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Sigma

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Posts posted by Sigma

  1. 400742.png
    Leviathan Helm [1]
    POW + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Dragonic Breath and Dragonic Aura damage by 1%.
    Every refine rate, POW + 1.
    If refine rate is 10, Perfect Hit + 25, reduces global cooldown by 20%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    450423.png
    Sheratan [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Cross Rain and Judgement Cross damage by 1%.
    Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, every 3 base levels, increases Genesis Ray damage by 1%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Imperial Guard

    490640.png
    Gokuikaiden Scroll [1]
    SPL + 3.
    Increases magical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces skill cooldown of 16th Night by 25 seconds.
    Every 3 base levels, increases Exploding Dragon, Snow Flake Draft and Wind Blade damage by 1%.
    Every 10 base levels, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon, Darkening Cannon and Dark Dragon - Nightmare damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  2. Schwartzvald Alliances Cards set 2 (updated on December 4, 2024)

    Spoiler

    300606.png
    Rebellion Dien Card
    Increases all property magical damage by 3%.
    _
    When equipped with Secret Wing Philopontes Card, increases magical damage against medium size enemies by 10%.
    _
    When equipped with Secret Wing Leizi Card, increases magical damage against brute race enemies by 15%. 
    _
    When equipped with Secret Wing Philopontes Card and Secret Wing Leizi Card, increases magical damage against medium size enemies by 20%, increases magical damage against dragon race monsters by 15%.
    Compounded on : Shoes
    Suffix : of Dien

    300607.png
    Rebellion Ridsh Card
    Increases long ranged physical damage by 3%.
    _
    When equipped with Rebellion Est Loveroy Card, increases physical damage against medium size enemies by 10%.
    _
    When equipped with Rebellion Gony Card, increases physical damage against brute race enemies by 15%. 
    _
    When equipped with Rebellion Est Loveroy Card and Rebellion Gony Card, increases physical damage against medium size enemies by 20%, increases physical damage against dragon race monsters by 15%.
    Compounded on : Shoes
    Suffix : of Ridsh

    300608.png
    Rebellion Cotness Card
    Increases melee physical damage by 3%.
    _
    When equipped with Rebellion Elena Volkova Card, increases physical damage against medium size enemies by 10%.
    _
    When equipped with Rebellion Lookie Card, increases physical damage against brute race enemies by 15%. 
    _
    When equipped with Rebellion Elena Volkova Card and Rebellion Lookie Card, increases physical damage against medium size enemies by 20%, increases physical damage against dragon race monsters by 15%.
    Compounded on : Shoes
    Suffix : of Cotness

     

    Unknown Blue Hole Cards (updated on December 4, 2024)

    Spoiler

    300609.png
    Sirena Card
    Matk + 5%.
    If refine rate is 7 or higher, increases magical damage against fish race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against fish race monsters by additional 7%.
    Compounded on : Shoes
    Suffix : of Sirena

    300610.png
    Guerrero Card
    Cri + 7.
    Every 3 refine rate, Cri + 2.
    If grade of compounded weapon is A or higher, increases physical damage against all size enemies by 10%.
    If level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms,
    increases physical damage against all property enemies by 15%, reduces physical / magical damage taken from all property enemies by 5%.
    Compounded on : Weapon
    Prefix : Guerrero

    300611.png
    Tatsi Card
    S.Matk + 5.
    Increases magical damage against fire property enemies by 7%,
    If refine is 10 or higher, increases magical damage against fire property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Tatsi

    300612.png
    Hanom Card
    P.Atk + 7.
    Increases physical damage against shadow property enemies by 12%,
    If refine is 10 or higher, increases physical damage against shadow property enemies by additional 8%.
    Compounded on : Headgear
    Suffix : of Hanom

    300613.png
    Peska Card
    MaxHP - 20%, increases physical damage against angel and formless race monsters by 25%, increases physical damage against holy and neutral property enemies by 25%.
    Compounded on : Accessory (left)
    Suffix : of Peska

    300614.png
    Diosa Card
    Matk + 10, S.Matk + 1.
    Increases wind property magical damage by 4%, increases SP consumption of skills by 7%.
    If refine rate is 9 or higher, increases wind property magical damage by additional 3%.
    If refine rate is 11 or higher, reduces variable casting time by 5%.
    Compounded on : Headgear
    Suffix : of Diosa

     

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/8082-kro-main-changelog-december-04-2024/

  3. Royal Hunting equipment

    Spoiler

    450421.png
    Royal Hunting Mail A-type [1]
    Atk + 100.
    Every 2 refine rate, Atk + 10.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    When equipped with Royal Hunting Manteau A-type, Atk + 50, reduces global cooldown by 10%.
    _
    Class: Armor
    Defense: 125
    Weight: 100
    Armor Level : 1
    Required Level: 115
    Usable Jobs: All

    450422.png
    Royal Hunting Mail B-type [1]
    Matk + 100.
    Every 2 refine rate, Matk + 10.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    When equipped with Royal Hunting Manteau B-type, Matk + 50, increases attack speed (reduces delay after attack by 10%).
    _
    Class: Armor
    Defense: 65
    Weight: 100
    Armor Level : 1
    Required Level: 115
    Usable Jobs: All

    470313.png
    Royal Hunting Boots A-type [1]
    MaxSP + 200.
    Every 2 refine rate, MaxSP + 20.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%.
    When equipped with Royal Hunting Mail A-type, Atk + 5%, MaxHP + 5%.
    _
    Class: Shoes
    Defense: 45
    Weight: 60
    Armor Level : 1
    Required Level: 115
    Usable Jobs: All

    470314.png
    Royal Hunting Boots B-type [1]
    MaxSP + 200.
    Every 2 refine rate, MaxSP + 20.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    When equipped with Royal Hunting Mail A-type, Matk + 5%, MaxSP + 5%.
    _
    Class: Shoes
    Defense: 15
    Weight: 45
    Armor Level : 1
    Required Level: 115
    Usable Jobs: All

    480510.png
    Royal Hunting Manteau A-type [1]
    MaxHP + 1000.
    Every 2 refine rate, MaxHP + 100.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
    When equipped with Royal Hunting Boots A-type, increases melee and long ranged physical damage by 10%, reduces variable casting time by 10%.
    _
    Class: Garment
    Defense: 70
    Weight: 90
    Armor Level : 1
    Required Level: 115
    Usable Jobs: All

    480511.png
    Royal Hunting Manteau B-type [1]
    MaxHP + 1000.
    Every 2 refine rate, MaxHP + 100.
    If refine rate is 7 or higher, reduces variable casting time by 5%.
    When equipped with Royal Hunting Boots A-type, increases all property magical damage by 10%, reduces global cooldown by 10%.
    _
    Class: Garment
    Defense: 40
    Weight: 65
    Armor Level : 1
    Required Level: 115
    Usable Jobs: All

     

    Royal Hunting enchants

    Spoiler

    313527.png
    Hunting Seal (State)
    All basic status + 5.

    313528.png
    Hunting Seal (Attack Power)
    Atk + 5%, Atk + 15.
    If refine rate is 7 or higher, additional Atk + 25.

    313529.png
    Hunting Seal (Magic Power)
    Matk + 5%, Matk + 15.
    If refine rate is 7 or higher, additional Matk + 25.

    313530.png
    Hunting Seal (Warrior)
    Atk + 15, increases melee physical damage by 3%.
    If refine rate is 7 or higher, increases melee physical damage by additional 3%.

    313531.png
    Hunting Seal (Archer)
    Atk + 15, increases long ranged physical damage by 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.

    313532.png
    Hunting Seal (Assassin)
    Cri + 5, increases critical damage by 3%.
    If refine rate is 7 or higher, increases critical damage by additional 3%.

    313533.png
    Hunting Seal (Magician)
    Matk + 15, increases all property magical damage by 3%.
    If refine rate is 7 or higher, increases all property magical damage by additional 3%.

    313534.png
    Hunting Seal (Speed)
    ASPD + 1, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 3%).

    313535.png
    Hunting Seal (Caster)
    Reduces variable casting time by 7%.
    If refine rate is 7 or higher, reduces variable casting time by additional 3%.

    313536.png
    Hunting Seal (Melee)
    Hit + 35, increases melee physical damage by 3%.
    If refine rate is 7 or higher, increases melee physical damage by additional 3%.

    313537.png
    Hunting Seal (Range)
    Hit + 35, increases long ranged physical damage by 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.

    313538.png
    Hunting Seal (Critical)
    Cri + 10, increases critical damage by 3%.
    If refine rate is 7 or higher, increases critical damage by additional 3%.

    313539.png
    Hunting Seal (Spell)
    Flee + 50, increases all property magical damage by 3%.
    If refine rate is 7 or higher, increases all property magical damage by additional 3%.

    313540.png
    Hunting Seal (HP)
    Def + 35, increases HP recovery rate by 15%.
    If refine rate is 7 or higher, Def + 25, MaxHP + 2%.

    313541.png
    Hunting Seal (SP)
    Mdef + 15, increases SP recovery rate by 15%.
    If refine rate is 7 or higher, Mdef + 10, MaxSP + 2%.

    313542.png
    Hunting Seal (Physical Force)
    Atk + 5%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%.

    313543.png
    Hunting Seal (Magical Force)
    Matk + 5%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.

    313544.png
    Hunting Seal (Robust)
    MaxHP + 5%, MaxSP + 5%.
    If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%.

    313545.png
    Hunting Seal (Fixed Casting)
    Reduces fixed casting time by 0.3 seconds.
    If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 seconds.

     

  4. Skill shadow set of Cardinal, Arch Mage and Sky Emperor

    Spoiler

    24967.png
    Arbit Shadow Earring
    Increases Arbitrium damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Arbitrium damage by additional 1%.

    When equipped with Arbit Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Arbit Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24968.png
    Arbit Shadow Pendant
    Increases Arbitrium damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Arbitrium damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24969.png
    Divinus Shadow Armor
    Increases Divinus Flos damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Divinus Flos damage by additional 1%.

    When equipped with Divinus Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Divinus Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24970.png
    Divinus Shadow Shoes
    Increases Divinus Flos damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Divinus Flos damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24971.png
    Flare Bloom Shadow Earring
    Increases Floral Flare Road damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Floral Flare Road damage by additional 2%.

    When equipped with Flare Bloom Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Flare Bloom Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24972.png
    Flare Bloom Shadow Pendant
    Increases All Bloom damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases All Bloom damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24973.png
    Storm Hurricane Shadow Armor
    Increases Tornado Storm damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Tornado Storm damage by additional 2%.

    When equipped with Storm Hurricane Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Storm Hurricane Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24974.png
    Storm Hurricane Shadow Shoes
    Increases Destructive Hurricane damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Destructive Hurricane damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24975.png
    Noon Sun Shadow Earring
    Increases Noon Blast damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Noon Blast damage by additional 2%.

    When equipped with Noon Sun Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Noon Sun Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24976.png
    Noon Sun Shadow Pendant
    Increases Sky Sun damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Sky Sun damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24977.png
    Sunset Blast Shadow Armor
    Increases Sunset Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Sunset Blast damage by additional 1%.

    When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24978.png
    Sunset Blast Shadow Shoes
    Increases Sunset Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Sunset Blast damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

     

  5. Lucky items from December Kachua's Secret Box

    Time Gap Abyss Dagger [2]

    Time Gap Spirit Foxtail [2]

    Time Gap Judgment Knuckle [2]

    Spoiler

    28785.png
    Time Gap Abyss Dagger [2]
    Matk + 230, Matk + 3%.
    Increases Abyss Flame damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Abyss Flame damage by 5%.
    If refine rate is 7 or higher, increases neutral and fire property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Abyss Flame damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Abyss Chaser), increases Abyss Square damage by 25%, increases magical damage against all size enemies by 15%,
    if grade of Time Gap Abyss Dagger and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, Matk + 7%, increases Abyss Flame damage by 15%, increases magical damage against all property enemies by 15%.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Abyss Flame damage by 15%.
    [Grade B] Increases neutral and fire property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Dagger
    Attack: 150
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Abyss Chaser

    550159.png
    Time Gap Spirit Foxtail [2]
    Can't be destroyed.
    Cri + 5, increases Chulho Battering damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Chulho Battering damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Chulho Battering damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Spirit Handler), increases Chulho Sonic Claw damage by 45%, increases long ranged physical damage by 15%,

    if grade of Time Gap Spirit Foxtail and Time Dimensions Rune Crown (Spirit Handler) is A or higher, increases Chulho Battering damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Chulho Sonic Claw by 0.15 seconds, when using Chulho Sonic Claw, auto-cast Chulho Battering at the maximum level the user has learned (the user must have Chulho Battering at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Chulho Battering damage by 15%.
    [Grade B] Increases long ranged physical damage by 15%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: One-handed Staff
    Attack: 430
    Weight: 210
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Spirit Handler

    560072.png
    Time Gap Judgment Knuckle [2]
    Cri + 5, increases Blazing Flame Blast damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Explosion Blaster damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Blazing Flame Blast damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Inquisitor), increases Explosion Blaster damage by 25%, increases long ranged physical damage by 15%,

    if grade of Time Gap Judgment Knuckle and Time Dimensions Rune Crown (Inquisitor) is A or higher, increases Blazing Flame Blast and Explosion Blaster damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Blazing Flame Blast and Explosion Blaster by 0.3 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Blazing Flame Blast damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Knuckle
    Attack: 240
    Weight: 250
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Inquisitor

     

  6. 420381.png
    Atque Poenitentia
    Increases physical and magical damage against small, medium and large size monsters by 15%.
    When equipped with [Hero's Triumph] enchant, reduces damage taken from players by 3%, skill casting can't be interrupted.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    470306.png
    Hollow Aggressor [1]
    Mdef + 15.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 10%.
    Every refine rate, all basic status + 3.
    If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%.
    If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%.
    If refine rate is 9 or higher, increases physical and magical damage by 30%.
    If refine rate is 10, increases physical and magical damage against small, medium and large size monsters by 15%, deals additional damage depend on target's defense.
    When equipped with [Black Winged Apostle] enchant, MaxHP + 40%, increases physical and magical damage by 30%.
    Class: Shoes
    Defense: 15
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    480502.png
    Stellar Gratia [1]
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 5%.
    Every refine rate, MaxHP + 2%, MaxSP + 2%.
    If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage against all property monsters by 10%.
    If refine rate is 9 or higher, attack speed + 20%, increases physical and magical damage against all property monsters by 15%.
    When equipped with either Power Signet of Star, Stamina Signet of Star, Wisdom Signet of Star, Spell Signet of Star, Concentration Signet of Star, Creative Signet of Star or Signet of Star, , when dealing physical or magical damage, has a chance to receive Refresh level 1 for 20 seconds.
    When equipped with Daybreak Stargazer, reduces damage taken from holy and ghost property by 50%.
    Class: Garment
    Defense: 38
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    410365.png
    Permafrost Oblivion
    Every 1 base level, Atk + 1, Matk + 1.
    When equipped with [Eternal Glacier] enchant, reduces damage taken from players by 5%, reduces damage taken from water and ghost property by 5%.
    Class: Headgear 
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    460088.png
    Shingaimutou [1]
    Mdef + 15.
    Every refine rate, MaxHP + 3%, MaxSP + 3%.
    If refine rate is 6 or higher, increases physical damage by 5%.
    If refine rate is 8 or higher, increases physical damage by 10%.
    When equipped with [Demon Lord of Calamity] enchant, increases critical damage by 30%.
    Class: Shield
    Defense: 60
    Weight: 40
    Required Level: 100
    Usable Jobs: All

  7. Skill shadow set of Imperial Guard, Inquisitor and Spirit Handler

    Spoiler

    24948.png
    Over Cross Shadow Earring
    Increases Overslash damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Overslash damage by additional 2%.

    When equipped with Over Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Over Cross Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24949.png
    Over Cross Shadow Pendant
    Increases Imperial Cross damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Imperial Cross damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24950.png
    Rain Pressure Shadow Armor
    Increases Cross Rain damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Cross Rain damage by additional 2%.

    When equipped with Rain Pressure Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Rain Pressure Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24951.png
    Rain Pressure Shadow Shoes
    Increases Imperial Pressure damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Imperial Pressure damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24952.png
    Explosion Shadow Earring
    Increases Explosion Blaster damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Explosion Blaster damage by additional 1%.

    When equipped with Explosion Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Explosion Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24953.png
    Explosion Shadow Pendant
    Increases Explosion Blaster damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Explosion Blaster damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24954.png
    Blazing Flame Blast Shadow Armor
    Increases Blazing Flame Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.

    When equipped with Blazing Flame Blast Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Blazing Flame Blast Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24955.png
    Blazing Flame Blast Shadow Shoes
    Increases Blazing Flame Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24956.png
    Chulho Claw Shadow Earring
    Increases Chulho Sonic Claw damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.

    When equipped with Chulho Claw Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Chulho Claw Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24957.png
    Chulho Claw Shadow Pendant
    Increases Chulho Sonic Claw damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24958.png
    Hogogong Battering Shadow Armor
    Increases Hogogong Strike damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Hogogong Strike damage by additional 2%.

    When equipped with Hogogong Battering Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Hogogong Battering Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24959.png
    Hogogong Battering Shadow Shoes
    Increases Chulho Battering damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Chulho Battering damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

     

  8. Lucky items from November Kachua's Secret Box

    Time Gap Emperor Revolution Book [2]

    Time Gap Saint Staff [2]

    Time Gap Dragon Spear [2]

    Spoiler

    540094.png
    Time Gap Emperor Revolution Book [2]
    Atk + 3%, increases Star Light Kick damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Star Light Kick damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Star Light Kick damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Sky Emperor), increases Sky Sun and Sky Moon damage by 30%, increases melee physical damage by 10%,
    if grade of Time Gap Emperor Revolution Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, increases Sky Sun and Sky Moon damage by additional percentage equal to the sum of refine rate of set, increases Star Light Kick damage by 15%.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Star Light Kick damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Book
    Attack: 240
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Sky Emperor

    550156.png
    Time Gap Saint Staff [2]
    Matk + 240, can't be destroyed.
    Matk + 3%, increases Divinus Flos damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Divinus Flos damage by 5%.
    If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Divinus Flos damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Cardinal), increases Arbitrium damage by 20%, increases Pneumaticus Procella damage by 15%,
    if grade of Time Gap Saint Staff and Time Dimensions Rune Crown (Cardinal) is A or higher, increases Arbitrium and Pneumaticus Procella damage by additional percentage equal to the sum of refine rate of set.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Divinus Flos damage by 15%.
    [Grade B] Increases neutral and holy property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Cardinal

    630049.png
    Time Gap Dragon Spear [2]
    Cri + 5, increases Dragonic Pierce damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Dragonic Pierce damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Dragonic Pierce damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Dragon Knight), increases Hack and Slasher damage by 20%, increases long ranged physical damage by 15%,
    if grade of Time Gap Dragon Spear and Time Dimensions Rune Crown (Dragon Knight) is A or higher, increases Hack and Slasher damage by additional percentage equal to the sum of refine rate of set, increases Dragonic Pierce damage by 15%, Cri + 10.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Dragonic Pierce damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Two-handed Spear
    Attack: 350
    Weight: 650
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Dragon Knight

     

  9. 450419.png
    World All [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Spark Blaster and Triple Laser damage by 1%.
    Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, every 3 base levels, negates Magic Gear Fuel consumption of skills.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Meister

    450420.png
    Radiant Purify [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Oleum Sanctum, Explosion Blaster and Massive Flame Blaster damage by 1%.
    Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Lion Howling by 100%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Inquisitor

    460089.png
    Cursed Prince's Guard
    Can't be destroyed.
    Reduces damage taken from normal and boss monsters by 40%.
    Every refine rate, MaxHP + 3%, MaxSP + 3%.
    If refine rate is 5 or higher, reduces damage taken from poison property by 25%.
    If refine rate is 7 or higher, reduces damage taken from neutral property by 15%.
    Class: Shield
    Defense: 60
    Weight: 30
    Required Level: 100
    Usable Jobs: All

    470312.png
    Kshatra Vairya [1]
    Mdef + 15.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 10%.
    Every refine rate, all basic status + 3.
    If refine rate is 5 or higher, MaxHP + 15%, reduces global cooldown by 15%.
    If refine rate is 7 or higher, MaxHP + 25%, reduces global cooldown by 25%. 
    If refine rate is 9 or higher, increases physical and magical damage by 30%.
    If refine rate is 10, increases physical and magical damage against small, medium and large size monsters by 15%, when dealing physical or magical damage, has a chance to gain [Divine Power] for 10 seconds.
    Class: Shoes
    Defense: 25
    Weight: 70
    Required Level: 100
    Usable Jobs: All

  10. Description of new skills

    Spoiler

    6502.png
    Dragonic Pierce
    Max level : 5
    Prerequisite skills : Hack and Slasher level 7
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 2
    Description : Two-handed spear exclusive skill.
    Inflicts long ranged physical damage to the target for 5 hits.
    If the user is under Dragonic Aura buff, the skill will deal more damage.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 1450% Atk / 1600% Atk (Dragonic Aura) per hit.
    [Level 2] : 2050% Atk / 2250% Atk (Dragonic Aura) per hit.
    [Level 3] : 2650% Atk / 2900% Atk (Dragonic Aura) per hit.
    [Level 4] : 3250% Atk / 3550% Atk (Dragonic Aura) per hit.
    [Level 5] : 3850% Atk / 4200% Atk (Dragonic Aura) per hit.

    6505.png
    Imperial Pressure
    Max level : 5
    Prerequisite skills : Spear & Sword Mastery level 7, Guard Stance level 3
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : Crushes the target with the power of sincere faith.
    Inflicts neutral property magical damage to the target and surrounding enemies around the target.
    If Guard Stance is active, change the skill property to holy.
    Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery user learned.
    _
    [Level 1] : (7450 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (9300 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (11150 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
    [Level 4] : (13000 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
    [Level 5] : (14850 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 9 x 9 cells.

    6515.png
    Abyss Flame
    Max level : 5
    Prerequisite skills : Magic Sword Mastery level 5, From the Abyss level 3
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : Creates flames centered on the target, inflicts fire property magical damage to the target and surrounding enemies around the target for 5 hits.
    At the same time, emits abyss flames centered on the user, inflicts fire property magical damage to surrounding enemies around the user for 3 hits.
    Deals additional damage depends on level of Magic Sword Mastery user learned, user's base level and SPL.
    _
    [Level 1] : (500 + (Magic Sword Mastery level x 15))% Matk per hit (around the target) / (820 + (Magic Sword Mastery level x 30))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
    [Level 2] : (1000 + (Magic Sword Mastery level x 30))% Matk per hit (around the target) / (1640 + (Magic Sword Mastery level x 60))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
    [Level 3] : (1500 + (Magic Sword Mastery level x 45))% Matk per hit (around the target) / (2460 + (Magic Sword Mastery level x 90))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
    [Level 4] : (2000 + (Magic Sword Mastery level x 60))% Matk per hit (around the target) / (3280 + (Magic Sword Mastery level x 120))% Matk per hit (around the user) / area of effect : 7 x 7 cells.
    [Level 5] : (2500 + (Magic Sword Mastery level x 75))% Matk per hit (around the target) / (4100 + (Magic Sword Mastery level x 150))% Matk per hit (around the user) / area of effect : 7 x 7 cells.

    6516.png
    Energy Conversion
    Max level : 5
    Prerequisite skills : Recognized Spell level 2, Climax level 1
    Group : Active (AP)
    Type : Recovery
    Target: Self
    Consumes AP : 22 ~ 10
    Description : Converts some of the user's AP into SP through energy exchange.
    _
    [Level 1]: Consumes 22 AP / Recovers 40 SP.
    [Level 2]: Consumes 19 AP / Recovers 120 SP.
    [Level 3]: Consumes 16 AP / Recovers 240 SP.
    [Level 4]: Consumes 13 AP / Recovers 400 SP.
    [Level 5]: Consumes 10 AP / Recovers 600 SP.

    6517.png
    Psychic Stream
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 5, Diamond Storm level 3, Conflagration level 3, Lightning Land level 3, Terra Drive level 3, Venom Swamp level 3
    Group : Active (AP)
    Type : Magic
    Target: Single target
    Consumes AP : 5
    Description : Melts into the flow of magic and instantly dashes to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
    Since the user must use the flow of magic, so the skill cannot be used if the user is protected by Energy Coat buff.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 4500% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 8000% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 11500% Matk / area of effect : 5 x 5 cells.
    [Level 4] : 15000% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 18500% Matk / area of effect : 7 x 7 cells.

    6518.png
    Divinus Flos
    Max level : 5
    Prerequisite skills : Adoramus level 5, Framen level 5
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : CBlooms a sacred flower that inflicts holy property magical damage to the target and surrounding enemies within 7 x 7 cells around the target.
    If the user is under Ancilla buff, change the skill property to neutral.
    Deals additional damage depends on user's base level, SPL and level of Fidus Animus user learned.
    _
    [Level 1] : (4000 + (Fidus Animus level x 70))% Matk.
    [Level 2] : (8000 + (Fidus Animus level x 70))% Matk.
    [Level 3] : (12000 + (Fidus Animus level x 70))% Matk.
    [Level 4] : (16000 + (Fidus Animus level x 70))% Matk.
    [Level 5] : (20000 + (Fidus Animus level x 70))% Matk.

    6519.png
    Blazing Flame Blast
    Max level : 5
    Prerequisite skills : Massive Flame Blaster level 7
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 2
    Description : Can only be used in Fury state.
    Inflicts long ranged physical damage to the target ,if the user is under Massive Flame Blaster buff, the skill will deal more damage.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 5800% Atk / 7700% Atk (Massive Flame Blaster).
    [Level 2] : 9600% Atk / 11900% Atk (Massive Flame Blaster).
    [Level 3] : 13400% Atk / 16100% Atk (Massive Flame Blaster).
    [Level 4] : 17200% Atk / 20300% Atk (Massive Flame Blaster).
    [Level 5] : 21000% Atk / 24500% Atk (Massive Flame Blaster).

    6520.png
    Wild Walk
    Max level : 5
    Prerequisite skills : Nature Friendly level 3, Hawk Rush level 3
    Group : Active (AP)
    Type : Long ranged physical
    Target: Single target
    Consumes AP : 5
    Description : Used hawk to inflicts long ranged physical damage to the target for 3 hits.
    Using the gust of wind created by hawk, increase the user's evasion rate and movement speed for the certain duration.
    Deals additional damage depends on level of Steel Crow and Nature Friendly user learned, user's base level and CON, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    The skill can be used while riding Warg.
    _
    [Level 1] : 4600% Atk per hit / Flee + 100, movement speed + 25%, duration : 6 seconds.
    [Level 2] : 7400% Atk per hit / Flee + 150, movement speed + 25%, duration : 9 seconds.
    [Level 3] : 10200% Atk per hit / Flee + 200, movement speed + 50%, duration : 12 seconds.
    [Level 4] : 13000% Atk per hit / Flee + 250, movement speed + 50%, duration : 15 seconds.
    [Level 5] : 15800% Atk per hit / Flee + 300, movement speed + 75%, duration : 18 seconds.

     

  11. Description of new skills

    Spoiler

    5502.png
    Sky Sun
    Max level : 5
    Prerequisite skills : Noon Blast level 3, Sunset Blast level 3, Enchanting Sky level 7
    Group : Active
    Type : Melee physical
    Target: Instant cast
    Recovers AP : 2
    Description : Can only be used while under the effect of Celestial Unity.
    Instantly releases the power of blazing sun, inflicts melee physical damage to surrounding enemies around the user.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    Has a chance to trigger critical, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (1500 + (Sky Mastery level x 7))% Atk / 3 x 3 cells.
    [Level 2] : (3000 + (Sky Mastery level x 14))% Atk / 3 x 3 cells.
    [Level 3] : (4500 + (Sky Mastery level x 21))% Atk / 5 x 5 cells.
    [Level 4] : (6000 + (Sky Mastery level x 28))% Atk / 5 x 5 cells.
    [Level 5] : (7500 + (Sky Mastery level x 35))% Atk / 7 x 7 cells.

    5503.png
    Sky Moon
    Max level : 5
    Prerequisite skills : Midnight Kick level 3, Dawn Break level 3, Enchanting Sky level 7
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 2
    Description : Can only be used while under the effect of Celestial Unity.
    Emits the moonlight to inflicts melee physical damage to the target and surrounding enemies around the target for 3 hits.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (1650 + (Sky Mastery level x 9))% Atk per hit / 5 x 5 cells.
    [Level 2] : (2100 + (Sky Mastery level x 18))% Atk per hit / 5 x 5 cells.
    [Level 3] : (2550 + (Sky Mastery level x 27))% Atk per hit / 7 x 7 cells.
    [Level 4] : (3000 + (Sky Mastery level x 36))% Atk per hit / 7 x 7 cells.
    [Level 5] : (3450 + (Sky Mastery level x 45))% Atk per hit / 9 x 9 cells.

    5504.png
    Star Light Kick
    Max level : 5
    Prerequisite skills : Star Burst level 3, Star Cannon level 3, Enchanting Sky level 7
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 2
    Description : Can only be used while under the effect of Celestial Unity.
    Instantly dashes to the target and inflicts melee physical damage to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (600 + (Sky Mastery level x 5))% Atk per hit / 5 x 5 cells.
    [Level 2] : (800 + (Sky Mastery level x 10))% Atk per hit / 5 x 5 cells.
    [Level 3] : (1000 + (Sky Mastery level x 15))% Atk per hit / 5 x 5 cells.
    [Level 4] : (1200 + (Sky Mastery level x 20))% Atk per hit / 7 x 7 cells.
    [Level 5] : (1400 + (Sky Mastery level x 25))% Atk per hit / 7 x 7 cells.

    5505.png
    Overcoming Crisis
    Max level : 5
    Prerequisite skills : Self Study Tactics level 5, Self Study Sorcery level 5
    Group : Active (AP)
    Type : Buff
    Target: Self
    Consumes AP : 50
    Description : Increases the user's MaxHP for 300 seconds.
    When using, fully recovers the user's HP and increases P.Atk and S.Matk for the skill duration.
    _
    [Level 1]: MaxHP + 15000, P.Atk & S.Matk + 3.
    [Level 2]: MaxHP + 30000, P.Atk & S.Matk + 6.
    [Level 3]: MaxHP + 45000, P.Atk & S.Matk + 9.
    [Level 4]: MaxHP + 60000, P.Atk & S.Matk + 12.
    [Level 5]: MaxHP + 75000, P.Atk & S.Matk + 15.

    5506.png
    Chulho Battering
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 7, Chulho Sonic Claw level 5
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 1
    Description : Sharp claws of Chulho slash the target, inflicts long ranged physical damage to the target and surrounding enemies around the target for 5 hits.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
    Has a chance to trigger critical, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (640 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 2] : (800 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 3] : (960 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 4] : (1120 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 5] : (1280 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
    [Level 6] : (1440 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
    [Level 7] : (1600 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.

    5507.png
    Hyunrok Spirit Power
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Breeze level 5
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 1
    Description : Unleashes the powerful spirit power of Hyunrok to inflicts neutral property magical damage to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Colors of Hyunrok.
    _
    [Level 1] : (550 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
    [Level 2] : (750 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
    [Level 3] : (950 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
    [Level 4] : (1150 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
    [Level 5] : (1350 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
    [Level 6] : (1550 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
    [Level 7] : (1750 + (Mystical Creature Mastery level x 30))% Matk per hit / 9 x 9 cells.

     

  12. Yorscalp equipment

    Spoiler

    400723.png
    Yorscalp Crown of Execution [1]
    Every 2 refine rate, MaxHP + 300, MaxSP + 50.
    Every 3 refine rate, increases physical damage against all size enemies by 5%.
    Every 4 refine rate, Atk + 5%.
    If refine rate is 7 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 8.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    When equipped with Yorscalp Armor, MaxHP + 10%.
    When equipped with Yorscalp Manteau, reduces global cooldown by 10%.
    When equipped with Yorscalp Boots, increases melee / long ranged physical damage by 10%.
    When equipped with Yorscalp Ring, P.Atk + 10.
    When equipped with Yorscalp Glove, Atk + 10%.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 7.
    [Grade C] Ignores physical resistance of all race monsters (except players) by 5%.
    [Grade B] Increases physical damage against all race monsters (except players) by 15%.
    [Grade A] Ignores physical resistance of all race monsters (except players) by 5%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    400724.png
    Yorscalp Crown of Judgment [1]
    Every 2 refine rate, MaxHP + 300, MaxSP + 50.
    Every 3 refine rate, increases magical damage against all size enemies by 5%.
    Every 4 refine rate, Matk + 5%.
    If refine rate is 7 or higher, increases all property magical damage by 10%.
    If refine rate is 9 or higher, S.Matk + 8.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.5 seconds.
    _
    When equipped with Yorscalp Robe, MaxHP + 10%.
    When equipped with Yorscalp Muffler, reduces global cooldown by 10%.
    When equipped with Yorscalp Shoes, increases all property magical damage by 10%.
    When equipped with Yorscalp Earring, S.Matk + 10.
    When equipped with Yorscalp Necklace, Matk + 10%.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 7.
    [Grade C] Ignores magical resistance of all race monsters (except players) by 5%.
    [Grade B] Increases magical damage against all race monsters (except players) by 15%.
    [Grade A] Ignores magical resistance of all race monsters (except players) by 5%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450412.png
    Yorscalp Armor [1]
    Atk + 130.
    Every 2 refine rate, Atk + 20, Def + 20.
    If refine rate is 7 or higher, increases melee / long ranged physical damage by 5%.
    If refine rate is 9 or higher, P.Atk + 5, reduces variable casting time by 10%.
    If refine rate is 10 or higher, increases melee / long ranged physical damage by additional 10%.
    If refine rate is 12 or higher, reduces global cooldown by 5%.
    _
    When equipped with Yorscalp Manteau, increases physical damage against all property enemies by 15%.
    _
    When equipped with Yorscalp Manteau and Yorscalp Boots, increases physical damage against all race monsters (except players) by 15%.
    _
    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, reduces global cooldown by 5%.
    [Grade C] Atk + 5%, P.Atk + 3.
    [Grade B] Additional POW + 5, CON + 5, P.Atk + 3.
    [Grade A] Additional Atk + 5%, P.Atk + 5.
    _
    Class: Armor
    Defense: 198
    Weight: 240
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    450413.png
    Yorscalp Robe [1]
    Matk + 130.
    Every 2 refine rate, Matk + 20, Def + 20.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, S.Matk + 5, reduces variable casting time by 10%.
    If refine rate is 10 or higher, increases all property magical damage by additional 10%.
    If refine rate is 12 or higher, reduces global cooldown by 5%.
    _
    When equipped with Yorscalp Muffler, increases magical damage against all property enemies by 15%.
    _
    When equipped with Yorscalp Muffler and Yorscalp Shoes, increases magical damage against all race monsters (except players) by 15%.
    _
    [Bonus by grade]
    [Grade D] SPL + 5, CON + 5, reduces global cooldown by 5%.
    [Grade C] Matk + 5%, S.Matk + 3.
    [Grade B] Additional SPL + 5, CON + 5, S.Matk + 3.
    [Grade A] Additional Matk + 5%, S.Matk + 5.
    _
    Class: Armor
    Defense: 130
    Weight: 120
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    470303.png
    Yorscalp Boots [1]
    MaxHP + 10%, MaxSP + 4%.
    Every 2 refine rate, MaxSP + 1%, Def + 15.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, P.Atk + 5, increases melee / long ranged physical damage 5%.
    If refine rate is 10 or higher, Def + 100, Atk + 20.
    If refine rate is 12 or higher, increases melee / long ranged physical damage by additional 8%.
    _
    When equipped with Yorscalp Armor, increases physical damage against all property enemies by 15%.
    _
    [Bonus by grade]
    [Grade D] POW + 2, CON + 2, Atk + 10.
    [Grade C] Atk + 4%, P.Atk + 4.
    [Grade B] Reduces fixed casting time by 1 seconds.
    [Grade A] Additional Atk + 5%, P.Atk + 5.
    _
    Class: Shoes
    Defense: 128
    Weight: 200
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    470304.png
    Yorscalp Shoes [1]
    MaxHP + 10%, MaxSP + 4%.
    Every 2 refine rate, MaxSP + 1%, Def + 15.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, S.Matk + 5, increases all property magical damage 5%.
    If refine rate is 10 or higher, Def + 100, Matk + 20.
    If refine rate is 12 or higher, increases all property magical damage by additional 8%.
    _
    When equipped with Yorscalp Robe, increases magical damage against all property enemies by 15%.
    _
    [Bonus by grade]
    [Grade D] SPL + 2, CON + 2, Matk + 10.
    [Grade C] Matk + 4%, S.Matk + 4.
    [Grade B] Reduces fixed casting time by 1 seconds.
    [Grade A] Additional Matk + 5%, S.Matk + 5.
    _
    Class: Shoes
    Defense: 80
    Weight: 100
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    480495.png
    Yorscalp Manteau [1]
    POW + 5, CON + 5.
    Every 2 refine rate, Atk + 1%, Def + 10.
    If refine rate is 7 or higher, reduces global cooldown by 5%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage 10%.
    If refine rate is 10 or higher, P.Atk + 3, Atk + 50.
    If refine rate is 12 or higher, reduces global cooldown by additional 5%.
    _
    When equipped with Yorscalp Boots, increases physical damage against all race monsters (except players) by 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%, P.Atk + 3.
    [Grade C] Additional P.Atk + 5.
    [Grade B] Additional Atk + 3%, P.Atk + 5.
    [Grade A] Additional Atk + 4%, P.Atk + 7, reduces global cooldown by 5%.
    _
    Class: Garment
    Defense: 142
    Weight: 160
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    480496.png
    Yorscalp Muffler [1]
    SPL + 5, CON + 5.
    Every 2 refine rate, Matk + 1%, Def + 15.
    If refine rate is 7 or higher, reduces global cooldown by 5%.
    If refine rate is 9 or higher, increases all property magical damage 10%.
    If refine rate is 10 or higher, S.Matk + 3, Matk + 50.
    If refine rate is 12 or higher, reduces global cooldown by additional 5%.
    _
    When equipped with Yorscalp Shoes, increases magical damage against all race monsters (except players) by 15%.
    _
    [Bonus by grade]
    [Grade D] Matk + 3%, S.Matk + 3.
    [Grade C] Additional S.Matk + 5.
    [Grade B] Additional Matk + 3%, S.Matk + 5.
    [Grade A] Additional Matk + 4%, S.Matk + 7, reduces global cooldown by 5%.
    _
    Class: Garment
    Defense: 90
    Weight: 80
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    490620.png
    Yorscalp Ring [1]
    Atk + 10%, P.Atk + 5, increases attack speed (reduces delay after attack by 10%).
    _
    When equipped with Yorscalp Glove, reduces variable casting time by 10%, reduces global cooldown by 10%.
    _
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    490621.png
    Yorscalp Glove [1]
    Atk + 10%, P.Atk + 10, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
    _
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    490622.png
    Yorscalp Earring [1]
    Matk + 10%, S.Matk + 5, increases attack speed (reduces delay after attack by 10%).
    _
    When equipped with Yorscalp Necklace, reduces variable casting time by 10%, reduces global cooldown by 10%.
    _
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    490623.png
    Yorscalp Necklace [1]
    Matk + 10%, S.Matk + 10, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
    _
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

     

    Yorscalp enchants

    Spoiler

    313406.png
    Strength of Yorscalp 1Lv
    Every 2 refine rate of headgear, Atk + 3.
    Every 4 refine rate of headgear, P.Atk + 1.

    313407.png
    Strength of Yorscalp 2Lv
    Every 2 refine rate of headgear, Atk + 5.
    Every 4 refine rate of headgear, P.Atk + 2.

    313408.png
    Strength of Yorscalp 3Lv
    Every 2 refine rate of headgear, Atk + 10.
    Every 4 refine rate of headgear, P.Atk + 3.

    313409.png
    Strength of Yorscalp 4Lv
    Every 2 refine rate of headgear, Atk + 15.
    Every 4 refine rate of headgear, P.Atk + 5.

    313410.png
    Intelligence of Yorscalp 1Lv
    Every 2 refine rate of headgear, Matk + 3.
    Every 4 refine rate of headgear, S.Matk + 1.

    313411.png
    Intelligence of Yorscalp 2Lv
    Every 2 refine rate of headgear, Matk + 5.
    Every 4 refine rate of headgear, S.Matk + 2.

    313412.png
    Intelligence of Yorscalp 3Lv
    Every 2 refine rate of headgear, Matk + 10.
    Every 4 refine rate of headgear, S.Matk + 3.

    313413.png
    Intelligence of Yorscalp 4Lv
    Every 2 refine rate of headgear, Matk + 15.
    Every 4 refine rate of headgear, S.Matk + 5.

    313414.png
    Smart of Yorscalp 1Lv
    Every 2 refine rate of headgear, Atk + 3, Matk + 3.
    Every 4 refine rate of headgear, reduces variable casting time by 1%, reduces global cooldown by 1%.

    313415.png
    Smart of Yorscalp 3Lv
    Every 2 refine rate of headgear, Atk + 10, Matk + 10.
    Every 4 refine rate of headgear, reduces variable casting time by 3%, reduces global cooldown by 3%.

    313416.png
    Smart of Yorscalp 2Lv
    Every 2 refine rate of headgear, Atk + 5, Matk + 5.
    Every 4 refine rate of headgear, reduces variable casting time by 2%, reduces global cooldown by 2%.

    313417.png
    Smart of Yorscalp 4Lv
    Every 2 refine rate of headgear, Atk + 15, Matk + 15.
    Every 4 refine rate of headgear, reduces variable casting time by 4%, reduces global cooldown by 4%.

    313418.png
    Speed of Yorscalp 1Lv
    Every 2 refine rate of headgear, Atk + 3, Matk + 3.
    Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 1%), reduces global cooldown by 1%.

    313419.png
    Speed of Yorscalp 2Lv
    Every 2 refine rate of headgear, Atk + 5, Matk + 5.
    Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 2%.

    313420.png
    Speed of Yorscalp 3Lv
    Every 2 refine rate of headgear, Atk + 10, Matk + 10.
    Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 3%), reduces global cooldown by 3%.

    313421.png
    Speed of Yorscalp 4Lv
    Every 2 refine rate of headgear, Atk + 15, Matk + 15.
    Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 4%), reduces global cooldown by 4%.

    313422.png
    Defense of Yorscalp 1Lv
    Every 2 refine rate of headgear, Res + 5, Mres + 5.
    Every 4 refine rate of headgear, MaxHP + 1%.

    313423.png
    Defense of Yorscalp 2Lv
    Every 2 refine rate of headgear, Res + 10, Mres + 10.
    Every 4 refine rate of headgear, MaxHP + 3%.

    313424.png
    Defense of Yorscalp 3Lv
    Every 2 refine rate of headgear, Res + 20, Mres + 20.
    Every 4 refine rate of headgear, MaxHP + 3%.

    313425.png
    Defense of Yorscalp 4Lv
    Every 2 refine rate of headgear, Res + 25, Mres + 25.
    Every 4 refine rate of headgear, MaxHP + 5%.

    313426.png
    Warrant of Arbiter
    When dealing physical damage, has a certain chance to activate [Warrant of Arbiter] for 10 seconds.

    [Warrant of Arbiter]
    Increases physical damage against all race enemies by 20%.
    Increases physical damage against all size enemies by 20%.
    Increases physical damage against all property enemies by 20%.
    Increases physical damage against normal and boss type enemies by 20%.

    313427.png
    Warrant of Bailiff
    When dealing magical damage, has a certain chance to activate [Warrant of Bailiff] for 10 seconds.

    [Warrant of Bailiff]
    Increases magical damage against all race enemies by 20%.
    Increases magical damage against all size enemies by 20%.
    Increases magical damage against all property enemies by 20%.
    Increases magical damage against normal and boss type enemies by 20%.

     

  13. Past Heroes Cards (updated on October 16, 2024)

    Spoiler

    300585.png
    Tris Card
    Increases Hack and Slasher and Storm Slash damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Hack and Slasher and Storm Slash damage by 12%.
    Compounded on : Weapon
    Prefix : Tris

    300586.png
    Tan Card
    Increases Imperial Cross and Overslash damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Imperial Cross and Overslash damage by 12%.
    Compounded on : Weapon
    Prefix : Tan

    300587.png
    Wilhelm Lugenburg Card
    Increases Explosion Blaster and Blazing Flame Blast damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Explosion Blaster and Blazing Flame Blast damage by 12%.
    Compounded on : Weapon
    Prefix : Wilheim

    300588.png
    Reinhardt Lugenburg Card
    Increases Arbitrium and Divinus Flos damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Arbitrium and Divinus Flos damage by 12%.
    Compounded on : Weapon
    Prefix : Reinhardt

    300589.png
    Ivan Wigner Card
    Increases Energy Cannonade and Spark Blaster damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Energy Cannonade and Spark Blaster damage by 12%.
    Compounded on : Weapon
    Prefix : Ivan

    300590.png
    Lalaila Nazar Wigner Card
    Increases Mystery Powder and Dust Explosion damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Mystery Powder and Dust Explosion damage by 12%.
    Compounded on : Weapon
    Prefix : Lalaila

    300591.png
    Richard Richard Card
    Increases Cross Slash and Eternal Slash damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Cross Slash and Eternal Slash damage by 12%.
    Compounded on : Weapon
    Prefix : Richard

    300592.png
    Laura Valdaris Card
    Increases Abyss Flame and Abyss Square damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Abyss Flame and Abyss Square damage by 12%.
    Compounded on : Weapon
    Prefix : Valdaris

    300593.png
    Aurelie Petit Card
    Increases All Bloom and Destructive Hurricane damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases All Bloom and Destructive Hurricane damage by 12%.
    Compounded on : Weapon
    Prefix : Petit

    300594.png
    Ilse El Heine Card
    Increases Lightning Land and Terra Drive damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Lightning Land and Terra Drive damage by 12%.
    Compounded on : Weapon
    Prefix : Ilse El

    300595.png
    Epesto Walther Megas Card
    Increases Crescive Bolt and Wild Walk damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Crescive Bolt and Wild Walk damage by 12%.
    Compounded on : Weapon
    Prefix : Epesto

    300596.png
    Maristella Walther Card
    Increases Rose Blossom and Rhythm Shooting damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Rose Blossom and Rhythm Shooting damage by 12%.
    Compounded on : Weapon
    Prefix : Maristella

    300597.png
    Yohan Card
    Increases Noon Blast and All in the Sky damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Noon Blast and All in the Sky damage by 12%.
    Compounded on : Weapon
    Prefix : Yohan

    300598.png
    Gunter Card
    Increases Magazine for One and Wild Shot damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Execution, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Magazine for One and Wild Shot damage by 12%.
    Compounded on : Weapon
    Prefix : Gunter

    300599.png
    Galaxia Nerius Card
    Increases Darkening Cannon and Dark Dragon - Nightmare damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Darkening Cannon and Dark Dragon - Nightmare damage by 12%.
    Compounded on : Weapon
    Prefix : Galaxia

    300600.png
    Iana Card
    Increases Talisman of Red Phoenix and Talisman of Four Bearing God damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Talisman of Red Phoenix and Talisman of Four Bearing God damage by 12%.
    Compounded on : Weapon
    Prefix : Iana

    300601.png
    Lee Card
    Increases Jupitel Thunderstorm and Jack Frost Nova damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Jupitel Thunderstorm and Jack Frost Nova damage by 12%.
    Compounded on : Weapon
    Prefix : Lee

    300602.png
    Nadoyo Card
    Increases Hyunrok Cannon and Hyunrok Spirit Power damage by percentage equal to refine rate of compounded weapon.

    When equipped with Yorscalp Crown of Judgment, 
    if grade of headgear is A or higher, every refine rate of headgear above 10, increases Hyunrok Cannon and Hyunrok Spirit Power damage by 12%.
    Compounded on : Weapon
    Prefix : Nadoyo

     

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/7977-kro-main-changelog-october-16-2024/

  14. New function was updated on 16 October 2024

    When you complete the certain amount of set on each rune set, reward will be granted

    0ef24d3ded974cf19d4d8a03c939365f14463.pn

    953dc782a6124498857fb8bcd0be0e1b144616.g

     

    Reward list

    Spoiler

    103335.png
    Doubtful Components Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    103339.png
    Doubtful Components 3 Sets Reward
    A reward box containing Imperfect Rune 70 ea.

    103340.png
    Doubtful Components Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.

    103347.png
    Automatic Armor Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    103348.png
    Automatic Armor Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.

    103349.png
    Secret Facility Activation Reward
    A reward box containing Perfect Rune 2 ea and Imperfect Rune 75 ea.

    103350.png
    Secret Facility Completion Reward
    A reward box containing Imperfect Rune 300 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.

    103351.png
    Mutant Activation Reward
    A reward box containing Perfect Rune 2 ea and Imperfect Rune 90 ea.

    103352.png
    Mutant Completion Reward
    A reward box containing Imperfect Rune 150 ea and Pure Diamond 2 ea.

    103353.png
    Secret Activation Reward
    A reward box containing Perfect Rune 3 ea and Imperfect Rune 150 ea.

    103354.png
    Secret Completion Reward
    A reward box containing Imperfect Rune 500 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 3 ea and Golden Diamond 1 ea.

    103355.png
    Secret 2 Sets Reward
    A reward box containing Imperfect Rune 100 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 3 ea.

    103356.png
    Spell Addict Activation Reward
    A reward box containing Perfect Rune 3 ea and Imperfect Rune 90 ea.

    103357.png
    Spell Addict Completion Reward
    A reward box containing Imperfect Rune 350 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.

    103358.png
    Spell Addict 3 Sets Reward
    A reward box containing Imperfect Rune 100 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 2 ea.

    103359.png
    Baths Administration Activation Reward
    A reward box containing Perfect Rune 2 ea and Imperfect Rune 105 ea.

    103360.png
    Baths Administration Completion Reward
    A reward box containing Imperfect Rune 150 ea and Pure Diamond 2 ea.

    103361.png
    Garden Administration Activation Reward
    A reward box containing Perfect Rune 2 ea and Imperfect Rune 105 ea.

    103362.png
    Garden Administration Completion Reward
    A reward box containing Imperfect Rune 600 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 4 ea and Golden Diamond 1 ea.

    103364.png
    Garden Administration 3 Sets Reward
    A reward box containing Imperfect Rune 200 ea and Pure Diamond 2 ea.

    103365.png
    Garden Administration 5 Sets Reward
    A reward box containing Perfect Rune 1 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 2 ea.

    103366.png
    Greenhouse Administration Activation Reward
    A reward box containing Perfect Rune 3 ea and Imperfect Rune 105 ea.

    103367.png
    Greenhouse Administration Completion Reward
    A reward box containing Imperfect Rune 350 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.

    103368.png
    Greenhouse Administration 3 Sets Reward
    A reward box containing Imperfect Rune 150 ea and Pure Diamond 2 ea.

    103369.png
    Greenhouse Administration 4 Sets Reward
    A reward box containing Perfect Rune 1 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 2 ea.

    103370.png
    Wing Activation Reward
    A reward box containing Perfect Rune 3 ea and Imperfect Rune 120 ea.

    103371.png
    Wing Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Imperfect Rune 150 ea.

    103372.png
    Wing 2 Sets Reward
    A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.

    103373.png
    Wing 4 Sets Reward
    A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.

    103374.png
    Toxic Symptom Activation Reward
    A reward box containing Perfect Rune 3 ea and Imperfect Rune 180 ea.

    103375.png
    Toxic Symptom Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Imperfect Rune 100 ea.

    103376.png
    Toxic Symptom 2 Sets Reward
    A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.

    103377.png
    Toxic Symptom 4 Sets Reward
    A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.

    103378.png
    Strongest Activation Reward
    A reward box containing Perfect Rune 3 ea and Imperfect Rune 210 ea.

    103379.png
    Strongest Completion Reward
    A reward box containing Imperfect Rune 800 ea, Perfect Rune 8 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 5 ea.

    103381.png
    Strongest 3 Sets Reward
    A reward box containing Imperfect Rune 300 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 3 ea and Golden Diamond 1 ea.

    103383.png
    Strongest 5 Sets Reward
    A reward box containing Imperfect Rune 500 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 5 ea and Golden Diamond 5 ea.

    103385.png
    Malfunction Activation Reward
    A reward box containing Perfect Rune 3 ea and Imperfect Rune 120 ea.

    103386.png
    Malfunction Completion Reward
    A reward box containing Imperfect Rune 250 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.

    103387.png
    Malfunction 3 Sets Reward
    A reward box containing Imperfect Rune 150 ea and Pure Diamond 3 ea.

    103437.png
    Gray Wolf Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    103438.png
    Gray Wolf Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.

    103439.png
    False Warrior Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    103440.png
    False Magician Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.

    103441.png
    False Warrior Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.

    103442.png
    False Magician Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    103443.png
    False Shooter Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.

    103444.png
    False Shooter Completion Reward
    A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.

    103445.png
    Ashy Forest Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    103446.png
    Ashy Forest Completion Reward
    A reward box containing Perfect Rune 1 ea, Episode 17-18 Card Album 1 ea and Golden Diamond 1 ea.

    103447.png
    Ashy Forest 3 Sets Reward
    A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.

    103449.png
    Lava Zone Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    103450.png
    Lava Zone Completion Reward
    A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.

    103451.png
    Lava Zone 2 Sets Reward
    A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.

    103452.png
    Grey Wilderness Activation Reward
    A reward box containing Imperfect Rune 90 ea and Perfect Rune 1 ea.

    103453.png
    Grey Wilderness Completion Reward
    A reward box containing Blacksmith's Blessing 2 ea, Imperfect Rune 150 ea and Pure Diamond 3 ea.

    103454.png
    Grey Wilderness 3 Sets Reward
    A reward box containing Imperfect Rune 100 ea, Episode 17-18 Card Album 2 ea and Pure Diamond 1 ea.

    103455.png
    Grey Wilderness 6 Sets Reward
    A reward box containing Perfect Rune 1 ea and Pure Diamond 1 ea.

    103456.png
    Burning Fang Activation Reward
    A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.

    103457.png
    Burning Fang Completion Reward
    A reward box containing Perfect Rune 1 ea, Imperfect Rune 450 ea and Golden Diamond 3 ea.

    103458.png
    Demigod Activation Reward
    A reward box containing Perfect Rune 2 ea and Imperfect Rune 90 ea.

    103459.png
    Demigod Completion Reward
    A reward box containing Perfect Rune 2 ea, Imperfect Rune 500 ea, Golden Diamond 5 ea and Episode 17-18 Card Album 1 ea.

    103460.png
    Demigod 2 Sets Reward
    A reward box containing Perfect Rune 1 ea, Imperfect Rune 200 ea, Pure Diamond 5 ea and Episode 17-18 Card Album 2 ea.

     

  15. on 16 October 2024, more 14 skills were updated.

    1. Dragon Knight

    6502.png
    Dragonic Pierce
    Max level : 5
    Prerequisite skills : Hack and Slasher level 7
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 2
    Description : Two-handed spear exclusive skill.
    Inflicts long ranged physical damage to the target for 5 hits.
    If the user is under Dragonic Aura buff, the skill will deal more damage.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 1450% Atk / 1600% Atk (Dragonic Aura) per hit.
    [Level 2] : 2050% Atk / 2250% Atk (Dragonic Aura) per hit.
    [Level 3] : 2650% Atk / 2900% Atk (Dragonic Aura) per hit.
    [Level 4] : 3250% Atk / 3550% Atk (Dragonic Aura) per hit.
    [Level 5] : 3850% Atk / 4200% Atk (Dragonic Aura) per hit.

     

    2. Imperial Guard

    6505.png
    Imperial Pressure
    Max level : 5
    Prerequisite skills : Spear & Sword Mastery level 7, Guard Stance level 3
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : Crushes the target with the power of sincere faith.
    Inflicts neutral property magical damage to the target and surrounding enemies around the target.
    If Guard Stance is active, change the skill property to holy.
    Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery user learned.
    _
    [Level 1] : (7450 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (9300 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (11150 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
    [Level 4] : (13000 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
    [Level 5] : (14850 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 9 x 9 cells.

    5dcac1d51723447d819b712ba9ebaa7e144332.g

     

    3. Abyss Chaser

    6515.png
    Abyss Flame
    Max level : 5
    Prerequisite skills : Magic Sword Mastery level 5, From the Abyss level 3
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : Creates flames centered on the target, inflicts fire property magical damage to the target and surrounding enemies around the target for 5 hits.
    At the same time, emits abyss flames centered on the user, inflicts fire property magical damage to surrounding enemies around the user for 3 hits.
    Deals additional damage depends on level of Magic Sword Mastery user learned, user's base level and SPL.
    _
    [Level 1] : (500 + (Magic Sword Mastery level x 15))% Matk per hit (around the target) / (820 + (Magic Sword Mastery level x 30))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
    [Level 2] : (1000 + (Magic Sword Mastery level x 30))% Matk per hit (around the target) / (1640 + (Magic Sword Mastery level x 60))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
    [Level 3] : (1500 + (Magic Sword Mastery level x 45))% Matk per hit (around the target) / (2460 + (Magic Sword Mastery level x 90))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
    [Level 4] : (2000 + (Magic Sword Mastery level x 60))% Matk per hit (around the target) / (3280 + (Magic Sword Mastery level x 120))% Matk per hit (around the user) / area of effect : 7 x 7 cells.
    [Level 5] : (2500 + (Magic Sword Mastery level x 75))% Matk per hit (around the target) / (4100 + (Magic Sword Mastery level x 150))% Matk per hit (around the user) / area of effect : 7 x 7 cells.

    78c39257eefc44b1af968745813e5c97144344.g

     

    4. Arch Mage

    6516.png
    Energy Conversion
    Max level : 5
    Prerequisite skills : Recognized Spell level 2, Climax level 1
    Group : Active (AP)
    Type : Recovery
    Target: Self
    Consumes AP : 22 ~ 10
    Description : Converts some of the user's AP into SP through energy exchange.
    _
    [Level 1]: Consumes 22 AP / Recovers 40 SP.
    [Level 2]: Consumes 19 AP / Recovers 120 SP.
    [Level 3]: Consumes 16 AP / Recovers 240 SP.
    [Level 4]: Consumes 13 AP / Recovers 400 SP.
    [Level 5]: Consumes 10 AP / Recovers 600 SP.

     

    5. Elemental Master

    6517.png
    Psychic Stream
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 5, Diamond Storm level 3, Conflagration level 3, Lightning Land level 3, Terra Drive level 3, Venom Swamp level 3
    Group : Active (AP)
    Type : Magic
    Target: Single target
    Consumes AP : 5
    Description : Melts into the flow of magic and instantly dashes to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
    Since the user must use the flow of magic, so the skill cannot be used if the user is protected by Energy Coat buff.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 4500% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 8000% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 11500% Matk / area of effect : 5 x 5 cells.
    [Level 4] : 15000% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 18500% Matk / area of effect : 7 x 7 cells.

    e871d78d0ca3442991b9f236ab3d3cfb144358.g

     

    6. Cardinal

    6518.png
    Divinus Flos
    Max level : 5
    Prerequisite skills : Adoramus level 5, Framen level 5
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : CBlooms a sacred flower that inflicts holy property magical damage to the target and surrounding enemies within 7 x 7 cells around the target.
    If the user is under Ancilla buff, change the skill property to neutral.
    Deals additional damage depends on user's base level, SPL and level of Fidus Animus user learned.
    _
    [Level 1] : (4000 + (Fidus Animus level x 70))% Matk.
    [Level 2] : (8000 + (Fidus Animus level x 70))% Matk.
    [Level 3] : (12000 + (Fidus Animus level x 70))% Matk.
    [Level 4] : (16000 + (Fidus Animus level x 70))% Matk.
    [Level 5] : (20000 + (Fidus Animus level x 70))% Matk.

    774afa3ea05d48159035002806f499b0144415.g

     

    7. Inquisitor

    6519.png
    Blazing Flame Blast
    Max level : 5
    Prerequisite skills : Massive Flame Blaster level 7
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 2
    Description : Can only be used in Fury state.
    Inflicts long ranged physical damage to the target ,if the user is under Massive Flame Blaster buff, the skill will deal more damage.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 5800% Atk / 7700% Atk (Massive Flame Blaster).
    [Level 2] : 9600% Atk / 11900% Atk (Massive Flame Blaster).
    [Level 3] : 13400% Atk / 16100% Atk (Massive Flame Blaster).
    [Level 4] : 17200% Atk / 20300% Atk (Massive Flame Blaster).
    [Level 5] : 21000% Atk / 24500% Atk (Massive Flame Blaster).

    e81c0ca87a9b438a96f9b38231eaeee9144436.g

     

    8. Windhawk

    6520.png
    Wild Walk
    Max level : 5
    Prerequisite skills : Nature Friendly level 3, Hawk Rush level 3
    Group : Active (AP)
    Type : Long ranged physical
    Target: Single target
    Consumes AP : 5
    Description : Used hawk to inflicts long ranged physical damage to the target for 3 hits.
    Using the gust of wind created by hawk, increase the user's evasion rate and movement speed for the certain duration.
    Deals additional damage depends on level of Steel Crow and Nature Friendly user learned, user's base level and CON, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    The skill can be used while riding Warg.
    _
    [Level 1] : 4600% Atk per hit / Flee + 100, movement speed + 25%, duration : 6 seconds.
    [Level 2] : 7400% Atk per hit / Flee + 150, movement speed + 25%, duration : 9 seconds.
    [Level 3] : 10200% Atk per hit / Flee + 200, movement speed + 50%, duration : 12 seconds.
    [Level 4] : 13000% Atk per hit / Flee + 250, movement speed + 50%, duration : 15 seconds.
    [Level 5] : 15800% Atk per hit / Flee + 300, movement speed + 75%, duration : 18 seconds.

    4a6d1e27b1a2483dbfed31957ecc4fd8144454.g

     

    9. Sky Emperor

    5502.png
    Sky Sun
    Max level : 5
    Prerequisite skills : Noon Blast level 3, Sunset Blast level 3, Enchanting Sky level 7
    Group : Active
    Type : Melee physical
    Target: Instant cast
    Recovers AP : 2
    Description : Can only be used while under the effect of Celestial Unity.
    Instantly releases the power of blazing sun, inflicts melee physical damage to surrounding enemies around the user.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    Has a chance to trigger critical, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (1500 + (Sky Mastery level x 7))% Atk / 3 x 3 cells.
    [Level 2] : (3000 + (Sky Mastery level x 14))% Atk / 3 x 3 cells.
    [Level 3] : (4500 + (Sky Mastery level x 21))% Atk / 5 x 5 cells.
    [Level 4] : (6000 + (Sky Mastery level x 28))% Atk / 5 x 5 cells.
    [Level 5] : (7500 + (Sky Mastery level x 35))% Atk / 7 x 7 cells.

    5503.png
    Sky Moon
    Max level : 5
    Prerequisite skills : Midnight Kick level 3, Dawn Break level 3, Enchanting Sky level 7
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 2
    Description : Can only be used while under the effect of Celestial Unity.
    Emits the moonlight to inflicts melee physical damage to the target and surrounding enemies around the target for 3 hits.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (1650 + (Sky Mastery level x 9))% Atk per hit / 5 x 5 cells.
    [Level 2] : (2100 + (Sky Mastery level x 18))% Atk per hit / 5 x 5 cells.
    [Level 3] : (2550 + (Sky Mastery level x 27))% Atk per hit / 7 x 7 cells.
    [Level 4] : (3000 + (Sky Mastery level x 36))% Atk per hit / 7 x 7 cells.
    [Level 5] : (3450 + (Sky Mastery level x 45))% Atk per hit / 9 x 9 cells.

    5504.png
    Star Light Kick
    Max level : 5
    Prerequisite skills : Star Burst level 3, Star Cannon level 3, Enchanting Sky level 7
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 2
    Description : Can only be used while under the effect of Celestial Unity.
    Instantly dashes to the target and inflicts melee physical damage to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (600 + (Sky Mastery level x 5))% Atk per hit / 5 x 5 cells.
    [Level 2] : (800 + (Sky Mastery level x 10))% Atk per hit / 5 x 5 cells.
    [Level 3] : (1000 + (Sky Mastery level x 15))% Atk per hit / 5 x 5 cells.
    [Level 4] : (1200 + (Sky Mastery level x 20))% Atk per hit / 7 x 7 cells.
    [Level 5] : (1400 + (Sky Mastery level x 25))% Atk per hit / 7 x 7 cells.

    5dbd51023c8d46e9a9b1058bea06b186144514.g

     

    10. Hyper Novice

    5505.png
    Overcoming Crisis
    Max level : 5
    Prerequisite skills : Self Study Tactics level 5, Self Study Sorcery level 5
    Group : Active (AP)
    Type : Buff
    Target: Self
    Consumes AP : 50
    Description : Increases the user's MaxHP for 300 seconds.
    When using, fully recovers the user's HP and increases P.Atk and S.Matk for the skill duration.
    _
    [Level 1]: MaxHP + 15000, P.Atk & S.Matk + 3.
    [Level 2]: MaxHP + 30000, P.Atk & S.Matk + 6.
    [Level 3]: MaxHP + 45000, P.Atk & S.Matk + 9.
    [Level 4]: MaxHP + 60000, P.Atk & S.Matk + 12.
    [Level 5]: MaxHP + 75000, P.Atk & S.Matk + 15.

     

    11. Spirit Handler

    5506.png
    Chulho Battering
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 7, Chulho Sonic Claw level 5
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 1
    Description : Sharp claws of Chulho slash the target, inflicts long ranged physical damage to the target and surrounding enemies around the target for 5 hits.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
    Has a chance to trigger critical, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (640 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 2] : (800 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 3] : (960 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 4] : (1120 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
    [Level 5] : (1280 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
    [Level 6] : (1440 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
    [Level 7] : (1600 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.

    5507.png
    Hyunrok Spirit Power
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Breeze level 5
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 1
    Description : Unleashes the powerful spirit power of Hyunrok to inflicts neutral property magical damage to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Colors of Hyunrok.
    _
    [Level 1] : (550 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
    [Level 2] : (750 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
    [Level 3] : (950 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
    [Level 4] : (1150 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
    [Level 5] : (1350 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
    [Level 6] : (1550 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
    [Level 7] : (1750 + (Mystical Creature Mastery level x 30))% Matk per hit / 9 x 9 cells.

    682e71db9b4645c5af9e7042be77d236144542.g

     

    source :

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4186411&curpage=1

    https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7971&curpage=1

     

  16. 400721.png
    Sakura White Witch Hat [1]
    SPL + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon, Darkening Cannon and Dark Dragon - Nightmare damage by 1%.
    Every refine rate, SPL + 1.
    If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    400722.png
    White Mechanical Plant Hat [1]
    POW + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Explosive Powder damage by 1%.
    Every refine rate, POW + 1.
    If refine rate is 10, Perfect Hit + 25, reduces global cooldown by 20%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    450410.png
    Hatred Darkness [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Dancing Knife, Shadow Stab, Eternal Slash and Fatal Shadow Claw damage by 1%.
    Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, every 3 base levels, increases Counter Slash damage by 1%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Shadow Cross

    450411.png
    Tirnanog [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp and Elemental Buster damage by 1%.
    Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Psychic Wave by 100%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Elemental Master

  17. Lucky items from October Kachua's Secret Box

    Time Gap Biologic Blade [2]

    Time Gap Shadow Dagger (A) [2]

    Time Gap Shadow Dagger (B) [2]

    Time Gap Soul Rod [2]

    Spoiler

    500107.png
    Time Gap Biologic Blade [2]
    Atk + 3%, increases Dust Explosion damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Dust Explosion damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Dust Explosion damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Biolo), increases Explosive Powder damage by 45%, increases melee physical damage by 10%,
    if grade of Time Gap Biologic Blade and Time Dimensions Rune Crown (Biolo) is A or higher, increases Explosive Powder damage by additional percentage equal to the sum of refine rate of set, increases Dust Explosion damage by 15%.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Dust Explosion damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Sword
    Attack: 240
    Weight: 170
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Biolo

    510165.png
    Time Gap Shadow Dagger (A) [2]
    Cri + 5, increases Cross Slash damage by 15%.
    When equipped with Time Gap Shadow Dagger (B) on the left hand,
    every 3 sum of refine rate, Atk + 25, Atk + 1%,
    every 4 sum of refine rate, increases Cross Slash damage by 5%.
    If the sum of refine rate is 14 or higher, increases critical damage by 20%.
    If the sum of refine rate is 17 or higher, Cri + 15, C.Rate + 5.
    If the sum of refine rate is 21 or higher, increases Cross Slash damage by additional 15%.
    _
    When equipped with Time Gap Shadow Dagger (B) and Time Dimensions Rune Crown (Shadow Cross), increases Eternal Slash damage by 25%, increases melee physical damage by 15%,
    if grade of Time Gap Shadow Dagger (A), Time Gap Shadow Dagger (B) and Time Dimensions Rune Crown (Shadow Cross) is A or higher, increases Eternal Slash damage by additional percentage equal to the sum of refine rate of set, Cri + 15. (This effect is applied when Time Gap Shadow Dagger (B) is equipped on the left hand.)
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Cross Slash damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Dagger
    Attack: 210
    Weight: 150
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    510166.png
    Time Gap Shadow Dagger (B) [2]
    If refine rate is 7 or higher, Cri + 5, increases Cross Slash damage by 10%.
    If refine rate is 9 or higher, increases Eternal Slash damage by 10%.
    If refine rate is 11 or higher, Cri + 10, increases Eternal Slash damage by additional 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 2%.
    [Grade C] Increases Cross Slash damage by 5%.
    [Grade B] P.Atk + 3, Cri + 5.
    [Grade A] Cri + 10, increases Cross Slash damage by additional 10%.

    Time Gap series enchantment doesn't apply to Time Gap Shadow Dagger (B).
    Class: Dagger
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    550155.png
    Time Gap Soul Rod [2]
    Matk + 240, can't be destroyed.
    Matk + 3%, increases Exorcism of Malicious Soul damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Exorcism of Malicious Soul damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Soul Ascetic), increases Exorcism of Malicious Soul damage by 20%, increases all property magical damage by 10%,

    if grade of Time Gap Soul Rod and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, reduces skil cooldown of Soul Gathering by 0.3 seconds, reduces skil cooldown of Exorcism of Malicious Soul by 0.3 seconds.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Talisman of Exorcism of Malicious Soul damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Soul Ascetic

     

  18. Skill shadow set of Meister, Biolo and Hyper Novice

    Spoiler

    24936.png
    Mighty Stomp Shadow Earring
    Increases Mighty Smash damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Mighty Smash damage by additional 2%.

    When equipped with Mighty Stomp Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Mighty Stomp Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24937.png
    Mighty Stomp Shadow Pendant
    Increases Axe Stomp damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Axe Stomp damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24938.png
    Powerful Rush Shadow Armor
    Increases Powerful Swing damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Powerful Swing damage by additional 2%.

    When equipped with Powerful Rush Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Powerful Rush Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24939.png
    Powerful Rush Shadow Shoes
    Increases Rush Strike damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Rush Strike damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24940.png
    Explosive Shadow Earring
    Increases Explosive Powder damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Explosive Powder damage by additional 1%.

    When equipped with Explosive Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Explosive Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24941.png
    Explosive Shadow Pendant
    Increases Explosive Powder damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Explosive Powder damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24942.png
    Mystery Dust Shadow Armor
    Increases Mystery Powder damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Mystery Powder damage by additional 2%.

    When equipped with Mystery Dust Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Mystery Dust Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24943.png
    Mystery Dust Shadow Shoes
    Increases Dust Explosion damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Dust Explosion damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24944.png
    Vulcan Jack Shadow Earring
    Increases Napalm Vulcan Strike damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Napalm Vulcan Strike damage by additional 1%.

    When equipped with Vulcan Jack Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Vulcan Jack Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24945.png
    Vulcan Jack Shadow Pendant
    Increases Jack Frost Nova damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Thundering Cannon damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24946.png
    Thunder Buster Shadow Armor
    Increases Jupitel Thunderstorm damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Jupitel Thunderstorm damage by additional 1%.

    When equipped with Thunder Buster Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Thunder Buster Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24947.png
    Thunder Buster Cannon Shadow Shoes
    Increases Meteor Storm Buster damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Meteor Storm Buster damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

     

  19. 400711.png
    Many Flowers Love [1]
    POW + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Impact Crater, Savage Impact and Fatal Shadow Claw damage by 1%.
    Every refine rate, POW + 1.
    If refine rate is 10, Cri + 25, reduces global cooldown by 20%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    450404.png
    Bougainvillea [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God and Circle of Directions and Elementals damage by 1%.
    Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, reduces skill cooldown of Curse Explosion by 0.5 seconds.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Soul Ascetic

    490602.png
    Power Machine Arm [1]
    POW + 3.
    Increases physical damage by 10%.
    Perfect Hit + 25.
    Reduces damage taken from players by 3%.
    Every 2 base levels, increases Axe Boomerang and Power Swing damage by 1%.
    Every 10 base levels, increases Mighty Smash and Rush Quake damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  20. Lucky items from September Kachua's Secret Box

    Convertible Physical Armor [1]

    Convertible Magical Armor [1]

    Convertible Critical Armor [1]

    Time Gap Hyper Staff [2]

    Time Gap Musical Violin [2]

    Time Gap Musical Ribbon [2]

    Time Gap Machanical Axe [2]

    Spoiler

    450405.png
    Convertible Physical Armor [1]
    Atk + 100.
    Every 2 refine rate, Atk + 10.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces global cooldown by 10%.

    When equipped with Convertible Physical Wing,
    reduces global cooldown by 5%.
    If the sum of refine rate of set is 18 or higher, increases physical damage against all property enemies by 10%.
    If the sum of refine rate of set is 23 or higher, increases melee / long ranged physical damage by percentage equal to the sum of refine rate of Convertible Physical Armor and Convertible Physical Wing.
    Class: Armor
    Defense: 130
    Weight: 100
    Armor level: 
    Required Level: 150
    Usable Jobs: All

    450406.png
    Convertible Magical Armor [1]
    Matk + 100.
    Every 2 refine rate, Matk + 10.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces global cooldown by 10%.

    When equipped with Convertible Magical Wing,
    reduces global cooldown by 5%.
    If the sum of refine rate of set is 18 or higher, increases magical damage against all property enemies by 10%.
    If the sum of refine rate of set is 23 or higher, increases all property magical damage by percentage equal to the sum of refine rate of Convertible Magical Armor and Convertible Magical Wing.
    Class: Armor
    Defense: 130
    Weight: 100
    Armor level: 
    Required Level: 150
    Usable Jobs: All

    450407.png
    Convertible Critical Armor [1]
    Atk + 100.
    Every 2 refine rate, Atk + 7, Cri + 2.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, reduces global cooldown by 10%.

    When equipped with Convertible Critical Wing,
    reduces global cooldown by 5%.
    If the sum of refine rate of set is 18 or higher, increases physical damage against all property enemies by 10%.
    If the sum of refine rate of set is 23 or higher, increases critical damage by percentage equal to the sum of refine rate of Convertible Critical Armor and Convertible Critical Wing.
    Class: Armor
    Defense: 130
    Weight: 100
    Armor level: 
    Required Level: 150
    Usable Jobs: All

    550152.png
    Time Gap Hyper Staff [2]
    Matk + 230, can't be destroyed.
    Matk + 3%, increases Jack Frost Nova and Jupitel Thunderstorm damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Jack Frost Nova and Jupitel Thunderstorm damage by 5%.
    If refine rate is 7 or higher, increases water and wind property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Jack Frost Nova and Jupitel Thunderstorm damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Hyper Novice), increases Napalm Vulcan Strike damage by 45%, increases magical damage against all property enemies by 10%,
    if grade of Time Gap Hyper Staff and Time Dimensions Rune Crown (Hyper Novice) is A or higher, increases Jack Frost Nova and Napalm Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Jupitel Thunderstorm by 0.3 seconds.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Jack Frost Nova and Jupitel Thunderstorm damage by 15%.
    [Grade B] Increases water and wind property magical damage by 20%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Hyper Novice

    570075.png
    Time Gap Musical Violin [2]
    Matk + 240.
    Matk + 3%, increases Rhythmical Wave damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Rhythmical Wave damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Rhythmical Wave damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Metallic Fury damage by 15%, increases magical damage against all property enemies by 10%,
    if grade of Time Gap Musical Violin and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Metallic Fury damage by additional percentage equal to the sum of refine rate of set, reduces global cooldown by 10%.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Rhythmical Wave damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Musical Instrument
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Troubadour

    580075.png
    Time Gap Musical Ribbon [2]
    Matk + 240.
    Matk + 3%, increases Rhythmical Wave damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Rhythmical Wave damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Rhythmical Wave damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Metallic Fury damage by 15%, increases magical damage against all property enemies by 10%,
    if grade of Time Gap Musical Violin and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Metallic Fury damage by additional percentage equal to the sum of refine rate of set, reduces global cooldown by 10%.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Rhythmical Wave damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Whip
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Trouvere

    620043.png
    Time Gap Machanical Axe [2]
    Can't be destroyed.
    Atk + 3%, increases Powerful Swing damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Powerful Swing damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Powerful Swing damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Meister), increases Rush Strike damage by 40%, reduces physical / magical damage taken from all property enemies by 15%.
    if grade of Time Gap Machanical Axe and Time Dimensions Rune Crown (Meister) is A or higher, increases Mighty Smash damage by additional percentage equal to the sum of refine rate of set, increases physical damage against all property enemies by 15%.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Powerful Swing damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Two-handed Axe
    Attack: 380
    Weight: 450
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Meister

     

  21. Skill shadow set of Dragon Knight, Troubadour & Trouvere and Night Watch

    Spoiler

    24918.png
    Storm Servant Shadow Earring
    Increases Storm Slash damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Storm Slash damage by additional 2%.

    When equipped with Storm Servant Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Storm Servant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24919.png
    Storm Servant Shadow Pendant
    Increases Servant Weapon damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Servant Weapon damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24920.png
    Hack Slasher Shadow Armor
    Increases Hack and Slasher damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Hack and Slasher damage by additional 1%.

    When equipped with Hack Slasher Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Hack Slasher Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24921.png
    Hack Slasher Shadow Shoes
    Increases Hack and Slasher damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Hack and Slasher damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24922.png
    Rhythmical Shadow Earring
    Increases Rhythmical Wave damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Rhythmical Wave damage by additional 1%.

    When equipped with Rhythmical Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Rhythmical Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24923.png
    Rhythmical Shadow Pendant
    Increases Rhythmical Wave damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Rhythmical Wave damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24924.png
    Metallic Fury Shadow Armor
    Increases Metallic Fury damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Metallic Fury damage by additional 1%.

    When equipped with Metallic Fury Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Metallic Fury Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24925.png
    Metallic Fury Shadow Shoes
    Increases Cold Blooded Cannon damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Metallic Fury damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24926.png
    Spiral One Shadow Earring
    Increases Spiral Shooting damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Spiral Shooting damage by additional 2%.

    When equipped with Spiral One Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Spiral One Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24927.png
    Spiral One Shadow Pendant
    Increases Magazine for One damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Magazine for One damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24928.png
    Wild Bullet Shadow Armor
    Increases Only One Bullet damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Only One Bullet damage by additional 1%.

    When equipped with Wild Bullet Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Wild Bullet Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24929.png
    Wild Bullet Shadow Shoes
    Increases Wild Fire damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Wild Fire damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

     

  22. 420356.png
    Book of Destruction
    Reduces damage taken from players by 3%.
    Every 10 base levels, increases physical and magical damage against small, medium and large size monsters by 1%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    450401.png
    Speculation [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down damage by 1%.
    Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Crimson Rock by 100%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Arch Mage

    450402.png
    Costume Petal (Albino) [1]
    Reduces damage taken from players by 7%.
    Every 10 base levels, increases Petitio and Effligo damage by 1%.
    Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
    If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
    If refine rate is 9 or higher, the armor can't be destroyed, Every 1 base level, increases Duple Light damage by 2%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 200
    Usable Jobs: Cardinal

  23. 54. 4th and 2nd high expanded skill Shadow set enchant

    Spoiler

    4th and 2nd high expanded skill  Shadow set list

    Spoiler

    24906.png
    Eternal Cross Shadow Earring
    Increases Eternal Slash damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Eternal Slash damage by additional 2%.

    When equipped with Eternal Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Eternal Cross Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24907.png
    Eternal Cross Shadow Pendant
    Increases Cross Slash damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Cross Slash damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24908.png
    Savage Shadow Armor
    Increases Savage Impact damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Savage Impact damage by additional 1%.

    When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24909.png
    Savage Shadow Shoes
    Increases Savage Impact damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Savage Impact damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24910.png
    Gale Shadow Earring
    Increases Gale Storm damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Gale Storm damage by additional 1%.

    When equipped with Gale Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Gale Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24911.png
    Gale Shadow Pendant
    Increases Gale Storm damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Gale Storm damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24912.png
    Crescive Shadow Armor
    Increases Crescive Bolt damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Crescive Bolt damage by additional 1%.

    When equipped with Crescive Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Crescive Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24913.png
    Crescive Shadow Shoes
    Increases Crescive Bolt damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Crescive Bolt damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24914.png
    Red Thunder Cannon Shadow Earring
    Increases Red Flame Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Red Flame Cannon damage by additional 2%.

    When equipped with Red Thunder Cannon Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Red Thunder Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24915.png
    Red Thunder Cannon Shadow Pendant
    Increases Thundering Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Thundering Cannon damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24916.png
    Golden Blooded Cannon Shadow Armor
    Increases Golden Dragon Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Golden Dragon Cannon damage by additional 2%.

    When equipped withGolden Blooded Cannon Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Golden Blooded Cannon Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24917.png
    Golden Blooded Cannon Shadow Shoes
    Increases Cold Blooded Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Cold Blooded Cannon damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24918.png
    Storm Servant Shadow Earring
    Increases Storm Slash damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Storm Slash damage by additional 2%.

    When equipped with Storm Servant Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Storm Servant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24919.png
    Storm Servant Shadow Pendant
    Increases Servant Weapon damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Servant Weapon damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24920.png
    Hack Slasher Shadow Armor
    Increases Hack and Slasher damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Hack and Slasher damage by additional 1%.

    When equipped with Hack Slasher Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Hack Slasher Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24921.png
    Hack Slasher Shadow Shoes
    Increases Hack and Slasher damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Hack and Slasher damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    24922.png
    Rhythmical Shadow Earring
    Increases Rhythmical Wave damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Red Flame Cannon damage by additional 1%.

    When equipped with Rhythmical Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Rhythmical Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24923.png
    Rhythmical Shadow Pendant
    Increases Rhythmical Wave damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Rhythmical Wave damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24924.png
    Metallic Fury Shadow Armor
    Increases Metallic Fury damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Metallic Fury damage by additional 1%.

    When equipped with Metallic Fury Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Metallic Fury Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24925.png
    Metallic Fury Shadow Shoes
    Increases Cold Blooded Cannon damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Metallic Fury damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Troubadour, Trouvere

    24926.png
    Spiral One Shadow Earring
    Increases Spiral Shooting damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Spiral Shooting damage by additional 2%.

    When equipped with Spiral One Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Spiral One Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24927.png
    Spiral One Shadow Pendant
    Increases Magazine for One damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Magazine for One damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24928.png
    Wild Bullet Shadow Armor
    Increases Only One Bullet damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Only One Bullet damage by additional 1%.

    When equipped with Wild Bullet Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Wild Bullet Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24929.png
    Wild Bullet Shadow Shoes
    Increases Wild Fire damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Wild Fire damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Night Watch

    24936.png
    Mighty Stomp Shadow Earring
    Increases Mighty Smash damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Mighty Smash damage by additional 2%.

    When equipped with Mighty Stomp Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Mighty Stomp Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24937.png
    Mighty Stomp Shadow Pendant
    Increases Axe Stomp damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Axe Stomp damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24938.png
    Powerful Rush Shadow Armor
    Increases Powerful Swing damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Powerful Swing damage by additional 2%.

    When equipped with Powerful Rush Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Powerful Rush Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24939.png
    Powerful Rush Shadow Shoes
    Increases Rush Strike damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Rush Strike damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    24940.png
    Explosive Shadow Earring
    Increases Explosive Powder damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Explosive Powder damage by additional 1%.

    When equipped with Explosive Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Explosive Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24941.png
    Explosive Shadow Pendant
    Increases Explosive Powder damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Explosive Powder damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24942.png
    Mystery Dust Shadow Armor
    Increases Mystery Powder damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Mystery Powder damage by additional 2%.

    When equipped with Mystery Dust Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Mystery Dust Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24943.png
    Mystery Dust Shadow Shoes
    Increases Dust Explosion damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Dust Explosion damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    24944.png
    Vulcan Jack Shadow Earring
    Increases Napalm Vulcan Strike damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Napalm Vulcan Strike damage by additional 1%.

    When equipped with Vulcan Jack Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Vulcan Jack Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24945.png
    Vulcan Jack Shadow Pendant
    Increases Jack Frost Nova damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Thundering Cannon damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24946.png
    Thunder Buster Shadow Armor
    Increases Jupitel Thunderstorm damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Jupitel Thunderstorm damage by additional 1%.

    When equipped with Thunder Buster Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Thunder Buster Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24947.png
    Thunder Buster Cannon Shadow Shoes
    Increases Meteor Storm Buster damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Meteor Storm Buster damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    24948.png
    Over Cross Shadow Earring
    Increases Overslash damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Overslash damage by additional 2%.

    When equipped with Over Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Over Cross Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24949.png
    Over Cross Shadow Pendant
    Increases Imperial Cross damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Imperial Cross damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24950.png
    Rain Pressure Shadow Armor
    Increases Cross Rain damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Cross Rain damage by additional 2%.

    When equipped with Rain Pressure Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Rain Pressure Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24951.png
    Rain Pressure Shadow Shoes
    Increases Imperial Pressure damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Imperial Pressure damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    24952.png
    Explosion Shadow Earring
    Increases Explosion Blaster damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Explosion Blaster damage by additional 1%.

    When equipped with Explosion Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Explosion Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24953.png
    Explosion Shadow Pendant
    Increases Explosion Blaster damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Explosion Blaster damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24954.png
    Blazing Flame Blast Shadow Armor
    Increases Blazing Flame Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.

    When equipped with Blazing Flame Blast Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Blazing Flame Blast Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24955.png
    Blazing Flame Blast Shadow Shoes
    Increases Blazing Flame Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    24956.png
    Chulho Claw Shadow Earring
    Increases Chulho Sonic Claw damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.

    When equipped with Chulho Claw Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Chulho Claw Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24957.png
    Chulho Claw Shadow Pendant
    Increases Chulho Sonic Claw damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24958.png
    Hogogong Battering Shadow Armor
    Increases Hogogong Strike damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Hogogong Strike damage by additional 2%.

    When equipped with Hogogong Battering Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Hogogong Battering Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24959.png
    Hogogong Battering Shadow Shoes
    Increases Chulho Battering damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Chulho Battering damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    24967.png
    Arbit Shadow Earring
    Increases Arbitrium damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Arbitrium damage by additional 1%.

    When equipped with Arbit Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Arbit Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24968.png
    Arbit Shadow Pendant
    Increases Arbitrium damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Arbitrium damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24969.png
    Divinus Shadow Armor
    Increases Divinus Flos damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Divinus Flos damage by additional 1%.

    When equipped with Divinus Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Divinus Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24970.png
    Divinus Shadow Shoes
    Increases Divinus Flos damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Divinus Flos damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Cardinal

    24971.png
    Flare Bloom Shadow Earring
    Increases Floral Flare Road damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Floral Flare Road damage by additional 2%.

    When equipped with Flare Bloom Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Flare Bloom Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24972.png
    Flare Bloom Shadow Pendant
    Increases All Bloom damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases All Bloom damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24973.png
    Storm Hurricane Shadow Armor
    Increases Tornado Storm damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Tornado Storm damage by additional 2%.

    When equipped with Storm Hurricane Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Storm Hurricane Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24974.png
    Storm Hurricane Shadow Shoes
    Increases Destructive Hurricane damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Destructive Hurricane damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Arch Mage

    24975.png
    Noon Sun Shadow Earring
    Increases Noon Blast damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Noon Blast damage by additional 2%.

    When equipped with Noon Sun Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Noon Sun Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24976.png
    Noon Sun Shadow Pendant
    Increases Sky Sun damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Sky Sun damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24977.png
    Sunset Blast Shadow Armor
    Increases Sunset Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Sunset Blast damage by additional 1%.

    When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24978.png
    Sunset Blast Shadow Shoes
    Increases Sunset Blast damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Sunset Blast damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Sky Emperor

    24979.png
    Conflagrative Shadow Earring
    Increases Conflagration damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Conflagration damage by additional 1%.Usable Jobs : Sky Emperor

    When equipped with Conflagrative Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Conflagrative Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24980.png
    Conflagrative Shadow Pendant
    Increases Conflagration damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Conflagration damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24981.png
    Lightning Swamp Shadow Armor
    Increases Lightning Land damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Lightning Land damage by additional 2%.

    When equipped with Lightning Swamp Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Lightning Swamp Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24982.png
    Lightning Swamp Shadow Shoes
    Increases Venom Swamp damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Venom Swamp damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Elemental Master

    24983.png
    Abyss Flame Shadow Earring
    Increases Abyss Flame damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Abyss Flame damage by additional 1%.

    When equipped with Abyss Flame Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Abyss Flame Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24984.png
    Abyss Flame Shadow Pendant
    Increases Abyss Flame damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Abyss Flame damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24985.png
    From Abyss Shadow Armor
    Increases From the Abyss damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases From the Abyss damage by additional 2%.

    When equipped with From Abyss Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with From Abyss Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24986.png
    From Abyss Shadow Shoes
    Increases Abyss Square damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Abyss Square damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Abyss Chaser

    24987.png
    Talisman of White Black Shadow Earring
    Increases Talisman of White Tiger damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of White Tiger damage by additional 2%.

    When equipped with Talisman of White Black Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Talisman of White Black Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Asceti

    24988.png
    Talisman of White Black Shadow Pendant
    Increases Talisman of Black Tortoise damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of Black Tortoise damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24989.png
    Four Bearing God Shadow Armor
    Increases Talisman of Four Bearing God damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.

    When equipped with Four Bearing God Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Four Bearing God Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    24990.png
    Four Bearing God Shadow Shoes
    Increases Talisman of Four Bearing God damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270023.png
    Dragonic Spear Shadow Earring
    Increases Dragonic Pierce damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.

    When equipped with Dragonic Spear Shadow Pendant, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Dragonic Spear Shadow Pendant and Master Shadow Weapon, CRI + 3, C.RATE + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270024.png
    Dragonic Spear Shadow Pendant
    Increases Dragonic Pierce damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270025.png
    Madness Breath Shadow Armor
    Increases Madness Crusher damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Madness Crusher damage by additional 2%.

    When equipped with Madness Breath Shadow Shoes, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Madness Breath Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270026.png
    Madness Breath Shadow Shoes
    Increases Dragonic Breath damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Dragonic Breath damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Dragon Knight

    1270027.png
    Acidified Shadow Earring
    Increases Acidified Zone (Ground/Fire) damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Acidified Zone (Ground/Fire) damage by additional 2%.

    When equipped with Acidified Shadow Pendant, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Acidified Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.ATK + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270028.png
    Acidified Shadow Pendant
    Increases Acidified Zone (Wind/Water) damage by 8%.
    Every 2 refine rate, ATK + 10.
    Every 3 refine rate, increases Acidified Zone (Wind/Water) damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270029.png
    Thorns Shadow Armor
    Increases Mayhemic Thorns damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.

    When equipped with Thorns Shadow Shoes, ATK + 2%, P.ATK + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Thorns Shadow Shoes and Master Shadow Shield, CRI + 3, C.RATE + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270030.png
    Thorns Shadow Shoes
    Increases Mayhemic Thorns damage by 5%.
    Every 2 refine rate, CRI + 1, ATK + 4.
    Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Biolo

    1270031.png
    Hyunrok Cannon Shadow Earring
    Increases Hyunrok Cannon damage by 5%.
    Every 2 refine rate, MATK + 10.
    Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.

    When equipped with Hyunrok Cannon Shadow Pendant, MATK + 2%, S.MATK + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Hyunrok Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.MATK + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    1270032.png
    Hyunrok Cannon Shadow Pendant
    Increases Hyunrok Cannon damage by 5%.
    Every 2 refine rate, MATK + 10.
    Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    1270033.png
    Hyunrok Breeze Spirit Shadow Armor
    Increases Hyunrok Spirit Power damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Hyunrok Spirit Power damage by additional 2%.

    When equipped with Hyunrok Breeze Spirit Shadow Shoes, MATK + 2%, S.MATK + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Hyunrok Breeze Spirit Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.MATK + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    1270034.png
    Hyunrok Breeze Spirit Shadow Shoes
    Increases Hyunrok Breeze damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Hyunrok Breeze damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Spirit Handler

    1270035.png
    Triple Shadow Earring
    Increases Triple Laser damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Triple Laser damage by additional 1%.

    When equipped with Triple Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Triple Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270036.png
    Triple Shadow Pendant
    Increases Triple Laser damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Triple Laser damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270037.png
    Spark Cannonade Shadow Armor
    Increases Spark Blaster damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Spark Blaster damage by additional 2%.

    When equipped with Spark Cannonade Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Spark Cannonade Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270038.png
    Spark Cannonade Shadow Shoes
    Increases Energy Cannonade damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Energy Cannonade damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Meister

    1270039.png
    Radiant Shadow Earring
    Increases Radiant Spear damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Radiant Spear damage by additional 1%.

    When equipped with Radiant Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Radiant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270040.png
    Radiant Shadow Pendant
    Increases Radiant Spear damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Radiant Spear damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270041.png
    Shield Shooter Shadow Armor
    Increases Shield Shooting damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shield Shooting damage by additional 1%.

    When equipped with Shield Shooter Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Shield Shooter Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270042.png
    Shield Shooter Shadow Shoes
    Increases Shield Shooting damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shield Shooting damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Imperial Guard

    1270043.png
    Talisman of Red Blue Shadow Earring
    Increases Talisman of Red Phoenix damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of Red Phoenix damage by additional 2%.

    When equipped with Talisman of Red Blue Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Talisman of Red Blue Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270044.png
    Talisman of Red Blue Shadow Pendant
    Increases Talisman of Blue Dragon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Talisman of Blue Dragon damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270045.png
    Exorcism of Malicious Soul Shadow Armor
    Increases Exorcism of Malicious Soul damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.

    When equipped with Exorcism of Malicious Soul Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Exorcism of Malicious Soul Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270046.png
    Exorcism of Malicious Soul Shadow Shoes
    Increases Exorcism of Malicious Soul damage by 5%.
    Every 2 refine rate, Matk + 10.
    Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Soul Ascetic

    1270079.png
    Crater Shadow Earring
    Increases Impact Crater damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Impact Crater damage by additional 1%.

    When equipped with Crater Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Crater Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270080.png
    Crater Shadow Pendant
    Increases Impact Crater damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Impact Crater damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270081.png
    Stab Shadow Armor
    Increases Shadow Stab damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shadow Stab damage by additional 1%.

    When equipped with Stab Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Stab Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270082.png
    Stab Shadow Shoes
    Increases Shadow Stab damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shadow Stab damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    1270083.png
    Punish Shadow Earring
    Increases Third Punish damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Third Punish damage by additional 1%.

    When equipped with Punish Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Punish Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270084.png
    Punish Shadow Pendant
    Increases Third Punish damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Third Punish damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270085.png
    Flame Bomb Shadow Armor
    Increases Third Flame Bomb damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.

    When equipped with Flame Bomb Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Flame Bomb Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270086.png
    Flame Bomb Shadow Shoes
    Increases Third Flame Bomb damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Inquisitor

    1270087.png
    Max Chain Shadow Earring
    Increases Shield Chain Rush damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Shield Chain Rush damage by additional 2%.

    When equipped with Max Chain Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Max Chain Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    1270088.png
    Max Chain Shadow Pendant
    Increases Spiral Pierce Max damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Spiral Pierce Max damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    1270089.png
    Double Blow Shadow Armor
    Increases Double Bowling Bash damage by 8%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Double Bowling Bash damage by additional 2%.

    When equipped with Double Blow Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Double Blow Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

    1270090.png
    Double Blow Shadow Shoes
    Increases Mega Sonic Blow damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Mega Sonic Blow damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Hyper Novice

     

    4th and 2nd high expanded skill  Shadow set can be enchanted by using Shadow Essence 2 ea

    1~2 options will be given randomly as following table. There is a 33% chance to gain the second option.

    345882789_shadowenchant.png.19c6b00a039c6b7114c4dd65402a8959.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Essence to process.

     

  24. Skill shadow set of Shadow Cross, Windhawk and Shinkiro & Shiranui

    Spoiler

    24906.png
    Eternal Cross Shadow Earring
    Increases Eternal Slash damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Eternal Slash damage by additional 2%.

    When equipped with Eternal Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Eternal Cross Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24907.png
    Eternal Cross Shadow Pendant
    Increases Cross Slash damage by 8%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Cross Slash damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24908.png
    Savage Shadow Armor
    Increases Savage Impact damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Savage Impact damage by additional 1%.

    When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24909.png
    Savage Shadow Shoes
    Increases Savage Impact damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Savage Impact damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shadow Cross

    24910.png
    Gale Shadow Earring
    Increases Gale Storm damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Gale Storm damage by additional 1%.

    When equipped with Gale Shadow Pendant, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Gale Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24911.png
    Gale Shadow Pendant
    Increases Gale Storm damage by 5%.
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Gale Storm damage by additional 1%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24912.png
    Crescive Shadow Armor
    Increases Crescive Bolt damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Crescive Bolt damage by additional 1%.

    When equipped with Crescive Shadow Shoes, Atk + 2%, P.Atk + 2,
    if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.

    When equipped with Crescive Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
    if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24913.png
    Crescive Shadow Shoes
    Increases Crescive Bolt damage by 5%.
    Every 2 refine rate, Cri + 1, Atk + 4.
    Every 3 refine rate, increases Crescive Bolt damage by additional 1%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Windhawk

    24914.png
    Red Thunder Cannon Shadow Earring
    Increases Red Flame Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Red Flame Cannon damage by additional 2%.

    When equipped with Red Thunder Cannon Shadow Pendant,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Red Thunder Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24915.png
    Red Thunder Cannon Shadow Pendant
    Increases Thundering Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Thundering Cannon damage by additional 2%.

    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24916.png
    Golden Blooded Cannon Shadow Armor
    Increases Golden Dragon Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Golden Dragon Cannon damage by additional 2%.

    When equipped withGolden Blooded Cannon Shadow Shoes,  Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
    if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.

    When equipped with Golden Blooded Cannon Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
    if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.

    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

    24917.png
    Golden Blooded Cannon Shadow Shoes
    Increases Cold Blooded Cannon damage by 8%.
    Every 2 refine rate, Matk + 7.
    Every 3 refine rate, increases Cold Blooded Cannon damage by additional 2%.

    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : Shinkiro, Shiranui

     

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