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Posts posted by Sigma
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Schwartzvald Alliances Cards set 2 (updated on December 4, 2024)
Spoiler
Rebellion Dien Card
Increases all property magical damage by 3%.
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When equipped with Secret Wing Philopontes Card, increases magical damage against medium size enemies by 10%.
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When equipped with Secret Wing Leizi Card, increases magical damage against brute race enemies by 15%.
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When equipped with Secret Wing Philopontes Card and Secret Wing Leizi Card, increases magical damage against medium size enemies by 20%, increases magical damage against dragon race monsters by 15%.
Compounded on : Shoes
Suffix : of Dien
Rebellion Ridsh Card
Increases long ranged physical damage by 3%.
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When equipped with Rebellion Est Loveroy Card, increases physical damage against medium size enemies by 10%.
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When equipped with Rebellion Gony Card, increases physical damage against brute race enemies by 15%.
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When equipped with Rebellion Est Loveroy Card and Rebellion Gony Card, increases physical damage against medium size enemies by 20%, increases physical damage against dragon race monsters by 15%.
Compounded on : Shoes
Suffix : of Ridsh
Rebellion Cotness Card
Increases melee physical damage by 3%.
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When equipped with Rebellion Elena Volkova Card, increases physical damage against medium size enemies by 10%.
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When equipped with Rebellion Lookie Card, increases physical damage against brute race enemies by 15%.
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When equipped with Rebellion Elena Volkova Card and Rebellion Lookie Card, increases physical damage against medium size enemies by 20%, increases physical damage against dragon race monsters by 15%.
Compounded on : Shoes
Suffix : of CotnessUnknown Blue Hole Cards (updated on December 4, 2024)
Spoiler
Sirena Card
Matk + 5%.
If refine rate is 7 or higher, increases magical damage against fish race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against fish race monsters by additional 7%.
Compounded on : Shoes
Suffix : of Sirena
Guerrero Card
Cri + 7.
Every 3 refine rate, Cri + 2.
If grade of compounded weapon is A or higher, increases physical damage against all size enemies by 10%.
If level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms,
increases physical damage against all property enemies by 15%, reduces physical / magical damage taken from all property enemies by 5%.
Compounded on : Weapon
Prefix : Guerrero
Tatsi Card
S.Matk + 5.
Increases magical damage against fire property enemies by 7%,
If refine is 10 or higher, increases magical damage against fire property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Tatsi
Hanom Card
P.Atk + 7.
Increases physical damage against shadow property enemies by 12%,
If refine is 10 or higher, increases physical damage against shadow property enemies by additional 8%.
Compounded on : Headgear
Suffix : of Hanom
Peska Card
MaxHP - 20%, increases physical damage against angel and formless race monsters by 25%, increases physical damage against holy and neutral property enemies by 25%.
Compounded on : Accessory (left)
Suffix : of Peska
Diosa Card
Matk + 10, S.Matk + 1.
Increases wind property magical damage by 4%, increases SP consumption of skills by 7%.
If refine rate is 9 or higher, increases wind property magical damage by additional 3%.
If refine rate is 11 or higher, reduces variable casting time by 5%.
Compounded on : Headgear
Suffix : of DiosaSource :
https://www.divine-pride.net/forum/index.php?/topic/8082-kro-main-changelog-december-04-2024/
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Royal Hunting equipment
Spoiler
Royal Hunting Mail A-type [1]
Atk + 100.
Every 2 refine rate, Atk + 10.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Royal Hunting Manteau A-type, Atk + 50, reduces global cooldown by 10%.
_
Class: Armor
Defense: 125
Weight: 100
Armor Level : 1
Required Level: 115
Usable Jobs: All
Royal Hunting Mail B-type [1]
Matk + 100.
Every 2 refine rate, Matk + 10.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Royal Hunting Manteau B-type, Matk + 50, increases attack speed (reduces delay after attack by 10%).
_
Class: Armor
Defense: 65
Weight: 100
Armor Level : 1
Required Level: 115
Usable Jobs: All
Royal Hunting Boots A-type [1]
MaxSP + 200.
Every 2 refine rate, MaxSP + 20.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%.
When equipped with Royal Hunting Mail A-type, Atk + 5%, MaxHP + 5%.
_
Class: Shoes
Defense: 45
Weight: 60
Armor Level : 1
Required Level: 115
Usable Jobs: All
Royal Hunting Boots B-type [1]
MaxSP + 200.
Every 2 refine rate, MaxSP + 20.
If refine rate is 7 or higher, increases all property magical damage by 5%.
When equipped with Royal Hunting Mail A-type, Matk + 5%, MaxSP + 5%.
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Class: Shoes
Defense: 15
Weight: 45
Armor Level : 1
Required Level: 115
Usable Jobs: All
Royal Hunting Manteau A-type [1]
MaxHP + 1000.
Every 2 refine rate, MaxHP + 100.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Royal Hunting Boots A-type, increases melee and long ranged physical damage by 10%, reduces variable casting time by 10%.
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Class: Garment
Defense: 70
Weight: 90
Armor Level : 1
Required Level: 115
Usable Jobs: All
Royal Hunting Manteau B-type [1]
MaxHP + 1000.
Every 2 refine rate, MaxHP + 100.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Royal Hunting Boots A-type, increases all property magical damage by 10%, reduces global cooldown by 10%.
_
Class: Garment
Defense: 40
Weight: 65
Armor Level : 1
Required Level: 115
Usable Jobs: AllRoyal Hunting enchants
Spoiler
Hunting Seal (State)
All basic status + 5.
Hunting Seal (Attack Power)
Atk + 5%, Atk + 15.
If refine rate is 7 or higher, additional Atk + 25.
Hunting Seal (Magic Power)
Matk + 5%, Matk + 15.
If refine rate is 7 or higher, additional Matk + 25.
Hunting Seal (Warrior)
Atk + 15, increases melee physical damage by 3%.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
Hunting Seal (Archer)
Atk + 15, increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
Hunting Seal (Assassin)
Cri + 5, increases critical damage by 3%.
If refine rate is 7 or higher, increases critical damage by additional 3%.
Hunting Seal (Magician)
Matk + 15, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases all property magical damage by additional 3%.
Hunting Seal (Speed)
ASPD + 1, increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 3%).
Hunting Seal (Caster)
Reduces variable casting time by 7%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
Hunting Seal (Melee)
Hit + 35, increases melee physical damage by 3%.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
Hunting Seal (Range)
Hit + 35, increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
Hunting Seal (Critical)
Cri + 10, increases critical damage by 3%.
If refine rate is 7 or higher, increases critical damage by additional 3%.
Hunting Seal (Spell)
Flee + 50, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases all property magical damage by additional 3%.
Hunting Seal (HP)
Def + 35, increases HP recovery rate by 15%.
If refine rate is 7 or higher, Def + 25, MaxHP + 2%.
Hunting Seal (SP)
Mdef + 15, increases SP recovery rate by 15%.
If refine rate is 7 or higher, Mdef + 10, MaxSP + 2%.
Hunting Seal (Physical Force)
Atk + 5%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%.
Hunting Seal (Magical Force)
Matk + 5%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
Hunting Seal (Robust)
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%.
Hunting Seal (Fixed Casting)
Reduces fixed casting time by 0.3 seconds.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 seconds. -
Skill shadow set of Cardinal, Arch Mage and Sky Emperor
Spoiler
Arbit Shadow Earring
Increases Arbitrium damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Arbitrium damage by additional 1%.When equipped with Arbit Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Arbit Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Arbit Shadow Pendant
Increases Arbitrium damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Arbitrium damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Divinus Shadow Armor
Increases Divinus Flos damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Divinus Flos damage by additional 1%.When equipped with Divinus Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Divinus Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Divinus Shadow Shoes
Increases Divinus Flos damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Divinus Flos damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Flare Bloom Shadow Earring
Increases Floral Flare Road damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Floral Flare Road damage by additional 2%.When equipped with Flare Bloom Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Flare Bloom Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Flare Bloom Shadow Pendant
Increases All Bloom damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases All Bloom damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Storm Hurricane Shadow Armor
Increases Tornado Storm damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Tornado Storm damage by additional 2%.When equipped with Storm Hurricane Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Storm Hurricane Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Storm Hurricane Shadow Shoes
Increases Destructive Hurricane damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Destructive Hurricane damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Noon Sun Shadow Earring
Increases Noon Blast damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Noon Blast damage by additional 2%.When equipped with Noon Sun Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Noon Sun Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
Noon Sun Shadow Pendant
Increases Sky Sun damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Sky Sun damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
Sunset Blast Shadow Armor
Increases Sunset Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Sunset Blast damage by additional 1%.When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
Sunset Blast Shadow Shoes
Increases Sunset Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Sunset Blast damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor -
Lucky items from December Kachua's Secret Box
Time Gap Abyss Dagger [2]
Time Gap Spirit Foxtail [2]
Time Gap Judgment Knuckle [2]
Spoiler
Time Gap Abyss Dagger [2]
Matk + 230, Matk + 3%.
Increases Abyss Flame damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Abyss Flame damage by 5%.
If refine rate is 7 or higher, increases neutral and fire property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Abyss Flame damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Abyss Chaser), increases Abyss Square damage by 25%, increases magical damage against all size enemies by 15%,
if grade of Time Gap Abyss Dagger and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, Matk + 7%, increases Abyss Flame damage by 15%, increases magical damage against all property enemies by 15%.
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[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Abyss Flame damage by 15%.
[Grade B] Increases neutral and fire property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Dagger
Attack: 150
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Abyss Chaser
Time Gap Spirit Foxtail [2]
Can't be destroyed.
Cri + 5, increases Chulho Battering damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Chulho Battering damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Chulho Battering damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Spirit Handler), increases Chulho Sonic Claw damage by 45%, increases long ranged physical damage by 15%,if grade of Time Gap Spirit Foxtail and Time Dimensions Rune Crown (Spirit Handler) is A or higher, increases Chulho Battering damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Chulho Sonic Claw by 0.15 seconds, when using Chulho Sonic Claw, auto-cast Chulho Battering at the maximum level the user has learned (the user must have Chulho Battering at level 1 or higher for auto-casting).
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[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Chulho Battering damage by 15%.
[Grade B] Increases long ranged physical damage by 15%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: One-handed Staff
Attack: 430
Weight: 210
Weapon Level: 5
Required Level: 250
Usable Jobs: Spirit Handler
Time Gap Judgment Knuckle [2]
Cri + 5, increases Blazing Flame Blast damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Explosion Blaster damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Blazing Flame Blast damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Inquisitor), increases Explosion Blaster damage by 25%, increases long ranged physical damage by 15%,if grade of Time Gap Judgment Knuckle and Time Dimensions Rune Crown (Inquisitor) is A or higher, increases Blazing Flame Blast and Explosion Blaster damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Blazing Flame Blast and Explosion Blaster by 0.3 seconds.
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[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Blazing Flame Blast damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Knuckle
Attack: 240
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Inquisitor -
Atque Poenitentia
Increases physical and magical damage against small, medium and large size monsters by 15%.
When equipped with [Hero's Triumph] enchant, reduces damage taken from players by 3%, skill casting can't be interrupted.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Hollow Aggressor [1]
Mdef + 15.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 10%.
Every refine rate, all basic status + 3.
If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%.
If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%.
If refine rate is 9 or higher, increases physical and magical damage by 30%.
If refine rate is 10, increases physical and magical damage against small, medium and large size monsters by 15%, deals additional damage depend on target's defense.
When equipped with [Black Winged Apostle] enchant, MaxHP + 40%, increases physical and magical damage by 30%.
Class: Shoes
Defense: 15
Weight: 50
Required Level: 100
Usable Jobs: All
Stellar Gratia [1]
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 5%.
Every refine rate, MaxHP + 2%, MaxSP + 2%.
If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage against all property monsters by 10%.
If refine rate is 9 or higher, attack speed + 20%, increases physical and magical damage against all property monsters by 15%.
When equipped with either Power Signet of Star, Stamina Signet of Star, Wisdom Signet of Star, Spell Signet of Star, Concentration Signet of Star, Creative Signet of Star or Signet of Star, , when dealing physical or magical damage, has a chance to receive Refresh level 1 for 20 seconds.
When equipped with Daybreak Stargazer, reduces damage taken from holy and ghost property by 50%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs: All
Permafrost Oblivion
Every 1 base level, Atk + 1, Matk + 1.
When equipped with [Eternal Glacier] enchant, reduces damage taken from players by 5%, reduces damage taken from water and ghost property by 5%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 100
Usable Jobs: All
Shingaimutou [1]
Mdef + 15.
Every refine rate, MaxHP + 3%, MaxSP + 3%.
If refine rate is 6 or higher, increases physical damage by 5%.
If refine rate is 8 or higher, increases physical damage by 10%.
When equipped with [Demon Lord of Calamity] enchant, increases critical damage by 30%.
Class: Shield
Defense: 60
Weight: 40
Required Level: 100
Usable Jobs: All -
Skill shadow set of Imperial Guard, Inquisitor and Spirit Handler
Spoiler
Over Cross Shadow Earring
Increases Overslash damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Overslash damage by additional 2%.When equipped with Over Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Over Cross Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Over Cross Shadow Pendant
Increases Imperial Cross damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Imperial Cross damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Rain Pressure Shadow Armor
Increases Cross Rain damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Cross Rain damage by additional 2%.When equipped with Rain Pressure Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Rain Pressure Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Rain Pressure Shadow Shoes
Increases Imperial Pressure damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Imperial Pressure damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Explosion Shadow Earring
Increases Explosion Blaster damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Explosion Blaster damage by additional 1%.When equipped with Explosion Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Explosion Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Explosion Shadow Pendant
Increases Explosion Blaster damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Explosion Blaster damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Blazing Flame Blast Shadow Armor
Increases Blazing Flame Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.When equipped with Blazing Flame Blast Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Blazing Flame Blast Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Blazing Flame Blast Shadow Shoes
Increases Blazing Flame Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Chulho Claw Shadow Earring
Increases Chulho Sonic Claw damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.When equipped with Chulho Claw Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Chulho Claw Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Chulho Claw Shadow Pendant
Increases Chulho Sonic Claw damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hogogong Battering Shadow Armor
Increases Hogogong Strike damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Hogogong Strike damage by additional 2%.When equipped with Hogogong Battering Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Hogogong Battering Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hogogong Battering Shadow Shoes
Increases Chulho Battering damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Chulho Battering damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler -
Lucky items from November Kachua's Secret Box
Time Gap Emperor Revolution Book [2]
Time Gap Saint Staff [2]
Time Gap Dragon Spear [2]
Spoiler
Time Gap Emperor Revolution Book [2]
Atk + 3%, increases Star Light Kick damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Star Light Kick damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Star Light Kick damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Sky Emperor), increases Sky Sun and Sky Moon damage by 30%, increases melee physical damage by 10%,
if grade of Time Gap Emperor Revolution Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, increases Sky Sun and Sky Moon damage by additional percentage equal to the sum of refine rate of set, increases Star Light Kick damage by 15%.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Star Light Kick damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Book
Attack: 240
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Sky Emperor
Time Gap Saint Staff [2]
Matk + 240, can't be destroyed.
Matk + 3%, increases Divinus Flos damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Divinus Flos damage by 5%.
If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Divinus Flos damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Cardinal), increases Arbitrium damage by 20%, increases Pneumaticus Procella damage by 15%,
if grade of Time Gap Saint Staff and Time Dimensions Rune Crown (Cardinal) is A or higher, increases Arbitrium and Pneumaticus Procella damage by additional percentage equal to the sum of refine rate of set.
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Divinus Flos damage by 15%.
[Grade B] Increases neutral and holy property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 100
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Cardinal
Time Gap Dragon Spear [2]
Cri + 5, increases Dragonic Pierce damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Dragonic Pierce damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Dragonic Pierce damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Dragon Knight), increases Hack and Slasher damage by 20%, increases long ranged physical damage by 15%,
if grade of Time Gap Dragon Spear and Time Dimensions Rune Crown (Dragon Knight) is A or higher, increases Hack and Slasher damage by additional percentage equal to the sum of refine rate of set, increases Dragonic Pierce damage by 15%, Cri + 10.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Dragonic Pierce damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Two-handed Spear
Attack: 350
Weight: 650
Weapon Level: 5
Required Level: 250
Usable Jobs: Dragon Knight -
World All [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Spark Blaster and Triple Laser damage by 1%.
Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, every 3 base levels, negates Magic Gear Fuel consumption of skills.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Meister
Radiant Purify [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Oleum Sanctum, Explosion Blaster and Massive Flame Blaster damage by 1%.
Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Lion Howling by 100%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Inquisitor
Cursed Prince's Guard
Can't be destroyed.
Reduces damage taken from normal and boss monsters by 40%.
Every refine rate, MaxHP + 3%, MaxSP + 3%.
If refine rate is 5 or higher, reduces damage taken from poison property by 25%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 15%.
Class: Shield
Defense: 60
Weight: 30
Required Level: 100
Usable Jobs: All
Kshatra Vairya [1]
Mdef + 15.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 10%.
Every refine rate, all basic status + 3.
If refine rate is 5 or higher, MaxHP + 15%, reduces global cooldown by 15%.
If refine rate is 7 or higher, MaxHP + 25%, reduces global cooldown by 25%.
If refine rate is 9 or higher, increases physical and magical damage by 30%.
If refine rate is 10, increases physical and magical damage against small, medium and large size monsters by 15%, when dealing physical or magical damage, has a chance to gain [Divine Power] for 10 seconds.
Class: Shoes
Defense: 25
Weight: 70
Required Level: 100
Usable Jobs: All -
Description of new skills
Spoiler
Dragonic Pierce
Max level : 5
Prerequisite skills : Hack and Slasher level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Two-handed spear exclusive skill.
Inflicts long ranged physical damage to the target for 5 hits.
If the user is under Dragonic Aura buff, the skill will deal more damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 1450% Atk / 1600% Atk (Dragonic Aura) per hit.
[Level 2] : 2050% Atk / 2250% Atk (Dragonic Aura) per hit.
[Level 3] : 2650% Atk / 2900% Atk (Dragonic Aura) per hit.
[Level 4] : 3250% Atk / 3550% Atk (Dragonic Aura) per hit.
[Level 5] : 3850% Atk / 4200% Atk (Dragonic Aura) per hit.
Imperial Pressure
Max level : 5
Prerequisite skills : Spear & Sword Mastery level 7, Guard Stance level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Crushes the target with the power of sincere faith.
Inflicts neutral property magical damage to the target and surrounding enemies around the target.
If Guard Stance is active, change the skill property to holy.
Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery user learned.
_
[Level 1] : (7450 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (9300 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (11150 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
[Level 4] : (13000 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
[Level 5] : (14850 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 9 x 9 cells.
Abyss Flame
Max level : 5
Prerequisite skills : Magic Sword Mastery level 5, From the Abyss level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Creates flames centered on the target, inflicts fire property magical damage to the target and surrounding enemies around the target for 5 hits.
At the same time, emits abyss flames centered on the user, inflicts fire property magical damage to surrounding enemies around the user for 3 hits.
Deals additional damage depends on level of Magic Sword Mastery user learned, user's base level and SPL.
_
[Level 1] : (500 + (Magic Sword Mastery level x 15))% Matk per hit (around the target) / (820 + (Magic Sword Mastery level x 30))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 2] : (1000 + (Magic Sword Mastery level x 30))% Matk per hit (around the target) / (1640 + (Magic Sword Mastery level x 60))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 3] : (1500 + (Magic Sword Mastery level x 45))% Matk per hit (around the target) / (2460 + (Magic Sword Mastery level x 90))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 4] : (2000 + (Magic Sword Mastery level x 60))% Matk per hit (around the target) / (3280 + (Magic Sword Mastery level x 120))% Matk per hit (around the user) / area of effect : 7 x 7 cells.
[Level 5] : (2500 + (Magic Sword Mastery level x 75))% Matk per hit (around the target) / (4100 + (Magic Sword Mastery level x 150))% Matk per hit (around the user) / area of effect : 7 x 7 cells.
Energy Conversion
Max level : 5
Prerequisite skills : Recognized Spell level 2, Climax level 1
Group : Active (AP)
Type : Recovery
Target: Self
Consumes AP : 22 ~ 10
Description : Converts some of the user's AP into SP through energy exchange.
_
[Level 1]: Consumes 22 AP / Recovers 40 SP.
[Level 2]: Consumes 19 AP / Recovers 120 SP.
[Level 3]: Consumes 16 AP / Recovers 240 SP.
[Level 4]: Consumes 13 AP / Recovers 400 SP.
[Level 5]: Consumes 10 AP / Recovers 600 SP.
Psychic Stream
Max level : 5
Prerequisite skills : Magic Book Mastery level 5, Diamond Storm level 3, Conflagration level 3, Lightning Land level 3, Terra Drive level 3, Venom Swamp level 3
Group : Active (AP)
Type : Magic
Target: Single target
Consumes AP : 5
Description : Melts into the flow of magic and instantly dashes to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
Since the user must use the flow of magic, so the skill cannot be used if the user is protected by Energy Coat buff.
Deals additional damage depends on user's base level and SPL.
_
[Level 1] : 4500% Matk / area of effect : 5 x 5 cells.
[Level 2] : 8000% Matk / area of effect : 5 x 5 cells.
[Level 3] : 11500% Matk / area of effect : 5 x 5 cells.
[Level 4] : 15000% Matk / area of effect : 7 x 7 cells.
[Level 5] : 18500% Matk / area of effect : 7 x 7 cells.
Divinus Flos
Max level : 5
Prerequisite skills : Adoramus level 5, Framen level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : CBlooms a sacred flower that inflicts holy property magical damage to the target and surrounding enemies within 7 x 7 cells around the target.
If the user is under Ancilla buff, change the skill property to neutral.
Deals additional damage depends on user's base level, SPL and level of Fidus Animus user learned.
_
[Level 1] : (4000 + (Fidus Animus level x 70))% Matk.
[Level 2] : (8000 + (Fidus Animus level x 70))% Matk.
[Level 3] : (12000 + (Fidus Animus level x 70))% Matk.
[Level 4] : (16000 + (Fidus Animus level x 70))% Matk.
[Level 5] : (20000 + (Fidus Animus level x 70))% Matk.
Blazing Flame Blast
Max level : 5
Prerequisite skills : Massive Flame Blaster level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Can only be used in Fury state.
Inflicts long ranged physical damage to the target ,if the user is under Massive Flame Blaster buff, the skill will deal more damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 5800% Atk / 7700% Atk (Massive Flame Blaster).
[Level 2] : 9600% Atk / 11900% Atk (Massive Flame Blaster).
[Level 3] : 13400% Atk / 16100% Atk (Massive Flame Blaster).
[Level 4] : 17200% Atk / 20300% Atk (Massive Flame Blaster).
[Level 5] : 21000% Atk / 24500% Atk (Massive Flame Blaster).
Wild Walk
Max level : 5
Prerequisite skills : Nature Friendly level 3, Hawk Rush level 3
Group : Active (AP)
Type : Long ranged physical
Target: Single target
Consumes AP : 5
Description : Used hawk to inflicts long ranged physical damage to the target for 3 hits.
Using the gust of wind created by hawk, increase the user's evasion rate and movement speed for the certain duration.
Deals additional damage depends on level of Steel Crow and Nature Friendly user learned, user's base level and CON, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
The skill can be used while riding Warg.
_
[Level 1] : 4600% Atk per hit / Flee + 100, movement speed + 25%, duration : 6 seconds.
[Level 2] : 7400% Atk per hit / Flee + 150, movement speed + 25%, duration : 9 seconds.
[Level 3] : 10200% Atk per hit / Flee + 200, movement speed + 50%, duration : 12 seconds.
[Level 4] : 13000% Atk per hit / Flee + 250, movement speed + 50%, duration : 15 seconds.
[Level 5] : 15800% Atk per hit / Flee + 300, movement speed + 75%, duration : 18 seconds. -
Description of new skills
Spoiler
Sky Sun
Max level : 5
Prerequisite skills : Noon Blast level 3, Sunset Blast level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Instant cast
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Instantly releases the power of blazing sun, inflicts melee physical damage to surrounding enemies around the user.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
Has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (1500 + (Sky Mastery level x 7))% Atk / 3 x 3 cells.
[Level 2] : (3000 + (Sky Mastery level x 14))% Atk / 3 x 3 cells.
[Level 3] : (4500 + (Sky Mastery level x 21))% Atk / 5 x 5 cells.
[Level 4] : (6000 + (Sky Mastery level x 28))% Atk / 5 x 5 cells.
[Level 5] : (7500 + (Sky Mastery level x 35))% Atk / 7 x 7 cells.
Sky Moon
Max level : 5
Prerequisite skills : Midnight Kick level 3, Dawn Break level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Emits the moonlight to inflicts melee physical damage to the target and surrounding enemies around the target for 3 hits.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (1650 + (Sky Mastery level x 9))% Atk per hit / 5 x 5 cells.
[Level 2] : (2100 + (Sky Mastery level x 18))% Atk per hit / 5 x 5 cells.
[Level 3] : (2550 + (Sky Mastery level x 27))% Atk per hit / 7 x 7 cells.
[Level 4] : (3000 + (Sky Mastery level x 36))% Atk per hit / 7 x 7 cells.
[Level 5] : (3450 + (Sky Mastery level x 45))% Atk per hit / 9 x 9 cells.
Star Light Kick
Max level : 5
Prerequisite skills : Star Burst level 3, Star Cannon level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Instantly dashes to the target and inflicts melee physical damage to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (600 + (Sky Mastery level x 5))% Atk per hit / 5 x 5 cells.
[Level 2] : (800 + (Sky Mastery level x 10))% Atk per hit / 5 x 5 cells.
[Level 3] : (1000 + (Sky Mastery level x 15))% Atk per hit / 5 x 5 cells.
[Level 4] : (1200 + (Sky Mastery level x 20))% Atk per hit / 7 x 7 cells.
[Level 5] : (1400 + (Sky Mastery level x 25))% Atk per hit / 7 x 7 cells.
Overcoming Crisis
Max level : 5
Prerequisite skills : Self Study Tactics level 5, Self Study Sorcery level 5
Group : Active (AP)
Type : Buff
Target: Self
Consumes AP : 50
Description : Increases the user's MaxHP for 300 seconds.
When using, fully recovers the user's HP and increases P.Atk and S.Matk for the skill duration.
_
[Level 1]: MaxHP + 15000, P.Atk & S.Matk + 3.
[Level 2]: MaxHP + 30000, P.Atk & S.Matk + 6.
[Level 3]: MaxHP + 45000, P.Atk & S.Matk + 9.
[Level 4]: MaxHP + 60000, P.Atk & S.Matk + 12.
[Level 5]: MaxHP + 75000, P.Atk & S.Matk + 15.
Chulho Battering
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 7, Chulho Sonic Claw level 5
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 1
Description : Sharp claws of Chulho slash the target, inflicts long ranged physical damage to the target and surrounding enemies around the target for 5 hits.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
Has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (640 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 2] : (800 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 3] : (960 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 4] : (1120 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 5] : (1280 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
[Level 6] : (1440 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
[Level 7] : (1600 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
Hyunrok Spirit Power
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Breeze level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 1
Description : Unleashes the powerful spirit power of Hyunrok to inflicts neutral property magical damage to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
Damage property can be changed according to Colors of Hyunrok.
_
[Level 1] : (550 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 2] : (750 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 3] : (950 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 4] : (1150 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 5] : (1350 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 6] : (1550 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 7] : (1750 + (Mystical Creature Mastery level x 30))% Matk per hit / 9 x 9 cells. -
Yorscalp equipment
Spoiler
Yorscalp Crown of Execution [1]
Every 2 refine rate, MaxHP + 300, MaxSP + 50.
Every 3 refine rate, increases physical damage against all size enemies by 5%.
Every 4 refine rate, Atk + 5%.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 8.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
When equipped with Yorscalp Armor, MaxHP + 10%.
When equipped with Yorscalp Manteau, reduces global cooldown by 10%.
When equipped with Yorscalp Boots, increases melee / long ranged physical damage by 10%.
When equipped with Yorscalp Ring, P.Atk + 10.
When equipped with Yorscalp Glove, Atk + 10%.
_
[Bonus by grade]
[Grade D] P.Atk + 7.
[Grade C] Ignores physical resistance of all race monsters (except players) by 5%.
[Grade B] Increases physical damage against all race monsters (except players) by 15%.
[Grade A] Ignores physical resistance of all race monsters (except players) by 5%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Crown of Judgment [1]
Every 2 refine rate, MaxHP + 300, MaxSP + 50.
Every 3 refine rate, increases magical damage against all size enemies by 5%.
Every 4 refine rate, Matk + 5%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, S.Matk + 8.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.5 seconds.
_
When equipped with Yorscalp Robe, MaxHP + 10%.
When equipped with Yorscalp Muffler, reduces global cooldown by 10%.
When equipped with Yorscalp Shoes, increases all property magical damage by 10%.
When equipped with Yorscalp Earring, S.Matk + 10.
When equipped with Yorscalp Necklace, Matk + 10%.
_
[Bonus by grade]
[Grade D] S.Matk + 7.
[Grade C] Ignores magical resistance of all race monsters (except players) by 5%.
[Grade B] Increases magical damage against all race monsters (except players) by 15%.
[Grade A] Ignores magical resistance of all race monsters (except players) by 5%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Armor [1]
Atk + 130.
Every 2 refine rate, Atk + 20, Def + 20.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 5%.
If refine rate is 9 or higher, P.Atk + 5, reduces variable casting time by 10%.
If refine rate is 10 or higher, increases melee / long ranged physical damage by additional 10%.
If refine rate is 12 or higher, reduces global cooldown by 5%.
_
When equipped with Yorscalp Manteau, increases physical damage against all property enemies by 15%.
_
When equipped with Yorscalp Manteau and Yorscalp Boots, increases physical damage against all race monsters (except players) by 15%.
_
[Bonus by grade]
[Grade D] POW + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] Atk + 5%, P.Atk + 3.
[Grade B] Additional POW + 5, CON + 5, P.Atk + 3.
[Grade A] Additional Atk + 5%, P.Atk + 5.
_
Class: Armor
Defense: 198
Weight: 240
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Robe [1]
Matk + 130.
Every 2 refine rate, Matk + 20, Def + 20.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, S.Matk + 5, reduces variable casting time by 10%.
If refine rate is 10 or higher, increases all property magical damage by additional 10%.
If refine rate is 12 or higher, reduces global cooldown by 5%.
_
When equipped with Yorscalp Muffler, increases magical damage against all property enemies by 15%.
_
When equipped with Yorscalp Muffler and Yorscalp Shoes, increases magical damage against all race monsters (except players) by 15%.
_
[Bonus by grade]
[Grade D] SPL + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] Matk + 5%, S.Matk + 3.
[Grade B] Additional SPL + 5, CON + 5, S.Matk + 3.
[Grade A] Additional Matk + 5%, S.Matk + 5.
_
Class: Armor
Defense: 130
Weight: 120
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Boots [1]
MaxHP + 10%, MaxSP + 4%.
Every 2 refine rate, MaxSP + 1%, Def + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.Atk + 5, increases melee / long ranged physical damage 5%.
If refine rate is 10 or higher, Def + 100, Atk + 20.
If refine rate is 12 or higher, increases melee / long ranged physical damage by additional 8%.
_
When equipped with Yorscalp Armor, increases physical damage against all property enemies by 15%.
_
[Bonus by grade]
[Grade D] POW + 2, CON + 2, Atk + 10.
[Grade C] Atk + 4%, P.Atk + 4.
[Grade B] Reduces fixed casting time by 1 seconds.
[Grade A] Additional Atk + 5%, P.Atk + 5.
_
Class: Shoes
Defense: 128
Weight: 200
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Shoes [1]
MaxHP + 10%, MaxSP + 4%.
Every 2 refine rate, MaxSP + 1%, Def + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, S.Matk + 5, increases all property magical damage 5%.
If refine rate is 10 or higher, Def + 100, Matk + 20.
If refine rate is 12 or higher, increases all property magical damage by additional 8%.
_
When equipped with Yorscalp Robe, increases magical damage against all property enemies by 15%.
_
[Bonus by grade]
[Grade D] SPL + 2, CON + 2, Matk + 10.
[Grade C] Matk + 4%, S.Matk + 4.
[Grade B] Reduces fixed casting time by 1 seconds.
[Grade A] Additional Matk + 5%, S.Matk + 5.
_
Class: Shoes
Defense: 80
Weight: 100
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Manteau [1]
POW + 5, CON + 5.
Every 2 refine rate, Atk + 1%, Def + 10.
If refine rate is 7 or higher, reduces global cooldown by 5%.
If refine rate is 9 or higher, increases melee / long ranged physical damage 10%.
If refine rate is 10 or higher, P.Atk + 3, Atk + 50.
If refine rate is 12 or higher, reduces global cooldown by additional 5%.
_
When equipped with Yorscalp Boots, increases physical damage against all race monsters (except players) by 15%.
_
[Bonus by grade]
[Grade D] Atk + 3%, P.Atk + 3.
[Grade C] Additional P.Atk + 5.
[Grade B] Additional Atk + 3%, P.Atk + 5.
[Grade A] Additional Atk + 4%, P.Atk + 7, reduces global cooldown by 5%.
_
Class: Garment
Defense: 142
Weight: 160
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Muffler [1]
SPL + 5, CON + 5.
Every 2 refine rate, Matk + 1%, Def + 15.
If refine rate is 7 or higher, reduces global cooldown by 5%.
If refine rate is 9 or higher, increases all property magical damage 10%.
If refine rate is 10 or higher, S.Matk + 3, Matk + 50.
If refine rate is 12 or higher, reduces global cooldown by additional 5%.
_
When equipped with Yorscalp Shoes, increases magical damage against all race monsters (except players) by 15%.
_
[Bonus by grade]
[Grade D] Matk + 3%, S.Matk + 3.
[Grade C] Additional S.Matk + 5.
[Grade B] Additional Matk + 3%, S.Matk + 5.
[Grade A] Additional Matk + 4%, S.Matk + 7, reduces global cooldown by 5%.
_
Class: Garment
Defense: 90
Weight: 80
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Ring [1]
Atk + 10%, P.Atk + 5, increases attack speed (reduces delay after attack by 10%).
_
When equipped with Yorscalp Glove, reduces variable casting time by 10%, reduces global cooldown by 10%.
_
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Glove [1]
Atk + 10%, P.Atk + 10, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
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Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Earring [1]
Matk + 10%, S.Matk + 5, increases attack speed (reduces delay after attack by 10%).
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When equipped with Yorscalp Necklace, reduces variable casting time by 10%, reduces global cooldown by 10%.
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Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 250
Usable Jobs: All
Yorscalp Necklace [1]
Matk + 10%, S.Matk + 10, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
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Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 250
Usable Jobs: AllYorscalp enchants
Spoiler
Strength of Yorscalp 1Lv
Every 2 refine rate of headgear, Atk + 3.
Every 4 refine rate of headgear, P.Atk + 1.
Strength of Yorscalp 2Lv
Every 2 refine rate of headgear, Atk + 5.
Every 4 refine rate of headgear, P.Atk + 2.
Strength of Yorscalp 3Lv
Every 2 refine rate of headgear, Atk + 10.
Every 4 refine rate of headgear, P.Atk + 3.
Strength of Yorscalp 4Lv
Every 2 refine rate of headgear, Atk + 15.
Every 4 refine rate of headgear, P.Atk + 5.
Intelligence of Yorscalp 1Lv
Every 2 refine rate of headgear, Matk + 3.
Every 4 refine rate of headgear, S.Matk + 1.
Intelligence of Yorscalp 2Lv
Every 2 refine rate of headgear, Matk + 5.
Every 4 refine rate of headgear, S.Matk + 2.
Intelligence of Yorscalp 3Lv
Every 2 refine rate of headgear, Matk + 10.
Every 4 refine rate of headgear, S.Matk + 3.
Intelligence of Yorscalp 4Lv
Every 2 refine rate of headgear, Matk + 15.
Every 4 refine rate of headgear, S.Matk + 5.
Smart of Yorscalp 1Lv
Every 2 refine rate of headgear, Atk + 3, Matk + 3.
Every 4 refine rate of headgear, reduces variable casting time by 1%, reduces global cooldown by 1%.
Smart of Yorscalp 3Lv
Every 2 refine rate of headgear, Atk + 10, Matk + 10.
Every 4 refine rate of headgear, reduces variable casting time by 3%, reduces global cooldown by 3%.
Smart of Yorscalp 2Lv
Every 2 refine rate of headgear, Atk + 5, Matk + 5.
Every 4 refine rate of headgear, reduces variable casting time by 2%, reduces global cooldown by 2%.
Smart of Yorscalp 4Lv
Every 2 refine rate of headgear, Atk + 15, Matk + 15.
Every 4 refine rate of headgear, reduces variable casting time by 4%, reduces global cooldown by 4%.
Speed of Yorscalp 1Lv
Every 2 refine rate of headgear, Atk + 3, Matk + 3.
Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 1%), reduces global cooldown by 1%.
Speed of Yorscalp 2Lv
Every 2 refine rate of headgear, Atk + 5, Matk + 5.
Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 2%.
Speed of Yorscalp 3Lv
Every 2 refine rate of headgear, Atk + 10, Matk + 10.
Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 3%), reduces global cooldown by 3%.
Speed of Yorscalp 4Lv
Every 2 refine rate of headgear, Atk + 15, Matk + 15.
Every 4 refine rate of headgear, increases attack speed (reduces delay after attack by 4%), reduces global cooldown by 4%.
Defense of Yorscalp 1Lv
Every 2 refine rate of headgear, Res + 5, Mres + 5.
Every 4 refine rate of headgear, MaxHP + 1%.
Defense of Yorscalp 2Lv
Every 2 refine rate of headgear, Res + 10, Mres + 10.
Every 4 refine rate of headgear, MaxHP + 3%.
Defense of Yorscalp 3Lv
Every 2 refine rate of headgear, Res + 20, Mres + 20.
Every 4 refine rate of headgear, MaxHP + 3%.
Defense of Yorscalp 4Lv
Every 2 refine rate of headgear, Res + 25, Mres + 25.
Every 4 refine rate of headgear, MaxHP + 5%.
Warrant of Arbiter
When dealing physical damage, has a certain chance to activate [Warrant of Arbiter] for 10 seconds.[Warrant of Arbiter]
Increases physical damage against all race enemies by 20%.
Increases physical damage against all size enemies by 20%.
Increases physical damage against all property enemies by 20%.
Increases physical damage against normal and boss type enemies by 20%.
Warrant of Bailiff
When dealing magical damage, has a certain chance to activate [Warrant of Bailiff] for 10 seconds.[Warrant of Bailiff]
Increases magical damage against all race enemies by 20%.
Increases magical damage against all size enemies by 20%.
Increases magical damage against all property enemies by 20%.
Increases magical damage against normal and boss type enemies by 20%. -
Past Heroes Cards (updated on October 16, 2024)
Spoiler
Tris Card
Increases Hack and Slasher and Storm Slash damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Hack and Slasher and Storm Slash damage by 12%.
Compounded on : Weapon
Prefix : Tris
Tan Card
Increases Imperial Cross and Overslash damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Imperial Cross and Overslash damage by 12%.
Compounded on : Weapon
Prefix : Tan
Wilhelm Lugenburg Card
Increases Explosion Blaster and Blazing Flame Blast damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Explosion Blaster and Blazing Flame Blast damage by 12%.
Compounded on : Weapon
Prefix : Wilheim
Reinhardt Lugenburg Card
Increases Arbitrium and Divinus Flos damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Arbitrium and Divinus Flos damage by 12%.
Compounded on : Weapon
Prefix : Reinhardt
Ivan Wigner Card
Increases Energy Cannonade and Spark Blaster damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Energy Cannonade and Spark Blaster damage by 12%.
Compounded on : Weapon
Prefix : Ivan
Lalaila Nazar Wigner Card
Increases Mystery Powder and Dust Explosion damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Mystery Powder and Dust Explosion damage by 12%.
Compounded on : Weapon
Prefix : Lalaila
Richard Richard Card
Increases Cross Slash and Eternal Slash damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Cross Slash and Eternal Slash damage by 12%.
Compounded on : Weapon
Prefix : Richard
Laura Valdaris Card
Increases Abyss Flame and Abyss Square damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Abyss Flame and Abyss Square damage by 12%.
Compounded on : Weapon
Prefix : Valdaris
Aurelie Petit Card
Increases All Bloom and Destructive Hurricane damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases All Bloom and Destructive Hurricane damage by 12%.
Compounded on : Weapon
Prefix : Petit
Ilse El Heine Card
Increases Lightning Land and Terra Drive damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Lightning Land and Terra Drive damage by 12%.
Compounded on : Weapon
Prefix : Ilse El
Epesto Walther Megas Card
Increases Crescive Bolt and Wild Walk damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Crescive Bolt and Wild Walk damage by 12%.
Compounded on : Weapon
Prefix : Epesto
Maristella Walther Card
Increases Rose Blossom and Rhythm Shooting damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Rose Blossom and Rhythm Shooting damage by 12%.
Compounded on : Weapon
Prefix : Maristella
Yohan Card
Increases Noon Blast and All in the Sky damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Noon Blast and All in the Sky damage by 12%.
Compounded on : Weapon
Prefix : Yohan
Gunter Card
Increases Magazine for One and Wild Shot damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Execution,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Magazine for One and Wild Shot damage by 12%.
Compounded on : Weapon
Prefix : Gunter
Galaxia Nerius Card
Increases Darkening Cannon and Dark Dragon - Nightmare damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Darkening Cannon and Dark Dragon - Nightmare damage by 12%.
Compounded on : Weapon
Prefix : Galaxia
Iana Card
Increases Talisman of Red Phoenix and Talisman of Four Bearing God damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Talisman of Red Phoenix and Talisman of Four Bearing God damage by 12%.
Compounded on : Weapon
Prefix : Iana
Lee Card
Increases Jupitel Thunderstorm and Jack Frost Nova damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Jupitel Thunderstorm and Jack Frost Nova damage by 12%.
Compounded on : Weapon
Prefix : Lee
Nadoyo Card
Increases Hyunrok Cannon and Hyunrok Spirit Power damage by percentage equal to refine rate of compounded weapon.When equipped with Yorscalp Crown of Judgment,
if grade of headgear is A or higher, every refine rate of headgear above 10, increases Hyunrok Cannon and Hyunrok Spirit Power damage by 12%.
Compounded on : Weapon
Prefix : NadoyoSource :
https://www.divine-pride.net/forum/index.php?/topic/7977-kro-main-changelog-october-16-2024/
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New function was updated on 16 October 2024
When you complete the certain amount of set on each rune set, reward will be granted
Reward list
Spoiler
Doubtful Components Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
Doubtful Components 3 Sets Reward
A reward box containing Imperfect Rune 70 ea.
Doubtful Components Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.
Automatic Armor Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
Automatic Armor Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.
Secret Facility Activation Reward
A reward box containing Perfect Rune 2 ea and Imperfect Rune 75 ea.
Secret Facility Completion Reward
A reward box containing Imperfect Rune 300 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.
Mutant Activation Reward
A reward box containing Perfect Rune 2 ea and Imperfect Rune 90 ea.
Mutant Completion Reward
A reward box containing Imperfect Rune 150 ea and Pure Diamond 2 ea.
Secret Activation Reward
A reward box containing Perfect Rune 3 ea and Imperfect Rune 150 ea.
Secret Completion Reward
A reward box containing Imperfect Rune 500 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 3 ea and Golden Diamond 1 ea.
Secret 2 Sets Reward
A reward box containing Imperfect Rune 100 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 3 ea.
Spell Addict Activation Reward
A reward box containing Perfect Rune 3 ea and Imperfect Rune 90 ea.
Spell Addict Completion Reward
A reward box containing Imperfect Rune 350 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.
Spell Addict 3 Sets Reward
A reward box containing Imperfect Rune 100 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 2 ea.
Baths Administration Activation Reward
A reward box containing Perfect Rune 2 ea and Imperfect Rune 105 ea.
Baths Administration Completion Reward
A reward box containing Imperfect Rune 150 ea and Pure Diamond 2 ea.
Garden Administration Activation Reward
A reward box containing Perfect Rune 2 ea and Imperfect Rune 105 ea.
Garden Administration Completion Reward
A reward box containing Imperfect Rune 600 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 4 ea and Golden Diamond 1 ea.
Garden Administration 3 Sets Reward
A reward box containing Imperfect Rune 200 ea and Pure Diamond 2 ea.
Garden Administration 5 Sets Reward
A reward box containing Perfect Rune 1 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 2 ea.
Greenhouse Administration Activation Reward
A reward box containing Perfect Rune 3 ea and Imperfect Rune 105 ea.
Greenhouse Administration Completion Reward
A reward box containing Imperfect Rune 350 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.
Greenhouse Administration 3 Sets Reward
A reward box containing Imperfect Rune 150 ea and Pure Diamond 2 ea.
Greenhouse Administration 4 Sets Reward
A reward box containing Perfect Rune 1 ea, Episode 17-18 Card Album 1 ea and Pure Diamond 2 ea.
Wing Activation Reward
A reward box containing Perfect Rune 3 ea and Imperfect Rune 120 ea.
Wing Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Imperfect Rune 150 ea.
Wing 2 Sets Reward
A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.
Wing 4 Sets Reward
A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.
Toxic Symptom Activation Reward
A reward box containing Perfect Rune 3 ea and Imperfect Rune 180 ea.
Toxic Symptom Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Imperfect Rune 100 ea.
Toxic Symptom 2 Sets Reward
A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.
Toxic Symptom 4 Sets Reward
A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.
Strongest Activation Reward
A reward box containing Perfect Rune 3 ea and Imperfect Rune 210 ea.
Strongest Completion Reward
A reward box containing Imperfect Rune 800 ea, Perfect Rune 8 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 5 ea.
Strongest 3 Sets Reward
A reward box containing Imperfect Rune 300 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 3 ea and Golden Diamond 1 ea.
Strongest 5 Sets Reward
A reward box containing Imperfect Rune 500 ea, Perfect Rune 2 ea, Episode 17-18 Card Album 5 ea and Golden Diamond 5 ea.
Malfunction Activation Reward
A reward box containing Perfect Rune 3 ea and Imperfect Rune 120 ea.
Malfunction Completion Reward
A reward box containing Imperfect Rune 250 ea, Perfect Rune 1 ea, Episode 17-18 Card Album 2 ea and Golden Diamond 1 ea.
Malfunction 3 Sets Reward
A reward box containing Imperfect Rune 150 ea and Pure Diamond 3 ea.
Gray Wolf Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
Gray Wolf Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.
False Warrior Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
False Magician Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.
False Warrior Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.
False Magician Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
False Shooter Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 60 ea.
False Shooter Completion Reward
A reward box containing Blacksmith's Blessing 1 ea and Pure Diamond 1 ea.
Ashy Forest Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Ashy Forest Completion Reward
A reward box containing Perfect Rune 1 ea, Episode 17-18 Card Album 1 ea and Golden Diamond 1 ea.
Ashy Forest 3 Sets Reward
A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.
Lava Zone Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Lava Zone Completion Reward
A reward box containing Imperfect Rune 120 ea and Pure Diamond 1 ea.
Lava Zone 2 Sets Reward
A reward box containing Imperfect Rune 80 ea and Pure Diamond 1 ea.
Grey Wilderness Activation Reward
A reward box containing Imperfect Rune 90 ea and Perfect Rune 1 ea.
Grey Wilderness Completion Reward
A reward box containing Blacksmith's Blessing 2 ea, Imperfect Rune 150 ea and Pure Diamond 3 ea.
Grey Wilderness 3 Sets Reward
A reward box containing Imperfect Rune 100 ea, Episode 17-18 Card Album 2 ea and Pure Diamond 1 ea.
Grey Wilderness 6 Sets Reward
A reward box containing Perfect Rune 1 ea and Pure Diamond 1 ea.
Burning Fang Activation Reward
A reward box containing Perfect Rune 1 ea and Imperfect Rune 90 ea.
Burning Fang Completion Reward
A reward box containing Perfect Rune 1 ea, Imperfect Rune 450 ea and Golden Diamond 3 ea.
Demigod Activation Reward
A reward box containing Perfect Rune 2 ea and Imperfect Rune 90 ea.
Demigod Completion Reward
A reward box containing Perfect Rune 2 ea, Imperfect Rune 500 ea, Golden Diamond 5 ea and Episode 17-18 Card Album 1 ea.
Demigod 2 Sets Reward
A reward box containing Perfect Rune 1 ea, Imperfect Rune 200 ea, Pure Diamond 5 ea and Episode 17-18 Card Album 2 ea. -
on 16 October 2024, more 14 skills were updated.
1. Dragon Knight
Dragonic Pierce
Max level : 5
Prerequisite skills : Hack and Slasher level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Two-handed spear exclusive skill.
Inflicts long ranged physical damage to the target for 5 hits.
If the user is under Dragonic Aura buff, the skill will deal more damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : 1450% Atk / 1600% Atk (Dragonic Aura) per hit.
[Level 2] : 2050% Atk / 2250% Atk (Dragonic Aura) per hit.
[Level 3] : 2650% Atk / 2900% Atk (Dragonic Aura) per hit.
[Level 4] : 3250% Atk / 3550% Atk (Dragonic Aura) per hit.
[Level 5] : 3850% Atk / 4200% Atk (Dragonic Aura) per hit.2. Imperial Guard
Imperial Pressure
Max level : 5
Prerequisite skills : Spear & Sword Mastery level 7, Guard Stance level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Crushes the target with the power of sincere faith.
Inflicts neutral property magical damage to the target and surrounding enemies around the target.
If Guard Stance is active, change the skill property to holy.
Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery user learned.
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[Level 1] : (7450 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (9300 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (11150 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
[Level 4] : (13000 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
[Level 5] : (14850 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 9 x 9 cells.3. Abyss Chaser
Abyss Flame
Max level : 5
Prerequisite skills : Magic Sword Mastery level 5, From the Abyss level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Creates flames centered on the target, inflicts fire property magical damage to the target and surrounding enemies around the target for 5 hits.
At the same time, emits abyss flames centered on the user, inflicts fire property magical damage to surrounding enemies around the user for 3 hits.
Deals additional damage depends on level of Magic Sword Mastery user learned, user's base level and SPL.
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[Level 1] : (500 + (Magic Sword Mastery level x 15))% Matk per hit (around the target) / (820 + (Magic Sword Mastery level x 30))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 2] : (1000 + (Magic Sword Mastery level x 30))% Matk per hit (around the target) / (1640 + (Magic Sword Mastery level x 60))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 3] : (1500 + (Magic Sword Mastery level x 45))% Matk per hit (around the target) / (2460 + (Magic Sword Mastery level x 90))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 4] : (2000 + (Magic Sword Mastery level x 60))% Matk per hit (around the target) / (3280 + (Magic Sword Mastery level x 120))% Matk per hit (around the user) / area of effect : 7 x 7 cells.
[Level 5] : (2500 + (Magic Sword Mastery level x 75))% Matk per hit (around the target) / (4100 + (Magic Sword Mastery level x 150))% Matk per hit (around the user) / area of effect : 7 x 7 cells.4. Arch Mage
Energy Conversion
Max level : 5
Prerequisite skills : Recognized Spell level 2, Climax level 1
Group : Active (AP)
Type : Recovery
Target: Self
Consumes AP : 22 ~ 10
Description : Converts some of the user's AP into SP through energy exchange.
_
[Level 1]: Consumes 22 AP / Recovers 40 SP.
[Level 2]: Consumes 19 AP / Recovers 120 SP.
[Level 3]: Consumes 16 AP / Recovers 240 SP.
[Level 4]: Consumes 13 AP / Recovers 400 SP.
[Level 5]: Consumes 10 AP / Recovers 600 SP.5. Elemental Master
Psychic Stream
Max level : 5
Prerequisite skills : Magic Book Mastery level 5, Diamond Storm level 3, Conflagration level 3, Lightning Land level 3, Terra Drive level 3, Venom Swamp level 3
Group : Active (AP)
Type : Magic
Target: Single target
Consumes AP : 5
Description : Melts into the flow of magic and instantly dashes to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
Since the user must use the flow of magic, so the skill cannot be used if the user is protected by Energy Coat buff.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 4500% Matk / area of effect : 5 x 5 cells.
[Level 2] : 8000% Matk / area of effect : 5 x 5 cells.
[Level 3] : 11500% Matk / area of effect : 5 x 5 cells.
[Level 4] : 15000% Matk / area of effect : 7 x 7 cells.
[Level 5] : 18500% Matk / area of effect : 7 x 7 cells.6. Cardinal
Divinus Flos
Max level : 5
Prerequisite skills : Adoramus level 5, Framen level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : CBlooms a sacred flower that inflicts holy property magical damage to the target and surrounding enemies within 7 x 7 cells around the target.
If the user is under Ancilla buff, change the skill property to neutral.
Deals additional damage depends on user's base level, SPL and level of Fidus Animus user learned.
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[Level 1] : (4000 + (Fidus Animus level x 70))% Matk.
[Level 2] : (8000 + (Fidus Animus level x 70))% Matk.
[Level 3] : (12000 + (Fidus Animus level x 70))% Matk.
[Level 4] : (16000 + (Fidus Animus level x 70))% Matk.
[Level 5] : (20000 + (Fidus Animus level x 70))% Matk.7. Inquisitor
Blazing Flame Blast
Max level : 5
Prerequisite skills : Massive Flame Blaster level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Can only be used in Fury state.
Inflicts long ranged physical damage to the target ,if the user is under Massive Flame Blaster buff, the skill will deal more damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : 5800% Atk / 7700% Atk (Massive Flame Blaster).
[Level 2] : 9600% Atk / 11900% Atk (Massive Flame Blaster).
[Level 3] : 13400% Atk / 16100% Atk (Massive Flame Blaster).
[Level 4] : 17200% Atk / 20300% Atk (Massive Flame Blaster).
[Level 5] : 21000% Atk / 24500% Atk (Massive Flame Blaster).8. Windhawk
Wild Walk
Max level : 5
Prerequisite skills : Nature Friendly level 3, Hawk Rush level 3
Group : Active (AP)
Type : Long ranged physical
Target: Single target
Consumes AP : 5
Description : Used hawk to inflicts long ranged physical damage to the target for 3 hits.
Using the gust of wind created by hawk, increase the user's evasion rate and movement speed for the certain duration.
Deals additional damage depends on level of Steel Crow and Nature Friendly user learned, user's base level and CON, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
The skill can be used while riding Warg.
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[Level 1] : 4600% Atk per hit / Flee + 100, movement speed + 25%, duration : 6 seconds.
[Level 2] : 7400% Atk per hit / Flee + 150, movement speed + 25%, duration : 9 seconds.
[Level 3] : 10200% Atk per hit / Flee + 200, movement speed + 50%, duration : 12 seconds.
[Level 4] : 13000% Atk per hit / Flee + 250, movement speed + 50%, duration : 15 seconds.
[Level 5] : 15800% Atk per hit / Flee + 300, movement speed + 75%, duration : 18 seconds.9. Sky Emperor
Sky Sun
Max level : 5
Prerequisite skills : Noon Blast level 3, Sunset Blast level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Instant cast
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Instantly releases the power of blazing sun, inflicts melee physical damage to surrounding enemies around the user.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
Has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : (1500 + (Sky Mastery level x 7))% Atk / 3 x 3 cells.
[Level 2] : (3000 + (Sky Mastery level x 14))% Atk / 3 x 3 cells.
[Level 3] : (4500 + (Sky Mastery level x 21))% Atk / 5 x 5 cells.
[Level 4] : (6000 + (Sky Mastery level x 28))% Atk / 5 x 5 cells.
[Level 5] : (7500 + (Sky Mastery level x 35))% Atk / 7 x 7 cells.
Sky Moon
Max level : 5
Prerequisite skills : Midnight Kick level 3, Dawn Break level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Emits the moonlight to inflicts melee physical damage to the target and surrounding enemies around the target for 3 hits.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (1650 + (Sky Mastery level x 9))% Atk per hit / 5 x 5 cells.
[Level 2] : (2100 + (Sky Mastery level x 18))% Atk per hit / 5 x 5 cells.
[Level 3] : (2550 + (Sky Mastery level x 27))% Atk per hit / 7 x 7 cells.
[Level 4] : (3000 + (Sky Mastery level x 36))% Atk per hit / 7 x 7 cells.
[Level 5] : (3450 + (Sky Mastery level x 45))% Atk per hit / 9 x 9 cells.
Star Light Kick
Max level : 5
Prerequisite skills : Star Burst level 3, Star Cannon level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Instantly dashes to the target and inflicts melee physical damage to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (600 + (Sky Mastery level x 5))% Atk per hit / 5 x 5 cells.
[Level 2] : (800 + (Sky Mastery level x 10))% Atk per hit / 5 x 5 cells.
[Level 3] : (1000 + (Sky Mastery level x 15))% Atk per hit / 5 x 5 cells.
[Level 4] : (1200 + (Sky Mastery level x 20))% Atk per hit / 7 x 7 cells.
[Level 5] : (1400 + (Sky Mastery level x 25))% Atk per hit / 7 x 7 cells.10. Hyper Novice
Overcoming Crisis
Max level : 5
Prerequisite skills : Self Study Tactics level 5, Self Study Sorcery level 5
Group : Active (AP)
Type : Buff
Target: Self
Consumes AP : 50
Description : Increases the user's MaxHP for 300 seconds.
When using, fully recovers the user's HP and increases P.Atk and S.Matk for the skill duration.
_
[Level 1]: MaxHP + 15000, P.Atk & S.Matk + 3.
[Level 2]: MaxHP + 30000, P.Atk & S.Matk + 6.
[Level 3]: MaxHP + 45000, P.Atk & S.Matk + 9.
[Level 4]: MaxHP + 60000, P.Atk & S.Matk + 12.
[Level 5]: MaxHP + 75000, P.Atk & S.Matk + 15.11. Spirit Handler
Chulho Battering
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 7, Chulho Sonic Claw level 5
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 1
Description : Sharp claws of Chulho slash the target, inflicts long ranged physical damage to the target and surrounding enemies around the target for 5 hits.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
Has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (640 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 2] : (800 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 3] : (960 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 4] : (1120 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 5] : (1280 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
[Level 6] : (1440 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
[Level 7] : (1600 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
Hyunrok Spirit Power
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Breeze level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 1
Description : Unleashes the powerful spirit power of Hyunrok to inflicts neutral property magical damage to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
Damage property can be changed according to Colors of Hyunrok.
_
[Level 1] : (550 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 2] : (750 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 3] : (950 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 4] : (1150 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 5] : (1350 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 6] : (1550 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 7] : (1750 + (Mystical Creature Mastery level x 30))% Matk per hit / 9 x 9 cells.source :
https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4186411&curpage=1
https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7971&curpage=1
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Hi
The script refer to KRO server.
If GGH changed the effects on their own. It's possible that it won't match the effect in KRO.
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Sakura White Witch Hat [1]
SPL + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases magical damage by 40%.
Every 10 base levels, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon, Darkening Cannon and Dark Dragon - Nightmare damage by 1%.
Every refine rate, SPL + 1.
If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
White Mechanical Plant Hat [1]
POW + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Explosive Powder damage by 1%.
Every refine rate, POW + 1.
If refine rate is 10, Perfect Hit + 25, reduces global cooldown by 20%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Hatred Darkness [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Dancing Knife, Shadow Stab, Eternal Slash and Fatal Shadow Claw damage by 1%.
Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, every 3 base levels, increases Counter Slash damage by 1%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Shadow Cross
Tirnanog [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp and Elemental Buster damage by 1%.
Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Psychic Wave by 100%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Elemental Master -
Lucky items from October Kachua's Secret Box
Time Gap Biologic Blade [2]
Time Gap Shadow Dagger (A) [2]
Time Gap Shadow Dagger (B) [2]
Time Gap Soul Rod [2]
Spoiler
Time Gap Biologic Blade [2]
Atk + 3%, increases Dust Explosion damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Dust Explosion damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Dust Explosion damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Biolo), increases Explosive Powder damage by 45%, increases melee physical damage by 10%,
if grade of Time Gap Biologic Blade and Time Dimensions Rune Crown (Biolo) is A or higher, increases Explosive Powder damage by additional percentage equal to the sum of refine rate of set, increases Dust Explosion damage by 15%.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Dust Explosion damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Sword
Attack: 240
Weight: 170
Weapon Level: 5
Required Level: 250
Usable Jobs: Biolo
Time Gap Shadow Dagger (A) [2]
Cri + 5, increases Cross Slash damage by 15%.
When equipped with Time Gap Shadow Dagger (B) on the left hand,
every 3 sum of refine rate, Atk + 25, Atk + 1%,
every 4 sum of refine rate, increases Cross Slash damage by 5%.
If the sum of refine rate is 14 or higher, increases critical damage by 20%.
If the sum of refine rate is 17 or higher, Cri + 15, C.Rate + 5.
If the sum of refine rate is 21 or higher, increases Cross Slash damage by additional 15%.
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When equipped with Time Gap Shadow Dagger (B) and Time Dimensions Rune Crown (Shadow Cross), increases Eternal Slash damage by 25%, increases melee physical damage by 15%,
if grade of Time Gap Shadow Dagger (A), Time Gap Shadow Dagger (B) and Time Dimensions Rune Crown (Shadow Cross) is A or higher, increases Eternal Slash damage by additional percentage equal to the sum of refine rate of set, Cri + 15. (This effect is applied when Time Gap Shadow Dagger (B) is equipped on the left hand.)
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Cross Slash damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Dagger
Attack: 210
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross
Time Gap Shadow Dagger (B) [2]
If refine rate is 7 or higher, Cri + 5, increases Cross Slash damage by 10%.
If refine rate is 9 or higher, increases Eternal Slash damage by 10%.
If refine rate is 11 or higher, Cri + 10, increases Eternal Slash damage by additional 15%.
_
[Bonus by grade]
[Grade D] Atk + 2%.
[Grade C] Increases Cross Slash damage by 5%.
[Grade B] P.Atk + 3, Cri + 5.
[Grade A] Cri + 10, increases Cross Slash damage by additional 10%.Time Gap series enchantment doesn't apply to Time Gap Shadow Dagger (B).
Class: Dagger
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross
Time Gap Soul Rod [2]
Matk + 240, can't be destroyed.
Matk + 3%, increases Exorcism of Malicious Soul damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Exorcism of Malicious Soul damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Soul Ascetic), increases Exorcism of Malicious Soul damage by 20%, increases all property magical damage by 10%,if grade of Time Gap Soul Rod and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, reduces skil cooldown of Soul Gathering by 0.3 seconds, reduces skil cooldown of Exorcism of Malicious Soul by 0.3 seconds.
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Talisman of Exorcism of Malicious Soul damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Soul Ascetic -
Skill shadow set of Meister, Biolo and Hyper Novice
Spoiler
Mighty Stomp Shadow Earring
Increases Mighty Smash damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Mighty Smash damage by additional 2%.When equipped with Mighty Stomp Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Mighty Stomp Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister
Mighty Stomp Shadow Pendant
Increases Axe Stomp damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Axe Stomp damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister
Powerful Rush Shadow Armor
Increases Powerful Swing damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Powerful Swing damage by additional 2%.When equipped with Powerful Rush Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Powerful Rush Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister
Powerful Rush Shadow Shoes
Increases Rush Strike damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Rush Strike damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister
Explosive Shadow Earring
Increases Explosive Powder damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Explosive Powder damage by additional 1%.When equipped with Explosive Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Explosive Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Explosive Shadow Pendant
Increases Explosive Powder damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Explosive Powder damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Mystery Dust Shadow Armor
Increases Mystery Powder damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Mystery Powder damage by additional 2%.When equipped with Mystery Dust Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Mystery Dust Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Mystery Dust Shadow Shoes
Increases Dust Explosion damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Dust Explosion damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Vulcan Jack Shadow Earring
Increases Napalm Vulcan Strike damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Napalm Vulcan Strike damage by additional 1%.When equipped with Vulcan Jack Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Vulcan Jack Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Vulcan Jack Shadow Pendant
Increases Jack Frost Nova damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Thundering Cannon damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Thunder Buster Shadow Armor
Increases Jupitel Thunderstorm damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Jupitel Thunderstorm damage by additional 1%.When equipped with Thunder Buster Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Thunder Buster Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Thunder Buster Cannon Shadow Shoes
Increases Meteor Storm Buster damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Meteor Storm Buster damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice -
Many Flowers Love [1]
POW + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Impact Crater, Savage Impact and Fatal Shadow Claw damage by 1%.
Every refine rate, POW + 1.
If refine rate is 10, Cri + 25, reduces global cooldown by 20%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Bougainvillea [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God and Circle of Directions and Elementals damage by 1%.
Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, reduces skill cooldown of Curse Explosion by 0.5 seconds.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Soul Ascetic
Power Machine Arm [1]
POW + 3.
Increases physical damage by 10%.
Perfect Hit + 25.
Reduces damage taken from players by 3%.
Every 2 base levels, increases Axe Boomerang and Power Swing damage by 1%.
Every 10 base levels, increases Mighty Smash and Rush Quake damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes -
Lucky items from September Kachua's Secret Box
Convertible Physical Armor [1]
Convertible Magical Armor [1]
Convertible Critical Armor [1]
Time Gap Hyper Staff [2]
Time Gap Musical Violin [2]
Time Gap Musical Ribbon [2]
Time Gap Machanical Axe [2]
Spoiler
Convertible Physical Armor [1]
Atk + 100.
Every 2 refine rate, Atk + 10.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.When equipped with Convertible Physical Wing,
reduces global cooldown by 5%.
If the sum of refine rate of set is 18 or higher, increases physical damage against all property enemies by 10%.
If the sum of refine rate of set is 23 or higher, increases melee / long ranged physical damage by percentage equal to the sum of refine rate of Convertible Physical Armor and Convertible Physical Wing.
Class: Armor
Defense: 130
Weight: 100
Armor level:
Required Level: 150
Usable Jobs: All
Convertible Magical Armor [1]
Matk + 100.
Every 2 refine rate, Matk + 10.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.When equipped with Convertible Magical Wing,
reduces global cooldown by 5%.
If the sum of refine rate of set is 18 or higher, increases magical damage against all property enemies by 10%.
If the sum of refine rate of set is 23 or higher, increases all property magical damage by percentage equal to the sum of refine rate of Convertible Magical Armor and Convertible Magical Wing.
Class: Armor
Defense: 130
Weight: 100
Armor level:
Required Level: 150
Usable Jobs: All
Convertible Critical Armor [1]
Atk + 100.
Every 2 refine rate, Atk + 7, Cri + 2.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.When equipped with Convertible Critical Wing,
reduces global cooldown by 5%.
If the sum of refine rate of set is 18 or higher, increases physical damage against all property enemies by 10%.
If the sum of refine rate of set is 23 or higher, increases critical damage by percentage equal to the sum of refine rate of Convertible Critical Armor and Convertible Critical Wing.
Class: Armor
Defense: 130
Weight: 100
Armor level:
Required Level: 150
Usable Jobs: All
Time Gap Hyper Staff [2]
Matk + 230, can't be destroyed.
Matk + 3%, increases Jack Frost Nova and Jupitel Thunderstorm damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Jack Frost Nova and Jupitel Thunderstorm damage by 5%.
If refine rate is 7 or higher, increases water and wind property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Jack Frost Nova and Jupitel Thunderstorm damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Hyper Novice), increases Napalm Vulcan Strike damage by 45%, increases magical damage against all property enemies by 10%,
if grade of Time Gap Hyper Staff and Time Dimensions Rune Crown (Hyper Novice) is A or higher, increases Jack Frost Nova and Napalm Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Jupitel Thunderstorm by 0.3 seconds.
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Jack Frost Nova and Jupitel Thunderstorm damage by 15%.
[Grade B] Increases water and wind property magical damage by 20%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Hyper Novice
Time Gap Musical Violin [2]
Matk + 240.
Matk + 3%, increases Rhythmical Wave damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Rhythmical Wave damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Rhythmical Wave damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Metallic Fury damage by 15%, increases magical damage against all property enemies by 10%,
if grade of Time Gap Musical Violin and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Metallic Fury damage by additional percentage equal to the sum of refine rate of set, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Rhythmical Wave damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Musical Instrument
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Troubadour
Time Gap Musical Ribbon [2]
Matk + 240.
Matk + 3%, increases Rhythmical Wave damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Rhythmical Wave damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Rhythmical Wave damage by additional 15%.
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When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Metallic Fury damage by 15%, increases magical damage against all property enemies by 10%,
if grade of Time Gap Musical Violin and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Metallic Fury damage by additional percentage equal to the sum of refine rate of set, reduces global cooldown by 10%.
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[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Rhythmical Wave damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Whip
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Trouvere
Time Gap Machanical Axe [2]
Can't be destroyed.
Atk + 3%, increases Powerful Swing damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Powerful Swing damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Powerful Swing damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Meister), increases Rush Strike damage by 40%, reduces physical / magical damage taken from all property enemies by 15%.
if grade of Time Gap Machanical Axe and Time Dimensions Rune Crown (Meister) is A or higher, increases Mighty Smash damage by additional percentage equal to the sum of refine rate of set, increases physical damage against all property enemies by 15%.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Powerful Swing damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Two-handed Axe
Attack: 380
Weight: 450
Weapon Level: 5
Required Level: 250
Usable Jobs: Meister -
Skill shadow set of Dragon Knight, Troubadour & Trouvere and Night Watch
Spoiler
Storm Servant Shadow Earring
Increases Storm Slash damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Storm Slash damage by additional 2%.When equipped with Storm Servant Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Storm Servant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Storm Servant Shadow Pendant
Increases Servant Weapon damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Servant Weapon damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Hack Slasher Shadow Armor
Increases Hack and Slasher damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Hack and Slasher damage by additional 1%.When equipped with Hack Slasher Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Hack Slasher Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Hack Slasher Shadow Shoes
Increases Hack and Slasher damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Hack and Slasher damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Rhythmical Shadow Earring
Increases Rhythmical Wave damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Rhythmical Wave damage by additional 1%.When equipped with Rhythmical Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Rhythmical Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Rhythmical Shadow Pendant
Increases Rhythmical Wave damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Rhythmical Wave damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Metallic Fury Shadow Armor
Increases Metallic Fury damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Metallic Fury damage by additional 1%.When equipped with Metallic Fury Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Metallic Fury Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Metallic Fury Shadow Shoes
Increases Cold Blooded Cannon damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Metallic Fury damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Spiral One Shadow Earring
Increases Spiral Shooting damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Spiral Shooting damage by additional 2%.When equipped with Spiral One Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Spiral One Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
Spiral One Shadow Pendant
Increases Magazine for One damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Magazine for One damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
Wild Bullet Shadow Armor
Increases Only One Bullet damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Only One Bullet damage by additional 1%.When equipped with Wild Bullet Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Wild Bullet Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
Wild Bullet Shadow Shoes
Increases Wild Fire damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Wild Fire damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Night Watch -
Book of Destruction
Reduces damage taken from players by 3%.
Every 10 base levels, increases physical and magical damage against small, medium and large size monsters by 1%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Speculation [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down damage by 1%.
Every refine rate, increases magical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, reduces fixed casting time of Crimson Rock by 100%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Arch Mage
Costume Petal (Albino) [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Petitio and Effligo damage by 1%.
Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, Every 1 base level, increases Duple Light damage by 2%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Cardinal -
54. 4th and 2nd high expanded skill Shadow set enchant
Spoiler4th and 2nd high expanded skill Shadow set list
Spoiler
Eternal Cross Shadow Earring
Increases Eternal Slash damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Eternal Slash damage by additional 2%.When equipped with Eternal Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Eternal Cross Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Eternal Cross Shadow Pendant
Increases Cross Slash damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Cross Slash damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Savage Shadow Armor
Increases Savage Impact damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Savage Impact damage by additional 1%.When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Savage Shadow Shoes
Increases Savage Impact damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Savage Impact damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Gale Shadow Earring
Increases Gale Storm damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Gale Storm damage by additional 1%.When equipped with Gale Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Gale Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Gale Shadow Pendant
Increases Gale Storm damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Gale Storm damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Crescive Shadow Armor
Increases Crescive Bolt damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Crescive Bolt damage by additional 1%.When equipped with Crescive Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Crescive Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Crescive Shadow Shoes
Increases Crescive Bolt damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Crescive Bolt damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Red Thunder Cannon Shadow Earring
Increases Red Flame Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Red Flame Cannon damage by additional 2%.When equipped with Red Thunder Cannon Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Red Thunder Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
Red Thunder Cannon Shadow Pendant
Increases Thundering Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Thundering Cannon damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
Golden Blooded Cannon Shadow Armor
Increases Golden Dragon Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Golden Dragon Cannon damage by additional 2%.When equipped withGolden Blooded Cannon Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Golden Blooded Cannon Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
Golden Blooded Cannon Shadow Shoes
Increases Cold Blooded Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Cold Blooded Cannon damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
Storm Servant Shadow Earring
Increases Storm Slash damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Storm Slash damage by additional 2%.When equipped with Storm Servant Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Storm Servant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Storm Servant Shadow Pendant
Increases Servant Weapon damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Servant Weapon damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Hack Slasher Shadow Armor
Increases Hack and Slasher damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Hack and Slasher damage by additional 1%.When equipped with Hack Slasher Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Hack Slasher Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Hack Slasher Shadow Shoes
Increases Hack and Slasher damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Hack and Slasher damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Rhythmical Shadow Earring
Increases Rhythmical Wave damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Red Flame Cannon damage by additional 1%.When equipped with Rhythmical Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Rhythmical Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Rhythmical Shadow Pendant
Increases Rhythmical Wave damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Rhythmical Wave damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Metallic Fury Shadow Armor
Increases Metallic Fury damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Metallic Fury damage by additional 1%.When equipped with Metallic Fury Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Metallic Fury Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Metallic Fury Shadow Shoes
Increases Cold Blooded Cannon damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Metallic Fury damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere
Spiral One Shadow Earring
Increases Spiral Shooting damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Spiral Shooting damage by additional 2%.When equipped with Spiral One Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Spiral One Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
Spiral One Shadow Pendant
Increases Magazine for One damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Magazine for One damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
Wild Bullet Shadow Armor
Increases Only One Bullet damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Only One Bullet damage by additional 1%.When equipped with Wild Bullet Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Wild Bullet Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
Wild Bullet Shadow Shoes
Increases Wild Fire damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Wild Fire damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Night Watch
Mighty Stomp Shadow Earring
Increases Mighty Smash damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Mighty Smash damage by additional 2%.When equipped with Mighty Stomp Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Mighty Stomp Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister
Mighty Stomp Shadow Pendant
Increases Axe Stomp damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Axe Stomp damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister
Powerful Rush Shadow Armor
Increases Powerful Swing damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Powerful Swing damage by additional 2%.When equipped with Powerful Rush Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Powerful Rush Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister
Powerful Rush Shadow Shoes
Increases Rush Strike damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Rush Strike damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister
Explosive Shadow Earring
Increases Explosive Powder damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Explosive Powder damage by additional 1%.When equipped with Explosive Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Explosive Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Explosive Shadow Pendant
Increases Explosive Powder damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Explosive Powder damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Mystery Dust Shadow Armor
Increases Mystery Powder damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Mystery Powder damage by additional 2%.When equipped with Mystery Dust Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Mystery Dust Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Mystery Dust Shadow Shoes
Increases Dust Explosion damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Dust Explosion damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Vulcan Jack Shadow Earring
Increases Napalm Vulcan Strike damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Napalm Vulcan Strike damage by additional 1%.When equipped with Vulcan Jack Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Vulcan Jack Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Vulcan Jack Shadow Pendant
Increases Jack Frost Nova damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Thundering Cannon damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Thunder Buster Shadow Armor
Increases Jupitel Thunderstorm damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Jupitel Thunderstorm damage by additional 1%.When equipped with Thunder Buster Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Thunder Buster Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Thunder Buster Cannon Shadow Shoes
Increases Meteor Storm Buster damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Meteor Storm Buster damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Over Cross Shadow Earring
Increases Overslash damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Overslash damage by additional 2%.When equipped with Over Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Over Cross Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Over Cross Shadow Pendant
Increases Imperial Cross damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Imperial Cross damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Rain Pressure Shadow Armor
Increases Cross Rain damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Cross Rain damage by additional 2%.When equipped with Rain Pressure Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Rain Pressure Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Rain Pressure Shadow Shoes
Increases Imperial Pressure damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Imperial Pressure damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Explosion Shadow Earring
Increases Explosion Blaster damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Explosion Blaster damage by additional 1%.When equipped with Explosion Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Explosion Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Explosion Shadow Pendant
Increases Explosion Blaster damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Explosion Blaster damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Blazing Flame Blast Shadow Armor
Increases Blazing Flame Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.When equipped with Blazing Flame Blast Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Blazing Flame Blast Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Blazing Flame Blast Shadow Shoes
Increases Blazing Flame Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Blazing Flame Blast damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Chulho Claw Shadow Earring
Increases Chulho Sonic Claw damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.When equipped with Chulho Claw Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Chulho Claw Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Chulho Claw Shadow Pendant
Increases Chulho Sonic Claw damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Chulho Sonic Claw damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hogogong Battering Shadow Armor
Increases Hogogong Strike damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Hogogong Strike damage by additional 2%.When equipped with Hogogong Battering Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Hogogong Battering Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hogogong Battering Shadow Shoes
Increases Chulho Battering damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Chulho Battering damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Arbit Shadow Earring
Increases Arbitrium damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Arbitrium damage by additional 1%.When equipped with Arbit Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Arbit Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Arbit Shadow Pendant
Increases Arbitrium damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Arbitrium damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Divinus Shadow Armor
Increases Divinus Flos damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Divinus Flos damage by additional 1%.When equipped with Divinus Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Divinus Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Divinus Shadow Shoes
Increases Divinus Flos damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Divinus Flos damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Cardinal
Flare Bloom Shadow Earring
Increases Floral Flare Road damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Floral Flare Road damage by additional 2%.When equipped with Flare Bloom Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Flare Bloom Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Flare Bloom Shadow Pendant
Increases All Bloom damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases All Bloom damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Storm Hurricane Shadow Armor
Increases Tornado Storm damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Tornado Storm damage by additional 2%.When equipped with Storm Hurricane Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Storm Hurricane Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Storm Hurricane Shadow Shoes
Increases Destructive Hurricane damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Destructive Hurricane damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage
Noon Sun Shadow Earring
Increases Noon Blast damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Noon Blast damage by additional 2%.When equipped with Noon Sun Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Noon Sun Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
Noon Sun Shadow Pendant
Increases Sky Sun damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Sky Sun damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
Sunset Blast Shadow Armor
Increases Sunset Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Sunset Blast damage by additional 1%.When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
Sunset Blast Shadow Shoes
Increases Sunset Blast damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Sunset Blast damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor
Conflagrative Shadow Earring
Increases Conflagration damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Conflagration damage by additional 1%.Usable Jobs : Sky EmperorWhen equipped with Conflagrative Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Conflagrative Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Conflagrative Shadow Pendant
Increases Conflagration damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Conflagration damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Lightning Swamp Shadow Armor
Increases Lightning Land damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Lightning Land damage by additional 2%.When equipped with Lightning Swamp Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Lightning Swamp Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Lightning Swamp Shadow Shoes
Increases Venom Swamp damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Venom Swamp damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master
Abyss Flame Shadow Earring
Increases Abyss Flame damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Abyss Flame damage by additional 1%.When equipped with Abyss Flame Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Abyss Flame Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
Abyss Flame Shadow Pendant
Increases Abyss Flame damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Abyss Flame damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
From Abyss Shadow Armor
Increases From the Abyss damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases From the Abyss damage by additional 2%.When equipped with From Abyss Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with From Abyss Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
From Abyss Shadow Shoes
Increases Abyss Square damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Abyss Square damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser
Talisman of White Black Shadow Earring
Increases Talisman of White Tiger damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of White Tiger damage by additional 2%.When equipped with Talisman of White Black Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Talisman of White Black Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Asceti
Talisman of White Black Shadow Pendant
Increases Talisman of Black Tortoise damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of Black Tortoise damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Four Bearing God Shadow Armor
Increases Talisman of Four Bearing God damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.When equipped with Four Bearing God Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Four Bearing God Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Four Bearing God Shadow Shoes
Increases Talisman of Four Bearing God damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Talisman of Four Bearing God damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Dragonic Spear Shadow Earring
Increases Dragonic Pierce damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.When equipped with Dragonic Spear Shadow Pendant, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Dragonic Spear Shadow Pendant and Master Shadow Weapon, CRI + 3, C.RATE + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Dragonic Spear Shadow Pendant
Increases Dragonic Pierce damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Dragonic Pierce damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Madness Breath Shadow Armor
Increases Madness Crusher damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Madness Crusher damage by additional 2%.When equipped with Madness Breath Shadow Shoes, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Madness Breath Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Madness Breath Shadow Shoes
Increases Dragonic Breath damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Dragonic Breath damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight
Acidified Shadow Earring
Increases Acidified Zone (Ground/Fire) damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Acidified Zone (Ground/Fire) damage by additional 2%.When equipped with Acidified Shadow Pendant, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Acidified Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.ATK + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Acidified Shadow Pendant
Increases Acidified Zone (Wind/Water) damage by 8%.
Every 2 refine rate, ATK + 10.
Every 3 refine rate, increases Acidified Zone (Wind/Water) damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Thorns Shadow Armor
Increases Mayhemic Thorns damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.When equipped with Thorns Shadow Shoes, ATK + 2%, P.ATK + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Thorns Shadow Shoes and Master Shadow Shield, CRI + 3, C.RATE + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Thorns Shadow Shoes
Increases Mayhemic Thorns damage by 5%.
Every 2 refine rate, CRI + 1, ATK + 4.
Every 3 refine rate, increases Mayhemic Thorns damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo
Hyunrok Cannon Shadow Earring
Increases Hyunrok Cannon damage by 5%.
Every 2 refine rate, MATK + 10.
Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.When equipped with Hyunrok Cannon Shadow Pendant, MATK + 2%, S.MATK + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Hyunrok Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.MATK + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hyunrok Cannon Shadow Pendant
Increases Hyunrok Cannon damage by 5%.
Every 2 refine rate, MATK + 10.
Every 3 refine rate, increases Hyunrok Cannon damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hyunrok Breeze Spirit Shadow Armor
Increases Hyunrok Spirit Power damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Hyunrok Spirit Power damage by additional 2%.When equipped with Hyunrok Breeze Spirit Shadow Shoes, MATK + 2%, S.MATK + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Hyunrok Breeze Spirit Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.MATK + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Hyunrok Breeze Spirit Shadow Shoes
Increases Hyunrok Breeze damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Hyunrok Breeze damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler
Triple Shadow Earring
Increases Triple Laser damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Triple Laser damage by additional 1%.When equipped with Triple Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Triple Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister
Triple Shadow Pendant
Increases Triple Laser damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Triple Laser damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister
Spark Cannonade Shadow Armor
Increases Spark Blaster damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Spark Blaster damage by additional 2%.When equipped with Spark Cannonade Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Spark Cannonade Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister
Spark Cannonade Shadow Shoes
Increases Energy Cannonade damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Energy Cannonade damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister
Radiant Shadow Earring
Increases Radiant Spear damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Radiant Spear damage by additional 1%.When equipped with Radiant Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Radiant Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Radiant Shadow Pendant
Increases Radiant Spear damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Radiant Spear damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Shield Shooter Shadow Armor
Increases Shield Shooting damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shield Shooting damage by additional 1%.When equipped with Shield Shooter Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Shield Shooter Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Shield Shooter Shadow Shoes
Increases Shield Shooting damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shield Shooting damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard
Talisman of Red Blue Shadow Earring
Increases Talisman of Red Phoenix damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of Red Phoenix damage by additional 2%.When equipped with Talisman of Red Blue Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Talisman of Red Blue Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Talisman of Red Blue Shadow Pendant
Increases Talisman of Blue Dragon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Talisman of Blue Dragon damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Exorcism of Malicious Soul Shadow Armor
Increases Exorcism of Malicious Soul damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.When equipped with Exorcism of Malicious Soul Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Exorcism of Malicious Soul Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Exorcism of Malicious Soul Shadow Shoes
Increases Exorcism of Malicious Soul damage by 5%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic
Crater Shadow Earring
Increases Impact Crater damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Impact Crater damage by additional 1%.When equipped with Crater Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Crater Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Crater Shadow Pendant
Increases Impact Crater damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Impact Crater damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Stab Shadow Armor
Increases Shadow Stab damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shadow Stab damage by additional 1%.When equipped with Stab Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Stab Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Stab Shadow Shoes
Increases Shadow Stab damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shadow Stab damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Punish Shadow Earring
Increases Third Punish damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Third Punish damage by additional 1%.When equipped with Punish Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Punish Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Punish Shadow Pendant
Increases Third Punish damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Third Punish damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Flame Bomb Shadow Armor
Increases Third Flame Bomb damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.When equipped with Flame Bomb Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Flame Bomb Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Flame Bomb Shadow Shoes
Increases Third Flame Bomb damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Third Flame Bomb damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor
Max Chain Shadow Earring
Increases Shield Chain Rush damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Shield Chain Rush damage by additional 2%.When equipped with Max Chain Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Max Chain Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Max Chain Shadow Pendant
Increases Spiral Pierce Max damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Spiral Pierce Max damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Double Blow Shadow Armor
Increases Double Bowling Bash damage by 8%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Double Bowling Bash damage by additional 2%.When equipped with Double Blow Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Double Blow Shadow Shoes and Master Shadow Shield, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice
Double Blow Shadow Shoes
Increases Mega Sonic Blow damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Mega Sonic Blow damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice4th and 2nd high expanded skill Shadow set can be enchanted by using Shadow Essence 2 ea
1~2 options will be given randomly as following table. There is a 33% chance to gain the second option.
If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Essence to process.
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Skill shadow set of Shadow Cross, Windhawk and Shinkiro & Shiranui
Spoiler
Eternal Cross Shadow Earring
Increases Eternal Slash damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Eternal Slash damage by additional 2%.When equipped with Eternal Cross Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Eternal Cross Shadow Pendant and Master Shadow Weapon, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Eternal Cross Shadow Pendant
Increases Cross Slash damage by 8%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Cross Slash damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Savage Shadow Armor
Increases Savage Impact damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Savage Impact damage by additional 1%.When equipped with Savage Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Savage Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Savage Shadow Shoes
Increases Savage Impact damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Savage Impact damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross
Gale Shadow Earring
Increases Gale Storm damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Gale Storm damage by additional 1%.When equipped with Gale Shadow Pendant, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Gale Shadow Pendant and Master Shadow Weapon, increases physical damage against all property enemies by 3%, P.Atk + 2,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Gale Shadow Pendant
Increases Gale Storm damage by 5%.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Gale Storm damage by additional 1%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Crescive Shadow Armor
Increases Crescive Bolt damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Crescive Bolt damage by additional 1%.When equipped with Crescive Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 15 or higher, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores physical defense of all race monsters (except players) by 50%.When equipped with Crescive Shadow Shoes and Master Shadow Shield, Cri + 3, C.Rate + 1,
if the sum of refine rate is 27 or higher, ignores physical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Crescive Shadow Shoes
Increases Crescive Bolt damage by 5%.
Every 2 refine rate, Cri + 1, Atk + 4.
Every 3 refine rate, increases Crescive Bolt damage by additional 1%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Windhawk
Red Thunder Cannon Shadow Earring
Increases Red Flame Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Red Flame Cannon damage by additional 2%.When equipped with Red Thunder Cannon Shadow Pendant, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Red Thunder Cannon Shadow Pendant and Master Shadow Weapon, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
Red Thunder Cannon Shadow Pendant
Increases Thundering Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Thundering Cannon damage by additional 2%.Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
Golden Blooded Cannon Shadow Armor
Increases Golden Dragon Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Golden Dragon Cannon damage by additional 2%.When equipped withGolden Blooded Cannon Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 15 or higher, increases magical damage against all size enemies by 7%,
if the sum of refine rate is 18 or higher, ignores magical defense of all race monsters (except players) by 50%.When equipped with Golden Blooded Cannon Shadow Shoes and Master Shadow Shield, increases magical damage against all property enemies by 3%, S.Matk + 2,
if the sum of refine rate is 27 or higher, ignores magical resistance of all race monsters (except players) by 10%.Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
Golden Blooded Cannon Shadow Shoes
Increases Cold Blooded Cannon damage by 8%.
Every 2 refine rate, Matk + 7.
Every 3 refine rate, increases Cold Blooded Cannon damage by additional 2%.Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui
jRO changelog December 17, 2024
in 2024
Posted
Leviathan Helm [1]
POW + 3.
Reduces damage taken from players by 13%.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical damage by 40%.
Every 10 base levels, increases Dragonic Breath and Dragonic Aura damage by 1%.
Every refine rate, POW + 1.
If refine rate is 10, Perfect Hit + 25, reduces global cooldown by 20%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes
Sheratan [1]
Reduces damage taken from players by 7%.
Every 10 base levels, increases Cross Rain and Judgement Cross damage by 1%.
Every refine rate, increases physical damage against small, medium and large size monsters by 7%.
If refine rate is 7 or higher, attack speed + 10%, reduces damage taken from normal and boss monsters by 5%.
If refine rate is 9 or higher, the armor can't be destroyed, every 3 base levels, increases Genesis Ray damage by 1%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 200
Usable Jobs: Imperial Guard
Gokuikaiden Scroll [1]
SPL + 3.
Increases magical damage by 10%.
Reduces damage taken from players by 3%.
Reduces skill cooldown of 16th Night by 25 seconds.
Every 3 base levels, increases Exploding Dragon, Snow Flake Draft and Wind Blade damage by 1%.
Every 10 base levels, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon, Darkening Cannon and Dark Dragon - Nightmare damage by 1%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 200
Usable Jobs: Fourth classes, expanded fourth classes