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Sigma

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Everything posted by Sigma

  1. New class enchant stones for Dragon Knight, Imperial Guard and Night Watch
  2. Yellow Kitty Headphone [1] POW + 3. Reduces damage taken from player by 13%. Reduces damage taken from normal and boss monsters by 20%. Increases physical damage by 40%. Every 10 base levels, increases Spark Blaster and Triple Laser damage by 1%. Every refine rate, POW + 1. Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 200 Usable Jobs: Fourth classes, expanded fourth classes Puni Puni Anyo's Stamp Hood [1] POW + 3. Reduces damage taken from player by 13%. Reduces damage taken from normal and boss monsters by 20%. Increases physical damage by 40%. Every 10 base levels, increases Chulho Sonic Claw, Howling of Chulho and Hogogong Strike damage by 1%. Every refine rate, POW + 1. Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 200 Usable Jobs: Fourth classes, expanded fourth classes Kenzen Ichinyo [1] Mdef + 15. Reduces damage taken from normal and boss monsters by 5%. Reduces damage taken from player by 10%. Every refine rate, MaxHP + 4%. If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%. If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%. When equipped with [Demon lord of Calamity] enchant, Cri + 25, increases critical damage by 30%. Class: Shoes Defense: 25 Weight: 70 Required Level: 200 Usable Jobs: Fourth classes, expanded fourth classes Five Pronged Seal Array [1] SPL + 3. Increases magical damage by 10%. Reduces damage taken from players by 3%. Reduces skill cooldown of Curse Explosion by 0.5 seconds. Every 3 base levels, increases Curse Explosion damage by 1%. Every 10 base levels, increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God and Circle of Directions and Elementals damage by 1%. Class: Accessory Defense: 0 Weight: 10 Required Level: 200 Usable Jobs: Fourth classes, expanded fourth classes
  3. I have estimated formula provided by Zyxvaaaa from TWRO forums. [50 + (350 + 0.00625xMHP + 0.0125xMSP)xSlv+ 7xPow] xBlv /100
  4. - Fourth class jobs skill rebalance (5th)and second high expanded class jobs skills rebalance (4th) - 1. Dragon Knight 1.1. Servant Weapon - Reduces skill cooldown from 150 seconds to 60 seconds based on level 5. - Increases base damage from 2500%Atk to 4850%Atk based on level 5. - Increases number of hit from 2 hits to 3 hits. - No longer be removed by Dispell or Clearance. - Increases the trigger chance of weapon from 15% to 25% based on level 5. 1.2. Madness Crusher - Increases base damage from 8350%Atk to 20000%Atk based on level 5. 1.3. Storm Slash - Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5. 1.4. Hack and Slasher - Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10. 1.5. Dragonic Breath - Increases factor weight of MaxHP in skill formula from 12.5% to 25%. - Increases factor weight of MaxSP in skill formula from 25% to 50%. 2. Meister 2.1. Axe Stomp - Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5. - Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5. 2.2. Mighty Smash - Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10. - Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2140%/2180%2480%/2500%(Axe Stomp)Atk per hit based on level 10. 2.3. Spark Blaster - Increases base damage from 9250%Atk to 1245014600%Atk based on level 10. 2.4. Triple Laser - Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5. 2.5. Rush Quake - Buff no longer be removed by Dispell or Clearance. 3. Shadow Cross 3.1. Savage Impact - Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10. 3.2. Shadow Stab - Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff. - Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5. 3.3. Eternal Slash - Attack count no longer be removed by Dispell or Clearance. - Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5. 4. Arch Mage 4.1. Climax - Reduces AP consumption from 150 to 125. - Reduces skill cooldown from 300 seconds to 60 seconds. 4.2. Floral Flare Road - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. 4.3. Tornado Storm - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. 4.4. Stratum Tremor - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. 4.5. Rain of Crystal - Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5. 4.6. Crimson Arrow - Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5. 4.7. Storm Cannon - Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5. 4.8. Rock Down - Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5. 4.9. Frozen Slash - Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5. 4.10. Mystery Illusion - Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5. 4.11. All Bloom - Increases global cooldown from 0.5 seconds to 1 second based on level 5. 4.11. Violent Quake - Increases global cooldown from 0.5 seconds to 1 second based on level 5. 4.12. Soul Vulcan Strike - Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5. 4.13. Astral Strike - Increases global cooldown from 0.5 seconds to 1 second based on level 10. 5. Cardinal 5.1. Framen - Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk to 6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk based on level 5. 5.2. Pneumaticus Procella - Reduces AP consumption from 30 to 20. - Changes damage property from holy to neutral. - Addes global cooldown by 0.5 seconds. - Changes sound effect. 6. Wind Hawk 6.1. Gale Storm - Reduces skill cooldown from 1.2 seconds to 0.7 seconds. - Increases base damage from 10000%Atk to 1650013500%Atk based on level 5. 6.2. Crescive Bolt - Increases base damage from 9400%Atk to 1150013500%Atk based on level 10. - Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 4020% per stack (up to 12060% on 3 stacks). - Changes sound effect. 6.3. Calamity Gale - Reduces AP consumption from 200 to 125. - Reduces skill cooldown from 180 seconds to 60 seconds. 7. Imperial Guard 7.1. Attack Stance - Reduces fixed casting time from 1 second to 0.5 seconds. - Removes 1 second variable casting time. - No longer be removed by Dispell or Clearance. 7.2. Guard Stance - Reduces fixed casting time from 1 second to 0.5 seconds. - Removes 1 second variable casting time. - No longer be removed by Dispell or Clearance. 7.3. Guardian Shield - Reworks AP condition from recovering AP to consuming 35 AP upon using instead. - Reduces skill duration from 60 seconds to 40 seconds. - Increases skill cooldown from 15 seconds to 25 seconds. - Reduces global cooldown from 1 second to 0.3 seconds. - Reduces factor weight of MaxHP in skill formula from 50% to 30%. - Reduces final durability factor of skill level from 250% to 125% based on level 5. 7.4. Cross Rain - Increases AP recovery rate from 4 to 6. - Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk per hit based on level 10. 7.5. Holy Shield - No longer be removed by Dispell or Clearance. 7.6. Shield Shooting - Increases AP recovery rate from 3 to 5. - Increases base damage from 14900+(Shield Mastery skill level x 250)%Atk to 1830018500+(Shield Mastery skill level x 500750)%Atk based on level 5. - Increases factor weight of shield refine rate in skill formula from 25 to 100. - Increases factor weight of POW in skill formula from 7 to 10. 7.7. Overslash - Increases AP recovery rate from 3 to 5. - Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)%Atk to 2200+(Spear & Sword Mastery skill level x 500)%Atk per hit based on level 10. 7.8. Judgement Cross - Changes damage property from holy to neutral. 8. Biolo 8.1. Explosive Powder - Increases base damage from 3150%/3650%(Research Report)Atk to 3750%/4250%(Research Report)Atk per hit based on level 5. 9. Abyss Chaser 9.1. Abyss Slayer - Reduces AP consumption from 150 to 120. 9.2. Omega Abyss Strike - Reduces fixed casting time from 1.5 seconds to 1 second. - Reduces skill cooldown from 3 seconds to 0.7 seconds. - Reduces AP consumption from 15 to 10. - Changes damage property from neutral to fire. - Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10. 9.3. Abyss Dagger - Increases base damage from 4600%Atk to 7350%Atk based on level 5. 9.4. Deft Stab - Increases base damage from 3750%Atk to 54006200%Atk based on level 10. - Increases factor weight of POW in skill formula from 5 to 7. 9.5. From the Abyss - Reduces skill cooldown from 60 seconds to 30 seconds. - Increases number of hit from 2 hits to 5 hits. - Increases base damage from 2600%Matk to 3400%Matk based on level 5. - No longer be removed by Dispell or Clearance. - Increases the trigger chance of abyss sphere from 15% to 25% based on level 5. 9.6. Abyss Square - Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5. 9.7. Chain Reaction Shot - Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5. 9.8. Frenzy Shot - Increases AP recovery rate from 1 to 3. - Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10. 10. Elemental Master 10.1. Summon Elemental Ardor - Reduces skill cooldown from 900 seconds to 60 seconds. - Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%. 10.2. Summon Elemental Diluvio - Reduces skill cooldown from 900 seconds to 60 seconds. - Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%. 10.3. Summon Elemental Procella - Reduces skill cooldown from 900 seconds to 60 seconds. - Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%. 10.4. Summon Elemental Diluvio - Reduces skill cooldown from 900 seconds to 60 seconds. - Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%. 10.5. Summon Elemental Serpens - Reduces skill cooldown from 900 seconds to 60 seconds. - Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%. 10.6. Conflagration - Increases global cooldown from 0.5 seconds to 0.7 seconds. - Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5. - Reduces the chance of inflicting [blaze] on each hit from 60% to 3%. 10.7. Diamond Storm - Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5. - Reduces the chance of inflicting [quench] on each hit from 90% to 5%. 10.8. Lightning Land - Increases global cooldown from 0.5 seconds to 0.7 seconds. - Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5. - Reduces the chance of inflicting [torrent] on each hit from 60% to 3%. 10.9. Terra Drive - Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5. - Reduces the chance of inflicting [concretion] on each hit from 90% to 5%. 10.10. Venom Swamp - Increases global cooldown from 0.5 seconds to 0.7 seconds. - Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5. - Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%. 10.11. Elemental Buster - Reduces AP consumption from 30 to 15. - Reduces skill cooldown from 5 seconds to 2 seconds. - Increases base damage from 22500%/24000%(dragon and formless)Matk to 27050%/28550%(dragon and formless)Matk based on level 10. 11. Inquisitor 11.1. Explosion Blaster - Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5. 11.2. Third Punish - Reduces skill cooldown from 1 second to 0.7 seconds. - Adds global cooldown by 0.5 seconds. - Increases base damage from 7850%Atk to 9450%Atk based on level 5. 11.3. Third Flame Bomb - Adds global cooldown by 0.7 seconds. 12. Troubadour & Trouvere 12.1. Rhythm Shooting - Increases base damage from 3700%/4550%(sound brand)Atk to 5300%/6100%(sound brand)Atk per hit based on level 5. 12.2. Metallic Fury - Increases base damage from 13000%/18000%(sound brand)Matk to 19250%/23250%(sound brand)Matk based on level 5. - Changes sound effect. 13. Night Watch 13.1. Hidden Card - No longer be removed by Dispell or Clearance. 13.2. The Vigilante at Night - Increases AP recovery rate from 1 to 2. 13.3. Only One Bullet - Increases AP recovery rate from 1 to 2. 13.4. Spiral Shooting - Increases AP recovery rate from 1 to 2. 13.5. Magazine for One - Increases AP recovery rate from 1 to 2. 13.6. Wild Fire - Increases AP recovery rate from 1 to 2. 13. Shinkiro & Shiranui 14.1. Shadow Dance - Increases base damage from 8050+(Shadow Hunting skill level x 500)%Atk to 9750+(Shadow Hunting skill level x 500700)%Atk based on level 10. 14.2. Shadow Flash - Increases base damage from 9000+(Shadow Dance skill level x 500)%Atk to 11000+(Shadow Dance skill level x 10001500)%Atk based on level 10. 14.3. Huuma Shuriken - Construct - Increases base damage from 12600+(Huuma Shuriken - Grasp level x 300)%/15600+(Huuma Shuriken - Grasp level x 300)%(explosion)Atk to 1590018400+(Huuma Shuriken - Grasp level x 5001000)%/18400+(Huuma Shuriken - Grasp level x 5001000)%(explosion)Atk based on level 10. - Reduces skill cooldown from 1 second to 0.7 seconds. 14.4. Kunai - Rotation - Increases base damage from 4300+(Kunai - Distortion skill level x 350)%Atk to 50506200+(Kunai - Distortion skill level x 350500)%Atk based on level 5. 14.5. Kunai - Refraction - Increases base damage from 3800+(Kunai - Rotation skill level x 100)%Atk to 4450+(Kunai - Rotation skill level x 100)%Atk based on level 10. 14.6. Red Flame Cannon - Increases base damage from 10500+(Darkening Cannon skill level x 700)%Matk to 11600+(Darkening Cannon skill level x 700)%Matk based on level 10. 14.7. Cold Blooded Cannon - Increases base damage from 8850+(Darkening Cannon skill level x 400)%Matk to 9950+(Darkening Cannon skill level x 400)%Matk based on level 10. 14.8. Thundering Cannon - Increases base damage from 10000+(Darkening Cannon skill level x 700)%Matk to 11600+(Darkening Cannon skill level x 700)%Matk based on level 10. 14.9. Golden Dragon Cannon - Increases base damage from 9950+(Darkening Cannon skill level x 150)%Matk to 15800+(Darkening Cannon skill level x 150)%Matk based on level 10. 15. Sky Emperor 15.1. Midnight Kick - Increases base damage from 6600+(Sky Mastery skill level x 25)%/8800+(Sky Mastery skill level x 25)%(Midnight)Atk to 8300+(Sky Mastery skill level x 25)%/10500+(Sky Mastery skill level x 25)%(Midnight)Atk based on level 5. 15.2. Dawn Break - Increases base damage from 2400+(Sky Mastery skill level x 25)%/3400+(Sky Mastery skill level x 25)%(Moonset)Atk to 4100+(Sky Mastery skill level x 25)%/5100+(Sky Mastery skill level x 25)%(Moonset)Atk based on level 5. 16. Soul Ascetic 16.1. Talisman of Blue Dragon - Increases base damage from 9100+(Talisman Mastery skill level x 75)%/11600+(Talisman Mastery level x 75)%(four blessing)Matk to 12100+(Talisman Mastery skill level x 75)%/15700+(Talisman Mastery level x 75)%(blessing)Matk based on level 5. 16.3. Talisman of Red Phoenix - Increases base damage from 7450+(Talisman Mastery skill level x 75)%/9650+(Talisman Mastery level x 75)%(blessing)Matk to 8650+(Talisman Mastery skill level x 75)%/10850+(Talisman Mastery level x 75)%(blessing)Matk based on level 5. 17. Hyper Novice 17.1. Double Bowling Bash - Increases base damage from 3200+(Self Study Tactics skill level x 30)%Atk to 4250+(Self Study Tactics skill level x 30)%Atk per hit based on level 10. 17.2. Shield Chain Rush - Increases base damage from 5700+(Self Study Tactics skill level x 30)%Atk to 11350+(Self Study Tactics skill level x 30)%Atk based on level 10. 17.3. Spiral Pierce Max - Increases base damage from 8700+(Self Study Tactics skill level x 30)%Atk x size correction to 16000+(Self Study Tactics skill level x 30)%Atk x size correction based on level 10. 17.4. Breaking Limit - Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 70% to 120%. 17.5. Hell's Drive - Increases base damage from 8500+(Self Study Sorcery skill level x 30)%Atk to 10700+(Self Study Sorcery skill level x 30)%Matk based on level 10. 18. Spirit Handler 18.1. Chulho Sonic Claw - Increases base damage from 12400+(Mystical Creature level x 50)%/15200+(Mystical Creature level x 100)%(Commune With Chulho)Atk to 16500+(Mystical Creature level x 50)%/19300+(Mystical Creature level x 100)%(Commune With Chulho)Atk based on level 7. 18.2. Hyunrok Cannon - Increases base damage from 11900+(Mystical Creature level x 50)%/14000+(Mystical Creature level x 75)%(Commune With Hyunrok)Matk to 15450+(Mystical Creature level x 50)%/18250+(Mystical Creature level x 75)%(Commune With Hyunrok)Matk based on level 7. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4178353&curpage=1 https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4179367&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7845&curpage=1
  5. https://ragnarokonline.gungho.jp/store/ragcan2024january.html Passion Rabbit Ribbon [1] Wolf Rayet [1] Ring of Artemis [1] Rinrin Nyanka Bell [1] https://ragnarokonline.gungho.jp/store/ragcan2024february.html Puni Puni Anyo's Stamp Hood [1] Yellow Kitty Headphone [1] Five Pronged Seal Array [1] Kenzen Ichinyo [1] https://ragnarokonline.gungho.jp/store/ragcan2024march.html White Fox Ears Bamboo Hat [1] Steamroller [1] Wisdom Core Headphones [1] Jade Emperor's Bracelet [1] https://ragnarokonline.gungho.jp/store/ragcan2024april.html White Cat Witch Hat [1] Duelist Gold Coin [1] Electron Booster [1] https://ragnarokonline.gungho.jp/store/ragcan2024spring.html Garden of Heaven [1] Soul Mastery Crown [1] Twinhead Dragon Boots [1] Overdrive Rampage
  6. Passion Rabbit Ribbon [1] CON + 3. Reduces damage taken from player by 13%. Reduces damage taken from normal and boss monsters by 20%. Increases physical damage by 40%. Every 10 base levels, increases Rhythm Shooting and Rose Blossom damage by 1%. Every refine rate, CON + 1. Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 200 Usable Jobs: Fourth classes, expanded fourth classes Wolf Rayet [1] POW + 3. Reduces damage taken from player by 13%. Reduces damage taken from normal and boss monsters by 20%. Increases physical damage by 40%. Every 10 base levels, increases Overslash, Grand Judgement and Shield Shooting damage by 1%. Every refine rate, POW + 1. Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 200 Usable Jobs: Fourth classes, expanded fourth classes Rinrin Nyanka Bell [1] Increases heal effectiveness of heal skills by 10%. If user learned Spirit Of Sea level 1, reduces fixed casting time of Tuna Party by 1 second. For each level of Purring user learned, MaxHP + 3%. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Usable Jobs: Summoner classes Ring of Artemis [1] CON + 3. Cri + 50. Increases physical damage by 10%. Reduces damage taken from players by 3%. Reduces fixed casting time of Aimed Bolt by 100%. Every 10 base levels, increases Crescive Bolt and Gale Storm damage by 1%. Class: Accessory Defense: 0 Weight: 10 Required Level: 200 Usable Jobs: Fourth classes, expanded fourth classes
  7. Awaking Bloom [1] Mdef + 10 Reduces damage taken from normal and boss monsters by 20%. Reduces damage taken from player by 13%. Every refine rate, reduces global cooldown by 2%. If refine rate is 7 or higher, increases physical and magical damage against all property monsters by 15%, MaxHP + 10%, MaxSP + 10%. If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 25%, all basic status + 10. Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 100 Usable Jobs: All Evil Eye of False God Every 1 base level, Atk + 1, Matk + 1. When equipped with [Evening Bell of Prayer] enchant, reduces damage taken from players by 5%, reduces damage taken from ghost and holy property by 5%. Class: Headgear Defense: 2 Location: Middle Weight: 10 Required Level: 100 Usable Jobs: All Cosmic Connection Increases physical and magical damage against small, medium and large size monsters by 15%. When equipped with [Zodiac] enchant, all basic status + 10, reduces damage taken from players by 3%, skill casting can't be interrupted. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 100 Usable Jobs: All Screaming Ghost Party [1] Can't be destroyed. Reduces damage taken from normal and boss monsters by 5%. Reduces damage taken from player by 7%. Every refine rate, Atk + 30, Matk + 30. If refine rate is 7 or higher, attack speed + 10%, increases physical and magical damage against all race monsters by 15%. If refine rate is 9 or higher, Perfect Hit + 25, increases physical and magical damage against all race monsters by 25%. When equipped with [Black Winged Apostle] enchant, reduces damage taken from ghost property by 15%, increases physical and magical damage against all race monsters by 30%. Class: Armor Defense: 100 Weight: 100 Required Level: 100 Usable Jobs: All Two Side Diamond Boots [1] Mdef + 15. Reduces damage taken from normal and boss monsters by 5%. Reduces damage taken from player by 10%. Every refine rate, MaxHP + 4%. If refine rate is 5 or higher, reduces global cooldown by 15%, increases physical and magical damage by 15%. If refine rate is 7 or higher, reduces global cooldown by 25%, increases physical and magical damage by 25%. When equipped with [Heaven and Earth Collapse] enchant, all basic status + 30, increases physical and magical damage by 30%. Class: Shoes Defense: 30 Weight: 80 Required Level: 100 Usable Jobs: All
  8. New rune pieces and rune sets from EP 18 have been updated on 15/11/2023 with reworked card disassembly function. Reduced amount of card for 1 batch from 100 ea to 30 ea and adjusted amount of Imperfect Rune and Perfect Rune obtained. New printed gears from EP 18 New rune piece list New rune set list New enhancement table, used by all new rune sets. source : https://ro.gnjoy.com/news/update/View.asp?seq=284&curpage=1
  9. Varmundt's Biosphere Depth 2nd floor enchants Varmundt's Biosphere Depth 2nd floor gears
  10. Inquisitor's Veil [1] POW + 3. Reduces damage taken from player by 13%. Reduces damage taken from normal and boss monsters by 20%. Increases physical damage by 40%. Every 10 base levels, increases Massive Flame Blaster and Explosion Blaster damage by 1%. Every refine rate, POW + 1. Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 200 Usable Jobs: Fourth classes Grace of Seth [1] Can't be destroyed. Mdef + 15. Attack speed + 10%. Increases physical and magical damage against formless, demihuman race monsters and doram players by 40%. Increases physical and magical damage against shadow and neutral property monsters by 40%. Every 2 refine rate, reduces damage taken from holy property by 2%. If refine rate is 5 or higher, reduces damage taken from players by 7%, Def + 300, Mdef + 30. If refine rate is 7 or higher, reduces global cooldown by 15%. When equipped with Ruler of Foreign Land, reduces fixed casting time by 70%. Class: Armor Defense: 150 Weight: 100 Required Level: 90 Usable Jobs: All Spenta Armaiti Can't be destroyed. Reduces damage taken from normal and boss monsters by 40%. Every 3 refine rate, MaxHP + 3%, MaxSP + 3%. If refine rate is 5 or higher, reduces damage taken from holy property by 25%, if user learned Faith, increases damage taken from holy property by 25%. If refine rate is 7 or higher, reduces damage taken from neutral property by 15%. Class: Shield Defense: 60 Weight: 30 Required Level: 100 Usable Jobs: All Elemental Jewel [1] SPL + 3. Increases magical damage by 10%. Reduces damage taken from players by 3%. Reduces skill cooldown of Varetyr Spear by 1 second. Every 3 base levels, increases Varetyr Spear damage by 1%. Every 10 base levels, increases Conflagration, Diamond Storm, Lightning Land, Terra Drive and Venom Swamp damage by 1%. Class: Accessory Defense: 0 Weight: 10 Required Level: 200 Usable Jobs: Fourth classes
  11. 50. Ace of Clovers in Mouth (Defense) enchant
  12. Lucky items from November Kachua's Secret Box Ace of Clovers in Mouth (Defense) Boots of Good and Evil (Imperial Guard) [1] Boots of Good and Evil (Arch Mage) [1] Boots of Good and Evil (Night Watch) [1]
  13. Full Spell set Centering set Witty set
  14. Schwartzvald Alliances Cards set 1 (updated on November 1, 2023) Source : https://www.divine-pride.net/forum/index.php?/topic/7238-kro-main-changelog-november-01-2023/
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