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Sigma

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Everything posted by Sigma

  1. Crimson Rose [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 20%. If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Master Soul Rifle [2] Matk + 210 Matk + 10 per 3 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Matk + 5%. If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds. Class : Rifle Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Shotgun Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 15 per 3 refine rate. If refine rate is 7 or higher, increases damage of Dragon Tail by 15%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second. If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Grenade Launcher Attack : 320 Weight : 210 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion The Black [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases damage of Round Trip by additional 15% When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Gatling Gun Attack : 205 Weight : 270 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Huuma Shuriken Clearness [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Swirling Petal by 30%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Huuma Shuriken Attack : 230 Weight : 130 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Surudoi Kaze [2] When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds. Class : Dagger Attack : 150 Weight : 00 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 10 per 3 of the sum of refine rate. Atk + 2% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%. If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. Class : Dagger Attack : 150 Weight : 00 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Kronecker Card "It's the right for Heine family members to be enjoyed in the Heine's name." - Kronecker G. Heine Compounded on : Accessory (right) Prefix : Kronecker's Kronecker G. Heine Card Reduces variable casting time by 5%. When equipped with Nihil M. Heine Card, reduces delay after skill by 3%. Compounded on : Accessory (right) Suffix : of Granz Heine Skia Card "You're the rumorous mighty warrior!" - Skia Nerius Compounded on : Accessory (left) Prefix : Skia's Skia Nerius Card Increases attack speed (reduces delay after attack by 5%). When equipped with Agnes Lugenburg Card, Atk + 5%. Compounded on : Accessory (left) Suffix : of Shiny Nerius
  2. This patch Gravity clarified item description by removing "physical" from boss damage reduction since actually boss damage reduction also applies to magical damage as well. But I wonder about byeollungum. Its description "increases physical damage against boss monster by 50%" has been changed to "increases damage against boss monster by 50%" too. Does this sword increases magical damage against boss as well?
  3. Arm Cannon level 2 has highest dps from the calculation. So use that level instead.
  4. That item can't be created ATM.
  5. @k3iOzChinese isn't my favorite but I'll try as good as I can. Magic Star Ring [1] Reduces variable casting time by 20%, ASPD + 1. Has a chance to auto-cast Recognized Spell level 1 when dealing magical damage. Has a chance to auto-cast random bolt spells level 3 when dealing physical damage. When equipped with Magic Star, Atk + 30, Matk + 30. Reduces variable casting time by additional 5%, Reduces fixed casting time by 0.2 second. Increases magical damage against boss monster by 20%. Class: Accessory Defense: 0 Weight: 30 Required Level: 100 Usable Jobs : All Magic Star Reduces variable casting time by 5%. Increases neutral property magical damage by 2% per 12 base Str. Increases wind property magical damage by 2% per 12 base Agi. Increases water property magical damage by 2% per 12 base Vit. Increases fire property magical damage by 2% per 12 base Int. Increases earth property magical damage by 2% per 12 base Dex. Increases holy property magical damage by 2% per 12 base Luk. Class : Headgear Location : Middle Defense : 20 Weight : 20 Required Level : 1 Usable Jobs : All Dictator Necklace [1] All Stat + 1, reduces delay after skill by 3%. When equipped with Apollo Armor, MaxHP + 5%, increases Dragon's Water Breath damage by 10%, increases Martyr's Reckoning damage by 20%. When equipped with Jupiter Armor, Increases attack speed (reduces delay after attack by 5%), increases magical damage against all size enemies by 8%. When equipped with Mars Armor, if user is Shadow Chaser, Matk + 100, Has a chance to auto-cast Meteor Storm level 3, Storm Gust level 3 or Lord of Vermilion level 3 when dealing melee physical damage. If user is Guillotine Cross, Flee + 20, increases Rolling Cutter damage by 20%. When equipped with Ceres Armor, if user is Ranger, increases attack speed (reduces delay after attack by 5%), increases Arrow Storm damage by 15%. If user is Minstrel or Wanderer, increases attack speed (reduces delay after attack by 5%), reduces cooldown of Metallic Sound by 3 seconds. When equipped with Venus Armor, MaxHP + 5%, reduces damage taken from all size enemies by 5%. When equipped with Vulcanus Armor, Reduces delay after skill by 10%, increases Power Swing damage by 25%, increases Cart Cannon damage by 15%. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Usable Jobs : All Thought Ring [1] Increases attack speed (reduces delay after attack by 5%), enables to use Teleport level 1. When equipped with Lord Knight Card, Cri + 15, increases physical damage against all size enemies by 6%. When equipped with High Wizard Card, Mdef + 20, increases all property magical damage by 6%. When equipped with High Priest Card, Def + 20, reduces damage taken from all property by 6%. When equipped with Assassin Cross Card, Flee + 20, enables to use Hiding level 1, increases SP consumption of Hiding by 250. When equipped with Sniper Card, Hit + 20, recover 1 SP for each attack. When equipped with Mastersmith Card, ASPD + 2, has a chance to auto-cast Divest Helm level 3 when dealing physical damage. Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 100 Usable Jobs : All
  6. Spirit King's Crown Mdef + 15. Reduces delay after skill by 10%. Increases Earth Grave and Diamond Dust damage by 10%. If user learned Warmer level 5, reduces cooldown of Earth grave, Varetyr Spear and Diamond Dust by 1 second. If user learned Elemental Shield level 5, increases magical damage against boss monsters by 25%. Reduces casting time by 6% per each level of Spirit Sympathy user learned. Reduces fixed casting time by 7% per refine rate. If refine rate is 7 or higher, reduces delay after skill by 5%, increases Earth Grave and Diamond Dust damage by additional 15%. If refine rate is 9 or higher, reduces delay after skill by 5%, increases Earth Grave and Diamond Dust damage by additional 25%. If refine rate is 10, ignore magic defense of all race monsters by 100%. Class: Headgear Defense: 12 Location: Upper Weight: 60 Required Level: 100 Jobs: All Imperial Boots Mdef + 10. MaxHP + 3%, MaxSP + 3%. Enables to use Increase Agility level 1. If user learned Inspiration level 5, reduces cooldown of Shield Spell by 2 seconds. Increases Vanishing Point damage by 10% per each level of Cannon Spear user learned. Increases physical damage by 4% per each level of Sacrifice user learned. Ignores defense of all race monsters by 20% per each level of Pinpoint Attack user learned. If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%, increases long ranged physical damage by 5%, If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%, increases long ranged physical damage by additional 5%, Class: Shoes Defense: 12 Weight: 40 Required Level: 100 Usable Jobs: All
  7. Only know for shield boomerang damage will be (80xskill level)% Atk
  8. Note The same kind of song doesn't stack. (bard song, dancer song, ensemble song) New song buff will replaces the old song buff. So player can have magic string buff, gypsy's kiss buff and mental sensing buff simultaneously. But can't have magic string buff and impressive riff buff simultaneously. For ensemble skills. Performers will receive penalty (unable to use skill, reduce movement speed and attack speed) for 10 seconds. Using longing for freedom will remove this penalty.
  9. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reworks skill, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10). - Reduces variable casting time from 3.52 seconds to 3.2 seconds (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.4 seconds to 4.5 seconds (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 seconds respectively) - Reduces delay after skill to 0.7 seconds on every skill level. 3.4 Soul Strike - Delay after skill is 1.4 seconds on every skill level (reduces from 2.5 seconds to 1.4 seconds on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 seconds to 0.5 seconds. 4. Acolyte 4.1 Blessing - Also increases Hit by 2 per skill level (Also applies on Archbishop's Clementia too). 4.2 Increases Agility - Also increases attack speed (reduces delay after attack by 1%) per skill level (Also applies on Archbishop's Cantocandidus too) 4.3 Angelus - Also increases MaxHP by 50 per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Reworks skill. The skill deals 2 hits damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, number of hit depends on number of target. 1 target : 2 hits. 2~3 targets : 3 hits. 4 targets or higher : 4 hits. - Reduces casting delay. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk - Reduces casting delay. - Adds 0.5 seconds delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - additional increases attack speed (reduces delay after attack by 10%). (this bonus is considered as equipment ASPD, beside current bonus that is skill ASPD + 30%). - Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level). 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 seconds cooldown. 2. Blacksmith 2.1 Adrenaline Rush - additional increases attack speed (reduces delay after attack by 10%). (this bonus is considered as equipment ASPD, beside current bonus that is skill ASPD + 30% to self and 25% to party members). - Also increases Hit per skill level, Hit + (5 + (3 x skill level)) 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 5% (level 1~2), 10% (level 3~4), 15% (level 5). 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Improves damage formula, the skill will deal more damage against target whose HP is lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 2 seconds (on level 10). - Removes red gemstone consumption. - Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Reworks skill, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack. - Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 seconds to 1.4 seconds. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.54 seconds to 1 second. (the actual delay after skill from testing is 4 seconds) - Adds 6 seconds cooldown. - The skill will deal damage to all race enemies. - Deals 130%Matk per hit (up from 100%Matk) to demon race / undead race / shadow property / undead property enemies. 5.2 Mace Mastery - Increases Cri per skill level, Cri + (skill level). 5.3 Suffragium - Reworks skill, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x skill level))% - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Impositio Manus - Reworks skill, increases Atk and Matk to the user and nearby party members for 120 seconds. Atk and Matk bonus : (5 x skill level) - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. New damage formula : (80 x skill level)%Atk 7.3 Spear Quicken - additional increases attack speed (reduces delay after attack by 10%). (this bonus is considered as equipment ASPD, beside current bonus that is skill ASPD + 30%). 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. New damage formula : (200 x skill level)%Atk - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. New damage formula : (50 + (150 x skill level))%Atk - When Sightless Mind hit target. Target will take more damage from all source by 30% for 10 seconds (15% on boss monsters). 9.2 Back Stab - Reworks skill, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases number of hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Also increases attack speed (reduces delay after attack by 1%) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage by 1% per skill level. - Removes skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. trigger chance : (2 x skill level)% - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk Adjusts size penalty of knuckle. Old : small 100% / medium 75% / large 50% New : small 100% / medium 100% / large 75% 11.1 Raging Trifecta Blow - Trigger chance is 30% on every skill level. 11.2 Raging Quadruple Blow - If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption. 11.3 Raging Thrust - Changes damage formula, damage is increased depends on user's Str. New damage formula : (450 + (150 x skill level))%Atk - Reduces SP consumption. 11.4 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. - Reduces SP recovery penalty duration from 10 seconds to 3 seconds. 11.5 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.6 Occult Impaction - Slightly increases damage. - Deals additional damage by 50% when used on target that is caught with Root. 11.7 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk - Deals additional damage by 50% when used on target that is caught with Root. - Fixed casting time and variable casting time is 0.5 seconds regardless of skill level. 11.8 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer The same type of song doesn't stack. (bard songs, dancer songs, ensemble songs) New song buff will replaces the old song buff. So player can have magic string buff, gypsy's kiss buff and mental sensing buff simultaneously. But can't have magic string buff and impressive riff buff simultaneously. For ensemble skills. Performers will receive penalty (unable to use skill, reduce movement speed and attack speed) for 10 seconds. 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits. 12.2 Music Lessons - Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.3 Dance Lessons - Also increases Cri by 1 and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.4 Unbarring Octave/ Dazzler - Adds 5 seconds cooldown. - Reduces delay after skill from 4 seconds to 0.3 seconds. 12.5 Amp - Reworks skill, reduces SP consumption of song skills by 20%. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 10 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula : (100 + (10 x skill level))%Matk - Increases damage depends on user's job level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Reworks skill, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. 12.9 Impressive Riff - Reworks skill, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by ((-1) + (2 x skill level)) + floor(skill level / 10)%). 12.10 Song of Lutie - Reworks skill, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level) + floor(skill level / 10))%. Increases incoming recovery rate by (2 x skill level)%. 12.11 Perfect Tablature - Reworks skill, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level) + ((floor(skill level / 10)) x 2)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + ceil(skill level / 2). 12.12 Hip Shaker - Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))% - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)% - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Reworks skill, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level) + floor(skill level / 10))%. Reduces SP consumption of skill by (5 + (1 x skill level))%. 12.15 Lady Luck - Reworks skill, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%. 12.16 Focus Ballet - Reworks skill, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level). 12.17 Mental Sensing - Reworks skill, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%. 12.18 Harmonic Lick - Reworks skill, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Reworks skill, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence and confusion to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%. 12.20 Power Chord - Reworks skill, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Reworks skill, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Reworks skill, inflicts confusion ailment and causes all players (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Reworks skill, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Reworks skill, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level). Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level). 1.3 Spear Dynamo - Skill effect still be intact when user's equipment is removed or replaced. - Changes from adding bonus %flat damage to %Atk. Atk + (5 + (2 x skill level))%. - Reduces Def reduction penalty. Def - (5 + (2 x skill level))%. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 seconds delay after skill. - Adds 0.5 seconds cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. 3.2 Enchant Deadly Poison - Removes 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 seconds to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level). - Deals additional damage depends on user's base level. - Removes slow debuff inflicting effect. - No longer consume Blue Gemstone. 4.2 Napalm Vulcan - Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 seconds to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Reworks skill, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%. 5.2 Assumptio - Reduces delay after skill from 1.5 seconds to 0.5 seconds (on level 5). - Reworks skill, increases target's HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%. - The skill can be used with Kyrie Eleison and Praefatio. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.51.5 seconds to 0.5 seconds. (the actual delay after skill from testing is 1.5 seconds) - Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds. - Increases critical chance. - Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. - Reduces delay after skill from 3 seconds to 0.5 seconds. 7. Paladin 7.1 Rapid Smiting - Increases cast range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP draining on target. - Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 seconds to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. New damage formula : (200 x skill level)%Atk. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10). - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 1.5 seconds cooldown. - Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill name to "Skilled Special Singer" - Reworks skill, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033&curpage=21 https://www.divine-pride.net/forum/index.php?/topic/3505-kro-changelog-october-31-2018/
  10. Lucky item from October Kachua's Secret Box Celine's Brooch
  11. Celine's Brooch [1] Matk + 5%. Reduces variable casting time by 10%. When equipped with Evil Spirit Glove. Atk, Matk + 50, ASPD + 1. When equipped with Celine's Ribbon, Reduces fixed casting time by 0.3 second. Matk + 10 per refine rate of Celine's Ribbon. If refine rate of Celine's Ribbon is 7 or higher, increases magical damage against demihuman and demon race monsters by 10%. If refine rate of Celine's Ribbon is 9 or higher, increases water, wind, earth, fire and neutral magical damage by 10%. If refine rate of Celine's Ribbon is 11 or higher, increases magical damage against boss monsters by 20%. Class: Accessory Defense: 0 Weight: 50 Required Level: 100 Usable Jobs : All
  12. Just changing the pronunciation of word "accessory". Quite too much.
  13. I have no idea about this hat. But according to my testing. When autospell items that have the same skill but different level are equip together. Only highest level will be proc.
  14. I'm translating Zero skills balance first. Most skills are more interesting such as Magnus Exorcismus will deal 100% holy damage regardless enemy race and element.
  15. According to recent KRO dev note. Most of above skill adjustments in Zero will be applied to original game as well.
  16. EDDA Fall of Glast Heim has 2 modes. (You must do scenario mode first to access the instance) Normal difficulty : requires level 130 to access reward : Curse-eroded Crystal instance cooldown : 1 day Curse-eroded Crystal Advance difficulty : requires level 170 to access reward : Curse-eroded Gemstone instance cooldown : 3 days Curse-eroded Gemstone You can enter 1 mode daily, either normal or advance difficulty. - If you enter advance difficulty, 1 day cooldown will be applied to normal difficulty and 3 days cooldown will be applied to advance difficulty. - If you enter normal difficulty, 1 day cooldown will be applied. - Instance duration is 60 minutes on both modes. Both item are used to exchanging and enchanting new gears, combines with material from Old Glast Heim instance. New gears King Schmidt's Suit [1] Can't be destroyed. Increases physical and magical damage against medium and large size enemies by 10%. If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%. If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%. If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%. When equipped with King Schmidt's Manteau, MaxHP + 5%, MaxSP + 5%. If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces delay after skill by 15%. Class: Armor Defense: 150 Weight: 90 Required Level: 130 Usable Jobs : All King Schmidt's Manteau [1] Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate. If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%. If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%. Class: Garment Defense: 70 Weight: 60 Required Level: 130 Usable Jobs : All King Schmidt's Strong Insignia [1] Atk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 25, Hit + 10. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Divine Power Insignia [1] Matk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 25, reduces variable casting time by 8%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's White Cloud Insignia [1] Increases critical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases critical damage by 7%, Atk + 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Rigid Insignia [1] MaxHP + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, MaxHP + 5%, reduces delay after skill by 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Flash Insignia [1] Increases attack speed (reduces delay after attack by 5%). When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases attack speed (reduces delay after attack by 3%), Cri + 7. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Celestial Bow Insignia [1] Increases long ranged physical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases long ranged physical damage by 7%, ASPD + 1. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All Equipment can be obtained by exchanging materials with vending machine OSC1052 Exchange detail Equipment can be enchanted with vending machine OSC1127 Enchant detail Enchantment is from 4th slot to 2rd slot. Each equipment can be enchanted up to 3 slots. Special Enchants Flash When equipped with Speed of Light, increases critical damage by 30%. Strong When equipped with Bear Power, increases physical damage against all size enemies by 25%. Celestial Bow When equipped with Hawkeye, Atk + 10%. Divine Power When equipped with Runaway Magic, increases all property magical damage by 15%. Rigid When equipped with Muscle Fool, reduces delay after skill by 10%. White Cloud When equipped with Lucky Day, ASPD + 2. Note 1. Enchantment can't be reset. 2. The last enchant of King Schmidt's Insignia (special enchants) has 30% chance of failure which destroys the equipment. 3. Enchant will be given randomly. Though enchanted equipment can't be reset. Vending machine OSC1198 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal and Curse-eroded Gemstone only). Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment. When disassembling unwanted equipment. There is a low chance to gain following costumes too. Costume Drooping Schmidt Costume Drooping Oscar Costume Drooping Heinrich source : http://ro.gnjoy.com/news/update/View.asp?seq=228&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?seq=7039
  17. Fixed the description of Illusion Puente Robe. I wonder if this effect exists in the first place? Illusion Puente Robe [1] Reduces fixed casting time by 3%. Increases heal effectiveness by 5%, increases heal effectiveness by additional 1% and reduces fixed casting time by additional 3% per refine rate. When equipped with Illusion Long Mace, Matk + 100, increase heal effectiveness by 20%. If refine rate of both are 7 or higher, additional Matk + 50. If the sum of refine rate is 18 or higher, increases heal effectiveness by additional 15%. If the sum of refine rate is 22 or higher, reduce delay after skill by 15%. Class : Armor Defense : 52 Weight : 40 Required Level : 99 Usable Jobs : All
  18. Black Feather Mdef + 15. Dex + 10. Gains 50 SP when killing monsters. Increases Feint Bomb damage by 10%. If user learned Invisibility level 5, increases physical damage against boss monsters by 50%. If user learned Maelstrom level 3, enables to use Flying Kick level 7. If user learned Reproduce level 10, reduces SP consumption of skills by 30%. If refine rate is 7 or higher, Hit + 30, increases Feint Bomb damage by additional 15%. If refine rate is 9 or higher, Hit + 20, increases Feint Bomb damage by additional 25%. If refine rate is 10, ignores defense of all race monsters by 100%. Class: Headgear Defense: 18 Location: Upper Weight: 100 Required Level: 100 Jobs: All Fiery Mystical Beast's Feather [1] Mdef + 5. Increases physical and magical damage against fire property monsters by 15%. Reduces damage taken from player by 5%. Attack speed + 1% and increases physical and magical damage against fire property monsters by 1% per refine rate. If refine rate is 10, reduces damage taken from fire property by 100%. When compounds with Mastering card, additional Mdef + 10, MaxHp + 10%, reduces damage taken from neutral property by 20%. Class: Garment Defense: 18 Weight: 20 Required Level: 100 Jobs: All Diamond Manteau [1] Mdef + 15. MaxHP + 5%, MaxSP + 5%. Reduces damage taken from player by 5%. MaxHP + 3%, MaxSP + 3% per 3 refine rate. When equipped with Diamond Shoes, reduces damage taken from Neutral property by 10%, reduces damage taken from Doram by 10%, grants immunity to being petrified. Class: Garment Defense: 15 Weight: 50 Required Level: 100 Jobs: All Hrodvitnir's Chain [1] Attack speed + 5%. Reduces delay after skill by 5%. Enables to use Teleport level 1. When equipped with Vanargand Helm, If refine rate of Vanargand Helm is 6 or higher, additional attack speed + 5%, reduces delay after skill by 5%, increases physical damage by 5%, ignores defense of all race monsters by 25%. If refine rate of Vanargand Helm is 8 or higher, additional attack speed + 10%, reduces delay after skill by 10%, increases physical damage by 5%, ignores defense of all race monsters by 25%. Class: Accessory Defense: 0 Weight: 30 Required Level: 100 Jobs: All
  19. Lucky items from September Kachua's Secret Box Geffen Magic Muffler Anti Magic Manteau
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