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Sigma

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Posts posted by Sigma

  1. Concretion - endows target property to earth, unable to move, use items or skills, reduces Mdef, canceled upon taking damage.

    Pitch-darkness - reduces vision range, Flee and Perfect Dodge.

    Torrent - endows target property to wind, unable to move, use items or skills, increases damage taken from earth property, canceled upon taking damage.

  2. Update 06/10/2021 : added new items in (17) and (18).

    31. Poring Balloon series Enchant

    Spoiler

    19143.png
    Poring Balloon

    19146.png
    Marin Balloon

    19147.png
    Drops Balloon

    19148.png
    Santa Poring Balloon

    19149.png
    Poporing Balloon

    19150.png
    Metaling Balloon

    19151.png
    Deviling Balloon

    19152.png
    Angeling Balloon

    19153.png
    Ghostring Balloon

    19154.png
    Arch Angeling Balloon

     

    Poring Balloon series can be enchanted on the 3rd and 4th slot.

    The details as below table.

    108533927_heroenchant4.png.5edacc38aebe66a207429bff3840f008.png

     

    1000678.png

    Poring Balloon Enchant Ticket

    Update (03/02/2022) : Enchantment will use Enchant Ticket instead

     

    1000874.png

    Enchant Ticket

     

    New enchants

    Spoiler

    310982.png
    P.ATK 1Lv
    P.Atk + 1.

    310983.png
    P.ATK 2Lv
    P.Atk + 2.

    310984.png
    S.MATK 1Lv
    S.Matk + 1.

    310985.png
    S.MATK 2Lv
    S.Matk + 2.

    310986.png
    ATK 1Lv
    Atk + 3%.

    310987.png
    ATK 2Lv
    ATK + 5%.

    310988.png
    MATK 1Lv
    Matk + 3%.

    310989.png
    MATK 2Lv
    MATK + 5%.

    310990.png
    MHP 1Lv
    MaxHP + 3%.

    310991.png
    MHP 2Lv
    MaxHP + 5%.

    310992.png
    MSP 1Lv
    MSP + 3%.

    310993.png
    MSP 2Lv
    MSP + 5%.

    310994.png
    Blessing of Formless
    Increases EXP gained from killing formless race monsters by 5%.

    310995.png
    Blessing of Undead
    Increases EXP gained from killing undead race monsters by 5%.

    310996.png
    Blessing of Brute
    Increases EXP gained from killing brute race monsters by 5%.

    310997.png
    Blessing of Plant
    Increases EXP gained from killing plant race monsters by 5%.

    310998.png
    Blessing of Insect
    Increases EXP gained from killing insect race monsters by 5%.

    310999.png
    Blessing of Fish
    Increases EXP gained from killing fish race monsters by 5%.

    311000.png
    Blessing of Demon
    Increases EXP gained from killing demon race monsters by 5%.

    311001.png
    Blessing of Demihuman
    Increases EXP gained from killing demihuman race monsters by 5%.

    311002.png
    Blessing of Angel
    Increases EXP gained from killing angel race monsters by 5%.

    311003.png
    Blessing of Dragon
    Increases EXP gained from killing dragon race monsters by 5%.

    311004.png
    Blessing of Rune Midgarts
    Increases EXP gained from killing monsters by 5%.

     

    In case you get level 1 of ATK, MATK, MHP, MSP, P.ATK or S.MATK enchant. It can be upgraded to level 2 by using Poring Balloon Enchant Ticket.  

    Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.

    source : https://hazyforest.com/equipment:enchantment_system

     

  3. Lucky items from October Kachua's Secret Box

    Helm of Faith (Ranger)

    Helm of Faith II (Ranger)

    Helm of Faith (Royal Guard)

    Helm of Faith II (Royal Guard)

    Heroic Token (Dragon Knight)

    Heroic Token (Biolo)

    Spoiler

    400198.png
    Helm of Faith (Ranger) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Arrow Storm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Ballista, increases long ranged physical damage by 10%,
    increases Arrow Storm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Ballista, increases long ranged physical damage by 10%,
    increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Ranger classes

    400199.png
    Helm of Faith II (Ranger) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Aimed Bolt damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Aiming Bow, increases long ranged physical damage by 10%,
    increases Aimed Bolt damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Aiming Bow, increases long ranged physical damage by 10%,
    increases Aimed Bolt damage by 5% and Crescive Bolt damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Crescive Bolt damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Ranger classes

    400200.png
    Helm of Faith (Royal Guard) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Genesis Ray damage by 15% per 3 refine rate.
    Increases neutral and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
    increases Genesis Ray damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
    increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Royal Guard classes

    400201.png
    Helm of Faith II (Royal Guard) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Overbrand damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Guardian Spear, increases melee physical damage by 10%,
    increases Overbrand damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Guardian Spear, increases melee physical damage by 10%,
    increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Overslash damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Royal Guard classes

    490166.png
    Heroic Token (Dragon Knight) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Oriental Sword-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Oriental Sword-LT is 10 or higher, increases melee and long ranged physical damage by 10%, increases Servant Weapon damage by 10%.
    If grade of Oriental Sword-LT is C or higher, POW + 5, P.Atk + 5, increases Servant Weapon damage by additional 10%.

    When equipped with Dragonic Slayer-LT, reduces physical and magical damage taken from all size enemies by 10%.
    If refine rate of Dragonic Slayer-LT is 10 or higher, increases long ranged physical damage by 10%, increases Dragon Breath and Dragon Breath - Water damage by 10%.
    If grade of Dragonic Slayer-LT is C or higher, POW + 5, P.Atk + 5, increases Dragon Breath and Dragon Breath - Water damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Dragon Knight

    490167.png
    Heroic Token (Biolo) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Red Lotus Sword-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Red Lotus Sword-LT is 10 or higher, increases long ranged physical damage by 10%, increases Acidified Zone (Water/Wind/Earth/Fire) damage by 10%.
    If grade of Red Lotus Sword-LT is C or higher, POW + 5, P.Atk + 5, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 10%.

    When equipped with Slate Sword-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Slate Sword-LT is 10 or higher, increases melee physical damage by 10%, increases Cart Tornado damage by 10%.
    If grade of Slate Sword-LT is C or higher, POW + 5, P.Atk + 5, increases Cart Tornado damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Biolo

     

    • Done 1
  4. Spoiler

    310982.png
    P.ATK 1Lv
    P.Atk + 1.

    310983.png
    P.ATK 2Lv
    P.Atk + 2.

    310984.png
    S.MATK 1Lv
    S.Matk + 1.

    310985.png
    S.MATK 2Lv
    S.Matk + 2.

    310986.png
    ATK 1Lv
    Atk + 3%.

    310987.png
    ATK 2Lv
    ATK + 5%.

    310988.png
    MATK 1Lv
    Matk + 3%.

    310989.png
    MATK 2Lv
    MATK + 5%.

    310990.png
    MHP 1Lv
    MaxHP + 3%.

    310991.png
    MHP 2Lv
    MaxHP + 5%.

    310992.png
    MSP 1Lv
    MSP + 3%.

    310993.png
    MSP 2Lv
    MSP + 5%.

    310994.png
    Blessing of Formless
    Increases EXP gained from killing formless race monsters by 5%.

    310995.png
    Blessing of Undead
    Increases EXP gained from killing undead race monsters by 5%.

    310996.png
    Blessing of Brute
    Increases EXP gained from killing brute race monsters by 5%.

    310997.png
    Blessing of Plant
    Increases EXP gained from killing plant race monsters by 5%.

    310998.png
    Blessing of Insect
    Increases EXP gained from killing insect race monsters by 5%.

    310999.png
    Blessing of Fish
    Increases EXP gained from killing fish race monsters by 5%.

    311000.png
    Blessing of Demon
    Increases EXP gained from killing demon race monsters by 5%.

    311001.png
    Blessing of Demihuman
    Increases EXP gained from killing demihuman race monsters by 5%.

    311002.png
    Blessing of Angel
    Increases EXP gained from killing angel race monsters by 5%.

    311003.png
    Blessing of Dragon
    Increases EXP gained from killing fish race monsters by 5%.

    311004.png
    Blessing of Rune Midgarts
    Increases EXP gained from killing monsters by 5%.

    400198.png
    Helm of Faith (Ranger) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Arrow Storm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Ballista, increases long ranged physical damage by 10%,
    increases Arrow Storm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Ballista, increases long ranged physical damage by 10%,
    increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Ranger classes

    400199.png
    Helm of Faith II (Ranger) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Aimed Bolt damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Aiming Bow, increases long ranged physical damage by 10%,
    increases Aimed Bolt damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Aiming Bow, increases long ranged physical damage by 10%,
    increases Aimed Bolt damage by 5% and Crescive Bolt damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Crescive Bolt damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Ranger classes

    400200.png
    Helm of Faith (Royal Guard) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Genesis Ray damage by 15% per 3 refine rate.
    Increases neutral and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
    increases Genesis Ray damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
    increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Royal Guard classes

    400201.png
    Helm of Faith II (Royal Guard) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Overbrand damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Guardian Spear, increases melee physical damage by 10%,
    increases Overbrand damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Guardian Spear, increases melee physical damage by 10%,
    increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Overslash damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Royal Guard classes

    490166.png
    Heroic Token (Dragon Knight) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Oriental Sword-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Oriental Sword-LT is 10 or higher, increases melee and long ranged physical damage by 10%, increases Servant Weapon damage by 10%.
    If grade of Oriental Sword-LT is C or higher, POW + 5, P.Atk + 5, increases Servant Weapon damage by additional 10%.

    When equipped with Dragonic Slayer-LT, reduces physical and magical damage taken from all size enemies by 10%.
    If refine rate of Dragonic Slayer-LT is 10 or higher, increases long ranged physical damage by 10%, increases Dragon Breath and Dragon Breath - Water damage by 10%.
    If grade of Dragonic Slayer-LT is C or higher, POW + 5, P.Atk + 5, increases Dragon Breath and Dragon Breath - Water damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Dragon Knight

    490167.png
    Heroic Token (Biolo) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Red Lotus Sword-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Red Lotus Sword-LT is 10 or higher, increases long ranged physical damage by 10%, increases Acidified Zone (Water/Wind/Earth/Fire) damage by 10%.
    If grade of Red Lotus Sword-LT is C or higher, POW + 5, P.Atk + 5, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 10%.

    When equipped with Slate Sword-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Slate Sword-LT is 10 or higher, increases melee physical damage by 10%, increases Cart Tornado damage by 10%.
    If grade of Slate Sword-LT is C or higher, POW + 5, P.Atk + 5, increases Cart Tornado damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Biolo

     

    • Like 1
  5. 14 hours ago, kaiser said:

    mesiter at least got huge damage buffs but biolo... you can feel the lack of love 😭

     

    1 hour ago, TheRealRG said:

    I dont think Biolo needs more when the have a summon that doubles Cart Cannon Damage. But if they probably get a Cart Tornado buff thats a new viable build

    Acidified Zone received a HUGE buff.

    2000%Atk x 5 hit, scales with base level and POW.

    I think it's comparable with CC in some case.

    btw The skill catalyst make the skills barely used by Biolo.

    • Thanks 1
  6. Varmundt's Biosphere equipment

    Spoiler

    450191.png
    Engraved Orlean's Gown [1]
    Increases variable casting time by 15%, skill casting can't be interrupted.
    If refine rate is 7 or higher, Matk + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.

    When equipped with Engraved Orlean's Glove,
    Matk + 1% per 3 refine rate of Engraved Orlean's Gown,
    if refine rate of Engraved Orlean's Gown is 9 or higher, reduces variable casting time by 10%,
    if refine rate of Engraved Orlean's Gown is 11 or higher, increases water, wind and earth property magical damage by 20%.
    if refine rate of Engraved Orlean's Gown is 13 or higher, the armor can't be destroyed.
    Class: Armor
    Defense: 50
    Weight: 30
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450192.png
    Engraved Naga's Scale Armor [1]
    Reflects 5% of melee physical damage taken back to the attackers.
    Mres + 3.
    If refine rate is 7 or higher, reflects additional 5% of melee physical damage taken back to the attackers. 
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.Atk + 15 while in Naga form.

    When equipped with Naga's Scale Shield, increases melee physical damage by additional 10%.
    Class: Armor
    Defense: 450
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450199.png
    Varmundt Rune Armor [1]
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450200.png
    Varmundt Flame Rune Armor [1]
    POW + 1 per 25 base Str of the user.
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, increases melee physical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] POW + 3, Atk + 3%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450201.png
    Varmundt Plain Rune Armor [1]
    STA + 1 per 25 base Vit of the user.
    If refine rate is 7 or higher, MaxHP + 5%.
    If refine rate is 9 or higher, increases imcoming heal effectiveness by 10%.
    If refine rate is 11 or higher, additional MaxHP + 10%.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 3%.
    [Grade C] STA + 3, MaxHP + 3%.
    [Grade B] Reduces delay after skill by 5%.
    [Grade A] Reduces delay after skill by additional 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450202.png
    Varmundt Death Rune Robe [1]
    SPL + 1 per 25 base Int of the user.
    If refine rate is 7 or higher, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases all property magical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] SPL + 3, Matk + 3%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450203.png
    Varmundt Ice Rune Armor [1]
    CON + 1 per 25 base Dex of the user.
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, increases long ranged physical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] CON + 3, Atk + 3%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    460021.png
    Engraved Orlean's Server [1]
    Mres + 2.
    If refine rate is 7 or higher, Mres + 3, S.Matk + 1.
    If refine rate is 11 or higher, Matk + 5%, increases all property magical damage by 5%.
    When equipped with Orlean's Glove, reduces variable time by 5%, S.Matk + 2.
    If refine rate of Orlean's Server is 9 or higher, reduces variable time by additional 5%, SPL + 1.
    Class: Shield
    Defense: 75
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    460022.png
    Engraved Naga's Scale Shield [1]
    Mres + 3.
    Reflects 1% of melee physical damage taken back to the attackers per refine rate.
    Ignores physical defense of normal enemies by 5%.
    Ignores physical defense of normal enemies by additional 1% per 2 refine rate.
    Class: Shield
    Defense: 35
    Weight: 50
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470107.png
    Varmundt Rune Greaves [1]
    Class: Shoes
    Defense: 25
    Weight: 70
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470108.png
    Varmundt Plain Rune Boots [1]
    If refine rate is 7 or higher, MaxHP + 10%.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, additional MaxHP + 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] MaxHP + 2%, reduces variable casting time by additional 5%.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470109.png
    Varmundt Flame Rune Boots [1]
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Atk + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Atk + 2%, P.Atk + 2.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470110.png
    Varmundt Death Rune Boots [1]
    If refine rate is 7 or higher, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Matk + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Matk + 2%, S.Matk + 2.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470111.png
    Varmundt Ice Rune Boots [1]
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Atk + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Atk + 2%, P.Atk + 2.
    [Grade A] C.Rate + 1.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480138.png
    Engraved Survival Manteau [1]
    Vit + 10, CON + 3.
    MaxHP + 5%.
    Class: Garment
    Defense: 10
    Weight: 55
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480144.png
    Varmundt Rune Pauldron [1]
    Class: Garment
    Defense: 15
    Weight: 30
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480145.png
    Varmundt Plain Rune Manteau [1]
    If refine rate is 7 or higher, MaxHP + 3%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, additional MaxHP + 3%.
    _
    When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots,
    MaxHP + 10%, reduces physical damage taken from earth property enemies by 10%.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 3%.
    [Grade C] MaxHP + 3%, Res + 2, Mres + 2.
    [Grade B] Reduces delay after skill by 5%.
    [Grade A] Reduces delay after skill by additional 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480146.png
    Varmundt Flame Rune Manteau [1]
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%.
    _
    When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots,
    increases melee physical damage by 5%, reduces variable casting time by additional 5%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Atk + 3%, P.Atk + 2.
    [Grade B] Increases melee physical damage by 5%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480147.png
    Varmundt Death Rune Manteau [1]
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, Matk + 5%.
    _
    When equipped with Varmundt Death Rune Robe and Varmundt Death Rune Boots,
    increases all property magical damage by 5%, reduces variable casting time by additional 5%.
    _
    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Matk + 3%, S.Matk + 2.
    [Grade B] Increases all property magical damage by 5%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480148.png
    Varmundt Ice Rune Manteau [1]
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, increases long ranged physical damage by 5%.
    _
    When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots,
    increases long ranged physical damage by 5%, reduces variable casting time by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Atk + 3%, P.Atk + 2.
    [Grade B] Increases long ranged physical damage by 5%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490160.png
    Engraved Orlean's Glove [1]
    SPL + 2, CRT + 2, S.Matk + 3.
    Class: Accessory
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490161.png
    Engraved Pinguicula's Corsage [1]
    Mres + 2, increases earth and poison property magical damage by 7%.
    Class: Accessory
    Defense: 20
    Weight: 0
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490162.png
    Engraved Waterdrop Brooch [1]
    Reduces all damage taken from water property monsters by 5%.
    MaxHP + 5%, Mres + 2.
    Increases water property magical damage by 7%.
    Class: Accessory
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

     

    Varmundt's Biosphere enchants

    Spoiler

    310920.png
    Power of Varmundt Lv1
    POW + 1.
    Atk + 3 and P.Atk + 1 per 20 base POW of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base POW.

    310921.png
    Power of Varmundt Lv2
    POW + 2.
    Atk + 4 and P.Atk + 2 per 20 base POW of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW.

    310922.png
    Power of Varmundt Lv3
    POW + 3.
    Atk + 5 and P.Atk + 3 per 20 base POW of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base POW.
    If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base POW.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW.

    310923.png
    Spell of Varmundt Lv1
    SPL + 1.
    Matk + 3 and S.Matk + 1 per 20 base SPL of the user.
    If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade A, additional S.Matk + 1 per 20 base SPL.

    310924.png
    Spell of Varmundt Lv2
    SPL + 2.
    Matk + 4 and S.Matk + 2 per 20 base SPL of the user.
    If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL.

    310925.png
    Spell of Varmundt Lv3
    SPL + 3.
    Matk + 5 and S.Matk + 3 per 20 base SPL of the user.
    If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade C, additional S.Matk + 2 per 20 base SPL.
    If the enchanted equipment is grade B, additional S.Matk + 2 per 20 base SPL.
    If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL.

    310926.png
    Concentration of Varmundt Lv1
    CON + 1.
    Atk + 3 and P.Atk + 1 per 20 base CON of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CON.

    310927.png
    Concentration of Varmundt Lv2
    CON + 2.
    Atk + 4 and P.Atk + 2 per 20 base CON of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON.

    310928.png
    Concentration of Varmundt Lv3
    CON + 3.
    Atk + 5 and P.Atk + 3 per 20 base CON of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base CON.
    If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base CON.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON.

    310929.png
    Creative of Varmundt Lv1
    CRT + 1.
    Atk + 3, P.Atk + 1 and increases critical damage by 3% per 20 base CRT of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CRT.

    310930.png
    Creative of Varmundt Lv2
    CRT + 2.
    Atk + 4, P.Atk + 2 and increases critical damage by 4% per 20 base CRT of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT.

    310932.png
    Creative of Varmundt Lv3
    CRT + 3.
    Atk + 5, P.Atk + 2 and increases critical damage by 5% per 20 base CRT of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT.

    310933.png
    Wisdom of Varmundt Lv1
    WIS + 1.
    MaxSP + 1% and increases heal effectiveness by 1% per 20 base WIS of the user.
    If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade A, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.

    310934.png
    Wisdom of Varmundt Lv2
    WIS + 2.
    MaxSP + 2% and increases heal effectiveness by 2% per 20 base WIS of the user.
    If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 1 per 20 base WIS.

    310935.png
    Wisdom of Varmundt Lv3
    WIS + 3.
    MaxSP + 3% and increases heal effectiveness by 3% per 20 base WIS of the user.
    If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade B, additional MaxSP + 1% and H.Plus + 1 per 20 base WIS.
    If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 2 per 20 base WIS.

    310936.png
    Stamina of Varmundt Lv1
    STA + 1.
    MaxHP + 250 and RES + 1 per 20 base STA of the user.
    If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade A, additional MaxHP + 1% and RES 1 per 20 base STA.

    310937.png
    Stamina of Varmundt Lv2
    STA + 2.
    MaxHP + 400 and RES + 2 per 20 base STA of the user.
    If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade A, additional MaxHP + 1% and RES 2 per 20 base STA.

    310938.png
    Stamina of Varmundt Lv3
    STA + 3.
    MaxHP + 600 and RES + 3 per 20 base STA of the user.
    If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade B, additional MaxHP + 1% and RES 2 per 20 base STA.
    If the enchanted equipment is grade A, additional MaxHP + 2% and RES 2 per 20 base STA.

     

    • Done 1
  7. 29. Hero's Badge and Hero Boots-LT Enchant

    Spoiler

    490163.png
    Hero's Badge [1]
    All Stat + 2.
    Class: Accessory (left)
    Defense: 0
    Weight: 20
    Required Level: 150
    Usable Jobs: All

    470094.png
    Hero Boots-LT [1]
    MaxHP + 1500, MaxSP + 150.
    If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1.
    MaxHP + 1% and MaxSP + 1% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
    If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all property enemies by 10%.
    [Grade B] STA + 5, WIS + 5.
    [Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds. 
    Class : Shoes
    Defense : 15
    Weight : 60
    Armor Level : 2
    Required Level : 190
    Usable Jobs : All

     

    Both Hero's Badge and Hero Boots-LT can be enchanted on the 2nd, 3rd and 4th slot.

    On the 3rd and 4th slot. Both Hero's Badge and Hero Boots-LT share the same table. Require zeny to enchant.

    The result is random and start with the minimum value of each enchant. Enchants can be further upgrade by using zeny.

     

    910598358_heroenchant1.png.81077b01060d2c5587603b902a6eab27.png

    1287142981_heroenchant2.png.a303cc5354d4468a9c981b61e979f321.png

     

    On the 2nd slot is the special enchant. The result of Hero's Badge and Hero Boots-LT are different as below table. Require Hero Enchant Ticket 1 ea to enchant.

    1000645.png

    Hero Enchant Ticket

    Update (03/02/2022) : Enchantment will use Enchant Ticket instead

     

    1000874.png

    Enchant Ticket

     

    The result is random

     

    244125060_heroenchant3.png.3f361386333a590d833fe8a2339ee8a4.png

     

    New enchants

    Spoiler

    310908.png
    Valor of Fighter
    Has a low chance to be imbued with Valor of Fighter when dealing physical damage.
    Gains Str + 100 and melee physical damage bonus by 10% for 10 seconds.

    310909.png
    Sharpness of Swordsman
    Has a low chance to be imbued with Sharpness of Swordsman when dealing physical damage.
    Gains Luk + 100 and critical damage bonus by 20% for 10 seconds.

    310910.png
    Will of Sharpshooter
    Has a low chance to be imbued with Will of Sharpshooter when dealing physical damage.
    Gains Dex + 100 and long ranged physical damage bonus by 10% for 10 seconds.

    310911.png
    Knowledge of Wise Man
    Has a low chance to be imbued with Knowledge of Wise Man when dealing magical damage.
    Gains Int + 100 and all property magical damage bonus by 10% for 10 seconds.

    310912.png
    Vigor of Warlord
    Has a low chance to be imbued with Vigor of Warlord when receiving physical or magical damage.
    Gains Vit + 100 and MaxSP + 10% for 10 seconds.

    310913.png
    Nimbleness of Assassin
    Has a low chance to be imbued with Nimbleness of Assassin when dealing physical damage.
    Gains Agi + 100 and Atk + 10% for 10 seconds.

    310914.png
    Strength
    Atk + 10%, when equipped with Valor of Fighter, increases melee physical damage by 15%.

    310915.png
    Luck
    Increases critical damage by 7%, when equipped with Sharpness of Swordsman, increases critical damage by 30%.

    310916.png
    Dexterity
    Increases long ranged physical damage by 7%, when equipped with Will of Sharpshooter, increases long ranged physical damage by 15%.

    310917.png
    Intelligence
    Matk + 10%, when equipped with Knowledge of Wise Man, increases all property magical damage by 15%.

    310918.png
    Vitality
    MaxHP + 10%, when equipped with Vigor of Warlord, reduces delay after skill by 10%, MaxHP + 10%.

    310919.png
    Agility
    ASPD + 2, when equipped with Nimbleness of Assassin, Atk + 15%, Cri + 15.

     

    Enchants can be reset by using Hero Enchant Ticket 1 ea with 100% chance of success. All enchants are removed upon resetting.

    source : https://hazyforest.com/equipment:enchantment_system

     

  8. Spoiler

    310920.png
    Power of Varmundt Lv1
    POW + 1.
    Atk + 3 and P.Atk + 1 per 20 base POW of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base POW.

    310921.png
    Power of Varmundt Lv2
    POW + 2.
    Atk + 4 and P.Atk + 2 per 20 base POW of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW.

    310922.png
    Power of Varmundt Lv3
    POW + 3.
    Atk + 5 and P.Atk + 3 per 20 base POW of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
    If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base POW.
    If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base POW.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW.

    310923.png
    Spell of Varmundt Lv1
    SPL + 1.
    Matk + 3 and S.Matk + 1 per 20 base SPL of the user.
    If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade A, additional S.Matk + 1 per 20 base SPL.

    310924.png
    Spell of Varmundt Lv2
    SPL + 2.
    Matk + 4 and S.Matk + 2 per 20 base SPL of the user.
    If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL.

    310925.png
    Spell of Varmundt Lv3
    SPL + 3.
    Matk + 5 and S.Matk + 3 per 20 base SPL of the user.
    If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
    If the enchanted equipment is grade C, additional S.Matk + 2 per 20 base SPL.
    If the enchanted equipment is grade B, additional S.Matk + 2 per 20 base SPL.
    If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL.

    310926.png
    Concentration of Varmundt Lv1
    CON + 1.
    Atk + 3 and P.Atk + 1 per 20 base CON of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CON.

    310927.png
    Concentration of Varmundt Lv2
    CON + 2.
    Atk + 4 and P.Atk + 2 per 20 base CON of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON.

    310928.png
    Concentration of Varmundt Lv3
    CON + 3.
    Atk + 5 and P.Atk + 3 per 20 base CON of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
    If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base CON.
    If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base CON.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON.

    310929.png
    Creative of Varmundt Lv1
    CRT + 1.
    Atk + 3, P.Atk + 1 and increases critical damage by 3% per 20 base CRT of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CRT.

    310930.png
    Creative of Varmundt Lv2
    CRT + 2.
    Atk + 4, P.Atk + 2 and increases critical damage by 4% per 20 base CRT of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT.

    310932.png
    Creative of Varmundt Lv3
    CRT + 3.
    Atk + 5, P.Atk + 2 and increases critical damage by 5% per 20 base CRT of the user.
    If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
    If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT.

    310933.png
    Wisdom of Varmundt Lv1
    WIS + 1.
    MaxSP + 1% and increases heal effectiveness by 1% per 20 base WIS of the user.
    If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade A, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.

    310934.png
    Wisdom of Varmundt Lv2
    WIS + 2.
    MaxSP + 2% and increases heal effectiveness by 2% per 20 base WIS of the user.
    If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 1 per 20 base WIS.

    310935.png
    Wisdom of Varmundt Lv3
    WIS + 3.
    MaxSP + 3% and increases heal effectiveness by 3% per 20 base WIS of the user.
    If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
    If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
    If the enchanted equipment is grade B, additional MaxSP + 1% and H.Plus + 1 per 20 base WIS.
    If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 2 per 20 base WIS.

    310936.png
    Stamina of Varmundt Lv1
    STA + 1.
    MaxHP + 250 and RES + 1 per 20 base STA of the user.
    If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade A, additional MaxHP + 1% and RES 1 per 20 base STA.

    310937.png
    Stamina of Varmundt Lv2
    STA + 2.
    MaxHP + 400 and RES + 2 per 20 base STA of the user.
    If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade A, additional MaxHP + 1% and RES 2 per 20 base STA.

    310938.png
    Stamina of Varmundt Lv3
    STA + 3.
    MaxHP + 600 and RES + 3 per 20 base STA of the user.
    If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
    If the enchanted equipment is grade B, additional MaxHP + 1% and RES 2 per 20 base STA.
    If the enchanted equipment is grade A, additional MaxHP + 2% and RES 2 per 20 base STA.

    450191.png
    Engraved Orlean's Gown [1]
    Increases variable casting time by 15%, skill casting can't be interrupted.
    If refine rate is 7 or higher, Matk + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.

    When equipped with Engraved Orlean's Glove,
    Matk + 1% per 3 refine rate of Engraved Orlean's Gown,
    if refine rate of Engraved Orlean's Gown is 9 or higher, reduces variable casting time by 10%,
    if refine rate of Engraved Orlean's Gown is 11 or higher, increases water, wind and earth property magical damage by 20%.
    if refine rate of Engraved Orlean's Gown is 13 or higher, the armor can't be destroyed.
    Class: Armor
    Defense: 50
    Weight: 30
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450192.png
    Engraved Naga's Scale Armor [1]
    Reflects 5% of melee physical damage taken back to the attackers.
    Mres + 3.
    If refine rate is 7 or higher, reflects additional 5% of melee physical damage taken back to the attackers. 
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.Atk + 15 while in Naga form.

    When equipped with Naga's Scale Shield, increases melee physical damage by additional 10%.
    Class: Armor
    Defense: 450
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450199.png
    Varmundt Rune Armor [1]
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450200.png
    Varmundt Fire Rune Armor [1]
    POW + 1 per 25 base Str of the user.
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, increases melee physical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] POW + 3, Atk + 3%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450201.png
    Varmundt Glade Rune Armor [1]
    STA + 1 per 25 base Vit of the user.
    If refine rate is 7 or higher, MaxHP + 5%.
    If refine rate is 9 or higher, increases imcoming heal effectiveness by 10%.
    If refine rate is 11 or higher, additional MaxHP + 10%.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 3%.
    [Grade C] STA + 3, MaxHP + 3%.
    [Grade B] Reduces delay after skill by 5%.
    [Grade A] Reduces delay after skill by additional 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450202.png
    Varmundt Death Rune Robe [1]
    SPL + 1 per 25 base Int of the user.
    If refine rate is 7 or higher, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases all property magical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] SPL + 3, Matk + 3%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    450203.png
    Varmundt Ice Rune Armor [1]
    CON + 1 per 25 base Dex of the user.
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, increases long ranged physical damage by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] CON + 3, Atk + 3%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    460021.png
    Engraved Orlean's Server [1]
    Mres + 2.
    If refine rate is 7 or higher, Mres + 3, S.Matk + 1.
    If refine rate is 11 or higher, Matk + 5%, increases all property magical damage by 5%.
    When equipped with Orlean's Glove, reduces variable time by 5%, S.Matk + 2.
    If refine rate of Orlean's Server is 9 or higher, reduces variable time by additional 5%, SPL + 1.
    Class: Shield
    Defense: 75
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    460022.png
    Engraved Naga's Scale Shield [1]
    Mres + 3.
    Reflects 1% of melee physical damage taken back to the attackers per refine rate.
    Ignores physical defense of normal enemies by 5%.
    Ignores physical defense of normal enemies by additional 1% per 2 refine rate.
    Class: Shield
    Defense: 35
    Weight: 50
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470107.png
    Varmundt Rune Greaves [1]
    Class: Shoes
    Defense: 25
    Weight: 70
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470108.png
    Varmundt Glade Rune Boots [1]
    If refine rate is 7 or higher, MaxHP + 10%.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, additional MaxHP + 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] MaxHP + 2%, reduces variable casting time by additional 5%.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470109.png
    Varmundt Fire Rune Boots [1]
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Atk + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Atk + 2%, P.Atk + 2.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470110.png
    Varmundt Death Rune Boots [1]
    If refine rate is 7 or higher, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Matk + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Matk + 2%, S.Matk + 2.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    470111.png
    Varmundt Ice Rune Boots [1]
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Atk + 2%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Atk + 2%, P.Atk + 2.
    [Grade A] C.Rate + 1.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480138.png
    Engraved Survival Manteau [1]
    Vit + 10, CON + 3.
    MaxHP + 5%.
    Class: Garment
    Defense: 10
    Weight: 55
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480144.png
    Varmundt Rune Pauldron [1]
    Class: Garment
    Defense: 15
    Weight: 30
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480145.png
    Varmundt Glade Rune Manteau [1]
    If refine rate is 7 or higher, MaxHP + 3%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, additional MaxHP + 3%.
    _
    When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots,
    MaxHP + 10%, reduces physical damage taken from earth property enemies by 10%.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 3%.
    [Grade C] MaxHP + 3%, Res + 2, Mres + 2.
    [Grade B] Reduces delay after skill by 5%.
    [Grade A] Reduces delay after skill by additional 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480146.png
    Varmundt Fire Rune Manteau [1]
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%.
    _
    When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots,
    increases melee physical damage by 5%, reduces variable casting time by additional 5%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Atk + 3%, P.Atk + 2.
    [Grade B] Increases melee physical damage by 5%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480147.png
    Varmundt Death Rune Manteau [1]
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, Matk + 5%.
    _
    When equipped with Varmundt Death Rune Robe and Varmundt Death Rune Boots,
    increases all property magical damage by 5%, reduces variable casting time by additional 5%.
    _
    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Matk + 3%, S.Matk + 2.
    [Grade B] Increases all property magical damage by 5%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    480148.png
    Varmundt Ice Rune Manteau [1]
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, increases long ranged physical damage by 5%.
    _
    When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots,
    increases long ranged physical damage by 5%, reduces variable casting time by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Atk + 3%, P.Atk + 2.
    [Grade B] Increases long ranged physical damage by 5%.
    [Grade A] Reduces delay after skill by 10%.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490160.png
    Engraved Orlean's Glove [1]
    SPL + 2, CRT + 2, S.Matk + 3.
    Class: Accessory
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490161.png
    Engraved Pinguicula's Corsage [1]
    Mres + 2, increases earth and poison property magical damage by 7%.
    Class: Accessory
    Defense: 20
    Weight: 0
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490162.png
    Engraved Waterdrop Brooch [1]
    Reduces all damage taken from water property monsters by 5%.
    MaxHP + 5%, Mres + 2.
    Increases water property magical damage by 7%.
    Class: Accessory
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

     

  9. 400187.png
    Red Cat Ears Witch Hat [1]
    Mdef + 10.
    Reduces delay after skill by 10%.
    Increases Psychic Wave and Diamond Dust damage by 15%.
    If user learned Killing Cloud level 5, reduces cooldown of Diamond Dust by 1 second.
    If user learned Psychic Wave level 5, reduces delay after skill by 20%.
    If user learned Striking level 5, increases fire, water, wind, earth and neutral property magical damage by 25%.
    If user learned Extreme Vacuum level 5, reduces cooldown of Psychic Wave by 2 seconds.
    Int + 3 per refine rate.
    If refine rate is 7 or higher, increases Psychic Wave and Diamond Dust damage by 20%.
    If refine rate is 9 or higher, increases Psychic Wave and Diamond Dust damage by 30%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    410096.png
    Vermillion Ribbon
    Increases magical damage against small, medium and large size monsters by 10%.
    Reduces damage taken from players by 5%.
    Grants immunity to confusion.
    If user learned Eswhoo level 10, reduces fixed casting time of Espa and Eswhoo by 100%.
    If user learned Soul Unity level 7, ASPD + 2.
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    470105.png
    Purge Shoes
    Mdef + 15.
    MaxHP + 3%, MaxSP + 3%.
    Reduces cooldown of High Heal by 1 second.
    If user learned Oratio level 10, reduces casting time by 50%, reduces delay after skill by 50%.
    If user learned Clearance level 5, increases magical damage against all property monsters by 25%, increases Judex damage as percentage equal to base level by 15 seconds when using Offertorium.
    Mdef + 10 and increases heal effectiveness by 8% per each level of Lauda Agnus and Lauda Ramus user learned.
    If refine rate is 5 or higher, MaxHP + 7%, MaxSP + 7%, reduces delay after skill by 10%.  
    If refine rate is 7 or higher, MaxHP + 10%, MaxSP + 10%, reduces delay after skill by 10%.
    Class: Shoes
    Defense: 15
    Weight: 50
    Required Level: 100
    Usable Jobs: All

  10. Lucky items from September Kachua's Secret Box

    Helm of Faith (Archbishop)

    Helm of Faith II (Archbishop)

    Helm of Faith (Shadow Chaser)

    Helm of Faith II (Shadow Chaser)

    Hero's Badge

    Heroic Token (Shadow Cross)

    Heroic Token (Abyss Chaser)

    Spoiler

    400189.png
    Helm of Faith (Archbishop) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Adoramus damage by 15% per 3 refine rate.
    Increases neutral and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Wand, increases neutral and holy property magical damage by 10%,
    increases Adoramus damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Wand, increases neutral and holy property magical damage by 10%,
    increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Archbishop classes

    400190.png
    Helm of Faith II (Archbishop) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Duple Light damage by 15% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Bible, increases melee physical damage by 10%,
    increases Duple Light damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Bible, increases melee physical damage by 10%,
    increases Duple Light damage by 5% and Petitio damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Petitio damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Archbishop classes

    400191.png
    Helm of Faith (Shadow Chaser) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Fatal Menace damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Dagger, increases melee physical damage by 10%,
    increases Fatal Menace damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Dagger, increases melee physical damage by 10%,
    increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    400192.png
    Helm of Faith II (Shadow Chaser) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Triangle Shot damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Crossbow, increases long ranged physical damage by 10%,
    increases Triangle Shot damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Crossbow, increases long ranged physical damage by 10%,
    increases Triangle Shot damage by 5% and Frenzy Shot damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Frenzy Shot damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    490163.png
    Hero's Badge [1]
    All Stat + 2.
    Class: Accessory (left)
    Defense: 0
    Weight: 20
    Required Level: 150
    Usable Jobs: All

    490164.png
    Heroic Token (Shadow Cross) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Shiver Katar-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Shiver Katar-LT is 10 or higher, increases melee physical damage by 10%, increases Savage Impact damage by 10%.
    If grade of Shiver Katar-LT is C or higher, POW + 5, P.Atk + 5, increases Savage Impact damage by additional 10%.

    When equipped with Blade Katar-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Blade Katar-LT is 10 or higher, increases melee physical damage by 10%, increases Eternal Slash damage by 10%.
    If grade of Blade Katar-LT is C or higher, POW + 5, P.Atk + 5, increases Eternal Slash damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Shadow Cross

    490165.png
    Heroic Token (Abyss Chaser) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Madogum-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Madogum-LT is 10 or higher, increases all property magical damage by 10%, increases Abyss Square damage by 10%.
    If grade of Madogum-LT is C or higher, SPL + 5, S.Matk + 5, increases Abyss Square damage by additional 10%.

    When equipped with Fatalist-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Fatalist-LT is 10 or higher, increases melee physical damage by 10%, increases Abyss Dagger damage by 10%.
    If grade of Fatalist-LT is C or higher, POW + 5, P.Atk + 5, increases Abyss Dagger damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Abyss Chaser

     

    • Done 1
  11. Spoiler

    400189.png
    Helm of Faith (Archbishop) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Adoramus damage by 15% per 3 refine rate.
    Increases neutral and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Wand, increases neutral and holy property magical damage by 10%,
    increases Adoramus damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Wand, increases neutral and holy property magical damage by 10%,
    increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Archbishop classes

    400190.png
    Helm of Faith II (Archbishop) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Duple Light damage by 15% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Bible, increases melee physical damage by 10%,
    increases Duple Light damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Bible, increases melee physical damage by 10%,
    increases Duple Light damage by 5% and Petitio damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Petitio damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Archbishop classes

    400191.png
    Helm of Faith (Shadow Chaser) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Fatal Menace damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Dagger, increases melee physical damage by 10%,
    increases Fatal Menace damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Dagger, increases melee physical damage by 10%,
    increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    400192.png
    Helm of Faith II (Shadow Chaser) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Triangle Shot damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Crossbow, increases long ranged physical damage by 10%,
    increases Triangle Shot damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Crossbow, increases long ranged physical damage by 10%,
    increases Triangle Shot damage by 5% and Frenzy Shot damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Frenzy Shot damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    490163.png
    Hero's Badge [1]
    All Stat + 2.
    Class: Accessory (left)
    Defense: 0
    Weight: 20
    Required Level: 150
    Usable Jobs: All

    490164.png
    Heroic Token (Shadow Cross) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Shiver Katar-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Shiver Katar-LT is 10 or higher, increases melee physical damage by 10%, increases Savage Impact damage by 10%.
    If grade of Shiver Katar-LT is C or higher, POW + 5, P.Atk + 5, increases Savage Impact damage by additional 10%.

    When equipped with Blade Katar-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Blade Katar-LT is 10 or higher, increases melee physical damage by 10%, increases Eternal Slash damage by 10%.
    If grade of Blade Katar-LT is C or higher, POW + 5, P.Atk + 5, increases Eternal Slash damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Shadow Cross

    490165.png
    Heroic Token (Abyss Chaser) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Madogum-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Madogum-LT is 10 or higher, increases all property magical damage by 10%, increases Abyss Square damage by 10%.
    If grade of Madogum-LT is C or higher, SPL + 5, S.Matk + 5, increases Abyss Square damage by additional 10%.

    When equipped with Fatalist-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Fatalist-LT is 10 or higher, increases melee physical damage by 10%, increases Abyss Dagger damage by 10%.
    If grade of Fatalist-LT is C or higher, POW + 5, P.Atk + 5, increases Abyss Dagger damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Abyss Chaser

    310908.png
    Valor of Fighter
    Has a low chance to be imbued with Valor of Fighter when dealing physical damage.
    Gains Str + 100 and melee physical damage bonus by 10% for 10 seconds.

    310909.png
    Sharpness of Swordsman
    Has a low chance to be imbued with Sharpness of Swordsman when dealing physical damage.
    Gains Luk + 100 and critical damage bonus by 20% for 10 seconds.

    310910.png
    Will of Sharpshooter
    Has a low chance to be imbued with Will of Sharpshooter when dealing physical damage.
    Gains Dex + 100 and long ranged physical damage bonus by 10% for 10 seconds.

    310911.png
    Knowledge of Wise Man
    Has a low chance to be imbued with Knowledge of Wise Man when dealing magical damage.
    Gains Int + 100 and all property magical damage bonus by 10% for 10 seconds.

    310912.png
    Vigor of Warlord
    Has a low chance to be imbued with Vigor of Warlord when receiving physical or magical damage.
    Gains Vit + 100 and MaxSP + 10% for 10 seconds.

    310913.png
    Nimbleness of Assassin
    Has a low chance to be imbued with Nimbleness of Assassin when dealing physical damage.
    Gains Agi + 100 and Atk + 10% for 10 seconds.

    310914.png
    Strength
    Atk + 10%, when equipped with Valor of Fighter, increases melee physical damage by 15%.

    310915.png
    Luck
    Increases critical damage by 7%, when equipped with Sharpness of Swordsman, increases critical damage by 30%.

    310916.png
    Dexterity
    Increases long ranged physical damage by 7%, when equipped with Will of Sharpshooter, increases long ranged physical damage by 15%.

    310917.png
    Intelligence
    Matk + 10%, when equipped with Knowledge of Wise Man, increases all property magical damage by 15%.

    310918.png
    Vitality
    MaxHP + 10%, when equipped with Vigor of Warlord, reduces delay after skill by 10%, MaxHP + 10%.

    310919.png
    Agility
    ASPD + 2, when equipped with Nimbleness of Assassin, Atk + 15%, Cri + 15.

     

  12. New Loots

    Spoiler

    410091.png
    Cor Core Booster
    Reduces variable casting time by 8%, reduces delay after skill by 8%.
    When equipped with CD in Mouth, increases all property magical damage by 8%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    410092.png
    Cor Core Booster [1]
    Reduces variable casting time by 5%, reduces delay after skill by 5%.
    When equipped with CD in Mouth, increases all property magical damage by 5%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    410093.png
    Sealed Chain
    Cri + 8, increases melee and long ranged physical damage by 8%.
    When equipped with Bondage Necklace, increases critical damage by 7%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    410094.png
    Sealed Chain [1]
    Cri + 5, increases melee and long ranged physical damage by 5%.
    When equipped with Bondage Necklace, increases critical damage by 5%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    420076.png
    Bondage Necklace
    Cri + 3, increases critical damage by 5%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 1
    Required Level: 150
    Usable Jobs: All

    480136.png
    Magic Swordsman Thanatos's Sword [1]
    If the user's base level is 210 or higher, P.Atk + 3, S.Matk + 3.
    If the user's base level is 230 or higher, additional P.Atk + 2, S.Matk + 2.
    Increases melee and long ranged physical damage and all property magical damage by 2% per 3 refine rate.
    Increases physical and magical damage against medium and large size enemies by 5% per 5 refine rate.
    If refine rate is 9 or higher, ignores physical and magical defense rate of dragon and angel race monsters by 20%.
    If refine rate is 11 or higher, ignores physical and magical defense rate of dragon and angel race monsters by additional 10%.

    When equipped with Drooping Thanatos's Dolor, reduces variable casting time by 10%,
    if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 15%,
    if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
    if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.

    When equipped with Red Force Pendant or Blue Mental Pendant, Atk + 50, Matk + 50, increases physical and magical damage against medium and large size enemies by 15%.
    Class: Garment
    Defense: 60
    Weight: 50
    Armor Level : 2
    Required Level: 180
    Usable Jobs: All

    490159.png
    Rough Core [1]
    MaxHP - 3%, Cri + 10, reduces variable casting time by 10%.

    When equipped with Violet Halo and Magical Booster [1], increases all property magical damage by 5%,
    if refine rate of garment is 7 or higher, increases magical damage against boss monsters by 15%,
    if refine rate of garment is 9 or higher, increases all property magical damage by additional 5%.

    When equipped with Violet Halo and Crimson Booster [1], increases long ranged physical damage by 5%,
    if refine rate of garment is 7 or higher, Cri + 10,
    if refine rate of garment is 9 or higher, increases long ranged physical damage by additional 5%.

    When equipped with Violet Halo and Sigrun's Wing [1], increases melee physical damage by 5%,
    if refine rate of garment is 7 or higher, Perfect Hit + 10,
    if refine rate of garment is 9 or higher, increases melee physical damage by additional 5%.

    When equipped with Violet Halo and Dark Blinder [1], reduces delay after skill by 5%,
    if refine rate of garment is 7 or higher, increases physical damage against boss monsters by 15%,
    if refine rate of garment is 9 or higher, reduces fixed casting time by 0.2 seconds.
    Class: Accessory
    Defense: 10
    Weight: 50
    Required Level: 150
    Usable Jobs: All

     

    • Done 1
  13. Spoiler

    410091.png
    Cor Core Booster
    Reduces variable casting time by 8%, reduces delay after skill by 8%.
    When equipped with CD in Mouth, increases all property magical damage by 8%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    410092.png
    Cor Core Booster [1]
    Reduces variable casting time by 5%, reduces delay after skill by 5%.
    When equipped with CD in Mouth, increases all property magical damage by 5%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    410093.png
    Sealed Chain
    Cri + 8, increases melee and long ranged physical damage by 8%.
    When equipped with Bondage Necklace, increases critical damage by 7%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    410094.png
    Sealed Chain [1]
    Cri + 5, increases melee and long ranged physical damage by 5%.
    When equipped with Bondage Necklace, increases critical damage by 5%.
    Class: Headgear 
    Defense: 5
    Location: Middle
    Weight: 10
    Required Level: 150
    Usable Jobs: All

    420076.png
    Bondage Necklace
    Cri + 3, increases critical damage by 5%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 1
    Required Level: 150
    Usable Jobs: All

    480136.png
    Magic Swordsman Thanatos's Sword [1]
    If the user's base level is 210 or higher, P.Atk + 3, S.Matk + 3.
    If the user's base level is 230 or higher, additional P.Atk + 2, S.Matk + 2.
    Increases melee and long ranged physical damage and all property magical damage by 2% per 3 refine rate.
    Increases physical and magical damage against medium and large size enemies by 5% per 5 refine rate.
    If refine rate is 9 or higher, ignores physical and magical defense rate of dragon and angel race monsters by 20%.
    If refine rate is 11 or higher, ignores physical and magical defense rate of dragon and angel race monsters by additional 10%.

    When equipped with Drooping Thanatos's Dolor, reduces variable casting time by 10%,
    if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 15%,
    if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
    if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.

    When equipped with Red Force Pendant or Blue Mental Pendant, Atk + 50, Matk + 50, increases physical and magical damage against medium and large size enemies by 15%.
    Class: Garment
    Defense: 60
    Weight: 50
    Armor Level : 2
    Required Level: 180
    Usable Jobs: All

    490159.png
    Rough Core [1]
    MaxHP - 3%, Cri + 10, reduces variable casting time by 10%.

    When equipped with Violet Halo and Magical Booster [1], increases all property magical damage by 5%,
    if refine rate of garment is 7 or higher, increases magical damage against boss monsters by 15%,
    if refine rate of garment is 9 or higher, increases all property magical damage by additional 5%.

    When equipped with Violet Halo and Crimson Booster [1], increases long ranged physical damage by 5%,
    if refine rate of garment is 7 or higher, Cri + 10,
    if refine rate of garment is 9 or higher, increases long ranged physical damage by additional 5%.

    When equipped with Violet Halo and Sigrun's Wing [1], increases melee physical damage by 5%,
    if refine rate of garment is 7 or higher, Perfect Hit + 10,
    if refine rate of garment is 9 or higher, increases melee physical damage by additional 5%.

    When equipped with Violet Halo and Dark Blinder [1], reduces delay after skill by 5%,
    if refine rate of garment is 7 or higher, increases physical damage against boss monsters by 15%,
    if refine rate of garment is 9 or higher, reduces fixed casting time by 0.2 seconds.
    Class: Accessory
    Defense: 10
    Weight: 50
    Required Level: 150
    Usable Jobs: All

     

  14. On 18/08/2021. KRO will add some of cash items to be dropped from monsters in certain dungeons along with new items. The details as below.


    1. EDDA Fall of Glast Heim (hard mode)
    - Young Leaf of World Tree (Str), Young Leaf of World Tree (Dex), Young Leaf of World Tree (Agi), Young Leaf of World Tree (Int), Young Leaf of World Tree (Vit), Young Leaf of World Tree (Luk).

    2. EDDA Somatology Laboratory
    - Ancient Hero's Patent Cube, Ancient Hero's Will, Patent Ancient Hero's Weapon Box, Ancient Hero's Boots, Great Hero's Boots.

    3. Horror Toy Factory
    - Celine's Dress.

    4. Thanatos Tower instance
    - Thanatos's Odium Mask, Thanatos's Maeror Mask, Thanatos's Despero Mask, Drooping Thanatos's Dolor, Thanatos's Necklace,
    Magic Swordsman Thanatos's Sword (new).

    5. Warrior's Grave
    - Goral Crown, Bull Crown, Twin Crown, Goat Crown, Lion Crown, Saint Crown, Libra Crown, Celestial Jewel Crown, Taurus Diadem, Spinel Diadem, Jade Crown, Trial Diadem.

    6. Tomb of Remorse instance
    - Thanos Warrior Helmet, Thanos Shooter Helmet, Thanos Fighter Helmet, Thanos Magic Helmet.

    7. Rudus Waste Disposal Plant 4F
    - Violet Halo, Battle Processor, Battle Processor [1], CD in Mouth,
    Cor Core Booster (new), Cor Core Booster [1] (new).

    8. Abandoned Laboratory Amicitia 2F
    - Magical Booster, Victorious Wing Ears, Victorious Wing Ears [1], Feather in Mouth,
    Rough Core (new).

    9. Niflheim Dungeon 2F
    - Ninja's Blue Mask, Toy Syringe,
    Sealed Chain (new), Sealed Chain [1] (new), Bondage Necklace (new).

     

    source : https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7458&curpage=1

    • Like 2
  15. 5 hours ago, awesomegeek said:

    when i said those constraints on Overbrand, i meant when kRO did the first rework on Royal Guard skills (except on the 185 update where Genesis Ray and Grand Cross were adjusted), they didn't mention a critical nerf which were the addition of 0.5 FCT and 0.25 cooldown. It was more like a ninja patch on it.

    Now that the 4th Job skills rework bundle is released, only Royal Guard skills got further adjustment and rightfully so as kRO did a laughable job on their first try. If they didn't disclose this before, what's stopping them from doing the same thing again? Anyway thank you.

    I know your point. 

    Along with each rebalance patches. There are some ninja patch that don't be mentioned in anywhere unless people found it by themselve.

    I'm not sure if it's intended or just mis-communication in each department of Gravity.

    • Like 1
  16. 400177.png
    Fafnir Helm [1]
    Mdef + 10.
    Reduces delay after skill by 10%.
    Increases Dragon Breath and Dragon Breath - Water damage by 30%.
    Enhances the effects of runestones.

    Spoiler

    Verkana Runestone
    When using Millennium Shield. Grants following effects for 60 seconds.
    - Reduces physical and magical damage dealt by 50%.
    - When receiving melee physical damage, has a chance to activate Millennium Shield lv.1.
    If refine rate is 6 or higher, increases the chance to activate Millennium Shield lv.1.
    If refine rate is 8 or higher, increases the chance to activate Millennium Shield lv.1.
    - The enhance effects are disabled in PVP environment zone.

    Nosiege Runestone
    - Removes fix casting time of Refresh.
    - Increases HP and SP recovery rate by 100% while Refresh is active.
    - Removes all Masquerade debuffs.

    Rhydo Runestone
    When using Crushing Strike. Grants immunity to knock-back for 30 seconds.

    Turisus Runestone
    When using Giant Growth. Str + 30 and Int - 30 for 300 seconds.

    Urj Runestone
    When using Abundance. Recovers additional 40 SP every 10 seconds for 300 seconds.

    Asir Runestone
    When using Determination. Atk + 10% and ASPD + 10% for 300 seconds.

    Hagalas Runestone
    When using Stonehard Skin. Consumes 1000 HP. Reflects 10% of damage taken from melee physical damage back to attacker for 300 seconds.

    Isia Runestone
    When using Vitality. Recovers 500 HP every 10 seconds for 300 seconds.

    Pertz Runestone
    Increases Storm Blast damage by 30%
    If refine rate is 6 or higher, increases Storm Blast damage by additional 20%.
    If refine rate is 8 or higher, increases Storm Blast damage by additional 20%.

    If user learned Dragon Breath level 10 and Dragon Breath - Water level 10, increases long ranged physical damage by 50%, reduces fixed casting time of Dragon Breath and Dragon Breath - Water by 0.2 seconds.
    If user learned Dragon Training level 5, MaxHP + 25%, MaxSP + 25%, reduces delay after skill by 20%.
    If user learned Dragon Howling level 5, reduces damage taken from normal and boss monsters by 20%.
    Reduces damage taken from fire and water property by 3% per refine rate.
    If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 50%.
    If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 70%.
    When this helm is unequipped, cancels the effects of runestones.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    410088.png
    Powered Income
    Increases physical damage against small, medium and large size monsters by 10%.
    Reduces damage taken from players by 5%.
    Grants immunity to blind.
    If user learned Neutral Barrier level 3, reduces delay after skill by 15%.
    If user learned Fire Earth Research level 5, reduces casting time of Arm Cannon by 100%, negates Magic Gear Fuel consumption of skills.
    Class: Headgear 
    Defense: 0
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    480134.png
    Avareco [1]
    MaxHP + 5%.
    Reduces damage taken from players by 5%.
    Increases Counter Slash damage by 6% and Cross Impact damage by 30% per each level of Cross Impact user learned.
    If user learned Cross Impact level 5, reduces cooldown of Dark Illusion by 4 seconds and reduces cooldown of Hallucination Walk by 20 seconds.
    If user learned Hallucination Walk level 5, reduces damage taken from water property by 100% and reduces damage taken from holy property by 30%.
    If refine rate is 7 or higher, MaxHP + 5%, increases physical damage against small, medium and large size monsters by 10%, recovers 10 SP when killing monsters with physical damage.
    If refine rate is 9 or higher, MaxHP + 10%, increases physical damage against small, medium and large size monsters by 10%, recovers 10 SP when killing monsters with physical damage.
    Class: Garment
    Defense: 12
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    • Done 1
  17. 22 hours ago, awesomegeek said:

    @Sigma apparently, Overbrand has 0.5 sec FCT and 0.25 cooldown which were never documented on the 3rd Job skills rework bundle. do these constraints remain after the latest rework or not anymore?

    I think it's intended. Gravity added cooldown in many skills while rebalance such as Reverberation got 0.15 seconds cooldown too.

    I think for balance purpose. 

  18. - Fourth Class Jobs skills rebalance (2nd) -

    1018236862_01_DragonKnight_m.png.857b81bcc8e55f8287287b2ddf65f08e.png1195698466_02_DragonKnight_f.png.74795229156c0bcb63b8ca3cb8cfc478.png
    1. Dragon Knight

    1.1. Servant Weapon
    - Increases damage from 400%Atk to 450%Atk based on level 5.
    - Increases trigger chance from 10% to 15% based on level 5.
    - Increases area of effect from 5x5 cells to 9x9 cells.

    1.2. Storm Slash
    - Reduces cooldown from 1 second to 0.50.35 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. 
    - Increases SP consumption from 50 to 60 based on level 5.

    8.gif

    1.3. Madness Crusher
    - Reduces cooldown from 2 seconds to 0.50.35 seconds based on level 5.
    - Increases damage from 2250%Atk to 3000%Atk based on level 5.
    - Deals additional damage depends on level of weapon used.

    1.4. Hack and Slasher
    - Reduces cooldown from 0.5 second to 0.3 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. 

    - Reworks skill, deals physical damage to the target and surrounding enemies around the target.
    - Increases area of effect from 7x7 cells to 9x9 cells based on level 10.
    - Deals melee physical damage when equipping two-handed sword and deals long ranged physical damage when equipping two-handed spear.

    1.5. Vigor
    - Increases normal attack damage bonus.

    3.png

    1.6. Dragonic Aura
    - Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage.

    1.7. Hundred Spears
    - Increases damage while under Dragonic Aura buff from 3200%Atk to 4200%Atk based on level 10.

    1063247514_13_imperialGuard_m.png.b1807a6f9d02131153c10dcef63f7a88.png467002739_14_imperialGuard_f.png.aca7fab12c5b7ad3662cd5c6d85ae931.png
    2. Imperial Guard

    2.1. Attack Stance
    - Changes bonus from Atk + 30 to P.Atk + 15 and S.Matk + 15 based on level 5.

    2.2. Shield Shooting
    - Reduces cooldown from 2 second to 1 second based on level 5.
    - Increases damage bonus from Shield Mastery,
    damage bonus from Shield Shooting level 5 and Shield Mastery level 10 will be increased from 250% to 750%.

    2.3. Overslash
    - Reduces fixed casting time from 1 second to 0.5 seconds based on level 10.
    - Reduces cooldown from 3 seconds to 1 second based on level 10.
    - Reduces AP recovery rate from 3 to 2.
    - Increases cast range from 1 cell to 3 cells.
    - Increases maximum number of attack according to the number of enemies around the target from 5 hits to 7 hits.

    2.4. Guardian Shield
    - Reduces MaxHP factor to the half of user's MaxHP.
    - Increases the bonus of shield by 15 times of the user's STA.
    - Recovers 15 AP upon casting.

    2.5. Cross Rain
    - Reduces fixed casting time from 2 seconds to 1.5 seconds based on level 10.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 10.
    - Increases damage (includes Spear & Sword Mastery level 10 bonus) from 400%Matk to 2000%Matk, and 600%Matk to 3500%Matk while using Holy Shield.

    2.6. Genesis Ray
    - Increases damage to 3500%Matk based on level 10 regardless of neutral or holy property.
    - Reduces SP consumption from 120 to 90 based on level 10. 

    4.gif

    2.7. Vanishing Point
    - Increases damage (includes Bash level 10 bonus) from 1300%Atk to 1700%Atk based on level 10.
    - Increases damage while under Grand Judgement buff from 1700%Atk to 2500%Atk.
    - Increases SP consumption from 25 to 38 based on level 10. 
    - Increases Hit bonus from 30 to 50 based on level 10. 

    2.8. Cannon Spear
    - Reduces cooldown from 2 seconds to 1.7 seconds based on level 5.
    - Increases area of effect from 5x5 cells to 7x7 cells based on level 5.
    - Increases critical chance from the half of the user's cri to the user's cri.
    - Increases damage (on Str 130) from 900%Atk to 1250%Atk based on level 5.
    - Increases damage while under Grand Judgement buff from 1050%Atk to 1650%Atk based on level 5.

    5.gif

    2.9. Overbrand
    - Increases damage from 1500%Atk to 1750%Atk based on level 5.
    - Increases damage while under Overbrand Ready buff from 2250%Atk to 2500%Atk based on level 5.

    2.10. Hesperus Lit
    - Removes variable casting time.
    - Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.

    2.11. Shield press
    - Increases damage while under Shield Shooting buff by adding damage bonus from Shield Mastery. (Based on Shield Press level 10 and Shield Mastery level 10. Damage will be increased from 2600%Atk to 4100%Atk).

    2.12. Rapid Smiting
    - Increases damage while under Shield Shooting buff by adding damage bonus from Shield Mastery. (Based on Rapid Smiting level 5 and Shield Mastery level 10. Damage will be increased from 1650%Atk to 2000%Atk).

    2.13. Earth Drive
    - Reduces cooldown from 3 seconds to 2.5 seconds based on level 5. 
    - Increases damage while under Shield Shooting buff by adding damage bonus from Shield Mastery. (Based on Earth Drive level 5 and Shield Mastery level 10. Damage will be increased from 2100%Atk to 3750%Atk).

    11_Meister_m.png.c413049399f34f215f8892e7235423dd.png12_Meister_f.png.5fb9be1023503eed21c22351d17a4172.png
    3. Meister

    3.1. ABR Mastery
    - Increases Atk bonus from 2500 to 6200 based on level 10.
    - Increases MaxHP bonus from 20000 to 400000 based on level 10.

    3.2. ABR - Battle Warrior / ABR - Dual Cannon / ABR - Mother Net
    - Reduces fixed casting time from 4 seconds to 1 second based on level 4.
    - Adds variable casting time by 1 second based on level 4.
    - Reduces cooldown to 30 seconds.

    3.3. ABR - Infinity
    - Reduces fixed casting time from 4 seconds to 1 second based on level 4.
    - Adds variable casting time by 1 second based on level 4.
    - Reduces cooldown to 60 seconds.

    3.4. Rush Quake
    - Grants Rush buff to the user for 300 seconds based on level 10.
    - Rush : Increases melee and long ranged physical damage by 50% (based on level 10).
    - Inflicts Quake debuff to the target and surrounding enemies around the target for 30 seconds.
    - Quake : Increases damage taken from melee and long ranged physical damage by 50%.

    3.5. Axe Stomp
    - Increases damage from 1750%Atk to 2000%Atk based on level 5. 
    - When equipping two-handed axe, increases number of hit from 2 hits to 3 hits.
    - Reduces cooldown from 2 seconds to 1 second. 
    - Increases AP recovery rate from 2 to 3.
    - Increases duration from Axe Stomp buff from 5 seconds to 10 seconds.

    3.6. Vulcan Arm
    - Increases damage from 420%Atk to 690%Atk based on level 3.

    3.7. Knuckle Boost
    - Increases damage from 1100%Atk to 1300%Atk based on level 5.
    - Reduces variable casting time from 0.5 seconds to 0.2 seconds based on level 5.

    3.8. Arm Cannon
    - Increases damage from 1900%Atk to 2150%Atk based on level 5.
    - Reduces cooldown from 0.3 seconds to 0.15 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. 
    - Increases area of effect from 5x5 cells to 7x7 cells based on level 5. 

    6.gif
      
    3.9. Axe Tornado
    - Increases damage while under Axe Stomp buff (on Vit 130) from 1360%Atk to 1740%Atk based on level 5.

    23_Biolo_m.png.a5d85011d631da6217b072a46a7850b8.png24_Biolo_f.png.989b30a84f7e78091c3e2d738391a5fb.png
    4. Biolo
    4.1. Bionic Mastery
    - Increases Atk bonus from 2000 to 6000 based on level 10.
    - Increases MaxHP bonus from 20000 to 400000 based on level 10.

    4.2. Wooden Warrior / Wooden Fairy / Creeper
    - Reduces fixed casting time from 4 seconds to 1 second based on level 5.
    - Adds variable casting time by 1 second based on level 5.

    4.3. Hell Tree
    - Reduces fixed casting time from 4 seconds to 1 second based on level 5.
    - Adds variable casting time by 1 second based on level 5.
    - Reduces AP consumption from 100 to 60 based on level 5.

    4.4. Acidified Zone (Water/Wind/Earth/Fire)
    - Reduces cooldown from 2 seconds to 1 second based on level 5.
    - Increases damage from 1250%Atk to 2000%Atk based on level 5.
    - Changes damage logic from 3 split hits to 5 cumulative hits.

    211941295_09_ShadowCross_m.png.769eef52bd1f26503c1e07d819f05e74.png80622510_10_ShadowCross_f.png.cde9f70f54975b039ec7f1acf488d6b2.png
    5. Shadow Cross

    5.1. Shadow Stab
    - Reduces cooldown from 3 seconds to 1 second based on level 5.
    - Reduces AP recovery rate from 3 to 1.

    5.2. Savage Impact
    - Removes "cloaking" condition requirement.
    - Reduces cooldown from 3 seconds to 1 second based on level 10.
    - Adds delay after skill by 0.3 seconds based on level 10. 
    - Changes damage from 3500%Atk to 600%Atk based on level 10. 
    - Changes damage while under Shadow Exceed buff from 5000%Atk to 1000%Atk based on level 10. 
    - Changes damage logic from 8 split hits to 3 cumulative hits.
    - Increases number of hit to 5 hits if using the skill while under Cloaking Exceed buff.

    5.3. Eternal Slash
    - Reduces cooldown from 1.5 seconds to 0.350.75 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds. 

    1586701576_21_AbyssChaser_m.png.8fe29ac022e1e1f65994c3f64442ff63.png1422315129_22_AbyssChaser_f.png.b48c2628f1a37a339ee6b176defd73ac.png
    6. Abyss Chaser

    6.1. Deft Stab
    - Reduces cooldown from 2 seconds to 0.3 seconds based on level 10.

    6.2. Unlucky Rush
    - Removes fixed casting time and variable casting time.
    - Reduces cooldown from 2 seconds to 0.25 seconds based on level 5.
    - Reduces damage from 26002500%Atk to 1600%Atk based on level 5.
    - Increases cast range to 9 cells.
    - Changes damage bonus from CRT to POW.

    6.3. Abyss Dagger
    - Reduces damage from 2750%Atk to 1750%Atk but the skill will deal damage twice.
    - Increases area of effect from 5x5 cells to 7x7 cells based on level 5.
    - Reduces cooldown from 3 seconds to 0.3 seconds based on level 5.
    - Increases duration of Abyss Dagger buff from 10 seconds to 15 seconds based on level 5.
    - No longer increases Fatal Menace damage by 35%, the skill will apply the damage bonus in the skill damage formula instead.

    6.4. Fatal Menace
    - Increases cast range from 1 cell to 2 cells.
    - Skill damage formula while under Abyss Dagger buff is increased to 1500%Atk based on level 10.

    7.gif

    6.5. Abyss Slayer
    - Increases duration from 60 seconds to 300 seconds.

    6.6. From the Abyss
    - Reduces sphere creation interval from 2 seconds to 1 second based on level 5. 
    - Recovers 20 AP based on level 5.
    - Increases trigger chance from 10% to 15%.
    - Increases area of effect from 7x7 cells to 9x9 cells.

    6.7. Abyss Square
    - Improves damage interval from every 0.7 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    - Reduces cooldown from 4 seconds to 3 seconds based on level 5. 
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. 
    - Increases damage from 700%Matk to 2000%Matk (includes Magic Sword Mastery level 10 bonus) based on level 5.

    6.8. Chain Reaction Shot
    - Reduces fixed casting time from 1.5 seconds to 1 second based on level 5.
    - Reduces cooldown from 3 seconds to 1.5 seconds based on level 5. 
    - Reduces delay after skill from 1 second to 0.5 seconds. 
    - Increases damage of the secondary attack from 4250%Atk to 4750%Atk based on level 5.

    6.9. Frenzy Shot
    - Reduces cooldown from 2 seconds to 0.2 seconds based on level 10.
    - Increases SP consumption from 85 to 125 based on level 10.
    - Reduces AP recovery rate from 2 to 1.
    - Reduces arrow consumption from 10 to 3.
    - Reworks skill by replacing the chance to trigger the skill one more time with the 50% chance to deal 3 times damage based on level 10.    
    - Increases critical chance from the half of the user's cri to the user's cri. (By the way, the skill description mentiones that the skill already applied critical chance by the user's cri. I'm not sure what it means).

    710065467_03_ArchMage_m.png.c908f533e7f25d1fb824b0ca7a74f912.png1538820766_04_ArchMage_f.png.42a57c21a95693a607abaf74acb01af4.png
    7. Arch Mage

    7.1. Two Hand Staff Mastery
    - Changes bonus from Matk + 10% to S.Matk + 20 based on level 10.

    7.2. Crimson Arrow
    - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Reduces AP recovery rate from 4 to 1.
    - Increases damage of the secondary attack that deal damage to the target and surrounding enemies around the target from 2000%Matk to 3000%Matk based on level 5.
    - If using the skill while under Climax buff, the secondary attack damage will be doubled.
    - Increases area of effect of the secondary attack from 5x5 cells to 7x7 cells based on level 5.  

    7.3. Frozen Slash
    - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Reduces AP recovery rate from 4 to 1.
    - Increases area of effect from 9x9 cells to 13x13 cells based on level 5. 
    - Reduces damage from 3750%Matk to 3000%Matk based on level 5. 
    - Increases damage while under Climax buff to 4250%Matk. 

    9.gif

    7.4. Storm Cannon
    - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Reduces AP recovery rate from 4 to 1.
    - Increases damage while under Climax buff to 4250%Matk.

    7.3. Rock Down
    - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Reduces AP recovery rate from 4 to 1.
    - Reduces damage from 3750%Matk to 3000%Matk based on level 5. 
    - Increases damage while under Climax buff to 4250%Matk. 
    - Increases area of effect from 3x3 cells to 7x7 cells based on level 5. 

    7.4. Mystery Illusion
    - Increases damage from 1250%Matk to 2500%Matk based on level 5. 
    - Recovers 4 AP upon casting.

    7.5. Climax
    - Reduces AP consumption from 200 to 150.

    270739712_15_ElementalMaster_m.png.4571cd88c314c53496b5b5b9462c0c75.png137122431_16_ElementalMaster_f.png.a90ddd1c579cf7a735eef6510cdc0ea4.png
    8. Elemental master

    8.1. Lightning Land
    - Reduces cooldown from 4 seconds to 2 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Increases AP recovery rate from 4 to 5.
    - Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    - Increases damage from 750%Matk to 2000%Matk based on level 5. 
    - Increases damage while Procella is summoned from 1250%Matk to 4000%Matk.

    8.2. Conflagration
    - Reduces cooldown from 4 seconds to 2 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Increases AP recovery rate from 4 to 5.
    - Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    - Increases damage from 750%Matk to 2000%Matk based on level 5. 
    - Increases damage while Ardor is summoned from 1250%Matk to 4000%Matk.

    8.3. Venom Swamp
    - Reduces cooldown from 4 seconds to 2 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Increases AP recovery rate from 4 to 5.
    - Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    - Increases damage from 750%Matk to 2000%Matk based on level 5. 
    - Increases damage while Serpens is summoned from 1250%Matk to 4000%Matk.

    8.4. Diamond Storm
    - Reduces cooldown from 4 seconds to 2 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Increases AP recovery rate from 4 to 5.
    - Increases damage from 3500%Matk to 6250%Matk based on level 5. 
    - Increases damage while Diluvio is summoned from 6650%Matk to 12250%Matk.

    8.5. Terra Drive
    - Reduces cooldown from 4 seconds to 2 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Increases AP recovery rate from 4 to 5.
    - Increases damage from 3500%Matk to 6250%Matk based on level 5. 
    - Increases damage while Terremotus is summoned from 6650%Matk to 12250%Matk.

    8.6. Increasing Activity
    - Increases the amount of AP recovered on the party member from 45 to 50 based on level 5.
    - Reduces cooldown from 5 seconds to 2.5 seconds based on level 5.
    - Reduces delay after skill to 0.5 seconds based on level 5.

    07_Cardinal_m.png.d4af16148b021fc2591a6b1eda868f17.png08_Cardinal_f.png.aff3f848006e3b5bb026818d3c0beb84.png
    9. Cardinal

    9.1. Petitio
    - Reduces cooldown from 2 seconds to 1 second based on level 10.
    - Applies critical damage, the critical chance is the user's Cri.

    9.2. Framen
    - Reduces cooldown from 3 seconds to 0.3 seconds based on level 5.
    - Reduces delay after skill from 1 second to 0.5 seconds based on level 5.
    - Reduces AP recovery rate from 3 to 1.  

    9.3. Arbitrium
    - Reduces cooldown from 3 seconds to 2 seconds based on level 5.
    - Increases damage (includes Fidus Animus level 10 bonus) from 2500%Matk to 5000%Matk based on level 10.
    - Increases damage of the secondary attack from 1900%Matk to 6500%Matk based on level 10.

    19_Inquisitor_m.png.a77182d17815f26b40bca616ebfe0b98.png20_Inquisitor_f.png.8f1e545517b53069943531c4e6af856e.png
    10. Inquisitor

    10.1. Oleum Sanctum
    - Reduces cooldown from 6 seconds to 3 seconds based on level 5.

    10.2. Explosion Blaster
    - Reduces cooldown from 5 seconds to 1 second based on level 5.
    - Removes delay after skill based on level 5.
    - Reduces AP recovery rate from 5 to 4.
    - Increases damage from 2250%Atk to 3250%Atk based on level 5. 
    - Increases damage to the target who is inflicted by Oleum Sanctum from 3000%Atk to 4250%Atk based on level 5. 
    - Applies critical damage, the critical chance is the user's Cri.

    10.3. Judge
    - Reduces AP consumption from 100 to 50.

    10.4. Third Exorcism Flame
    - Reduces AP consumption from 150 to 100.

    10.5. Massive Flame Blaster
    - Applies critical damage, the critical chance is the user's Cri.

    10.6. Third Punish
    - Increases damage from 2750%Atk to 3250%Atk based on level 5. 
    - Changes damage logic from 2 split hits to 2 cumulative hits.
    - Applies critical damage, the critical chance is the user's Cri.

    10.7. Third Consecration
    - Changes damage logic from 3 split hits to 5 cumulative hits.

    10.8. Third Flame Bomb
    - Applies 20% of the user's MaxHP to the skill damage factor.

    8.gif

    05_Windhawk_m.png.8dde354881c9a35db3e16c61f8e72673.png06_Windhawk_f.png.304c8abe47a69241cea40f839f1facb6.png
    11. Wind Hawk

    11.1. Gale Storm
    - Increases damage bonus from CON.

    11.2. Hawk Rush
    - Increases damage from 500%Atk to 1000%Atk based on level 5. 

    11.3. Hawk Boomerang
    - Removes cooldown.
    - Reduces AP consumption from 50 to 15.

    17_Troubadour.png.46b421abbded96fd6b9077b3113f4be0.png18_Trouvere.png.44d1e9179beacba14e27d364821279b2.png
    12. Troubadour & Trouvere

    12.1. Sound Blend
    - Removes fixed casting time based on level 5.
    - Reduces variable casting time from 2 seconds to 1 second based on level 5.
    - Reduces AP recovery rate from 3 to 2 based on level 5.

    12.2. Metallic Fury
    - Reduces cooldown from 1 second to 0.5 seconds based on level 5.
    - Reduces AP recovery rate from 5 to 3 based on level 5.
    - Increases damage from 3000%Matk to 4500%Matk based on level 5. 

    12.3. Rhythm shooting
    - Reduces SP consumption from 128 to 90 based on level 5.

    12.4. Rose Blossom
    - Reduces cooldown from 3 seconds to 10.5 second based on level 5.
    - Reduces SP consumption from 275 to 125 based on level 5.
    - Reduces AP recovery rate from 5 to 3 based on level 5.
    - Increases damage of the primary attack from 2500%Atk to 3750%Atk based on level 5.
    - Increases damage of the secondary attack from 750%Atk to 1750%Atk based on level 5.
    - Increases damage of the primary attack to the target marked with brand from 3250%Atk to 5000%Atk based on level 5.
    - Increases damage of the secondary attack to the target marked with brand from 975%Atk to 3750%Atk based on level 5.

    12.5. Mystic Symphony
    - Increases damage bonus of Sound Blend, Rhythm Shooting and Rose blossom from 40% to 100%.
    - Reduces cooldown from 120 seconds to 60 seconds.
    - Increases duration from 60 seconds to 150 seconds.
    - Increases AP consumption from 100 to 125.

     

    source :

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4117980&curpage=1

    https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7462&curpage=1

    https://www.divine-pride.net/forum/index.php?/topic/5325-kro-main-changelog-september-01-2021/

     

    additional changes :

    https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7468&curpage=1

    • Like 1
  19. Lucky items from August Kachua's Secret Box

    Helm of Faith (Warlock)

    Helm of Faith II (Warlock)

    Helm of Faith (Sura)

    Helm of Faith II (Sura)

    Heroic Token (Imperial Guard)

    Heroic Token (Cardinal)

    Spoiler

    400178.png
    Helm of Faith (Warlock) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Soul Expansion damage by 15% per 3 refine rate.
    Increases ghost property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rod, increases ghost property magical damage by 10%,
    increases Soul Expansion damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rod, increases ghost property magical damage by 10%,
    increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Warlock classes

    400179.png
    Helm of Faith II (Warlock) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Comet damage by 15% per 3 refine rate.
    Increases neutral and shadow property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
    increases Comet damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
    increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Warlock classes

    400180.png
    Helm of Faith (Sura) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Tiger Cannon damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, MaxHP + 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Knuckle, increases melee physical damage by 10%,
    increases Tiger Cannon damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Knuckle, increases melee physical damage by 10%,
    increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sura classes

    400181.png
    Helm of Faith II (Sura) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Rampage Blast damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, MaxSP + 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Claw, increases long ranged physical damage by 10%,
    increases Rampage Blast damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Claw, increases long ranged physical damage by 10%,
    increases Rampage Blast damage by 5% and Explosion Blaster damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Explosion Blaster damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sura classes

    490155.png
    Heroic Token (Imperial Guard) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Aquatic Spear-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Aquatic Spear-LT is 10 or higher, increases long ranged physical damage by 10%, increases Shield Shooting damage by 10%.
    If grade of Aquatic Spear-LT is C or higher, POW + 5, P.Atk + 5, increases Shield Shooting damage by additional 10%.

    When equipped with Light Blade-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Light Blade-LT is 10 or higher, increases all property magical damage by 10%, increases Cross Rain damage by 10%.
    If grade of Light Blade-LT is C or higher, SPL + 5, S.Matk + 5, increases Cross Rain damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Imperial Guard

    490156.png
    Heroic Token (Cardinal) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Saint Mace-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Saint Mace-LT is 10 or higher, increases all property magical damage by 10%, increases Framen damage by 10%.
    If grade of Saint Mace-LT is C or higher, SPL + 5, S.Matk + 5, increases Framen damage by additional 10%.

    When equipped with Exorcist's Bible-LT, increases physical and magical damage against all size enemies by 15%.
    If refine rate of Exorcist's Bible-LT is 10 or higher, increases melee physical damage by 10%, increases Petitio damage by 10%.
    If grade of Exorcist's Bible-LT is C or higher, POW + 5, P.Atk + 5, increases Petitio damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Cardinal

     

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