Jump to content

Sigma

Moderators
  • Posts

    1328
  • Joined

  • Last visited

  • Days Won

    302

Posts posted by Sigma

  1. I considered this item should be in Cash shop category. Even it can be obtained from Kachua's Secret Chest event. But Kashua's Secret Key which is used to open the chest can be obtained from buying cash shop items only.

    Violet Halo

    Spoiler

    20940.png
    Violet Halo [1]
    Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
    Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
    If refine rate is 11 or higher, reduces delay after skill by 4%.
    When equipped with Magical Booster, reduces variable casting time by 30%.
    When equipped with Crimson Booster, increases long ranged physical damage by 14%
    When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
    When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
    Class: Garment
    Defense: 0
    Weight: 10
    Required Level: 1
    Usable Jobs : All

     

    • Like 1
    • Done 1
  2. On 8/4/2018 at 10:08 PM, fuyukikun said:

    any information of which MVPs got which new skills?

    There is no word from official page yet.

    I just got info from players' observation.

     

    Death's Grasp : Memory of Thanatos, Hatii, Lady Tanee, Atroce, Stormy Knight, Amon Ra, Doppelganger,

    Recovery Conversion : Dark Snake Lord, Boitata, Bacsojin, Samurai Spectre, Stormy Knight, Leak, Doppelganger, Queen Scaraba

    Gravity Increase : Bacsojin, Atroce, Lord of the Dead

    Allstat Down : Mistress, Hatii, Dracula, Maya

    Immune Elemental : Someone said all bosses use this skill.

    Lava Flow : Golden Thief Bug, Orc Lord

    Comet : Memory of Thanatos, Dark Lord

    Full Heal : Atroce

    Hallucination Walk : Bacsojin

    Max Pain : RSX 0806

    Fire Breath : Stormy Knight

    Wide Darkness : Gloom Under Night

    Hell's Judgement : Gloom Under Night

    Wide Death's Grasp : Gloom Under Night

    Full Strip : Mistress

    Ignition Break : Leak, Doppelganger

    Hallucination : Doppelganger

    Wide Spider Web : Queen Scaraba

  3. It was confirmed that MVP bosses use new monster skills too.

    1 Recovery Conversion

    Convert specific damage type recieved to heal themselves for 30 seconds.

    There are 3 types of Recovery Conversion, physical / magical / special.

    Attacking target with correspond recovery conversion type will heal them instead. You need to change damage type dealing to them.

    P27MOGGV4V9FPMWBWIVT.png

     

    2 Location Change

    Swap position between monster and target player instantly.

    3 Gravity Increase

    Debuff skill that drains target HP as percentage every second for short period of time.

    If target HP reach 0. It will die.

    XVOOY93PC3ZA2NE1XUPT.png

     

    4 Immune Elemental

    Buff monster to immune to certain element for a period of time. Any damage dealt that correspond to their elemental immunity will miss.

    There are 10 types of Immune Elemental,

    - water EF_IMMUNE_PROPERTY_WATER0001.png.36cbb27f2c24c399c1c03427b1daad07.png

    - wind EF_IMMUNE_PROPERTY_WIND0001.png.2f2f4d8f0017cb416665a6a04e80b022.png

    - earth EF_IMMUNE_PROPERTY_GROUND0001.png.e568487f8a44d6d9137f9510e6e21386.png

    - fire EF_IMMUNE_PROPERTY_FIRE0001.png.93a8697c8d39cce31fe573d08a8019e0.png

    - ghost EF_IMMUNE_PROPERTY_TELEKINESIS0001.png.e72555f1394e7cece62876d7e4d6bee1.png

    - neutral EF_IMMUNE_PROPERTY_NOTHING0001.png.1a2b9cc45929dbbe449e485a2d9967b5.png

    - holy EF_IMMUNE_PROPERTY_SAINT0001.png.83b966c52799d2607391f2d16536b632.png

    - shadow EF_IMMUNE_PROPERTY_DARKNESS0001.png.e8aa3a5852be435cedff3c023f42b908.png

    - undead EF_IMMUNE_PROPERTY_UNDEAD0001.png.8eccb16228a0aceb3ddb74630db26639.png

    - poison EF_IMMUNE_PROPERTY_POISON0001.png.816210feb2794d98d334691f0de6102b.png

    4N6Q83RIKAP5FNXSY5JT.png

     

    5 Allstat Down

    Debuff skill that greatly reduces target's all stat for a period of time.

    P6S9JPDC67O5SNXV9JMZ.png

     

    6. Third Class skills such as Dragon Breath, Comet, etc

  4. 9115.png
    Bacsojin Egg
    An egg that contains a Bacsojin Cute Pet.
    Can be hatched by using a Pet Incubator.
    When intimacy is Awkward or Shy, MaxSP + 2%.
    When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%.
    When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%.
    When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.

    20940.png
    Violet Halo [1]
    Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
    Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
    If refine rate is 11 or higher, reduces delay after skill by 4%.
    When equipped with Magical Booster, reduces variable casting time by 30%.
    When equipped with Crimson Booster, increases long ranged physical damage by 14%
    When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
    When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
    Class: Garment
    Defense: 0
    Weight: 10
    Required Level: 1
    Usable Jobs : All

     

  5. On 7/23/2018 at 9:25 PM, Izizero said:

    How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong.

    Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot?

    Fortunately. Someone asked Gravity about stacking of legendary enchant too.

    http://www.inven.co.kr/board/ro/1952/259926

    here's an answer.

    레전드 인챈트 1종류만 부여가 가능한 점 안내 드립니다.

    So only 1 legendary enchant is available for single illusion leg.

  6. 20 Rough Zelunium can be forged into 1 Zelunium.

    20 Rough Shadowdecon can be forged into 1 Shadowdecon.

     

    Rough Zelunium can be dropped from mobs in Glast Heim Castle Abyss 1F. (Requires level 175 to access)

    RFKBANR8731XV58KCQJJ.gifKN280U4EZWB2H4QUBFPK.gifWOXTVID0XKSAVQJAAJAW.gif

    Rough Shadowdecon can be dropped from mobs in Nogg Road 3F. (Requires level 175 to access)

    RNHS1T5LKQ75XVE5K8MK.gifT961CQYHXGLBF61IJ5I9.gifQQ2HNRXHEPMU2RTIGLFM.gif

    • Like 1
  7. Some cards from original game have been replaced by new card with identical name, illustration but distinct item ID and effect.

    4128.png
    27153#
    Golden Thiefbug Card
    Its effects has been changed.
    New effects : Mdef + 250, reduces physical defense by 90%.

    4146.png
    27154#
    Maya Card
    Its effects has been changed.
    New effects : Reduces damage taken from wind and ghost property by 20%, increases damage taken from fire and shadow property by 20%, reduces damage taken from demihuman and brute race enemies by 30%.
    Prefix has been changed to "of Block"

    4142.png
    27206#
    Doppelganger Card
    Gear compounded has been changed from "weapon" to "accessory".

    4131.png
    27207#
    Moonlight Flower Card
    Gear compounded has been changed from "shoes" to "accessory".

    4134.png
    27268#
    Dracula Card
    Its effects has been changed.
    New effects : Has a 10% chance to recover 20 SP per second for 7 seconds when dealing physical or magical damage.

    4144.png
    27208#
    Osiris Card
    Adds new effect.
    Added effect : Increases incoming heal effectiveness by 20%.

    4121.png
    27267#
    Phreeoni Card
    Gear compounded has been changed from "weapon" to "accessory".

    4318.png
    27269#
    Stormy Knight Card
    Adds new effect.
    Added effect : Storm Gust has a chance to inflicting petrified, poison, blind and confusion to an enemy. The chance is increased depending on refine rate of compounded weapon.
    Prefix has been changed to "Deadly Storm"

    4115.png
    27266#
    Hunter Fly Card
    Its effects has been changed.
    New effects : Has a 5% chance to recover 100 HP per second for 5 seconds when dealing physical damage.


    Orc Lady Card
    Its effects has been clarified. (just fixed the description in existing card, not creating new card)
    Effects : Increases physical damage against normal Orc by 30%. (Orc Warrior, Orc Lady, Orc Baby, High Orc, Orc Zombie, Orc Skeleton only)

    4320.png
    27275#
    Bloody Knight Card
    Adds new effect.
    Added effect : Has a 10% chance to inflicting stun on enemy when dealing melee physical damage. Meteor Storm has a chance to inflicting blind, confusion and silence to an enemy. The chance is increased depending on refine rate of compounded weapon.


    In addition. There are new cards exclusive to Ragnarok Zero.
    -Zero Clock Tower dungeon-

    20175.png
    27270#
    Extra Joker Card
    Mdef + 10 per refine rate.
    When equipped with Joker Card, has a chance to transform into Joker for 7 seconds when dealing physical or magical damage.
    While in Joker form, Atk + 70, Matk + 70, drains 77 HP and 7 SP per second.
    Compounded on : Shield
    Suffix : of Joker

    20176.png
    27271#
    Elizabeth Card
    Matk + 4 per refine rate.
    When equipped with Bathory Card, Int + 1 per refine rate of armor.
    Compounded on : Shield
    Suffix : of Sorceress

    20177.png
    27272#
    Jennifer Card
    Reduces damage taken from long ranged physical damage by 5%.
    Reduces damage taken from long ranged physical damage by additional 1% per refine rate.
    When equipped with Penomena Card, ASPD + 1 per 2 refine rate of shield.
    Compounded on : Armor
    Suffix : of Jennifer

    20178.png
    27273#
    General Orc Card
    When compounded on mace, Cri + 1 per refine rate.
    If refine rate is 10 or higher, increases critical damage by 10%.
    When compounded on knuckle, increases attack speed (reduces delay after attack by 1%) per refine rate.
    If refine rate is 10 or higher, ASPD + 2.
    When equipped with High Orc Card, ASPD + 2, Atk + 25.
    Compounded on : Weapon
    Prefix : Heavy Assault

    20179.png
    27274#
    Sieglouse Card
    ASPD + 2.
    When equipped with Arclouse Card, Flee + 2 per refine rate of shield.
    Compounded on : Shoes
    Prefix : Cunning

  8. Sealed ancient hero weapons.

    Spoiler

    1864.png
    Sealed Iron Nail [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Rampage Blast damage by 5%.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
    Class : Knuckle
    Attack : 180
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Sura

    2054.png
    Sealed Aeon Staff [2]
    Matk + 200
    Can't be destroyed.
    Matk + 10 per 2 refine rate.
    Increases Earth Strain damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second.
    Class : Two-handed Staff
    Attack : 100
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Warlock

    13495.png
    Sealed Honglyeong's Sword [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%.
    If refine rate is 9 or higher, increase Cart Cannon damage by 15%.
    Class : Sword
    Attack : 180
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Genetic

    18182.png
    Sealed Royal Bow [2]
    Atk + 10 per 2 refine rate.
    Increases Arrow Storm damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases long ranged physical damage by 5%.
    Class : Bow
    Attack : 180
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Ranger, Shadow Chaser

    18183.png
    Sealed Narcissus Bow [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by 10%.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
    Class: Bow
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 99
    Usable Jobs: Archer third classes, Shadow Chaser

    21049.png
    Sealed Eastern Sword [2]
    Atk + 10 per 2 refine rate.
    Increases Sonic Wave damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
    If refine rate is 9 or higher, the weapon can't be destroyed.
    Class : Two-handed Sword
    Attack : 180
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Rune Knight

    26156.png
    Sealed Shadow Staff [2]
    Matk + 155
    Matk + 10 per 2 refine rate.
    Increases Earth Grave damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
    Class : One-handed Staff
    Attack : 40
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Sorcerer

    28040.png
    Sealed Shiver Katar [2]
    Atk + 10 per 2 refine rate.
    Increases critical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases physical damage against demihuman and brute race monsters by additional 20%.
    Class : Katar
    Attack : 185
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Guillotine Cross

    28137.png
    Sealed Avenger [2]
    Atk + 10 per 2 refine rate.
    Increases Axe Tornado damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Axe Boomerang damage by 40%.
    If refine rate is 9 or higher, increases physical damage against all size monsters by 15%.
    Class: Two-handed Axe
    Attack: 270
    Weight: 0
    Weapon Level: 4
    Required Level: 99
    Usable Jobs: Mechanic

    28632.png
    Sealed Exorcist's Bible [2]
    Matk + 160
    Matk + 10 per 2 refine rate.
    Increases damage  of Duple Light by 25% per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
    Class : Book
    Attack : 165
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Archbishop

    28759.png
    Sealed Madogum [2]
    Matk + 150
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases all properties magical damage by 10%.
    If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
    Class: Dagger
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Shadow Chaser

    32021.png
    Sealed Aquatic Spear [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases damage of Cannon Spear and Vanishing Point by additional 20%.
    Class : Spear
    Attack : 180
    Weight : 0
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Royal Guard

     

    Temporal Transcendent gears

    Spoiler

    15383.png
    Temporal Transcendent Robe [1]
    MaxHP + 500, MaxSP + 100.
    Atk + 50, Matk + 50.
    Reduces delay after skill by 10%.
    When equipped with Temporal Transcendent Manteau, reduces delay after skill by 10%.
    Class: Armor
    Defense: 62
    Weight: 0
    Required Level: 99
    Usable Jobs : All

    20939.png
    Temporal Transcendent Manteau [1]
    Reduces damage taken from water, wind, earth and fire property by 10%.
    Flee + 30, Hit + 10.
    Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
    When equipped with Temporal Transcendent Boots, reduces variable casting time by 10%, reduces fixed casting time by 0.5 second.
    Class: Garment
    Defense: 30
    Weight: 0
    Required Level: 99
    Usable Jobs : All

    22204.png
    Temporal Transcendent Boots [1]
    Cri + 10.
    Increases all property magical damage by 10%, increases critical damage by 10%.
    When equipped with Temporal Transcendent Robe, Atk + 5%, Matk + 5%.
    Class: Shoes
    Defense: 15
    Weight: 0
    Required Level: 99
    Usable Jobs : All

    32221.png
    Temporal Transcendent Ring [1]
    Increases attack speed (reduces delay after attack by 10%).
    Reduces variable casting time by 10%.
    When equipped with Temporal Transcendent Robe, Temporal Transcendent Manteau, Temporal Transcendent Boots, ASPD + 2, reduces variable casting time by 10%.
    Class: Accessory
    Defense: 15
    Weight: 0
    Required Level: 99
    Usable Jobs : All

    24416.png
    Temporal Transcendent Shadow Weapon
    Increases critical damage by 7%.

    24417.png
    Temporal Transcendent Shadow Armor
    ASPD + 1.
    When equipped with Temporal Transcendent Shadow Weapon, Shield, Shoes, Pandant and Earring, ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense of all race monsters except player by 70%.

     24418.png
    Temporal Transcendent Shadow Shield
    Reduces variable casting time by 10%.

    24419.png
    Temporal Transcendent Shadow Shoes
    Increases attack speed (reduces delay after attack by 7%).

    24420.png
    Temporal Transcendent Shadow Pendant
    Atk + 15

    24421.png
    Temporal Transcendent Shadow Earring
    Matk + 15

    19404.png
    Biting Rideword [1]
    When equipped, drains 10 HP per 5 seconds.
    Has a 4% chance to restore 2% of damage as HP when dealing physical damage.
    Has a 4% chance to restore 2% of damage as SP when dealing physical damage.
    Has a 4% chance to recover 300 HP per second for 4 times when dealing magical damage.
    Has a 4% chance to recover 70 SP per second for 4 times when dealing magical damage.
    Class: Headgear
    Defense: 3
    Location: Upper
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    28953.png
    Poring Combat Shield [1]
    Reduces damage taken from all size monsters by 2% per 3 refine rate.
    If refine rate is 7 or higher, MaxHP + 5%, MaxSP + 5%.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 12 or higher, reflects 1% of melee physical damage taken to attacker, has a 5% chance to recover 100 HP per second for 4 times when dealing magical damage.
    Class: Shield
    Defense: 80
    Weight: 0
    Required Level: 150
    Usable Jobs : All

    • Like 1
  9. 13 minutes ago, Izizero said:

    How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong.

    Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot? 

    Sorry that I don't mention about maximum enchants for single equipment. All illusion equipment can have 3 maximum enchants.

    And your concern has a point. In case of rare enchant of accessory. I've seen Illusion Booster with Attack Speed and Expert Archer enchants. So for the legendary enchant. I wonder as same as you too.

  10. img_header_0724.jpg

    Official page gives me nothing about enchant info. So I just collected info from inven board instead.

    There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core.

    25669.png

    Unknown Part

    25723.png

    Cor Core

     

    Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part

    There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part.

    In addition. Both are dropped from 17.1 mobs too.

     

    Illusion Equipment

    Illusion equipment can be obtained by exchanging 50 Cor Core.

    You can choose your desired equipment freely (can choose armor category and armor type).

    Spoiler

    15376.png
    Illusion Armor A-type [1]
    Atk + 100.
    Atk + 10 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    When equipped with Illusion Engine wing A-type, Atk + 50.
    When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
    Class : Armor
    Defense : 105
    Weight : 100
    Required Level : 130
    Usable Jobs : All

    15377.png
    Illusion Armor B-type [1]
    Matk + 100.
    Matk + 10 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    When equipped with Illusion Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
    When equipped with Illusion Engine wing B-type, Matk + 50.
    Class : Armor
    Defense : 105
    Weight : 100
    Required Level : 130
    Usable Jobs : All

    20933.png
    Illusion Engine wing A-type [1]
    MaxHP + 1000.
    MaxHP + 100 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
    When equipped with Illusion Leg A-type, increases critical damage by 10%.
    When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
    Class : Garment
    Defense : 50
    Weight : 90
    Required Level : 130
    Usable Jobs : All

    20934.png
    Illusion Engine wing B-type [1]
    MaxHP + 1000.
    MaxHP + 100 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 5%.
    When equipped with Illusion Leg A-type, increases long ranged physical damage by 5%.
    When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
    Class : Garment
    Defense : 50
    Weight : 90
    Required Level : 130
    Usable Jobs : All

    22196.png
    Illusion Leg A-type [1]
    MaxSP + 200
    MaxSP + 20 per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    When equipped with Illusion Armor A-type, Atk + 5%.
    When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
    Class : Shoes
    Defense : 20
    Weight : 50
    Required Level : 130
    Usable Jobs : All

    22197.png
    Illusion Leg B-type [1]
    MaxSP + 200
    MaxSP + 20 per 2 refine rate.
    If refine rate is 7 or higher, increases all properties magical damage by 5%.
    When equipped with Illusion Armor A-type, MaxSP + 5%.
    When equipped with Illusion Armor B-type, Matk + 5%.
    Class : Shoes
    Defense : 20
    Weight : 50
    Required Level : 130
    Usable Jobs : All

    32207.png
    Illusion Booster R [1]
    Atk + 5%.
    Class : Accessory (right)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

    32208.png
    Illusion Booster L [1]
    Atk + 5%.
    Class : Accessory (left)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

    32209.png
    Illusion Battle chip R [1]
    Matk + 5%.
    Class : Accessory (right)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

    32210.png
    Illusion Battle chip L [1]
    Matk + 5%.
    Class : Accessory (left)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

     

    There are enchant blueprint called "Modification Module" used for enchanting Illusion equipment.

    Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part.

    NPC will give you Modification Module randomly.

    There are 4 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him)

    Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.

    Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.

    Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul.

    Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.

    Spoiler

    25670.png29527.png
    Modification Module (Defense)
    Grants Modification Orb (Defense) to equipment.
    [Enchant effects]
    Def + 25
    If refine rate is 7 or higher, Def + 10
    If refine rate is 9 or higher, Def + 10
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type
    Illusion Engine wing A-type
    Illusion Engine wing B-type
    Illusion Leg A-type
    Illusion Leg B-type

    25671.png29528.png
    Modification Module (Magic Defense)
    Grants Modification Orb (Magic Defense) to equipment.
    [Enchant effects]
    Mdef + 2
    If refine rate is 7 or higher, Mdef + 3
    If refine rate is 9 or higher, Mdef + 3
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type
    Illusion Engine wing A-type
    Illusion Engine wing B-type
    Illusion Leg A-type
    Illusion Leg B-type

    25672.png4742
    Modification Module (Vit)
    Grants Vit + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25673.png4752
    Modification Module (Luk)
    Grants Luk + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25674.png4702
    Modification Module (Str)
    Grants Str + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25675.png4732
    Modification Module (Agi)
    Grants Agi + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25676.png4712
    Modification Module (Int)
    Grants Int + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25677.png4722
    Modification Module (Dex)
    Grants Dex + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25678.png29529.png
    Modification Module (HP recovery)
    Grants Modification Orb (HP recovery) to equipment.
    [Enchant effects]
    HP recovery + 20%.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25679.png29532.png
    Modification Module (SP recovery)
    Grants Modification Orb (SP recovery) to equipment.
    [Enchant effects]
    SP recovery + 20%.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25680.png4826
    Modification Module (Spell)
    Grants Spell5 to equipment.
    [Enchant effects]
    Matk + 18, reduces variable casting time by 10%.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25681.png4881
    Modification Module (Attack Speed)
    Grants AttackDelay4 to equipment.
    [Enchant effects]
    Increases attack speed (reduces delay after attack by 10%)
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25682.png4866
    Modification Module (Fatal)
    Grants Fatal4 to equipment.
    [Enchant effects]
    Increases critical damage by 10%, Cri + 4.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25683.png4836
    Modification Module (Expert Archer)
    Grants Expert Archer5 to equipment.
    [Enchant effects]
    Increases long ranged physical damage by 10%.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25684.png29531.png
    Modification Module (Vital)
    Grants Modification Orb (Vital) to equipment.
    [Enchant effects]
    MaxHP + 5%.
    If refine rate is 7 or higher, MaxHP + 500
    If refine rate is 9 or higher, additional MaxHP + 750
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25685.png29530.png
    Modification Module (Mental)
    Grants Modification Orb (Mental) to equipment.
    [Enchant effects]
    MaxSP + 5%.
    If refine rate is 7 or higher, MaxSP + 100
    If refine rate is 9 or higher, additional MaxSP + 150
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25686.png29533.png
    Modification Module (Heal)
    Grants Modification Orb (Heal) to equipment.
    [Enchant effects]
    Increases heal effectiveness by 5%.
    If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25687.png29534.png
    Modification Module (Attack Power)
    Grants Modification Orb (Power) to equipment.
    [Enchant effects]
    Atk + 5%.
    If refine rate is 7 or higher, Atk + 25.
    If refine rate is 9 or higher, additional Atk + 25.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25688.png29535.png
    Modification Module (Magic Power)
    Grants Modification Orb (Magic) to equipment.
    [Enchant effects]
    Matk + 5%.
    If refine rate is 7 or higher, Matk + 25.
    If refine rate is 9 or higher, additional Matk + 25.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25689.png29536.png
    Modification Module (Shooter)
    Grants Modification Orb (Shooter) to equipment.
    [Enchant effects]
    Increases long ranged physical damage by 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25690.png29537.png
    Modification Module (Fast)
    Grants Modification Orb (Fast) to equipment.
    [Enchant effects]
    ASPD + 1.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type

    25691.png29538.png
    Modification Module (Caster)
    Grants Modification Orb (Caster) to equipment.
    [Enchant effects]
    Reduces variable casting time by 5%.
    If refine rate is 7 or higher, reduces variable casting time by additional 3%.
    If refine rate is 9 or higher, reduces variable casting time by additional 3%.
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type
    25692.png29539.png
    Modification Module (Critical)
    Grants Modification Orb (Critical) to equipment.
    [Enchant effects]
    Cri + 10.
    If refine rate is 7 or higher, increases critical damage by 5%.
    If refine rate is 9 or higher, increases critical damage by additional 5%.
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type

    25693.png29540.png
    Modification Module (Delay after skill)
    Grants Modification Orb (Delay after skill) to equipment.
    [Enchant effects]
    Reduces delay after skill by 5%.
    If refine rate is 7 or higher, reduces delay after skill by additional 5%.
    If refine rate is 9 or higher, reduces delay after skill by additional 5%.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25694.png29541.png
    Modification Module (Fixed Casting)
    Grants Modification Orb (Fixed Casting) to equipment.
    [Enchant effects]
    Reduces fixed casting time by 0.3 second.
    If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
    If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25695.png29542.png
    Modification Module (Above All)
    Grants Modification Orb (Above All) to equipment.
    [Enchant effects]
    Reduces physical and magical damage taken from all property enemies by 5%.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type

    25696.png29543.png
    Modification Module (Drain Life)
    Grants Modification Orb (Drain Life) to equipment.
    [Enchant effects]
    Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25697.png29544.png
    Modification Module (Drain Soul)
    Grants Modification Orb (Drain Soul) to equipment.
    [Enchant effects]
    Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25698.png29545.png
    Modification Module (Magic Healing)
    Grants Modification Orb (Magic Healing) to equipment.
    [Enchant effects]
    Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25699.png29546.png
    Modification Module (Magic Soul)
    Grants Modification Orb (Magic Soul) to equipment.
    [Enchant effects]
    Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25700.png29547.png
    Modification Module (Unlimited Vital)
    Grants Modification Orb (Unlimited Vital) to equipment.
    [Enchant effects]
    Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
    [Everlasting Life]
    Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25701.png29548.png
    Modification Module (Spell Buster)
    Grants Modification Orb (Spell Buster) to equipment.
    [Enchant effects]
    Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
    [Magic Storm]
    Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25702.png29549.png
    Modification Module (Firing Shot)
    Grants Modification Orb (Firing Shot) to equipment.
    [Enchant effects]
    Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
    [Plunging Shooter]
    Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25703.png29550.png
    Modification Module (Overpower)
    Grants Modification Orb (Overpower) to equipment.
    [Enchant effects]
    Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
    [Raging Fight]
    Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25704.png29551.png
    Modification Module (Fatal Flash)
    Grants Modification Orb (Fatal Flash) to equipment.
    [Enchant effects]
    Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
    [Deadly Lightspeed]
    Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25705.png29552.png
    Modification Module (Lucky Strike)
    Grants Modification Orb (Lucky Strike) to equipment.
    [Enchant effects]
    Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
    [Good Fortune]
    Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

     

    Enchantment is 100% success.

    In addition. Each module has maximum availability for each single equipment too.

     

    64257210_17_1enchant.thumb.png.23aa4dc46777489fb1a1581008da8050.png

    Each equipment can be enchanted up to 3 slots.

    Note : Only 1 legendary enchant is available for single illusion leg.

    Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely!

    ----------------------------------------------------------------------------------------------------------------------------------------------------------

    OS weapons

    OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Unknown Part.

    25668.png

    Broken Weapon

    Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806).

    NPC will give you 1 OS weapon randomly. :|

    Spoiler

    1862.png
    Burning Knuckle-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
    If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
    Class : Knuckle
    Attack : 175
    Weight : 90
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Sura

    13493.png
    Cannon Rapier-OS [2]
    Matk + 150.
    When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Fireball damage by 30%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
    Class : Sword
    Attack : 160
    Weight : 80
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

    16088.png
    Saphir Mace-OS [2]
    Can't be destroyed.
    Atk + 3%.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
    If refine rate is 11 or higher, increases long ranged physical damage by 15%.
    Class : Mace
    Attack : 185
    Weight : 80
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Genetic

    16089.png
    Ultio-OS [2]
    Can't be destroyed.
    Matk + 170.
    Matk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Adoramus damage by 20%.
    If refine rate is 11 or higher, increases holy property magical damage by 15%.
    Class : Mace
    Attack : 150
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Archbishop

    18178.png
    Virtual Bow-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
    Class : Bow
    Attack : 200
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Ranger

    18179.png
    MH-P89-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
    Class : Bow
    Attack : 170
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Minstrel, Wanderer

    18180.png
    AC-B44-OS [2]
    Matk + 135.
    Increase bow damage by 5%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
    If refine rate is 11 or higher, increases bow damage by 10%.
    Class : Bow
    Attack : 190
    Weight : 60
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Shadow Chaser

    21047.png
    Beam Claymore-OS [2]
    Can't be destroyed.
    Cri + 5.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases critical damage by 15%.
    If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
    Class : Two-handed Sword
    Attack : 250
    Weight : 180
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Swordsman classes

    26151.png
    Rutilus Stick-OS [2]
    Can't be destroyed.
    Matk + 175.
    Increases magical damage against neutral and earth property enemies by 5%.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
    If refine rate is 11 or higher, reduces delay after skill by 10%.
    Class : One-handed Staff
    Attack : 80
    Weight : 90
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes

    28038.png
    Meuchler-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
    If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
    Class : Katar
    Attack : 190
    Weight : 130
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Assassin classes.

    28136.png
    Blasti-OS [2]
    Can't be destroyed.
    Reduces damage taken from medium and large enemies by 10%.
    If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
    If refine rate is 9 or higher, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, reduces delay after skill by 10%.
    Class : Two-handed Axe
    Attack : 400
    Weight : 450
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Mechanic

    28253.png
    HR-55-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, increases Hammer of God damage by 20%.
    If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
    Class : Rifle
    Attack : 250
    Weight : 100
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Gunslinger classes.

    28629.png
    Circuit Board-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
    If refine rate is 11 or higher, increases critical damage by 20%.
    Class : Book
    Attack : 180
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Sage classes, Priest classes, Star Gladiator classes

    28755.png
    Kuroiro-OS [2]
    Matk + 150.
    Increases physical and magical damage against shadow and undead property enemies by 5%.
    If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
    If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
    If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
    Class : Dagger
    Attack : 150
    Weight : 90
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Ninja classes

    32019
    Boost Lance-OS [2]
    Increases attack speed (reduces delay after attack by 3%).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
    If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
    Class : One-hand Spear
    Attack : 190
    Weight : 100
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Royal Guard

    26164.png
    Electric Fox-OS [2]
    Can't be destroyed.
    Matk + 350, Matk + 5%.
    If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
    If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
    Class : One-handed Staff
    Attack : 250
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Summoner (Doram)

    For OS weapons. Enchant blueprint is "Weapon Modification Part".

    Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny.

    There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the better enchant.

    23776.png

    Physical

    23779.png

    Magical

    You can choose its type. but NPC will give you its grade randomly. :|

    Chance to obtain Modification Part.

    Normal : 75%

    Advanced : 20%

    Premium : 5%

    The enchantment is 100% success. Once being enchanted. Weapon will get 2 random options which are quite similar to Tanos weapon and Verus weapons enchant.

     

    image.png.3ddfb74198b4e97b440b3e86a035c399.png

     

     

    image.png.29a214996a8494cae37037cb26ef2b69.png

     

     

    image.png.942afad52bf954268270f7827d48b5b2.png

     

     

    If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. (I guess Thanos weapons and Verus weapons enchant can be re-enchanted too.)

    Source :

    http://www.inven.co.kr/board/ro/1951/4507?p=8

    http://ro.gnjoy.com/news/update/View.asp?seq=224

    • Like 4
  11. 6 hours ago, Camaleaobr said:

    Stupid decision!!
    To be honest dont make sense they do that
    They should create more mvps for fields and then put green aura on them.
    They recycle what they have all the time, i hope people hate it and they change it. 
    50% to me is good, 10%? meh

    I understand their point.  

    Gravity just want to make MVP fighting to be challenging again like decade ago.

  12. I guess these ones will be future JRO items.

    22203.png
    Space Shoes [1]
    Increases magical damage against boss monsters by 15%.
    Matk + 5, MaxHP + 2%, MaxSP + 2% and reduces delay after skill by 1% per refine rate.
    If refine rate is 10 or higher, Int + 15.
    When equipped with Dark Lord card, enables to use Volcano level 5.
    If user's base level is 99 or lower, has a chance to increases fire property magical damage by 5% per refine rate of shoes for 15 seconds when receiving physical damage.
    If user's base level is 100 or higher, has a chance to increases fire property magical damage by 10% per refine rate of shoes for 15 seconds when receiving physical damage.
    Class : Shoes
    Defense : 15
    Weight : 100
    Required Level : 99
    Usable Job : All

    26152.png
    Staff of Puffy [1]
    Attack range 5.
    Matk + 150.
    If user learned Spell Fist level 5, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 3% per refine rate.
    When equipped with Imp card, adds fixed casting time of Fire Bolt by 10 seconds.
    When equipped with Siroma card, adds fixed casting time of Cold Bolt by 10 seconds.
    When equipped with Elvira card, adds fixed casting time of Lightning Bolt by 10 seconds.
    Class: One-handed Staff
    Attack: 70
    Weight: 30
    Weapon Level: 4
    Required Level: 100
    Usable Job : Sorcerer, Arc Bishop

    • Like 1
  13. R48-85-BESTIA.png.fd0bebf1d5c368c8f699c849ba9b7e4c.png

    New boss from EP 17.1 R48-85-Bestia also has green aura as well but doesn't be mentioned in the list.

    And it seems new 3 bosses (Miguel and EL A17T in the instance and R48-85-Bestia in dungeon) use new monster skills like Recovery Conversion as well.

     

  14. 2 hours ago, fuyukikun said:

    hahaha...those recipes to create some OCP items and old gears from lucky boxes lol.

    So this is how kRO reacts to adopt items from cash shop box to be obtainable in game.

     

    Also sigma, MVP from illusion dungeons not included on green aura thing?

    Don't have them in list. I guess they're special bosses since they don't spawn naturally. 

  15. The following MVP bosses will be enhanced by green aura.

    Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead /  Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos / Turtle General / Gopinich / R48-85-BESTIA / Rigid Muspellskoll / Polluted Dark Lord / Polluted Spider Queen / Jewgoliant / Bone Datardeurus / Reginleif / Ingrid / Chimera The One / R001-BESTIA / Death Witch / Burning Fang / Ultra Limacina / Snowstorm Angel / Santuary Cleaning Chief

    USNI6BPMBY6H7Z3QODU5.png

    (some bosses still missing such as Ygnigem Cenia)

    - Their skills will be adjusted.

    - They will take only 10% of damage dealt.

    A12LW9LU4219U5CVQTQT.gif

    - This will applies to bosses in Endless Tower and Central Laboratory as well.

    - New items dropped from MVP bosses.

    25508.png

    Orc Warlord Token

    25622.png

    White Snake's Tear

    25629.png

    Knotted Letter

    25728.png

    Rough Shadowdecon

    25729.png

    Shadowdecon

    25730.png

    Rough Zelunium

    25731.png

    Zelunium

     

    - new MVP reward "Mysterious Combination Bundle" 

    23817.png

    It will give you 1 piece of combination scroll randomly when uses it.

    There are 2 types of combination scrolls, normal equipment and shadow equipment.

    Normal equipment recipe

    Spoiler

    Orc Hero Headdress [1]
    recipe
    - Orc Warlord Token 150 ea
    - Zelunium 10 ea


    Crimson Rose
    recipe
    - Vahalla Flower 150 ea
    - Zelunium 10 ea


    Grand Peco Headdress
    recipe
    - Broken Crown 150 ea
    - Zelunium 10 ea


    Moonlight Flower Hat
    recipe
    - Mother Nightmare 150 ea
    - Zelunium 10 ea


    8 Forms Purgatory Wing
    recipe
    - Skeletal Armor Piece 150 ea
    - Zelunium 10 ea


    Tare Neko Cru [1]
    recipe
    - Mother Nightmare 150 ea
    - Zelunium 10 ea


    Worldcup Hat of Honor [1]
    recipe
    - Shining Spear Blade 50 ea
    - Zelunium 10 ea


    Evil Marching Hat [1]
    recipe
    - Osiris Doll 30 ea
    - Zelunium 10 ea


    Vagabond Wolf Hat [1]
    recipe
    - Hatii Fang 120 ea
    - Zelunium 10 ea


    Amistr Hat [1]
    - Baphomet Doll 30 ea
    - Zelunium 20 ea


    Tiger King Doll Hat [1]
    - Tiger's Footskin 150 ea
    - Zelunium 20 ea


    Zaha Doll Hat [1]
    - White Snake's Tear 150 ea
    - Zelunium 20 ea


    Candy Bag Combination Scroll
    give you 1 type of Candy Bag randomly.
    recipe
    - Gemstone 150 ea
    - Zelunium 20 ea


    Golden Fish Hat [1]
    recipe
    - Young Twig 150 ea
    - Zelunium 20 ea


    Survival Combination Scroll
    give you 1 type of Survival set randomly. (Survival Orb and Survival Circlet)
    recipe
    - Ba Gua 150 ea
    - Zelunium 20 ea


    Toy Syringe
    recipe
    - Ice Scale 150 ea
    - Zelunium 20 ea


    Indigo Rear Ribbon
    recipe
    - Gemstone 150 ea
    - Zelunium 20 ea


    Magical Booster [1]
    recipe
    - Dark Red Scale Piece 150 ea
    - Zelunium 20 ea


    Rosary Necklace
    recipe
    - Mother Nightmare 150 ea
    - Zelunium 20 ea


    Elemental Crown
    recipe
    - Broken Crown 150 ea
    - Zelunium 20 ea


    Palace Guard Cap [1]
    - Tiger's Footskin 150 ea
    - Zelunium 20 ea


    Bandit Hood [1]
    recipe
    - Loki Whisper 200 ea
    - Zelunium 20 ea


    Fallen Angel's Blessing [1]
    recipe
    - Pocket Watch 200 ea
    - Zelunium 20 ea


    Rabbit Magic Hat [1]
    recipe
    - Mask of Tutankhamen 150 ea
    - Zelunium 20 ea


    Anubis Helm [1]
    recipe
    - Broken Pharaoh Emblem 150 ea
    - Zelunium 20 ea


    Imp Hat [1]
    recipe
    - Dark Red Scale Piece 150 ea
    - Zelunium 20 ea


    Holy Marching Hat [1]
    recipe
    - Fire Dragon Scale 150 ea
    - Zelunium 20 ea


    Ifrit Mask [1]
    recipe
    - Knotted Letter 150 ea
    - Zelunium 20 ea


    Incarnation Of Morocc Doll [1]
    recipe
    - Osiris Doll 30 ea
    - Zelunium 20 ea


    Samambaia [1]
    recipe
    - Orc Warlord Token 150 ea
    - Zelunium 20 ea


    Chick Hat [1]
    recipe
    - Young Twig 150 ea
    - Zelunium 20 ea


    Mad Bunny Combination Scroll
    give you 1 type of Mad Bunny randomly. (Cursed Mad Bunny and Mad Bunny)
    recipe
    - Osiris Doll 30 ea
    - Zelunium 25 ea


    Archangel's Wing [1]
    recipe
    - Vahalla Flower 150 ea
    - Zelunium 25 ea


    Smokie Transformation Leaf [1]
    recipe
    - Dark Red Scale Piece 150 ea
    - Zelunium 25 ea


    Ifrit's Ears
    recipe
    - Will of Red Darkness 150 ea
    - Zelunium 25 ea


    Heart Wing Hairband [1]
    recipe
    - Mother Nightmare 150 ea
    - Zelunium 25 ea


    Sigrun's Wing
    recipe
    - Ice Scale 150 ea
    - Zelunium 25 ea


    Kitten Headdress [1]
    recipe
    - Broken Crown 150 ea
    - Zelunium 25 ea


    Noble Mask
    recipe
    - Will of Red Darkness 150 ea
    - Zelunium 25 ea


    Fallen Angel's Wing [1]
    recipe
    - Vahalla Flower 300 ea
    - Zelunium 30 ea


    Heroic Backpack [1]
    recipe
    - Broken Crown 150 ea
    - Zelunium 30 ea


    Spell Circuit [1]
    recipe
    - Fragment of Rosetta Stone 150 ea
    - Zelunium 30 ea


    New Wave Sunglasses
    recipe
    - Loki Whisper 200 ea
    - Zelunium 30 ea


    Giant Snake Breath
    recipe
    - Broken Horn 150 ea
    - Zelunium 30 ea


    Judge Hat [1]
    recipe
    - Ba Gua 150 ea
    - Zelunium 30 ea


    Ruff Officer [1]
    recipe
    - Hatii Fang 150 ea
    - Zelunium 30 ea


    Fancy Feather Hat [1]
    recipe
    - Gemstone 150 ea
    - Zelunium 30 ea


    Amistr Beret [1]
    recipe
    - Young Twig 150 ea
    - Zelunium 30 ea


    General Helm [1]
    recipe
    - Piece of Shield 150 ea
    - Zelunium 30 ea


    Cursed Knight's Shield [1]
    recipe
    - Shining Spear Blade 150 ea
    - Zelunium 30 ea


    Wickebine's Black Cat Ears
    recipe
    - Piece of Queen's Wing 150 ea
    - Zelunium 20 ea

    Shadow equipment recipe

    Spoiler

    Status Shadow Combination Scroll
    give you 1 type of status shadow equipment randomly. (Str, Int, Dex, Agi, Vit and Luk set)
    recipe
    - Pocket Watch 50 ea
    - Shadowdecon 10 ea


    Elegant Shadow Combination Scroll
    give you 1 type of Elegant shadow equipment randomly.
    recipe
    - Osiris Doll 10 ea
    - Shadowdecon 10 ea


    Tension Shadow Combination Scroll
    give you 1 type of Tension shadow equipment randomly.
    recipe
    - Baphomet Doll 10 ea
    - Shadowdecon 10 ea


    Restore Shadow Combination Scroll
    give you 1 type of Restore shadow equipment randomly.
    recipe
    - Shining Spear Blade 50 ea
    - Shadowdecon 10 ea


    Healing Shadow Combination Scroll
    give you 1 type of Healing shadow equipment randomly.
    recipe
    - Loki Whisper 50 ea
    - Shadowdecon 10 ea


    Class Shadow Combination Scroll
    give you 1 type of Class shadow equipment randomly.
    recipe
    - Fire Dragon Scale 50 ea
    - Shadowdecon 20 ea


    Spell Shadow Combination Scroll
    give you 1 type of Spell shadow equipment randomly. (Spellflow and Caster set)
    recipe
    - Piece of Queen's Wing 50 ea
    - Shadowdecon 20 ea


    Size Shadow Combination Scroll
    give you 1 type of Size shadow equipment randomly. (Small, Medium, Large, Gigantic, Boned and Titan set)
    recipe
    - Tiger's Footskin 50 ea
    - Shadowdecon 20 ea


    Race Shadow Combination Scroll
    give you 1 type of Race shadow equipment randomly. (Homer-Fisher, Gagantua-Insecticide, Brutal-Claymorous, Cranial-Bloody, Dragoon-Dragoon, Satanic-Seraphim, Frame Guard-Beholder, Requiem-Divine, Cardi-Chemical and Safeguard-Liberation set) set)
    recipe
    - Piece of Shield 50 ea
    - Shadowdecon 20 ea


    Stability Shadow Combination Scroll
    give you 1 type of Stability shadow equipment randomly. (Stability Shield, Plasterer set, Insomniac set, Peerless set, Adulate set, Unfreezing set, Neutral set, Uncursed set and Vitality set)
    recipe
    - Will of Red Darkness 50 ea
    - Shadowdecon 20 ea


    Special Shadow Combination Scroll
    give you 1 type of Special shadow equipment randomly. (Kingbird Weapon, CriHit Weapon, Healing Weapon, Ancient Armor, Critical Armor, Immune Armor, Hard Armor, Hard Earring, Athena Shield, Spiritual Pendant, Spiritual Earring, Spiritual Weapon, Athena Earring, Resist Spell Power Pendant and Immortal Pendant, Solid Weapon, Solid Earring, Rapid Pendant, Wise Earring, Blitz Armor, Champion Shoes, Malicious Armor, Malicious Shoes, Malicious Shield)
    recipe
    - Orc Warlord Token 50 ea
    - Shadowdecon 20 ea


    Physical Shadow Combination Scroll
    give you 1 type of Physical shadow equipment randomly.
    recipe
    - Orc Warlord Token 50 ea
    - Shadowdecon 20 ea


    Magical Shadow Combination Scroll
    give you 1 type of Magical shadow equipment randomly.
    recipe
    - Mother Nightmare 50 ea
    - Shadowdecon 20 ea


    EXP Shadow Combination Scroll
    give you 1 type of EXP shadow equipment randomly. (Beginner, Rookie, Advanced and Expert set)
    recipe
    - Broken Horn 50 ea
    - Shadowdecon 20 ea  


    Gemstone Shadow Combination Scroll
    give you 1 type of Gemstone shadow equipment randomly.
    recipe
    - Young Twig 50 ea
    - Shadowdecon 25 ea


    Bearer's Shadow Combination Scroll
    give you 1 type of Bearer's shadow equipment randomly.
    recipe
    - Tiger's Footskin 50 ea
    - Shadowdecon 25 ea


    Hasty Shadow Combination Scroll
    give you 1 type of Hasty shadow equipment randomly.
    recipe
    - Will of Red Darkness 50 ea
    - Shadowdecon 25 ea


    Critical Shadow Combination Scroll
    give you 1 type of Critical shadow equipment randomly.
    recipe
    - Shining Spear Blade 50 ea
    - Shadowdecon 25 ea


    Mortal Blow Shadow Combination Scroll
    give you 1 type of Mortal Blow shadow equipment randomly.
    recipe
    - Hatii Fang 50 ea
    - Shadowdecon 25 ea


    Penetration Shadow Combination Scroll
    give you 1 type of Penetration shadow equipment randomly.
    recipe
    - Skeletal Armor Piece 50 ea
    - Shadowdecon 30 ea


    Tempest Shadow Combination Scroll
    give you 1 type of Tempest shadow equipment randomly.
    recipe
    - Knotted Letter 50 ea
    - Shadowdecon 30 ea


    Blitz Shadow Combination Scroll
    give you 1 type of Blitz shadow equipment randomly.
    recipe
    - Ba Gua 50 ea
    - Shadowdecon 30 ea


    Reload Shadow Combination Scroll
    give you 1 type of Reload shadow equipment randomly.
    recipe
    - Loki Whisper 50 ea
    - Shadowdecon 30 ea


    Force&Spirit Shadow Combination Scroll
    give you 1 type of Force&Spirit shadow equipment randomly. (Force-Enhanced Force and Spirit-Enhanced Spirit set)
    recipe
    - Pocket Watch 150 ea
    - Shadowdecon 25 ea


    Infinity Shadow Combination Scroll
    give you 1 type of Infinity shadow equipment randomly.
    recipe
    - Gemstone 150 ea
    - Shadowdecon 25 ea

     

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/

    • Like 1
    • Thanks 1
  16. I'll translate cards first. For combination scroll recipes. I'll post in new thread.

    20342.png
    E EA2S Card
    HP recovery + 50%
    compounded on : Accessory
    prefix : Health

    20340.png
    EL A17T Card
    When dealing melee physical damage, has a low chance to auto cast Hell Inferno level 3.
    compounded on : Accessory
    prefix : Hell Inferno

    20355.png
    Bellare Card
    When compounded on revolver, Hit + 20.
    Increases long ranged physical damage by 5%.
    Increases long ranged physical damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Fire Dance damage by 15%.
    compounded on : Weapon
    prefix : Fire Dance

    20356.png
    Greater Bellare Card
    When compounded on gattling gun, Hit + 20.
    Increases long ranged physical damage by 5%.
    Increases long ranged physical damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Round Trip damage by 15%.
    compounded on : Weapon
    prefix : Heavy Trip

    20357.png
    Sanare Card
    Increases heal effectiveness by 2%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 3%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
    compounded on : Weapon
    prefix : Sacred

    20358.png
    Greater Sanare Card
    Matk + 10.
    Increases holy property magical damage by 5%.
    If refine rate is 9 or higher, increases holy property magical damage by additonal 5%.
    compounded on : Headgear
    suffix : of Holy Power

    20359.png
    Plaga Card
    Matk + 10.
    Increases neutral property magical damage by 5%.
    If refine rate is 9 or higher, increases neutral property magical damage by additonal 5%.
    compounded on : Headgear
    suffix : of Immortal

    20360.png
    Mutant Plaga Card
    When compounded on knuckle, Hit + 20, Atk + 15.
    Increases physical damage against large size monsters by 1% per refine rate.
    If refine rate is 10 or higher, increases physical damage against large size monsters by additional 15%.
    compounded on : Weapon
    prefix : Heavy Knuckle

    20361.png
    Dolor Card
    Increases physical damage against demon race monsters by 5%.
    compounded on : Accessory
    prefix : Evil Piercing

    20362.png
    Mutant Dolor Card
    When compounded on katar, Cri + 7, Atk + 15.
    Increases critical damage by 2% per refine rate.
    If refine rate is 10 or higher, increases physical damage against large size monsters by 15%.
    compounded on : Weapon
    prefix : Power Fist

    20363.png
    Venenum Card
    Increases physical damage against brute race enemies by 15%
    compounded on : Garment
    prefix : Animal Hunter

    20364.png
    Mutant Venenum Card
    Increases magical damage against brute race enemies by 15%
    compounded on : Garment
    prefix : Animal Magic Hunter

    20365.png
    Twin Caput Card
    Def + 50.
    Reduces physical and magical damage taken from poison property monsters by 10%.
    compounded on : Armor
    prefix : Anti Poison

    20366.png
    Mutant Twin Caput Card
    Increases physical damage against formless race monsters by 5%.
    compounded on : Accessory
    prefix : Natural Piercing

    20346.png
    Miguel Card
    Increases critical damage by 20%.
    Increases damage taken from all race monsters by 10%.
    compounded on : Shoes
    suffix : of Tiger Power

    20381.png
    R48-85-Bestia Card
    Increases physical damage against poison property monsters by 40%.
    compounded on : Armor
    prefix : Poison Break

    20341.png
    E-EA1L card
    Increases fire property magical damage by 3%.
    If refine rate is 9 or higher, increases fire property magical damage by additional 2%.
    If refine rate is 11 or higher, increases fire property magical damage by additional 5%.
    compounded on : Weapon
    prefix : Enhance Fire

    • Like 2
  17. That tea pot disrupts Eye of Illusion image. :(

    Eyes_Of_Illusion.png.a50e860d2b2cd6a9cf0974d58fe84889.png
    Eye of Illusion
    MaxHP + 10%, MaxSP + 10%.
    Reduces damage taken from players by 5%.
    Grants immunity to being blinded.
    If user learned Hallucination Drug level 5, enables to use Dispel level 5.
    If user learned Mandragora Howl level 5, reduces fixed casting time by 70%.
    Class: Headgear
    Defense: 2
    Location: Middle
    Weight: 50
    Required Level: 100
    Jobs: All

    22198.png
    Traveler Shoes
    Mdef + 15.
    MaxHP + 3%, MaxSP + 3%.
    Matk + 2%.
    Increases neutral property magical damage by 2%.
    All stat + 1 per each level of Swing Dance user learned.
    Attack speed + 4% per each level of Harmonize user learned.
    MaxHP + 2% per each level of Frigg's Song user learned.
    Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10% per each level of Gloomy Shyness user learned.
    If user learned Deep Sleep Lullaby level 1, has a chance of inflicting sleep on an enemy when dealing magical damage.
    Increases a chance of inflicting sleep per each level of Deep Sleep Lullaby user learned.
    If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%,
    additional Matk + 3%,
    Increases neutral property magical damage by additional 3%.
    If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%,
    additional Matk + 5%,
    Increases neutral property magical damage by additional 5%.
    Class: Shoes
    Defense: 15
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    28951.png
    Nero Shield [1]
    Mdef + 5
    Increases physical and magical damage on Water property targets by 5%.
    Reduces damage taken from Water property attacks by 10%.
    This item is indestructible in battle.
    If upgrade level is +6 or higher,
    Increases physical and magical damage on Water property targets by an additional 10%.
    Reduces damage taken from Water property attacks by an additional 15%.
    If upgrade level is +8 or higher,
    If the users base Str is 90 or higher, Atk + 50
    If the users base Agi is 90 or higher, Aspd + 5%
    If the users base Vit is 90 or higher, increases the recovery rate of recovery items by 10%.
    If the users base Int is 90 or higher, Matk + 30
    If the users base Dex is 90 or higher, reduces the variable casting time of skills by 5%.
    If the users base Luk is 90 or higher, increases critical damage on targets by 5%.
    Class : Shield
    Defense : 80
    Weight : 50
    Required Level : 90
    Required Jobs : All

  18. The following MVSP bosses will be enhanced by green aura.

    Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead /  Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos /Turtle General

    (some bosses still missing such as Gopinich)

    - Their skills will be adjusted.

    - They will take only 10% of damage dealt.

    - This will applies to bosses in Endless Tower and Central Laboratory as well.

    - MVP reward is changed to "Mysterious Combination Bundle"

    - some of MVP drops are changed to "Gelunium" and "Shadowdecon" .

  19. Part 2 regarding the jumping event which will start on this July 25th.

    1. Jumping Event

    Player will receive free level 99 third class character for participation the event and receive new equipment.

    MW2ZU97BSXZQIXLG0RGX.png

    "Temporal Transcendent" equipment.

    J8TKITP65VVWGQED7ALF.png 

    "Temporal Transcendent" shadow equipment.

    LTQOJSS14AVA48D262XA.png

    "Biting Rideword" hat will be given to reward character (since it won't have class-exclusive hat obtained from job change quest.)

    "Sealed" ancient hero weapons also available. Can be obtained by exchanging +9 normal one. You'll receive +0 sealed one but with +8 weapon cert.

    IHLL8BABZJEPV56YSN0I.png

    TL2SZ7FF0IANCS0Y3TD0.png

    6JDKG62RCJC7JO08L95F.png

    Sealed ancient hero weapon require +7 and +9 to gain additional effect instead of +9 and +11 as normal counterparts do.

    Level requirement has been reduced from 100 to 99 too.

    But combo with Ancient Hero Boots has been removed.

     

    2. New hairstyle

    "Silent Breeze" and "Humming Voice" for male.

    "Zeno Slasher" and "Wild Storm" for female.

    B3PLECK9T2RXBB3YFQNV.png

     

    3. Enhances MVP bosses and improves MVP rewards.

    Some MVP bosses will receive only 10% of damage taken. They'll have distinct display as green aura.

    USNI6BPMBY6H7Z3QODU5.png

    A12LW9LU4219U5CVQTQT.gif

    This function only applies to some MVP bosses in field and dungeon, not in memorial dungeon.

    However. Some MVP bosses in some memorial dungeon such as Endless Tower will have this effect like field and dungeons ones.

     

    The MVP rewards will be improved. "Mysterious Combination Bundle" will be given. Mysterious Combination Bundle will give you random combination scroll of equipment or shadow equipment when open it.

    Combination scroll will be used to craft powerful item.

    F2TVJ0F25WVQGHXDE5LS.png

    Mysterious Combination Bundle and "Cursed Knight's Shield combination scroll". In recipe. The first ingredient has been censored. The second ingredient is Gelunium 30 ea.

     

    MVP bosses also drop "Gelunium" and "Shadowdecon" which are used as ingredient in combination scrolls.

    Q6G3ICLYBVEU62WBUTG9.png

    Shadowdecon and Gelunium

     

    source : http://ro.gnjoy.com/news/devnote/View.asp?category=2&seq=3891525&curpage=1

    • Like 1
×
×
  • Create New...