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Posts posted by Sigma
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Lucky items from December Kachua's Secret Box
Helm of Faith (Rune Knight)
Helm of Faith II (Rune Knight)
Helm of Faith (Minstrel & Wanderer)
Helm of Faith II (Minstrel & Wanderer)
Helm of Faith (Mechanic)
Helm of Faith II (Mechanic)
Helm of Faith (Genetic)
Helm of Faith II (Genetic)
Heroic Token (Meister)
Heroic Token (Inquisitor)
Heroic Token (Shinkiro & Shiranui)
Heroic Token (Night Watch)
Heroic Token (Soul Ascetic)
Heroic Token (Sky Emperor)
Heroic Token (Spirit Handler)
Spoiler
Helm of Faith (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith II (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hundred Spears damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
increases Hundred Spears damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith II (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith II (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Helm of Faith II (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Scepter, reduces cooldown of Cart Tornado by 0.15 seconds,
increases Cart Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Scepter, reduces cooldown of Cart Tornado by 0.3 seconds,
increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Heroic Token (Meister) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Avenger-LT, increases physical damage against all size enemies by 15%.
If refine rate of Avenger-LT is 10 or higher, increases melee physical damage by 10%, increases Axe Stomp damage by 10%.
If grade of Avenger-LT is C or higher, POW + 5, P.Atk + 5, increases Axe Stomp damage by additional 10%.When equipped with Meteor Striker-LT, increases physical damage against all size enemies by 15%.
If refine rate of Meteor Striker-LT is 10 or higher, increases long ranged physical damage by 10%, increases Arm Cannon damage by 10%.
If grade of Meteor Striker-LT is C or higher, POW + 5, P.Atk + 5, increases Arm Cannon damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Meister
Heroic Token (Inquisitor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Iron Nail-LT, increases physical damage against all size enemies by 15%.
If refine rate of Iron Nail-LT is 10 or higher, increases long ranged physical damage by 10%, increases Explosion Blaster damage by 10%.
If grade of Iron Nail-LT is C or higher, POW + 5, P.Atk + 5, increases Explosion Blaster damage by additional 10%.When equipped with Ray Knuckle-LT, increases physical damage against all size enemies by 15%.
If refine rate of Ray Knuckle-LT is 10 or higher, increases melee physical damage by 10%, increases Third Flame Bomb damage by 10%.
If grade of Ray Knuckle-LT is C or higher, POW + 5, P.Atk + 5, increases Third Flame Bomb damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Inquisitor
Heroic Token (Shinkiro & Shiranui) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Huuma Shuriken Clearness-LT, increases physical damage against all size enemies by 15%.
If refine rate of Huuma Shuriken Clearness-LT is 10 or higher, increases long ranged physical damage by 10%, increases Huuma Shuriken - Grasp damage by 10%.
If grade of Huuma Shuriken Clearness-LT is C or higher, POW + 5, P.Atk + 5, increases Huuma Shuriken - Grasp damage by additional 10%.When equipped with Kiri no Tsuyu-LT and Surudoi Kaze, increases physical damage against all size enemies by 15%.
If the sum of refine rate of Kiri no Tsuyu-LT and Surudoi Kaze is 20 or higher, increases long ranged physical damage by 10%, increases Kunai - Distortion and Kunai - Rotation damage by 10%.
If grade of Kiri no Tsuyu-LT is C or higher, POW + 5, P.Atk + 5, increases Kunai - Distortion and Kunai - Rotation damage by additional 10% (only applies when Kiri no Tsuyu-LT is equipped on right hand).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Shinkiro, Shiranui
Heroic Token (Night Watch) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Crimson Rose-LT, increases physical damage against all size enemies by 15%.
If refine rate of Crimson Rose-LT is 10 or higher, increases critical damage by 10%, increases Magazine for One damage by 10%.
If grade of Crimson Rose-LT is C or higher, POW + 5, P.Atk + 5, increases Magazine for One damage by additional 10%.When equipped with Master Soul Rifle-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Master Soul Rifle-LT is 10 or higher, increases attack speed (reduce delay after attack by 15%), increases Basic Grenade and Hasty Fire in the Hole damage by 10%.
If grade of Master Soul Rifle-LT is C or higher, POW + 5, P.Atk + 5, increases Basic Grenade and Hasty Fire in the Hole damage by additional 10%.When equipped with Demon Slayer Shot-LT, increases physical damage against all size enemies by 15%.
If refine rate of Demon Slayer Shot-LT is 10 or higher, increases long ranged physical damage by 10%, increases Wild Fire damage by 10%.
If grade of Demon Slayer Shot-LT is C or higher, POW + 5, P.Atk + 5, increases Wild Fire damage by additional 10%.When equipped with The Black-LT, increases physical damage against all size enemies by 15%.
If refine rate of The Black-LT is 10 or higher, increases long ranged physical damage by 10%, increases The Vigilante at Night damage by 10%.
If grade of The Black-LT is C or higher, POW + 5, P.Atk + 5, increases The Vigilante at Night damage by additional 10%.When equipped with Golden Lord Launcher-LT, increases physical damage against all size enemies by 15%.
If refine rate of Golden Lord Launcher-LT is 10 or higher, increases long ranged physical damage by 10%, increases Spiral Shooting damage by 10%.
If grade of Golden Lord Launcher-LT is C or higher, POW + 5, P.Atk + 5, increases Spiral Shooting damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Night Watch
Heroic Token (Soul Ascetic) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Spirit Pendulum-LT, increases magical damage against all size enemies by 15%.
If refine rate of Spirit Pendulum-LT is 10 or higher, increases all property magical damage by 10%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 10%.
If grade of Spirit Pendulum-LT is C or higher, SPL + 5, S.Matk + 5, increases Talisman of Blue Dragon and Talisman of White Tiger damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Soul Ascetic
Heroic Token (Sky Emperor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with One Sky One Sun-LT, increases physical damage against all size enemies by 15%.
If refine rate of One Sky One Sun-LT is 10 or higher, increases melee physical damage by 10%, increases Noon Blast and Sunset Blast damage by 10%.
If grade of One Sky One Sun-LT is C or higher, POW + 5, P.Atk + 5, increases Noon Blast and Sunset Blast damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Sky Emperor
Heroic Token (Spirit Handler) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Meowmeow Foxtail-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Meowmeow Foxtail-LT is 10 or higher, increases long ranged physical damage and all property magical damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
If grade of Meowmeow Foxtail-LT is C or higher, POW/SPL + 5, P.Atk/S.Matk + 5, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Spirit Handler- 1
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Spoiler
Separate Reload Shadow Shield
Reduces delay after skill by 1% per refine rate.
Increases attack speed (reduces delay after attack by 3%) per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Weapon
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
When equipped with Physical Power Shadow Shield, P.Atk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Shield
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Weapon
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
When equipped with Magical Spell Shadow Shield, S.Matk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Shield
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Weapon
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Shield
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Weapon
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
When equipped with Wisdom Shadow Shield, Mres + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Shield
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Weapon
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
When equipped with Stamina Shadow Shield, Res + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Shield
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Weapon
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Shield
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Helm of Faith (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith II (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hundred Spears damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
increases Hundred Spears damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith II (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith II (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Helm of Faith II (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, reduces cooldown of Cart Tornado by 0.15 seconds,
increases Cart Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, reduces cooldown of Cart Tornado by 0.3 seconds,
increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Heroic Token (Meister) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Avenger-LT, increases physical damage against all size enemies by 15%.
If refine rate of Avenger-LT is 10 or higher, increases melee physical damage by 10%, increases Axe Stomp damage by 10%.
If grade of Avenger-LT is C or higher, POW + 5, P.Atk + 5, increases Axe Stomp damage by additional 10%.When equipped with Meteor Striker-LT, increases physical damage against all size enemies by 15%.
If refine rate of Meteor Striker-LT is 10 or higher, increases long ranged physical damage by 10%, increases Arm Cannon damage by 10%.
If grade of Meteor Striker-LT is C or higher, POW + 5, P.Atk + 5, increases Arm Cannon damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Meister
Heroic Token (Inquisitor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Iron Nail-LT, increases physical damage against all size enemies by 15%.
If refine rate of Iron Nail-LT is 10 or higher, increases long ranged physical damage by 10%, increases Explosion Blaster damage by 10%.
If grade of Iron Nail-LT is C or higher, POW + 5, P.Atk + 5, increases Explosion Blaster damage by additional 10%.When equipped with Ray Knuckle-LT, increases physical damage against all size enemies by 15%.
If refine rate of Ray Knuckle-LT is 10 or higher, increases melee physical damage by 10%, increases Third Flame Bomb damage by 10%.
If grade of Ray Knuckle-LT is C or higher, POW + 5, P.Atk + 5, increases Third Flame Bomb damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Inquisitor
Heroic Token (Shinkiro & Shiranui) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Huuma Shuriken Clearness-LT, increases physical damage against all size enemies by 15%.
If refine rate of Huuma Shuriken Clearness-LT is 10 or higher, increases long ranged physical damage by 10%, increases Huuma Shuriken - Grasp damage by 10%.
If grade of Huuma Shuriken Clearness-LT is C or higher, POW + 5, P.Atk + 5, increases Huuma Shuriken - Grasp damage by additional 10%.When equipped with Kiri no Tsuyu-LT and Surudoi Kaze, increases physical damage against all size enemies by 15%.
If the sum of refine rate of Kiri no Tsuyu-LT and Surudoi Kaze is 20 or higher, increases long ranged physical damage by 10%, increases Kunai - Distortion and Kunai - Rotation damage by 10%.
If grade of Kiri no Tsuyu-LT is C or higher, POW + 5, P.Atk + 5, increases Kunai - Distortion and Kunai - Rotation damage by additional 10% (only applies when Kiri no Tsuyu-LT is equipped on right hand).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Shinkiro, Shiranui
Heroic Token (Night Watch) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Crimson Rose-LT, increases physical damage against all size enemies by 15%.
If refine rate of Crimson Rose-LT is 10 or higher, increases critical damage by 10%, increases Magazine for One damage by 10%.
If grade of Crimson Rose-LT is C or higher, POW + 5, P.Atk + 5, increases Magazine for One damage by additional 10%.When equipped with Master Soul Rifle-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Master Soul Rifle-LT is 10 or higher, increases attack speed (reduce delay after attack by 15%), increases Basic Grenade and Hasty Fire in the Hole damage by 10%.
If grade of Master Soul Rifle-LT is C or higher, POW + 5, P.Atk + 5, increases Basic Grenade and Hasty Fire in the Hole damage by additional 10%.When equipped with Demon Slayer Shot-LT, increases physical damage against all size enemies by 15%.
If refine rate of Demon Slayer Shot-LT is 10 or higher, increases long ranged physical damage by 10%, increases Wild Fire damage by 10%.
If grade of Demon Slayer Shot-LT is C or higher, POW + 5, P.Atk + 5, increases Wild Fire damage by additional 10%.When equipped with The Black-LT, increases physical damage against all size enemies by 15%.
If refine rate of The Black-LT is 10 or higher, increases long ranged physical damage by 10%, increases The Vigilante at Night damage by 10%.
If grade of The Black-LT is C or higher, POW + 5, P.Atk + 5, increases The Vigilante at Night damage by additional 10%.When equipped with Golden Lord Launcher-LT, increases physical damage against all size enemies by 15%.
If refine rate of Golden Lord Launcher-LT is 10 or higher, increases long ranged physical damage by 10%, increases Spiral Shooting damage by 10%.
If grade of Golden Lord Launcher-LT is C or higher, POW + 5, P.Atk + 5, increases Spiral Shooting damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Night Watch
Heroic Token (Soul Ascetic) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Spirit Pendulum-LT, increases magical damage against all size enemies by 15%.
If refine rate of Spirit Pendulum-LT is 10 or higher, increases all property magical damage by 10%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 10%.
If grade of Spirit Pendulum-LT is C or higher, SPL + 5, S.Matk + 5, increases Talisman of Blue Dragon and Talisman of White Tiger damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Soul Ascetic
Heroic Token (Sky Emperor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with One Sky One Sun-LT, increases physical damage against all size enemies by 15%.
If refine rate of One Sky One Sun-LT is 10 or higher, increases melee physical damage by 10%, increases Noon Blast and Sunset Blast damage by 10%.
If grade of One Sky One Sun-LT is C or higher, POW + 5, P.Atk + 5, increases Noon Blast and Sunset Blast damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Sky Emperor
Heroic Token (Spirit Handler) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Meowmeow Foxtail-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Meowmeow Foxtail-LT is 10 or higher, increases long ranged physical damage and all property magical damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
If grade of Meowmeow Foxtail-LT is C or higher, POW/SPL + 5, P.Atk/S.Matk + 5, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Spirit Handler
Kiri no Tsuyu-LT [2]
When equipped with Surudoi Kaze,
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 3 of the sum of refine rate.
Atk + 4% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
One Sky One Sun-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 5
Required Level : 190
Usable Jobs : Star Emperor classes
Meowmeow Foxtail-LT [2]
Can't be destroyed.
Matk + 350.
If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.
[Bonus by grade]
[Grade D] Atk/Matk + 3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
[Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
Class : Staff
Attack : 350
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Summoner (Doram) classes
Spirit Pendulum-LT [2]
Matk + 190, can't be destroyed.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 70
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Soul Reaper classes
Huuma Shuriken Clearness-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Huuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
Crimson Rose-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Master Soul Rifle-LT [2]
Matk + 250.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Demon Slayer Shot-LT [2]
Splash attack, can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%.
If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
The Black-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Golden Lord Launcher-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes -
Hi
The original effects of each runestones still intact. only original effects are removed upon the helm is unequipped.
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Wolf Officer Hat [1]
Mdef + 10.
Reduces delay after skill by 10%.
Increases Arrow Storm damage by 15%.
If user learned Warg Ride level 3, reduces delay after skill by 20%.
If user learned Aimed Bolt level 10, reduces damage taken from boss monsters by 20%, attack speed + 15%.
If user learned Camouflage level 5, reduces cooldown of Arrow Storm by 0.2 seconds.
If user learned Main Ranger level 10, increases physical damage against all property monsters by 25%.
Dex + 3 per refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by 20%.
If refine rate is 9 or higher, reduces cooldown of No Limits by 150 seconds.
When this helm is unequipped, cancels the effects of No Limits.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Usable Jobs: All
Fluffy Lovely Fox
Increases physical damage against small, medium and large size monsters by 10%.
Reduces damage taken from players by 5%.
Grants immunity to confusion.
Vit + 5 per each level of Hiss user learned.
If user learned Spirit of Life level 1, reduces casting time of Stoop and Lope by 100%, gains [Foolhardy] for 15 seconds when using Scar of Tarou.
Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Required Level: 100
Usable Jobs: All
Spenta Mainyu [1]
Mdef + 10.
Reduces damage taken from demihuman and angel race monsters by 5%.
Class: Shield
Defense: 100
Weight: 90
Required Level: 90
Usable Jobs: All
Six Tao Three Strategies [1]
Can't be destroyed.
Matk + 140.
All Stat + 10.
Reduces damage taken from reflect damage by 10% per refine rate.
When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 10%, enables to use Battle Chant level 1.
Class : Book
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor- 1
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32. Young Leaf of World Tree series Enchant
Spoiler
Young Leaf of World Tree (Str)
When equipped with Temporal Str Manteau and Soaring Physical Armor, Atk + 5%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, Atk + 30, reduces delay after skill by 7%,
if the sum of refine rate is 22 or higher, increases melee physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
Young Leaf of World Tree (Dex)
When equipped with Temporal Dex Manteau and Excellent Dexterous Armor, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, Atk + 5%, increases physical damage against all size enemies by additional 7%,
if the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
Young Leaf of World Tree (Agi)
When equipped with Temporal Agi Manteau and Splendid Swift Armor, increases physical damage against all race monsters (excepts players) by 7%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by additional 7%,
if the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
Young Leaf of World Tree (Luk)
When equipped with Temporal Luk Manteau and Unexpected Fortune Armor, increases physical damage against all race monsters (excepts players) by 10%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, increases physical damage against all size enemies by 10%, increases critical damage by 12%,
if the sum of refine rate is 22 or higher, increases melee and long ranged physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
Young Leaf of World Tree (Vit)
When equipped with Temporal Vit Manteau and Strong Healthy Armor, MaxHP + 10%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, Atk + 10%, MaxSP + 7%,
if the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
Young Leaf of World Tree (Int)
When equipped with Temporal Int Manteau and Robust Magical Armor, reduces variable casting time by 10%,
if the sum of refine rate is 14 or higher, Matk + 80,
if the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces delay after skill by 7%,
if the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: AllYoung Leaf of World Tree series can be enchanted on the 2nd, 3rd and 4th slot.
The details as below table.
Young Leaf of World Tree Enchant Ticket
Update (03/02/2022) : Enchantment will use Enchant Ticket instead
New enchants
Spoiler
POW Lv1
POW + 1.
POW Lv2
POW + 2.
WIS Lv1
WIS + 1.
WIS Lv2
WIS + 2.
SPL Lv1
SPL + 1.
SPL Lv2
SPL + 2.
STA Lv1
STA + 1.
STA Lv2
STA + 2.
CRT Lv1
CRT + 1.
CRT Lv2
CRT + 2.
CON Lv1
CON + 1.
CON Lv2
CON + 2.
C.RATE Lv1
C.Rate + 1.
C.RATE Lv2
C.Rate + 2.
H.PLUS Lv1
H.Plus + 1.
H.PLUS Lv2
H.Plus + 2.In case you get any stat + 1 enchant. It can be upgraded to any stat + 2 enchant by using 500,000 zeny.
For any stat + 2 enchant. It can be further upgraded to any stat + 3 enchant by using 1,000,000 zeny.
In case you get level 1 of ATK, MATK, MHP or MSP enchant. It can be upgraded to level 2 by using 5,000,000 zeny.
In case you get level 1 of Spell, Delay after Attack, POW, WIS, SPL, STA, CRT, CON, C.RATE or H.PLUS. It can be upgraded to level 2 by using Young Leaf of World Tree Enchant Ticket.
Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.
source : https://hazyforest.com/equipment:enchantment_system
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Booster Shadow weapons for expanded classes
Spoiler
Summoner Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
increases long ranged physical damage by 15%,
reduces variable casting time by 10%,
increases Picky Peck, Lunatic Carrot Beat, Silvervine Stem Spear and Catnip Meteor damage by 15%,
reduces cooldown of Lunatic Carrot Beat by 5 seconds,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Summoner (Doram) classes
Star Emperor Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases melee physical damage by 15%,
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick and Falling Star damage by 15%,
reduces cooldown of Document of Sun, Moon and Star by 20 seconds,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Star Emperor only
Kagerou & Oboro Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases long ranged physical damage by 15%,
reduces cooldown of Cross Slash by 1 second,
reduces delay after skill by 15%,
increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ninja classes
Rebellion Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces cooldown of Heat Barrel by 5 seconds,
reduces variable casting time by 10%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
increases Fire Dance, Fire Rain and Round Trip damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rebellion classes
Soul Reaper Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Espa, Eswhoo, and Curse Explosion damage by 15%,
reduces cooldown of Evil spirit's Curse by 1.5 seconds,
reduces cooldown of Soul Reap by 5 seconds,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Soul Reaper only
Super Novice Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10, MaxHP + 1500, MaxSP + 300.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
increases melee physical damage by 15%,
reduces variable casting time by 10%,
reduces delay after skill by 15%,
increases Ignition Break and Psychic Wave damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classesBooster weapons for expanded classes
Spoiler
Super Psychic Booster Saber
Can't be refined by normal means.
Matk + 2%, Matk + 170.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Increase SP Recovery user learned.
If refine rate is 9 or higher, increases fire and neutral property magical damage by 10%, increases Psychic Wave damage by 25%, has a chance to auto-cast Psychic Wave level 2 when dealing normal melee physical damage.
If refine rate is 11 or higher, Matk + 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Psychic Wave damage by additional 15%.
Class: Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Super Ignition Booster Saber
Can't be refined by normal means.
Cri + 15.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned.
If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break damage by 25%, has a chance to auto-cast Ignition Break level 2 when dealing normal melee physical damage.
If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Ignition Break damage by additional 15%.
Class: Sword
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Moon Starlight Booster Book
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Full Moon Kick, New Moon Kick and Falling Star damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Full Moon Kick, New Moon Kick and Falling Star damage by additional 15%.
Class: Book
Attack: 230
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor only
Sunshine Booster Book
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Prominence Kick and Solar Burst damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
Class: Book
Attack: 230
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor only
Lunatic Picky Booster Foxtail
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Picky Peck user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Picky Peck and Lunatic Carrot Beat damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
Class: Staff
Attack: 280
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram) classes
Catnip Booster Foxtail Model
Can't be refined by normal means.
Matk + 2%, Matk + 280.
Reduces cooldown of Catnip Meteor by 1.5 seconds.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, Matk + 2% per each level of Silvervine Stem Spear user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Silvervine Stem Spear and Catnip Meteor damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram) classes
Es Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 175.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Espa and Eswhoo damage by additional 15%.
Class: Staff
Attack: 110
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper only
Evil Curse Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 175.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Curse Explosion damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Evil spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Curse Explosion damage by additional 15%.
Class: Staff
Attack: 110
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper only
Wind Spear Petal Booster Huuma Shuriken
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 220.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If refine rate is 9 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Huuma Shuriken
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes
Cross Petal Booster Huuma Shuriken
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds, increases long ranged physical damage by additional 10%, increases Cross Slash and Swirling Petal damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
Class: Huuma Shuriken
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes
Desperado Fire Booster Revolver
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Chain Action user learned.
If refine rate is 9 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 15%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Desperado and Fire Dance damage by additional 15%.
Class: Pistol
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Gunslinger classes
Fire Round Booster Gatling Gun
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 1 second, increases long ranged physical damage by additional 10%, increases Fire Rain and Round Trip damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Fire Rain and Round Trip damage by additional 15%.
Class: Gatling Gun
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Gunslinger classes- 1
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Clock Tower Unknown Basement contents
Loots
Spoiler
Rabbit Pattern Shirt [1]
SPL + 1, S.Matk + 1.
Matk + 5 per refine rate.
S.Matk + 1 per 2 refine rate.
If refine rate is 7 or higher, SPL + 2, S.Matk + 2.
If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 11 or higher, increases ghost and shadow property magical damage by 35%.[Bonus by grade]
[Grade D] S.Matk + 2.
[Grade C] SPL + 3, S.Matk + 1.
[Grade B] Increases all property magical damage by 15%.
Class: Armor
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 200
Usable Jobs: Magician classes, Acolyte classes, Soul Linker classes
Witch's Broom [2]
Matk + 200.
Can't be destroyed.
Increases magical damage against formless race monsters by 10%.
Has a low chance to auto-cast Quagmire level 1 when receiving damage.
If refine rate is 7 or higher, Matk + 35, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 10%.
If refine rate is 11 or higher, reduces delay after skill by 10%.[Bonus by grade]
[Grade D] S.Matk + 2.
[Grade C] SPL + 3, S.Matk + 1.
[Grade B] Reduces variable casting time by additional 5%.
Class : Staff
Attack : 117
Weight : 30
Weapon Level : 5
Required Level : 210
Usable Jobs : Magician classes, Soul Linker classes
Corrode Garden Knife [2]
Matk + 190.
Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage.
Has a chance to increases poison property magical damage by 15% when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage by 15%.
If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 10%.
If refine rate is 11 or higher, increases poison property magical damage by 15%.[Bonus by grade]
[Grade D] S.Matk + 2.
[Grade C] SPL + 3, S.Matk + 1.
[Grade B] Increases all property magical damage by 15%.
Class : Dagger
Attack : 117
Weight : 30
Weapon Level : 5
Required Level : 210
Usable Jobs : Shadow Chaser classesCrafted weapons
Spoiler
Solid Claymore [2]
Increases Storm Slash damage by 6% per 2 refine rate.
Increases Hack and Slasher damage by 5% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Storm Slash damage by additional 8%.
[Grade B] P.Atk + 2.
Class: Two-handed Sword
Attack: 280
Weight: 250
Weapon Level : 5
Required Level: 220
Usable Jobs: Dragon Knight
Solid Edge [2]
Increases Double Bowling Bash damage by 6% per 2 refine rate.
Increases Mega Sonic Blow damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Double Bowling Bash damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Dagger
Attack: 200
Weight: 110
Weapon Level : 5
Required Level: 220
Usable Jobs: Hyper Novice
Wicked Blade [2]
Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
Atk + 5% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Sword
Attack: 230
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Biolo
Solid Dagger [2]
Matk + 200.
Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.
Increases Darkening Cannon damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] SPL + 1.
[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.
[Grade B] S.Matk + 1.
Class: Dagger
Attack: 180
Weight: 120
Weapon Level : 5
Required Level: 220
Usable Jobs: Shinkiro, Shiranui
Wicked Dagger [2]
Matk + 230.
Increases Abyss Square damage by 7% per 2 refine rate.
Increases From the Abyss damage by 10% per 3 refine rate.
Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Abyss Square damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Dagger
Attack: 160
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Abyss Chaser
Wicked Edge [2]
Increases Shadow Dance damage by 5% per 2 refine rate.
Increases Shadow Flash damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 1.
[Grade C] Increases Shadow Dance damage by additional 7%.
[Grade B] P.Atk + 1.
Class: Dagger
Attack: 200
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Shinkiro, Shiranui
Solid Spear [2]
Increases Shield Shooting damage by 6% per 2 refine rate.
Increases Rapid Smiting damage by 15% per 3 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Shield Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Spear
Attack: 230
Weight: 160
Weapon Level : 5
Required Level: 220
Usable Jobs: Imperial Guard
Solid Manual [2]
Can't be destroyed.
Matk + 240.
Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Book
Attack: 180
Weight: 90
Weapon Level : 5
Required Level: 220
Usable Jobs: Elemental Master
Wicked Book [2]
Can't be destroyed.
Increases Noon Blast damage by 6% per 2 refine rate.
Increases Rising Sun damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Noon Blast damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Book
Attack: 220
Weight: 150
Weapon Level : 5
Required Level: 220
Usable Jobs: Sky Emperor
Solid Wand [2]
Can't be destroyed.
Matk + 240.
Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.
Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Staff
Attack: 190
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Soul Ascetic
Solid Rod [2]
Can't be destroyed.
Matk + 230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Staff
Attack: 130
Weight: 100
Weapon Level : 5
Required Level: 220
Usable Jobs: Hyper Novice
Wicked Plant [2]
Can't be destroyed.
Matk + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] POW, SPL + 1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.Atk, S.Matk + 1.
Class: Staff
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Spirit Handler
Precision Fist [2]
Increases Second Judge and Second Faith damage by 7% per 2 refine rate.
Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Second Judge and Second Faith damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Knuckle
Attack: 230
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Inquisitor
Precision Lute [2]
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Musical Instrument
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Troubadour
Precision Whip [2]
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Whip
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Trouvere
Wicked Cross [2]
Can't be destroyed.
Matk + 230.
Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate.
Increases Arbitrium damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Flamen damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Mace
Attack: 150
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Cardinal
Wicked Katar [2]
Increases Impact Crater damage by 6% per 2 refine rate.
Increases Savage Impact damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Impact Crater damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Katar
Attack: 280
Weight: 190
Weapon Level : 5
Required Level: 220
Usable Jobs: Shadow Cross
Wicked Axe [2]
Increases Axe Stomp damage by 7% per 2 refine rate.
Increases Axe Tornado damage by 8% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Axe Stomp damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Two-handed Axe
Attack: 300
Weight: 320
Weapon Level : 5
Required Level: 220
Usable Jobs: Meister
Solid Staff [2]
Can't be destroyed.
Matk + 290.
Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.
Increases Crystal Impact damage by 5% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Two-handed Staff
Attack: 150
Weight: 220
Weapon Level : 5
Required Level: 220
Usable Jobs: Arch Mage
Precision Slasher [2]
Can't be destroyed.
Increases Huuma Shuriken - Grasp damage by 6% per 2 refine rate.
Increases Huuma Shuriken - Construct damage by 8% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Huuma Shuriken - Grasp damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Huuma Shuriken
Attack: 360
Weight: 230
Weapon Level : 5
Required Level: 220
Usable Jobs: Shinkiro, Shiranui
Precision Bow [2]
Increases Gale Storm damage by 7% per 2 refine rate.
Increases Arrow Storm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Gale Storm damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Bow
Attack: 230
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Wind Hawk
Precision Pistol [2]
Increases Only One Bullet damage by 7% per 2 refine rate.
Increases Fire Dance damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Only One Bullet damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Pistol
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch
Precision Piercer [2]
Increases Spiral Shooting damage by 7% per 2 refine rate.
Increases Hammer of God damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Spiral Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Rifle
Attack: 300
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch
Precision Shatter [2]
Increases The Vigilante at Night damage by 7% per 2 refine rate.
Increases Vanishing Buster damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases The Vigilante at Night damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Shotgun
Attack: 330
Weight: 220
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch
Precision Splatter [2]
Increases Magazine for One damage by 7% per 2 refine rate.
Increases Round Trip damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Magazine for One damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Gatling Gun
Attack: 290
Weight: 260
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch
Precision Bomber [2]
Increases Wild Fire damage by 7% per 2 refine rate.
Increases Howling Mine damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Wild Fire damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Grenade Launcher
Attack: 370
Weight: 330
Weapon Level : 5
Required Level: 220
Usable Jobs: Night WatchEnchants
Spoiler
Clockwork (Atk)
Atk + 10%.
Additional Atk + 2% depends on grade of enchanted weapon.
Clockwork (Matk)
Matk + 10%.
Additional Matk + 2% depends on grade of enchanted weapon.
Clockwork (Delay After Attack)
Increases attack speed (reduces delay after attack by 10%).
Increases attack speed (reduces delay after attack by additional 2%) depends on grade of enchanted weapon.
Clockwork (Variable Casting)
Reduces variabl casting time by 10%.
Reduces variabl casting time by additional 2% depends on grade of enchanted weapon.
Clockwork (Delay After Skill)
Reduces delay after skill by 10%.
Reduces delay after skill by additional 2% depends on grade of enchanted weapon.
Clockwork (POW)
POW + 3.
Additional POW + 1 depends on grade of enchanted weapon.
Clockwork (SPL)
SPL + 3.
Additional SPL + 1 depends on grade of enchanted weapon.
Clockwork (STA)
STA + 3.
Additional STA + 1 depends on grade of enchanted weapon.
Clockwork (WIS)
WIS + 3.
Additional WIS + 1 depends on grade of enchanted weapon.
Clockwork (CRT)
CRT + 3.
Additional CRT + 1 depends on grade of enchanted weapon.
Clockwork (CON)
CON + 3.
Additional CON + 1 depends on grade of enchanted weapon.
Clockwork (P.Atk)
P.Atk + 3.
Additional P.Atk + 1 depends on grade of enchanted weapon.
Clockwork (S.Matk)
S.Matk + 3.
Additional S.Matk + 1 depends on grade of enchanted weapon.
Storm Slash Tuning Device
Increases Storm Slash damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Storm Slash damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Storm Slash damage by additional 4%.
[Grade A] Increases Storm Slash damage by additional 6%.
Hack and Slasher Tuning Device
Increases Hack and Slasher damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Hack and Slasher damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Hack and Slasher damage by additional 8%.
[Grade A] Increases Hack and Slasher damage by additional 10%.
Axe Stomp Tuning Device
Increases Axe Stomp damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Axe Stomp damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Axe Stomp damage by additional 4%.
[Grade A] Increases Axe Stomp damage by additional 6%.
Axe Tornado Tuning Device
Increases Axe Tornado damage by 5%, reduces cooldown of Axe Tornado by 1 second.
[Bonus by grade of weapon]
[Grade D] Increases Axe Tornado damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Axe Tornado damage by additional 8%.
[Grade A] Increases Axe Tornado damage by additional 10%.
Acidified Zone Tuning Device
Increases Acidified Zone (Fire/Wind) damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Acidified Zone (Fire/Wind) damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Acidified Zone (Fire/Wind) damage by additional 4%.
[Grade A] Increases Acidified Zone (Fire/Wind) damage by additional 6%.
Cart Tornado Tuning Device
Increases Cart Tornado damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Cart Tornado damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Cart Tornado damage by additional 8%.
[Grade A] Increases Cart Tornado damage by additional 10%.
Impact Crater Tuning Device
Increases Impact Crater damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Impact Crater damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Impact Crater damage by additional 4%.
[Grade A] Increases Impact Crater damage by additional 6%.
Savage Impact Tuning Device
Increases Savage Impact damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Savage Impact damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Savage Impact damage by additional 8%.
[Grade A] Increases Savage Impact damage by additional 10%.
Frozen Crimson Tuning Device
Increases Frozen Slash and Crimson Arrow damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Frozen Slash and Crimson Arrow damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Frozen Slash and Crimson Arrow damage by additional 4%.
[Grade A] Increases Frozen Slash and Crimson Arrow damage by additional 6%.
Crystal Impact Tuning Device
Increases Crystal Impact damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Crystal Impact damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Crystal Impact damage by additional 8%.
[Grade A] Increases Crystal Impact damage by additional 10%.
Abyss Square Tuning Device
Increases Abyss Square damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Abyss Square damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Abyss Square damage by additional 4%.
[Grade A] Increases Abyss Square damage by additional 6%.
From the Abyss Tuning Device
Increases From the Abyss damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases From the Abyss damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases From the Abyss damage by additional 8%.
[Grade A] Increases From the Abyss damage by additional 10%.
Conflag Lightning Tuning Device
Increases Conflagration and Lightning Land damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Conflagration and Lightning damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Conflagration and Lightning damage by additional 4%.
[Grade A] Increases Conflagration and Lightning damage by additional 6%.
Psychic Wave Tuning Device
Increases Psychic Wave damage by 5%, reduces cooldown of Psychic Wave by 1.5 seconds.
[Bonus by grade of weapon]
[Grade D] Increases Psychic Wave damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Psychic Wave damage by additional 8%.
[Grade A] Increases Psychic Wave damage by additional 10%.
Gale Storm Tuning Device
Increases Gale Storm damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Gale Storm damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Gale Storm damage by additional 4%.
[Grade A] Increases Gale Storm damage by additional 6%.
Arrow Storm Tuning Device
Increases Arrow Storm damage by 5%, reduces cooldown of Arrow Storm by 1.2 seconds.
[Bonus by grade of weapon]
[Grade D] Increases Arrow Storm damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Arrow Storm damage by additional 8%.
[Grade A] Increases Arrow Storm damage by additional 10%.
Second Order Tuning Device
Increases Second Judgement and Second Faith damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Second Judgement and Second Faith damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Second Judgement and Second Faith damage by additional 4%.
[Grade A] Increases Second Judgement and Second Faith damage by additional 6%.
Third Order Tuning Device
Increases Third Consecration and Third Punish damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Third Consecration and Third Punish damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Third Consecration and Third Punish damage by additional 8%.
[Grade A] Increases Third Consecration and Third Punish damage by additional 10%.
Shield Shooting Tuning Device
Increases Shield Shooting damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Shield Shooting damage by additional 4%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Shield Shooting damage by additional 5%.
[Grade A] Increases Shield Shooting damage by additional 7%.
Rapid Smiting Tuning Device
Increases Rapid Smiting damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Rapid Smiting damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Rapid Smiting damage by additional 8%.
[Grade A] Increases Rapid Smiting damage by additional 10%.
Flamen Tuning Device
Increases Flamen damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Flamen damage by additional 3%, increases heal effectiveness by 6%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Flamen damage by additional 4%, increases heal effectiveness by additional 6%.
[Grade A] Increases Flamen damage by additional 6%, increases heal effectiveness by additional 6%.
Arbitrium Tuning Device
Increases Arbitrium damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Arbitrium damage by additional 7%, increases heal effectiveness by 6%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Arbitrium damage by additional 8%, increases heal effectiveness by additional 6%.
[Grade A] Increases Arbitrium damage by additional 10%, increases heal effectiveness by additional 6%.
Noon Blast Tuning Device
Increases Noon Blast damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Noon Blast damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Noon Blast damage by additional 4%.
[Grade A] Increases Noon Blast damage by additional 6%.
Rising Sun Tuning Device
Increases Rising Sun damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Rising Sun damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Rising Sun damage by additional 8%.
[Grade A] Increases Rising Sun damage by additional 10%.
Talisman of Four Bearing God Tuning Device
Increases Talisman of Four Bearing God damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Talisman of Four Bearing God damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Talisman of Four Bearing God damage by additional 4%.
[Grade A] Increases Talisman of Four Bearing God damage by additional 6%.
Talisman of Soul Stealing Tuning Device
Increases Talisman of Soul Stealing damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Talisman of Soul Stealing damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Talisman of Soul Stealing damage by additional 8%.
[Grade A] Increases Talisman of Soul Stealing damage by additional 10%.
Only One Bullet Tuning Device
Increases Only One Bullet damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Only One Bullet damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Only One Bullet damage by additional 4%.
[Grade A] Increases Only One Bullet damage by additional 6%.
Spiral Shooting Tuning Device
Increases Spiral Shooting damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Spiral Shooting damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Spiral Shooting damage by additional 4%.
[Grade A] Increases Spiral Shooting damage by additional 6%.
Double Bowling Bash Tuning Device
Increases Double Bowling Bash damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Double Bowling Bash damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Double Bowling Bash damage by additional 4%.
[Grade A] Increases Double Bowling Bash damage by additional 6%.
Meteor Storm Tuning Device
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 4%.
[Grade A] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 6%.
Shadow Dance Tuning Device
Increases Shadow Dance damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Shadow Dance damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 6%.
[Grade B] Increases Shadow Dance damage by additional 4%.
[Grade A] Increases Shadow Dance damage by additional 5%.
Darkening Cannon Tuning Device
Increases Darkening Cannon damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Darkening Cannon damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 6%.
[Grade B] Increases Darkening Cannon damage by additional 4%.
[Grade A] Increases Darkening Cannon damage by additional 5%.
Rose Shooting Tuning Device
Increases Rose Blossom and Rhythm Shooting damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Rose Blossom and Rhythm Shooting damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Rose Blossom and Rhythm Shooting damage by additional 4%.
[Grade A] Increases Rose Blossom and Rhythm Shooting damage by additional 6%.
Severe Rainstorm Tuning Device
Increases Severe Rainstorm damage by 5%, reduces cooldown of Severe Rainstorm by 2 seconds.
[Bonus by grade of weapon]
[Grade D] Increases Severe Rainstorm damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Severe Rainstorm damage by additional 8%.
[Grade A] Increases Severe Rainstorm damage by additional 10%.
Howling Strike Tuning Device
Increases Howling of Chulho and Hohogong Strike damage by 7%.
[Bonus by grade of weapon]
[Grade D] Increases Howling of Chulho and Hohogong Strike damage by additional 5%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Howling of Chulho and Hohogong Strike damage by additional 6%.
[Grade A] Increases Howling of Chulho and Hohogong Strike damage by additional 7%.
Hyunrok Tuning Device
Increases Hyunrok Breeze and Hyunrok Cannon damage by 25%.
[Bonus by grade of weapon]
[Grade D] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 5%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 6%.
[Grade A] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 7%.- 1
-
Basic level 5 weapons for expanded classes
Spoiler
Fortified Dagger [2]
Matk + 180
Increases Red Flame Cannon and Cold Blooded Cannon damage by 4% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 160
Weight : 110
Weapon Level : 5
Required Level : 200
Usable Jobs : Shinkiro, Shiranui
Fortified Edge [2]
Increases Double Bowling Bash damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 170
Weight : 100
Weapon Level : 5
Required Level : 200
Usable Jobs : Hyper Novice
Relapse Edge [2]
Increases Shadow Dance damage by 4% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 200
Usable Jobs : Shinkiro, Shiranui
Relapse Book [2]
Can't be destroyed.
Increases Noon Blast damage by 5% per 2 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
Class : Book
Attack : 190
Weight : 130
Weapon Level : 5
Required Level : 200
Usable Jobs : Sky Emperor
Fortified Rod [2]
Can't be destroyed.
Matk + 200
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
Class : Staff
Attack : 120
Weight : 90
Weapon Level : 5
Required Level : 200
Usable Jobs : Hyper Novice
Relapse Plant [2]
Can't be destroyed.
Matk + 200.
Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate.
Increases long ranged physical and all property magical damage by 3% per 4 refine rate.
Class: Staff
Attack: 190
Weight: 160
Weapon Level : 5
Required Level: 200
Usable Jobs: Spirit Handler
Fortified Wand [2]
Can't be destroyed.
Matk + 210.
Increases Talisman of Four Bearing God damage by 5% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
Class: Staff
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 200
Usable Jobs: Soul Ascetic
Scrap Slasher [2]
Can't be destroyed.
Increases Huuma Shuriken - Grasp damage by 5% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Huuma Shuriken
Attack: 340
Weight: 220
Weapon Level : 5
Required Level: 200
Usable Jobs: Shinkiro, Shiranui
Scrap Pistol [2]
Increases Only One Bullet damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Pistol
Attack: 230
Weight: 130
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Piercer [2]
Increases Spiral Shooting damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Rifle
Attack: 280
Weight: 160
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Shatter [2]
Increases The Vigilante at Night damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Shotgun
Attack: 310
Weight: 200
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Splatter [2]
Increases Magazine for One damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Gatling Gun
Attack: 270
Weight: 240
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Bomber [2]
Increases Wild Fire damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Grenade Launcher
Attack: 350
Weight: 320
Weapon Level : 5
Required Level: 200
Usable Jobs: Night WatchPoenitentia weapons for expanded classes
Spoiler
Poenitentia Orbis [2]
Atk + 5%.
Increases Shield Chain Rush and Double Bowling Bash damage by 10%.
Increases Shield Boomerang and Back Stab damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases Shield Boomerang and Back Stab damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%.
[Grade C] Increases Shield Chain Rush and Double Bowling Bash damage by additional 3%, P.Atk + 1.
[Grade B] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%, POW + 1.
Class: Sword
Attack: 260
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Hyper Novice
Poenitentia Sol [2]
Atk + 7%.
Increases Kunai - Rotation and Kunai - Refraction damage by 7%.
Increases Cross Slash damage by 2% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces cooldown of Cross Slash by 1 second.[Bonus by grade]
[Grade D] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%.
[Grade C] Increases Kunai - Rotation and Kunai - Refraction damage by additional 3%, P.Atk + 1.
[Grade B] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%, POW + 1.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Shinkiro, Shiranui
Poenitentia Jana [2]
Matk + 200, Matk + 7%.
Increases Thundering Cannon and Golden Dragon Cannon damage by 7%.
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 10%.[Bonus by grade]
[Grade D] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%.
[Grade C] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 3%, S.Matk + 1.
[Grade B] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%, SPL + 1.
Class: Dagger
Attack: 180
Weight: 110
Weapon Level : 5
Required Level: 230
Usable Jobs: Shinkiro, Shiranui
Poenitentia Radius [2]
Atk + 10%.
Increases Sunset Blast and Dawn Break damage by 10%.
Increases Solar Burst and Full Moon Kick damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Solar Burst and Full Moon Kick damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Sunset Blast and Dawn Break damage by additional 5%.
[Grade C] Increases Sunset Blast and Dawn Break damage by additional 3%, P.Atk + 1.
[Grade B] Increases Sunset Blast and Dawn Break damage by additional 5%, POW + 1.
Class: Book
Attack: 260
Weight: 90
Weapon Level : 5
Required Level: 230
Usable Jobs: Sky Emperor
Poenitentia Planta [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Hyunrok Cannon and Hyunrok Breeze damage by 10%.
Increases Catnip Meteor damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor damage by additional 30%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %, reduces cooldown of Catnip Meteor by 2 seconds.[Bonus by grade]
[Grade D] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 5%.
[Grade C] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 8%, S.Matk + 1.
[Grade B] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 12%, SPL + 1.
Class: Staff
Attack: 170
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Spirit Handler
Poenitentia Ramus [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by 10%.
Increases Eswhoo and Espa damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Eswhoo and Espa damage by additional 30%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.[Bonus by grade]
[Grade D] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 5%.
[Grade C] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 8%, S.Matk + 1.
[Grade B] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 12%, SPL + 1.
Class: Staff
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Soul Ascetic
Poenitentia Ferrum [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Meteor Storm Buster and Jack Frost Nova damage by 10%.
Increases Meteor Storm and Frost Nova damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Meteor Storm and Frost Nova damage by additional 30%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.[Bonus by grade]
[Grade D] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 5%.
[Grade C] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 8%, S.Matk + 1.
[Grade B] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 12%, SPL + 1.
Class: Staff
Attack: 160
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Hyper Novice
Poenitentia Foramen [2]
Atk + 10%.
Increases Only One Bullet and Magazine for One damage by 10%.
Increases Fire Dance damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Only One Bullet and Magazine for One damage by additional 5%.
[Grade C] Increases Only One Bullet and Magazine for One damage by additional 3%, P.Atk + 1.
[Grade B] Increases Only One Bullet and Magazine for One damage by additional 5%, CON + 1.
Class: Pistol
Attack: 220
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch
Poenitentia Penet [2]
Atk + 10%.
Increases Only One Bullet and Spiral Shooting damage by 10%.
Increases Hammer of God damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Hammer of God damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Hammer of God by 8 seconds.[Bonus by grade]
[Grade D] Increases Only One Bullet and Spiral Shooting damage by additional 5%.
[Grade C] Increases Only One Bullet and Spiral Shooting damage by additional 3%, P.Atk + 1.
[Grade B] Increases Only One Bullet and Spiral Shooting damage by additional 5%, CON + 1.
Class: Rifle
Attack: 270
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch
Poenitentia Veloci [2]
Atk + 10%.
Increases The Vigilante at Night and Magazine for One damage by 10%.
Increases Round Trip damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases The Vigilante at Night and Magazine for One damage by additional 5%.
[Grade C] Increases The Vigilante at Night and Magazine for One damage by additional 3%, P.Atk + 1.
[Grade B] Increases The Vigilante at Night and Magazine for One damage by additional 5%, CON + 1.
Class: Gatling Gun
Attack: 260
Weight: 190
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch
Poenitentia Ruina [2]
Atk + 10%.
Increases Spiral Shooting and Wild Fire damage by 10%.
Increases Dragon Tail damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Dragon Tail by 1 second.[Bonus by grade]
[Grade D] Increases Spiral Shooting and Wild Fire damage by additional 5%.
[Grade C] Increases Spiral Shooting and Wild Fire damage by additional 3%, P.Atk + 1.
[Grade B] Increases Spiral Shooting and Wild Fire damage by additional 5%, CON + 1.
Class: Grenade Launcher
Attack: 370
Weight: 270
Weapon Level : 5
Required Level: 230
Usable Jobs: Night WatchVivatus Fides weapons for expanded classes
Spoiler
Vivatus Fides Stardust Book [2]
Increases Falling Star damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Star damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Star damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Falling Star damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 240
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Sky Emperor
Vivatus Fides Moon Book [2]
Increases Full Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Full Moon Kick damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 230
Weight: 110
Weapon Level : 5
Required Level: 210
Usable Jobs: Sky Emperor
Vivatus Fides Dark Wand [2]
Matk + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Curse Explosion damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 160
Weapon Level : 5
Required Level: 210
Usable Jobs: Soul Ascetic
Vivatus Fides Soul Stick [2]
Matk + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 190
Weapon Level : 5
Required Level: 210
Usable Jobs: Soul Ascetic
Vivatus Fides Foxtail Wand [2]
Matk + 350.
Can't be destroyed.
Increases Catnip Meteor damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Catnip Meteor damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 200
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Spirit Handler
Vivatus Fides Foxtail Model [2]
Can't be destroyed.
Increases Picky Peck damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Picky Peck damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Staff
Attack: 320
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Spirit Handler
Vivatus Fides Cross Huuma Shuriken [2]
Can't be destroyed.
Increases Cross Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cross Slash damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Level : 5
Required Level: 210
Usable Jobs: Shinkiro, Shiranui
Vivatus Fides Huuma Shuriken [2]
Can't be destroyed.
Increases Swirling Petal damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Swirling Petal damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Huuma Shuriken
Attack: 360
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Revolver [2]
Can't be destroyed.
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Fire Dance damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Pistol
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Rifle [2]
Can't be destroyed.
Increases Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
If refine rate is 11 or higher, increases Hammer of God damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Hammer of God damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Rifle
Attack: 280
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Shotgun [2]
Splash attack.
Increases Shatter Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Shatter Storm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Rifle
Attack: 320
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Gatling Gun [2]
Increases Round Trip damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Round Trip damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Gatling Gun
Attack: 250
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Launcher [2]
Increases Dragon Tail damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Dragon Tail damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Grenade Launcher
Attack: 350
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Night WatchSkill Catalysts
Spoiler- 1
- 1
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Spoiler
- Shinkiro & Shiranui -
Melt Away
Max level : 5
Prerequisite skills : Mirage level 1
Group : Active
Type : Magic
Target: 1 cell ground target
Description : Melts the user's shadow and scatters it in front to inflicts shadow property magical damage to all targets within range.
When using the skill, the user moves backward for 3 cells instantly and enter Shadow Cloaking state for 2 seconds.
Deals additional damage depends on user's base level and CON.
_
[Level 1] : 700% Matk.
[Level 2] : 1400% Matk.
[Level 3] : 2100% Matk.
[Level 4] : 2800% Matk.
[Level 5] : 3500% Matk.
Infiltrate
Max level : 5
Prerequisite skills : Mirage level 1
Group : Active
Type : Melee physical
Target: Single target
Description : Infiltrates the target's shadow, dashes to the target and inflicts melee physical damage to the target.
When using the skill, the user moves to the other side of the target and enter Shadow Cloaking state for 2 seconds.
If there is the clone from Mirage exists withing 31 x 31 cells around the target, the clone will be moved to the user location.
If the location between the user and the target can be moved, the skill can't be used.
Deals additional damage depends on user's base level and CON.
_
[Level 1] : 700% Aatk.
[Level 2] : 1400% Atk.
[Level 3] : 2100% Atk.
[Level 4] : 2800% Atk.
[Level 5] : 3500% Atk.
Nightmare Erasion
Max level : 1
Prerequisite skills : Basic skill
Group : Active
Type : Assist
Target: Self
Description : Removes Nightmare effect given to the targets within 15 x 15 cells around the user.
Mirage
Max level : 1
Prerequisite skills : Basic skill
Group : Active
Type : Assist
Target: 1 cell ground target
Description : Summons the mirage clone of the user's appearance at a designated location.
The mirage clone last for 20 seconds and can be summons up to 3 clones.
The mirage clone uses skills response to the skills used by the user, and the damage is 30% of the user.
_
Shadow Dance : clones cast Shadow Dance.
Kunai - Distortion : clones cast Kunai - Distortion
Red Flame Cannon : clones cast Darkening Cannon
Cold Blooded Cannon : clones cast Darkening Cannon
Thundering Cannon : clones cast Darkening Cannon
Golden Dragon Cannon : clones cast Darkening Cannon
Darkening Cannon : clones cast Darkening Cannon
Shadow Hunting
Max level : 10
Prerequisite skills : Mirage level 1
Group : Active
Type : Melee physical
Target: 1 cell ground target
Recovers AP : 2
Description : Swings the shadow blade at the target location, inflicts melee physical damage to all targets within 5 x 5 cells and inflicts Nightmare effect on them for 5 seconds.
Deals additional damage depends on level of Shadow Flash user learned, user's base level and POW.
_
[Level 1] : (1500 + (Shadow Flash level x 5))% Atk.
[Level 2] : (2400 + (Shadow Flash level x 10))% Atk.
[Level 3] : (3300 + (Shadow Flash level x 15))% Atk.
[Level 4] : (4200 + (Shadow Flash level x 20))% Atk.
[Level 5] : (5100 + (Shadow Flash level x 25))% Atk.
[Level 6] : (6000 + (Shadow Flash level x 30))% Atk.
[Level 7] : (6900 + (Shadow Flash level x 35))% Atk.
[Level 8] : (7800 + (Shadow Flash level x 40))% Atk.
[Level 9] : (8700 + (Shadow Flash level x 45))% Atk.
[Level 10] : (9600 + (Shadow Flash level x 50))% Atk.
Shadow Dance
Max level : 10
Prerequisite skills : Shadow Hunting level 3
Group : Active
Type : Melee physical
Target: Instant cast
Recovers AP : 2
Description : Swipe the shadow, inflicts melee physical damage to all targets around the user.
Deals additional damage depends on level of Shadow Hunting user learned, user's base level and POW.
_
[Level 1] : (1650 + (Shadow Flash level x 70))% Atk / area of effect : 5 x 5 cells.
[Level 2] : (2550 + (Shadow Flash level x 140))% Atk / area of effect : 5 x 5 cells.
[Level 3] : (3450 + (Shadow Flash level x 210))% Atk / area of effect : 5 x 5 cells.
[Level 4] : (4350 + (Shadow Flash level x 280))% Atk / area of effect : 5 x 5 cells.
[Level 5] : (5250 + (Shadow Flash level x 350))% Atk / area of effect : 5 x 5 cells.
[Level 6] : (6150 + (Shadow Flash level x 420))% Atk / area of effect : 7 x 7 cells.
[Level 7] : (7050 + (Shadow Flash level x 490))% Atk / area of effect : 7 x 7 cells.
[Level 8] : (7950 + (Shadow Flash level x 560))% Atk / area of effect : 7 x 7 cells.
[Level 9] : (8850 + (Shadow Flash level x 630))% Atk / area of effect : 7 x 7 cells.
[Level 10] : (9750 + (Shadow Flash level x 700))% Atk / area of effect : 7 x 7 cells.
Shadow Flash
Max level : 10
Prerequisite skills : Shadow Dance level 5
Group : Active
Type : Melee physical
Target: Single target
Description : Fires the powerful shadow blade to the target, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Shadow Dance user learned, user's base level and POW.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (2450 + (Shadow Dance level x 150))% Atk / area of effect : 5 x 5 cells.
[Level 2] : (3400 + (Shadow Dance level x 300))% Atk / area of effect : 5 x 5 cells.
[Level 3] : (4350 + (Shadow Dance level x 450))% Atk / area of effect : 5 x 5 cells.
[Level 4] : (5300 + (Shadow Dance level x 600))% Atk / area of effect : 5 x 5 cells.
[Level 5] : (6250 + (Shadow Dance level x 750))% Atk / area of effect : 5 x 5 cells.
[Level 6] : (7200 + (Shadow Dance level x 900))% Atk / area of effect : 7 x 7 cells.
[Level 7] : (8150 + (Shadow Dance level x 1050))% Atk / area of effect : 7 x 7 cells.
[Level 8] : (9100 + (Shadow Dance level x 1200))% Atk / area of effect : 7 x 7 cells.
[Level 9] : (10050 + (Shadow Dance level x 1350))% Atk / area of effect : 7 x 7 cells.
[Level 10] : (11000 + (Shadow Dance level x 1500))% Atk / area of effect : 7 x 7 cells.
Huuma Shuriken - Grasp
Max level : 10
Prerequisite skills : Kunai - Distortion level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 3
Description : Throws the Huuma Shuriken on the ground, installs [Hidden Weapon Zone] on target cell, inflicts long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5 x 5 cells around the installed cell, and inflict Nightmare effect on them for 5 seconds.
[Hidden Weapon Zone] can be installed up to 2 instances.
Deals additional damage depends on level of Huuma Shuriken - Construct user learned, user's base level and POW.
Damage property depends on equipped Kunai.
_
[Level 1] : (1200 + (Huuma Shuriken - Construct level x 5))% Atk per hit / area of effect : 5 x 5 cells.
[Level 2] : (1550 + (Huuma Shuriken - Construct level x 10))% Atk per hit / area of effect : 5 x 5 cells.
[Level 3] : (1900 + (Huuma Shuriken - Construct level x 15))% Atk per hit / area of effect : 5 x 5 cells.
[Level 4] : (2250 + (Huuma Shuriken - Construct level x 20))% Atk per hit / area of effect : 5 x 5 cells.
[Level 5] : (2600 + (Huuma Shuriken - Construct level x 25))% Atk per hit / area of effect : 7 x 7 cells.
[Level 6] : (2950 + (Huuma Shuriken - Construct level x 30))% Atk per hit / area of effect : 7 x 7 cells.
[Level 7] : (3300 + (Huuma Shuriken - Construct level x 35))% Atk per hit / area of effect : 7 x 7 cells.
[Level 8] : (3650 + (Huuma Shuriken - Construct level x 40))% Atk per hit / area of effect : 7 x 7 cells.
[Level 9] : (4000 + (Huuma Shuriken - Construct level x 45))% Atk per hit / area of effect : 9 x 9 cells.
[Level 10] : (4350 + (Huuma Shuriken - Construct level x 50))% Atk per hit / area of effect : 9 x 9 cells.
Huuma Shuriken - Construct
Max level : 10
Prerequisite skills : Huuma Shuriken - Grasp level 5
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Description : Throws the Huuma Shuriken imbued with powerful energy on the ground, inflicts long ranged physical damage to all enemies within 9 x 9 cells aound the target cell.
If there is [Hidden Weapon Zone] in the skill area, [Hidden Weapon Zone] will explode and deals additional long ranged physical damage to all targets within 9 x 9 cells around the installed cell.
Deals additional damage depends on level of Huuma Shuriken - Grasp user learned, user's base level and POW.
Damage property depends on equipped Kunai.
_
[Level 1] : (2650 + (Huuma Shuriken - Grasp level x 100))% Atk.
Explosion : (2650 + (Huuma Shuriken - Grasp level x 100))% Atk.
[Level 2] : (4400 + (Huuma Shuriken - Grasp level x 200))% Atk.
Explosion : (4400 + (Huuma Shuriken - Grasp level x 200))% Atk.
[Level 3] : (6150 + (Huuma Shuriken - Grasp level x 300))% Atk.
Explosion : (6150 + (Huuma Shuriken - Grasp level x 300))% Atk.
[Level 4] : (7900 + (Huuma Shuriken - Grasp level x 400))% Atk.
Explosion : (7900 + (Huuma Shuriken - Grasp level x 400))% Atk.
[Level 5] : (9650 + (Huuma Shuriken - Grasp level x 500))% Atk.
Explosion : (9650 + (Huuma Shuriken - Grasp level x 500))% Atk.
[Level 6] : (11400 + (Huuma Shuriken - Grasp level x 600))% Atk.
Explosion : (11400 + (Huuma Shuriken - Grasp level x 600))% Atk.
[Level 7] : (13150 + (Huuma Shuriken - Grasp level x 700))% Atk.
Explosion : (13150 + (Huuma Shuriken - Grasp level x 700))% Atk.
[Level 8] : (14900 + (Huuma Shuriken - Grasp level x 800))% Atk.
Explosion : (14900 + (Huuma Shuriken - Grasp level x 800))% Atk.
[Level 9] : (16650 + (Huuma Shuriken - Grasp level x 900))% Atk.
Explosion : (16650 + (Huuma Shuriken - Grasp level x 900))% Atk.
[Level 10] : (18400 + (Huuma Shuriken - Grasp level x 1000))% Atk.
Explosion : (18400 + (Huuma Shuriken - Grasp level x 1000))% Atk.
Kunai - Distortion
Max level : 10
Prerequisite skills : Mirage level 1
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 2
Description : Throws the Kunai on the ground, inflicts long ranged physical to all targets within 5 x 5 cells and inflict Nightmare effect on them for 5 seconds.
In addition, installs [Distortion Zone] on target cell for 5 seconds.
[Distortion Zone] can be installed up to 5 instances.
Deals additional damage depends on level of Kunai - Refraction user learned, user's base level and POW.
Damage property depends on equipped Kunai and consumes 2 equipped Kunai.
_
[Level 1] : (900 + (Kunai - Refraction level x 10))% Atk.
[Level 2] : (1500 + (Kunai - Refraction level x 20))% Atk.
[Level 3] : (2100 + (Kunai - Refraction level x 30))% Atk.
[Level 4] : (2700 + (Kunai - Refraction level x 40))% Atk.
[Level 5] : (3300 + (Kunai - Refraction level x 50))% Atk.
[Level 6] : (3900 + (Kunai - Refraction level x 60))% Atk.
[Level 7] : (4500 + (Kunai - Refraction level x 70))% Atk.
[Level 8] : (5100 + (Kunai - Refraction level x 80))% Atk.
[Level 9] : (5700 + (Kunai - Refraction level x 90))% Atk.
[Level 10] : (6300 + (Kunai - Refraction level x 100))% Atk.
Kunai - Rotation
Max level : 5
Prerequisite skills : Kunai - Distortion level 3
Group : Active
Type : Long ranged physical
Target: Instant cast
Description : Scatters Kunai around the user, inflicts long ranged physical to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
In addition, installs [Distortion Zone] on target cell for 5 seconds.
[Distortion Zone] can be installed up to 5 instances.
Deals additional damage depends on level of Kunai - Distortion user learned, user's base level and POW.
Damage property depends on equipped Kunai and consumes 5 equipped Kunai.
_
[Level 1] : (2000 + (Kunai - Distortion level x 100))% Atk per hit / area of effect : 5 x 5 cells.
[Level 2] : (3050 + (Kunai - Distortion level x 200))% Atk per hit / area of effect : 5 x 5 cells.
[Level 3] : (4100 + (Kunai - Distortion level x 300))% Atk per hit / area of effect : 7 x 7 cells.
[Level 4] : (5150 + (Kunai - Distortion level x 400))% Atk per hit / area of effect : 7 x 7 cells.
[Level 5] : (6200 + (Kunai - Distortion level x 500))% Atk per hit / area of effect : 9 x 9 cells.
Kunai - Refraction
Max level : 10
Prerequisite skills : Kunai - Rotation level 5
Group : Active
Type : Long ranged physical
Target: Instant cast
Description : Explodes all of installed [Distortion Zone] within 15 x 15 cells around the user at once, inflicts long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5 x 5 cells around the installed cell.
Deals additional damage depends on level of Kunai - Rotation user learned, user's base level and POW.
Damage property depends on equipped Kunai and consumes 5 equipped Kunai.
_
[Level 1] : (670 + (Kunai - Rotation level x 10))% Atk per hit.
[Level 2] : (1090 + (Kunai - Rotation level x 20))% Atk per hit.
[Level 3] : (1510 + (Kunai - Rotation level x 30))% Atk per hit.
[Level 4] : (1930 + (Kunai - Rotation level x 40))% Atk per hit.
[Level 5] : (2350 + (Kunai - Rotation level x 50))% Atk per hit.
[Level 6] : (2770 + (Kunai - Rotation level x 60))% Atk per hit.
[Level 7] : (3190 + (Kunai - Rotation level x 70))% Atk per hit.
[Level 8] : (3610 + (Kunai - Rotation level x 80))% Atk per hit.
[Level 9] : (4030 + (Kunai - Rotation level x 90))% Atk per hit.
[Level 10] : (4450 + (Kunai - Rotation level x 100))% Atk per hit.
Red Flame Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: Single target
Description : Throws Haze of Prominence on the ground the powerful flame, inflicts fire property magical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of Prominence.
_
[Level 1] : (1700 + (Darkening Cannon level x 70))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (2800 + (Darkening Cannon level x 140))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (3900 + (Darkening Cannon level x 210))% Matk / area of effect : 5 x 5 cells.
[Level 4] : (5000 + (Darkening Cannon level x 280))% Matk / area of effect : 5 x 5 cells.
[Level 5] : (6100 + (Darkening Cannon level x 350))% Matk / area of effect : 5 x 5 cells.
[Level 6] : (7200 + (Darkening Cannon level x 420))% Matk / area of effect : 7 x 7 cells.
[Level 7] : (8300 + (Darkening Cannon level x 490))% Matk / area of effect : 7 x 7 cells.
[Level 8] : (9400 + (Darkening Cannon level x 560))% Matk / area of effect : 7 x 7 cells.
[Level 9] : (10500 + (Darkening Cannon level x 630))% Matk / area of effect : 7 x 7 cells.
[Level 10] : (11600 + (Darkening Cannon level x 700))% Matk / area of effect : 7 x 7 cells.
Cold Blooded Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: 1 cell ground target
Description : Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicts water property magical damage to all targets within range.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of Icy Snow.
_
[Level 1] : (1400 + (Darkening Cannon level x 40))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (2350 + (Darkening Cannon level x 80))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (3300 + (Darkening Cannon level x 120))% Matk / area of effect : 5 x 5 cells.
[Level 4] : (4250 + (Darkening Cannon level x 160))% Matk / area of effect : 5 x 5 cells.
[Level 5] : (5200 + (Darkening Cannon level x 200))% Matk / area of effect : 5 x 5 cells.
[Level 6] : (6150 + (Darkening Cannon level x 240))% Matk / area of effect : 7 x 7 cells.
[Level 7] : (7100 + (Darkening Cannon level x 280))% Matk / area of effect : 7 x 7 cells.
[Level 8] : (8050 + (Darkening Cannon level x 320))% Matk / area of effect : 7 x 7 cells.
[Level 9] : (9000 + (Darkening Cannon level x 360))% Matk / area of effect : 7 x 7 cells.
[Level 10] : (9950 + (Darkening Cannon level x 400))% Matk / area of effect : 9 x 9 cells.
Thundering Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: Single target
Description : Throws Haze of North Wind on the ground to summon the powerful wind, inflicts wind property magical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of North Wind.
_
[Level 1] : (1700 + (Darkening Cannon level x 70))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (2800 + (Darkening Cannon level x 140))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (3900 + (Darkening Cannon level x 210))% Matk / area of effect : 5 x 5 cells.
[Level 4] : (5000 + (Darkening Cannon level x 280))% Matk / area of effect : 5 x 5 cells.
[Level 5] : (6100 + (Darkening Cannon level x 350))% Matk / area of effect : 5 x 5 cells.
[Level 6] : (7200 + (Darkening Cannon level x 420))% Matk / area of effect : 7 x 7 cells.
[Level 7] : (8300 + (Darkening Cannon level x 490))% Matk / area of effect : 7 x 7 cells.
[Level 8] : (9400 + (Darkening Cannon level x 560))% Matk / area of effect : 7 x 7 cells.
[Level 9] : (10500 + (Darkening Cannon level x 630))% Matk / area of effect : 7 x 7 cells.
[Level 10] : (11600 + (Darkening Cannon level x 700))% Matk / area of effect : 7 x 7 cells.
Golden Dragon Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: Single target
Description : Throws Haze of Mother Earth to the target, inflicts earth property magical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
Consumes 1 Haze of Mother Earth.
_
[Level 1] : (2300 + (Darkening Cannon level x 15))% Matk / area of effect : 3 x 3 cells.
[Level 2] : (3800 + (Darkening Cannon level x 30))% Matk / area of effect : 3 x 3 cells.
[Level 3] : (5300 + (Darkening Cannon level x 45))% Matk / area of effect : 3 x 3 cells.
[Level 4] : (6800 + (Darkening Cannon level x 60))% Matk / area of effect : 3 x 3 cells.
[Level 5] : (8300 + (Darkening Cannon level x 75))% Matk / area of effect : 3 x 3 cells.
[Level 6] : (9800 + (Darkening Cannon level x 90))% Matk / area of effect : 5 x 5 cells.
[Level 7] : (11300 + (Darkening Cannon level x 105))% Matk / area of effect : 5 x 5 cells.
[Level 8] : (12800 + (Darkening Cannon level x 120))% Matk / area of effect : 5 x 5 cells.
[Level 9] : (14300 + (Darkening Cannon level x 135))% Matk / area of effect : 5 x 5 cells.
[Level 10] : (15800 + (Darkening Cannon level x 150))% Matk / area of effect : 5 x 5 cells.
Darkening Cannon
Max level : 10
Prerequisite skills : Basic skill
Group : Active
Type : Magic
Target: Instant cast
Recovers AP : 2
Description : Swings Haze of Pitch Darkness around the user, inflicts shadow property magical damage to all targets around the user and inflict Nightmare effect on them for 5 seconds.
Deals additional damage depends user's base level and SPL.
Consumes 1 Haze of Pitch Darkness.
_
[Level 1] : 1400% Matk / area of effect : 5 x 5 cells.
[Level 2] : 2350% Matk / area of effect : 5 x 5 cells.
[Level 3] : 3300% Matk / area of effect : 5 x 5 cells.
[Level 4] : 4250% Matk / area of effect : 5 x 5 cells.
[Level 5] : 5200% Matk / area of effect : 5 x 5 cells.
[Level 6] : 6150% Matk / area of effect : 7 x 7 cells.
[Level 7] : 7100% Matk / area of effect : 7 x 7 cells.
[Level 8] : 8050% Matk / area of effect : 7 x 7 cells.
[Level 9] : 9000% Matk / area of effect : 7 x 7 cells.
[Level 10] : 9950% Matk / area of effect : 7 x 7 cells.
Shadow - Nightmare
Max level : 1
Prerequisite skills : Shadow Flash level 7
Group : Active (AP)
Type : Melee physical
Target: Instant cast
Consumes AP : 20
Description : Slashes shadow of the enemies, inflicts melee physical damage to all targets within 13 x 13 cells around the user.
Deals 1.5x damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
Deals additional damage depends user's base level and POW.
_
[Level 1] : 18000% Atk.
Kunai - Nightmare
Max level : 1
Prerequisite skills : Kunai - Distortion level 5, Kunai - Rotation level 5, Kunai - Refraction level 5
Group : Active (AP)
Type : Long ranged physical
Target: Instant cast
Consumes AP : 20
Description : Scatters the numerous hidden weapons to the enemies, inflicts long ranged physical damage to all targets within 13 x 13 cells around the user.
Deals 1.5x damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
Deals additional damage depends user's base level and POW.
_
[Level 1] : 18000% Atk.
Dark Dragon - Nightmare
Max level : 1
Prerequisite skills : Mirage level 1, Red Flame Cannon level 5, Cold Blooded Cannon level 5, Thundering Cannon level 5, Golden Dragon Cannon level 5, Darkening Cannon level 5
Group : Active (AP)
Type : Magic
Target: Instant cast
Consumes AP : 20
Description : Summons the shadow dragon, inflicts shadow property magical damage to all targets within 11 x 11 cells around the user.
Deals additional fire property magical damage which has the same damage as the primary damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
Deals additional damage depends user's base level and SPL.
_
[Level 1] : 15500% Matk.Skills Tree
- 1
- 1
-
Spoiler
- Sky Emperor -
Sky Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Realizes the rationale for the operation of celestial body.
Increases effectiveness of celestial body techniques.
Increases Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon damage.
War Book Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Improves the combat strategy of the user.
When equipping book, increases P.Atk and Hit.
_
[Level 1] : P.Atk + 3 / Hit + 3.
[Level 2] : P.Atk + 4 / Hit + 9.
[Level 3] : P.Atk + 5 / Hit + 9.
[Level 4] : P.Atk + 6 / Hit + 12.
[Level 5] : P.Atk + 7 / Hit + 15.
[Level 6] : P.Atk + 8 / Hit + 18.
[Level 7] : P.Atk + 9 / Hit + 21.
[Level 8] : P.Atk + 10 / Hit + 24.
[Level 9] : P.Atk + 11 / Hit + 27.
[Level 10] : P.Atk + 12 / Hit + 30.
Rising Sun
Max level : 5
Prerequisite skills : Sky Mastery level 1
Group : Active
Type : Melee physical
Target: Single target
Description : Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target.
When using this skill, Applies [Sunrise], [Noon] and [Sunset] effect to the user sequentially.
(However, after Sunset, only the power of the moon can travel through the sky).
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (1100 + (Sky Mastery level x 5))% Atk.
[Level 2] : (1700 + (Sky Mastery level x 10))% Atk.
[Level 3] : (2300 + (Sky Mastery level x 15))% Atk.
[Level 4] : (2900 + (Sky Mastery level x 20))% Atk.
[Level 5] : (3500 + (Sky Mastery level x 25))% Atk.
Noon Blast
Max level : 5
Prerequisite skills : Sky Mastery level 3, Rising Sun level 1
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Can only be used when the current celestial movement is Sunrise or Noon.
Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (2850 + (Sky Mastery level x 5))% Atk / area of effect : 3 x 3 cells.
[Level 2] : (4100 + (Sky Mastery level x 10))% Atk / area of effect : 3 x 3 cells.
[Level 3] : (5350 + (Sky Mastery level x 15))% Atk / area of effect : 5 x 5 cells.
[Level 4] : (6600 + (Sky Mastery level x 20))% Atk / area of effect : 5 x 5 cells.
[Level 5] : (7850 + (Sky Mastery level x 25))% Atk / area of effect : 7 x 7 cells.
Sunset Blast
Max level : 5
Prerequisite skills : Sky Mastery level 5, Noon Blast level 1
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Can only be used when the current celestial movement is Noon or Sunset.
Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (1350 + (Sky Mastery level x 5))% Atk / area of effect : 3 x 3 cells.
[Level 2] : (1750 + (Sky Mastery level x 10))% Atk / area of effect : 3 x 3 cells.
[Level 3] : (2150 + (Sky Mastery level x 15))% Atk / area of effect : 5 x 5 cells.
[Level 4] : (2550 + (Sky Mastery level x 20))% Atk / area of effect : 5 x 5 cells.
[Level 5] : (2950 + (Sky Mastery level x 25))% Atk / area of effect : 7 x 7 cells.
Rising Moon
Max level : 5
Prerequisite skills : Sky Mastery level 1
Group : Active
Type : Melee physical
Target: Instant cast
Description : Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user.
When using this skill, Applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially.
(However, after Moonset, only the power of the sun can travel through the sky).
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (1150 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
[Level 2] : (1600 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
[Level 3] : (2050 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
[Level 4] : (2500 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
[Level 5] : (2950 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.
Midnight Kick
Max level : 5
Prerequisite skills : Sky Mastery level 3, Rising Moon level 1
Group : Active
Type : Melee physical
Target: Instant cast
Recovers AP : 3
Description : Can only be used when the current celestial movement is Moonrise or Midnight.
Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to all targets around the user.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
Deals more damage if the current celestial movement is Midnight.
_
[Level 1] : (2300 + (Sky Mastery level x 5))% Atk.
Midnight : (3500 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
[Level 2] : (3800 + (Sky Mastery level x 10))% Atk.
Midnight : (5250 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
[Level 3] : (5300 + (Sky Mastery level x 15))% Atk.
Midnight : (7000 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
[Level 4] : (6300 + (Sky Mastery level x 20))% Atk.
Midnight : (8750 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
[Level 5] : (8300 + (Sky Mastery level x 25))% Atk.
Midnight : (10500 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.
Dawn Break
Max level : 5
Prerequisite skills : Sky Mastery level 5, Midnight Kick level 1
Group : Active
Type : Melee physical
Target: Instant cast
Recovers AP : 3
Description : Can only be used when the current celestial movement is Midnight or Moonset.
Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
Deals more damage if the current celestial movement is Moonset.
_
[Level 1] : (1300 + (Sky Mastery level x 5))% Atk.
Moonset : (1500 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
[Level 2] : (2000 + (Sky Mastery level x 10))% Atk.
Moonset : (2400 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
[Level 3] : (2700 + (Sky Mastery level x 15))% Atk.
Moonset : (3300 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
[Level 4] : (3400 + (Sky Mastery level x 20))% Atk.
Moonset : (4200 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
[Level 5] : (4100 + (Sky Mastery level x 25))% Atk.
Moonset : (5100 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.
Twinkling Galaxy
Max level : 5
Prerequisite skills : Sky Mastery level 1
Group : Active
Type : Melee physical
Target: Instant cast
Description : Uses the movement of constellation to drop the shooting star once every 0.5 seconds for 3.5 seconds within range.
Each shooting star inflicts melee physical damage the all targets within 5 x 5 cells.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (800 + (Sky Mastery level x 3))% Atk / Twinkling Galaxy area of effect : 13 x 13 cells.
[Level 2] : (1300 + (Sky Mastery level x 6))% Atk / Twinkling Galaxy area of effect : 13 x 13 cells.
[Level 3] : (1800 + (Sky Mastery level x 9))% Atk / Twinkling Galaxy area of effect : 11 x 11 cells.
[Level 4] : (2300 + (Sky Mastery level x 12))% Atk / Twinkling Galaxy area of effect : 11 x 11 cells.
[Level 5] : (2800 + (Sky Mastery level x 15))% Atk / Twinkling Galaxy area of effect : 9 x 9 cells.
Star Burst
Max level : 5
Prerequisite skills : Sky Mastery level 3, Twinkling Galaxy level 1
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Can only be used within the ranged of the user's Twinkling Galaxy.
Stops Twinkling Galaxy and focuses on dropping shooting stars towards the target.
Inflicts melee physical damage the the target and surrounding enemies within 5 x 5 cells around the target every 0.3 seconds for 4.5 seconds.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (900 + (Sky Mastery level x 5))% Atk.
[Level 2] : (1300 + (Sky Mastery level x 10))% Atk.
[Level 3] : (1700 + (Sky Mastery level x 15))% Atk.
[Level 4] : (2100 + (Sky Mastery level x 20))% Atk.
[Level 5] : (2500 + (Sky Mastery level x 25))% Atk.
Star Cannon
Max level : 5
Prerequisite skills : Sky Mastery level 5, Star Burst level 1
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Can only be used within the ranged of the user's Twinkling Galaxy.
Stops Twinkling Galaxy and changes it to the more powerful one.
Drops multiple shooting stars up to 2 stars once every 0.5 seconds for 2.5 seconds within range.
Star Cannon's shooting star inflicts melee physical damage to the target and surrounding enemies within 5 x 5 cells.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
_
[Level 1] : (800 + (Sky Mastery level x 5))% Atk.
Star Cannon area of effect : 13 x 13 cells / max shooting star per drop : 1.
[Level 2] : (1350 + (Sky Mastery level x 10))% Atk.
Star Cannon area of effect : 13 x 13 cells / max shooting star per drop : 1.
[Level 3] : (1900 + (Sky Mastery level x 15))% Atk.
Star Cannon area of effect : 11 x 11 cells / max shooting star per drop : 1.
[Level 4] : (2450 + (Sky Mastery level x 20))% Atk.
Star Cannon area of effect : 11 x 11 cells / max shooting star per drop : 2.
[Level 5] : (3000 + (Sky Mastery level x 25))% Atk.
Star Cannon area of effect : 9 x 9 cells / max shooting star per drop : 2.
All in the Sky
Max level : 10
Prerequisite skills : Sky Mastery level 5, Rising Sun level 1, Rising Moon level 1
Group : Active
Type : Melee physical
Target: Single target
Consumes AP : 70
Description : Accumulates all of celestial energy into the user's feet then dashes to the target and kicks it with all might, inflicts melee physical damage to the target.
If the target is player. Drains its AP to 0,
if the target is demihuman or demon race monster, the skill deals damage for 3 hits.
Deals additional damage depends on user's base level and POW.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 1450% Atk per hit.
[Level 2] : 2650% Atk per hit.
[Level 3] : 3850% Atk per hit.
[Level 4] : 5050% Atk per hit.
[Level 5] : 6250% Atk per hit.
[Level 6] : 7450% Atk per hit.
[Level 7] : 8650% Atk per hit.
[Level 8] : 9850% Atk per hit.
[Level 9] : 11050% Atk per hit.
[Level 10] : 12250% Atk per hit.
Enchanting Sky
Max level : 10
Prerequisite skills : Sky Mastery level 5
Group : Active
Type : Assist
Target: Instant cast
Consumes AP : 150
Description : Enters the state of celestial unity by drawing the celestial energy into the user's body.
In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is canceled,
Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills.
_
[Level 1] : Duration : 90 seconds.
[Level 2] : Duration : 180 seconds.
[Level 3] : Duration : 270 seconds.
[Level 4] : Duration : 360 seconds.
[Level 5] : Duration : 450 seconds.
[Level 6] : Duration : 540 seconds.
[Level 7] : Duration : 630 seconds.
[Level 8] : Duration : 720 seconds.
[Level 9] : Duration : 810 seconds.
[Level 10] : Duration : 900 seconds.Skills Tree
- 1
-
Spoiler
- Hyper Novice -
Self Study Tactics
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Improves the knowledge of physical techniques, increases P.Atk and physcial skills damage.
Increases Double Bowling Bash, Mega Sonic Blow and Spiral Pierce damage by (skill level + 5)%.
Increases Shield Chain Rush damage by ((skill level x 2) + 10)%.
_
[Level 1] : P.Atk + 1.
[Level 2] : P.Atk + 2.
[Level 3] : P.Atk + 3.
[Level 4] : P.Atk + 4.
[Level 5] : P.Atk + 5.
[Level 6] : P.Atk + 6.
[Level 7] : P.Atk + 7.
[Level 8] : P.Atk + 8.
[Level 9] : P.Atk + 9.
[Level 10] : P.Atk + 10.
Self Study Sorcery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Improves the knowledge of magical techniques, increases S.Matk and magical skills damage.
Increases Meteor Storm Buster (fall damage), Jupitel Thunderstorm, Jack Frost Nova (explosion damage), Hell's Drive, and Ground Gravitation (gravitational field damage) damage by (skill level)%.
Increases Napalm Vulcan Strike damage by (skill level x 2)%.
_
[Level 1] : S.Matk + 1.
[Level 2] : S.Matk + 2.
[Level 3] : S.Matk + 3.
[Level 4] : S.Matk + 4.
[Level 5] : S.Matk + 5.
[Level 6] : S.Matk + 6.
[Level 7] : S.Matk + 7.
[Level 8] : S.Matk + 8.
[Level 9] : S.Matk + 9.
[Level 10] : S.Matk + 10.
Double Bowling Bash
Max level : 10
Prerequisite skills : Self Study Tactics level 5
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 3
Description : Inflicts melee physical damage to the target and surrounding enemies within 9 x 9 cells around the target and knocks them back.
The number of his depends on the number of attacked enemies, up to 5 hits.
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW.
The weapon can't be swapped for 1 second after using this skill.
_
[Level 1] : (650 + (Self Study Tactics level x 3))% Atk per hit.
[Level 2] : (1050 + (Self Study Tactics level x 6))% Atk per hit.
[Level 3] : (1450 + (Self Study Tactics level x 9))% Atk per hit.
[Level 4] : (1850 + (Self Study Tactics level x 12))% Atk per hit.
[Level 5] : (2250 + (Self Study Tactics level x 15))% Atk per hit.
[Level 6] : (2650 + (Self Study Tactics level x 18))% Atk per hit.
[Level 7] : (3050 + (Self Study Tactics level x 21))% Atk per hit.
[Level 8] : (3450 + (Self Study Tactics level x 24))% Atk per hit.
[Level 9] : (3850 + (Self Study Tactics level x 27))% Atk per hit.
[Level 10] : (4250 + (Self Study Tactics level x 30))% Atk per hit.
Mega Sonic Blow
Max level : 10
Prerequisite skills : Double Bowling Bash level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description : Inflicts powerful melee physical damage to the target, has a chance to inflict stun to the target.
Stun chance and duration are affected by target's resistance to status ailment.
Doubles damage to the target whose HP is lower than 50%.
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (1650 + (Self Study Tactics level x 5))% Atk.
[Level 2] : (2400 + (Self Study Tactics level x 10))% Atk.
[Level 3] : (3150 + (Self Study Tactics level x 15))% Atk.
[Level 4] : (3900 + (Self Study Tactics level x 20))% Atk.
[Level 5] : (4650 + (Self Study Tactics level x 25))% Atk.
[Level 6] : (5400 + (Self Study Tactics level x 30))% Atk.
[Level 7] : (6150 + (Self Study Tactics level x 35))% Atk.
[Level 8] : (6900 + (Self Study Tactics level x 40))% Atk.
[Level 9] : (7650 + (Self Study Tactics level x 45))% Atk.
[Level 10] : (8400 + (Self Study Tactics level x 50))% Atk.
Shield Chain Rush
Max level : 10
Prerequisite skills : Self Study Tactics level 5
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Can only be used when equipping shield.
Throws a shield to the target, inflicts long ranged physical damage to the target and surrounding enemies within 9 x 9 cells around the target.
Attacked enemies receive the debuff that reduces movement speed by 20% and increases damage taken by 10% for 5 seconds (doesn't work on boss monsters).
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW.
The weapon can't be swapped for 1.2 seconds after using this skill.
_
[Level 1] : (1900 + (Self Study Tactics level x 3))% Atk.
[Level 2] : (2950 + (Self Study Tactics level x 6))% Atk.
[Level 3] : (4000 + (Self Study Tactics level x 9))% Atk.
[Level 4] : (5050 + (Self Study Tactics level x 12))% Atk.
[Level 5] : (6100 + (Self Study Tactics level x 15))% Atk.
[Level 6] : (7150 + (Self Study Tactics level x 18))% Atk.
[Level 7] : (8200 + (Self Study Tactics level x 21))% Atk.
[Level 8] : (9250 + (Self Study Tactics level x 24))% Atk.
[Level 9] : (10300 + (Self Study Tactics level x 27))% Atk.
[Level 10] : (11350 + (Self Study Tactics level x 30))% Atk.
Spiral Pierce Max
Max level : 10
Prerequisite skills : Shield Chain Rush level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Blows the powerful spinning stab, inflicts long ranged physical damage to the target.
Immobilizes target for 2 seconds (doesn't work on boss monsters).
There is a damage factor that depends on size of the target.
(small : 1.5, medium : 1.3, large : 1.2)
Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW
_
[Level 1] : (2500 + (Self Study Tactics level x 3))% Atk x damage factor.
[Level 2] : (4000 + (Self Study Tactics level x 6))% Atk x damage factor.
[Level 3] : (5500 + (Self Study Tactics level x 9))% Atk x damage factor.
[Level 4] : (7000 + (Self Study Tactics level x 12))% Atk x damage factor.
[Level 5] : (8500 + (Self Study Tactics level x 15))% Atk x damage factor.
[Level 6] : (10000 + (Self Study Tactics level x 18))% Atk x damage factor.
[Level 7] : (11500 + (Self Study Tactics level x 21))% Atk x damage factor.
[Level 8] : (13000 + (Self Study Tactics level x 24))% Atk x damage factor.
[Level 9] : (14500 + (Self Study Tactics level x 27))% Atk x damage factor.
[Level 10] : (16000 + (Self Study Tactics level x 30))% Atk x damage factor.
Meteor Storm Buster
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 3
Description : Drops the meteorites and random location within 9 x 9 cells around the target cell, each meteorite inflicts fire property magical damage to all targets within 5 x 5 cells and has a chance to inflict stun to the target.
Then follow by an explosion, dealing secondary fire property magical damage.
Stun chance and duration are affected by target's resistance to status ailment.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
The number of meteorites ranges from 3 to 6 depends on skill level.
_
[Level 1] : Fall damage : (620 + (Self Study Sorcery level x 5))% Matk.
Explosion damage : (610 + (Self Study Sorcery level x 5))% Matk / area of effect : 7 x 7 cells.
[Level 2] : Fall damage : (940 + (Self Study Sorcery level x 10))% Matk.
Explosion damage : (770 + (Self Study Sorcery level x 10))% Matk / area of effect : 7 x 7 cells.
[Level 3] : Fall damage : (1260 + (Self Study Sorcery level x 15))% Matk.
Explosion damage : (930 + (Self Study Sorcery level x 15))% Matk / area of effect : 7 x 7 cells.
[Level 4] : Fall damage : (1580 + (Self Study Sorcery level x 20))% Matk.
Explosion damage : (1090 + (Self Study Sorcery level x 20))% Matk / area of effect : 7 x 7 cells.
[Level 5] : Fall damage : (1900 + (Self Study Sorcery level x 25))% Matk.
Explosion damage : (1250 + (Self Study Sorcery level x 25))% Matk / area of effect : 7 x 7 cells.
[Level 6] : Fall damage : (2220 + (Self Study Sorcery level x 30))% Matk.
Explosion damage : (1410 + (Self Study Sorcery level x 30))% Matk / area of effect : 7 x 7 cells.
[Level 7] : Fall damage : (2540 + (Self Study Sorcery level x 35))% Matk.
Explosion damage : (1570 + (Self Study Sorcery level x 35))% Matk / area of effect : 7 x 7 cells.
[Level 8] : Fall damage : (2860 + (Self Study Sorcery level x 40))% Matk.
Explosion damage : (1730 + (Self Study Sorcery level x 40))% Matk / area of effect : 9 x 9 cells.
[Level 9] : Fall damage : (3180 + (Self Study Sorcery level x 45))% Matk.
Explosion damage : (1890 + (Self Study Sorcery level x 45))% Matk / area of effect : 9 x 9 cells.
[Level 10] : Fall damage : (3500 + (Self Study Sorcery level x 50))% Matk.
Explosion damage : (2050 + (Self Study Sorcery level x 50))% Matk / area of effect : 9 x 9 cells.
Jupitel Thunderstorm
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Fires the highly concentrated lightning ball to the target, inflicts wind property magical damage to the target and surrounding enemies around the target.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
_
[Level 1] : (1800 + (Self Study Sorcery level x 3))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (3600 + (Self Study Sorcery level x 6))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (5400 + (Self Study Sorcery level x 9))% Matk / area of effect : 5 x 5 cells.
[Level 4] : (7200 + (Self Study Sorcery level x 12))% Matk / area of effect : 5 x 5 cells.
[Level 5] : (8000 + (Self Study Sorcery level x 15))% Matk / area of effect : 7 x 7 cells.
[Level 6] : (10800 + (Self Study Sorcery level x 18))% Matk / area of effect : 7 x 7 cells.
[Level 7] : (12600 + (Self Study Sorcery level x 21))% Matk / area of effect : 7 x 7 cells.
[Level 8] : (14400 + (Self Study Sorcery level x 24))% Matk / area of effect : 7 x 7 cells.
[Level 9] : (16200 + (Self Study Sorcery level x 27))% Matk / area of effect : 9 x 9 cells.
[Level 10] : (18000 + (Self Study Sorcery level x 30))% Matk / area of effect : 9 x 9 cells.
Jack Frost Nova
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 3
Description : Creates an ice ball on the ground, inflicts water property magical damage to all targets within range.
The ice ball periodically creates the strong cold explosion, deals additional water property magical damage to all targets within range every 0.3 seconds and inflicts [Bitter Cold] to the targets for 5 seconds.
[Bitter Cold] effect : increases damage taken from water property by 15% (doesn't work on boss monsters).
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
_
[Level 1] : Initial damage : (200 + (Self Study Sorcery level x 3))% Matk.
Explosion damage : (900 + (Self Study Sorcery level x 3))% Matk per hit / area of effect : 7 x 7 cells.
[Level 2] : Initial damage : (400 + (Self Study Sorcery level x 6))% Matk.
Explosion damage : (1400 + (Self Study Sorcery level x 6))% Matk per hit / area of effect : 7 x 7 cells.
[Level 3] : Initial damage : (600 + (Self Study Sorcery level x 9))% Matk.
Explosion damage : (1900 + (Self Study Sorcery level x 9))% Matk per hit / area of effect : 7 x 7 cells.
[Level 4] : Initial damage : (800 + (Self Study Sorcery level x 12))% Matk.
Explosion damage : (2400 + (Self Study Sorcery level x 12))% Matk per hit / area of effect : 7 x 7 cells.
[Level 5] : Initial damage : (1000 + (Self Study Sorcery level x 15))% Matk.
Explosion damage : (2900 + (Self Study Sorcery level x 15))% Matk per hit / area of effect : 7 x 7 cells.
[Level 6] : Initial damage : (1200 + (Self Study Sorcery level x 18))% Matk.
Explosion damage : (3400 + (Self Study Sorcery level x 18))% Matk per hit / area of effect : 9 x 9 cells.
[Level 7] : Initial damage : (1400 + (Self Study Sorcery level x 21))% Matk.
Explosion damage : (3900 + (Self Study Sorcery level x 21))% Matk per hit / area of effect : 9 x 9 cells.
[Level 8] : Initial damage : (1600 + (Self Study Sorcery level x 24))% Matk.
Explosion damage : (4400 + (Self Study Sorcery level x 24))% Matk per hit / area of effect : 9 x 9 cells.
[Level 9] : Initial damage : (1800 + (Self Study Sorcery level x 27))% Matk.
Explosion damage : (4900 + (Self Study Sorcery level x 27))% Matk per hit / area of effect : 9 x 9 cells.
[Level 10] : Initial damage : (2000 + (Self Study Sorcery level x 30))% Matk.
Explosion damage : (5400 + (Self Study Sorcery level x 30))% Matk per hit / area of effect : 9 x 9 cells.
Hell's Drive
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Instant cast
Recovers AP : 2
Description : Twists the ground, inflicts earth property magical damage to all targets around the user.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
_
[Level 1] : (2600 + (Self Study Sorcery level x 4))% Matk / area of effect : 3 x 3 cells.
[Level 2] : (3500 + (Self Study Sorcery level x 8))% Matk / area of effect : 3 x 3 cells.
[Level 3] : (4400 + (Self Study Sorcery level x 12))% Matk / area of effect : 3 x 3 cells.
[Level 4] : (5300 + (Self Study Sorcery level x 16))% Matk / area of effect : 5 x 5 cells.
[Level 5] : (6200 + (Self Study Sorcery level x 20))% Matk / area of effect : 5 x 5 cells.
[Level 6] : (7100 + (Self Study Sorcery level x 24))% Matk / area of effect : 5 x 5 cells.
[Level 7] : (8000 + (Self Study Sorcery level x 28))% Matk / area of effect : 7 x 7 cells.
[Level 8] : (8900 + (Self Study Sorcery level x 32))% Matk / area of effect : 7 x 7 cells.
[Level 9] : (9800 + (Self Study Sorcery level x 36))% Matk / area of effect : 7 x 7 cells.
[Level 10] : (10700 + (Self Study Sorcery level x 40))% Matk / area of effect : 9 x 9 cells.
Ground Gravitation
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Instant cast
Recovers AP : 5
Description : Creates the powerful gravity force around the user, inflicts neutral property magical damage to all targets around the user.
The additional gravitational field lingers for 5 seconds, inflicts additional neutral property magical damage to all targets around the user every 0.5 seconds and inflicts [Gravitational Field] to the targets.
[Gravitational Field] : reduces movement speed and increases damage taken from physical and magical damage (doesn't work on boss monsters).
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
The skill area ranges from 5 x 5 cells to 9 x 9 cells depends on skill level.
_
[Level 1] : Initial damage : (4500 + (Self Study Sorcery level x 4))% Matk.
Gravitational field damage : (1500 + (Self Study Sorcery level x 2))% Matk per hit / area of effect : 5 x 5 cells.
[Level 2] : Initial damage : (6000 + (Self Study Sorcery level x 8))% Matk.
Gravitational field damage : (2200 + (Self Study Sorcery level x 4))% Matk per hit / area of effect : 5 x 5 cells.
[Level 3] : Initial damage : (7500 + (Self Study Sorcery level x 12))% Matk.
Gravitational field damage : (2900 + (Self Study Sorcery level x 6))% Matk per hit / area of effect : 5 x 5 cells.
[Level 4] : Initial damage : (9000 + (Self Study Sorcery level x 16))% Matk.
Gravitational field damage : (3600 + (Self Study Sorcery level x 8))% Matk per hit / area of effect : 7 x 7 cells.
[Level 5] : Initial damage : (10500 + (Self Study Sorcery level x 20))% Matk.
Gravitational field damage : (4300 + (Self Study Sorcery level x 10))% Matk per hit / area of effect : 7 x 7 cells.
[Level 6] : Initial damage : (12000 + (Self Study Sorcery level x 24))% Matk.
Gravitational field damage : (5000 + (Self Study Sorcery level x 12))% Matk per hit / area of effect : 7 x 7 cells.
[Level 7] : Initial damage : (13500 + (Self Study Sorcery level x 28))% Matk.
Gravitational field damage : (5700 + (Self Study Sorcery level x 14))% Matk per hit / area of effect : 9 x 9 cells.
[Level 8] : Initial damage : (15000 + (Self Study Sorcery level x 32))% Matk.
Gravitational field damage : (6400 + (Self Study Sorcery level x 16))% Matk per hit / area of effect : 9 x 9 cells.
[Level 9] : Initial damage : (16500 + (Self Study Sorcery level x 36))% Matk.
Gravitational field damage : (7100 + (Self Study Sorcery level x 18))% Matk per hit / area of effect : 9 x 9 cells.
[Level 10] : Initial damage : (18000 + (Self Study Sorcery level x 40))% Matk.
Gravitational field damage : (7800 + (Self Study Sorcery level x 20))% Matk per hit / area of effect : 9 x 9 cells.
Napalm Vulcan Strike
Max level : 10
Prerequisite skills : Self Study Sorcery level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Unleashes the powerful mental shockwave to the target, inflicts ghost property magical damage to the target and surrounding enemies within 7 x 7 cells around the target. has a chance to inflict curse to the target.
Curse chance and duration are affected by target's resistance to status ailment.
Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
_
[Level 1] : (1000 + (Self Study Sorcery level x 4))% Matk.
[Level 2] : (1650 + (Self Study Sorcery level x 8))% Matk.
[Level 3] : (2300 + (Self Study Sorcery level x 12))% Matk.
[Level 4] : (2950 + (Self Study Sorcery level x 16))% Matk.
[Level 5] : (3600 + (Self Study Sorcery level x 20))% Matk.
[Level 6] : (4250 + (Self Study Sorcery level x 24))% Matk.
[Level 7] : (4900 + (Self Study Sorcery level x 28))% Matk.
[Level 8] : (5550 + (Self Study Sorcery level x 32))% Matk.
[Level 9] : (6200 + (Self Study Sorcery level x 36))% Matk.
[Level 10] : (6850 + (Self Study Sorcery level x 40))% Matk.
Breaking Limit
Max level : 1
Prerequisite skills : Double Bowling Bash level 7, Shield Chain Rush level 7, Mega Sonic Blow level 7, Spiral Pierce Max level 7
Group : Active
Type : Magic
Target: Self
Consumes AP : 150
Description : Breaks the physical limit of the user and exert the powerful physical power.
Increases Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max damage for 300 seconds.
_
Double Bowling Bash : increases damage by 120%.
Mega Sonic Blow : increases damage by 100%.
Shield Chain Rush : increases damage by 120%.
Spiral Pierce Max : increases damage by 100%.
Rule Break
Max level : 1
Prerequisite skills : Meteor Storm Buster level 5, Jupitel Thunderstorm level 5, Jack Frost Nova level 5, Hell's Drive level 5, Ground Gravitation level 5, Napalm Vulcan Strike level 5
Group : Active
Type : Magic
Target: Self
Consumes AP : 150
Description : Breaks the magical limit of the user and exert the powerful magical power.
Increases Meteor Storm Buster, Jupitel Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike damage for 300 seconds.
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Meteor Storm Buster (fall and explosion damage) : increases damage by 50%.
Jupitel Thunderstorm : increases damage by 70%.
Jack Frost Nova (initial and explosion damage) : increases damage by 70%.
Hell's Drive : increases damage by 70%.
Ground Gravitation (initial and gravitational field damage) : increases damage by 50%.
Napalm Vulcan Strike : increases damage by 40%.Skills Tree
- 1
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Spoiler
- Spirit Handler -
Mystical Creature Mastery
Max level : 10
Group : Passive
Description : By communicating with mystical creatures, increases P.Atk, S.Matk and the effectiveness of mystical creatures skills.
_
[Level 1] : P.Atk, S.Matk + 1.
[Level 2] : P.Atk, S.Matk + 3.
[Level 3] : P.Atk, S.Matk + 4.
[Level 4] : P.Atk, S.Matk + 6.
[Level 5] : P.Atk, S.Matk + 7.
[Level 6] : P.Atk, S.Matk + 9.
[Level 7] : P.Atk, S.Matk + 10.
[Level 8] : P.Atk, S.Matk + 12.
[Level 9] : P.Atk, S.Matk + 13.
[Level 10] : P.Atk, S.Matk + 15.
Commune With Chulho
Max level : 1
Prerequisite skills : Mystical Creature Mastery level 7, Hogogong Strike level 3
Group : Passive
Description : Empowers the skills that borrow the power from Chulho through perfect communion with the mystical creature Chulho.
Chulho Sonic Claw
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 1
Group : Active
Type : Long ranged physical
Target: Single Target
Recovers AP : 1
Description : Using the sharp claw of Chulho by scratches the air towards the target, inflicts long ranged physical damage to the target.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
If the user learned Commune With Chulho, increases skill damage and applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (3300 + (Mystical Creature Mastery level x 50))% Atk.
Commune With Chulho : (3700 + (Mystical Creature Mastery level x 100))% Atk.
[Level 2] : (5500 + (Mystical Creature Mastery level x 50))% Atk.
Commune With Chulho : (6300 + (Mystical Creature Mastery level x 100))% Atk.
[Level 3] : (7700 + (Mystical Creature Mastery level x 50))% Atk.
Commune With Chulho : (8900 + (Mystical Creature Mastery level x 100))% Atk.
[Level 4] : (9900 + (Mystical Creature Mastery level x 50))% Atk.
Commune With Chulho : (11500 + (Mystical Creature Mastery level x 100))% Atk.
[Level 5] : (12100 + (Mystical Creature Mastery level x 50))% Atk.
Commune With Chulho : (14100 + (Mystical Creature Mastery level x 100))% Atk.
[Level 6] : (14300 + (Mystical Creature Mastery level x 50))% Atk.
Commune With Chulho : (16700 + (Mystical Creature Mastery level x 100))% Atk.
[Level 7] : (16500 + (Mystical Creature Mastery level x 50))% Atk.
Commune With Chulho : (19300 + (Mystical Creature Mastery level x 100))% Atk.
Howling of Chulho
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 3, Chulho Sonic Claw level 3
Group : Active
Type : Long ranged physical
Target: Instant cast
Recovers AP : 2
Description : Roars with the power of Chulho, inflicts long ranged physical damage to all targets around the user.
Inflicts [Hogogong effect] to the targets for 12 seconds.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
If the user learned Commune With Chulho, increases skill damage.
_
[Level 1] : (1650 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
Commune With Chulho : (1850 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 7 x 7 cells.
[Level 2] : (2700 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
Commune With Chulho : (3000 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 7 x 7 cells.
[Level 3] : (3750 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
Commune With Chulho : (4150 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 7 x 7 cells.
[Level 4] : (4800 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 7 x 7 cells.
Commune With Chulho : (5300 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 9 x 9 cells.
[Level 5] : (5850 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 7 x 7 cells.
Commune With Chulho : (6450 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 9 x 9 cells.
[Level 6] : (6900 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 7 x 7 cells.
Commune With Chulho : (7600 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 9 x 9 cells.
[Level 7] : (7950 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 9 x 9 cells.
Commune With Chulho : (8750 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 11 x 11 cells.
Hogogong Strike
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 5, Howling of Chulho level 3
Group : Active
Type : Long ranged physical
Target: Instant cast
Recovers AP : 1 (2 if Commune With Chulho is learned)
Description : Punches the front paws of Chulho to nearby targets who are affected by [Hogogong effect], inflicts long ranged physical damage to the targets for 3 hits.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
If the user learned Commune With Chulho, increases skill damage and increases AP recovery amount.
_
[Level 1] : (380 + (Mystical Creature Mastery level x 10))% Atk per hit.
Commune With Chulho : (600 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 7 x 7 cells.
[Level 2] : (580 + (Mystical Creature Mastery level x 10))% Atk per hit.
Commune With Chulho : (950 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 7 x 7 cells.
[Level 3] : (780 + (Mystical Creature Mastery level x 10))% Atk per hit.
Commune With Chulho : (1300 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 7 x 7 cells.
[Level 4] : (980 + (Mystical Creature Mastery level x 10))% Atk per hit.
Commune With Chulho : (1650 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 9 x 9 cells.
[Level 5] : (1180 + (Mystical Creature Mastery level x 10))% Atk per hit.
Commune With Chulho : (2000 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 9 x 9 cells.
[Level 6] : (1380 + (Mystical Creature Mastery level x 10))% Atk per hit.
Commune With Chulho : (2350 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 9 x 9 cells.
[Level 7] : (1580 + (Mystical Creature Mastery level x 10))% Atk per hit.
Commune With Chulho : (2700 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 11 x 11 cells.
Commune With Kisul
Max level : 1Prerequisite skills : Mystical Creature Mastery level 7, Kisul Rampage level 3
Group : Passive
Description : Empowers the skills that borrow the power from Kisul through perfect communion with the mystical creature Kisul.
Kisul Water Spraying
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 1
Group : Active
Type : Recovery
Target: Instant cast
Recovers AP : 1
Description : Fires the water cannon contained healing power of Kisul, recovers HP to self and nearby party member around the user.
Recovers additional amount depends on level of Mystical Creature Mastery user learned, user's base level and CRT.
If the user learned Commune With Kisul, increases area of effect and healing amount.
_
[Level 1] : Healing amount : 500 + (Mystical Creature Mastery level x 100) / area of effect : 7 x 7 cells.
Commune With Kisul : Healing amount : 750 + (Mystical Creature Mastery level x 150) / area of effect : 11 x 11 cells.
[Level 2] : Healing amount : 1000 + (Mystical Creature Mastery level x 100) / area of effect : 7 x 7 cells.
Commune With Kisul : Healing amount : 1500 + (Mystical Creature Mastery level x 150) / area of effect : 11 x 11 cells.
[Level 3] : Healing amount : 1500 + (Mystical Creature Mastery level x 100) / area of effect : 9 x 9 cells.
Commune With Kisul : Healing amount : 2250 + (Mystical Creature Mastery level x 150) / area of effect : 13 x 13 cells.
[Level 4] : Healing amount : 2000 + (Mystical Creature Mastery level x 100) / area of effect : 9 x 9 cells.
Commune With Kisul : Healing amount : 3000 + (Mystical Creature Mastery level x 150) / area of effect : 13 x 13 cells.
[Level 5] : Healing amount : 2500 + (Mystical Creature Mastery level x 100) / area of effect : 11 x 11 cells.
Commune With Kisul : Healing amount : 3750 + (Mystical Creature Mastery level x 150) / area of effect : 15 x 15 cells.
[Level 6] : Healing amount : 3000 + (Mystical Creature Mastery level x 100) / area of effect : 11 x 11 cells.
Commune With Kisul : Healing amount : 4500 + (Mystical Creature Mastery level x 150) / area of effect : 15 x 15 cells.
[Level 7] : Healing amount : 3500 + (Mystical Creature Mastery level x 100) / area of effect : 13 x 13 cells.
Commune With Kisul : Healing amount : 5250 + (Mystical Creature Mastery level x 150) / area of effect : 17 x 17 cells.
Marine Festival of Kisul
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 3, Kisul Water Spraying level 3
Group : Active
Type : Buff
Target: Instant cast
Recovers AP : 4
Description : With the power of the sea by Kisul, increases POW, CRT and CON to self and nearby party member around the user.
If the user learned Commune With Kisul, increases area of effect and doubles the skill duration.
Doesn't stack with Cardinal's Benedictum.
_
[Level 1] : POW, CRT, CON + 2 / duration : 60 seconds / area of effect : 5 x 5 cells.
Commune With Kisul : area of effect : 9 x 9 cells.
[Level 2] : POW, CRT, CON + 4 / duration : 75 seconds / area of effect : 7 x 7 cells.
Commune With Kisul : area of effect : 11 x 11 cells.
[Level 3] : POW, CRT, CON + 6 / duration : 90 seconds / area of effect : 9 x 9 cells.
Commune With Kisul : area of effect : 13 x 13 cells.
[Level 4] : POW, CRT, CON + 8 / duration : 105 seconds / area of effect : 11 x 11 cells.
Commune With Kisul : area of effect : 15 x 15 cells.
[Level 5] : POW, CRT, CON + 10 / duration : 120 seconds / area of effect : 13 x 13 cells.
Commune With Kisul : area of effect : 17 x 17 cells.
Sandy Festival of Kisul
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 3, Kisul Water Spraying level 3
Group : Active
Type : Buff
Target: Instant cast
Recovers AP : 4
Description : With the power of the sea by Kisul, increases SPL, WIS and STA to self and nearby party member around the user.
If the user learned Commune With Kisul, increases area of effect and doubles the skill duration.
Doesn't stack with Cardinal's Religio.
_
[Level 1] : SPL, WIS, STA + 2 / duration : 60 seconds / area of effect : 5 x 5 cells.
Commune With Kisul : area of effect : 9 x 9 cells.
[Level 2] : SPL, WIS, STA + 4 / duration : 75 seconds / area of effect : 7 x 7 cells.
Commune With Kisul : area of effect : 11 x 11 cells.
[Level 3] : SPL, WIS, STA + 6 / duration : 90 seconds / area of effect : 9 x 9 cells.
Commune With Kisul : area of effect : 13 x 13 cells.
[Level 4] : SPL, WIS, STA + 8 / duration : 105 seconds / area of effect : 11 x 11 cells.
Commune With Kisul : area of effect : 15 x 15 cells.
[Level 5] : SPL, WIS, STA + 10 / duration : 120 seconds / area of effect : 13 x 13 cells.
Commune With Kisul : area of effect : 17 x 17 cells.
Kisul Rampage
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 5, Marine Festival of Kisul level 2, Sandy Festival of Kisul level 2
Group : Active
Type : Recovery
Target: Instant cast
Description : Using the powerful healing effect of Kisul.
Recovers 3 AP every 1 second to all party members, excluding the user, with 7 x 7 cells around the user.
The user can't use other skills while this skill is active, and if the user leaves the standing cell due to certain effect such as being knocked-back,the skill effect is canceled.
If the user learned Commune With Kisul, increases area of effect to 11 x 11 cells and increases AP recovery amount to 4.
_
[Level 1] : Duration : 4 seconds.
[Level 2] : Duration : 5 seconds.
[Level 3] : Duration : 6 seconds.
[Level 4] : Duration : 7 seconds.
[Level 5] : Duration : 8 seconds.
[Level 6] : Duration : 9 seconds.
[Level 7] : Duration : 10 seconds.
Commune With Hyunrok
Max level : 1
Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Cannon level 3
Group : Passive
Description : Empowers the skills that borrow the power from Hyunrok through perfect communion with the mystical creature Hyunrok.
Colors of Hyunrok
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 1
Group : Active
Type : Assist
Target: Instant cast
Description : With the mysterious magical power of Hyunrok, endows elemental property to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds.
If the user learned Commune With Hyunrok, using this skill also increases Catnip Meteor damage by 50%.
When using skill level 7, the endowment is canceled.
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[Level 1] : Endows water property.
[Level 2] : Endows wind property.
[Level 3] : Endows earth property.
[Level 4] : Endows fire property.
[Level 5] : Endows shadow property.
[Level 6] : Endows holy property.
[Level 7] : Removes the endowment.
Hyunrok Breeze
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 3, Colors of Hyunrok level 3
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 4
Description : Using the mysterious magical power of Hyunrok to create breeze on the ground, inflicts neutral property magical damage every 0.3 seconds for 4 seconds to all targets within range.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
If the user learned Commune With Hyunrok, increases skill damage.
Damage property can be changed according to Colors of Hyunrok.
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[Level 1] : (1400 + (Mystical Creature Mastery level x 20))% Matk.
Commune With Hyunrok : (1700 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (2150 + (Mystical Creature Mastery level x 20))% Matk.
Commune With Hyunrok : (2650 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (2900 + (Mystical Creature Mastery level x 20))% Matk.
Commune With Hyunrok : (3600 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 7 x 7 cells.
[Level 4] : (3650 + (Mystical Creature Mastery level x 20))% Matk.
Commune With Hyunrok : (4550 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 7 x 7 cells.
[Level 5] : (4400 + (Mystical Creature Mastery level x 20))% Matk.
Commune With Hyunrok : (5500 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 9 x 9 cells.
[Level 6] : (5150 + (Mystical Creature Mastery level x 20))% Matk.
Commune With Hyunrok : (6450 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 9 x 9 cells.
[Level 7] : (5900 + (Mystical Creature Mastery level x 20))% Matk.
Commune With Hyunrok : (7400 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 11 x 11 cells.
Hyunrok Cannon
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 5, Hyunrok Breeze level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 1 (2 if Commune With Hyunrok is learned)
Description : Using the mysterious magical power of Hyunrok, fires the powerful magic cannon to the target.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
If the user learned Commune With Hyunrok, increases skill damage and increases AP recovery amount.
Damage property can be changed according to Colors of Hyunrok.
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[Level 1] : (3150 + (Mystical Creature Mastery level x 50))% Matk.
Commune With Hyunrok : (3550 + (Mystical Creature Mastery level x 75))% Matk.
[Level 2] : (5200 + (Mystical Creature Mastery level x 50))% Matk.
Commune With Hyunrok : (6000 + (Mystical Creature Mastery level x 75))% Matk.
[Level 3] : (7250 + (Mystical Creature Mastery level x 50))% Matk.
Commune With Hyunrok : (8450 + (Mystical Creature Mastery level x 75))% Matk.
[Level 4] : (9300 + (Mystical Creature Mastery level x 50))% Matk.
Commune With Hyunrok : (10900 + (Mystical Creature Mastery level x 75))% Matk.
[Level 5] : (11350 + (Mystical Creature Mastery level x 50))% Matk.
Commune With Hyunrok : (13350 + (Mystical Creature Mastery level x 75))% Matk.
[Level 6] : (13400 + (Mystical Creature Mastery level x 50))% Matk.
Commune With Hyunrok : (15800 + (Mystical Creature Mastery level x 75))% Matk.
[Level 7] : (15450 + (Mystical Creature Mastery level x 50))% Matk.
Commune With Hyunrok : (18250 + (Mystical Creature Mastery level x 75))% Matk.
Temporary Communion
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 10
Group : Active (AP)
Type : Assist
Target: Instant cast
Consumes AP : 150
Description : Can only be used when the user learned at least one of either Commune with Chulho, Kisul or Hyunrok.
Through the temporary communion with Chulho, Kisul and Hyunrok, the user is in the state of communion of all three mystical creatures for the certain duration.
Increases P.Atk, S.Matk and H.Plus for the duration.
_
[Level 1] : Duration : 30 seconds / P.Atk, S.Matk, H.Plus + 3.
[Level 2] : Duration : 60 seconds / P.Atk, S.Matk, H.Plus + 6.
[Level 3] : Duration : 90 seconds / P.Atk, S.Matk, H.Plus + 9.
[Level 4] : Duration : 120 seconds / P.Atk, S.Matk, H.Plus + 12.
[Level 5] : Duration : 150 seconds / P.Atk, S.Matk, H.Plus + 15.
Blessing of Mystical Creatures
Max level : 5
Prerequisite skills : Mystical Creature Mastery level 10, Commune with Kisul level 1
Group : Active (AP)
Type : Assist
Target: Single target
Consumes AP : 100
Description : Gives the blessing of mystical creatures to 1 party member, excluding doram and self, recovers the target's AP to 200 and increases P.Atk, S.Matk for 10 seconds.
When the skill duration ends, target's AP becomes 0.
The target can't receive Blessing of Mystical Creatures again for 1 minute.
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[Level 1] : P.Atk, S.Matk + 10.
[Level 2] : P.Atk, S.Matk + 20.
[Level 3] : P.Atk, S.Matk + 30.
[Level 4] : P.Atk, S.Matk + 40.
[Level 5] : P.Atk, S.Matk + 50.Skills Tree
- 1
-
Spoiler
- Soul Ascetic -
Talisman Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : Increases the insight of talisman, increases S.Matk and effectiveness of skills that use talisman.
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[Level 1] : S.Matk + 1.
[Level 2] : S.Matk + 2.
[Level 3] : S.Matk + 3.
[Level 4] : S.Matk + 4.
[Level 5] : S.Matk + 5.
[Level 6] : S.Matk + 6.
[Level 7] : S.Matk + 7.
[Level 8] : S.Matk + 8.
[Level 9] : S.Matk + 9.
[Level 10] : S.Matk + 10.
Soul Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : By studying the art of soul guiding, increases SPL.
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[Level 1] : SPL + 1.
[Level 2] : SPL + 2.
[Level 3] : SPL + 3.
[Level 4] : SPL + 4.
[Level 5] : SPL + 5.
[Level 6] : SPL + 6.
[Level 7] : SPL + 7.
[Level 8] : SPL + 8.
[Level 9] : SPL + 9.
[Level 10] : SPL + 10.
Talisman of Protection
Max level : 5
Prerequisite skills : Talisman Mastery level 1
Group : Active
Type : Recovery
Target: Single Target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Attaches the talisman of protection to self or 1 party member to recover HP every 3 seconds.
Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT.
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[Level 1] : Healing amount : 500 + (Talisman Mastery level x 50) / duration : 180 seconds.
[Level 2] : Healing amount : 1000 + (Talisman Mastery level x 100) / duration : 210 seconds.
[Level 3] : Healing amount : 1500 + (Talisman Mastery level x 150) / duration : 240 seconds.
[Level 4] : Healing amount : 2000 + (Talisman Mastery level x 200) / duration : 270 seconds.
[Level 5] : Healing amount : 2500 + (Talisman Mastery level x 250) / duration : 300 seconds.
Talisman of Warrior
Max level : 5
Prerequisite skills : Talisman Mastery level 1
Group : Active
Type : Buff
Target: Single Target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Attaches the talisman of warrior to self or 1 party member to increases P.Atk.
Can only be used on target who equips weapon.
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[Level 1] : P.Atk + 2 / duration : 180 seconds.
[Level 2] : P.Atk + 4 / duration : 210 seconds.
[Level 3] : P.Atk + 6 / duration : 240 seconds.
[Level 4] : P.Atk + 8 / duration : 270 seconds.
[Level 5] : P.Atk + 10 / duration : 300 seconds.
Talisman of Magician
Max level : 5
Prerequisite skills : Talisman Mastery level 1.
Group : Active
Type : Buff
Target: Single Target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Attaches the talisman of magician to self or 1 party member to increases S.Matk.
Can only be used on target who equips weapon.
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[Level 1] : S.Matk + 2 / duration : 180 seconds.
[Level 2] : S.Matk + 4 / duration : 210 seconds.
[Level 3] : S.Matk + 6 / duration : 240 seconds.
[Level 4] : S.Matk + 8 / duration : 270 seconds.
[Level 5] : S.Matk + 10 / duration : 300 seconds.
Soul Gathering
Max level : 5
Prerequisite skills : Soul Energy Research level 5, Soul Mastery level 3
Group : Active
Type : Assist
Target: Self
Recovers AP : 2
Description : Can only be used when Soul Collect is active.
Gathers the wandering spirits that lingering around, instantly fills Soul Energy to the maximum amount that the user can accumulate.
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[Level 1] : skill cooldown : 5 seconds.
[Level 2] : skill cooldown : 4 seconds.
[Level 3] : skill cooldown : 3 seconds.
[Level 4] : skill cooldown : 2 seconds.
[Level 5] : skill cooldown : 1 second.
Totem of Tutelary
Max level : 5
Prerequisite skills : Talisman Mastery level 3, Soul Mastery level 3
Group : Active
Type : Recovery
Target: 1 cell ground target
Description : Consumes 10 Soul Talismans.
Summons the Totem of Tutelary which worships the guardian deity on ground to recover HP and SP of nearby party members including the user at certain interval.
Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT.
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[Level 1] : HP recovery amount : 1000 + (Talisman Mastery level x 50).
SP recovery amount : 50 + (Talisman Mastery level x 5) / area of effect : 5 x 5 cells.
[Level 2] : HP recovery amount : 1500 + (Talisman Mastery level x 100).
SP recovery amount : 100 + (Talisman Mastery level x 10) / area of effect : 5 x 5 cells.
[Level 3] : HP recovery amount : 2000 + (Talisman Mastery level x 150).
SP recovery amount : 150 + (Talisman Mastery level x 15) / area of effect : 7 x 7 cells.
[Level 4] : HP recovery amount : 2500 + (Talisman Mastery level x 200).
SP recovery amount : 200 + (Talisman Mastery level x 20) / area of effect : 7 x 7 cells.
[Level 5] : HP recovery amount : 3000 + (Talisman Mastery level x 250).
SP recovery amount : 250 + (Talisman Mastery level x 25) / area of effect : 9 x 9 cells.
Talisman of Five Elements
Max level : 5
Prerequisite skills : Talisman Mastery level 1
Group : Active
Type : Buff
Target: Single Target
Description : Consumes 5 Soul Talismans.
Attaches the talisman of five elements to self or 1 party member to increases physical and magical damage against water, wind, earth, fire and neutral property enemies.
Can only be used on target who equips weapon.
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[Level 1] : Damage bonus + 4% / duration : 180 seconds.
[Level 2] : Damage bonus + 8% / duration : 210 seconds.
[Level 3] : Damage bonus + 12% / duration : 240 seconds.
[Level 4] : Damage bonus + 16% / duration : 270 seconds.
[Level 5] : Damage bonus + 20% / duration : 300 seconds.
Talisman of Soul Stealing
Max level : 5
Prerequisite skills : Talisman Mastery level 1, Soul Mastery level 1
Group : Active
Type : Magic
Target: Single Target
Description : Consumes 1 Soul Talisman.
Throws the talisman to the target, inflicts neutral property magical damage to the target and recovers SP to the user.
Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL.
Recovers additional SP depends on user's base level.
Damage property can be changed according to Mild Wind.
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[Level 1] : (1750 + ((Talisman Mastery level + Soul Mastery level) x 7))% Matk.
[Level 2] : (3000 + ((Talisman Mastery level + Soul Mastery level) x 14))% Matk.
[Level 3] : (4250 + ((Talisman Mastery level + Soul Mastery level) x 21))% Matk.
[Level 4] : (5500 + ((Talisman Mastery level + Soul Mastery level) x 28))% Matk.
[Level 5] : (6750 + ((Talisman Mastery level + Soul Mastery level) x 35))% Matk.
Exorcism of Malicious Soul
Max level : 5
Prerequisite skills : Evil Spirit's Curse level 5, Soul Gathering level 1
Group : Active
Type : Magic
Target: Instant cast
Recovers AP : 2
Description : Consumes all of Soul Energy and inflicts neutral property magical damage to all targets around the user.
The skill deals more damage if the target is under the effect of Dead Spirit's Curse or the user is under the effect of Totem of Tutelary.
Deals additional damage depends on number of Soul Energy consumed, level of Soul Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
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[Level 1] : ((150 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((250 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
[Level 2] : ((300 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((500 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
[Level 3] : ((450 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((750 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
[Level 4] : ((600 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((1000 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 13 x 13 cells.
[Level 5] : ((750 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
Cursed target : ((1250 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 13 x 13 cells.
Talisman of Blue Dragon
Max level : 5
Prerequisite skills : Talisman of Soul Stealing level 1
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Qinglong, guardian deity of the East, to the target, inflicts neutral property magical damage to the target and grants the user [Blessing of the East].
The duration of [Blessing of the East] buff is increased according to skill level.
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
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[Level 1] : (3100 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (3900 + (Talisman Mastery level x 15))% Matk.
[Level 2] : (5350 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (6850 + (Talisman Mastery level x 30))% Matk.
[Level 3] : (7600 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (9800 + (Talisman Mastery level x 45))% Matk.
[Level 4] : (9850 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (12750 + (Talisman Mastery level x 60))% Matk.
[Level 5] : (12100 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (15700 + (Talisman Mastery level x 75))% Matk.
Talisman of White Tiger
Max level : 5
Prerequisite skills : Talisman of Blue Dragon level 1
Group : Active
Type : Magic
Target: Instant cast
Recovers AP : 2
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Baihu, guardian deity of the West, to the target, inflicts neutral property magical damage to all targets around the user.
If the user has [Blessing of the East] buff, The buff will be changed to [Blessing of the West].
The duration of [Blessing of the West] buff is increased according to skill level.
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
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[Level 1] : (1400 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (1800 + (Talisman Mastery level x 15))% Matk / area of effect : 11 x 11 cells.
[Level 2] : (2400 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (3200 + (Talisman Mastery level x 30))% Matk / area of effect : 11 x 11 cells.
[Level 3] : (3400 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (4600 + (Talisman Mastery level x 45))% Matk / area of effect : 11 x 11 cells.
[Level 4] : (4400 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (6000 + (Talisman Mastery level x 60))% Matk / area of effect : 13 x 13 cells.
[Level 5] : (5400 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (7400 + (Talisman Mastery level x 75))% Matk / area of effect : 13 x 13 cells.
Talisman of Red Phoenix
Max level : 5
Prerequisite skills : Talisman of White Tiger level 1
Group : Active
Type : Magic
Target: Single target
Recovers AP : 3
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Zhuque, guardian deity of the South, to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
If the user has [Blessing of the West] buff, The buff will be changed to [Blessing of the South].
The duration of [Blessing of the South] buff is increased according to skill level.
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
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[Level 1] : (2850 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (3450 + (Talisman Mastery level x 15))% Matk / area of effect : 3 x 3 cells.
[Level 2] : (4300 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (5300 + (Talisman Mastery level x 30))% Matk / area of effect : 3 x 3 cells.
[Level 3] : (5750 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (7150 + (Talisman Mastery level x 45))% Matk / area of effect : 5 x 5 cells.
[Level 4] : (7200 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (9000 + (Talisman Mastery level x 60))% Matk / area of effect : 5 x 5 cells.
[Level 5] : (8650 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (10850 + (Talisman Mastery level x 75))% Matk / area of effect : 7 x 7 cells.
Talisman of Black Tortoise
Max level : 5
Prerequisite skills : Talisman of Red Phoenix level 1
Group : Active
Type : Magic
Target: 1 cell ground target
Recovers AP : 3
Description : Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Xuanwu, guardian deity of the North, to the target cell, inflicts neutral property magical damage to all target within range.
If the user has [Blessing of the South] buff, The buff will be changed to [Blessing of the North].
The duration of [Blessing of the North] buff is increased according to skill level.
The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
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[Level 1] : (3750 + (Talisman Mastery level x 15))% Matk.
Blessing of the Four Directions and the Five Elements : (4400 + (Talisman Mastery level x 15))% Matk / area of effect : 7 x 7 cells.
[Level 2] : (5350 + (Talisman Mastery level x 30))% Matk.
Blessing of the Four Directions and the Five Elements : (6500 + (Talisman Mastery level x 30))% Matk / area of effect : 7 x 7 cells.
[Level 3] : (6950 + (Talisman Mastery level x 45))% Matk.
Blessing of the Four Directions and the Five Elements : (8600 + (Talisman Mastery level x 45))% Matk / area of effect : 9 x 9 cells.
[Level 4] : (8550 + (Talisman Mastery level x 60))% Matk.
Blessing of the Four Directions and the Five Elements : (10700 + (Talisman Mastery level x 60))% Matk / area of effect : 9 x 9 cells.
[Level 5] : (10150 + (Talisman Mastery level x 75))% Matk.
Blessing of the Four Directions and the Five Elements : (12800 + (Talisman Mastery level x 75))% Matk / area of effect : 11 x 11 cells.
Talisman of Four Bearing God
Max level : 5
Prerequisite skills : Talisman of Blue Dragon level 1, Talisman of White Tiger level 1, Talisman of Red Phoenix level 1, Talisman of Black Tortoise level 1
Group : Active
Type : Magic
Target: Single target
Recovers AP : 3
Description : Consumes 3 Soul Talismans.
Throws the talisman to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
Deals damage for 1 hit initially, deals damage for 2 hits if the user has [Blessing of the East] buff, deals damage for 3 hits if the user has [Blessing of the West] buff, deals damage for 4 hits if the user has [Blessing of the South] buff, deals damage for 5 hits if the user has [Blessing of the North] buff.
Deals damage for 7 hits if the user has [Blessing of the Four Directions and the Five Elements] buff.
Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
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[Level 1] : (300 + (Talisman Mastery level x 15))% Matk per hit / area of effect : 7 x 7 cells.
[Level 2] : (550 + (Talisman Mastery level x 30))% Matk per hit / area of effect : 7 x 7 cells.
[Level 3] : (800 + (Talisman Mastery level x 45))% Matk per hit / area of effect : 9 x 9 cells.
[Level 4] : (1050 + (Talisman Mastery level x 60))% Matk per hit / area of effect : 9 x 9 cells.
[Level 5] : (1300 + (Talisman Mastery level x 75))% Matk per hit / area of effect : 11 x 11 cells.
Circle of Directions and Elementals
Max level : 5
Prerequisite skills : Soul Mastery level 3, Talisman of Four Bearing God level 1, Talisman of Five Elements level 1
Group : Active
Type : Magic
Target: Single target
Consumes AP : 35
Description : Can only be used when the user has [Blessing of the North] or [Blessing of the Four Directions and the Five Elements] buff.
Fuses the power of four bearing gods and five elements together, inflicts 5 hits of powerful neutral property magical damage to the target and surrounding enemies around the target.
Changes [Blessing of the North] buff to [Blessing of the Four Directions and the Five Elements] buff, also increases S.Matk of the user for the certain duration.
(The duration of [Blessing of the Four Directions and the Five Elements] buff is increased according to skill level, if the user already has [Blessing of the Four Directions and the Five Elements] buff, the buff duration is refreshed).
Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
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[Level 1] : (2500 + ((Talisman Mastery level + Soul Mastery level) x 15))% Matk per hit / area of effect : 7 x 7 cells / S.Matk + 5 for 30 seconds.
[Level 2] : (4500 + ((Talisman Mastery level + Soul Mastery level) x 30))% Matk per hit / area of effect : 7 x 7 cells / S.Matk + 10 for 60 seconds.
[Level 3] : (6500 + ((Talisman Mastery level + Soul Mastery level) x 45))% Matk per hit / area of effect : 9 x 9 cells / S.Matk + 15 for 90 seconds.
[Level 4] : (8500 + ((Talisman Mastery level + Soul Mastery level) x 60))% Matk per hit / area of effect : 9 x 9 cells / S.Matk + 20 for 120 seconds.
[Level 5] : (10500 + ((Talisman Mastery level + Soul Mastery level) x 75))% Matk per hit / area of effect : 11 x 11 cells / S.Matk + 25 for 150 seconds.
Soul of Heaven and Earth
Max level : 10
Prerequisite skills : Talisman of Protection level 5, Talisman of Warrior level 5, Talisman of Magician level 5, Talisman of Five Elements level 5
Group : Active
Type : Buff
Target: Instant cast
Consumes AP : 180
Description : Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23 x 23 cells around the user.
Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds.
Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members.
_
[Level 1] : melee / long ranged / all property damage bonus + 7% / AP + 3.
[Level 2] : melee / long ranged / all property damage bonus + 9% / AP + 6.
[Level 3] : melee / long ranged / all property damage bonus + 11% / AP + 9.
[Level 4] : melee / long ranged / all property damage bonus + 13% / AP + 12.
[Level 5] : melee / long ranged / all property damage bonus + 15% / AP + 15.
[Level 6] : melee / long ranged / all property damage bonus + 17% / AP + 18.
[Level 7] : melee / long ranged / all property damage bonus + 19% / AP + 21.
[Level 8] : melee / long ranged / all property damage bonus + 21% / AP + 24.
[Level 9] : melee / long ranged / all property damage bonus + 23% / AP + 27.
[Level 10] : melee / long ranged / all property damage bonus + 25% / AP + 30.Skills Tree
- 1
- 1
-
Spoiler
- Night Watch -
P.F.I
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : When equipping gun, increases P.Atk.
_
[Level 1] : P.Atk + 3.
[Level 2] : P.Atk + 4.
[Level 3] : P.Atk + 5.
[Level 4] : P.Atk + 6.
[Level 5] : P.Atk + 7.
[Level 6] : P.Atk + 8.
[Level 7] : P.Atk + 9.
[Level 8] : P.Atk + 10.
[Level 9] : P.Atk + 11.
[Level 10] : P.Atk + 12.
Grenade Mastery
Max level : 10
Prerequisite skills : basic skill
Group : Passive
Description : By understanding the grenades, increases CON and increases grenade skills damage.
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[Level 1] : CON + 1.
[Level 2] : CON + 2.
[Level 3] : CON + 3.
[Level 4] : CON + 4.
[Level 5] : CON + 5.
[Level 6] : CON + 6.
[Level 7] : CON + 7.
[Level 8] : CON + 8.
[Level 9] : CON + 9.
[Level 10] : CON + 10.
Intensive Aim
Max level : 1
Prerequisite skills : P.F.I level 1
Group : Active (Toggle)
Type : Buff
Target: Self
Description : When using this skill, switch to the focus aiming mode.
The user can't move while in focus aiming, aiming count is accumulated by 1 every 0.5 seconds.
Aiming count can be accumulated up to 10, and if the user leaves the standing cell due to certain effect such as being knocked-back, the aiming mode is canceled and aiming count is reset.
Increases Atk / Hit / Cri while in focus aiming mode.
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[Level 1] : Atk + 150 / Hit + 250 / Cri + 30 when aiming mode is active.
Grenade Fragment
Max level : 7
Prerequisite skills : Grenade Mastery level 1
Group : Active
Type : Assist
Target: Self
Description : Applies elemental powder on the surface of throwing grenade, endows elemental property to it.
When using skill level 7, the endowment is canceled.
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[Level 1] : Endows water property to grenade.
[Level 2] : Endows wind property to grenade.
[Level 3] : Endows earth property to grenade.
[Level 4] : Endows fire property to grenade.
[Level 5] : Endows shadow property to grenade.
[Level 6] : Endows holy property to grenade.
[Level 7] : Removes the endowment from grenade.
The Vigilante at Night
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Instant cast
Recovers AP : 2
Description : Gatling gun and shotgun exclusive skill.
Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits,
when using the skill with shotgun, deals damage for 4 hits.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 10 equipped bullets.
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[Level 1] : Gatling gun : (300 + (aiming count x 100))% Atk per hit / area of effect : 9 x 9 cells.
Shotgun : (1500 + (aiming count x 200))% Atk per hit / area of effect : 5 x 5 cells.
[Level 2] : Gatling gun : (600 + (aiming count x 200))% Atk per hit / area of effect : 9 x 9 cells.
Shotgun : (2200 + (aiming count x 400))% Atk per hit / area of effect : 5 x 5 cells.
[Level 3] : Gatling gun : (900 + (aiming count x 300))% Atk per hit / area of effect : 9 x 9 cells.
Shotgun : (2900 + (aiming count x 600))% Atk per hit / area of effect : 5 x 5 cells.
[Level 4] : Gatling gun : (1200 + (aiming count x 400))% Atk per hit / area of effect : 11 x 11 cells.
Shotgun : (3600 + (aiming count x 800))% Atk per hit / area of effect : 7 x 7 cells.
[Level 5] : Gatling gun : (1500 + (aiming count x 500))% Atk per hit / area of effect : 11 x 11 cells.
Shotgun : (4300 + (aiming count x 1000))% Atk per hit / area of effect : 7 x 7 cells.
Only One Bullet
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Rifle and pistol exclusive skill.
Fires a single shot to the target, inflicts long ranged physical damage.
When using the skill with pistol, ignores physical defense of target,
when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 1 equipped bullet.
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[Level 1] : Rifle : (4200 + (aiming count x 350))% Atk.
Pistol : (4600 + (aiming count x 350))% Atk.
[Level 2] : Rifle : (7200 + (aiming count x 700))% Atk.
Pistol : (8000 + (aiming count x 700))% Atk.
[Level 3] : Rifle : (10200 + (aiming count x 1050))% Atk.
Pistol : (11400 + (aiming count x 1050))% Atk.
[Level 4] : Rifle : (13200 + (aiming count x 1400))% Atk.
Pistol : (14800 + (aiming count x 1400))% Atk.
[Level 5] : Rifle : (16200 + (aiming count x 1750))% Atk.
Pistol : (18200 + (aiming count x 1750))% Atk.
Spiral Shooting
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Grenade launcher and rifle exclusive skill.
Fires the bullet imbued with spinning power to the target, inflicts long ranged physical damage to the target and surrounding enemies around the target.
When using the skill with grenade launcher, deals damage for 2 hits,
when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 6 equipped bullets.
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[Level 1] : Grenade launcher : (2900 + (aiming count x 150))% Atk per hit / area of effect : 9 x 9 cells.
Rifle : (4200 + (aiming count x 150))% Atk / area of effect : 5 x 5 cells.
[Level 2] : Grenade launcher : (4600 + (aiming count x 300))% Atk per hit / area of effect : 9 x 9 cells.
Rifle : (7000 + (aiming count x 300))% Atk / area of effect : 5 x 5 cells.
[Level 3] : Grenade launcher : (6300 + (aiming count x 450))% Atk per hit / area of effect : 9 x 9 cells.
Rifle : (9800 + (aiming count x 450))% Atk / area of effect : 5 x 5 cells.
[Level 4] : Grenade launcher : (8000 + (aiming count x 600))% Atk per hit / area of effect : 11 x 11 cells.
Rifle : (12600 + (aiming count x 600))% Atk / area of effect : 7 x 7 cells.
[Level 5] : Grenade launcher : (9700 + (aiming count x 750))% Atk per hit / area of effect : 11 x 11 cells.
Rifle : (15400 + (aiming count x 750))% Atk / area of effect : 7 x 7 cells.
Magazine for One
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Gatling gun and pistol exclusive skill.
Fires the multiple bullets to the target, inflicts long ranged physical damage.
When using the skill with gatling gun, deals damage for 10 hits and consumes 10 equipped bullets,
when using the skill with pistol, deals damage for 6 hits and applies critical damage, the critical chance is the user's Cri and consumes 6 equipped bullets.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
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[Level 1] : Gatling gun : (750 + (aiming count x 100))% Atk.
Pistol : (1100 + (aiming count x 100))% Atk.
[Level 2] : Gatling gun : (1250 + (aiming count x 200))% Atk.
Pistol : (1900 + (aiming count x 200))% Atk.
[Level 3] : Gatling gun : (1750 + (aiming count x 300))% Atk.
Pistol : (2700 + (aiming count x 300))% Atk.
[Level 4] : Gatling gun : (2250 + (aiming count x 400))% Atk.
Pistol : (3500 + (aiming count x 400))% Atk.
[Level 5] : Gatling gun : (2750 + (aiming count x 500))% Atk.
Pistol : (4300 + (aiming count x 500))% Atk.
Wild Fire
Max level : 5
Prerequisite skills : P.F.I level 3, Intensive Aim level 1
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 2
Description : shotgun and grenade launcher exclusive skill.
Fires the bullet towards the ground, inflicts long ranged physical damage to all targets within range.
When using the skill with shotgun, deals more damage than grenade launcher but with narrower area,
when using the skill with grenade launcher, deals damage in wider area than shotgun.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 5 equipped bullets.
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[Level 1] : Shotgun : (4700 + (aiming count x 500))% Atk / area of effect : 5 x 5 cells.
Grenade launcher : (4500 + (aiming count x 500))% Atk / area of effect : 9 x 9 cells.
[Level 2] : Shotgun : (7900 + (aiming count x 1000))% Atk / area of effect : 5 x 5 cells.
Grenade launcher : (7500 + (aiming count x 1000))% Atk / area of effect : 9 x 9 cells.
[Level 3] : Shotgun : (11100 + (aiming count x 1500))% Atk / area of effect : 5 x 5 cells.
Grenade launcher : (10500 + (aiming count x 1500))% Atk / area of effect : 9 x 9 cells.
[Level 4] : Shotgun : (14300 + (aiming count x 2000))% Atk / area of effect : 7 x 7 cells.
Grenade launcher : (13500 + (aiming count x 2000))% Atk / area of effect : 11 x 11 cells.
[Level 5] : Shotgun : (17500 + (aiming count x 2500))% Atk / area of effect : 7 x 7 cells.
Grenade launcher : (16500 + (aiming count x 2500))% Atk / area of effect : 11 x 11 cells.
Basic Grenade
Max level : 5
Prerequisite skills : Grenade Mastery level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 2
Description : Throws the grenade towards the ground, inflicts long ranged physical damage to all targets within range.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
Consumes 1 throwing grenade, the property of grenade according to Grenade Fragment.
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[Level 1] : (3600 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
[Level 2] : (5700 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
[Level 3] : (7800 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
[Level 4] : (9900 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
[Level 5] : (12000 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
Hasty Fire in the Hole
Max level : 5
Prerequisite skills : Basic Grenade level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 3
Description : Throws 3 grenades towards the ground in a row, inflicts long ranged physical damage to all targets within range.
The 3 grenades explode for 3 times with an interval of 0.3 seconds, the first explosion has an area of effect by 5 x 5 cells, the second explosion has an area of effect by 7 x 7 cells, the third explosion has an area of effect by 9 x 9 cells.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
Consumes 3 throwing grenades, the property of grenade according to Grenade Fragment.
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[Level 1] : (3000 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 2] : (4500 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 3] : (6000 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 4] : (7500 + (Grenade Mastery level x 20))% Atk per explosion.
[Level 5] : (9000 + (Grenade Mastery level x 20))% Atk per explosion.
Grenade Dropping
Max level : 5
Prerequisite skills : Hasty Fire in the Hole level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 5
Description : Throws a bunch of grenades towards the sky and drops 3 grenades in random area every 0.25 seconds for 4 seconds, inflicts long ranged physical damage to all targets within range.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
Consumes 15 throwing grenades.
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[Level 1] : (1400 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
Explosion area of effect : 3 x 3 cells.
[Level 2] : (2250 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
Explosion area of effect : 3 x 3 cells.
[Level 3] : (3100 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
Explosion area of effect : 3 x 3 cells.
[Level 4] : (3950 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
Explosion area of effect : 5 x 5 cells.
[Level 5] : (4800 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
Explosion area of effect : 5 x 5 cells.
Auto Firing Launcher
Max level : 5
Prerequisite skills : Grenade Dropping level 3
Group : Active
Type : Assist
Target: Self
Description : Activates the automatic grenade launcher.
Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when dealing normal physical damage.
Maximum level of skills that the user learned will be auto-cast and the skills won't recover AP from auto-casting.
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[Level 1] : 6% chance of Basic Grenade / duration : 120 seconds.
[Level 2] : 7% chance of Basic Grenade / duration : 150 seconds.
[Level 3] : 8% chance of Basic Grenade / 3% chance of Hasty Fire in the Hole / duration : 180 seconds.
[Level 4] : 9% chance of Basic Grenade / 5% chance of Hasty Fire in the Hole / duration : 210 seconds.
[Level 5] : 10% chance of Basic Grenade / 7% chance of Hasty Fire in the Hole / 3% chance of Grenade Dropping / duration : 240 seconds.
Hidden Card
Max level : 10
Prerequisite skills : P.F.I level 5, Intensive Aim level 1
Group : Active (AP)
Type : Buff
Target: Self
Consumes AP : 150
Description : Takes an elixir that maximizes Night Watch's shooting ability.
When using this skill, increases long ranged physical damage and P.Atk for 300 seconds.
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[Level 1] : long ranged physical damage + 10% / P.Atk + 3.
[Level 2] : long ranged physical damage + 20% / P.Atk + 6.
[Level 3] : long ranged physical damage + 30% / P.Atk + 9.
[Level 4] : long ranged physical damage + 40% / P.Atk + 12.
[Level 5] : long ranged physical damage + 50% / P.Atk + 15.
[Level 6] : long ranged physical damage + 60% / P.Atk + 18.
[Level 7] : long ranged physical damage + 70% / P.Atk + 21.
[Level 8] : long ranged physical damage + 80% / P.Atk + 24.
[Level 9] : long ranged physical damage + 90% / P.Atk + 27.
[Level 10] : long ranged physical damage + 100% / P.Atk + 30.
Mission Bombard
Max level : 10
Prerequisite skills : Grenade Mastery level 5, Grenade Dropping level 3
Group : Active (AP)
Type : Long ranged physical
Target: 1 cell ground target
Consumes AP : 35
Description : Drops the large bomb with 9 x 9 cells explosion range on the target cell, inflicts long ranged physical damage to all targets within range, then follow by dropping bunch of small bombs with 5 x 5 cells explosion range every 0.25 seconds for 10 seconds, inflicts long ranged physical damage to all targets within range.
Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
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[Level 1] : (6800 + (Grenade Mastery level x 100))% Atk.
(1000 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 2] : (8600 + (Grenade Mastery level x 100))% Atk.
(1200 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 3] : (10400 + (Grenade Mastery level x 100))% Atk.
(1400 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 4] : (12200 + (Grenade Mastery level x 100))% Atk.
(1600 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 5] : (14000 + (Grenade Mastery level x 100))% Atk.
(1800 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 6] : (15800 + (Grenade Mastery level x 100))% Atk.
(2000 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 7] : (17600 + (Grenade Mastery level x 100))% Atk.
(2200 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 8] : (19400 + (Grenade Mastery level x 100))% Atk.
(2400 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 9] : (21200 + (Grenade Mastery level x 100))% Atk.
(2600 + (Grenade Mastery level x 30))% Atk per explosion.
[Level 10] : (23000 + (Grenade Mastery level x 100))% Atk.
(2800 + (Grenade Mastery level x 30))% Atk per explosion.Skills Tree
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Please note the skill info may be updated in the future.
I will keep an eye on the new info in the future and revise it at no time.
Feel free to tell me if there is incorrect info or mis-translation.
- Shortcut -
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2 hours ago, NekoRuri said:
Hi @Sigma! You have any info about Union of the Sun, Moon and Stars from Star Gladiator making all skills from Taekwon/Star Gladiator/Star Emperor being able to do critical damage? I've seen a kRO player talking about this change, but looks like the description in the skill is outdated, is it a bug or is intended? Thank you in advance!
I've heard this info few days ago and did testing on some server such as KRO, IRO.
Look like Union "always" applies critical damage with 100% chance to all damage done by Star Gladiator themselves in the first place since pre-renewal.
On pre-renewal patch. Critical applied perfect hit and ignored target defense, match the description of skill.
On renewal patch. Critical has been changed as it does nowadays.
This change applied to Union as well.
But the skill description doesn't be changed.
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Minor adjustments for expanded classes.
1. Taekwondo
1.1. Kihop
- Applies physical damage bonus directly, no longer depends on the number of party member. Physical damage bonus : (10 + (15 x skill level))%.
2. Summoner
2.1. Catnip Meteor
- Reduces fixed casting time from 3 seconds to 1.5 seconds.
- Reduces variable casting time from 4 seconds to 2 seconds.
- From base level 100, deals additional damage depends on user's base level and Int.2.2. Lunatic Carrot Beat
- From base level 100, deals additional damage depends on user's base level and Str.- 1
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Lucky items from November Kachua's Secret Box
Helm of Faith (Guillotine Cross)
Helm of Faith II (Guillotine Cross)
Helm of Faith (Sorcerer)
Helm of Faith II (Sorcerer)
Heroic Token (Elemental Master)
Heroic Token (Troubadour / Trouvere)
Spoiler
Helm of Faith (Guillotine Cross) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Katar, increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Katar, increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Guillotine Cross classes
Helm of Faith II (Guillotine Cross) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Rolling Cutter damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Chakram, increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Chakram, increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% and Impact Crater damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Impact Crater damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Guillotine Cross classes
Helm of Faith (Sorcerer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Poison Burst damage by 15% per 3 refine rate.
Increases fire and poison property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Poison Book, increases poison property magical damage by 10%,
increases Poison Burst damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Poison Book, increases fire and poison property magical damage by 10%,
increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sorcerer classes
Helm of Faith II (Sorcerer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases neutral, wind and earth property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Magic Book, increases neutral property magical damage by 10%,
increases Psychic Wave damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Magic Book, increases neutral, wind and earth property magical damage by 10%,
increases Psychic Wave damage by 5%, Lightning Land and Terra Drive damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Lightning Land and Terra Drive damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sorcerer classes
Heroic Token (Elemental Master) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Chilling Cane-LT, increases magical damage against all size enemies by 15%.
If refine rate of Chilling Cane-LT is 10 or higher, increases all property magical damage by 10%, increases Lightning Land and Diamond Storm damage by 10%.
If grade of Chilling Cane-LT is C or higher, SPL + 5, S.Matk + 5, increases Lightning Land and Diamond Storm damage by additional 10%.When equipped with Shadow Staff-LT, increases magical damage against all size enemies by 15%.
If refine rate of Shadow Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Terra Drive and Venom Swamp damage by 10%.
If grade of Shadow Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Terra Drive and Venom Swamp damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Elemental Master
Heroic Token (Troubadour / Trouvere) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Narcissus Bow-LT, increases physical damage against all size enemies by 15%.
If refine rate of Narcissus Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Rhythm Shooting damage by 10%.
If grade of Narcissus Bow-LT is C or higher, POW + 5, P.Atk + 5, increases Rhythm Shooting damage by additional 10%.When equipped with Trumpet Shell-LT or Barbed Wire Whip-LT, increases magical damage against all size enemies by 15%.
If refine rate of Trumpet Shell-LT or Barbed Wire Whip-LT is 10 or higher, increases all property magical damage by 10%, increases Metallic Fury damage by 10%.
If grade of Trumpet Shell-LT or Barbed Wire Whip-LT is C or higher, SPL + 5, S.Matk + 5, increases Metallic Fury damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Troubadour, Trouvere- 1
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Royal Members Cards set 5 (updated on November 3, 2021)
Spoiler
Meyer Lugenburg Card
Increases SP consumption of skills by 10%.
Increases all property magical damage by 4% per 3 refine rate.
When equipped with Kronecker G. Heine Card, Matk + 3%.
Compounded on : Armor
Suffix : of Meyer
Helmut Lugenburg Card
Increases SP consumption of skills by 10%.
Increases melee and long ranged physical damage by 4% per 3 refine rate.
When equipped with Skia Nerius Card, Atk + 3%.
Compounded on : Armor
Suffix : of LugenburgClock Tower Unknown Basement Cards (updated on November 3, 2021)
Spoiler
Extra Joker Card
Matk + 5%.
If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%.
Compounded on : Shoes
Prefix : Devil Joker
Erzsebet Card
Reduces damage taken from neutral property by 15%.
Increases poison property magical damage by 3% per refine rate.
Compounded on : Garment
Suffix : of Poison
Jennifer Card
Increases poison and undead property magical damage by 20%.
Compounded on : Accessory
Prefix : Poison Dead
General Orc Card
Matk + 5%.
If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%.
Compounded on : Shoes
Prefix : Animal Killer
Sieglouse Card
Matk + 5%.
If refine rate is 7 or higher, increases magical damage against insect race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against insect race monsters by additional 7%.
Compounded on : Shoes
Prefix : Mad Bug
Goblin King Card
Atk + 10%.
Increases physical damage against brute race monsters by 35%.
Increases physical and magical damage taken from brute race enemies by 10%.
Compounded on : Shoes
Prefix : Senior Hunter'sSource :
https://www.divine-pride.net/forum/index.php?/topic/5416-kro-main-changelog-november-03-2021/
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1 minute ago, Kirimaru said:
Hi @Sigma, are convertible physical/magic wings missing ? If it's not then how to get them ?
they're cash items so they're in
19 hours ago, Kanwald said:Hi.
These are rental?
Yes. rent with eden coin.
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Spoiler
Summoner Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
increases long ranged physical damage by 15%,
reduces variable casting time by 10%,
increases Picky Peck, Lunatic Carrot Beat, Silvervine Stem Spear and Catnip Meteor damage by 15%,
reduces cooldown of Lunatic Carrot Beat by 5 seconds,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Summoner (Doram) classes
Star Emperor Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases melee physical damage by 15%,
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick and Falling Star damage by 15%,
reduces cooldown of Document of Sun, Moon and Star by 20 seconds,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Star Emperor only
Kagerou & Oboro Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases long ranged physical damage by 15%,
reduces cooldown of Cross Slash by 1 second,
reduces delay after skill by 15%,
increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ninja classes
Rebellion Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces cooldown of Heat Barrel by 5 seconds,
reduces variable casting time by 10%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
increases Fire Dance, Fire Rain and Round Trip damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rebellion classes
Soul Reaper Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Espa, Eswhoo, and Curse Explosion damage by 15%,
reduces cooldown of Evil spirit's Curse by 1.5 seconds,
reduces cooldown of Soul Reap by 5 seconds,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Soul Reaper only
Super Novice Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10, MaxHP + 1500, MaxSP + 300.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 15%,
increases melee physical damage by 15%,
reduces variable casting time by 10%,
reduces delay after skill by 15%,
increases Ignition Break and Psychic Wave damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes
Super Psychic Booster Saber
Can't be refined by normal means.
Matk + 2%, Matk + 170.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Increase SP Recovery user learned.
If refine rate is 9 or higher, increases fire and neutral property magical damage by 10%, increases Psychic Wave damage by 25%, has a chance to auto-cast Psychic Wave level 2 when dealing normal melee physical damage.
If refine rate is 11 or higher, Matk + 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Psychic Wave damage by additional 15%.
Class: Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Super Ignition Booster Saber
Can't be refined by normal means.
Cri + 15.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned.
If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break damage by 25%, has a chance to auto-cast Ignition Break level 2 when dealing normal melee physical damage.
If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Ignition Break damage by additional 15%.
Class: Sword
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Moon Starlight Booster Book
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Full Moon Kick, New Moon Kick and Falling Star damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Full Moon Kick, New Moon Kick and Falling Star damage by additional 15%.
Class: Book
Attack: 230
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor only
Sunshine Booster Book
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Prominence Kick and Solar Burst damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
Class: Book
Attack: 230
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor only
Lunatic Picky Booster Foxtail
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Picky Peck user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Picky Peck and Lunatic Carrot Beat damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
Class: Staff
Attack: 280
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram) classes
Catnip Booster Foxtail Model
Can't be refined by normal means.
Matk + 2%, Matk + 280.
Reduces cooldown of Catnip Meteor by 1.5 seconds.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, Matk + 2% per each level of Silvervine Stem Spear user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Silvervine Stem Spear and Catnip Meteor damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram) classes
Es Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 175.
Reduces cooldown of Catnip Meteor by 1.5 seconds.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Espa and Eswhoo damage by additional 15%.
Class: Staff
Attack: 110
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper only
Evil Curse Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 175.
Reduces cooldown of Catnip Meteor by 1.5 seconds.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Curse Explosion damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Evil spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Curse Explosion damage by additional 15%.
Class: Staff
Attack: 110
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper only
Wind Spear Petal Booster Huuma Shuriken
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 220.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If refine rate is 9 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Huuma Shuriken
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes
Cross Petal Booster Huuma Shuriken
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds, increases long ranged physical damage by additional 10%, increases Cross Slash and Swirling Petal damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
Class: Huuma Shuriken
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes
Desperado Fire Booster Revolver
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Chain Action user learned.
If refine rate is 9 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 15%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Desperado and Fire Dance damage by additional 15%.
Class: Pistol
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Gunslinger classes
Fire Round Booster Gatling Gun
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 1 second, increases long ranged physical damage by additional 10%, increases Fire Rain and Round Trip damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Fire Rain and Round Trip damage by additional 15%.
Class: Gatling Gun
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Gunslinger classes -
New dual enchant stones
Spoiler
Reload Stone (Dual)
Reduces delay after skill by 5%.
Creative Stone (Dual)
CRT + 5.New set of class enchant stones for Performers, Genetic and Sorcerer
Spoiler
Wander Mins Stone (Upper)
Reduces variable casting time by 1% per each level of Voice Lessons user learned.
When equipped with Wander Mins Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Wander Mins Stone II (Garment), increases Metallic Sound damage by 15%.
Wander Mins Stone (Middle)
Reduces cooldown of Severe Rainstorm and Metallic Sound by 0.1 seconds per each level of Circle of Nature user learned.
When equipped with Wander Mins Stone (Garment), increases physical damage against all size enemies by 15%.
When equipped with Wander Mins Stone II (Garment), increases all property magical damage by 15%.
Wander Mins Stone (Lower)
Reduces fixed casting time by 0.1 seconds per each level of Frigg's Song user learned.
When equipped with Wander Mins Stone (Garment), increases Severe Rainstorm damage by 15%.
When equipped with Wander Mins Stone II (Garment), increases Reverberation damage by 15%.
Genetic Stone (Upper)
Increases long ranged physical damage by 2% per each level of Cart Cannon user learned.
When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%.
When equipped with Genetic Stone II (Garment), increases Spore Explosion damage by 15%.
Genetic Stone (Middle)
Reduces variable casting time by 2% per each level of Cart Remodeling user learned.
When equipped with Genetic Stone (Garment), increases Cart Cannon damage by 15%.
When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%.
Genetic Stone (Lower)
Reduces fixed casting time by 0.1 seconds per each level of Sword Training user learned.
When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%.
When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%.
Sorcerer Stone (Upper)
Reduces fixed casting time by 0.1 seconds per each level of Striking user learned.
When equipped with Sorcerer Stone (Garment), reduces cooldown of Killing Cloud by 2 seconds.
When equipped with Sorcerer Stone II (Garment), increases Earth Grave damage by 15%.
Sorcerer Stone (Middle)
Reduces variable casting time by 2% per each level of Diamond Dust user learned.
When equipped with Sorcerer Stone (Garment), increases Psychic Wave damage by 15%.
When equipped with Sorcerer Stone II (Garment), increases Varetyr Spear damage by 15%.
Sorcerer Stone (Lower)
Increases all property magical damage by 2% per each level of Earth Grave user learned.
When equipped with Sorcerer Stone (Garment), increases Poison Burst damage by 15%.
When equipped with Sorcerer Stone II (Garment), increases Diamond Dust damage by 15%. -
Spoiler
Wander Mins Stone (Upper)
Reduces variable casting time by 1% per each level of Voice Lessons user learned.
When equipped with Wander Mins Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Wander Mins Stone II (Garment), increases Metallic Sound damage by 15%.
Wander Mins Stone (Middle)
Reduces cooldown of Severe Rainstorm and Metallic Sound by 0.1 seconds per each level of Circle of Nature user learned.
When equipped with Wander Mins Stone (Garment), increases physical damage against all size enemies by 15%.
When equipped with Wander Mins Stone II (Garment), increases all property magical damage by 15%.
Wander Mins Stone (Lower)
Reduces fixed casting time by 0.1 seconds per each level of Frigg's Song user learned.
When equipped with Wander Mins Stone (Garment), increases Severe Rainstorm damage by 15%.
When equipped with Wander Mins Stone II (Garment), increases Reverberation damage by 15%.
Genetic Stone (Upper)
Increases long ranged physical damage by 2% per each level of Cart Cannon user learned.
When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%.
When equipped with Genetic Stone II (Garment), increases Spore Explosion damage by 15%.
Genetic Stone (Middle)
Reduces variable casting time by 2% per each level of Cart Remodeling user learned.
When equipped with Genetic Stone (Garment), increases Cart Cannon damage by 15%.
When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%.
Genetic Stone (Lower)
Reduces fixed casting time by 0.1 seconds per each level of Sword Training user learned.
When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%.
When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%.
Sorcerer Stone (Upper)
Reduces fixed casting time by 0.1 seconds per each level of Striking user learned.
When equipped with Sorcerer Stone (Garment), reduces cooldown of Killing Cloud by 2 seconds.
When equipped with Sorcerer Stone II (Garment), increases Earth Grave damage by 15%.
Sorcerer Stone (Middle)
Reduces variable casting time by 2% per each level of Diamond Dust user learned.
When equipped with Sorcerer Stone (Garment), increases Psychic Wave damage by 15%.
When equipped with Sorcerer Stone II (Garment), increases Varetyr Spear damage by 15%.
Sorcerer Stone (Lower)
Increases all property magical damage by 2% per each level of Earth Grave user learned.
When equipped with Sorcerer Stone (Garment), increases Poison Burst damage by 15%.
When equipped with Sorcerer Stone II (Garment), increases Diamond Dust damage by 15%.
Reload Stone (Dual)
Reduces delay after skill by 5%.
Creative Stone (Dual)
Cri + 5. -
Wizard's Memory [1]
Matk + 180.
Can't be destroyed.
Increases Frost Misty and Jack Frost damage by 1% per 1 base level.
Attack speed + 2% per refine rate.
When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 10%, enables to use Battle Chant level 1.
Class : Staff
Attack : 60
Weight : 30
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock
Nostalgia Sakura [1]
Mdef + 10.
MaxHP + 10%.
Increases physical damage against boss monsters by 25%.If user learned Light of the Moon level 5, gains various effects as below,
- if user learned New Moon Kick level 7, has a chance to increases movement speed for 30 seconds when dealing physical damage,
- if user learned Lunar Stance level 3, Flee + 50,
- if user learned Full Moon Kick level 10, restores 2% of damage as HP when dealing physical damage.Perfect Hit + 3 per refine rate.
If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by 35%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Usable Jobs: All
Shield of Phoenix [1]
Mdef + 30.
Can't be destroyed.
Increases melee physical damage by 15%.
MaxHP + 3% and MaxSP + 3% per refine rate.
If refine rate is 5 or higher, increases incoming heal effectiveness by 20%, increases recovery rate of certain recovery items by 20%.
If refine rate is 7 or higher, recovers to 100% of HP / SP when resurrected.
Class: Shield
Defense: 170
Weight: 400
Required Level: 100
Usable Jobs: All
KRO : Shadow gears update
in Content updates
Posted
Separate Reload Shadow Shield
Spell Caster Shadow set
Trait status set
Separate Reload Shadow Shield
Reduces delay after skill by 1% per refine rate.
Increases attack speed (reduces delay after attack by 3%) per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Weapon
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
When equipped with Physical Power Shadow Shield, P.Atk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Shield
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Weapon
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
When equipped with Magical Spell Shadow Shield, S.Matk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Shield
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Weapon
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Shield
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Weapon
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
When equipped with Wisdom Shadow Shield, Mres + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Shield
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Weapon
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
When equipped with Stamina Shadow Shield, Res + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Shield
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Weapon
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Shield
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All