Jump to content

Sigma

Moderators
  • Posts

    1332
  • Joined

  • Last visited

  • Days Won

    303

Posts posted by Sigma

  1. On 6/3/2020 at 7:54 PM, Sephylon said:

    8.8. Striking
    - Can be used on party member, changes bonus Atk that depends on level of weapon to be up to 100.
    - Removes critical chance bonus, adds new effect that will increase Perfect Hit up to 70.
    - Increases duration from 60 seconds to 90 seconds.

    @Sigma striking can already be used on party members, what does the change mean that you can't use it on yourself?

    I got the answer now.

    Striking can be used while the user is in the party.

    • Thanks 1
  2. Corridor of Abyss Cards V

    Spoiler

    300282.png
    The Hermit Reversed Card
    Increases Judex damage by 5%
    Increases Judex damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Judex damage by additional 5%.
    When equipped with Arcana, increases heal effectiveness by 5%, recovers 50 SP every 5 seconds, increases Judex damage by additional 50%.
    Compounded on : All
    Suffix : of Judex

    300283.png
    The Fool Reversed Card
    Recovers 500 HP and 5 SP every 10 seconds.
    Recovers additional 100 HP and 1 SP every 10 seconds per refine rate.
    If refine rate is 10 or higher, recovers additional 500 HP and 5 SP every 10 seconds.
    When equipped with Arcana, All Stat + 1, recovers additional 5000 HP and 50 SP every 10 seconds, Enables to use Cart Boost level 1.
    Compounded on : All
    Prefix : Indomitable

    300284.png
    The Hierophant Reversed Card
    Increases Spore Explosion damage by 5%
    Increases Spore Explosion damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Spore Explosion damage by additional 5%.
    When equipped with Arcana, Vit + 3, increases recovery rate of Red Slim Potion, Yellow Slim Potion and White Slim Potion by 200%, increases Spore Explosion damage by additional 50%.
    Compounded on : All
    Prefix : Spore Explosion

    300285.png
    The Hanged Man Reversed Card
    Increases Hammer of God damage by 5%
    Increases Hammer of God damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Hammer of God damage by additional 5%.
    When equipped with Arcana, Agi + 2, Vit + 2, recovers 20 SP when killing monsters with physical damage, increases Hammer of God damage by additional 50%.
    Compounded on : All
    Prefix : Hammer of God

    300286.png
    The High Priestess Card
    Increases Espa damage by 5%
    Increases Espa damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Espa damage by additional 5%.
    When equipped with Arcana, Agi + 2, Int + 2, increases magical damage against boss monsters by 5%, increases Espa damage by additional 50%.
    Compounded on : All
    Prefix : Espa

    300287.png
    The High Priestess Reversed Card
    Increases Curse Explosion damage by 5%
    Increases Curse Explosion damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Curse Explosion damage by additional 5%.
    When equipped with Arcana, Vit + 2, Dex + 2, recovers 20 SP when killing monsters with magical damage, increases Curse Explosion damage by additional 50%.
    Compounded on : All
    Prefix : Curse Explosion

    300288.png
    The Tower Card
    Increases Book of Creating Star damage by 5%
    Increases Book of Creating Star damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Book of Creating Star damage by additional 5%.
    When equipped with Arcana, Str + 2, Agi + 2, reduces casting time by 5%, increases Book of Creating Star damage by additional 50%.
    Compounded on : All
    Prefix : Book of Creating Star

    300289.png
    The Tower Reversed Card
    Increases Star Emperor Advent damage by 5%
    Increases Star Emperor Advent Star damage by additional 1% per refine rate.
    If refine rate is 10 or higher, increases Star Emperor Advent damage by additional 5%.
    When equipped with Arcana, Dex + 2, Luk + 2, increases melee physical damage by 5%, increases Star Emperor Advent damage by additional 50%.
    Compounded on : All
    Prefix : Star Emperor Advent

     

  3. Accessories

    Spoiler

    490131.png
    Stellar Seal [1]
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490132.png
    Stellar Power Seal [1]
    Atk + 7%, P.Atk + 3.
    When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2.
    Class: Accessory (right)
    Defense: 10
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490133.png
    Stellar Stamina Seal [1]
    MaxHP + 7%, Res + 5.
    When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490134.png
    Stellar Concentration Seal [1]
    Increases attack speed (reduces delay after attack by 7%), Cri + 3.
    When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490135.png
    Stellar Creative Seal [1]
    Increases critical damage by 7%, P.Atk + 2.
    When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490136.png
    Stellar Spell Seal [1]
    Increases all property magical damage by 7%, S.Matk + 2.
    When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490137.png
    Stellar Wisdom Seal [1]
    Reduces variable casting time by 7%, H.Plus + 2.
    When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

     

    Enchants

    Spoiler

    310674.png
    Star Cluster of Power Lv1
    Atk + 5 and increases melee physical damage by 1% per 15 base POW of the user.
    If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade B, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade A, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.

    310675.png
    Star Cluster of Power Lv2
    Atk + 7 and increases melee physical damage by 1% per 15 base POW of the user.
    If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade A, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.

    310676.png
    Star Cluster of Power Lv3
    Atk + 15 and increases melee physical damage by 2% per 15 base POW of the user.
    If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade C, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.
    If the enchanted armor is grade A, additional P.Atk + 3 and increases melee physical damage by additional 3% per 15 base POW.

    310677.png
    Star Cluster of Stamina Lv1
    MaxHP + 1% and Res + 1 per 15 base STA of the user.
    If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
    If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade B, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade A, additional MaxHP + 1% and additional Res + 2 per 15 base STA. 

    310678.png
    Star Cluster of Stamina Lv2
    MaxHP + 2% and Res + 2 per 15 base STA of the user.
    If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
    If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade A, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 

    310679.png
    Star Cluster of Stamina Lv3
    MaxHP + 3% and Res + 4 per 15 base STA of the user.
    If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
    If the enchanted armor is grade C, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 
    If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 
    If the enchanted armor is grade A, additional MaxHP + 3% and additional Res + 3 per 15 base STA. 

    310680.png
    Star Cluster of Concentration Lv1
    Increases long ranged physical damage by 1% and Atk + 5 per 15 base CON of the user.
    If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade A, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.

    310681.png
    Star Cluster of Concentration Lv2
    Increases long ranged physical damage by 2% and Atk + 7 per 15 base CON of the user.
    If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.
    If the enchanted armor is grade A, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.

    310682.png
    Star Cluster of Concentration Lv3
    Increases long ranged physical damage by 2% and Atk + 15 per 15 base CON of the user.
    If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade C, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
    If the enchanted armor is grade B, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
    If the enchanted armor is grade A, increases long ranged physical damage by additional 3% and additional P.Atk + 3 per 15 base CON.

    310683.png
    Star Cluster of Creative Lv1
    Increases critical damage by 1% and Atk + 5 per 15 base CRT of the user.
    If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade A, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.

    310684.png
    Star Cluster of Creative Lv2
    Increases critical damage by 2% and Atk + 7 per 15 base CRT of the user.
    If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 2 per 15 base CRT.
    If the enchanted armor is grade A, increases critical damage by additional 2% and additional P.Atk + 2 per 15 base CRT.

    310685.png
    Star Cluster of Creative Lv3
    Increases critical damage by 3% and Atk + 15 per 15 base CRT of the user.
    If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade B, increases critical damage by additional 2% and additional P.Atk + 3 per 15 base CRT.
    If the enchanted armor is grade A, C.Rate + 1. Increases critical damage by additional 3% per 15 base CRT.

    310686.png
    Star Cluster of Spell Lv1
    Increases all property magical damage by 1% and Matk + 5 per 15 base SPL of the user.
    If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade B, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade A, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.

    310687.png
    Star Cluster of Spell Lv2
    Increases all property magical damage by 2% and Matk + 7 per 15 base SPL of the user.
    If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade A, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.

    310688.png
    Star Cluster of Spell Lv3
    Increases all property magical damage by 3% and Matk + 15 per 15 base SPL of the user.
    If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.
    If the enchanted armor is grade A, increases all property magical damage by additional 3% and additional S.Matk + 2 per 15 base SPL.

    310689.png
    Star Cluster of Wisdom Lv1
    MaxSP + 1% and increases heal effectiveness by 1% per 15 base WIS of the user.
    If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 15 base WIS. 
    If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. 
    If the enchanted armor is grade B, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by additional 2% per 15 base WIS. 
    If the enchanted armor is grade A, additional MaxSP + 1% and H.Plus + 1 per 15 base WIS. 

    310690.png
    Star Cluster of Wisdom Lv2
    MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user.
    If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. 
    If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. 
    If the enchanted armor is grade B, additional MaxSP + 1%, H.Plus + 1 and increases SP recovery rate by additional 2% per 15 base WIS. 
    If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. 

    310691.png
    Star Cluster of Wisdom Lv3
    MaxSP + 2% and increases heal effectiveness by 5% per 15 base WIS of the user.
    If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. 
    If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 2% per 15 base WIS. 
    If the enchanted armor is grade B, additional MaxSP + 2%, H.Plus + 2 and increases SP recovery rate by additional 3% per 15 base WIS. 
    If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. 

    310692.png
    Star of Mettle Lv1
    Atk + 3%.
    Hit + 10.

    310693.png
    Star of Mettle Lv2
    Atk + 5%.
    Hit + 15.

    310694.png
    Star of Mettle Lv3
    Atk + 7%.
    Hit + 20.
    P.Atk + 1.

    310695.png
    Star of Mettle Lv4
    Atk + 10%.
    Hit + 25.
    P.Atk + 2.

    310696.png
    Star of Mettle Lv5
    Atk + 15%.
    Hit + 30.
    P.Atk + 4.

    310697.png
    Star of Master Archer Lv1
    Increases long ranged physical damage by 2%.
    Atk + 2%.

    310698.png
    Star of Master Archer Lv2
    Increases long ranged physical damage by 3%.
    Atk + 3%.

    310699.png
    Star of Master Archer Lv3
    Increases long ranged physical damage by 5%.
    Atk + 5%.
    P.Atk + 1.

    310700.png
    Star of Master Archer Lv4
    Increases long ranged physical damage by 7%.
    Atk + 6%.
    P.Atk + 2.

    310701.png
    Star of Master Archer Lv5
    Increases long ranged physical damage by 10%.
    Atk + 7%.
    P.Atk + 4.

    310702.png
    Star of Sharp Lv1
    Cri + 2, increases critical damage by 2%.

    310703.png
    Star of Sharp Lv2
    Cri + 3, increases critical damage by 3%.

    310704.png
    Star of Sharp Lv3
    Cri + 5, increases critical damage by 5%.
    P.Atk + 2.

    310705.png
    Star of Sharp Lv4
    Cri + 6, increases critical damage by 10%.
    P.Atk + 2.

    310706.png
    Star of Sharp Lv5
    Cri + 8, increases critical damage by 15%.
    P.Atk + 2, C.Rate + 1.

    310707.png
    Star of Spell Lv1
    Matk + 5, reduces variable casting time by 5%.

    310708.png
    Star of Spell Lv2
    Matk + 7, reduces variable casting time by 5%.

    310709.png
    Star of Spell Lv3
    Matk + 11, reduces variable casting time by 7%.
    S.Matk + 1.

    310710.png
    Star of Spell Lv4
    Matk + 17, reduces variable casting time by 10%.
    S.Matk + 2.

    310711.png
    Star of Spell Lv5
    Matk + 25, reduces variable casting time by 15%.
    S.Matk + 4.

    310712.png
    Star of Speed Lv1
    Flee + 5.
    Increases attack speed (reduces delay after attack by 5%).

    310713.png
    Star of Speed Lv2
    Flee + 10.
    Increases attack speed (reduces delay after attack by 7%).

    310714.png
    Star of Speed Lv3
    Flee + 15.
    Increases attack speed (reduces delay after attack by 7%).

    310715.png
    Star of Speed Lv4
    Flee + 20.
    Increases attack speed (reduces delay after attack by 10%).
    ASPD + 1.

    310716.png
    Star of Speed Lv5
    Flee + 30.
    Increases attack speed (reduces delay after attack by 15%).
    ASPD + 2.

    310717.png
    Star of Vital Lv1
    MaxHP + 2%.
    Res + 1, Mres + 1.

    310718.png
    Star of Vital Lv2
    MaxHP + 3%.
    Res + 2, Mres + 2.

    310719.png
    Star of Vital Lv3
    MaxHP + 5%.
    Res + 4, Mres + 4.

    310720.png
    Star of Vital Lv4
    MaxHP + 7%.
    Res + 6, Mres + 6.

    310721.png
    Star of Vital Lv5
    MaxHP + 10%.
    Res + 10, Mres + 10.

    310722.png
    Star of Spirit Lv1
    Increases heal effectiveness by 5%.
    MaxSP + 3%.
    Increases SP recovery rate by 10%.

    310723.png
    Star of Spirit Lv2
    Increases heal effectiveness by 7%.
    MaxSP + 5%.
    Increases SP recovery rate by 15%.

    310724.png
    Star of Spirit Lv3
    Increases heal effectiveness by 10%.
    MaxSP + 3%.
    H.Plus + 1.
    Increases SP recovery rate by 15%.

    310725.png
    Star of Spirit Lv4
    Increases heal effectiveness by 10%.
    MaxSP + 7%.
    H.Plus + 3.
    Increases SP recovery rate by 15%.

    310726.png
    Star of Spirit Lv5
    Increases heal effectiveness by 15%.
    MaxSP + 10%.
    H.Plus + 5.
    Increases SP recovery rate by 20%.

    310727.png
    Nebula of Fighting Spirit Lv1
    Atk + 10
    If refine rate is 9 or higher, additional Atk + 10.
    If refine rate is 11 or higher, additional Atk + 15.

    310728.png
    Nebula of Fighting Spirit Lv2
    Atk + 15
    If refine rate is 9 or higher, additional Atk + 15.
    If refine rate is 11 or higher, additional Atk + 30.

    310729.png
    Nebula of Fighting Spirit Lv3
    Atk + 20
    If refine rate is 9 or higher, additional Atk + 20.
    If refine rate is 11 or higher, additional Atk + 40.

    310730.png
    Nebula of Expert Archer Lv1
    Increases long ranged physical damage by 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 4%.

    310731.png
    Nebula of Expert Archer Lv2
    Increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.

    310732.png
    Nebula of Expert Archer Lv3
    Increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.

    310733.png
    Nebula of Sharp Lv1
    Increases critical damage by 5%.
    If refine rate is 9 or higher, increases critical damage by additional 5%.
    If refine rate is 11 or higher, increases critical damage by additional 7%.

    310734.png
    Nebula of Sharp Lv2
    Increases critical damage by 7%.
    If refine rate is 9 or higher, increases critical damage by additional 7%.
    If refine rate is 11 or higher, increases critical damage by additional 12%.

    310735.png
    Nebula of Sharp Lv3
    Increases critical damage by 10%.
    If refine rate is 9 or higher, increases critical damage by additional 10%.
    If refine rate is 11 or higher, increases critical damage by additional 15%.

    310736.png
    Nebula of Spell Lv1
    Matk + 10
    If refine rate is 9 or higher, additional Matk + 10.
    If refine rate is 11 or higher, additional Matk + 15. 

    310737.png
    Nebula of Spell Lv2
    Matk + 15
    If refine rate is 9 or higher, additional Matk + 15.
    If refine rate is 11 or higher, additional Matk + 30. 

    310738.png
    Nebula of Spell Lv3
    Matk + 20
    If refine rate is 9 or higher, additional Matk + 20.
    If refine rate is 11 or higher, additional Matk + 40. 

    310739.png
    Nebula of Healing Lv1
    Increases heal effectiveness by 5%, MaxSP + 3%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 3%, additional MaxSP + 2%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.

    310740.png
    Nebula of Healing Lv2
    Increases heal effectiveness by 7%, MaxSP + 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 5%.

    310741.png
    Nebula of Healing Lv3
    Increases heal effectiveness by 10%, MaxSP + 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 4%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 10%, additional MaxSP + 7%.

    310742.png
    Nebula of Health Lv1
    MaxHP + 3%, Def + 25.
    If refine rate is 9 or higher, additional MaxHP + 3%, additional Def + 15.
    If refine rate is 11 or higher, additional MaxHP + 5%, additional Def + 25.

    310743.png
    Nebula of Health Lv2
    MaxHP + 5%, Def + 30.
    If refine rate is 9 or higher, additional MaxHP + 4%, additional Def + 20.
    If refine rate is 11 or higher, additional MaxHP + 6%, additional Def + 30.

    310744.png
    Nebula of Health Lv3
    MaxHP + 7%, Def + 45.
    If refine rate is 9 or higher, additional MaxHP + 5%, additional Def + 30.
    If refine rate is 11 or higher, additional MaxHP + 8%, additional Def + 45.

     

  4. 5 hours ago, HiruSami said:

    How Fire Expansion works current in kRO?  Was changed to behavor like Acid Demonstration? 

    From latest testing. This skill doesn't be changed.

    This skill works differently from AB since the beginning. It's magic type skill.

  5. 410064.png
    Bubbly Hunting Goggles
    MaxHP + 15%.
    Reduces damage taken from players by 5%.
    Increases heal effectiveness by 25%.
    If user learned Spirit of Sea level 1, enables to use Safety Wall level 10.
    If user learned Grooming level 5, reduces fixed casting time by 70%.
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 100
    Required Jobs: All

    410066.png
    Professor's Mini Glasses
    Increases magical damage against small, medium and large size monsters by 10%.
    Reduces damage taken from players by 5%.
    Grants immunity to sleep.
    If user learned Psychic Wave level 5, reduces fixed casting time of Psychic Wave by 100%, reduces cooldown of Earth Grave and Diamond Dust by 4 seconds.
    If user learned Extreme Vacuum level 5, reduces delay after skill by 15%.
    Class: Headgear
    Defense: 2
    Location: Middle
    Weight: 10
    Required Level: 100
    Required Jobs: All

    490141.png
    Metal Pick [1]
    Int + 7.
    Increases magical damage against small, medium and large size monsters by 10%.
    Str + 7.
    Increases physical damage by 10%.
    Increases Metallic Sound damage by 1% per 3 base level.
    If user learned Improvised Song level 5, increases neutral property magical damage by 10%.
    If user learned Frigg's Song level 5, ignores magical defense of all race monsters by 50%.
    If user learned Deep Sleep Lullaby level 5, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with magical damage.
    If user learned Gloomy Shyness level 5, increases magical damage against nomal and boss monsters by 10%.
    When equipped with Truth Liberation and both are equipped by Minstrel or Wanderer, reduces cooldown of Metallic Sound by 0.2 seconds.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    • Done 1
  6. 27 minutes ago, Albatrone said:

    New Thanos weapon can enchant? 

    From last time I checked.

    Level 5 Thanos weapons can't be enchanted.

    But it will carry the options gained from original one to it upon reforming too.

    I'm not sure if there is anything change.

    • Like 1
    • Thanks 1
  7. Reworked cards from Infinite Space.

    4642.png
    Infinite Toad Card
    Increases critical damage by 2%.
    If refine rate is 7 or higher, increases critical damage by 4%.
    If refine rate is 9 or higher, increases critical damage by 4%.
    Compounded on : Shoes
    Prefix : Critical Damage

    4644.png
    Infinite Vocal Card
    Matk + 10
    If refine rate is 7 or higher, Matk + 10
    If refine rate is 9 or higher, Matk + 15
    Compounded on : Shoes
    Prefix : Magic Attack

    4647.png
    Infinite Osiris Card
    Increases melee physical damage by 3%.
    If refine rate is 7 or higher, increases melee physical damage by 3%.
    If refine rate is 9 or higher, increases melee physical damage by 4%.

    Compounded on : Accessory
    Prefix : Melee Attack

    4648.png
    Infinite Eddga Card
    Increases fire property magical damage by 10%.
    If refine rate is 7 or higher, increases fire property magical damage by 10%.
    If refine rate is 9 or higher, increases fire property magical damage by 10%.

    Compounded on : Shoes
    Prefix : Fire Attack

  8. 2 hours ago, Revenant said:

    Dear Sir @Sigma,

     

    I just see some server categorized this skill as "melee" skill, whereas in divine-pride categorized as "range".
    Can I ask what type is this skill in kRO?

    Thank you

    You can test the skill if is bypass Safety Wall.

  9. Range Stones

    Melee Stones

    Spoiler

    1000375.png310325.png
    Range Stone (Upper)
    Increases long ranged physical damage by 3%.
    When equipped with Range Stone (Middle) and Range Stone (Lower), increases long ranged physical damage by additional 6%.

    1000376.png310326.png
    Range Stone (Lower)
    Increases long ranged physical damage by 3%.

    1000377.png310327.png
    Melee Stone (Upper)
    Increases melee physical damage by 3%.
    When equipped with Melee Stone (Middle) and Melee Stone (Lower), increases melee physical damage by additional 6%.

    1000378.png310328.png
    Melee Stone (Middle)
    Increases melee physical damage by 3%.

    1000379.png310329.png
    Melee Stone (Lower)
    Increases melee physical damage by 3%.

     

    Dual enchant stones

    Magic Power stones

    Spoiler

    1000520.png310654.png
    ASPD Stone (Dual)
    ASPD + 1.

    1000522.png310659.png
    Variable Casting Stone (Dual)
    Reduces variable casting time by 5%.
    When equipped with Variable Casting Stone (Garment), reduces fixed casting time by 0.5 seconds.

    1000524.png310661.png
    Melee Stone (Dual)
    Increases melee physical damage by 4%.
    When equipped with Melee Stone (Upper), increases melee physical damage by additional 2%.
    When equipped with Melee Stone (Middle), increases melee physical damage by additional 2%.
    When equipped with Melee Stone (Lower), increases melee physical damage by additional 2%.

    1000526.png310662.png
    HP Absorption Stone (Dual)
    Has a 1% chance to restore 1% of damage as SP when dealing physical damage.

    1000527.png310667.png
    Magic Power Stone (Dual)
    Increases all property magical damage by 4%.
    When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
    When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%. 
    When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.

    1000528.png310664.png
    Magic Power Stone (Upper)
    Increases all property magical damage by 3%.
    When equipped with Magic Power Stone (Middle) and Magic Power Stone (Lower), increases all property magical damage by additional 6%.

    1000529.png310665.png
    Magic Power Stone (Middle)
    Increases all property magical damage by 3%.

    1000530.png310666.png
    Magic Power Stone (Lower)
    Increases all property magical damage by 3%.

    (Dual) stones are enchanted in the second slot of garment costume. 

    • Like 2
  10. Class enchant stones

     

    Rune Knight

    Spoiler

    25445.png29460.png
    Lord Knight Stone (Upper)
    Atk + 2 for each level of Spear Mastery user learned.

    25446.png29461.png
    Lord Knight Stone (Middle)
    Increases Clashing Spiral damage by 15%.

    25447.png29462.png
    Lord Knight Stone (Lower)
    Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.

    25448.png29463.png
    Rune Knight Stone (Garment)
    Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%.
    When equipped with Lord Knight Stone (Upper), increases Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%.
    When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%.
    When equipped with Lord Knight Stone (Lower), reduces delay after skills by 5%.

    1000297.png310258.png
    Lord Knight Stone II (Upper)
    Increases long ranged physical damage by 1% for each level of Clashing Spiral user learned.

    1000298.png310259.png
    Lord Knight Stone II (Middle)
    Increases Bowling Bash damage by 20%.

    1000299.png310260.png
    Lord Knight Stone II (Lower)
    Increases Clashing Spiral damage by 20%.

    1000296.png310257.png
    Rune Knight Stone II (Garment)
    Increases Ignition Break damage by 15%.
    When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%.
    When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%.
    When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%.

     

    Royal Guard

    Spoiler

    25710.png29517.png
    Paladin Stone (Upper)
    MaxHP + 1% for each level of Faith user learned.

    25711.png29518.png
    Paladin Stone (Middle)
    Increases long ranged physical damage by 1% for 2 levels of Spear Mastery user learned.

    25712.png29519.png
    Paladin Stone (Lower)
    Increases Holy Cross damage by 20%.

    25713.png29520.png
    Royal Guard Stone (Garment)
    Increases Vanishing Point damage by 15%.
    When equipped with Paladin Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
    When equipped with Paladin Stone (Lower), increases Vanishing Point damage by 15%.

    1000218.png310187.png
    Paladin Stone II (Upper)
    Reduces variable casting time by 1% for each level of Faith user learned.

    1000219.png310186.png
    Paladin Stone II (Middle)
    Increases Gloria Domini damage by 20%.

    1000220.png310185.png
    Paladin Stone II (Lower)
    Increases holy property magical damage by 1% for each level of Grand Cross user learned.

    1000217.png310184.png
    Royal Guard Stone II (Garment)
    Increases Genesis Ray damage by 15%.
    When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for each 2 levels of Guard user learned.
    When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
    When equipped with Paladin Stone II (Lower), increases Genesis Ray damage by additional 15%.

     

    Archbishop

    Spoiler

    25706.png29513.png
    High Priest Stone (Upper)
    Increases heal effectiveness by 1% for each level of Meditation user learned.

    25707.png29514.png
    High Priest Stone (Middle)
    Increases critical damage by 2% for each level of Mace Mastery user learned.

    25708.png29515.png
    Hight Priest Stone (Lower)
    Increases Magnus Exocismus damage by 20%.

    25709.png29516.png
    Archbishop Stone (Garment)
    Increases Adoramus damage by 15%.
    When equipped with High Priest Stone (Upper), increases Adoramus damage by 15%.
    When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
    When equipped with High Priest Stone (Lower), reduces fixed casting time by 0.5 second.

    1000016.png310008.png
    High Priest Stone II (Upper)
    Increases Magnus Exorcismus damage by 15%.

    1000017.png310009.png
    High Priest Stone II (Middle)
    Increases holy property magical damage by 1% for each level of Assumptio user learned.

    1000018.png310010.png
    High Priest Stone II (Lower)
    Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned.

    1000019.png310011.png
    Archbishop Stone II (Garment)
    Increases Judex damage by 15%.
    When equipped with High Priest Stone II (Upper), increases Judex damage by 15%.
    When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%.
    When equipped with High Priest Stone II (Lower), increases holy property magical damage by 10%.

     

    Sura

    Spoiler

    25409.png29423.png
    Champion Stone (Upper)
    Atk + 2 for each level of Iron Fists user learned.

    25410.png29424.png
    Champion Stone (Middle)
    Hit + 2 for each level of Flee user learned.

    25411.png29425.png
    Champion Stone (Lower)
    Increases Raging Quadruple Blow damage by 20%.

    25412.png29426.png
    Sura Stone (Garment)
    Increase Rampage Blast damage by 15%.
    When equipped with Champion Stone (Upper), increases Rampage Blast damage by 10%.
    When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
    When equipped with Champion Stone (Lower), when using Rampage Blast, has 30% chance to auto-cast Zen.

    25800.png29613.png
    Champion Stone II (Upper)
    Increases Glacier Fist damage by 15%.

    25799.png29612.png
    Champion Stone II (Middle)
    Increases Raging Thrust damage by 15%.

    25798.png29611.png
    Champion Stone II (Lower)
    Atk + 2 for each level of Divine Protection user learned.

    25797.png29427.png
    Sura Stone II (Garment)
    Increases Knuckle Arrow damage by 15%.
    When equipped with Champion Stone II (Upper), increases Tiger Cannon damage by 15%.
    When equipped with Champion Stone II (Middle), MaxHP + 10%.
    When equipped with Champion Stone II (Lower), increases Tiger Cannon damage by 15%.

     

    Warlock

    Spoiler

    25453.png29468.png
    High Wizard Stone (Upper)
    Matk + 2 for each level of Mystical Amplification user learned.

    25454.png29469.png
    High Wizard Stone (Middle)
    Increases Meteor Storm damage by 20%.

    25455.png29470.png
    High Wizard Stone (Lower)
    Increases Fire Pillar damage by 20%.

    25456.png29471.png
    Warlock Stone (Garment)
    Increase Crimson Rock damage by 10%.
    When equipped with High Wizard Stone (Upper), increases Crimson Rock damage by 15%.
    When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
    When equipped with High Wizard Stone (Lower), increases fire magic damage by 5%.

    1000214.png310181.png

    High Wizard Stone II (Upper)
    Increases Meteor Storm damage by 20%.

    1000215.png310182.png
    High Wizard Stone II (Middle)
    Increases neutral property magical damage by 2% for each level of Gravitational Field user learned.

    1000216.png310183.png
    High Wizard Stone II (Lower)
    Matk + 2 for each level of Soul Drain user learned.

    1000213.png310180.png
    Warlock Stone II (Garment)
    Increases Comet damage by 15%.
    When equipped with High Wizard Stone II (Upper), increases Comet damage by additional 15%.
    When equipped with High Wizard Stone II (Middle), reduces fixed casting time by 0.1 seconds for each 2 levels of Mystical Amplification user learned.
    When equipped with High Wizard Stone II (Lower), increases neutral property magical damage by 5%.

     

    Sorcerer

    Spoiler

    25417.png29432.png
    Scholar Stone (Upper)
    Reduces delay after attack by 1% for each level of Study user learned.

    25418.png29433.png
    Scholar Stone (Middle)
    Reduces fixed casting time of Double Bolt by 0.4 seconds.

    25419.png29434.png
    Scholar Stone (Lower)
    Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

    25420.png29435.png
    Sorcerer Stone (Garmet)
    Increases Psychic Wave damage by 10%.
    When equipped with Scholar Stone (Upper), increases Psychic Wave damage by 15%.
    When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
    When equipped with Scholar Stone (Lower), reduces cooldown of Psychic Wave by 2 seconds.

    25804.png29617.png
    Scholar Stone II (Upper)
    Increases Earth Spike and Heaven's Drive damage by 20%.

    25803.png29616.png
    Scholar Stone II (Middle)
    Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

    25802.png29615.png
    Scholar Stone II (Lower)
    Matk + 2 for each level of Hindsight user learned.

    25801.png29614.png
    Sorcerer Stone II (Garment)
    Increases Diamond Dust damage by 15%.
    When equipped with Scholar Stone II (Upper), increases Diamond Dust damage by 10%.
    When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%.
    When equipped with Scholar Stone II (Lower), reduces cooldown of Varetyr Spear by 1 second.

     

    Ranger

    Spoiler

    25413.png29428.png
    Sniper Stone (Upper)
    Atk + 2 for each level of Steel Crow user learned.

    25414.png29429.png
    Sniper Stone (Middle)
    Reduces fixed casting time of Focused Arrow Strike by 0.5 second.

    25415.png29430.png
    Sniper Stone (Lower)
    Increases Arrow Shower damage by 20%.

    25416.png29431.png
    Ranger Stone (Garment)
    Increases Arrow Storm damage by 10%.
    When equipped with Sniper Stone (Upper), increases Arrow Storm damage by 15%.
    When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
    When equipped with Sniper Stone (Lower), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.

    1000008.png310000.png
    Sniper Stone II (Upper)
    Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned.

    1000009.png310001.png
    Sniper Stone II (Middle)
    Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned.

    1000010.png310002.png
    Sniper Stone II (Lower)
    Atk + 2 for each level of Falcon Eyes user learned.

    1000011.png310003.png
    Ranger Stone II (Garment)
    Increases Aimed Bolt damage by 15%.
    When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%.
    When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second.
    When equipped with Sniper Stone II (Lower), reduces cooldown of No Limits by 45 seconds.

     

    Performers

    Spoiler

    25498.png29485.png
    Clown Gypsy Stone (Upper)
    Atk + 2 for each level of Dance Lessons or Music Lessons user learned.

    25499.png29486.png
    Clown Gypsy Stone (Middle)
    Increases Melody Strike and Slinging Arrow damage by 20%.

    25500.png29487.png
    Clown Gypsy Stone (Lower)
    Increases Arrow Vulcan damage by 20%.

    25501.png29488.png
    Wander Mins Stone (Garment)
    Increases Severe Rainstorm damage by 15%.
    When equipped with Clown Gypsy Stone (Upper), increases Severe Rainstorm damage by 15%.
    When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
    When equipped with Clown Gypsy Stone (Lower), reduces fixed casting time by 0.5 seconds.

    1000305.png310266.png
    Clown Gypsy Stone II (Upper)
    Increases Arrow Vulcan damage by 15%.

    1000306.png310267.png
    Clown Gypsy Stone II (Middle)
    Increases neutral property magical damage by 1% for each level of Melody Strike or Slinging Arrow user learned.

    1000307.png310268.png
    Clown Gypsy Stone II (Lower)
    Increases Melody Strike and Slinging Arrow damage by 15%.

    1000304.png310265.png
    Wander Mins Stone II (Garment)
    Increases Reverberation damage by 15%.
    When equipped with Clown Gypsy Stone II (Upper), increases Reverberation damage by 10%.
    When equipped with Clown Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%.
    When equipped with Clown Gypsy Stone II (Lower), increases Metallic Sound damage by 20%.

     

    Guillotine Cross

    Spoiler

    25714.png29521.png
    Assassin Cross Stone (Upper)
    Atk + 2 for each level of Katar Mastery user learned.

    25715.png29522.png
    Assassin Cross Stone (Middle)
    Hit + 2 for each level of Left Hand Mastery user learned.

    25716.png29523.png
    Assassin Cross Stone (Lower)
    Increases Sonic Blow damage by 20%.

    25717.png29524.png
    Guillotine Cross Stone (Garment)
    Increases Rolling Cutter damage by 15%.
    When equipped with Assassin Cross Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
    When equipped with Assassin Cross Stone (Lower), increases Rolling Cutter damage by 15%.

    1000222.png310191.png
    Assassin Cross Stone II (Upper)
    Reduces delay after skill by 1% for each level of Soul Destroyer user learned.

    1000223.png310190.png
    Assassin Cross Stone II (Middle)
    Increases Sonic Blow damage by 20%.

    1000224.png310189.png
    Assassin Cross Stone II (Lower)
    Increases physical damage against all size enemies by 2% for each level of Advanced Katar Mastery user learned.

    1000221.png310188.png
    Guillotine Cross Stone II (Garment)
    Increases critical damage by 15%, if user learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
    When equipped with Assassin Cross Stone II (Upper), Atk + 5%, increases critical damage by 15%.
    When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
    When equipped with Assassin Cross Stone II (Lower), reduces delay after skill by 5%

     

    Shadow Chaser

    Spoiler

    25490.png29477.png
    Stalker Stone (Upper)
    Atk + 2 for each level of Intimidate user learned.

    25491.png29478.png
    Stalker Stone (Middle)
    Hit + 2 for each level of Vulture's Eye user learned.

    25492.png29479.png
    Stalker Stone (Lower)
    Increases Backstab damage by 20%.

    25493.png29480.png
    Shadow Chaser Stone (Garment)
    Increases Triangle Shot damage by 15%.
    When equipped with Stalker Stone (Upper), increases Triangle Shot damage by 15%.
    When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
    When equipped with Stalker Stone (Lower), reduces SP consumption of Triangle Shot by 10%.

    25808.png29621.png
    Stalker Stone II (Upper)
    Atk + 2 for each level of Gank user learned.

    25807.png29620.png
    Stalker Stone II (Middle)
    Increases Back Stab damage by 15%.

    25806.png29619.png
    Stalker Stone II (Lower)
    Hit + 1 for each level of Improve Dodge user learned.

    25805.png29618.png
    Shadow Chaser Stone II (Garment)
    Increases Fatal Menace damage by 15%.
    When equipped with Stalker Stone II (Upper), increases Fatal Menace damage by 10%.
    When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%.
    When equipped with Stalker Stone II (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

     

    Mechanic

    Spoiler

    25494.png29481.png
    Mastersmith Stone (Upper)
    Atk + 2 for each level of Weaponry Research user learned.

    25495.png29482.png
    Mastersmith Stone (Middle)
    Hit + 3 for each level of Skin Tempering user learned.

    25496.png29483.png
    Mastersmith Stone (Lower)
    Increases High Speed Cart Ram damage by 20%.

    25497.png29484.png
    Mechanic Stone (Garment)
    Increases Axe Tornado damage by 15%.
    When equipped with Mastersmith Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
    When equipped with Mastersmith Stone (Lower), increases Axe Tornado damage by 15%.

    1000012.png310004.png
    Mastersmith Stone II (Upper)
    Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned.

    1000013.png310005.png
    Mastersmith Stone II (Middle)
    Increases High Speed Cart Ram damage by 15%.

    1000014.png310006.png
    Mastersmith Stone II (Lower)
    Increases long ranged physical damage by 1% for each level of Power Maximize user learned.

    1000015.png310007.png
    Mechanic Stone II (Garment)
    Increases Arm Cannon damage by 15%.
    When equipped with Mastersmith Stone II (Upper), increases long ranged physical damage by 10%.
    When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%.
    When equipped with Mastersmith Stone II (Lower), increases Knuckle Boost damage by 20%.

     

    Genetic

    Spoiler

    25450.png29464.png
    Biochemist Stone (Upper)
    Atk + 2 for each level of Learning Potion user learned.

    25451.png29465.png
    Biochemist Stone (Middle)
    Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.

    25452.png29466.png
    Biochemist Stone (Lower)
    Increases Acid Terror damage by 20%.

    25449.png29467.png
    Genetic Stone (Garment)
    Increase Cart Cannon damage by 10%.
    When equipped with Biochemist Stone (Upper), increases Cart Cannon damage by 15%.
    When equipped with Biochemist Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
    When equipped with Biochemist Stone (Lower), increases long ranged physical damage by 5%.

    1000301.png310262.png
    Biochemist Stone II (Upper)
    Increases physical damage against all size enemies by 1% for each level of Summon Flora user learned.

    1000302.png310263.png
    Biochemist Stone II (Middle)
    Increases Acid Bomb damage by 25%.

    1000303.png310264.png
    Biochemist Stone II (Lower)
    Increases long ranged physical damage by 1% for 2 levels of Acid Bomb user learned.

    1000300.png310261.png
    Genetic Stone II (Garment)
    Increases Crazy Vines damage by 20%.
    When equipped with Biochemist Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds.
    When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%.
    When equipped with Biochemist Stone II (Lower), reduces fixed casting time by 0.1 seconds for 2 levels of Acid Bomb user learned.

     

    Soul Reaper

    Spoiler

    25843.png29651.png
    Soul Linker Stone (Upper)
    Matk + 2 for each level of Happy Break user learned.

    25844.png29652.png
    Soul Linker Stone (Middle)
    Increases Esma damage by 20%.

    25845.png29653.png
    Soul Linker Stone (Lower)
    Reduces variable casting time by 2% for each level of Kaahi user learned.

    25842.png29654.png
    Soul Reaper Stone (Garment)
    Increases Eswhoo damage by 20%.
    When equipped with Soul Linker Stone (Upper), increases Eswhoo damage by 20%.
    When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%.
    When equipped with Soul Linker Stone (Lower), reduces fixed casting time by 0.5 seconds.

     

    Star Emperor

    Spoiler

    25846.png29655.png
    Star Gladiator Stone (Upper)
    Atk + 2 for each level of Peaceful Break user learned.

    25847.png29656.png
    Star Gladiator Stone (Middle)
    Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%.

    25848.png29657.png
    Star Gladiator Stone (Lower)
    Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned.

    25849.png29658.png
    Star Emperor Stone (Garment)
    Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%.
    When equipped with Star Gladiator Stone (Upper), increases Solar Burst damage by 15%.
    When equipped with Star Gladiator Stone (Middle), increases Falling Star damage by 15%.
    When equipped with Star Gladiator Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

     

    Kagerou & Oboro

    Spoiler

    25850.png29659.png
    Ninja Stone (Upper)
    Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned.

    25851.png29660.png
    Ninja Stone (Middle)
    Increases Throw Huuma Shuriken damage by 20%.

    25852.png29661.png
    Ninja Stone (Lower)
    Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.

    25853.png29662.png
    Kagerou Stone (Garment)
    Increases Swirling Petal damage by 25%.
    When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%.
    When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%.
    When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

    25854.png29663.png
    Oboro Stone (Garment)
    Increases Flaming Petals damage by 20%.
    When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
    When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
    When equipped with Ninja Stone (Lower), reduces variable casting time by 15%.

     

    Rebellion

    Spoiler

    25855.png29664.png
    Gunslinger Stone (Upper)
    Atk + 2 for each level of Snake Eyes user learned.

    25856.png29665.png
    Gunslinger Stone (Middle)
    Increases Desperado damage by 20%.

    25857.png29666.png
    Gunslinger Stone (Lower)
    Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned.

    25858.png29667.png
    Rebellion Stone (Garment)
    Increases Hammer of God and Round Trip damage by 20%.
    When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%.
    When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%.
    When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%.

     

    Summoner (Doram)

    Spoiler

    25859.png29668.png
    Doram Stone (Upper)
    Atk + 7 and Matk + 7 for each level of Scratch user learned.

    25860.png29669.png
    Doram Stone (Middle)
    Increases Lunatic Carrot Beat damage by 20%.

    25861.png29670.png
    Doram Stone (Lower)
    Increases Silvervine Stem Spear damage by 20%.

    25862.png29671.png
    Doram Stone (Garment)
    Increases Picky Peck and Catnip Meteor damage by 20%.
    When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%.
    When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second.
    When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second.

     

  11. I'll use this thread to update new shadow gears from KRO cash shop.

     

    New pieces of Tempest set

    Spoiler

    24423.png
    Tempest Shadow Weapon
    Ignores magic defense rate of normal monsters by 5%.
    Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.
    When all 6 Tempest set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores magic defense rate of normal monsters by 20%.

    24424.png
    Tempest Shadow Armor
    Ignores magic defense rate of normal monsters by 5%.
    Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.

     

    Perfect Size set

    Dual races tempest set : Weapon

    Spoiler

    24425.png
    Perfect Size Shadow Weapon
    Increases physical and magical damage against all size enemies by 2%.
    Atk + 3 per refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
    When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.

    24426.png
    Perfect Size Shadow Armor
    Reduces physical and magical damage taken from all size enemies by 2%.
    Def + 10 per refine rate.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.

    24427.png
    Magic Exorcist Corrupt Shadow Weapon
    Ignores magical defense of demon and angel race monsters by 5%.
    Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate.
    When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
    If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%.

    24428.png
    Magic Vibration Dragon Killer Shadow Weapon
    Ignores magical defense of formless and dragon race monsters by 5%.
    Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
    When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
    If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.

    24429.png
    Magic Scissors Hunting Shadow Weapon
    Ignores magical defense of brute (except player) and plant race monsters by 5%.
    Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
    When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
    If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%.

    24430.png
    Magic Fishing Insect Shadow Weapon
    Ignores magical defense of fish and insect race monsters by 5%.
    Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate.
    When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
    If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%.

    24431.png
    Magic Executioner Holy Water Shadow Weapon
    Ignores magical defense of demihuman (except player) and undead race monsters by 5%.
    Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
    When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
    If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%.

     

    New piece of Penetration set

    Spoiler

    24432.png
    Penetration Shadow Weapon
    Ignores defense rate of normal monsters by 5%.
    Ignores defense rate of normal monsters by additional 1% per 2 refine rate.
    When all 6 Penetration set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores defense rate of normal monsters by 20%.

    24433.png
    Penetration Shadow Armor
    Ignores defense rate of normal monsters by 5%.
    Ignores defense rate of normal monsters by additional 1% per 2 refine rate.

     

    Dual races penetration set : Weapon

    Hasty Shadow Weapon

    Spoiler

    24434.png
    Executioner Holy Water Shadow Weapon
    Ignores defense of demihuman (except player) and undead race monsters by 5%.
    Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
    When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
    If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.

    24435.png
    Fishing Insect Shadow Weapon
    Ignores defense of fish and insect race monsters by 5%.
    Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
    When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
    If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.

    24436.png
    Scissors Hunting Shadow Weapon
    Ignores defense of brute (except player) and plant race monsters by 5%.
    Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
    When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
    If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%.

    24437.png
    Vibration Dragon Killer Shadow Weapon
    Ignores defense of formless and dragon race monsters by 5%.
    Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate.
    When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
    If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%.

    24438.png
    Exorcist Corrupt Shadow Weapon
    Ignores defense of demon and angel race monsters by 5%.
    Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
    When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
    If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.

    24439.png
    Hasty Shadow Weapon
    Atk + 1%, Matk + 1%.
    Atk + 1% and Matk + 1% per 3 refine rate.
    If refine rate is 7 or higher, Def + 15, Flee + 15.
    If refine rate is 10, increases movement speed.

     

     Full Penetration set

    Spoiler

    24661.png
    Full Penetration Shadow Earring
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24662.png
    Full Penetration Shadow Pendant
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24663.png
    Full Penetration Shadow Armor
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24664.png
    Full Penetration Shadow Shoes
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

     Full Tempest set

    Spoiler

    24665.png
    Full Tempest Shadow Earring
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24666.png
    Full Tempest Shadow Shoes
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24667.png
    Full Tempest Shadow Armor
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24668.png
    Full Tempest Shadow Pendant
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    Mammoth set

    True Gemstone set

    Maximum Mammoth set

    Spoiler

    24669.png
    Mammoth Shadow Armor
    Cri + 10.
    Additional Cri + 1 per 2 refine rate.
    If refine rate is 9 or higher, increases critical damage by 5%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24670.png
    Mammoth Shadow Shoes
    Flee + 10.
    Additional Flee + 1 per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24671.png
    Mammoth Shadow Pendant
    Atk + 10.
    Additional Atk + 1 per 2 refine rate.
    If refine rate is 9 or higher, Atk + 3%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24672.png
    Mammoth Shadow Earring
    Increases critical damage by 1%.
    Increases critical damage by additional 1% per 2 refine rate.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 3%.
    When Mammoth shadow set (Armor, Shield, Shoes, Weapon, Earring, Pendant) are equipped together, Atk + 1%, if the sum of refine rate of set is 45 or higher, grants immunity to knock-back.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24673.png
    Mammoth Shadow Weapon
    Hit + 10.
    Additional Hit + 1 per 2 refine rate.
    If refine rate is 9 or higher, Perfect Hit + 5.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24674.png
    Mammoth Shadow Shield
    Def + 5.
    Additional Def + 1 per 2 refine rate.
    If refine rate is 9 or higher, reduces delay after skill by 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24675.png
    True Gemstone Shadow Armor
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    When equipped with True Gemstone Shadow Shoes, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
    if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24676.png
    True Gemstone Shadow Shoes
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24677.png
    True Gemstone Shadow Earring
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    When equipped with True Gemstone Shadow Pendant, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
    if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24678.png
    True Gemstone Shadow Pendant
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24679.png
    Maximum Mammoth Shadow Armor
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
    if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24680.png
    Maximum Mammoth Shadow Shoes
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24681.png
    Maximum Mammoth Shadow Earring
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
    if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24682.png
    Maximum Mammoth Shadow Pendant
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

     Experience set

    Spoiler

    24683.png
    Experience Shadow Shield
    If base level is lower than 175, increases EXP gained from killing monsters by 20%.
    If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
    Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
    If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    Absorb set

    Spoiler

    24685.png
    Absorb Shadow Shield
    MaxHP + 3%, MaxSP + 3%.
    Atk + 1% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 3%
    If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24686.png
    Absorb Shadow Weapon
    MaxHP + 3%, MaxSP + 3%.
    Atk + 1% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 3%
    If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    Auto Spell set

    Hasty Shadow Shield

    Infinity Shadow Shield

    Spoiler

    24722.png
    Auto Spell Shadow Shield
    Matk + 15.
    Additional Matk + 1 per 2 refine rate.
    If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage.
    If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage.
    When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%,
    if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage,
    if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24723.png
    Auto Spell Shadow Armor
    Hit + 10.
    Additional Hit + 1 per 2 refine rate.
    If refine rate is 9 or higher, Perfect Hit + 5.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24724.png
    Auto Spell Shadow Shoes
    Flee + 10.
    Additional Flee + 1 per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24725.png
    Auto Spell Shadow Weapon
    Atk + 15.
    Additional Atk + 1 per 2 refine rate.
    If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage.
    If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage.
    When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%,
    if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage,
    if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24726.png
    Auto Spell Shadow Earring
    Hit + 10.
    Additional Hit + 1 per 2 refine rate.
    If refine rate is 9 or higher, Perfect Hit + 5.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24727.png
    Auto Spell Shadow Pendant
    Flee + 10.
    Additional Flee + 1 per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24728.png
    Major Auto Spell Shadow Armor
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24729.png
    Major Auto Spell Shadow Shoes
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24730.png
    Major Auto Spell Shadow Earring
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24731.png
    Major Auto Spell Shadow Pendant
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24732.png
    Hasty Shadow Shield
    Atk + 1%, Matk + 1%.
    Additional Atk + 1% and Matk + 1% per 3 refine rate.
    If refine rate is 7 or higher, Def + 15, Flee + 15.
    If refine rate is 10 or higher, increases movement speed.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24733.png
    Infinity Shadow Shield
    Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
    Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
    If refine rate is 10, negates size penalty.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

  12. Lucky items from May Kachua's Secret Box

    Thanos Fighter Helmet

    Smokie Transformation Leaf-LT

    Wickebine's Black Cat Ears-LT

    Survivor's Circlet-LT

    Golden Fish Hat-LT

    Imp Hat-LT

    Survivor's Orb-LT

    Spoiler

    400150.png
    Thanos Fighter Helmet [1]
    Atk + 4% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.

    When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 10%,
    increases Duple Light damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Knuckle-AD, MaxHP + 10%,
    increases Tiger Cannon damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Katar-AD, reduces delay after skill by 10%,
    increases Rolling Cutter damage by 10% per 2 refine rate of weapon.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    400151.png
    Thanos Fighter Helmet-LT [1]
    Atk + 5% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee physical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

    When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 15%,
    increases Duple Light damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Knuckle-AD, MaxHP + 15%,
    increases Tiger Cannon damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Katar-AD, reduces delay after skill by 15%,
    increases Rolling Cutter damage by 12% per 2 refine rate of weapon.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 5%.
    [Grade C] POW + 2, P.Atk + 2.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Armor Level : 2
    Required Level: 190
    Usable Jobs: All

    400152.png
    Smokie Transformation Leaf-LT [1]
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Increase all property magical damage by 1% per refine rate.
    Matk + 2% per 3 refine rate.
    ASPD + 1 per 5 refine rate.
    Has a chance to transform into Smokie for 10 seconds when dealing physical damage.

    Grants following effects while in Smokie form.
    Matk + 100, Hit + 50,
    has a 5% chance to auto-cast Killing Cloud level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if refine rate is 7 or higher, additional Matk + 50 and Hit + 25,
    if refine rate is 9 or higher, has a 5% chance to auto-cast Hell Inferno level 5 when dealing normal melee physical damage,
    if refine rate is 10 or higher, has a 2% chance to auto-cast Chain Lightning level 3 when dealing normal melee physical damage.

    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, has a 3% chance to auto-cast Fire Ball level 9 when dealing magical damage.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 7
    Location: Upper
    Weight: 60
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400153.png
    Wickebine's Black Cat Ears-LT [1]
    Flee + 20.
    Increases critical damage by 15%, increases all property magical damage by 15%.
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Has a high chance to gain Cri + 30 for 10 seconds when dealing physical damage.
    Has a high chance to ignore magical defense of all race monsters (except players) by 100% for 10 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases critical damage and all property magical damage by additional 10%.
    If refine rate is 9 or higher, Atk/Matk + 5%.
    If refine rate is 11 or higher, reduces delay after skill by 5%.

    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, reduces delay after skill by additional 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 0
    Location: Upper
    Weight: 20
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400154.png
    Survivor's Circlet-LT [1]
    Int + 3, Matk + 50.
    If the user's base level is 180 or higher, Matk + 50.
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 15%.
    If refine rate is 10 or higher, Matk + 5%.
    If refine rate is 11 or higher, increases magical damage against boss monsters by 20%.

    When equipped with Survivor's Orb-LT, skill casting can't be interrupted, increases magical damage against all property enemies by 10%,
    if refine rate of Survivor's Circlet-LT is 12 or higher, reduces delay after skill by 12%.

    [Bonus by grade]
    [Grade D] Reduces delay after skill by 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 20
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400155.png
    Golden Fish Hat-LT [1]
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
    Has a chance to increase holy property magical damage by 20% for 60 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increase holy property magical damage by 10%
    If refine rate is 9 or higher, Atk/Matk + 5%.
    If refine rate is 11 or higher, increases physical and magical damage against shadow property enemies by 20%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 5%, increases holy property magical damage by 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 2
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400156.png
    Imp Hat-LT [1]
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Has a chance to endow weapon with fire property for 60 seconds when dealing physical damage.
    Has a chance to increase fire property magical damage by 20% for 60 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increase fire property magical damage by 10%
    If refine rate is 9 or higher, Atk/Matk + 5%.
    If refine rate is 11 or higher, increases physical and magical damage against earth property enemies by 20%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 5%, increases fire property magical damage by 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 1
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    420066.png
    Survivor's Orb-LT
    Reduces variable casting time by 3%, increases all property magical damage by 7%.
    Class: Headgear
    Defense: 2
    Location: Lower
    Weight: 30
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

     

    New Shadow set (Auto Spell set, Hasty Shadow Shield, Infinity Shadow Shield)

    Spoiler

    24722.png
    Auto Spell Shadow Shield
    Matk + 15.
    Additional Matk + 1 per 2 refine rate.
    If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage.
    If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage.
    When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%,
    if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage,
    if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24723.png
    Auto Spell Shadow Armor
    Hit + 10.
    Additional Hit + 1 per 2 refine rate.
    If refine rate is 9 or higher, Perfect Hit + 5.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24724.png
    Auto Spell Shadow Shoes
    Flee + 10.
    Additional Flee + 1 per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24725.png
    Auto Spell Shadow Weapon
    Atk + 15.
    Additional Atk + 1 per 2 refine rate.
    If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage.
    If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage.
    When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%,
    if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage,
    if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24726.png
    Auto Spell Shadow Earring
    Hit + 10.
    Additional Hit + 1 per 2 refine rate.
    If refine rate is 9 or higher, Perfect Hit + 5.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24727.png
    Auto Spell Shadow Pendant
    Flee + 10.
    Additional Flee + 1 per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24728.png
    Major Auto Spell Shadow Armor
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24729.png
    Major Auto Spell Shadow Shoes
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24730.png
    Major Auto Spell Shadow Earring
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24731.png
    Major Auto Spell Shadow Pendant
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24732.png
    Hasty Shadow Shield
    Atk + 1%, Matk + 1%.
    Additional Atk + 1% and Matk + 1% per 3 refine rate.
    If refine rate is 7 or higher, Def + 15, Flee + 15.
    If refine rate is 10 or higher, increases movement speed.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24733.png
    Infinity Shadow Shield
    Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
    Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
    If refine rate is 10, negates size penalty.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    • Done 1
  13. Spoiler

    24722.png
    Auto Spell Shadow Shield
    Matk + 15.
    Additional Matk + 1 per 2 refine rate.
    If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage.
    If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage.
    When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%,
    if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage,
    if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24723.png
    Auto Spell Shadow Armor
    Hit + 10.
    Additional Hit + 1 per 2 refine rate.
    If refine rate is 9 or higher, Perfect Hit + 5.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24724.png
    Auto Spell Shadow Shoes
    Flee + 10.
    Additional Flee + 1 per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24725.png
    Auto Spell Shadow Weapon
    Atk + 15.
    Additional Atk + 1 per 2 refine rate.
    If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage.
    If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage.
    When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%,
    if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage,
    if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24726.png
    Auto Spell Shadow Earring
    Hit + 10.
    Additional Hit + 1 per 2 refine rate.
    If refine rate is 9 or higher, Perfect Hit + 5.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24727.png
    Auto Spell Shadow Pendant
    Flee + 10.
    Additional Flee + 1 per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24728.png
    Major Auto Spell Shadow Armor
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24729.png
    Major Auto Spell Shadow Shoes
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24730.png
    Major Auto Spell Shadow Earring
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24731.png
    Major Auto Spell Shadow Pendant
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24732.png
    Hasty Shadow Shield
    Atk + 1%, Matk + 1%.
    Additional Atk + 1% and Matk + 1% per 3 refine rate.
    If refine rate is 7 or higher, Def + 15, Flee + 15.
    If refine rate is 10 or higher, increases movement speed.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24733.png
    Infinity Shadow Shield
    Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
    Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
    If refine rate is 10, negates size penalty.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    400150.png
    Thanos Fighter Helmet [1]
    Atk + 4% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.

    When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 10%,
    increases Duple Light damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Knuckle-AD, MaxHP + 10%,
    increases Tiger Cannon damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Katar-AD, reduces delay after skill by 10%,
    increases Rolling Cutter damage by 10% per 2 refine rate of weapon.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    400151.png
    Thanos Fighter Helmet-LT [1]
    Atk + 5% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee physical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

    When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 15%,
    increases Duple Light damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Knuckle-AD, MaxHP + 15%,
    increases Tiger Cannon damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Katar-AD, reduces delay after skill by 15%,
    increases Rolling Cutter damage by 12% per 2 refine rate of weapon.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 5%.
    [Grade C] POW + 2, P.Atk + 2.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Armor Level : 2
    Required Level: 190
    Usable Jobs: All

    400152.png
    Smokie Transformation Leaf-LT [1]
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Increase all property magical damage by 1% per refine rate.
    Matk + 2% per 3 refine rate.
    ASPD + 1 per 5 refine rate.
    Has a chance to transform into Smokie for 10 seconds when dealing physical damage.

    Grants following effects while in Smokie form.
    Matk + 100, Hit + 50,
    has a 5% chance to auto-cast Killing Cloud level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if refine rate is 7 or higher, additional Matk + 50 and Hit + 25,
    if refine rate is 9 or higher, has a 5% chance to auto-cast Hell Inferno level 5 when dealing normal melee physical damage,
    if refine rate is 10 or higher, has a 2% chance to auto-cast Chain Lightning level 3 when dealing normal melee physical damage.

    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, has a 3% chance to auto-cast Fire Ball level 9 when dealing magical damage.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 7
    Location: Upper
    Weight: 60
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400153.png
    Wickebine's Black Cat Ears-LT [1]
    Flee + 20.
    Increases critical damage by 15%, increases all property magical damage by 15%.
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Has a high chance to gain Cri + 30 for 10 seconds when dealing physical damage.
    Has a high chance to ignore magical defense of all race monsters (except players) by 100% for 10 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases critical damage and all property magical damage by additional 10%.
    If refine rate is 9 or higher, Atk/Matk + 5%.
    If refine rate is 11 or higher, reduces delay after skill by 5%.

    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, reduces delay after skill by additional 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 0
    Location: Upper
    Weight: 20
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400154.png
    Survivor's Circlet-LT [1]
    Int + 3, Matk + 50.
    If the user's base level is 180 or higher, Matk + 50.
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 15%.
    If refine rate is 10 or higher, Matk + 5%.
    If refine rate is 11 or higher, increases magical damage against boss monsters by 20%.

    When equipped with Survivor's Orb-LT, skill casting can't be interrupted, increases magical damage against all property enemies by 10%,
    if refine rate of Survivor's Circlet-LT is 12 or higher, reduces delay after skill by 12%.

    [Bonus by grade]
    [Grade D] Reduces delay after skill by 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 20
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400155.png
    Golden Fish Hat-LT [1]
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
    Has a chance to increase holy property magical damage by 20% for 60 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increase holy property magical damage by 10%
    If refine rate is 9 or higher, Atk/Matk + 5%.
    If refine rate is 11 or higher, increases physical and magical damage against shadow property enemies by 20%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 5%, increases holy property magical damage by 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 2
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400156.png
    Imp Hat-LT [1]
    If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
    Has a chance to endow weapon with fire property for 60 seconds when dealing physical damage.
    Has a chance to increase fire property magical damage by 20% for 60 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases melee physical damage by 10%, increase fire property magical damage by 10%
    If refine rate is 9 or higher, Atk/Matk + 5%.
    If refine rate is 11 or higher, increases physical and magical damage against earth property enemies by 20%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 5%, increases fire property magical damage by 5%.
    [Grade C] P.Atk + 2, S.Matk + 2.
    [Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.

    Class: Headgear
    Defense: 1
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    420066.png
    Survivor's Orb-LT
    Reduces variable casting time by 3%, increases all property magical damage by 7%.
    Class: Headgear
    Defense: 2
    Location: Lower
    Weight: 30
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    550045.png
    Shadow Staff-LT [2]
    Can't be destroyed.
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Earth Grave damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%.
    If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Staff
    Attack : 40
    Weight : 75
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Sorcerer classes

    550046.png
    Chilling Cane-LT [2]
    Can't be destroyed.
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Diamond Dust damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
    If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Staff
    Attack: 40
    Weight: 75
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Sorcerer classes

    560026.png
    Iron Nail-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Knuckle
    Attack : 205
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Sura classes

    560027.png
    Ray Knuckle-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Tiger Cannon damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%.
    If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%.
    If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Knuckle
    Attack : 205
    Weight : 80
    Weapon Level : 9
    Required Level : 190
    Usable Jobs : Sura classes

    640027.png
    Aeon Staff-LT [2]
    Can't be destroyed.
    Matk + 235, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%.
    If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Two-handed Staff
    Attack : 100
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Warlock classes

    640028.png
    Blue Crystal Staff-LT [2]
    Can't be destroyed.
    Matk + 235, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Jack Frost damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%.
    If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Two-handed Staff
    Attack: 100
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Warlock classes

     

  14. New enchant stones

    Spoiler

    1000520.png
    ASPD Stone (Dual)
    ASPD + 1.

    1000522.png
    Variable Casting Stone (Dual)
    Reduces variable casting time by 5%.
    When equipped with Variable Casting Stone (Garment), reduces fixed casting time by 0.5 seconds.

    1000524.png
    Melee Stone (Dual)
    Increases melee physical damage by 4%.
    When equipped with Melee Stone (Upper), increases melee physical damage by additional 2%.
    When equipped with Melee Stone (Middle), increases melee physical damage by additional 2%.
    When equipped with Melee Stone (Lower), increases melee physical damage by additional 2%.

    1000526.png
    HP Absorption Stone (Dual)
    Has a 1% chance to restore 1% of damage as SP when dealing physical damage.

    1000527.png
    Magic Power Stone (Dual)
    Increases all property magical damage by 4%.
    When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
    When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%. 
    When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.

    1000528.png
    Magic Power Stone (Upper)
    Increases all property magical damage by 3%.
    When equipped with Magic Power Stone (Middle) and Magic Power Stone (Lower), increases all property magical damage by additional 6%.

    1000529.png
    Magic Power Stone (Middle)
    Increases all property magical damage by 3%.

    1000530.png
    Magic Power Stone (Lower)
    Increases all property magical damage by 3%.

    (Dual) stones are enchanted in the second slot of garment costume. 

    • Done 1
  15. Spoiler

    1000520.png
    ASPD Stone (Dual)
    ASPD + 1.

    1000522.png
    Variable Casting Stone (Dual)
    Reduces variable casting time by 5%.
    When equipped with Variable Casting Stone (Garment), reduces fixed casting time by 0.5 seconds.

    1000524.png
    Melee Stone (Dual)
    Increases melee physical damage by 4%.
    When equipped with Melee Stone (Upper), increases melee physical damage by additional 2%.
    When equipped with Melee Stone (Middle), increases melee physical damage by additional 2%.
    When equipped with Melee Stone (Lower), increases melee physical damage by additional 2%.

    1000526.png
    HP Absorption Stone (Dual)
    Has a 1% chance to restore 1% of damage as SP when dealing physical damage.

    1000527.png
    Magic Power Stone (Dual)
    Increases all property magical damage by 4%.
    When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
    When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%. 
    When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.

    1000528.png
    Magic Power Stone (Upper)
    Increases all property magical damage by 3%.
    When equipped with Magic Power Stone (Middle) and Magic Power Stone (Lower), increases all property magical damage by additional 6%.

    1000529.png
    Magic Power Stone (Middle)
    Increases all property magical damage by 3%.

    1000530.png
    Magic Power Stone (Lower)
    Increases all property magical damage by 3%.

     

  16. 15891.png
    Mountain Helmet [1]
    Mdef + 10.
    Reduces delay after skill by 10%.
    Increases Axe Tornado and Power Swing damage by 15%.
    If user learned FAW Silver Sniper level 5, Perfect Hit + 50, reduces delay after skill by 10%.
    If user learned Axe Boomerang level 5, reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 0.5 seconds.
    If user learned Lava Flow level 5, Has a chance to gain bonus Power Swing damage as percentage equal to base Vit for 10 seconds when dealing physical damage.
    Reduces damage taken from fire and earth property by 3% per refine rate.
    If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by 25%.
    If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by 35%. 
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Required Jobs: All

    15892.png
    Crown of Justice [1]
    Mdef + 10.
    Reduces delay after skill by 10%.
    Increases magical damage by 25%.
    If user learned Inspiration level 5, reduces delay after skill by 10%, reduces cooldown of Inspiration by 10 seconds.
    If user learned Sacrifice level 5, MaxHP + 15%, attack speed + 10%.
    If user learned Hesperus Lit level 5, Has a chance to auto-cast Genesis Ray which has the same skill level as user learned when using Gloria Domini.
    Def + 30 per refine rate.
    If refine rate is 7 or higher, increases HP recovery rate by 15%, increases Genesis Ray damage damage by 15%.
    If refine rate is 9 or higher, increases HP recovery rate by 35%, increases Genesis Ray damage damage by 35%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Required Jobs: All

    490130.png
    Ring of Chenxu [1]
    Agi + 7.
    Increases physical damage by 10%.
    Increases Sky Blow damage by 2% per 1 base level.
    If user learned Knuckle Arrow level 10, increases physical damage against small, medium and large size monsters by 10%.
    MaxHP + 2% and MaxSP + 2% per each level of Rising Dragon user learned.
    Agi + 4 and Flee + 10 per each level of Gentle Touch-Convert user learned.
    When equipped with Hero and both are equipped by Sura, reduces cooldown of Sky Blow by 0.2 seconds, Pefect Dodge + 100 for 3 seconds when using Sky Blow.
    Class: Accessory
    Defense: 0
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    • Done 1
  17. Paradise Shadow Gears

    Spoiler

    24687.png
    Paradise Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    Increases all property magical damage by 5%
    Increases melee and long ranged physical damage by 5%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24688.png
    Paradise Shadow Shield
    Can't be refined.
    MaxHP + 100.
    Reduces variable casting time by 5%.
    Class: Shadow equipment
    Location : Shield
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24689.png
    Paradise Shadow Armor
    Can't be refined.
    MaxHP + 100.
    Hit + 5.
    When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring,
    ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24690.png
    Paradise Shadow Shoes
    Can't be refined.
    MaxHP + 100.
    Increases attack speed (reduces delay after attack by 5%).
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24691.png
    Paradise Shadow Earring
    Can't be refined.
    MaxHP + 100.
    Matk + 5.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24692.png
    Paradise Shadow Pendant
    Can't be refined.
    MaxHP + 100.
    Atk + 5.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24693.png
    Paradise Advanced Shadow Shield
    Can't be refined.
    MaxHP + 100.
    Reduces variable casting time by 10%.
    Class: Shadow equipment
    Location : Shield
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24694.png
    Paradise Advanced Shadow Armor
    Can't be refined.
    MaxHP + 100.
    Hit + 15.
    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24695.png
    Paradise Advanced Shadow Shoes
    Can't be refined.
    MaxHP + 100.
    Increases attack speed (reduces delay after attack by 7%).
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24696.png
    Paradise Advanced Shadow Earring
    Can't be refined.
    MaxHP + 100.
    Matk + 15.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24697.png
    Paradise Advanced Shadow Pendant
    Can't be refined.
    MaxHP + 100.
    Atk + 15.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24698.png
    Rune Knight Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Ignition Break by 0.5 seconds,
    has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
    increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Rune Knight classes

    24699.png
    Royal Guard Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Cannon Spear by 0.5 seconds,
    increases holy property magical damage by 10%, 
    increases Vanishing Point, Overbrand and Genesis Ray damage by 15%,
    increases all property magical damage by 15%, 
    increases melee and long ranged physical damage by 15%,
    ASPD + 2,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Royal Guard classes

    24700.png
    Mechanic Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases physical damage against all size enemies by 5%, 
    increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Mechanic classes

    24701.png
    Genetic Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces variable casting time by 10%,
    reduces cooldown of Cart Tornado by 1 second,
    increases Cart Tornado and Cart Cannon damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Genetic classes

    24702.png
    Guillotine Cross Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    Cri + 10,
    increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Guillotine Cross classes

    24703.png
    Shadow Chaser Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage,
    increases Triangle Shot and Fatal Menace damage by 15%,
    increases all property magical damage by 15%,
    reduces delay after skill by 15%, 
    ASPD + 2,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Shadow Chaser classes

    24704.png
    Warlock Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%,
    reduces delay after skill by 15%, 
    ignores magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Warlock classes

    24705.png
    Sorcerer Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%,
    reduces delay after skill by 15%, ASPD + 2,
    ignores magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Sorcerer classes

    24706.png
    Archbishop Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces cooldown of Adoramus by 1 second,
    increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Archbishop classes

    24707.png
    Sura Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Rampage Blast by 7.5 seconds,
    increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Sura classes

    24708.png
    Ranger Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces delay after skill by 15%,
    reduces variable casting time by 10%,
    increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%,
    increases long ranged physical damage by 15%,
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Ranger classes

    24709.png
    Wanderer & Minstrel Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%,
    reduces delay after skill by 15%,
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Minstrel classes, Wanderer classes

    24710.png
    Kagerou & Oboro Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
    reduces delay after skill by 15%,
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Kagerou classes, Oboro classes

    24711.png
    Rebellion Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Heat Barrel by 5 seconds,
    reduces variable casting time by 10%,
    increases Fire Dance, Fire Rain and Round Trip damage by 15%,
    reduces delay after skill by 15%,
    increases long ranged physical damage by 15%,
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Rebellion classes

    24712.png
    Star Emperor Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces variable casting time by 10%,
    increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%,
    reduces delay after skill by 15%,
    increases melee physical damage by 15%,
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Star Emperor classes

    24713.png
    Soul Reaper Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Espa, Eswhoo and Curse Explosion damage by 15%,
    reduces cooldown of Evil spirit's Curse by 1.5 seconds,
    reduces delay after skill by 15%, 
    ignores magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Soul Reaper classes

    24714.png
    Doram Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%,
    reduces delay after skill by 15%, 
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Summoner (Doram) classes

    24715.png
    Super Novice Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 15%,
    reduces delay after skill by 15%, 
    increases melee physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Novice classes

     

  18. Lucky items from April Kachua's Secret Box

    Thanos Magic Helmet

    Spoiler

    400146.png
    Thanos Magic Helmet [1]
    Matk + 4% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.

    When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 10%,
    increases Crimson Rock damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 10%,
    increases Varetyr Spear damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Dagger-AD, increases all property magical damage by 10%,
    increases Psychic Wave damage by 10% per 2 refine rate of weapon.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    400145.png
    Thanos Magic Helmet-LT [1]
    Matk + 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases all property magical damage by 15%.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

    When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 15%,
    increases Crimson Rock damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 15%,
    increases Varetyr Spear damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Dagger-AD, increases all property magical damage by 15%,
    increases Psychic Wave damage by 12% per 2 refine rate of weapon.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 5%.
    [Grade C] SPL + 2, S.Matk + 2.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Armor Level : 2
    Required Level: 190
    Usable Jobs: All

     

    • Done 1
  19. 24. Hero weapons-LT Enchant

    Spoiler

    Enchant-able weapons

    Spoiler

    500038.png
    Light Blade-LT [2]
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Sword
    Attack: 130
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Royal Guard classes

    510040.png
    Madogum-LT [2]
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
    If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Dagger
    Attack: 150
    Weight: 80
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Shadow Chaser classes

    510041.png
    Fatalist-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
    If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%.
    If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Dagger
    Attack : 215
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Shadow Chaser classes

    530019.png
    Aquatic Spear-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%
    If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Spear
    Attack : 205
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Royal Guard classes

    540035.png
    Exorcist's Bible-LT [2]
    Matk + 190, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Atk + 10 and Matk + 10 per 2 refine rate.
    Increases Duple Light and Judex damage by 25% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%.
    If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%.
    If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead).

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Book
    Attack : 220
    Weight : 70
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Archbishop classes

    590030.png
    Saint Mace-LT [2]
    Can't be destroyed.
    Matk + 200, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Increases holy property magical damage by 1% per 2 refine rate.
    Increases Adoramus damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
    If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%.
    If refine rate is 11 or higher, increases Adoramus damage by additional 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Mace
    Attack: 190
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Archbishop classes

    550045.png
    Shadow Staff-LT [2]
    Can't be destroyed.
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Earth Grave damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%.
    If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Staff
    Attack : 40
    Weight : 75
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Sorcerer classes

    550046.png
    Chilling Cane-LT [2]
    Can't be destroyed.
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Diamond Dust damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
    If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Staff
    Attack: 40
    Weight: 75
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Sorcerer classes

    560026.png
    Iron Nail-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Knuckle
    Attack : 205
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Sura classes

    560027.png
    Ray Knuckle-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Tiger Cannon damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%.
    If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%.
    If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Knuckle
    Attack : 205
    Weight : 80
    Weapon Level : 9
    Required Level : 190
    Usable Jobs : Sura classes

    640027.png
    Aeon Staff-LT [2]
    Can't be destroyed.
    Matk + 235, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%.
    If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Two-handed Staff
    Attack : 100
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Warlock classes

    640028.png
    Blue Crystal Staff-LT [2]
    Can't be destroyed.
    Matk + 235, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Jack Frost damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%.
    If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Two-handed Staff
    Attack: 100
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Warlock classes

    500039.png
    Red Lotus Sword-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%. 
    If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
    If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%. 

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Sword
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Genetic classes

    500040.png
    Slate Sword-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases melee physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
    If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Sword
    Attack: 205
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Genetic classes

    700045.png
    Royal Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second.
    If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Bow
    Attack : 205
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ranger classes, Shadow Chaser classes

    700046.png
    Scarlet Dragon Leather Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Bow
    Attack : 200
    Weight : 90
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ranger classes

    570027.png
    Trumpet Shell-LT [2]
    Matk + 230, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Musical Instrument
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Minstrel classes

    580027.png
    Barbed Wire Whip-LT [2]
    Matk + 230, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Whip
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Wanderer classes

    590034.png
    Meteor Striker-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
    If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Mace
    Attack: 320
    Weight: 350
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Mechanic classes

    620015.png
    Avenger-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Axe Tornado damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Two-handed Axe
    Attack: 290
    Weight: 700
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Mechanic classes

    700049.png
    Narcissus Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Bow
    Attack: 210
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Archer classes, Shadow Chaser classes

    600023.png
    Oriental Sword-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases critical damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%.
    If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Two-handed Sword
    Attack : 240
    Weight : 200
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rune Knight classes

    600024.png
    Dragonic Slayer-LT [2]
    MaxHP + 5%.
    If the user's base level is 210 or higher, MaxHP/MaxSP + 5%.
    MaxHP/MaxSP + 5% per 2 refine rate.
    Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%.
    If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%.

    When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%.

    [Bonus by grade]
    [Grade D] MaxHP/MaxSP + 3%.
    [Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30.
    [Grade B] reduces physical and magical damage taken from all size enemies by 15%.
    Class : Two-handed Sword
    Attack : 200
    Weight : 200
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rune Knight classes

    610033.png
    Shiver Katar-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases critical damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Cross Impact damage by additional 25%,  increases physical damage against demihuman, brute and dragon race monsters by 25%.
    If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Katar
    Attack : 255
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Guillotine Cross classes

    610034.png
    Blade Katar-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Reduces delay after skill by 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Katar
    Attack : 275
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Guillotine Cross classes

    510060.png
    Kiri no Tsuyu-LT [2]
    When equipped with Surudoi Kaze,
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 3 of the sum of refine rate.
    Atk + 4% per 5 of the sum of refine rate.
    If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
    If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
    If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
    If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.

    When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Dagger
    Attack : 190
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ninja classes

    540048.png
    One Sky One Sun-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases melee physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Book
    Attack : 200
    Weight : 110
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Star Emperor classes

    550067.png
    Meowmeow Foxtail-LT [2]
    Can't be destroyed.
    Matk + 350.
    If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
    Atk/Matk + 15 per 2 refine rate.
    Atk/Matk + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
    If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.

    [Bonus by grade]
    [Grade D] Atk/Matk + 3%.
    [Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
    [Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
    Class : Staff
    Attack : 350
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Summoner (Doram) classes

    550068.png
    Spirit Pendulum-LT [2]
    Matk + 190, can't be destroyed.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 3% per 3 refine rate.
    If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Staff
    Attack : 70
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Soul Reaper classes

    650024.png
    Huuma Shuriken Clearness-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Huuma Shuriken
    Attack : 290
    Weight : 230
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ninja classes

    800013.png
    Crimson Rose-LT [2]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
    If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Pistol
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    810009.png
    Master Soul Rifle-LT [2]
    Matk + 250.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
    If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
    If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
    If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Rifle
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    820007.png
    Demon Slayer Shot-LT [2]
    Splash attack, can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Shotgun
    Attack : 295
    Weight : 230
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    830012.png
    The Black-LT [2]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
    If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%. 

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Gatling Gun
    Attack : 225
    Weight : 300
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    840008.png
    Golden Lord Launcher-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
    If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Grenade Launcher
    Attack : 350
    Weight : 240
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    510072.png
    Blessed Knife-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Back Stab damage by 25% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 15%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases melee physical damage by 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Dagger
    Attack: 220
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Novice classes

    550082.png
    Freedom Stick-LT [2]
    Can't be destroyed.
    Matk + 210, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Heaven's Drive damage by 30% per 3 refine rate.
    If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
    If refine rate is 9 or higher, increases Psychic Wave damage by 20%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases earth and neutral property magical damage by 20%, reduces variable casting time by additional 5%

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases earth and neutral property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Staff
    Attack: 100
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Novice classes

    Hero weapons-LT can be enchanted by using Hero Weapon Modification Device (Physical) (for physical type enchants) or Hero Weapon Modification Device (Magical) (for magical type enchants). Hero Weapon Modification Device (Physical) and Hero Weapon Modification Device (Magical) can be bought at NPC with 30m zeny or 30 Nyangvine Fruits.

    100744.png

    Hero Weapon Modification Device (Physical)

     

    100745.png

    Hero Weapon Modification Device (Magical)

     

    2 options will be given randomly as following table.

     

    1871233199_HeroLTphysical.png.546e0e388418630bb91e48b3251d9ef2.png

     

    901775851_HeroLTmagical.png.5c5f011aa3f73b90171ecc7abf7904a1.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have Hero Weapon Modification Device (Physical) (for physical type enchants) or Hero Weapon Modification Device (Magical) to process.

     

  20. Items from booster promotion

    Previous booster gears

    Spoiler

    450001.png
    Attacker Booster Plate [1]
    Can't be refined by normal means.
    Atk + 100.
    Reduces delay after skill by 5%.
    Atk + 1% per 2 refine rate.
    Increases critical damage by 1% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 50.
    If refine rate is 9 or higher, reduces delay after skill by additional 5%.
    Class: Armor
    Defense: 120
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    450002.png
    Elemental Booster Robe [1]
    Can't be refined by normal means.
    Matk + 100.
    Reduces variable casting time by 5%.
    Matk + 1% per 2 refine rate.
    Reduces variable casting time by additional 1% per 3 refine rate.
    If refine rate is 7 or higher, Matk + 50.
    If refine rate is 9 or higher, reduces delay after skill by additional 5%.
    Class: Armor
    Defense: 80
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    450003.png
    Defunct Booster Robe [1]
    Can't be refined by normal means.
    Matk + 100.
    Reduces variable casting time by 5%.
    Matk + 1% per 2 refine rate.
    Reduces variable casting time by additional 1% per 3 refine rate.
    If refine rate is 7 or higher, Matk + 50.
    If refine rate is 9 or higher, reduces delay after skill by additional 5%.
    Class: Armor
    Defense: 90
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    450004.png
    Range Booster Suit [1]
    Can't be refined by normal means.
    Atk + 100.
    Reduces delay after skill by 5%.
    Increases attack speed (reduces delay after attack by 1%) per 2 refine rate.
    Increases long ranged physical damage by 1% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 50.
    If refine rate is 9 or higher, reduces delay after skill by additional 5%.
    Class: Armor
    Defense: 100
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    470000.png
    Attacker Booster Greaves [1]
    Can't be refined by normal means.
    Increases attack speed (reduces delay after attack by 5%).
    Cri + 2 per 3 refine rate.
    If refine rate is 7 or higher, increases critical damage by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 20
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    470001.png
    Elemental Booster Shoes [1]
    Can't be refined by normal means.
    Matk + 20, Flee + 20.
    MaxHP + 400 per 3 refine rate.
    If refine rate is 7 or higher, additional MaxHP + 1800.
    If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 15
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    470002.png
    Defunct Booster Shoes [1]
    Can't be refined by normal means.
    Matk + 20, Flee + 20.
    MaxHP + 400 per 3 refine rate.
    If refine rate is 7 or higher, additional MaxHP + 1800.
    If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 18
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    470003.png
    Range Booster Boots [1]
    Can't be refined by normal means.
    Atk + 20, Hit + 15.
    MaxSP + 50 per 3 refine rate.
    If refine rate is 7 or higher, additional MaxsP + 300.
    If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
    Class: Shoes
    Defense: 18
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    480000.png
    Attacker Booster Manteau [1]
    Can't be refined by normal means.
    Atk + 20, Flee + 20.
    MaxHP + 1% per 3 refine rate.
    If refine rate is 7 or higher, additional MaxHP + 5%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    Class: Garment
    Defense: 30
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    480001.png
    Elemental Booster Muffler [1]
    Can't be refined by normal means.
    Reduces variable casting time by 5%.
    Matk + 4 per 3 refine rate.
    If refine rate is 7 or higher, increases water, wind, earth, fire and neutral property magical damage by 5%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    Class: Garment
    Defense: 20
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    480002.png
    Defunct Booster Muffler [1]
    Can't be refined by normal means.
    Reduces variable casting time by 5%.
    Matk + 4 per 3 refine rate.
    If refine rate is 7 or higher, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    Class: Garment
    Defense: 25
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    480003.png
    Range Booster Manteau [1]
    Can't be refined by normal means.
    Reduces variable casting time by 5%.
    Atk + 2 per 3 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    Class: Garment
    Defense: 30
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    490004.png
    Attacker Booster Ring [1]
    Increases attack speed (reduces delay after attack by 10%).
    Reduces variable casting time by 10%.
    MaxHP + 3%, increases critical damage by 5%.
    Class: Accessory
    Defense: 0
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    490005.png
    Elemental Booster Earring [1]
    Increases attack speed (reduces delay after attack by 10%).
    Reduces variable casting time by 10%.
    MaxSP + 3%, increases water, wind, earth, fire and neutral property magical damage by 5%.
    Class: Accessory
    Defense: 0
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    490006.png
    Defunct Booster Earring [1]
    Increases attack speed (reduces delay after attack by 10%).
    Reduces variable casting time by 10%.
    MaxSP + 3%, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
    Class: Accessory
    Defense: 0
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    490007.png
    Range Booster Brooch [1]
    Increases attack speed (reduces delay after attack by 10%).
    Reduces variable casting time by 10%.
    MaxHP + 3%, increases long ranged physical damage by 2%.
    Class: Accessory
    Defense: 0
    Weight: 0
    Required Level: 100
    Usable Jobs: All

    500001.png
    Boosting Sword [2]
    Atk + 2%, reduces variable casting time by 3%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, reduces variable casting time by additional 1% per each level of Potion Research user learned.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    ASPD + 2, increases physical damage against all size enemies by 10%,
    increases Cart Tornado damage by 1% per 15 base level (up to level 180),
    When using Cart Boost, increases Cart Tornado damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    MaxHP + 10%, reduces variable casting time by 10%,
    increases Cart Cannon damage by 1% per 15 base level (up to level 180),
    When using Cart Boost, increases Cart Cannon damage by additional 20% for 60 seconds.
    Class : Sword
    Attack : 160
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Genetic

    510001.png
    Boosting Dagger [2]
    Matk + 160.
    Increases fire property magical damage by 3%, Atk + 3%.
    Atk + 2 and Matk + 2 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Intimidate user learned.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, increases magical damage against all size enemies by 10%,
    increases Meteor Storm damage by 2% per 15 base level (up to level 180),
    When using Preserve, increases Meteor Storm damage by additional 35% for 60 seconds.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    Atk + 5%, reduces delay after skill by 15%,
    increases Fatal Menace damage by 1% per 15 base level (up to level 180),
    When using Preserve, increases Fatal Menace damage by additional 20% for 60 seconds.
    Class : Dagger
    Attack : 150
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Shadow Chaser

    510002.png
    Boosting Nindo [2]
    Matk + 160.
    Increases water, wind and fire property magical damage by 3%, Atk + 3%.
    Atk + 2 and Matk + 2 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, reduces delay after skill by 10%,
    increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 15 base level (up to level 180),
    When using Ninja Aura, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 35% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    Atk + 20, reduces cooldown of Cross Slash by 1 second,
    increases Kunai Splash damage by 1% per 15 base level (up to level 180),
    When using Ninja Aura, increases Kunai Splash damage by additional 20% for 60 seconds.
    Class : Dagger
    Attack : 150
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Ninja classes

    520000.png
    Boosting Axe [2]
    Can't be destroyed, Atk + 5%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, Atk + 3 per each level of Weaponry Research user learned.
    If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 seconds,
    increases Axe Tornado damage by 1% per 15 base level (up to level 180),
    When using Weapon Perfection, increases Axe Tornado damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    reduces variable casting time by 10%, reduces delay after skill by 15%,
    increases Arm Cannon damage by 1% per 15 base level (up to level 180),
    When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
    Class : Axe
    Attack : 200
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Mechanic

    530000.png
    Boosting Spear [2]
    Matk + 160.
    Increases holy property magical damage by 3%, Atk + 3%.
    Atk + 2 and Matk + 2 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.

    When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, reduces delay after skill by 10%,
    increases Genesis Ray damage by 1% per 15 base level (up to level 180),
    When using Cure, increases Genesis Ray damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    ASPD + 2, increases long ranged physical damage by 10%,
    increases Vanishing Point damage by 2% per 15 base level (up to level 180),
    When using Spear Quicken, increases Vanishing Point damage by additional 35% for 60 seconds.
    Class : Spear
    Attack : 160
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Royal Guard

    540000.png
    Boosting Spellbook [2]
    Matk + 165.
    Increases neutral property magical damage by 3%, Matk + 2%.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Indulge user learned.
    If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, increases magical damage against all size enemies by 10%,
    increases Psychic Wave damage by 1% per 15 base level (up to level 180),
    When using Foresight, increases Psychic Wave damage by additional 20% for 60 seconds.

    When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, ASPD + 2,
    increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 2% per 15 base level (up to level 180),
    When using Double Bolt, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 35% for 60 seconds.
    Class : Book
    Attack : 165
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Sorcerer

    540001.png
    Boosting Text [2]
    Atk + 5%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sprint user learned.
    If refine rate is 9 or higher, Atk + 10%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    Atk + 20, increases physical damage against all size enemies by 10%,
    increases Full Moon Kick damage by 1% per 15 base level (up to level 180),
    When using New Moon Kick, increases Full Moon Kick damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    Atk + 20, ASPD + 2,
    increases Falling Star damage by 2% per 15 base level (up to level 180),
    When using Flash Kick, increases Falling Star damage by additional 35% for 60 seconds.
    Class : Book
    Attack : 160
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Star Emperor

    550001.png
    Boosting Soul Rod [2]
    Matk + 170.
    Can't be destroyed, Matk + 2%, increases shadow property magical damage by 3%.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases shadow property magical damage by 1% per each level of Sprint user learned.
    If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, increases magical damage against all size enemies by 10%,
    increases Eswhoo damage by 1% per 15 base level (up to level 180),
    When using Espa, increases Eswhoo damage by additional 20% for 60 seconds.

    When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, reduces variable casting time by 10%,
    increases Curse Explosion damage by 1% per 15 base level (up to level 180),
    When using Evil Spirit's Curse, increases Curse Explosion damage by additional 20% for 60 seconds.
    Class : Staff
    Attack : 120
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Soul Reaper

    550002.png
    Boosting Foxtail [2]
    Matk + 260.
    Can't be destroyed, Atk + 5%, Matk + 5%.
    Atk + 2 and Matk + 2 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, reduces variable casting time by 2% per each level of Nyang Grass user learned, increases long ranged physical damage by 2% per each level of Spirit of Savage user learned.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, increases magical damage against all size enemies by 10%,
    increases Catnip Meteor damage by 2% per 15 base level (up to level 180),
    When using Silvervine Stem Spear, increases Catnip Meteor damage by additional 35% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    Atk + 20, reduces delay after skill by 10%,
    increases Picky Peck damage by 2% per 15 base level (up to level 180),
    When using Arclouse Dash, increases Picky Peck damage by additional 35% for 60 seconds.
    Class : Staff
    Attack : 250
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Summoner (Doram)

    560000.png
    Boosting Knuckle [2]
    Atk + 2%, MaxHP + 3%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, MaxHP + 2% per each level of Fury user learned.
    If refine rate is 9 or higher, increases physical damage against all size enemies by 10%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    MaxHP + 10%, Atk + 10%,
    increases Tiger Cannon damage by 1% per 15 base level (up to level 180),
    When using Zen, increases Tiger Cannon damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    MaxSP + 10%, reduces delay after skill by 15%,
    increases Knuckle Arrow damage by 2% per 15 base level (up to level 180),
    When using Zen, increases Knuckle Arrow damage by additional 35% for 60 seconds.
    Class : Knuckle
    Attack : 150
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Sura

    570000.png
    Boosting Guitar [2]
    Matk + 160.
    Increases neutral property magical damage by 3%, Atk + 3%.
    Atk + 2 and Matk + 2 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Music Lessons user learned.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, reduces delay after skill by 10%,
    increases Reverberation damage by 1% per 15 base level (up to level 180),
    When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
    increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
    When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
    Class : Musical Instrument
    Attack : 150
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Minstrel

    580000.png
    Boosting Whip [2]
    Matk + 160.
    Increases neutral property magical damage by 3%, Atk + 3%.
    Atk + 2 and Matk + 2 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Dance Lessons user learned.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, reduces delay after skill by 10%,
    increases Reverberation damage by 1% per 15 base level (up to level 180),
    When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
    increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
    When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
    Class : Whip
    Attack : 150
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Wanderer

    590000.png
    Boosting Mace [2]
    Matk + 160, can't be destroyed.
    Increases holy property magical damage by 3%, Atk + 3%.
    Atk + 2 and Matk + 2 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

    When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 30, increases Judex damage by 30%,
    increases Adoramus damage by 1% per 15 base level (up to level 180),
    When using Magnificat, increases Adoramus damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    ASPD + 2, increases critical damage by 10%,
    increases Duple Light damage by 2% per 15 base level (up to level 180),
    When using Magnificat, increases Duple Light damage by additional 35% for 60 seconds.
    Class : Mace
    Attack : 160
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Archbishop

    600001.png
    Boosting Two-handed Sword [2]
    Cri + 10, MaxHP + 3%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
    If refine rate is 9 or higher, increases critical damage by 10%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    ASPD + 2, increases critical damage by 10%,
    increases Sonic Wave damage by 2% per 15 base level (up to level 180),
    When using Spear Dynamo, increases Sonic Wave damage by additional 35% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    MaxHP + 10%, reduces delay after skill by 15%,
    increases Dragon Breath and Dragon Breath - Water damage by 1% per 15 base level (up to level 180),
    When using Spear Dynamo, increases Dragon Breath and Dragon Breath - Water damage by additional 20% for 60 seconds.
    Class : Two-handed Sword
    Attack : 250
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rune Knight

    610000.png
    Boosting Katar [2]
    Atk + 2%, increases critical damage by 3%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases critical damage by 1% per each level of Katar Mastery user learned.
    If refine rate is 9 or higher, Atk + 10%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    ASPD + 2, increases critical damage by 10%,
    increases physical damage against all size enemies by 1% per 15 base level (up to level 180),
    When using Enchant Deadly Poison, increases physical damage against all size enemies by additional 10% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    Atk + 10%, reduces delay after skill by 15%,
    increases Rolling Cutter damage by 1% per 15 base level (up to level 180),
    When using Enchant Deadly Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
    Class : Katar
    Attack : 150
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Guillotine Cross

    640000.png
    Boosting Staff [2]
    Matk + 200.
    Can't be destroyed, Matk + 2%, increases fire property magical damage by 3%.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Mystical Amplification user learned.
    If refine rate is 9 or higher, increases ghost, wind and water property magical damage by 10%.

    When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, increases magical damage against all size enemies by 10%,
    increases Crimson Rock damage by 1% per 15 base level (up to level 180),
    When using Mystical Amplification, increases Crimson Rock damage by additional 20% for 60 seconds.

    When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
    Matk + 20, reduces delay after skill by 10%,
    increases Soul Expansion damage by 1% per 15 base level (up to level 180),
    When using Mystical Amplification, increases Soul Expansion damage by additional 20% for 60 seconds.
    Class : Two-handed Staff
    Attack : 100
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Warlock

    700001.png
    Boosting Bow [2]
    Cri + 10, MaxHP + 3%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Wind Walker user learned.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    ASPD + 2, increases critical damage by 10%,
    increases Focused Arrow Strike damage by 1% per 15 base level (up to level 180),
    When using Falcon Eyes, increases Focused Arrow Strike damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    MaxHP + 10%, reduces delay after skill by 15%,
    increases Aimed Bolt damage by 1% per 15 base level (up to level 180),
    When using Falcon Eyes, increases Aimed Bolt damage by additional 20% for 60 seconds.
    Class : Bow
    Attack : 160
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Ranger

    830000.png
    Boosting Gatling [2]
    Atk + 5%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level. (up to level 180)
    If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 10%.

    When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
    Atk + 20, increases physical damage against all size enemies by 10%,
    increases Round Trip Strike damage by 1% per 15 base level (up to level 180),
    When using Rich's Coin, increases Round Trip damage by additional 20% for 60 seconds.

    When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
    Atk + 20, reduces cooldown of Fire Rain by 1 second,
    increases Fire Rain damage by 2% per 15 base level (up to level 180),
    When using Rich's Coin, increases Fire Rain damage by additional 35% for 60 seconds.
    Class : Gatling Gun
    Attack : 170
    Weight : 0
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Gunslinger classes

     

    Booster Shadow Equipment

    Spoiler

    24584.png
    Booster Shadow Armor
    Can't be refined.
    MaxHP + 100.
    ASPD + 1.
    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24585.png
    Booster Shadow Shield
    Can't be refined.
    MaxHP + 100.
    Reduces variable casting time by 10%.
    Class: Shadow equipment
    Location : Shield
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24586.png
    Booster Shadow Shoes
    Can't be refined.
    MaxHP + 100.
    Increases attack speed (reduces delay after attack by 7%).
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24587.png
    Booster Shadow Earring
    Can't be refined.
    MaxHP + 100.
    Matk + 15.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24588.png
    Booster Shadow Pendant
    Can't be refined.
    MaxHP + 100.
    Atk + 15.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24589.png
    Rune Knight Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    reduces cooldown of Ignition Break by 0.5 seconds,
    has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
    increases long ranged physical damage by 15%,
    reduces delay after skill by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Rune Knight

    24590.png
    Royal Guard Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    reduces delay after skill by 15%,
    reduces cooldown of Cannon Spear by 0.5 seconds,
    increases holy property magical damage by 10%,
    increases Cannon Spear and Genesis Ray damage by 15%,
    increases long ranged physical damage by 15%,
    ASPD + 2,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Royal Guard

    24591.png
    Mechanic Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    increases physical damage against all size enemies by 5%,
    increases Axe Tornado and Arm Cannon damage by 15%,
    increases long ranged physical damage by 15%,
    reduces delay after skill by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Mechanic

    24592.png
    Genetic Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    reduces variable casting time by 10%,
    reduces cooldown of Cart Tornado by 1 second,
    increases Cart Tornado damage by 15%,
    increases long ranged physical damage by 15%,
    reduces delay after skill by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Genetic

    24593.png
    Guillotine Cross Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    Cri + 10,
    increases Rolling Cutter and Counter Slash damage by 15%,
    increases long ranged physical damage by 15%,
    reduces delay after skill by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Guillotine Cross

    24594.png
    Shadow Chaser Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    has a chance to auto-cast Psychic Wave level 3 when dealing normal melee damage,
    increases neutral property magical damage by 10%,
    increases Triangle Shot and Fatal Menace damage by 15%,
    reduces delay after skill by 15%,
    ASPD + 2,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Shadow Chaser

    24595.png
    Warlock Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    increases all property magical damage by 10%,
    reduces variable casting time by 10%,
    increases Crimson Rock and Chain Lightning damage by 15%,
    reduces delay after skill by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Warlock

    24596.png
    Sorcerer Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    increases all property magical damage by 10%,
    reduces cooldown of Diamond Dust by 4 seconds,
    increases Psychic Wave and Diamond Dust damage by 15%,
    increases magical damage against all size enemies by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Sorcerer

    24597.png
    Archbishop Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    increases holy property magical damage by 10%,
    reduces cooldown of Adoramus by 1 second,
    increases Adoramus and Duple Light damage by 15%,
    increases physical and magical damage against all size enemies by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Archbishop

    24598.png
    Sura Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    reduces cooldown of Rampage Blast by 7.5 seconds,
    increases Tiger Cannon and Rampage Blast damage by 15%,
    increases long ranged physical damage by 15%,
    reduces delay after skill by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Sura

    24599.png
    Ranger Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    reduces delay after skill by 15%,
    reduces variable casting time by 10%,
    increases Aimed Bolt and Arrow Storm damage by 15%,
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Ranger

    24600.png
    Minstrel & Wanderer Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
    increases all property magical damage by 10%,
    reduces variable casting time by 10%,
    increases Severe Rainstorm and Reverberation damage by 15%,
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Minstrel, Wanderer

     

    Booster Weapons

    Spoiler

    500015.png
    Pressure Genesis Booster Sword
    Can't be refined by normal means.
    Matk + 2%, Matk + 180.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Gloria Domini and Genesis Ray damage by 25%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
    If refine rate is 13 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
    Class: Sword
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Royal Guard

    500016.png
    Hell Tornado Booster Sword
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Sword Training user learned.
    If refine rate is 9 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 20%.
    If refine rate is 13 or higher, increases Hell Plant and Cart Tornado damage by additional 15%.
    Class: Sword
    Attack: 190
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Genetic

    510017.png
    Counter Assault Booster Dagger
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, reduces delay after skill by 1% per each level of Lefthand Mastery user learned.
    If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%.
    Class: Dagger
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Guillotine Cross

    510018.png
    Magic Fatal Booster Dagger
    Can't be refined by normal means.
    Matk + 180.
    Atk + 2%, Matk + 2%.
    Atk + 3 and Matk + 3 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Intimidate user learned, reduces delay after skill by 1% per each level of Back Stab user learned.
    If refine rate is 9 or higher, ASPD + 1, increases Fatal Menace damage by 25%.
    If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
    If refine rate is 13 or higher, increases Fatal Menace damage by additional 15%, increases Psychic Wave damage by 15%.
    Class: Dagger
    Attack: 190
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Shadow Chaser

    530005.png
    Vanishing Cannon Booster Spear
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned.
    If refine rate is 9 or higher, ASPD + 1, increases Vanishing Point and Cannon Spear damage by 25%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%
    If refine rate is 13 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
    Class: Spear
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Royal Guard

    540009.png
    Spell Bolt Booster Book
    Can't be refined by normal means.
    Can't be destroyed.
    Matk + 2%, Matk + 160.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases water, wind, earth and fire property magical damage by 1% per each level of Hindsight user learned.
    If refine rate is 9 or higher, ASPD + 1, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%.
    If refine rate is 11 or higher, additional ASPD + 1, increases water, wind, earth and fire property magical damage by additional 15%.
    If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%.
    Class: Book
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sorcerer

    550010.png
    Elemental Spell Booster Stick
    Can't be refined by normal means.
    Can't be destroyed.
    Matk + 2%, Matk + 160.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases water, wind, earth and neutral property magical damage by 1% per each level of Magnetic Earth user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases water, wind, earth and neutral property magical damage by additional 15%.
    If refine rate is 13 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%.
    Class: Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sorcerer

    550011.png
    Adonus Booster Wand
    Can't be refined by normal means.
    Can't be destroyed.
    Matk + 2%, Matk + 160.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Magnus Exorcismus and Adoramus damage by 25%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by additional 15%.
    If refine rate is 13 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
    Class: Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Archbishop

    560006.png
    Rampage Arrow Booster Knuckle
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Summon Spirit Sphere user learned.
    If refine rate is 9 or higher, MaxSP + 10%, increases Rampage Blast and Knuckle Arrow damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%.
    Class: Knuckle
    Attack: 190
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sura

    560007.png
    Sky Cannon Booster Knuckle
    Can't be refined by normal means.
    Atk + 2%.
    MaxHP + 250 and MaxSP + 20 per refine rate.
    Atk + 1% per 15 base level (up to level 195).
    If refine rate is 7 or higher, MaxSP + 2% per each level of Raging Quadruple Blow user learned.
    If refine rate is 9 or higher, additional Atk + 5%, increases Sky Blow and Tiger Cannon damage by 25%.
    If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee physical damage by 15%.
    If refine rate is 13 or higher, increases Sky Blow and Tiger Cannon damage by additional 15%.
    Class: Knuckle
    Attack: 190
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sura

    570010.png
    Metallic Vibration Booster Violin
    Can't be refined by normal means.
    Matk + 2%, Matk + 180.
    Matk + 3 per refine rate.
    Matk + 1% per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Music Lessons user learned.
    If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
    If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
    If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
    Class: Musical Instrument
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Minstrel

    580010.png
    Metallic Vibration Booster Whip
    Can't be refined by normal means.
    Matk + 2%, Matk + 180.
    Matk + 3 per refine rate.
    Matk + 1% per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Dance Lessons user learned.
    If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
    If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
    If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
    Class: Whip
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Wanderer

    590008.png
    Arm Knuckle Booster Mace
    Can't be refined by normal means.
    Can't be destroyed.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Madogear License user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Knuckle Boost and Arm Cannon damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
    If refine rate is 13 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
    Class: Mace
    Attack: 400
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Mechanic

    590009.png
    Acid Cannon Booster Club
    Can't be refined by normal means.
    Can't be destroyed.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Potion Research user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Acid Bomb and Cart Cannon damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
    If refine rate is 13 or higher, increases Acid Bomb and Cart Cannon damage by additional 15%.
    Class: Mace
    Attack: 190
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Genetic

    590010.png
    Dupledex Booster Mace
    Can't be refined by normal means.
    Can't be destroyed.
    Atk + 2%, Matk + 2%, Matk + 160.
    Atk + 3 and Matk + 3 per refine rate.
    Atk + 3 and Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases melee physical damage and holy property magical damage by 1% per each level of Meditation user learned.
    If refine rate is 9 or higher, reduces variable casting time and delay after skill by 10%, increases Judex and Duple Light damage by 25%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
    If refine rate is 13 or higher, increases Judex and Duple Light damage by additional 15%.
    Class: Mace
    Attack: 190
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Archbishop

    600012.png
    Ignition Wave Booster Two-handed Sword
    Can't be refined by normal means.
    Cri + 15.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
    If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%, has a high chance to auto-cast Sonic Wave which has level as user learned when dealing normal melee damage
    If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
    Class: Two-handed Sword
    Attack: 250
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Rune Knight

    610013.png
    Rolling Cross Booster Katar
    Cri + 15.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Advanced Katar Mastery user learned.
    If refine rate is 9 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%.
    Class: Katar
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Guillotine Cross

    620003.png
    Power Swing Booster Axe
    Can't be refined by normal means.
    Can't be destroyed.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Weaponry Research user learned.
    If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
    If refine rate is 13 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
    Class: Two-handed Axe
    Attack: 190
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Mechanic

    630008.png
    Hundred Breath Booster Spear
    Can't be refined by normal means.
    Atk + 2%.
    MaxHP + 250 and MaxSP + 20 per refine rate.
    Atk + 1% per 15 base level (up to level 195).
    If refine rate is 7 or higher, reduces delay after skill by 3% per each level of Dragon Training user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%.
    If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases long ranged physical damage by 15%.
    If refine rate is 13 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%.
    Class: Two-handed Spear
    Attack: 250
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Rune Knight

    640009.png
    Crimson Strain Booster Staff
    Can't be refined by normal means.
    Can't be destroyed.
    Matk + 2%, Matk + 230.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases fire and earth property magical damage by 1% per each level of Mystical Amplification user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Crimson Rock and Earth Strain damage by 25%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and earth property magical damage by additional 15%.
    If refine rate is 13 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
    Class: Two-handed Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Warlock

    640010.png
    Chain Jack Booster Staff
    Can't be refined by normal means.
    Can't be destroyed.
    Matk + 2%, Matk + 230.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases wind and water property magical damage by 1% per each level of Mystical Amplification user learned.
    If refine rate is 9 or higher, reduces delay after skill by 10%, increases Chain Lightning and Jack Frost damage by 25%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases wind and water property magical damage by additional 15%.
    If refine rate is 13 or higher, increases Chain Lightning and Jack Frost damage by additional 15%.
    Class: Two-handed Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Warlock

    700014.png
    Triangle Bomb Booster Bow
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Vulture's Eye user learned.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
    If refine rate is 13 or higher, increases Triangle Shot and Feint Bomb damage by additional 15%.
    Class: Bow
    Attack: 210
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Shadow Chaser

    700015.png
    Arrow Booster Bow
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Owl's Eye user learned.
    If refine rate is 9 or higher, MaxSP + 10%, increases Arrow Storm damage by 25%.
    If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Arrow Storm damage by additional 15%.
    Class: Bow
    Attack: 205
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Ranger

    700016.png
    Sharpbolt Booster Bow
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Vulture's Eye user learned.
    If refine rate is 9 or higher, reduces delay after skill by 10%, increases Focused Arrow Strike and Aimed Bolt damage by 25%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, Atk + 10%.
    If refine rate is 13 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%.
    Class: Bow
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Ranger

    700017.png
    Rainstorm Booster Bow
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons or Music Lessons user learned.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
    If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
    Class: Bow
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Minstrel, Wanderer

    570024.png
    Rainstorm Booster Violin
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Music Lessons user learned.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
    If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
    Class: Musical Instrument
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Minstrel

    580024.png
    Rainstorm Booster Whip
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons user learned.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
    If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
    Class: Whip
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Wanderer

    610028.png
    Counter Assault Booster Katar
    Can't be refined by normal means.
    Atk + 2%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Katar Mastery user learned.
    If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%.
    If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%.
    Class: Katar
    Attack: 240
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Guillotine Cross

     

    Booster Mask

    Spoiler

    410018.png
    Booster Mask A-type [1]
    Reduces delay after skill by 8%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 0
    Required Level : 130
    Usable Jobs : All

    410019.png
    Booster Mask B-type [1]
    Reduces variable casting time by 8%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 0
    Required Level : 130
    Usable Jobs : All

    410020.png
    Booster Mask C-type [1]
    Increases attack speed (reduces delay after attack by 8%).
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 0
    Required Level : 130
    Usable Jobs : All

    • Done 1
  21.   Cash items

    Spoiler

    400146.png
    Thanos Magic Helmet [1]
    Matk + 4% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.

    When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 10%,
    increases Crimson Rock damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 10%,
    increases Varetyr Spear damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Dagger-AD, increases all property magical damage by 10%,
    increases Psychic Wave damage by 10% per 2 refine rate of weapon.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    400145.png
    Thanos Magic Helmet-LT [1]
    Matk + 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases all property magical damage by 15%.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

    When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 15%,
    increases Crimson Rock damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 15%,
    increases Varetyr Spear damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Dagger-AD, increases all property magical damage by 15%,
    increases Psychic Wave damage by 12% per 2 refine rate of weapon.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 5%.
    [Grade C] SPL + 2, S.Matk + 2.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Armor Level : 2
    Required Level: 190
    Usable Jobs: All

    470094.png
    Hero Boots-LT [1]
    MaxHP + 1500, MaxSP + 150.
    If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1.
    MaxHP + 1% and MaxSP + 1% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
    If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all property enemies by 10%.
    [Grade B] STA + 5, WIS + 5.
    [Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds. 
    Class : Shoes
    Defense : 15
    Weight : 60
    Armor Level : 2
    Required Level : 190
    Usable Jobs : All

    500038.png
    Light Blade-LT [2]
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Sword
    Attack: 130
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Royal Guard classes

    510040.png
    Madogum-LT [2]
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
    If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Dagger
    Attack: 150
    Weight: 80
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Shadow Chaser classes

    510041.png
    Fatalist-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
    If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%.
    If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Dagger
    Attack : 215
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Shadow Chaser classes

    530019.png
    Aquatic Spear-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%
    If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Spear
    Attack : 205
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Royal Guard classes

    540035.png
    Exorcist's Bible-LT [2]
    Matk + 190, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Atk + 10 and Matk + 10 per 2 refine rate.
    Increases Duple Light and Judex damage by 25% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%.
    If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%.
    If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead).

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Book
    Attack : 220
    Weight : 70
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Archbishop classes

    590030.png
    Saint Mace-LT [2]
    Can't be destroyed.
    Matk + 200, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Increases holy property magical damage by 1% per 2 refine rate.
    Increases Adoramus damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
    If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%.
    If refine rate is 11 or higher, increases Adoramus damage by additional 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Mace
    Attack: 190
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Archbishop classes

     

     Paradise Shadow Gears

    Spoiler

    24687.png
    Paradise Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    Increases all property magical damage by 5%
    Increases melee and long ranged physical damage by 5%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24688.png
    Paradise Shadow Shield
    Can't be refined.
    MaxHP + 100.
    Reduces variable casting time by 5%.
    Class: Shadow equipment
    Location : Shield
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24689.png
    Paradise Shadow Armor
    Can't be refined.
    MaxHP + 100.
    Hit + 5.
    When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring,
    ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24690.png
    Paradise Shadow Shoes
    Can't be refined.
    MaxHP + 100.
    Increases attack speed (reduces delay after attack by 5%).
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24691.png
    Paradise Shadow Earring
    Can't be refined.
    MaxHP + 100.
    Matk + 5.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24692.png
    Paradise Shadow Pendant
    Can't be refined.
    MaxHP + 100.
    Atk + 5.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs : All

    24693.png
    Paradise Advanced Shadow Shield
    Can't be refined.
    MaxHP + 100.
    Reduces variable casting time by 10%.
    Class: Shadow equipment
    Location : Shield
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24694.png
    Paradise Advanced Shadow Armor
    Can't be refined.
    MaxHP + 100.
    Hit + 15.
    Class: Shadow equipment
    Location : Armor
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24695.png
    Paradise Advanced Shadow Shoes
    Can't be refined.
    MaxHP + 100.
    Increases attack speed (reduces delay after attack by 7%).
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24696.png
    Paradise Advanced Shadow Earring
    Can't be refined.
    MaxHP + 100.
    Matk + 15.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24697.png
    Paradise Advanced Shadow Pendant
    Can't be refined.
    MaxHP + 100.
    Atk + 15.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 100
    Usable Jobs : All

    24698.png
    Rune Knight Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Ignition Break by 0.5 seconds,
    has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
    increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Rune Knight classes

    24699.png
    Royal Guard Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Cannon Spear by 0.5 seconds,
    increases holy property magical damage by 10%, 
    increases Vanishing Point, Overbrand and Genesis Ray damage by 15%,
    increases all property magical damage by 15%, 
    increases melee and long ranged physical damage by 15%,
    ASPD + 2,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Royal Guard classes

    24700.png
    Mechanic Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases physical damage against all size enemies by 5%, 
    increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Mechanic classes

    24701.png
    Genetic Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces variable casting time by 10%,
    reduces cooldown of Cart Tornado by 1 second,
    increases Cart Tornado and Cart Cannon damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Genetic classes

    24702.png
    Guillotine Cross Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    Cri + 10,
    increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Guillotine Cross classes

    24703.png
    Shadow Chaser Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage,
    increases Triangle Shot and Fatal Menace damage by 15%,
    increases all property magical damage by 15%,
    reduces delay after skill by 15%, 
    ASPD + 2,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Shadow Chaser classes

    24704.png
    Warlock Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%,
    reduces delay after skill by 15%, 
    ignores magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Warlock classes

    24705.png
    Sorcerer Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%,
    reduces delay after skill by 15%, ASPD + 2,
    ignores magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Sorcerer classes

    24706.png
    Archbishop Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces cooldown of Adoramus by 1 second,
    increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Archbishop classes

    24707.png
    Sura Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Rampage Blast by 7.5 seconds,
    increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%,
    increases melee and long ranged physical damage by 15%,
    reduces delay after skill by 15%, 
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Sura classes

    24708.png
    Ranger Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces delay after skill by 15%,
    reduces variable casting time by 10%,
    increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%,
    increases long ranged physical damage by 15%,
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Ranger classes

    24709.png
    Wanderer & Minstrel Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%,
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Minstrel classes, Wanderer classes

    24710.png
    Kagerou & Oboro Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Kagerou classes, Oboro classes

    24711.png
    Rebellion Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces cooldown of Heat Barrel by 5 seconds,
    reduces variable casting time by 10%,
    increases Fire Dance, Fire Rain and Round Trip damage by 15%,
    reduces delay after skill by 15%,
    increases long ranged physical damage by 15%,
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Rebellion classes

    24712.png
    Star Emperor Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    reduces variable casting time by 10%,
    increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%,
    reduces delay after skill by 15%,
    increases melee physical damage by 15%,
    ignores physical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Star Emperor classes

    24713.png
    Soul Reaper Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Espa, Eswhoo and Curse Explosion damage by 15%,
    reduces cooldown of Evil spirit's Curse by 1.5 seconds,
    reduces delay after skill by 15%, 
    ignores magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Soul Reaper classes

    24714.png
    Doram Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%,
    reduces delay after skill by 15%, 
    increases long ranged physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Summoner (Doram) classes

    24715.png
    Super Novice Paradise Advanced Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
    increases all property magical damage by 15%,
    reduces variable casting time by 10%,
    increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive damage by 15%,
    reduces delay after skill by 15%, 
    increases melee physical damage by 15%,
    ignores physical and magical defense rate of all race monsters (except players) by 50%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Novice classes

     

  22. AFAIK all of "quicken" skills in KRO work differently from every other servers because the ASPD formula in KRO is different from others.

    KRO use the renewal ASPD formula. 

    But such formula never be applied to other servers.

    I don't know why.

×
×
  • Create New...