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Posts posted by Sigma
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2 hours ago, k3iOz said:
sir @Sigma, i really appreciate your translation works, could you please translate these new items? Much appreciated sir.
Those are just slot version of Supplement part and Upgrade part armor in Verus. Only increases required level to 130.
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15 hours ago, Jordan said:
Hi sigma and dia, i have a question. This weapons and the ancient heroes series( like Madogum, ancient hero boots... ) are obteined how? Cash shop or in game drops?
Above guns and spear are dropped from Rockridge mobs while ancient hero series are obtained from monthly lucky eggs.
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New gears
SpoilerIllusion Hunter Bow [2]
When equipped with Hunting Arrow, increases long ranged physical damage by 50%.
Cri + 1 per refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.When equipped with Illusion Boots, Atk + 10%.
If refine rate of each is 7 or higher, ASPD + 2.
If the sum of refine rate is 18 or higher, increases critical damage by 10%.
If the sum of refine rate is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds.
[Hunter's Sight]
Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.
Class : Bow
Attack : 165
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : RangerIllusion Tablet [2]
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to refine level 10).
Increases physical damage taken from Shadow property monsters by 30%.When equipped with Illusion Ring, increases attack speed (reduces delay after attack by 8%).
Increases critical damage by 5% per 2 refine rate of Illusion Tablet.
If refine rate is 9 or higher, Cri + 15.
If refine rate is 11 or higher, Atk + 100.
Class : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes.Illusion Goibne's Armor [1]
MaxHP + 10%.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, additional Def + 100.
Class : Armor
Defense : 158
Weight : 350
Required Level : 130
Usable Job : All except noviceIllusion Goibne's Spaulders [1]
Vit + 1, Mdef + 2.
If refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
If refine rate is 9 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by additional 10%.
Class : Garment
Defense : 47
Weight : 100
Required Level : 130
Usable Job : All except noviceIllusion Goibne's Greaves [1]
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces variable casting time by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
Class : Shoes
Defense : 42
Weight : 120
Required Level : 130
Usable Job : All except noviceIllusion Goibne's Helm [1]
Vit + 3, Mdef + 3.
If refine rate is 7 or higher, Vit + 5.
If refine rate is 9 or higher, reduces delay after skill by 12%.When equipped with Illusion Goibne's Armor, Spaulder and Greaves,
Vit + 5, MaxHP + 15%, MaxSP + 5%, Def + 5, Mdef + 15, reduces damage taken from Water, Wind, Earth and Fire property by 10%.
If refine rate of each is 7 or higher, additional MaxHP + 10%.
If the sum of refine rate is 36 or higher, reduces fixed casting time by 0.7 seconds.
If the sum of refine rate is 40 or higher, reduces delay after skill by 20%.
Class : Helm
Defense : 25
Location : Top
Weight : 100
Required Level : 130
Usable Job : All except noviceNew cards
SpoilerAncient Tri Joint Card
Atk + 30, MaxHp - 1%.
Compounded on : Weapon
Prefix : Full ChargingAncient Stalactic Golem Card
MaxHP + 150 and increases attack speed (reduces delay after attack by 1%) for every 10 base Vit.
If base Vit is 120 or higher, reduces delay after skill by 3%.
Compounded on : Garment
Suffix : of StalacticAncient Megalith Card
Matk + 30, MaxSp - 1%.
Compounded on : Weapon
Prefix : CircularAncient Tao Gunka Card
Ignores defense rate of boss monsters by 30%.
If refine rate is 10 or higher, ignores defense rate of boss monsters by additional 20%.
Compounded on : Headgear
Suffix : of Big StoneAncient Stone Shooter Card
Increases critical damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Luk.
If base Luk is 120 or higher, increases critical damage by additional 5%.
Compounded on : Garment
Suffix : of Stone ShooterAncient Wootan Shooter Card
Increases bow damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Dex.
If base Dex is 120 or higher, Atk + 40.
Compounded on : Garment
Suffix : of Wootan ShooterAncient Wootan Fighter Card
Increases critical damage by 10%.
Cri + 5.
Compounded on : Weapon
Prefix : Wootan FistAncient Wootan Defender Card
Reduces physical damage taken from boss monsters by 30%.
If refine rate is 10 or higher, reduces physical damage taken from boss monsters by additional 20%.
Compounded on : Shield
Prefix : of Big Shield- 1
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Nature Dress
Grants immunity to knockback.
Cannot be destroyed.
If refine rate is 5 or higher, increases physical and magical damage against Brute and Demihuman race (includes Doram and player), Earth and Wind property monsters by 10%.
If refine rate is 7 or higher, increases physical and magical damage against Brute and Demihuman race (includes Doram and player), Earth and Wind property monsters by additional 15%.
If refine rate is 9 or higher, increases physical and magical damage against Brute and Demihuman race (includes Doram and player), Earth and Wind property monsters by additional 15%.
Property : Earth
Class : Armor
Defense : 120
Weight : 40
Required Level : 90
Usable Jobs : AllSea Dragon's Scale [1]
Mdef + 5.
Increases physical and magical damage against Water property monsters by 15%.
Reduces damage taken from player by 5%.
Attack speed + 1% and increases physical and magical damage against Water property monsters by 1% per refine rate.
If refine rate is 10, reduces damage taken from Water property by 100%.
When compounds with Toad card, additional Mdef + 10, MaxHp + 10%, reduces damage taken from Neutral property by 20%.
Class : Garment
Defense : 18
Weight : 20
Required Level : 100
Usable Jobs : AllPowered Chip [1]
Str + 5, Vit + 5, Dex + 5.
Increases physical damage by 5%.
If user learned Arm Cannon lv. 3, reduces delay after skill by 30%.
If user learned Neutral Barrier lv. 3, reduces casting time of Arm Cannon, Ice Launcher and Flame Launcher by 50%.
If user learned Pile Bunker lv. 3, additional Str + 5, Vit + 5, Dex + 5, Atk + 100.
If user learned Fire Earth Research lv. 5, user no longer consumes magic gear fuel when using skills.
Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Usable Jobs : All- 1
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1 hour ago, Blank said:
Are there any info on Nightmarish Jitterbug's revamp? I can't for the life of me find any info anywhere and the patch was added to kRO way back on 30 Aug 2017.
Rename instance to " Dreamy Shadow", add their card and slightly change the instance itself.
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1. The name of instance has been changed to "Royal shoes heel"
- added Gold Card drop from killing Charleston.
NPC : Ingrata A
1. Sell the equipment
- Supplement Part Str [0] : 3,999,999 Zeny
- Upgrade Part - Plate [0] : 3,999,999 Zeny
2. Upgrades Pilebunker
Pilebunker [0] + Dented Iron Plate 300 ea + Broken Engine 15 ea
You can choose type of Pilebunker you need.
Pilebunker S [1]
Pilebunker P [0]
Pilebunker T [1]
NPC : Ingrata M
1. exchange Charleston component for equipment.
Charleston component 10 ea can be exchanged to Supplement Part Agi, Supplement Part Con, Supplement Part Dex, Upgrade Part - Booster, Upgrade Part - Engine, Upgrade Part - Bun Barrel
2. exchange Charleston component for enchant material
Charleston component 15 ea can be exchanged to Charleston upgrade part (melee) and Charleston upgrade part (range)
- Enchant-able weapons -
Robot's Arm
Pilebunker
Pilebunker S
Pilebunker T
Pilebunker P
Tornado Axe
Gigant Blade
Enchant details
If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough material.
NPC : Ingrata D
Enchants equipment
- Enchant-able armor -
Supplement Part Str [0]
Supplement Part Str [1]
Supplement Part Agi
Supplement Part Con
Supplement Part Dex
Upgrade Part - Plate [0]
Upgrade Part - Plate [1]
Upgrade Part - Booster
Upgrade Part - Engine
Upgrade Part - Bun Barrel
- Enchantment is the same as old version Charleston Crisis -
NPC : Su Winterguard
Exchanges unslotted armor to slotted one.
1. +9 Supplement Part Str [0] + Charleston component 300 ea > +0 Supplement Part Str [1]
2. +9 Upgrade Part - Plate [0] + Charleston component 300 ea > +0 Upgrade Part - Plate [1]
Slotted version require level 130 to equip.
NPC : Magnetum
Exchanges Gold Card 50 ea to 1 old fuel cell.
source : http://ro.gnjoy.com/news/update/View.asp?seq=220&curpage=1
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18 hours ago, The94 said:
Do you have a translation for how many of each type would i need to exchange and an enchant table, like the one you made for ghost palace /geffen magic tournament?
Damn! I forgot about Charleston crisis revamp. I will do it today.
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12 minutes ago, restigo said:
How can i get it?
In the source in OP
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11 hours ago, restigo said:
this is official or custom? May I get it?
It's schedule for official KRO update.
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2 minutes ago, bROWiki said:
I logged on kRO this week and I was shocked with the lack of players on the server D:
Why this is happening?
The sad part is, Gravity might be listening to these few players left, instead of listen to other players around the world. I'm sure they have more great ideas for balancing skills.
I guess most of players went to Zero.
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1. Job improvement : Archbishop
- new skills
Currently we are in improving process of Archbishop skills. It will be update after final testing around May.
Below is overview of skills improvement.
2. Illusion of Launda
This dungeon is in development process of in will be updated within this April
<dungeon overview>
<new illusion gears>
3. Star Emperor and Soul Reaper
The development of Star Emperor and Soul Reaper are underway. Currently we are working on job-related quest and character sprite.
Once everything is complete. We will do internal testing again and may be updated within the second quarter.
Below is overview of skills ( Character sprites are on development process so we use temporary sprite instead)
<Star Emperor skills : Gravity Control and Supernova>
<Soul Reaper skills : Spirit Explosion, Espa and Eshu>
source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3869148
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WTF of those sealed cards!?!
Splendid Swift Armor [1]
Atk + 50.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
ASPD + 1.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : AllExcellent Dexterous Armor [1]
Atk + 50.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
Increases long ranged physical damage by 5%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All -
1. Job improvement : Archbishop
1.1 New skills
- Convenio : teleport all party members in the same map to the caster's location.
- Vituperatum : Cast Lex Athena to all enemies in target area.
1.2 skills improvement
- Adoramus : become multi-target skill. but slightly lower its damage.
- Renovatio : will affect to all party members in caster's range and increase recovery rate from 3% per 5 seconds to 5% per 5% seconds.
- Expiatio : will ignore target's Mdef too.
- Lauda Agnus : increase success rate (100% at level 4) and increase MaxHP instead of Vit.
- Lauda Ramus : increase success rate (100% at level 4) and increase critical damage instead of Luk.
- Ancilla : reduces SP required to create it to 10%. When using Ancilla, HP/SP recovery rate are increased too.
- Judex : increases damage from 400% to 570% at level 5.
1.3 removed skill
Eucharistica : replaced by Vituperatum.
2. Taekwondo third classed
They're on internal testing and almost finish. In addition, exclusive riding halter for them will be added.
3. New dyes for doram and improve its appearance.
4. Illusion of Launda
new illusion dungeon based on Comodo cave.
5. Episode 17.1
6. Party booking improvement
6.1 Party leader register party booking at adventurer's agent.
6.2 Set party details
6.3 Party recruitment will pop up in party recruitment window.
6.4 When click accept button on party joining message. Player will join party.
source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3864253&curpage=1
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17 hours ago, Toth WL said:
Can't check out the MVP, IP blocked it seems.
Formless, Holy 4, Large
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Mobs info
There is MVP "Shining Teddy Bear" in dungeon
https://ro.gnjoy.com/guide/runemidgarts/popup/monsterview.asp?monsterID=ILL_TEDDY_BEAR_S
New gears
Illusion Survivor's Staff [2]
Dex + 2, Int + 2.
Can't be destroyed.
Matk + 240, MaxHP + 600.
Matk + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.When equipped with Illusion Survivor's Manteau, Matk + 50.
If refine rate of both are 7 or higher, increases water, wind, earth and fire magical damage by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 15%.
Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 120
Usable Jobs : Mage classes, Soul Linker classes.
Illusion Hot-blooded Headband [1]
Str + 2.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%.
If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.
Class : Headgear
Defense : 3
Location : Upper
Weight : 10
Required Level : 120
Usable Job : All except Novice.
Illusion Boots [1]
Increases attack speed (reduces delay after attack by 1%) per refine rate.
Cri + 5 per 3 refine rate.
Class : Shoes
Defense : 16
Weight : 60
Required Level : 100
Usable Job : Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes.
Illusion Gate Keeper-DD [2]
Splash attack, Dex + 1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (If user has higher level, that level will be auto-cast instead).When equipped with Illusion Hot-blooded Headband, Atk + 10%.
If refine rate of both are 7 or higher, ASPD + 2.
If the sum of refine rate is 18 or higher, increases long ranged physical damage by additional 10%.
If the sum of refine rate is 22 or higher, increases Spread Attack damage by 30%.
Class : Shotgun
Attack : 240
Weight : 130
Weapon Level : 4
Required Level : 120
Usable Jobs : Rebellion
Illusion Counter Dagger [2]
Cri + 90.
Increases critical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.When equipped with Illusion Survivor's Manteau, increases attack speed (reduces delay after attack by 10%).
If refine rate of both are 7 or higher, increases critical damage by 15%.
If the sum of refine rate is 18 or higher, increases attack speed (reduces delay after attack by additional 15%).
If the sum of refine rate is 22 or higher, enable to use Double Attack level 4.
Class : Dagger
Attack : 170
Weight : 90
Weapon Level : 4
Required Level : 120
Usable Jobs : Mage classes, Soul Linker classes.Crafting recipe
Illusion Counter Dagger [2] : +9 Counter Dagger + Illusion Stone 95 ea + Green Bearopy 75 ea + Finest Chonchon Doll 50 ea
Illusion Gate Keeper-DD [2] : +9 Gate Keeper-DD [2] + Illusion Stone 95 ea + Finest Chonchon Doll 75 ea + Nasarian's Soulstone 150 ea
Illusion Survivor's Staff [2] : +9 Survivor's Rod [DEX] [1] + +9 Survivor's Rod [INT] [1] + Illusion Stone 125 ea + Clay Figurine 15 ea + Gothic Porcelain Doll 100 ea + Finest Chonchon Doll 100 ea
Illusion Boots [1] : +9 Boots [1] + Illusion Stone 85 ea + Green Bearopy 50 ea + Gothic Porcelain Doll 50 ea
Illusion Hot-blooded Headband [1] : +9 Hot-blooded Headband + Illusion Stone 115 ea + Clay Figurine 5 ea + Finest Chonchon Doll 50 ea + Nasarian's Soulstone 100 eaNew cards
Colorful Teddy Bear Card
Matk + 5.
Increases magical damage against large size monsters by 15%.
Compounded on : Weapon
Prefix : Lumping
Shining Teddy Bear Card
Increases SP consumption of skills by 10%.
Increases holy property magical damage by 3% per refine rate.
Compounded on : Shoes
Suffix : of Luminant
Hardworking Pitman Card
Hit + 10, Atk + 5%.
If refine rate is 10 or higher, additional Hit + 5.
Compounded on : Armor
Suffix : of Worker
Soul Fragment Card
Matk + 5.
Increases magical damage against medium size monsters by 15%.
Compounded on : Weapon
Prefix : Proper
Sinister Dwelling Obsidian Card
Flee + 3 and increases attack speed (reduces delay after attack by 1%) for every 10 base Agi.
If base Agi is 120 or higher, additional ASPD + 1.
Compounded on : Garment
Suffix : of Obsidiansource :
https://www.divine-pride.net/forum/index.php?/topic/3038-kro-changelog-february-21-2018/
http://ro.gnjoy.com/news/event/View.asp?Seq=804&kind=A&curpage=1
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9 hours ago, Dia said:
Do you know what Modified Temporal Boots are?
https://www.divine-pride.net/database/item/15346/unexpected-fortune-armor-1
https://www.divine-pride.net/database/item/22005/temporal-luk-boots
https://www.divine-pride.net/database/item/22011/temporal-luk-boots-1
These? But in the description both are slotted.
22113, 22114, 22115, 22116, 22117 and 22118 are slotted modified temporal boots. (22107, 22108, 22109, 22110, 22111 and 22112 are unslotted ones)
Those are exclusive temporal boots for Rebellion, Kagerou and Oboro, have been updated on Rebellion Awakening patch.
note : I've corrected all those three item's description. Please kindly re-upload them.
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Unexpected Fortune Armor [1]
Atk + 50.
Increases critical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
increases critical damage by 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : AllStrong Healthy Armor [1]
Atk + 50.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
MaxHP + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : AllEngineer Cap [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Class : Headgear
Location : Top
Defense : 10
Weight : 20
Required Level : 1
Usable Jobs : All- 1
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2 hours ago, The94 said:
Do you know if the Tanos Bow can be enchanted? And if yes, what type of enchant?
I wonder in the first place too. Since there is no Tanos bow in the list. So I am not sure if it was intended or they forgot to put it in list.
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14 hours ago, Toth WL said:
These cards seems very promising. My only gripe with kRO and new magic equipment is that because of Tempest Shadow Set they aren't making any interesting Mdef Piercing gears.
Does the new illusion gear works with Survivor's set (along with the cash items) or kRO doesn't have it?KRO just copy JRO items sprite and make their own version.
So there is no such OCP items in KRO.
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Illusion gears
SpoilerDex + 2, Int + 2.
Can't be destroyed.
Matk + 240, MaxHP + 600.
Matk + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.When equipped with Illusion Survivor's Manteau, Matk + 50.
If refine rate of both are 7 or higher, increases water, wind, earth and fire magical damage by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 15%.
Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 120
Usable Jobs : Mage classes, Soul Linker classes.
Illusion Hot-blooded Headband [1]Str + 2.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%.
If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.
Class : Headgear
Defense : 3
Location : Upper
Weight : 10
Required Level : 120
Usable Job : All except Novice.Increases attack speed (reduces delay after attack by 1%) per refine rate.
Cri + 5 per 3 refine rate.
Class : Shoes
Defense : 16
Weight : 60
Required Level : 100
Usable Job : Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes.Splash attack, Dex + 1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (If user has higher level, that level will be auto-cast instead).When equipped with Illusion Hot-blooded Headband, Atk + 10%.
If refine rate of both are 7 or higher, ASPD + 2.
If the sum of refine rate is 18 or higher, increases long ranged physical damage by additional 10%.
If the sum of refine rate is 22 or higher, increases Spread Attack damage by 30%.
Class : Shotgun
Attack : 240
Weight : 130
Weapon Level : 4
Required Level : 120
Usable Jobs : Rebellion
Illusion Counter Dagger [2]
Cri + 90.
Increases critical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.When equipped with Illusion Survivor's Manteau, increases attack speed (reduces delay after attack by 10%).
If refine rate of both are 7 or higher, increases critical damage by 15%.
If the sum of refine rate is 18 or higher, increases attack speed (reduces delay after attack by additional 15%).
If the sum of refine rate is 22 or higher, enable to use Double Attack level 4.
Class : Dagger
Attack : 170
Weight : 90
Weapon Level : 4
Required Level : 120
Usable Jobs : Mage classes, Soul Linker classes.Cards
SpoilerColorful Teddy Bear Card
Matk + 5.
Increases magical damage against large size monsters by 15%.
Compounded on : Weapon
Prefix : Lumping
Shiny Teddy Bear Card
Increases SP consumption of skills by 10%.
Increases holy property magical damage by 3% per refine rate.
Compounded on : Shoes
Suffix : of Luminant
Hardworking Pitman Card
Hit + 10, Atk + 5%.
If refine rate is 10 or higher, additional Hit + 5.
Compounded on : Armor
Suffix : of Worker
Soul Fragment Card
Matk + 5.
Increases magical damage against medium size monsters by 15%.
Compounded on : Weapon
Prefix : Proper
Vicious Mind Haunted Obsidian Card
Flee + 3 and increases attack speed (reduces delay after attack by 1%) for every 10 base Agi.
If base Agi is 120 or higher, additional ASPD + 1.
Compounded on : Garment
Suffix : of Obsidian- 3
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Atk + 10,
ignores Def of all races monsters by 10%.
If refine rate is 7 or higher,
addtional Atk + 20,
ignores Def of all races monsters by additional 20%.
If refine rate is 8 or higher,
addtional Atk + 20,
ignores Def of all races monsters by additional 20%,
can't be destroyed.
If refine rate is 9 or higher,
addtional Atk + 30,
ignores Def of all races monsters by additional 20%.
Class : Armor
Defense : 60
Weight : 80
Required Level: 100
Usable Jobs: AllMdef + 15.
MaxHP/MaxSP + 3%.
Reduces cooldown of Praefatio by 1 second.
Attack speed + 4% per each level of Cantocandidus user learned.
Def + 50 and reduces damage taken from player by 2% per each level of Sacrament user learned.
Increases heal effectiveness by 5% per each level of High Heal user learned.
Reduces aftercast delay by 6% per each level of Praefatio user learned.
If refine rate is 7 or higher, additional MaxHP/MaxSP + 7%,
reduces SP consumption of skills by 3%.
If refine rate is 9 or higher, additional MaxHP/MaxSP + 10%,
reduces SP consumption of skills by additional 5%.
Class : Shoes
Defense : 15
Weight : 50
Required Level: 100
Usable Jobs: AllAtk + 50, Matk + 50,
MaxHP/MaxSP + 10%.
When equipped with Hawkeye,
Dex + 40, Hit +50.
When equipped with Bear Power,
Str + 40, MaxHP + 10%.
When equipped with Lucky Day,
Luk + 40, increases critical damage by 30%.
When equipped with Muscle Fool,
Mdef + 40, reduces variable casting time by 20%.
When equipped with Speed of light,
Flee + 40, reduces aftercast delay by 30%.
When equipped with Runaway Magic,
Int + 40, MaxSP + 10%
Class : Accessory
Defense : 0
Weight : 50
Required Level: 100
Usable Jobs: All -
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.
Class: Bow
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 100
Jobs: Archer third classes, Shadow ChaserAtk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Two-handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
Required Level: 100
Jobs: MechanicMatk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Shadow Chaser -
It seems cards from Illusion of Vampire hasn't been updated translation yet.
So here is it.
Sweet Nightmare Card
Matk + 20. Skills casting can't be interrupted.
If user equip Vampire's Servant, Matk + 1% for every 3 refine rate.
Compounded on : Armor
Prefix : SorceryMatt Drainliar Card
Grants immunity to Burning Status.
If user equip Vampire's Servant, Perfect Dodge + 5.
Compounded on : Headgear
Prefix : PioneerRest-stolen Man Card
Atk + 20. Weapon and Armor can't be destroyed.
If user equip Vampire's Servant, Atk + 1% for every 3 refine rate.
Compounded on : Armor
Prefix : VigorFurious Dracula Card
Enable to use Indulge lv.1
If user equip Vampire's Servant, recover 30 HP and 1 SP every 3 seconds.
When equipped with Bomi Card, MaxHP + 1000, MaxSP + 50.
If refine rate is 9 or higher, MaxHP + 1000, MaxSP + 50.
Compounded on : Garment
Prefix : CompassionBomi Card
Enable to use Napalm Vulcan lv.4
If user equip Vampire's Servant, Matk + 30.
Compounded on : Accessory (Right)
Prefix : Sorrow -
1. New monster skills update
1.1 Recovery Conversion
Convert specific damage type recieved to heal themselves for 30 seconds.
There are 3 types of Recovery Conversion, physical / magical / special.
Attacking target with correspond recovery conversion type will heal them instead. You need to change damage type dealing to them.
1.2 Location Change
Swap position between monster and target player instantly.
1.3 Gravity Increase
Debuff skill that reduce target MaxHP as percentage every second for short period of time.
If target HP reach 0. It will die.
1.4 Immune Elemental
Buff monster to immune to certain element for a period of time. Any damage dealt that correspond to their elemental immunity will miss.
There are 10 types of Immune Elemental, water, wind, earth, fire, ghost, neutral, holy, shadow, undead and poison.
1.5 Allstat Down
Debuff skill that greatly reduces target's all stat for a period of time.
These new monster skills will be implemented in episode 17.1
1. Phantom Corridor
The limited-time event "Phantom Corridor" will be opened with upgraded bosses.
Phantom Corridor can be access through "Phantom Shade" by using "Phantom Seal" like Bosnia.
Phantom bosses are stronger than normal bosses and will use new skills.
*Phantom Dark Lord's blind aura and Phantom Beelzebub's fly form will be removed.*
Player can access all 3 floors of Phantom Corridor for 1 hour by using Phantom Seal.
After duration ends. Phantom Seal will disappear and Phantom Shade will offer you a new Seal, can be bought with Zenny or Silvervine cat fruit, which can be access for additional 4 hours.
List of MVPs in each floor.
Phantom MVPs won't drop equipment or card. Instead they will drop "Phantom Flower" which can be used to exchange cards as below.
*Yellow bar are MVP cards. Some of MVP cards are missing like Whire Lady, MVPs from Infinite Space and Bio5, etc.
White bar are boss type monster cards.
Collect 10 Phantom Flower to exchange random card.
Wow. Phreeoni card!
source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3846495&curpage=1
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kRO changelog December 20, 2017
in 2018
Posted
Those 9 weapons are currently available of ancient hero boots set. You have all of them already.