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Sigma

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Everything posted by Sigma

  1. Even in KRO Drake Card effect still nullifies size penalty.
  2. Lucky items from May Kachua's Secret Box Skills shadow set of Rebellion and Super Novice Goral Crown Trial Diadem
  3. Yes. Skill level of Striking directly affects Varetyr Spear damage because skill level of Striking is one of factor in Varetyr Spear damage formula. But using Striking on yourself will give you Atk. And Atk doesn't relate to Varetyr Spear damage anymore. So Striking buff no longer increases Varetyr Spear damage.
  4. AFAIK Critical Slash ignores Flee. Its damage is quite similar to Earthquake damage. Only Ghostring card and some damage reduction skills can reduce its damage. Because it's actual skill. So your critical shield doesn't matter.
  5. Critical Slash is monster skill.
  6. The next bundle of jobs improvement are Performers, Archbishop, Warlock and Shadow Chaser.
  7. - Sorcerer - The contents of Sorcerer improvement as below : 1. Spell Fist Reduces damage factor in the skill formula. Continuously drains SP over the skill duration. According to above changes. Limited attack count will be removed. 2. Psychic Wave We will improves the skill by increases number of hit and reduces damage interval when user equips staff or book. 3. Striking Changes bonus Atk that depends on level of weapon to be fixed value and removes critical chance bonus. We will add the new effect that will increase Perfect Hit instead. 4. Killing Cloud Removes Red Gemstone consumption and skill damage will be increased depend on user's Int. Replaces poison inflicting effect with new effect "Cloud Poison" that is used with Poison Burst, to make the skill is easier to use. 5. Poison Burst Changed the skill to be used with "Cloud Poison" effect instead of poison or deadly poison. We will improve damage factor in the skill formula and skill damage will be increased depend on user's Int. We have a plan to improve this skill further. 6. Water / Earth / Wind / Fire Insignia Changes from ground skills to self-buff skills that the user will take more damage from wind / fire / earth / water property but will increase water / earth / wind / fire property magical damage and reduces damage taken from water / earth / wind / fire property instead. 7. Elemental Spirits Some passive skills will be applied regardless skill level of spirits. We will change the effect of the skills on defensive and offensive mode. In addition. We will increase the effectiveness of Spirit Sympathy and Spirit Cure. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1
  8. - Ranger - The contents of Ranger improvement as below : 1. Wind Walker Increases bonus Flee. Improves area of effect. 2. Focused Arrow Strike Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. The skill cast range is slightly increased according to the change of the skill area of effect. 3. Aimed Bolt Fixes number of hit from random number, up to 5 hits depend on target size, to be 5 hits. Fixes arrow consumption from random 2~5 ea to 3 ea. 4. Arrow Storm We will improve damage factor in the skill formula and reduces arrow consumption. We will slightly reduce the skill area of effect. 5. Fear Breeze Besides current effect. The skill will increase Aimed Bolt and Arrow Storm damage too. 6. No Limits We will increases the skill duration and removes defense penalty. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1
  9. - Rune Knight (3rd) - The contents of Rune Knight third improvement as below : 1. Wind Cutter We will reduce SP consumption and delay after skill. And we will improve the skill efficiency than now. 2. Ignition Break As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. Reduces skill area of effect. Reduces SP consumption. 3. Sonic Wave As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. Reduces SP consumption. 4. Storm Blast As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. 5. Dragon Breath / Dragon Breath - Water Increases the influence of base level and level of Dragon training in the skill formula. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1
  10. - Guillotine Cross (2nd) - The contents of Guillotine Cross second improvement as below : 1. Enchant Deadly Poison When reconnecting (moving to certain maps). The skill effect no longer be removed. 2. Counter Slash The skill that is used after Weapon Blocking. Knock-back inflicting effect make the inconvenience to the users. We will remove knock-back inflicting effect from the skill and slightly increases the influence of base level in skill damage formula. 3. Rolling Cutter As the rotation counter of this skill greatly affect damage of Cross Ripper Slasher. So we will increase the counter duration by 5 seconds longer. 4. Cross Ripper Slasher As we will increase the counter duration of Rolling Cutter. This skill also be adjusted by slightly reducing cooldown so the skill can be used quicker. 5. Cross Impact As we will reduce the effectiveness of critical damage modifier on critical-able skills. To compensate this we will reduce skill cooldown and SP consumption. 6. Dark Claw We will reduce the effectiveness on boss type monsters but the skill duration is increased. 7. Soul Destroyer As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve this skill somehow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1
  11. Pure Soul has been fixed in KRO. The skill is cancelled if taking damage. Shadow Warrior doesn't.
  12. Assorted dishes recipe are added to each level of cookbooks (from level 5). So to combine it just use cooking kit.
  13. No since they are distinct items.
  14. Cooking system has been improved on May 2019 to improve the convenience on cooking. 1. Reduces the weight of all foods to 5. 2. Reduces the amount of all required ingredients to 1. make the cooking be more easier. 3. Improves the recipes of level 1 foods to be easier to cooking. EX : Removes Honey from Honey Grape Juice recipe. 4. Foods recovers small amount of HP upon using. 5. 6 types of each stat foods (from level 5) can be combined into 1 food that increases all stat. New foods recipes Source : http://ro.gnjoy.com/news/update/View.asp?seq=238&curpage=1
  15. Dev team will show you the developing contents of critical-able skills adjustment, Royal Guard, Sura, Mechanic and Genetic adjustment, and new updates that will be updated in the future. 1. Critical-able skills adjustment. For obvious reason. The critical-able skills become more popular. As critical also apply 140% of max damage and ignore Hit/Flee calculation to the skills too. In addition, %critical damage modifier is applied on final damage after %race/size/property modifier applied. The non-critical-able skills only rely on the same modifier such as %long ranged modifier and %melee modifier. Such non-critical-able skills must require around 3 times of attack power to reach the same damage as critical-able skills. So. Instead of removing %critical damage modifier from affecting critical-able skills. We'll adjust the influence of %critical damage modifier on critical-able skills. As the gear that have %critical damage modifier make the diversity of playing. We'll not remove %critical damage modifier from affecting critical-able skills. By the way. we'll lower the influence of %critical damage modifier on critical-able skills. The purpose of this changes is to reduce the gap between critical-able skills and non-critical-able skills. 2. Job improvement : Royal Guard, Sura, Mechanic and Genetic Jobs improvement of those 4 jobs are posted in Jobs improvement project thread. 3. Greed skill adjustment An issues about the abusing of Greed skill has been announced since December 2019. We decide to adjust the skill as below : - Adds cooldown by 30 seconds (also apply on items that enables to use this skill as well) *after negative feedback from players since releasing this dev note. We decide to reconsider about this again. Greed skill is provided by many items and enchants, very helpful for players. By the way there is a lot of issue between abusers, who used this skill improperly, and players who received an inconvenience from abusers. We reviewed this issues and decided to change as we mentioned above. But this change bring an inconvenience to some players as well. From players feedback. We reconsider to reduces the added cooldown of the skill. We think this way can resolve the issue between abuser and players without making an inconvenience, much. So we decide to reduces the added cooldown from 30 seconds to 5 seconds. We still keep an eye on abuser who use this skill improperly against players. The purpose of this change is to improve the comfortable environment of the game. The items with auto-casting Greed effect will be changed to "Enables to to Greed level 1". 4. Removing equal distribution of experience gained from family party. Equal distribution of experience is one the function in family system. The purpose of this system is to increase the efficiency of family party leveling as this system benefits adopted child a lot. By the way. When we updated independence system to support adopted children, who would be in child form forever when their parents don't play the game anymore, to return to adult form again. Many players exploited equal distribution of experience system by leveling up many character in shortcut way (high level parents adopted child then went to high-end dungeons to gain skyrocket experience. When child has enough level s/he left the family. The parents would adopt new child then did that process again). We received many such complaints from players. So we decide to remove equal distribution of experience gained from family party as first. We will consider to add new system to support family in other way. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
  16. Yes. It's. At least at the moment in KRO.
  17. - Genetic (3rd) - The contents of Genetic third improvement as below : 1. Cart Cannon Increases the influence of Int in skill damage formula. Skill base damage will be increased depend on skill level of Cart Remodeling. 2. Cart Tornado We will improve the skill damage. 3. Spore Explosion Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. Improves damage. Adds the debuff that affected target will take more damage from long ranged physical damage for the duration. 4. Blood Sucker Reworks skill. Adds HP leech on physical attack to the user and party members for the certain duration. Increases Blood Sucker Plant Seed consumption from 1 ea to 5 ea. 5. Aid Potion Increases effectiveness when using on Homunculus. 6. Homunculus The experience required on level 1~99 is greatly reduced. Increases bonus HP and SP gained from raising base level of basic homunculus. Increases bonus HP and SP gained from evolving homunculus. Increases bonus HP and SP gained from raising base level of homunculus S. Increases bonus HP and SP gained from changing homunculus to homunculus S. (The HP and SP increasing effects only apply to new homunculi that are created after this update). <Homunculus's MaxHP and MaxSP are greatly increased!> 7. Call Homunculus Consumes 1 Seed of Life to summon vaporized Homunculus. Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack. 8. Vaporize Adds 20 seconds cooldown. 9. Homunculus Resurrection Adds 20 seconds cooldown. 10. Homunculus Sera : Needle of Paralyze Increases damage by around 28%. 11. Homunculus Sera : Poison Mist Replaces blind inflicting effect with "Mist Poison" effect Mist Poison : Target's Flee is 0 for the duration. Increases damage by around 400%. Damage interval is unified to 1 second on every skill level. Increases additional damage depend on homunculus's Dex. Reduces duration by around 5 seconds. When recast the skill. The old one will be removed and the new one will be placed on casting area. 12. Homunculus Sera : Pain Killer Increases maximum duration to 600 seconds. Removes attack speed penalty. 13. Homunculus Dieter : Lava Slide Reduces area of effect to 7x7 cells. Removes attack count limit. Removes Burning inflicting effect. Increases damage by around 20%. Damage interval is reduces to 1 second. Reduces duration by around 11 seconds. When recast the skill. The old one will be removed and the new one will be placed on casting area. 14. Homunculus Dieter : Pyroclastic Increases bonus attack damage depend on skill level. Increases maximum duration to 600 seconds. Removes fire property endowment. Removes Hammer Fall auto-casting. 15. Homunculus Eleanor : Midnight Frenzy Increases damage by around 28%. Adds Def ignoring effect. 16. Homunculus Eira : Eraser Cutter Increases damage by around 28%. Increases the influence of Int in skill damage formula. Slightly reduces casting time. 17. Homunculus Eira : Xeno Slasher Slightly reduces casting time. 18. Homunculus Bayeri : Stahl Horn Removes knockback inflicting effect. Increases damage by around 125%. Increases the influence of Vit in skill damage formula. 18. Homunculus Bayeri : Stein Wand Adds cooldown by 20 seconds. Additional effect : Cast "Rock Wall" on self and the owner. Last for 600 seconds. Rock Wall : Increases physical defense and magical defense depend on skill level. 19. Homunculus Bayeri : Heilige Stange Reduces casting time. Increases damage by around 14%. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
  18. - Mechanic (2nd) - The contents of Mechanic second improvement as below : 1. Arm Cannon Fixed casting time, variable casting time, cooldown and skill's area of effect that were changed depend on skill level will be unified base on skill level 3. So this change will make the higher skill level will be better. 2. Knuckle Boost To improve efficiency of this single target long ranged physical damage skill of Madogear Mechanic. We'll improve the skill damage. 3. Axe Tornado Changes factor in damage formula from Vit to Str. We will improve base damage of the skill too. 4. Power Swing Corrects the skill formula that currently base level modifier only affect user's Str and Dex part to affect the entire skill damage. Removes Axe Boomerang auto-casting. 5. Vulcan Arm We will improve the skill damage and cast range to make the skill more viable. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
  19. - Sura (2nd) - The contents of Sura second improvement as below : 1. Sky Blow & Dragon Combo Player just learn them because the skills are prerequisite skills of Tiger Cannon. We will improve these two skills damage so the skills will help a lot on early stage of Sura after job changing. 2. Rising Dragon Removes HP draining on skill duration and increases skill duration. We will add a bit penalty that the skill will reduce HP and SP recovery slightly. 3. Tiger Cannon Changes the skill logic. The skill will be cast immediately, no longer require target. The skill will deal damage to the surrounding enemies. Slightly reduce bonus damage from HP. Weapon property will apply to every damage that hit the enemies (Currently the skill deal weapon property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies). 4. Flash Combo We will remove Sky Blow from the skills chain because Sky Blow no longer be related to Dragon Combo. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
  20. - Royal Guard - The contents of Royal Guard improvement as below : 1. Reflect Damage In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited. We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead. 2. Shield Spell Primarily using from this skill is to increase Atk but however the effect of skill is given randomly. The skill has a very low usability because the skill effect depends on weight and refine rate of shield. We will change the skill effect to be increase both Atk and Matk, removes the influence of refine rate, Def and Mdef of shield and will replace those removed factors with fixed value that depend on skill level. 3. Banding Because this skill requires other Royal Guard in party to become more efficiency. So the skill is quite hard to use. We will improve the skill in the role of tanker by increasing user's physical defense depends on number of surrounding party numbers. 4. Earth Drive The inconvenience of this skill is shield can be destroyed from using the skill. We will remove shield destruction chance but will remove target's defense and attack speed reduction inflicting too. We will improve the skill damage factor to base on user certain status instead of shield weight. 5. Vanishing Point To improve efficiency of this single target long ranged physical damage skill. We will improve the value of damage factor. 6. Moon Slasher & Overbrand Removes immobilize / sit inflicting effect of Moon Slasher. Instead user will gain "Overbrand Ready" effect for the certain duration. Overbrand will be improved by deal more damage if using while Overbrand Ready effect is active. 7. Burst Attack Changes the skill to deal melee physical damage to the enemies within 7x7 range. Removes delay after skill but add cooldown instead. User's current HP will no longer affect skill damage. 8. Genesis Ray The inconvenience of this skill is the HP consumption on casting. We will remove HP consumption of this skill and change skill logic by skill will be cast immediately, no longer require to cast on ground. We will improve the skill damage to be viable for magic Royal Guard build. 9. Inspiration We will remove EXP cost on casting and self damage on each attack. By the way we will reduce the skill efficiency slightly since the skill can be used without burden. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
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