matk + 8%, increases all property magical damage by 3%.
[Grade B] Additional Matk + 11%, increases all property magical damage by additional 5%, SPL + 5.
[Grade A] Additional Matk + 14%, increases all property magical damage by additional 7%, CON + 5.
Class: Armor
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 250
Usable Jobs: All
Corrupted Poison Rune Cloth [1]
Cri + 5.
Atk + 70.
Every 2 refine rate, Atk + 12, Def + 30.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 3,
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 2%, increases critical damage by 5%.
_
[Bonus by grade]
[Grade D] Atk + 10, Atk + 5%.
[Grade C] Additional Atk + 20, Atk + 8%, increases critical damage by 8%.
[Grade B] Additional Atk + 11%, increases melee / long ranged physical damage by additional 5%, POW + 5.
[Grade A] Additional Atk + 14%, increases melee / long ranged physical damage by additional 7%, CRT + 5.
Class: Armor
Defense: 0
Weight: 100
Armor Level : 2
Required Level: 250
Usable Jobs: All
Engraved Fiery Earth Rune Armor [1]
POW + 3, CON + 3, Cri - 10.
Atk + 140.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 25, Atk + 5%.
[Grade C] Additional Atk + 45, Atk + 8%, increases melee physical damage by 3%.
[Grade B] Additional Atk + 13%, increases melee physical damage by additional 5%, POW + 10.
[Grade A] Additional Atk + 16%, increases melee physical damage by additional 7%, CON + 10.
Class: Armor
Defense: 200
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All
Engraved Icy Storm Rune Suit [1]
POW + 3, CON + 3, Cri - 10.
Atk + 140.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 25, Atk + 5%.
[Grade C] Additional Atk + 45, Atk + 8%, increases long ranged physical damage by 3%.
[Grade B] Additional Atk + 13%, increases long ranged physical damage by additional 5%, POW + 10.
[Grade A] Additional Atk + 16%, increases long ranged physical damage by additional 7%, CON + 10.
Class: Armor
Defense: 125
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All
Engraved Soul Purifying Rune Robe [1]
SPL + 3, CON + 3, increases SP consumption of skills by 10%.
Matk + 140.
Every 2 refine rate, Matk + 15, Def + 30.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2, Mdef + 25.
If refine rate is 9 or higher, additional S.Matk + 5, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 15%.
_
[Bonus by grade]
[Grade D] Matk + 25, Matk + 5%.
[Grade C] Additional Matk + 45, Matk + 8%, increases all property magical damage by 3%.
[Grade B] Additional Matk + 13%, increases all property magical damage by additional 5%, SPL + 10.
[Grade A] Additional Matk + 16%, increases all property magical damage by additional 7%, CON + 10.
Class: Armor
Defense: 75
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All
Engraved Corrupted Poison Rune Cloth [1]
POW + 3, CRT + 3, Cri + 5.
Atk + 120.
Every 2 refine rate, Atk + 12, Def + 30.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 7,
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 5%, increases critical damage by 10%.
_
[Bonus by grade]
[Grade D] Atk + 25, Atk + 5%.
[Grade C] Additional Atk + 45, Atk + 8%, increases critical damage by 8%.
[Grade B] Additional Atk + 13%, increases melee / long ranged physical damage by additional 5%, POW + 10.
[Grade A] Additional Atk + 16%, increases melee / long ranged physical damage by additional 7%, CRT + 10.
Class: Armor
Defense: 150
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All -
Chic Peony [1]
POW + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Shadow Stab and Eternal Slash damage by 1%.
Every refine rate, POW + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Wildcat Knit Cap (White) [1]
POW + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Abyss Dagger, Unlucky Rush and Deft Stab damage by 1%.
Every refine rate, POW + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Ullr's Bracelet [1]
Reduces damage taken from players by 3%.
Reduces global cooldown by 15%.
Increases physical damage by 10%.
When equipped with Hero enchant, increases physical damage against all property monsters by 15%, reduces skill cooldown of No Limits by 45 seconds.
When this item is unequipped, cancels the effects of No Limits.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All -
Lucky items from May Kachua's Secret Box
Officer's Hat-LT
Ace of Diamonds in Mouth (Long Ranged Physical)
Sea Otter Mini Fan-LT
Fur Seal Mini Fan-LT
Spoiler
Officer's Hat-LT [1]
Every 2 refine rate, Atk + 10, Matk + 10.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, when dealing physical damage, has a 5% chance to restore 5% of damage as HP and a 1% chance to restore 3% of damage as SP,
when dealing magical damage, has a 4% chance to recover 300 HP and 70 SP per second for 4 times.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.[Bonus by grade]
[Grade D] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
[Grade C] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.
[Grade B] P.Atk + 5, S.Matk + 5.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 100
Usable Jobs: All
Ace of Diamonds in Mouth (Long Ranged Physical)
When equipped with Gambler's Seal [1], Atk + 5%, increases long ranged physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: All
Sea Otter Mini Fan-LT [1]
All basic status, all trait status + 1.
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
When equipped with Fur Seal Mini Fan-LT, all trait status + 3.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 100
Usable Jobs: All
Fur Seal Mini Fan-LT [1]
All basic status, all trait status + 1.
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 100
Usable Jobs: All
Archive : fourth class jobs skill information - first version
in Archive
Posted
- Arch Mage -
Deadly Projection
Max level : 5
Prerequisite skills : Mystery Illusion level 3
Group : Active
Type : Magic
Target : Single target
Description : Corrupts the somatic cells of the target.
Nullifies magical immunity of the target for the skill duration and deals undead property magical damage to the target.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 600% Matk / debuff last for 4 seconds.
[Level 2] : 1200% Matk / debuff last for 5 seconds.
[Level 3] : 1800% Matk / debuff last for 6 seconds.
[Level 4] : 2400% Matk / debuff last for 7 seconds.
[Level 5] : 3000% Matk / debuff last for 8 seconds.
Destructive Hurricane
Max level : 5
Prerequisite skills : Tornado Storm level 3
Group : Active
Type : Magic
Target : All targets within range
Description : Creates the powerful wind on the target area to deals wind property magical damage to all targets within the skill range.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.
Climax level 1 : Adds an additional hit that deal 500% Matk as wind property.
Climax level 2 : Adds 2 cells knock-back inflicting effect.
Climax level 3 : Increases Destructive Hurricane damage by 100%.
Climax level 4 : Destructive Hurricane doesn't deal damage but the skill will gives the user Matk + 100 and wind property magical damage bonus by 30% for 900 seconds.
Climax level 5 : Increases area of effect to 19 x 19 cells and increases Destructive Hurricane damage by 70%.
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[Level 1] : 1600% Matk / area of effect : 7 x 7 cells.
[Level 2] : 3200% Matk / area of effect : 7 x 7 cells.
[Level 3] : 4800% Matk / area of effect : 9 x 9 cells.
[Level 4] : 6400% Matk / area of effect : 9 x 9 cells.
[Level 5] : 8000% Matk / area of effect : 11 x 11 cells.
Rain of Crystal
Max level : 5
Prerequisite skills : Frost Misty level 3
Group : Active
Type : Magic
Target : All targets within range
Description : Calls the rain of ice shard on the target area to deals water property magical damage to all targets within the skill range.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 150% Matk / area of effect : 11 x 11 cells.
[Level 2] : 300% Matk / area of effect : 13 x 13 cells.
[Level 3] : 450% Matk / area of effect : 15 x 15 cells.
[Level 4] : 600% Matk / area of effect : 17 x 17 cells.
[Level 5] : 750% Matk / area of effect : 19 x 19 cells.
Mystery Illusion
Max level : 5
Prerequisite skills : Hell Inferno level 3, Soul Vulcan Strike level 3
Group : Active
Type : Magic
Target : 1 cell ground target
Description : Casts the mystery magic on the target area. Deals shadow property magical damage to the targets within skill range for the skill duration.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 250% Matk / area of effect : 9 x 9 cells.
[Level 2] : 500% Matk / area of effect : 9 x 9 cells.
[Level 3] : 750% Matk / area of effect : 11 x 11 cells.
[Level 4] : 1000% Matk / area of effect : 11 x 11 cells.
[Level 5] : 1250% Matk / area of effect : 13 x 13 cells.
Violent Quake
Max level : 5
Prerequisite skills : Stratum Tremor level 3
Group : Active
Type : Magic
Target : 1 cell ground target
Description : Summons the earthquake on the ground, the rocks rise on the skill area randomly for the skill duration.
The rock deals earth property magical damage to all targets within 7 x 7 cells.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.
Climax level 1 : Reduces skill damage but 2 rocks rise simultaneously.
Climax level 2 : Increases rock's attack range to 9 x 9 cells.
Climax level 3 : Increases Violent Quake damage by 100%.
Climax level 4 : No rock appears but all targets within range of earthquake will take more damage from earth property by 100% for 30 seconds.
Climax level 5 : Fixes area of effect to 7 x 7 cells.
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[Level 1] : 120% Matk / number of rock : 4 / area of effect : 7 x 7 cells.
[Level 2] : 240% Matk / number of rock : 8 / area of effect : 7 x 7 cells.
[Level 3] : 360% Matk / number of rock : 12 / area of effect : 9 x 9 cells.
[Level 4] : 480% Matk / number of rock : 16 / area of effect : 9 x 9 cells.
[Level 5] : 600% Matk / number of rock : 20 / area of effect : 9 x 9 cells.
Soul Vulcan Strike
Max level : 5
Prerequisite skills : Soul Expansion level 5, Two Hand Staff Mastery level 3
Group : Active
Type : Magic
Target : single target
Description : Fires the powerful Soul Strike to the target and surrounding enemies around the target.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 180% Matk / soul : 3 attacks / area of effect : 3 x 3 cells.
[Level 2] : 360% Matk / soul : 4 attacks / area of effect : 5 x 5 cells.
[Level 3] : 540% Matk / soul : 5 attacks / area of effect : 7 x 7 cells.
[Level 4] : 720% Matk / soul : 6 attacks / area of effect : 9 x 9 cells.
[Level 5] : 900% Matk / soul : 7 attacks / area of effect : 11 x 11 cells.
Stratum Tremor
Max level : 5
Prerequisite skills : Sienna Execrate level 3
Group : Active
Type : Magic
Target : 1 cell ground target
Description : Shakes the ground to deals earth property magical damage to the targets within skill range.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 250% Matk / area of effect : 5 x 5 cells.
[Level 2] : 500% Matk / area of effect : 5 x 5 cells.
[Level 3] : 750% Matk / area of effect : 7 x 7 cells.
[Level 4] : 1000% Matk / area of effect : 7 x 7 cells.
[Level 5] : 1250% Matk / area of effect : 9 x 9 cells.
All Bloom
Max level : 5
Prerequisite skills : Floral Flare Road level 3
Group : Active
Type : Magic
Target : 1 cell ground target
Description : Summons the flower garden on the ground, the fiery flower buds explode on the skill area randomly for the skill duration.
The flower bud explosion deals fire property magical damage to all targets 7 x 7 cells.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.
Climax level 1 : Reduces flower bud spawning interval by half.
Climax level 2 : Reduces skill damage but 2 flower buds explode simultaneously.
Climax level 3 : Increases All Bloom damage by 100%.
Climax level 4 : No flower bud appears but all targets within range of flower garden will take more damage from fire property by 100% for 30 seconds.
Climax level 5 : Upon all flower buds explode, deals 7000% Matk as fire property to all targets within flower garden.
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[Level 1] : 100% Matk / flower bud : 4 / area of effect : 7 x 7 cells.
[Level 2] : 200% Matk / flower bud : 8 / area of effect : 7 x 7 cells.
[Level 3] : 300% Matk / flower bud : 12 / area of effect : 9 x 9 cells.
[Level 4] : 400% Matk / flower bud : 16 / area of effect : 9 x 9 cells.
[Level 5] : 500% Matk / flower bud : 20 / area of effect : 9 x 9 cells.
Crystal Impact
Max level : 5
Prerequisite skills : Rain of Crystal level 3
Group : Active
Type : Magic
Target : All targets within range
Description : Creates the powerful wave of water from the ground under the user feet to deals water property magical damage to all targets within the skill range.
Target attacked by the ice wave will take additional water property magical damage after a while.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.
Climax level 1 : Gives the user and the allies within the skill range take less damage from water property by 30%, Def + 300, Mdef + 100 and water property magical damage bonus by 30% for 900 seconds.
Climax level 2 : Adds 1 more hit of ice wave .
Climax level 3 : Increases ice wave damage by 50%.
Climax level 4 : Reduces ice wave damage but increases aftershock damage by 150%.
Climax level 5 : Increases area of effect of ice wave to the entire screen, adds the area of effect of aftershock damage by 5 x 5 cells.
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[Level 1] : 800% Matk / area of effect : 7 x 7 cells.
[Level 2] : 1600% Matk / area of effect : 9 x 9 cells.
[Level 3] : 2400% Matk / area of effect : 11 x 11 cells.
[Level 4] : 3200% Matk / area of effect : 13 x 13 cells.
[Level 5] : 4000% Matk / area of effect : 15 x 15 cells.
Tornado Storm
Max level : 5
Prerequisite skills : Chain Lightning level 3
Group : Active
Type : Magic
Target : 1 cell ground target
Description : Summons the tornado enhanced by lighting on the ground.
Deals wind property magical damage to the target within skill range.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 90% Matk / area of effect : 5 x 5 cells.
[Level 2] : 180% Matk / area of effect : 5 x 5 cells.
[Level 3] : 270% Matk / area of effect : 7 x 7 cells.
[Level 4] : 360% Matk / area of effect : 7 x 7 cells.
[Level 5] : 450% Matk / area of effect : 9 x 9 cells.
Two Hand Staff Mastery
Max level : 10
Group : Passive
Description : When equipping two-handed staff, increases magic attack power of the user.
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[Level 1] : Matk + 1%.
[Level 2] : Matk + 2%.
[Level 3] : Matk + 3%.
[Level 4] : Matk + 4%.
[Level 5] : Matk + 5%.
[Level 6] : Matk + 6%.
[Level 7] : Matk + 7%.
[Level 8] : Matk + 8%.
[Level 9] : Matk + 9%.
[Level 10] : Matk + 10%.
Floral Flare Road
Max level : 5
Prerequisite skills : Crimson Rock level 3
Group : Active
Type : Magic
Target : 1 cell ground target
Description : Creates the burning petals in the direction of user facing.
Deals fire property magical damage to the target who enter the skill area for the skill duration.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 200% Matk / area of effect : 3 x 3 cells.
[Level 2] : 400% Matk / area of effect : 5 x 5 cells.
[Level 3] : 600% Matk / area of effect : 7 x 7 cells.
[Level 4] : 800% Matk / area of effect : 9 x 9 cells.
[Level 5] : 1000% Matk / area of effect : 11 x 11 cells.
Astral Strike
Max level : 10
Prerequisite skills : Comet level 5, Mystery Illusion level 3, Deadly Projection level 3
Group : Active (AP)
Type : Magic
Target : 1 cell ground target
Consumes AP : 150
Description : Drops the powerful meteorite on the target area. Deals neutral property magical damage on impact follow by neutral property magical damage over time for the skill duration.
This skill deals additional damage against undead and dragon race monsters.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 500% Matk / damage against undead and dragon : 1100% Matk / area of effect : 5 x 5 cells.
[Level 2] : 1000% Matk / damage against undead and dragon : 2200% Matk / area of effect : 5 x 5 cells.
[Level 3] : 1500% Matk / damage against undead and dragon : 3300% Matk / area of effect : 5 x 5 cells.
[Level 4] : 2000% Matk / damage against undead and dragon : 4400% Matk / area of effect : 7 x 7 cells.
[Level 5] : 2500% Matk / damage against undead and dragon : 5500% Matk / area of effect : 7 x 7 cells.
[Level 6] : 3000% Matk / damage against undead and dragon : 6600% Matk / area of effect : 7 x 7 cells.
[Level 7] : 3500% Matk / damage against undead and dragon : 7700% Matk / area of effect : 9 x 9 cells.
[Level 8] : 4000% Matk / damage against undead and dragon : 8800% Matk / area of effect : 9 x 9 cells.
[Level 9] : 4500% Matk / damage against undead and dragon : 9900% Matk / area of effect : 9 x 9 cells.
[Level 10] : 5000% Matk / damage against undead and dragon : 11000% Matk / area of effect : 11 x 11 cells.
Climax
Max level : 5
Prerequisite skills : Tetra Vortex level 5, Two Hand Staff Mastery level 3
Group : Active (AP)
Type : Magic
Target : Self
Consumes AP : 200
Description : Grants the special effects to the certain skills for 300 seconds.
the special effects are different depends on skill level.
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[Level 1] : Grants Climax level 1
[Level 2] : Grants Climax level 2
[Level 3] : Grants Climax level 3
[Level 4] : Grants Climax level 4
[Level 5] : Grants Climax level 5
Rock Down
Max level : 5
Prerequisite skills : Stratum Tremor level 1
Group : Active
Type : Magic
Target : Single target
Recovers AP : 4
Description : Drops the large rock on the target, deals earth property magical damage to the target and surrounding enemies around the target.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 750% Matk.
[Level 2] : 1500% Matk.
[Level 3] : 2250% Matk.
[Level 4] : 3000% Matk.
[Level 5] : 3750% Matk.
Storm Cannon
Max level : 5
Prerequisite skills : Tornado Storm level 1
Group : Active
Type : Magic
Target : Single target
Recovers AP : 4
Description : Creates the wind vortex to deals wind property magical damage to the target and all enemies in the straight line.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 600% Matk.
[Level 2] : 1200% Matk.
[Level 3] : 1800% Matk.
[Level 4] : 2400% Matk.
[Level 5] : 3000% Matk.
Crimson Arrow
Max level : 5
Prerequisite skills : Floral Flare Road level 1
Group : Active
Type : Magic
Target : Single target
Recovers AP : 4
Description : Fires the flame arrow to deal fire property magical damage to the target and all enemies in the straight line.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 300% Matk.
[Level 2] : 600% Matk.
[Level 3] : 900% Matk.
[Level 4] : 1200% Matk.
[Level 5] : 1500% Matk.
Frozen Slash
Max level : 5
Prerequisite skills : Rain of Crystal level 1
Group : Active
Type : Magic
Target : Single target
Recovers AP : 4
Description : Releases the sharp ice to deals water property magical damage to all targets around the user.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 750% Matk / area of effect : 5 x 5 cells.
[Level 2] : 1500% Matk / area of effect : 5 x 5 cells.
[Level 3] : 2250% Matk / area of effect : 7 x 7 cells.
[Level 4] : 3000% Matk / area of effect : 7 x 7 cells.
[Level 5] : 3750% Matk / area of effect : 9 x 9 cells.
Skills Tree