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Sigma

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Posts posted by Sigma

  1.  img_char5_0.png.4c57b9efefa35375cce757d6279993f4.pngimg_char5_1.png.4ad1d367ec7ee2ffc59168fe145f0263.png

    10_Biolo.png.a9e73cff046bc7b46399d4ad273d6498.png

    Spoiler

    - Biolo -

    5336.png
    Bionic Pharmacy
    Max level : 5
    Prerequisite skills : Special Pharmacy level 5
    Group : Active / creation
    Type : Creation
    Target : Self
    Description : Biolo creates the medicines.
    Consumes 1 Beaker and each medicine requires different materials.
    Icicle Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Indigo Point 2 ea.
    Earth Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Lime Green Point 2 ea.
    Gale Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Yellow Wish Point 2 ea.
    Flame Acid Bottle : Bottle Grenade 1 ea + Acid Bottle 1 ea + Scarlet Point 2 ea.
    Advanced Coating Potion : Glistening Coat 10 ea + Empty Bottle 5 ea.
    Greater Plant Bottle : Plant Bottle 10 ea + Mandragora Flowerpot 5 ea + Thorn Plant Seed 2 ea + Blood Sucker Plant Seed 2 ea.
    Eye Cleaner (cures pitch-darkness) : Empty Bottle 10 ea + Holy Water 5 ea + White Herb 3 ea + Green Herb 3 ea.
    Ear Cleaner (cures quiet) : Empty Bottle 10 ea + Holy Water 5 ea + Blue Herb 2 ea + Green Herb 3 ea.
    Tonic (cures lethargy) : Empty Bottle 10 ea + Holy Water 5 ea + Yggdrasilberry 2 ea + Royal Jelly 3 ea.
    Compressed Fire Extinguisher (cures blaze) : Empty Bottle 10 ea + Holy Water 5 ea + Crystal Blue 5 ea + Iron 3 ea.
    Lucky Water (cures unlucky) : Empty Bottle 10 ea + Holy Water 5 ea + Clover 10 ea + Green Herb 3 ea.
    Strong Antidote (cures severe poison) : Empty Bottle 10 ea + Holy Water 5 ea + Poison Bottle 3 ea + Green Herb 10 ea.
    High Calorie Chocolate (cures gloom) : Empty Bottle 10 ea + Cacao 3 ea + Royal Jelly 3 ea + Yggdrasil Seed 5 ea.
    Refined Holy Water (cures holy fire) : Empty Bottle 10 ea + Holy Water 10 ea + Royal Jelly 3 ea
    _
    [Level 1] : Maximum creation amount : 11.
    [Level 2] : Maximum creation amount : 12.
    [Level 3] : Maximum creation amount : 13.
    [Level 4] : Maximum creation amount : 14.
    [Level 5] : Maximum creation amount : 15.

    5337.png
    Bionic Mastery
    Max level : 10
    Group : Passive
    Description : When summoning plant creature, improves plant creature's abilities.
    _
    [Level 1] : Atk : 600 / MaxHP : 40000 / Def : 20 / Mdef : 4 / Flee 10.
    [Level 2] : Atk : 1200 / MaxHP : 80000 / Def : 40 / Mdef : 8 / Flee 20.
    [Level 3] : Atk : 1800 / MaxHP : 120000 / Def : 60 / Mdef : 12 / Flee 30.
    [Level 4] : Atk : 2400 / MaxHP : 160000 / Def : 80 / Mdef : 16 / Flee 40.
    [Level 5] : Atk : 3000 / MaxHP : 200000 / Def : 100 / Mdef : 20 / Flee 50.
    [Level 6] : Atk : 3600 / MaxHP : 240000 / Def : 120 / Mdef : 24 / Flee 60.
    [Level 7] : Atk : 4200 / MaxHP : 280000 / Def : 140 / Mdef : 28 / Flee 70.
    [Level 8] : Atk : 4800 / MaxHP : 320000 / Def : 160 / Mdef : 32 / Flee 80.
    [Level 9] : Atk : 5600 / MaxHP : 360000 / Def : 180 / Mdef : 36 / Flee 90.
    [Level 10] : Atk : 6000 / MaxHP : 400000 / Def : 200 / Mdef : 40 / Flee 100.

    5338.png
    The Whole Protection
    Max level : 5
    Prerequisite skills : Bionic Pharmacy level 5
    Group : Active
    Type : Buff
    Target : Self and party members
    Recovers AP : 20
    Description : Protects weapons and equipment of the user and nearby party members from being stripped or destroyed with coating potion.
    Consumes 3 Advanced Coating Potion upon casting.
    Recovers AP upon using this skill.
    _
    [Level 1] : Skill duration : 60 seconds / area of effect : 15 x 15 cells.
    [Level 2] : Skill duration : 90 seconds / area of effect : 15 x 15 cells.
    [Level 3] : Skill duration : 120 seconds / area of effect : 15 x 15 cells.
    [Level 4] : Skill duration : 150 seconds / area of effect : 31 x 31 cells.
    [Level 5] : Skill duration : 180 seconds / area of effect : 31 x 31 cells.

    5339.png
    Full Shadow Protection
    Max level : 4
    Prerequisite skills : Bionic Pharmacy level 5
    Group : Active
    Type : Buff
    Target : Self and allies
    Recovers AP : 2 (level 1~2), 3 (level 3~4)
    Description : Coats shadow gears of the single target to protect them from being stripped.
    Consumes 1 Advanced Coating Potion upon casting.
    _
    [Level 1] : Skill duration : 90 seconds.
    [Level 2] : Skill duration : 120 seconds.
    [Level 3] : Skill duration : 150 seconds.
    [Level 4] : Skill duration : 180 seconds.

    5340.png
    Acidified Zone Water
    Max level : 5
    Prerequisite skills : Acidified Zone Wind level 1
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 4 (level 1~3), 5 (level 4~5)
    Description : Consumes 2 Icicle Acid Bottle to deals water property long ranged physical damage to to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on user's base level and POW.
    If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
    _
    [Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
    [Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
    [Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
    [Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.

    5341.png
    Acidified Zone Ground
    Max level : 5
    Prerequisite skills : Bionic Mastery level 3, Bionic Pharmacy level 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 4 (level 1~3), 5 (level 4~5)
    Description : Consumes 2 Earth Acid Bottle to deals earth property long ranged physical damage to to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on user's base level and POW.
    If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
    _
    [Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
    [Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
    [Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
    [Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.

    5342.png
    Acidified Zone Wind
    Max level : 5
    Prerequisite skills : Bionic Mastery level 3, Bionic Pharmacy level 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 4 (level 1~3), 5 (level 4~5)
    Description : Consumes 2 Gale Acid Bottle to deals wind property long ranged physical damage to to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on user's base level and POW.
    If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
    _
    [Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
    [Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
    [Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
    [Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.

    5343.png
    Acidified Zone Fire
    Max level : 5
    Prerequisite skills : Acidified Zone Ground level 1
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 4 (level 1~3), 5 (level 4~5)
    Description : Consumes 2 Flame Acid Bottle to deals fire property long ranged physical damage to to the target and surrounding enemies around the target for 7 hits.
    Deals additional damage depends on user's base level and POW.
    If the skill attacks player, there is a very low chance that the acid zone will appear on the cell that target player hit.
    _
    [Level 1] : 400% Atk per hit / area of effect : 3 x 3 cells.
    [Level 2] : 800% Atk per hit / area of effect : 3 x 3 cells.
    [Level 3] : 1200% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : 1600% Atk per hit / area of effect : 5 x 5 cells.
    [Level 5] : 2000% Atk per hit / area of effect : 7 x 7 cells.

    5344.png
    Wooden Warrior
    Max level : 5
    Prerequisite skills : Creeper level 3
    Group : Active
    Type : Summon
    Target : Self
    Recovers AP : 20
    Description : Summons Wooden Warrior.
    Only 1 Wooden Warrior can be summoned at the same time.
    Upon summoning, increases Cart Tornado and Cart Cannon damage.
    Consumes 2 Greater Plant Bottle.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 180 seconds.
    [Level 3] : Skill duration : 240 seconds.
    [Level 4] : Skill duration : 300 seconds.
    [Level 5] : Skill duration : 360 seconds.

    5345.png
    Wooden Fairy
    Max level : 5
    Prerequisite skills : Creeper level 3
    Group : Active
    Type : Summon
    Target : Self
    Recovers AP : 20
    Description : Summons Wooden Fairy.
    Only 1 Wooden Fairy can be summoned at the same time.
    Upon summoning, increases Spore Explosion damage.
    Consumes 2 Greater Plant Bottle.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 180 seconds.
    [Level 3] : Skill duration : 240 seconds.
    [Level 4] : Skill duration : 300 seconds.
    [Level 5] : Skill duration : 360 seconds.

    5346.png
    Creeper
    Max level : 5
    Prerequisite skills : Bionic Mastery level 5
    Group : Active
    Type : Summon
    Target : Self
    Recovers AP : 10
    Description : Summons the tough vine monster.
    Only 1 vine monster can be summoned at the same time.
    Consumes 1 Greater Plant Bottle.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 180 seconds.
    [Level 3] : Skill duration : 240 seconds.
    [Level 4] : Skill duration : 300 seconds.
    [Level 5] : Skill duration : 360 seconds.

    5347.png
    Research Report
    Max level : 1
    Prerequisite skills : Acidified Zone Fire level 3, Acidified Zone Water level 3
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 100
    Description : Prepares and presents report of the user's research.
    Increases Acidified Zone skills damage and reduces material consumption of Acidified Zone skills form 2 to 1.
    Additionally, increases damage of Acidified Zone skills against formless and plant race monsters.
    _
    [Level 1] : Increases Acidified Zone skills damage / increases damage of Acidified Zone skills against formless and plant race monsters / reduces material consumption of Acidified Zone skills by 1.

    5348.png
    Hell Tree
    Max level : 5
    Prerequisite skills : Wooden Fairy level 3, Wooden Warrior level 3
    Group : Active (AP)
    Type : Summon
    Target : Self
    Consumes AP : 100~60
    Description : Summons Hell Tree.
    Only 1 Hell Tree can be summoned at the same time.
    Consumes 3 Greater Plant Bottle.
    _
    [Level 1] : Skill duration : 60 seconds.
    [Level 2] : Skill duration : 90 seconds.
    [Level 3] : Skill duration : 120 seconds.
    [Level 4] : Skill duration : 150 seconds.
    [Level 5] : Skill duration : 180 seconds.

    6005.png
    Explosive Powder
    Max level : 5
    Prerequisite skills : Bionic Mastery level 3
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Recovers AP : 2
    Description : Scatters the volatile explosive powder, deals melee physical damage to surrounding enemies around the user for 3 hits.
    Deals higher damage for 5 hits when using under Research Report buff.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 950% Atk / 1050% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 2] : 1500% Atk / 1700% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 3] : 2050% Atk / 2350% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 4] : 2600% Atk / 3000% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 5] : 3150% Atk / 3650% Atk (Research Report) per hit / area of effect : 7 x 7 cells.

    6006.png
    Mayhemic Thorns
    Max level : 10
    Prerequisite skills : Bionic Mastery level 5, Explosive Powder level 3
    Group : Active
    Type : Long ranged physical
    Target : Single Target
    Recovers AP : 2
    Description : Summons the giant thorn plant to the target and stike the surrounding area, deals long ranged physical damage to target and surrounding enemies around the target with the range for 3 hits.
    Deals higher damage for 4 hits when using under Research Report buff.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 500% Atk / 650% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 2] : 800% Atk / 950% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 3] : 1100% Atk / 1250% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 4] : 1400% Atk / 1550% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 5] : 1700% Atk / 1850% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 6] : 2000% Atk / 2150% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 7] : 2300% Atk / 2450% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 8] : 2600% Atk / 2750% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 9] : 2900% Atk / 3050% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 10] : 3200% Atk / 3350% Atk (Research Report) per hit / area of effect : 9 x 9 cells.

     

    Skills Tree

    4259-1.thumb.png.57f36faf07d7c3dab9930ada54fb203f.png

  2.  img_char10_0.png.69f4ac519a65aa5b7b0be7842523782c.pngimg_char10_1.png.6086a593fdfff233431297e307bedbeb.png

    1793333677_9_WindHawk.png.37ae93e7dbfd7dd4847101f2b25cdfa3.png

    Spoiler

    - Windhawk -

    5323.png
    Advanced Trap
    Max level : 5
    Prerequisite skills : Trap Research level 3
    Group : Passive
    Description : Increases the effects of Wind Hawk traps.
    Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
    _
    [Level 1] : Increases duration : 1 seconds / increases damage : 20%.
    [Level 2] : Increases duration : 2 seconds / increases damage : 40%.
    [Level 3] : Increases duration : 3 seconds / increases damage : 60% / increases AP gained : 1.
    [Level 4] : Increases duration : 4 seconds / increases damage : 80% / increases AP gained : 1.
    [Level 5] : Increases duration : 5 seconds / increases damage : 100% / increases AP gained : 1.

    5324.png
    Wind Sign
    Max level : 5
    Prerequisite skills : Nature Friendly level 5
    Group : Active
    Type : Debuff
    Target : Single target
    Description : Marks the target with the sign of wind for the skill duration.
    Has a chance to gain AP when dealing normal long ranged physical damage on marked target.
    The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
    _
    [Level 1] : Skill duration : 20 seconds / chance to gains AP : 14%.
    [Level 2] : Skill duration : 30 seconds / chance to gains AP : 20%.
    [Level 3] : Skill duration : 40 seconds / chance to gains AP : 26%.
    [Level 4] : Skill duration : 50 seconds / chance to gains AP : 32%.
    [Level 5] : Skill duration : 60 seconds / chance to gains AP : 40%.

    5325.png
    Nature Friendly
    Max level : 5
    Group : Passive
    Description : Enhances the Wind Hawk's wildlife training.
    Hawk becomes more proficient from training.
    _
    [Level 1] : Increases auto Hawk Rush trigger chance : 20%.
    [Level 2] : Increases auto Hawk Rush trigger chance : 40%.
    [Level 3] : Increases auto Hawk Rush trigger chance : 60%.
    [Level 4] : Increases auto Hawk Rush trigger chance : 80%.
    [Level 5] : Increases auto Hawk Rush trigger chance : 100%.

    5326.png
    Hawk Rush
    Max level : 5
    Prerequisite skills : Hawk Mastery level 1
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Description : Orders the hawk to deals long ranged physical damage to the target.
    Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON.
    Deals additional damage depends on user's base level and CON.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    The skill only be triggered when equipping bow.
    _
    [Level 1] : 500% Atk.
    [Level 2] : 1000% Atk.
    [Level 3] : 1500% Atk.
    [Level 4] : 2000% Atk.
    [Level 5] : 2500% Atk.

    5327.png
    Hawk Mastery
    Max level : 1
    Prerequisite skills : Steel Crow level 1
    Group : Active / Special
    Description : Trains the hawk to follow the order.
    The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together.
    Requires [Hawk Flute] to calls the hawk.
    _
    [Level 1] : Summons hawk.

    5328.png
    Calamity Gale
    Max level : 1
    Prerequisite skills : Gale Storm level 5, Wind Sign level 5
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 200
    Description : Endows the user's body with the rage of windblast.
    The user gains No Limits level 5 buff and grants the user Calamity Gale buff for 180 seconds.
    However, the duration of No Limits is the same as existing No Limits.
    [Calamity Gale]
    Increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%.

    _
    [Level 1] : Grants Calamity Gale buff for 180 seconds.

    5329.png
    Hawk Boomerang
    Max level : 5
    Prerequisite skills : Hawk Rush level 5
    Group : Active (AP)
    Type : Long ranged physical
    Target : Single target
    Consumes AP : 12
    Description : Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.
    Deals 50% more damage against brute and fish race monsters.
    Deals additional damage depends on user's base level, CON and skill level of Nature Friendly user learned.
    The effectiveness of critical modifier is applied by half.
    The skill only be used when equipping bow.
    _
    [Level 1] : 600% Atk.
    [Level 2] : 1200% Atk.
    [Level 3] : 1800% Atk.
    [Level 4] : 2400% Atk.
    [Level 5] : 3000% Atk.

    5330.png
    Gale Storm
    Max level : 10
    Prerequisite skills : Crescive Bolt level 3
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 10 when hits 3 targets or more
    Description : Deals long ranged physical damage to the target and surrounding enemies around the target.
    Recovers AP if the skill hits 3 targets or more.
    Deals additional damage depends on user's base level and CON.
    Consumes 5 equipped arrows.
    _
    [Level 1] : 1000% Atk / area of effect : 5 x 5 cells.
    [Level 2] : 2000% Atk / area of effect : 5 x 5 cells.
    [Level 3] : 3000% Atk / area of effect : 5 x 5 cells.
    [Level 4] : 4000% Atk / area of effect : 5 x 5 cells.
    [Level 5] : 5000% Atk / area of effect : 7 x 7 cells.
    [Level 6] : 6000% Atk / area of effect : 7 x 7 cells.
    [Level 7] : 7000% Atk / area of effect : 7 x 7 cells.
    [Level 8] : 8000% Atk / area of effect : 7 x 7 cells.
    [Level 9] : 9000% Atk / area of effect : 9 x 9 cells.
    [Level 10] : 10000% Atk / area of effect : 9 x 9 cells.

    5331.png
    Deep Blind Trap
    Max level : 5
    Prerequisite skills : Advanced Trap level 3
    Group : Active
    Type : Trap
    Target : 1 cell ground target
    Recovers AP : 1/1/2/2/3
    Description : Places the trap that deals shadow property melee physical damage every 0.5 seconds for the trap duration.
    Attack area and trap duration is increased depends on skill level.
    Consumes 2 Special Alloy Trap.
    (Special Alloy Trap can't be retrieved via Remove Trap, etc.).
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
    [Level 2] : 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
    [Level 3] : 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
    [Level 4] : 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
    [Level 5] : 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.

    5332.png
    Solid Trap
    Max level : 5
    Prerequisite skills : Advanced Trap level 3
    Group : Active
    Type : Trap
    Target : 1 cell ground target
    Recovers AP : 1/1/2/2/3
    Description : Places the trap that deals earth property melee physical damage every 0.5 seconds for the trap duration.
    Attack area and trap duration is increased depends on skill level.
    Consumes 2 Special Alloy Trap.
    (Special Alloy Trap can't be retrieved via Remove Trap, etc.).
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
    [Level 2] : 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
    [Level 3] : 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
    [Level 4] : 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
    [Level 5] : 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.

    5333.png
    Swift Trap
    Max level : 5
    Prerequisite skills : Deep Blind Trap level 3
    Group : Active
    Type : Trap
    Target : 1 cell ground target
    Recovers AP : 1/1/2/2/3
    Description : Places the trap that deals wind property melee physical damage every 0.5 seconds for the trap duration.
    Attack area and trap duration is increased depends on skill level.
    Consumes 2 Special Alloy Trap.
    (Special Alloy Trap can't be retrieved via Remove Trap, etc.).
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
    [Level 2] : 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
    [Level 3] : 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
    [Level 4] : 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
    [Level 5] : 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.

    5334.png
    Crescive Bolt
    Max level : 10
    Prerequisite skills : Aimed Bolt level 3
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 1
    Description : Fires 1 shot of long ranged physical damage to the single target.
    Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times).
    When reaching the maximum stack count, increases AP recovery rate to 3.
    The stack is reset if the user move out from standing cell or changing position with skill.
    The stack is reset after 10 seconds of latest cast.
    Deals additional damage depends on user's base level and CON.
    Consumes 1 equipped arrow.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 1300% Atk.
    [Level 2] : 2200% Atk.
    [Level 3] : 3100% Atk.
    [Level 4] : 4000% Atk.
    [Level 5] : 4900% Atk.
    [Level 6] : 5800% Atk.
    [Level 7] : 6700% Atk.
    [Level 8] : 7600% Atk.
    [Level 9] : 8500% Atk.
    [Level 10] : 9400% Atk.

    5335.png
    Flame Trap
    Max level : 5
    Prerequisite skills : Solid Trap level 3
    Group : Active
    Type : Trap
    Target : 1 cell ground target
    Recovers AP : 1/1/2/2/3
    Description : Places the trap that deals fire property melee physical damage every 0.5 seconds for the trap duration.
    Attack area and trap duration is increased depends on skill level.
    Consumes 2 Special Alloy Trap.
    (Special Alloy Trap can't be retrieved via Remove Trap, etc.).
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : 850% Atk / trap duration : 3 seconds / area of effect : 3 x 3 cells.
    [Level 2] : 1700% Atk / trap duration : 3.5 seconds / area of effect : 3 x 3 cells.
    [Level 3] : 2550% Atk / trap duration : 4 seconds / area of effect : 5 x 5 cells.
    [Level 4] : 3400% Atk / trap duration : 4.5 seconds / area of effect : 5 x 5 cells.
    [Level 5] : 4250% Atk / trap duration : 5 seconds / area of effect : 7 x 7 cells.

     

    Skills Tree

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    Spoiler

    - Abyss Chaser -

    5311.png
    Dagger & Bow Mastery
    Max level : 10
    Group : Passive
    Description : When equipping dagger or bow, increases physical damage to enemies depends on their size.
    _
    [Level 1] : Increases physical damage to enemies - small : 1%, medium : 2%, large : 2%.
    [Level 2] : Increases physical damage to enemies - small : 2%, medium : 3%, large : 4%.
    [Level 3] : Increases physical damage to enemies - small : 3%, medium : 5%, large : 6%.
    [Level 4] : Increases physical damage to enemies - small : 4%, medium : 6%, large : 8%.
    [Level 5] : Increases physical damage to enemies - small : 5%, medium : 8%, large : 10%.
    [Level 6] : Increases physical damage to enemies - small : 6%, medium : 9%, large : 12%.
    [Level 7] : Increases physical damage to enemies - small : 7%, medium : 11%, large : 14%.
    [Level 8] : Increases physical damage to enemies - small : 8%, medium : 12%, large : 16%.
    [Level 9] : Increases physical damage to enemies - small : 9%, medium : 14%, large : 18%.
    [Level 10] : Increases physical damage to enemies - small : 10%, medium : 15%, large : 20%.

    5312.png
    Magic Sword Mastery
    Max level : 10
    Prerequisite skills : Reproduce level 5, Shadow Spell level 5
    Group : Passive
    Description : When equipping dagger or one-handed sword, increases magical damage to enemies depends on their size.
    _
    [Level 1] : Increases magical damage to all size enemies : 2%.
    [Level 2] : Increases magical damage to all size enemies : 3%.
    [Level 3] : Increases magical damage to all size enemies : 5%.
    [Level 4] : Increases magical damage to all size enemies : 6%.
    [Level 5] : Increases magical damage to all size enemies : 8%.
    [Level 6] : Increases magical damage to all size enemies : 9%.
    [Level 7] : Increases magical damage to all size enemies : 11%.
    [Level 8] : Increases magical damage to all size enemies : 12%.
    [Level 9] : Increases magical damage to all size enemies : 14%.
    [Level 10] : Increases magical damage to all size enemies : 15%.

    5313.png
    Strip Shadow
    Max level : 5
    Prerequisite skills : Divest Accessory level 1, Dagger & Bow Mastery level 7
    Group : Active
    Type : Debuff
    Target : Single target
    Description : Strips all of shadow gears target equipped, shadow gears can't be re-equipped for the skill duration.
    When using on monsters, reduces monsters' physical resistance and magical resistance.
    _
    [Level 1] : Strip success chance : 20% / strip duration : 60 seconds.
    [Level 2] : Strip success chance : 25% / strip duration : 70 seconds.
    [Level 3] : Strip success chance : 30% / strip duration : 80 seconds.
    [Level 4] : Strip success chance : 35% / strip duration : 90 seconds.
    [Level 5] : Strip success chance : 40% / strip duration : 100 seconds.

    5314.png
    Abyss Dagger
    Max level : 5
    Prerequisite skills : Fatal Menace level 5, Dagger & Bow Mastery level 3
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Description : Dagger and one-handed sword exclusive skill.
    Deals 2 hits of melee physical damage to the surrounding enemies within 7 x 7 cells around the user.
    Grants a buff that increases Fatal Menace damage.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 1000% Atk per hit / increases Fatal Menace damage : 3 seconds.
    [Level 2] : 1900% Atk per hit / increases Fatal Menace damage : 6 seconds.
    [Level 3] : 2800% Atk per hit / increases Fatal Menace damage : 9 seconds.
    [Level 4] : 3700% Atk per hit / increases Fatal Menace damage : 12 seconds.
    [Level 5] : 4600% Atk per hit / increases Fatal Menace damage : 15 seconds.

    5315.png
    Unlucky Rush
    Max level : 5
    Prerequisite skills : Abyss Dagger level 3, Dagger & Bow Mastery level 4
    Group : Active
    Type : Melee physical
    Target : Single target
    Description : Instantly dash to the target and deals melee physical damage to the target, has a chance to inflict [unlucky] to the target.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 400% Atk / status inflicting chance : 40%.
    [Level 2] : 700% Atk / status inflicting chance : 50%.
    [Level 3] : 1000% Atk / status inflicting chance : 60%.
    [Level 4] : 1300% Atk / status inflicting chance : 70%.
    [Level 5] : 1600% Atk / status inflicting chance : 80%.

    5316.png
    Chain Reaction Shot
    Max level : 5
    Prerequisite skills : Triangle Shot level 5, Dagger & Bow Mastery level 3
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Description : Bow exclusive skill.
    Consumes 7 equipped arrows to deal long ranged physical damage to the target and surrounding enemies around the target.
    (However, the user must have at least 8 equipped arrows to use the skill).
    And deals secondary long ranged physical damage to the targets within 7 x 7 cells around each of targets who take primary damage.
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : 850% Atk (primary) / 2950% Atk (secondary) / area of effect : 5 x 5 cells.
    [Level 2] : 1700% Atk (primary) / 5300% Atk (secondary) / area of effect : 5 x 5 cells.
    [Level 3] : 2550% Atk (primary) / 7650% Atk (secondary) / area of effect : 7 x 7 cells.
    [Level 4] : 3400% Atk (primary) / 10000% Atk (secondary) / area of effect : 7 x 7 cells.
    [Level 5] : 4250% Atk (primary) / 12350% Atk (secondary) / area of effect : 9 x 9 cells.

    5317.png
    From the Abyss
    Max level : 5
    Prerequisite skills : Magic Sword Mastery level 3
    Group : Active
    Type : Buff
    Target : Self
    Recovers AP : 4/8/12/16/20
    Description : Summons the sphere containing power of abyss for the skill duration.
    5 abyss spheres are summoned instantly upon casting.
    When dealing normal physical damage, has a chance that 1 abyss sphere is consumed and deals 2 hits of neutral property magical damage to the target and surrounding enemies within 9 x 9 cells around the target.
    Abyss sphere is recovered over time.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 600% Matk / skill duration : 30 seconds / sphere creation interval : 3 seconds.
    [Level 2] : 1100% Matk / skill duration : 60 seconds / sphere creation interval : 2.5 seconds.
    [Level 3] : 1600% Matk / skill duration : 90 seconds / sphere creation interval : 2 seconds.
    [Level 4] : 2100% Matk / skill duration : 120 seconds / sphere creation interval : 1.5 seconds.
    [Level 5] : 2600% Matk / skill duration : 150 seconds / sphere creation interval : 1 second.

    5318.png
    Abyss Slayer
    Max level : 10
    Prerequisite skills : Abyss Dagger level 5, Deft Stab level 5
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 150
    Description : Endows the user's body with the power of abyss for 300 seconds.
    The power of abyss recovers the user's HP and SP by 100% and increases the user's abilities drastically.
    _
    [Level 1] : P.Atk and S.Matk + 12 / Hit + 120
    [Level 2] : P.Atk and S.Matk + 14 / Hit + 140
    [Level 3] : P.Atk and S.Matk + 16 / Hit + 160
    [Level 4] : P.Atk and S.Matk + 18 / Hit + 180
    [Level 5] : P.Atk and S.Matk + 20 / Hit + 200
    [Level 6] : P.Atk and S.Matk + 22 /  Hit + 220
    [Level 7] : P.Atk and S.Matk + 24 / Hit + 240
    [Level 8] : P.Atk and S.Matk + 26 / Hit + 260
    [Level 9] : P.Atk and S.Matk + 28 / Hit + 280
    [Level 10] : P.Atk and S.Matk + 30 / Hit + 300

    5319.png
    Omega Abyss Strike
    Max level : 10
    Prerequisite skills : From the Abyss level 3, Abyss Square level 3
    Group : Active (AP)
    Type : Magic
    Target : 1 cell ground target
    Consumes AP : 15
    Description : Drops the powerful meteorite on the target area. Deals neutral property magical damage to all targets within 9 x 9 cells of skill range.
    This skill deals additional damage against angel and demon race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 2200% Matk / damage against angel and demon : 2350% Matk.
    [Level 2] : 4400% Matk / damage against angel and demon : 4700% Matk.
    [Level 3] : 6600% Matk / damage against angel and demon : 7050% Matk.
    [Level 4] : 8800% Matk / damage against angel and demon : 9400% Matk.
    [Level 5] : 11000% Matk / damage against angel and demon : 11750% Matk.
    [Level 6] : 13200% Matk / damage against angel and demon : 14100% Matk.
    [Level 7] : 15400% Matk / damage against angel and demon : 16450% Matk.
    [Level 8] : 17600% Matk / damage against angel and demon : 18800% Matk.
    [Level 9] : 19800% Matk / damage against angel and demon : 21150% Matk.
    [Level 10] : 22000% Matk / damage against angel and demon : 23500% Matk.

    5320.png
    Deft Stab
    Max level : 10
    Prerequisite skills : Abyss Dagger level 3, Dagger & Bow Mastery level 5
    Group : Active
    Type : Melee physical
    Target : Single target
    Recovers AP : 3
    Description : Quickly attacks the target and deals melee physical damage to the target and surrounding enemies around the target for 5 hits.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 600% Atk per hit / area of effect : 5 x 5 cells.
    [Level 2] : 950% Atk per hit / area of effect : 5 x 5 cells.
    [Level 3] : 1300% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : 1650% Atk per hit / area of effect : 5 x 5 cells.
    [Level 5] : 2000% Atk per hit / area of effect : 5 x 5 cells.
    [Level 6] : 2350% Atk per hit / area of effect : 7 x 7 cells.
    [Level 7] : 2700% Atk per hit / area of effect : 7 x 7 cells.
    [Level 8] : 3050% Atk per hit / area of effect : 7 x 7 cells.
    [Level 9] : 3400% Atk per hit / area of effect : 7 x 7 cells.
    [Level 10] : 3750% Atk per hit / area of effect : 7 x 7 cells.

    5321.png
    Abyss Square
    Max level : 5
    Prerequisite skills : From the Abyss level 1, Magic Sword Mastery level 5
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Wakes the abyss on target area, deals neutral property magical damage damage to all targets within 7 x 7 cells of skill range every 0.3 seconds for 3 seconds.
    If the user stands within the skill range, the skill deals damage twice.
    Deals additional damage depends on user's base level and SPL.
    When From the Abyss is active, has a chance to auto-cast Abyss Square when dealing normal physical damage. Maximum level of Abyss Square that the user learned will be auto-cast and the skill won't recover AP from auto-casting.
    _
    [Level 1] : (570 + (Magic Sword Mastery level x 20))% Matk 
    [Level 2] : (1140 + (Magic Sword Mastery level x 40))% Matk
    [Level 3] : (1710 + (Magic Sword Mastery level x 60))% Matk
    [Level 4] : (2280 + (Magic Sword Mastery level x 80))% Matk
    [Level 5] : (2850 + (Magic Sword Mastery level x 100))% Matk

    5322.png
    Frenzy Shot
    Max level : 10
    Prerequisite skills : Chain Reaction Shot level 3, Dagger & Bow Mastery level 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 1
    Description : Bow exclusive skill.
    Deals 2 hits of long ranged physical damage to the target, has a chance to deal damage for 3 hits.
    Deals additional damage depends on user's base level and CON.
    Consumes 3 equipped arrows.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 750% Atk per hit / chance to deal damage for 3 hits : 5%.
    [Level 2] : 1350% Atk per hit / chance to deal damage for 3 hits : 10%.
    [Level 3] : 1950% Atk per hit / chance to deal damage for 3 hits : 15%.
    [Level 4] : 2550% Atk per hit / chance to deal damage for 3 hits : 20%.
    [Level 5] : 3150% Atk per hit / chance to deal damage for 3 hits : 25%.
    [Level 6] : 3750% Atk per hit / chance to deal damage for 3 hits : 30%.
    [Level 7] : 4350% Atk per hit / chance to deal damage for 3 hits : 35%.
    [Level 8] : 4950% Atk per hit / chance to deal damage for 3 hits : 40%.
    [Level 9] : 5550% Atk per hit / chance to deal damage for 3 hits : 45%.
    [Level 10] : 6150% Atk per hit / chance to deal damage for 3 hits : 50%.

     

    Skills Tree

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    Spoiler

    - Meister -

    5295.png
    Axe Stomp
    Max level : 5
    Prerequisite skills : Two Hand Axe Defending level 5
    Group : Active
    Type : Melee physical
    Target : All target within range
    Recovers AP : 3
    Description : Axe exlusive skill.
    Slams the ground with axe to deals melee physical damage to surrounding enemies around the user.
    Grants Axe Stomp buff for the skill duration, increases Axe Tornado damage, if user equips two-handed axe, increases number of hit to 3 hits
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 1350% Atk per hit / area of effect : 3 x 3 cells / duration : 10 seconds.
    [Level 2] : 2300% Atk per hit / area of effect : 3 x 3 cells / duration : 15 seconds.
    [Level 3] : 3250% Atk per hit / area of effect : 5 x 5 cells / duration : 20 seconds.
    [Level 4] : 4200% Atk per hit / area of effect : 5 x 5 cells / duration : 25 seconds.
    [Level 5] : 5150% Atk per hit / area of effect : 7 x 7 cells / duration : 30 seconds.

    5296.png
    Rush Quake
    Max level : 10
    Prerequisite skills : Axe Stomp level 5
    Group : Active (AP)
    Type : melee physical
    Target : Single target
    Consumes AP : 150
    Description : Instantly dash to the target and deals melee physical damage to the target and surrounding enemies around the target and inflict Quake effect to the targets for 30 seconds.
    This skill deals additional damage against formless and insect race monsters.
    Deals additional damage depends on user's base level and POW.
    In addition, grants the user Rush effect for (30 x skill level) seconds.
    Rush effect : Increases melee and long ranged physical damage by (5 x skill level)%.
    Quake effect : Increases damage taken from melee and long ranged physical damage by 50%.
    _
    [Level 1] : 3600% Atk / damage against formless and insect : 3750% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 7200% Atk / damage against formless and insect : 7500% Atk / area of effect : 3 x 3 cells.
    [Level 3] : 10800% Atk / damage against formless and insect : 11250% Atk / area of effect : 3 x 3 cells.
    [Level 4] : 14400% Atk / damage against formless and insect : 15000% Atk / area of effect : 3 x 3 cells.
    [Level 5] : 18000% Atk / damage against formless and insect : 18750% Atk / area of effect : 5 x 5 cells.
    [Level 6] : 21600% Atk / damage against formless and insect : 22500% Atk / area of effect : 5 x 5 cells.
    [Level 7] : 25200% Atk / damage against formless and insect : 26250% Atk / area of effect : 5 x 5 cells.
    [Level 8] : 28800% Atk / damage against formless and insect : 30000% Atk / area of effect : 5 x 5 cells.
    [Level 9] : 32400% Atk / damage against formless and insect : 33750% Atk / area of effect : 7 x 7 cells.
    [Level 10] : 36000% Atk / damage against formless and insect : 37500% Atk / area of effect : 7 x 7 cells.

    5297.png
    Manufacture Machine
    Max level : 5
    Group : Active
    Type : Creation
    Target : Self and party members
    Description : Creates the machines that is used on various skills.
    Requires [Machine Creation Guide] to use the skill.
    _
    [Level 1] : Maximum creation amount : 8.
    [Level 2] : Maximum creation amount : 9.
    [Level 3] : Maximum creation amount : 10.
    [Level 4] : Maximum creation amount : 11.
    [Level 5] : Maximum creation amount : 12.

    5298.png
    Activation Attack Machine
    Max level : 5
    Prerequisite skills : Manufacture Machine level 3, Axe Stomp level 3
    Group : Active
    Type : Buff
    Target : Self and party members
    Description : Uses 1 Machine Capsule, summons the machine to the friendly target that attacks surrounding enemies.
    Deals melee physical damage to surrounding enemies around the target every 1 second.
    Damage is increased depends on target's base level.
    However, the skill can't be used if the difference of base level between the target and the user exceeds 15 levels.
    _
    [Level 1] : Area of effect : 3 x 3 cells / skill duration : 80 seconds.
    [Level 2] : Area of effect : 3 x 3 cells / skill duration : 120 seconds.
    [Level 3] : Area of effect : 5 x 5 cells / skill duration : 160 seconds.
    [Level 4] : Area of effect : 5 x 5 cells / skill duration : 200 seconds.
    [Level 5] : Area of effect : 7 x 7 cells / skill duration : 240 seconds.

    5299.png
    Activation Defense Machine
    Max level : 5
    Prerequisite skills : Manufacture Machine level 1
    Group : Active
    Type : Buff
    Target : Self and party members
    Description : Uses 1 Machine Capsule, summons the machine to the friendly target that increases physical defense and physical resistance of the target.
    _
    [Level 1] : Def + 250 / Res + 20 / skill duration : 80 seconds.
    [Level 2] : Def + 300 / Res + 40 / skill duration : 120 seconds.
    [Level 3] : Def + 350 / Res + 60 / skill duration : 160 seconds.
    [Level 4] : Def + 400 / Res + 80 / skill duration : 200 seconds.
    [Level 5] : Def + 450 / Res + 100 / skill duration : 240 seconds.

    5300.png
    Two Hand Axe Defending
    Max level : 10
    Group : Passive
    Description : When equipping two-handed axe, reduces physical damage taken from enemies depends on their size.
    _
    [Level 1] : Reduces damage taken from enemies (small : 1%, medium : 2%, large : 3%).
    [Level 2] : Reduces damage taken from enemies (small : 2%, medium : 3%, large : 5%).
    [Level 3] : Reduces damage taken from enemies (small : 3%, medium : 5%, large : 7%).
    [Level 4] : Reduces damage taken from enemies (small : 4%, medium : 6%, large : 9%).
    [Level 5] : Reduces damage taken from enemies (small : 5%, medium : 8%, large : 10%).
    [Level 6] : Reduces damage taken from enemies (small : 6%, medium : 9%, large : 12%).
    [Level 7] : Reduces damage taken from enemies (small : 7%, medium : 11%, large : 13%).
    [Level 8] : Reduces damage taken from enemies (small : 8%, medium : 12%, large : 15%).
    [Level 9] : Reduces damage taken from enemies (small : 9%, medium : 14%, large : 16%).
    [Level 10] : Reduces damage taken from enemies (small : 10%, medium : 15%, large : 18%).

    5301.png
    ABR Mastery
    Max level : 10
    Prerequisite skills : Manufacture Machine level 1
    Group : Passive
    Description : When summoning ABR (Automatic Battle Robot), improves ABR's abilities.
    _
    [Level 1] : Improves ABR abilities (Atk : 800, MaxHP : 40000, Def : 20, Mdef : 4, Flee 10).
    [Level 2] : Improves ABR abilities (Atk : 1400, MaxHP : 80000, Def : 40, Mdef : 8, Flee 20).
    [Level 3] : Improves ABR abilities (Atk : 2000, MaxHP : 120000, Def : 60, Mdef : 12, Flee 30).
    [Level 4] : Improves ABR abilities (Atk : 2600, MaxHP : 160000, Def : 80, Mdef : 16, Flee 40).
    [Level 5] : Improves ABR abilities (Atk : 3200, MaxHP : 200000, Def : 100, Mdef : 20, Flee 50).
    [Level 6] : Improves ABR abilities (Atk : 3800, MaxHP : 240000, Def : 120, Mdef : 24, Flee 60).
    [Level 7] : Improves ABR abilities (Atk : 4400, MaxHP : 280000, Def : 140, Mdef : 28, Flee 70).
    [Level 8] : Improves ABR abilities (Atk : 5000, MaxHP : 320000, Def : 160, Mdef : 32, Flee 80).
    [Level 9] : Improves ABR abilities (Atk : 5600, MaxHP : 360000, Def : 180, Mdef : 36, Flee 90).
    [Level 10] : Improves ABR abilities (Atk : 6200, MaxHP : 400000, Def : 200, Mdef : 40, Flee 100).

    5302.png
    ABR - Battle Warrior
    Max level : 4
    Prerequisite skills : ABR Mastery level 1
    Group : Active
    Type : Summon
    Target : Self
    Recovers AP : 20
    Description : Uses 1 ABR Capsule, summons the combat assist robot [Battle Warrior].
    Only 1 Battle Warrior can be summoned at the same time.
    Battle Warrior's stats are increased depends on level of ABR Mastery summoner learned and summoner's stats.
    When Battle Warrior is summoned, increases Power Swing damage and splits damage display to 2 hits.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 180 seconds.
    [Level 3] : Skill duration : 240 seconds.
    [Level 4] : Skill duration : 300 seconds.

    5303.png
    ABR - Dual Cannon
    Max level : 4
    Prerequisite skills : ABR Mastery level 3, ABR - Battle Warrior level 2
    Group : Active
    Type : Summon
    Target : Self
    Recovers AP : 20
    Description : Uses 1 ABR Capsule, summons the combat assist robot [Dual Cannon].
    Only 1 Dual Cannon can be summoned at the same time.
    Dual Cannon's stats are increased depends on level of ABR Mastery user learned and summoner's stats.
    When Dual Cannon is summoned, increases number of hit of Knuckle Boost, Vulcan Arm and Arm Cannon to twice.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 180 seconds.
    [Level 3] : Skill duration : 240 seconds.
    [Level 4] : Skill duration : 300 seconds.

    5304.png
    ABR - Mother Net
    Max level : 4
    Prerequisite skills : ABR Mastery level 5, ABR - Battle Warrior level 3, ABR - Dual Cannon level 3
    Group : Active
    Type : Summon
    Target : Self
    Recovers AP : 20
    Description : Uses 1 ABR Capsule, summons the combat assist robot [Mother Net].
    Only 1 Mother Net can be summoned at the same time.
    Mother Net's stats are increased depends on level of ABR Mastery user learned and summoner's stats.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 180 seconds.
    [Level 3] : Skill duration : 240 seconds.
    [Level 4] : Skill duration : 300 seconds.

    5305.png
    ABR - Infinity
    Max level : 4
    Prerequisite skills : ABR Mastery level 10, ABR - Battle Warrior level 4, ABR - Dual Cannon level 4, ABR - Infinity level 4
    Group : Active (AP)
    Type : Summon
    Target : Self
    Consumes AP : 200
    Description : Uses 5 ABR Capsule, summons the combat assist robot [Infinity].
    Only 1 Infinity can be summoned at the same time.
    Infinity's stats are increased depends on level of ABR Mastery user learned and summoner's stats.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 180 seconds.
    [Level 3] : Skill duration : 240 seconds.
    [Level 4] : Skill duration : 300 seconds.

    6002.png
    Spark Blaster
    Max level : 10
    Prerequisite skills : Madogear License level 5, Manufacture Machine level 1
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 2
    Description : Can only be used when equipping Madogear.
    Creates the explosion to the target, deals long ranged physical damage, which ignores target's physical defense, to the target and surrounding enemies around the target with the range for 2 hits.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 1150% Atk per hit / area of effect : 7 x 7 cells.
    [Level 2] : 2050% Atk per hit / area of effect : 7 x 7 cells.
    [Level 3] : 2950% Atk per hit / area of effect : 7 x 7 cells.
    [Level 4] : 3850% Atk per hit / area of effect : 7 x 7 cells.
    [Level 5] : 4750% Atk per hit / area of effect : 7 x 7 cells.
    [Level 6] : 5650% Atk per hit / area of effect : 9 x 9 cells.
    [Level 7] : 6550% Atk per hit / area of effect : 9 x 9 cells.
    [Level 8] : 7450% Atk per hit / area of effect : 9 x 9 cells.
    [Level 9] : 8350% Atk per hit / area of effect : 9 x 9 cells.
    [Level 10] : 9250% Atk per hit / area of effect : 9 x 9 cells.

    6003.png
    Triple Laser
    Max level : 5
    Prerequisite skills : Spark Blaster level 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Description : Can only be used when equipping Madogear.
    Fire triple laser to the target, deals long ranged physical damage to the target for 3 hits.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 1450% Atk per hit.
    [Level 2] : 2350% Atk per hit.
    [Level 3] : 3250% Atk per hit.
    [Level 4] : 4150% Atk per hit.
    [Level 5] : 5050% Atk per hit.

    6004.png
    Mighty Smash
    Max level : 5
    Prerequisite skills : Axe Stomp level 3
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Description : Axe exclusive skill.
    Swing the axe, deals melee physical damage to surrounding enemies around the user for 5 hits.
    Deals higher damage for 7 hits when using under Axe Stomp buff.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 205% Atk / 230% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 2] : 385% Atk / 410% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 3] : 565% Atk / 590% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 4] : 745% Atk / 770% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 5] : 925% Atk / 950% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 6] : 1105% Atk / 1130% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 7] : 1285% Atk / 1310% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 8] : 1465% Atk / 1490% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 9] : 1645% Atk / 1670% Atk (Axe Stomp) per hit / area of effect : 7 x 7 cells.
    [Level 10] : 1825% Atk / 1850% Atk (Axe Stomp) per hit / area of effect : 7 x 7 cells.

     

    Skills Tree

    4253-1.thumb.png.3df84d0792b8ad7062061f0176909bff.png

  5.  img_char8_0.png.3bfd18a3e17ee63865c8f2b5ab8f2fb3.pngimg_char8_1.png.94406277d5395ffe202c51e62535da91.png

    677123356_6_ShadowCross.png.6babf6958216e1fdb1e671c8e594bf96.png

    Spoiler

    - Shadow Cross -

    5285.png
    Shadow Exceed
    Max level : 10
    Prerequisite skills : Shadow Sense level 7, Enchanting Shadow level 5, Potent Venom level 3
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 152~125
    Description : Maximizes the user ability to increases Savage Impact and Eternal Slash damage for the skill duration.
    _
    [Level 1] : Skill duration : 30 seconds / Consumes AP : 152.
    [Level 2] : Skill duration : 60 seconds / Consumes AP : 149.
    [Level 3] : Skill duration : 90 seconds / Consumes AP : 146.
    [Level 4] : Skill duration : 120 seconds / Consumes AP : 143.
    [Level 5] : Skill duration : 150 seconds / Consumes AP : 140.
    [Level 6] : Skill duration : 180 seconds / Consumes AP : 137.
    [Level 7] : Skill duration : 210 seconds / Consumes AP : 134.
    [Level 8] : Skill duration : 240 seconds / Consumes AP : 131.
    [Level 9] : Skill duration : 270 seconds / Consumes AP : 128.
    [Level 10] : Skill duration : 300 seconds / Consumes AP : 125.

    5286.png
    Dancing Knife
    Max level : 5
    Prerequisite skills : Shadow Sense level 3
    Group : Active
    Type : Buff
    Target : Self
    Description : Dagger exclusive skill.
    Swirls the small blades around the user, dealing damage every 0.3 seconds to surrounding enemies within 5 x 5 cells around the user.
    When swapping to the weapon other than dagger, the skill effect is immediately canceled.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 200% Atk / skill duration : 40 seconds.
    [Level 2] : 400% Atk / skill duration : 60 seconds.
    [Level 3] : 600% Atk / skill duration : 80 seconds.
    [Level 4] : 800% Atk / skill duration : 100 seconds.
    [Level 5] : 1000% Atk / skill duration : 120 seconds.

    5287.png
    Savage Impact
    Max level : 10
    Prerequisite skills : Cross Impact level 5, Shadow Sense level 3
    Group : Active
    Type : Melee physical
    Target : Single target
    Recovers AP : 2
    Description : Katar exclusive skill.
    Instantly dash to the target and deals 3 hits of melee physical damage to the target and surrounding enemies around the target. (If using the skill while under Cloaking Exceed buff, increases number of hit to 5 hits).
    Deals additional damage depends on user's base level and POW, deals more damage while under Shadow Exceed buff.
    Has a chance to trigger critical, critical chance is the half user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 90% Atk / 110% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
    [Level 2] : 180% Atk / 220% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
    [Level 3] : 270% Atk / 330% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
    [Level 4] : 360% Atk / 440% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
    [Level 5] : 450% Atk / 550% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
    [Level 6] : 540% Atk / 660% Atk (Shadow Exceed) per hit / area of effect : 7 x 7 cells.
    [Level 7] : 630% Atk / 770% Atk (Shadow Exceed) per hit / area of effect : 7 x 7 cells.
    [Level 8] : 720% Atk / 880% Atk (Shadow Exceed) per hit / area of effect : 7 x 7 cells.
    [Level 9] : 810% Atk / 990% Atk (Shadow Exceed) per hit / area of effect : 7 x 7 cells.
    [Level 10] : 900% Atk / 1100% Atk (Shadow Exceed) per hit / area of effect : 7 x 7 cells.

    5288.png
    Shadow Sense
    Max level : 10
    Group : Passive
    Description : Increases evasion rate and when equipping katar or dagger, increases critical rate.
    _
    [Level 1] : Flee + 10 / Cri + 14 when equipping dagger / Cri + 7 when equipping katar.
    [Level 2] : Flee + 20 / Cri + 18 when equipping dagger / Cri + 9 when equipping katar.
    [Level 3] : Flee + 30 / Cri + 22 when equipping dagger / Cri + 11 when equipping katar.
    [Level 4] : Flee + 40 / Cri + 26 when equipping dagger / Cri + 13 when equipping katar.
    [Level 5] : Flee + 50 / Cri + 30 when equipping dagger / Cri + 15 when equipping katar.
    [Level 6] : Flee + 60 / Cri + 34 when equipping dagger / Cri + 17 when equipping katar.
    [Level 7] : Flee + 70 / Cri + 38 when equipping dagger / Cri + 19 when equipping katar.
    [Level 8] : Flee + 80 / Cri + 42 when equipping dagger / Cri + 21 when equipping katar.
    [Level 9] : Flee + 90 / Cri + 46 when equipping dagger / Cri + 23 when equipping katar.
    [Level 10] : Flee + 100 / Cri + 50 when equipping dagger / Cri + 25 when equipping katar.

    5289.png
    Eternal Slash
    Max level : 5
    Prerequisite skills : Weapon Blocking level 5, Shadow Sense level 5, Dancing Knife level 3
    Group : Active
    Type : Melee physical
    Target : Single target
    Description : Can be used while Weapon Blocking counter state is triggered.
    Deals melee physical damage to the target.
    If the skill is used within 3 seconds, increases number of hit by 1 hit (up to 5 hits).
    Deals additional damage depends on user's base level and POW.
    Has a chance to trigger critical, critical chance is the half user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 265% Atk / 365% Atk (Shadow Exceed).
    [Level 2] : 530% Atk / 730% Atk (Shadow Exceed).
    [Level 3] : 795% Atk / 1095% Atk (Shadow Exceed).
    [Level 4] : 1060% Atk / 1460% Atk (Shadow Exceed).
    [Level 5] : 1325% Atk / 1825% Atk (Shadow Exceed).

    5290.png
    Potent Venom
    Max level : 10
    Prerequisite skills : Shadow Sense level 3, Enchanting Shadow level 3
    Group : Active
    Type : Buff
    Target : Self
    Description : Can be used when using Enchant Deadly Poison on the weapon.
    Gives the ability to ignores physical resistance (Res) of the target.
    If the effect of Enchant Deadly Poison ends, the effect of Potent Venom ends as well.
    _
    [Level 1] : Res ignoring : 2% / skill duration : 75 seconds.
    [Level 2] : Res ignoring : 4% / skill duration : 100 seconds.
    [Level 3] : Res ignoring : 6% / skill duration : 125 seconds.
    [Level 4] : Res ignoring : 8% / skill duration : 150 seconds.
    [Level 5] : Res ignoring : 10% / skill duration : 175 seconds.
    [Level 6] : Res ignoring : 12% / skill duration : 200 seconds.
    [Level 7] : Res ignoring : 14% / skill duration : 225 seconds.
    [Level 8] : Res ignoring : 16% / skill duration : 250 seconds.
    [Level 9] : Res ignoring : 18% / skill duration : 275 seconds.
    [Level 10] : Res ignoring : 20% / skill duration : 300 seconds.

    5291.png
    Shadow Stab
    Max level : 5
    Prerequisite skills : Cloaking Exceed level 5, Shadow Sense level 5, Dancing Knife level 5, Eternal Slash level 3
    Group : Active
    Type : Melee physical
    Target : Single target
    Recovers AP : 2
    Description : Dagger exclusive skill.
    Deals melee physical damage to the target that ignored physical defense for 2 hits.
    If using while under Cloaking Exceed state, increases number of hit to 3 hits with higher damage.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 350% Atk / 400% Atk (Cloaking Exceed) per hit.
    [Level 2] : 700% Atk / 800% Atk (Cloaking Exceed) per hit.
    [Level 3] : 1050% Atk / 1200% Atk (Cloaking Exceed) per hit.
    [Level 4] : 1400% Atk / 1600% Atk (Cloaking Exceed) per hit.
    [Level 5] : 1750% Atk / 2000% Atk (Cloaking Exceed) per hit.

    5292.png
    Impact Crater
    Max level : 5
    Prerequisite skills : Rolling Cutter level 5, Shadow Sense level 5, Savage Impact level 5, Weapon Blocking level 3
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Recovers AP : 3
    Description : Katar exclusive skill.
    Deals melee physical damage to the target and surrounding enemies around the target, number of hit is equal to number of accumulated spin counter from Rolling Cutter.
    (The skill can't be used without accumulated spin counter).
    Gains successful blocking state for 10 seconds when using this skill.
    Deals additional damage depends on user's base level and POW.
    Has a chance to trigger critical, critical chance is the half user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 80% Atk per hit / area of effect : 3 x 3 cells.
    [Level 2] : 160% Atk per hit / area of effect : 3 x 3 cells.
    [Level 3] : 240% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : 320% Atk per hit / area of effect : 5 x 5 cells.
    [Level 5] : 400% Atk per hit / area of effect : 7 x 7 cells.

    5293.png
    Enchanting Shadow
    Max level : 5
    Prerequisite skills : Poisonous Weapon level 5, Shadow Sense level 3
    Group : Active
    Type : Buff
    Target : Self
    Description : Enchants the power of shadow to the weapon.
    When attacking, has a chance to inflict shadow wound on the target for 15 seconds, damage taken on target is increased depends on number of wound target taken.
    _
    [Level 1] : Shadow wound inflicting chance : 1% / skill duration : 60 seconds.
    [Level 2] : Shadow wound inflicting chance : 2% / skill duration : 90 seconds.
    [Level 3] : Shadow wound inflicting chance : 3% / skill duration : 120 seconds.
    [Level 4] : Shadow wound inflicting chance : 4% / skill duration : 150 seconds.
    [Level 5] : Shadow wound inflicting chance : 5% / skill duration : 180 seconds.

    5294.png
    Fatal Shadow Claw
    Max level : 10
    Prerequisite skills : Shadow Stab level 5, Impact Crater level 5
    Group : Active (AP)
    Type : Melee physical
    Target : Single target
    Consumes AP : 150
    Description : Dashes to the target, deals melee physical damage to the target and surrounding enemies around the target, inflicts Dark Claw as the same level as user learned to all target who take damage from this skill for 10 seconds.
    This skill deals additional damage against demihuman and dragon race monsters.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 1300% Atk / damage against demihuman and dragon : 1450% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 2600% Atk / damage against demihuman and dragon : 2900% Atk / area of effect : 3 x 3 cells.
    [Level 3] : 3900% Atk / damage against demihuman and dragon : 4350% Atk / area of effect : 3 x 3 cells.
    [Level 4] : 5200% Atk / damage against demihuman and dragon : 5800% Atk / area of effect : 3 x 3 cells.
    [Level 5] : 6500% Atk / damage against demihuman and dragon : 7250% Atk / area of effect : 5 x 5 cells.
    [Level 6] : 7800% Atk / damage against demihuman and dragon : 8700% Atk / area of effect : 5 x 5 cells.
    [Level 7] : 9100% Atk / damage against demihuman and dragon : 10150% Atk / area of effect : 5 x 5 cells.
    [Level 8] : 10400% Atk / damage against demihuman and dragon : 11600% Atk / area of effect : 5 x 5 cells.
    [Level 9] : 11700% Atk / damage against demihuman and dragon : 13050% Atk / area of effect : 7 x 7 cells.
    [Level 10] : 13000% Atk / damage against demihuman and dragon : 14500% Atk / area of effect : 7 x 7 cells.

     

    Skills Tree

    4254-1.thumb.png.d07b7d92804d166f9e5ca69e46bc3ccc.png

  6.  img_char6_0.png.3a5d15e788ee7800985276f2473b9f66.pngimg_char6_1.png.f979c5a20a0c212133288825185589c6.png

    5_Cardinal.thumb.png.b1e081b6df595e826cc1adaa4574e104.png

    Spoiler

    - Cardinal -

    5268.png
    Reparatio
    Max level : 5
    Prerequisite skills : Mediale Votum level 3
    Group : Active
    Type : Recovery
    Target : Single target
    Description : Heals target to max health.
    Can't be used on monsters, mercenaries, elemental spirits and homunculi.
    _
    [Level 1] : Skill cooldown : 150 seconds.
    [Level 2] : Skill cooldown : 100 seconds.
    [Level 3] : Skill cooldown : 60 seconds.
    [Level 4] : Skill cooldown : 30 seconds.
    [Level 5] : Skill cooldown : 10 seconds.

    5269.png
    Mediale Votum
    Max level : 5
    Prerequisite skills : Dilectio Heal level 3
    Group : Active
    Type : Recovery
    Target : Self and party members
    Description : Prays to target party member.
    Target and all party member within 9 x 9 cells around the target recover certain amount of HP every 2 seconds.
    _
    [Level 1] : Recovery check rate : 2% / skill duration : 40 seconds.
    [Level 2] : Recovery check rate : 4% / skill duration : 60 seconds.
    [Level 3] : Recovery check rate : 6% / skill duration : 80 seconds.
    [Level 4] : Recovery check rate : 8% / skill duration : 100 seconds.
    [Level 5] : Recovery check rate : 10% / skill duration : 120 seconds.

    5270.png
    Mace & Book Mastery
    Max level : 10
    Group : Passive
    Description : When equipping mace or book, increases physical damage to enemies depends on their size.
    Affects Petitio and Effligo damage.
    _
    [Level 1] : Increases damage to small : 1% / medium : 2% / large : 3%.
    [Level 2] : Increases damage to small : 2% / medium : 3% / large : 5%.
    [Level 3] : Increases damage to small : 3% / medium : 5% / large : 7%.
    [Level 4] : Increases damage to small : 4% / medium : 6% / large : 9%.
    [Level 5] : Increases damage to small : 5% / medium : 8% / large : 10%.
    [Level 6] : Increases damage to small : 6% / medium : 9% / large : 12%.
    [Level 7] : Increases damage to small : 7% / medium : 11% / large : 13%.
    [Level 8] : Increases damage to small : 8% / medium : 12% / large : 15%.
    [Level 9] : Increases damage to small : 9% / medium : 14% / large : 16%.
    [Level 10] : Increases damage to small : 10% / medium : 15% / large : 18%.

    5271.png
    Argutus Vita
    Max level : 5
    Prerequisite skills : Mediale Votum level 3, Reparatio level 3
    Group : Active
    Type : Buff
    Target : Self and party members
    Description : Gives the ability to ignores magical resistance to single party member or the user.
    _
    [Level 1] : Magical resistance ignore rate : 5% / skill duration : 120 seconds.
    [Level 2] : Magical resistance ignore rate : 10% / skill duration : 150 seconds.
    [Level 3] : Magical resistance ignore rate : 15% / skill duration : 180 seconds.
    [Level 4] : Magical resistance ignore rate : 20% / skill duration : 210 seconds.
    [Level 5] : Magical resistance ignore rate : 25% / skill duration : 240 seconds.

    5272.png
    Argutus Telum
    Max level : 5
    Prerequisite skills : Mediale Votum level 3, Reparatio level 3
    Group : Active
    Type : Buff
    Target : Self and party members
    Description : Gives the ability to ignores physical resistance to single party member or the user.
    _
    [Level 1] : Physical resistance ignore rate : 5% / skill duration : 120 seconds.
    [Level 2] : Physical resistance ignore rate : 10% / skill duration : 150 seconds.
    [Level 3] : Physical resistance ignore rate : 15% / skill duration : 180 seconds.
    [Level 4] : Physical resistance ignore rate : 20% / skill duration : 210 seconds.
    [Level 5] : Physical resistance ignore rate : 25% / skill duration : 240 seconds.

    5273.png
    Arbitrium
    Max level : 10
    Prerequisite skills : Adoramus level 5, Framen level 3
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 2
    Description : Calls the light judgement to deals primary holy property magical damage to the target, has a chance to inflict quiet to target.
    Then the light explodes on the target, deals secondary holy property magical damage to surrounding enemies within 9 x 9 cells around the target.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : (1000 + (Fidus Animus level x 10))% Matk (primary) / (1750 + (Fidus Animus level x 50))% Matk (secondary) / quiet inflicting chance : 25%.
    [Level 2] : (2000 + (Fidus Animus level x 20))% Matk (primary) / (3500 + (Fidus Animus level x 100))% Matk (secondary) / quiet inflicting chance : 30%.
    [Level 3] : (3000 + (Fidus Animus level x 30))% Matk (primary) / (5250 + (Fidus Animus level x 150))% Matk (secondary) / quiet inflicting chance : 35%.
    [Level 4] : (4000 + (Fidus Animus level x 40))% Matk (primary) / (7000 + (Fidus Animus level x 200))% Matk (secondary) / quiet inflicting chance : 40%.
    [Level 5] : (5000 + (Fidus Animus level x 50))% Matk (primary) / (8750 + (Fidus Animus level x 250))% Matk (secondary) / quiet inflicting chance : 45%.
    [Level 6] : (6000 + (Fidus Animus level x 60))% Matk (primary) / (10500 + (Fidus Animus level x 300))% Matk (secondary) / quiet inflicting chance : 50%.
    [Level 7] : (7000 + (Fidus Animus level x 70))% Matk (primary) / (12250 + (Fidus Animus level x 350))% Matk (secondary) / quiet inflicting chance : 55%.
    [Level 8] : (8000 + (Fidus Animus level x 80))% Matk (primary) / (14000 + (Fidus Animus level x 400))% Matk (secondary) / quiet inflicting chance : 60%.
    [Level 9] : (9000 + (Fidus Animus level x 90))% Matk (primary) / (15750 + (Fidus Animus level x 450))% Matk (secondary) / quiet inflicting chance : 65%.
    [Level 10] : (10000 + (Fidus Animus level x 100))% Matk (primary) / (17500 + (Fidus Animus level x 500))% Matk (secondary) / quiet inflicting chance : 70%.

    5275.png
    Presens Acies
    Max level : 5
    Prerequisite skills : Mediale Votum level 3, Reparatio level 3
    Group : Active
    Type : Buff
    Target : Self and party members
    Description : Increases critical damage rate to single party member or the user.
    _
    [Level 1] : Increases critical damage rate : 2 / skill duration : 120 seconds.
    [Level 2] : Increases critical damage rate : 4 / skill duration : 150 seconds.
    [Level 3] : Increases critical damage rate : 6 / skill duration : 180 seconds.
    [Level 4] : Increases critical damage rate : 8 / skill duration : 210 seconds.
    [Level 5] : Increases critical damage rate : 10 / skill duration : 240 seconds.

    5276.png
    Fidus Animus
    Max level : 10
    Group : Passive
    Description : Increases holy property magical damage of self.
    Affects Framen, Arbitrium and Pneumaticus Procella damage.
    _
    [Level 1] : Increases holy property magical damage : 1%.
    [Level 2] : Increases holy property magical damage : 3%.
    [Level 3] : Increases holy property magical damage : 4%.
    [Level 4] : Increases holy property magical damage : 6%.
    [Level 5] : Increases holy property magical damage : 7%.
    [Level 6] : Increases holy property magical damage : 9%.
    [Level 7] : Increases holy property magical damage : 10%.
    [Level 8] : Increases holy property magical damage : 12%.
    [Level 9] : Increases holy property magical damage : 13%.
    [Level 10] : Increases holy property magical damage : 15%.

    5277.png
    Effligo
    Max level : 10
    Prerequisite skills : Oratio level 5, Petitio level 10
    Group : Active (AP)
    Type : Melee physical
    Target : Single target
    Consumes AP : 12
    Description : Mace and book exclusive skill.
    Deals powerful melee physical damage to single target.
    This skill deals additional damage against demon and undead race monsters.
    Deals additional damage depends on user's base level and POW.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.

    _
    [Level 1] : 1650% Atk / damage against demon and undead : 1800% Atk.
    [Level 2] : 3300% Atk / damage against demon and undead : 3600% Atk.
    [Level 3] : 4950% Atk / damage against demon and undead : 5400% Atk.
    [Level 4] : 6600% Atk / damage against demon and undead : 7200% Atk.
    [Level 5] : 8250% Atk / damage against demon and undead : 9000% Atk.
    [Level 6] : 9900% Atk / damage against demon and undead : 10800% Atk.
    [Level 7] : 11550% Atk / damage against demon and undead : 12600% Atk.
    [Level 8] : 13200% Atk / damage against demon and undead : 14400% Atk.
    [Level 9] : 14850% Atk / damage against demon and undead : 16200% Atk.
    [Level 10] : 16500% Atk / damage against demon and undead : 18000% Atk.

    5278.png
    Competentia
    Max level : 5
    Prerequisite skills : Presens Acies level 5, Argutus Telum level 2, Argutus Vita level 2
    Group : Active (AP)
    Type : Recovery
    Target : Self and party members
    Consumes AP : 200/190/180/170/160
    Description : Recovers HP and SP of the user and surrounding target, increases power attack and spell magic attack of all target.
    _
    [Level 1] : Recovers 20% HP/SP / P.Atk and S.Matk + 10 / skill duration : 180 seconds.
    [Level 2] : Recovers 40% HP/SP / P.Atk and S.Matk + 20 / skill duration : 210 seconds.
    [Level 3] : Recovers 60% HP/SP / P.Atk and S.Matk + 30 / skill duration : 240 seconds.
    [Level 4] : Recovers 80% HP/SP / P.Atk and S.Matk + 40 / skill duration : 270 seconds.
    [Level 5] : Recovers 100% HP/SP / P.Atk and S.Matk + 50 / skill duration : 300 seconds.

    5279.png
    Pneumaticus Procella
    Max level : 10
    Prerequisite skills : Framen level 5, Arbitrium level 10
    Group : Active (AP)
    Type : Magic
    Target : 1 cell ground target
    Consumes AP : 30
    Description : Calls the storm of holy spirit on target area to deals holy property magical damage to target within skill range.
    This skill deals additional damage against demon and undead race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 2250% Matk / damage against demon and undead : 2450% Matk.
    [Level 2] : 4350% Matk / damage against demon and undead : 4700% Matk.
    [Level 3] : 6450% Matk / damage against demon and undead : 6950% Matk.
    [Level 4] : 8550% Matk / damage against demon and undead : 9200% Matk.
    [Level 5] : 10650% Matk / damage against demon and undead : 11450% Matk.
    [Level 6] : 12750% Matk / damage against demon and undead : 13700% Matk.
    [Level 7] : 14850% Matk / damage against demon and undead : 15950% Matk.
    [Level 8] : 16950% Matk / damage against demon and undead : 18200% Matk.
    [Level 9] : 19050% Matk / damage against demon and undead : 20450% Matk.
    [Level 10] : 21150% Matk / damage against demon and undead : 22700% Matk.

    5280.png
    Dilectio Heal
    Max level : 5
    Prerequisite skills : Coluseo Heal level 3, High Heal level 3
    Group : Active
    Type : Recovery
    Target : Self and party members
    Recovers AP : 1
    Description : Recovers HP of the target and nearby party members including the user.
    _
    [Level 1] : Recovery amplification : 10% / area of effect : 3 x 3 cells.
    [Level 2] : Recovery amplification : 25% / area of effect : 3 x 3 cells.
    [Level 3] : Recovery amplification : 30% / area of effect : 5 x 5 cells.
    [Level 4] : Recovery amplification : 35% / area of effect : 5 x 5 cells.
    [Level 5] : Recovery amplification : 40% / area of effect : 7 x 7 cells.

    5281.png
    Religio
    Max level : 5
    Prerequisite skills : Clementia level 3, Dilectio Heal level 2
    Group : Active
    Type : Buff
    Target : Single target
    Recovers AP : 1
    Description : Maximizes the faith of the target to increases target's SPL, WIS and STA for the skill duration.
    _
    [Level 1] : Increases SPL, WIS, STA : 2 / skill duration : 120 seconds.
    [Level 2] : Increases SPL, WIS, STA : 4 / skill duration : 150 seconds.
    [Level 3] : Increases SPL, WIS, STA : 6 / skill duration : 180 seconds.
    [Level 4] : Increases SPL, WIS, STA : 8 / skill duration : 210 seconds.
    [Level 5] : Increases SPL, WIS, STA : 10 / skill duration : 240 seconds.

    5282.png
    Benedictum
    Max level : 5
    Prerequisite skills : Canto Candidus level 3, Dilectio Heal level 2
    Group : Active
    Type : Buff
    Target : Single target
    Recovers AP : 1
    Description : Blesses the target to increases target's POW, CRT and CON for the skill duration.
    _
    [Level 1] : Increases POW, CRT, CON : 2 / skill duration : 120 seconds.
    [Level 2] : Increases POW, CRT, CON : 4 / skill duration : 150 seconds.
    [Level 3] : Increases POW, CRT, CON : 6 / skill duration : 180 seconds.
    [Level 4] : Increases POW, CRT, CON : 8 / skill duration : 210 seconds.
    [Level 5] : Increases POW, CRT, CON : 10 / skill duration : 240 seconds.

    5283.png
    Petitio
    Max level : 10
    Prerequisite skills : Duple Light level 10, Mace & Book Mastery level 5
    Group : Active
    Type : Melee / long ranged physical
    Target : Single target
    Recovers AP : 3
    Description : Mace and book exclusive skill.
    Deals physical damage to the target and surrounding enemies around the target.
    If using mace, damage type is long ranged physical damage.
    If using book, damage type is melee physical damage.
    Deals additional damage depends on user's base level and POW.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.

    When Duple Light is active, has a chance to auto-cast Petitio when dealing normal physical damage. Maximum level of Petitio that the user learned will be auto-cast and the skill won't recover AP from auto-casting.
    _
    [Level 1] : (1050 + (Mace & Book Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
    [Level 2] : (2100 + (Mace & Book Mastery level x 100))% Atk / area of effect : 3 x 3 cells.
    [Level 3] : (3150 + (Mace & Book Mastery level x 150))% Atk / area of effect : 3 x 3 cells.
    [Level 4] : (4200 + (Mace & Book Mastery level x 200))% Atk / area of effect : 3 x 3 cells.
    [Level 5] : (5250 + (Mace & Book Mastery level x 250))% Atk / area of effect : 5 x 5 cells.
    [Level 6] : (6300 + (Mace & Book Mastery level x 300))% Atk / area of effect : 5 x 5 cells.
    [Level 7] : (7350 + (Mace & Book Mastery level x 350))% Atk / area of effect : 5 x 5 cells.
    [Level 8] : (8400 + (Mace & Book Mastery level x 400))% Atk / area of effect : 5 x 5 cells.
    [Level 9] : (9450 + (Mace & Book Mastery level x 450))% Atk / area of effect : 7 x 7 cells.
    [Level 10] : (10500 + (Mace & Book Mastery level x 500))% Atk / area of effect : 7 x 7 cells.

    5284.png
    Framen
    Max level : 5
    Prerequisite skills : Judex level 10, Fidus Animus level 5
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 2
    Description : Calls the power of holy spirit to deals holy property magical damage to the target and surrounding enemies around the target.
    This skill deals additional damage against demon and undead race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : (950 + (Fidus Animus level x 5))% Matk / damage against demon and undead : (1050 + (Fidus Animus level x 5))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (1900 + (Fidus Animus level x 10))% Matk / damage against demon and undead : (2100 + (Fidus Animus level x 10))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (2850 + (Fidus Animus level x 15))% Matk / damage against demon and undead : (3150 + (Fidus Animus level x 15))% Matk / area of effect : 5 x 5 cells.
    [Level 4] : (3800 + (Fidus Animus level x 20))% Matk / damage against demon and undead : (4200 + (Fidus Animus level x 20))% Matk / area of effect : 7 x 7 cells.
    [Level 5] : (4750 + (Fidus Animus level x 25))% Matk / damage against demon and undead : (5250 + (Fidus Animus level x 25))% Matk / area of effect : 7 x 7 cells.

     

    Skills Tree

    4256-1.thumb.png.bfd123309303f2b573cbd01e37fd9131.png

  7.  img_char1_0.png.f8fa6c839bf53a1ffdf7fa88718c8071.pngimg_char1_1.png.bee15c3420e40999130c12ed8cecf3a6.png

    277668185_4_ImperialGuard.png.8ff2428b2fbfc1bb8e31f330ab4ffacf.png

    Spoiler

    - Imperial Guard -

    5255.png
    Guard Stance
    Max level : 5
    Prerequisite skills : Shield Mastery level 3
    Group : Active
    Type : Toggle
    Target: Self
    Description : Shield exclusive skill.
    Reduces physical attack power but increases physical defense of the user.
    _
    [Level 1] : Def + 100 / Atk - 50.
    [Level 2] : Def + 150 / Atk - 100.
    [Level 3] : Def + 200 / Atk - 150.
    [Level 4] : Def + 250 / Atk - 200.
    [Level 5] : Def + 300 / Atk - 250.

    5256.png
    Guardian Shield
    Max level : 5
    Prerequisite skills : Guard Stance level 2
    Group : Active
    Type : Buff
    Target: Self and party members
    Description : Can only be used while using Guard Stance.
    Gives the user and all party members within 21 x 21 cells around the user a physical barrier proportional to user's HP for 60 seconds. The durability of shield depends on user's MaxHP, base level and STA.
    _
    [Level 1] : HP portion : 50%.
    [Level 2] : HP portion : 100%.
    [Level 3] : HP portion : 150%.
    [Level 4] : HP portion : 200%.
    [Level 5] : HP portion : 250%.

    5257.png
    Rebound Shield
    Max level : 5
    Prerequisite skills : Guard Stance level 4
    Group : Active
    Type : Buff
    Target: Self
    Description : Can only be used while using Sacrifice with Guard Stance.
    Reduces damage redirected from Sacrifice for 60 seconds.
    _
    [Level 1] : Damage reduction : 10%.
    [Level 2] : Damage reduction : 20%.
    [Level 3] : Damage reduction : 30%.
    [Level 4] : Damage reduction : 40%.
    [Level 5] : Damage reduction : 50%.

    5258.png
    Shield  Mastery
    Max level : 10
    Group : Passive
    Description : When equipping shield, increases physical resistance and increases Imperial Guard related skills damage.
    _
    [Level 1] : Res + 3.
    [Level 2] : Res + 6.
    [Level 3] : Res + 9.
    [Level 4] : Res + 12.
    [Level 5] : Res + 15.
    [Level 6] : Res + 18.
    [Level 7] : Res + 21.
    [Level 8] : Res + 24.
    [Level 9] : Res + 27.
    [Level 10] : Res + 30.

    5259.png
    Spear & Sword Mastery
    Max level : 10
    Group : Passive
    Description : When equipping one-handed sword, one-handed spear or two-handed spear, increases Hit and increases Imperial Guard related skills damage.
    _
    [Level 1] : Hit + 3.
    [Level 2] : Hit + 6.
    [Level 3] : Hit + 9.
    [Level 4] : Hit + 12.
    [Level 5] : Hit + 15.
    [Level 6] : Hit + 18.
    [Level 7] : Hit + 21.
    [Level 8] : Hit + 24.
    [Level 9] : Hit + 27.
    [Level 10] : Hit + 30.

    5260.png
    Attack Stance
    Max level : 5
    Prerequisite skills : Spear & Sword Mastery level 3
    Group : Active
    Type : Toggle
    Target: Self
    Description : Reduces physical defense but increases P.Atk and S.Matk of the user.
    _
    [Level 1] : Def - 40 / P.Atk and S.Matk + 3.
    [Level 2] : Def - 80 / P.Atk and S.Matk + 6.
    [Level 3] : Def - 120 / P.Atk and S.Matk + 9.
    [Level 4] : Def - 160 / P.Atk and S.Matk + 12.
    [Level 5] : Def - 200 / P.Atk and S.Matk + 15.

    5261.png
    Ultimate Sacrifice
    Max level : 5
    Prerequisite skills : Rebound Shield level 3, Guardian Shield level 3
    Group : Active
    Type : Assist
    Target: Self and party members
    Description : Can only be used while using Guard Stance.
    Consumes all remaining HP of the user, leaves the user's HP to 1, gives Resurrection Decision buff to the user and nearby party members.
    Targets with Resurrection Decision will immediately be resurrected upon death on their current location, fully recover their HP and SP.
    _
    [Level 1] : Skill cooldown : 20 seconds / area of effect : 3 x 3 cells / skill duration : 40 seconds.
    [Level 2] : Skill cooldown : 40 seconds / area of effect : 3 x 3 cells / skill duration : 60 seconds.
    [Level 3] : Skill cooldown : 60 seconds / area of effect : 5 x 5 cells / skill duration : 80 seconds.
    [Level 4] : Skill cooldown : 80 seconds / area of effect : 5 x 5 cells / skill duration : 100 seconds.
    [Level 5] : Skill cooldown : 100 seconds / area of effect : 7 x 7 cells / skill duration : 120 seconds.

    5262.png
    Holy Shield
    Max level : 5
    Prerequisite skills : Shield Mastery level 5, Cross Rain level 3
    Group : Active
    Type : Buff
    Target: Self
    Description : Shield exclusive skill.
    Reduces damage taken from shadow and undead property and increases holy property magical damage.
    _
    [Level 1] : Reduces damage taken from shadow and undead property : 7% / increases holy property magical damage : 7% / skill duration : 60 seconds.
    [Level 2] : Reduces damage taken from shadow and undead property : 9% / increases holy property magical damage : 9% / skill duration : 90 seconds.
    [Level 3] : Reduces damage taken from shadow and undead property : 11% / increases holy property magical damage : 11% / skill duration : 120 seconds.
    [Level 4] : Reduces damage taken from shadow and undead property : 13% / increases holy property magical damage : 13% / skill duration : 150 seconds.
    [Level 5] : Reduces damage taken from shadow and undead property : 15% / increases holy property magical damage : 15% / skill duration : 180 seconds.

    5263.png
    Grand Judgement
    Max level : 10
    Prerequisite skills : Overslash level 5, Spear & Sword Mastery level 5
    Group : Active (AP)
    Type : Long ranged physical
    Target : Single target
    Consumes AP : 15
    Description : Spear exclusive skill, can only be used while using Attack Stance.
    Deals long ranged physical damage to the target and surrounding enemies within 7 x 7 cells around the target, the user gains bonus that increases Vanishing Point and Cannon Spear damage for 150 seconds.
    This skill deals additional damage against plant and insect race monsters.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 1750% Atk / damage against plant and insect : 2000% Atk.
    [Level 2] : 3250% Atk / damage against plant and insect : 3650% Atk.
    [Level 3] : 4750% Atk / damage against plant and insect : 5300% Atk.
    [Level 4] : 6250% Atk / damage against plant and insect : 6950% Atk.
    [Level 5] : 7750% Atk / damage against plant and insect : 8600% Atk.
    [Level 6] : 9250% Atk / damage against plant and insect : 10250% Atk.
    [Level 7] : 10750% Atk / damage against plant and insect : 11900% Atk.
    [Level 8] : 12250% Atk / damage against plant and insect : 13550% Atk.
    [Level 9] : 13750% Atk / damage against plant and insect : 15200% Atk.
    [Level 10] : 15250% Atk / damage against plant and insect : 16850% Atk.

    5264.png
    Judgement Cross
    Max level : 10
    Prerequisite skills : Cross Rain level 5, Holy Shield level 3
    Group : Active (AP)
    Type : Magic
    Target : Single target
    Consumes AP : 10
    Description : Deals holy property magical damage to the target.
    This skill deals additional damage against plant and insect race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 1950% Matk / damage against plant and insect : 2100% Matk.
    [Level 2] : 3900% Matk / damage against plant and insect : 4200% Matk.
    [Level 3] : 5850% Matk / damage against plant and insect : 6300% Matk.
    [Level 4] : 7800% Matk / damage against plant and insect : 8400% Matk.
    [Level 5] : 9750% Matk / damage against plant and insect : 10500% Matk.
    [Level 6] : 11700% Matk / damage against plant and insect : 12600% Matk.
    [Level 7] : 13650% Matk / damage against plant and insect : 14700% Matk.
    [Level 8] : 15600% Matk / damage against plant and insect : 16800% Matk.
    [Level 9] : 17550% Matk / damage against plant and insect : 18900% Matk.
    [Level 10] : 19500% Matk / damage against plant and insect : 21000% Matk.

    5265.png
    Shield Shooting
    Max level : 5
    Prerequisite skills : Shield Mastery level 5, Attack Stance level 2
    Group : Active
    Type : Long ranged physical
    Target : Single Target
    Recovers AP : 3
    Description : Shield exclusive skill, Can only be used while using Attack Stance.
    Throws the shield to deals long ranged physical damage to the target and surrounding enemies around the target, the user gains bonus that increases Rapid Smiting, Shield Press and Earth Drive damage for 10 seconds.
    Deals additional damage depends on user's base level, POW, shield weight and shield refine rate.
    _
    [Level 1] : (3500 + (Shield Mastery level x 50)% Atk / area of effect : 5 x 5 cells.
    [Level 2] : (6350 + (Shield Mastery level x 100)% Atk / area of effect : 5 x 5 cells.
    [Level 3] : (9200 + (Shield Mastery level x 150)% Atk / area of effect : 5 x 5 cells.
    [Level 4] : (12050 + (Shield Mastery level x 200)% Atk / area of effect : 7 x 7 cells.
    [Level 5] : (14900 + (Shield Mastery level x 250)% Atk / area of effect : 7 x 7 cells.

    5266.png
    Overslash
    Max level : 10
    Prerequisite skills : Attack Stance level 3
    Group : Active
    Type : Melee physical
    Target : Single Target
    Recovers AP : 3
    Description : Can only be used while using Attack Stance.
    Deals melee physical damage to the target and surrounding enemies within 7 x 7 cells around the target.
    The number of attack is increased according to the number of surrounding enemies with range.
    (1 enemy : 3 hits / 2-3 enemies : 5 hits / 4 enemies or more : 7 hits).
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : (160 + (Spear & Sword Mastery level x 25))% Atk per hit.
    [Level 2] : (320 + (Spear & Sword Mastery level x 50))% Atk per hit.
    [Level 3] : (480 + (Spear & Sword Mastery level x 75))% Atk per hit.
    [Level 4] : (640 + (Spear & Sword Mastery level x 100))% Atk per hit.
    [Level 5] : (800 + (Spear & Sword Mastery level x 125))% Atk per hit.
    [Level 6] : (960 + (Spear & Sword Mastery level x 150))% Atk per hit.
    [Level 7] : (1120 + (Spear & Sword Mastery level x 175))% Atk per hit.
    [Level 8] : (1280 + (Spear & Sword Mastery level x 200))% Atk per hit.
    [Level 9] : (1440 + (Spear & Sword Mastery level x 225))% Atk per hit.
    [Level 10] : (1600 + (Spear & Sword Mastery level x 250))% Atk per hit.

    5267.png
    Cross Rain
    Max level : 10
    Prerequisite skills : Shield Mastery level 1
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 4
    Description : Summons the sacred area on the ground to deals holy property magical damage every 0.3 seconds for 2.4 seconds.
    Increases skill damage if the user uses Holy Shield.
    Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery the user learned.
    _
    [Level 1] : (320 + (Spear & Sword Mastery level x 10))% Matk / (450 + (Spear & Sword Mastery level x 15))% Matk (Holy Shield) / area of effect : 3 x 3 cells.
    [Level 2] : (640 + (Spear & Sword Mastery level x 20))% Matk / (900 + (Spear & Sword Mastery level x 30))% Matk (Holy Shield) / area of effect : 3 x 3 cells.
    [Level 3] : (960 + (Spear & Sword Mastery level x 30))% Matk / (1350 + (Spear & Sword Mastery level x 45))% Matk (Holy Shield) / area of effect : 3 x 3 cells.
    [Level 4] : (1280 + (Spear & Sword Mastery level x 40))% Matk / (1800 + (Spear & Sword Mastery level x 60))% Matk (Holy Shield) / area of effect : 5 x 5 cells.
    [Level 5] : (1600 + (Spear & Sword Mastery level x 50))% Matk / (2250 + (Spear & Sword Mastery level x 75))% Matk (Holy Shield) / area of effect : 5 x 5 cells.
    [Level 6] : (1920 + (Spear & Sword Mastery level x 60))% Matk / (2700 + (Spear & Sword Mastery level x 90))% Matk (Holy Shield) / area of effect : 5 x 5 cells.
    [Level 7] : (2240 + (Spear & Sword Mastery level x 70))% Matk / (3150 + (Spear & Sword Mastery level x 105))% Matk (Holy Shield) / area of effect : 7 x 7 cells.
    [Level 8] : (2560 + (Spear & Sword Mastery level x 80))% Matk / (3600 + (Spear & Sword Mastery level x 120))% Matk (Holy Shield) / area of effect : 7 x 7 cells.
    [Level 9] : (2880 + (Spear & Sword Mastery level x 90))% Matk / (4050 + (Spear & Sword Mastery level x 135))% Matk (Holy Shield) / area of effect : 7 x 7 cells.
    [Level 10] : (3200 + (Spear & Sword Mastery level x 100))% Matk / (4500 + (Spear & Sword Mastery level x 150))% Matk (Holy Shield) / area of effect : 9 x 9 cells.

     

    Skills Tree

    4258-1.thumb.png.f55e523df7df08c73d56901cace34f49.png

  8.  img_char7_0.png.648787032d3ac4b905e77da9a5c5f333.pngimg_char7_1.png.ab60543dff8211825edfe66757f7965f.png

    3_Inquisitor.thumb.png.93e863e218fc75a562f91f0dfe9ec7fd.png

    Spoiler

    - Inquisitor -

    5238.png
    Powerful Faith
    Max level : 5
    Prerequisite skills : Will of Faith level 1
    Group : Active
    Type : Assist
    Target: Self
    Description : Strengthens the user's faith to increases the user's attack power.
    Can't be use with Firm Faith and Sincere Faith.
    _
    [Level 1] : Atk + 10 / P.Atk + 7 / duration : 120 seconds.
    [Level 2] : Atk + 15 / P.Atk + 9 / duration : 150 seconds.
    [Level 3] : Atk + 20 / P.Atk + 11 / duration : 180 seconds.
    [Level 4] : Atk + 25 / P.Atk + 13 / duration : 210 seconds.
    [Level 5] : Atk + 30 / P.Atk + 15 / duration : 240 seconds.

    5239.png
    Firm Faith
    Max level : 5
    Prerequisite skills : Will of Faith level 1
    Group : Active
    Type : Assist
    Target: Self
    Description : Strengthens the user's faith to increases the user's MaxHP and Res.
    Can't be use with Powerful Faith and Sincere Faith.
    _
    [Level 1] : MaxHP + 2% / Res + 8 / duration : 120 seconds.
    [Level 2] : MaxHP + 4% / Res + 16 / duration : 150 seconds.
    [Level 3] : MaxHP + 6% / Res + 24 / duration : 180 seconds.
    [Level 4] : MaxHP + 8% / Res + 32 / duration : 210 seconds.
    [Level 5] : MaxHP + 10% / Res + 40 / duration : 240 seconds.

    5240.png
    Will of Faith
    Max level : 10
    Group : Passive
    Description : Strengthens the user's faith of destruction.
    When equipping knuckle, increases physical damage against demon and undead race monsters and reduces damage taken from demon and undead race monsters.
    _
    [Level 1] : Increases physical damage against demon and undead race monsters by 3% / reduces damage taken from demon and undead race monsters by 1%.
    [Level 2] : Increases physical damage against demon and undead race monsters by 4% / reduces damage taken from demon and undead race monsters by 2%.
    [Level 3] : Increases physical damage against demon and undead race monsters by 5% / reduces damage taken from demon and undead race monsters by 3%.
    [Level 4] : Increases physical damage against demon and undead race monsters by 6% / reduces damage taken from demon and undead race monsters by 4%.
    [Level 5] : Increases physical damage against demon and undead race monsters by 7% / reduces damage taken from demon and undead race monsters by 5%.
    [Level 6] : Increases physical damage against demon and undead race monsters by 8% / reduces damage taken from demon and undead race monsters by 6%.
    [Level 7] : Increases physical damage against demon and undead race monsters by 9% / reduces damage taken from demon and undead race monsters by 7%.
    [Level 8] : Increases physical damage against demon and undead race monsters by 10% / reduces damage taken from demon and undead race monsters by 8%.
    [Level 9] : Increases physical damage against demon and undead race monsters by 11% / reduces damage taken from demon and undead race monsters by 9%.
    [Level 10] : Increases physical damage against demon and undead race monsters by 12% / reduces damage taken from demon and undead race monsters by 10%.

    5241.png
    Oleum Sanctum
    Max level : 5
    Prerequisite skills : Aqua Benedicta level 1, Will of Faith level 3
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Description : Baptizes surrounding enemies around the user, deals long ranged physical damage, gives the debuff that the targets will taken more damage from long ranged physical damage for the skill duration.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 2500% Atk / area of effect : 7 x 7 cells / duration : 3 seconds.
    [Level 2] : 4500% Atk / area of effect : 7 x 7 cells / duration : 4 seconds.
    [Level 3] : 6500% Atk / area of effect : 7 x 7 cells / duration : 5 seconds.
    [Level 4] : 8500% Atk / area of effect : 9 x 9 cells / duration : 6 seconds.
    [Level 5] : 10500% Atk / area of effect : 9 x 9 cells / duration : 7 seconds.

    5242.png
    Sincere Faith
    Max level : 5
    Prerequisite skills : Will of Faith level 1
    Group : Active
    Type : Assist
    Target: Self
    Description : Strengthens the user's faith to increases the user's attack speed and Perfect Hit.
    Can't be use with Powerful Faith and Firm Faith.
    _
    [Level 1] : ASPD + 1 / Perfect Hit + 4 / duration : 120 seconds.
    [Level 2] : ASPD + 1 / Perfect Hit + 8 / duration : 150 seconds.
    [Level 3] : ASPD + 2 / Perfect Hit + 12 / duration : 180 seconds.
    [Level 4] : ASPD + 2 / Perfect Hit + 16 / duration : 210 seconds.
    [Level 5] : ASPD + 3 / Perfect Hit + 20 / duration : 240 seconds.

    5243.png
    Massive Flame Blaster
    Max level : 10
    Prerequisite skills : Oleum Sanctum level 3, Explosion Blaster level 3, Will of Faith level 5
    Group : Active (AP)
    Type : Long ranged physical
    Target :  Instant cast
    Consumes AP : 12
    Description : Creates the powerful explosion to deals long ranged physical damage to surrounding enemies within 9 x 9 cells around the user.
    This skill deals additional damage against demon and brute race monsters.
    Deals additional damage depends on user's base level and POW.
    When using, adds the ability that removes spirit sphere consumption of Lightning Ride and Rampage Blast for 150 seconds.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 2300% Atk / damage against demon and brute : 2450% Atk.
    [Level 2] : 4600% Atk / damage against demon and brute : 4900% Atk.
    [Level 3] : 6900% Atk / damage against demon and brute : 7350% Atk.
    [Level 4] : 9200% Atk / damage against demon and brute : 9800% Atk.
    [Level 5] : 11500% Atk / damage against demon and brute : 12250% Atk.
    [Level 6] : 13800% Atk / damage against demon and brute : 14700% Atk.
    [Level 7] : 16100% Atk / damage against demon and brute : 17150% Atk.
    [Level 8] : 18400% Atk / damage against demon and brute : 19600% Atk.
    [Level 9] : 20700% Atk / damage against demon and brute : 22050% Atk.
    [Level 10] : 23000% Atk / damage against demon and brute : 24500% Atk.

    5244.png
    Explosion Blaster
    Max level : 5
    Prerequisite skills : Oleum Sanctum level 1
    Group : Active
    Type : Long ranged physical
    Target :  Instant cast
    Recovers AP : 4
    Description : Blows the powerful bomb to deals long ranged physical damage to surrounding enemies around the user.
    Deals additional damage to the target who is inflicted by Oleum Sanctum.
    Deals additional damage depends on user's base level and POW.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 2400% Atk / 3800% Atk (Oleum Sanctum) / area of effect : 7 x 7 cells.
    [Level 2] : 4800% Atk / 7250% Atk (Oleum Sanctum) / area of effect : 7 x 7 cells.
    [Level 3] : 7200% Atk / 10700% Atk (Oleum Sanctum) / area of effect : 7 x 7 cells.
    [Level 4] : 9600% Atk / 14150% Atk (Oleum Sanctum) / area of effect : 9 x 9 cells.
    [Level 5] : 12000% Atk / 17500% Atk (Oleum Sanctum) / area of effect : 9 x 9 cells.

    5245.png
    First Brand
    Max level : 5
    Prerequisite skills : Will of Faith level 2
    Group : Active
    Type : Melee physical
    Target :  Single target
    Description : Deals melee physical damage to the target and surrounding enemies within 7 x 7 cells around the target and inflicts brand to the target for 5 seconds.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 1200% Atk.
    [Level 2] : 2400% Atk.
    [Level 3] : 3600% Atk.
    [Level 4] : 4800% Atk.
    [Level 5] : 6000% Atk.

    5246.png
    First Faith Power
    Max level : 5
    Prerequisite skills : Will of Faith level 3, First Brand level 1
    Group : Active
    Type : Assist
    Target :  Self
    Description : Accepts the true faith and enter the battle for 300 seconds.
    When First Faith Power is active, adds the ability that removes spirit sphere consumption of Fallen Empire.
    _
    [Level 1] : Skill cooldown : 180 seconds.
    [Level 2] : Skill cooldown : 150 seconds.
    [Level 3] : Skill cooldown : 120 seconds.
    [Level 4] : Skill cooldown : 90 seconds.
    [Level 5] : Skill cooldown : 60 seconds.

    5247.png
    Judge
    Max level : 5
    Prerequisite skills : First Faith Power level 1
    Group : Active (AP)
    Type : Assist
    Target :  Self
    Consumes AP : 80/70/60/50/40
    Description : Can only be used when First Faith Power is active.
    Performs the judgement on evil deeds by becoming the divine judgement agent for 300 seconds.
    When Judge is active, adds the ability that removes spirit sphere consumption of Fallen Empire and Flash Combo.
    _
    [Level 1] : Skill cooldown : 180 seconds.
    [Level 2] : Skill cooldown : 150 seconds.
    [Level 3] : Skill cooldown : 120 seconds.
    [Level 4] : Skill cooldown : 90 seconds.
    [Level 5] : Skill cooldown : 60 seconds.

    5248.png
    Second Flame
    Max level : 5
    Prerequisite skills : Third Exorcism Flame level 1
    Group : Active
    Type : Melee physical
    Target :  Single target
    Recovers AP : 4
    Description : Can only be used when Third Exorcism Flame is active.
    Deals melee physical damage to the target marked with brand or judgement brand and surrounding enemies within 7 x 7 cells around the target.
    The target marked with brand will be marked by judgement brand for 5 seconds, if targets are already marked with judgement brand, judgement brand duration is refreshed.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 3100% Atk.
    [Level 2] : 6000% Atk.
    [Level 3] : 8900% Atk.
    [Level 4] : 11800% Atk.
    [Level 5] : 14700% Atk.

    5249.png
    Second Faith
    Max level : 5
    Prerequisite skills : First Faith Power level 1
    Group : Active
    Type : Melee physical
    Target :  Single target
    Recovers AP : 4
    Description : Can only be used when either First Faith Power, Judge or Third Exorcism Flame is active.
    Deals melee physical damage to the target marked with brand or judgement brand and surrounding enemies within 7 x 7 cells around the target.
    The target marked with brand will be marked by judgement brand for 5 seconds, if targets are already marked with judgement brand, judgement brand duration is refreshed.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 2400% Atk.
    [Level 2] : 4700% Atk.
    [Level 3] : 7000% Atk.
    [Level 4] : 9300% Atk.
    [Level 5] : 11600% Atk.

    5250.png
    Second Judgement
    Max level : 5
    Prerequisite skills : Judge level 1
    Group : Active
    Type : Melee physical
    Target :  Single target
    Recovers AP : 4
    Description : Can only be used when either Judge or Third Exorcism Flame is active.
    Deals melee physical damage to the target marked with brand or judgement brand and surrounding enemies within 7 x 7 cells around the target.
    The target marked with brand will be marked by judgement brand for 5 seconds, if targets are already marked with judgement brand, judgement brand duration is refreshed.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 2750% Atk.
    [Level 2] : 5350% Atk.
    [Level 3] : 7950% Atk.
    [Level 4] : 10550% Atk.
    [Level 5] : 13150% Atk.

    5251.png
    Third Punish
    Max level : 5
    Prerequisite skills : Second Faith level 2
    Group : Active
    Type : Melee physical
    Target :  Single target
    Description : Can only be used when either First Faith Power, Judge or Third Exorcism Flame is active.
    Deals 3 hits of melee physical damage to the target marked with judgement brand and surrounding enemies within 7 x 7 cells around the target, removes judgement brand from the targets.
    Automatically cast Zen when using the skill. Deals additional damage depends on user's base level and POW.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 1850% Atk per hit.
    [Level 2] : 3350% Atk per hit.
    [Level 3] : 4850% Atk per hit.
    [Level 4] : 6350% Atk per hit.
    [Level 5] : 7850% Atk per hit.

    5252.png
    Third Flame Bomb
    Max level : 5
    Prerequisite skills : Second Flame level 2
    Group : Active
    Type : Melee physical
    Target :  Single target
    Description : Can only be used when Third Exorcism Flame is active.
    Deals melee physical damage to the target marked with judgement brand and surrounding enemies within 7 x 7 cells around the target, removes judgement brand from the targets.
    Increases number of hit up to 3 times depends on the remaining spirit sphere. Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : (650 + 20% of MaxHP)% Atk per hit.
    [Level 2] : (1300 + 20% of MaxHP)% Atk per hit.
    [Level 3] : (1950 + 20% of MaxHP)% Atk per hit.
    [Level 4] : (2600 + 20% of MaxHP)% Atk per hit.
    [Level 5] : (3250 + 20% of MaxHP)% Atk per hit.

    5253.png
    Third Consecration
    Max level : 5
    Prerequisite skills : Second Judgement level 2
    Group : Active
    Type : Melee physical
    Target :  Single target
    Description : Can only be used when either Judge or Third Exorcism Flame is active.
    Deals 5 hits of melee physical damage to the target marked with judgement brand and surrounding enemies within 7 x 7 cells  around the target, removes judgement brand from the targets.
    Deals additional damage depends on user's base level and POW.
    The power of purification also recovers the user's HP and SP, the amount of recovery depends on the skill level and the user's base level.
    _
    [Level 1] : 700% Atk per hit.
    [Level 2] : 1400% Atk per hit.
    [Level 3] : 2100% Atk per hit.
    [Level 4] : 2800% Atk per hit.
    [Level 5] : 3500% Atk per hit.

    5254.png
    Third Exorcism Flame
    Max level : 5
    Prerequisite skills : Judge level 1
    Group : Active (AP)
    Type : Assist
    Target :  Self
    Consumes AP : 120/105/90/75/60
    Description : Can only be used when Judge is active.
    Becomes the flame of annihilation to purifies the evil for 300 seconds.
    When Third Exorcism Flame is active, adds the ability that removes spirit sphere consumption of Fallen Empire, Flash Combo and Tiger Cannon.
    _
    [Level 1] : Skill cooldown : 180 seconds.
    [Level 2] : Skill cooldown : 150 seconds.
    [Level 3] : Skill cooldown : 120 seconds.
    [Level 4] : Skill cooldown : 90 seconds.
    [Level 5] : Skill cooldown : 60 seconds.

     

    Skills Tree

    4262-1.thumb.png.b4d07ea836f301a194160fd77037ab2b.png

  9.  img_char2_0.png.700701f268f2686163c57e6085b755b9.pngimg_char2_1.png.5584e893b6ac9d629b781a7b97104122.png

    648443862_2_ArchMage.thumb.png.84950a2428d30907e3713933558fc1fa.png

    Spoiler

    - Arch Mage -

    5214.png
    Deadly Projection
    Max level : 5
    Prerequisite skills : Mystery Illusion level 3
    Group : Active
    Type : Magic
    Target : Single target
    Description : Corrupts the somatic cells of the target.
    Nullifies magical immunity of the target for the skill duration and deals undead property magical damage to the target.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 2800% Matk / debuff last for 4 seconds.
    [Level 2] : 5600% Matk / debuff last for 5 seconds.
    [Level 3] : 8400% Matk / debuff last for 6 seconds.
    [Level 4] : 11200% Matk / debuff last for 7 seconds.
    [Level 5] : 14000% Matk / debuff last for 8 seconds.

    5215.png
    Destructive Hurricane
    Max level : 5
    Prerequisite skills : Tornado Storm level 3
    Group : Active
    Type : Magic
    Target : Instant cast
    Description : Creates the powerful wind on the target area to deals wind property magical damage to all targets within the skill range.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Adds an additional hit that deal 12500% Matk as wind property.
    Climax level 2 : Adds 2 cells knock-back inflicting effect.
    Climax level 3 : Increases Destructive Hurricane damage by 150%.
    Climax level 4 : Destructive Hurricane doesn't deal damage but the skill will gives the user Matk + 100 and wind property magical damage bonus by 30% for 900 seconds.
    Climax level 5 : Increases area of effect to 19 x 19 cells and reduces Destructive Hurricane damage by 20%.
    _
    [Level 1] : 3450% Matk / area of effect : 7 x 7 cells.
    [Level 2] : 6300% Matk / area of effect : 7 x 7 cells.
    [Level 3] : 9150% Matk / area of effect : 9 x 9 cells.
    [Level 4] : 12000% Matk / area of effect : 9 x 9 cells.
    [Level 5] : 14850% Matk / area of effect : 11 x 11 cells.

    5216.png
    Rain of Crystal
    Max level : 5
    Prerequisite skills : Frost Misty level 3
    Group : Active
    Type : Magic
    Target : Instant cast
    Description : Calls the rain of ice shard on the target area to deals water property magical damage every 0.5 seconds to all targets within the skill range for 4 seconds.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 940% Matk / area of effect : 9 x 9 cells.
    [Level 2] : 1700% Matk / area of effect : 9 x 9 cells.
    [Level 3] : 2460% Matk / area of effect : 11 x 11 cells.
    [Level 4] : 3220% Matk / area of effect : 11 x 11 cells.
    [Level 5] : 3980% Matk / area of effect : 13 x 13 cells.

    5217.png
    Mystery Illusion
    Max level : 5
    Prerequisite skills : Hell Inferno level 3, Soul Vulcan Strike level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Casts the mystery magic on the target area. Deals shadow property magical damage to the targets within skill range for the skill duration.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 950% Matk / area of effect : 9 x 9 cells.
    [Level 2] : 1900% Matk / area of effect : 9 x 9 cells.
    [Level 3] : 2850% Matk / area of effect : 11 x 11 cells.
    [Level 4] : 3800% Matk / area of effect : 11 x 11 cells.
    [Level 5] : 4750% Matk / area of effect : 13 x 13 cells.

    5218.png
    Violent Quake
    Max level : 5
    Prerequisite skills : Stratum Tremor level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Summons the earthquake on the ground, the rocks rise on the skill area randomly for the skill duration.
    The rock deals earth property magical damage to all targets within 7 x 7 cells.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Reduces skill damage but 2 rocks rise simultaneously.
    Climax level 2 : Increases rock's attack range to 9 x 9 cells.
    Climax level 3 : Increases Violent Quake damage by 200%.
    Climax level 4 : No rock appears but all targets within range of earthquake will take more damage from earth property by 100% for 30 seconds.
    Climax level 5 : Fixes area of effect to 7 x 7 cells.
    _
    [Level 1] : 1400% Matk / number of rock : 4 / earthquake area : 7 x 7 cells.
    [Level 2] : 2600% Matk / number of rock : 8 / earthquake area : 7 x 7 cells.
    [Level 3] : 3800% Matk / number of rock : 12 / earthquake area : 9 x 9 cells.
    [Level 4] : 5000% Matk / number of rock : 16 / earthquake area : 9 x 9 cells.
    [Level 5] : 6200% Matk / number of rock : 20 / earthquake area : 9 x 9 cells.

    5220.png
    Soul Vulcan Strike
    Max level : 5
    Prerequisite skills : Soul Expansion level 5, Two Hand Staff Mastery level 3
    Group : Active
    Type : Magic
    Target : Single target
    Description : Fires the powerful Soul Strike to the target and surrounding enemies around the target.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 250% Matk / attack for 3 hits / area of effect : 3 x 3 cells.
    [Level 2] : 500% Matk / attack for 4 hits / area of effect : 5 x 5 cells.
    [Level 3] : 750% Matk / attack for 5 hits / area of effect : 7 x 7 cells.
    [Level 4] : 1000% Matk / attack for 6 hits / area of effect : 9 x 9 cells.
    [Level 5] : 1250% Matk / attack for 7 hits / area of effect : 11 x 11 cells.

    5221.png
    Stratum Tremor
    Max level : 5
    Prerequisite skills : Sienna Execrate level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Shakes the ground to deals earth property magical damage every 0.4 seconds to the targets within skill range for 4 seconds.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 830% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 1560% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 2290% Matk / area of effect : 7 x 7 cells.
    [Level 4] : 3020% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 3750% Matk / area of effect : 9 x 9 cells.

    5222.png
    All Bloom
    Max level : 5
    Prerequisite skills : Floral Flare Road level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Summons the flower garden on the ground, the fiery flower buds explode on the skill area randomly for the skill duration.
    The flower bud explosion deals fire property magical damage to all targets 7 x 7 cells.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Reduces flower bud spawning interval by half.
    Climax level 2 : 2 flower buds explode simultaneously.
    Climax level 3 : Increases All Bloom damage by 300%.
    Climax level 4 : No flower bud appears but all targets within range of flower garden will take more damage from fire property by 100% for 30 seconds.
    Climax level 5 : Upon all flower buds explode, deals 85000% Matk as fire property to all targets within flower garden.
    _
    [Level 1] : 1400% Matk / flower bud : 4 / flower garden area : 7 x 7 cells.
    [Level 2] : 2600% Matk / flower bud : 8 / flower garden area : 7 x 7 cells.
    [Level 3] : 3800% Matk / flower bud : 12 / flower garden area : 9 x 9 cells.
    [Level 4] : 5000% Matk / flower bud : 16 / flower garden area : 9 x 9 cells.
    [Level 5] : 6200% Matk / flower bud : 20 / flower garden area : 9 x 9 cells.

    5225.png
    Crystal Impact
    Max level : 5
    Prerequisite skills : Rain of Crystal level 3
    Group : Active
    Type : Magic
    Target : Instant cast
    Description : Creates the powerful wave of ice from the ground under the user feet to deals water property magical damage to all targets within the skill range.
    Target attacked by the ice wave will take additional water property magical damage after a while.
    Deals additional damage depends on user's base level and SPL.
    The effect of skill will be changed depends on level of Climax used.
    Climax level 1 : Gives the user and the allies within the skill range take less damage from water property by 30%, Def + 300, Mdef + 100 and water property magical damage bonus by 30% for 900 seconds.
    Climax level 2 : Adds 1 more hit of ice wave .
    Climax level 3 : Increases ice wave damage by 50%.
    Climax level 4 : Reduces ice wave damage but increases aftershock damage by 150%.
    Climax level 5 : Increases area of effect of ice wave to 15 x 15 cells, adds the area of effect of aftershock damage by 5 x 5 cells.
    _
    [Level 1] : 1550% Matk / area of effect : 9 x 9 cells.
    [Level 2] : 2850% Matk / area of effect : 9 x 9 cells.
    [Level 3] : 4150% Matk / area of effect : 11 x 11 cells.
    [Level 4] : 5450% Matk / area of effect : 11 x 11 cells.
    [Level 5] : 6750% Matk / area of effect : 13 x 13 cells.

    5227.png
    Tornado Storm
    Max level : 5
    Prerequisite skills : Chain Lightning level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Summons the tornado enhanced by lightning on the ground to deals wind property magical damage every 0.3 seconds to the target within skill range for 3 seconds.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 860% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 1620% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 2380% Matk / area of effect : 7 x 7 cells.
    [Level 4] : 3140% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 3900% Matk / area of effect : 9 x 9 cells.

    5228.png
    Two Hand Staff Mastery
    Max level : 10
    Group : Passive
    Description : When equipping two-handed staff, increases S.Matk of the user.
    _
    [Level 1] : S.Matk + 2.
    [Level 2] : S.Matk + 4.
    [Level 3] : S.Matk + 6.
    [Level 4] : S.Matk + 8.
    [Level 5] : S.Matk + 10.
    [Level 6] : S.Matk + 12.
    [Level 7] : S.Matk + 14.
    [Level 8] : S.Matk + 16.
    [Level 9] : S.Matk + 18.
    [Level 10] : S.Matk + 20.

    5229.png
    Floral Flare Road
    Max level : 5
    Prerequisite skills : Crimson Rock level 3
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Description : Creates the burning petals in the direction of user facing to deals fire property magical damage every 0.5 seconds to the target who enter the skill area for for 5 seconds.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 790% Matk / area of effect : 3 x 3 cells.
    [Level 2] : 1530% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 2270% Matk / area of effect : 7 x 7 cells.
    [Level 4] : 3010% Matk / area of effect : 9 x 9 cells.
    [Level 5] : 3750% Matk / area of effect : 11 x 11 cells.

    5230.png
    Astral Strike
    Max level : 10
    Prerequisite skills : Comet level 5, Mystery Illusion level 3, Deadly Projection level 3
    Group : Active (AP)
    Type : Magic
    Target : 1 cell ground target
    Consumes AP : 25
    Description : Drops the powerful meteorite on the target area. Deals neutral property magical damage on impact follow by neutral property magical damage over time for 6 seconds.
    This skill deals additional damage against undead and dragon race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 2100% Matk / damage against undead and dragon : 2500% Matk / additional damage : 650% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 3900% Matk / damage against undead and dragon : 4600% Matk / additional damage : 1300% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 5700% Matk / damage against undead and dragon : 6700% Matk / additional damage : 1950% Matk / area of effect : 5 x 5 cells.
    [Level 4] : 7500% Matk / damage against undead and dragon : 8800% Matk / additional damage : 2600% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 9300% Matk / damage against undead and dragon : 10900% Matk / additional damage : 3250% Matk / area of effect : 7 x 7 cells.
    [Level 6] : 11100% Matk / damage against undead and dragon : 13000% Matk / additional damage : 3900% Matk / area of effect : 7 x 7 cells.
    [Level 7] : 12900% Matk / damage against undead and dragon : 15100% Matk / additional damage : 4550% Matk / area of effect : 9 x 9 cells.
    [Level 8] : 14700% Matk / damage against undead and dragon : 17200% Matk / additional damage : 5200% Matk / area of effect : 9 x 9 cells.
    [Level 9] : 16500% Matk / damage against undead and dragon : 19300% Matk / additional damage : 5850% Matk / area of effect : 9 x 9 cells.
    [Level 10] : 18300% Matk / damage against undead and dragon : 21400% Matk / additional damage : 6500% Matk / area of effect : 11 x 11 cells.

    5232.png
    Climax
    Max level : 5
    Prerequisite skills : Tetra Vortex level 5, Two Hand Staff Mastery level 3
    Group : Active (AP)
    Type : Magic
    Target : Self
    Consumes AP : 150
    Description : Grants the special effects to the certain skills for 300 seconds.
    the special effects are different depends on skill level.
    _
    [Level 1] : Grants Climax level 1
    [Level 2] : Grants Climax level 2
    [Level 3] : Grants Climax level 3
    [Level 4] : Grants Climax level 4
    [Level 5] : Grants Climax level 5

    5233.png
    Rock Down
    Max level : 5
    Prerequisite skills : Stratum Tremor level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 2
    Description : Drops the large rock on the target, deals earth property magical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on user's base level and SPL.
    If there is Climax buff, the skill will deal more damage (regardless of Climax level used).
    _
    [Level 1] : 1200% Matk / 1500% Matk (Climax) / area of effect : 5 x 5 cells.
    [Level 2] : 2400% Matk / 3000% Matk (Climax) / area of effect : 5 x 5 cells.
    [Level 3] : 3600% Matk / 4500% Matk (Climax) / area of effect : 5 x 5 cells.
    [Level 4] : 4800% Matk / 6000% Matk (Climax) / area of effect : 7 x 7 cells.
    [Level 5] : 6000% Matk / 7500% Matk (Climax) / area of effect : 7 x 7 cells.

    5234.png
    Storm Cannon
    Max level : 5
    Prerequisite skills : Tornado Storm level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 2
    Description : Creates the wind vortex to deals wind property magical damage to the target and all enemies in the straight line.
    Deals additional damage depends on user's base level and SPL.
    If there is Climax buff, the skill will deal more damage (regardless of Climax level used).
    _
    [Level 1] : 1200% Matk / 1500% Matk (Climax)
    [Level 2] : 2400% Matk / 3000% Matk (Climax)
    [Level 3] : 3600% Matk / 4500% Matk (Climax)
    [Level 4] : 4800% Matk / 6000% Matk (Climax)
    [Level 5] : 6000% Matk / 7500% Matk (Climax)

    5235.png
    Crimson Arrow
    Max level : 5
    Prerequisite skills : Floral Flare Road level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 2
    Description : Fires the flame arrow to deal fire property magical damage to the target and all enemies in the straight line. When the flame arrow hit the target it will explode, dealing fire property magical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on user's base level and SPL.
    If there is Climax buff, doubles damage of the explosion hit (regardless of Climax level used).
    _
    [Level 1] : 350% Matk / Explosion damage : 700% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 700% Matk / Explosion damage : 1400% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 1050% Matk / Explosion damage : 2100% Matk / area of effect : 5 x 5 cells.
    [Level 4] : 1400% Matk / Explosion damage : 2800% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 1750% Matk / Explosion damage : 3500% Matk / area of effect : 7 x 7 cells.

    5237.png
    Frozen Slash
    Max level : 5
    Prerequisite skills : Rain of Crystal level 1
    Group : Active
    Type : Magic
    Target : Instant cast
    Recovers AP : 2
    Description : Releases the sharp ice to deals water property magical damage to all targets around the user.
    Deals additional damage depends on user's base level and SPL.
    If there is Climax buff, the skill will deal more damage (regardless of Climax level used).
    _
    [Level 1] : 1300% Matk / 1800% Matk (Climax) / area of effect : 9 x 9 cells.
    [Level 2] : 2200% Matk / 3050% Matk (Climax) / area of effect : 9 x 9 cells.
    [Level 3] : 3100% Matk / 4300% Matk (Climax) / area of effect : 11 x 11 cells.
    [Level 4] : 4000% Matk / 5550% Matk (Climax) / area of effect : 11 x 11 cells.
    [Level 5] : 4900% Matk / 6800% Matk (Climax) / area of effect : 13 x 13 cells.

     

    Skills Tree

    4255-1.thumb.png.ea92b0751b7c01cd42f9e6de7dc1b11b.png

  10.  img_char0_0.png.9ef00955f7f6d875fa0d99090146f094.pngimg_char0_1.png.8ed54bef6a6a35712358c3917f21613e.png

    1912110596_1_DragonKnight.png.881f6f8e7e90c0a9f90753bebbe8e188.png

    Spoiler

    - Dragon Knight -

    5201.png
    Servant Weapon
    Max level : 5
    Group : Active
    Type : Assist
    Target : Self
    Recovers AP : skill level x 6
    Description : Summons the aura weapons, When dealing normal melee physical damage, the weapon is consumed and dealing melee physical damage for 2 hits to the target and surrounding enemies within 9 x 9 cells around the target.
    Up to 5 weapons can be controlled as once, the weapon recovery interval is faster and the trigger chance is increased depends on skill level.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 900% Atk per hit / last for 30 seconds.
    [Level 2] : 1300% Atk per hit / last for 60 seconds.
    [Level 3] : 1700% Atk per hit / last for 90 seconds.
    [Level 4] : 2100% Atk per hit / last for 120 seconds.
    [Level 5] : 2500% Atk per hit / last for 150 seconds.

    5203.png
    Servant Weapon-Sign
    Max level : 5
    Prerequisite skills : Servant Weapon level 3
    Group : Active
    Type : Assist
    Target : Single target
    Description : Weapon consumption skill.
    Blows the weapon to the target, marks the sign for the Servant Weapon-Phantom and Servant Weapon-Demolition.
    _
    [Level 1] : Mark duration last for 2 seconds.
    [Level 2] : Mark duration last for 4 seconds.
    [Level 3] : Mark duration last for 6 seconds.
    [Level 4] : Mark duration last for 8 seconds.
    [Level 5] : Mark duration last for 10 seconds.

    5204.png
    Servant Weapon-Phantom
    Max level : 5
    Prerequisite skills : Servant Weapon level 5, Servant Weapon-Sign level 5
    Group : Active
    Type : Melee physical
    Target : Single target
    Description : Weapon consumption skill.
    Instantly dashes to the target who is within 7 x 7 cells around the target marked by Servant Weapon-Sign and deals physical damage equal to the number of weapons consumed to the target and surrounding enemies within 5 x 5 cells around the target, has a chance to inflict [pitch-darkness] status to the targets.
    Can dash to the target even the user has no servant weapon summoned or the target doesn't be marked by Sign.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 500% Atk per hit / pitch-darkness inflicting chance : 40%.
    [Level 2] : 800% Atk per hit / pitch-darkness inflicting chance : 50%.
    [Level 3] : 1100% Atk per hit / pitch-darkness inflicting chance : 60%.
    [Level 4] : 1400% Atk per hit / pitch-darkness inflicting chance : 70%.
    [Level 5] : 1700% Atk per hit / pitch-darkness inflicting chance : 80%.

    5205.png
    Servant Weapon-Demolition
    Max level : 5
    Prerequisite skills : Servant Weapon-Phantom level 5
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Recovers AP : 2
    Description : Weapon consumption skill.
    Consumes all weapons to deals melee physical damage equal to the number of weapons consumed to all target who have been marked by Servant Weapon-Sign within 13 x 13 cells around the caster and restores the weapon equal to the number of targets hit.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 500% Atk per hit.
    [Level 2] : 1000% Atk per hit.
    [Level 3] : 1500% Atk per hit.
    [Level 4] : 2000% Atk per hit.
    [Level 5] : 2500% Atk per hit.

    5206.png
    Charging Pierce
    Max level : 10
    Prerequisite skills : Hundred Spears level 5
    Group : Active
    Type : Assist
    Target : Self
    Description : Spear series and two-handed sword exclusive skill.
    When the user uses Pierce, Clashing Spiral, Hundred Spears or Madness Crusher during the skill duration. Charging counter will be collected.
    Charging counter last for 5 seconds. If charging counter doesn't be collected within 5 seconds it will be reset.
    Charging counter can be collected up to 10 stacks. When reach 10 stacks. Increases Pierce, Clashing Spiral, Hundred Spears and Madness Crusher damage significantly.
    _
    [Level 1] : Skill duration : 90 seconds.
    [Level 2] : Skill duration : 100 seconds.
    [Level 3] : Skill duration : 110 seconds.
    [Level 4] : Skill duration : 120 seconds.
    [Level 5] : Skill duration : 130 seconds.
    [Level 6] : Skill duration : 140 seconds.
    [Level 7] : Skill duration : 150 seconds.
    [Level 8] : Skill duration : 160 seconds.
    [Level 9] : Skill duration : 170 seconds.
    [Level 10] : Skill duration : 180 seconds.

    5207.png
    Two Hand Defending
    Max level : 10
    Group : Passive
    Description : When equipping two-handed sword, two-handed spear or two-handed axe, reduces physical damage taken from enemies depends on their size.
    _
    [Level 1] : Small : 1% / medium : 2% / large : 3%.
    [Level 2] : Small : 2% / medium : 3% / large : 5%.
    [Level 3] : Small : 3% / medium : 5% / large : 7%.
    [Level 4] : Small : 4% / medium : 6% / large : 9%.
    [Level 5] : Small : 5% / medium : 8% / large : 10%.
    [Level 6] : Small : 6% / medium : 9% / large : 12%.
    [Level 7] : Small : 7% / medium : 11% / large : 13%.
    [Level 8] : Small : 8% / medium : 12% / large : 15%.
    [Level 9] : Small : 9% / medium : 14% / large : 16%.
    [Level 10] : Small : 10% / medium : 15% / large : 18%.

    5208.png
    Hack and Slasher
    Max level : 10
    Prerequisite skills : Two Hand Defending level 5
    Group : Active
    Type : Melee / long ranged physical
    Target : Single target
    Description : Two-handed sword and two-handed spear exclusive skill.
    Swings the weapon to deals physical damage to the target and surrounding enemies for 2 hits.
    If user equips two-handed sword, damage type is melee physical damage.
    If user equips two-handed spear, damage type is long ranged physical damage.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.

    _
    [Level 1] : 950% Atk per hit / area of effect : 3 x 3 cells.
    [Level 2] : 1700% Atk per hit / area of effect : 3 x 3 cells.
    [Level 3] : 2450% Atk per hit / area of effect : 3 x 3 cells.
    [Level 4] : 3200% Atk per hit / area of effect : 3 x 3 cells.
    [Level 5] : 3950% Atk per hit / area of effect : 5 x 5 cells.
    [Level 6] : 4700% Atk per hit / area of effect : 5 x 5 cells.
    [Level 7] : 5450% Atk per hit / area of effect : 5 x 5 cells.
    [Level 8] : 6200% Atk per hit / area of effect : 5 x 5 cells.
    [Level 9] : 6950% Atk per hit / area of effect : 7 x 7 cells.
    [Level 10] : 7700% Atk per hit / area of effect : 7 x 7 cells.

    5210.png
    Dragonic Aura
    Max level : 10
    Prerequisite skills : Charging Pierce level 10, Dragon Breath level 10, Dragon Breath - Water level 10
    Group : Active (AP)
    Type : Long ranged physical
    Target : Single target
    Consumes AP : 150
    Description : Deals powerful long ranged physical damage to single target, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage for 300 seconds.
    Deals additional damage depends on user's base level and POW.
    This skill deals additional damage against demihuman and angel race monsters.
    Upon learning Dragonic Aura, certain value of POW and P.Atk will increase the influence of Dragon Training skill on Dragon Breath skills damage.
    _
    [Level 1] : 3650% Atk / damage against demihuman and angel : 3800% Atk.
    [Level 2] : 7300% Atk / damage against demihuman and angel : 7600% Atk.
    [Level 3] : 10950% Atk / damage against demihuman and angel : 11400% Atk.
    [Level 4] : 14600% Atk / damage against demihuman and angel : 15200% Atk.
    [Level 5] : 18250% Atk / damage against demihuman and angel : 19000% Atk.
    [Level 6] : 21900% Atk / damage against demihuman and angel : 22800% Atk.
    [Level 7] : 25500% Atk / damage against demihuman and angel : 26600% Atk.
    [Level 8] : 29200% Atk / damage against demihuman and angel : 30400% Atk.
    [Level 9] : 32850% Atk / damage against demihuman and angel : 34200% Atk.
    [Level 10] : 36500% Atk / damage against demihuman and angel : 38000% Atk.

    5211.png
    Madness Crusher
    Max level : 5
    Prerequisite skills : Charging Pierce level 5, Hack and Slasher level 10
    Group : Active
    Type : Long range physical
    Target : Single target
    Recovers AP : 3
    Description : Two-handed spear and two-handed sword exclusive skill.
    Strikes the single target and inflicts long ranged physical damage to the surrounding enemies around the target.
    Deals additional damage depends on user's base level, POW, weapon level and weapon weight.
    _
    [Level 1] : 1950% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 3550% Atk / area of effect : 5 x 5 cells.
    [Level 3] : 5150% Atk / area of effect : 5 x 5 cells.
    [Level 4] : 6750% Atk / area of effect : 7 x 7 cells.
    [Level 5] : 8350% Atk / area of effect : 7 x 7 cells.

    5212.png
    Vigor
    Max level : 10
    Prerequisite skills : Servant Weapon-Demolition level 3, Storm Slash level 5
    Group : Active (AP)
    Type : Assist
    Target : Self
    Consumes AP : 125
    Description : increases normal melee physical damage for the skill duration.
    Each attack consumes a certain amount of HP, increases physical damage against demihuman and angel race monsters.
    _
    [Level 1] : +115% normal dmg / +10% damage against demihuman and angel / Skill duration : 30 seconds / HP consumption : 100.
    [Level 2] : +130% normal dmg / +20% damage against demihuman and angel / Skill duration : 60 seconds / HP consumption : 90.
    [Level 3] : +145% normal dmg / +30% damage against demihuman and angel / Skill duration : 90 seconds / HP consumption : 80.
    [Level 4] : +160% normal dmg / +40% damage against demihuman and angel / Skill duration : 120 seconds / HP consumption : 70.
    [Level 5] : +175% normal dmg / +50% damage against demihuman and angel / Skill duration : 150 seconds / HP consumption : 60.
    [Level 6] : +190% normal dmg / +60% damage against demihuman and angel / Skill duration : 180 seconds / HP consumption : 50.
    [Level 7] : +205% normal dmg / +70% damage against demihuman and angel / Skill duration : 210 seconds / HP consumption : 40.
    [Level 8] : +220% normal dmg / +80% damage against demihuman and angel / Skill duration : 240 seconds / HP consumption : 30.
    [Level 9] : +235% normal dmg / +90% damage against demihuman and angel / Skill duration : 270 seconds / HP consumption : 20.
    [Level 10] : +250% normal dmg / +100% damage against demihuman and angel / Skill duration : 300 seconds / HP consumption : 10.

    5213.png
    Storm Slash
    Max level : 5
    Prerequisite skills : Two Hand Defending level 10, Hack and Slasher level 5
    Group : Active
    Type : Melee physical
    Target : Single target
    Recovers AP : 2
    Description : Two-handed sword and two-handed axe exclusive skill.
    Deals melee physical damage to the target multiple times, has a 60% chance to double skill damage if using while under Giant Growth buff.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 600% Atk per hit / 1 attack.
    [Level 2] : 1000% Atk per hit / 2 attacks.
    [Level 3] : 1400% Atk per hit / 3 attacks.
    [Level 4] : 1800% Atk per hit / 4 attacks.
    [Level 5] : 2200% Atk per hit / 5 attacks.

    6001.png
    Dragonic Breath
    Max level : 10
    Prerequisite skills : Dragon Breath level 10, Dragon Breath - Water level 10 
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 2
    Description : Can only be used when riding dragon.
    Embraces the power of dragon within the body then exhales the powerful dragon's breath towards the target.
    Dragon's breath deals long ranged physical damage, which ignores target's physical defense, to the target and surrounding enemies around the target with the range.
    Damage is increased or reduced depends on user's MaxHP and MaxSP.
    Deals additional damage depends on user's base level and POW.
    When using under Dragonic Aura buff, increases damage rate from user's MaxHP and MaxSP.
    _
    [Level 1] : 400% Atk / area of effect : 7 x 7 cells.
    [Level 2] : 750% Atk / area of effect : 7 x 7 cells.
    [Level 3] : 110% Atk / area of effect : 7 x 7 cells.
    [Level 4] : 1450% Atk / area of effect : 7 x 7 cells.
    [Level 5] : 1800% Atk / area of effect : 7 x 7 cells.
    [Level 6] : 2150% Atk / area of effect : 9 x 9 cells.
    [Level 7] : 2500% Atk / area of effect : 9 x 9 cells.
    [Level 8] : 2850% Atk / area of effect : 9 x 9 cells.
    [Level 9] : 3200% Atk / area of effect : 9 x 9 cells.
    [Level 10] : 3550% Atk / area of effect : 9 x 9 cells.

     

    Skills Tree

    4252.thumb.png.37cee017a6ed88a2bfa46d692a3c7f7b.png

     

  11. New class enchant stones for Dragon Knight, Imperial Guard and Night Watch

    Spoiler

    1001604.png313059.png
    Dragon Knight Stone (Garment)
    Every 2 levels of Hack and Slasher user learned, increases physical damage against all race monsters (except players) by 1%.
    When equipped with Rune Knight Stone (Upper), every 2 levels of Two Hand Defending user learned, increases physical damage against all size enemies by 3%.
    When equipped with Rune Knight Stone (Middle), increases Hack and Slasher damage by 10%.
    When equipped with Rune Knight Stone (Lower), C.Rate + 3, increases Storm Slash damage by 15%.

    1001603.png313060.png
    Imperial Guard Stone (Garment)
    Every 2 levels of Cross Rain user learned, increases Genesis Ray damage by 10%.
    When equipped with Royal Guard Stone (Upper), increases Cross Rain damage by 15%.
    When equipped with Royal Guard Stone (Middle), increases magical damage against all size enemies by 10%.
    When equipped with Royal Guard Stone (Lower), every 2 levels of Shield Mastery user learned, increases magical damage against all property enemies by 3%.

    1001605.png313061.png
    Night Watch Stone (Garment)
    Every 2 levels of Hidden Card user learned, increases physical damage against all property enemies by 1%.
    When equipped with Rebellion Stone (Upper), increases The Vigilante at Night damage by 10%.
    When equipped with Rebellion Stone (Middle), increases Spiral Shooting damage by 15%.
    When equipped with Rebellion Stone (Lower), increases Magazine for One damage by 10%.

     

  12. 400592.png
    Yellow Kitty Headphone [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Spark Blaster and Triple Laser damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    400593.png
    Puni Puni Anyo's Stamp Hood [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Chulho Sonic Claw, Howling of Chulho and Hogogong Strike damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    470254.png
    Kenzen Ichinyo [1]
    Mdef + 15.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from player by 10%.
    Every refine rate, MaxHP + 4%.
    If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%.
    If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%. 
    When equipped with [Demon lord of Calamity] enchant, Cri + 25, increases critical damage by 30%.
    Class: Shoes
    Defense: 25
    Weight: 70
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    490481.png
    Five Pronged Seal Array [1]
    SPL + 3.
    Increases magical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces skill cooldown of Curse Explosion by 0.5 seconds.
    Every 3 base levels, increases Curse Explosion damage by 1%.
    Every 10 base levels, increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God and Circle of Directions and Elementals damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  13. - Fourth class jobs skill rebalance (5th)and second high expanded class jobs skills rebalance (4th) -

     

    1018236862_01_DragonKnight_m.png.857b81bcc8e55f8287287b2ddf65f08e.png1195698466_02_DragonKnight_f.png.74795229156c0bcb63b8ca3cb8cfc478.png
    1. Dragon Knight

    1.1. Servant Weapon
    - Reduces skill cooldown from 150 seconds to 60 seconds based on level 5.
    - Increases base damage from 2500%Atk to 4850%Atk based on level 5.
    - Increases number of hit from 2 hits to 3 hits.
    - No longer be removed by Dispell or Clearance.
    - Increases the trigger chance of weapon from 15% to 25% based on level 5.

    1.2. Madness Crusher
    - Increases base damage from 8350%Atk to 20000%Atk based on level 5.

    1.3. Storm Slash
    - Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5.

    1.4. Hack and Slasher
    - Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10.

    1.5. Dragonic Breath
    - Increases factor weight of MaxHP in skill formula from 12.5% to 25%.
    - Increases factor weight of MaxSP in skill formula from 25% to 50%.

    11_Meister_m.png.c413049399f34f215f8892e7235423dd.png12_Meister_f.png.5fb9be1023503eed21c22351d17a4172.png
    2. Meister

    2.1. Axe Stomp
    - Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5.
    - Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5.

    2.2. Mighty Smash
    - Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10.
    - Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2140%/2180%2480%/2500%(Axe Stomp)Atk per hit based on level 10.

    2.3. Spark Blaster
    - Increases base damage from 9250%Atk to 1245014600%Atk based on level 10.

    2.4. Triple Laser
    - Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5.

    2.5. Rush Quake
    - Buff no longer be removed by Dispell or Clearance.

    211941295_09_ShadowCross_m.png.769eef52bd1f26503c1e07d819f05e74.png80622510_10_ShadowCross_f.png.cde9f70f54975b039ec7f1acf488d6b2.png
    3. Shadow Cross

    3.1. Savage Impact
    - Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.

    3.2. Shadow Stab
    - Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
    - Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.

    3.3. Eternal Slash
    - Attack count no longer be removed by Dispell or Clearance.
    - Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.

    710065467_03_ArchMage_m.png.c908f533e7f25d1fb824b0ca7a74f912.png1538820766_04_ArchMage_f.png.42a57c21a95693a607abaf74acb01af4.png
    4. Arch Mage

    4.1. Climax
    - Reduces AP consumption from 150 to 125.
    - Reduces skill cooldown from 300 seconds to 60 seconds.

    4.2. Floral Flare Road
    - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

    4.3. Tornado Storm
    - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

    4.4. Stratum Tremor
    - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

    4.5. Rain of Crystal
    - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

    4.6. Crimson Arrow
    - Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.

    4.7. Storm Cannon
    - Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

    4.8. Rock Down
    - Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

    4.9. Frozen Slash
    - Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.

    4.10. Mystery Illusion
    - Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.

    4.11. All Bloom
    - Increases global cooldown from 0.5 seconds to 1 second based on level 5.

    4.11. Violent Quake
    - Increases global cooldown from 0.5 seconds to 1 second based on level 5.

    4.12. Soul Vulcan Strike
    - Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.

    4.13. Astral Strike
    - Increases global cooldown from 0.5 seconds to 1 second based on level 10.

    07_Cardinal_m.png.d4af16148b021fc2591a6b1eda868f17.png08_Cardinal_f.png.aff3f848006e3b5bb026818d3c0beb84.png
    5. Cardinal

    5.1. Framen
    - Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk to 6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk based on level 5.

    5.2. Pneumaticus Procella
    - Reduces AP consumption from 30 to 20.
    - Changes damage property from holy to neutral.
    - Addes global cooldown by 0.5 seconds.
    - Changes sound effect.

    05_Windhawk_m.png.8dde354881c9a35db3e16c61f8e72673.png06_Windhawk_f.png.304c8abe47a69241cea40f839f1facb6.png
    6. Wind Hawk

    6.1. Gale Storm
    - Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
    - Increases base damage from 10000%Atk to 1650013500%Atk based on level 5.

    6.2. Crescive Bolt
    - Increases base damage from 9400%Atk to 1150013500%Atk based on level 10.
    - Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 4020% per stack (up to 12060% on 3 stacks).
    - Changes sound effect.

    6.3. Calamity Gale
    - Reduces AP consumption from 200 to 125.
    - Reduces skill cooldown from 180 seconds to 60 seconds.

    1063247514_13_imperialGuard_m.png.b1807a6f9d02131153c10dcef63f7a88.png467002739_14_imperialGuard_f.png.aca7fab12c5b7ad3662cd5c6d85ae931.png
    7. Imperial Guard

    7.1. Attack Stance
    - Reduces fixed casting time from 1 second to 0.5 seconds.
    - Removes 1 second variable casting time.
    - No longer be removed by Dispell or Clearance.

    7.2. Guard Stance
    - Reduces fixed casting time from 1 second to 0.5 seconds.
    - Removes 1 second variable casting time.
    - No longer be removed by Dispell or Clearance.

    7.3. Guardian Shield
    - Reworks AP condition from recovering AP to consuming 35 AP upon using instead.
    - Reduces skill duration from 60 seconds to 40 seconds.
    - Increases skill cooldown from 15 seconds to 25 seconds.
    - Reduces global cooldown from 1 second to 0.3 seconds.
    - Reduces factor weight of MaxHP in skill formula from 50% to 30%.
    - Reduces final durability factor of skill level from 250% to 125% based on level 5. 

    7.4. Cross Rain
    - Increases AP recovery rate from 4 to 6.
    - Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk per hit based on level 10.

    7.5. Holy Shield
    - No longer be removed by Dispell or Clearance.

    7.6. Shield Shooting
    - Increases AP recovery rate from 3 to 5.
    - Increases base damage from 14900+(Shield Mastery skill level x 250)%Atk to 1830018500+(Shield Mastery skill level x 500750)%Atk based on level 5.
    - Increases factor weight of shield refine rate in skill formula from 25 to 100.
    - Increases factor weight of POW in skill formula from 7 to 10.

    7.7. Overslash
    - Increases AP recovery rate from 3 to 5.
    - Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)%Atk to 2200+(Spear & Sword Mastery skill level x 500)%Atk per hit based on level 10.

    7.8. Judgement Cross
    - Changes damage property from holy to neutral.

    23_Biolo_m.png.a5d85011d631da6217b072a46a7850b8.png24_Biolo_f.png.989b30a84f7e78091c3e2d738391a5fb.png
    8. Biolo

    8.1. Explosive Powder
    - Increases base damage from 3150%/3650%(Research Report)Atk to 3750%/4250%(Research Report)Atk per hit based on level 5.

    1586701576_21_AbyssChaser_m.png.8fe29ac022e1e1f65994c3f64442ff63.png1422315129_22_AbyssChaser_f.png.b48c2628f1a37a339ee6b176defd73ac.png
    9. Abyss Chaser

    9.1. Abyss Slayer
    - Reduces AP consumption from 150 to 120.

    9.2. Omega Abyss Strike
    - Reduces fixed casting time from 1.5 seconds to 1 second.
    - Reduces skill cooldown from 3 seconds to 0.7 seconds.
    - Reduces AP consumption from 15 to 10.
    - Changes damage property from neutral to fire.
    - Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10.

    9.3. Abyss Dagger
    - Increases base damage from 4600%Atk to 7350%Atk based on level 5.

    9.4. Deft Stab
    - Increases base damage from 3750%Atk to 54006200%Atk based on level 10.
    - Increases factor weight of POW in skill formula from 5 to 7.

    9.5. From the Abyss
    - Reduces skill cooldown from 60 seconds to 30 seconds.
    - Increases number of hit from 2 hits to 5 hits.
    - Increases base damage from 2600%Matk to 3400%Matk based on level 5.
    - No longer be removed by Dispell or Clearance.
    - Increases the trigger chance of abyss sphere from 15% to 25% based on level 5.

    9.6. Abyss Square
    - Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5.

    9.7. Chain Reaction Shot
    - Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5.

    9.8. Frenzy Shot
    - Increases AP recovery rate from 1 to 3.
    - Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10.

    270739712_15_ElementalMaster_m.png.4571cd88c314c53496b5b5b9462c0c75.png137122431_16_ElementalMaster_f.png.a90ddd1c579cf7a735eef6510cdc0ea4.png
    10. Elemental Master

    10.1. Summon Elemental Ardor
    - Reduces skill cooldown from 900 seconds to 60 seconds.
    - Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%.

    10.2. Summon Elemental Diluvio
    - Reduces skill cooldown from 900 seconds to 60 seconds.
    - Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%.

    10.3. Summon Elemental Procella
    - Reduces skill cooldown from 900 seconds to 60 seconds.
    - Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%.

    10.4. Summon Elemental Diluvio
    - Reduces skill cooldown from 900 seconds to 60 seconds.
    - Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%.

    10.5. Summon Elemental Serpens
    - Reduces skill cooldown from 900 seconds to 60 seconds.
    - Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%.

    10.6. Conflagration
    - Increases global cooldown from 0.5 seconds to 0.7 seconds.
    - Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
    - Reduces the chance of inflicting [blaze] on each hit from 60% to 3%.

    10.7. Diamond Storm
    - Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
    - Reduces the chance of inflicting [quench] on each hit from 90% to 5%.

    10.8. Lightning Land
    - Increases global cooldown from 0.5 seconds to 0.7 seconds.
    - Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
    - Reduces the chance of inflicting [torrent] on each hit from 60% to 3%.

    10.9. Terra Drive
    - Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
    - Reduces the chance of inflicting [concretion] on each hit from 90% to 5%.

    10.10. Venom Swamp
    - Increases global cooldown from 0.5 seconds to 0.7 seconds.
    - Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
    - Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%.

    10.11. Elemental Buster
    - Reduces AP consumption from 30 to 15.
    - Reduces skill cooldown from 5 seconds to 2 seconds.
    - Increases base damage from 22500%/24000%(dragon and formless)Matk to 27050%/28550%(dragon and formless)Matk based on level 10.

    19_Inquisitor_m.png.a77182d17815f26b40bca616ebfe0b98.png20_Inquisitor_f.png.8f1e545517b53069943531c4e6af856e.png
    11. Inquisitor

    11.1. Explosion Blaster
    - Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.

    11.2. Third Punish
    - Reduces skill cooldown from 1 second to 0.7 seconds.
    - Adds global cooldown by 0.5 seconds.
    - Increases base damage from 7850%Atk to 9450%Atk based on level 5.

    11.3. Third Flame Bomb
    - Adds global cooldown by 0.7 seconds.

    17_Troubadour.png.46b421abbded96fd6b9077b3113f4be0.png18_Trouvere.png.44d1e9179beacba14e27d364821279b2.png
    12. Troubadour & Trouvere

    12.1. Rhythm Shooting
    - Increases base damage from 3700%/4550%(sound brand)Atk to 5300%/6100%(sound brand)Atk per hit based on level 5.

    12.2. Metallic Fury
    - Increases base damage from 13000%/18000%(sound brand)Matk to 19250%/23250%(sound brand)Matk based on level 5.
    - Changes sound effect.

    05_Night_Watch_m.png.37d580ff16b2a70fb2b5f7c9494a3021.png06_Night_Watch_f.png.ada9992a51bbcbcfdb78ed35e8760769.png
    13. Night Watch

    13.1. Hidden Card
    - No longer be removed by Dispell or Clearance.

    13.2. The Vigilante at Night
    - Increases AP recovery rate from 1 to 2.

    13.3. Only One Bullet
    - Increases AP recovery rate from 1 to 2.

    13.4. Spiral Shooting
    - Increases AP recovery rate from 1 to 2.

    13.5. Magazine for One
    - Increases AP recovery rate from 1 to 2.

    13.6. Wild Fire
    - Increases AP recovery rate from 1 to 2.

    07_Shinkiro.png.c6e61edaefc931a52e4ee8c53c26878e.png08_Shiranui.png.598df67618aae404b2c6281a8b0e960b.png
    13. Shinkiro & Shiranui

    14.1. Shadow Dance
    - Increases base damage from 8050+(Shadow Hunting skill level x 500)%Atk to 9750+(Shadow Hunting skill level x 500700)%Atk based on level 10.

    14.2. Shadow Flash
    - Increases base damage from 9000+(Shadow Dance skill level x 500)%Atk to 11000+(Shadow Dance skill level x 10001500)%Atk based on level 10.

    14.3. Huuma Shuriken - Construct
    - Increases base damage from 12600+(Huuma Shuriken - Grasp level x 300)%/15600+(Huuma Shuriken - Grasp level x 300)%(explosion)Atk to 1590018400+(Huuma Shuriken - Grasp level x 5001000)%/18400+(Huuma Shuriken - Grasp level x 5001000)%(explosion)Atk based on level 10.
    - Reduces skill cooldown from 1 second to 0.7 seconds.

    14.4. Kunai - Rotation
    - Increases base damage from 4300+(Kunai - Distortion skill level x 350)%Atk to 50506200+(Kunai - Distortion skill level x 350500)%Atk based on level 5.

    14.5. Kunai - Refraction
    - Increases base damage from 3800+(Kunai - Rotation skill level x 100)%Atk to 4450+(Kunai - Rotation skill level x 100)%Atk based on level 10.

    14.6. Red Flame Cannon
    - Increases base damage from 10500+(Darkening Cannon skill level x 700)%Matk to 11600+(Darkening Cannon skill level x 700)%Matk based on level 10.

    14.7. Cold Blooded Cannon
    - Increases base damage from 8850+(Darkening Cannon skill level x 400)%Matk to 9950+(Darkening Cannon skill level x 400)%Matk based on level 10.

    14.8. Thundering Cannon
    - Increases base damage from 10000+(Darkening Cannon skill level x 700)%Matk to 11600+(Darkening Cannon skill level x 700)%Matk based on level 10.

    14.9. Golden Dragon Cannon
    - Increases base damage from 9950+(Darkening Cannon skill level x 150)%Matk to 15800+(Darkening Cannon skill level x 150)%Matk based on level 10.

    09_Sky_Emperor.png.d4396ac216d2c0349c4a64ba8825e07f.png10_Sky_Emperor_f.png.cac36546476197560a55ec5f26a4475f.png
    15. Sky Emperor

    15.1. Midnight Kick
    - Increases base damage from 6600+(Sky Mastery skill level x 25)%/8800+(Sky Mastery skill level x 25)%(Midnight)Atk to 8300+(Sky Mastery skill level x 25)%/10500+(Sky Mastery skill level x 25)%(Midnight)Atk based on level 5.

    15.2. Dawn Break
    - Increases base damage from 2400+(Sky Mastery skill level x 25)%/3400+(Sky Mastery skill level x 25)%(Moonset)Atk to 4100+(Sky Mastery skill level x 25)%/5100+(Sky Mastery skill level x 25)%(Moonset)Atk based on level 5.

    11_Soul_Ascetic_m.png.8924e5c79c8bf789d853987c4a616081.png12_Soul_Ascestic_f.png.88eff13d9670062c22405b6e1b229465.png
    16. Soul Ascetic

    16.1. Talisman of Blue Dragon
    - Increases base damage from 9100+(Talisman Mastery skill level x 75)%/11600+(Talisman Mastery level x 75)%(four blessing)Matk to 12100+(Talisman Mastery skill level x 75)%/15700+(Talisman Mastery level x 75)%(blessing)Matk based on level 5.

    16.3. Talisman of Red Phoenix
    - Increases base damage from 7450+(Talisman Mastery skill level x 75)%/9650+(Talisman Mastery level x 75)%(blessing)Matk to 8650+(Talisman Mastery skill level x 75)%/10850+(Talisman Mastery level x 75)%(blessing)Matk based on level 5.

    03_Hyper_Novice_m.png.38c2bd4af370b4be4d2de13430ebf253.png04_Hyper_Novice_f.png.9d945815fced3e1dfbe0d4ab01d5110a.png
    17. Hyper Novice

    17.1. Double Bowling Bash
    - Increases base damage from 3200+(Self Study Tactics skill level x 30)%Atk to 4250+(Self Study Tactics skill level x 30)%Atk per hit based on level 10.

    17.2. Shield Chain Rush
    - Increases base damage from 5700+(Self Study Tactics skill level x 30)%Atk to 11350+(Self Study Tactics skill level x 30)%Atk based on level 10.

    17.3. Spiral Pierce Max
    - Increases base damage from 8700+(Self Study Tactics skill level x 30)%Atk x size correction to 16000+(Self Study Tactics skill level x 30)%Atk x size correction based on level 10.

    17.4. Breaking Limit
    - Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 70% to 120%.

    17.5. Hell's Drive
    - Increases base damage from 8500+(Self Study Sorcery skill level x 30)%Atk to 10700+(Self Study Sorcery skill level x 30)%Matk based on level 10.

    01_Spirit_Handler_m.png.7958b45f3795af1d0604463f4e7bcaf7.png02_Spirit_Handler_f.png.4ee429b76cacb00ff90e45a5f58262af.png
    18. Spirit Handler

    18.1. Chulho Sonic Claw
    - Increases base damage from 12400+(Mystical Creature level x 50)%/15200+(Mystical Creature level x 100)%(Commune With Chulho)Atk to 16500+(Mystical Creature level x 50)%/19300+(Mystical Creature level x 100)%(Commune With Chulho)Atk based on level 7.

    18.2. Hyunrok Cannon
    - Increases base damage from 11900+(Mystical Creature level x 50)%/14000+(Mystical Creature level x 75)%(Commune With Hyunrok)Matk to 15450+(Mystical Creature level x 50)%/18250+(Mystical Creature level x 75)%(Commune With Hyunrok)Matk based on level 7.

     

    source :

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4178353&curpage=1

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4179367&curpage=1

    https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7845&curpage=1

  14. 400581.png
    Passion Rabbit Ribbon [1]
    CON + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Rhythm Shooting and Rose Blossom damage by 1%.
    Every refine rate, CON + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    400582.png
    Wolf Rayet [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Overslash, Grand Judgement and Shield Shooting damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    420302.png
    Rinrin Nyanka Bell [1]
    Increases heal effectiveness of heal skills by 10%.
    If user learned Spirit Of Sea level 1, reduces fixed casting time of Tuna Party by 1 second.
    For each level of Purring user learned, MaxHP + 3%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: Summoner classes

    490471.png
    Ring of Artemis [1]
    CON + 3.
    Cri + 50.
    Increases physical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces fixed casting time of Aimed Bolt by 100%.
    Every 10 base levels, increases Crescive Bolt and Gale Storm damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  15. 400566.png
    Awaking Bloom [1]
    Mdef + 10
    Reduces damage taken from normal and boss monsters by 20%.
    Reduces damage taken from player by 13%.
    Every refine rate, reduces global cooldown by 2%.
    If refine rate is 7 or higher, increases physical and magical damage against all property monsters by 15%, MaxHP + 10%, MaxSP + 10%.
    If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 25%, all basic status + 10.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    410284.png
    Evil Eye of False God
    Every 1 base level, Atk + 1, Matk + 1.
    When equipped with [Evening Bell of Prayer] enchant, reduces damage taken from players by 5%, reduces damage taken from ghost and holy property by 5%.
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    420270.png
    Cosmic Connection
    Increases physical and magical damage against small, medium and large size monsters by 15%.
    When equipped with [Zodiac] enchant, all basic status + 10, reduces damage taken from players by 3%, skill casting can't be interrupted.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    450338.png
    Screaming Ghost Party [1]
    Can't be destroyed.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from player by 7%.
    Every refine rate, Atk + 30, Matk + 30.
    If refine rate is 7 or higher, attack speed + 10%, increases physical and magical damage against all race monsters by 15%.
    If refine rate is 9 or higher, Perfect Hit + 25, increases physical and magical damage against all race monsters by 25%.
    When equipped with [Black Winged Apostle] enchant, reduces damage taken from ghost property by 15%, increases physical and magical damage against all race monsters by 30%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    470243.png
    Two Side Diamond Boots [1]
    Mdef + 15.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from player by 10%.
    Every refine rate, MaxHP + 4%.
    If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%.
    If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%. 
    When equipped with [Heaven and Earth Collapse] enchant, all basic status + 30, increases physical and magical damage by 30%.
    Class: Shoes
    Defense: 30
    Weight: 80
    Required Level: 100
    Usable Jobs: All

  16. New rune pieces and rune sets from EP 18 have been updated on 15/11/2023 with reworked card disassembly function.

    Reduced amount of card for 1 batch from 100 ea to 30 ea and adjusted amount of Imperfect Rune and Perfect Rune obtained.

     

    carddisassemblyEP18.png.dd95cb31b490e936261505a993ccfcce.png

     

    New printed gears from EP 18

    Spoiler

    1001500.png
    Printed Adulter Fides Aiming Bow
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001501.png
    Printed Adulter Fides Two-handed Sword
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001502.png
    Printed Adulter Fides Lance
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001503.png
    Printed Adulter Fides Guardian Sword
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001504.png
    Printed Adulter Fides Guardian Spear
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001505.png
    Printed Adulter Fides Axe
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001506.png
    Printed Adulter Fides Mace
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001507.png
    Printed Adulter Fides Rapier
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001508.png
    Printed Adulter Fides Scepter
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001509.png
    Printed Adulter Fides Chakram
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001510.png
    Printed Adulter Fides Katar
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001511.png
    Printed Adulter Fides Dagger
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001512.png
    Printed Adulter Fides Crossbow
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001513.png
    Printed Adulter Fides Two-handed Staff
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001514.png
    Printed Adulter Fides Rod
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001515.png
    Printed Adulter Fides Magic Book
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001516.png
    Printed Adulter Fides Poison Book
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001517.png
    Printed Adulter Fides Bible
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001518.png
    Printed Adulter Fides Wand
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001519.png
    Printed Adulter Fides Knuckle
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001520.png
    Printed Adulter Fides Claw
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001521.png
    Printed Adulter Fides Ballista
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001522.png
    Printed Adulter Fides Violin
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001523.png
    Printed Adulter Fides Chain Rope
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001524.png
    Printed Adulter Fides Harp
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001525.png
    Printed Adulter Fides Ribbon
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001526.png
    Printed Adulter Fides Huuma Shuriken
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001527.png
    Printed Adulter Fides Cross Huuma Shuriken
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001528.png
    Printed Adulter Fides Revolver
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001529.png
    Printed Adulter Fides Shotgun
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001530.png
    Printed Adulter Fides Rifle
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001531.png
    Printed Adulter Fides Gatling Gun
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001532.png
    Printed Adulter Fides Launcher
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001533.png
    Printed Adulter Fides Moon Book
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001534.png
    Printed Adulter Fides Stardust Book
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001535.png
    Printed Adulter Fides Soul Stick
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001536.png
    Printed Adulter Fides Dark Wand
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001537.png
    Printed Adulter Fides Foxtail Wand
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001538.png
    Printed Adulter Fides Foxtail Model
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001539.png
    Printed Gray Wolf Suit
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001540.png
    Printed Gray Wolf Robe
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001541.png
    Printed Gray Wolf Muffler
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001542.png
    Printed Gray Wolf Manteau
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001543.png
    Printed Gray Wolf Boots
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001544.png
    Printed Gray Wolf Shoes
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001545.png
    Printed Gray Wolf Pendant
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001546.png
    Printed Gray Wolf Ring
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001547.png
    Printed Gray Wolf Earring
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

    1001548.png
    Printed Gray Wolf Necklace
    An item that was printed with its power sealed.
    It can no longer be used, but the power of the item is preserved.

     

    New rune piece list

    Spoiler

    Rp_Ep18_Armor_A.png.0427c37341111a838586aa47d0a00e1f.png
    Gray Wolf Armor A
    Activation cost :
    Amethyst Fragment x 550
    Printed Gray Wolf Robe x 1
    Printed Gray Wolf Muffler x 1
    Printed Gray Wolf Shoes x 1
    Printed Gray Wolf Earring x 1
    Printed Gray Wolf Necklace x 1

    Rp_Ep18_Armor_B.png.85481ba1ce3c11354db3d042d1ae0e80.png
    Gray Wolf Armor B
    Activation cost :
    Amethyst Fragment x 550
    Printed Gray Wolf Suit x 1
    Printed Gray Wolf Manteau x 1
    Printed Gray Wolf Boots x 1
    Printed Gray Wolf Ring x 1
    Printed Gray Wolf Pendant x 1

    Rp_Ep18_Sword.png.9fb8b11d6313393d184cdc59e8583b0f.png
    Adulter Fides Blades
    Activation cost :
    Amethyst Fragment x 750
    Printed Adulter Fides Two-handed Sword x 1
    Printed Adulter Fides Guardian Sword x 1
    Printed Adulter Fides Rapier x 1
    Printed Adulter Fides Dagger x 1

    Rp_Ep18_Spear.png.e21e0f894fb89c59567977545427af90.png
    Adulter Fides Heavy Weapon
    Activation cost :
    Amethyst Fragment x 450
    Printed Adulter Fides Lance x 1
    Printed Adulter Fides Guardian Spear x 1
    Printed Adulter Fides Axe x 1
    Printed Adulter Fides Mace x 1
    Printed Adulter Fides Scepter x 1

    Rp_Ep18_Range.png.af2829d0fbaa0a210fcb574668ab1d99.png
    Adulter Fides Ranger
    Activation cost :
    Amethyst Fragment x 750
    Printed Adulter Fides Crossbow x 1
    Printed Adulter Fides Ballista x 1
    Printed Adulter Fides Aiming Bow x 1
    Printed Adulter Fides Rifle x 1

    Rp_Ep18_Book.png.6eb2b009592d6c0f68f0ff8a5d21d788.png
    Adulter Fides Book
    Activation cost :
    Amethyst Fragment x 450
    Printed Adulter Fides Magic Book x 1
    Printed Adulter Fides Bible x 1
    Printed Adulter Fides Stardust Book x 1
    Printed Adulter Fides Moon Book x 1
    Printed Adulter Fides Poison Book x 1

    Rp_Ep18_Magic.png.d9a2b1f3a24dccb10a784074c28f0b94.png
    Adulter Fides Magical
    Activation cost :
    Amethyst Fragment x 450
    Printed Adulter Fides Soul Stick x 1
    Printed Adulter Fides Rod x 1
    Printed Adulter Fides Dark Wand x 1
    Printed Adulter Fides Two-handed Staff x 1
    Printed Adulter Fides Wand x 1

    Rp_Ep18_Fuuma.png.fc5a55c7401c3f0de4a4c182b374cd6b.png
    Adulter Fides Cutter
    Activation cost :
    Amethyst Fragment x 750
    Printed Adulter Fides Huuma Shuriken x 1
    Printed Adulter Fides Foxtail Wand x 1
    Printed Adulter Fides Foxtail Model x 1
    Printed Adulter Fides Cross Huuma Shuriken x 1

    Rp_Ep18_Gun.png.a45892d28b8b66f4aa0cf14f24741f9a.png
    Adulter Fides Gun
    Activation cost :
    Amethyst Fragment x 750
    Printed Adulter Fides Revolver x 1
    Printed Adulter Fides Shotgun x 1
    Printed Adulter Fides Gatling Gun x 1
    Printed Adulter Fides Launcher x 1

    Rp_Ep18_Katar.png.3f8e140809781e03476a205e01808d8b.png
    Adulter Fides Fist
    Activation cost :
    Amethyst Fragment x 750
    Printed Adulter Fides Claw x 1
    Printed Adulter Fides Chakram x 1
    Printed Adulter Fides Katar x 1
    Printed Adulter Fides Knuckle x 1

    Rp_Ep18_Instrum.png.ad2710c0f33d37901051b977cf24ba6d.png
    Adulter Fides Rhythm
    Activation cost :
    Amethyst Fragment x 750
    Printed Adulter Fides Ribbon x 1
    Printed Adulter Fides Violin x 1
    Printed Adulter Fides Harp x 1
    Printed Adulter Fides Rope x 1

    Rp_Ep18_Rakehand.png.6763c2864480d2d4017e18c5247a19b3.png
    Rakehand
    Activation cost :
    Amethyst Fragment x 450
    Rakehand Card x 3
    Spark Card x 3
    Live Coal x 150
    Burning Heart x 30

    Rp_Ep18_Ashhopper.png.90cf3527a331b7bbee07340b0b6ecf4e.png
    Ashring Recipe
    Activation cost :
    Amethyst Fragment x 350
    Ashhopper Card x 3
    Ashring Card x 5
    Tumblering Card x 5
    Rocker Doll x 30
    Sticky Mucus x 150

    Rp_Ep18_Phantom.png.9b7b8453feaf093dfcec416165c89f3a.png
    Phantom Kite
    Activation cost :
    Amethyst Fragment x 450
    Firewind Kite Card x 3
    Phantom Wolf Card x 3
    Fabric x 150
    Fire Feather x 50

    Rp_Ep18_Greywolf.png.c127d93a6201274737b4af8d3252ee64.png
    Grey Wolf
    Activation cost :
    Amethyst Fragment x 550
    Grey Wolf Card x 1
    Wolf Claw x 75

    Rp_Ep18_Toad.png.5a1a5ce583e64d45e0ddc4a31edc06ef.png
    Lava and Ash
    Activation cost :
    Amethyst Fragment x 450
    Lava Toad Card x 3
    Ash Toad Card x 3
    Spawn x 150
    Burning Heart x 45
    Sticky Webfoot x 55

    Rp_Ep18_Hot.png.9e9902670de182ef347ca0d63a321dc9.png
    Hot Volcaring
    Activation cost :
    Amethyst Fragment x 450
    Hot Molar Card x 3
    Volcaring Card x 3
    Live Coal x 150
    Burning Heart x 45

    Rp_Ep18_Burning.png.8d747e4af4c7e215d817e599a8fab170.png
    Burning Fang
    Activation cost :
    Amethyst Fragment x 750
    Burning Fang Card x 1
    Live Coal x 250
    Burning Heart x 45
    Wolf Claw x 150

    Rp_Ep18_Demi.png.2244366eecc87b175b0b302286fa53fe.png
    Demigod
    Activation cost :
    Amethyst Fragment x 750
    Twisted God Card x 1
    Schulang Card x 1
    Purificatory Holy Oil x 100
    Purificatory Holy Water x 100

     

    New rune set list

    Spoiler

    Rt_Ep18_Armor.png.9502f943c1e622e7df07a0c34fc01450.png

    Rp_Ep18_Armor_A.png.e28e313239aaa85da57dbabf10cdcc94.pngRp_Ep18_Armor_B.png.e4f660d0decca6776fbe50c4549c6171.png
    Gray Wolf
    Rune pieces required :
    Gray Wolf Armor A
    Gray Wolf Armor B
    Activation cost :
    Amethyst Fragment x 650
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Increases physical and magical damage against Episode 18 monsters by 10%, every 3 enhancement rate, increases physical and magical damage against Episode 18 monsters by additional 1%.

    Rt_Ep18_Melee.png.36c26c55dc680d6745fe53d891dfd10d.png

    Rp_Ep18_Sword.png.513c159d6a4f7af01bb4b68234ed5493.pngRp_Ep18_Spear.png.b1c0414f5d479b984881bed6f607a3e6.pngRp_Ep18_Katar.png.4f7b37da2adb0b4a15547f460b4bfa1f.png
    False Warrior
    Rune pieces required :
    Adulter Fides Blades
    Adulter Fides Heavy Weapon
    Adulter Fides Fist
    Activation cost :
    Amethyst Fragment x 950
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Every 5 enhancement rate, increases melee physical damage by 1%.
    3 pieces : Increases melee physical damage by additional 3%.

    Rt_Ep18_Magic.png.56e88be4c370250b810e9dbf213ffee1.png

    Rp_Ep18_Book.png.dc9a47b4f39709b0756f63dd9b0947be.pngRp_Ep18_Magic.png.3ccadd1c39a0bb9dd85bc37552804daf.pngRp_Ep18_Instrum.png.68b69eb06763b2f30341a07477b6cbe7.png
    False Magician
    Rune pieces required :
    Adulter Fides Book
    Adulter Fides Magical
    Adulter Fides Rhythm
    Activation cost :
    Amethyst Fragment x 950
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Every 5 enhancement rate, increases all property magical damage by 1%.
    3 pieces : Increases all property magical damage by additional 2%.

    Rt_Ep18_Range.png.9950fac40813e5dd40c6199e33522cb7.png

    Rp_Ep18_Range.png.12c2a47b55617d420c619198abe730ed.pngRp_Ep18_Gun.png.ed47c8e6bbfc2092fc8314540a32c3f4.pngRp_Ep18_Fuuma.png.4ab0bb36dcf7ac2bb8f812bbc655f181.png
    False Shooter
    Rune pieces required :
    Adulter Fides Ranger
    Adulter Fides Gun
    Adulter Fides Cutter
    Activation cost :
    Amethyst Fragment x 950
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Every 5 enhancement rate, increases long ranged physical damage by 1%.
    3 pieces : Increases long ranged physical damage by additional 3%.

    Rt_Ep18_Field.png.332300023b1420be08ddd0953546d275.png

    Rp_Ep18_Greywolf.png.c580621015092dcc52d8cf188deefc37.pngRp_Ep18_Phantom.png.7970662601d194a5c72dd5425449d817.pngRp_Ep18_Ashhopper.png.21538f4a92f65261af22b5c43f37f85f.pngRp_Ep18_Rakehand.png.8de91c6b21ed3c051f0de726a46c4334.png
    Ashy Forest
    Rune pieces required :
    Grey Wolf
    Phantom Kite
    Ashring Recipe
    Rakehand
    Activation cost :
    Amethyst Fragment x 750
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Increases critical damage by 2%.
    3 pieces : Cri + 3, every 3 enhancement rate, additional Cri + 1.
    4 pieces : Increases critical damage by additional 3%.

    Rt_Ep18_Lava.png.85f8c981dd6b15651067233acef9e87b.png

    Rp_Ep18_Rakehand.png.8de91c6b21ed3c051f0de726a46c4334.pngRp_Ep18_Toad.png.606af493c1c8235cb7e386c13cb3456d.pngRp_Ep18_Hot.png.f290337d1ed3c33a6b83827a485a2da7.png
    Lava Zone
    Rune pieces required :
    Rakehand
    Lava and Ash
    Hot Volcaring
    Activation cost :
    Amethyst Fragment x 850
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Increases shadow property magical damage by 3%.
    3 pieces : Increases earth property magical damage by 3%, every 3 enhancement rate, increases fire property magical damage by 2%.

    Rt_Ep18_Total.png.29dbca614362605f178332657f614afb.png

    Rp_Ep18_Ashhopper.png.21538f4a92f65261af22b5c43f37f85f.pngRp_Ep18_Greywolf.png.c580621015092dcc52d8cf188deefc37.pngRp_Ep18_Rakehand.png.8de91c6b21ed3c051f0de726a46c4334.pngRp_Ep18_Phantom.png.7970662601d194a5c72dd5425449d817.pngRp_Ep18_Toad.png.606af493c1c8235cb7e386c13cb3456d.pngRp_Ep18_Hot.png.f290337d1ed3c33a6b83827a485a2da7.png
    Grey Wilderness
    Rune pieces required :
    Ashring Recipe
    Grey Wolf
    Rakehand
    Phantom Kite
    Lava and Ash
    Hot Volcaring
    Activation cost :
    Amethyst Fragment x 650
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Atk + 10, Matk + 10, every 3 enhancement rate, additional Atk + 3, Matk + 3.
    4 pieces : Every 3 enhancement rate, reduces variable casting time by 1%, increases attack speed (reduces delay after attack by 1%).
    6 pieces : MaxHP + 2%, MaxSP + 2%, every 3 enhancement rate, additional MaxHP + 1%, MaxSP + 1%.

    Rt_Ep18_Fang.png.1b7c945ff56742ce7bcce255365f8654.png

    Rp_Ep18_Hot.png.f290337d1ed3c33a6b83827a485a2da7.pngRp_Ep18_Burning.png.a16d2d6385e209fe2a5d16d07781d250.pngRp_Ep18_Toad.png.606af493c1c8235cb7e386c13cb3456d.png
    Burning Fang
    Rune pieces required :
    Hot Volcaring
    Burning Fang
    Lava and Ash
    Activation cost :
    Amethyst Fragment x 1250
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : When dealing damage, has a 2% chance to recover 200 SP per second for 4 times.
    3 pieces : Reduces SP consumption of skills by 5%, every 3 enhancement rate, reduces SP consumption of skills by additional 2%.

    Rt_Ep18_Demi.png.0593c22abb2df4adbc105590d09bb617.png

    Rp_Ep18_Demi.png.ac95d6900aa593684edfcdb279d8e4de.pngRp_Ep18_Phantom.png.7970662601d194a5c72dd5425449d817.pngRp_Ep18_Greywolf.png.c580621015092dcc52d8cf188deefc37.png
    Demigod
    Rune pieces required :
    Demigod
    Phantom Kite
    Grey Wolf
    Activation cost :
    Amethyst Fragment x 1250
    Imperfect Rune x 150
    Perfect Rune x 1
    Effects :
    2 pieces : Increases physical and magical damage against boss type monsters by 10%.
    3 pieces : Increases physical and magical damage against boss type monsters by 15%, every 3 enhancement rate, increases physical and magical damage against boss type monsters by additional 3%.

     

    New enhancement table, used by all new rune sets.

    chanceEP18.thumb.png.6d7d178f874a46fa9dd43e99563d5c8b.png

     

    source :

    https://ro.gnjoy.com/news/update/View.asp?seq=284&curpage=1

  17. Varmundt's Biosphere Depth 2nd floor enchants

    Spoiler

    312695.png
    Time Dimension Jewel (Strength) 1Lv
    Every 2 refine rate, Atk + 1.
    Every 3 refine rate, increases melee physical damage by 1%.

    312696.png
    Time Dimension Jewel (Strength) 2Lv
    Every 2 refine rate, Atk + 3.
    Every 3 refine rate, increases melee physical damage by 1%.
    Every 5 refine rate, P.Atk + 1.

    312697.png
    Time Dimension Jewel (Strength) 3Lv
    Every 2 refine rate, Atk + 5.
    Every 3 refine rate, increases melee physical damage by 2%.
    Every 4 refine rate, P.Atk + 1.

    312698.png
    Time Dimension Jewel (Agility) 1Lv
    Every 2 refine rate, Atk + 1, Matk + 1.
    Every 3 refine rate, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 1%.

    312699.png
    Time Dimension Jewel (Agility) 2Lv
    Every 2 refine rate, Atk + 3, Matk + 3.
    Every 3 refine rate, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 1%.
    Every 5 refine rate, P.Atk + 1, S.Matk + 1.

    312700.png
    Time Dimension Jewel (Agility) 3Lv
    Every 2 refine rate, Atk + 5, Matk + 5.
    Every 3 refine rate, increases attack speed (reduces delay after attack by 4%), reduces global cooldown by 2%.
    Every 4 refine rate, P.Atk + 1, S.Matk + 1.

    312701.png
    Time Dimension Jewel (Dexterity) 1Lv
    Every 2 refine rate, Atk + 1.
    Every 3 refine rate, increases long ranged physical damage by 1%.

    312702.png
    Time Dimension Jewel (Dexterity) 2Lv
    Every 2 refine rate, Atk + 3.
    Every 3 refine rate, increases long ranged physical damage by 1%.
    Every 5 refine rate, P.Atk + 1.

    312703.png
    Time Dimension Jewel (Dexterity) 3Lv
    Every 2 refine rate, Atk + 5.
    Every 3 refine rate, increases long ranged physical damage by 2%.
    Every 4 refine rate, P.Atk + 1.

    312704.png
    Time Dimension Jewel (Vitality) 1Lv
    Every 2 refine rate, Atk + 1, Matk + 1.
    Every 3 refine rate, MaxHP + 1%.

    312705.png
    Time Dimension Jewel (Vitality) 2Lv
    Every 2 refine rate, Atk + 3, Matk + 3.
    Every 3 refine rate, MaxHP + 1%.
    Every 5 refine rate, P.Atk + 1, S.Matk + 1.

    312706.png
    Time Dimension Jewel (Vitality) 3Lv
    Every 2 refine rate, Atk + 5, Matk + 5.
    Every 3 refine rate, MaxHP + 2%.
    Every 4 refine rate, P.Atk + 1, S.Matk + 1.

    312707.png
    Time Dimension Jewel (Intelligence) 1Lv
    Every 2 refine rate, Matk + 1.
    Every 3 refine rate, increases all property magical damage by 1%.

    312708.png
    Time Dimension Jewel (Intelligence) 2Lv
    Every 2 refine rate, Matk + 3.
    Every 3 refine rate, increases all property magical damage by 1%.
    Every 5 refine rate, S.Matk + 1.

    312709.png
    Time Dimension Jewel (Intelligence) 3Lv
    Every 2 refine rate, Matk + 5.
    Every 3 refine rate, increases all property magical damage by 2%.
    Every 4 refine rate, S.Matk + 1.

    312710.png
    Time Dimension Jewel (Luck) 1Lv
    Every 2 refine rate, Atk + 1.
    Every 3 refine rate, increases critical damage by 2%.

    312711.png
    Time Dimension Jewel (Luck) 2Lv
    Every 2 refine rate, Atk + 2, Cri + 1.
    Every 3 refine rate, increases critical damage by 2%.
    Every 5 refine rate, C.Rate + 1.

    312712.png
    Time Dimension Jewel (Luck) 3Lv
    Every 2 refine rate, Atk + 3, Cri + 2.
    Every 3 refine rate, increases critical damage by 3%.
    Every 4 refine rate, C.Rate + 1.

    312713.png
    Time Dimension Jewel (Spirit) 1Lv
    Every 2 refine rate, Atk + 1, Matk + 1.
    Every 3 refine rate, MaxSP + 1%.

    312714.png
    Time Dimension Jewel (Spirit) 2Lv
    Every 2 refine rate, Atk + 3, Matk + 3.
    Every 3 refine rate, MaxSP + 1%.
    Every 5 refine rate, P.Atk + 1, S.Matk + 1.

    312715.png
    Time Dimension Jewel (Spirit) 3Lv
    Every 2 refine rate, Atk + 5, Matk + 5.
    Every 3 refine rate, MaxSP + 2%.
    Every 4 refine rate, P.Atk + 1, S.Matk + 1.

    312716.png
    Time Dimension Jewel (Wisdom) 1Lv
    Every 2 refine rate, Atk + 1, Matk + 1.
    Every 3 refine rate, reduces variable casting time by 2%, reduces global cooldown by 1%.

    312717.png
    Time Dimension Jewel (Wisdom) 2Lv
    Every 2 refine rate, Atk + 3, Matk + 3.
    Every 3 refine rate, reduces variable casting time by 2%, reduces global cooldown by 1%.
    Every 5 refine rate, P.Atk + 1, S.Matk + 1.

    312718.png
    Time Dimension Jewel (Wisdom) 3Lv
    Every 2 refine rate, Atk + 5, Matk + 5.
    Every 3 refine rate, reduces variable casting time by 4%, reduces global cooldown by 2%.
    Every 4 refine rate, P.Atk + 1, S.Matk + 1.

    312719.png
    Mettle Jewel 1Lv
    Atk + 5%, P.Atk + 3.

    312720.png
    Mettle Jewel 2Lv
    Atk + 10%, P.Atk + 6.

    312721.png
    Mettle Jewel 3Lv
    Atk + 15%, P.Atk + 9.

    312722.png
    Mettle Jewel 4Lv
    Atk + 20%, P.Atk + 12.

    312723.png
    Mettle Jewel 5Lv
    Atk + 25%, P.Atk + 15.

    312724.png
    Mettle Jewel 6Lv
    Atk + 30%, P.Atk + 18.

    312725.png
    Mettle Jewel 7Lv
    Atk + 35%, P.Atk + 21.

    312726.png
    Mettle Jewel 8Lv
    Atk + 40%, P.Atk + 24.

    312727.png
    Mettle Jewel 9Lv
    Atk + 45%, P.Atk + 27.

    312728.png
    Mettle Jewel 10Lv
    Atk + 50%, P.Atk + 30.

    312729.png
    Tenacity Jewel 1Lv
    Increases melee physical damage by 7%, P.Atk + 1.

    312730.png
    Tenacity Jewel 2Lv
    Increases melee physical damage by 14%, P.Atk + 2.

    312731.png
    Tenacity Jewel 3Lv
    Increases melee physical damage by 21%, P.Atk + 3.

    312732.png
    Tenacity Jewel 4Lv
    Increases melee physical damage by 28%, P.Atk + 4.

    312733.png
    Tenacity Jewel 5Lv
    Increases melee physical damage by 35%, P.Atk + 5.

    312734.png
    Tenacity Jewel 6Lv
    Increases melee physical damage by 42%, P.Atk + 6.

    312735.png
    Tenacity Jewel 7Lv
    Increases melee physical damage by 49%, P.Atk + 7.

    312736.png
    Tenacity Jewel 8Lv
    Increases melee physical damage by 56%, P.Atk + 8.

    312737.png
    Tenacity Jewel 9Lv
    Increases melee physical damage by 63%, P.Atk + 9.

    312738.png
    Tenacity Jewel 10Lv
    Increases melee physical damage by 70%, P.Atk + 10.

    312739.png
    Master Archer Jewel 1Lv
    Increases long ranged physical damage by 7%, P.Atk + 1.

    312740.png
    Master Archer Jewel 2Lv
    Increases long ranged physical damage by 14%, P.Atk + 2.

    312741.png
    Master Archer Jewel 3Lv
    Increases long ranged physical damage by 21%, P.Atk + 3.

    312742.png
    Master Archer Jewel 4Lv
    Increases long ranged physical damage by 28%, P.Atk + 4.

    312743.png
    Master Archer Jewel 5Lv
    Increases long ranged physical damage by 35%, P.Atk + 5.

    312744.png
    Master Archer Jewel 6Lv
    Increases long ranged physical damage by 42%, P.Atk + 6.

    312745.png
    Master Archer Jewel 7Lv
    Increases long ranged physical damage by 49%, P.Atk + 7.

    312746.png
    Master Archer Jewel 8Lv
    Increases long ranged physical damage by 56%, P.Atk + 8.

    312747.png
    Master Archer Jewel 9Lv
    Increases long ranged physical damage by 63%, P.Atk + 9.

    312748.png
    Master Archer Jewel 10Lv
    Increases long ranged physical damage by 70%, P.Atk + 10.

    312749.png
    Acute Jewel 1Lv
    Increases critical damage by 20%, Cri + 3, C.Rate + 1.

    312750.png
    Acute Jewel 2Lv
    Increases critical damage by 35%, Cri + 6, C.Rate + 2.

    312751.png
    Acute Jewel 3Lv
    Increases critical damage by 50%, Cri + 9, C.Rate + 3.

    312752.png
    Acute Jewel 4Lv
    Increases critical damage by 65%, Cri + 12, C.Rate + 4.

    312753.png
    Acute Jewel 5Lv
    Increases critical damage by 80%, Cri + 15, C.Rate + 5.

    312754.png
    Acute Jewel 6Lv
    Increases critical damage by 95%, Cri + 18, C.Rate + 6.

    312755.png
    Acute Jewel 7Lv
    Increases critical damage by 110%, Cri + 21, C.Rate + 7.

    312756.png
    Acute Jewel 8Lv
    Increases critical damage by 125%, Cri + 24, C.Rate + 8.

    312757.png
    Acute Jewel 9Lv
    Increases critical damage by 140%, Cri + 27, C.Rate + 9.

    312758.png
    Acute Jewel 10Lv
    Increases critical damage by 155%, Cri + 30, C.Rate + 10.

    312759.png
    Magic Essence Jewel 1Lv
    Matk + 5%, S.Matk + 3.

    312760.png
    Magic Essence Jewel 2Lv
    Matk + 10%, S.Matk + 6.

    312761.png
    Magic Essence Jewel 3Lv
    Matk + 15%, S.Matk + 9.

    312762.png
    Magic Essence Jewel 4Lv
    Matk + 20%, S.Matk + 12.

    312763.png
    Magic Essence Jewel 5Lv
    Matk + 25%, S.Matk + 15.

    312764.png
    Magic Essence Jewel 6Lv
    Matk + 30%, S.Matk + 18.

    312765.png
    Magic Essence Jewel 7Lv
    Matk + 35%, S.Matk + 21.

    312766.png
    Magic Essence Jewel 8Lv
    Matk + 40%, S.Matk + 24.

    312767.png
    Magic Essence Jewel 9Lv
    Matk + 45%, S.Matk + 27.

    312768.png
    Magic Essence Jewel 10Lv
    Matk + 50%, S.Matk + 30.

    312769.png
    Spell Jewel 1Lv
    Increases all property magical damage by 7%, S.Matk + 1.

    312770.png
    Spell Jewel 2Lv
    Increases all property magical damage by 14%, S.Matk + 2.

    312771.png
    Spell Jewel 3Lv
    Increases all property magical damage by 21%, S.Matk + 3.

    312772.png
    Spell Jewel 4Lv
    Increases all property magical damage by 28%, S.Matk + 4.

    312773.png
    Spell Jewel 5Lv
    Increases all property magical damage by 35%, S.Matk + 5.

    312774.png
    Spell Jewel 6Lv
    Increases all property magical damage by 42%, S.Matk + 6.

    312775.png
    Spell Jewel 7Lv
    Increases all property magical damage by 49%, S.Matk + 7.

    312776.png
    Spell Jewel 8Lv
    Increases all property magical damage by 56%, S.Matk + 8.

    312777.png
    Spell Jewel 9Lv
    Increases all property magical damage by 63%, S.Matk + 9.

    312778.png
    Spell Jewel 10Lv
    Increases all property magical damage by 70%, S.Matk + 10.

    312779.png
    Adamantine Jewel 1Lv
    MaxHP + 5%, Def + 20, Res + 10.

    312780.png
    Adamantine Jewel 2Lv
    MaxHP + 10%, Def + 60, Res + 20.

    312781.png
    Adamantine Jewel 3Lv
    MaxHP + 15%, Def + 100, Res + 30.

    312782.png
    Adamantine Jewel 4Lv
    MaxHP + 20%, Def + 140, Res + 40.

    312783.png
    Adamantine Jewel 5Lv
    MaxHP + 25%, Def + 180, Res + 50.

    312784.png
    Adamantine Jewel 6Lv
    MaxHP + 30%, Def + 220, Res + 60.

    312785.png
    Adamantine Jewel 7Lv
    MaxHP + 35%, Def + 260, Res + 70.

    312786.png
    Adamantine Jewel 8Lv
    MaxHP + 40%, Def + 300, Res + 80.

    312787.png
    Adamantine Jewel 9Lv
    MaxHP + 45%, Def + 340, Res + 90.

    312788.png
    Adamantine Jewel 10Lv
    MaxHP + 50%, Def + 380, Res + 100.

    312789.png
    Affection Jewel 1Lv
    MaxSP + 5%, reduces variable casting time by 3%.

    312790.png
    Affection Jewel 2Lv
    MaxSP + 10%, reduces variable casting time by 6%.

    312791.png
    Affection Jewel 3Lv
    MaxSP + 15%, reduces variable casting time by 9%.

    312792.png
    Affection Jewel 4Lv
    MaxSP + 20%, reduces variable casting time by 12%.

    312793.png
    Affection Jewel 5Lv
    MaxSP + 25%, reduces variable casting time by 15%.

    312794.png
    Affection Jewel 6Lv
    MaxSP + 30%, reduces variable casting time by 18%.

    312795.png
    Affection Jewel 7Lv
    MaxSP + 35%, reduces variable casting time by 21%.

    312796.png
    Affection Jewel 8Lv
    MaxSP + 40%, reduces variable casting time by 24%.

    312797.png
    Affection Jewel 9Lv
    MaxSP + 45%, reduces variable casting time by 27%.

    312798.png
    Affection Jewel 10Lv
    MaxSP + 50%, reduces variable casting time by 30%.

    312800.png
    Varmundt's Crystal (Poison) Lv3
    Increases physical and magical damage against neutral and poison property enemies by 10%.
    If grade D or higher, increases physical and magical damage against neutral and poison property enemies by additional 4%.
    If grade C or higher, increases physical and magical damage against neutral and poison property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against neutral and poison property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against neutral and poison property enemies by additional 6%.

     

    Varmundt's Biosphere Depth 2nd floor gears

    Spoiler

    400529.png
    Time Dimensions Rune Crown (Dragon Knight) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Hack and Slasher and Dragonic Breath damage by 5%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee and long ranged physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Dragon Knight

    400530.png
    Time Dimensions Rune Crown (Imperial Guard) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%, Matk + 2%.
    Every 4 refine rate, increases Cross Rain and Overslash damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
    If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, reduces global cooldown by 10%, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3, S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
    [Grade A] Increases physical and magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Imperial Guard

    400531.png
    Time Dimensions Rune Crown (Meister) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Mighty Smash and Triple Laser damage by 5%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Atk + 50, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee and long ranged physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Meister

    400532.png
    Time Dimensions Rune Crown (Biolo) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Mayhemic Thorns and Explosive Powder damage by 5%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee and long ranged physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Biolo

    400533.png
    Time Dimensions Rune Crown (Shadow Cross) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Savage Impact and Eternal Slash damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 15.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Shadow Cross

    400534.png
    Time Dimensions Rune Crown (Abyss Chaser) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Deft Stab and Frenzy Shot damage by 5%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee and long ranged physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Abyss Chaser

    400535.png
    Time Dimensions Rune Crown (Arch Mage) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Matk + 2%.
    Every 4 refine rate, increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 10%.
    If refine rate is 9 or higher, S.Matk + 5.
    If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Increases magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Arch Mage

    400536.png
    Time Dimensions Rune Crown (Elemental Master) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Matk + 2%.
    Every 4 refine rate, increases Conflagration, Diamond Storm, Lightning Land and Terra Drive damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 10%.
    If refine rate is 9 or higher, S.Matk + 5.
    If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Increases magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Elemental Master

    400537.png
    Time Dimensions Rune Crown (Cardinal) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%, Matk + 2%.
    Every 4 refine rate, increases Arbitrium and Petitio damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
    If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3, S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
    [Grade A] Increases physical and magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Cardinal

    400538.png
    Time Dimensions Rune Crown (Inquisitor) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Third Flame Bomb and Explosion Blaster damage by 5%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, MaxHP + 3%, Cri + 10.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee and long ranged physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Inquisitor

    400539.png
    Time Dimensions Rune Crown (Windhawk) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Crescive Bolt and Hawk Rush damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Windhawk

    400540.png
    Time Dimensions Rune Crown (Troubadour & Trouvere) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%, Matk + 2%.
    Every 4 refine rate, increases Rose Blossom and Metallic Fury damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
    If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, MaxHP + 3%, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3, S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    [Grade A] Increases physical and magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Troubadour, Trouvere

    400541.png
    Time Dimensions Rune Crown (Shinkiro & Shiranui) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%, Matk + 2%.
    Every 4 refine rate, increases Shadow Flash, Red Flame Cannon and Thundering Cannon damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
    If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 3% per each level of Empty Shadow user learned, increases magical damage against all property enemies by 3% per each level of Moonlight Fantasy user learned.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3, S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
    [Grade A] Increases physical and magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    400542.png
    Time Dimensions Rune Crown (Night Watch) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Spiral Shooting and Wild Fire damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Night Watch

    400543.png
    Time Dimensions Rune Crown (Sky Emperor) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%.
    Every 4 refine rate, increases Sunset Blast and Dawn Break damage by 5%.
    If refine rate is 7 or higher, increases melee and physical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5.
    If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Increases physical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Sky Emperor

    400544.png
    Time Dimensions Rune Crown (Soul Ascetic) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Matk + 2%.
    Every 4 refine rate, increases Talisman of Blue Dragon, Talisman of White Dragon, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 10%.
    If refine rate is 9 or higher, S.Matk + 5.
    If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Increases magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Soul Ascetic

    400545.png
    Time Dimensions Rune Crown (Hyper Novice) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%, Matk + 2%.
    Every 4 refine rate, increases Mega Sonic Blow, Meteor Storm Buster and Hell's Drive damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
    If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3, S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
    [Grade A] Increases physical and magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Hyper Novice

    400546.png
    Time Dimensions Rune Crown (Spirit Handler) [1]
    Every 2 refine rate, MaxHP + 120, MaxSP + 30.
    Every 3 refine rate, Atk + 2%, Matk + 2%.
    Every 4 refine rate, increases Hogogong Strike and Hyunrok Breeze damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
    If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
    If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 3, S.Matk + 3.
    [Grade C] MaxHP + 3%, MaxSP + 3%.
    [Grade B] Increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    [Grade A] Increases physical and magical damage against all size enemies by 15%.
    Class: Headgear
    Defense: 50
    Location: Upper
    Weight: 0
    Armor Level : 2
    Required Level: 250
    Usable Jobs: Spirit Handler

    500092.png
    Dimensions Imperial Sword [2]
    Matk + 240.
    Matk + 3%, increases Genesis Ray damage by 25%, increases Cross Rain damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Genesis Ray damage by 7%, increases Cross Rain damage by 5%.
    If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Genesis Ray by 1 second.
    If refine rate is 11 or higher, increases Genesis Ray damage by additional 45%, increases Cross Rain damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Imperial Guard), 
    increases Genesis Ray damage by 45%, 
    reduces skill cooldown of Genesis Ray by 0.5 seconds, 
    increases neutral and holy property magical damage by 10%,

    if grade of Dimensions Imperial Sword and Time Dimensions Rune Crown (Imperial Guard) is A or higher, 
    increases Genesis Ray damage by additional percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Cross Rain by 1 second.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Cross Rain damage by 15%.
    [Grade B] Increases neutral and holy property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Sword
    Attack: 100
    Weight: 230
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Imperial Guard

    500093.png
    Dimensions Biological Sword [2]
    Cri + 5, increases Mayhemic Thorns damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Mayhemic Thorns damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, C.Rate + 5.
    If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Biolo), 
    increases Acidified Zone (Water/Wind/Ground/Fire) damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Biological Sword and Time Dimensions Rune Crown (Biolo) is A or higher, 
    increases Mayhemic Thorns damage by percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Mayhemic Thorns by 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Mayhemic Thorns damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Sword
    Attack: 240
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Biolo

    500094.png
    Dimensions Hyper Sword [2]
    Cri + 5, increases Mega Sonic Blow damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Mega Sonic Blow damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Hyper Novice), 
    increases Double Bowling Bash damage by 45%, 
    increases melee physical damage by 15%,

    if grade of Dimensions Hyper Sword and Time Dimensions Rune Crown (Hyper Novice) is A or higher, 
    increases Double Bowling Bash damage by additional percentage equal to the sum of refine rate of set, 
    enables to use Cross Impact level 5.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Mega Sonic Blow damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Sword
    Attack: 240
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Hyper Novice

    510139.png
    Dimensions Abyss Knife [2]
    Atk + 3%, increases Deft Stab damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Deft Stab damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Deft Stab damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Abyss Chaser), 
    increases Abyss Dagger damage by 45%, 
    increases melee physical damage by 10%,

    if grade of Dimensions Abyss Knife and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, 
    increases Deft Stab and Abyss Dagger damage by additional percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Deft Stab by 0.2 seconds, 
    when using Deft Stab, auto-cast Abyss Dagger at the maximum level the user has learned (the user must have learned Abyss Dagger level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Deft Stab damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Dagger
    Attack: 240
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Abyss Chaser

    530054.png
    Dimensions Imperial Spear [2]
    Atk + 3%, increases Overbrand damage by 25%, increases Overslash damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Overbrand damage by 7%, increases Overslash damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Overbrand damage by additional 45%, increases Overslash damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Imperial Guard), 
    increases Overbrand damage by 45%, 
    increases melee physical damage by 10%,

    if grade of Dimensions Imperial Spear and Time Dimensions Rune Crown (Imperial Guard) is A or higher, 
    increases Overbrand damage by additional percentage equal to 2 times the sum of refine rate of set, 
    when using Overslash, auto-cast Overbrand at the maximum level the user has learned (the user must have learned Overbrand at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Overslash damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: One-handed Spear
    Attack: 240
    Weight: 250
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Imperial Guard

    540079.png
    Dimensions Elemental Magic Book [2]
    Matk + 240.
    Matk + 3%, increases Conflagration and Diamond Storm damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Conflagration and Diamond Storm damage by 5%.
    If refine rate is 7 or higher, increases fire and water property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Conflagration and Diamond Storm damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Elemental Master), 
    increases Venom Swamp damage by 45%, 
    increases poison property magical damage by 30%, 
    increases fire and water property magical damage by 10%,

    if grade of Dimensions Elemental Magic Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, 
    increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set, 
    when using Diamond Storm, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Conflagration and Diamond Storm damage by 15%.
    [Grade B] Increases fire and water property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Book
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Elemental Master

    540080.png
    Dimensions Elemental Spell Book [2]
    Matk + 240.
    Matk + 3%, increases Lightning Land and Terra Drive damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Lightning Land and Terra Drive damage by 5%.
    If refine rate is 7 or higher, increases wind and earth property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Lightning Land and Terra Drive damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Elemental Master), 
    increases Venom Swamp damage by 45%, 
    increases poison property magical damage by 30%, 
    increases wind and earth property magical damage by 10%,

    if grade of Dimensions Elemental Spell Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, 
    increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set, 
    when using Terra Drive, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Lightning Land and Terra Drive damage by 15%.
    [Grade B] Increases fire and water property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Book
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Elemental Master

    540081.png
    Dimensions Saint Bible [2]
    Cri + 5, increases Petitio damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Petitio damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Petitio damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Cardinal), 
    increases Effligo damage by 45%, 
    increases melee physical damage by 15%,

    if grade of Dimensions Saint Bible and Time Dimensions Rune Crown (Cardinal) is A or higher, 
    increases Effligo damage by additional percentage equal to the sum of refine rate of set, 
    enables to use Unlucky Rush level 3, 
    reduces skill cooldown of Petitio by 0.15 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Petitio damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Book
    Attack: 230
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Cardinal

    540082.png
    Dimensions Emperor Moon Book [2]
    Atk + 3%, increases Dawn Break damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Dawn Break damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Dawn Break damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Sky Emperor), 
    increases Midnight Kick damage by 45%, 
    increases melee physical damage by 10%,

    if grade of Dimensions Emperor Moon Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, 
    increases Midnight Kick damage by additional percentage equal to the sum of refine rate of set, 
    when using Dawn Break, auto-cast Midnight Kick at the maximum level the user has learned (the user must have learned Midnight Kick at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Dawn Break damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Book
    Attack: 240
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Sky Emperor

    540083.png
    Dimensions Emperor Sun Book [2]
    Cri + 5, increases Sunset Blast damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Sunset Blast damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Sunset Blast damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Sky Emperor), 
    increases Noon Blast damage by 45%, 
    increases melee physical damage by 15%,

    if grade of Dimensions Emperor Sun Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, 
    increases Noon Blast damage by additional percentage equal to the sum of refine rate of set, 
    when using Sunset Blast, auto-cast Noon Blast at the maximum level the user has learned (the user must have learned Noon Blast at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Sunset Blast damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Book
    Attack: 230
    Weight: 220
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Sky Emperor

    550130.png
    Dimensions Saint Rod [2]
    Matk + 240, can't be destroyed.
    Matk + 3%, increases Adoramus damage by 25%, increases Arbitrium damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Adoramus damage by 7%, increases Arbitrium damage by 5%.
    If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Adoramus damage by additional 45%, increases Arbitrium damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Cardinal), 
    increases Adoramus damage by 45%, 
    increases neutral and holy property magical damage by 10%,

    if grade of Dimensions Saint Rod and Time Dimensions Rune Crown (Cardinal) is A or higher, 
    increases Adoramus damage by additional percentage equal to 2 times the sum of refine rate of set, 
    when using Arbitrium, auto-cast Adoramus at the maximum level the user has learned (the user must have learned Adoramus at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Arbitrium damage by 15%.
    [Grade B] Increases neutral and holy property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Cardinal

    550131.png
    Dimensions Soul Stick [2]
    Matk + 240, can't be destroyed.
    Matk + 3%, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Soul Ascetic), 
    increases Talisman of Four Bearing God damage by 45%, 
    increases all property magical damage by 10%,

    if grade of Dimensions Soul Stick and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, 
    increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by percentage equal to the sum of refine rate of set, 
    when using Talisman of Blue Dragon, auto-cast Talisman of Red Phoenix at the maximum level the user has learned (the user must have learned Talisman of Red Phoenix at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 120
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Soul Ascetic

    550132.png
    Dimensions Soul Rod [2]
    Matk + 240, can't be destroyed.
    Matk + 3%, increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Talisman of White Tiger and Talisman of Black Tortoise damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Talisman of White Tiger and Talisman of Black Tortoise damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Soul Ascetic), 
    increases Talisman of Four Bearing God damage by 45%, 
    increases all property magical damage by 10%,

    if grade of Dimensions Soul Rod and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, 
    increases Talisman of White Tiger and Talisman of Black Tortoise damage by percentage equal to the sum of refine rate of set, 
    when using Talisman of White Tiger, auto-cast Talisman of Black Tortoise at the maximum level the user has learned (the user must have learned Talisman of Black Tortoise at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 120
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Soul Ascetic

    550133.png
    Dimensions Hyper Rod [2]
    Matk + 230, can't be destroyed.
    Matk + 3%, increases Meteor Storm Buster and Hell's Drive damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Meteor Storm Buster and Hell's Drive damage by 5%.
    If refine rate is 7 or higher, increases fire and earth property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Meteor Storm Buster and Hell's Drive damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Hyper Novice), 
    increases Napalm Vulcan Strike damage by 45%, 
    increases ghost property magical damage by 30%, 
    increases fire and earth property magical damage by 10%,

    if grade of Dimensions Hyper Rod and Time Dimensions Rune Crown (Hyper Novice) is A or higher, 
    increases Napalm Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, 
    when using Napalm Vulcan Strike, has a 50% chance auto-cast Soul Vulcan Strike level 5.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Meteor Storm Buster and Hell's Drive damage by 15%.
    [Grade B] Increases fire and earth property magical damage by 20%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Hyper Novice

    550134.png
    Dimensions Spirit Foxtail [2]
    Can't be destroyed.
    Cri + 5, increases Hogogong Strike damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Hogogong Strike damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Hogogong Strike damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Spirit Handler), 
    increases Chulho Sonic Claw damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Spirit Foxtail and Time Dimensions Rune Crown (Spirit Handler) is A or higher, 
    increases Chulho Sonic Claw damage by additional percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Howling of Chulho by 0.3 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Hogogong Strike damage by 15%.
    [Grade B] Increases long ranged physical damage by 15%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: One-handed Staff
    Attack: 430
    Weight: 210
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Spirit Handler

    550135.png
    Dimensions Spirit Foxtail Model [2]
    Matk + 430, can't be destroyed.
    Matk + 3%, increases Hyunrok Breeze damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Hyunrok Breeze damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Hyunrok Breeze damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Spirit Handler), 
    increases Hyunrok Cannon damage by 45%, 
    increases all property magical damage by 10%,

    if grade of Dimensions Spirit Foxtail Model and Time Dimensions Rune Crown (Spirit Handler) is A or higher, 
    increases Hyunrok Cannon damage by additional percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Hyunrok Breeze by 2 seconds.
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Hyunrok Breeze damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Spirit Handler

    560060.png
    Dimensions Judgment Knuckle [2]
    MaxHP + 5%, increases Third Flame Bomb damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Third Flame Bomb damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces SP consumption of skills by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Inquisitor), 
    increases Tiger Cannon damage by 85%, 
    increases melee physical damage by 10%,

    if grade of Dimensions Judgment Knuckle and Time Dimensions Rune Crown (Inquisitor) is A or higher, 
    increases Second Flame damage by percentage equal to the sum of refine rate of set, 
    increases skill cooldown of First Brand by 1.5 seconds, 
    when using First Brand, auto-cast Second Flame at the maximum level the user has learned, 
    when using Second Flame, auto-cast Third Flame Bomb at the maximum level the user has learned (the user must have learned Second Flame and Third Flame Bomb at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Third Flame Bomb damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Knuckle
    Attack: 240
    Weight: 230
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Inquisitor

    560061.png
    Dimensions Judgment Claw [2]
    Cri + 5, increases Explosion Blaster damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Explosion Blaster damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Explosion Blaster damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Inquisitor), 
    increases Massive Flame Blaster damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Judgment Claw and Time Dimensions Rune Crown (Inquisitor) is A or higher, 
    increases Massive Flame Blaster damage by additional percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Explosion Blaster by 0.2 seconds, 
    reduces skill cooldown of Massive Flame Blaster by 2 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Explosion Blaster damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Knuckle
    Attack: 240
    Weight: 250
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Inquisitor

    570062.png
    Dimensions Musical Violin [2]
    Matk + 240.
    Matk + 3%, increases Reverberation damage by 25%, increases Metallic Fury damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Reverberation damage by 7%, increases Metallic Fury damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Reverberation damage by additional 45%, increases Metallic Fury damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
    increases Reverberation damage by 45%, 
    increases all property magical damage by 10%,

    if grade of Dimensions Musical Violin and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
    increases Reverberation damage by additional percentage equal to 2 times the sum of refine rate of set, 
    when using Metallic Fury, auto-cast Reverberation at the maximum level the user has learned (the user must have learned Reverberation at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Metallic Fury damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Musical Instrument
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Troubadour

    570063.png
    Dimensions Musical Harp [2]
    Atk + 3%, increases Ross Blossom damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Ross Blossom damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Ross Blossom damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
    increases Rhythm Shooting damage by 45%, 
    increases long ranged physical damage by 10%,

    if grade of Dimensions Musical Harp and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
    increases Rhythm Shooting damage by additional percentage equal to the sum of refine rate of set, 
    when using Rhythm Shooting, auto-cast Sound Blend at the maximum level the user has learned (the user must have learned Sound Blend at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Ross Blossom damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Musical Instrument
    Attack: 230
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Troubadour

    580061.png
    Dimensions Musical Ribbon [2]
    Matk + 240.
    Matk + 3%, increases Reverberation damage by 25%, increases Metallic Fury damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Reverberation damage by 7%, increases Metallic Fury damage by 5%.
    If refine rate is 7 or higher, increases all property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Reverberation damage by additional 45%, increases Metallic Fury damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
    increases Reverberation damage by 45%, 
    increases all property magical damage by 10%,

    if grade of Dimensions Musical Ribbon and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
    increases Reverberation damage by additional percentage equal to 2 times the sum of refine rate of set, 
    when using Metallic Fury, auto-cast Reverberation at the maximum level the user has learned (the user must have learned Reverberation at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Metallic Fury damage by 15%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Whip
    Attack: 100
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Trouvere

    580062.png
    Dimensions Musical Rope [2]
    Atk + 3%, increases Ross Blossom damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Ross Blossom damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Ross Blossom damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
    increases Rhythm Shooting damage by 45%, 
    increases long ranged physical damage by 10%,

    if grade of Dimensions Musical Rope and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
    increases Rhythm Shooting damage by additional percentage equal to the sum of refine rate of set, 
    when using Rhythm Shooting, auto-cast Sound Blend at the maximum level the user has learned (the user must have learned Sound Blend at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Ross Blossom damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Whip
    Attack: 230
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Trouvere

    590079.png
    Dimensions Mechanical Mace [2]
    Can't be destroyed.
    Cri + 5, increases Triple Laser damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Triple Laser damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Triple Laser damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Meister), 
    increases Spark Blaster damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Mechanical Mace and Time Dimensions Rune Crown (Meister) is A or higher, 
    increases Triple Laser and Spark Blaster damage by additional percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Spark Blaster by 0.15 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Triple Laser damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Mace
    Attack: 320
    Weight: 250
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Meister

    590080.png
    Dimensions Biological Scepter [2]
    Can't be destroyed.
    Atk + 3%, increases Cart Tornado damage by 25%, increases Explosive Powder damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Cart Tornado damage by 7%, increases Explosive Powder damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Cart Tornado damage by additional 45%, increases Explosive Powder damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Biolo), 
    increases Cart Tornado damage by 45%, 
    increases melee physical damage by 10%,

    if grade of Dimensions Biological Scepter and Time Dimensions Rune Crown (Biolo) is A or higher, 
    increases Cart Tornado damage by additional percentage equal to 2 times the sum of refine rate of set, 
    reduces skill cooldown of Explosive Powder by 0.2 seconds, 
    when using Explosive Powder, auto-cast Cart Tornado at the maximum level the user has learned (the user must have learned Cart Tornado at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Explosive Powder damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Mace
    Attack: 240
    Weight: 250
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Biolo

    600054.png
    Dimensions Dragon Sword [2]
    Cri + 5, increases Hack and Slasher damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Hack and Slasher damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Hack and Slasher damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Dragon Knight), 
    increases Storm Slash damage by 45%, 
    increases melee physical damage by 15%,

    if grade of Dimensions Dragon Sword and Time Dimensions Rune Crown (Dragon Knight) is A or higher, 
    increases Ignition Break damage by percentage equal to 3 times the sum of refine rate of set, 
    reduces skill cooldown of Hack and Slasher by 0.2 seconds, 
    when using Hack and Slasher, auto-cast Ignition Break at the maximum level the user has learned (the user must have learned Ignition Break at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Hack and Slasher damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Two-handed Sword
    Attack: 350
    Weight: 350
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Dragon Knight

    610064.png
    Dimensions Shadow Katar [2]
    Cri + 5, increases Savage Impact damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Savage Impact damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Savage Impact damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Shadow Cross), 
    increases Cross Impact damage by 85%, 
    increases melee physical damage by 15%,

    if grade of Dimensions Shadow Katar and Time Dimensions Rune Crown (Shadow Cross) is A or higher, 
    increases Savage Impact damage by percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Savage Impact by 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Savage Impact damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Katar
    Attack: 320
    Weight: 220
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    610065.png
    Dimensions Shadow Chakram [2]
    Cri + 5, increases Eternal Slash damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Eternal Slash damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Eternal Slash damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Shadow Cross), 
    increases Impact Crater damage by 85%, 
    increases melee physical damage by 15%,

    if grade of Dimensions Shadow Chakram and Time Dimensions Rune Crown (Shadow Cross) is A or higher, 
    increases Eternal Slash damage by percentage equal to the sum of refine rate of set, 
    increases skill cooldown of Phantom Menace by 5 seconds, 
    increases skill cooldown of Rolling Cutter by 2 seconds, 
    when using Phantom Menace, auto-cast Rolling Cutter at the maximum level the user has learned, 
    when using Rolling Cutter, auto-cast Impact Crater at the maximum level the user has learned (the user must have learned Rolling Cutter and Impact Crater at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Eternal Slash damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Katar
    Attack: 320
    Weight: 220
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    620037.png
    Dimensions Machanical Axe [2]
    Can't be destroyed.
    Atk + 3%, increases Mighty Smash damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Mighty Smash damage by 5%.
    If refine rate is 7 or higher, increases melee physical damage by 25%.
    If refine rate is 9 or higher, reduces SP consumption of skills by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Mighty Smash damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Meister), 
    increases Axe Stomp damage by 45%,

    if grade of Dimensions Machanical Axe and Time Dimensions Rune Crown (Meister) is A or higher, 
    increases Axe Tornado damage by percentage equal to 5 times the sum of refine rate of set, 
    when using Mighty Smash, auto-cast Axe Tornado at the maximum level the user has learned (the user must have learned Axe Tornado at level 1 or higher for auto-casting, but doesn't auto-cast when riding Madogear).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Mighty Smash damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Two-handed Axe
    Attack: 380
    Weight: 450
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Meister

    630041.png
    Dimensions Dragon Lance [2]
    MaxHP + 5%, increases Dragonic Breath damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Dragonic Breath damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Dragonic Breath damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Dragon Knight), 
    increases Dragon Breath and Dragon Breath - Water damage by 85%, 
    increases long ranged physical damage by 25%,

    if grade of Dimensions Dragon Lance and Time Dimensions Rune Crown (Dragon Knight) is A or higher, 
    increases Dragonic Breath damage by percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Dragonic Breath by 0.15 seconds.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Dragonic Breath damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Two-handed Spear
    Attack: 350
    Weight: 650
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Dragon Knight

    640049.png
    Dimensions Arch Staff [2]
    Matk + 330, can't be destroyed.
    Matk + 3%, increases Storm Cannon and Crimson Arrow damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Storm Cannon and Crimson Arrow damage by 5%.
    If refine rate is 7 or higher, increases wind and fire property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Storm Cannon and Crimson Arrow damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Arch Mage), 
    increases Soul Vulcan Strike damage by 45%, 
    increases ghost property magical damage by 30%, 
    increases wind and fire property magical damage by 10%,

    if grade of Dimensions Arch Staff and Time Dimensions Rune Crown (Arch Mage) is A or higher, 
    increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, 
    when using Crimson Arrow, auto-cast Storm Cannon at the maximum level the user has learned (the user must have learned Storm Cannon at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Storm Cannon and Crimson Arrow damage by 15%.
    [Grade B] Increases wind and fire property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Two-handed Staff
    Attack: 120
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Arch Mage

    640050.png
    Dimensions Arch Rod [2]
    Matk + 330, can't be destroyed.
    Matk + 3%, increases Frozen Slash and Rock Down damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Frozen Slash and Rock Down damage by 5%.
    If refine rate is 7 or higher, increases water and earth property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Frozen Slash and Rock Down Arrow damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Arch Mage), 
    increases Soul Vulcan Strike damage by 45%, 
    increases ghost property magical damage by 30%, 
    increases water and earth property magical damage by 10%,

    if grade of Dimensions Arch Rod and Time Dimensions Rune Crown (Arch Mage) is A or higher, 
    increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, 
    when using Rock Down, auto-cast Frozen Slash at the maximum level the user has learned (the user must have learned Frozen Slash at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Frozen Slash and Rock Down damage by 15%.
    [Grade B] Increases water and earth property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Two-handed Staff
    Attack: 120
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Arch Mage

    650046.png
    Dimensions Moonlight Huuma Shuriken [2]
    Can't be destroyed.
    Cri + 5, increases Shadow Flash damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Shadow Flash damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Shadow Flash damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui), 
    increases Shadow Dance damage by 45%, 
    increases melee physical damage by 15%,

    if grade of Dimensions Moonlight Huuma Shuriken and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, 
    increases Shadow Flash damage by percentage equal to the sum of refine rate of set, 
    reduces skill cooldown of Cross Slash by 1.5 seconds, 
    when using Cross Slash, auto-cast Shadow Flash at the maximum level the user has learned (the user must have learned Shadow Flash at level 1 or higher for auto-casting). 
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Shadow Flash damage by 15%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Huuma Shuriken
    Attack: 370
    Weight: 320
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    650047.png
    Dimensions Moonlight Wheel Shuriken [2]
    Can't be destroyed.
    Matk + 350.
    Matk + 3%, increases Red Flame Cannon and Thundering Cannon damage by 15%.
    Every 2 refine rate, Matk + 25, Matk + 1%.
    Every 3 refine rate, increases Red Flame Cannon and Thundering Cannon damage by 5%.
    If refine rate is 7 or higher, increases fire and wind property magical damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
    If refine rate is 11 or higher, increases Red Flame Cannon and Thundering Cannon damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui), 
    increases Darkening Cannon damage by 45%, 
    increases shadow property magical damage by 30%, 
    increases fire and wind property magical damage by 10%,

    if grade of Dimensions Moonlight Wheel Shuriken and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, 
    increases Red Flame Cannon and Thundering Cannon damage by percentage equal to the sum of refine rate of set, 
    when using Red Flame Cannon, auto-cast Thundering Cannon at the maximum level the user has learned (the user must have learned Thundering Cannon at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] S.Matk + 5.
    [Grade C] Increases Red Flame Cannon and Thundering Cannon damage by 15%.
    [Grade B] Increases fire and wind property magical damage by 10%.
    [Grade A] Every 2 refine rate, S.Matk + 3.
    Class: Huuma Shuriken
    Attack: 200
    Weight: 280
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    700092.png
    Dimensions Abyss Bow [2]
    Cri + 5, increases Frenzy Shot damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Frenzy Shot damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Frenzy Shot damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Abyss Chaser), 
    increases Chain Reaction Shot damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Abyss Bow and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, 
    increases Frenzy Shot and Chain Reaction Shot damage by additional percentage equal to the sum of refine rate of set, 
    enables to use Rose Blossom level 5.
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Frenzy Shot damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Bow
    Attack: 320
    Weight: 210
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Abyss Chaser

    700093.png
    Dimensions Wind Crossbow [2]
    Cri + 5, increases Crescive Bolt damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Crescive Bolt damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Crescive Bolt damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Windhawk), 
    increases Gale Storm damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Wind Crossbow and Time Dimensions Rune Crown (Windhawk) is A or higher, 
    increases Focused Arrow Strike damage by percentage equal to 2 times the sum of refine rate of set, 
    when using Crescive Bolt, auto-cast Focused Arrow Strike at the maximum level the user has learned (the user must have learned Focused Arrow Strike at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Crescive Bolt damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Bow
    Attack: 320
    Weight: 210
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Windhawk

    700094.png
    Dimensions Wind Bow [2]
    Cri + 5, increases Hawk Rush damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Hawk Rush damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Hawk Rush damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Windhawk), 
    increases Hawk Boomerang damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Wind Bow and Time Dimensions Rune Crown (Windhawk) is A or higher, 
    increases Hawk Boomerang damage by additional percentage equal to the sum of refine rate of set, 
    when using Hawk Rush, has a 50% chance to auto-cast Hawk Boomerang at the maximum level the user has learned (the user must have learned Hawk Boomerang at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Hawk Rush damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Bow
    Attack: 340
    Weight: 210
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Windhawk

    810040.png
    Dimensions Night Rifle [2]
    Cri + 5, increases Spiral Shooting damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Spiral Shooting damage by 5%.
    If refine rate is 7 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
    If refine rate is 11 or higher, increases Spiral Shooting damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Night Watch), 
    increases Only One Bullet damage by 45%, 
    increases long ranged physical damage by 15%,

    if grade of Dimensions Night Rifle and Time Dimensions Rune Crown (Night Watch) is A or higher, 
    increases Spiral Shooting damage by percentage equal to the sum of refine rate of set, 
    when using Only One Bullet, auto-cast Spiral Shooting at the maximum level the user has learned (the user must have learned Spiral Shooting at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Spiral Shooting damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Rifle
    Attack: 320
    Weight: 230
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Night Watch

    840032.png
    Dimensions Night Launcher [2]
    Atk + 3%, increases Wild Fire damage by 15%.
    Every 2 refine rate, Atk + 25, Atk + 1%.
    Every 3 refine rate, increases Wild Fire damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by 25%.
    If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
    If refine rate is 11 or higher, increases Wild Fire damage by additional 15%.
    _
    When equipped with Time Dimensions Rune Crown (Night Watch), 
    increases Spiral Shooting damage by 45%, 
    increases long ranged physical damage by 10%,

    if grade of Dimensions Night Launcher and Time Dimensions Rune Crown (Night Watch) is A or higher, 
    increases Wild Fire damage by percentage equal to the sum of refine rate of set, 
    when using Spiral Shooting, auto-cast Wild Fire at the maximum level the user has learned (the user must have learned Wild Fire at level 1 or higher for auto-casting).
    _
    [Bonus by grade]
    [Grade D] P.Atk + 5.
    [Grade C] Increases Wild Fire damage by 15%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Every 2 refine rate, P.Atk + 3.
    Class: Grenade Launcher
    Attack: 360
    Weight: 280
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Night Watch

     

  18. 400556.png
    Inquisitor's Veil [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Massive Flame Blaster and Explosion Blaster damage by 1%.
    Every refine rate, POW + 1.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes

    450309.png
    Grace of Seth [1]
    Can't be destroyed.
    Mdef + 15.
    Attack speed + 10%.
    Increases physical and magical damage against formless, demihuman race monsters and doram players by 40%.
    Increases physical and magical damage against shadow and neutral property monsters by 40%.
    Every 2 refine rate, reduces damage taken from holy property by 2%.
    If refine rate is 5 or higher, reduces damage taken from players by 7%, Def + 300, Mdef + 30.
    If refine rate is 7 or higher, reduces global cooldown by 15%.
    When equipped with Ruler of Foreign Land, reduces fixed casting time by 70%.
    Class: Armor
    Defense: 150
    Weight: 100
    Required Level: 90
    Usable Jobs: All

    460057.png
    Spenta Armaiti
    Can't be destroyed.
    Reduces damage taken from normal and boss monsters by 40%.
    Every 3 refine rate, MaxHP + 3%, MaxSP + 3%.
    If refine rate is 5 or higher, reduces damage taken from holy property by 25%, 
    if user learned Faith, increases damage taken from holy property by 25%.
    If refine rate is 7 or higher, reduces damage taken from neutral property by 15%.
    Class: Shield
    Defense: 60
    Weight: 30
    Required Level: 100
    Usable Jobs: All

    490453.png
    Elemental Jewel [1]
    SPL + 3.
    Increases magical damage by 10%.
    Reduces damage taken from players by 3%.
    Reduces skill cooldown of Varetyr Spear by 1 second.
    Every 3 base levels, increases Varetyr Spear damage by 1%.
    Every 10 base levels, increases Conflagration, Diamond Storm, Lightning Land, Terra Drive and Venom Swamp damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes

  19. 50. Ace of Clovers in Mouth (Defense) enchant

    Spoiler

    420269.png
    Ace of Clovers in Mouth (Defense)
    When equipped with Gambler's Seal [1], MaxHP + 5%, Def + 200, Mdef + 30.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

     

    Ace of Clovers in Mouth (Defense) can be enchanted by using Loki's Advice (Defense) as enchant material. Loki's Advice (Defense) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

     

    102677.png

    Loki's Advice (Defense)

     

    2 options will be given randomly as following table.

    aceofcloverinmouth.png.dd3acb088aaae8372b3a90c04f8121f2.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Defense).

     

  20. Lucky items from November Kachua's Secret Box

    Ace of Clovers in Mouth (Defense)

    Boots of Good and Evil (Imperial Guard) [1]

    Boots of Good and Evil (Arch Mage) [1]

    Boots of Good and Evil (Night Watch) [1]

    Spoiler

    420269.png
    Ace of Clovers in Mouth (Defense)
    When equipped with Gambler's Seal [1], MaxHP + 5%, Def + 200, Mdef + 30.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    470236.png
    Boots of Good and Evil (Imperial Guard) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
    If refine rate is 9 or higher, increases melee physical damage by 10%, increases holy property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Imperial Guard

    470237.png
    Boots of Good and Evil (Arch Mage) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Matk + 7%.
    If refine rate is 9 or higher, increases ghost, shadow and water property magical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Arch Mage

    470238.png
    Boots of Good and Evil (Night Watch) [1]
    MaxHP + 500, MaxSP + 100.
    Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
    If refine rate is 7 or higher, Atk + 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] P.Atk + 7, S.Matk + 7.
    [Grade A] Reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 210
    Usable Jobs: Night Watch

  21. Full Spell set

    Centering set

    Witty set

    Spoiler

    24883.png
    Full Spell Shadow Armor
    Matk + 3%.
    Every 2 refine rate, increases all property magical damage by 1%.
    If refine rate is 10, S.Matk + 2.

    When equipped with Full Spell Shadow Shoes, Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 18 or higher, increases all property magical damage by 5%,
    increases magial damage against all size enemies by 10%.

    When equipped with Magical Spell Shadow Weapon, Matk + 3%,
    if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3.
    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24884.png
    Full Spell Shadow Shoes
    Matk + 3%.
    Every 2 refine rate, increases all property magical damage by 1%.
    If refine rate is 10, S.Matk + 2.

    When equipped with Magical Spell Shadow Shield, Matk + 3%,
    if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3.
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24885.png
    Centering Shadow Pendant
    Matk + 3%.
    Every 2 refine rate, reduces variable casting time by 1%.
    If refine rate is 10, S.Matk + 2.

    When equipped with Centering Shadow Earring, Matk + 2%, S.Matk + 2,
    if the sum of refine rate is 18 or higher, increases magical damage against all property enemies by 10%.

    When equipped with Concentration Shadow Weapon, Matk + 3%,
    if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24886.png
    Centering Shadow Earring
    Matk + 3%.
    Every 2 refine rate, reduces variable casting time by 1%.
    If refine rate is 10, S.Matk + 2.

    When equipped with Concentration Shadow Shield, Matk + 3%,
    if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24887.png
    Witty Shadow Pendant
    Mdef + 10.
    Every 2 refine rate, Mres + 3.
    If refine rate is 10, Mres + 15.

    When equipped with Witty Shadow Earring, Mdef + 15, Mres + 25.
    if the sum of refine rate is 18 or higher, MaxSP + 7%.

    When equipped with Wisdom Shadow Weapon, Mres + 15.
    if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 200
    Usable Jobs : All

    24888.png
    Witty Shadow Earring
    Mdef + 10.
    Every 2 refine rate, Mres + 3.
    If refine rate is 10, Mres + 15.

    When equipped with Wisdom Shadow Shield, Mres + 15.
    if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 200
    Usable Jobs : All

     

  22. Schwartzvald Alliances Cards set 1 (updated on November 1, 2023)

    Spoiler

    300487.png
    Rebellion Elena Volkova Card
    Increases melee physical damage by 10%.
    Increases physical damage against small and large size enemies by 15%.
    When compounded on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, reduces physical and magical damage taken from small and large size enemies by 7%.

    When equipped with Rebellion Lookie Card, increases physical damage against small and large size enemies by additional 15%, increases physical damage against demihuman race enemies and formless race monsters by 15%.
    Compounded on : Weapon
    Prefix : Elena

    300489.png
    Rebellion Lookie Card
    Increases melee physical damage by 10%.
    Increases physical damage against demihuman race enemies and formless race monsters by 15%.
    When compounded on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, reduces physical and magical damage taken from demihuman race enemies and formless race monsters by 7%.
    Compounded on : Weapon
    Prefix : Lookie

    300491.png
    Rebellion Est Loveroy Card
    Increases long ranged physical damage by 10%.
    Increases physical damage against small and large size enemies by 15%.
    When compounded on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, reduces physical and magical damage taken from small and large size enemies by 7%.

    When equipped with Rebellion Gony Card, increases physical damage against small and large size enemies by additional 15%, increases physical damage against demihuman race enemies and formless race monsters by 15%.
    Compounded on : Weapon
    Prefix : Est

    300493.png
    Rebellion Gony Card
    Increases long ranged physical damage by 10%.
    Increases physical damage against demihuman race enemies and formless race monsters by 15%.
    When compounded on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, reduces physical and magical damage taken from demihuman race enemies and formless race monsters by 7%.
    Compounded on : Weapon
    Prefix : Gony

    300495.png
    Secret Wing Philopontes Card
    Increases all property magical damage by 10%.
    Increases magical damage against small and large size enemies by 15%.
    When compounded on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, reduces physical and magical damage taken from small and large size enemies by 7%.

    When equipped with Secret Wing Leizi Card, increases magical damage against small and large size enemies by additional 15%, increases magical damage against demihuman race enemies and formless race monsters by 15%.
    Compounded on : Weapon
    Prefix : Pontes

    300497.png
    Secret Wing Leizi Card
    Increases all property magical damage by 10%.
    Increases magical damage against demihuman race enemies and formless race monsters by 15%.
    When compounded on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, reduces physical and magical damage taken from demihuman race enemies and formless race monsters by 7%.
    Compounded on : Weapon
    Prefix : Leizi

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/7238-kro-main-changelog-november-01-2023/

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