-
Posts
1325 -
Joined
-
Last visited
-
Days Won
300
Posts posted by Sigma
-
-
New class enchant stones for Abyss Chaser, Performers and Hyper Novice
Spoiler
Abyss Chaser Stone (Garment)
Every 2 levels of Frenzy Shot user learned, increases physical damage against all race monsters (except players) by 1%.
When equipped with Shadow Chaser Stone (Upper), every 2 levels of Dagger & Bow Mastery user learned, increases physical damage against all size enemies by 3%.
When equipped with Shadow Chaser Stone (Middle), Cri + 10, increases Frenzy Shot damage by 10%.
When equipped with Shadow Chaser Stone (Lower), increases Chain Reaction Shot damage by 15%.
Troubadour & Trouver Stone (Garment)
Every 2 levels of Rhythm Shooting user learned, increases long ranged physical damage by 2%.
When equipped with Wander Mins Stone (Upper), every level of Stage Manner user learned, increases physical damage against all property enemies by 3%.
When equipped with Wander Mins Stone (Middle), increases Rose Blossom damage by 10%.
When equipped with Wander Mins Stone (Lower), P.Atk + 3, increases Rhythm Shooting damage by 15%.
Hyper Novice Stone (Garment)
Increases Napalm Vulcan Strike damage by 10%.
Every level of Self Study Sorcery user learned, increases water, wind and ghost property magical damage by 1%.
When equipped with Super Novice Stone (Upper), every 2 levels of Jack Frost Nova user learned, increases magical damage against all property enemies by 3%.
When equipped with Super Novice Stone (Middle), S.Matk + 5, increases Jupitel Thunderstorm damage by 10%.
When equipped with Super Novice Stone (Lower), increases Jack Frost Nova damage by 10%. -
49. Trait-enhanced Shadow set enchant
SpoilerTrait-enhanced Shadow set
Spoiler
Full Power Shadow Armor
Atk + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Full Power Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 18 or higher, increases melee / long ranged physical damage by 5%,
increases physical damage against all size enemies by 10%.When equipped with Physical Power Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Full Power Shadow Shoes
Atk + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Physical Power Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Full Rate Shadow Armor
Cri + 3.
Every 2 refine rate, increases critical damage by 1%.
If refine rate is 10, C.Rate + 2.When equipped with Full Rate Shadow Shoes, Atk + 2%, C.Rate + 2,
if the sum of refine rate is 18 or higher, increases critical damage by 5%,
increases physical damage against all size enemies by 10%.When equipped with Creative Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Full Rate Shadow Shoes
Cri + 3.
Every 2 refine rate, increases critical damage by 1%.
If refine rate is 10, C.Rate + 2.When equipped with Creative Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Focusing Shadow Pendant
Atk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Focusing Shadow Earring, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 10%.When equipped with Concentration Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Focusing Shadow Earring
Atk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Concentration Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Stout Shadow Pendant
Def + 30.
Every 2 refine rate, Res + 3.
If refine rate is 10, Res + 15.When equipped with Stout Shadow Earring, Def + 15, Res + 25.
if the sum of refine rate is 18 or higher, MaxHP + 7%.When equipped with Stamina Shadow Weapon, Res + 15.
if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Stout Shadow Earring
Def + 30.
Every 2 refine rate, Res + 3.
If refine rate is 10, Res + 15.When equipped with Stamina Shadow Shield, Res + 15.
if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Full Spell Shadow Armor
Matk + 3%.
Every 2 refine rate, increases all property magical damage by 1%.
If refine rate is 10, S.Matk + 2.When equipped with Full Spell Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 18 or higher, increases all property magical damage by 5%,
increases magial damage against all size enemies by 10%.When equipped with Magical Spell Shadow Weapon, Matk + 3%,
if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Full Spell Shadow Shoes
Matk + 3%.
Every 2 refine rate, increases all property magical damage by 1%.
If refine rate is 10, S.Matk + 2.When equipped with Magical Spell Shadow Shield, Matk + 3%,
if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Centering Shadow Pendant
Matk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, S.Matk + 2.When equipped with Centering Shadow Earring, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 18 or higher, increases magical damage against all property enemies by 10%.When equipped with Concentration Shadow Weapon, Matk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Centering Shadow Earring
Matk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, S.Matk + 2.When equipped with Concentration Shadow Shield, Matk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Witty Shadow Pendant
Mdef + 10.
Every 2 refine rate, Mres + 3.
If refine rate is 10, Mres + 15.When equipped with Witty Shadow Earring, Mdef + 15, Mres + 25.
if the sum of refine rate is 18 or higher, MaxSP + 7%.When equipped with Wisdom Shadow Weapon, Mres + 15.
if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Witty Shadow Earring
Mdef + 10.
Every 2 refine rate, Mres + 3.
If refine rate is 10, Mres + 15.When equipped with Wisdom Shadow Shield, Mres + 15.
if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : AllTrait-enhanced Shadow set can be enchanted on the 3rd and 4th slot.
Player can choose the desired enchant.
The details as below table.
Enchants on 3rd slot can be upgraded up to level 5.
However, there is a chance of success. Failure will downgrade enchant level by 1. (ex. 4Lv > 3Lv)
Failure on upgrading level 1 enchant just lost enchant material. Enchant still be on level 1.
The details as below table.
New enchants list
Spoiler
S.Attack Power 1Lv
Atk + 1%.
S.Attack Power 2Lv
Atk + 2%.
S.Attack Power 3Lv
Atk + 3%.
S.Attack Power 4Lv
Atk + 4%.
S.Attack Power 5Lv
Atk + 5%.
S.Magic Power 1Lv
Matk + 1%.
S.Magic Power 2Lv
Matk + 2%.
S.Magic Power 3Lv
Matk + 3%.
S.Magic Power 4Lv
Matk + 4%.
S.Magic Power 5Lv
Matk + 5%.
S.Critical 1Lv
Cri + 1.
S.Critical 2Lv
Cri + 2.
S.Critical 3Lv
Cri + 3.
S.Critical 4Lv
Cri + 4.
S.Critical 5Lv
Cri + 5.
S.Casting 1Lv
Reduces variable casting time by 1%.
S.Casting 2Lv
Reduces variable casting time by 2%.
S.Casting 3Lv
Reduces variable casting time by 3%.
S.Casting 4Lv
Reduces variable casting time by 4%.
S.Casting 5Lv
Reduces variable casting time by 5%.
S.Vitality 1Lv
MaxHP + 1%.
S.Vitality 2Lv
MaxHP + 2%.
S.Vitality 3Lv
MaxHP + 3%.
S.Vitality 4Lv
MaxHP + 4%.
S.Vitality 5Lv
MaxHP + 5%.
S.Mentality 1Lv
MaxSP + 1%.
S.Mentality 2Lv
MaxSP + 2%.
S.Mentality 3Lv
MaxSP + 3%.
S.Mentality 4Lv
MaxSP + 4%.
S.Mentality 5Lv
MaxSP + 5%.Note : Enchant can't be reset.
-
Hall of Life equipment
Spoiler
Manteau of Mystical Beast: Spring [1]
POW + 2, CON + 2, Cri - 20.
Every 2 refine rate, Atk + 5.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 7%, increases melee physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 3, Def + 50.
[Grade A] P.Atk + 5, increases physical damage against all property enemies by 5%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All
Manteau of Mystical Beast: Summer [1]
POW + 2, CON + 2, Cri - 20.
Every 2 refine rate, Atk + 5.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 7%, increases long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 3, Def + 50.
[Grade A] P.Atk + 5, increases physical damage against all property enemies by 5%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All
Manteau of Mystical Beast: Autumn [1]
SPL + 2, CON + 2.
Increases SP consumption of skills by 15%.
Every 2 refine rate, Matk + 5.
Every 3 refine rate, increases all property magical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, S.Matk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Matk + 7%, increases all property magical damage by 7%.
[Grade B] SPL + 5, CON + 5, S.Matk + 3, Def + 50.
[Grade A] S.Matk + 5, increases magical damage against all property enemies by 5%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All
Manteau of Mystical Beast: Winter [1]
POW + 1, CON + 1, Cri + 4.
Every 2 refine rate, Atk + 4.
Every 3 refine rate, increases critical damage by 1%, CRT + 1.
If refine rate is 7 or higher, reduces variable casting time by 5%, C.Rate + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Cri + 7, increases melee and long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, CRT + 3, C.Rate + 1.
[Grade A] Increases critical damage by 10%, additional C.Rate + 3.
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All
Circulation of Life: Spring [1]
POW + 4, CON + 4, Cri - 20.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 10%, increases melee physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 7, Def + 50.
[Grade A] P.Atk + 9, increases physical damage against all property enemies by 7%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All
Circulation of Life: Summer [1]
POW + 4, CON + 4, Cri - 20.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 10%, increases long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 7, Def + 50.
[Grade A] P.Atk + 9, increases physical damage against all property enemies by 7%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All
Circulation of Life: Autumn [1]
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases all property magical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, S.Matk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Matk + 10%, increases all property magical damage by 7%.
[Grade B] SPL + 5, CON + 5, S.Matk + 7, Def + 50.
[Grade A] S.Matk + 9, increases magical damage against all property enemies by 7%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All
Circulation of Life: Winter [1]
POW + 2, CON + 2, Cri + 4.
Every 2 refine rate, Atk + 5, Cri + 1.
Every 3 refine rate, increases critical damage by 1%, CRT + 1.
If refine rate is 7 or higher, reduces variable casting time by 5%, C.Rate + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Cri + 10, increases melee and long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, CRT + 5, C.Rate + 5.
[Grade A] Increases critical damage by 15%, additional C.Rate + 7.
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: AllHall of Life enchants
Spoiler
Physical Seed 1Lv
Atk + 1, Def + 5.
Physical Seed 2Lv
Atk + 2, Def + 10.
Physical Seed 3Lv
Atk + 3, Def + 15.
Physical Seed 4Lv
Atk + 4, Def + 20.
Physical Seed 5Lv
Atk + 5, Def + 25.
Physical Seed 6Lv
Atk + 6, Def + 30.
Physical Seed 7Lv
Atk + 7, Def + 35.
Physical Seed 8Lv
Atk + 8, Def + 40.
Physical Seed 9Lv
Atk + 9, Def + 45.
Physical Seed 10Lv
Atk + 10, Def + 50.
Magical Seed 1Lv
Matk + 1, Def + 5.
Magical Seed 2Lv
Matk + 2, Def + 10.
Magical Seed 3Lv
Matk + 3, Def + 15.
Magical Seed 4Lv
Matk + 4, Def + 20.
Physical Seed 5Lv
Matk + 5, Def + 25.
Physical Seed 6Lv
Matk + 6, Def + 30.
Magical Seed 7Lv
Matk + 7, Def + 35.
Magical Seed 8Lv
Matk + 8, Def + 40.
Magical Seed 9Lv
Matk + 9, Def + 45.
Magical Seed 10Lv
Matk + 10, Def + 50.
Physical Leaf 1Lv
Atk + 12, Def + 50.
Physical Leaf 2Lv
Atk + 14, Def + 50.
Physical Leaf 3Lv
Atk + 16, Def + 50.
Physical Leaf 4Lv
Atk + 18, Def + 50.
Physical Leaf 5Lv
Atk + 20, Def + 50.
Magical Leaf 1Lv
Matk + 12, Def + 50.
Magical Leaf 2Lv
Matk + 14, Def + 50.
Magical Leaf 3Lv
Matk + 16, Def + 50.
Magical Leaf 4Lv
Matk + 18, Def + 50.
Magical Leaf 5Lv
Matk + 20, Def + 50.
Physical Flower 1Lv
Atk + 22, Def + 50.
Res + 5, Mres + 5.
Physical Flower 2Lv
Atk + 24, Def + 50.
Res + 10, Mres + 10.
Physical Flower 3Lv
Atk + 26, Def + 50.
Res + 15, Mres + 15.
Physical Flower 4Lv
Atk + 28, Def + 50.
Res + 20, Mres + 20.
Physical Flower 5Lv
Atk + 30, Def + 50.
Res + 25, Mres + 25.
Magical Flower 1Lv
Matk + 22, Def + 50.
Res + 5, Mres + 5.
Magical Flower 2Lv
Matk + 24, Def + 50.
Res + 10, Mres + 10.
Magical Flower 3Lv
Matk + 26, Def + 50.
Res + 15, Mres + 15.
Magical Flower 4Lv
Matk + 28, Def + 50.
Res + 20, Mres + 20.
Magical Flower 5Lv
Matk + 30, Def + 50.
Res + 25, Mres + 25.
Physical Fruit 1Lv
Atk + 3, Def + 5.
Physical Fruit 2Lv
Atk + 6, Def + 10.
Physical Fruit 3Lv
Atk + 9, Def + 15.
Physical Fruit 4Lv
Atk + 12, Def + 20.
Physical Fruit 5Lv
Atk + 15, Def + 25.
Physical Fruit 6Lv
Atk + 18, Def + 30.
Physical Fruit 7Lv
Atk + 21, Def + 35.
Physical Fruit 8Lv
Atk + 24, Def + 40.
Physical Fruit 9Lv
Atk + 27, Def + 45.
Physical Fruit 10Lv
Atk + 30, Def + 50.
Physical Fruit 11Lv
Atk + 30, Def + 50, Atk + 1%.
Physical Fruit 12Lv
Atk + 30, Def + 50, Atk + 2%.
Physical Fruit 13Lv
Atk + 30, Def + 50, Atk + 3%.
Physical Fruit 14Lv
Atk + 30, Def + 50, Atk + 4%.
Physical Fruit 15Lv
Atk + 30, Def + 50, Atk + 5%.
Physical Fruit 16Lv
Atk + 30, Def + 50, Atk + 6%.
Increases physical damage against all size enemies by 3%.
Physical Fruit 17Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 6%.
Physical Fruit 18Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 9%.
Physical Fruit 19Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 12%.
Physical Fruit 20Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 15%.
Magical Fruit 1Lv
Matk + 3, Def + 5.
Magical Fruit 2Lv
Matk + 6, Def + 10.
Magical Fruit 3Lv
Matk + 9, Def + 15.
Magical Fruit 4Lv
Matk + 12, Def + 20.
Magical Fruit 5Lv
Matk + 15, Def + 25.
Magical Fruit 6Lv
Matk + 18, Def + 30.
Magical Fruit 7Lv
Matk + 21, Def + 35.
Magical Fruit 8Lv
Matk + 24, Def + 40.
Magical Fruit 9Lv
Matk + 27, Def + 45.
Magical Fruit 10Lv
Matk + 30, Def + 50.
Magical Fruit 11Lv
Matk + 30, Def + 50, Matk + 1%.
Magical Fruit 12Lv
Matk + 30, Def + 50, Matk + 2%.
Magical Fruit 13Lv
Matk + 30, Def + 50, Matk + 3%.
Magical Fruit 14Lv
Matk + 30, Def + 50, Matk + 4%.
Magical Fruit 15Lv
Matk + 30, Def + 50, Matk + 5%.
Magical Fruit 16Lv
Matk + 30, Def + 50, Matk + 6%.
Increases magical damage against all size enemies by 3%.
Magical Fruit 17Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 6%.
Magical Fruit 18Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 9%.
Magical Fruit 19Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 12%.
Magical Fruit 20Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 15%.
Life of Spring 1Lv
P.Atk + 1.
Increases melee physical damage by 1%.
Life of Spring 2Lv
P.Atk + 2.
Increases melee physical damage by 2%.
Life of Spring 3Lv
P.Atk + 3.
Increases melee physical damage by 3%.
Life of Spring 4Lv
P.Atk + 4.
Increases melee physical damage by 4%.
Life of Spring 5Lv
P.Atk + 5.
Increases melee physical damage by 5%.
Life of Spring 6Lv
P.Atk + 6.
Increases melee physical damage by 6%.
Life of Spring 7Lv
P.Atk + 7.
Increases melee physical damage by 7%.
Life of Spring 8Lv
P.Atk + 8.
Increases melee physical damage by 8%.
Life of Spring 9Lv
P.Atk + 9.
Increases melee physical damage by 9%.
Life of Spring 10Lv
P.Atk + 10.
Increases melee physical damage by 10%.
Life of Spring 11Lv
P.Atk + 11.
Increases melee physical damage by 10%.
Life of Spring 12Lv
P.Atk + 12.
Increases melee physical damage by 10%.
Life of Spring 13Lv
P.Atk + 13.
Increases melee physical damage by 10%.
Life of Spring 14Lv
P.Atk + 14.
Increases melee physical damage by 10%.
Life of Spring 15Lv
P.Atk + 15.
Increases melee physical damage by 10%.
Life of Spring 16Lv
P.Atk + 16.
Increases melee physical damage by 13%.
Life of Spring 17Lv
P.Atk + 17.
Increases melee physical damage by 16%.
Life of Spring 18Lv
P.Atk + 18.
Increases melee physical damage by 19%.
Life of Spring 19Lv
P.Atk + 19.
Increases melee physical damage by 22%.
Life of Spring 20Lv
P.Atk + 20.
Increases melee physical damage by 25%.
Life of Summer 1Lv
P.Atk + 1.
Increases long ranged physical damage by 1%.
Life of Summer 2Lv
P.Atk + 2.
Increases long ranged physical damage by 2%.
Life of Summer 3Lv
P.Atk + 3.
Increases long ranged physical damage by 3%.
Life of Summer 4Lv
P.Atk + 4.
Increases long ranged physical damage by 4%.
Life of Summer 5Lv
P.Atk + 5.
Increases long ranged physical damage by 5%.
Life of Summer 6Lv
P.Atk + 6.
Increases long ranged physical damage by 6%.
Life of Summer 7Lv
P.Atk + 7.
Increases long ranged physical damage by 7%.
Life of Summer 8Lv
P.Atk + 8.
Increases long ranged physical damage by 8%.
Life of Summer 9Lv
P.Atk + 9.
Increases long ranged physical damage by 9%.
Life of Summer 10Lv
P.Atk + 10.
Increases long ranged physical damage by 10%.
Life of Summer 11Lv
P.Atk + 11.
Increases long ranged physical damage by 10%.
Life of Summer 12Lv
P.Atk + 12.
Increases long ranged physical damage by 10%.
Life of Summer 13Lv
P.Atk + 13.
Increases long ranged physical damage by 10%.
Life of Summer 14Lv
P.Atk + 14.
Increases long ranged physical damage by 10%.
Life of Summer 15Lv
P.Atk + 15.
Increases long ranged physical damage by 10%.
Life of Summer 16Lv
P.Atk + 16.
Increases long ranged physical damage by 13%.
Life of Summer 17Lv
P.Atk + 17.
Increases long ranged physical damage by 16%.
Life of Summer 18Lv
P.Atk + 18.
Increases long ranged physical damage by 19%.
Life of Summer 19Lv
P.Atk + 19.
Increases long ranged physical damage by 22%.
Life of Summer 20Lv
P.Atk + 20.
Increases long ranged physical damage by 25%.
Life of Autumn 1Lv
S.Matk + 1.
Increases all property magical damage by 1%.
Life of Autumn 2Lv
S.Matk + 2.
Increases all property magical damage by 2%.
Life of Autumn 3Lv
S.Matk + 3.
Increases all property magical damage by 3%.
Life of Autumn 4Lv
S.Matk + 4.
Increases all property magical damage by 4%.
Life of Autumn 5Lv
S.Matk + 5.
Increases all property magical damage by 5%.
Life of Autumn 6Lv
S.Matk + 6.
Increases all property magical damage by 6%.
Life of Autumn 7Lv
S.Matk + 7.
Increases all property magical damage by 7%.
Life of Autumn 8Lv
S.Matk + 8.
Increases all property magical damage by 8%.
Life of Autumn 9Lv
S.Matk + 9.
Increases all property magical damage by 9%.
Life of Autumn 10Lv
S.Matk + 10.
Increases all property magical damage by 10%.
Life of Autumn 11Lv
S.Matk + 11.
Increases all property magical damage by 10%.
Life of Autumn 12Lv
S.Matk + 12.
Increases all property magical damage by 10%.
Life of Autumn 13Lv
S.Matk + 13.
Increases all property magical damage by 10%.
Life of Autumn 14Lv
S.Matk + 14.
Increases all property magical damage by 10%.
Life of Autumn 15Lv
S.Matk + 15.
Increases all property magical damage by 10%.
Life of Autumn 16Lv
S.Matk + 16.
Increases all property magical damage by 13%.
Life of Autumn 17Lv
S.Matk + 17.
Increases all property magical damage by 16%.
Life of Autumn 18Lv
S.Matk + 18.
Increases all property magical damage by 19%.
Life of Autumn 19Lv
S.Matk + 19.
Increases all property magical damage by 22%.
Life of Autumn 20Lv
S.Matk + 20.
Increases all property magical damage by 25%.
Life of Winter 1Lv
P.Atk + 1.
Increases critical damage by 1%.
Life of Winter 2Lv
P.Atk + 2.
Increases critical damage by 2%.
Life of Winter 3Lv
P.Atk + 3.
Increases critical damage by 3%.
Life of Winter 4Lv
P.Atk + 4.
Increases critical damage by 4%.
Life of Winter 5Lv
P.Atk + 5.
Increases critical damage by 5%.
Life of Winter 6Lv
P.Atk + 6.
Increases critical damage by 6%.
Life of Winter 7Lv
P.Atk + 7.
Increases critical damage by 7%.
Life of Winter 8Lv
P.Atk + 8.
Increases critical damage by 8%.
Life of Winter 9Lv
P.Atk + 9.
Increases critical damage by 9%.
Life of Winter 10Lv
P.Atk + 10.
Increases critical damage by 10%.
Life of Winter 11Lv
P.Atk + 11.
Increases critical damage by 10%.
Life of Winter 12Lv
P.Atk + 12.
Increases critical damage by 10%.
Life of Winter 13Lv
P.Atk + 13.
Increases critical damage by 10%.
Life of Winter 14Lv
P.Atk + 14.
Increases critical damage by 10%.
Life of Winter 15Lv
P.Atk + 15.
Increases critical damage by 10%.
Life of Winter 16Lv
P.Atk + 16.
Increases critical damage by 13%.
Life of Winter 17Lv
P.Atk + 17.
Increases critical damage by 16%.
Life of Winter 18Lv
P.Atk + 18.
Increases critical damage by 19%.
Life of Winter 19Lv
P.Atk + 19.
Increases critical damage by 22%.
Life of Winter 20Lv
P.Atk + 20.
Increases critical damage by 25%. -
Lucky items from October Kachua's Secret Box
Boots of Good and Evil (Abyss Chaser) [1]
Boots of Good and Evil (Troubadour & Trouvere) [1]
Boots of Good and Evil (Hyper Novice) [1]
Spoiler
Boots of Good and Evil (Abyss Chaser) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Abyss Chaser
Boots of Good and Evil (Troubadour & Trouvere) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Troubadour, Trouvere
Boots of Good and Evil (Hyper Novice) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Hyper NoviceItem from Sanrio Cinnamoroll Collaboration Limited Package
Crown Cinnamoroll Bag
Spoiler
Crown Cinnamoroll Bag
Reduces damage taken from neutral property by 20%.
Increases EXP gained from killing monsters by 10%.
Enables to use Prontera Recall.Every 1 base level, Atk + 1, Matk + 1, MaxHP + 20, MaxSP + 2.
If refine rate is 5 or higher, reduces damage taken from holy property by 80%.
If refine rate is 7 or higher, when dealing physical damage, has a 2% chance to restore 2% of damage as SP.
Class: Garment
Defense: 0
Weight: 30
Armor Level : 1
Required Level: 1
Usable Jobs: All -
Full Power set
Full Rate set
Focusing set
Stout set
Spoiler
Full Power Shadow Armor
Atk + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Full Power Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 18 or higher, increases melee / long ranged physical damage by 5%,
increases physical damage against all size enemies by 10%.When equipped with Physical Power Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Full Power Shadow Shoes
Atk + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Physical Power Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Full Rate Shadow Armor
Cri + 3.
Every 2 refine rate, increases critical damage by 1%.
If refine rate is 10, C.Rate + 2.When equipped with Full Rate Shadow Shoes, Atk + 2%, C.Rate + 2,
if the sum of refine rate is 18 or higher, increases critical damage by 5%,
increases physical damage against all size enemies by 10%.When equipped with Creative Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All
Full Rate Shadow Shoes
Cri + 3.
Every 2 refine rate, increases critical damage by 1%.
If refine rate is 10, C.Rate + 2.When equipped with Creative Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All
Focusing Shadow Pendant
Atk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Focusing Shadow Earring, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 10%.When equipped with Concentration Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Focusing Shadow Earring
Atk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, P.Atk + 2.When equipped with Concentration Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All
Stout Shadow Pendant
Def + 30.
Every 2 refine rate, Res + 3.
If refine rate is 10, Res + 15.When equipped with Stout Shadow Earring, Def + 15, Res + 25.
if the sum of refine rate is 18 or higher, MaxHP + 7%.When equipped with Stamina Shadow Weapon, Res + 15.
if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All
Stout Shadow Earring
Def + 30.
Every 2 refine rate, Res + 3.
If refine rate is 10, Res + 15.When equipped with Stamina Shadow Shield, Res + 15.
if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All -
Striped Ribbon Hat [1]
SPL + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases magical damage by 40%.
Every 10 base levels, increases Arbitrium, Pneumaticus Procella and Framen damage by 1%.
Every refine rate, SPL + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Altair Hat [1]
CON + 3.
Reduces damage taken from player by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Hawk Boomerang and Hawk Rush damage by 1%.
Every refine rate, CON + 1.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes
Into the Abyss [1]
SPL + 3.
Increases magical damage by 10%.
Perfect Hit + 25.
Reduces damage taken from players by 3%.
Enables to use Fire Wall level 10.
Every 10 base levels, increases From the Abyss, Abyss Square and Omega Abyss Strike damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes -
Yes. res and mres are just "another layer" of damage reduction, calculated before Def or Mdef
- 1
-
THRO still don't reciever RK rebalance so the Lux Anima still be the old version.
- 1
-
Lucky items from September Kachua's Secret Box
Boots of Good and Evil (Meister) [1]
Boots of Good and Evil (Shadow Cross) [1]
Boots of Good and Evil (Shinkiro & Shiranui) [1]
Spoiler
Boots of Good and Evil (Meister) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Meister
Boots of Good and Evil (Shadow Cross) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Shadow Cross
Boots of Good and Evil (Shinkiro & Shiranui) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Shinkiro, Shiranui -
which server you refer to?
-
Spoiler
- Shinkiro & Shiranui -
Melt Away
Max level : 5
Prerequisite skills : Mirage level 1
Group : Active
Type : Magic
Target: 1 cell ground target
Description : Melts the user's shadow and scatters it in front to inflicts shadow property magical damage to all targets within range.
When using the skill, the user moves backward for 3 cells instantly and enter Shadow Cloaking state for 2 seconds.
Deals additional damage depends on user's base level and CON.
_
[Level 1] : 700% Matk.
[Level 2] : 1400% Matk.
[Level 3] : 2100% Matk.
[Level 4] : 2800% Matk.
[Level 5] : 3500% Matk.
Infiltrate
Max level : 5
Prerequisite skills : Mirage level 1
Group : Active
Type : Melee physical
Target: Single target
Description : Infiltrates the target's shadow, dashes to the target and inflicts melee physical damage to the target.
When using the skill, the user moves to the other side of the target and enter Shadow Cloaking state for 2 seconds.
If there is the clone from Mirage exists withing 31 x 31 cells around the target, the clone will be moved to the user location.
If the location between the user and the target can be moved, the skill can't be used.
Deals additional damage depends on user's base level and CON.
_
[Level 1] : 700% Aatk.
[Level 2] : 1400% Atk.
[Level 3] : 2100% Atk.
[Level 4] : 2800% Atk.
[Level 5] : 3500% Atk.
Nightmare Erasion
Max level : 1
Prerequisite skills : Basic skill
Group : Active
Type : Assist
Target: Self
Description : Removes Nightmare effect given to the targets within 15 x 15 cells around the user.
Mirage
Max level : 1
Prerequisite skills : Basic skill
Group : Active
Type : Assist
Target: 1 cell ground target
Description : Summons the mirage clone of the user's appearance at a designated location.
The mirage clone last for 20 seconds and can be summons up to 3 clones.
The mirage clone uses skills response to the skills used by the user, and the damage is 30% of the user.
_
Shadow Dance : clones cast Shadow Dance.
Shadow Flash : clones cast Shadow Flash
Kunai - Distortion : clones cast Kunai - Distortion
Red Flame Cannon : clones cast Darkening Cannon
Cold Blooded Cannon : clones cast Darkening Cannon
Thundering Cannon : clones cast Darkening Cannon
Golden Dragon Cannon : clones cast Darkening Cannon
Darkening Cannon : clones cast Darkening Cannon
Shadow Hunting
Max level : 10
Prerequisite skills : Mirage level 1
Group : Active
Type : Melee physical
Target: 1 cell ground target
Recovers AP : 2
Description : Swings the shadow blade at the target location, inflicts melee physical damage to all targets within 5 x 5 cells and inflicts Nightmare effect on them for 5 seconds.
Deals additional damage depends on level of Shadow Flash user learned, user's base level and POW.
_
[Level 1] : (900 + (Shadow Flash level x 5))% Atk.
[Level 2] : (1300 + (Shadow Flash level x 10))% Atk.
[Level 3] : (1700 + (Shadow Flash level x 15))% Atk.
[Level 4] : (2100 + (Shadow Flash level x 20))% Atk.
[Level 5] : (2500 + (Shadow Flash level x 25))% Atk.
[Level 6] : (2900 + (Shadow Flash level x 30))% Atk.
[Level 7] : (3300 + (Shadow Flash level x 35))% Atk.
[Level 8] : (3700 + (Shadow Flash level x 40))% Atk.
[Level 9] : (4100 + (Shadow Flash level x 45))% Atk.
[Level 10] : (4500 + (Shadow Flash level x 50))% Atk.
Shadow Dance
Max level : 10
Prerequisite skills : Shadow Hunting level 3
Group : Active
Type : Melee physical
Target: Self cast
Recovers AP : 2
Description: Swipe the shadow, inflicts melee physical damage to all targets around the user.
Deals additional damage depends on level of Shadow Hunting user learned, user's base level and POW.
_
[Level 1]: (950 + (Shadow Flash level x 50))% Atk / area of effect : 5 x 5 cells.
[Level 2]: (1500 + (Shadow Flash level x 100))% Atk / area of effect : 5 x 5 cells.
[Level 3]: (2050 + (Shadow Flash level x 150))% Atk / area of effect : 5 x 5 cells.
[Level 4]: (2600 + (Shadow Flash level x 200))% Atk / area of effect : 5 x 5 cells.
[Level 5]: (3150 + (Shadow Flash level x 250))% Atk / area of effect : 7 x 7 cells.
[Level 6]: (3700 + (Shadow Flash level x 300))% Atk / area of effect : 7 x 7 cells.
[Level 7]: (4250 + (Shadow Flash level x 350))% Atk / area of effect : 7 x 7 cells.
[Level 8]: (4800 + (Shadow Flash level x 400))% Atk / area of effect : 7 x 7 cells.
[Level 9]: (5350 + (Shadow Flash level x 450))% Atk / area of effect : 9 x 9 cells.
[Level 10]: (5900 + (Shadow Flash level x 500))% Atk / area of effect : 9 x 9 cells.
Shadow Flash
Max level : 10
Prerequisite skills : Shadow Dance level 5
Group : Active
Type : Melee physical
Target: Single target
Description : Fires the powerful shadow blade in straight line, inflicts melee physical damage to all targets within 3 x 10 cells in front of the user.
Deals additional damage depends on level of Shadow Dance user learned, user's base level and POW.
_
[Level 1]: (2300 + (Shadow Dance level x 100))% Atk.
[Level 2]: (3000 + (Shadow Dance level x 200))% Atk.
[Level 3]: (3700 + (Shadow Dance level x 300))% Atk.
[Level 4]: (4400 + (Shadow Dance level x 400))% Atk.
[Level 5]: (5100 + (Shadow Dance level x 500))% Atk.
[Level 6]: (5800 + (Shadow Dance level x 600))% Atk.
[Level 7]: (6500 + (Shadow Dance level x 700))% Atk.
[Level 8]: (7200 + (Shadow Dance level x 800))% Atk.
[Level 9]: (7900 + (Shadow Dance level x 900))% Atk
[Level 10]: (8600 + (Shadow Dance level x 1000))% Atk.
Huuma Shuriken - Grasp
Max level : 10
Prerequisite skills : Kunai - Distortion level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 3
Description : Throws the Huuma Shuriken on the ground, installs [Memorization Zone] on target cell, inflicts long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5 x 5 cells around the installed cell, and inflict Nightmare effect on them for 5 seconds.
[Memorization Zone] can be installed up to 2 instances.
Deals additional damage depends on level of Huuma Shuriken - Construct user learned, user's base level and POW.
Damage property depends on equipped Kunai.
The skill area ranges from 5 x 5 cells to 9 x 9 cells depends on skill level.
_
[Level 1] : (900 + (Huuma Shuriken - Construct level x 5))% Atk per hit.
[Level 2] : (1100 + (Huuma Shuriken - Construct level x 10))% Atk per hit.
[Level 3] : (1300 + (Huuma Shuriken - Construct level x 15))% Atk per hit.
[Level 4] : (1500 + (Huuma Shuriken - Construct level x 20))% Atk per hit.
[Level 5] : (1700 + (Huuma Shuriken - Construct level x 25))% Atk per hit.
[Level 6] : (1900 + (Huuma Shuriken - Construct level x 30))% Atk per hit.
[Level 7] : (2100 + (Huuma Shuriken - Construct level x 35))% Atk per hit.
[Level 8] : (2300 + (Huuma Shuriken - Construct level x 40))% Atk per hit.
[Level 9] : (2500 + (Huuma Shuriken - Construct level x 45))% Atk per hit.
[Level 10] : (2700 + (Huuma Shuriken - Construct level x 50))% Atk per hit.
Huuma Shuriken - Construct
Max level : 10
Prerequisite skills : Huuma Shuriken - Grasp level 5
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Description : Throws the Huuma Shuriken imbued with powerful energy in straight line, inflicts long ranged physical damage to all targets within 5 x 13 cells in front of the user.
If there is [Memorization Zone] in the skill area, [Memorization Zone] will explode and deals additional long ranged physical damage to all targets within 9 x 9 cells around the installed cell.
Deals additional damage depends on level of Huuma Shuriken - Grasp user learned, user's base level and POW.
Damage property depends on equipped Kunai.
_
[Level 1] : (1000 + (Huuma Shuriken - Grasp level x 30))% Atk.
Explosion : (1400 + (Huuma Shuriken - Grasp level x 30))% Atk.
[Level 2] : (1400 + (Huuma Shuriken - Grasp level x 60))% Atk.
Explosion : (2000 + (Huuma Shuriken - Grasp level x 60))% Atk.
[Level 3] : (1800 + (Huuma Shuriken - Grasp level x 90))% Atk.
Explosion : (2600 + (Huuma Shuriken - Grasp level x 90))% Atk.
[Level 4] : (2200 + (Huuma Shuriken - Grasp level x 120))% Atk.
Explosion : (3200 + (Huuma Shuriken - Grasp level x 120))% Atk.
[Level 5] : (2600 + (Huuma Shuriken - Grasp level x 150))% Atk.
Explosion : (3800 + (Huuma Shuriken - Grasp level x 150))% Atk.
[Level 6] : (3000 + (Huuma Shuriken - Grasp level x 180))% Atk.
Explosion : (4400 + (Huuma Shuriken - Grasp level x 180))% Atk.
[Level 7] : (3400 + (Huuma Shuriken - Grasp level x 210))% Atk.
Explosion : (5000 + (Huuma Shuriken - Grasp level x 210))% Atk.
[Level 8] : (3800 + (Huuma Shuriken - Grasp level x 240))% Atk.
Explosion : (5600 + (Huuma Shuriken - Grasp level x 240))% Atk.
[Level 9] : (4200 + (Huuma Shuriken - Grasp level x 270))% Atk.
Explosion : (6200 + (Huuma Shuriken - Grasp level x 270))% Atk.
[Level 10] : (4600 + (Huuma Shuriken - Grasp level x 300))% Atk.
Explosion : (6800 + (Huuma Shuriken - Grasp level x 300))% Atk.
Kunai - Distortion
Max level : 10
Prerequisite skills : Mirage level 1
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 1
Description : Throws the Kunai on the ground, inflicts long ranged physical to all targets within 5 x 5 cells and inflict Nightmare effect on them for 5 seconds.
In addition, installs [Distortion Zone] on target cell for 5 seconds.
Deals additional damage depends on level of Kunai - Refraction user learned, user's base level and POW.
Damage property depends on equipped Kunai and consumes 2 equipped Kunai.
_
[Level 1]: (900 + (Kunai - Refraction level x 10))% Atk.
[Level 2]: (1500 + (Kunai - Refraction level x 20))% Atk.
[Level 3]: (2100 + (Kunai - Refraction level x 30))% Atk.
[Level 4]: (2700 + (Kunai - Refraction level x 40))% Atk.
[Level 5]: (3300 + (Kunai - Refraction level x 50))% Atk.
[Level 6]: (3900 + (Kunai - Refraction level x 60))% Atk.
[Level 7]: (4500 + (Kunai - Refraction level x 70))% Atk.
[Level 8]: (5100 + (Kunai - Refraction level x 80))% Atk.
[Level 9]: (5700 + (Kunai - Refraction level x 90))% Atk.
[Level 10]: (6300 + (Kunai - Refraction level x 100))% Atk.
Kunai - Rotation
Max level : 5
Prerequisite skills : Kunai - Distortion level 3
Group : Active
Type : Long ranged physical
Target: Self cast
Description : Scatters Kunai around the user, inflicts long ranged physical to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
In addition, installs [Distortion Zone] on target cell for 5 seconds.
Deals additional damage depends on level of Kunai - Distortion user learned, user's base level and POW.
Damage property depends on equipped Kunai and consumes 5 equipped Kunai.
_
[Level 1]: (1500 + (Kunai - Distortion level x 70))% Atk per hit / area of effect : 5 x 5 cells.
[Level 2]: (2200 + (Kunai - Distortion level x 140))% Atk per hit / area of effect : 5 x 5 cells.
[Level 3]: (2900 + (Kunai - Distortion level x 210))% Atk per hit / area of effect : 7 x 7 cells.
[Level 4]: (3600 + (Kunai - Distortion level x 280))% Atk per hit / area of effect : 7 x 7 cells.
[Level 5]: (4300 + (Kunai - Distortion level x 350))% Atk per hit / area of effect : 9 x 9 cells.
Kunai - Refraction
Max level : 10
Prerequisite skills : Kunai - Rotation level 5
Group : Active
Type : Long ranged physical
Target: Self cast
Description : Explodes all of installed [Distortion Zone] within 15 x 15 cells around the user at once, inflicts long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5 x 5 cells around the installed cell.
Deals additional damage depends on level of Kunai - Rotation user learned, user's base level and POW.
Damage property depends on equipped Kunai and consumes 5 equipped Kunai.
_
[Level 1]: (560 + (Kunai - Rotation level x 10))% Atk per hit.
[Level 2]: (920 + (Kunai - Rotation level x 20))% Atk per hit.
[Level 3]: (1280 + (Kunai - Rotation level x 30))% Atk per hit.
[Level 4]: (1640 + (Kunai - Rotation level x 40))% Atk per hit.
[Level 5]: (2000 + (Kunai - Rotation level x 50))% Atk per hit.
[Level 6]: (2360 + (Kunai - Rotation level x 60))% Atk per hit.
[Level 7]: (2720 + (Kunai - Rotation level x 70))% Atk per hit.
[Level 8]: (3080 + (Kunai - Rotation level x 80))% Atk per hit.
[Level 9]: (3440 + (Kunai - Rotation level x 90))% Atk per hit.
[Level 10]: (3800 + (Kunai - Rotation level x 100))% Atk per hit.
Red Flame Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: 1 cell ground target
Description : Throws Haze of Prominence on the ground the powerful flame, inflicts fire property magical damage to all targets within range in front of the user.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of Prominence.
_
[Level 1]: (2100 + (Darkening Cannon level x 70))% Matk.
[Level 2]: (3350 + (Darkening Cannon level x 140))% Matk.
[Level 3]: (4600 + (Darkening Cannon level x 210))% Matk.
[Level 4]: (5850 + (Darkening Cannon level x 280))% Matk.
[Level 5]: (7100 + (Darkening Cannon level x 350))% Matk.
[Level 6]: (8350 + (Darkening Cannon level x 420))% Matk.
[Level 7]: (9600 + (Darkening Cannon level x 490))% Matk.
[Level 8]: (10850 + (Darkening Cannon level x 560))% Matk.
[Level 9]: (12100 + (Darkening Cannon level x 630))% Matk.
[Level 10]: (13350 + (Darkening Cannon level x 700))% Matk.
Cold Blooded Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: 1 cell ground target
Description : Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicts water property magical damage to all targets within range.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of Icy Snow.
_
[Level 1]: (800 + (Darkening Cannon level x 40))% Matk / area of effect : 5 x 5 cells.
[Level 2]: (1350 + (Darkening Cannon level x 80))% Matk / area of effect : 5 x 5 cells.
[Level 3]: (1900 + (Darkening Cannon level x 120))% Matk / area of effect : 5 x 5 cells.
[Level 4]: (2450 + (Darkening Cannon level x 160))% Matk / area of effect : 5 x 5 cells.
[Level 5]: (3000 + (Darkening Cannon level x 200))% Matk / area of effect : 5 x 5 cells.
[Level 6]: (3550 + (Darkening Cannon level x 240))% Matk / area of effect : 7 x 7 cells.
[Level 7]: (4100 + (Darkening Cannon level x 280))% Matk / area of effect : 7 x 7 cells.
[Level 8]: (4650 + (Darkening Cannon level x 320))% Matk / area of effect : 7 x 7 cells.
[Level 9]: (5200 + (Darkening Cannon level x 360))% Matk / area of effect : 7 x 7 cells.
[Level 10]: (5750 + (Darkening Cannon level x 400))% Matk / area of effect : 9 x 9 cells.
Thundering Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: 1 cell ground target
Description : Throws Haze of North Wind on the ground to summon the powerful wind, inflicts wind property magical damage to all targets within 3 x 13 cells in front of the user.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of North Wind.
_
[Level 1]: (1900 + (Darkening Cannon level x 70))% Matk.
[Level 2]: (3200 + (Darkening Cannon level x 140))% Matk.
[Level 3]: (4500 + (Darkening Cannon level x 210))% Matk.
[Level 4]: (5800 + (Darkening Cannon level x 280))% Matk.
[Level 5]: (7100 + (Darkening Cannon level x 350))% Matk.
[Level 6]: (8400 + (Darkening Cannon level x 420))% Matk.
[Level 7]: (9700 + (Darkening Cannon level x 490))% Matk.
[Level 8]: (11000 + (Darkening Cannon level x 560))% Matk.
[Level 9]: (12300 + (Darkening Cannon level x 630))% Matk.
[Level 10]: (13600 + (Darkening Cannon level x 700))% Matk.
Golden Dragon Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: Single target
Description : Throws Haze of Mother Earth to the target, inflicts earth property magical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of Mother Earth.
_
[Level 1]: (700 + (Darkening Cannon level x 15))% Matk.
[Level 2]: (1100 + (Darkening Cannon level x 30))% Matk.
[Level 3]: (1500 + (Darkening Cannon level x 45))% Matk.
[Level 4]: (1900 + (Darkening Cannon level x 60))% Matk.
[Level 5]: (2300 + (Darkening Cannon level x 75))% Matk.
[Level 6]: (2700 + (Darkening Cannon level x 90))% Matk.
[Level 7]: (3100 + (Darkening Cannon level x 105))% Matk.
[Level 8]: (3500 + (Darkening Cannon level x 120))% Matk.
[Level 9]: (3900 + (Darkening Cannon level x 135))% Matk.
[Level 10]: (4300 + (Darkening Cannon level x 150))% Matk.
Darkening Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: Self cast
Recovers AP : 2
Description : Swings Haze of Pitch Darkness around the user, inflicts shadow property magical damage to all targets around the user and inflict Nightmare effect on them for 5 seconds.
Deals additional damage depends user's base level and SPL.
Consumes 1 Haze of Pitch Darkness.
_
[Level 1]: 1400% Matk / area of effect : 5 x 5 cells.
[Level 2]: 2350% Matk / area of effect : 5 x 5 cells.
[Level 3]: 3300% Matk / area of effect : 5 x 5 cells.
[Level 4]: 4250% Matk / area of effect : 5 x 5 cells.
[Level 5]: 5200% Matk / area of effect : 5 x 5 cells.
[Level 6]: 6150% Matk / area of effect : 7 x 7 cells.
[Level 7]: 7100% Matk / area of effect : 7 x 7 cells.
[Level 8]: 8050% Matk / area of effect : 7 x 7 cells.
[Level 9]: 9000% Matk / area of effect : 7 x 7 cells.
[Level 10]: 9950% Matk / area of effect : 7 x 7 cells.
Shadow - Nightmare
Max level : 1
Prerequisite skills : Shadow Flash level 7
Group : Active (AP)
Type : Melee physical
Target: Self cast
Consumes AP : 20
Description : Absorbs shadow of the enemies, inflicts melee physical damage to all targets within 13 x 13 cells around the user.
Deals 1.5x damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
Deals additional damage depends user's base level and POW.
_
[Level 1] : 18000% Atk.
Kunai - Nightmare
Max level : 1
Prerequisite skills : Kunai - Distortion level 5, Kunai - Rotation level 5, Kunai - Refraction level 5
Group : Active (AP)
Type : Long ranged physical
Target: Self cast
Consumes AP : 20
Description : Scatters the numerous memorizations to the enemies, inflicts long ranged physical damage to all targets within 13 x 13 cells around the user.
Deals 1.5x damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
Deals additional damage depends user's base level and POW.
_
[Level 1] : 18000% Atk.
Dark Dragon - Nightmare
Max level : 1
Prerequisite skills : Mirage level 1, Red Flame Cannon level 5, Cold Blooded Cannon level 5, Thundering Cannon level 5, Golden Dragon Cannon level 5, Darkening Cannon level 5
Group : Active (AP)
Type : Magic
Target: Self cast
Consumes AP : 20
Description : Summons the shadow dragon, inflicts shadow property magical damage to all targets within 11 x 11 cells around the user.
Deals additional fire property magical damage which has the same damage as the primary damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
Deals additional damage depends user's base level and SPL.
_
[Level 1] : 15500% Matk.Skills Tree
-
Spoiler
- Sky Emperor -
Sky Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Realizes the rationale for the operation of celestial body.
Increases effectiveness of celestial body techniques.
Increases Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon damage.
War Book Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Improves the combat strategy of the user.
When equipping book, increases P.Atk and Hit.
_
[Level 1] : P.Atk + 3 / Hit + 3.
[Level 2] : P.Atk + 4 / Hit + 9.
[Level 3] : P.Atk + 5 / Hit + 9.
[Level 4] : P.Atk + 6 / Hit + 12.
[Level 5] : P.Atk + 7 / Hit + 15.
[Level 6] : P.Atk + 8 / Hit + 18.
[Level 7] : P.Atk + 9 / Hit + 21.
[Level 8] : P.Atk + 10 / Hit + 24.
[Level 9] : P.Atk + 11 / Hit + 27.
[Level 10] : P.Atk + 12 / Hit + 30.
Rising Sun
Max level : 5
Prerequisite skills : Sky Mastery level 1
Group : Active
Type : Melee physical
Target: Single target
Description : Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target.
When using this skill, Applies [Sunrise], [Noon] and [Sunset] effect to the user sequentially.
(However, after Sunset, only the power of the moon can travel through the sky).
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1]: (1100 + (Sky Mastery level x 5))% Atk.
[Level 2]: (1700 + (Sky Mastery level x 10))% Atk.
[Level 3]: (2300 + (Sky Mastery level x 15))% Atk.
[Level 4]: (2900 + (Sky Mastery level x 20))% Atk.
[Level 5]: (3500 + (Sky Mastery level x 25))% Atk.
Noon Blast
Max level : 5
Prerequisite skills : Sky Mastery level 3, Rising Sun level 1
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Can only be used when the current celestial movement is Sunrise or Noon.
Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: (2850 + (Sky Mastery level x 5))% Atk / area of effect : 3 x 3 cells.
[Level 2]: (4100 + (Sky Mastery level x 10))% Atk / area of effect : 3 x 3 cells.
[Level 3]: (5350 + (Sky Mastery level x 15))% Atk / area of effect : 5 x 5 cells.
[Level 4]: (6600 + (Sky Mastery level x 20))% Atk / area of effect : 5 x 5 cells.
[Level 5]: (7850 + (Sky Mastery level x 25))% Atk / area of effect : 7 x 7 cells.
Sunset Blast
Max level : 5
Prerequisite skills : Sky Mastery level 5, Noon Blast level 1
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Can only be used when the current celestial movement is Noon or Sunset.
Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: (1350 + (Sky Mastery level x 5))% Atk / area of effect : 3 x 3 cells.
[Level 2]: (1750 + (Sky Mastery level x 10))% Atk / area of effect : 3 x 3 cells.
[Level 3]: (2150 + (Sky Mastery level x 15))% Atk / area of effect : 5 x 5 cells.
[Level 4]: (2550 + (Sky Mastery level x 20))% Atk / area of effect : 5 x 5 cells.
[Level 5]: (2950 + (Sky Mastery level x 25))% Atk / area of effect : 7 x 7 cells.
Rising Moon
Max level : 5
Prerequisite skills : Sky Mastery level 1
Group : Active
Type : Melee physical
Target: Self cast
Description : Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user.
When using this skill, Applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially.
(However, after Moonset, only the power of the sun can travel through the sky).
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1]: (1150 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
[Level 2]: (1600 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
[Level 3]: (2050 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
[Level 4]: (2500 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
[Level 5]: (2950 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.
Midnight Kick
Max level : 5
Prerequisite skills : Sky Mastery level 3, Rising Moon level 1
Group : Active
Type : Melee physical
Target: Self cast
Recovers AP : 3
Description : Can only be used when the current celestial movement is Moonrise or Midnight.
Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
Deals more damage if the current celestial movement is Midnight.
_
[Level 1]: (1800 + (Sky Mastery level x 5))% Atk.
Midnight : (3000 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
[Level 2]: (3000 + (Sky Mastery level x 10))% Atk.
Midnight : (4450 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
[Level 3]: (4200 + (Sky Mastery level x 15))% Atk.
Midnight : (5900 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
[Level 4]: (5400 + (Sky Mastery level x 20))% Atk.
Midnight : (7350 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
[Level 5]: (6600 + (Sky Mastery level x 25))% Atk.
Midnight : (8800 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.
Dawn Break
Max level : 5
Prerequisite skills : Sky Mastery level 5, Midnight Kick level 1
Group : Active
Type : Melee physical
Target: Self cast
Recovers AP : 3
Description : Can only be used when the current celestial movement is Midnight or Moonset.
Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
Deals more damage if the current celestial movement is Moonset.
_
[Level 1]: (800 + (Sky Mastery level x 5))% Atk.
Moonset : (1000 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
[Level 2]: (1200 + (Sky Mastery level x 10))% Atk.
Moonset : (1600 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
[Level 3]: (1600 + (Sky Mastery level x 15))% Atk.
Moonset : (2200 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
[Level 4]: (2000 + (Sky Mastery level x 20))% Atk.
Moonset : (2800 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
[Level 5]: (2400 + (Sky Mastery level x 25))% Atk.
Moonset : (3400 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.
Twinkling Galaxy
Max level : 5
Prerequisite skills : Sky Mastery level 1
Group : Active
Type : Melee physical
Target: Self cast
Description : Uses the movement of constellation to drop the shooting star once every 0.3 seconds for 4.5 seconds within range.
Each shooting star inflicts melee physical damage the all targets within 5 x 5 cells.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (600 + (Sky Mastery level x 3))% Atk / Twinkling Galaxy area of effect : 13 x 13 cells.
[Level 2] : (1000 + (Sky Mastery level x 6))% Atk / Twinkling Galaxy area of effect : 13 x 13 cells.
[Level 3] : (1400 + (Sky Mastery level x 9))% Atk / Twinkling Galaxy area of effect : 11 x 11 cells.
[Level 4] : (1800 + (Sky Mastery level x 12))% Atk / Twinkling Galaxy area of effect : 11 x 11 cells.
[Level 5] : (2200 + (Sky Mastery level x 15))% Atk / Twinkling Galaxy area of effect : 9 x 9 cells.
Star Burst
Max level : 5
Prerequisite skills : Sky Mastery level 3, Twinkling Galaxy level 1
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Can only be used within the ranged of the user's Twinkling Galaxy.
Stops Twinkling Galaxy and focuses on dropping shooting stars towards the target.
Inflicts melee physical damage the the target and surrounding enemies within 5 x 5 cells around the target every 0.3 seconds for 4.5 seconds.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (900 + (Sky Mastery level x 5))% Atk.
[Level 2] : (1300 + (Sky Mastery level x 10))% Atk.
[Level 3] : (1700 + (Sky Mastery level x 15))% Atk.
[Level 4] : (2100 + (Sky Mastery level x 20))% Atk.
[Level 5] : (2500 + (Sky Mastery level x 25))% Atk.
Star Cannon
Max level : 5
Prerequisite skills : Sky Mastery level 5, Star Burst level 1
Group : Active
Type : Melee physical
Target: Self cast
Recovers AP : 3
Description : Can only be used within the ranged of the user's Twinkling Galaxy.
Stops Twinkling Galaxy and changes it to the more powerful one.
Drops multiple shooting stars once every 0.3 seconds for 4.5 seconds within range.
Star Cannon's shooting star inflicts melee physical damage to the target and surrounding enemies within 7 x 7 cells.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (700 + (Sky Mastery level x 5))% Atk.
Star Cannon area of effect : 13 x 13 cells / max shooting star per drop : 2.
[Level 2] : (1200 + (Sky Mastery level x 10))% Atk.
Star Cannon area of effect : 13 x 13 cells / max shooting star per drop : 2.
[Level 3] : (1700 + (Sky Mastery level x 15))% Atk.
Star Cannon area of effect : 11 x 11 cells / max shooting star per drop : 3.
[Level 4] : (2200 + (Sky Mastery level x 20))% Atk.
Star Cannon area of effect : 11 x 11 cells / max shooting star per drop : 3.
[Level 5] : (2700 + (Sky Mastery level x 25))% Atk.
Star Cannon area of effect : 9 x 9 cells / max shooting star per drop : 4.
All in the Sky
Max level : 10
Prerequisite skills : Sky Mastery level 5, Rising Sun level 1, Rising Moon level 1
Group : Active
Type : Melee physical
Target: Single target
Consumes AP : 35
Description: Accumulates all of celestial energy into the user's feet then dashes to the target and kicks it with all might, inflicts melee physical damage to the target.
If the target is player. Drains its AP to 0,
if the target is demihuman or demon race monster, the skill deals damage for 3 hits.
Deals additional damage depends on user's base level and POW.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: 5000% Atk per hit.
[Level 2]: 7000% Atk per hit.
[Level 3]: 9000% Atk per hit.
[Level 4]: 11000% Atk per hit.
[Level 5]: 13000% Atk per hit.
[Level 6]: 15000% Atk per hit.
[Level 7]: 17000% Atk per hit.
[Level 8]: 19000% Atk per hit.
[Level 9]: 21000% Atk per hit.
[Level 10]: 23000% Atk per hit.
Enchanting Sky
Max level : 10
Prerequisite skills : Sky Mastery level 5
Group : Active
Type : Assist
Target: Self cast
Consumes AP : 150
Description : Enters the state of celestial unity by drawing the celestial energy into the user's body.
In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is canceled,
Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills.
_
[Level 1] : Duration : 90 seconds.
[Level 2] : Duration : 180 seconds.
[Level 3] : Duration : 270 seconds.
[Level 4] : Duration : 360 seconds.
[Level 5] : Duration : 450 seconds.
[Level 6] : Duration : 540 seconds.
[Level 7] : Duration : 630 seconds.
[Level 8] : Duration : 720 seconds.
[Level 9] : Duration : 810 seconds.
[Level 10] : Duration : 900 seconds.Skills Tree
-
Spoiler
- Hyper Novice -
Self Study Tactics
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Improves the knowledge of physical techniques, increases P.Atk and physcial skills damage.
Increases Double Bowling Bash, Mega Sonic Blow and Spiral Pierce damage by (skill level + 5)%.
Increases Shield Chain Rush damage by ((skill level x 2) + 10)%.
_
[Level 1] : P.Atk + 1.
[Level 2] : P.Atk + 2.
[Level 3] : P.Atk + 3.
[Level 4] : P.Atk + 4.
[Level 5] : P.Atk + 5.
[Level 6] : P.Atk + 6.
[Level 7] : P.Atk + 7.
[Level 8] : P.Atk + 8.
[Level 9] : P.Atk + 9.
[Level 10] : P.Atk + 10.
Self Study Sorcery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Improves the knowledge of magical techniques, increases S.Matk and magical skills damage.
Increases Meteor Storm Buster (fall damage), Jupitel Thunderstorm, Jack Frost Nova (explosion damage), Hell's Drive, and Ground Gravitation (gravitational field damage) damage by (skill level)%.
Increases Napalm Vulcan Strike damage by (skill level x 2)%.
_
[Level 1] : S.Matk + 1.
[Level 2] : S.Matk + 2.
[Level 3] : S.Matk + 3.
[Level 4] : S.Matk + 4.
[Level 5] : S.Matk + 5.
[Level 6] : S.Matk + 6.
[Level 7] : S.Matk + 7.
[Level 8] : S.Matk + 8.
[Level 9] : S.Matk + 9.
[Level 10] : S.Matk + 10.
Double Bowling Bash
Max level : 10
Prerequisite skills : Self Study Tactics level 5
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description: Inflicts melee physical damage to the target and surrounding enemies within 9 x 9 cells around the target and knocks them back.
The number of his depends on the number of attacked enemies, up to 5 hits.
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW.
The weapon can't be swapped for 1 second after using this skill.
_
[Level 1]: (400 + (Self Study Tactics level x 3))% Atk per hit.
[Level 2]: (650 + (Self Study Tactics level x 6))% Atk per hit.
[Level 3]: (900 + (Self Study Tactics level x 9))% Atk per hit.
[Level 4]: (1150 + (Self Study Tactics level x 12))% Atk per hit.
[Level 5]: (1400 + (Self Study Tactics level x 15))% Atk per hit.
[Level 6]: (1650 + (Self Study Tactics level x 18))% Atk per hit.
[Level 7]: (1900 + (Self Study Tactics level x 21))% Atk per hit.
[Level 8]: (2150 + (Self Study Tactics level x 24))% Atk per hit.
[Level 9]: (2400 + (Self Study Tactics level x 27))% Atk per hit.
[Level 10]: (2650 + (Self Study Tactics level x 30))% Atk per hit.
Mega Sonic Blow
Max level : 10
Prerequisite skills : Double Bowling Bash level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description: Inflicts powerful melee physical damage to the target, has a chance to inflict stun to the target.
Stun chance and duration are affected by target's resistance to status ailment.
Doubles damage to the target whose HP is lower than 50%.
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: (1300 + (Self Study Tactics level x 5))% Atk.
[Level 2]: (1750 + (Self Study Tactics level x 10))% Atk.
[Level 3]: (2200 + (Self Study Tactics level x 15))% Atk.
[Level 4]: (2650 + (Self Study Tactics level x 20))% Atk.
[Level 5]: (3100 + (Self Study Tactics level x 25))% Atk.
[Level 6]: (3550 + (Self Study Tactics level x 30))% Atk.
[Level 7]: (4000 + (Self Study Tactics level x 35))% Atk.
[Level 8]: (4450 + (Self Study Tactics level x 40))% Atk.
[Level 9]: (4900 + (Self Study Tactics level x 45))% Atk.
[Level 10]: (5350 + (Self Study Tactics level x 50))% Atk.
Shield Chain Rush
Max level : 10
Prerequisite skills : Self Study Tactics level 5
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description: Can only be used when equipping shield.
Throws a shield to the target, inflicts long ranged physical damage to the target and surrounding enemies within 9 x 9 cells around the target.
Attacked enemies receive the debuff that reduces movement speed by 20% and increases damage taken by 10% for 5 seconds (doesn't work on boss monsters).
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW.
The weapon can't be swapped for 1.2 seconds after using this skill.
_
[Level 1]: (1050 + (Self Study Tactics level x 3))% Atk.
[Level 2]: (1500 + (Self Study Tactics level x 6))% Atk.
[Level 3]: (1950 + (Self Study Tactics level x 9))% Atk.
[Level 4]: (2400 + (Self Study Tactics level x 12))% Atk.
[Level 5]: (2850 + (Self Study Tactics level x 15))% Atk.
[Level 6]: (3300 + (Self Study Tactics level x 18))% Atk.
[Level 7]: (3750 + (Self Study Tactics level x 21))% Atk.
[Level 8]: (4200 + (Self Study Tactics level x 24))% Atk.
[Level 9]: (4650 + (Self Study Tactics level x 27))% Atk.
[Level 10]: (5100 + (Self Study Tactics level x 30))% Atk.
Spiral Pierce Max
Max level : 10
Prerequisite skills : Shield Chain Rush level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description: Blows the powerful spinning stab, inflicts long ranged physical damage to the target.
Immobilizes target for 2 seconds (doesn't work on boss monsters).
There is a damage factor that depends on size of the target.
(small : 1.5, medium : 1.3, large : 1.2)
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW
_
[Level 1]: (900 + (Self Study Tactics level x 3))% Atk x damage factor.
[Level 2]: (1250 + (Self Study Tactics level x 6))% Atk x damage factor.
[Level 3]: (1600 + (Self Study Tactics level x 9))% Atk x damage factor.
[Level 4]: (1950 + (Self Study Tactics level x 12))% Atk x damage factor.
[Level 5]: (2300 + (Self Study Tactics level x 15))% Atk x damage factor.
[Level 6]: (2650 + (Self Study Tactics level x 18))% Atk x damage factor.
[Level 7]: (3000 + (Self Study Tactics level x 21))% Atk x damage factor.
[Level 8]: (3350 + (Self Study Tactics level x 24))% Atk x damage factor.
[Level 9]: (3700 + (Self Study Tactics level x 27))% Atk x damage factor.
[Level 10]: (4050 + (Self Study Tactics level x 30))% Atk x damage factor.
Meteor Storm Buster
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 3
Description : Drops the meteorites and random location within 9 x 9 cells around the target cell, each meteorite inflicts fire property magical damage to all targets within 5 x 5 cells and has a chance to inflict stun to the target.
Then follow by an explosion, dealing secondary fire property magical damage.
Stun chance and duration are affected by target's resistance to status ailment.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
The number of meteorites ranges from 3 to 6 depends on skill level, and the explosion area ranges from 7 x 7 cells to 9 x 9 cells depends on skill level.
_
[Level 1]: Fall damage : (620 + (Self Study Sorcery level x 5))% Matk.
Explosion damage : (610 + (Self Study Sorcery level x 5))% Matk / area of effect : 7 x 7 cells.
[Level 2]: Fall damage : (940 + (Self Study Sorcery level x 10))% Matk.
Explosion damage : (770 + (Self Study Sorcery level x 10))% Matk / area of effect : 7 x 7 cells.
[Level 3]: Fall damage : (1260 + (Self Study Sorcery level x 15))% Matk.
Explosion damage : (930 + (Self Study Sorcery level x 15))% Matk / area of effect : 7 x 7 cells.
[Level 4]: Fall damage : (1580 + (Self Study Sorcery level x 20))% Matk.
Explosion damage : (1090 + (Self Study Sorcery level x 20))% Matk / area of effect : 7 x 7 cells.
[Level 5]: Fall damage : (1900 + (Self Study Sorcery level x 25))% Matk.
Explosion damage : (1250 + (Self Study Sorcery level x 25))% Matk / area of effect : 7 x 7 cells.
[Level 6]: Fall damage : (2220 + (Self Study Sorcery level x 30))% Matk.
Explosion damage : (1410 + (Self Study Sorcery level x 30))% Matk / area of effect : 7 x 7 cells.
[Level 7]: Fall damage : (2540 + (Self Study Sorcery level x 35))% Matk.
Explosion damage : (1570 + (Self Study Sorcery level x 35))% Matk / area of effect : 7 x 7 cells.
[Level 8]: Fall damage : (2860 + (Self Study Sorcery level x 40))% Matk.
Explosion damage : (1730 + (Self Study Sorcery level x 40))% Matk / area of effect : 9 x 9 cells.
[Level 9]: Fall damage : (3180 + (Self Study Sorcery level x 45))% Matk.
Explosion damage : (1890 + (Self Study Sorcery level x 45))% Matk / area of effect : 9 x 9 cells.
[Level 10]: Fall damage : (3500 + (Self Study Sorcery level x 50))% Matk.
Explosion damage : (2050 + (Self Study Sorcery level x 50))% Matk / area of effect : 9 x 9 cells.
Jupitel Thunderstorm
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Fires the highly concentrated lightning ball to the target, inflicts wind property magical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
_
[Level 1] : (1800 + (Self Study Sorcery level x 3))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (3600 + (Self Study Sorcery level x 6))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (5400 + (Self Study Sorcery level x 9))% Matk / area of effect : 5 x 5 cells.
[Level 4] : (7200 + (Self Study Sorcery level x 12))% Matk / area of effect : 5 x 5 cells.
[Level 5] : (8000 + (Self Study Sorcery level x 15))% Matk / area of effect : 7 x 7 cells.
[Level 6] : (10800 + (Self Study Sorcery level x 18))% Matk / area of effect : 7 x 7 cells.
[Level 7] : (12600 + (Self Study Sorcery level x 21))% Matk / area of effect : 7 x 7 cells.
[Level 8] : (14400 + (Self Study Sorcery level x 24))% Matk / area of effect : 7 x 7 cells.
[Level 9] : (16200 + (Self Study Sorcery level x 27))% Matk / area of effect : 9 x 9 cells.
[Level 10] : (18000 + (Self Study Sorcery level x 30))% Matk / area of effect : 9 x 9 cells.
Jack Frost Nova
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 3
Description : Creates an ice ball on the ground, inflicts water property magical damage to all targets within range.
The ice ball periodically creates the strong cold explosion, deals additional water property magical damage to all targets within range every 0.3 seconds and inflicts [Bitter Cold] to the targets for 5 seconds.
[Bitter Cold] effect : increases damage taken from water property by 15% (doesn't work on boss monsters).
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
The area of effect is 7 x 7 cells for skill level 1-5 and 9 x 9 cells for skill level 6-10.
_
[Level 1]: Initial damage : (200 + (Self Study Sorcery level x 3))% Matk.
Explosion damage : (900 + (Self Study Sorcery level x 3))% Matk per hit / area of effect : 7 x 7 cells.
[Level 2]: Initial damage : (400 + (Self Study Sorcery level x 6))% Matk.
Explosion damage : (1400 + (Self Study Sorcery level x 6))% Matk per hit / area of effect : 7 x 7 cells.
[Level 3]: Initial damage : (600 + (Self Study Sorcery level x 9))% Matk.
Explosion damage : (1900 + (Self Study Sorcery level x 9))% Matk per hit / area of effect : 7 x 7 cells.
[Level 4]: Initial damage : (800 + (Self Study Sorcery level x 12))% Matk.
Explosion damage : (2400 + (Self Study Sorcery level x 12))% Matk per hit / area of effect : 7 x 7 cells.
[Level 5]: Initial damage : (1000 + (Self Study Sorcery level x 15))% Matk.
Explosion damage : (2900 + (Self Study Sorcery level x 15))% Matk per hit / area of effect : 7 x 7 cells.
[Level 6]: Initial damage : (1200 + (Self Study Sorcery level x 18))% Matk.
Explosion damage : (3400 + (Self Study Sorcery level x 18))% Matk per hit / area of effect : 9 x 9 cells.
[Level 7]: Initial damage : (1400 + (Self Study Sorcery level x 21))% Matk.
Explosion damage : (3900 + (Self Study Sorcery level x 21))% Matk per hit / area of effect : 9 x 9 cells.
[Level 8]: Initial damage : (1600 + (Self Study Sorcery level x 24))% Matk.
Explosion damage : (4400 + (Self Study Sorcery level x 24))% Matk per hit / area of effect : 9 x 9 cells.
[Level 9]: Initial damage : (1800 + (Self Study Sorcery level x 27))% Matk.
Explosion damage : (4900 + (Self Study Sorcery level x 27))% Matk per hit / area of effect : 9 x 9 cells.
[Level 10]: Initial damage : (2000 + (Self Study Sorcery level x 30))% Matk.
Explosion damage : (5400 + (Self Study Sorcery level x 30))% Matk per hit / area of effect : 9 x 9 cells.
Hell's Drive
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Self cast
Recovers AP : 2
Description : Twists the ground, inflicts earth property magical damage to all targets around the user.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
_
[Level 1]: (2200 + (Self Study Sorcery level x 4))% Matk / area of effect : 3 x 3 cells.
[Level 2]: (2900 + (Self Study Sorcery level x 8))% Matk / area of effect : 3 x 3 cells.
[Level 3]: (3600 + (Self Study Sorcery level x 12))% Matk / area of effect : 3 x 3 cells.
[Level 4]: (4300 + (Self Study Sorcery level x 16))% Matk / area of effect : 5 x 5 cells.
[Level 5]: (5000 + (Self Study Sorcery level x 20))% Matk / area of effect : 5 x 5 cells.
[Level 6]: (5700 + (Self Study Sorcery level x 24))% Matk / area of effect : 5 x 5 cells.
[Level 7]: (6400 + (Self Study Sorcery level x 28))% Matk / area of effect : 7 x 7 cells.
[Level 8]: (7100 + (Self Study Sorcery level x 32))% Matk / area of effect : 7 x 7 cells.
[Level 9]: (7800 + (Self Study Sorcery level x 36))% Matk / area of effect : 7 x 7 cells.
[Level 10]: (8500 + (Self Study Sorcery level x 40))% Matk / area of effect : 9 x 9 cells.
Ground Gravitation
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Self cast
Recovers AP : 5
Description : Creates the powerful gravity force around the user, inflicts neutral property magical damage to all targets around the user.
The additional gravitational field lingers for 5 seconds, inflicts additional neutral property magical damage to all targets around the user every 0.5 seconds and inflicts [Gravitational Field] to the targets.
[Gravitational Field] : reduces movement speed and increases damage taken from physical and magical damage (doesn't work on boss monsters).
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
The skill area ranges from 5 x 5 cells to 9 x 9 cells depends on skill level.
_
[Level 1]: Initial damage : (4500 + (Self Study Sorcery level x 4))% Matk.
Gravitational field damage : (1500 + (Self Study Sorcery level x 2))% Matk per hit / area of effect : 5 x 5 cells.
[Level 2]: Initial damage : (6000 + (Self Study Sorcery level x 8))% Matk.
Gravitational field damage : (2200 + (Self Study Sorcery level x 4))% Matk per hit / area of effect : 5 x 5 cells.
[Level 3]: Initial damage : (7500 + (Self Study Sorcery level x 12))% Matk.
Gravitational field damage : (2900 + (Self Study Sorcery level x 6))% Matk per hit / area of effect : 5 x 5 cells.
[Level 4]: Initial damage : (9000 + (Self Study Sorcery level x 16))% Matk.
Gravitational field damage : (3600 + (Self Study Sorcery level x 8))% Matk per hit / area of effect : 7 x 7 cells.
[Level 5]: Initial damage : (10500 + (Self Study Sorcery level x 20))% Matk.
Gravitational field damage : (4300 + (Self Study Sorcery level x 10))% Matk per hit / area of effect : 7 x 7 cells.
[Level 6]: Initial damage : (12000 + (Self Study Sorcery level x 24))% Matk.
Gravitational field damage : (5000 + (Self Study Sorcery level x 12))% Matk per hit / area of effect : 7 x 7 cells.
[Level 7]: Initial damage : (13500 + (Self Study Sorcery level x 28))% Matk.
Gravitational field damage : (5700 + (Self Study Sorcery level x 14))% Matk per hit / area of effect : 9 x 9 cells.
[Level 8]: Initial damage : (15000 + (Self Study Sorcery level x 32))% Matk.
Gravitational field damage : (6400 + (Self Study Sorcery level x 16))% Matk per hit / area of effect : 9 x 9 cells.
[Level 9]: Initial damage : (16500 + (Self Study Sorcery level x 36))% Matk.
Gravitational field damage : (7100 + (Self Study Sorcery level x 18))% Matk per hit / area of effect : 9 x 9 cells.
[Level 10]: Initial damage : (18000 + (Self Study Sorcery level x 40))% Matk.
Gravitational field damage : (7800 + (Self Study Sorcery level x 20))% Matk per hit / area of effect : 9 x 9 cells.
Napalm Vulcan Strike
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description: Unleashes the powerful mental shockwave to the target, inflicts ghost property magical damage to the target and surrounding enemies within 7 x 7 cells around the target. has a chance to inflict curse to the target.
Curse chance and duration are affected by target's resistance to status ailment.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
_
[Level 1]: (1000 + (Self Study Sorcery level x 4))% Matk.
[Level 2]: (1650 + (Self Study Sorcery level x 8))% Matk.
[Level 3]: (2300 + (Self Study Sorcery level x 12))% Matk.
[Level 4]: (2950 + (Self Study Sorcery level x 16))% Matk.
[Level 5]: (3600 + (Self Study Sorcery level x 20))% Matk.
[Level 6]: (4250 + (Self Study Sorcery level x 24))% Matk.
[Level 7]: (4900 + (Self Study Sorcery level x 28))% Matk.
[Level 8]: (5550 + (Self Study Sorcery level x 32))% Matk.
[Level 9]: (6200 + (Self Study Sorcery level x 36))% Matk.
[Level 10]: (6850 + (Self Study Sorcery level x 40))% Matk.
Breaking Limit
Max level : 1
Prerequisite skills : Double Bowling Bash level 7, Shield Chain Rush level 7, Mega Sonic Blow level 7, Spiral Pierce Max level 7
Group : Active
Type : Magic
Target: Self
Consumes AP : 150
Description : Breaks the physical limit of the user and exert the powerful physical power.
Increases Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max damage for 300 seconds.
_
Double Bowling Bash : increases damage by 50%.
Mega Sonic Blow : increases damage by 70%.
Shield Chain Rush : increases damage by 50%.
Spiral Pierce Max : increases damage by 70%.
Rule Break
Max level : 1
Prerequisite skills : Meteor Storm Buster level 5, Jupitel Thunderstorm level 5, Jack Frost Nova level 5, Hell's Drive level 5, Ground Gravitation level 5, Napalm Vulcan Strike level 5
Group : Active
Type : Magic
Target: Self
Consumes AP : 150
Description : Breaks the magical limit of the user and exert the powerful magical power.
Increases Meteor Storm Buster, Jupitel Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike damage for 300 seconds.
_
Meteor Storm Buster (fall and explosion damage) : increases damage by 50%.
Jupitel Thunderstorm : increases damage by 70%.
Jack Frost Nova (initial and explosion damage) : increases damage by 70%.
Hell's Drive : increases damage by 70%.
Ground Gravitation (initial and gravitational field damage) : increases damage by 50%.
Napalm Vulcan Strike : increases damage by 40%.Skills Tree
-
Spoiler
- Spirit Handler -
Mystical Creature Mastery
Max level : 10
Group : Passive
Description : By communicating with mystical creatures, increases P.Atk, S.Matk and the effectiveness of mystical creatures skills.
_
[Level 1] : P.Atk, S.Matk + 1.
[Level 2] : P.Atk, S.Matk + 3.
[Level 3] : P.Atk, S.Matk + 4.
[Level 4] : P.Atk, S.Matk + 6.
[Level 5] : P.Atk, S.Matk + 7.
[Level 6] : P.Atk, S.Matk + 9.
[Level 7] : P.Atk, S.Matk + 10.
[Level 8] : P.Atk, S.Matk + 12.
[Level 9] : P.Atk, S.Matk + 13.
[Level 10] : P.Atk, S.Matk + 15.
Commune With Chulho
Max level : 1
Prerequisite skills : Mystical Creature Mastery level 7, Hogogong Strike level 3
Group : Passive
Description : Empowers the skills that borrow the power from Chulho through perfect communion with the mystical creature Chulho.
Chulho Sonic Claw
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 1
Group : Active
Type : Long ranged physical
Target: Single Target
Recovers AP : 1
Description : Using the sharp claw of Chulho by scratches the air towards the target, inflicts long ranged physical damage to the target.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
If the user learned Commune With Chulho, increases skill damage and applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: (1150 + (Mystical Creature level x 50))% Atk.
Commune With Chulho : (1350 + (Mystical Creature level x 100))% Atk.
[Level 2]: (1900 + (Mystical Creature level x 50))% Atk.
Commune With Chulho : (2200 + (Mystical Creature level x 100))% Atk.
[Level 3]: (2650 + (Mystical Creature level x 50))% Atk.
Commune With Chulho : (3050 + (Mystical Creature level x 100))% Atk.
[Level 4]: (3400 + (Mystical Creature level x 50))% Atk.
Commune With Chulho : (3900 + (Mystical Creature level x 100))% Atk.
[Level 5]: (4150 + (Mystical Creature level x 50))% Atk.
Commune With Chulho : (4750 + (Mystical Creature level x 100))% Atk.
[Level 6]: (4900 + (Mystical Creature level x 50))% Atk.
Commune With Chulho : (5600 + (Mystical Creature level x 100))% Atk.
[Level 7]: (5650 + (Mystical Creature level x 50))% Atk.
Commune With Chulho : (6450 + (Mystical Creature level x 100))% Atk.
Howling of Chulho
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 3, Chulho Sonic Claw level 3
Group : Active
Type : Long ranged physical
Target: Self cast
Recovers AP : 2
Description : Roars with the power of Chulho, inflicts long ranged physical damage to all targets around the user.
Inflicts [Hogogong effect] to the targets for 10 seconds.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
If the user learned Commune With Chulho, increases skill damage.
_
[Level 1]: (1650 + (Mystical Creature level x 50))% Atk / area of effect : 5 x 5 cells.
Commune With Chulho : (1850 + (Mystical Creature level x 100))% Atk / area of effect : 7 x 7 cells.
[Level 2]: (2700 + (Mystical Creature level x 50))% Atk / area of effect : 5 x 5 cells.
Commune With Chulho : (3000 + (Mystical Creature level x 100))% Atk / area of effect : 7 x 7 cells.
[Level 3]: (3750 + (Mystical Creature level x 50))% Atk / area of effect : 5 x 5 cells.
Commune With Chulho : (4150 + (Mystical Creature level x 100))% Atk / area of effect : 7 x 7 cells.
[Level 4]: (4800 + (Mystical Creature level x 50))% Atk / area of effect : 7 x 7 cells.
Commune With Chulho : (5300 + (Mystical Creature level x 100))% Atk / area of effect : 9 x 9 cells.
[Level 5]: (5850 + (Mystical Creature level x 50))% Atk / area of effect : 7 x 7 cells.
Commune With Chulho : (6450 + (Mystical Creature level x 100))% Atk / area of effect : 9 x 9 cells.
[Level 6]: (6900 + (Mystical Creature level x 50))% Atk / area of effect : 7 x 7 cells.
Commune With Chulho : (7600 + (Mystical Creature level x 100))% Atk / area of effect : 9 x 9 cells.
[Level 7]: (7950 + (Mystical Creature level x 50))% Atk / area of effect : 9 x 9 cells.
Commune With Chulho : (8750 + (Mystical Creature level x 100))% Atk / area of effect : 11 x 11 cells.
Hogogong Strike
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 5, Howling of Chulho level 3
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 1 (2 if Commune With Chulho is learned)
Description : Punches the front paws of Chulho to nearby targets who are affected by [Hogogong effect], inflicts long ranged physical damage to the targets.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
If the user learned Commune With Chulho, increases skill damage and increases AP recovery amount.
_
[Level 1]: (380 + (Mystical Creature level x 10))% Atk per hit.
Commune With Chulho : (600 + (Mystical Creature level x 20))% Atk per hit / area of effect : 7 x 7 cells.
[Level 2]: (580 + (Mystical Creature level x 10))% Atk per hit.
Commune With Chulho : (950 + (Mystical Creature level x 20))% Atk per hit / area of effect : 7 x 7 cells.
[Level 3]: (780 + (Mystical Creature level x 10))% Atk per hit.
Commune With Chulho : (1300 + (Mystical Creature level x 20))% Atk per hit / area of effect : 7 x 7 cells.
[Level 4]: (980 + (Mystical Creature level x 10))% Atk per hit.
Commune With Chulho : (1650 + (Mystical Creature level x 20))% Atk per hit / area of effect : 9 x 9 cells.
[Level 5]: (1180 + (Mystical Creature level x 10))% Atk per hit.
Commune With Chulho : (2000 + (Mystical Creature level x 20))% Atk per hit / area of effect : 9 x 9 cells.
[Level 6]: (1380 + (Mystical Creature level x 10))% Atk per hit.
Commune With Chulho : (2350 + (Mystical Creature level x 20))% Atk per hit / area of effect : 9 x 9 cells.
[Level 7]: (1580 + (Mystical Creature level x 10))% Atk per hit.
Commune With Chulho : (2700 + (Mystical Creature level x 20))% Atk per hit / area of effect : 11 x 11 cells.
Commune With Kisul
Max level : 1
Prerequisite skills : Mystical Creature Mastery level 7, Kisul Rampage level 3
Group : Passive
Description : Empowers the skills that borrow the power from Kisul through perfect communion with the mystical creature Kisul.
Kisul Water Spraying
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 1
Group : Active
Type : Recovery
Target: Self cast
Recovers AP : 1
Description : Fires the water cannon contained healing power of Kisul, recovers HP to self and nearby party member around the user.
Recovers additional amount depends on level of Mystical Creature Mastery user learned, user's base level and CRT.
If the user learned Commune With Kisul, increases area of effect and healing amount.
_
[Level 1] : Healing amount : 500 + (Mystical Creature Mastery level x 100) / area of effect : 7 x 7 cells.
Commune With Kisul : Healing amount : 750 + (Mystical Creature Mastery level x 150) / area of effect : 11 x 11 cells.
[Level 2] : Healing amount : 1000 + (Mystical Creature Mastery level x 100) / area of effect : 7 x 7 cells.
Commune With Kisul : Healing amount : 1500 + (Mystical Creature Mastery level x 150) / area of effect : 11 x 11 cells.
[Level 3] : Healing amount : 1500 + (Mystical Creature Mastery level x 100) / area of effect : 9 x 9 cells.
Commune With Kisul : Healing amount : 2250 + (Mystical Creature Mastery level x 150) / area of effect : 13 x 13 cells.
[Level 4] : Healing amount : 2000 + (Mystical Creature Mastery level x 100) / area of effect : 9 x 9 cells.
Commune With Kisul : Healing amount : 3000 + (Mystical Creature Mastery level x 150) / area of effect : 13 x 13 cells.
[Level 5] : Healing amount : 2500 + (Mystical Creature Mastery level x 100) / area of effect : 11 x 11 cells.
Commune With Kisul : Healing amount : 3750 + (Mystical Creature Mastery level x 150) / area of effect : 15 x 15 cells.
[Level 6] : Healing amount : 3000 + (Mystical Creature Mastery level x 100) / area of effect : 11 x 11 cells.
Commune With Kisul : Healing amount : 4500 + (Mystical Creature Mastery level x 150) / area of effect : 15 x 15 cells.
[Level 7] : Healing amount : 3500 + (Mystical Creature Mastery level x 100) / area of effect : 13 x 13 cells.
Commune With Kisul : Healing amount : 5250 + (Mystical Creature Mastery level x 150) / area of effect : 17 x 17 cells.
Marine Festival of Kisul
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 3, Kisul Water Spraying level 3
Group : Active
Type : Buff
Target: Self cast
Recovers AP : 4
Description : With the power of the sea by Kisul, increases POW, CRT and CON to self and nearby party member around the user.
If the user learned Commune With Kisul, increases area of effect and doubles the skill duration.
Doesn't stack with Cardinal's Benedictum.
_
[Level 1] : POW, CRT, CON + 2 / duration : 60 seconds / area of effect : 5 x 5 cells.
Commune With Kisul : area of effect : 9 x 9 cells.
[Level 2] : POW, CRT, CON + 4 / duration : 75 seconds / area of effect : 7 x 7 cells.
Commune With Kisul : area of effect : 11 x 11 cells.
[Level 3] : POW, CRT, CON + 6 / duration : 90 seconds / area of effect : 9 x 9 cells.
Commune With Kisul : area of effect : 13 x 13 cells.
[Level 4] : POW, CRT, CON + 8 / duration : 105 seconds / area of effect : 11 x 11 cells.
Commune With Kisul : area of effect : 15 x 15 cells.
[Level 5] : POW, CRT, CON + 10 / duration : 120 seconds / area of effect : 13 x 13 cells.
Commune With Kisul : area of effect : 17 x 17 cells.
Sandy Festival of Kisul
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 3, Kisul Water Spraying level 3
Group : Active
Type : Buff
Target: Self cast
Recovers AP : 4
Description : With the power of the sea by Kisul, increases SPL, WIS and STA to self and nearby party member around the user.
If the user learned Commune With Kisul, increases area of effect and doubles the skill duration.
Doesn't stack with Cardinal's Religio.
_
[Level 1] : SPL, WIS, STA + 2 / duration : 60 seconds / area of effect : 5 x 5 cells.
Commune With Kisul : area of effect : 9 x 9 cells.
[Level 2] : SPL, WIS, STA + 4 / duration : 75 seconds / area of effect : 7 x 7 cells.
Commune With Kisul : area of effect : 11 x 11 cells.
[Level 3] : SPL, WIS, STA + 6 / duration : 90 seconds / area of effect : 9 x 9 cells.
Commune With Kisul : area of effect : 13 x 13 cells.
[Level 4] : SPL, WIS, STA + 8 / duration : 105 seconds / area of effect : 11 x 11 cells.
Commune With Kisul : area of effect : 15 x 15 cells.
[Level 5] : SPL, WIS, STA + 10 / duration : 120 seconds / area of effect : 13 x 13 cells.
Commune With Kisul : area of effect : 17 x 17 cells.
Kisul Rampage
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 5, Marine Festival of Kisul level 2, Sandy Festival of Kisul level 2
Group : Active
Type : Recovery
Target: Self cast
Description : Using the powerful healing effect of Kisul.
Recovers 3 AP every 1 second to all party members, excluding the user, with 7 x 7 cells around the user.
The user can't use other skills while this skill is active, and if the user leaves the standing cell due to certain effect such as being knocked-back,the skill effect is canceled.
If the user learned Commune With Kisul, increases area of effect to 11 x 11 cells and increases AP recovery amount to 6.
_
[Level 1] : Duration : 4 seconds.
[Level 2] : Duration : 5 seconds.
[Level 3] : Duration : 6 seconds.
[Level 4] : Duration : 7 seconds.
[Level 5] : Duration : 8 seconds.
[Level 6] : Duration : 9 seconds.
[Level 7] : Duration : 10 seconds.
Commune With Hyunrok
Max level : 1
Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Cannon level 3
Group : Passive
Description : Empowers the skills that borrow the power from Hyunrok through perfect communion with the mystical creature Hyunrok.
Colors of Hyunrok
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 1
Group : Active
Type : Assist
Target: Self cast
Description : With the mysterious magical power of Hyunrok, endows elemental property to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds.
If the user learned Commune With Hyunrok, using this skill also increases Catnip Meteor damage by 50%.
When using skill level 7, the endowment is canceled.
_
[Level 1] : Endows water property.
[Level 2] : Endows wind property.
[Level 3] : Endows earth property.
[Level 4] : Endows fire property.
[Level 5] : Endows shadow property.
[Level 6] : Endows holy property.
[Level 7] : Removes the endowment.
Hyunrok Breeze
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 3, Colors of Hyunrok level 3
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 4
Description : Using the mysterious magical power of Hyunrok to create breeze on the ground, inflicts neutral property magical damage every 0.3 seconds for 4 seconds to all targets within range.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
If the user learned Commune With Hyunrok, increases skill damage.
Damage property can be changed according to Colors of Hyunrok.
_
[Level 1]: (1200 + (Mystical Creature level x 20))% Matk.
Commune With Hyunrok : (1500 + (Mystical Creature level x 40))% Matk / area of effect : 5 x 5 cells.
[Level 2]: (1800 + (Mystical Creature level x 20))% Matk.
Commune With Hyunrok : (2300 + (Mystical Creature level x 40))% Matk / area of effect : 5 x 5 cells.
[Level 3]: (2400 + (Mystical Creature level x 20))% Matk.
Commune With Hyunrok : (3100 + (Mystical Creature level x 40))% Matk / area of effect : 7 x 7 cells.
[Level 4]: (3000 + (Mystical Creature level x 20))% Matk.
Commune With Hyunrok : (3900 + (Mystical Creature level x 40))% Matk / area of effect : 7 x 7 cells.
[Level 5]: (3600 + (Mystical Creature level x 20))% Matk.
Commune With Hyunrok : (4700 + (Mystical Creature level x 40))% Matk / area of effect : 9 x 9 cells.
[Level 6]: (4200 + (Mystical Creature level x 20))% Matk.
Commune With Hyunrok : (5500 + (Mystical Creature level x 40))% Matk / area of effect : 9 x 9 cells.
[Level 7]: (4800 + (Mystical Creature level x 20))% Matk.
Commune With Hyunrok : (6300 + (Mystical Creature level x 40))% Matk / area of effect : 11 x 11 cells.
Hyunrok Cannon
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 5, Hyunrok Breeze level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 1 (2 if Commune With Hyunrok is learned)
Description : Using the mysterious magical power of Hyunrok, fires the powerful magic cannon to the target.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
If the user learned Commune With Hyunrok, increases skill damage and increases AP recovery amount.
Damage property can be changed according to Colors of Hyunrok.
_
[Level 1]: (1650 + (Mystical Creature level x 50))% Matk.
Commune With Hyunrok : (1900 + (Mystical Creature level x 75))% Matk.
[Level 2]: (2600 + (Mystical Creature level x 50))% Matk.
Commune With Hyunrok : (3000 + (Mystical Creature level x 75))% Matk.
[Level 3]: (3550 + (Mystical Creature level x 50))% Matk.
Commune With Hyunrok : (4100 + (Mystical Creature level x 75))% Matk.
[Level 4]: (4500 + (Mystical Creature level x 50))% Matk.
Commune With Hyunrok : (5200 + (Mystical Creature level x 75))% Matk.
[Level 5]: (5450 + (Mystical Creature level x 50))% Matk.
Commune With Hyunrok : (6300 + (Mystical Creature level x 75))% Matk.
[Level 6]: (6400 + (Mystical Creature level x 50))% Matk.
Commune With Hyunrok : (7400 + (Mystical Creature level x 75))% Matk.
[Level 7]: (7350 + (Mystical Creature level x 50))% Matk.
Commune With Hyunrok : (8500 + (Mystical Creature level x 75))% Matk.
Temporary Communion
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 10
Group : Active (AP)
Type : Assist
Target: Self cast
Consumes AP : 150
Description : Can only be used when the user learned at least one of either Commune with Chulho, Kisul or Hyunrok.
Through the temporary communion with Chulho, Kisul and Hyunrok, the user is in the state of communion of all three mystical creatures for the certain duration.
Increases P.Atk, S.Matk and H.Plus for the duration.
_
[Level 1] : Duration : 30 seconds / P.Atk, S.Matk, H.Plus + 3.
[Level 2] : Duration : 60 seconds / P.Atk, S.Matk, H.Plus + 6.
[Level 3] : Duration : 90 seconds / P.Atk, S.Matk, H.Plus + 9.
[Level 4] : Duration : 120 seconds / P.Atk, S.Matk, H.Plus + 12.
[Level 5] : Duration : 150 seconds / P.Atk, S.Matk, H.Plus + 15.
Blessing of Mystical Creatures
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 10, Commune with Kisul level 1
Group : Active (AP)
Type : Assist
Target: Single target
Consumes AP : 100
Description : Gives the blessing of mystical creatures to 1 party member, excluding doram and self, recovers the target's AP to 200 and increases P.Atk, S.Matk for 10 seconds.
When the skill duration ends, target's AP becomes 0.
The target can't receive Blessing of Mystical Creatures again for 1 minute.
_
[Level 1] : P.Atk, S.Matk + 10.
[Level 2] : P.Atk, S.Matk + 20.
[Level 3] : P.Atk, S.Matk + 30.
[Level 4] : P.Atk, S.Matk + 40.
[Level 5] : P.Atk, S.Matk + 50.Skills Tree
-
Spoiler
- Soul Ascetic -
Talisman Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Increases the insight of talisman, increases S.Matk and effectiveness of skills that use talisman.
_
[Level 1] : S.Matk + 1.
[Level 2] : S.Matk + 2.
[Level 3] : S.Matk + 3.
[Level 4] : S.Matk + 4.
[Level 5] : S.Matk + 5.
[Level 6] : S.Matk + 6.
[Level 7] : S.Matk + 7.
[Level 8] : S.Matk + 8.
[Level 9] : S.Matk + 9.
[Level 10] : S.Matk + 10.
Soul Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : By studying the art of soul guiding, increases SPL.
_
[Level 1] : SPL + 1.
[Level 2] : SPL + 2.
[Level 3] : SPL + 3.
[Level 4] : SPL + 4.
[Level 5] : SPL + 5.
[Level 6] : SPL + 6.
[Level 7] : SPL + 7.
[Level 8] : SPL + 8.
[Level 9] : SPL + 9.
[Level 10] : SPL + 10.
Talisman of Protection
Max level : 5
Prerequisite skills : Talisman Mastery level 1
Group : Active
Type : Recovery
Target: Single Target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Attaches the talisman of protection to self or 1 party member to recover HP every 3 seconds.
Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT.
_
[Level 1] : Healing amount : 500 + (Talisman Mastery level x 50) / duration : 180 seconds.
[Level 2] : Healing amount : 1000 + (Talisman Mastery level x 100) / duration : 210 seconds.
[Level 3] : Healing amount : 1500 + (Talisman Mastery level x 150) / duration : 240 seconds.
[Level 4] : Healing amount : 2000 + (Talisman Mastery level x 200) / duration : 270 seconds.
[Level 5] : Healing amount : 2500 + (Talisman Mastery level x 250) / duration : 300 seconds.
Talisman of Warrior
Max level : 5
Prerequisite skills : Talisman Mastery level 1
Group : Active
Type : Buff
Target: Single Target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Attaches the talisman of warrior to self or 1 party member to increases P.Atk.
Can only be used on target who equips weapon.
_
[Level 1] : P.Atk + 2 / duration : 180 seconds.
[Level 2] : P.Atk + 4 / duration : 210 seconds.
[Level 3] : P.Atk + 6 / duration : 240 seconds.
[Level 4] : P.Atk + 8 / duration : 270 seconds.
[Level 5] : P.Atk + 10 / duration : 300 seconds.
Talisman of Magician
Max level : 5
Prerequisite skills : Talisman Mastery level 1.
Group : Active
Type : Buff
Target: Single Target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Attaches the talisman of magician to self or 1 party member to increases S.Matk.
Can only be used on target who equips weapon.
_
[Level 1] : S.Matk + 2 / duration : 180 seconds.
[Level 2] : S.Matk + 4 / duration : 210 seconds.
[Level 3] : S.Matk + 6 / duration : 240 seconds.
[Level 4] : S.Matk + 8 / duration : 270 seconds.
[Level 5] : S.Matk + 10 / duration : 300 seconds.
Soul Gathering
Max level : 5
Prerequisite skills : Soul Energy Research level 5, Soul Mastery level 3
Group : Active
Type : Assist
Target: Single Target
Recovers AP : 2
Description : Can only be used when Soul Collect is active.
Gathers the wandering spirits that lingering around, instantly fills Soul Energy to the maximum amount that the user can accumulate.
_
[Level 1] : skill cooldown : 5 seconds.
[Level 2] : skill cooldown : 4 seconds.
[Level 3] : skill cooldown : 3 seconds.
[Level 4] : skill cooldown : 2 seconds.
[Level 5] : skill cooldown : 1 second.
Totem of Tutelary
Max level : 5
Prerequisite skills : Talisman Mastery level 3, Soul Mastery level 3
Group : Active
Type : Recovery
Target: 1 cell ground target
Description : Consumes 10 Soul Talismans.
Summons the Totem of Tutelary which worships the guardian deity on ground to recover HP and SP of nearby party members including the user at certain interval.
Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT.
_
[Level 1] : HP recovery amount : 1000 + (Talisman Mastery level x 50).
SP recovery amount : 50 + (Talisman Mastery level x 5) / area of effect : 5 x 5 cells.
[Level 2] : HP recovery amount : 1500 + (Talisman Mastery level x 100).
SP recovery amount : 100 + (Talisman Mastery level x 10) / area of effect : 5 x 5 cells.
[Level 3] : HP recovery amount : 2000 + (Talisman Mastery level x 150).
SP recovery amount : 150 + (Talisman Mastery level x 15) / area of effect : 7 x 7 cells.
[Level 4] : HP recovery amount : 2500 + (Talisman Mastery level x 200).
SP recovery amount : 200 + (Talisman Mastery level x 20) / area of effect : 7 x 7 cells.
[Level 5] : HP recovery amount : 3000 + (Talisman Mastery level x 250).
SP recovery amount : 250 + (Talisman Mastery level x 25) / area of effect : 9 x 9 cells.
Talisman of Five Elements
Max level : 5
Prerequisite skills : Talisman Mastery level 1
Group : Active
Type : Buff
Target: Single Target
Description : Consumes 5 Soul Talismans.
Attaches the talisman of five elements to self or 1 party member to increases physical and magical damage against water, wind, earth, fire and neutral property enemies.
Can only be used on target who equips weapon.
_
[Level 1] : Damage bonus + 4% / duration : 180 seconds.
[Level 2] : Damage bonus + 8% / duration : 210 seconds.
[Level 3] : Damage bonus + 12% / duration : 240 seconds.
[Level 4] : Damage bonus + 16% / duration : 270 seconds.
[Level 5] : Damage bonus + 20% / duration : 300 seconds.
Talisman of Soul Stealing
Max level : 5
Prerequisite skills : Talisman Mastery level 1, Soul Mastery level 1
Group : Active
Type : Magic
Target: Single Target
Description : Consumes 1 Soul Talisman.
Throws the talisman to the target, inflicts neutral property magical damage to the target and recovers SP to the user.
Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL.
Recovers additional SP depends on user's base level.
Damage property can be changed according to Mild Wind.
_
[Level 1]: (1750 + ((Talisman Mastery level + Soul Mastery level) x 7))% Matk.
[Level 2]: (3000 + ((Talisman Mastery level + Soul Mastery level) x 14))% Matk.
[Level 3]: (4250 + ((Talisman Mastery level + Soul Mastery level) x 21))% Matk.
[Level 4]: (5500 + ((Talisman Mastery level + Soul Mastery level) x 28))% Matk.
[Level 5]: (6750 + ((Talisman Mastery level + Soul Mastery level) x 35))% Matk.
Exorcism of Malicious Soul
Max level : 5
Prerequisite skills : Evil Spirit's Curse level 5, Soul Gathering level 1
Group : Active
Type : Magic
Target: Self cast
Recovers AP : 2
Description : Consumes all of Soul Energy and inflicts neutral property magical damage to all targets around the user.
The skill deals more damage if the target is under the effect of Dead Spirit's Curse or the user is under the effect of Totem of Tutelary.
Deals additional damage depends on number of Soul Energy consumed, level of Soul Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
_
[Level 1] : ((150 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((250 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
[Level 2] : ((300 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((500 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
[Level 3] : ((450 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((750 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
[Level 4] : ((600 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((1000 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 13 x 13 cells.
[Level 5] : ((750 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((1250 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 13 x 13 cells.
Talisman of Blue Dragon
Max level : 5
Prerequisite skills : Talisman of Soul Stealing level 1
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Qinglong, guardian deity of the East, to the target, inflicts neutral property magical damage to the target and grants the user [Blessing of the East].
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
_
[Level 1]: (1700 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (2000 + (Talisman Mastery level x 15))% Matk.
[Level 2]: (3150 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (3650 + (Talisman Mastery level x 30))% Matk.
[Level 3]: (4600 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (5300 + (Talisman Mastery level x 45))% Matk.
[Level 4]: (6050 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (6950 + (Talisman Mastery level x 60))% Matk.
[Level 5]: (7500 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (8600 + (Talisman Mastery level x 75))% Matk.
Talisman of White Tiger
Max level : 5
Prerequisite skills : Talisman of Blue Dragon level 1
Group : Active
Type : Magic
Target: Self cast
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Baihu, guardian deity of the West, to the target, inflicts neutral property magical damage to all targets around the user.
If the user has [Blessing of the East] buff, The buff will be changed to [Blessing of the West].
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
_
[Level 1]: (1300 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (1700 + (Talisman Mastery level x 15))% Matk / area of effect : 11 x 11 cells.
[Level 2]: (2250 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (3050 + (Talisman Mastery level x 30))% Matk / area of effect : 11 x 11 cells.
[Level 3]: (3200 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (4400 + (Talisman Mastery level x 45))% Matk / area of effect : 11 x 11 cells.
[Level 4]: (4150 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (5750 + (Talisman Mastery level x 60))% Matk / area of effect : 13 x 13 cells.
[Level 5]: (5100 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (7100 + (Talisman Mastery level x 75))% Matk / area of effect : 13 x 13 cells.
Talisman of Red Phoenix
Max level : 5
Prerequisite skills : Talisman of White Tiger level 1
Group : Active
Type : Magic
Target: Single target
Recovers AP : 3
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Zhuque, guardian deity of the South, to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
If the user has [Blessing of the West] buff, The buff will be changed to [Blessing of the South].
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
_
[Level 1]: (1900 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (2500 + (Talisman Mastery level x 15))% Matk / area of effect : 3 x 3 cells.
[Level 2]: (2800 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (3800 + (Talisman Mastery level x 30))% Matk / area of effect : 3 x 3 cells.
[Level 3]: (3700 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (5100 + (Talisman Mastery level x 45))% Matk / area of effect : 5 x 5 cells.
[Level 4]: (4600 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (6400 + (Talisman Mastery level x 60))% Matk / area of effect : 5 x 5 cells.
[Level 5]: (5500 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (7700 + (Talisman Mastery level x 75))% Matk / area of effect : 7 x 7 cells.
Talisman of Black Tortoise
Max level : 5
Prerequisite skills : Talisman of Red Phoenix level 1
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 3
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Xuanwu, guardian deity of the North, to the target cell, inflicts neutral property magical damage to all target within range.
If the user has [Blessing of the South] buff, The buff will be changed to [Blessing of the North].
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
_
[Level 1]: (3600 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (4150 + (Talisman Mastery level x 15))% Matk / area of effect : 7 x 7 cells.
[Level 2]: (5050 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (6000 + (Talisman Mastery level x 30))% Matk / area of effect : 7 x 7 cells.
[Level 3]: (6500 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (7850 + (Talisman Mastery level x 45))% Matk / area of effect : 9 x 9 cells.
[Level 4]: (7950 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (9700 + (Talisman Mastery level x 60))% Matk / area of effect : 9 x 9 cells.
[Level 5]: (9400 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (11550 + (Talisman Mastery level x 75))% Matk / area of effect : 11 x 11 cells.
Talisman of Four Bearing God
Max level : 5
Prerequisite skills : Talisman of Blue Dragon level 1, Talisman of White Tiger level 1, Talisman of Red Phoenix level 1, Talisman of Black Tortoise level 1
Group : Active
Type : Magic
Target: Single target
Recovers AP : 3
Description : Consumes 3 Soul Talismans.
Throws the talisman to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
Deals damage for 1 hit initially, deals damage for 2 hits if the user has [Blessing of the East] buff, deals damage for 3 hits if the user has [Blessing of the West] buff, deals damage for 4 hits if the user has [Blessing of the South] buff, deals damage for 5 hits if the user has [Blessing of the North] buff.
Deals damage for 7 hits if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
_
[Level 1]: (300 + (Talisman Mastery level x 15))% Matk per hit / area of effect : 7 x 7 cells.
[Level 2]: (550 + (Talisman Mastery level x 30))% Matk per hit / area of effect : 7 x 7 cells.
[Level 3]: (800 + (Talisman Mastery level x 45))% Matk per hit / area of effect : 9 x 9 cells.
[Level 4]: (1050 + (Talisman Mastery level x 60))% Matk per hit / area of effect : 9 x 9 cells.
[Level 5]: (1300 + (Talisman Mastery level x 75))% Matk per hit / area of effect : 11 x 11 cells.
Circle of Directions and Elementals
Max level : 5
Prerequisite skills : Soul Mastery level 3, Talisman of Four Bearing God level 1, Talisman of Five Elements level 1
Group : Active
Type : Magic
Target: Single target
Consumes AP : 25
Description: Can only be used when the user has [Blessing of the North] or [Blessing of the Four Directions and the Five Elements] buff.
Fuses the power of four bearing gods and five elements together, inflicts 5 hits of powerful neutral property magical damage to the target and surrounding enemies around the target.
Changes [Blessing of the North] buff to [Blessing of the Four Directions and the Five Elements] buff, also increases S.Matk of the user for the certain duration.
(If the user already has [Blessing of the Four Directions and the Five Elements] buff, the buff duration is refreshed).
Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
_
[Level 1]: (2500 + ((Talisman Mastery level + Soul Mastery level) x 15))% Matk per hit / area of effect : 7 x 7 cells / S.Matk + 5 for 30 seconds.
[Level 2]: (4500 + ((Talisman Mastery level + Soul Mastery level) x 30))% Matk per hit / area of effect : 7 x 7 cells / S.Matk + 10 for 60 seconds.
[Level 3]: (6500 + ((Talisman Mastery level + Soul Mastery level) x 45))% Matk per hit / area of effect : 9 x 9 cells / S.Matk + 15 for 90 seconds.
[Level 4]: (8500 + ((Talisman Mastery level + Soul Mastery level) x 60))% Matk per hit / area of effect : 9 x 9 cells / S.Matk + 20 for 120 seconds.
[Level 5]: (10500 + ((Talisman Mastery level + Soul Mastery level) x 75))% Matk per hit / area of effect : 11 x 11 cells / S.Matk + 25 for 150 seconds.
Soul of Heaven and Earth
Max level : 10
Prerequisite skills : Talisman of Protection level 5, Talisman of Warrior level 5, Talisman of Magician level 5, Talisman of Five Elements level 5
Group : Active
Type : Buff
Target: Self cast
Consumes AP : 180
Description : Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23 x 23 cells around the user.
Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds.
Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members.
_
[Level 1] : melee / long ranged / all property damage bonus + 7% / AP + 3.
[Level 2] : melee / long ranged / all property damage bonus + 9% / AP + 6.
[Level 3] : melee / long ranged / all property damage bonus + 11% / AP + 9.
[Level 4] : melee / long ranged / all property damage bonus + 13% / AP + 12.
[Level 5] : melee / long ranged / all property damage bonus + 15% / AP + 15.
[Level 6] : melee / long ranged / all property damage bonus + 17% / AP + 18.
[Level 7] : melee / long ranged / all property damage bonus + 19% / AP + 21.
[Level 8] : melee / long ranged / all property damage bonus + 21% / AP + 24.
[Level 9] : melee / long ranged / all property damage bonus + 23% / AP + 27.
[Level 10] : melee / long ranged / all property damage bonus + 25% / AP + 30.Skills Tree
-
Spoiler
- Night Watch -
P.F.I
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : When equipping gun, increases P.Atk.
_
[Level 1] : P.Atk + 3.
[Level 2] : P.Atk + 4.
[Level 3] : P.Atk + 5.
[Level 4] : P.Atk + 6.
[Level 5] : P.Atk + 7.
[Level 6] : P.Atk + 8.
[Level 7] : P.Atk + 9.
[Level 8] : P.Atk + 10.
[Level 9] : P.Atk + 11.
[Level 10] : P.Atk + 12.
Grenade Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : By understanding the grenades, increases CON and increases grenade skills damage.
_
[Level 1] : CON + 1.
[Level 2] : CON + 2.
[Level 3] : CON + 3.
[Level 4] : CON + 4.
[Level 5] : CON + 5.
[Level 6] : CON + 6.
[Level 7] : CON + 7.
[Level 8] : CON + 8.
[Level 9] : CON + 9.
[Level 10] : CON + 10.
Intensive Aim
Max level : 1
Prerequisite skills : P.F.I level 1
Group : Active (Toggle)
Type : Buff
Target: Self
Description : When using this skill, switch to the focus aiming mode.
The user can't move while in focus aiming, aiming count is accumulated by 1 every 0.5 seconds.
Aiming count can be accumulated up to 10, and if the user leaves the standing cell due to certain effect such as being knocked-back, the aiming mode is canceled and aiming count is reset.
Increases Atk / Hit / Cri while in focus aiming mode.
_
[Level 1] : Atk + 150 / Hit + 250 / Cri + 30 when aiming mode is active.
Grenade Fragment
Max level : 7
Prerequisite skills : Grenade Mastery level 1
Group : Active
Type : Assist
Target: Self
Description : Applies elemental powder on the surface of throwing grenade, endows elemental property to it.
When using skill level 7, the endowment is canceled.
_
[Level 1] : Endows water property to grenade.
[Level 2] : Endows wind property to grenade.
[Level 3] : Endows earth property to grenade.
[Level 4] : Endows fire property to grenade.
[Level 5] : Endows shadow property to grenade.
[Level 6] : Endows holy property to grenade.
[Level 7] : Removes the endowment from grenade.
The Vigilante at Night
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Self cast
Recovers AP : 1
Description : Gatling gun and shotgun exclusive skill.
Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits,
when using the skill with shotgun, deals damage for 4 hits.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 10 equipped bullets.
_
[Level 1] : Gatling gun : (300 + (aiming count x 100))% Atk per hit / area of effect : 11 x 11 cells.
Shotgun : (1500 + (aiming count x 200))% Atk per hit / area of effect : 5 x 5 cells.
[Level 2] : Gatling gun : (600 + (aiming count x 200))% Atk per hit / area of effect : 11 x 11 cells.
Shotgun : (2200 + (aiming count x 400))% Atk per hit / area of effect : 5 x 5 cells.
[Level 3] : Gatling gun : (900 + (aiming count x 300))% Atk per hit / area of effect : 11 x 11 cells.
Shotgun : (2900 + (aiming count x 600))% Atk per hit / area of effect : 5 x 5 cells.
[Level 4] : Gatling gun : (1200 + (aiming count x 400))% Atk per hit / area of effect : 13 x 13 cells.
Shotgun : (3600 + (aiming count x 800))% Atk per hit / area of effect : 7 x 7 cells.
[Level 5] : Gatling gun : (1500 + (aiming count x 500))% Atk per hit / area of effect : 13 x 13 cells.
Shotgun : (4300 + (aiming count x 1000))% Atk per hit / area of effect : 7 x 7 cells.
Only One Bullet
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 1
Description : Rifle and pistol exclusive skill.
Fires a single shot to the target, inflicts long ranged physical damage.
When using the skill with pistol, ignores physical defense of target,
when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 1 equipped bullet.
_
[Level 1]: Rifle : (2150 + (aiming count x 350))% Atk.
Pistol : (2300 + (aiming count x 350))% Atk.
[Level 2]: Rifle : (3500 + (aiming count x 700))% Atk.
Pistol : (3800 + (aiming count x 700))% Atk.
[Level 3]: Rifle : (4850 + (aiming count x 1050))% Atk.
Pistol : (5300 + (aiming count x 1050))% Atk.
[Level 4]: Rifle : (6200 + (aiming count x 1400))% Atk.
Pistol : (6800 + (aiming count x 1400))% Atk.
[Level 5]: Rifle : (7550 + (aiming count x 1750))% Atk.
Pistol : (8300 + (aiming count x 1750))% Atk.
Spiral Shooting
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 1
Description : Grenade launcher and rifle exclusive skill.
Fires the bullet imbued with spinning power to the target, inflicts long ranged physical damage to the target and surrounding enemies around the target.
When using the skill with grenade launcher, deals damage for 2 hits,
when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 6 equipped bullets.
_
[Level 1]: Grenade launcher : (2500 + (aiming count x 150))% Atk per hit / area of effect : 9 x 9 cells.
Rifle : (2900 + (aiming count x 150))% Atk / area of effect : 5 x 5 cells.
[Level 2]: Grenade launcher : (4000 + (aiming count x 300))% Atk per hit / area of effect : 9 x 9 cells.
Rifle : (4600 + (aiming count x 300))% Atk / area of effect : 5 x 5 cells.
[Level 3]: Grenade launcher : (5500 + (aiming count x 450))% Atk per hit / area of effect : 9 x 9 cells.
Rifle : (6300 + (aiming count x 450))% Atk / area of effect : 5 x 5 cells.
[Level 4]: Grenade launcher : (7000 + (aiming count x 600))% Atk per hit / area of effect : 11 x 11 cells.
Rifle : (8000 + (aiming count x 600))% Atk / area of effect : 7 x 7 cells.
[Level 5]: Grenade launcher : (8500 + (aiming count x 750))% Atk per hit / area of effect : 11 x 11 cells.
Rifle : (9700 + (aiming count x 750))% Atk / area of effect : 7 x 7 cells.
Magazine for One
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Gatling gun and pistol exclusive skill.
Fires the multiple bullets to the target, inflicts long ranged physical damage.
When using the skill with gatling gun, deals damage for 10 hits and consumes 10 equipped bullets,
when using the skill with pistol, deals damage for 6 hits and applies critical damage, the critical chance is the user's Cri and consumes 6 equipped bullets.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
_
[Level 1]: Gatling gun : (550 + (aiming count x 100))% Atk.
Pistol : (600 + (aiming count x 100))% Atk.
[Level 2]: Gatling gun : (900 + (aiming count x 200))% Atk.
Pistol : (1050 + (aiming count x 200))% Atk.
[Level 3]: Gatling gun : (1250 + (aiming count x 300))% Atk.
Pistol : (1500 + (aiming count x 300))% Atk.
[Level 4]: Gatling gun : (1600 + (aiming count x 400))% Atk.
Pistol : (1950 + (aiming count x 400))% Atk.
[Level 5]: Gatling gun : (1950 + (aiming count x 500))% Atk.
Pistol : (2400 + (aiming count x 500))% Atk.
Wild Fire
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 1
Description : shotgun and grenade launcher exclusive skill.
Fires the bullet towards the ground, inflicts long ranged physical damage to all targets within range.
When using the skill with shotgun, deals more damage than grenade launcher but with narrower area,
when using the skill with grenade launcher, deals damage in wider area than shotgun.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 5 equipped bullets.
_
[Level 1]: Shotgun : (3450 + (aiming count x 500))% Atk / area of effect : 5 x 5 cells.
Grenade launcher : (3300 + (aiming count x 500))% Atk / area of effect : 9 x 9 cells.
[Level 2]: Shotgun : (5900 + (aiming count x 1000))% Atk / area of effect : 5 x 5 cells.
Grenade launcher : (5600 + (aiming count x 1000))% Atk / area of effect : 9 x 9 cells.
[Level 3]: Shotgun : (8350 + (aiming count x 1500))% Atk / area of effect : 5 x 5 cells.
Grenade launcher : (7900 + (aiming count x 1500))% Atk / area of effect : 9 x 9 cells.
[Level 4]: Shotgun : (10800 + (aiming count x 2000))% Atk / area of effect : 7 x 7 cells.
Grenade launcher : (10200 + (aiming count x 2000))% Atk / area of effect : 11 x 11 cells.
[Level 5]: Shotgun : (13250 + (aiming count x 2500))% Atk / area of effect : 7 x 7 cells.
Grenade launcher : (12500 + (aiming count x 2500))% Atk / area of effect : 11 x 11 cells.
Basic Grenade
Max level : 5
Prerequisite skills : Grenade Mastery level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 2
Description : Throws the grenade towards the ground, inflicts long ranged physical damage to all targets within range.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
Consumes 1 throwing grenade, the property of grenade according to Grenade Fragment.
_
[Level 1]: (1950 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
[Level 2]: (2900 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
[Level 3]: (3850 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
[Level 4]: (4800 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
[Level 5]: (5750 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
Hasty Fire in the Hole
Max level : 5
Prerequisite skills : Basic Grenade level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 3
Description : Throws 3 grenades towards the ground in a row, inflicts long ranged physical damage to all targets within range.
The 3 grenades explode for 3 times with an interval of 0.3 seconds, the first explosion has an area of effect by 5 x 5 cells, the second explosion has an area of effect by 7 x 7 cells, the third explosion has an area of effect by 9 x 9 cells.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
Consumes 3 throwing grenades, the property of grenade according to Grenade Fragment.
_
[Level 1]: (2550 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 2]: (3600 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 3]: (4650 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 4]: (5700 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 5]: (6750 + (Grenade Mastery level x 20))% Atk per explosion.
Grenade Dropping
Max level : 5
Prerequisite skills : Hasty Fire in the Hole level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 5
Description : Throws a bunch of grenades towards the sky and drops them in random area every 0.25 seconds for 4 seconds, inflicts long ranged physical damage to all targets within range.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
Consumes 15 throwing grenades.
_
[Level 1]: (1400 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
Explosion area of effect : 3 x 3 cells.
[Level 2]: (2250 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
Explosion area of effect : 3 x 3 cells.
[Level 3]: (3100 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
Explosion area of effect : 3 x 3 cells.
[Level 4]: (3950 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
Explosion area of effect : 5 x 5 cells.
[Level 5]: (4800 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
Explosion area of effect : 5 x 5 cells.
Auto Firing Launcher
Max level : 5
Prerequisite skills : Grenade Dropping level 3
Group : Active
Type : Assist
Target: Self
Description : Activates the automatic grenade launcher.
Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when dealing normal physical damage.
Maximum level of skills that the user learned will be auto-cast and the skills won't recover AP from auto-casting.
_
[Level 1] : 6% chance of Basic Grenade / duration : 120 seconds.
[Level 2] : 7% chance of Basic Grenade / duration : 150 seconds.
[Level 3] : 8% chance of Basic Grenade / 3% chance of Hasty Fire in the Hole / duration : 180 seconds.
[Level 4] : 9% chance of Basic Grenade / 5% chance of Hasty Fire in the Hole / duration : 210 seconds.
[Level 5] : 10% chance of Basic Grenade / 7% chance of Hasty Fire in the Hole / 3% chance of Grenade Dropping / duration : 240 seconds.
Hidden Card
Max level : 10
Prerequisite skills : P.F.I level 5, Intensive Aim level 1
Group : Active (AP)
Type : Buff
Target: Self
Consumes AP : 150
Description : Takes an elixir that maximizes Night Watch's shooting ability.
When using this skill, increases long ranged physical damage and P.Atk for 300 seconds.
_
[Level 1] : long ranged physical damage + 10% / P.Atk + 3.
[Level 2] : long ranged physical damage + 20% / P.Atk + 6.
[Level 3] : long ranged physical damage + 30% / P.Atk + 9.
[Level 4] : long ranged physical damage + 40% / P.Atk + 12.
[Level 5] : long ranged physical damage + 50% / P.Atk + 15.
[Level 6] : long ranged physical damage + 60% / P.Atk + 18.
[Level 7] : long ranged physical damage + 70% / P.Atk + 21.
[Level 8] : long ranged physical damage + 80% / P.Atk + 24.
[Level 9] : long ranged physical damage + 90% / P.Atk + 27.
[Level 10] : long ranged physical damage + 100% / P.Atk + 30.
Mission Bombard
Max level : 10
Prerequisite skills : Grenade Mastery level 5, Grenade Dropping level 3
Group : Active (AP)
Type : Long ranged physical
Target: 1 cell ground target
Consumes AP : 35
Description : Drops the large bomb with 9 x 9 cells explosion range on the target cell, inflicts long ranged physical damage to all targets within range, then follow by dropping 3 small bombs with 5 x 5 cells explosion range every 0.25 seconds for 10 seconds, inflicts long ranged physical damage to all targets within range.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
_
[Level 1]: (6800 + (Grenade Mastery level x 100))% Atk.
(1000 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 2]: (8600 + (Grenade Mastery level x 100))% Atk.
(1200 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 3]: (10400 + (Grenade Mastery level x 100))% Atk.
(1400 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 4]: (12200 + (Grenade Mastery level x 100))% Atk.
(1600 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 5]: (14000 + (Grenade Mastery level x 100))% Atk.
(1800 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 6]: (15800 + (Grenade Mastery level x 100))% Atk.
(2000 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 7]: (17600 + (Grenade Mastery level x 100))% Atk.
(2200 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 8]: (19400 + (Grenade Mastery level x 100))% Atk.
(2400 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 9]: (21200 + (Grenade Mastery level x 100))% Atk.
(2600 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 10]: (23000 + (Grenade Mastery level x 100))% Atk.
(2800 + (Grenade Mastery level x 30))% Atk per explosion.Skills Tree
-
as reference
Changelog :
-
Spoiler
- Elemental Master -
Magic Book Mastery
Max level : 10
Group : Passive
Description : When equipping book, increases water, wind, earth, fire and poison property magical damage.
_
[Level 1] : Increases water, wind, earth, fire and poison property magical damage by 1%.
[Level 2] : Increases water, wind, earth, fire and poison property magical damage by 2%.
[Level 3] : Increases water, wind, earth, fire and poison property magical damage by 3%.
[Level 4] : Increases water, wind, earth, fire and poison property magical damage by 4%.
[Level 5] : Increases water, wind, earth, fire and poison property magical damage by 5%.
[Level 6] : Increases water, wind, earth, fire and poison property magical damage by 6%.
[Level 7] : Increases water, wind, earth, fire and poison property magical damage by 7%.
[Level 8] : Increases water, wind, earth, fire and poison property magical damage by 8%.
[Level 9] : Increases water, wind, earth, fire and poison property magical damage by 9%.
[Level 10] : Increases water, wind, earth, fire and poison property magical damage by 10%.
Spell Enchanting
Max level : 5
Prerequisite skills : Magic Book Mastery level 5
Group : Active
Type : Buff
Target : Self and party members
Description : Gives a buff that increases trait magical attack power for the skill duration.
_
[Level 1] : Increases S.Matk : 4 / skill duration : 80 seconds.
[Level 1] : Increases S.Matk : 8 / skill duration : 120 seconds.
[Level 1] : Increases S.Matk : 12 / skill duration : 160 seconds.
[Level 1] : Increases S.Matk : 16 / skill duration : 200 seconds.
[Level 1] : Increases S.Matk : 20 / skill duration : 240 seconds.
Activity Burn
Max level : 5
Prerequisite skills : Spell Enchanting level 3
Group : Active
Type : Special
Target : Single target
Description : Has a chance to drains target's AP.
Can only be used in PVP and War of Emperium mode.
_
[Level 1] : Drains AP : 20 / success chance : 30%.
[Level 1] : Drains AP : 30 / success chance : 40%.
[Level 1] : Drains AP : 50 / success chance : 50%.
[Level 1] : Drains AP : 60 / success chance : 60%.
[Level 1] : Drains AP : 70 / success chance : 70%.
Increasing Activity
Max level : 5
Prerequisite skills : Activity Burn level 5
Group : Active (AP)
Type : Buff
Target : Party members except self
Consumes AP : 50
Description : Recovers target's AP as a cost of user's AP by 50.
_
[Level 1] : Recovers AP : 10
[Level 1] : Recovers AP : 20
[Level 1] : Recovers AP : 30
[Level 1] : Recovers AP : 40
[Level 1] : Recovers AP : 50
Diamond Storm
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9 x 9 cells of skill range.
Has a chance to inflict [quench] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the water spirit Diluvio is summoned.
_
[Level 1]: 1950% Matk / 7200% Matk (elemental spirit) / quench inflicting chance : 50%.
[Level 2]: 3500% Matk / 9000% Matk (elemental spirit) / quench inflicting chance : 60%.
[Level 3]: 5050% Matk / 10800% Matk (elemental spirit) / quench inflicting chance : 70%.
[Level 4]: 6600% Matk / 12600% Matk (elemental spirit) / quench inflicting chance : 80%.
[Level 5]: 8150% Matk / 14400% Matk (elemental spirit) / quench inflicting chance : 90%.
Lightning Land
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
Has a chance to inflict [torrent] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the wind spirit Procella is summoned.
_
[Level 1]: 1150% Matk / 1550% Matk (elemental spirit) / torrent inflicting chance : 20%.
[Level 2]: 1800% Matk / 2600% Matk (elemental spirit) / torrent inflicting chance : 30%.
[Level 3]: 2450% Matk / 3650% Matk (elemental spirit) / torrent inflicting chance : 40%.
[Level 4]: 3100% Matk / 4700% Matk (elemental spirit) / torrent inflicting chance : 50%.
[Level 5]: 3750% Matk / 5750% Matk (elemental spirit) / torrent inflicting chance : 60%.
Venom Swamp
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
Has a chance to inflict [severe poison] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the poison spirit Serpens is summoned.
_
[Level 1]: 1150% Matk / 1550% Matk (elemental spirit) / severe poison inflicting chance : 20%.
[Level 2]: 1800% Matk / 2600% Matk (elemental spirit) / severe poison inflicting chance : 30%.
[Level 3]: 2450% Matk / 3650% Matk (elemental spirit) / severe poison inflicting chance : 40%.
[Level 4]: 3100% Matk / 4700% Matk (elemental spirit) / severe poison inflicting chance : 50%.
[Level 5]: 3750% Matk / 5750% Matk (elemental spirit) / severe poison inflicting chance : 60%.
Conflagration
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Burns on one ground cell to deals fire property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
Has a chance to inflict [blaze] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the fire spirit Ardor is summoned.
_
[Level 1]: 1150% Matk / 1550% Matk (elemental spirit) / blaze inflicting chance : 20%.
[Level 2]: 1800% Matk / 2600% Matk (elemental spirit) / blaze inflicting chance : 30%.
[Level 3]: 2450% Matk / 3650% Matk (elemental spirit) / blaze inflicting chance : 40%.
[Level 4]: 3100% Matk / 4700% Matk (elemental spirit) / blaze inflicting chance : 50%.
[Level 5]: 3750% Matk / 5750% Matk (elemental spirit) / blaze inflicting chance : 60%.
Terra Drive
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9 x 9 cells of skill range.
Has a chance to inflict [concretion] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the earth spirit Terremotus is summoned.
_
[Level 1]: 1950% Matk / 7200% Matk (elemental spirit) / concretion inflicting chance : 50%.
[Level 2]: 3500% Matk / 9000% Matk (elemental spirit) / concretion inflicting chance : 60%.
[Level 3]: 5050% Matk / 10800% Matk (elemental spirit) / concretion inflicting chance : 70%.
[Level 4]: 6600% Matk / 12600% Matk (elemental spirit) / concretion inflicting chance : 80%.
[Level 5]: 8150% Matk / 14400% Matk (elemental spirit) / concretion inflicting chance : 90%.
Elemental Spirit Mastery
Max level : 10
Prerequisite skills : Spirit Sympathy level 1
Group : Passive
Description : When summoning high elemental spirit, improves the elemental spirit's abilities.
_
[Level 1] : Improves high elemental spirit abilities (Atk : 120, Matk : 20, MaxHP : 13000, MaxSP : 100, Def : 20, Mdef : 4, Flee 10).
[Level 2] : Improves high elemental spirit abilities (Atk : 140, Matk : 40, MaxHP : 16000, MaxSP : 200, Def : 40, Mdef : 8, Flee 20).
[Level 3] : Improves high elemental spirit abilities (Atk : 160, Matk : 60, MaxHP : 19000, MaxSP : 300, Def : 60, Mdef : 12, Flee 30).
[Level 4] : Improves high elemental spirit abilities (Atk : 180, Matk : 80, MaxHP : 22000, MaxSP : 400, Def : 80, Mdef : 16, Flee 40).
[Level 5] : Improves high elemental spirit abilities (Atk : 200, Matk : 100, MaxHP : 25000, MaxSP : 500, Def : 100, Mdef : 20, Flee 50).
[Level 6] : Improves high elemental spirit abilities (Atk : 220, Matk : 120, MaxHP : 28000, MaxSP : 600, Def : 120, Mdef : 24, Flee 60).
[Level 7] : Improves high elemental spirit abilities (Atk : 240, Matk : 140, MaxHP : 31000, MaxSP : 700, Def : 140, Mdef : 28, Flee 70).
[Level 8] : Improves high elemental spirit abilities (Atk : 260, Matk : 160, MaxHP : 34000, MaxSP : 800, Def : 160, Mdef : 32, Flee 80).
[Level 9] : Improves high elemental spirit abilities (Atk : 280, Matk : 180, MaxHP : 37000, MaxSP : 900, Def : 180, Mdef : 36, Flee 90).
[Level 10] : Improves high elemental spirit abilities (Atk : 300, Matk : 200, MaxHP : 40000, MaxSP : 1000, Def : 200, Mdef : 40, Flee 100).
Summon Elemental Ardor
Max level : 1
Prerequisite skills : Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
Group : Active
Type : Summon
Description : Consumes 1 Flame Stone, descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage.
Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
_
[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Diluvio
Max level : 1
Prerequisite skills : Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
Group : Active
Type : Summon
Description : Consumes 1 Ice Stone, descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage.
Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
_
[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Procella
Max level : 1
Prerequisite skills : Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
Group : Active
Type : Summon
Description : Consumes 1 Lightning Stone, descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage.
Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
_
[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Terremotus
Max level : 1
Prerequisite skills : Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
Group : Active
Type : Summon
Description : Consumes 1 Earth Stone, descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage.
Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
_
[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Serpens
Max level : 1
Prerequisite skills : Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
Group : Active
Type : Summon
Description : Consumes 1 Poison Stone, descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage.
Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
_
[Level 1] : Elemental spirit duration : 1500 seconds.
Elemental Buster
Max level : 10
Prerequisite skills : Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
Group : Active (AP)
Type : Magic
Target : All targets within range
Consumes AP : 30
Description : Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13 x 13 cells around the user.
Can only be used when high elemental spirit is summoned.
This skill deals additional damage against dragon and formless race monsters.
Deals additional damage depends on user's base level and SPL.
_
[Level 1]: 2700% Matk / damage against dragon and formless : 2850% Matk.
[Level 2]: 4900% Matk / damage against dragon and formless : 5200% Matk.
[Level 3]: 7100% Matk / damage against dragon and formless : 7550% Matk.
[Level 4]: 9300% Matk / damage against dragon and formless : 9900% Matk.
[Level 5]: 11500% Matk / damage against dragon and formless : 12250% Matk.
[Level 6]: 13700% Matk / damage against dragon and formless : 14600% Matk.
[Level 7]: 15900% Matk / damage against dragon and formless : 16950% Matk.
[Level 8]: 18100% Matk / damage against dragon and formless : 19300% Matk.
[Level 9]: 20300% Matk / damage against dragon and formless : 21650% Matk.
[Level 10]: 22500% Matk / damage against dragon and formless : 24000% Matk.
Elemental Veil
Max level : 5
Prerequisite skills : Elemental Spirit Mastery level 3
Group : Active
Type : Assist
Target : Own elemental spirit
Description : Turns high elemental spirit to becomes transparent.
Can only be used on high elemental spirit.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 150 seconds.
[Level 3] : Skill duration : 180 seconds.
[Level 4] : Skill duration : 210 seconds.
[Level 5] : Skill duration : 240 seconds.High elemental spirit skills.
Spoiler
Fire spirit "Ardor"Passive effects : increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
Flame Technique [Spirit Control level 1 : passive mode]
1. Increases Fire Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to fire.Flame Armor [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with fire property.
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.Flame Rock [Spirit Control level 3 : offensive mode]
1. Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Water spirit "Diluvio"Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.
Cold Force [Spirit Control level 1 : passive mode]
1. Increases Cold Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to water.Crystal Armor [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with water property.
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.Age of Ice [Spirit Control level 3 : offensive mode]
1. Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Wind spirit "Procella"Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.
Grace Breeze [Spirit Control level 1 : passive mode]
1. Increases Lightning Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to wind.Eye of Storm [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with wind property.
2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.Storm Wind [Spirit Control level 3 : offensive mode]
1. Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Earth spirit "Terremotus"Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
Earth Care [Spirit Control level 1 : passive mode]
1. Increases Earth Spike damage of summoner by 80%.
2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to earth.Strong Protection [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with earth property.
2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.Avalanche [Spirit Control level 3 : offensive mode]
1. Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Poison spirit "Serpens"Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
Deep Poisoning [Spirit Control level 1 : passive mode]
1. Increases Killing Cloud damage of summoner by 50%.
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to poison.Poison Shield [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with poison property.
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.Deadly Poison [Spirit Control level 3 : offensive mode]
1. Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)Skills Tree
-
Spoiler
- Troubadour & Trouvere -
Stage Manner
Max level : 5
Group : Passive
Description : Increases AP gained when using Troubadour and Trouvere's attack skills, increases effectiveness of some song skills.
When equipping musical instrument, bow or whip, increases trait physical damage and trait magical damage.
_
[Level 1] : Increases trait physical damage and trait magical damage : 3.
[Level 2] : Increases trait physical damage and trait magical damage : 6.
[Level 3] : Increases trait physical damage and trait magical damage : 9.
[Level 4] : Increases trait physical damage and trait magical damage : 12.
[Level 5] : Increases trait physical damage and trait magical damage : 15.
Retrospection
Max level : 1
Prerequisite skills : Stage Manner level 1
Group : Active
Type : Assist
Target : Self
Description : Recasts the latest song used.
Recasted skill consumes SP 30% less, and gains AP more than usual by 1.5 times.
_
[Level 1] : Recasts the latest song used.
Mystic Symphony
Max level : 1
Prerequisite skills : Metallic Fury level 1, Rose Blossom level 5
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : 125
Description : Musical instrument, bow and whip exclusive skill.
Gives the buff to the user that increases Sound Blend, Rhythm Shooting and Rose blossom damage by 100% for 150 seconds.
Increases physical and magical damage against fish and demihuman race monsters for the skill duration.
_
[Level 1] : Increases Sound Blend, Rhythm Shooting and Rose blossom damage.
Sonata Of Kvasir
Max level : 1
Prerequisite skills : Capriccio of Loki level 1, Requiem of Niflheim level 1
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : 100
Description : Musical instrument, bow and whip exclusive skill.
The user can use every ensemble skills alone for 60 seconds.
Can only be used when the user is in party
_
[Level 1] : Ensemble skills can be used alone.
Rose Blossom
Max level : 5
Prerequisite skills : Rhythm Shooting level 3
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 3
Description : Musical instrument, bow and whip exclusive skill.
Attaches the flower seed on an arrow then shoots to single target to deals long ranged physical damage.
The flower blooms after a while, deals additional long ranged physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Deals more damage against target marked with sound brand.
(Doesn't remove sound brand from target).
Consumes 1 equipped arrows.
_
[Level 1]: 2200% Atk / area damage : 3050% Atk / area of effect : 5 x 5 cells / sound brand : 2400% Atk / area damage : 3250% Atk / area of effect : 5 x 5 cells.
[Level 2]: 4200% Atk / area damage : 5850% Atk / area of effect : 5 x 5 cells / sound brand : 4600% Atk / area damage : 6250% Atk / area of effect : 5 x 5 cells.
[Level 3]: 6200% Atk / area damage : 8650% Atk / area of effect : 7 x 7 cells / sound brand : 6800% Atk / area damage : 9250% Atk / area of effect : 5 x 5 cells.
[Level 4]: 8200% Atk / area damage : 11450% Atk / area of effect : 7 x 7 cells / sound brand : 9000% Atk / area damage : 12250% Atk / area of effect : 5 x 5 cells.
[Level 5]: 10200% Atk / area damage : 14250% Atk / area of effect : 9 x 9 cells / sound brand : 11200% Atk / area damage : 15250% Atk / area of effect : 9 x 9 cells.
Rhythm Shooting
Max level : 5
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 1 (level 1~3), 2 (level 4~5)
Description : Musical instrument, bow and whip exclusive skill.
Fires an arrow to single target, deals 3 hits of long ranged physical damage.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Deals more damage against target marked with sound brand.
(Doesn't remove sound brand from target).
Consumes 1 equipped arrows.
_
[Level 1]: 320% Atk per hit / 520% Atk per hit (sound brand).
[Level 2]: 440% Atk per hit / 740% Atk per hit (sound brand).
[Level 3]: 560% Atk per hit / 960% Atk per hit (sound brand).
[Level 4]: 680% Atk per hit / 1180% Atk per hit (sound brand).
[Level 5]: 800% Atk per hit / 1400% Atk per hit (sound brand).
Metallic Fury
Max level : 5
Prerequisite skills : Sound Blend level 1
Group : Active
Type : Magic
Target : Single target
Recovers AP : 2 (level 1~3), 3 (level 4~5)
Description : Musical instrument and whip exclusive skill.
Fires sonic magical arrow to single target, dealing magical damage to the target.
If there is the enemies marked with sound brand from Sound Blend within range of target, the skill will deal additional area damage.
Deals additional damage depends on number of target marked with brand within range up to 5),
(Removes sound brand from target on the explosion).
The skill property depends on the property of equipped arrow.
Deals additional damage depends on Stage Manner skill level, user's base level and SPL.
Consumes 1 equipped arrows.
_
[Level 1]: (2200 + (sound brand x 300))% Matk / area of effect : 5 x 5 cells.
[Level 2]: (4400 + (sound brand x 600))% Matk / area of effect : 5 x 5 cells.
[Level 3]: (6600 + (sound brand x 900))% Matk / area of effect : 5 x 5 cells.
[Level 4]: (8800 + (sound brand x 1200))% Matk / area of effect : 7 x 7 cells.
[Level 5]: (11000 + (sound brand x 1500))% Matk / area of effect : 9 x 9 cells.
Sound Blend
Max level : 5
Prerequisite skills : Metallic Sound level 5
Group : Active
Type : Magic
Target : Single target
Recovers AP : 1 (level 1~3), 2 (level 4~5)
Description : Musical instrument and whip exclusive skill.
Inflicts magical damage and inflict sonic brand on the target.
Increases sonic brand duration depends on skill level.
Sonic brand deals damage once before explodes. the skill property depends on the property of equipped arrow.
Target marked with sonic brand will take more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting.
Deals additional damage depends on user's base level and SPL.
_
[Level 1] : 120% Matk / duration : 10 seconds.
[Level 2] : 240% Matk / duration : 10 seconds.
[Level 3] : 360% Matk / duration : 15 seconds.
[Level 4] : 480% Matk / duration : 15 seconds.
[Level 5] : 600% Matk / duration : 20 seconds.
Geffenia Nocturne
Max level : 5
Prerequisite skills : Stage Manner level 3
Group : Active
Type : Debuff
Target : Enemies within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to reduces magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
_
[Level 1] : Reduces magical resistance / area of effect : 15 x 15 cells.
[Level 2] : Reduces magical resistance / area of effect : 15 x 15 cells.
[Level 3] : Reduces magical resistance / area of effect : 17 x 17 cells.
[Level 4] : Reduces magical resistance / area of effect : 21 x 21 cells.
[Level 5] : Reduces magical resistance / area of effect : 23 x 23 cells.
Capriccio of Loki
Max level : 5
Prerequisite skills : Serenade Of Jawaii level 1
Group : Active
Type : Debuff
Target : Enemy players within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to inflicts [unlucky] and [confusion] status to the enemies players in the surrounding area.
Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
This skill can only be used in PVP zones.
Consumes 1 Throat Lozenge.
_
[Level 1] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
[Level 2] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
[Level 3] : Inflicts [unlucky] and [confusion] status / area of effect : 17 x 17 cells.
[Level 4] : Inflicts [unlucky] and [confusion] status / area of effect : 21 x 21 cells.
[Level 5] : Inflicts [unlucky] and [confusion] status / area of effect : 23 x 23 cells.
Rhapsody of Mineworker
Max level : 5
Prerequisite skills : Stage Manner level 3
Group : Active
Type : Debuff
Target : Enemies within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to reduces physical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
_
[Level 1] : Reduces physical resistance / area of effect : 15 x 15 cells.
[Level 2] : Reduces physical resistance / area of effect : 15 x 15 cells.
[Level 3] : Reduces physical resistance / area of effect : 17 x 17 cells.
[Level 4] : Reduces physical resistance / area of effect : 21 x 21 cells.
[Level 5] : Reduces physical resistance / area of effect : 23 x 23 cells.
Musical Interlude
Max level : 5
Prerequisite skills : Rhapsody of Mineworker level 1
Group : Active
Type : Buff
Target : Self and party members
Recovers AP : 10
Description : Musical instrument and whip exclusive skill.
Increases physical resistance of the user and party members in the surrounding area for 180 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
_
[Level 1] : Increases physical resistance : 10 / area of effect : 15 x 15 cells.
[Level 2] : Increases physical resistance : 15 / area of effect : 15 x 15 cells.
[Level 3] : Increases physical resistance : 20 / area of effect : 17 x 17 cells.
[Level 4] : Increases physical resistance : 25 / area of effect : 21 x 21 cells.
[Level 5] : Increases physical resistance : 30 / area of effect : 23 x 23 cells.
Serenade Of Jawaii
Max level : 5
Prerequisite skills : Geffenia Nocturne level 1
Group : Active
Type : Buff
Target : Self and party members
Recovers AP : 10
Description : Musical instrument and whip exclusive skill.
Increases trait magical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
_
[Level 1] : Increases trait magical attack power : 3 / area of effect : 15 x 15 cells.
[Level 2] : Increases trait magical attack power : 6 / area of effect : 15 x 15 cells.
[Level 3] : Increases trait magical attack power : 9 / area of effect : 17 x 17 cells.
[Level 4] : Increases trait magical attack power : 12 / area of effect : 21 x 21 cells.
[Level 5] : Increases trait magical attack power : 15 / area of effect : 23 x 23 cells.
Requiem of Niflheim
Max level : 5
Prerequisite skills : Musical Interlude level 1, March of Prontera level 1
Group : Active
Type : Debuff
Target : Enemy players within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to inflicts [gloom] and [curse] status to the enemies players in the surrounding area.
Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
This skill can only be used in PVP zones.
Consumes 1 Throat Lozenge.
_
[Level 1] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
[Level 2] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
[Level 3] : Inflicts [gloom] and [curse] status / area of effect : 17 x 17 cells.
[Level 4] : Inflicts [gloom] and [curse] status / area of effect : 21 x 21 cells.
[Level 5] : Inflicts [gloom] and [curse] status / area of effect : 23 x 23 cells.
March of Prontera
Max level : 5
Prerequisite skills : Rhapsody of Mineworker level 1
Group : Active
Type : Buff
Target : Self and party members
Recovers AP : 10
Description : Musical instrument and whip exclusive skill.
Increases trait physical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
_
[Level 1] : Increases trait physical attack power : 3 / area of effect : 15 x 15 cells.
[Level 2] : Increases trait physical attack power : 6 / area of effect : 15 x 15 cells.
[Level 3] : Increases trait physical attack power : 9 / area of effect : 17 x 17 cells.
[Level 4] : Increases trait physical attack power : 12 / area of effect : 21 x 21 cells.
[Level 5] : Increases trait physical attack power : 15 / area of effect : 23 x 23 cells.Skills Tree
-
Spoiler
- Biolo -
Bionic Pharmacy
Max level : 5
Prerequisite skills : Special Pharmacy level 5
Group : Active / creation
Type : Creation
Target : Self
Description : Consumes 30 SP, Biolo creates the medicines.
Consumes 1 Beaker and each medicine requires different materials.
Icicle Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Indigo Point 2 ea.
Earth Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Lime Green Point 2 ea.
Gale Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Yellow Wish Point 2 ea.
Flame Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Scarlet Point 2 ea.
Advanced Coating Potion : Glistening Coat 10 ea + Empty Bottle 5 ea.
Greater Plant Bottle : Plant Bottle 10 ea + Mandragora Flowerpot 5 ea + Thorn Plant Seed 2 ea + Blood Sucker Plant Seed 2 ea.
Eye Cleaner (cures pitch-darkness) : Empty Bottle 10 ea + Holy Water 5 ea + White Herb 3 ea + Green Herb 3 ea.
Ear Cleaner (cures quiet) : Empty Bottle 10 ea + Holy Water 5 ea + Blue Herb 2 ea + Green Herb 3 ea.
Tonic (cures lethargy) : Empty Bottle 10 ea + Holy Water 5 ea + Yggdrasilberry 2 ea + Royal Jelly 3 ea.
Compressed Fire Extinguisher (cures blaze) : Empty Bottle 10 ea + Holy Water 5 ea + Crystal Blue 5 ea + Iron 3 ea.
Lucky Water (cures unlucky) : Empty Bottle 10 ea + Holy Water 5 ea + Clover 10 ea + Green Herb 3 ea.
Strong Antidote (cures severe poison) : Empty Bottle 10 ea + Holy Water 5 ea + Poison Bottle 3 ea + Green Herb 10 ea.
High Calorie Chocolate (cures gloom) : Empty Bottle 10 ea + Cacao 3 ea + Royal Jelly 3 ea + Yggdrasil Seed 5 ea.
Refined Holy Water (cures holy fire) : Empty Bottle 10 ea + Holy Water 10 ea + Royal Jelly 3 ea
_
[Level 1] : Maximum creation amount : 11.
[Level 2] : Maximum creation amount : 12.
[Level 3] : Maximum creation amount : 13.
[Level 4] : Maximum creation amount : 14.
[Level 5] : Maximum creation amount : 15.
Bionic Mastery
Max level : 10
Group : Passive
Description : When summoning plant creature, improves plant creature's abilities.
_
[Level 1] : Atk : 600 / MaxHP : 40000 / Def : 20 / Mdef : 4 / Flee 10.
[Level 2] : Atk : 1200 / MaxHP : 80000 / Def : 40 / Mdef : 8 / Flee 20.
[Level 3] : Atk : 1800 / MaxHP : 120000 / Def : 60 / Mdef : 12 / Flee 30.
[Level 4] : Atk : 2400 / MaxHP : 160000 / Def : 80 / Mdef : 16 / Flee 40.
[Level 5] : Atk : 3000 / MaxHP : 200000 / Def : 100 / Mdef : 20 / Flee 50.
[Level 6] : Atk : 3600 / MaxHP : 240000 / Def : 120 / Mdef : 24 / Flee 60.
[Level 7] : Atk : 4200 / MaxHP : 280000 / Def : 140 / Mdef : 28 / Flee 70.
[Level 8] : Atk : 4800 / MaxHP : 320000 / Def : 160 / Mdef : 32 / Flee 80.
[Level 9] : Atk : 5600 / MaxHP : 360000 / Def : 180 / Mdef : 36 / Flee 90.
[Level 10] : Atk : 6000 / MaxHP : 400000 / Def : 200 / Mdef : 40 / Flee 100.
The Whole Protection
Max level : 5
Prerequisite skills : Bionic Pharmacy level 5
Group : Active
Type : Buff
Target : Self and party members
Recovers AP : 20
Description : Protects weapons and equipment of the user and nearby party members from being stripped or destroyed with coating potion.
Consumes 3 Advanced Coating Potion upon casting.
Recovers AP upon using this skill.
_
[Level 1] : Skill duration : 60 seconds / area of effect : 15 x 15 cells.
[Level 2] : Skill duration : 90 seconds / area of effect : 15 x 15 cells.
[Level 3] : Skill duration : 120 seconds / area of effect : 15 x 15 cells.
[Level 4] : Skill duration : 150 seconds / area of effect : 31 x 31 cells.
[Level 5] : Skill duration : 180 seconds / area of effect : 31 x 31 cells.
Full Shadow Protection
Max level : 4
Prerequisite skills : Bionic Pharmacy level 5
Group : Active
Type : Buff
Target : Self and allies
Recovers AP : 2 (level 1~2), 3 (level 3~4)
Description : Protects shadow gears of the target from being stripped or destroyed with coating potion.
Consumes 1 Advanced Coating Potion upon casting.
_
[Level 1]: Skill duration : 90 seconds.
[Level 2]: Skill duration : 120 seconds.
[Level 3]: Skill duration : 150 seconds.
[Level 4]: Skill duration : 180 seconds.
Acidified Zone Water
Max level : 5
Prerequisite skills : Acidified Zone Wind level 1
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 4 (level 1~3), 5 (level 4~5)
Description : Consumes 2 Icicle Acid Bottle to deals water property physical damage to to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on user's base level and POW.
If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
_
[Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
[Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
[Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
[Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
[Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.
Acidified Zone Ground
Max level : 5
Prerequisite skills : Bionic Mastery level 3, Bionic Pharmacy level 5
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 4 (level 1~3), 5 (level 4~5)
Description : Consumes 2 Earth Acid Bottle to deals earth property physical damage to to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on user's base level and POW.
If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
_
[Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
[Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
[Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
[Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
[Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.
Acidified Zone Wind
Max level : 5
Prerequisite skills : Bionic Mastery level 3, Bionic Pharmacy level 5
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 4 (level 1~3), 5 (level 4~5)
Description : Consumes 2 Gale Acid Bottle to deals wind property physical damage to to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on user's base level and POW.
If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
_
[Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
[Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
[Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
[Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
[Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.
Acidified Zone Fire
Max level : 5
Prerequisite skills : Acidified Zone Ground level 1
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 4 (level 1~3), 5 (level 4~5)
Description : Consumes 2 Flame Acid Bottle to deals fire property physical damage to to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on user's base level and POW.
If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
_
[Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
[Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
[Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
[Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
[Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.
Wooden Warrior
Max level : 5
Prerequisite skills : Creeper level 3
Group : Active
Type : Summon
Target : Self
Recovers AP : 20
Description : Summons Wooden Warrior.
Only 1 Wooden Warrior can be summoned at the same time.
Upon summoning, increases Cart Tornado and Cart Cannon damage.
Consumes 2 Greater Plant Bottle.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 180 seconds.
[Level 3] : Skill duration : 240 seconds.
[Level 4] : Skill duration : 300 seconds.
[Level 5] : Skill duration : 360 seconds.
Wooden Fairy
Max level : 5
Prerequisite skills : Creeper level 3
Group : Active
Type : Summon
Target : Self
Recovers AP : 20
Description : Summons Wooden Fairy.
Only 1 Wooden Fairy can be summoned at the same time.
Upon summoning, increases Spore Explosion damage.
Consumes 2 Greater Plant Bottle.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 180 seconds.
[Level 3] : Skill duration : 240 seconds.
[Level 4] : Skill duration : 300 seconds.
[Level 5] : Skill duration : 360 seconds.
Creeper
Max level : 5
Prerequisite skills : Bionic Mastery level 5
Group : Active
Type : Summon
Target : Self
Recovers AP : 10
Description : Summons the tough vine monster.
Only 1 vine monster can be summoned at the same time.
Consumes 1 Greater Plant Bottle.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 180 seconds.
[Level 3] : Skill duration : 240 seconds.
[Level 4] : Skill duration : 300 seconds.
[Level 5] : Skill duration : 360 seconds.
Research Report
Max level : 1
Prerequisite skills : Acidified Zone Fire level 3, Acidified Zone Water level 3
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : 100
Description : Prepares and presents report of the user's research.
Increases Acidified Zone skills damage and reduces material consumption of Acidified Zone skills form 2 to 1.
Additionally, increases damage of Acidified Zone skills against formless and plant race monsters.
_
[Level 1]: Increases Acidified Zone skills damage / increases damage of Acidified Zone skills against formless and plant race monsters / reduces material consumption of Acidified Zone skills by 1.
Hell Tree
Max level : 5
Prerequisite skills : Wooden Fairy level 3, Wooden Warrior level 3
Group : Active (AP)
Type : Summon
Target : Self
Consumes AP : 100~60
Description : Summons Hell Tree.
Only 1 Hell Tree can be summoned at the same time.
Consumes 3 Greater Plant Bottle.
_
[Level 1] : Skill duration : 60 seconds.
[Level 2] : Skill duration : 90 seconds.
[Level 3] : Skill duration : 120 seconds.
[Level 4] : Skill duration : 150 seconds.
[Level 5] : Skill duration : 180 seconds.Skills Tree
-
Spoiler
- Wind Hawk -
Advanced Trap
Max level : 5
Prerequisite skills : Trap Research level 3
Group : Passive
Description : Increases the effects of Wind Hawk traps.
Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
_
[Level 1] : Increases duration : 3 seconds / increases damage : 20%.
[Level 2] : Increases duration : 6 seconds / increases damage : 40%.
[Level 3] : Increases duration : 9 seconds / increases damage : 60% / increases AP gained : 1.
[Level 4] : Increases duration : 12 seconds / increases damage : 80% / increases AP gained : 1.
[Level 5] : Increases duration : 15 seconds / increases damage : 100% / increases AP gained : 1.
Wind Sign
Max level : 5
Prerequisite skills : Nature Friendly level 5
Group : Active
Type : Debuff
Target : Single target
Description : Marks the target with the sign of wind for the skill duration.
Has a chance to gain AP when dealing normal long ranged physical damage on marked target.
The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
_
[Level 1] : Skill duration : 20 seconds / chance to gains AP : 14%.
[Level 2] : Skill duration : 30 seconds / chance to gains AP : 20%.
[Level 3] : Skill duration : 40 seconds / chance to gains AP : 26%.
[Level 4] : Skill duration : 50 seconds / chance to gains AP : 32%.
[Level 5] : Skill duration : 60 seconds / chance to gains AP : 40%.
Nature Friendly
Max level : 5
Group : Passive
Description : Enhances the Wind Hawk's wildlife training.
Hawk becomes more proficient from training.
_
[Level 1] : Increases auto Hawk Rush trigger chance : 20%.
[Level 2] : Increases auto Hawk Rush trigger chance : 40%.
[Level 3] : Increases auto Hawk Rush trigger chance : 60%.
[Level 4] : Increases auto Hawk Rush trigger chance : 80%.
[Level 5] : Increases auto Hawk Rush trigger chance : 100%.
Hawk Rush
Max level : 5
Prerequisite skills : Hawk Mastery level 1
Group : Active
Type : Long ranged physical
Target : Single target
Description : Orders the hawk to deals long ranged physical damage to the target.
Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON.
Deals additional damage depends on user's base level and CON.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
The skill only be triggered when equipping bow.
_
[Level 1]: 500% Atk.
[Level 2]: 1000% Atk.
[Level 3]: 1500% Atk.
[Level 4]: 2000% Atk.
[Level 5]: 2500% Atk.
Hawk Mastery
Max level : 1
Prerequisite skills : Steel Crow level 1
Group : Active / Special
Description : Trains the hawk to follow the order.
The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together.
Requires [Hawk Flute] to calls the hawk.
_
[Level 1] : Summons hawk.
Calamity Gale
Max level : 1
Prerequisite skills : Gale Storm level 5, Wind Sign level 5
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : 200
Description : Endows the user's body with the rage of windblast.
The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%.
Can't be used with No Limits.
_
[Level 1] : Grants the user powerful buff.
Hawk Boomerang
Max level : 5
Prerequisite skills : Hawk Rush level 5
Group : Active (AP)
Type : Long ranged physical
Target : Single target
Consumes AP : 12
Description : Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.
Deals 50% more damage against brute and fish race monsters.
Deals additional damage depends on user's base level, CON and skill level of Nature Friendly user learned.
The effectiveness of critical modifier is applied by half.
The skill only be used when equipping bow.
_
[Level 1]: 600% Atk.
[Level 2]: 1200% Atk.
[Level 3]: 1800% Atk.
[Level 4]: 2400% Atk.
[Level 5]: 3000% Atk.
Gale Storm
Max level : 10
Prerequisite skills : Crescive Bolt level 3
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 10 when hits 3 targets or more
Description : Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.
Recovers AP if the skill hits 3 targets or more.
Deals additional damage depends on user's base level and CON.
Consumes 5 equipped arrows.
_
[Level 1]: 950% Atk / area of effect : 5 x 5 cells.
[Level 2]: 1900% Atk / area of effect : 5 x 5 cells.
[Level 3]: 2850% Atk / area of effect : 5 x 5 cells.
[Level 4]: 3800% Atk / area of effect : 5 x 5 cells.
[Level 5]: 4750% Atk / area of effect : 7 x 7 cells.
[Level 6]: 5700% Atk / area of effect : 7 x 7 cells.
[Level 7]: 6650% Atk / area of effect : 7 x 7 cells.
[Level 8]: 7600% Atk / area of effect : 9 x 9 cells.
[Level 9]: 8850% Atk / area of effect : 9 x 9 cells.
[Level 10]: 9500% Atk / area of effect : 11 x 11 cells.
Deep Blind Trap
Max level : 5
Prerequisite skills : Advanced Trap level 3
Group : Active
Type : Trap
Target : 1 cell ground target
Recovers AP : 1/1/2/2/3
Description: Places the trap that deals shadow property melee physical damage over time for the trap duration.
Attack area and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
(Special Alloy Trap can't be retrieved via Remove Trap, etc.).
Deals additional damage depends on user's base level and CON.
_
[Level 1]: 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
[Level 2]: 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
[Level 3]: 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
[Level 4]: 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
[Level 5]: 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.
Solid Trap
Max level : 5
Prerequisite skills : Advanced Trap level 3
Group : Active
Type : Trap
Target : 1 cell ground target
Recovers AP : 1/1/2/2/3
Description: Places the trap that deals earth property melee physical damage over time for the trap duration.
Attack area and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
(Special Alloy Trap can't be retrieved via Remove Trap, etc.).
Deals additional damage depends on user's base level and CON.
_
[Level 1]: 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
[Level 2]: 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
[Level 3]: 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
[Level 4]: 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
[Level 5]: 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.
Swift Trap
Max level : 5
Prerequisite skills : Deep Blind Trap level 3
Group : Active
Type : Trap
Target : 1 cell ground target
Recovers AP : 1/1/2/2/3
Description: Places the trap that deals wind property melee physical damage over time for the trap duration.
Attack area and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
(Special Alloy Trap can't be retrieved via Remove Trap, etc.).
Deals additional damage depends on user's base level and CON.
_
[Level 1]: 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
[Level 2]: 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
[Level 3]: 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
[Level 4]: 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
[Level 5]: 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.
Crescive Bolt
Max level : 10
Prerequisite skills : Aimed Bolt level 3
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 1
Description : Fires 1 shot of long ranged physical damage to the single target.
Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times).
The stack is reset if the user move out from standing cell or changing position with skill.
The stack is reset after 10 seconds of latest cast.
Deals additional damage depends on user's base level and CON.
Consumes 1 equipped arrow.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: 340% Atk.
[Level 2]: 680% Atk.
[Level 3]: 1020% Atk.
[Level 4]: 1360% Atk.
[Level 5]: 1700% Atk.
[Level 6]: 2040% Atk.
[Level 7]: 2380% Atk.
[Level 8]: 2720% Atk.
[Level 9]: 3060% Atk.
[Level 10]: 3400% Atk.
Flame Trap
Max level : 5
Prerequisite skills : Solid Trap level 3
Group : Active
Type : Trap
Target : 1 cell ground target
Recovers AP : 1/1/2/2/3
Description: Places the trap that deals fire property melee physical damage over time for the trap duration.
Attack area and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
(Special Alloy Trap can't be retrieved via Remove Trap, etc.).
Deals additional damage depends on user's base level and CON.
_
[Level 1]: 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
[Level 2]: 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
[Level 3]: 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
[Level 4]: 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
[Level 5]: 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.Skills Tree
-
Spoiler
- Abyss Chaser -
Dagger & Bow Mastery
Max level : 10
Group : Passive
Description : When equipping dagger or bow, increases physical damage to enemies depends on their size.
_
[Level 1] : Increases physical damage to enemies - small : 1%, medium : 2%, large : 2%.
[Level 2] : Increases physical damage to enemies - small : 2%, medium : 3%, large : 4%.
[Level 3] : Increases physical damage to enemies - small : 3%, medium : 5%, large : 6%.
[Level 4] : Increases physical damage to enemies - small : 4%, medium : 6%, large : 8%.
[Level 5] : Increases physical damage to enemies - small : 5%, medium : 8%, large : 10%.
[Level 6] : Increases physical damage to enemies - small : 6%, medium : 9%, large : 12%.
[Level 7] : Increases physical damage to enemies - small : 7%, medium : 11%, large : 14%.
[Level 8] : Increases physical damage to enemies - small : 8%, medium : 12%, large : 16%.
[Level 9] : Increases physical damage to enemies - small : 9%, medium : 14%, large : 18%.
[Level 10] : Increases physical damage to enemies - small : 10%, medium : 15%, large : 20%.
Magic Sword Mastery
Max level : 10
Prerequisite skills : Reproduce level 5, Shadow Spell level 5
Group : Passive
Description : When equipping dagger or one-handed sword, increases magical damage to enemies depends on their size.
_
[Level 1] : Increases magical damage to enemies - small : 2%, medium : 2%, large : 2%.
[Level 2] : Increases magical damage to enemies - small : 3%, medium : 3%, large : 3%.
[Level 3] : Increases magical damage to enemies - small : 5%, medium : 5%, large : 5%.
[Level 4] : Increases magical damage to enemies - small : 6%, medium : 6%, large : 6%.
[Level 5] : Increases magical damage to enemies - small : 8%, medium : 8%, large : 8%.
[Level 6] : Increases magical damage to enemies - small : 9%, medium : 9%, large : 9%.
[Level 7] : Increases magical damage to enemies - small : 11%, medium : 11%, large : 11%.
[Level 8] : Increases magical damage to enemies - small : 12%, medium : 12%, large : 12%.
[Level 9] : Increases magical damage to enemies - small : 14%, medium : 14%, large : 14%.
[Level 10] : Increases magical damage to enemies - small : 15%, medium : 15%, large : 15%.
Strip Shadow
Max level : 5
Prerequisite skills : Divest Accessory level 1, Dagger & Bow Mastery level 7
Group : Active
Type : Debuff
Target : Single target
Description : Strips all of shadow gears target equipped, shadow gears can't be re-equipped for the skill duration.
When using on monsters, reduces monsters' physical resistance and magical resistance.
_
[Level 1] : Strip success chance : 20% / strip duration : 60 seconds.
[Level 2] : Strip success chance : 25% / strip duration : 70 seconds.
[Level 3] : Strip success chance : 30% / strip duration : 80 seconds.
[Level 4] : Strip success chance : 35% / strip duration : 90 seconds.
[Level 5] : Strip success chance : 40% / strip duration : 100 seconds.
Abyss Dagger
Max level : 5
Prerequisite skills : Fatal Menace level 5, Dagger & Bow Mastery level 3
Group : Active
Type : Melee physical
Target : Self
Description : Dagger and one-handed sword exclusive skill.
Deals 2 hits of melee physical damage to the surrounding enemies within 7 x 7 cells around the user.
Grants a buff that increases Fatal Menace damage.
Deals additional damage depends on user's base level and POW.
_
[Level 1]: 600% Atk per hit / increases Fatal Menace damage : 3 seconds.
[Level 2]: 1100% Atk per hit / increases Fatal Menace damage : 6 seconds.
[Level 3]: 1600% Atk per hit / increases Fatal Menace damage : 9 seconds.
[Level 4]: 2100% Atk per hit / increases Fatal Menace damage : 12 seconds.
[Level 5]: 2600% Atk per hit / increases Fatal Menace damage : 15 seconds.
Unlucky Rush
Max level : 5
Prerequisite skills : Abyss Dagger level 3, Dagger & Bow Mastery level 4
Group : Active
Type : Melee physical
Target : Single target
Description : Instantly dash to the target and deals melee physical damage to the target, has a chance to inflict [unlucky] to the target.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 400% Atk / status inflicting chance : 40%.
[Level 2] : 700% Atk / status inflicting chance : 50%.
[Level 3] : 1000% Atk / status inflicting chance : 60%.
[Level 4] : 1300% Atk / status inflicting chance : 70%.
[Level 5] : 1600% Atk / status inflicting chance : 80%.
Chain Reaction Shot
Max level : 5
Prerequisite skills : Triangle Shot level 5, Dagger & Bow Mastery level 3
Group : Active
Type : Long ranged physical
Target : Single target
Description : Bow exclusive skill.Consumes 7 equipped arrows to deal long ranged physical damage to the target and surrounding enemies around the target.
(However, the user must have at least 8 equipped arrows to use the skill).
And deals secondary long ranged physical damage to the targets within 7 x 7 cells around each of targets who take primary damage.
Deals additional damage depends on user's base level and CON.
_
[Level 1]: 850% Atk (primary) / 2950% Atk (secondary) / area of effect : 5 x 5 cells.
[Level 2]: 1700% Atk (primary) / 5300% Atk (secondary) / area of effect : 5 x 5 cells.
[Level 3]: 2550% Atk (primary) / 7650% Atk (secondary) / area of effect : 7 x 7 cells.
[Level 4]: 3400% Atk (primary) / 10000% Atk (secondary) / area of effect : 7 x 7 cells.
[Level 5]: 4250% Atk (primary) / 12350% Atk (secondary) / area of effect : 9 x 9 cells.
From the Abyss
Max level : 5
Prerequisite skills : Magic Sword Mastery level 3
Group : Active
Type : Buff
Target : Self
Recovers AP : 4/8/12/16/20
Description: Summons the sphere containing power of abyss for the skill duration.
5 abyss spheres are summoned instantly upon casting.
When dealing normal physical damage, has a chance that 1 abyss sphere is consumed and deals 2 hits of neutral property magical damage to the target and surrounding enemies within 9 x 9 cells around the target.
Abyss sphere is recovered over time.
Deals additional damage depends on user's base level and SPL.
_
[Level 1]: 600% Matk / skill duration : 30 seconds / sphere creation interval : 3 seconds.
[Level 2]: 1100% Matk / skill duration : 60 seconds / sphere creation interval : 2.5 seconds.
[Level 3]: 1600% Matk / skill duration : 90 seconds / sphere creation interval : 2 seconds.
[Level 4]: 2100% Matk / skill duration : 120 seconds / sphere creation interval : 1.5 seconds.
[Level 5]: 2600% Matk / skill duration : 150 seconds / sphere creation interval : 1 second.
Abyss Slayer
Max level : 10
Prerequisite skills : Abyss Dagger level 5, Deft Stab level 5
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : 150
Description : Endows the user's body with the power of abyss for 300 seconds.
The power of abyss increases the user's abilities drastically.
_
[Level 1] : P.Atk and S.Matk + 12 / Hit + 120
[Level 2] : P.Atk and S.Matk + 14 / Hit + 140
[Level 3] : P.Atk and S.Matk + 16 / Hit + 160
[Level 4] : P.Atk and S.Matk + 18 / Hit + 180
[Level 5] : P.Atk and S.Matk + 20 / Hit + 200
[Level 6] : P.Atk and S.Matk + 22 / Hit + 220
[Level 7] : P.Atk and S.Matk + 24 / Hit + 240
[Level 8] : P.Atk and S.Matk + 26 / Hit + 260
[Level 9] : P.Atk and S.Matk + 28 / Hit + 280
[Level 10] : P.Atk and S.Matk + 30 / Hit + 300
Omega Abyss Strike
Max level : 10
Prerequisite skills : From the Abyss level 3, Abyss Square level 3
Group : Active (AP)
Type : Magic
Target : 1 cell ground target
Consumes AP : 15
Description : Drops the powerful meteorite on the target area. Deals neutral property magical damage to all targets within 9 x 9 cells of skill range.
This skill deals additional damage against angel and demon race monsters.
Deals additional damage depends on user's base level and SPL.
_
[Level 1]: 2200% Matk / damage against angel and demon : 2350% Matk.
[Level 2]: 4400% Matk / damage against angel and demon : 4700% Matk.
[Level 3]: 6600% Matk / damage against angel and demon : 7050% Matk.
[Level 4]: 8800% Matk / damage against angel and demon : 9400% Matk.
[Level 5]: 11000% Matk / damage against angel and demon : 11750% Matk.
[Level 6]: 13200% Matk / damage against angel and demon : 14100% Matk.
[Level 7]: 15400% Matk / damage against angel and demon : 16450% Matk.
[Level 8]: 17600% Matk / damage against angel and demon : 18800% Matk.
[Level 9]: 19800% Matk / damage against angel and demon : 21150% Matk.
[Level 10]: 22000% Matk / damage against angel and demon : 23500% Matk.
Deft Stab
Max level : 10
Prerequisite skills : Abyss Dagger level 3, Dagger & Bow Mastery level 5
Group : Active
Type : Melee physical
Target : Single target
Recovers AP : 3
Description : Quickly attacks the target and deals melee physical damage to the target and surrounding enemies around the target.
Has a chance to trigger the skill one more time, the chance is increased depends on skill level.
Deals additional damage depends on user's base level and POW.
_
[Level 1]: 900% Atk / area of effect : 5 x 5 cells.
[Level 2]: 1450% Atk / area of effect : 5 x 5 cells.
[Level 3]: 2000% Atk / area of effect : 5 x 5 cells.
[Level 4]: 2550% Atk / area of effect : 5 x 5 cells.
[Level 5]: 3100% Atk / area of effect : 5 x 5 cells.
[Level 6]: 3650% Atk / area of effect : 7 x 7 cells.
[Level 7]: 4200% Atk / area of effect : 7 x 7 cells.
[Level 8]: 4750% Atk / area of effect : 7 x 7 cells.
[Level 9]: 5300% Atk / area of effect : 7 x 7 cells.
[Level 10]: 5850% Atk / area of effect : 7 x 7 cells.
Abyss Square
Max level : 5
Prerequisite skills : From the Abyss level 1, Magic Sword Mastery level 5
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Wakes the abyss on target area, deals neutral property magical damage damage to all targets within 7 x 7 cells of skill range.
If the user stands within the skill range, the skill deals damage twice.
Deals additional damage depends on user's base level and SPL.
When From the Abyss is active, has a chance to auto-cast Abyss Square when dealing normal physical damage. Maximum level of Abyss Square that the user learned will be auto-cast and the skill won't recover AP from auto-casting.
_
[Level 1]: (570 + (Magic Sword Mastery level x 20))% Matk
[Level 2]: (1140 + (Magic Sword Mastery level x 40))% Matk
[Level 3]: (1710 + (Magic Sword Mastery level x 60))% Matk
[Level 4]: (2280 + (Magic Sword Mastery level x 80))% Matk
[Level 5]: (2850 + (Magic Sword Mastery level x 100))% Matk
Frenzy Shot
Max level : 10
Prerequisite skills : Chain Reaction Shot level 3, Dagger & Bow Mastery level 5
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 1
Description : Bow exclusive skill.
Deals 1 hit of long ranged physical damage to the target, has a chance to deal damage for 3 hits.
Deals additional damage depends on user's base level and CON.
Consumes 3 equipped arrows.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: 400% Atk per hit / chance to deal damage for 3 hits : 5%.
[Level 2]: 800% Atk per hit / chance to deal damage for 3 hits : 10%.
[Level 3]: 1200% Atk per hit / chance to deal damage for 3 hits : 15%.
[Level 4]: 1600% Atk per hit / chance to deal damage for 3 hits : 20%.
[Level 5]: 2000% Atk per hit / chance to deal damage for 3 hits : 25%.
[Level 6]: 2400% Atk per hit / chance to deal damage for 3 hits : 30%.
[Level 7]: 2800% Atk per hit / chance to deal damage for 3 hits : 35%.
[Level 8]: 3200% Atk per hit / chance to deal damage for 3 hits : 40%.
[Level 9]: 3600% Atk per hit / chance to deal damage for 3 hits : 45%.
[Level 10]: 4000% Atk per hit / chance to deal damage for 3 hits : 50%.Skills Tree
-
Spoiler
- Meister -
Axe Stomp
Max level : 5
Prerequisite skills : Two Hand Axe Defending level 5
Group : Active
Type : Melee physical
Target : All target within range
Recovers AP : 2
Description : Axe exlusive skill.Slams the ground with axe to deals melee physical damage to surrounding enemies around the user.
Increases Axe Tornado damage for the skill duration, if user equips two-handed axe, increases number of hit to 3 hits.
Deals additional damage depends on user's base level and POW.
_
[Level 1]: 1200% Atk per hit / area of effect : 3 x 3 cells / duration : 10 seconds.
[Level 2]: 2050% Atk per hit / area of effect : 3 x 3 cells / duration : 15 seconds.
[Level 3]: 2900% Atk per hit / area of effect : 5 x 5 cells / duration : 20 seconds.
[Level 4]: 3750% Atk per hit / area of effect : 5 x 5 cells / duration : 25 seconds.
[Level 5]: 4600% Atk per hit / area of effect : 7 x 7 cells / duration : 30 seconds.
Rush Quake
Max level : 10
Prerequisite skills : Axe Stomp level 5
Group : Active (AP)
Type : melee physical
Target : Single target
Consumes AP : 150
Description : Instantly dash to the target and deals melee physical damage to the target and surrounding enemies around the target and inflict Quake effect to the targets for 30 seconds.
This skill deals additional damage against formless and insect race monsters.
Deals additional damage depends on user's base level and POW.
In addition, grants the user Rush effect for (30 x skill level) seconds.
Rush effect : Increases melee and long ranged physical damage by (5 x skill level)%.
Quake effect : Increases damage taken from melee and long ranged physical damage by 50%.
_
[Level 1]: 3600% Atk / damage against formless and insect : 3750% Atk / area of effect : 3 x 3 cells.
[Level 2]: 7200% Atk / damage against formless and insect : 7500% Atk / area of effect : 3 x 3 cells.
[Level 3]: 10800% Atk / damage against formless and insect : 11250% Atk / area of effect : 3 x 3 cells.
[Level 4]: 14400% Atk / damage against formless and insect : 15000% Atk / area of effect : 3 x 3 cells.
[Level 5]: 18000% Atk / damage against formless and insect : 18750% Atk / area of effect : 5 x 5 cells.
[Level 6]: 21600% Atk / damage against formless and insect : 22500% Atk / area of effect : 5 x 5 cells.
[Level 7]: 25200% Atk / damage against formless and insect : 26250% Atk / area of effect : 5 x 5 cells.
[Level 8]: 28800% Atk / damage against formless and insect : 30000% Atk / area of effect : 5 x 5 cells.
[Level 9]: 32400% Atk / damage against formless and insect : 33750% Atk / area of effect : 7 x 7 cells.
[Level 10]: 36000% Atk / damage against formless and insect : 37500% Atk / area of effect : 7 x 7 cells.
Manufacture Machine
Max level : 5
Group : Active
Type : Creation
Target : Self and party members
Description : Creates the machines that is used on various skills.
Requires [Machine Creation Guide] to use the skill.
_
[Level 1] : Maximum creation amount : 8.
[Level 2] : Maximum creation amount : 9.
[Level 3] : Maximum creation amount : 10.
[Level 4] : Maximum creation amount : 11.
[Level 5] : Maximum creation amount : 12.
Activation Attack Machine
Max level : 5
Prerequisite skills : Manufacture Machine level 3, Axe Stomp level 3
Group : Active
Type : Buff
Target : Self and party members
Description : Uses 1 Machine Capsule, summons the machine to the friendly target that attacks surrounding enemies.
Deals melee physical damage to surrounding enemies around the target every 1 second.
_
[Level 1] : Area of effect : 3 x 3 cells / skill duration : 80 seconds.
[Level 2] : Area of effect : 3 x 3 cells / skill duration : 120 seconds.
[Level 3] : Area of effect : 5 x 5 cells / skill duration : 160 seconds.
[Level 4] : Area of effect : 5 x 5 cells / skill duration : 200 seconds.
[Level 5] : Area of effect : 7 x 7 cells / skill duration : 240 seconds.
Activation Defense Machine
Max level : 5
Prerequisite skills : Manufacture Machine level 1
Group : Active
Type : Buff
Target : Self and party members
Description : Uses 1 Machine Capsule, summons the machine to the friendly target that increases physical defense and physical resistance of the target.
_
[Level 1] : Increases physical defense : 250 / increases physical resistance : 20 / skill duration : 80 seconds.
[Level 2] : Increases physical defense : 300 / increases physical resistance : 40 / skill duration : 120 seconds.
[Level 3] : Increases physical defense : 350 / increases physical resistance : 60 / skill duration : 160 seconds.
[Level 4] : Increases physical defense : 400 / increases physical resistance : 80 / skill duration : 200 seconds.
[Level 5] : Increases physical defense : 450 / increases physical resistance : 100 / skill duration : 240 seconds.
Two Hand Axe Defending
Max level : 10
Group : Passive
Description : When equipping two-handed axe, reduces physical damage taken from enemies depends on their size.
_
[Level 1] : Reduces damage taken from enemies (small : 1%, medium : 2%, large : 3%).
[Level 2] : Reduces damage taken from enemies (small : 2%, medium : 3%, large : 5%).
[Level 3] : Reduces damage taken from enemies (small : 3%, medium : 5%, large : 7%).
[Level 4] : Reduces damage taken from enemies (small : 4%, medium : 6%, large : 9%).
[Level 5] : Reduces damage taken from enemies (small : 5%, medium : 8%, large : 10%).
[Level 6] : Reduces damage taken from enemies (small : 6%, medium : 9%, large : 12%).
[Level 7] : Reduces damage taken from enemies (small : 7%, medium : 11%, large : 13%).
[Level 8] : Reduces damage taken from enemies (small : 8%, medium : 12%, large : 15%).
[Level 9] : Reduces damage taken from enemies (small : 9%, medium : 14%, large : 16%).
[Level 10] : Reduces damage taken from enemies (small : 10%, medium : 15%, large : 18%).
ABR Mastery
Max level : 10
Prerequisite skills : Manufacture Machine level 1
Group : Passive
Description : When summoning ABR (Automatic Battle Robot), improves ABR's abilities.
_
[Level 1] : Improves ABR abilities (Atk : 800, MaxHP : 40000, Def : 20, Mdef : 4, Flee 10).
[Level 2] : Improves ABR abilities (Atk : 1400, MaxHP : 80000, Def : 40, Mdef : 8, Flee 20).
[Level 3] : Improves ABR abilities (Atk : 2000, MaxHP : 120000, Def : 60, Mdef : 12, Flee 30).
[Level 4] : Improves ABR abilities (Atk : 2600, MaxHP : 160000, Def : 80, Mdef : 16, Flee 40).
[Level 5] : Improves ABR abilities (Atk : 3200, MaxHP : 200000, Def : 100, Mdef : 20, Flee 50).
[Level 6] : Improves ABR abilities (Atk : 3800, MaxHP : 240000, Def : 120, Mdef : 24, Flee 60).
[Level 7] : Improves ABR abilities (Atk : 4400, MaxHP : 280000, Def : 140, Mdef : 28, Flee 70).
[Level 8] : Improves ABR abilities (Atk : 5000, MaxHP : 320000, Def : 160, Mdef : 32, Flee 80).
[Level 9] : Improves ABR abilities (Atk : 5600, MaxHP : 360000, Def : 180, Mdef : 36, Flee 90).
[Level 10] : Improves ABR abilities (Atk : 6200, MaxHP : 400000, Def : 200, Mdef : 40, Flee 100).
ABR - Battle Warrior
Max level : 4
Prerequisite skills : ABR Mastery level 1
Group : Active
Type : Summon
Target : Self
Recovers AP : 20
Description : Uses 1 ABR Capsule, summons the combat assist robot [Battle Warrior].
Battle Warrior's stats are increased depends on level of ABR Mastery summoner learned and summoner's stats.
When Battle Warrior is summoned, increases Power Swing damage and splits damage display to 2 hits.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 180 seconds.
[Level 3] : Skill duration : 240 seconds.
[Level 4] : Skill duration : 300 seconds.
ABR - Dual Cannon
Max level : 4
Prerequisite skills : ABR Mastery level 3, ABR - Battle Warrior level 2
Group : Active
Type : Summon
Target : Self
Recovers AP : 20
Description : Uses 1 ABR Capsule, summons the combat assist robot [Dual Cannon].
Dual Cannon's stats are increased depends on level of ABR Mastery user learned and summoner's stats.
When Dual Cannon is summoned, increases number of hit of Knuckle Boost, Vulcan Arm and Arm Cannon to twice.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 180 seconds.
[Level 3] : Skill duration : 240 seconds.
[Level 4] : Skill duration : 300 seconds.
ABR - Mother Net
Max level : 4
Prerequisite skills : ABR Mastery level 5, ABR - Battle Warrior level 3, ABR - Dual Cannon level 3
Group : Active
Type : Summon
Target : Self
Recovers AP : 20
Description : Uses 1 ABR Capsule, summons the combat assist robot [Mother Net].
Mother Net's stats are increased depends on level of ABR Mastery user learned and summoner's stats.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 180 seconds.
[Level 3] : Skill duration : 240 seconds.
[Level 4] : Skill duration : 300 seconds.
ABR - Infinity
Max level : 4
Prerequisite skills : ABR Mastery level 10, ABR - Battle Warrior level 4, ABR - Dual Cannon level 4, ABR - Infinity level 4
Group : Active (AP)
Type : Summon
Target : Self
Consumes AP : 200
Description : Uses 5 ABR Capsule, summons the combat assist robot [Infinity].
Infinity's stats are increased depends on level of ABR Mastery user learned and summoner's stats.
_
[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 180 seconds.
[Level 3] : Skill duration : 240 seconds.
[Level 4] : Skill duration : 300 seconds.Skills Tree
-
Spoiler
- Shadow Cross -
Shadow Exceed
Max level : 10
Prerequisite skills : Shadow Sense level 7, Enchanting Shadow level 5, Potent Venom level 3
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : AP 152~125
Description: Maximizes the user ability to increases Savage Impact and Eternal Slash damage for the skill duration.
_
[Level 1]: Skill duration : 30 seconds / Consumes AP : 152.
[Level 2]: Skill duration : 60 seconds / Consumes AP : 149.
[Level 3]: Skill duration : 90 seconds / Consumes AP : 146.
[Level 4]: Skill duration : 120 seconds / Consumes AP : 143.
[Level 5]: Skill duration : 150 seconds / Consumes AP : 140.
[Level 6]: Skill duration : 180 seconds / Consumes AP : 137.
[Level 7]: Skill duration : 210 seconds / Consumes AP : 134.
[Level 8]: Skill duration : 240 seconds / Consumes AP : 131.
[Level 9]: Skill duration : 270 seconds / Consumes AP : 128.
[Level 10]: Skill duration : 300 seconds / Consumes AP : 125.
Dancing Knife
Max level : 5
Prerequisite skills : Shadow Sense level 3
Group : Active
Type : Buff
Target : Self
Description : Dagger exclusive skill.
Swirls the small blades around the user, dealing damage to surrounding enemies within 5 x 5 cells around the user.
When swapping to the weapon other than dagger, the skill effect is immediately canceled.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 200% Atk.
[Level 2] : 400% Atk.
[Level 3] : 600% Atk.
[Level 4] : 800% Atk.
[Level 5] : 1000% Atk.
Savage Impact
Max level : 10
Prerequisite skills : Cross Impact level 5, Shadow Sense level 3
Group : Active
Type : Melee physical
Target : All targets within range
Description : Katar exclusive skill.
Instantly dash to the target and deals 3 hits of melee physical damage to the target and surrounding enemies within 5 x 5 cells around the target. (If using the skill while under Cloaking Exceed buff, increases number of hit to 5 hits).
Deals additional damage depends on user's base level and POW, deals more damage while under Shadow Exceed buff.
Has a chance to trigger critical, critical chance is the half user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: 90% Atk / 110% Atk (Shadow Exceed) per hit.
[Level 2]: 180% Atk / 220% Atk (Shadow Exceed) per hit.
[Level 3]: 270% Atk / 330% Atk (Shadow Exceed) per hit.
[Level 4]: 360% Atk / 440% Atk (Shadow Exceed) per hit.
[Level 5]: 450% Atk / 550% Atk (Shadow Exceed) per hit.
[Level 6]: 540% Atk / 660% Atk (Shadow Exceed) per hit.
[Level 7]: 630% Atk / 770% Atk (Shadow Exceed) per hit.
[Level 8]: 720% Atk / 880% Atk (Shadow Exceed) per hit.
[Level 9]: 810% Atk / 990% Atk (Shadow Exceed) per hit.
[Level 10]: 900% Atk / 1100% Atk (Shadow Exceed) per hit.
Shadow Sense
Max level : 10
Group : Passive
Description : Increases evasion rate and when equipping katar or dagger, increases critical rate.
_
[Level 1] : Flee + 10 / Cri + 14 when equipping dagger / Cri + 7 when equipping katar.
[Level 2] : Flee + 20 / Cri + 18 when equipping dagger / Cri + 9 when equipping katar.
[Level 3] : Flee + 30 / Cri + 22 when equipping dagger / Cri + 11 when equipping katar.
[Level 4] : Flee + 40 / Cri + 26 when equipping dagger / Cri + 13 when equipping katar.
[Level 5] : Flee + 50 / Cri + 30 when equipping dagger / Cri + 15 when equipping katar.
[Level 6] : Flee + 60 / Cri + 34 when equipping dagger / Cri + 17 when equipping katar.
[Level 7] : Flee + 70 / Cri + 38 when equipping dagger / Cri + 19 when equipping katar.
[Level 8] : Flee + 80 / Cri + 42 when equipping dagger / Cri + 21 when equipping katar.
[Level 9] : Flee + 90 / Cri + 46 when equipping dagger / Cri + 23 when equipping katar.
[Level 10] : Flee + 100 / Cri + 50 when equipping dagger / Cri + 25 when equipping katar.
Eternal Slash
Max level : 5
Prerequisite skills : Weapon Blocking level 5, Shadow Sense level 5, Dancing Knife level 3
Group : Active
Type : Melee physical
Target : Single target
Description : Can be used while Weapon Blocking counter state is triggered.
Deals melee physical damage to the target.
If the skill is used within 3 seconds, increases number of hit by 1 hit (up to 5 hits).
Deals additional damage depends on user's base level and POW.
Has a chance to trigger critical, critical chance is the half user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: 265% Atk / 365% Atk (Shadow Exceed).
[Level 2]: 530% Atk / 730% Atk (Shadow Exceed).
[Level 3]: 795% Atk / 1095% Atk (Shadow Exceed).
[Level 4]: 1060% Atk / 1460% Atk (Shadow Exceed).
[Level 5]: 1325% Atk / 1825% Atk (Shadow Exceed).
Potent Venom
Max level : 10
Prerequisite skills : Shadow Sense level 3, Enchanting Shadow level 3
Group : Active
Type : Buff
Target : Self
Description : Can be used when using Enchant Deadly Poison on the weapon.
Gives the ability to ignores physical resistance of the target.
_
[Level 1]: Res ignoring : 2% / skill duration : 75 seconds.
[Level 2]: Res ignoring : 4% / skill duration : 100 seconds.
[Level 3]: Res ignoring : 6% / skill duration : 125 seconds.
[Level 4]: Res ignoring : 8% / skill duration : 150 seconds.
[Level 5]: Res ignoring : 10% / skill duration : 175 seconds.
[Level 6]: Res ignoring : 12% / skill duration : 200 seconds.
[Level 7]: Res ignoring : 14% / skill duration : 225 seconds.
[Level 8]: Res ignoring : 16% / skill duration : 250 seconds.
[Level 9]: Res ignoring : 18% / skill duration : 275 seconds.
[Level 10]: Res ignoring : 20% / skill duration : 300 seconds.
Shadow Stab
Max level : 5
Prerequisite skills : Cloaking Exceed level 5, Shadow Sense level 5, Dancing Knife level 5, Eternal Slash level 3
Group : Active
Type : Melee physical
Target : Single target
Recovers AP : 2
Description : Dagger exclusive skill.
Deals melee physical damage to the target that ignored physical defense.
If using while under Cloaking or Cloaking Exceed state, increases number of hit to twice.
Deals additional damage depends on user's base level and POW.
_
[Level 1]: 300% Atk per hit.
[Level 2]: 600% Atk per hit.
[Level 3]: 900% Atk per hit.
[Level 4]: 1200% Atk per hit.
[Level 5]: 1500% Atk per hit.
Impact Crater
Max level : 5
Prerequisite skills : Rolling Cutter level 5, Shadow Sense level 5, Savage Impact level 5, Weapon Blocking level 3
Group : Active
Type : Melee physical
Target : All target within range
Recovers AP : 3
Description : Katar exclusive skill.
Deals melee physical damage to the target and surrounding enemies around the target, number of hit is equal to number of accumulated spin counter.
Gains successful blocking state when using this skill.
Deals additional damage depends on user's base level and POW.
Has a chance to trigger critical, critical chance is the half user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1]: 80% Atk per hit / area of effect : 3 x 3 cells.
[Level 2]: 160% Atk per hit / area of effect : 3 x 3 cells.
[Level 3]: 240% Atk per hit / area of effect : 5 x 5 cells.
[Level 4]: 320% Atk per hit / area of effect : 5 x 5 cells.
[Level 5]: 400% Atk per hit / area of effect : 7 x 7 cells.
Enchanting Shadow
Max level : 5
Prerequisite skills : Poisonous Weapon level 5, Shadow Sense level 3
Group : Active
Type : Buff
Target : Self
Description : Enchants the power of shadow to the weapon.
When attacking, has a chance to inflict shadow wound on the target, damage taken on target is increased depends on number of wound target taken.
_
[Level 1] : Shadow wound inflicting chance : 1%.
[Level 2] : Shadow wound inflicting chance : 2%.
[Level 3] : Shadow wound inflicting chance : 3%.
[Level 4] : Shadow wound inflicting chance : 4%.
[Level 5] : Shadow wound inflicting chance : 5%.
Fatal Shadow Claw
Max level : 10
Prerequisite skills : Shadow Stab level 5, Impact Crater level 5
Group : Active (AP)
Type : Melee physical
Target : Single target
Consumes AP : 150
Description : Dashes to the target, deals melee physical damage to the target and surrounding enemies around the target, inflicts Dark Claw as the same level as user learned to all target who take damage from this skill.
This skill deals additional damage against demihuman and dragon race monsters.
Deals additional damage depends on user's base level and POW.
_
[Level 1]: 1300% Atk / damage against demihuman and dragon : 1450% Atk / area of effect : 3 x 3 cells.
[Level 2]: 2600% Atk / damage against demihuman and dragon : 2900% Atk / area of effect : 3 x 3 cells.
[Level 3]: 3900% Atk / damage against demihuman and dragon : 4350% Atk / area of effect : 3 x 3 cells.
[Level 4]: 5200% Atk / damage against demihuman and dragon : 5800% Atk / area of effect : 3 x 3 cells.
[Level 5]: 6500% Atk / damage against demihuman and dragon : 7250% Atk / area of effect : 5 x 5 cells.
[Level 6]: 7800% Atk / damage against demihuman and dragon : 8700% Atk / area of effect : 5 x 5 cells.
[Level 7]: 9100% Atk / damage against demihuman and dragon : 10150% Atk / area of effect : 5 x 5 cells.
[Level 8]: 10400% Atk / damage against demihuman and dragon : 11600% Atk / area of effect : 5 x 5 cells.
[Level 9]: 11700% Atk / damage against demihuman and dragon : 13050% Atk / area of effect : 7 x 7 cells.
[Level 10]: 13000% Atk / damage against demihuman and dragon : 14500% Atk / area of effect : 7 x 7 cells.Skills Tree
jRO changelog October 17, 2023
in Changelog
Posted
Hero Cloth
Every 10 base levels, increases physical and magical damage against small, medium and large size monsters by 1%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Ring of Storm [1]
Dex + 20.
Reduces global cooldown by 15%.
Increases physical damage by 10%.
Perfect Hit + 15.
Reduces damage taken from players by 3%.
Enables to use No Limits level 5.
Every 2 base levels, increases Severe Rainstorm damage by 1%.
When this item is unequipped, cancels the effects of No Limits.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: Minstrel classes, Wanderer classes
Chemical Resistant Glove [1]
POW + 3.
Increases physical damage by 10%.
Perfect Hit + 25.
Reduces damage taken from players by 3%.
Every 2 base levels, increases Cart Cannon and Cart Tornado damage by 1%.
Every 10 base levels, increases Acidified Zone (Water/Fire/Wind/Ground) damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes
Petal Tail (Albino) [1]
POW + 3.
Cri + 50.
Increases physical damage by 10%.
Reduces damage taken from players by 3%.
Reduces fixed casting time of Oratio and Renovatio by 100%.
Every 10 base levels, increases Petitio and Effligo damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes