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Sigma

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Everything posted by Sigma

  1. The cost of magic contest order and gray abrasive has been mentioned in above table.
  2. In the first released dev note. Arhi card also have Atk + 15 and Matk + 15. But in the next day It was removed. It reappear again in patch. /heh
  3. From 32 cards, only 6 have card illust. Good boy. Gravity.
  4. Update Gigantes Card Atk + 20. If base Str is 120 or higher, additional Atk + 20. Reduces attack speed (increases delay after attack by 3%). Compounded on : Weapon Accessory (Left) Prefix : Onslaught
  5. Illusion of Teddy Bear is definitely Einbroch mine. While Illusion of Launda may be Comodo cave. (Launda is the name of northern Comodo cave).
  6. 1 classes Merchant - Crazy Uproar : Changes to area of effect skills which effect entire party in caster's screen and increase Atk instead of Str. Acolyte - Increase Agility : Also increases attack speed. - Blessing : Also increases Hit. - Angelus : Also increases MaxHP. 2-1 classes Knight - Two Handed Quicken : reduces the attack speed received (from 30% to 10%). Blacksmith - Adrenaline Rush : reduces the attack speed received (from 30% to 10%). - Power Thrust : No longer destroy weapon, increase efficiency on party members. - Weapon Forging : Forged weapon also gain 3 random attributes. If forged by top rank blacksmith. The amount of attributes are increased up to 5. Wizard - Meteor Storm : Modifies casting time. - Storm Gust : Reduces casting time, adds cooldown - Lord of Vermilion : Reduces casting time Priest - Suffragium : Removes cast limit, changes to area of effect skills which effect entire party in caster's screen. - Impositio Manus : Changes from increases MasteryAtk to EquipAtk, also increases EquipMatk, changes to area of effect skills which effect entire party in caster's screen. - Magnus Exorcismus : Reduces casting time Hunter - Blitz Beat : damage from auto Blitz Beat no longer split. - Land Mine : adds Fixed Casting Time. - Blast Mine : adds Fixed Casting Time. - Claymore Trap : adds Fixed Casting Time. 2-2 clsses Crusader - Spear Quicken : Reduces the attack speed received (from 30% to 10%). - Grand Cross : Removes self damage (HP 20% consumed on casting still remain), adds Fixed Casting Time. Alchemist - Demonstration : Increases the chance to destroy weapon. - Acid Terror : Increases the chance to destroy armor. Sage - Earth Spike : Increase damage - Heaven's Drive : Reduces casting time Monk - change size penalty of knuckle : small 100% / medium 100% / large 75% Bard / Dancer - Song skills : Changes to area of effect skills which effect entire party in caster's screen for the duration, only 1 buff from each performer applies. - Musical Strike / Throwing Arrow : Modifies casting time, increases damage. - Chorus skills : Changes to area of effect skills which effect entire party in caster's screen for the duration, only 1 buff from each performer applies. http://roz.gnjoy.com/news/devnote/View.asp?category=1&seq=588&curpage=1 http://roz.gnjoy.com/news/devnote/View.asp?category=1&seq=29&curpage=1
  7. First quarter update - New 32 cards - Illusion of Teddy Bear - Memorial dungeon : Charleston Factory - Quest UI reorganization Second quarter update - Taekwondo third classes - Illusion of Launda - Episode 17.1 http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3842131&curpage=1
  8. Yes. BTW even with proper abrasive. The diversity of enchants is alot. Either types of enchant or amount of effect.
  9. I have no idea if enchants can be reset. It only mentions card and upgrade level still intact. And of course. Enchant is completely random. For Tanos weapon. You can choose the type of abrasive though.
  10. - Geffen magic Tournament enchant - card and upgrade level still intact after enchant. - Ghost Palace enchant - card and upgrade level still intact after enchant.
  11. Hmm. Gravity changed transliterated word "Undead" to real Korean word that means "Undead", after decades. That's weird though.
  12. Update detail New 32 cards. - Geffen Magic Tournament - Arhi Card Atk + 15, Matk + 15, MaxHP + 500, Hit + 15, Flee + 15. Compounded on : Shoes Prefix : Arhi Dio Anemos Card Matk + 3%. Increases earth and neutral properties magical damage by 5%. Compounded on : Shoes Prefix : Anemos Geffen Gangster Card Increases critical damage by 3%. Increase attack speed (reduces delay after attack by 5%). Compounded on : Shoes Prefix : Gangster Geffen Bully Card Increase attack speed (reduces delay after attack by 3%). Increases critical damage by 5%. Compounded on : Shoes Prefix : Bully Geffen Shoplifter Card Matk + 3%. Increases fire and holy properties magical damage by 5%. Compounded on : Shoes Prefix : Shoplifter Faymont Card Increase SP recovery by 10%. When receiving damage, has a 1% chance to auto-cast Zen lv. 1. Compounded on : Shoes Prefix : Faymont Ordre Card Matk + 3%. Increases wind and water properties magical damage by 5%. Compounded on : Shoes Prefix : Ordre Blut Hase Card Atk + 3%. Increases long ranged physical damage by 5%. Compounded on : Shoes Prefix : Hase Kuro Akuma Card Reduces variable casting time by 3%. Increase Wind Blade, Freezing Spear, Flaming Petals damage by 5%. Increases long ranged physical damage by 5%. Compounded on : Shoes Prefix : Akuma Ifodes Card Atk + 3%. Increase attack speed (reduces delay after attack by 5%). Compounded on : Shoes Prefix : Ifodes Licheniyes Card Matk + 3%. Increases holy properties magical damage by 5%. Increase heal effectiveness by 5%. Compounded on : Shoes Prefix : Licheniyes Odoric Card Increase attack speed (reduces delay after attack by 3%). Increases long ranged physical damage by 5%. Compounded on : Shoes Prefix : Odoric Ju Card Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 10%. If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%. If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%. Compounded on : Weapon Prefix : Ju Dwigh Card Increases neutral and shadow properties magical damage by 20%. Compounded on : Accessory Prefix : Dwigh Fay Kanavian Card When dealing melee physical damage, has a low chance to transform into Golem for 10 seconds. During Golem form, Def + 300. Compounded on : Shoes Prefix : Kanavian - Divil's Tower - Evil Shadow Card Reduces damage taken from shadow and undead properties monster by 30%. Receive more damage from holy and fire properties monster by 30%. When equipped with Evil Believer card, Increases physical and magical damage against shadow and undead properties monster by additional 15%. Compounded on : Shield Suffix : of Evil Shadow Evil Believer Card Increases physical and magical damage against shadow and undead properties monster by 30%. Reduces physical and magical damage against holy and fire properties by monster 30%. When equipped with Evil Shadow card, Reduces physical damage taken from shadow and undead properties monster by additional 15%. Compounded on : Weapon Prefix : Evil Fanatic - Ghost Palace - Knight Sakray Card Atk + 20. Increase physical damage against demon and undead races monster by 30%. Compounded on : Weapon Prefix : Salvation - Airship Raid - Airship Raid Card Increases long ranged physical damage by 1%. Increases long ranged physical damage by additonal 1% and Cri + 1 per 2 refine rate. Compounded on : Weapon Prefix : Bane Band Captain Ferlock Card Atk + 30. Increases Anti Material Blast damage by 30%, increases Hammer of God damage by 30%. If refine rate is 10 or higher, increases Anti Material Blast damage by additional 30%, increases Hammer of God damage by additional 30%. Compounded on : Weapon Prefix : Hammer Shooter - Sarah and Fenrir - Gigantes Card Atk + 20. If base Str is 120 or higher, additional Atk + 20. Reduces attack speed (increases delay after attack by 3%). Compounded on : Accessory (Left) Prefix : Onslaught - Rockridge - Shotgun Buffalo Bandit Card Agi + 7, Hit + 7. When equipped with Revolver Buffalo Bandit Card, Str + 3, Atk + 3%. Compounded on : Accessory (left) Suffix : of Dust Revolver Buffalo Bandit Card Str + 4, Atk + 4%. Compounded on : Accessory (right) Suffix : of Sunset Scimitar Buffalo Bandit Card Atk + 5, Matk + 5. If compounded on Dagger, If refine rate is 10 or higher, additional Atk + 20, Matk + 20. If refine rate is 14 or higher, additional Atk + 20, Matk + 20. When equipped with Shotgun Buffalo Bandit Card, Increases physical and magical damage against small size monster by 15%. Compounded on : Weapon Prefix : Sharp Sword Elite Shotgun Buffalo Bandit Card Increases Spread Attack damage by 10%. If refine rate is 10 or higher, increases Spread Attack damage by additional 20%. If refine rate is 14 or higher, increases Spread Attack damage by additional 20%. When equipped with Shotgun Buffalo Bandit Card, increases Spread Attack damage by additional 50%. Compounded on : Weapon Prefix : Dusty Elite Revolver Buffalo Bandit Card Increases Trigger Happy Shot damage by 10%. If refine rate is 10 or higher, increases Trigger Happy Shot damage by additional 20%. If refine rate is 14 or higher, increases Trigger Happy Shot damage by additional 20%. When equipped with Revolver Buffalo Bandit Card, increases Trigger Happy Shot damage by additional 50%. Compounded on : Weapon Prefix : Sunset Elite Scimitar Buffalo Bandit Card Increases physical and magical damage against small size monster by 10%. When equipped with Scimitar Buffalo Bandit Card, increases physical and magical damage against small size monster by additional 10%. Compounded on : Weapon Prefix : Small Hunter Mechaspider Card When dealing physical damage, has a high chance to break target's armor and weapon. Compounded on : Accessory (left) Prefix : Power Break Marsh Arclouse Card Matk + 3 and increase attack speed (reduces delay after attack by 1%) for every 10 base Int, If base Int is 120 or higher, additional Matk + 40. Compounded on : Garment Suffix : of Marsh Coyote Card Skills casting can't be interrupted. MaxHP - 12%, MaxSP - 6%. If refine rate is 10 or higher, MaxHP + 6%, MaxSP + 3%. Compounded on : Shoes Suffix : of Wild Fang Gaster Card Reduces damage taken from normal monster by 25%. Receive more damage from boss monster by 50%. Compounded on : Shield Suffix : of Zero Guard Brown Rat Card Atk + 3 and increase attack speed (reduces delay after attack by 1%) for every 10 base Str, If base Str is 120 or higher, additional Atk + 40. Compounded on : Garment Suffix : of Dirty http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3841654&curpage=1
  13. 1. New 32 cards. New card from Hero's trail part 2 to Rockridge will be added. 1.1 Hero Trail Part 2. - Geffen Magic Tournament Beside existing Fenrir card. New 15 cards of competitors, from Arhi to Fay Kanavian, will be added. - Devil's Tower Evil Shadow and Evil Believer card will be added. (These are Evil Shadow and Evil Believer card. The description still be vague) - Evil Shadow card Increases physical and magical damage against Shadow and Undead properties by 30%. Decreases physical and magical damage against Holy and Fire properties by 30%. When equipped with Evil Believer card, Reduces damage taken from Shadow and Undead properties by additional 15%. compounded on : Weapon - Evil Believer card Reduces damage taken from Shadow and Undead properties by 30%. Recieve more damage from Holy and Fire properties by 30%. When equipped with Evil Shadow card, Increases physical and magical damage against Shadow and Undead properties by additional 15%. compounded on : Shield - Ghost Palace Sakray card will be added. Can be obtained from exchanging. 1.2 Hero Trail Part 3. - Airship Raid Airship Raid card (WTF that means?) and Captain Ferlock card will be added. - Sarah and Fenrir Beside existing Sarah card. Gigantes card will be added. 1.3 Rockridge 11 cards of Rockridge monsters will be added. 2. New UI New character selection UI is on developing. 3. Update contents for Geffen Magic Tournament and Ghost Palace. Equipments and Weapon from Geffen Magic Tournament and Ghost Palace instances can be enchanted to gain random option. You can exchange Geffen magic contest coin for Geffen magic contest order which is used for enchant Geffen Magic Tournament gears. And you can exchange Gray shard for Gray abrasive which is used for enchant Ghost Palace gears. <exchange NPC> <Geffen magic contest order and Gray abrasive. BTW its description says only Geffen Magic Robe, Anti-magic Suit and Tanos weapons can be enchanted respectively> <New option on Tanos Katar - Negates size penalty - increase damage against insect monster by 20%> source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3839410&curpage=1
  14. Soaring Physical Armor [1] Atk + 50. Atk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1], Atk + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Robust Magical Armor [1] Matk + 50. Matk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%. When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1], Matk + 10%. If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 60 Weight : 90 Required Level : 1 Usable Jobs : All Critical Hit Shadow Armor Atk + 15, Cri + 7. Increases critical damage by 1% per 2 refine rate. If refine rate is 7 or higher, additional Cri + 7. Class : Shadow equipment Location : Armor Weight : 0 Required Level : 1 Usable Jobs : All Physical Shadow Shoes Reduces delay after attack by 2%. If refine rate is 7 or higher, reduces delay after attack by additional 3%. If refine rate is 9 or higher, reduces delay after attack by additional 3%. Class : Shadow equipment Location : Shoes Weight : 0 Required Level : 1 Usable Jobs : All Physical Shadow Shield MaxHP + 200. If refine rate is 7 or higher, MaxHP + 2%. If refine rate is 9 or higher, additional MaxHP + 3%. Class : Shadow equipment Location : Shield Weight : 0 Required Level : 1 Usable Jobs : All Physical Shadow Armor Atk + 20. If refine rate is 7 or higher, Atk + 2%. If refine rate is 9 or higher, additional Atk + 3%. When Physical set (armor, shoes, shield) are equipped together, increases Atk by twice of the sum of refine rate. If the sum of refine rate is 23 or higher, additional Atk + 2%. If the sum of refine rate is 25 or higher, additional Atk + 3%. Class : Shadow equipment Location : Armor Weight : 0 Required Level : 1 Usable Jobs : All Magical Shadow Shoes Reduces variable casting time by 2%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%. Class : Shadow equipment Location : Shoes Weight : 0 Required Level : 1 Usable Jobs : All Magical Shadow Shield MaxSP + 100. If refine rate is 7 or higher, MaxSP + 2%. If refine rate is 9 or higher, additional MaxSP + 3%. Class : Shadow equipment Location : Shield Weight : 0 Required Level : 1 Usable Jobs : All Magical Shadow Armor Matk + 20. If refine rate is 7 or higher, Matk + 2%. If refine rate is 9 or higher, additional Matk + 3%. When Magical set (armor, shoes, shield) are equipped together, increases Matk by twice of the sum of refine rate. If the sum of refine rate is 23 or higher, additional Matk + 2%. If the sum of refine rate is 25 or higher, additional Matk + 3%. Class : Shadow equipment Location : Armor Weight : 0 Required Level : 1 Usable Jobs : All Immune Athena Shadow Shield Def + 50. Def + 20 per 2 refine rate. When equipped with Hard Champion Shoes, Def + 50, MaxHP/MaxSP + 2%. If the sum of refine rate is 16 or higher, additional Def + 50, MaxHP/MaxSP + 2%. Class : Shadow equipment Location : Shield Weight : 0 Required Level : 1 Usable Jobs : All Hard Champion Shadow Shoes MaxHP + 200, MaxSP + 100. MaxHP/MaxSP + 1% per 2 refine rate. Class : Shadow equipment Location : Shoes Weight : 0 Required Level : 1 Usable Jobs : All Kingbird Ancient Shadow Armor Atk + 15, Hit + 15. Increases long ranged physical damage by 1% per 2 refine rate. If refine rate is 7 or higher, additonal Hit + 15. Class : Shadow equipment Location : Armor Weight : 0 Required Level : 1 Usable Jobs : All
  15. Calf Deathadder [2] Increases attack speed (reduces delay after attack by 10%). Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 9 or higher, increases Fire Dance damage by 25%. If refine rate is 12 or higher, increases long ranged physical damage by 5%. Class : Pistol Attack : 170 Weight : 140 Weapon Level : 4 Require Level : 150 Usable Job : Rebellion Calf Kingcobra [2] Increases attack speed (reduces delay after attack by 10%). Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 12 or higher, increases long ranged physical damage by 5%. Class : Rifle Attack : 230 Weight : 90 Weapon Level : 4 Require Level : 150 Usable Job : Rebellion Calf Diamondback [2] Dex + 2, Atk + 2%. Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Round Trip damage by 20%. If refine rate is 9 or higher, reduces SP consumption of Round Trip by 5%. If refine rate is 12 or higher, increases long ranged physical damage by 5%. Class : Gattling Gun Attack : 220 Weight : 300 Weapon Level : 4 Require Level : 150 Usable Job : Rebellion Calf Anaconda [2] Splash attack, MaxSP + 2%. Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Vanishing Buster damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. If refine rate is 12 or higher, reduces SP consumption of Vanishing Buster by 15%. Class : Shotgun Attack : 305 Weight : 140 Weapon Level : 4 Require Level : 150 Usable Job : Rebellion Calf Python [2] Dex + 2, Atk + 2%. Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%) If refine rate is 9 or higher, increases Dragon Tail damage by 15%. If refine rate is 12 or higher, increases Dragon Tail damage by additional 15%. Class : Grenade Launcher Attack : 360 Weight : 200 Weapon Level : 4 Require Level : 150 Usable Job : Rebellion Metal Stick [3] Increase Cannon Spear damage by 10%. If refine rate is 7 or higher, increases Over Brand damage by 10%. If refine rate is 9 or higher, increases Over Brand damage by additional 15%. If refine rate is 12 or higher, reduces delay after skills by 15%. Class : One-handed Spear Attack : 180 Weight : 200 Weapon Level : 4 Require Level : 150 Usable Job : 3rd classes swordsman.
  16. Aeon Staff [2] Matk + 200 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : Two-handed Staff Attack : 100 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Warlock Honglyeong's Sword [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%. If refine rate is 11 or higher, increase Cart Cannon damage by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds . Class : Sword Attack : 180 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Genetic Eastern Sword [2] Atk + 10 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, the weapon can't be destroyed. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight
  17. Lord Knight Stone (Top) Atk + 2 for each level of Spear Mastery user learned. Lord Knight Stone (Middle) Increases Clashing Spiral damage by 15%. Lord Knight Stone (Bottom) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned. Rune Knight Stone (Garment) Increase Dragon Beath (Fire) damage by 10%. When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage by 10%. When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) by 10%. When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 15%. Creator Stone (Top) Atk + 2 for each level of Learning Potion user learned. Creator Stone (Middle) Increases heal effectiveness by 2% for each level of Potion Pitcher user learned. Creator Stone (Bottom) Increases Acid Terror damage by 20%. Genetic Stone (Garment) Increase Cart Cannon damage by 10%. When equipped with Creator Stone (Top), increases Cart Cannon damage by 10%. When equipped with Creator Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds. When equipped with Creator Stone (Bottom), increases long ranged physical damage by 5%. High Wizard Stone (Top) Matk + 2 for each level of Mystical Amplification user learned. Hight Wizard Stone (Middle) Increases Meteor Storm damage by 20%. Hight Wizard Stone (Bottom) Increases Fire Pillar damage by 20%. Warlock Stone (Garment) Increase Crimson Rock damage by 10%. When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%. When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned. When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%.
  18. The following item descriptions have been changed. Illusion War Axe [2] Str + 2, Dex + 2, Luk + 2. Increase damage of Axe Tornado and Axe Boomerang by 100%. Increase damage of Cart Tornado by 75%. If refine rate is 7 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. If refine rate is 9 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. When equipped with Illusion Shoes, Atk + 40. If refine rate of both are 7 or higher, add an additional damage of Axe Boomerang by 15%. If the sum of refine rate is 18 or higher, Atk + 10%. If the sum of refine rate is 22 or higher, increase long ranged physical damage by 10%. Class : Axe Attack : 180 Weight : 420 Weapon Level : 4 Required Level : 120 Usable Jobs : Merchant classes. Illusion Combo Battle Glove [2] Increase Sky Blow and Dragon Combo damage by 10%. Additional increase Sky Blow and Dragon Combo damage by 5% per 2 refine rate. Increase Tiger Cannon damage by 5% per 3 refine rate. When equipped with Illusion Muffler, Atk + 40. If refine rate of both are 7 or higher, add an additional damage of Tiger Cannon by 20%. If the sum of refine rate is 18 or higher, Reduce cooldown of Flash Combo by 1 second. If the sum of refine rate is 22 or higher, add an additional damage of Tiger Cannon by 15%. Class : Knuckle Attack : 250 Weight : 50 Weapon Level : 4 Required Level : 120 Usable Jobs : Sura Illusion Huuma Fluttering Snow [2] Matk + 50. Atk + 30 per 3 refine rate. Increase long ranged physical damage by 3% per refine rate. When equipped with Illusion Apple O' Archer, reduce variable casting time by 15%. If refine rate of both are 7 or higher, increase damage of Swirling Petal by 15%. If the sum of refine rate is 18 or higher, add an additional damage of Swirling Petal by 15%. If the sum of refine rate is 22 or higher, reduce cooldown of Swirling Petal by 1 second. Class : Huuma Shuriken Attack : 250 Weight : 150 Weapon Level : 4 Required Level : 120 Usable Jobs : Ninja classes Illusion Wing Shuriken [2] Dex + 2. Increase damage of Kunai Splash by 9% per refine rate. When equipped with Illusion Apple O' Archer, Atk + 50. If refine rate of both are 7 or higher, increase damage of Kunai Splash by 30%. If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%. If the sum of refine rate is 22 or higher, add an additional damage of Kunai Splash by 30%. Class : Shuriken Attack : 300 Weight : 150 Weapon Level : 4 Required Level : 120 Usable Jobs : Ninja classes. Illusion Immaterial Sword [2] Drain 1 SP pwhen dealing normal physical attack. Has a 8% chance to drain 30% SP from enemy when dealing physical attack. Increase the chance by 2% per refine rate. If refine rate is 12 or higher, increase SP drain from enemy by 20%. When equipped with Illusion Ancient Cape, Matk + 100. If refine rate of both are 7 or higher, additional Matk + 50. If the sum of refine rate is 18 or higher, has a chance to auto-cast bolt spells when dealing physical damage. If the sum of refine rate is 22 or higher, has a chance to increase damage of Storm Gust, Meteor Storm, lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage. Class : Sword Attack : 180 Weight : 90 Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman classes, Thief classes, Merchant classes. Illusion Puente Robe [1] Reduce fixed casting time by 3%. Increase heal effectiveness by 5%, addition increase heal effectiveness by 1% per refine rate. When equipped with Illusion Long Mace, Matk + 100, increase heal effectiveness by 20%. If refine rate of both are 7 or higher, additional Matk + 50. If the sum of refine rate is 18 or higher, add an additional heal effectiveness by 15%. If the sum of refine rate is 22 or higher, reduce delay after skill by 15%. Class : Armor Defense : 52 Weight : 40 Required Level : 99 Usable Jobs : All Illusion Iron Driver [2] Increase damage of Duple Light by 3% per refine rate. ASPD + 1 per 2 refine rate. When equipped with Illusion Muffler, Increase attack speed (reduce delay after attack by 10%). If refine rate of both are 7 or higher, increase damage of Duple Light by 25%. If the sum of refine rate is 18 or higher, Cri + 20. If the sum of refine rate is 22 or higher, increase critical damage by 20%. Class : Mace Attack : 210 Weight : 200 Weapon Level : 4 Required Level : 120 Usable Jobs : Archbishop. Illusion Ballista [2] Increase long-ranged physical damage by 1% per refine rate. When equipped with Illusion Apple O' Archer, add an additional long-ranged physical damage by 5%. If refine rate of both are 7 or higher, increase damage of Arrow Storm by 20%. If the sum of refine rate is 18 or higher, Atk + 10%. If the sum of refine rate is 22 or higher, add an additional damage of Arrow Storm by 30%. Class : Bow Attack : 200 Weight : 350 Weapon Level : 4 Required Level : 100 Usable Jobs : High Archer classes Illusion Ancient Cape [1] Agi + 2. Additional Agi + 1 per 2 refine rate (up to refine level 10). When equipped with Illusion Moonlight Dagger, Matk + 80. If refine rate of both are 7 or higher, additional Matk + 80. If the sum of refine rate is 18 or higher, additional Matk + 40. If the sum of refine rate is 22 or higher, increase fire magic damage by 15%. Class : Garment Defense : 18 Weight : 60 Required Level : 100 Usable Jobs : All except Novice Illusion Survivor's Manteau [1] Vit + 15. When equipped with Survivor's Rod [1], MaxHP +100, Matk - 50, Matk + 20 per refine rate, reduce skill reuse delay by 3% per 3 refine rate. Reduce neutral property damage by 1% per 2 refine rate. (Matk and reduction bonuses only apply until +10) When equipped with Illusion Wizardry Staff, increase Crimson Rock damage by 10%. If refine rate of both are 7 or higher, increase Hell Inferno damage by 40%. If the sum of refine rate is 18 or higher, increase wind and shadow magic damage by 10%. If the sum of refine rate is 22 or higher, increase fire magic damage by 10%. Class : Garment Defense : 30 Weight : 55 Required Level : 130 Usable Jobs : Mage classes, Soul Linker. Illusion Spectral Spear [1] Increase physcial damage against shadow property, demon and undead races monster by 20%. Reduce damage taken from shadow property, demon and undead races monster by 10%. additional increase physical damage and reduce damaged taken by 3% per 2 refine rate. Restore 50 HP when killing enemy with melee physical damage. Per 2 refine rate, addtional retore 1 SP when killing enemy with melee physical damage. Has a chance to inflict confusion status on user. When equipped with Illusion Shoes, Increase attack speed (reduce delay after attack by 8%). If refine rate of both are 7 or higher, increase damage of Banishing Point by 20%. If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%. If the sum of refine rate is 22 or higher, add an additional damage of Banishing Point by 30%. Class : Two-handed Spear Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 99 Usable Jobs : Swordsman classes Illusion Staff of Bordeaux [2] Matk + 180, Int + 3, Dex + 2. If user learn Dragonology at maximum level, reduce SP consumption of skills by 15% and Matk + 5%, additional reduce SP consumption of skills by 5% and Matk + 1% per 3 refine rate. When equipped with Illusion Muffler, increase Psychic Wave damage by 10%. If refine rate of both are 7 or higher, increase Earth Grave damage by 40%. If the sum of refine rate is 18 or higher, increase neutral and earth magic damage by 10%. If the sum of refine rate is 22 or higher, increase water magic damage by 10%. Class : One-handed Staff Attack : 60 Weight : 50 Weapon Level : 4 Required Level : 99 Usable Jobs : High Mage classes Illusion Infiltrator [2] Increase damage against demi-human monster by 60%. Def + 3, Flee + 5, Perfect Dodge + 2. If refine rate is 9 or higher, additional Flee + 5, Perfect Dodge + 2. If refine rate is 10 or higher, Atk + 5%. When equipped with Illusion Ring, Increase attack speed (reduce delay after attack by 10%). If refine rate is 9 or higher, increase critical damage by 10%. If refine rate is 11 or higher, increase damage against brute monster by 25%. Class : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 100 Usable Jobs : Assassin Cross classes Illusion Apocalypse [2] Increase damage against Water, Earth, Fire and Wind properties monsters by 10%. Additional damage against Water, Earth, Fire and Wind properties monsters by 10% per 3 refine rate (up to refine level 10). Increase damage taken from Holy property monsters by 30%. When equipped with Illusion Skull Ring, Increase attack speed (reduce delay after attack by 8%). Increase critical damage by 5% per 2 refine rate. If refine rate is 9 or higher, Cri + 15, grants immunity to curse status. If refine rate is 11 or higher, Atk + 100. Class : Book Attack : 170 Weight : 8 Weapon Level : 4 Required Level : 100 Usable Jobs : Priest classes, Sage classes. Illusion Pole Axe [2] Str + 3, Int + 2, Dex + 2. If refine rate is 9 or higher, reduce cooldown of Hundred Spear by 1 second. If refine rate is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second. When equipped with Illusion Shoes, Atk + 40. If refine rate of both are 7 or higher, increase damage of Hundred Spear by 20%. If the sum of refine rate is 18 or higher, Atk + 10%. If the sum of refine rate is 22 or higher, add an additional damage of Hundred Spear by 20%. Class : Spear Attack : 190 Weight : 150 Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman classes.
  19. Nihil M. Heine Card Increase magical damage against small size monsters by 15%. When equipped with Spica Nerius Card, increase magical damage against small size and brute race monsters by additional 5%. Compounded on : Weapon Prefix : Heine Agnes Lugenburg Card Increase physical damage against small size monsters by 15%. When equipped with Jurgen Wigner Card, increase physical damage against small size and brute race monsters by additional 5%. Compounded on : Weapon Prefix : Lugenburg Jurgen Wigner Card Increase physical damage against brute race monsters by 15%. Compounded on : Weapon Prefix : Wigner Spica Nerius Card Increase magical damage against brute race monsters by 15%. Compounded on : Weapon Prefix : Nerius
  20. Iron Nail [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 5%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds. Class : Knuckle Attack : 180 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Royal Bow [2] Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 5%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class : Bow Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger, Shadow Chaser Ancient Hero Boots [1] MaxHP + 500, MaxSP + 50. MaxHP + 2% and MaxSP + 1% per 3 refine rate. If refine rate is 9 or higher, reduces fixed casting time by 0.3 second. If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 14 or higher, reduces delay after skill by 5%. Class : Shoes Defense : 15 Weight : 60 Required Level : 100 Usable Jobs : All Shadow Staff [2] Matk + 155 Matk + 10 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : One-handed Staff Attack : 40 Weight : 50 Weapon Level : 4 Required Level : 100 Usable Jobs : Sorcerer Cursed Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class : Shield Defense : 0 Weight : 80 Required Level : 1 Usable Jobs : All Bloody Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class : Shield Defense : 0 Weight : 80 Required Level : 1 Usable Jobs : All Purified Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 5%, Matk + 5%. Reduces damage taken from all properties by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 20, Matk + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%. Class : Shield Defense : 0 Weight : 80 Required Level : 1 Usable Jobs : All
  21. Champion Stone (Top) Atk + 2 for each level of Iron Fists user learned. Champion Stone (Middle) Hit + 2 for each level of Flee user learned. Champion Stone (Bottom) Increases Raging Quadruple Blow damage by 20%. Sura Stone (Garment) Increase Rampage Blast damage by 15%. When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%. When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%. When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen. Sniper Stone (Top) Atk + 2 for each level of Steel Crow user learned. Sniper Stone (Middle) Reduces fixed casting time of Focused Arrow Strike by 0.5 second. Sniper Stone (Bottom) Increases Arrow Shower damage by 20%. Ranger Stone (Garment) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (Middle), reduces variable casting time by 10%. When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. Scholar Stone (Top) Reduces delay after attack by 1% for each level of Study user learned. Scholar Stone (Middle) Reduces fixed casting time of Double Bolt by 30%. Scholar Stone (Bottom) Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Sorcerer Stone (Garmet) Increases Psychic Wave damage by 10%. When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%. When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds. When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds.
  22. Wood Goblin Card Increase physical damage against water and earth properties monsters by 5%. Increase damage taken from water and earth properties monsters by 5%. If refine rate is 9 or higher, add an additonal physical damage against water and earth properties monsters by 5%. Compounded on : Armor Suffix : of Aqua Wood Les Card Reduce physical and magical damage taken from wind property monsters by 30%. Compounded on : Shield Suffix : of Windiness Uzhas Card Increase magical damage against demon race monsters by 10%. If refine rate is 9 or higher, add an additonal magical damage against demon race monsters by 5%. Compounded on : Headgear Prefix : Demon Hunter Vavayaga Card Flee + 2 per refine rate. Compounded on : Shoes Prefix : Dodge Mavka Card Increase fire and earth properties magical damage by 20%. Compounded on : Accessory Prefix : Land Blast Gopinich Card Recover 5 SP per enemy hit by physical damage. Increase SP consumption of skills by 50%. Compounded on : Headgear Prefix : Soul Steal Faceworm Card Agi - 1, Dex - 1. Increase attack speed (reduce delay after attack by 3%) When equipped with Dark Faceworm Card, reduce delay after skills by 3%. Compounded on : Accessory Suffix : of Abranchio Faceworm Queen Card MaxHP - 10%, Cri + 15. Cri + 1 and increase critical damage by 1% per refine rate. Compounded on : Shoes Prefix : Koya Dark Faceworm Card Vit - 1, Int - 1. reduce delay after skills by 3%. When equipped with Faceworm Card, Vit + 2, Int + 2, Agi + 2, Dex + 2. Compounded on : Accessory Suffix : of Alebion Faceworm Egg Card Reduce damage taken from fire property monsters by 2%. If refine rate is 7 or higher, further reduce damage taken from fire property monsters by 1%. If refine rate is 9 or higher, further reduce damage taken from fire property monsters by 2%. When equipped with Faceworm Larvae Card, increase magical damage against fire property monster by 10% Compounded on : Shoes Prefix : Frio Faceworm Lavae Card Reduce damage taken from neutral property damage by 15%. Increase water property magic damage by 3% per refine rate. When equipped with Faceworm Egg Card, Further reduce damage taken from neutral property damage by 15%. Compounded on : Garment Prefix : Glacial Irene High Elder Card Hit + 10. Hit + 5 per 3 refine rate. When equipped with Sarah Card, Atk + 100, when dealing physical damage, has a high chance to transform into Sarah for 60 seconds. Compounded on : Garment Suffix: of Padre Payon Soldier Card Atk + 5, Matk + 5. When compounded on spear, if refine rate is 10 or higher, Atk + 20, Matk + 20, if refine rate is 14 or higher, Atk + 20, Matk + 20. Compounded on : Weapon Prefix : Infante
  23. Amistr Beret [1] Atk + 10, Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increase holy and neutral magic damage by 10%. If refine rate is 11 or higher, Matk + 3%, Atk + 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of weapon. When equipped with Wondrous Foxtail Staff, increase neutral magic damage by 5% per 2 refine rate of weapon. When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% per 2 refine rate of weapon. Class : Headgear Defense : 15 Location : Upper Weight : 20 Required level : 1 Usable jobs : All Infinity Shadow Weapon Increases damage against all size monsters by 1% per 3 refine rate. Reduces damage taken from all size monsters by 1% per 3 refine rate. If refine rate is 10, negates size penalty.
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