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Sigma

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Posts posted by Sigma

  1.   img_char2_0.png.700701f268f2686163c57e6085b755b9.pngimg_char2_1.png.5584e893b6ac9d629b781a7b97104122.png

    648443862_2_ArchMage.thumb.png.84950a2428d30907e3713933558fc1fa.png

    Spoiler

    - Arch Mage -

    5214.png
    Deadly Projection
    Max level : 5
    Prerequisite skills : Mystery Illusion level 3
    Group : Active
    Type : Magic
    Target : Single target
    Description : Corrupts the somatic cells of the target.
    Nullifies magical immunity of the target for the skill duration and deals undead property magical damage to the target.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 600% Matk / debuff last for 4 seconds.
    [Level 2] : 1200% Matk / debuff last for 5 seconds.
    [Level 3] : 1800% Matk / debuff last for 6 seconds.
    [Level 4] : 2400% Matk / debuff last for 7 seconds.
    [Level 5] : 3000% Matk / debuff last for 8 seconds.

    5215.png
    Destructive Hurricane
    Max level : 5
    Prerequisite skills : Tornado Storm level 3
    Group : Active
    Type : Magic
    Target : All targets within range
    Description : Creates the powerful wind on the target area to deals wind property magical damage to all targets within the skill range.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Adds an additional hit that deal 500% Matk as wind property.
    Climax level 2 : Adds 2 cells knock-back inflicting effect.
    Climax level 3 : Increases Destructive Hurricane damage by 100%.
    Climax level 4 : Destructive Hurricane doesn't deal damage but the skill will gives the user Matk + 100 and wind property magical damage bonus by 30% for 900 seconds.
    Climax level 5 : Increases area of effect to 19 x 19 cells and increases Destructive Hurricane damage by 70%.
    _
    [Level 1] : 1600% Matk / area of effect : 7 x 7 cells.
    [Level 2] : 3200% Matk / area of effect : 7 x 7 cells.
    [Level 3] : 4800% Matk / area of effect : 9 x 9 cells.
    [Level 4] : 6400% Matk / area of effect : 9 x 9 cells.
    [Level 5] : 8000% Matk / area of effect : 11 x 11 cells.

    5216.png
    Rain of Crystal
    Max level : 5
    Prerequisite skills : Frost Misty level 3
    Group : Active
    Type : Magic
    Target : All targets within range
    Description : Calls the rain of ice shard on the target area to deals water property magical damage to all targets within the skill range.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 150% Matk / area of effect : 11 x 11 cells.
    [Level 2] : 300% Matk / area of effect : 13 x 13 cells.
    [Level 3] : 450% Matk / area of effect : 15 x 15 cells.
    [Level 4] : 600% Matk / area of effect : 17 x 17 cells.
    [Level 5] : 750% Matk / area of effect : 19 x 19 cells.

    5217.png
    Mystery Illusion
    Max level : 5
    Prerequisite skills : Hell Inferno level 3, Soul Vulcan Strike level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Casts the mystery magic on the target area. Deals shadow property magical damage to the targets within skill range for the skill duration.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 250% Matk / area of effect : 9 x 9 cells.
    [Level 2] : 500% Matk / area of effect : 9 x 9 cells.
    [Level 3] : 750% Matk / area of effect : 11 x 11 cells.
    [Level 4] : 1000% Matk / area of effect : 11 x 11 cells.
    [Level 5] : 1250% Matk / area of effect : 13 x 13 cells.

    5218.png
    Violent Quake
    Max level : 5
    Prerequisite skills : Stratum Tremor level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Summons the earthquake on the ground, the rocks rise on the skill area randomly for the skill duration.
    The rock deals earth property magical damage to all targets within 7 x 7 cells.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Reduces skill damage but 2 rocks rise simultaneously.
    Climax level 2 : Increases rock's attack range to 9 x 9 cells.
    Climax level 3 : Increases Violent Quake damage by 100%.
    Climax level 4 : No rock appears but all targets within range of earthquake will take more damage from earth property by 100% for 30 seconds.
    Climax level 5 : Fixes area of effect to 7 x 7 cells.

    _
    [Level 1] : 120% Matk / number of rock : 4 / area of effect : 7 x 7 cells.
    [Level 2] : 240% Matk / number of rock : 8 / area of effect : 7 x 7 cells.
    [Level 3] : 360% Matk / number of rock : 12 / area of effect : 9 x 9 cells.
    [Level 4] : 480% Matk / number of rock : 16 / area of effect : 9 x 9 cells.
    [Level 5] : 600% Matk / number of rock : 20 / area of effect : 9 x 9 cells.

    5220.png
    Soul Vulcan Strike
    Max level : 5
    Prerequisite skills : Soul Expansion level 5, Two Hand Staff Mastery level 3
    Group : Active
    Type : Magic
    Target : single target
    Description : Fires the powerful Soul Strike to the target and surrounding enemies around the target.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 180% Matk / soul : 3 attacks / area of effect : 3 x 3 cells.
    [Level 2] : 360% Matk / soul : 4 attacks / area of effect : 5 x 5 cells.
    [Level 3] : 540% Matk / soul : 5 attacks / area of effect : 7 x 7 cells.
    [Level 4] : 720% Matk / soul : 6 attacks / area of effect : 9 x 9 cells.
    [Level 5] : 900% Matk / soul : 7 attacks / area of effect : 11 x 11 cells.

    5221.png
    Stratum Tremor
    Max level : 5
    Prerequisite skills : Sienna Execrate level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Shakes the ground to deals earth property magical damage to the targets within skill range.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 250% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 500% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 750% Matk / area of effect : 7 x 7 cells.
    [Level 4] : 1000% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 1250% Matk / area of effect : 9 x 9 cells.

    5222.png
    All Bloom
    Max level : 5
    Prerequisite skills : Floral Flare Road level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Summons the flower garden on the ground, the fiery flower buds explode on the skill area randomly for the skill duration.
    The flower bud explosion deals fire property magical damage to all targets 7 x 7 cells.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Reduces flower bud spawning interval by half.
    Climax level 2 : Reduces skill damage but 2 flower buds explode simultaneously.
    Climax level 3 : Increases All Bloom damage by 100%.
    Climax level 4 : No flower bud appears but all targets within range of flower garden will take more damage from fire property by 100% for 30 seconds.
    Climax level 5 : Upon all flower buds explode, deals 7000% Matk as fire property to all targets within flower garden.

    _
    [Level 1] : 100% Matk / flower bud : 4 / area of effect : 7 x 7 cells.
    [Level 2] : 200% Matk / flower bud : 8 / area of effect : 7 x 7 cells.
    [Level 3] : 300% Matk / flower bud : 12 / area of effect : 9 x 9 cells.
    [Level 4] : 400% Matk / flower bud : 16 / area of effect : 9 x 9 cells.
    [Level 5] : 500% Matk / flower bud : 20 / area of effect : 9 x 9 cells.

    5225.png
    Crystal Impact
    Max level : 5
    Prerequisite skills : Rain of Crystal level 3
    Group : Active
    Type : Magic
    Target : All targets within range
    Description : Creates the powerful wave of water from the ground under the user feet to deals water property magical damage to all targets within the skill range.
    Target attacked by the ice wave will take additional water property magical damage after a while.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Gives the user and the allies within the skill range take less damage from water property by 30%, Def + 300, Mdef + 100 and water property magical damage bonus by 30% for 900 seconds.
    Climax level 2 : Adds 1 more hit of ice wave .
    Climax level 3 : Increases ice wave damage by 50%.
    Climax level 4 : Reduces ice wave damage but increases aftershock damage by 150%.
    Climax level 5 : Increases area of effect of ice wave to the entire screen, adds the area of effect of aftershock damage by 5 x 5 cells.

    _
    [Level 1] : 800% Matk / area of effect : 7 x 7 cells.
    [Level 2] : 1600% Matk / area of effect : 9 x 9 cells.
    [Level 3] : 2400% Matk / area of effect : 11 x 11 cells.
    [Level 4] : 3200% Matk / area of effect : 13 x 13 cells.
    [Level 5] : 4000% Matk / area of effect : 15 x 15 cells.

    5227.png
    Tornado Storm
    Max level : 5
    Prerequisite skills : Chain Lightning level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Summons the tornado enhanced by lighting on the ground.
    Deals wind property magical damage to the target within skill range.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 90% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 180% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 270% Matk / area of effect : 7 x 7 cells.
    [Level 4] : 360% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 450% Matk / area of effect : 9 x 9 cells.

    5228.png
    Two Hand Staff Mastery
    Max level : 10
    Group : Passive
    Description : When equipping two-handed staff, increases magic attack power of the user.
    _
    [Level 1] : Matk + 1%.
    [Level 2] : Matk + 2%.
    [Level 3] : Matk + 3%.
    [Level 4] : Matk + 4%.
    [Level 5] : Matk + 5%.
    [Level 6] : Matk + 6%.
    [Level 7] : Matk + 7%.
    [Level 8] : Matk + 8%.
    [Level 9] : Matk + 9%.
    [Level 10] : Matk + 10%.

    5229.png
    Floral Flare Road
    Max level : 5
    Prerequisite skills : Crimson Rock level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Creates the burning petals in the direction of user facing.
    Deals fire property magical damage to the target who enter the skill area for the skill duration.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 200% Matk / area of effect : 3 x 3 cells.
    [Level 2] : 400% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 600% Matk / area of effect : 7 x 7 cells.
    [Level 4] : 800% Matk / area of effect : 9 x 9 cells.
    [Level 5] : 1000% Matk / area of effect : 11 x 11 cells.

    5230.png
    Astral Strike
    Max level : 10
    Prerequisite skills : Comet level 5, Mystery Illusion level 3, Deadly Projection level 3
    Group : Active (AP)
    Type : Magic
    Target : 1 cell ground target
    Consumes AP : 150
    Description : Drops the powerful meteorite on the target area. Deals neutral property magical damage on impact follow by neutral property magical damage over time for the skill duration.
    This skill deals additional damage against undead and dragon race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 500% Matk / damage against undead and dragon : 1100% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 1000% Matk / damage against undead and dragon : 2200% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 1500% Matk / damage against undead and dragon : 3300% Matk / area of effect : 5 x 5 cells.
    [Level 4] : 2000% Matk / damage against undead and dragon : 4400% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 2500% Matk / damage against undead and dragon : 5500% Matk / area of effect : 7 x 7 cells.
    [Level 6] : 3000% Matk / damage against undead and dragon : 6600% Matk / area of effect : 7 x 7 cells.
    [Level 7] : 3500% Matk / damage against undead and dragon : 7700% Matk / area of effect : 9 x 9 cells.
    [Level 8] : 4000% Matk / damage against undead and dragon : 8800% Matk / area of effect : 9 x 9 cells.
    [Level 9] : 4500% Matk / damage against undead and dragon : 9900% Matk / area of effect : 9 x 9 cells.
    [Level 10] : 5000% Matk / damage against undead and dragon : 11000% Matk / area of effect : 11 x 11 cells.

    5232.png
    Climax
    Max level : 5
    Prerequisite skills : Tetra Vortex level 5, Two Hand Staff Mastery level 3
    Group : Active (AP)
    Type : Magic
    Target : Self
    Consumes AP : 200
    Description : Grants the special effects to the certain skills for 300 seconds.
    the special effects are different depends on skill level.
    _
    [Level 1] : Grants Climax level 1
    [Level 2] : Grants Climax level 2
    [Level 3] : Grants Climax level 3
    [Level 4] : Grants Climax level 4
    [Level 5] : Grants Climax level 5

    5233.png
    Rock Down
    Max level : 5
    Prerequisite skills : Stratum Tremor level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 4
    Description : Drops the large rock on the target, deals earth property magical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 750% Matk.
    [Level 2] : 1500% Matk.
    [Level 3] : 2250% Matk.
    [Level 4] : 3000% Matk.
    [Level 5] : 3750% Matk.

    5234.png
    Storm Cannon
    Max level : 5
    Prerequisite skills : Tornado Storm level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 4
    Description : Creates the wind vortex to deals wind property magical damage to the target and all enemies in the straight line.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 600% Matk.
    [Level 2] : 1200% Matk.
    [Level 3] : 1800% Matk.
    [Level 4] : 2400% Matk.
    [Level 5] : 3000% Matk.

    5235.png
    Crimson Arrow
    Max level : 5
    Prerequisite skills : Floral Flare Road level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 4
    Description : Fires the flame arrow to deal fire property magical damage to the target and all enemies in the straight line.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 300% Matk.
    [Level 2] : 600% Matk.
    [Level 3] : 900% Matk.
    [Level 4] : 1200% Matk.
    [Level 5] : 1500% Matk.

    5237.png
    Frozen Slash
    Max level : 5
    Prerequisite skills : Rain of Crystal level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 4
    Description : Releases the sharp ice to deals water property magical damage to all targets around the user.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 750% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 1500% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 2250% Matk / area of effect : 7 x 7 cells.
    [Level 4] : 3000% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 3750% Matk / area of effect : 9 x 9 cells.

     

    Skills Tree

    4255-1.thumb.png.ea92b0751b7c01cd42f9e6de7dc1b11b.png

  2.   img_char0_0.png.9ef00955f7f6d875fa0d99090146f094.pngimg_char0_1.png.8ed54bef6a6a35712358c3917f21613e.png

    1912110596_1_DragonKnight.png.881f6f8e7e90c0a9f90753bebbe8e188.png

    Spoiler

    - Dragon Knight -

    5201.png
    Servant Weapon
    Max level : 5
    Group : Active
    Type : Assist
    Target : Self
    Recovers AP : skill level x 6
    Description : Summons the aura weapons, When dealing normal melee physical damage, the weapon is consumed and dealing additional damage to the target and surrounding enemies around the target.
    Up to 5 weapons can be controlled as once, the weapon recovery interval is faster and the trigger chance is increased depends on skill level.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 200% Atk / last for 30 seconds.
    [Level 2] : 250% Atk / last for 60 seconds.
    [Level 3] : 300% Atk / last for 90 seconds.
    [Level 4] : 350% Atk / last for 120 seconds.
    [Level 5] : 400% Atk / last for 150 seconds.

    5203.png
    Servant Weapon-Sign
    Max level : 5
    Prerequisite skills : Servant Weapon level 3
    Group : Active
    Type : Assist
    Target : Single target
    Description : Weapon consumption skill.
    Blows the weapon to the target, marks the sign for the Servant Weapon-Phantom and Servant Weapon-Demolition.
    _
    [Level 1] : Mark duration last for 2 seconds.
    [Level 2] : Mark duration last for 4 seconds.
    [Level 3] : Mark duration last for 6 seconds.
    [Level 4] : Mark duration last for 8 seconds.
    [Level 5] : Mark duration last for 10 seconds.

    5204.png
    Servant Weapon-Phantom
    Max level : 5
    Prerequisite skills : Servant Weapon level 5, Servant Weapon-Sign level 5
    Group : Active
    Type : Melee physical
    Target : Single target
    Description : Weapon consumption skill.
    Instantly dashes to the target who is within 7 x 7 cells around the target marked by Servant Weapon-Sign and deals physical damage equal to the number of weapons consumed to the target and surrounding enemies within 5 x 5 cells around the target, has a chance to inflict [pitch-darkness] status to the targets.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 200% Atk / status inflicting chance : 40%.
    [Level 2] : 300% Atk / status inflicting chance : 50%.
    [Level 3] : 400% Atk / status inflicting chance : 60%.
    [Level 4] : 500% Atk / status inflicting chance : 70%.
    [Level 5] : 600% Atk / status inflicting chance : 80%.

    5205.png
    Servant Weapon-Demolition
    Max level : 5
    Prerequisite skills : Servant Weapon-Phantom level 5
    Group : Active
    Type : Melee physical
    Target : Cast immediately
    Recovers AP : 3
    Description : Weapon consumption skill.
    Consumes all weapons to deals melee physical damage equal to the number of weapons consumed to all target who have been marked by Servant Weapon-Sign within 13 x 13 cells around the caster and restores the weapon equal to the number of targets hit.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 150% Atk.
    [Level 2] : 300% Atk.
    [Level 3] : 450% Atk.
    [Level 4] : 600% Atk.
    [Level 5] : 750% Atk.

    5206.png
    Charging Pierce
    Max level : 10
    Prerequisite skills : Hundred Spears level 5
    Group : Active
    Type : Assist
    Target : Self
    Description : Spear series and two-handed sword exclusive skill.
    When the user uses Pierce, Clashing Spiral, Hundred Spears or Madness Crusher during the skill duration. Charging counter will be collected.
    Charging counter last for 5 seconds. If charging counter doesn't be collected within 5 seconds it will be reset.
    Charging counter can be collected up to 10 stacks. When reach 10 stacks. Increases Pierce, Clashing Spiral, Hundred Spears and Madness Crusher damage significantly.
    _
    [Level 1] : Skill duration : 90 seconds.
    [Level 2] : Skill duration : 100 seconds.
    [Level 3] : Skill duration : 110 seconds.
    [Level 4] : Skill duration : 120 seconds.
    [Level 5] : Skill duration : 130 seconds.
    [Level 6] : Skill duration : 140 seconds.
    [Level 7] : Skill duration : 150 seconds.
    [Level 8] : Skill duration : 160 seconds.
    [Level 9] : Skill duration : 170 seconds.
    [Level 10] : Skill duration : 180 seconds.

    5207.png
    Two Hand Defending
    Max level : 10
    Group : Passive
    Description : When equipping two-handed sword, two-handed spear or two-handed axe, reduces physical damage taken from enemies depends on their size.
    _
    [Level 1] : Small : 1% / medium : 2% / large : 3%.
    [Level 2] : Small : 2% / medium : 3% / large : 5%.
    [Level 3] : Small : 3% / medium : 5% / large : 7%.
    [Level 4] : Small : 4% / medium : 6% / large : 9%.
    [Level 5] : Small : 5% / medium : 8% / large : 10%.
    [Level 6] : Small : 6% / medium : 9% / large : 12%.
    [Level 7] : Small : 7% / medium : 11% / large : 13%.
    [Level 8] : Small : 8% / medium : 12% / large : 15%.
    [Level 9] : Small : 9% / medium : 14% / large : 16%.
    [Level 10] : Small : 10% / medium : 15% / large : 18%.

    5208.png
    Hack and Slasher
    Max level : 10
    Prerequisite skills : Two Hand Defending level 5
    Group : Active
    Type : Melee physical
    Target : Single target
    Description : Two-handed spear and two-handed sword exclusive skill.
    Slashes the weapon to deal melee physical damage to the single target then swings the weapon to deal long ranged physical damage to the surrounding enemies.
    If user equips two-handed sword, slash damage deals additional damage depends on user's base level and POW.
    If user equips two-handed spear, swing damage deals additional damage depends on user's base level and POW.

    _
    [Level 1] : 620% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 840% Atk / area of effect : 3 x 3 cells.
    [Level 3] : 960% Atk / area of effect : 3 x 3 cells.
    [Level 4] : 1080% Atk / area of effect : 3 x 3 cells.
    [Level 5] : 1200% Atk / area of effect : 5 x 5 cells.
    [Level 6] : 1320% Atk / area of effect : 5 x 5 cells.
    [Level 7] : 1440% Atk / area of effect : 5 x 5 cells.
    [Level 8] : 1560% Atk / area of effect : 5 x 5 cells.
    [Level 9] : 1680% Atk / area of effect : 7 x 7 cells.
    [Level 10] : 1800% Atk / area of effect : 7 x 7 cells.

    5210.png
    Dragonic Aura
    Max level : 10
    Prerequisite skills : Charging Pierce level 10, Dragon Breath level 10, Dragon Breath - Water level 10
    Group : Active (AP)
    Type : Long ranged physical
    Target : Single target
    Consumes AP : 150
    Description : Deals powerful long ranged physical damage to single target, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage for 300 seconds.
    Deals additional damage depends on user's base level and POW.
    This skill deals additional damage against demihuman and angel race monsters.
    _
    [Level 1] : 950% Atk / damage against demihuman and angel : 1400% Atk.
    [Level 2] : 1900% Atk / damage against demihuman and angel : 2800% Atk.
    [Level 3] : 2850% Atk / damage against demihuman and angel : 4200% Atk.
    [Level 4] : 3800% Atk / damage against demihuman and angel : 5600% Atk.
    [Level 5] : 4750% Atk / damage against demihuman and angel : 7000% Atk.
    [Level 6] : 5700% Atk / damage against demihuman and angel : 8400% Atk.
    [Level 7] : 6650% Atk / damage against demihuman and angel : 9800% Atk.
    [Level 8] : 7600% Atk / damage against demihuman and angel : 11200% Atk.
    [Level 9] : 8550% Atk / damage against demihuman and angel : 12600% Atk.
    [Level 10] : 9500% Atk / damage against demihuman and angel : 14000% Atk.

    5211.png
    Madness Crusher
    Max level : 5
    Prerequisite skills : Charging Pierce level 5, Hack and Slasher level 10
    Group : Active
    Type : Long range physical
    Target : Single target
    Recovers AP : 2
    Description : Two-handed spear and two-handed sword exclusive skill.
    Strikes the single target and inflicts long ranged physical damage to the surrounding enemies around the target.
    Deals additional damage depends on user's base level, POW, and weapon weight.
    _
    [Level 1] : 450% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 900% Atk / area of effect : 5 x 5 cells.
    [Level 3] : 1350% Atk / area of effect : 5 x 5 cells.
    [Level 4] : 1800% Atk / area of effect : 7 x 7 cells.
    [Level 5] : 2250% Atk / area of effect : 7 x 7 cells.

    5212.png
    Vigor
    Max level : 10
    Prerequisite skills : Servant Weapon-Demolition level 3, Storm Slash level 5
    Group : Active (AP)
    Type : Assist
    Target : Self
    Consumes AP : 150
    Description : increases normal melee physical damage for the skill duration.
    Each attack consumes a certain amount of HP, increases physical damage against demihuman and angel race monsters by 50%.
    _
    [Level 1] : Skill duration : 30 seconds / HP consumption : 15.
    [Level 2] : Skill duration : 60 seconds / HP consumption : 14.
    [Level 3] : Skill duration : 90 seconds / HP consumption : 12.
    [Level 4] : Skill duration : 120 seconds / HP consumption : 11.
    [Level 5] : Skill duration : 150 seconds / HP consumption : 9.
    [Level 6] : Skill duration : 180 seconds / HP consumption : 8.
    [Level 7] : Skill duration : 210 seconds / HP consumption : 6.
    [Level 8] : Skill duration : 240 seconds / HP consumption : 5.
    [Level 9] : Skill duration : 270 seconds / HP consumption : 3.
    [Level 10] : Skill duration : 300 seconds / HP consumption : 2.

    5213.png
    Storm Slash
    Max level : 5
    Prerequisite skills : Two Hand Defending level 10, Hack and Slasher level 5
    Group : Active
    Type : Melee physical
    Target : Single target
    Recovers AP : 1
    Description : Two-handed sword and two-handed axe exclusive skill.
    Deals melee physical damage to the target multiple times, has a chance to double skill damage if using while under Giant Growth buff.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 120% Atk / 1 attack.
    [Level 2] : 240% Atk / 2 attacks.
    [Level 3] : 360% Atk / 3 attacks.
    [Level 4] : 480% Atk / 4 attacks.
    [Level 5] : 600% Atk / 5 attacks.

     

    Skills Tree

    4252.thumb.png.37cee017a6ed88a2bfa46d692a3c7f7b.png

     

  3. 3 hours ago, alpha said:

    so how do player able to fight against someone with 100% Demihuman Race Resistance? even with the 4th job RES MRES calculation that seems still not many know about the calculation regarding that...
    it seems cannot kill a person with 100% Demihuman Race Resistance with Bypass / Ignore Def gear only then... 

     

    Anti Material Blast can cut off player resistance by 50% on level 5.

    https://www.divine-pride.net/database/skill/2569/anti-material-blast

    so if target has 100% resistance. It will be reduced to 50%.

  4. 400481.png
    Flash of Lightning [1]
    CRT + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Servant Weapon, Servant Weapon - Phantom and Servant Weapon - Demolition damage by 1%.
    Every refine rate, CRT + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    420235.png
    Portable Support System
    Increases long ranged physical damage by 10%.
    If user learned Neutral Barrier level 3, increases physical damage against small, medium and large size enemies by 15%.
    If user learned Fire Earth Research level 5, negates Magic Gear Fuel consumption of skills.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: Mechanic

    490396.png
    Establish [1]
    SPL + 3.
    Increases magical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces fixed casting time of Crimson Rock by 100%.
    Every 1 base level, increases Lord of Vermilion damage by 8%.
    Every 10 base levels, increases Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes

    • Like 1
  5. 17 hours ago, Berserker said:

    Hi Sigma, are there some updates on how shield boomerang formula is now?

    I have found different formulas on the internet but couldn't find which one is the correct.

     

    This is new damage formula of Shield Boomerang

    ((80xskill level) + shield weight + (shield refine rate x 4))% Atk

    BTW the skill still be pseudo-neutral. can't deal damage to ghost 3 / 4 monsters even you endow element to your weapon.

    • mvp 1
  6. Top.png.d6e57263083bcda0b429a4194c944752.png

     

    Rune tablet is the new system introduced in KRO.

    Rune tablet gives the player additional effects beside from equipped items.

     

    To use this system, player can interact Rune Stone NPCs who are in several places

    tip00133.png.70c2169cfd4e90557bd8beae5a68af1b.png

    Location of Rune Stone :

    Prontera (prontera 161 192)

    Juno (yuno 142 177)

    Rachel (rachel 131 144)

    Ice Castle (icecastle 71 230)

    Varmundt Mansion (ba_maison 137 111)

     

    When talking to it. There are 3 options available.

    1. Open Rune Tablet system UI

    2. Open reform UI to "print" gears

    3. Lore

     

    runetablet2.thumb.png.05b8ff00f5aa58a28e70579f61fa275b.png

     

    1. Rune set list

    2. Rune piece list

    3. Card disassembly function

    4. Rune set effects

    5. Rune set enhancement

     

     

    Rune Tablet System functions

     

    1. Card Disassembly

    Player need to disassemble cards to receive Imperfect Rune and Perfect Rune.

    1001282.png
    Imperfect Rune

    1001283.png
    Perfect Rune

     

    Imperfect Rune and Perfect Rune are used to activate and enhance rune set.

     

    Player can disassemble cards by 1 ea or as a batch of 100 ea. disassembling as a batch yield more Imperfect Rune and has a chance to receive Perfect Rune.

    5.gif

    Boss cards (cards with gold and red frame) yield more Imperfect Rune and Perfect Rune than normal cards.

    carddisassembly.png.ee28932ec52de93696b85b2572b71655.png

    2. Gears printing

    Some gears are needed to activate rune piece. But player need to "print" it first. Player can print gears from Rune Stone NPC (option 2).

    printedgears.png.96eab6cd8d2aa98609beaddddff353d5.png

    Printing gear will convert them to miscellaneous item and will lost everything attached, refine rate, cards, random options, and can no longer change it back to gear.

    So using the fresh gear is recommended.

     

    Currently, only EP 17 gears are available for printing

    Spoiler

    1001360.png
    Printed Saphir Mace-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001361.png
    Printed Electric Fox-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001362.png
    Printed Rutilus Stick-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001363.png
    Printed Circuit Board-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001364.png
    Printed Boost Lance-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001365.png
    Printed Blasti-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001366.png
    Printed Beam Claymore-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001367.png
    Printed Cannon Rapier-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001368.png
    Printed AC-B44-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001369.png
    Printed Virtual Bow-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001370.png
    Printed HR-S55-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001371.png
    Printed MH-P89-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001372.png
    Printed Kuroiro-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001373.png
    Printed Meuchler-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001374.png
    Printed Burning Knuckle-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001375.png
    Printed Ultio-OS
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001377.png
    Printed Automatic Battle chip R
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001378.png
    Printed Automatic Booster R
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001379.png
    Printed Automatic Armor A-type
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001380.png
    Printed Automatic Engine wing A-type
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001381.png
    Printed Automatic Leg A-type
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001382.png
    Printed Automatic Battle chip L
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001383.png
    Printed Automatic Booster L
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001384.png
    Printed Automatic Armor B-type
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001385.png
    Printed Automatic Engine wing B-type
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001386.png
    Printed Automatic Leg B-type
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001387.png
    Printed Hypocrisy Machine
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001388.png
    Printed Greed Wand
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001389.png
    Printed Sloth Text
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001390.png
    Printed Invidia Bundle
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001391.png
    Printed Superbia String
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001392.png
    Printed Gula Gun
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001393.png
    Printed Ira Fist
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001394.png
    Printed Gluttony Stick
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001395.png
    Printed Luxuria Pierce
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001396.png
    Printed Wrath Rack
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001397.png
    Printed Avaritia Metal
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001398.png
    Printed Pride Stone
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001399.png
    Printed Sloth Bible
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001400.png
    Printed Gula Teeth
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001401.png
    Printed Pigritia Spark
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001402.png
    Printed Pigritia Wave
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001403.png
    Printed Wrath Wheel
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001404.png
    Printed Envy Blunt
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001405.png
    Printed Addiction Plant
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001406.png
    Printed Lust Pointer
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001407.png
    Printed Lust Shatter
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001408.png
    Printed Lust Crusher
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001409.png
    Printed Lust Boom
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001410.png
    Printed Pride Steel
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001412.png
    Printed Hypocrisy Edge
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001412.png
    Printed Pigritia Rhythm
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

     

    Printing gear require Imperfect Rune 10 ea to process.

    In additon. Player can use this function to convert Card Coin, which player received from card exchange event, to Lesser Rune Card.

    300482.png
    Lesser Rune Card

    Lesser Rune Card can be disassembled.

     

    3. Rune piece activation

    Rune pieces are required for combining into rune set. Players can activate them if required items are met.

    3(1).gif

     

    Rune piece list

    Spoiler

    rp_ep17_melee.png.3539c6152f1ab9fd14ef02777f04822d.png
    Doubtful Components (Melee)
    Activation cost :
    Printed Boost Lance-OS x 1
    Printed Blasti-OS x 1
    Printed Beam Claymor-OS x 1
    Printed Cannon Rapier-OS x 1
    Unknown Part x 75
    Broken Weapon x 40

    rp_ep17_range.png.a01ee11d0a6dcfc196a57ddc0248d155.png
    Doubtful Components (Long Ranged)
    Activation cost :
    Printed AC-B44-OS x 1
    Printed Virtual Bow-OS x 1
    Printed HR-S55-OS x 1
    Printed MH-P89-OS x 1
    Unknown Part x 75
    Broken Weapon x 40

    rp_ep17_magic.png.16a15a04251e2b57f0e8f3b1d4c6381b.png
    Doubtful Components (Magic)
    Activation cost :
    Printed Saphir Mace-OS x 1
    Printed Electric Fox-OS x 1
    Printed Rutilus Stick-OS x 1
    Printed Circuit Board-OS x 1
    Unknown Part x 75
    Broken Weapon x 40

    rp_ep17_razor.png.d425f2c24e99de15288e0f89969515f9.png
    Doubtful Components (Hidden Weapon)
    Activation cost :
    Printed Kuroiro-OS x 1
    Printed Meuchler-OS x 1
    Printed Burning Knuckle-OS x 1
    Printed Ultio-OS x 1
    Unknown Part x 75
    Broken Weapon x 40

    rp_ep17_autoa.png.b4a3e4b9c3618012b12e4a6aba3a1b7d.png
    Automatic Armor A
    Activation cost :
    Printed Automatic Battle Chip R x 1
    Printed Automatic Booster R x 1
    Printed Automatic Armor A-type x 1
    Printed Automatic Engine wing A-type x 1
    Printed Automatic Leg A-type x 1
    Varmeal Ticket x 250

    rp_ep17_autob.png.8bfc2e4618c56eab767fe0f4fa7110e5.png
    Automatic Armor B
    Activation cost :
    Printed Automatic Battle Chip L x 1
    Printed Automatic Booster L x 1
    Printed Automatic Armor B-type x 1
    Printed Automatic Engine wing B-type x 1
    Printed Automatic Leg B-type x 1
    Varmeal Ticket x 250

    rp_ep17_bellare.png.630ab58f1bafd94e67281fd4bf20822a.png
    Heart Hunter Bellare
    Activation cost :
    Bellare Card x 5
    Greater Bellare Card x 5
    Heart Hunter's Seal x 30
    Explosive Powder x 150
    Cor Core x 25
    Unknown Part x 50

    rp_ep17_sanare.png.f4a75414b78da71df9ba966dd6a4c0db.png
    Heart Hunter Sanare
    Activation cost :
    Sanare Card x 5
    Greater Sanare Card x 5
    Heart Hunter's Seal x 50
    Explosive Powder x 100
    Cor Core x 30
    Unknown Part x 60

    rp_ep17_plaga.png.b09acfee218391380502150861f441dc.png
    Plaga
    Activation cost :
    Plaga Card x 5
    Mutant Plaga Card x 5
    Solid Shell x 250
    Dragon Skin x 200
    Fluorescent Liquid x 300
    Cor Core x 30
    Unknown Part x 60

    rp_ep17_bestia.png.e839374ab733eb76ce60c0a4147d95a7.png
    Bestia
    Activation cost :
    R48-85-BESTIA Card x 1
    Unknown Part x 100
    Cor Core x 50
    Skeletal Armor Piece x 350

    rp_ep17_venenum.png.e61d5781769e4af67a4a68d557d99b0e.png
    Venenum
    Activation cost :
    Venenum Card x 5
    Mutant Venenum Card x 5
    Sticky Mucus x 250
    Sticky Poison x 175
    Fluorescent Liquid x 125
    Cor Core x 25
    Unknown Part x 50

    rp_ep17_dolor.png.1b166d66f2787fb7131e2b5ab14fb8f4.png
    Dolor
    Activation cost :
    Dolor Card x 5
    Mutant Dolor Card x 5
    Twin Caput Card x 3
    Tough Scalelike Stem x 225
    Sticky Poison x 175
    Bloody Rune x 150
    Cor Core x 25
    Unknown Part x 50

    rp_ep17_iron.png.bfbe4b6421f84032ce362c929e7a524c.png
    Iron Scrap
    Activation cost :
    E-EA1L Card x 5
    E EA2S Card x 3
    EL A17T Card x 1
    Rusty Screw x 300
    Deformed Steel Plate x 250
    Burnt Part x 125
    Cor Core x 50
    Unknown Part x 100

    rp_ep17_redpepper.png.7ab79faf375496ac5c47f574cd00bbae.png
    Hot Red Pepper
    Activation cost :
    Red Pepper Card x 1
    Research Assistant Bot Card x 5
    Senior Research Assistant Bot Card x 3
    Printed Sloth Bible x 1
    Printed Sloth Text x 1
    Solid Iron Piece x 350
    Varmeal Ticket x 1250

    rp_ep17_addict.png.18a76b1e3355dca08ebb6b4c9b04a838.png
    Spell Addict
    Activation cost :
    Spell Addicted Plaga Card x 5
    Spell Addicted Sanare Card x 5
    Printed Lust Shatter x 1
    Printed Envy Blunt x 1
    Varmeal Ticket x 850

    rp_ep17_caution.png.8688ce1a7f71c0b7ba230a9516c1d5c4.png
    Spell Sphere
    Activation cost :
    Powerful Spell Card x 5
    Sharp Spell Card x 5
    Printed Pigritia Wave x 1
    Printed Pigritia Spark x 1
    Yellow Gemstone x 175
    Red Gemstone x 175
    Varmeal Ticket x 850

    rp_ep17_withdraw.png.f4d4d606c43967a0e8c3e3bb100f53fa.png
    Spell Overload
    Activation cost :
    Spell Addicted Dolor Card x 5
    Released Spell Card x 5
    Printed Addiction Plant x 1
    Printed Pride Stone x 1
    Yellow Gemstone x 175
    Varmeal Ticket x 850

    rp_ep17_bath.png.6c151ec757b9620623e69782fce21818.png
    Baths Administration
    Activation cost :
    Bath Administrator Card x 5
    Broken Cleaner Card x 5
    Azure Princess Card x 3
    Printed Pride Steel x 1
    Printed Wrath Wheel x 1
    Printed Invidia Bundle x 1
    Fresh Fish x 250
    Varmeal Ticket x 950

    rp_ep17_papila.png.6c58f1cfc2ab0554737cd7a3d60d95fd.png
    Papila Triplets
    Activation cost :
    Senior Papila Ruba Card x 3
    Senior Papila Cae Card x 3
    Senior Papila Card x 3
    Printed Wrath Wheel x 1
    Printed Luxuria Pierce x 1
    Printed Gluttony Stick x 1
    Withered Flower x 550
    Varmeal Ticket x 950

    rp_ep17_book.png.dd33a6016fc38279d734d1f2b3909782.png
    Bookworm
    Activation cost :
    Bookworm Card x 5
    Roaming Spellbook Card x 5
    Printed Sloth Text x 1
    Printed Sloth Bible x 1
    Insect Leg x 150
    Old Magicbook x 75
    Varmeal Ticket x 900

    rp_ep17_garden.png.72b7b3308b32705dd7c181cdbfef33ff.png
    Garden Administrator
    Activation cost :
    Senior Broken Gardener Beta Card x 3
    Broken Gardener Beta Card x 5
    Printed Avaritia Metal x 1
    Printed Ira Fist x 1
    Varmeal Ticket x 850

    rp_ep17_sewage.png.22104f78346526e2c05fb232ad917b64.png
    Sewer All-star
    Activation cost :
    Elite Bellare Card x 3
    Sewage Venenum Card x 5
    Sewage Cramp Card x 5
    Sewage Waterfall Card x 5
    Printed Lust Pointer x 1
    Printed Greed Wand x 1
    Printed Wrath Rack x 1
    Varmeal Ticket x 1050

    rp_ep17_allergy.png.771a33dae7a31c2ec7f1815aac751c93.png
    Allergy Warning
    Activation cost :
    Special Alnoldi Card x 3
    Senior Special Alnoldi Card x 1
    Dried Rafflesia Card x 3
    Senior Dried Rafflesia Card x 1
    Elder Branch x 200
    Printed Addiction Plant x 1
    Varmeal Ticket x 950

    rp_ep17_fish.png.5cc23c8b4280ef0729e009e4d48ee6f3.png
    Hot (Spicy) Pot
    Activation cost :
    Boiling Water Phen Card x 3
    Boiling Water Swordfish Card x 3
    Boiling Water Piranha Card x 3
    Boiling Water Marc Card x 3
    Printed Gula Gun x 1
    Printed Lust Boom x 1
    Printed Superbia String x 1
    Varmeal Ticket x 1050

    rp_ep17_pitaya.png.3011af0e24a8de84a07cf3f0eedbd7c5.png
    Drowsy Pitaya Partya
    Activation cost :
    Red Pitaya Card x 3
    Yellow Pitaya Card x 3
    Blue Pitaya Card x 3
    Purple Pitaya Card x 3
    Green Pitaya Card x 3
    Printed Gula Teeth x 1
    Printed Lust Crusher x 1
    Varmeal Ticket x 1050

    rp_ep17_tree.png.6d8dff96040e85a9e2524381d57f4475.png
    Garden Beautification
    Activation cost :
    Silva Papilia Card x 1
    Gran Papilia Card x 1
    Verporte Card x 3
    Verporta Card x 3
    Strong Branch x 125
    Illusion Flower x 100
    Varmeal Ticket x 950

    rp_ep17_aries.png.f2984dbeff773998869dfc7e98ba250d.png
    Aries
    Activation cost :
    Aries Card x 3
    Senior Aries Card x 3
    Printed Pigritia Rhythm x 1
    Fancy Fairy Wing x 100
    Illusion Flower x 95
    Varmeal Ticket x 850

    rp_ep17_machine.png.d260afaccd4190d35500c352345a3173.png
    Broken Robot
    Activation cost :
    Broken Guard Beta Card x 3
    Broken Cleaning Robot Omega Card x 3
    Burnt Part x 450
    Fragment x 350
    Varmeal Ticket x 950

    rp_ep17_sweety.png.9a747640b82d7247b6f3e9fcc801c9e8.png
    Sweety
    Activation cost :
    Sweety Card x 1
    Printed Hypocrisy Machine x 1
    Printed Hypocrisy Edge x 1
    Varmeal Ticket x 2000

    rp_ep17_cat.png.6039de2676091e3a535c29cacad7a7cf.png
    Meow
    Activation cost :
    Meow Card x 1
    Printed Lust Pointer x 1
    Printed Lust Shatter x 1
    Printed Lust Crusher x 1
    Printed Lust Boom x 1
    Varmeal Ticket x 2000

    rp_ep17_tiger.png.a5ef19d7d09b10efbc189f08960cdc17.png
    Tiger Strength
    Activation cost :
    Miguel Card x 1
    Broken Weapon x 50
    Cor Core x 150
    Unknown Part x 150
    Milk x 50
    Potato x 50

    rp_21th_poring.png.0ccfad51b822421b36fd8e759a28692b.png
    Night Market Poring
    Activation cost :
    Jellopy x 100
    Sticky Mucus x 35
    Apple x 5
    Unripe Apple x 3
    Poring Card x 3

    rp_21th_lunatic.png.79424fcdc16afab84b6f1a005fd6ae3f.png
    Night Market Lunatic
    Activation cost :
    Clover x 100
    Feather x 35
    Carrot x 5
    Rainbow Carrot x 3
    Lunatic Card x 3

    rp_21th_fabre.png.c1f3db9246ebf9237ce682a9b6ceea65.png
    Night Market Fabre
    Activation cost :
    Fluff x 100
    Feather x 35
    Clover x 5
    Green Herb x 3
    Fabre Card x 3

    rp_21th_food.png.1e42cdf48593d9610143c70f7b7ec867.png
    Night Market Food
    Activation cost :
    Southern Style Roast Pork with Rice Bowl x 5
    Poring Kombucha x 5
    Monster Bread x 5
    Forbidden Monster Bread x 5

     

    Rune pieces have no effect. They are used for combining into rune set.

     

    4. Rune set activation

    Player can activate rune set when required rune pieces and materials are met.

    2(1).gif

     

    Player can activate rune set even only 1 rune piece available. But minimum 2 rune pieces required to gain rune effects.

    Each rune sets have different rune pieces required from 2-6 pieces and additional effects will be given when more rune pieces added.

    Only 1 rune set can be activated on character. activating other rune set will replace the previous one.

    Once player activate rune set. it will be permanent to that character and can be activated later anytime without materials required.

    Warning! : rune set is character individual, do not share with other characters in the same ID.

     

    Rune set list

    Spoiler

    rt_ep17_doubt.png.a2e9740f53e999b7e9dbd424dc4b42b7.png

    rp_ep17_melee.png.656c595922d049807552bdd4fbbfb614.pngrp_ep17_range.png.58173ee08a2d73c727760eced009069c.pngrp_ep17_magic.png.54e52511a63e51b1a108fefd64229354.pngrp_ep17_razor.png.cca40e61e83827d3c446cdeb4ef53b27.png
    Doubtful Components
    Rune pieces required :
    Doubtful Components (Melee)
    Doubtful Components (Long Ranged)
    Doubtful Components (Magic)
    Doubtful Components (Hidden Weapon)
    Activation cost :
    Unknown Part x 75
    Cor Core x 35
    Broken Weapon x 5
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Every 3 enhancement rate, Atk + 2, Matk + 2.
    4 pieces : Increases physical and magical damage against all size enemies by 1%, Atk + 10, Matk + 10.

    rt_ep17_auto.png.5d0e47aebcdf77da1b8ca642d317509c.png

    rp_ep17_autoa.png.cf9db65ac27db941b717925243d9e341.pngrp_ep17_autob.png.77185228f30f9b1119ceb10c07e9c5ae.png
    Automatic Armor
    Rune pieces required :
    Automatic Armor A
    Automatic Armor B
    Activation cost :
    Varmeal Ticket x 1350
    Imperfect Rune x 100
    Perfect Rune x 1
    Effects :
    2 pieces : Def + 100, Mdef + 25, every 3 enhancement rate, MaxHP + 1%.

    rt_ep17_secret.png.b94787d3dd433c7014d322dc89d7f68f.png

    rp_ep17_bellare.png.f2b5c4e1b77905a28585ec7c402717f0.pngrp_ep17_sanare.png.48a863cda23bce4d35bb8d700c16b31e.pngrp_ep17_bestia.png.e9c644ad177dbd228ce71b0ead582604.png
    Secret Facility
    Rune pieces required :
    Heart Hunter Bellare
    Heart Hunter Sanare
    Bestia
    Activation cost :
    Unknown Part x 65
    Cor Core x 30
    Broken Weapon x 5
    Imperfect Rune x 125
    Perfect Rune x 2
    Effects :
    2 pieces : Every 3 enhancement rate, increases physical and magical damage against poison property enemies by 2%.
    3 pieces : Increases attacke speed (reduces delay after attack by 4%).

    rt_ep17_mutant.png.9f9b35fdb0f623a77e818540cfb7812b.png

    rp_ep17_plaga.png.629f672d62234206e3d16910c59ff933.pngrp_ep17_dolor.png.2d713ade9d2afd418cafeffaf14375d5.pngrp_ep17_venenum.png.eae74ec08b8d3b5e16d36b80aad52a94.png
    Mutant
    Rune pieces required :
    Plaga
    Dolor
    Venenum
    Activation cost :
    Unknown Part x 80
    Cor Core x 35
    Broken Weapon x 15
    Imperfect Rune x 150
    Perfect Rune x 2
    Effects :
    2 pieces : Every 5 enhancement rate, reduces variable casting time by 1%.
    3 pieces : Increases neutral property magical damage by 3%.

    rt_ep17_miguel.png.642159da515e7657b9c7f16802f18c24.png

    rp_ep17_iron.png.4451a842048f90f850463c094cdb5d75.pngrp_ep17_sweety.png.5cee147fa86bf3479f03ed5f765dd530.pngrp_ep17_tiger.png.e82afe168a290bc2158cede649ce5e81.png
    Secret
    Rune pieces required :
    Iron Scrap
    Sweety
    Tiger Strength
    Activation cost :
    Unknown Part x 100
    Cor Core x 50
    Broken Weapon x 10
    Imperfect Rune x 250
    Perfect Rune x 3
    Effects :
    2 pieces : Increases critical damage by 3%, every 5 enhancement rate, increases critical damage by additional 2%.
    3 pieces : Increases critical damage by 8%.

    rt_ep17_overload.png.32100f2bdb0507b2790f7904e7285c85.png

    rp_ep17_redpepper.png.dca71da934b2225af78456ac43d86466.pngrp_ep17_addict.png.a83da6bc472d2905f092dd2131b7a025.pngrp_ep17_caution.png.c7340bfb3f081be9fb25b8e0b7511828.pngrp_ep17_withdraw.png.7492169a0b06276cd47bcb43bd95484f.png
    Spell Addict
    Rune pieces required :
    Hot Red Pepper
    Spell Addict
    Spell Sphere
    Spell Overload
    Activation cost :
    Varmeal Ticket x 850
    Magical Soapstone x 3
    Imperfect Rune x 150
    Perfect Rune x 3
    Effects :
    2 pieces : Matk + 15, every 3 enhancement rate, Matk + 3.
    3 pieces : Increases all property magical damage by 1%.
    4 pieces : Increases all property magical damage by additional 4%.

    rt_ep17_bath.png.505c2fc939b8fe4f5175672771ff307a.png

    rp_ep17_fish.png.77ac1bca779305d96d22aab9ad62f71f.pngrp_ep17_bath.png.ced99d99b4054bfeeb72b5317926058d.pngrp_ep17_sewage.png.a6e8f0e2d55647b858a6d1df9aef0109.png
    Baths Administration
    Rune pieces required :
    Hot (Spicy) Pot
    Baths Administration
    Sewer All-star
    Activation cost :
    Varmeal Ticket x 850
    Magical Soapstone x 5
    Imperfect Rune x 175
    Perfect Rune x 2
    Effects :
    2 pieces : Every 5 enhancement rate, increases physical and magical damage against brute race monsters by 1%, every 5 enhancement rate, increases physical and magical damage against fish race monsters by 1%.
    3 pieces : Increases physical and magical damage against brute race monsters by 2%, increases physical and magical damage against fish race monsters by 2%.

    rt_ep17_garden.png.9ffabfd5322e6c9f2c24eec6f8d026a0.png

    rp_ep17_papila.png.7ba64fff3b0d9f9f6ce41dd90d1fc5fa.pngrp_ep17_machine.png.fb26aea698090d51fbbbe316867c93f1.pngrp_ep17_tree.png.89b9d7fb1f896856994029e061d0f8b3.pngrp_ep17_aries.png.8b8908461b161df4c2b6799af166f2e4.pngrp_ep17_book.png.b24b442c4adc1dfcd5d06f37a3a4f2f0.pngrp_ep17_garden.png.8a35fff956a5400231fbd7c342d575c5.png
    Garden Administration
    Rune pieces required :
    Papila Triplets
    Broken Robot
    Garden Beautification
    Aries
    Bookworm
    Garden Administrator
    Activation cost :
    Varmeal Ticket x 850
    Magical Soapstone x 5
    Imperfect Rune x 175
    Perfect Rune x 2
    Effects :
    2 pieces : Every 5 enhancement rate, increases physical and magical damage against plant race monsters by 1%, every 5 enhancement rate, increases physical and magical damage against insect race monsters by 1%.
    4 pieces : Increases physical and magical damage against plant race monsters by 2%, increases physical and magical damage against insect race monsters by 3%.
    6 pieces : Reduces physical and magical damage taken from all property enemies by 3%.

    rt_ep17_green.png.bf829b589ea392dbea8402662b8f0243.png

    rp_ep17_aries.png.8b8908461b161df4c2b6799af166f2e4.pngrp_ep17_machine.png.fb26aea698090d51fbbbe316867c93f1.pngrp_ep17_allergy.png.3f56e9b51946e39b1b52f052fedae492.pngrp_ep17_pitaya.png.4e678cf87eb50f67d17eeb7d4860ff5b.pngrp_ep17_cat.png.70de1e4c3379a1a50f6ab454a1a43da6.png
    Greenhouse Administration
    Rune pieces required :
    Aries
    Broken Robot
    Allergy Warning
    Drowsy Pitaya Partya
    Meow
    Activation cost :
    Varmeal Ticket x 1250
    Magical Soapstone x 5
    Imperfect Rune x 175
    Perfect Rune x 3
    Effects :
    2 pieces : Every 5 enhancement rate, increases physical and magical damage against formless race monsters by 1%, every 5 enhancement rate, increases physical and magical damage against demihuman race monsters by 1%.
    3 pieces : Increases physical and magical damage against formless race monsters by 2%, increases physical and magical damage against demihuman race monsters by 3%.
    5 pieces : Atk + 7%, Matk + 7%.

    rt_ep17_malfun.png.d2b96347abf5911c435877c1e9741e84.png

    rp_ep17_sweety.png.5cee147fa86bf3479f03ed5f765dd530.pngrp_ep17_machine.png.fb26aea698090d51fbbbe316867c93f1.pngrp_ep17_garden.png.8a35fff956a5400231fbd7c342d575c5.pngrp_ep17_bath.png.ced99d99b4054bfeeb72b5317926058d.png
    Malfunction
    Rune pieces required :
    Sweety
    Broken Robot
    Garden Administrator
    Baths Administration
    Activation cost :
    Varmeal Ticket x 1500
    Magical Soapstone x 7
    Imperfect Rune x 200
    Perfect Rune x 3
    Effects :
    2 pieces : Every 3 enhancement rate, increases physical damage against large size enemies by 1%.
    3 pieces : Increases long ranged physical damage by 2%.
    4 pieces : Increases long ranged physical damage by additional 5%.

    rt_ep17_wing.png.2570a50b0ee5f911514d09595e82da3d.png

    rp_ep17_aries.png.8b8908461b161df4c2b6799af166f2e4.pngrp_ep17_papila.png.7ba64fff3b0d9f9f6ce41dd90d1fc5fa.pngrp_ep17_tree.png.89b9d7fb1f896856994029e061d0f8b3.pngrp_ep17_sanare.png.48a863cda23bce4d35bb8d700c16b31e.pngrp_ep17_book.png.b24b442c4adc1dfcd5d06f37a3a4f2f0.png
    Wing
    Rune pieces required :
    Aries
    Papila Triplets
    Garden Beautification
    Heart Hunter Sanare
    Bookworm
    Activation cost :
    Varmeal Ticket x 1500
    Magical Soapstone x 7
    Imperfect Rune x 200
    Perfect Rune x 3
    Effects :
    2 pieces : Every 3 enhancement rate, Atk + 3, Matk + 3, every 5 enhancement rate, MaxHP + 1%, MaxSP + 1%.
    4 pieces : Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15.
    5 pieces : Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45.

    rt_ep17_harmful.png.955caac498a146fe1e1bca23f1eef25d.png

    rp_ep17_bellare.png.f2b5c4e1b77905a28585ec7c402717f0.pngrp_ep17_addict.png.a83da6bc472d2905f092dd2131b7a025.pngrp_ep17_plaga.png.629f672d62234206e3d16910c59ff933.pngrp_ep17_dolor.png.2d713ade9d2afd418cafeffaf14375d5.pngrp_ep17_withdraw.png.7492169a0b06276cd47bcb43bd95484f.png
    Toxic Symptom
    Rune pieces required :
    Heart Hunter Bellare
    Spell Addict
    Plaga
    Dolor
    Spell Overload
    Activation cost :
    Varmeal Ticket x 1350
    Magical Soapstone x 10
    Imperfect Rune x 300
    Perfect Rune x 5
    Unknown Part x 150
    Cor Core x 100
    Broken Weapon x 30
    Effects :
    2 pieces : Every 5 enhancement rate, increases physical and magical damage against shadow property enemies by 1%.
    4 pieces : Increases physical and magical damage against shadow property enemies by additional 3%.
    5 pieces : If enhancement rate is 15, when dealing physical damage, has a 2% chance to restore 2% of damage as HP.

    rt_ep17_boss.png.e84a751c6f510d52b1d9378612658fd3.png

    rp_ep17_iron.png.4451a842048f90f850463c094cdb5d75.pngrp_ep17_tiger.png.e82afe168a290bc2158cede649ce5e81.pngrp_ep17_bestia.png.e9c644ad177dbd228ce71b0ead582604.pngrp_ep17_redpepper.png.dca71da934b2225af78456ac43d86466.pngrp_ep17_sweety.png.5cee147fa86bf3479f03ed5f765dd530.pngrp_ep17_cat.png.70de1e4c3379a1a50f6ab454a1a43da6.png
    Strongest
    Rune pieces required :
    Iron Scrap
    Tiger Strength
    Bestia
    Hot Red Pepper
    Sweety
    Meow
    Activation cost :
    Varmeal Ticket x 1550
    Magical Soapstone x 10
    Imperfect Rune x 350
    Perfect Rune x 5
    Unknown Part x 175
    Cor Core x 125
    Broken Weapon x 45
    Effects :
    2 pieces : Every 3 enhancement rate, increases physical and magical damage against demihuman monsters by 1%.
    4 pieces : Increases physical and magical damage against demihuman monsters by additional 2%.
    6 pieces : If enhancement rate is 15, when dealing physical damage, has a 1% chance to restore 1% of damage as SP.

    rt_21th_event.png.f10f616e6fd086459dceff98c05d68ba.png

    rp_21th_poring.png.01e09812ffd16ce2b74a622915d3c8af.pngrp_21th_lunatic.png.751d48bdfaf88d5318fae8f9bc5c8349.pngrp_21th_fabre.png.b6334dbeb0809412d3b4b8503ce77d3d.pngrp_21th_food.png.df5cfae5439f37f29297574fe7d19c10.png
    21st Anniversary Celebration
    Rune pieces required :
    Night Market Poring
    Night Market Lunatic
    Night Market Fabre
    Night Market Food
    Activation cost :
    Imperfect Rune x 21
    Effects :
    2 pieces : Every 3 enhancement rate, Atk + 1, Matk + 1.
    3 pieces : Increases HP recover rate of Monster Bread by 100%, increases HP recover rate of Poring Kombucha by 100% (These options will be deleted when the event ends).
    4 pieces : Additional Atk + 10, Matk + 10.

     

    5. Rune set enhancement

    Rune set can be enhanced up to 15 levels.

    There is no additional effect on enhancement. But it will activate certain effects of rune set that require certain amount of enhancement rate.

    4.gif

    Each enhancement require certain materials that depends on each set.

    Unlikes gears refinement, rune set enhancement don't detroy rune set or reduce enhancement level on failure, only lost materials.

    Upon failure, the next enhancement attempt will have additional chance of success and this increased chance can be accumulated on each failure.

    Each set also have different chance of success.

     

    chance.thumb.png.2e7a0fc70cfa7389a877b0915b930b9c.png

    materials.thumb.png.64f94aae8b41c9c30b814dd243f61ffb.png

    setenhancement.png.fe8a13b8beb861e277b07282ae6fef20.png

     

    source

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4171990&curpage=1

    https://ro.gnjoy.com/news/update/View.asp?seq=280&curpage=1

    https://www.inven.co.kr/board/ro/1952/325198

  7. Lucky items from August Kachua's Secret Box

    Boots of Good and Evil (Elemental Master)

    Boots of Good and Evil (Windhawk)

    Boots of Good and Evil (Sky Emperor)

    Spoiler

    470213.png
    Boots of Good and Evil (Elemental Master) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Matk + 7%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Elemental Master

    470214.png
    Boots of Good and Evil (Windhawk) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Windhawk

    470215.png
    Boots of Good and Evil (Sky Emperor) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Sky Emperor

     

  8. pet_DARK_LORD2.png.d95df0f65db3f7f24d51f952cb708311.png
    Dark Lord
    Evolved from Dark Illusion
    Items required :
    Dark Illusion Card x 10
    Evil Druid Card x 10
    Dark Priest Card x 10
    Powerful Spirit Essence x 30
    Pet Bonus
    When intimacy is Awkward or Shy, increases shadow property magical damage by 3%.
    When intimacy is Neutral, increases shadow property magical damage by 5%.
    When intimacy is Cordial, increases shadow property magical damage by 7%.
    When intimacy is Loyal, increases shadow property magical damage by 7%, increases movement speed.

  9. 410243.png
    Wanderer Grim Reaper
    Increases physical and magical damage against small, medium and large size monsters by 10%.
    When equipped with [Amplified Grudge] enchant, Perfect Hit + 25, reduces damage taken from players by 5%.
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    420223.png
    Consecrate Fides Aureola
    Increases physical and magical damage against small, medium and large size monsters by 15%.
    When equipped with [Goddess of Fertility] enchant, reduces damage taken from players by 3%, skill casting can't be interrupted.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    460052.png
    Bravery Unrivaled Armguard [1]
    Mdef + 15.
    Every refine rate, MaxHP + 3%, MaxSP + 3%.
    If refine rate is 6 or higher, AGI + 5, DEX + 5.
    If refine rate is 8 or higher, AGI + 10, DEX + 10.
    When equipped with Bravery Unrivaled Crest Hat, reduces damage taken from normal and boss class monsters by 20%.
    When equipped with Bravery Unrivaled Mail, every refine rate of armor, increases long ranged physical damage by 2%.
    When equipped with Bravery Unrivaled Mikoshi, reduces damage taken from neutral property by 10%.
    When equipped with Bravery Unrivaled Brace, every refine rate of shoes, increases physical damage by 4%.
    When equipped with [Hero] enchant, increases long ranged physical damage by 15%.
    Class: Shield
    Defense: 60
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    480319.png
    Divine Phoenix [1]
    Reduces damage taken from normal and boss class monsters by 5%.
    Reduces damage taken from players by 5%.
    Every refine rate, MaxHP + 2%, MaxSP + 2%, reduces damage taken from holy property by 7%.
    If refine rate is 7 or higher, all basic status + 10, increases physical and magical damage against all property monsters by 10%.
    If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 15%, when dealing physical damage, has a chance to recover 5% of damage as HP.
    When equipped with [Ruler of Foreign Land] enchant, reduces global cooldown by 25%.
    When equipped with [Seeker of Knowledge] enchant, attack speed + 20%.
    Class: Garment
    Defense: 38
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    490380.png
    Majesty of Yggdrasil
    All basic status + 3.
    Attack speed + 20%.
    Reduces global cooldown by 15%.
    Increases physical and magical damage against small, medium and large size monsters by 25%.
    Reduces damage taken from players by 3%.
    When equipped with Faith of Yggdrasil, all basic status + 10, increases movement speed.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

  10. 410247.png
    Lightning Savage [1]
    Every 1 base level, Atk + 1, Matk + 1.
    When equipped with [Demon Lord of Calamity] enchant, increases physical and magical damage against boss class monsters by 10%, reduces damage taken from players by 5%.
    Class: Headgear 
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    450291.png
    Amazing Grace [1]
    Attack speed + 10%.
    For each level of Oratio user learned, Int + 3,Matk + 15.
    For each level of Clearance user learned, increases magical damage against all race monsters by 14%.
    For each level of Lauda Agnus and Lauda Ramus user learned, increases heal effectiveness of heal skills by 3%, increases incoming heal effectiveness from heal skills by 3%, increases HP recovery effectiveness from HP recovery items by 3%.
    If refine rate is 5 or higher, increases Adoramus and Judex damage by 50%.
    If refine rate is 7 or higher, increases Adoramus and Judex damage by 50%.
    If refine rate is 10, increases holy property magical damage by 15%, the armor can't be destroyed.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    480331.png
    Magic Barrier Cloth [1]
    Attack speed + 5%.
    Reduces global cooldown by 5%.
    Reduces damage taken from players by 5%.
    If refine rate is 6 or higher, attack speed + 5%, reduces global cooldown by 5%.
    If refine rate is 8 or higher, attack speed + 10%, reduces global cooldown by 10%.
    When equipped with Anti Conjurer Suit, Mdef + 50, MaxHP + 25%.
    When equipped with Magic Protector Robe, increases heal effectiveness of heal skills by 30%, reduces SP consumption of skills by 10%.
    When equipped with [Hero's Triumph] enchant, reduces damage taken from normal and boss class monsters by 5%, reduces damage taken from ghost property by 30%.
    Class: Garment
    Defense: 38
    Weight: 40
    Required Level: 200
    Usable Jobs: All

  11. 15 hours ago, stash5454 said:

    @SigmaHi I just want to confirm.
    How exactly does Calamity Gale work?
    When you cast it, should there be a No Limits icon too on the side? 
    Also can you use it together with No Limits? Thank you.

    1. Yeah. When you use Calamity Gale you'll receive No Limits level 5 buff too. But Calamity Gale and No Limits buff have separated duration as Calamity Gale duration is 180 seconds while No Limits duration is 150 seconds.

    2. As latest patch, yes. You can use No Limits and Calamity Gale together (before changing, using No Limits would remove Calamity Gale buff). Using No Limits while No Limits duration from Calamity Gale still active only refresh duration.

    • Like 1
  12. New class enchant stones for Sky Emperor, Elemental Master and Meister

    Spoiler

    1001419.png312476.png
    Sky Emperor Stone (Garment)
    Cri + 10, every 2 levels of Sky Mastery user learned, increases physical damage against all race monsters (except players) by 1%.
    When equipped with Star Emperor Stone (Upper), every 2 levels of War Book Mastery user learned, Cri + 1, C.Rate + 1.
    When equipped with Star Emperor Stone (Middle), increases Noon Blast damage by 10%.
    When equipped with Star Emperor Stone (Lower), increases Sunset Blast damage by 15%.

    1001420.png312477.png
    Elemental Master Stone (Garment)
    Every level of Increasing Activity user learned, increases fire and poison property magical damage by 2%.
    When equipped with Sorcerer Stone (Upper), increases Conflagration and Terra Drive damage by 10%.
    When equipped with Sorcerer Stone (Middle), increases Venom Swamp damage by 10%.
    When equipped with Sorcerer Stone (Lower), every level of Spell Enchanting user learned, increases magical damage against all property enemies by 3%.

    1001421.png312478.png
    Meister Stone (Garment)
    Every level of Manufacture Machine user learned, increases long ranged physical damage by 2%.
    When equipped with Mechanic Stone (Upper), increases Triple Laser damage by 10%.
    When equipped with Mechanic Stone (Middle), every 2 levels of Two Hand Axe Defending user learned, increases physical damage against all size enemies by 3%.
    When equipped with Mechanic Stone (Lower), increases Spark Blaster damage by 15%.

     

  13. 8 hours ago, RafaSapia said:

    doubt about the Wind Hawk class...

    please, does anyone know how the hawk will work in relation to the falcon?
    by the description of Wind Hawk's skills it has a new mastery, it looks like it's a new pet
    in the description it mentions that the hawk will work with the warg, but it does not mention anything about the class 2 falcon

    can the hawk activate the Blitz Beat skill?
    will you be able to use Falcon Assault with hawk?

    it seems to me that Gravity simply created a new falcon, named hawk, and created the same abilities that the previous one already had

     

    @edit Wind Hawk reference

    Hawk acts as the same as falcon, so Falcon Assault and auto Blitz Beat can be activated.

    • Thanks 1
  14. Lucky items from July Kachua's Secret Box

    Boots of Good and Evil (Biolo)

    Boots of Good and Evil (Dragon Knight)

    Boots of Good and Evil (Spirit Handler)

    Spoiler

    470210.png
    Boots of Good and Evil (Biolo) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Biolo

    470211.png
    Boots of Good and Evil (Dragon Knight) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Dragon Knight

    470212.png
    Boots of Good and Evil (Spirit Handler) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Spirit Handler

     

  15. 400453.png
    Unequaled Crest Hat [1]
    CON + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Crescive Bolt and Gale Storm damage by 1%.
    Every refine rate, CON + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    400454.png
    White Khalitzburg Knight's Helm [1]
    SPL + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases Cross Rain and Judgement Cross damage by 1%.
    Every refine rate, SPL + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    470206.png
    Prana Boots [1]
    Mdef + 15.
    Reduces damage taken from demihuman monsters (except players) by 5%.
    Increases incoming heal effectiveness from heal skills by 30%.
    Increases HP recovery effectiveness from HP recovery items by 30%.
    Every refine rate, INT + 3, DEX + 3, MaxHP + 1000.
    If refine rate is 5 or higher, Def + 100, MaxHP + 15%, reduces damage taken from player by 10%.
    If refine rate is 7 or higher, Def + 100, MaxHP + 15%, reduces damage taken from normal and boss monsters by 5%.
    Class: Shoes
    Defense: 50
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    480317.png
    Magic Compression [1]
    Attack speed + 5%.
    Increases magical damage by 5%.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from player by 5%.
    If user learned Spell Fist level 10, when dealing physical damage, has a chance to auto-cast Safety Wall level 3 on self (If user has higher level, that level will be cast instead).
    For each level of Spirit Sympathy user learned, Int + 5, reduces global cooldown by 5%.
    For each level of Striking user learned, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 20%.
    If user learned Psychic Wave level 5, when dealing physical damage, has a chance to auto-cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Psychic Wave level as user learned.
    If refine rate is 7 or higher, attack speed + 5%, increases magical damage by 5%.
    If refine rate is 9 or higher, attack speed + 10%, increases magical damage by 10%.
    Class: Garment
    Defense: 12
    Weight: 30
    Required Level: 100
    Usable Jobs: All

  16. 48. Boots of Good and Evil enchant

    Spoiler

    Boots of Good and Evil

    Spoiler

    470207.png
    Boots of Good and Evil (Cardinal) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Cardinal

    470208.png
    Boots of Good and Evil (Inquisitor) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Inquisitor

    470209.png
    Boots of Good and Evil (Soul Ascetic) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Matk + 7%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Soul Ascetic

    470210.png
    Boots of Good and Evil (Biolo) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Biolo

    470211.png
    Boots of Good and Evil (Dragon Knight) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Dragon Knight

    470212.png
    Boots of Good and Evil (Spirit Handler) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Spirit Handler

    470213.png
    Boots of Good and Evil (Elemental Master) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Matk + 7%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Elemental Master

    470214.png
    Boots of Good and Evil (Windhawk) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Windhawk

    470215.png
    Boots of Good and Evil (Sky Emperor) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Sky Emperor

    470221.png
    Boots of Good and Evil (Meister) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Meister

    470222.png
    Boots of Good and Evil (Shadow Cross) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Shadow Cross

    470223.png
    Boots of Good and Evil (Shinkiro & Shiranui) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Shinkiro, Shiranui

    470224.png
    Boots of Good and Evil (Abyss Chaser) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Abyss Chaser

    470225.png
    Boots of Good and Evil (Troubadour & Trouvere) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Troubadour, Trouvere

    470226.png
    Boots of Good and Evil (Hyper Novice) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Hyper Novice

    470236.png
    Boots of Good and Evil (Imperial Guard) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, increases melee physical damage by 10%, increases holy property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Imperial Guard

    470237.png
    Boots of Good and Evil (Arch Mage) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Matk + 7%.
    If refine rate is 9 or higher, increases ghost, shadow and water property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Arch Mage

    470238.png
    Boots of Good and Evil (Night Watch) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Night Watch

     

    Boots of Good and Evil series can be enchanted on the 3rd and 4th slot.

    Player can choose the desired enchant.

    The details as below table.

     

    1645418164_BootsofGoodandEvil.png.fe4e7cf5b703b4974964a47b394631b9.png

     

    Enchants on 4th slot can be upgraded up to 2 times. The details as below table.

     

    408210750_BootsofGoodandEvil2.png.3db117e21f7052b5e31835a7785c1c49.png

     

    New enchants

    Spoiler

    312422.png
    Good Vigor (Cardinal)
    When equipped with Good Spell,
    increases Framen damage by 20%, 
    increases Arbitrium damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces global cooldown by 5%.

    312423.png
    Good Vigor (Inquisitor)
    When equipped with Good Spell,
    increases Third Punish damage by 20%, 
    increases First Brand damage by 40%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312424.png
    Good Vigor (Soul Ascetic)
    When equipped with Good Spell,
    increases Talisman of Four Bearing God damage by 20%, 
    increases Talisman of Red Phoenix damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312425.png
    Evil Vigor (Cardinal)
    When equipped with Evil Spell,
    increases Petitio damage by 30%, 
    increases critical damage by 20%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312426.png
    Evil Vigor (Inquisitor)
    When equipped with Evil Spell,
    increases Explosion Blaster damage by 20%, 
    increases Oleum Sanctum damage by 40%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312427.png
    Evil Vigor (Soul Ascetic)
    When equipped with Evil Spell,
    increases Exorcism of Malicious Soul damage by 20%, 
    increases Talisman of Soul Stealing damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312447.png
    Good Vigor (Biolo)
    When equipped with Good Spell,
    increases Explosive Powder damage by 30%, 
    increases melee physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312448.png
    Evil Vigor (Biolo)
    When equipped with Evil Spell,
    increases Mayhemic Thorns damage by 30%, 
    increases critical damage by 20%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312449.png
    Good Vigor (Dragon Knight)
    When equipped with Good Spell,
    increases Dragonic Breath damage by 20%, 
    increases Madness Crusher damage by 40%,
    increases physical damage against all property enemies by 20%,
    reduces global cooldown by 5%.

    312450.png
    Evil Vigor (Dragon Knight)
    When equipped with Evil Spell,
    increases Hack and Slasher damage by 20%, 
    increases Storm Slash damage by 40%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312451.png
    Good Vigor (Spirit Handler)
    When equipped with Good Spell,
    increases Chulho Sonic Claw damage by 20%, 
    increases Hogogong Strike damage by 40%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312452.png
    Evil Vigor (Spirit Handler)
    When equipped with Evil Spell,
    increases Hyunrok Cannon damage by 20%, 
    increases Hyunrok Breeze damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312639.png
    Good Vigor (Elemental Master)
    When equipped with Good Spell,
    increases Diamond Storm damage by 20%, 
    increases Terra Drive damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312640.png
    Good Vigor (Windhawk)
    When equipped with Good Spell,
    increases Crescive Bolt damage by 20%, 
    increases Gale Storm damage by 40%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312641.png
    Good Vigor (Sky Emperor)
    When equipped with Good Spell,
    increases Noon Blast damage by 20%, 
    increases Sunset Blast damage by 40%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312642.png
    Evil Vigor (Elemental Master)
    When equipped with Evil Spell,
    increases Venom Swamp damage by 20%, 
    increases Conflagration damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312643.png
    Evil Vigor (Windhawk)
    When equipped with Evil Spell,
    increases Flame Trap and Solid Trap damage by 20%, 
    increases Swift Trap and Deep Blind Trap damage by 40%,
    increases physical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312644.png
    Evil Vigor (Sky Emperor)
    When equipped with Evil Spell,
    increases Midnight Kick damage by 20%, 
    increases Dawn Break damage by 40%,
    increases physical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312649.png
    Good Vigor (Meister)
    When equipped with Good Spell,
    increases Mighty Smash damage by 20%, 
    increases Axe Stomp damage by 40%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312650.png
    Good Vigor (Shadow Cross)
    When equipped with Good Spell,
    increases Eternal Slash damage by 20%, 
    increases Savage Impact damage by 40%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312651.png
    Good Vigor (Shinkiro & Shiranui)
    When equipped with Good Spell,
    increases Huuma Shuriken - Construct damage by 20%, 
    increases Huuma Shuriken - Grasp damage by 40%,
    increases physical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312652.png
    Evil Vigor (Meister)
    When equipped with Evil Spell,
    increases Triple Laser damage by 30%, 
    increases critical damage by 20%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312653.png
    Evil Vigor (Shadow Cross)
    When equipped with Evil Spell,
    increases Impact Crater damage by 30%, 
    increases critical damage by 20%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312654.png
    Evil Vigor (Shinkiro & Shiranui)
    When equipped with Evil Spell,
    increases Darkening Cannon damage by 20%, 
    increases Red Flame Cannon damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312685.png
    Good Vigor (Abyss Chaser)
    When equipped with Good Spell,
    increases Abyss Dagger damage by 20%, 
    increases Deft Stab damage by 40%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312686.png
    Evil Vigor (Abyss Chaser)
    When equipped with Evil Spell,
    increases Chain Reaction Shot damage by 20%, 
    increases Frenzy Shot damage by 40%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    312687.png
    Good Vigor (Troubadour & Trouvere)
    When equipped with Good Spell,
    increases Rhythm Shooting damage by 20%, 
    increases Rose Blossom damage by 40%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312688.png
    Evil Vigor (Troubadour & Trouvere)
    When equipped with Evil Spell,
    increases Metallic Fury damage by 20%, 
    increases Sound Blend damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312689.png
    Good Vigor (Hyper Novice)
    When equipped with Good Spell,
    increases Shield Chain Rush damage by 20%, 
    increases Spiral Pierce Max damage by 40%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312690.png
    Evil Vigor (Hyper Novice)
    When equipped with Evil Spell,
    increases Napalm Vulcan Strike damage by 20%, 
    increases Ground Gravitation damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312801.png
    Good Vigor (Imperial Guard)
    When equipped with Good Spell,
    increases Overslash damage by 30%, 
    increases melee physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312802.png
    Evil Vigor (Imperial Guard)
    When equipped with Evil Spell,
    increases Cross Rain damage by 30%, 
    increases holy property magical damage by 20%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312803.png
    Good Vigor (Arch Mage)
    When equipped with Good Spell,
    increases Frozen Slash damage by 20%, 
    increases Rain of Crystal damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces global cooldown by 5%.

    312804.png
    Evil Vigor (Arch Mage)
    When equipped with Evil Spell,
    increases Soul Vulcan Strike damage by 20%, 
    increases Mystery Illusion damage by 40%,
    increases magical damage against all property enemies by 20%,
    reduces variable casting time by 5%.

    312805.png
    Good Vigor (Night Watch)
    When equipped with Good Spell and Crown of Good and Evil (Night Watch - Rifle),
    increases Spiral shooting damage by 20%, 
    increases Only One Bullet damage by 40%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    When equipped with Good Spell and Crown of Good and Evil (Night Watch - Shotgun),
    increases The Vigilante at Night damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    reduces global cooldown by 5%.

    When equipped with Good Spell and Crown of Good and Evil (Night Watch - Gatling Gun),
    increases Magazine for One damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    reduces global cooldown by 5%.

    When equipped with Good Spell and Crown of Good and Evil (Night Watch - Revolver),
    increases Magazine for One damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    Cri + 5.

    When equipped with Good Spell and Crown of Good and Evil (Night Watch - Grenade Launcher),
    increases Wild Fire damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    312806.png
    Evil Vigor (Night Watch)
    When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Rifle),
    increases Hasty Fire in the Hole damage by 20%, 
    increases Grenades Dropping damage by 40%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Shotgun),
    increases Wild Fire damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Gatling Gun),
    increases The Vigilante at Night damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    reduces global cooldown by 5%.

    When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Revolver),
    increases Only One Bullet damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    increases attack speed (reduces delay after attack by 5%).

    When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Grenade Launcher),
    increases Spiral Shooting damage by 30%, 
    increases long ranged physical damage by 20%,
    increases physical damage against all property enemies by 20%,
    reduces global cooldown by 5%.

     

    You will receive Good Vigor or Evil Vigor corresponding to the boots itself.

    Enchants can be reset by using Curse-eroded Crystal 30 ea, Curse-eroded Gemstone 30 ea and 1,500,000 zeny with 90% chance of success. Only lost materials and zeny on failure.

     

  17. 47. Red Force Pendant-LT and Blue Mental Pendant-LT enchant

    Spoiler

    490382.png
    Red Force Pendant-LT [1]
    Atk + 8%, Matk + 8%.
    When equipped with Drooping Thanatos's Dolor-LT,
    Every 4 refine rate of headgear, reduces global cooldown by 2%.
    If refine rate of headgear is 7 or higher, 
    when dealing physical damage, has a 5% chance to restore 7% of damage as HP, 
    when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times .
    If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
    If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490383.png
    Blue Mental Pendant-LT [1]
    Atk + 8%, Matk + 8%.
    When equipped with Drooping Thanatos's Dolor-LT,
    Every 4 refine rate of headgear, reduces global cooldown by 2%.
    If refine rate of headgear is 7 or higher, 
    when dealing physical damage, has a 2% chance to restore 4% of damage as SP, 
    when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times .
    If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
    If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

     

    Red Force Pendant-LT and Blue Mental Pendant-LT can be enchanted on the 3rd and 4th slot.

    The enchant is random.

    The details as below table.

     

    339105193_ThanatosNecklaceLT.png.abbeaff5bc5c3461933a32568a3ddc2e.png

     

    New enchants

    Spoiler

    312428.png
    Memory Crystal (Variable Casting)
    When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%.

    312429.png
    Memory Crystal (Global Cooldown)
    When equipped with Drooping Thanatos's Dolor-LT, reduces global cooldown time by 10%.

    312430.png
    Memory Crystal (Perfect Hit)
    When equipped with Drooping Thanatos's Dolor-LT, Perfect Hit + 10.

    312431.png
    Memory Crystal (Critical)
    When equipped with Drooping Thanatos's Dolor-LT, Cri + 10.

    312432.png
    Memory Crystal (Attack Speed)
    When equipped with Drooping Thanatos's Dolor-LT, increases attack speed (reduces delay after attack by 10%).

    312433.png
    Memory Fragment (Relaxation)
    Increases critical damage by 10%.

    312434.png
    Memory Fragment (Admiration)
    Matk + 5%.

    312435.png
    Memory Fragment (Freedom)
    MaxSP + 5%.

    312436.png
    Memory Fragment (Bravery)
    Atk + 5%.

    312437.png
    Memory Fragment (Hope)
    MaxHP + 5%.

     

    Enchants can be reset by using Pendant Crafted Stone 1 ea, Dark Stone 1 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

     

  18. 46. Drooping Thanatos's Dolor-LT enchant

    Spoiler

    400465.png
    Drooping Thanatos's Dolor-LT [1]
    Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
    MaxHP + 10%, MaxSP + 7%.
    If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 15%.
    If refine rate is 11 or higher, reduces global cooldown by 15%.

    [Bonus by grade]
    [Grade D] All trait status + 2.
    [Grade C] Res + 50, Mres + 50.
    [Grade B] Increases physical and magical damage against all size enemies by 10%.
    [Grade A] Reduces physical and magical damage against angel race monsters by 5%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

     

    Drooping Thanatos's Dolor-LT can be enchanted on the 3rd and 4th slot.

    The enchant is random.

    The details as below table.

     

    275907199_droopingdolorLT.png.c7b4a860312f9d5f714d27f9f475cf5e.png

     

    Enchants on 4th slot can be upgraded up to 2 times. The details as below table.

     

    1475150109_droopingdolorLT2.png.d3191f026d0eae2e4c93e6a782f606a9.png

     

    Enchants can be reset by using Coagulated Spell 10 ea, Corrupted Spell 10 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

     

  19. New reformed items

    Spoiler

    400465.png
    Drooping Thanatos's Dolor-LT [1]
    Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
    MaxHP + 10%, MaxSP + 7%.
    If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 15%.
    If refine rate is 11 or higher, reduces global cooldown by 15%.

    [Bonus by grade]
    [Grade D] All trait status + 2.
    [Grade C] Res + 50, Mres + 50.
    [Grade B] Increases physical and magical damage against all size enemies by 10%.
    [Grade A] Reduces physical and magical damage against angel race monsters by 5%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480324.png
    Magic Swordsman Thanatos's Sword-FA [1]
    If the user's base level is 250 or higher, additional P.Atk + 8, S.Matk + 8.

    Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
    Every 4 refine rate, increases physical and magical damage against medium and large size enemies by 5%.
    If refine rate is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 7%.
    If refine rate is 11 or higher, increases physical and magical damage against dragon and angel race monsters by additional 7%.

    When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%,
    if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 20%,
    if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
    if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.

    When equipped with Red Force Pendant-LT or Blue Mental Pendant-LT, Atk + 50, Matk + 50, P.Atk + 3, S.Matk + 3, increases physical and magical damage against medium and large size enemies by 15%.

    [Bonus by grade]
    [Grade D] P.Atk + 5, S.Matk + 5.
    [Grade C] Ignores physical and magical defense of dragon and angel race monsters by 5%.
    [Grade B] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.
    [Grade A] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.
    Class: Garment
    Defense: 90
    Weight: 50
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490382.png
    Red Force Pendant-LT [1]
    Atk + 8%, Matk + 8%.
    When equipped with Drooping Thanatos's Dolor-LT,
    Every 4 refine rate of headgear, reduces global cooldown by 2%.
    If refine rate of headgear is 7 or higher, 
    when dealing physical damage, has a 5% chance to restore 7% of damage as HP, 
    when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times .
    If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
    If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490383.png
    Blue Mental Pendant-LT [1]
    Atk + 8%, Matk + 8%.
    When equipped with Drooping Thanatos's Dolor-LT,
    Every 4 refine rate of headgear, reduces global cooldown by 2%.
    If refine rate of headgear is 7 or higher, 
    when dealing physical damage, has a 2% chance to restore 4% of damage as SP, 
    when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times .
    If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
    If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

     

  20. Lucky items from June Kachua's Secret Box

    Boots of Good and Evil (Cardinal)

    Boots of Good and Evil (Inquisitor)

    Boots of Good and Evil (Soul Ascetic)

    Spoiler

    470207.png
    Boots of Good and Evil (Cardinal) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Cardinal

    470208.png
    Boots of Good and Evil (Inquisitor) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Inquisitor

    470209.png
    Boots of Good and Evil (Soul Ascetic) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Matk + 7%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Soul Ascetic

     

  21. Varmundt's Biosphere Depth 1st floor enchants

    Spoiler

    312315.png
    Flame Rune 1Lv
    Atk + 10, increases melee physical damage by 3%.

    312316.png
    Flame Rune 2Lv
    Atk + 15, increases melee physical damage by 6%.

    312317.png
    Flame Rune 3Lv
    Atk + 20, increases melee physical damage by 9%.

    312318.png
    Flame Rune 4Lv
    Atk + 25, increases melee physical damage by 12%.

    312319.png
    Flame Rune 5Lv
    Atk + 30, increases melee physical damage by 15%.
    Increases physical damage against boss type monsters by 5%.

    312320.png
    Earth Rune 1Lv
    Def + 30, increases melee physical damage by 3%.

    312321.png
    Earth Rune 2Lv
    Def + 60, increases melee physical damage by 6%.

    312322.png
    Earth Rune 3Lv
    Def + 90, increases melee physical damage by 9%.

    312323.png
    Earth Rune 4Lv
    Def + 120, increases melee physical damage by 12%.

    312324.png
    Earth Rune 5Lv
    Def + 150, increases melee physical damage by 15%.
    Increases physical damage against boss type monsters by 10%.

    312325.png
    Fiery Earth Rune 1Lv
    Every 20 base STR, Atk + 10.

    312326.png
    Fiery Earth Rune 2Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.

    312327.png
    Fiery Earth Rune 3Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6.

    312328.png
    Fiery Earth Rune 4Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.

    312329.png
    Fiery Earth Rune 5Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9.

    312330.png
    Fiery Earth Rune 6Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.

    312331.png
    Fiery Earth Rune 7Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12. 

    312332.png
    Fiery Earth Rune 8Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.

    312333.png
    Fiery Earth Rune 9Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.
    If the enchanted equipment is grade A, additional P.Atk + 15.

    312334.png
    Fiery Earth Rune 10Lv
    Every 20 base STR, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.
    If the enchanted equipment is grade A, additional P.Atk + 15, increases melee physical damage by additional 18%.

    312335.png
    Ice Rune 1Lv
    Atk + 10, increases long ranged physical damage by 3%.

    312336.png
    Ice Rune 2Lv
    Atk + 15, increases long ranged physical damage by 6%.

    312337.png
    Ice Rune 3Lv
    Atk + 20, increases long ranged physical damage by 9%.

    312338.png
    Ice Rune 4Lv
    Atk + 25, increases long ranged physical damage by 12%.

    312339.png
    Ice Rune 5Lv
    Atk + 30, increases long ranged physical damage by 15%.
    Increases physical damage against boss type monsters by 5%.

    312340.png
    Storm Rune 1Lv
    Def + 30, increases long ranged physical damage by 3%.

    312341.png
    Storm Rune 2Lv
    Def + 60, increases long ranged physical damage by 6%.

    312342.png
    Storm Rune 3Lv
    Def + 90, increases long ranged physical damage by 9%.

    312343.png
    Storm Rune 4Lv
    Def + 120, increases long ranged physical damage by 12%.

    312344.png
    Storm Rune 5Lv
    Def + 150, increases long ranged physical damage by 15%.
    Increases physical damage against boss type monsters by 10%.

    312345.png
    Icy Storm Rune 1Lv
    Every 20 base DEX, Atk + 10.

    312346.png
    Icy Storm Rune 2Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.

    312347.png
    Icy Storm Rune 3Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6.

    312348.png
    Icy Storm Rune 4Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.

    312349.png
    Icy Storm Rune 5Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9.

    312350.png
    Icy Storm Rune 6Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.

    312351.png
    Icy Storm Rune 7Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12. 

    312352.png
    Icy Storm Rune 8Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.

    312353.png
    Icy Storm Rune 9Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.
    If the enchanted equipment is grade A, additional P.Atk + 15.

    312354.png
    Icy Storm Rune 10Lv
    Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.
    If the enchanted equipment is grade A, additional P.Atk + 15, increases long ranged physical damage by additional 18%.

    312355.png
    Soul Rune 1Lv
    Matk + 10, increases all property magical damage by 3%.

    312356.png
    Soul Rune 2Lv
    Matk + 15, increases all property magical damage by 6%.

    312357.png
    Soul Rune 3Lv
    Matk + 20, increases all property magical damage by 9%.

    312358.png
    Soul Rune 4Lv
    Matk + 25, increases all property magical damage by 12%.

    312359.png
    Soul Rune 5Lv
    Matk + 30, increases all property magical damage by 15%.
    Increases magical damage against boss type monsters by 5%.

    312360.png
    Purifying Rune 1Lv
    Def + 30, increases all property magical damage by 3%.

    312361.png
    Purifying Rune 2Lv
    Def + 60, increases all property magical damage by 6%.

    312362.png
    Purifying Rune 3Lv
    Def + 90, increases all property magical damage by 9%.

    312363.png
    Purifying Rune 4Lv
    Def + 120, increases all property magical damage by 12%.

    312364.png
    Purifying Rune 5Lv
    Def + 150, increases all property magical damage by 15%.
    Increases magical damage against boss type monsters by 10%.

    312365.png
    Soul Purifying Rune 1Lv
    Every 20 base DEX, Matk + 10.

    312366.png
    Soul Purifying Rune 2Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.

    312367.png
    Soul Purifying Rune 3Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6.

    312368.png
    Soul Purifying Rune 4Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.

    312369.png
    Soul Purifying Rune 5Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
    If the enchanted equipment is grade C, additional S.Matk + 9.

    312370.png
    Soul Purifying Rune 6Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
    If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.

    312371.png
    Soul Purifying Rune 7Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
    If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
    If the enchanted equipment is grade B, additional S.Matk + 12. 

    312372.png
    Soul Purifying Rune 8Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
    If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
    If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.

    312373.png
    Soul Purifying Rune 9Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
    If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
    If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.
    If the enchanted equipment is grade A, additional S.Matk + 15.

    312374.png
    Soul Purifying Rune 10Lv
    Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
    If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
    If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
    If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.
    If the enchanted equipment is grade A, additional S.Matk + 15, increases all property magical damage by additional 18%.

    312375.png
    Corruption Rune 1Lv
    Atk + 10, Cri + 3.

    312376.png
    Corruption Rune 2Lv
    Atk + 15, Cri + 6.

    312377.png
    Corruption Rune 3Lv
    Atk + 20, Cri + 9.

    312378.png
    Corruption Rune 4Lv
    Atk + 25, Cri + 12.

    312379.png
    Corruption Rune 5Lv
    Atk + 30, Cri + 15.
    Increases physical damage against boss type monsters by 10%.

    312380.png
    Poison Rune 1Lv
    Def + 30, increases critical damage by 3%.

    312381.png
    Poison Rune 2Lv
    Def + 60, increases critical damage by 6%.

    312382.png
    Poison Rune 3Lv
    Def + 90, increases critical damage by 9%.

    312383.png
    Poison Rune 4Lv
    Def + 120, increases critical damage by 12%.

    312384.png
    Poison Rune 5Lv
    Def + 150, increases critical damage by 15%.
    Increases physical damage against boss type monsters by 10%.

    312385.png
    Corrupted Poison Rune 1Lv
    Every 20 base LUK, Atk + 10.

    312386.png
    Corrupted Poison Rune 2Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.

    312387.png
    Corrupted Poison Rune 3Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6.

    312388.png
    Corrupted Poison Rune 4Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.

    312389.png
    Corrupted Poison Rune 5Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9.

    312390.png
    Corrupted Poison Rune 6Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.

    312391.png
    Corrupted Poison Rune 7Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12. 

    312392.png
    Corrupted Poison Rune 8Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.

    312393.png
    Corrupted Poison Rune 9Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.
    If the enchanted equipment is grade A, additional P.Atk + 15.

    312394.png
    Corrupted Poison Rune 10Lv
    Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
    If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
    If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
    If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.
    If the enchanted equipment is grade A, additional P.Atk + 15, increases critical damage by additional 18%.

     

    Varmundt's Biosphere Depth 1st floor equipment

    Spoiler

    450274.png
    Fiery Earth Rune Armor [1]
    Cri - 10.
    Atk + 100.
    Every 2 refine rate, Atk + 15, Def + 30.
    If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25.
    If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 5%.
    _
    [Bonus by grade]
    [Grade D] Atk + 10, Atk + 5%.
    [Grade C] Additional Atk + 20, Atk + 8%, increases melee physical damage by 3%.
    [Grade B] Additional Atk + 11%, increases melee physical damage by additional 5%, POW + 5.
    [Grade A] Additional Atk + 14%, increases melee physical damage by additional 7%, CON + 5.
    Class: Armor
    Defense: 0
    Weight: 100
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450279.png
    Icy Storm Rune Suit [1]
    Cri - 10.
    Atk + 100.
    Every 2 refine rate, Atk + 15, Def + 30.
    If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25.
    If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 5%.
    _
    [Bonus by grade]
    [Grade D] Atk + 10, Atk + 5%.
    [Grade C] Additional Atk + 20, Atk + 8%, increases long ranged physical damage by 3%.
    [Grade B] Additional Atk + 11%, increases long ranged physical damage by additional 5%, POW + 5.
    [Grade A] Additional Atk + 14%, increases long ranged physical damage by additional 7%, CON + 5.
    Class: Armor
    Defense: 0
    Weight: 75
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450280.png
    Soul Purifying Rune Robe [1]
    Increases SP consumption of skills by 10%.
    Matk + 100.
    Every 2 refine rate, Matk + 15, Def + 30.
    If refine rate is 7 or higher, Matk + 3%, S.Matk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional S.Matk + 3, Mdef + 25.
    If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 5%.
    _
    [Bonus by grade]
    [Grade D] Matk + 10, Matk + 5%.
    [Grade C] Additional Matk + 20, Matk + 8%, increases all property magical damage by 3%.
    [Grade B] Additional Matk + 11%, increases all property magical damage by additional 5%, SPL + 5.
    [Grade A] Additional Matk + 14%, increases all property magical damage by additional 7%, CON + 5.
    Class: Armor
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450281.png
    Corrupted Poison Rune Cloth [1]
    Cri + 5.
    Atk + 70.
    Every 2 refine rate, Atk + 12, Def + 30.
    If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 3, 
    If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 2%, increases critical damage by 5%.
    _
    [Bonus by grade]
    [Grade D] Atk + 10, Atk + 5%.
    [Grade C] Additional Atk + 20, Atk + 8%, increases critical damage by 8%.
    [Grade B] Additional Atk + 11%, increases melee / long ranged physical damage by additional 5%, POW + 5.
    [Grade A] Additional Atk + 14%, increases melee / long ranged physical damage by additional 7%, CRT + 5.
    Class: Armor
    Defense: 0
    Weight: 100
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450282.png
    Engraved Fiery Earth Rune Armor [1]
    POW + 3, CON + 3, Cri - 10.
    Atk + 140.
    Every 2 refine rate, Atk + 15, Def + 30.
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25.
    If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 25, Atk + 5%.
    [Grade C] Additional Atk + 45, Atk + 8%, increases melee physical damage by 3%.
    [Grade B] Additional Atk + 13%, increases melee physical damage by additional 5%, POW + 10.
    [Grade A] Additional Atk + 16%, increases melee physical damage by additional 7%, CON + 10.
    Class: Armor
    Defense: 200
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450283.png
    Engraved Icy Storm Rune Suit [1]
    POW + 3, CON + 3, Cri - 10.
    Atk + 140.
    Every 2 refine rate, Atk + 15, Def + 30.
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25.
    If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 25, Atk + 5%.
    [Grade C] Additional Atk + 45, Atk + 8%, increases long ranged physical damage by 3%.
    [Grade B] Additional Atk + 13%, increases long ranged physical damage by additional 5%, POW + 10.
    [Grade A] Additional Atk + 16%, increases long ranged physical damage by additional 7%, CON + 10.
    Class: Armor
    Defense: 125
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450284.png
    Engraved Soul Purifying Rune Robe [1]
    SPL + 3, CON + 3, increases SP consumption of skills by 10%.
    Matk + 140.
    Every 2 refine rate, Matk + 15, Def + 30.
    If refine rate is 7 or higher, Matk + 5%, S.Matk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional S.Matk + 5, Mdef + 25.
    If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] Matk + 25, Matk + 5%.
    [Grade C] Additional Matk + 45, Matk + 8%, increases all property magical damage by 3%.
    [Grade B] Additional Matk + 13%, increases all property magical damage by additional 5%, SPL + 10.
    [Grade A] Additional Matk + 16%, increases all property magical damage by additional 7%, CON + 10.
    Class: Armor
    Defense: 75
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450285.png
    Engraved Corrupted Poison Rune Cloth [1]
    POW + 3, CRT + 3, Cri + 5.
    Atk + 120.
    Every 2 refine rate, Atk + 12, Def + 30.
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
    If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 7, 
    If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 5%, increases critical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 25, Atk + 5%.
    [Grade C] Additional Atk + 45, Atk + 8%, increases critical damage by 8%.
    [Grade B] Additional Atk + 13%, increases melee / long ranged physical damage by additional 5%, POW + 10.
    [Grade A] Additional Atk + 16%, increases melee / long ranged physical damage by additional 7%, CRT + 10.
    Class: Armor
    Defense: 150
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

     

  22. 400437.png
    Chic Peony [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Shadow Stab and Eternal Slash damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    400438.png
    Wildcat Knit Cap (White) [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Abyss Dagger, Unlucky Rush and Deft Stab damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    490367.png
    Ullr's Bracelet [1]
    Reduces damage taken from players by 3%.
    Reduces global cooldown by 15%.
    Increases physical damage by 10%.
    When equipped with Hero enchant, increases physical damage against all property monsters by 15%, reduces skill cooldown of No Limits by 45 seconds.
    When this item is unequipped, cancels the effects of No Limits.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

  23. Lucky items from May Kachua's Secret Box

    Officer's Hat-LT

    Ace of Diamonds in Mouth (Long Ranged Physical)

    Sea Otter Mini Fan-LT

    Fur Seal Mini Fan-LT

    Spoiler

    400445.png
    Officer's Hat-LT [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
    If refine rate is 9 or higher, when dealing physical damage, has a 5% chance to restore 5% of damage as HP and a 1% chance to restore 3% of damage as SP,
    when dealing magical damage, has a 4% chance to recover 300 HP and 70 SP per second for 4 times.
    If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.

    [Bonus by grade]
    [Grade D] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
    [Grade C] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.
    [Grade B] P.Atk + 5, S.Matk + 5.
    Class: Headgear
    Defense: 35
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 100
    Usable Jobs: All

    420220.png
    Ace of Diamonds in Mouth (Long Ranged Physical)
    When equipped with Gambler's Seal [1], Atk + 5%, increases long ranged physical damage by 10%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    490374.png
    Sea Otter Mini Fan-LT [1]
    All basic status, all trait status + 1.
    If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
    If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
    When equipped with Fur Seal Mini Fan-LT, all trait status + 3.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 100
    Usable Jobs: All

    490375.png
    Fur Seal Mini Fan-LT [1]
    All basic status, all trait status + 1.
    If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
    If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 100
    Usable Jobs: All

     

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