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Posts posted by Sigma
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Corridor of Abyss Cards V
Spoiler
The Hermit Reversed Card
Increases Judex damage by 5%
Increases Judex damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Judex damage by additional 5%.
When equipped with Arcana, increases heal effectiveness by 5%, recovers 50 SP every 5 seconds, increases Judex damage by additional 50%.
Compounded on : All
Suffix : of Judex
The Fool Reversed Card
Recovers 500 HP and 5 SP every 10 seconds.
Recovers additional 100 HP and 1 SP every 10 seconds per refine rate.
If refine rate is 10 or higher, recovers additional 500 HP and 5 SP every 10 seconds.
When equipped with Arcana, All Stat + 1, recovers additional 5000 HP and 50 SP every 10 seconds, Enables to use Cart Boost level 1.
Compounded on : All
Prefix : Indomitable
The Hierophant Reversed Card
Increases Spore Explosion damage by 5%
Increases Spore Explosion damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Spore Explosion damage by additional 5%.
When equipped with Arcana, Vit + 3, increases recovery rate of Red Slim Potion, Yellow Slim Potion and White Slim Potion by 200%, increases Spore Explosion damage by additional 50%.
Compounded on : All
Prefix : Spore Explosion
The Hanged Man Reversed Card
Increases Hammer of God damage by 5%
Increases Hammer of God damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Hammer of God damage by additional 5%.
When equipped with Arcana, Agi + 2, Vit + 2, recovers 20 SP when killing monsters with physical damage, increases Hammer of God damage by additional 50%.
Compounded on : All
Prefix : Hammer of God
The High Priestess Card
Increases Espa damage by 5%
Increases Espa damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Espa damage by additional 5%.
When equipped with Arcana, Agi + 2, Int + 2, increases magical damage against boss monsters by 5%, increases Espa damage by additional 50%.
Compounded on : All
Prefix : Espa
The High Priestess Reversed Card
Increases Curse Explosion damage by 5%
Increases Curse Explosion damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Curse Explosion damage by additional 5%.
When equipped with Arcana, Vit + 2, Dex + 2, recovers 20 SP when killing monsters with magical damage, increases Curse Explosion damage by additional 50%.
Compounded on : All
Prefix : Curse Explosion
The Tower Card
Increases Book of Creating Star damage by 5%
Increases Book of Creating Star damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Book of Creating Star damage by additional 5%.
When equipped with Arcana, Str + 2, Agi + 2, reduces casting time by 5%, increases Book of Creating Star damage by additional 50%.
Compounded on : All
Prefix : Book of Creating Star
The Tower Reversed Card
Increases Star Emperor Advent damage by 5%
Increases Star Emperor Advent Star damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Star Emperor Advent damage by additional 5%.
When equipped with Arcana, Dex + 2, Luk + 2, increases melee physical damage by 5%, increases Star Emperor Advent damage by additional 50%.
Compounded on : All
Prefix : Star Emperor Advent -
Accessories
Spoiler
Stellar Seal [1]
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Power Seal [1]
Atk + 7%, P.Atk + 3.
When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2.
Class: Accessory (right)
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Stamina Seal [1]
MaxHP + 7%, Res + 5.
When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Concentration Seal [1]
Increases attack speed (reduces delay after attack by 7%), Cri + 3.
When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Creative Seal [1]
Increases critical damage by 7%, P.Atk + 2.
When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Spell Seal [1]
Increases all property magical damage by 7%, S.Matk + 2.
When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Wisdom Seal [1]
Reduces variable casting time by 7%, H.Plus + 2.
When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: AllEnchants
Spoiler
Star Cluster of Power Lv1
Atk + 5 and increases melee physical damage by 1% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
Star Cluster of Power Lv2
Atk + 7 and increases melee physical damage by 1% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.
Star Cluster of Power Lv3
Atk + 15 and increases melee physical damage by 2% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 3 and increases melee physical damage by additional 3% per 15 base POW.
Star Cluster of Stamina Lv1
MaxHP + 1% and Res + 1 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA.
If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade B, additional MaxHP + 1% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade A, additional MaxHP + 1% and additional Res + 2 per 15 base STA.
Star Cluster of Stamina Lv2
MaxHP + 2% and Res + 2 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA.
If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade A, additional MaxHP + 2% and additional Res + 2 per 15 base STA.
Star Cluster of Stamina Lv3
MaxHP + 3% and Res + 4 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA.
If the enchanted armor is grade C, additional MaxHP + 2% and additional Res + 2 per 15 base STA.
If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 2 per 15 base STA.
If the enchanted armor is grade A, additional MaxHP + 3% and additional Res + 3 per 15 base STA.
Star Cluster of Concentration Lv1
Increases long ranged physical damage by 1% and Atk + 5 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.
Star Cluster of Concentration Lv2
Increases long ranged physical damage by 2% and Atk + 7 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
Star Cluster of Concentration Lv3
Increases long ranged physical damage by 2% and Atk + 15 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 3% and additional P.Atk + 3 per 15 base CON.
Star Cluster of Creative Lv1
Increases critical damage by 1% and Atk + 5 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
Star Cluster of Creative Lv2
Increases critical damage by 2% and Atk + 7 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 2 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 2% and additional P.Atk + 2 per 15 base CRT.
Star Cluster of Creative Lv3
Increases critical damage by 3% and Atk + 15 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 2% and additional P.Atk + 3 per 15 base CRT.
If the enchanted armor is grade A, C.Rate + 1. Increases critical damage by additional 3% per 15 base CRT.
Star Cluster of Spell Lv1
Increases all property magical damage by 1% and Matk + 5 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
Star Cluster of Spell Lv2
Increases all property magical damage by 2% and Matk + 7 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.
Star Cluster of Spell Lv3
Increases all property magical damage by 3% and Matk + 15 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 3% and additional S.Matk + 2 per 15 base SPL.
Star Cluster of Wisdom Lv1
MaxSP + 1% and increases heal effectiveness by 1% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 15 base WIS.
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS.
If the enchanted armor is grade B, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by additional 2% per 15 base WIS.
If the enchanted armor is grade A, additional MaxSP + 1% and H.Plus + 1 per 15 base WIS.
Star Cluster of Wisdom Lv2
MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS.
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS.
If the enchanted armor is grade B, additional MaxSP + 1%, H.Plus + 1 and increases SP recovery rate by additional 2% per 15 base WIS.
If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS.
Star Cluster of Wisdom Lv3
MaxSP + 2% and increases heal effectiveness by 5% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS.
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 2% per 15 base WIS.
If the enchanted armor is grade B, additional MaxSP + 2%, H.Plus + 2 and increases SP recovery rate by additional 3% per 15 base WIS.
If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS.
Star of Mettle Lv1
Atk + 3%.
Hit + 10.
Star of Mettle Lv2
Atk + 5%.
Hit + 15.
Star of Mettle Lv3
Atk + 7%.
Hit + 20.
P.Atk + 1.
Star of Mettle Lv4
Atk + 10%.
Hit + 25.
P.Atk + 2.
Star of Mettle Lv5
Atk + 15%.
Hit + 30.
P.Atk + 4.
Star of Master Archer Lv1
Increases long ranged physical damage by 2%.
Atk + 2%.
Star of Master Archer Lv2
Increases long ranged physical damage by 3%.
Atk + 3%.
Star of Master Archer Lv3
Increases long ranged physical damage by 5%.
Atk + 5%.
P.Atk + 1.
Star of Master Archer Lv4
Increases long ranged physical damage by 7%.
Atk + 6%.
P.Atk + 2.
Star of Master Archer Lv5
Increases long ranged physical damage by 10%.
Atk + 7%.
P.Atk + 4.
Star of Sharp Lv1
Cri + 2, increases critical damage by 2%.
Star of Sharp Lv2
Cri + 3, increases critical damage by 3%.
Star of Sharp Lv3
Cri + 5, increases critical damage by 5%.
P.Atk + 2.
Star of Sharp Lv4
Cri + 6, increases critical damage by 10%.
P.Atk + 2.
Star of Sharp Lv5
Cri + 8, increases critical damage by 15%.
P.Atk + 2, C.Rate + 1.
Star of Spell Lv1
Matk + 5, reduces variable casting time by 5%.
Star of Spell Lv2
Matk + 7, reduces variable casting time by 5%.
Star of Spell Lv3
Matk + 11, reduces variable casting time by 7%.
S.Matk + 1.
Star of Spell Lv4
Matk + 17, reduces variable casting time by 10%.
S.Matk + 2.
Star of Spell Lv5
Matk + 25, reduces variable casting time by 15%.
S.Matk + 4.
Star of Speed Lv1
Flee + 5.
Increases attack speed (reduces delay after attack by 5%).
Star of Speed Lv2
Flee + 10.
Increases attack speed (reduces delay after attack by 7%).
Star of Speed Lv3
Flee + 15.
Increases attack speed (reduces delay after attack by 7%).
Star of Speed Lv4
Flee + 20.
Increases attack speed (reduces delay after attack by 10%).
ASPD + 1.
Star of Speed Lv5
Flee + 30.
Increases attack speed (reduces delay after attack by 15%).
ASPD + 2.
Star of Vital Lv1
MaxHP + 2%.
Res + 1, Mres + 1.
Star of Vital Lv2
MaxHP + 3%.
Res + 2, Mres + 2.
Star of Vital Lv3
MaxHP + 5%.
Res + 4, Mres + 4.
Star of Vital Lv4
MaxHP + 7%.
Res + 6, Mres + 6.
Star of Vital Lv5
MaxHP + 10%.
Res + 10, Mres + 10.
Star of Spirit Lv1
Increases heal effectiveness by 5%.
MaxSP + 3%.
Increases SP recovery rate by 10%.
Star of Spirit Lv2
Increases heal effectiveness by 7%.
MaxSP + 5%.
Increases SP recovery rate by 15%.
Star of Spirit Lv3
Increases heal effectiveness by 10%.
MaxSP + 3%.
H.Plus + 1.
Increases SP recovery rate by 15%.
Star of Spirit Lv4
Increases heal effectiveness by 10%.
MaxSP + 7%.
H.Plus + 3.
Increases SP recovery rate by 15%.
Star of Spirit Lv5
Increases heal effectiveness by 15%.
MaxSP + 10%.
H.Plus + 5.
Increases SP recovery rate by 20%.
Nebula of Fighting Spirit Lv1
Atk + 10
If refine rate is 9 or higher, additional Atk + 10.
If refine rate is 11 or higher, additional Atk + 15.
Nebula of Fighting Spirit Lv2
Atk + 15
If refine rate is 9 or higher, additional Atk + 15.
If refine rate is 11 or higher, additional Atk + 30.
Nebula of Fighting Spirit Lv3
Atk + 20
If refine rate is 9 or higher, additional Atk + 20.
If refine rate is 11 or higher, additional Atk + 40.
Nebula of Expert Archer Lv1
Increases long ranged physical damage by 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 4%.
Nebula of Expert Archer Lv2
Increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
Nebula of Expert Archer Lv3
Increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.
Nebula of Sharp Lv1
Increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
If refine rate is 11 or higher, increases critical damage by additional 7%.
Nebula of Sharp Lv2
Increases critical damage by 7%.
If refine rate is 9 or higher, increases critical damage by additional 7%.
If refine rate is 11 or higher, increases critical damage by additional 12%.
Nebula of Sharp Lv3
Increases critical damage by 10%.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, increases critical damage by additional 15%.
Nebula of Spell Lv1
Matk + 10
If refine rate is 9 or higher, additional Matk + 10.
If refine rate is 11 or higher, additional Matk + 15.
Nebula of Spell Lv2
Matk + 15
If refine rate is 9 or higher, additional Matk + 15.
If refine rate is 11 or higher, additional Matk + 30.
Nebula of Spell Lv3
Matk + 20
If refine rate is 9 or higher, additional Matk + 20.
If refine rate is 11 or higher, additional Matk + 40.
Nebula of Healing Lv1
Increases heal effectiveness by 5%, MaxSP + 3%.
If refine rate is 9 or higher, increases heal effectiveness by additional 3%, additional MaxSP + 2%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.
Nebula of Healing Lv2
Increases heal effectiveness by 7%, MaxSP + 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 5%.
Nebula of Healing Lv3
Increases heal effectiveness by 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 4%.
If refine rate is 11 or higher, increases heal effectiveness by additional 10%, additional MaxSP + 7%.
Nebula of Health Lv1
MaxHP + 3%, Def + 25.
If refine rate is 9 or higher, additional MaxHP + 3%, additional Def + 15.
If refine rate is 11 or higher, additional MaxHP + 5%, additional Def + 25.
Nebula of Health Lv2
MaxHP + 5%, Def + 30.
If refine rate is 9 or higher, additional MaxHP + 4%, additional Def + 20.
If refine rate is 11 or higher, additional MaxHP + 6%, additional Def + 30.
Nebula of Health Lv3
MaxHP + 7%, Def + 45.
If refine rate is 9 or higher, additional MaxHP + 5%, additional Def + 30.
If refine rate is 11 or higher, additional MaxHP + 8%, additional Def + 45. -
5 hours ago, HiruSami said:
How Fire Expansion works current in kRO? Was changed to behavor like Acid Demonstration?
From latest testing. This skill doesn't be changed.
This skill works differently from AB since the beginning. It's magic type skill.
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Bubbly Hunting Goggles
MaxHP + 15%.
Reduces damage taken from players by 5%.
Increases heal effectiveness by 25%.
If user learned Spirit of Sea level 1, enables to use Safety Wall level 10.
If user learned Grooming level 5, reduces fixed casting time by 70%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 100
Required Jobs: All
Professor's Mini Glasses
Increases magical damage against small, medium and large size monsters by 10%.
Reduces damage taken from players by 5%.
Grants immunity to sleep.
If user learned Psychic Wave level 5, reduces fixed casting time of Psychic Wave by 100%, reduces cooldown of Earth Grave and Diamond Dust by 4 seconds.
If user learned Extreme Vacuum level 5, reduces delay after skill by 15%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Required Level: 100
Required Jobs: All
Metal Pick [1]
Int + 7.
Increases magical damage against small, medium and large size monsters by 10%.
Str + 7.
Increases physical damage by 10%.
Increases Metallic Sound damage by 1% per 3 base level.
If user learned Improvised Song level 5, increases neutral property magical damage by 10%.
If user learned Frigg's Song level 5, ignores magical defense of all race monsters by 50%.
If user learned Deep Sleep Lullaby level 5, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Gloomy Shyness level 5, increases magical damage against nomal and boss monsters by 10%.
When equipped with Truth Liberation and both are equipped by Minstrel or Wanderer, reduces cooldown of Metallic Sound by 0.2 seconds.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All- 1
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27 minutes ago, Albatrone said:
New Thanos weapon can enchant?
From last time I checked.
Level 5 Thanos weapons can't be enchanted.
But it will carry the options gained from original one to it upon reforming too.
I'm not sure if there is anything change.
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Today (18/05/2021) Gravity have renewed the elemental resistances and weaknesses as below tables.
source : https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7418&curpage=1
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Reworked cards from Infinite Space.
Infinite Toad Card
Increases critical damage by 2%.
If refine rate is 7 or higher, increases critical damage by 4%.
If refine rate is 9 or higher, increases critical damage by 4%.
Compounded on : Shoes
Prefix : Critical Damage
Infinite Vocal Card
Matk + 10
If refine rate is 7 or higher, Matk + 10
If refine rate is 9 or higher, Matk + 15
Compounded on : Shoes
Prefix : Magic Attack
Infinite Osiris Card
Increases melee physical damage by 3%.
If refine rate is 7 or higher, increases melee physical damage by 3%.
If refine rate is 9 or higher, increases melee physical damage by 4%.
Compounded on : Accessory
Prefix : Melee Attack
Infinite Eddga Card
Increases fire property magical damage by 10%.
If refine rate is 7 or higher, increases fire property magical damage by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 10%.
Compounded on : Shoes
Prefix : Fire Attack -
2 hours ago, Revenant said:
Dear Sir @Sigma,
I just see some server categorized this skill as "melee" skill, whereas in divine-pride categorized as "range".
Can I ask what type is this skill in kRO?
Thank youYou can test the skill if is bypass Safety Wall.
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Range Stones
Melee Stones
Spoiler
Range Stone (Upper)
Increases long ranged physical damage by 3%.
When equipped with Range Stone (Middle) and Range Stone (Lower), increases long ranged physical damage by additional 6%.
Range Stone (Lower)
Increases long ranged physical damage by 3%.
Melee Stone (Upper)
Increases melee physical damage by 3%.
When equipped with Melee Stone (Middle) and Melee Stone (Lower), increases melee physical damage by additional 6%.
Melee Stone (Middle)
Increases melee physical damage by 3%.
Melee Stone (Lower)
Increases melee physical damage by 3%.Dual enchant stones
Magic Power stones
Spoiler
ASPD Stone (Dual)
ASPD + 1.
Variable Casting Stone (Dual)
Reduces variable casting time by 5%.
When equipped with Variable Casting Stone (Garment), reduces fixed casting time by 0.5 seconds.
Melee Stone (Dual)
Increases melee physical damage by 4%.
When equipped with Melee Stone (Upper), increases melee physical damage by additional 2%.
When equipped with Melee Stone (Middle), increases melee physical damage by additional 2%.
When equipped with Melee Stone (Lower), increases melee physical damage by additional 2%.
HP Absorption Stone (Dual)
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Magic Power Stone (Dual)
Increases all property magical damage by 4%.
When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.
Magic Power Stone (Upper)
Increases all property magical damage by 3%.
When equipped with Magic Power Stone (Middle) and Magic Power Stone (Lower), increases all property magical damage by additional 6%.
Magic Power Stone (Middle)
Increases all property magical damage by 3%.
Magic Power Stone (Lower)
Increases all property magical damage by 3%.(Dual) stones are enchanted in the second slot of garment costume.
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Class enchant stones
Rune Knight
Spoiler
Lord Knight Stone (Upper)
Atk + 2 for each level of Spear Mastery user learned.
Lord Knight Stone (Middle)
Increases Clashing Spiral damage by 15%.
Lord Knight Stone (Lower)
Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.
Rune Knight Stone (Garment)
Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%.
When equipped with Lord Knight Stone (Upper), increases Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%.
When equipped with Lord Knight Stone (Lower), reduces delay after skills by 5%.
Lord Knight Stone II (Upper)
Increases long ranged physical damage by 1% for each level of Clashing Spiral user learned.
Lord Knight Stone II (Middle)
Increases Bowling Bash damage by 20%.
Lord Knight Stone II (Lower)
Increases Clashing Spiral damage by 20%.
Rune Knight Stone II (Garment)
Increases Ignition Break damage by 15%.
When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%.
When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%.
When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%.Royal Guard
Spoiler
Paladin Stone (Upper)
MaxHP + 1% for each level of Faith user learned.
Paladin Stone (Middle)
Increases long ranged physical damage by 1% for 2 levels of Spear Mastery user learned.
Paladin Stone (Lower)
Increases Holy Cross damage by 20%.
Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
When equipped with Paladin Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Lower), increases Vanishing Point damage by 15%.
Paladin Stone II (Upper)
Reduces variable casting time by 1% for each level of Faith user learned.
Paladin Stone II (Middle)
Increases Gloria Domini damage by 20%.
Paladin Stone II (Lower)
Increases holy property magical damage by 1% for each level of Grand Cross user learned.
Royal Guard Stone II (Garment)
Increases Genesis Ray damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for each 2 levels of Guard user learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Genesis Ray damage by additional 15%.Archbishop
Spoiler
High Priest Stone (Upper)
Increases heal effectiveness by 1% for each level of Meditation user learned.
High Priest Stone (Middle)
Increases critical damage by 2% for each level of Mace Mastery user learned.
Hight Priest Stone (Lower)
Increases Magnus Exocismus damage by 20%.
Archbishop Stone (Garment)
Increases Adoramus damage by 15%.
When equipped with High Priest Stone (Upper), increases Adoramus damage by 15%.
When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
When equipped with High Priest Stone (Lower), reduces fixed casting time by 0.5 second.
High Priest Stone II (Upper)
Increases Magnus Exorcismus damage by 15%.
High Priest Stone II (Middle)
Increases holy property magical damage by 1% for each level of Assumptio user learned.
High Priest Stone II (Lower)
Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned.
Archbishop Stone II (Garment)
Increases Judex damage by 15%.
When equipped with High Priest Stone II (Upper), increases Judex damage by 15%.
When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%.
When equipped with High Priest Stone II (Lower), increases holy property magical damage by 10%.Sura
Spoiler
Champion Stone (Upper)
Atk + 2 for each level of Iron Fists user learned.
Champion Stone (Middle)
Hit + 2 for each level of Flee user learned.
Champion Stone (Lower)
Increases Raging Quadruple Blow damage by 20%.
Sura Stone (Garment)
Increase Rampage Blast damage by 15%.
When equipped with Champion Stone (Upper), increases Rampage Blast damage by 10%.
When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
When equipped with Champion Stone (Lower), when using Rampage Blast, has 30% chance to auto-cast Zen.
Champion Stone II (Upper)
Increases Glacier Fist damage by 15%.
Champion Stone II (Middle)
Increases Raging Thrust damage by 15%.
Champion Stone II (Lower)
Atk + 2 for each level of Divine Protection user learned.
Sura Stone II (Garment)
Increases Knuckle Arrow damage by 15%.
When equipped with Champion Stone II (Upper), increases Tiger Cannon damage by 15%.
When equipped with Champion Stone II (Middle), MaxHP + 10%.
When equipped with Champion Stone II (Lower), increases Tiger Cannon damage by 15%.Warlock
Spoiler
High Wizard Stone (Upper)
Matk + 2 for each level of Mystical Amplification user learned.
High Wizard Stone (Middle)
Increases Meteor Storm damage by 20%.
High Wizard Stone (Lower)
Increases Fire Pillar damage by 20%.
Warlock Stone (Garment)
Increase Crimson Rock damage by 10%.
When equipped with High Wizard Stone (Upper), increases Crimson Rock damage by 15%.
When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
When equipped with High Wizard Stone (Lower), increases fire magic damage by 5%.High Wizard Stone II (Upper)
Increases Meteor Storm damage by 20%.
High Wizard Stone II (Middle)
Increases neutral property magical damage by 2% for each level of Gravitational Field user learned.
High Wizard Stone II (Lower)
Matk + 2 for each level of Soul Drain user learned.
Warlock Stone II (Garment)
Increases Comet damage by 15%.
When equipped with High Wizard Stone II (Upper), increases Comet damage by additional 15%.
When equipped with High Wizard Stone II (Middle), reduces fixed casting time by 0.1 seconds for each 2 levels of Mystical Amplification user learned.
When equipped with High Wizard Stone II (Lower), increases neutral property magical damage by 5%.Sorcerer
Spoiler
Scholar Stone (Upper)
Reduces delay after attack by 1% for each level of Study user learned.
Scholar Stone (Middle)
Reduces fixed casting time of Double Bolt by 0.4 seconds.
Scholar Stone (Lower)
Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Sorcerer Stone (Garmet)
Increases Psychic Wave damage by 10%.
When equipped with Scholar Stone (Upper), increases Psychic Wave damage by 15%.
When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
When equipped with Scholar Stone (Lower), reduces cooldown of Psychic Wave by 2 seconds.
Scholar Stone II (Upper)
Increases Earth Spike and Heaven's Drive damage by 20%.
Scholar Stone II (Middle)
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Scholar Stone II (Lower)
Matk + 2 for each level of Hindsight user learned.
Sorcerer Stone II (Garment)
Increases Diamond Dust damage by 15%.
When equipped with Scholar Stone II (Upper), increases Diamond Dust damage by 10%.
When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%.
When equipped with Scholar Stone II (Lower), reduces cooldown of Varetyr Spear by 1 second.Ranger
Spoiler
Sniper Stone (Upper)
Atk + 2 for each level of Steel Crow user learned.
Sniper Stone (Middle)
Reduces fixed casting time of Focused Arrow Strike by 0.5 second.
Sniper Stone (Lower)
Increases Arrow Shower damage by 20%.
Ranger Stone (Garment)
Increases Arrow Storm damage by 10%.
When equipped with Sniper Stone (Upper), increases Arrow Storm damage by 15%.
When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
When equipped with Sniper Stone (Lower), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.
Sniper Stone II (Upper)
Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned.
Sniper Stone II (Middle)
Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned.
Sniper Stone II (Lower)
Atk + 2 for each level of Falcon Eyes user learned.
Ranger Stone II (Garment)
Increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second.
When equipped with Sniper Stone II (Lower), reduces cooldown of No Limits by 45 seconds.Performers
Spoiler
Clown Gypsy Stone (Upper)
Atk + 2 for each level of Dance Lessons or Music Lessons user learned.
Clown Gypsy Stone (Middle)
Increases Melody Strike and Slinging Arrow damage by 20%.
Clown Gypsy Stone (Lower)
Increases Arrow Vulcan damage by 20%.
Wander Mins Stone (Garment)
Increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Upper), increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
When equipped with Clown Gypsy Stone (Lower), reduces fixed casting time by 0.5 seconds.
Clown Gypsy Stone II (Upper)
Increases Arrow Vulcan damage by 15%.
Clown Gypsy Stone II (Middle)
Increases neutral property magical damage by 1% for each level of Melody Strike or Slinging Arrow user learned.
Clown Gypsy Stone II (Lower)
Increases Melody Strike and Slinging Arrow damage by 15%.
Wander Mins Stone II (Garment)
Increases Reverberation damage by 15%.
When equipped with Clown Gypsy Stone II (Upper), increases Reverberation damage by 10%.
When equipped with Clown Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%.
When equipped with Clown Gypsy Stone II (Lower), increases Metallic Sound damage by 20%.Guillotine Cross
Spoiler
Assassin Cross Stone (Upper)
Atk + 2 for each level of Katar Mastery user learned.
Assassin Cross Stone (Middle)
Hit + 2 for each level of Left Hand Mastery user learned.
Assassin Cross Stone (Lower)
Increases Sonic Blow damage by 20%.
Guillotine Cross Stone (Garment)
Increases Rolling Cutter damage by 15%.
When equipped with Assassin Cross Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
When equipped with Assassin Cross Stone (Lower), increases Rolling Cutter damage by 15%.
Assassin Cross Stone II (Upper)
Reduces delay after skill by 1% for each level of Soul Destroyer user learned.
Assassin Cross Stone II (Middle)
Increases Sonic Blow damage by 20%.
Assassin Cross Stone II (Lower)
Increases physical damage against all size enemies by 2% for each level of Advanced Katar Mastery user learned.
Guillotine Cross Stone II (Garment)
Increases critical damage by 15%, if user learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), Atk + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces delay after skill by 5%Shadow Chaser
Spoiler
Stalker Stone (Upper)
Atk + 2 for each level of Intimidate user learned.
Stalker Stone (Middle)
Hit + 2 for each level of Vulture's Eye user learned.
Stalker Stone (Lower)
Increases Backstab damage by 20%.
Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Upper), increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
When equipped with Stalker Stone (Lower), reduces SP consumption of Triangle Shot by 10%.
Stalker Stone II (Upper)
Atk + 2 for each level of Gank user learned.
Stalker Stone II (Middle)
Increases Back Stab damage by 15%.
Stalker Stone II (Lower)
Hit + 1 for each level of Improve Dodge user learned.
Shadow Chaser Stone II (Garment)
Increases Fatal Menace damage by 15%.
When equipped with Stalker Stone II (Upper), increases Fatal Menace damage by 10%.
When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.Mechanic
Spoiler
Mastersmith Stone (Upper)
Atk + 2 for each level of Weaponry Research user learned.
Mastersmith Stone (Middle)
Hit + 3 for each level of Skin Tempering user learned.
Mastersmith Stone (Lower)
Increases High Speed Cart Ram damage by 20%.
Mechanic Stone (Garment)
Increases Axe Tornado damage by 15%.
When equipped with Mastersmith Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone (Lower), increases Axe Tornado damage by 15%.
Mastersmith Stone II (Upper)
Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned.
Mastersmith Stone II (Middle)
Increases High Speed Cart Ram damage by 15%.
Mastersmith Stone II (Lower)
Increases long ranged physical damage by 1% for each level of Power Maximize user learned.
Mechanic Stone II (Garment)
Increases Arm Cannon damage by 15%.
When equipped with Mastersmith Stone II (Upper), increases long ranged physical damage by 10%.
When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%.
When equipped with Mastersmith Stone II (Lower), increases Knuckle Boost damage by 20%.Genetic
Spoiler
Biochemist Stone (Upper)
Atk + 2 for each level of Learning Potion user learned.
Biochemist Stone (Middle)
Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.
Biochemist Stone (Lower)
Increases Acid Terror damage by 20%.
Genetic Stone (Garment)
Increase Cart Cannon damage by 10%.
When equipped with Biochemist Stone (Upper), increases Cart Cannon damage by 15%.
When equipped with Biochemist Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
When equipped with Biochemist Stone (Lower), increases long ranged physical damage by 5%.
Biochemist Stone II (Upper)
Increases physical damage against all size enemies by 1% for each level of Summon Flora user learned.
Biochemist Stone II (Middle)
Increases Acid Bomb damage by 25%.
Biochemist Stone II (Lower)
Increases long ranged physical damage by 1% for 2 levels of Acid Bomb user learned.
Genetic Stone II (Garment)
Increases Crazy Vines damage by 20%.
When equipped with Biochemist Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds.
When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%.
When equipped with Biochemist Stone II (Lower), reduces fixed casting time by 0.1 seconds for 2 levels of Acid Bomb user learned.Soul Reaper
Spoiler
Soul Linker Stone (Upper)
Matk + 2 for each level of Happy Break user learned.
Soul Linker Stone (Middle)
Increases Esma damage by 20%.
Soul Linker Stone (Lower)
Reduces variable casting time by 2% for each level of Kaahi user learned.
Soul Reaper Stone (Garment)
Increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Upper), increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%.
When equipped with Soul Linker Stone (Lower), reduces fixed casting time by 0.5 seconds.Star Emperor
Spoiler
Star Gladiator Stone (Upper)
Atk + 2 for each level of Peaceful Break user learned.
Star Gladiator Stone (Middle)
Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%.
Star Gladiator Stone (Lower)
Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned.
Star Emperor Stone (Garment)
Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%.
When equipped with Star Gladiator Stone (Upper), increases Solar Burst damage by 15%.
When equipped with Star Gladiator Stone (Middle), increases Falling Star damage by 15%.
When equipped with Star Gladiator Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.Kagerou & Oboro
Spoiler
Ninja Stone (Upper)
Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned.
Ninja Stone (Middle)
Increases Throw Huuma Shuriken damage by 20%.
Ninja Stone (Lower)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.
Kagerou Stone (Garment)
Increases Swirling Petal damage by 25%.
When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%.
When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%.
When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Oboro Stone (Garment)
Increases Flaming Petals damage by 20%.
When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
When equipped with Ninja Stone (Lower), reduces variable casting time by 15%.Rebellion
Spoiler
Gunslinger Stone (Upper)
Atk + 2 for each level of Snake Eyes user learned.
Gunslinger Stone (Middle)
Increases Desperado damage by 20%.
Gunslinger Stone (Lower)
Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned.
Rebellion Stone (Garment)
Increases Hammer of God and Round Trip damage by 20%.
When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%.
When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%.
When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%.Summoner (Doram)
Spoiler
Doram Stone (Upper)
Atk + 7 and Matk + 7 for each level of Scratch user learned.
Doram Stone (Middle)
Increases Lunatic Carrot Beat damage by 20%.
Doram Stone (Lower)
Increases Silvervine Stem Spear damage by 20%.
Doram Stone (Garment)
Increases Picky Peck and Catnip Meteor damage by 20%.
When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%.
When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second.
When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second. -
I'll use this thread to update new shadow gears from KRO cash shop.
New pieces of Tempest set
Spoiler
Tempest Shadow Weapon
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.
When all 6 Tempest set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores magic defense rate of normal monsters by 20%.
Tempest Shadow Armor
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.Perfect Size set
Dual races tempest set : Weapon
Spoiler
Perfect Size Shadow Weapon
Increases physical and magical damage against all size enemies by 2%.
Atk + 3 per refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.
Perfect Size Shadow Armor
Reduces physical and magical damage taken from all size enemies by 2%.
Def + 10 per refine rate.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.
Magic Exorcist Corrupt Shadow Weapon
Ignores magical defense of demon and angel race monsters by 5%.
Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%.
Magic Vibration Dragon Killer Shadow Weapon
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.
Magic Scissors Hunting Shadow Weapon
Ignores magical defense of brute (except player) and plant race monsters by 5%.
Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%.
Magic Fishing Insect Shadow Weapon
Ignores magical defense of fish and insect race monsters by 5%.
Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%.
Magic Executioner Holy Water Shadow Weapon
Ignores magical defense of demihuman (except player) and undead race monsters by 5%.
Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%.New piece of Penetration set
Spoiler
Penetration Shadow Weapon
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per 2 refine rate.
When all 6 Penetration set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores defense rate of normal monsters by 20%.
Penetration Shadow Armor
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per 2 refine rate.Dual races penetration set : Weapon
Hasty Shadow Weapon
Spoiler
Executioner Holy Water Shadow Weapon
Ignores defense of demihuman (except player) and undead race monsters by 5%.
Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.
Fishing Insect Shadow Weapon
Ignores defense of fish and insect race monsters by 5%.
Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.
Scissors Hunting Shadow Weapon
Ignores defense of brute (except player) and plant race monsters by 5%.
Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%.
Vibration Dragon Killer Shadow Weapon
Ignores defense of formless and dragon race monsters by 5%.
Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%.
Exorcist Corrupt Shadow Weapon
Ignores defense of demon and angel race monsters by 5%.
Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.
Hasty Shadow Weapon
Atk + 1%, Matk + 1%.
Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10, increases movement speed.Full Penetration set
Spoiler
Full Penetration Shadow Earring
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Full Penetration Shadow Pendant
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Full Penetration Shadow Armor
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Full Penetration Shadow Shoes
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: AllFull Tempest set
Spoiler
Full Tempest Shadow Earring
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Full Tempest Shadow Shoes
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Full Tempest Shadow Armor
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Full Tempest Shadow Pendant
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllMammoth set
True Gemstone set
Maximum Mammoth set
Spoiler
Mammoth Shadow Armor
Cri + 10.
Additional Cri + 1 per 2 refine rate.
If refine rate is 9 or higher, increases critical damage by 5%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Mammoth Shadow Shoes
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Mammoth Shadow Pendant
Atk + 10.
Additional Atk + 1 per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Mammoth Shadow Earring
Increases critical damage by 1%.
Increases critical damage by additional 1% per 2 refine rate.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 3%.
When Mammoth shadow set (Armor, Shield, Shoes, Weapon, Earring, Pendant) are equipped together, Atk + 1%, if the sum of refine rate of set is 45 or higher, grants immunity to knock-back.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Mammoth Shadow Weapon
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Mammoth Shadow Shield
Def + 5.
Additional Def + 1 per 2 refine rate.
If refine rate is 9 or higher, reduces delay after skill by 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
True Gemstone Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
True Gemstone Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
True Gemstone Shadow Earring
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Pendant, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
True Gemstone Shadow Pendant
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Maximum Mammoth Shadow Armor
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Maximum Mammoth Shadow Shoes
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Maximum Mammoth Shadow Earring
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Maximum Mammoth Shadow Pendant
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllExperience set
Spoiler
Experience Shadow Shield
If base level is lower than 175, increases EXP gained from killing monsters by 20%.
If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: AllAbsorb set
Spoiler
Absorb Shadow Shield
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Absorb Shadow Weapon
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: AllAuto Spell set
Hasty Shadow Shield
Infinity Shadow Shield
Spoiler
Auto Spell Shadow Shield
Matk + 15.
Additional Matk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Armor
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Shoes
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Weapon
Atk + 15.
Additional Atk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Earring
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Pendant
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Earring
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Pendant
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Hasty Shadow Shield
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Infinity Shadow Shield
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All -
Lucky items from May Kachua's Secret Box
Thanos Fighter Helmet
Smokie Transformation Leaf-LT
Wickebine's Black Cat Ears-LT
Survivor's Circlet-LT
Golden Fish Hat-LT
Imp Hat-LT
Survivor's Orb-LT
Spoiler
Thanos Fighter Helmet [1]
Atk + 4% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 10%,
increases Duple Light damage by 10% per 2 refine rate of weapon.When equipped with Thanos Knuckle-AD, MaxHP + 10%,
increases Tiger Cannon damage by 10% per 2 refine rate of weapon.When equipped with Thanos Katar-AD, reduces delay after skill by 10%,
increases Rolling Cutter damage by 10% per 2 refine rate of weapon.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 190
Usable Jobs: All
Thanos Fighter Helmet-LT [1]
Atk + 5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 15%,
increases Duple Light damage by 12% per 2 refine rate of weapon.When equipped with Thanos Knuckle-AD, MaxHP + 15%,
increases Tiger Cannon damage by 12% per 2 refine rate of weapon.When equipped with Thanos Katar-AD, reduces delay after skill by 15%,
increases Rolling Cutter damage by 12% per 2 refine rate of weapon.[Bonus by grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW + 2, P.Atk + 2.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All
Smokie Transformation Leaf-LT [1]
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Increase all property magical damage by 1% per refine rate.
Matk + 2% per 3 refine rate.
ASPD + 1 per 5 refine rate.
Has a chance to transform into Smokie for 10 seconds when dealing physical damage.Grants following effects while in Smokie form.
Matk + 100, Hit + 50,
has a 5% chance to auto-cast Killing Cloud level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if refine rate is 7 or higher, additional Matk + 50 and Hit + 25,
if refine rate is 9 or higher, has a 5% chance to auto-cast Hell Inferno level 5 when dealing normal melee physical damage,
if refine rate is 10 or higher, has a 2% chance to auto-cast Chain Lightning level 3 when dealing normal melee physical damage.[Bonus by grade]
[Grade D] If refine rate is 11 or higher, has a 3% chance to auto-cast Fire Ball level 9 when dealing magical damage.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 7
Location: Upper
Weight: 60
Armor Level : 2
Required Level: 150
Usable Jobs: All
Wickebine's Black Cat Ears-LT [1]
Flee + 20.
Increases critical damage by 15%, increases all property magical damage by 15%.
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Has a high chance to gain Cri + 30 for 10 seconds when dealing physical damage.
Has a high chance to ignore magical defense of all race monsters (except players) by 100% for 10 seconds when dealing magical damage.
If refine rate is 7 or higher, increases critical damage and all property magical damage by additional 10%.
If refine rate is 9 or higher, Atk/Matk + 5%.
If refine rate is 11 or higher, reduces delay after skill by 5%.[Bonus by grade]
[Grade D] If refine rate is 11 or higher, reduces delay after skill by additional 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 0
Location: Upper
Weight: 20
Armor Level : 2
Required Level: 150
Usable Jobs: All
Survivor's Circlet-LT [1]
Int + 3, Matk + 50.
If the user's base level is 180 or higher, Matk + 50.
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 10 or higher, Matk + 5%.
If refine rate is 11 or higher, increases magical damage against boss monsters by 20%.When equipped with Survivor's Orb-LT, skill casting can't be interrupted, increases magical damage against all property enemies by 10%,
if refine rate of Survivor's Circlet-LT is 12 or higher, reduces delay after skill by 12%.[Bonus by grade]
[Grade D] Reduces delay after skill by 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 20
Armor Level : 2
Required Level: 150
Usable Jobs: All
Golden Fish Hat-LT [1]
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
Has a chance to increase holy property magical damage by 20% for 60 seconds when dealing magical damage.
If refine rate is 7 or higher, increases melee physical damage by 10%, increase holy property magical damage by 10%
If refine rate is 9 or higher, Atk/Matk + 5%.
If refine rate is 11 or higher, increases physical and magical damage against shadow property enemies by 20%.[Bonus by grade]
[Grade D] Increases melee physical damage by 5%, increases holy property magical damage by 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 2
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All
Imp Hat-LT [1]
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Has a chance to endow weapon with fire property for 60 seconds when dealing physical damage.
Has a chance to increase fire property magical damage by 20% for 60 seconds when dealing magical damage.
If refine rate is 7 or higher, increases melee physical damage by 10%, increase fire property magical damage by 10%
If refine rate is 9 or higher, Atk/Matk + 5%.
If refine rate is 11 or higher, increases physical and magical damage against earth property enemies by 20%.[Bonus by grade]
[Grade D] Increases melee physical damage by 5%, increases fire property magical damage by 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 1
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All
Survivor's Orb-LT
Reduces variable casting time by 3%, increases all property magical damage by 7%.
Class: Headgear
Defense: 2
Location: Lower
Weight: 30
Armor Level : 2
Required Level: 150
Usable Jobs: AllNew Shadow set (Auto Spell set, Hasty Shadow Shield, Infinity Shadow Shield)
Spoiler
Auto Spell Shadow Shield
Matk + 15.
Additional Matk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Armor
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Shoes
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Weapon
Atk + 15.
Additional Atk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Earring
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Pendant
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Earring
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Pendant
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Hasty Shadow Shield
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Infinity Shadow Shield
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All- 1
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Spoiler
Auto Spell Shadow Shield
Matk + 15.
Additional Matk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Armor
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Shoes
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Weapon
Atk + 15.
Additional Atk + 1 per 2 refine rate.
If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage.
If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage.
When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%,
if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage,
if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Earring
Hit + 10.
Additional Hit + 1 per 2 refine rate.
If refine rate is 9 or higher, Perfect Hit + 5.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Auto Spell Shadow Pendant
Flee + 10.
Additional Flee + 1 per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Earring
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Pendant
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Hasty Shadow Shield
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Infinity Shadow Shield
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Thanos Fighter Helmet [1]
Atk + 4% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 10%,
increases Duple Light damage by 10% per 2 refine rate of weapon.When equipped with Thanos Knuckle-AD, MaxHP + 10%,
increases Tiger Cannon damage by 10% per 2 refine rate of weapon.When equipped with Thanos Katar-AD, reduces delay after skill by 10%,
increases Rolling Cutter damage by 10% per 2 refine rate of weapon.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 190
Usable Jobs: All
Thanos Fighter Helmet-LT [1]
Atk + 5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 15%,
increases Duple Light damage by 12% per 2 refine rate of weapon.When equipped with Thanos Knuckle-AD, MaxHP + 15%,
increases Tiger Cannon damage by 12% per 2 refine rate of weapon.When equipped with Thanos Katar-AD, reduces delay after skill by 15%,
increases Rolling Cutter damage by 12% per 2 refine rate of weapon.[Bonus by grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW + 2, P.Atk + 2.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All
Smokie Transformation Leaf-LT [1]
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Increase all property magical damage by 1% per refine rate.
Matk + 2% per 3 refine rate.
ASPD + 1 per 5 refine rate.
Has a chance to transform into Smokie for 10 seconds when dealing physical damage.Grants following effects while in Smokie form.
Matk + 100, Hit + 50,
has a 5% chance to auto-cast Killing Cloud level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if refine rate is 7 or higher, additional Matk + 50 and Hit + 25,
if refine rate is 9 or higher, has a 5% chance to auto-cast Hell Inferno level 5 when dealing normal melee physical damage,
if refine rate is 10 or higher, has a 2% chance to auto-cast Chain Lightning level 3 when dealing normal melee physical damage.[Bonus by grade]
[Grade D] If refine rate is 11 or higher, has a 3% chance to auto-cast Fire Ball level 9 when dealing magical damage.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 7
Location: Upper
Weight: 60
Armor Level : 2
Required Level: 150
Usable Jobs: All
Wickebine's Black Cat Ears-LT [1]
Flee + 20.
Increases critical damage by 15%, increases all property magical damage by 15%.
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Has a high chance to gain Cri + 30 for 10 seconds when dealing physical damage.
Has a high chance to ignore magical defense of all race monsters (except players) by 100% for 10 seconds when dealing magical damage.
If refine rate is 7 or higher, increases critical damage and all property magical damage by additional 10%.
If refine rate is 9 or higher, Atk/Matk + 5%.
If refine rate is 11 or higher, reduces delay after skill by 5%.[Bonus by grade]
[Grade D] If refine rate is 11 or higher, reduces delay after skill by additional 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 0
Location: Upper
Weight: 20
Armor Level : 2
Required Level: 150
Usable Jobs: All
Survivor's Circlet-LT [1]
Int + 3, Matk + 50.
If the user's base level is 180 or higher, Matk + 50.
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 10 or higher, Matk + 5%.
If refine rate is 11 or higher, increases magical damage against boss monsters by 20%.When equipped with Survivor's Orb-LT, skill casting can't be interrupted, increases magical damage against all property enemies by 10%,
if refine rate of Survivor's Circlet-LT is 12 or higher, reduces delay after skill by 12%.[Bonus by grade]
[Grade D] Reduces delay after skill by 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 20
Armor Level : 2
Required Level: 150
Usable Jobs: All
Golden Fish Hat-LT [1]
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
Has a chance to increase holy property magical damage by 20% for 60 seconds when dealing magical damage.
If refine rate is 7 or higher, increases melee physical damage by 10%, increase holy property magical damage by 10%
If refine rate is 9 or higher, Atk/Matk + 5%.
If refine rate is 11 or higher, increases physical and magical damage against shadow property enemies by 20%.[Bonus by grade]
[Grade D] Increases melee physical damage by 5%, increases holy property magical damage by 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 2
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All
Imp Hat-LT [1]
If the user's base level is 210 or higher, P.Atk + 2, S.Matk + 2.
Has a chance to endow weapon with fire property for 60 seconds when dealing physical damage.
Has a chance to increase fire property magical damage by 20% for 60 seconds when dealing magical damage.
If refine rate is 7 or higher, increases melee physical damage by 10%, increase fire property magical damage by 10%
If refine rate is 9 or higher, Atk/Matk + 5%.
If refine rate is 11 or higher, increases physical and magical damage against earth property enemies by 20%.[Bonus by grade]
[Grade D] Increases melee physical damage by 5%, increases fire property magical damage by 5%.
[Grade C] P.Atk + 2, S.Matk + 2.
[Grade B] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.Class: Headgear
Defense: 1
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All
Survivor's Orb-LT
Reduces variable casting time by 3%, increases all property magical damage by 7%.
Class: Headgear
Defense: 2
Location: Lower
Weight: 30
Armor Level : 2
Required Level: 150
Usable Jobs: All
Shadow Staff-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%.
If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190
Usable Jobs : Sorcerer classes
Chilling Cane-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Diamond Dust damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Staff
Attack: 40
Weight: 75
Weapon Level: 5
Required Level: 190
Usable Jobs: Sorcerer classes
Iron Nail-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Sura classes
Ray Knuckle-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 9
Required Level : 190
Usable Jobs : Sura classes
Aeon Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Warlock classes
Blue Crystal Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Two-handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Warlock classes -
New enchant stones
Spoiler
ASPD Stone (Dual)
ASPD + 1.
Variable Casting Stone (Dual)
Reduces variable casting time by 5%.
When equipped with Variable Casting Stone (Garment), reduces fixed casting time by 0.5 seconds.
Melee Stone (Dual)
Increases melee physical damage by 4%.
When equipped with Melee Stone (Upper), increases melee physical damage by additional 2%.
When equipped with Melee Stone (Middle), increases melee physical damage by additional 2%.
When equipped with Melee Stone (Lower), increases melee physical damage by additional 2%.
HP Absorption Stone (Dual)
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Magic Power Stone (Dual)
Increases all property magical damage by 4%.
When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.
Magic Power Stone (Upper)
Increases all property magical damage by 3%.
When equipped with Magic Power Stone (Middle) and Magic Power Stone (Lower), increases all property magical damage by additional 6%.
Magic Power Stone (Middle)
Increases all property magical damage by 3%.
Magic Power Stone (Lower)
Increases all property magical damage by 3%.(Dual) stones are enchanted in the second slot of garment costume.
- 1
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Spoiler
ASPD Stone (Dual)
ASPD + 1.
Variable Casting Stone (Dual)
Reduces variable casting time by 5%.
When equipped with Variable Casting Stone (Garment), reduces fixed casting time by 0.5 seconds.
Melee Stone (Dual)
Increases melee physical damage by 4%.
When equipped with Melee Stone (Upper), increases melee physical damage by additional 2%.
When equipped with Melee Stone (Middle), increases melee physical damage by additional 2%.
When equipped with Melee Stone (Lower), increases melee physical damage by additional 2%.
HP Absorption Stone (Dual)
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Magic Power Stone (Dual)
Increases all property magical damage by 4%.
When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.
Magic Power Stone (Upper)
Increases all property magical damage by 3%.
When equipped with Magic Power Stone (Middle) and Magic Power Stone (Lower), increases all property magical damage by additional 6%.
Magic Power Stone (Middle)
Increases all property magical damage by 3%.
Magic Power Stone (Lower)
Increases all property magical damage by 3%. -
Mountain Helmet [1]
Mdef + 10.
Reduces delay after skill by 10%.
Increases Axe Tornado and Power Swing damage by 15%.
If user learned FAW Silver Sniper level 5, Perfect Hit + 50, reduces delay after skill by 10%.
If user learned Axe Boomerang level 5, reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 0.5 seconds.
If user learned Lava Flow level 5, Has a chance to gain bonus Power Swing damage as percentage equal to base Vit for 10 seconds when dealing physical damage.
Reduces damage taken from fire and earth property by 3% per refine rate.
If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by 25%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by 35%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Required Jobs: All
Crown of Justice [1]
Mdef + 10.
Reduces delay after skill by 10%.
Increases magical damage by 25%.
If user learned Inspiration level 5, reduces delay after skill by 10%, reduces cooldown of Inspiration by 10 seconds.
If user learned Sacrifice level 5, MaxHP + 15%, attack speed + 10%.
If user learned Hesperus Lit level 5, Has a chance to auto-cast Genesis Ray which has the same skill level as user learned when using Gloria Domini.
Def + 30 per refine rate.
If refine rate is 7 or higher, increases HP recovery rate by 15%, increases Genesis Ray damage damage by 15%.
If refine rate is 9 or higher, increases HP recovery rate by 35%, increases Genesis Ray damage damage by 35%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Required Jobs: All
Ring of Chenxu [1]
Agi + 7.
Increases physical damage by 10%.
Increases Sky Blow damage by 2% per 1 base level.
If user learned Knuckle Arrow level 10, increases physical damage against small, medium and large size monsters by 10%.
MaxHP + 2% and MaxSP + 2% per each level of Rising Dragon user learned.
Agi + 4 and Flee + 10 per each level of Gentle Touch-Convert user learned.
When equipped with Hero and both are equipped by Sura, reduces cooldown of Sky Blow by 0.2 seconds, Pefect Dodge + 100 for 3 seconds when using Sky Blow.
Class: Accessory
Defense: 0
Weight: 40
Required Level: 100
Usable Jobs: All- 1
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Paradise Shadow Gears
Spoiler
Paradise Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
Increases all property magical damage by 5%
Increases melee and long ranged physical damage by 5%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 5%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 5.
When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring,
ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 5%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 5.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 5.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Advanced Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 10%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 15.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 7%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 15.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 15.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 100
Usable Jobs : All
Rune Knight Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Ignition Break by 0.5 seconds,
has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rune Knight classes
Royal Guard Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Cannon Spear by 0.5 seconds,
increases holy property magical damage by 10%,
increases Vanishing Point, Overbrand and Genesis Ray damage by 15%,
increases all property magical damage by 15%,
increases melee and long ranged physical damage by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Royal Guard classes
Mechanic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases physical damage against all size enemies by 5%,
increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Mechanic classes
Genetic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces variable casting time by 10%,
reduces cooldown of Cart Tornado by 1 second,
increases Cart Tornado and Cart Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Genetic classes
Guillotine Cross Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
Cri + 10,
increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Guillotine Cross classes
Shadow Chaser Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage,
increases Triangle Shot and Fatal Menace damage by 15%,
increases all property magical damage by 15%,
reduces delay after skill by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Shadow Chaser classes
Warlock Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%,
reduces delay after skill by 15%,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Warlock classes
Sorcerer Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%,
reduces delay after skill by 15%, ASPD + 2,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sorcerer classes
Archbishop Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces cooldown of Adoramus by 1 second,
increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Archbishop classes
Sura Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Rampage Blast by 7.5 seconds,
increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sura classes
Ranger Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ranger classes
Wanderer & Minstrel Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Minstrel classes, Wanderer classes
Kagerou & Oboro Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Kagerou classes, Oboro classes
Rebellion Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Heat Barrel by 5 seconds,
reduces variable casting time by 10%,
increases Fire Dance, Fire Rain and Round Trip damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rebellion classes
Star Emperor Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces variable casting time by 10%,
increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%,
reduces delay after skill by 15%,
increases melee physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Star Emperor classes
Soul Reaper Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Espa, Eswhoo and Curse Explosion damage by 15%,
reduces cooldown of Evil spirit's Curse by 1.5 seconds,
reduces delay after skill by 15%,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Soul Reaper classes
Doram Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Summoner (Doram) classes
Super Novice Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 15%,
reduces delay after skill by 15%,
increases melee physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes -
Lucky items from April Kachua's Secret Box
Thanos Magic Helmet
Spoiler
Thanos Magic Helmet [1]
Matk + 4% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 10% per 2 refine rate of weapon.When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 10%,
increases Varetyr Spear damage by 10% per 2 refine rate of weapon.When equipped with Thanos Dagger-AD, increases all property magical damage by 10%,
increases Psychic Wave damage by 10% per 2 refine rate of weapon.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 190
Usable Jobs: All
Thanos Magic Helmet-LT [1]
Matk + 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.When equipped with Thanos Dagger-AD, increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.[Bonus by grade]
[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL + 2, S.Matk + 2.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All- 1
-
24. Hero weapons-LT Enchant
SpoilerEnchant-able weapons
Spoiler
Light Blade-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Sword
Attack: 130
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Royal Guard classes
Madogum-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 5
Required Level: 190
Usable Jobs: Shadow Chaser classes
Fatalist-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%.
If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 215
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Shadow Chaser classes
Aquatic Spear-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%
If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Royal Guard classes
Exorcist's Bible-LT [2]
Matk + 190, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light and Judex damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%.
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%.
If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead).When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Book
Attack : 220
Weight : 70
Weapon Level : 5
Required Level : 190
Usable Jobs : Archbishop classes
Saint Mace-LT [2]
Can't be destroyed.
Matk + 200, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Mace
Attack: 190
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archbishop classes
Shadow Staff-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%.
If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190
Usable Jobs : Sorcerer classes
Chilling Cane-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Diamond Dust damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Staff
Attack: 40
Weight: 75
Weapon Level: 5
Required Level: 190
Usable Jobs: Sorcerer classes
Iron Nail-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Sura classes
Ray Knuckle-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 9
Required Level : 190
Usable Jobs : Sura classes
Aeon Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Warlock classes
Blue Crystal Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Two-handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Warlock classes
Red Lotus Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Sword
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Genetic classes
Slate Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Sword
Attack: 205
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Genetic classes
Royal Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes, Shadow Chaser classes
Scarlet Dragon Leather Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 200
Weight : 90
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes
Trumpet Shell-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Minstrel classes
Barbed Wire Whip-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Whip
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Wanderer classes
Meteor Striker-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Mace
Attack: 320
Weight: 350
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes
Avenger-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Two-handed Axe
Attack: 290
Weight: 700
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes
Narcissus Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Bow
Attack: 210
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archer classes, Shadow Chaser classes
Oriental Sword-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%.
If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes
Dragonic Slayer-LT [2]
MaxHP + 5%.
If the user's base level is 210 or higher, MaxHP/MaxSP + 5%.
MaxHP/MaxSP + 5% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%.When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%.
[Bonus by grade]
[Grade D] MaxHP/MaxSP + 3%.
[Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30.
[Grade B] reduces physical and magical damage taken from all size enemies by 15%.
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes
Shiver Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cross Impact damage by additional 25%, increases physical damage against demihuman, brute and dragon race monsters by 25%.
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 255
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes
Blade Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Reduces delay after skill by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 275
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes
Kiri no Tsuyu-LT [2]
When equipped with Surudoi Kaze,
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 3 of the sum of refine rate.
Atk + 4% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
One Sky One Sun-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 5
Required Level : 190
Usable Jobs : Star Emperor classes
Meowmeow Foxtail-LT [2]
Can't be destroyed.
Matk + 350.
If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.
[Bonus by grade]
[Grade D] Atk/Matk + 3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
[Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
Class : Staff
Attack : 350
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Summoner (Doram) classes
Spirit Pendulum-LT [2]
Matk + 190, can't be destroyed.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 70
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Soul Reaper classes
Huuma Shuriken Clearness-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Huuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
Crimson Rose-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Master Soul Rifle-LT [2]
Matk + 250.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Demon Slayer Shot-LT [2]
Splash attack, can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%.
If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
The Black-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Golden Lord Launcher-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Blessed Knife-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Back Stab damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases melee physical damage by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Dagger
Attack: 220
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Novice classes
Freedom Stick-LT [2]
Can't be destroyed.
Matk + 210, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Heaven's Drive damage by 30% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
If refine rate is 9 or higher, increases Psychic Wave damage by 20%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases earth and neutral property magical damage by 20%, reduces variable casting time by additional 5%When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases earth and neutral property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Staff
Attack: 100
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Novice classesHero weapons-LT can be enchanted by using Hero Weapon Modification Device (Physical) (for physical type enchants) or Hero Weapon Modification Device (Magical) (for magical type enchants). Hero Weapon Modification Device (Physical) and Hero Weapon Modification Device (Magical) can be bought at NPC with 30m zeny or 30 Nyangvine Fruits.
Hero Weapon Modification Device (Physical)
Hero Weapon Modification Device (Magical)
2 options will be given randomly as following table.
If you get unwanted options. You can re-enchant it as much as you want as long as you have Hero Weapon Modification Device (Physical) (for physical type enchants) or Hero Weapon Modification Device (Magical) to process.
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Items from booster promotion
Previous booster gears
Spoiler
Attacker Booster Plate [1]
Can't be refined by normal means.
Atk + 100.
Reduces delay after skill by 5%.
Atk + 1% per 2 refine rate.
Increases critical damage by 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Robe [1]
Can't be refined by normal means.
Matk + 100.
Reduces variable casting time by 5%.
Matk + 1% per 2 refine rate.
Reduces variable casting time by additional 1% per 3 refine rate.
If refine rate is 7 or higher, Matk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 80
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Robe [1]
Can't be refined by normal means.
Matk + 100.
Reduces variable casting time by 5%.
Matk + 1% per 2 refine rate.
Reduces variable casting time by additional 1% per 3 refine rate.
If refine rate is 7 or higher, Matk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Suit [1]
Can't be refined by normal means.
Atk + 100.
Reduces delay after skill by 5%.
Increases attack speed (reduces delay after attack by 1%) per 2 refine rate.
Increases long ranged physical damage by 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: All
Attacker Booster Greaves [1]
Can't be refined by normal means.
Increases attack speed (reduces delay after attack by 5%).
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Shoes [1]
Can't be refined by normal means.
Matk + 20, Flee + 20.
MaxHP + 400 per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 1800.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 15
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Shoes [1]
Can't be refined by normal means.
Matk + 20, Flee + 20.
MaxHP + 400 per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 1800.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 18
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Boots [1]
Can't be refined by normal means.
Atk + 20, Hit + 15.
MaxSP + 50 per 3 refine rate.
If refine rate is 7 or higher, additional MaxsP + 300.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 18
Weight: 0
Required Level: 100
Usable Jobs: All
Attacker Booster Manteau [1]
Can't be refined by normal means.
Atk + 20, Flee + 20.
MaxHP + 1% per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Muffler [1]
Can't be refined by normal means.
Reduces variable casting time by 5%.
Matk + 4 per 3 refine rate.
If refine rate is 7 or higher, increases water, wind, earth, fire and neutral property magical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Muffler [1]
Can't be refined by normal means.
Reduces variable casting time by 5%.
Matk + 4 per 3 refine rate.
If refine rate is 7 or higher, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 25
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Manteau [1]
Can't be refined by normal means.
Reduces variable casting time by 5%.
Atk + 2 per 3 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 100
Usable Jobs: All
Attacker Booster Ring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxHP + 3%, increases critical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Earring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxSP + 3%, increases water, wind, earth, fire and neutral property magical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Earring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxSP + 3%, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Brooch [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxHP + 3%, increases long ranged physical damage by 2%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Boosting Sword [2]
Atk + 2%, reduces variable casting time by 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by additional 1% per each level of Potion Research user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases physical damage against all size enemies by 10%,
increases Cart Tornado damage by 1% per 15 base level (up to level 180),
When using Cart Boost, increases Cart Tornado damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces variable casting time by 10%,
increases Cart Cannon damage by 1% per 15 base level (up to level 180),
When using Cart Boost, increases Cart Cannon damage by additional 20% for 60 seconds.
Class : Sword
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic
Boosting Dagger [2]
Matk + 160.
Increases fire property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Intimidate user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Meteor Storm damage by 2% per 15 base level (up to level 180),
When using Preserve, increases Meteor Storm damage by additional 35% for 60 seconds.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 5%, reduces delay after skill by 15%,
increases Fatal Menace damage by 1% per 15 base level (up to level 180),
When using Preserve, increases Fatal Menace damage by additional 20% for 60 seconds.
Class : Dagger
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser
Boosting Nindo [2]
Matk + 160.
Increases water, wind and fire property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 15 base level (up to level 180),
When using Ninja Aura, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 35% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Cross Slash by 1 second,
increases Kunai Splash damage by 1% per 15 base level (up to level 180),
When using Ninja Aura, increases Kunai Splash damage by additional 20% for 60 seconds.
Class : Dagger
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes
Boosting Axe [2]
Can't be destroyed, Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, Atk + 3 per each level of Weaponry Research user learned.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 seconds,
increases Axe Tornado damage by 1% per 15 base level (up to level 180),
When using Weapon Perfection, increases Axe Tornado damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
reduces variable casting time by 10%, reduces delay after skill by 15%,
increases Arm Cannon damage by 1% per 15 base level (up to level 180),
When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
Class : Axe
Attack : 200
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Mechanic
Boosting Spear [2]
Matk + 160.
Increases holy property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Genesis Ray damage by 1% per 15 base level (up to level 180),
When using Cure, increases Genesis Ray damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
ASPD + 2, increases long ranged physical damage by 10%,
increases Vanishing Point damage by 2% per 15 base level (up to level 180),
When using Spear Quicken, increases Vanishing Point damage by additional 35% for 60 seconds.
Class : Spear
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard
Boosting Spellbook [2]
Matk + 165.
Increases neutral property magical damage by 3%, Matk + 2%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Indulge user learned.
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Psychic Wave damage by 1% per 15 base level (up to level 180),
When using Foresight, increases Psychic Wave damage by additional 20% for 60 seconds.When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, ASPD + 2,
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 2% per 15 base level (up to level 180),
When using Double Bolt, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 35% for 60 seconds.
Class : Book
Attack : 165
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer
Boosting Text [2]
Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sprint user learned.
If refine rate is 9 or higher, Atk + 10%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 20, increases physical damage against all size enemies by 10%,
increases Full Moon Kick damage by 1% per 15 base level (up to level 180),
When using New Moon Kick, increases Full Moon Kick damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, ASPD + 2,
increases Falling Star damage by 2% per 15 base level (up to level 180),
When using Flash Kick, increases Falling Star damage by additional 35% for 60 seconds.
Class : Book
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor
Boosting Soul Rod [2]
Matk + 170.
Can't be destroyed, Matk + 2%, increases shadow property magical damage by 3%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases shadow property magical damage by 1% per each level of Sprint user learned.
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Eswhoo damage by 1% per 15 base level (up to level 180),
When using Espa, increases Eswhoo damage by additional 20% for 60 seconds.When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces variable casting time by 10%,
increases Curse Explosion damage by 1% per 15 base level (up to level 180),
When using Evil Spirit's Curse, increases Curse Explosion damage by additional 20% for 60 seconds.
Class : Staff
Attack : 120
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper
Boosting Foxtail [2]
Matk + 260.
Can't be destroyed, Atk + 5%, Matk + 5%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 2% per each level of Nyang Grass user learned, increases long ranged physical damage by 2% per each level of Spirit of Savage user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Catnip Meteor damage by 2% per 15 base level (up to level 180),
When using Silvervine Stem Spear, increases Catnip Meteor damage by additional 35% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces delay after skill by 10%,
increases Picky Peck damage by 2% per 15 base level (up to level 180),
When using Arclouse Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Class : Staff
Attack : 250
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner (Doram)
Boosting Knuckle [2]
Atk + 2%, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, MaxHP + 2% per each level of Fury user learned.
If refine rate is 9 or higher, increases physical damage against all size enemies by 10%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
MaxHP + 10%, Atk + 10%,
increases Tiger Cannon damage by 1% per 15 base level (up to level 180),
When using Zen, increases Tiger Cannon damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxSP + 10%, reduces delay after skill by 15%,
increases Knuckle Arrow damage by 2% per 15 base level (up to level 180),
When using Zen, increases Knuckle Arrow damage by additional 35% for 60 seconds.
Class : Knuckle
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura
Boosting Guitar [2]
Matk + 160.
Increases neutral property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Music Lessons user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Reverberation damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
Class : Musical Instrument
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Minstrel
Boosting Whip [2]
Matk + 160.
Increases neutral property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Reverberation damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
Class : Whip
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Wanderer
Boosting Mace [2]
Matk + 160, can't be destroyed.
Increases holy property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 30, increases Judex damage by 30%,
increases Adoramus damage by 1% per 15 base level (up to level 180),
When using Magnificat, increases Adoramus damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
ASPD + 2, increases critical damage by 10%,
increases Duple Light damage by 2% per 15 base level (up to level 180),
When using Magnificat, increases Duple Light damage by additional 35% for 60 seconds.
Class : Mace
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop
Boosting Two-handed Sword [2]
Cri + 10, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
If refine rate is 9 or higher, increases critical damage by 10%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases Sonic Wave damage by 2% per 15 base level (up to level 180),
When using Spear Dynamo, increases Sonic Wave damage by additional 35% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces delay after skill by 15%,
increases Dragon Breath and Dragon Breath - Water damage by 1% per 15 base level (up to level 180),
When using Spear Dynamo, increases Dragon Breath and Dragon Breath - Water damage by additional 20% for 60 seconds.
Class : Two-handed Sword
Attack : 250
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight
Boosting Katar [2]
Atk + 2%, increases critical damage by 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases critical damage by 1% per each level of Katar Mastery user learned.
If refine rate is 9 or higher, Atk + 10%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases physical damage against all size enemies by 1% per 15 base level (up to level 180),
When using Enchant Deadly Poison, increases physical damage against all size enemies by additional 10% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 10%, reduces delay after skill by 15%,
increases Rolling Cutter damage by 1% per 15 base level (up to level 180),
When using Enchant Deadly Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Class : Katar
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross
Boosting Staff [2]
Matk + 200.
Can't be destroyed, Matk + 2%, increases fire property magical damage by 3%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, increases ghost, wind and water property magical damage by 10%.When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 1% per 15 base level (up to level 180),
When using Mystical Amplification, increases Crimson Rock damage by additional 20% for 60 seconds.When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Soul Expansion damage by 1% per 15 base level (up to level 180),
When using Mystical Amplification, increases Soul Expansion damage by additional 20% for 60 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock
Boosting Bow [2]
Cri + 10, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Wind Walker user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases Focused Arrow Strike damage by 1% per 15 base level (up to level 180),
When using Falcon Eyes, increases Focused Arrow Strike damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces delay after skill by 15%,
increases Aimed Bolt damage by 1% per 15 base level (up to level 180),
When using Falcon Eyes, increases Aimed Bolt damage by additional 20% for 60 seconds.
Class : Bow
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger
Boosting Gatling [2]
Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned.
If refine rate is 9 or higher, increases long ranged physical damage by additional 10%.When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 20, increases physical damage against all size enemies by 10%,
increases Round Trip Strike damage by 1% per 15 base level (up to level 180),
When using Rich's Coin, increases Round Trip damage by additional 20% for 60 seconds.When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Fire Rain by 1 second,
increases Fire Rain damage by 2% per 15 base level (up to level 180),
When using Rich's Coin, increases Fire Rain damage by additional 35% for 60 seconds.
Class : Gatling Gun
Attack : 170
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Gunslinger classesBooster Shadow Equipment
Spoiler
Booster Shadow Armor
Can't be refined.
MaxHP + 100.
ASPD + 1.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 100
Usable Jobs : All
Booster Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 10%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 100
Usable Jobs : All
Booster Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 7%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 100
Usable Jobs : All
Booster Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 15.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 100
Usable Jobs : All
Booster Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 15.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 100
Usable Jobs : All
Rune Knight Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces cooldown of Ignition Break by 0.5 seconds,
has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rune Knight
Royal Guard Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces delay after skill by 15%,
reduces cooldown of Cannon Spear by 0.5 seconds,
increases holy property magical damage by 10%,
increases Cannon Spear and Genesis Ray damage by 15%,
increases long ranged physical damage by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Royal Guard
Mechanic Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases physical damage against all size enemies by 5%,
increases Axe Tornado and Arm Cannon damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Mechanic
Genetic Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces variable casting time by 10%,
reduces cooldown of Cart Tornado by 1 second,
increases Cart Tornado damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Genetic
Guillotine Cross Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
Cri + 10,
increases Rolling Cutter and Counter Slash damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Guillotine Cross
Shadow Chaser Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
has a chance to auto-cast Psychic Wave level 3 when dealing normal melee damage,
increases neutral property magical damage by 10%,
increases Triangle Shot and Fatal Menace damage by 15%,
reduces delay after skill by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Shadow Chaser
Warlock Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 10%,
reduces variable casting time by 10%,
increases Crimson Rock and Chain Lightning damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Warlock
Sorcerer Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 10%,
reduces cooldown of Diamond Dust by 4 seconds,
increases Psychic Wave and Diamond Dust damage by 15%,
increases magical damage against all size enemies by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sorcerer
Archbishop Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases holy property magical damage by 10%,
reduces cooldown of Adoramus by 1 second,
increases Adoramus and Duple Light damage by 15%,
increases physical and magical damage against all size enemies by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Archbishop
Sura Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces cooldown of Rampage Blast by 7.5 seconds,
increases Tiger Cannon and Rampage Blast damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sura
Ranger Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Aimed Bolt and Arrow Storm damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ranger
Minstrel & Wanderer Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 10%,
reduces variable casting time by 10%,
increases Severe Rainstorm and Reverberation damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Minstrel, WandererBooster Weapons
Spoiler
Pressure Genesis Booster Sword
Can't be refined by normal means.
Matk + 2%, Matk + 180.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Gloria Domini and Genesis Ray damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
If refine rate is 13 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
Class: Sword
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard
Hell Tornado Booster Sword
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Sword Training user learned.
If refine rate is 9 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Hell Plant and Cart Tornado damage by additional 15%.
Class: Sword
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic
Counter Assault Booster Dagger
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 1% per each level of Lefthand Mastery user learned.
If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross
Magic Fatal Booster Dagger
Can't be refined by normal means.
Matk + 180.
Atk + 2%, Matk + 2%.
Atk + 3 and Matk + 3 per refine rate.
Atk + 3 and Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Intimidate user learned, reduces delay after skill by 1% per each level of Back Stab user learned.
If refine rate is 9 or higher, ASPD + 1, increases Fatal Menace damage by 25%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
If refine rate is 13 or higher, increases Fatal Menace damage by additional 15%, increases Psychic Wave damage by 15%.
Class: Dagger
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser
Vanishing Cannon Booster Spear
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned.
If refine rate is 9 or higher, ASPD + 1, increases Vanishing Point and Cannon Spear damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%
If refine rate is 13 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
Class: Spear
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard
Spell Bolt Booster Book
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 160.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases water, wind, earth and fire property magical damage by 1% per each level of Hindsight user learned.
If refine rate is 9 or higher, ASPD + 1, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%.
If refine rate is 11 or higher, additional ASPD + 1, increases water, wind, earth and fire property magical damage by additional 15%.
If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%.
Class: Book
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer
Elemental Spell Booster Stick
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 160.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases water, wind, earth and neutral property magical damage by 1% per each level of Magnetic Earth user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases water, wind, earth and neutral property magical damage by additional 15%.
If refine rate is 13 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer
Adonus Booster Wand
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 160.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Magnus Exorcismus and Adoramus damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by additional 15%.
If refine rate is 13 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop
Rampage Arrow Booster Knuckle
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Summon Spirit Sphere user learned.
If refine rate is 9 or higher, MaxSP + 10%, increases Rampage Blast and Knuckle Arrow damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%.
Class: Knuckle
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura
Sky Cannon Booster Knuckle
Can't be refined by normal means.
Atk + 2%.
MaxHP + 250 and MaxSP + 20 per refine rate.
Atk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, MaxSP + 2% per each level of Raging Quadruple Blow user learned.
If refine rate is 9 or higher, additional Atk + 5%, increases Sky Blow and Tiger Cannon damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee physical damage by 15%.
If refine rate is 13 or higher, increases Sky Blow and Tiger Cannon damage by additional 15%.
Class: Knuckle
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura
Metallic Vibration Booster Violin
Can't be refined by normal means.
Matk + 2%, Matk + 180.
Matk + 3 per refine rate.
Matk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Music Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel
Metallic Vibration Booster Whip
Can't be refined by normal means.
Matk + 2%, Matk + 180.
Matk + 3 per refine rate.
Matk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Whip
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer
Arm Knuckle Booster Mace
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Madogear License user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Knuckle Boost and Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
Class: Mace
Attack: 400
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic
Acid Cannon Booster Club
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Potion Research user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Acid Bomb and Cart Cannon damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Acid Bomb and Cart Cannon damage by additional 15%.
Class: Mace
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic
Dupledex Booster Mace
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%, Matk + 2%, Matk + 160.
Atk + 3 and Matk + 3 per refine rate.
Atk + 3 and Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage and holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, reduces variable casting time and delay after skill by 10%, increases Judex and Duple Light damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
If refine rate is 13 or higher, increases Judex and Duple Light damage by additional 15%.
Class: Mace
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop
Ignition Wave Booster Two-handed Sword
Can't be refined by normal means.
Cri + 15.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%, has a high chance to auto-cast Sonic Wave which has level as user learned when dealing normal melee damage
If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
Class: Two-handed Sword
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight
Rolling Cross Booster Katar
Cri + 15.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Advanced Katar Mastery user learned.
If refine rate is 9 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%.
Class: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross
Power Swing Booster Axe
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Weaponry Research user learned.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
Class: Two-handed Axe
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic
Hundred Breath Booster Spear
Can't be refined by normal means.
Atk + 2%.
MaxHP + 250 and MaxSP + 20 per refine rate.
Atk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 3% per each level of Dragon Training user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases long ranged physical damage by 15%.
If refine rate is 13 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%.
Class: Two-handed Spear
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight
Crimson Strain Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 230.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases fire and earth property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Crimson Rock and Earth Strain damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and earth property magical damage by additional 15%.
If refine rate is 13 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock
Chain Jack Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 230.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases wind and water property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, reduces delay after skill by 10%, increases Chain Lightning and Jack Frost damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases wind and water property magical damage by additional 15%.
If refine rate is 13 or higher, increases Chain Lightning and Jack Frost damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock
Triangle Bomb Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Vulture's Eye user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
If refine rate is 13 or higher, increases Triangle Shot and Feint Bomb damage by additional 15%.
Class: Bow
Attack: 210
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser
Arrow Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Owl's Eye user learned.
If refine rate is 9 or higher, MaxSP + 10%, increases Arrow Storm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 205
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger
Sharpbolt Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Vulture's Eye user learned.
If refine rate is 9 or higher, reduces delay after skill by 10%, increases Focused Arrow Strike and Aimed Bolt damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, Atk + 10%.
If refine rate is 13 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger
Rainstorm Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons or Music Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel, Wanderer
Rainstorm Booster Violin
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Music Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel
Rainstorm Booster Whip
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Whip
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer
Counter Assault Booster Katar
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Katar Mastery user learned.
If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%.
Class: Katar
Attack: 240
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine CrossBooster Mask
Spoiler
Booster Mask A-type [1]
Reduces delay after skill by 8%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 130
Usable Jobs : All
Booster Mask B-type [1]
Reduces variable casting time by 8%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 130
Usable Jobs : All
Booster Mask C-type [1]
Increases attack speed (reduces delay after attack by 8%).
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 130
Usable Jobs : All- 1
-
Cash items
Spoiler
Thanos Magic Helmet [1]
Matk + 4% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 10% per 2 refine rate of weapon.When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 10%,
increases Varetyr Spear damage by 10% per 2 refine rate of weapon.When equipped with Thanos Dagger-AD, increases all property magical damage by 10%,
increases Psychic Wave damage by 10% per 2 refine rate of weapon.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 190
Usable Jobs: All
Thanos Magic Helmet-LT [1]
Matk + 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.When equipped with Thanos Dagger-AD, increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.[Bonus by grade]
[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL + 2, S.Matk + 2.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All
Hero Boots-LT [1]
MaxHP + 1500, MaxSP + 150.
If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1.
MaxHP + 1% and MaxSP + 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%.
If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds.
Class : Shoes
Defense : 15
Weight : 60
Armor Level : 2
Required Level : 190
Usable Jobs : All
Light Blade-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Sword
Attack: 130
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Royal Guard classes
Madogum-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 5
Required Level: 190
Usable Jobs: Shadow Chaser classes
Fatalist-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%.
If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 215
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Shadow Chaser classes
Aquatic Spear-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%
If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Royal Guard classes
Exorcist's Bible-LT [2]
Matk + 190, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light and Judex damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%.
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%.
If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead).When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Book
Attack : 220
Weight : 70
Weapon Level : 5
Required Level : 190
Usable Jobs : Archbishop classes
Saint Mace-LT [2]
Can't be destroyed.
Matk + 200, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Mace
Attack: 190
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archbishop classesParadise Shadow Gears
Spoiler
Paradise Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
Increases all property magical damage by 5%
Increases melee and long ranged physical damage by 5%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 5%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 5.
When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring,
ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 5%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 5.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 5.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs : All
Paradise Advanced Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 10%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 15.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 7%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 15.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 100
Usable Jobs : All
Paradise Advanced Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 15.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 100
Usable Jobs : All
Rune Knight Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Ignition Break by 0.5 seconds,
has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rune Knight classes
Royal Guard Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Cannon Spear by 0.5 seconds,
increases holy property magical damage by 10%,
increases Vanishing Point, Overbrand and Genesis Ray damage by 15%,
increases all property magical damage by 15%,
increases melee and long ranged physical damage by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Royal Guard classes
Mechanic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases physical damage against all size enemies by 5%,
increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Mechanic classes
Genetic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces variable casting time by 10%,
reduces cooldown of Cart Tornado by 1 second,
increases Cart Tornado and Cart Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Genetic classes
Guillotine Cross Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
Cri + 10,
increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Guillotine Cross classes
Shadow Chaser Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage,
increases Triangle Shot and Fatal Menace damage by 15%,
increases all property magical damage by 15%,
reduces delay after skill by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Shadow Chaser classes
Warlock Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%,
reduces delay after skill by 15%,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Warlock classes
Sorcerer Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%,
reduces delay after skill by 15%, ASPD + 2,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sorcerer classes
Archbishop Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces cooldown of Adoramus by 1 second,
increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Archbishop classes
Sura Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Rampage Blast by 7.5 seconds,
increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sura classes
Ranger Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ranger classes
Wanderer & Minstrel Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Minstrel classes, Wanderer classes
Kagerou & Oboro Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Kagerou classes, Oboro classes
Rebellion Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces cooldown of Heat Barrel by 5 seconds,
reduces variable casting time by 10%,
increases Fire Dance, Fire Rain and Round Trip damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rebellion classes
Star Emperor Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
reduces variable casting time by 10%,
increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%,
reduces delay after skill by 15%,
increases melee physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Star Emperor classes
Soul Reaper Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Espa, Eswhoo and Curse Explosion damage by 15%,
reduces cooldown of Evil spirit's Curse by 1.5 seconds,
reduces delay after skill by 15%,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Soul Reaper classes
Doram Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Summoner (Doram) classes
Super Novice Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Pardise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant,
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive damage by 15%,
reduces delay after skill by 15%,
increases melee physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes -
7 hours ago, Revenant said:
Any card information?
Here.
-
AFAIK all of "quicken" skills in KRO work differently from every other servers because the ASPD formula in KRO is different from others.
KRO use the renewal ASPD formula.
But such formula never be applied to other servers.
I don't know why.
-
KRO : Jobs improvement project
in Content updates
Posted
I got the answer now.
Striking can be used while the user is in the party.