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Posts posted by Sigma
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On 8/4/2018 at 10:08 PM, fuyukikun said:
any information of which MVPs got which new skills?
There is no word from official page yet.
I just got info from players' observation.
Death's Grasp : Memory of Thanatos, Hatii, Lady Tanee, Atroce, Stormy Knight, Amon Ra, Doppelganger,
Recovery Conversion : Dark Snake Lord, Boitata, Bacsojin, Samurai Spectre, Stormy Knight, Leak, Doppelganger, Queen Scaraba
Gravity Increase : Bacsojin, Atroce, Lord of the Dead
Allstat Down : Mistress, Hatii, Dracula, Maya
Immune Elemental : Someone said all bosses use this skill.
Lava Flow : Golden Thief Bug, Orc Lord
Comet : Memory of Thanatos, Dark Lord
Full Heal : Atroce
Hallucination Walk : Bacsojin
Max Pain : RSX 0806
Fire Breath : Stormy Knight
Wide Darkness : Gloom Under Night
Hell's Judgement : Gloom Under Night
Wide Death's Grasp : Gloom Under Night
Full Strip : Mistress
Ignition Break : Leak, Doppelganger
Hallucination : Doppelganger
Wide Spider Web : Queen Scaraba
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It was confirmed that MVP bosses use new monster skills too.
1 Recovery Conversion
Convert specific damage type recieved to heal themselves for 30 seconds.
There are 3 types of Recovery Conversion, physical / magical / special.
Attacking target with correspond recovery conversion type will heal them instead. You need to change damage type dealing to them.
2 Location Change
Swap position between monster and target player instantly.
3 Gravity Increase
Debuff skill that drains target HP as percentage every second for short period of time.
If target HP reach 0. It will die.
4 Immune Elemental
Buff monster to immune to certain element for a period of time. Any damage dealt that correspond to their elemental immunity will miss.
There are 10 types of Immune Elemental,
- water
- wind
- earth
- fire
- ghost
- neutral
- holy
- shadow
- undead
- poison
5 Allstat Down
Debuff skill that greatly reduces target's all stat for a period of time.
6. Third Class skills such as Dragon Breath, Comet, etc
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Bacsojin Egg
An egg that contains a Bacsojin Cute Pet.
Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, MaxSP + 2%.
When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%.
When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%.
When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.
Violet Halo [1]
Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Class: Garment
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All -
On 7/23/2018 at 9:25 PM, Izizero said:
How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong.
Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot?
Fortunately. Someone asked Gravity about stacking of legendary enchant too.
http://www.inven.co.kr/board/ro/1952/259926
here's an answer.
레전드 인챈트 1종류만 부여가 가능한 점 안내 드립니다.
So only 1 legendary enchant is available for single illusion leg.
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20 Rough Zelunium can be forged into 1 Zelunium.
20 Rough Shadowdecon can be forged into 1 Shadowdecon.
Rough Zelunium can be dropped from mobs in Glast Heim Castle Abyss 1F. (Requires level 175 to access)
Rough Shadowdecon can be dropped from mobs in Nogg Road 3F. (Requires level 175 to access)
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50 minutes ago, hdrst said:
Fire property magical damage increase is 5% / 10% per refine level of shoes, not only 5 / 10%.Yes. After check JRO version. word is clearer. I fixed it.
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Some cards from original game have been replaced by new card with identical name, illustration but distinct item ID and effect.
27153#
Golden Thiefbug Card
Its effects has been changed.
New effects : Mdef + 250, reduces physical defense by 90%.
27154#
Maya Card
Its effects has been changed.
New effects : Reduces damage taken from wind and ghost property by 20%, increases damage taken from fire and shadow property by 20%, reduces damage taken from demihuman and brute race enemies by 30%.
Prefix has been changed to "of Block"
27206#
Doppelganger Card
Gear compounded has been changed from "weapon" to "accessory".
27207#
Moonlight Flower Card
Gear compounded has been changed from "shoes" to "accessory".
27268#
Dracula Card
Its effects has been changed.
New effects : Has a 10% chance to recover 20 SP per second for 7 seconds when dealing physical or magical damage.
27208#
Osiris Card
Adds new effect.
Added effect : Increases incoming heal effectiveness by 20%.
27267#
Phreeoni Card
Gear compounded has been changed from "weapon" to "accessory".
27269#
Stormy Knight Card
Adds new effect.
Added effect : Storm Gust has a chance to inflicting petrified, poison, blind and confusion to an enemy. The chance is increased depending on refine rate of compounded weapon.
Prefix has been changed to "Deadly Storm"
27266#
Hunter Fly Card
Its effects has been changed.
New effects : Has a 5% chance to recover 100 HP per second for 5 seconds when dealing physical damage.
Orc Lady Card
Its effects has been clarified. (just fixed the description in existing card, not creating new card)
Effects : Increases physical damage against normal Orc by 30%. (Orc Warrior, Orc Lady, Orc Baby, High Orc, Orc Zombie, Orc Skeleton only)
27275#
Bloody Knight Card
Adds new effect.
Added effect : Has a 10% chance to inflicting stun on enemy when dealing melee physical damage. Meteor Storm has a chance to inflicting blind, confusion and silence to an enemy. The chance is increased depending on refine rate of compounded weapon.
In addition. There are new cards exclusive to Ragnarok Zero.
-Zero Clock Tower dungeon-
27270#
Extra Joker Card
Mdef + 10 per refine rate.
When equipped with Joker Card, has a chance to transform into Joker for 7 seconds when dealing physical or magical damage.
While in Joker form, Atk + 70, Matk + 70, drains 77 HP and 7 SP per second.
Compounded on : Shield
Suffix : of Joker
27271#
Elizabeth Card
Matk + 4 per refine rate.
When equipped with Bathory Card, Int + 1 per refine rate of armor.
Compounded on : Shield
Suffix : of Sorceress
27272#
Jennifer Card
Reduces damage taken from long ranged physical damage by 5%.
Reduces damage taken from long ranged physical damage by additional 1% per refine rate.
When equipped with Penomena Card, ASPD + 1 per 2 refine rate of shield.
Compounded on : Armor
Suffix : of Jennifer
27273#
General Orc Card
When compounded on mace, Cri + 1 per refine rate.
If refine rate is 10 or higher, increases critical damage by 10%.
When compounded on knuckle, increases attack speed (reduces delay after attack by 1%) per refine rate.
If refine rate is 10 or higher, ASPD + 2.
When equipped with High Orc Card, ASPD + 2, Atk + 25.
Compounded on : Weapon
Prefix : Heavy Assault
27274#
Sieglouse Card
ASPD + 2.
When equipped with Arclouse Card, Flee + 2 per refine rate of shield.
Compounded on : Shoes
Prefix : Cunning -
Sealed ancient hero weapons.
Spoiler
Sealed Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast damage by 5%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
Class : Knuckle
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Sura
Sealed Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second.
Class : Two-handed Staff
Attack : 100
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Warlock
Sealed Honglyeong's Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 9 or higher, increase Cart Cannon damage by 15%.
Class : Sword
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic
Sealed Royal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
Class : Bow
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Ranger, Shadow Chaser
Sealed Narcissus Bow [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 99
Usable Jobs: Archer third classes, Shadow Chaser
Sealed Eastern Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 9 or higher, the weapon can't be destroyed.
Class : Two-handed Sword
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Rune Knight
Sealed Shadow Staff [2]
Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
Class : One-handed Staff
Attack : 40
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Sorcerer
Sealed Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases physical damage against demihuman and brute race monsters by additional 20%.
Class : Katar
Attack : 185
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Guillotine Cross
Sealed Avenger [2]
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 15%.
Class: Two-handed Axe
Attack: 270
Weight: 0
Weapon Level: 4
Required Level: 99
Usable Jobs: Mechanic
Sealed Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
Class : Book
Attack : 165
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Archbishop
Sealed Madogum [2]
Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases all properties magical damage by 10%.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
Class: Dagger
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser
Sealed Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases damage of Cannon Spear and Vanishing Point by additional 20%.
Class : Spear
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Royal GuardTemporal Transcendent gears
Spoiler
Temporal Transcendent Robe [1]
MaxHP + 500, MaxSP + 100.
Atk + 50, Matk + 50.
Reduces delay after skill by 10%.
When equipped with Temporal Transcendent Manteau, reduces delay after skill by 10%.
Class: Armor
Defense: 62
Weight: 0
Required Level: 99
Usable Jobs : All
Temporal Transcendent Manteau [1]
Reduces damage taken from water, wind, earth and fire property by 10%.
Flee + 30, Hit + 10.
Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
When equipped with Temporal Transcendent Boots, reduces variable casting time by 10%, reduces fixed casting time by 0.5 second.
Class: Garment
Defense: 30
Weight: 0
Required Level: 99
Usable Jobs : All
Temporal Transcendent Boots [1]
Cri + 10.
Increases all property magical damage by 10%, increases critical damage by 10%.
When equipped with Temporal Transcendent Robe, Atk + 5%, Matk + 5%.
Class: Shoes
Defense: 15
Weight: 0
Required Level: 99
Usable Jobs : All
Temporal Transcendent Ring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
When equipped with Temporal Transcendent Robe, Temporal Transcendent Manteau, Temporal Transcendent Boots, ASPD + 2, reduces variable casting time by 10%.
Class: Accessory
Defense: 15
Weight: 0
Required Level: 99
Usable Jobs : All
Temporal Transcendent Shadow Weapon
Increases critical damage by 7%.
Temporal Transcendent Shadow Armor
ASPD + 1.
When equipped with Temporal Transcendent Shadow Weapon, Shield, Shoes, Pandant and Earring, ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense of all race monsters except player by 70%.
Temporal Transcendent Shadow Shield
Reduces variable casting time by 10%.
Temporal Transcendent Shadow Shoes
Increases attack speed (reduces delay after attack by 7%).
Temporal Transcendent Shadow Pendant
Atk + 15
Temporal Transcendent Shadow Earring
Matk + 15
Biting Rideword [1]
When equipped, drains 10 HP per 5 seconds.
Has a 4% chance to restore 2% of damage as HP when dealing physical damage.
Has a 4% chance to restore 2% of damage as SP when dealing physical damage.
Has a 4% chance to recover 300 HP per second for 4 times when dealing magical damage.
Has a 4% chance to recover 70 SP per second for 4 times when dealing magical damage.
Class: Headgear
Defense: 3
Location: Upper
Weight: 0
Required Level: 99
Usable Jobs: All
Poring Combat Shield [1]
Reduces damage taken from all size monsters by 2% per 3 refine rate.
If refine rate is 7 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reflects 1% of melee physical damage taken to attacker, has a 5% chance to recover 100 HP per second for 4 times when dealing magical damage.
Class: Shield
Defense: 80
Weight: 0
Required Level: 150
Usable Jobs : All- 1
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Updates OS weapons enchants.
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Starfish Suit, Space Shoes and Staff of Puffy
Leaked items info is very real.
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13 minutes ago, Izizero said:
How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong.
Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot?
Sorry that I don't mention about maximum enchants for single equipment. All illusion equipment can have 3 maximum enchants.
And your concern has a point. In case of rare enchant of accessory. I've seen Illusion Booster with Attack Speed and Expert Archer enchants. So for the legendary enchant. I wonder as same as you too.
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23 minutes ago, fuyukikun said:
this means exellion set is obsolote now?
Optimism : You can wear Temporal Boots with Excelion set.
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Official page gives me nothing about enchant info. So I just collected info from inven board instead.There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core.
Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part
There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part.
In addition. Both are dropped from 17.1 mobs too.
Illusion Equipment
Illusion equipment can be obtained by exchanging 50 Cor Core.
You can choose your desired equipment freely (can choose armor category and armor type).
Spoiler
Illusion Armor A-type [1]
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing A-type, Atk + 50.
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All
Illusion Armor B-type [1]
Matk + 100.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Engine wing A-type, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing B-type, Matk + 50.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All
Illusion Engine wing A-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type, increases critical damage by 10%.
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All
Illusion Engine wing B-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type, increases long ranged physical damage by 5%.
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All
Illusion Leg A-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type, Atk + 5%.
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All
Illusion Leg B-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all properties magical damage by 5%.
When equipped with Illusion Armor A-type, MaxSP + 5%.
When equipped with Illusion Armor B-type, Matk + 5%.
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All
Illusion Booster R [1]
Atk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
Illusion Booster L [1]
Atk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
Illusion Battle chip R [1]
Matk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
Illusion Battle chip L [1]
Matk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : AllThere are enchant blueprint called "Modification Module" used for enchanting Illusion equipment.
Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part.
NPC will give you Modification Module randomly.
There are 4 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him)
Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul.
Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
Spoiler
Modification Module (Defense)
Grants Modification Orb (Defense) to equipment.
[Enchant effects]
Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Magic Defense)
Grants Modification Orb (Magic Defense) to equipment.
[Enchant effects]
Mdef + 2
If refine rate is 7 or higher, Mdef + 3
If refine rate is 9 or higher, Mdef + 3
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Vit)
Grants Vit + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Luk)
Grants Luk + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Str)
Grants Str + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Agi)
Grants Agi + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Int)
Grants Int + 3 to equipment.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Dex)
Grants Dex + 3 to equipment.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (HP recovery)
Grants Modification Orb (HP recovery) to equipment.
[Enchant effects]
HP recovery + 20%.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (SP recovery)
Grants Modification Orb (SP recovery) to equipment.
[Enchant effects]
SP recovery + 20%.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Spell)
Grants Spell5 to equipment.
[Enchant effects]
Matk + 18, reduces variable casting time by 10%.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Attack Speed)
Grants AttackDelay4 to equipment.
[Enchant effects]
Increases attack speed (reduces delay after attack by 10%)
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Fatal)
Grants Fatal4 to equipment.
[Enchant effects]
Increases critical damage by 10%, Cri + 4.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Expert Archer)
Grants Expert Archer5 to equipment.
[Enchant effects]
Increases long ranged physical damage by 10%.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Vital)
Grants Modification Orb (Vital) to equipment.
[Enchant effects]
MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Mental)
Grants Modification Orb (Mental) to equipment.
[Enchant effects]
MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Heal)
Grants Modification Orb (Heal) to equipment.
[Enchant effects]
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Attack Power)
Grants Modification Orb (Power) to equipment.
[Enchant effects]
Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Magic Power)
Grants Modification Orb (Magic) to equipment.
[Enchant effects]
Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Shooter)
Grants Modification Orb (Shooter) to equipment.
[Enchant effects]
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Fast)
Grants Modification Orb (Fast) to equipment.
[Enchant effects]
ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Caster)
Grants Modification Orb (Caster) to equipment.
[Enchant effects]
Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Critical)
Grants Modification Orb (Critical) to equipment.
[Enchant effects]
Cri + 10.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Delay after skill)
Grants Modification Orb (Delay after skill) to equipment.
[Enchant effects]
Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Fixed Casting)
Grants Modification Orb (Fixed Casting) to equipment.
[Enchant effects]
Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Above All)
Grants Modification Orb (Above All) to equipment.
[Enchant effects]
Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Drain Life)
Grants Modification Orb (Drain Life) to equipment.
[Enchant effects]
Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Drain Soul)
Grants Modification Orb (Drain Soul) to equipment.
[Enchant effects]
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Magic Healing)
Grants Modification Orb (Magic Healing) to equipment.
[Enchant effects]
Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Magic Soul)
Grants Modification Orb (Magic Soul) to equipment.
[Enchant effects]
Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Unlimited Vital)
Grants Modification Orb (Unlimited Vital) to equipment.
[Enchant effects]
Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life]
Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Spell Buster)
Grants Modification Orb (Spell Buster) to equipment.
[Enchant effects]
Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm]
Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Firing Shot)
Grants Modification Orb (Firing Shot) to equipment.
[Enchant effects]
Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter]
Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Overpower)
Grants Modification Orb (Overpower) to equipment.
[Enchant effects]
Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
[Raging Fight]
Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Fatal Flash)
Grants Modification Orb (Fatal Flash) to equipment.
[Enchant effects]
Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Deadly Lightspeed]
Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Lucky Strike)
Grants Modification Orb (Lucky Strike) to equipment.
[Enchant effects]
Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
[Good Fortune]
Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-typeEnchantment is 100% success.
In addition. Each module has maximum availability for each single equipment too.
Each equipment can be enchanted up to 3 slots.
Note : Only 1 legendary enchant is available for single illusion leg.
Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely!
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OS weapons
OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Unknown Part.
Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806).
NPC will give you 1 OS weapon randomly.
Spoiler
Burning Knuckle-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Sura
Cannon Rapier-OS [2]
Matk + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.
Saphir Mace-OS [2]
Can't be destroyed.
Atk + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Genetic
Ultio-OS [2]
Can't be destroyed.
Matk + 170.
Matk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Archbishop
Virtual Bow-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Ranger
MH-P89-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer
AC-B44-OS [2]
Matk + 135.
Increase bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130
Usable Jobs : Shadow Chaser
Beam Claymore-OS [2]
Can't be destroyed.
Cri + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes
Rutilus Stick-OS [2]
Can't be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : One-handed Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes
Meuchler-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Usable Jobs : Assassin classes.
Blasti-OS [2]
Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Usable Jobs : Mechanic
HR-55-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Gunslinger classes.
Circuit Board-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes
Kuroiro-OS [2]
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Ninja classes
Boost Lance-OS [2]
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class : One-hand Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal Guard
Electric Fox-OS [2]
Can't be destroyed.
Matk + 350, Matk + 5%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
Class : One-handed Staff
Attack : 250
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Summoner (Doram)For OS weapons. Enchant blueprint is "Weapon Modification Part".
Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny.
There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the better enchant.
Physical
Magical
You can choose its type. but NPC will give you its grade randomly.
Chance to obtain Modification Part.
Normal : 75%
Advanced : 20%
Premium : 5%
The enchantment is 100% success. Once being enchanted. Weapon will get 2 random options which are quite similar to Tanos weapon and Verus weapons enchant.
If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. (I guess Thanos weapons and Verus weapons enchant can be re-enchanted too.)
Source :
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6 hours ago, Camaleaobr said:
Stupid decision!!
To be honest dont make sense they do that
They should create more mvps for fields and then put green aura on them.
They recycle what they have all the time, i hope people hate it and they change it.
50% to me is good, 10%? mehI understand their point.
Gravity just want to make MVP fighting to be challenging again like decade ago.
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I guess these ones will be future JRO items.
Space Shoes [1]
Increases magical damage against boss monsters by 15%.
Matk + 5, MaxHP + 2%, MaxSP + 2% and reduces delay after skill by 1% per refine rate.
If refine rate is 10 or higher, Int + 15.
When equipped with Dark Lord card, enables to use Volcano level 5.
If user's base level is 99 or lower, has a chance to increases fire property magical damage by 5% per refine rate of shoes for 15 seconds when receiving physical damage.
If user's base level is 100 or higher, has a chance to increases fire property magical damage by 10% per refine rate of shoes for 15 seconds when receiving physical damage.
Class : Shoes
Defense : 15
Weight : 100
Required Level : 99
Usable Job : All
Staff of Puffy [1]
Attack range 5.
Matk + 150.
If user learned Spell Fist level 5, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 3% per refine rate.
When equipped with Imp card, adds fixed casting time of Fire Bolt by 10 seconds.
When equipped with Siroma card, adds fixed casting time of Cold Bolt by 10 seconds.
When equipped with Elvira card, adds fixed casting time of Lightning Bolt by 10 seconds.
Class: One-handed Staff
Attack: 70
Weight: 30
Weapon Level: 4
Required Level: 100
Usable Job : Sorcerer, Arc Bishop- 1
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New boss from EP 17.1 R48-85-Bestia also has green aura as well but doesn't be mentioned in the list.
And it seems new 3 bosses (Miguel and EL A17T in the instance and R48-85-Bestia in dungeon) use new monster skills like Recovery Conversion as well.
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2 hours ago, fuyukikun said:
hahaha...those recipes to create some OCP items and old gears from lucky boxes lol.
So this is how kRO reacts to adopt items from cash shop box to be obtainable in game.
Also sigma, MVP from illusion dungeons not included on green aura thing?
Don't have them in list. I guess they're special bosses since they don't spawn naturally.
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The following MVP bosses will be enhanced by green aura.
Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead / Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos / Turtle General / Gopinich / R48-85-BESTIA / Rigid Muspellskoll / Polluted Dark Lord / Polluted Spider Queen / Jewgoliant / Bone Datardeurus / Reginleif / Ingrid / Chimera The One / R001-BESTIA / Death Witch / Burning Fang / Ultra Limacina / Snowstorm Angel / Santuary Cleaning Chief
(some bosses still missing such as Ygnigem Cenia)
- Their skills will be adjusted.
- They will take only 10% of damage dealt.
- This will applies to bosses in Endless Tower and Central Laboratory as well.
- New items dropped from MVP bosses.
- new MVP reward "Mysterious Combination Bundle"
It will give you 1 piece of combination scroll randomly when uses it.
There are 2 types of combination scrolls, normal equipment and shadow equipment.
Normal equipment recipe
SpoilerOrc Hero Headdress [1]
recipe
- Orc Warlord Token 150 ea
- Zelunium 10 ea
Crimson Rose
recipe
- Vahalla Flower 150 ea
- Zelunium 10 ea
Grand Peco Headdress
recipe
- Broken Crown 150 ea
- Zelunium 10 ea
Moonlight Flower Hat
recipe
- Mother Nightmare 150 ea
- Zelunium 10 ea
8 Forms Purgatory Wing
recipe
- Skeletal Armor Piece 150 ea
- Zelunium 10 ea
Tare Neko Cru [1]
recipe
- Mother Nightmare 150 ea
- Zelunium 10 ea
Worldcup Hat of Honor [1]
recipe
- Shining Spear Blade 50 ea
- Zelunium 10 ea
Evil Marching Hat [1]
recipe
- Osiris Doll 30 ea
- Zelunium 10 ea
Vagabond Wolf Hat [1]
recipe
- Hatii Fang 120 ea
- Zelunium 10 ea
Amistr Hat [1]
- Baphomet Doll 30 ea
- Zelunium 20 ea
Tiger King Doll Hat [1]
- Tiger's Footskin 150 ea
- Zelunium 20 ea
Zaha Doll Hat [1]
- White Snake's Tear 150 ea
- Zelunium 20 ea
Candy Bag Combination Scroll
give you 1 type of Candy Bag randomly.
recipe
- Gemstone 150 ea
- Zelunium 20 ea
Golden Fish Hat [1]
recipe
- Young Twig 150 ea
- Zelunium 20 ea
Survival Combination Scroll
give you 1 type of Survival set randomly. (Survival Orb and Survival Circlet)
recipe
- Ba Gua 150 ea
- Zelunium 20 ea
Toy Syringe
recipe
- Ice Scale 150 ea
- Zelunium 20 ea
Indigo Rear Ribbon
recipe
- Gemstone 150 ea
- Zelunium 20 ea
Magical Booster [1]
recipe
- Dark Red Scale Piece 150 ea
- Zelunium 20 ea
Rosary Necklace
recipe
- Mother Nightmare 150 ea
- Zelunium 20 ea
Elemental Crown
recipe
- Broken Crown 150 ea
- Zelunium 20 ea
Palace Guard Cap [1]
- Tiger's Footskin 150 ea
- Zelunium 20 ea
Bandit Hood [1]
recipe
- Loki Whisper 200 ea
- Zelunium 20 ea
Fallen Angel's Blessing [1]
recipe
- Pocket Watch 200 ea
- Zelunium 20 ea
Rabbit Magic Hat [1]
recipe
- Mask of Tutankhamen 150 ea
- Zelunium 20 ea
Anubis Helm [1]
recipe
- Broken Pharaoh Emblem 150 ea
- Zelunium 20 ea
Imp Hat [1]
recipe
- Dark Red Scale Piece 150 ea
- Zelunium 20 ea
Holy Marching Hat [1]
recipe
- Fire Dragon Scale 150 ea
- Zelunium 20 ea
Ifrit Mask [1]
recipe
- Knotted Letter 150 ea
- Zelunium 20 ea
Incarnation Of Morocc Doll [1]
recipe
- Osiris Doll 30 ea
- Zelunium 20 ea
Samambaia [1]
recipe
- Orc Warlord Token 150 ea
- Zelunium 20 ea
Chick Hat [1]
recipe
- Young Twig 150 ea
- Zelunium 20 ea
Mad Bunny Combination Scroll
give you 1 type of Mad Bunny randomly. (Cursed Mad Bunny and Mad Bunny)
recipe
- Osiris Doll 30 ea
- Zelunium 25 ea
Archangel's Wing [1]
recipe
- Vahalla Flower 150 ea
- Zelunium 25 ea
Smokie Transformation Leaf [1]
recipe
- Dark Red Scale Piece 150 ea
- Zelunium 25 ea
Ifrit's Ears
recipe
- Will of Red Darkness 150 ea
- Zelunium 25 ea
Heart Wing Hairband [1]
recipe
- Mother Nightmare 150 ea
- Zelunium 25 ea
Sigrun's Wing
recipe
- Ice Scale 150 ea
- Zelunium 25 ea
Kitten Headdress [1]
recipe
- Broken Crown 150 ea
- Zelunium 25 ea
Noble Mask
recipe
- Will of Red Darkness 150 ea
- Zelunium 25 ea
Fallen Angel's Wing [1]
recipe
- Vahalla Flower 300 ea
- Zelunium 30 ea
Heroic Backpack [1]
recipe
- Broken Crown 150 ea
- Zelunium 30 ea
Spell Circuit [1]
recipe
- Fragment of Rosetta Stone 150 ea
- Zelunium 30 ea
New Wave Sunglasses
recipe
- Loki Whisper 200 ea
- Zelunium 30 ea
Giant Snake Breath
recipe
- Broken Horn 150 ea
- Zelunium 30 ea
Judge Hat [1]
recipe
- Ba Gua 150 ea
- Zelunium 30 ea
Ruff Officer [1]
recipe
- Hatii Fang 150 ea
- Zelunium 30 ea
Fancy Feather Hat [1]
recipe
- Gemstone 150 ea
- Zelunium 30 ea
Amistr Beret [1]
recipe
- Young Twig 150 ea
- Zelunium 30 ea
General Helm [1]
recipe
- Piece of Shield 150 ea
- Zelunium 30 ea
Cursed Knight's Shield [1]
recipe
- Shining Spear Blade 150 ea
- Zelunium 30 ea
Wickebine's Black Cat Ears
recipe
- Piece of Queen's Wing 150 ea
- Zelunium 20 eaShadow equipment recipe
SpoilerStatus Shadow Combination Scroll
give you 1 type of status shadow equipment randomly. (Str, Int, Dex, Agi, Vit and Luk set)
recipe
- Pocket Watch 50 ea
- Shadowdecon 10 ea
Elegant Shadow Combination Scroll
give you 1 type of Elegant shadow equipment randomly.
recipe
- Osiris Doll 10 ea
- Shadowdecon 10 ea
Tension Shadow Combination Scroll
give you 1 type of Tension shadow equipment randomly.
recipe
- Baphomet Doll 10 ea
- Shadowdecon 10 ea
Restore Shadow Combination Scroll
give you 1 type of Restore shadow equipment randomly.
recipe
- Shining Spear Blade 50 ea
- Shadowdecon 10 ea
Healing Shadow Combination Scroll
give you 1 type of Healing shadow equipment randomly.
recipe
- Loki Whisper 50 ea
- Shadowdecon 10 ea
Class Shadow Combination Scroll
give you 1 type of Class shadow equipment randomly.
recipe
- Fire Dragon Scale 50 ea
- Shadowdecon 20 ea
Spell Shadow Combination Scroll
give you 1 type of Spell shadow equipment randomly. (Spellflow and Caster set)
recipe
- Piece of Queen's Wing 50 ea
- Shadowdecon 20 ea
Size Shadow Combination Scroll
give you 1 type of Size shadow equipment randomly. (Small, Medium, Large, Gigantic, Boned and Titan set)
recipe
- Tiger's Footskin 50 ea
- Shadowdecon 20 ea
Race Shadow Combination Scroll
give you 1 type of Race shadow equipment randomly. (Homer-Fisher, Gagantua-Insecticide, Brutal-Claymorous, Cranial-Bloody, Dragoon-Dragoon, Satanic-Seraphim, Frame Guard-Beholder, Requiem-Divine, Cardi-Chemical and Safeguard-Liberation set) set)
recipe
- Piece of Shield 50 ea
- Shadowdecon 20 ea
Stability Shadow Combination Scroll
give you 1 type of Stability shadow equipment randomly. (Stability Shield, Plasterer set, Insomniac set, Peerless set, Adulate set, Unfreezing set, Neutral set, Uncursed set and Vitality set)
recipe
- Will of Red Darkness 50 ea
- Shadowdecon 20 ea
Special Shadow Combination Scroll
give you 1 type of Special shadow equipment randomly. (Kingbird Weapon, CriHit Weapon, Healing Weapon, Ancient Armor, Critical Armor, Immune Armor, Hard Armor, Hard Earring, Athena Shield, Spiritual Pendant, Spiritual Earring, Spiritual Weapon, Athena Earring, Resist Spell Power Pendant and Immortal Pendant, Solid Weapon, Solid Earring, Rapid Pendant, Wise Earring, Blitz Armor, Champion Shoes, Malicious Armor, Malicious Shoes, Malicious Shield)
recipe
- Orc Warlord Token 50 ea
- Shadowdecon 20 ea
Physical Shadow Combination Scroll
give you 1 type of Physical shadow equipment randomly.
recipe
- Orc Warlord Token 50 ea
- Shadowdecon 20 ea
Magical Shadow Combination Scroll
give you 1 type of Magical shadow equipment randomly.
recipe
- Mother Nightmare 50 ea
- Shadowdecon 20 ea
EXP Shadow Combination Scroll
give you 1 type of EXP shadow equipment randomly. (Beginner, Rookie, Advanced and Expert set)
recipe
- Broken Horn 50 ea
- Shadowdecon 20 ea
Gemstone Shadow Combination Scroll
give you 1 type of Gemstone shadow equipment randomly.
recipe
- Young Twig 50 ea
- Shadowdecon 25 ea
Bearer's Shadow Combination Scroll
give you 1 type of Bearer's shadow equipment randomly.
recipe
- Tiger's Footskin 50 ea
- Shadowdecon 25 ea
Hasty Shadow Combination Scroll
give you 1 type of Hasty shadow equipment randomly.
recipe
- Will of Red Darkness 50 ea
- Shadowdecon 25 ea
Critical Shadow Combination Scroll
give you 1 type of Critical shadow equipment randomly.
recipe
- Shining Spear Blade 50 ea
- Shadowdecon 25 ea
Mortal Blow Shadow Combination Scroll
give you 1 type of Mortal Blow shadow equipment randomly.
recipe
- Hatii Fang 50 ea
- Shadowdecon 25 ea
Penetration Shadow Combination Scroll
give you 1 type of Penetration shadow equipment randomly.
recipe
- Skeletal Armor Piece 50 ea
- Shadowdecon 30 ea
Tempest Shadow Combination Scroll
give you 1 type of Tempest shadow equipment randomly.
recipe
- Knotted Letter 50 ea
- Shadowdecon 30 ea
Blitz Shadow Combination Scroll
give you 1 type of Blitz shadow equipment randomly.
recipe
- Ba Gua 50 ea
- Shadowdecon 30 ea
Reload Shadow Combination Scroll
give you 1 type of Reload shadow equipment randomly.
recipe
- Loki Whisper 50 ea
- Shadowdecon 30 ea
Force&Spirit Shadow Combination Scroll
give you 1 type of Force&Spirit shadow equipment randomly. (Force-Enhanced Force and Spirit-Enhanced Spirit set)
recipe
- Pocket Watch 150 ea
- Shadowdecon 25 ea
Infinity Shadow Combination Scroll
give you 1 type of Infinity shadow equipment randomly.
recipe
- Gemstone 150 ea
- Shadowdecon 25 eaSource :
https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
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Funny they just added Gopinich in patch note.
I wonder if they also forget Ygnigem Cenia too.
I guess they don't apply green aura to bio3 because they are also in Wolfchev's lab instance along with bio4 bosses too.
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I'll translate cards first. For combination scroll recipes. I'll post in new thread.
E EA2S Card
HP recovery + 50%
compounded on : Accessory
prefix : Health
EL A17T Card
When dealing melee physical damage, has a low chance to auto cast Hell Inferno level 3.
compounded on : Accessory
prefix : Hell Inferno
Bellare Card
When compounded on revolver, Hit + 20.
Increases long ranged physical damage by 5%.
Increases long ranged physical damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Fire Dance damage by 15%.
compounded on : Weapon
prefix : Fire Dance
Greater Bellare Card
When compounded on gattling gun, Hit + 20.
Increases long ranged physical damage by 5%.
Increases long ranged physical damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Round Trip damage by 15%.
compounded on : Weapon
prefix : Heavy Trip
Sanare Card
Increases heal effectiveness by 2%.
If refine rate is 9 or higher, increases heal effectiveness by additional 3%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
compounded on : Weapon
prefix : Sacred
Greater Sanare Card
Matk + 10.
Increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases holy property magical damage by additonal 5%.
compounded on : Headgear
suffix : of Holy Power
Plaga Card
Matk + 10.
Increases neutral property magical damage by 5%.
If refine rate is 9 or higher, increases neutral property magical damage by additonal 5%.
compounded on : Headgear
suffix : of Immortal
Mutant Plaga Card
When compounded on knuckle, Hit + 20, Atk + 15.
Increases physical damage against large size monsters by 1% per refine rate.
If refine rate is 10 or higher, increases physical damage against large size monsters by additional 15%.
compounded on : Weapon
prefix : Heavy Knuckle
Dolor Card
Increases physical damage against demon race monsters by 5%.
compounded on : Accessory
prefix : Evil Piercing
Mutant Dolor Card
When compounded on katar, Cri + 7, Atk + 15.
Increases critical damage by 2% per refine rate.
If refine rate is 10 or higher, increases physical damage against large size monsters by 15%.
compounded on : Weapon
prefix : Power Fist
Venenum Card
Increases physical damage against brute race enemies by 15%
compounded on : Garment
prefix : Animal Hunter
Mutant Venenum Card
Increases magical damage against brute race enemies by 15%
compounded on : Garment
prefix : Animal Magic Hunter
Twin Caput Card
Def + 50.
Reduces physical and magical damage taken from poison property monsters by 10%.
compounded on : Armor
prefix : Anti Poison
Mutant Twin Caput Card
Increases physical damage against formless race monsters by 5%.
compounded on : Accessory
prefix : Natural Piercing
Miguel Card
Increases critical damage by 20%.
Increases damage taken from all race monsters by 10%.
compounded on : Shoes
suffix : of Tiger Power
R48-85-Bestia Card
Increases physical damage against poison property monsters by 40%.
compounded on : Armor
prefix : Poison Break
E-EA1L card
Increases fire property magical damage by 3%.
If refine rate is 9 or higher, increases fire property magical damage by additional 2%.
If refine rate is 11 or higher, increases fire property magical damage by additional 5%.
compounded on : Weapon
prefix : Enhance Fire- 2
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This chills my bone when I saw Traveler Shoes and Nero Shield which recently be implemented in JRO also be in this list too.
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That tea pot disrupts Eye of Illusion image.
Eye of Illusion
MaxHP + 10%, MaxSP + 10%.
Reduces damage taken from players by 5%.
Grants immunity to being blinded.
If user learned Hallucination Drug level 5, enables to use Dispel level 5.
If user learned Mandragora Howl level 5, reduces fixed casting time by 70%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 50
Required Level: 100
Jobs: All
Traveler Shoes
Mdef + 15.
MaxHP + 3%, MaxSP + 3%.
Matk + 2%.
Increases neutral property magical damage by 2%.
All stat + 1 per each level of Swing Dance user learned.
Attack speed + 4% per each level of Harmonize user learned.
MaxHP + 2% per each level of Frigg's Song user learned.
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10% per each level of Gloomy Shyness user learned.
If user learned Deep Sleep Lullaby level 1, has a chance of inflicting sleep on an enemy when dealing magical damage.
Increases a chance of inflicting sleep per each level of Deep Sleep Lullaby user learned.
If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%,
additional Matk + 3%,
Increases neutral property magical damage by additional 3%.
If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%,
additional Matk + 5%,
Increases neutral property magical damage by additional 5%.
Class: Shoes
Defense: 15
Weight: 50
Required Level: 100
Usable Jobs: All
Nero Shield [1]
Mdef + 5
Increases physical and magical damage on Water property targets by 5%.
Reduces damage taken from Water property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Water property targets by an additional 10%.
Reduces damage taken from Water property attacks by an additional 15%.
If upgrade level is +8 or higher,
If the users base Str is 90 or higher, Atk + 50
If the users base Agi is 90 or higher, Aspd + 5%
If the users base Vit is 90 or higher, increases the recovery rate of recovery items by 10%.
If the users base Int is 90 or higher, Matk + 30
If the users base Dex is 90 or higher, reduces the variable casting time of skills by 5%.
If the users base Luk is 90 or higher, increases critical damage on targets by 5%.
Class : Shield
Defense : 80
Weight : 50
Required Level : 90
Required Jobs : All -
The following MVSP bosses will be enhanced by green aura.
Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead / Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos /Turtle General
(some bosses still missing such as Gopinich)
- Their skills will be adjusted.
- They will take only 10% of damage dealt.
- This will applies to bosses in Endless Tower and Central Laboratory as well.
- MVP reward is changed to "Mysterious Combination Bundle"
- some of MVP drops are changed to "Gelunium" and "Shadowdecon" .
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Part 2 regarding the jumping event which will start on this July 25th.
1. Jumping Event
Player will receive free level 99 third class character for participation the event and receive new equipment.
"Temporal Transcendent" equipment.
"Temporal Transcendent" shadow equipment.
"Biting Rideword" hat will be given to reward character (since it won't have class-exclusive hat obtained from job change quest.)
"Sealed" ancient hero weapons also available. Can be obtained by exchanging +9 normal one. You'll receive +0 sealed one but with +8 weapon cert.
Sealed ancient hero weapon require +7 and +9 to gain additional effect instead of +9 and +11 as normal counterparts do.
Level requirement has been reduced from 100 to 99 too.
But combo with Ancient Hero Boots has been removed.
2. New hairstyle
"Silent Breeze" and "Humming Voice" for male.
"Zeno Slasher" and "Wild Storm" for female.
3. Enhances MVP bosses and improves MVP rewards.
Some MVP bosses will receive only 10% of damage taken. They'll have distinct display as green aura.
This function only applies to some MVP bosses in field and dungeon, not in memorial dungeon.
However. Some MVP bosses in some memorial dungeon such as Endless Tower will have this effect like field and dungeons ones.
The MVP rewards will be improved. "Mysterious Combination Bundle" will be given. Mysterious Combination Bundle will give you random combination scroll of equipment or shadow equipment when open it.
Combination scroll will be used to craft powerful item.
Mysterious Combination Bundle and "Cursed Knight's Shield combination scroll". In recipe. The first ingredient has been censored. The second ingredient is Gelunium 30 ea.
MVP bosses also drop "Gelunium" and "Shadowdecon" which are used as ingredient in combination scrolls.
Shadowdecon and Gelunium
source : http://ro.gnjoy.com/news/devnote/View.asp?category=2&seq=3891525&curpage=1
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KRO : Cash shop items updates
in Content updates
Posted
I considered this item should be in Cash shop category. Even it can be obtained from Kachua's Secret Chest event. But Kashua's Secret Key which is used to open the chest can be obtained from buying cash shop items only.
Violet Halo
Violet Halo [1]
Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Class: Garment
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All