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Posts posted by Sigma
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3 hours ago, The94 said:
Yeah sorry about that, I couldn't edit my response the only thing that I did not clear with your post was the Sakray card (how many and what item would it cost)
10,000x gray shard.
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9 hours ago, The94 said:
Is there information on how much will it cost to exchange each item?
- Sakray card
- Geffen magic contest order
- Geffen magic accesory order
- Gray abrasive (ranged, magical & physical)
The cost of magic contest order and gray abrasive has been mentioned in above table.
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1 hour ago, Dia said:
Seems like they changed the Ahri Card to ATK + 15, MATK + 15, MHP + 500, HIT + 15, FLEE + 15.
In the first released dev note. Arhi card also have Atk + 15 and Matk + 15. But in the next day It was removed. It reappear again in patch. /heh
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From 32 cards, only 6 have card illust.
Good boy. Gravity.
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Update
Gigantes Card
Atk + 20.
If base Str is 120 or higher, additional Atk + 20.
Reduces attack speed (increases delay after attack by 3%).
Compounded on :WeaponAccessory (Left)
Prefix : Onslaught -
26 minutes ago, The Fool said:
More Illusion Dungeons! What will be the map chosen for this time?
Illusion of Teddy Bear is definitely Einbroch mine. While Illusion of Launda may be Comodo cave. (Launda is the name of northern Comodo cave).
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1 classes
Merchant
- Crazy Uproar : Changes to area of effect skills which effect entire party in caster's screen and increase Atk instead of Str.
Acolyte
- Increase Agility : Also increases attack speed.
- Blessing : Also increases Hit.
- Angelus : Also increases MaxHP.2-1 classes
Knight
- Two Handed Quicken : reduces the attack speed received (from 30% to 10%).
Blacksmith
- Adrenaline Rush : reduces the attack speed received (from 30% to 10%).
- Power Thrust : No longer destroy weapon, increase efficiency on party members.
- Weapon Forging : Forged weapon also gain 3 random attributes. If forged by top rank blacksmith. The amount of attributes are increased up to 5.
Wizard
- Meteor Storm : Modifies casting time.
- Storm Gust : Reduces casting time, adds cooldown
- Lord of Vermilion : Reduces casting time
Priest
- Suffragium : Removes cast limit, changes to area of effect skills which effect entire party in caster's screen.
- Impositio Manus : Changes from increases MasteryAtk to EquipAtk, also increases EquipMatk, changes to area of effect skills which effect entire party in caster's screen.
- Magnus Exorcismus : Reduces casting time
Hunter
- Blitz Beat : damage from auto Blitz Beat no longer split.
- Land Mine : adds Fixed Casting Time.
- Blast Mine : adds Fixed Casting Time.
- Claymore Trap : adds Fixed Casting Time.2-2 clsses
Crusader
- Spear Quicken : Reduces the attack speed received (from 30% to 10%).
- Grand Cross : Removes self damage (HP 20% consumed on casting still remain), adds Fixed Casting Time.
Alchemist
- Demonstration : Increases the chance to destroy weapon.
- Acid Terror : Increases the chance to destroy armor.
Sage
- Earth Spike : Increase damage
- Heaven's Drive : Reduces casting time
Monk
- change size penalty of knuckle : small 100% / medium 100% / large 75%
Bard / Dancer
- Song skills : Changes to area of effect skills which effect entire party in caster's screen for the duration, only 1 buff from each performer applies.
- Musical Strike / Throwing Arrow : Modifies casting time, increases damage.
- Chorus skills : Changes to area of effect skills which effect entire party in caster's screen for the duration, only 1 buff from each performer applies.http://roz.gnjoy.com/news/devnote/View.asp?category=1&seq=588&curpage=1
http://roz.gnjoy.com/news/devnote/View.asp?category=1&seq=29&curpage=1
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First quarter update
- New 32 cards
- Illusion of Teddy Bear
- Memorial dungeon : Charleston Factory
- Quest UI reorganization
Second quarter update
- Taekwondo third classes
- Illusion of Launda
- Episode 17.1
http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3842131&curpage=1
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52 minutes ago, randomactsofkindness said:
So basically for thanatos weapons you can choose the abrasive, which decides whether it will be a racial +% enchant or an elemental property enchant etc.?
Sorry for these questions and thanks for the fairly quick response!
Yes. BTW even with proper abrasive. The diversity of enchants is alot. Either types of enchant or amount of effect.
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9 hours ago, randomactsofkindness said:
Is there any information whether any of these enchants can be reset? If so, is there a chance to break them on reset?
Are they completely random or can you choose the enchant (for example + dmg against demi human can be chosen but the range [1~20] is completely random?)I have no idea if enchants can be reset. It only mentions card and upgrade level still intact.
And of course. Enchant is completely random. For Tanos weapon. You can choose the type of abrasive though.
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- Geffen magic Tournament enchant -
card and upgrade level still intact after enchant.
- Ghost Palace enchant -
card and upgrade level still intact after enchant.
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Hmm. Gravity changed transliterated word "Undead" to real Korean word that means "Undead", after decades.
That's weird though.
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Update detail
New 32 cards.
- Geffen Magic Tournament -
Arhi Card
Atk + 15, Matk + 15, MaxHP + 500, Hit + 15, Flee + 15.
Compounded on : Shoes
Prefix : ArhiDio Anemos Card
Matk + 3%.
Increases earth and neutral properties magical damage by 5%.
Compounded on : Shoes
Prefix : AnemosGeffen Gangster Card
Increases critical damage by 3%.
Increase attack speed (reduces delay after attack by 5%).
Compounded on : Shoes
Prefix : GangsterGeffen Bully Card
Increase attack speed (reduces delay after attack by 3%).
Increases critical damage by 5%.
Compounded on : Shoes
Prefix : BullyGeffen Shoplifter Card
Matk + 3%.
Increases fire and holy properties magical damage by 5%.
Compounded on : Shoes
Prefix : ShoplifterFaymont Card
Increase SP recovery by 10%.
When receiving damage, has a 1% chance to auto-cast Zen lv. 1.
Compounded on : Shoes
Prefix : FaymontOrdre Card
Matk + 3%.
Increases wind and water properties magical damage by 5%.
Compounded on : Shoes
Prefix : OrdreBlut Hase Card
Atk + 3%.
Increases long ranged physical damage by 5%.
Compounded on : Shoes
Prefix : HaseKuro Akuma Card
Reduces variable casting time by 3%.
Increase Wind Blade, Freezing Spear, Flaming Petals damage by 5%.
Increases long ranged physical damage by 5%.
Compounded on : Shoes
Prefix : AkumaIfodes Card
Atk + 3%.
Increase attack speed (reduces delay after attack by 5%).
Compounded on : Shoes
Prefix : IfodesLicheniyes Card
Matk + 3%.
Increases holy properties magical damage by 5%.
Increase heal effectiveness by 5%.
Compounded on : Shoes
Prefix : LicheniyesOdoric Card
Increase attack speed (reduces delay after attack by 3%).
Increases long ranged physical damage by 5%.
Compounded on : Shoes
Prefix : OdoricJu Card
Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 10%.
If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%.
If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%.
Compounded on : Weapon
Prefix : JuDwigh Card
Increases neutral and shadow properties magical damage by 20%.
Compounded on : Accessory
Prefix : DwighFay Kanavian Card
When dealing melee physical damage, has a low chance to transform into Golem for 10 seconds.
During Golem form, Def + 300.
Compounded on : Shoes
Prefix : Kanavian
- Divil's Tower -Evil Shadow Card
Reduces damage taken from shadow and undead properties monster by 30%.
Receive more damage from holy and fire properties monster by 30%.
When equipped with Evil Believer card,
Increases physical and magical damage against shadow and undead properties monster by additional 15%.
Compounded on : Shield
Suffix : of Evil ShadowEvil Believer Card
Increases physical and magical damage against shadow and undead properties monster by 30%.
Reduces physical and magical damage against holy and fire properties by monster 30%.
When equipped with Evil Shadow card,
Reduces physical damage taken from shadow and undead properties monster by additional 15%.
Compounded on : Weapon
Prefix : Evil Fanatic
- Ghost Palace -
Knight Sakray Card
Atk + 20.
Increase physical damage against demon and undead races monster by 30%.
Compounded on : Weapon
Prefix : Salvation
- Airship Raid -Airship Raid Card
Increases long ranged physical damage by 1%.
Increases long ranged physical damage by additonal 1% and Cri + 1 per 2 refine rate.
Compounded on : Weapon
Prefix : Bane BandCaptain Ferlock Card
Atk + 30.
Increases Anti Material Blast damage by 30%,
increases Hammer of God damage by 30%.
If refine rate is 10 or higher,
increases Anti Material Blast damage by additional 30%,
increases Hammer of God damage by additional 30%.
Compounded on : Weapon
Prefix : Hammer Shooter
- Sarah and Fenrir -
Gigantes Card
Atk + 20.
If base Str is 120 or higher, additional Atk + 20.
Reduces attack speed (increases delay after attack by 3%).
Compounded on : Accessory (Left)
Prefix : Onslaught
- Rockridge -Shotgun Buffalo Bandit Card
Agi + 7, Hit + 7.
When equipped with Revolver Buffalo Bandit Card,
Str + 3, Atk + 3%.
Compounded on : Accessory (left)
Suffix : of DustRevolver Buffalo Bandit Card
Str + 4, Atk + 4%.
Compounded on : Accessory (right)
Suffix : of SunsetScimitar Buffalo Bandit Card
Atk + 5, Matk + 5.
If compounded on Dagger,
If refine rate is 10 or higher, additional Atk + 20, Matk + 20.
If refine rate is 14 or higher, additional Atk + 20, Matk + 20.
When equipped with Shotgun Buffalo Bandit Card,
Increases physical and magical damage against small size monster by 15%.
Compounded on : Weapon
Prefix : Sharp SwordElite Shotgun Buffalo Bandit Card
Increases Spread Attack damage by 10%.
If refine rate is 10 or higher, increases Spread Attack damage by additional 20%.
If refine rate is 14 or higher, increases Spread Attack damage by additional 20%.
When equipped with Shotgun Buffalo Bandit Card, increases Spread Attack damage by additional 50%.
Compounded on : Weapon
Prefix : DustyElite Revolver Buffalo Bandit Card
Increases Trigger Happy Shot damage by 10%.
If refine rate is 10 or higher, increases Trigger Happy Shot damage by additional 20%.
If refine rate is 14 or higher, increases Trigger Happy Shot damage by additional 20%.
When equipped with Revolver Buffalo Bandit Card, increases Trigger Happy Shot damage by additional 50%.
Compounded on : Weapon
Prefix : SunsetElite Scimitar Buffalo Bandit Card
Increases physical and magical damage against small size monster by 10%.
When equipped with Scimitar Buffalo Bandit Card, increases physical and magical damage against small size monster by additional 10%.
Compounded on : Weapon
Prefix : Small HunterMechaspider Card
When dealing physical damage, has a high chance to break target's armor and weapon.
Compounded on : Accessory (left)
Prefix : Power BreakMarsh Arclouse Card
Matk + 3 and increase attack speed (reduces delay after attack by 1%) for every 10 base Int,
If base Int is 120 or higher, additional Matk + 40.
Compounded on : Garment
Suffix : of MarshCoyote Card
Skills casting can't be interrupted.
MaxHP - 12%, MaxSP - 6%.
If refine rate is 10 or higher, MaxHP + 6%, MaxSP + 3%.
Compounded on : Shoes
Suffix : of Wild FangGaster Card
Reduces damage taken from normal monster by 25%.
Receive more damage from boss monster by 50%.
Compounded on : Shield
Suffix : of Zero GuardBrown Rat Card
Atk + 3 and increase attack speed (reduces delay after attack by 1%) for every 10 base Str,
If base Str is 120 or higher, additional Atk + 40.
Compounded on : Garment
Suffix : of Dirtyhttp://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3841654&curpage=1
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1. New 32 cards.
New card from Hero's trail part 2 to Rockridge will be added.
1.1 Hero Trail Part 2.
- Geffen Magic Tournament
Beside existing Fenrir card. New 15 cards of competitors, from Arhi to Fay Kanavian, will be added.
- Devil's Tower
Evil Shadow and Evil Believer card will be added.
(These are Evil Shadow and Evil Believer card. The description still be vague)
- Evil Shadow card
Increases physical and magical damage against Shadow and Undead properties by 30%.
Decreases physical and magical damage against Holy and Fire properties by 30%.
When equipped with Evil Believer card,
Reduces damage taken from Shadow and Undead properties by additional 15%.
compounded on : Weapon
- Evil Believer card
Reduces damage taken from Shadow and Undead properties by 30%.
Recieve more damage from Holy and Fire properties by 30%.
When equipped with Evil Shadow card,
Increases physical and magical damage against Shadow and Undead properties by additional 15%.
compounded on : Shield
- Ghost Palace
Sakray card will be added. Can be obtained from exchanging.
1.2 Hero Trail Part 3.
- Airship Raid
Airship Raid card (WTF that means?) and Captain Ferlock card will be added.
- Sarah and Fenrir
Beside existing Sarah card. Gigantes card will be added.
1.3 Rockridge
11 cards of Rockridge monsters will be added.
2. New UI
New character selection UI is on developing.
3. Update contents for Geffen Magic Tournament and Ghost Palace.
Equipments and Weapon from Geffen Magic Tournament and Ghost Palace instances can be enchanted to gain random option.
You can exchange Geffen magic contest coin for Geffen magic contest order which is used for enchant Geffen Magic Tournament gears.
And you can exchange Gray shard for Gray abrasive which is used for enchant Ghost Palace gears.
<exchange NPC>
<Geffen magic contest order and Gray abrasive. BTW its description says only Geffen Magic Robe, Anti-magic Suit and Tanos weapons can be enchanted respectively>
<New option on Tanos Katar
- Negates size penalty
- increase damage against insect monster by 20%>
source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3839410&curpage=1
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Soaring Physical Armor [1]
Atk + 50.
Atk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
Atk + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All
Robust Magical Armor [1]
Matk + 50.
Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
Matk + 10%.
If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 60
Weight : 90
Required Level : 1
Usable Jobs : All
Critical Hit Shadow Armor
Atk + 15, Cri + 7.
Increases critical damage by 1% per 2 refine rate.
If refine rate is 7 or higher, additional Cri + 7.
Class : Shadow equipment
Location : Armor
Weight : 0
Required Level : 1
Usable Jobs : All
Physical Shadow Shoes
Reduces delay after attack by 2%.
If refine rate is 7 or higher, reduces delay after attack by additional 3%.
If refine rate is 9 or higher, reduces delay after attack by additional 3%.
Class : Shadow equipment
Location : Shoes
Weight : 0
Required Level : 1
Usable Jobs : All
Physical Shadow Shield
MaxHP + 200.
If refine rate is 7 or higher, MaxHP + 2%.
If refine rate is 9 or higher, additional MaxHP + 3%.
Class : Shadow equipment
Location : Shield
Weight : 0
Required Level : 1
Usable Jobs : All
Physical Shadow Armor
Atk + 20.
If refine rate is 7 or higher, Atk + 2%.
If refine rate is 9 or higher, additional Atk + 3%.
When Physical set (armor, shoes, shield) are equipped together,
increases Atk by twice of the sum of refine rate.
If the sum of refine rate is 23 or higher, additional Atk + 2%.
If the sum of refine rate is 25 or higher, additional Atk + 3%.
Class : Shadow equipment
Location : Armor
Weight : 0
Required Level : 1
Usable Jobs : All
Magical Shadow Shoes
Reduces variable casting time by 2%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
Class : Shadow equipment
Location : Shoes
Weight : 0
Required Level : 1
Usable Jobs : All
Magical Shadow Shield
MaxSP + 100.
If refine rate is 7 or higher, MaxSP + 2%.
If refine rate is 9 or higher, additional MaxSP + 3%.
Class : Shadow equipment
Location : Shield
Weight : 0
Required Level : 1
Usable Jobs : All
Magical Shadow Armor
Matk + 20.
If refine rate is 7 or higher, Matk + 2%.
If refine rate is 9 or higher, additional Matk + 3%.
When Magical set (armor, shoes, shield) are equipped together,
increases Matk by twice of the sum of refine rate.
If the sum of refine rate is 23 or higher, additional Matk + 2%.
If the sum of refine rate is 25 or higher, additional Matk + 3%.
Class : Shadow equipment
Location : Armor
Weight : 0
Required Level : 1
Usable Jobs : All
Immune Athena Shadow Shield
Def + 50.
Def + 20 per 2 refine rate.
When equipped with Hard Champion Shoes,
Def + 50, MaxHP/MaxSP + 2%.
If the sum of refine rate is 16 or higher,
additional Def + 50, MaxHP/MaxSP + 2%.
Class : Shadow equipment
Location : Shield
Weight : 0
Required Level : 1
Usable Jobs : All
Hard Champion Shadow Shoes
MaxHP + 200, MaxSP + 100.
MaxHP/MaxSP + 1% per 2 refine rate.
Class : Shadow equipment
Location : Shoes
Weight : 0
Required Level : 1
Usable Jobs : All
Kingbird Ancient Shadow Armor
Atk + 15, Hit + 15.
Increases long ranged physical damage by 1% per 2 refine rate.
If refine rate is 7 or higher, additonal Hit + 15.
Class : Shadow equipment
Location : Armor
Weight : 0
Required Level : 1
Usable Jobs : All -
Calf Deathadder [2]
Increases attack speed (reduces delay after attack by 10%).
Increase long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%).
If refine rate is 9 or higher, increases Fire Dance damage by 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 5%.
Class : Pistol
Attack : 170
Weight : 140
Weapon Level : 4
Require Level : 150
Usable Job : Rebellion
Calf Kingcobra [2]
Increases attack speed (reduces delay after attack by 10%).
Increase long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 12 or higher, increases long ranged physical damage by 5%.
Class : Rifle
Attack : 230
Weight : 90
Weapon Level : 4
Require Level : 150
Usable Job : Rebellion
Calf Diamondback [2]
Dex + 2, Atk + 2%.
Increase long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Round Trip damage by 20%.
If refine rate is 9 or higher, reduces SP consumption of Round Trip by 5%.
If refine rate is 12 or higher, increases long ranged physical damage by 5%.
Class : Gattling Gun
Attack : 220
Weight : 300
Weapon Level : 4
Require Level : 150
Usable Job : Rebellion
Calf Anaconda [2]
Splash attack, MaxSP + 2%.
Increase long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Vanishing Buster damage by 20%.
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
If refine rate is 12 or higher, reduces SP consumption of Vanishing Buster by 15%.
Class : Shotgun
Attack : 305
Weight : 140
Weapon Level : 4
Require Level : 150
Usable Job : Rebellion
Calf Python [2]
Dex + 2, Atk + 2%.
Increase long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%)
If refine rate is 9 or higher, increases Dragon Tail damage by 15%.
If refine rate is 12 or higher, increases Dragon Tail damage by additional 15%.
Class : Grenade Launcher
Attack : 360
Weight : 200
Weapon Level : 4
Require Level : 150
Usable Job : Rebellion
Metal Stick [3]
Increase Cannon Spear damage by 10%.
If refine rate is 7 or higher, increases Over Brand damage by 10%.
If refine rate is 9 or higher, increases Over Brand damage by additional 15%.
If refine rate is 12 or higher, reduces delay after skills by 15%.
Class : One-handed Spear
Attack : 180
Weight : 200
Weapon Level : 4
Require Level : 150
Usable Job : 3rd classes swordsman. -
Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : WarlockHonglyeong's Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .
Class : Sword
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : GeneticEastern Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight- 1
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Lord Knight Stone (Top)
Atk + 2 for each level of Spear Mastery user learned.
Lord Knight Stone (Middle)
Increases Clashing Spiral damage by 15%.
Lord Knight Stone (Bottom)
Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.
Rune Knight Stone (Garment)
Increase Dragon Beath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) by 10%.
When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 15%.
Creator Stone (Top)
Atk + 2 for each level of Learning Potion user learned.
Creator Stone (Middle)
Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.
Creator Stone (Bottom)
Increases Acid Terror damage by 20%.
Genetic Stone (Garment)
Increase Cart Cannon damage by 10%.
When equipped with Creator Stone (Top), increases Cart Cannon damage by 10%.
When equipped with Creator Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
When equipped with Creator Stone (Bottom), increases long ranged physical damage by 5%.
High Wizard Stone (Top)
Matk + 2 for each level of Mystical Amplification user learned.
Hight Wizard Stone (Middle)
Increases Meteor Storm damage by 20%.
Hight Wizard Stone (Bottom)
Increases Fire Pillar damage by 20%.
Warlock Stone (Garment)
Increase Crimson Rock damage by 10%.
When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%.
When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%.
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The following item descriptions have been changed.
Illusion War Axe [2]
Str + 2, Dex + 2, Luk + 2.
Increase damage of Axe Tornado and Axe Boomerang by 100%.
Increase damage of Cart Tornado by 75%.
If refine rate is 7 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.When equipped with Illusion Shoes, Atk + 40.
If refine rate of both are 7 or higher, add an additional damage of Axe Boomerang by 15%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, increase long ranged physical damage by 10%.
Class : Axe
Attack : 180
Weight : 420
Weapon Level : 4
Required Level : 120
Usable Jobs : Merchant classes.Illusion Combo Battle Glove [2]
Increase Sky Blow and Dragon Combo damage by 10%.
Additional increase Sky Blow and Dragon Combo damage by 5% per 2 refine rate.
Increase Tiger Cannon damage by 5% per 3 refine rate.When equipped with Illusion Muffler, Atk + 40.
If refine rate of both are 7 or higher, add an additional damage of Tiger Cannon by 20%.
If the sum of refine rate is 18 or higher, Reduce cooldown of Flash Combo by 1 second.
If the sum of refine rate is 22 or higher, add an additional damage of Tiger Cannon by 15%.
Class : Knuckle
Attack : 250
Weight : 50
Weapon Level : 4
Required Level : 120
Usable Jobs : SuraIllusion Huuma Fluttering Snow [2]
Matk + 50.
Atk + 30 per 3 refine rate.
Increase long ranged physical damage by 3% per refine rate.When equipped with Illusion Apple O' Archer, reduce variable casting time by 15%.
If refine rate of both are 7 or higher, increase damage of Swirling Petal by 15%.
If the sum of refine rate is 18 or higher, add an additional damage of Swirling Petal by 15%.
If the sum of refine rate is 22 or higher, reduce cooldown of Swirling Petal by 1 second.
Class : Huuma Shuriken
Attack : 250
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : Ninja classesIllusion Wing Shuriken [2]
Dex + 2.
Increase damage of Kunai Splash by 9% per refine rate.When equipped with Illusion Apple O' Archer, Atk + 50.
If refine rate of both are 7 or higher, increase damage of Kunai Splash by 30%.
If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Kunai Splash by 30%.
Class : Shuriken
Attack : 300
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : Ninja classes.Illusion Immaterial Sword [2]
Drain 1 SP pwhen dealing normal physical attack.
Has a 8% chance to drain 30% SP from enemy when dealing physical attack.
Increase the chance by 2% per refine rate.
If refine rate is 12 or higher, increase SP drain from enemy by 20%.When equipped with Illusion Ancient Cape, Matk + 100.
If refine rate of both are 7 or higher, additional Matk + 50.
If the sum of refine rate is 18 or higher, has a chance to auto-cast bolt spells when dealing physical damage.
If the sum of refine rate is 22 or higher, has a chance to increase damage of Storm Gust, Meteor Storm, lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage.
Class : Sword
Attack : 180
Weight : 90
Weapon Level : 4
Required Level : 120
Usable Jobs : Swordsman classes, Thief classes, Merchant classes.Illusion Puente Robe [1]
Reduce fixed casting time by 3%.
Increase heal effectiveness by 5%, addition increase heal effectiveness by 1% per refine rate.When equipped with Illusion Long Mace, Matk + 100, increase heal effectiveness by 20%.
If refine rate of both are 7 or higher, additional Matk + 50.
If the sum of refine rate is 18 or higher, add an additional heal effectiveness by 15%.
If the sum of refine rate is 22 or higher, reduce delay after skill by 15%.
Class : Armor
Defense : 52
Weight : 40
Required Level : 99
Usable Jobs : AllIllusion Iron Driver [2]
Increase damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.When equipped with Illusion Muffler, Increase attack speed (reduce delay after attack by 10%).
If refine rate of both are 7 or higher, increase damage of Duple Light by 25%.
If the sum of refine rate is 18 or higher, Cri + 20.
If the sum of refine rate is 22 or higher, increase critical damage by 20%.
Class : Mace
Attack : 210
Weight : 200
Weapon Level : 4
Required Level : 120
Usable Jobs : Archbishop.Illusion Ballista [2]
Increase long-ranged physical damage by 1% per refine rate.When equipped with Illusion Apple O' Archer, add an additional long-ranged physical damage by 5%.
If refine rate of both are 7 or higher, increase damage of Arrow Storm by 20%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Arrow Storm by 30%.
Class : Bow
Attack : 200
Weight : 350
Weapon Level : 4
Required Level : 100
Usable Jobs : High Archer classesIllusion Ancient Cape [1]
Agi + 2.
Additional Agi + 1 per 2 refine rate (up to refine level 10).When equipped with Illusion Moonlight Dagger, Matk + 80.
If refine rate of both are 7 or higher, additional Matk + 80.
If the sum of refine rate is 18 or higher, additional Matk + 40.
If the sum of refine rate is 22 or higher, increase fire magic damage by 15%.
Class : Garment
Defense : 18
Weight : 60
Required Level : 100
Usable Jobs : All except NoviceIllusion Survivor's Manteau [1]
Vit + 15.
When equipped with Survivor's Rod [1], MaxHP +100, Matk - 50, Matk + 20 per refine rate, reduce skill reuse delay by 3% per 3 refine rate.
Reduce neutral property damage by 1% per 2 refine rate.
(Matk and reduction bonuses only apply until +10)When equipped with Illusion Wizardry Staff, increase Crimson Rock damage by 10%.
If refine rate of both are 7 or higher, increase Hell Inferno damage by 40%.
If the sum of refine rate is 18 or higher, increase wind and shadow magic damage by 10%.
If the sum of refine rate is 22 or higher, increase fire magic damage by 10%.
Class : Garment
Defense : 30
Weight : 55
Required Level : 130
Usable Jobs : Mage classes, Soul Linker.Illusion Spectral Spear [1]
Increase physcial damage against shadow property, demon and undead races monster by 20%.
Reduce damage taken from shadow property, demon and undead races monster by 10%.
additional increase physical damage and reduce damaged taken by 3% per 2 refine rate.
Restore 50 HP when killing enemy with melee physical damage.
Per 2 refine rate, addtional retore 1 SP when killing enemy with melee physical damage.
Has a chance to inflict confusion status on user.When equipped with Illusion Shoes, Increase attack speed (reduce delay after attack by 8%).
If refine rate of both are 7 or higher, increase damage of Banishing Point by 20%.
If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Banishing Point by 30%.
Class : Two-handed Spear
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 99
Usable Jobs : Swordsman classesIllusion Staff of Bordeaux [2]
Matk + 180, Int + 3, Dex + 2.
If user learn Dragonology at maximum level, reduce SP consumption of skills by 15% and Matk + 5%, additional reduce SP consumption of skills by 5% and Matk + 1% per 3 refine rate.When equipped with Illusion Muffler, increase Psychic Wave damage by 10%.
If refine rate of both are 7 or higher, increase Earth Grave damage by 40%.
If the sum of refine rate is 18 or higher, increase neutral and earth magic damage by 10%.
If the sum of refine rate is 22 or higher, increase water magic damage by 10%.
Class : One-handed Staff
Attack : 60
Weight : 50
Weapon Level : 4
Required Level : 99
Usable Jobs : High Mage classesIllusion Infiltrator [2]
Increase damage against demi-human monster by 60%.
Def + 3, Flee + 5, Perfect Dodge + 2.
If refine rate is 9 or higher, additional Flee + 5, Perfect Dodge + 2.
If refine rate is 10 or higher, Atk + 5%.When equipped with Illusion Ring, Increase attack speed (reduce delay after attack by 10%).
If refine rate is 9 or higher, increase critical damage by 10%.
If refine rate is 11 or higher, increase damage against brute monster by 25%.
Class : Katar
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 100
Usable Jobs : Assassin Cross classesIllusion Apocalypse [2]
Increase damage against Water, Earth, Fire and Wind properties monsters by 10%.
Additional damage against Water, Earth, Fire and Wind properties monsters by 10% per 3 refine rate (up to refine level 10).
Increase damage taken from Holy property monsters by 30%.When equipped with Illusion Skull Ring, Increase attack speed (reduce delay after attack by 8%).
Increase critical damage by 5% per 2 refine rate.
If refine rate is 9 or higher, Cri + 15, grants immunity to curse status.
If refine rate is 11 or higher, Atk + 100.
Class : Book
Attack : 170
Weight : 8
Weapon Level : 4
Required Level : 100
Usable Jobs : Priest classes, Sage classes.Illusion Pole Axe [2]
Str + 3, Int + 2, Dex + 2.
If refine rate is 9 or higher, reduce cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second.When equipped with Illusion Shoes, Atk + 40.
If refine rate of both are 7 or higher, increase damage of Hundred Spear by 20%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Hundred Spear by 20%.
Class : Spear
Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : Swordsman classes. -
Nihil M. Heine Card
Increase magical damage against small size monsters by 15%.
When equipped with Spica Nerius Card, increase magical damage against small size and brute race monsters by additional 5%.
Compounded on : Weapon
Prefix : HeineAgnes Lugenburg Card
Increase physical damage against small size monsters by 15%.
When equipped with Jurgen Wigner Card, increase physical damage against small size and brute race monsters by additional 5%.
Compounded on : Weapon
Prefix : LugenburgJurgen Wigner Card
Increase physical damage against brute race monsters by 15%.
Compounded on : Weapon
Prefix : WignerSpica Nerius Card
Increase magical damage against brute race monsters by 15%.
Compounded on : Weapon
Prefix : Nerius- 2
-
Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Rampage Blast damage by 5%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : SuraRoyal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger, Shadow ChaserAncient Hero Boots [1]
MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refine rate.
If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 14 or higher, reduces delay after skill by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 100
Usable Jobs : AllShadow Staff [2]
Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : SorcererCursed Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 10, Matk + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class : Shield
Defense : 0
Weight : 80
Required Level : 1
Usable Jobs : AllBloody Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 10, Matk + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class : Shield
Defense : 0
Weight : 80
Required Level : 1
Usable Jobs : AllPurified Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 5%, Matk + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 20, Matk + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Class : Shield
Defense : 0
Weight : 80
Required Level : 1
Usable Jobs : All- 2
-
Champion Stone (Top)
Atk + 2 for each level of Iron Fists user learned.
Champion Stone (Middle)
Hit + 2 for each level of Flee user learned.
Champion Stone (Bottom)
Increases Raging Quadruple Blow damage by 20%.
Sura Stone (Garment)
Increase Rampage Blast damage by 15%.
When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%.
When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen.
Sniper Stone (Top)
Atk + 2 for each level of Steel Crow user learned.
Sniper Stone (Middle)
Reduces fixed casting time of Focused Arrow Strike by 0.5 second.
Sniper Stone (Bottom)
Increases Arrow Shower damage by 20%.
Ranger Stone (Garment)
Increases Arrow Storm damage by 10%.
When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%.
When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.
Scholar Stone (Top)
Reduces delay after attack by 1% for each level of Study user learned.
Scholar Stone (Middle)
Reduces fixed casting time of Double Bolt by 30%.
Scholar Stone (Bottom)
Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Sorcerer Stone (Garmet)
Increases Psychic Wave damage by 10%.
When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%.
When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds.
-
Wood Goblin Card
Increase physical damage against water and earth properties monsters by 5%.
Increase damage taken from water and earth properties monsters by 5%.
If refine rate is 9 or higher, add an additonal physical damage against water and earth properties monsters by 5%.
Compounded on : Armor
Suffix : of Aqua WoodLes Card
Reduce physical and magical damage taken from wind property monsters by 30%.
Compounded on : Shield
Suffix : of WindinessUzhas Card
Increase magical damage against demon race monsters by 10%.
If refine rate is 9 or higher, add an additonal magical damage against demon race monsters by 5%.
Compounded on : Headgear
Prefix : Demon HunterVavayaga Card
Flee + 2 per refine rate.
Compounded on : Shoes
Prefix : DodgeMavka Card
Increase fire and earth properties magical damage by 20%.
Compounded on : Accessory
Prefix : Land BlastGopinich Card
Recover 5 SP per enemy hit by physical damage.
Increase SP consumption of skills by 50%.
Compounded on : Headgear
Prefix : Soul StealFaceworm Card
Agi - 1, Dex - 1.
Increase attack speed (reduce delay after attack by 3%)
When equipped with Dark Faceworm Card,
reduce delay after skills by 3%.
Compounded on : Accessory
Suffix : of AbranchioFaceworm Queen Card
MaxHP - 10%, Cri + 15.
Cri + 1 and increase critical damage by 1% per refine rate.
Compounded on : Shoes
Prefix : KoyaDark Faceworm Card
Vit - 1, Int - 1.
reduce delay after skills by 3%.
When equipped with Faceworm Card,
Vit + 2, Int + 2, Agi + 2, Dex + 2.
Compounded on : Accessory
Suffix : of AlebionFaceworm Egg Card
Reduce damage taken from fire property monsters by 2%.
If refine rate is 7 or higher, further reduce damage taken from fire property monsters by 1%.
If refine rate is 9 or higher, further reduce damage taken from fire property monsters by 2%.
When equipped with Faceworm Larvae Card,
increase magical damage against fire property monster by 10%
Compounded on : Shoes
Prefix : FrioFaceworm Lavae Card
Reduce damage taken from neutral property damage by 15%.
Increase water property magic damage by 3% per refine rate.
When equipped with Faceworm Egg Card,
Further reduce damage taken from neutral property damage by 15%.
Compounded on : Garment
Prefix : GlacialIrene High Elder Card
Hit + 10.
Hit + 5 per 3 refine rate.
When equipped with Sarah Card, Atk + 100,
when dealing physical damage, has a high chance to transform into Sarah for 60 seconds.
Compounded on : Garment
Suffix: of PadrePayon Soldier Card
Atk + 5, Matk + 5.
When compounded on spear, if refine rate is 10 or higher, Atk + 20, Matk + 20,
if refine rate is 14 or higher, Atk + 20, Matk + 20.
Compounded on : Weapon
Prefix : Infante- 1
-
Amistr Beret [1]
Atk + 10, Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase holy and neutral magic damage by 10%.
If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of weapon.
When equipped with Wondrous Foxtail Staff, increase neutral magic damage by 5% per 2 refine rate of weapon.
When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% per 2 refine rate of weapon.
Class : Headgear
Defense : 15
Location : Upper
Weight : 20
Required level : 1
Usable jobs : AllInfinity Shadow Weapon
Increases damage against all size monsters by 1% per 3 refine rate.
Reduces damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
kRO changelog January 24, 2018
in 2018
Posted
Enchant Stone
Stalker Stone (Top)
Atk + 2 for each level of Intimidate user learned.
Stalker Stone (Middle)
Hit + 2 for each level of Vulture's Eye user learned.
Stalker Stone (Bottom)
Increases Backstab damage by 20%.
Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%.
Mastersmith Stone (Top)
Atk + 2 for each level of Weaponry Research user learned.
Mastersmith Stone (Middle)
Hit + 3 for each level of Skin Tempering user learned.
Mastersmith Stone (Bottom)
Increases High Speed Cart Ram damage by 20%.
Mechanic Stone (Garment)
Increases Axe Tornado damage by 15%.
When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%.
Clown Gypsy Stone (Top)
Atk + 2 for each level of Dance Lessons or Music Lessons user learned.
Clown Gypsy Stone (Middle)
Increases Melody Strike and Slinging Arrow damage by 20%.
Clown Gypsy Stone (Bottom)
Increases Arrow Vulcan damage by 20%.
Wander Mins Stone (Garment)
Increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds.
Card
Shotgun Buffalo Bandit Card
Agi + 7, Hit + 7.
When equipped with Revolver Buffalo Bandit Card,
Str + 3, Atk + 3%.
Compounded on : Accessory (left)
Suffix : of Dust
Revolver Buffalo Bandit Card
Str + 4, Atk + 4%.
Compounded on : Accessory (right)
Suffix : of Sunset
Scimitar Buffalo Bandit Card
Atk + 5, Matk + 5.
If compounded on Dagger,
If refine rate is 10 or higher, additional Atk + 20, Matk + 20.
If refine rate is 14 or higher, additional Atk + 20, Matk + 20.
When equipped with Shotgun Buffalo Bandit Card,
Increases physical and magical damage against small size monster by 15%.
Compounded on : Weapon
Prefix : Sharp Sword
Elite Shotgun Buffalo Bandit Card
Increases Spread Attack damage by 10%.
If refine rate is 10 or higher, increases Spread Attack damage by additional 20%.
If refine rate is 14 or higher, increases Spread Attack damage by additional 20%.
When equipped with Shotgun Buffalo Bandit Card, increases Spread Attack damage by additional 50%.
Compounded on : Weapon
Prefix : Dusty
Elite Revolver Buffalo Bandit Card
Increases Trigger Happy Shot damage by 10%.
If refine rate is 10 or higher, increases Trigger Happy Shot damage by additional 20%.
If refine rate is 14 or higher, increases Trigger Happy Shot damage by additional 20%.
When equipped with Revolver Buffalo Bandit Card, increases Trigger Happy Shot damage by additional 50%.
Compounded on : Weapon
Prefix : Sunset
Elite Scimitar Buffalo Bandit Card
Increases physical and magical damage against small size monster by 10%.
When equipped with Scimitar Buffalo Bandit Card, increases physical and magical damage against small size monster by additional 10%.
Compounded on : Weapon
Prefix : Small Hunter
Brown Rat Card
Atk + 3 and increase attack speed (reduces delay after attack by 1%) for every 10 base Int,
If base Str is 120 or higher, additional Atk + 40.
Compounded on : Garment
Suffix : of Dirty
Marsh Arclouse Card
Matk + 3 and increase attack speed (reduces delay after attack by 1%) for every 10 base Int,
If base Int is 120 or higher, additional Matk + 40.
Compounded on : Garment
Suffix : of Marsh
Gaster Card
Reduces damage taken from normal monster by 25%.
Receive more damage from boss monster by 50%.
Compounded on : Shield
Suffix : of Zero Guard
Coyote Card
Skills casting can't be interrupted.
MaxHP - 12%, MaxSP - 6%.
If refine rate is 10 or higher, MaxHP + 6%, MaxSP + 3%.
Compounded on : Shoes
Suffix : of Wild Fang
Mechaspider Card
When dealing physical damage, has a high chance to break target's armor and weapon.
Compounded on : Accessory (left)
Prefix : Power Break
Airship Raid Card
Increases long ranged physical damage by 1%.
Increases long ranged physical damage by additonal 1% and Cri + 1 per 2 refine rate.
Compounded on : Weapon
Prefix : Bane Band
Captain Ferlock Card
Atk + 30.
Increases Anti Material Blast damage by 30%,
increases Hammer of God damage by 30%.
If refine rate is 10 or higher,
increases Anti Material Blast damage by additional 30%,
increases Hammer of God damage by additional 30%.
Compounded on : Weapon
Prefix : Hammer Shooter
Gigantes Card
Atk + 20.
If base Str is 120 or higher, additional Atk + 20.
Reduces attack speed (increases delay after attack by 3%).
Compounded on : Accessory (Left)
Prefix : Onslaught
Knight Sakray Card
Atk + 20.
Increase physical damage against Demon and Undead races monster by 30%.
Compounded on : Weapon
Prefix : Salvation
Arhi Card
Atk + 15, Matk + 15, MaxHP + 500, Hit + 15, Flee + 15.
Compounded on : Shoes
Prefix : Arhi
Dio Anemos Card
Matk + 3%.
Increases earth and neutral properties magical damage by 5%.
Compounded on : Shoes
Prefix : Anemos
Geffen Gangster Card
Increases critical damage by 3%.
Increase attack speed (reduces delay after attack by 5%).
Compounded on : Shoes
Prefix : Gangster
Geffen Bully Card
Increase attack speed (reduces delay after attack by 3%).
Increases critical damage by 5%.
Compounded on : Shoes
Prefix : Bully
Geffen Shoplifter Card
Matk + 3%.
Increases fire and holy properties magical damage by 5%.
Compounded on : Shoes
Prefix : Shoplifter
Faymont Card
Increase SP recovery by 10%.
When receiving damage, has a 1% chance to auto-cast Zen lv. 1.
Compounded on : Garment
Prefix : Faymont
Ordre Card
Matk + 3%.
Increases wind and water properties magical damage by 5%.
Compounded on : Shoes
Prefix : Ordre
Blut Hase Card
Atk + 3%.
Increases long ranged physical damage by 5%.
Compounded on : Shoes
Prefix : Hase
Kuro Akuma Card
Reduces variable casting time by 3%.
Increase Wind Blade, Freezing Spear, Flaming Petals damage by 5%.
Increases long ranged physical damage by 5%.
Compounded on : Shoes
Prefix : Akuma
Ifodes Card
Geffen Gangster Card
Atk + 3%.
Increase attack speed (reduces delay after attack by 5%).
Compounded on : Shoes
Prefix : Ifodes
Licheniyes Card
Matk + 3%.
Increases holy properties magical damage by 5%.
Increase heal effectiveness by 5%.
Compounded on : Shoes
Prefix : Licheniyes
Odoric Card
Increase attack speed (reduces delay after attack by 3%).
Increases long ranged physical damage by 5%.
Compounded on : Shoes
Prefix : Odoric
Ju Card
Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 10%.
If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%.
If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%.
Compounded on : Weapon
Prefix : Ju
Dwigh Card
Increases neutral and shadow properties magical damage by 20%.
Compounded on : Accessory
Prefix : Dwigh
Fay Kanavian Card
When dealing melee physical damage, has a low chance to transform into Golem for 10 seconds.
During Golem form, Def + 300.
Compounded on : Shoes
Prefix : Kanavian
Evil Shadow Card
Reduces damage taken from Shadow and Undead properties monster by 30%.
Receive more damage from Holy and Fire properties monster by 30%.
When equipped with Evil Believer card,
Increases physical and magical damage against Shadow and Undead properties monster by additional 15%.
Compounded on : Shield
Suffix : of Evil Shadow
Evil Believer Card
Increases physical and magical damage against Shadow and Undead properties monster by 30%.
Reduces physical and magical damage against Holy and Fire properties by monster 30%.
When equipped with Evil Believer card,
Reduces physical damage taken from Shadow and Undead properties monster by additional 15%.
Compounded on : Weapon
Prefix : Evil Fanatic