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  1. - Fourth class jobs skill rebalance (3rd)and second high expanded class jobs skills rebalance (2nd) - New skills for Dragon Knight, Meister and Biolo are added - Dragon Knight - 1. Dragonic Breath (Max level : 10) - Deals normal long ranged physical damage to the target. - Can only be used when riding dragon. - Deals additional damage depends on user's MaxHP and MaxSP. - Affected by Hit/Flee calculation. - Ignores physical defense. - Damage property depends on weapon property. - Affected by attack modifiers (such as race modifier). - Recovers 2 AP. - When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage. - Fixed casting time : 0.5 seconds (based on level 10). - Variable Casting time : 2 seconds (based on level 10). - Cooldown: 0.5 seconds (based on level 10). - Global cool time : 0.15 seconds (based on level 10). - Meister - 1. Mighty Smash (Max level : 10) - Deals melee physical damage to all targets around the user. - When using while under Axe Stomp buff, increases damage and number of hit. - Fixed casting time : - (based on level 10). - Variable Casting time : - (based on level 10). - Cooldown: 0.3 seconds (based on level 10). - Global cool time : - (based on level 10). 2. Triple Laser (Max level : 5) - Deals long ranged physical damage to the target. - Can only be used when using Madogear. - Has a chance to trigger critical, the critical chance is the user's cri. - Damage property depends on weapon property. - Doesn't consume magic gear fuel or cannonball. - Fixed casting time : 0.5 seconds (based on level 5). - Variable Casting time : 1 seconds (based on level 5). - Cooldown: 0.25 seconds (based on level 5). - Global cool time : - (based on level 5). 3. Spark Blaster (Max level : 10) - Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells. - Can only be used when using Madogear. - Affected by Hit/Flee calculation. - Ignores physical defense. - Doesn't consume magic gear fuel or cannonball. - Damage property depends on weapon property. - Recovers 2 AP. - Fixed casting time : 0.5 seconds (based on level 10). - Variable Casting time : 1.5 seconds (based on level 10). - Cooldown: 0.7 seconds (based on level 10). - Global cool time : 0.25 seconds (based on level 10). - Biolo - 1. Explosive Powder (Max level : 5) - Deals melee physical damage to all targets around the user. - Doesn't need any catalyst. - When using while under Research Report buff, increases damage and number of hit. - Recovers 2 AP. - Fixed casting time : - (based on level 5). - Variable Casting time : - (based on level 5). - Cooldown: 0.7 seconds (based on level 5). - Global cool time : 0.25 seconds (based on level 5). 2. Mayhemic Thorns (Max level : 10) - Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells. - Doesn't need any catalyst. - Has a chance to trigger critical, the critical chance is the user's cri. - When using while under Research Report buff, increases damage and number of hit. - Recovers 2 AP. - Fixed casting time : 0.5 seconds (based on level 10). - Variable Casting time : 1 second (based on level 10). - Cooldown: 0.7 seconds (based on level 10). - Global cool time : 0.15 seconds (based on level 10). Skill rebalance 1. Dragon Knight 1.1. Hack and Slasher - Changes damage logic from 2 split hits to 2 cumulative hits. - Increases damage from 3000%Atk to 7300%Atk per hit based on level 10. - Increases cooldown from 0.3 seconds to 0.7 seconds. - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 70 to 72 based on level 10. - Increases factor weight of POW in skill formula from 5 to 7. 1.2. Servant Weapon - Increases number of hit from 1 hit to 2 hits. - Increases damage from 450%Atk to 2500%Atk per hit based on level 5. 1.3. Servant Weapon - Phantom - Removes 0.8 seconds variable casting time. - Reduces cooldown from 2 seconds to 0.5 seconds. - Removes 0.8 seconds delay after skill. - Increases damage from 600%Atk to 1700%Atk per hit based on level 5. 1.4. Servant Weapon - Demolition - Reduces cooldown from 3 seconds to 0.5 seconds. - Reduces AP recovery rate from 3 to 2. - Increases damage from 750%Atk to 2500%Atk per hit based on level 5. 1.5. Storm Slash - Reduces cooldown from 0.35 seconds to 0.3 seconds. - Increases AP recovery rate from 1 to 2. - Increases damage from 600%Atk to 950%Atk per hit based on level 5. - Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%. 1.6. Madness Crusher - Removes 0.4 seconds variable casting time. - Increases fixed casting time from 0.4 seconds to 0.5 seconds. - Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150). - Increases SP consumption from 50 to 68 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases factor weight of POW in skill formula from 5 to 7. 1.7. Vigor - Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10. - Increases bonus damage against demihuman and angel race monsters from 50% to 100%. - Reduces AP consumption from 150 to 125. - Increases HP consumption on each attack from 2 to 10 based on level 10. 1.8. Dragonic Aura - Reduces delay after skill from 1 second to 0.5 seconds. - Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10. 2. Imperial Guard 2.1. Overslash - Reduces cooldown from 1 second to 0.7 seconds. - Reduces SP consumption from 68 to 65 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10). - Increases factor weight of POW in skill formula from 2 to 5. 2.2. Shield Shooting - Reduces cooldown from 1 second to 0.7 seconds. - Increases AP recovery rate from 2 to 3. - Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150). - Increases factor weight of POW in skill formula from 3 to 5. 2.3. Cross Rain - Reduces cooldown from 5 seconds to 4.5 seconds. - Reduces delay after skill from 0.5 seconds to 0.15 seconds. - Increases SP consumption from 68 to 78 based on level 10. - Increases AP recovery rate from 5 to 7. - Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10). 2.4. Grand Judgement - Reduces cooldown from 60 seconds to 50.5 seconds. (actual cooldown from testing is 0.5 seconds) - Removes 1.50.5 seconds delay after skill. - Increases SP consumption from 68 to 78 based on level 10. - Reduces AP consumption from 150 to 15. - Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds. - Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10. 2.5. Judgement Cross - Reduces cooldown from 60 seconds to 0.5 seconds. - Removes 0.51.5 seconds delay after skill. - Reduces SP consumption from 150 to 105 based on level 10. - Reduces AP consumption from 150 to 10. - Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10. 3. Meister 3.1. Axe Stomp - Reduces cooldown from 1 second to 0.7 seconds. - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 45 to 74 based on level 5. - Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5. - Increases damage from 2000%Atk to 4600%Atk per hit based on level 5. 3.2. Rush Quake - Removes 0.5 seconds delay after skill. - Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10. 4. Biolo 4.1. Bionic Pharmacy - The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point. 4.2. Acidified Zone (Water)/(Fire)/(Wind)/(Ground) - Reduces cooldown from 1 second to 0.5 seconds. - Reduces delay after skill from 0.5 seconds to 0.15 seconds. - Reduces SP consumption from 88 to 63 based on level 5. - Increases number of hit from 5 hits to 7 hits. 4.3. Full Shadow Protection - Increases duration from 60 seconds to 180 seconds base on level 4. 4.4. Research Report - Reduces fixed casting time from 1 second to 0.5 seconds. - Reduces cooldown from 120 seconds to 60 seconds. - Increases duration from 60 seconds to 150 seconds. 5. Shadow Cross 5.1. Savage Impact - Increases SP consumption from 55 to 72 based on level 10. - Increases area of effect from 3 x 3 cells to 5 x 5 cells. - Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10. 5.2. Eternal Slash - Reduces cooldown from 0.75 seconds to 0.5 seconds. - Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5. - Increases SP consumption from 40 to 60 based on level 5. - Increases cast range from 2 cells to 3 cells. - Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed). 5.3. Impact Crater - Reduces cooldown from 5 seconds to 1.5 seconds. - Removes delay after skill. - Increases SP consumption from 54 to 78 based on level 5. - Reduces AP recovery rate from 5 to 3. - Increases damage from 325%Atk to 400%Atk per hit based on level 5. 5.4. Shadow Stab - Reduces SP consumption from 65 to 60 based on level 5. - Increases AP recovery rate from 1 to 2. - Reduces cooldown from 1 seconds to 0.35 seconds. - Removes 0.5 seconds delay after skill. - Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5. 5.5. Potent Venom - Increases duration from 120 seconds to 300 seconds based on level 10. - Reduces physical resistance ignoring from 30% to 20% based on level 10. 5.6. Fatal Shadow Claw - Reduces fixed casting time from 1.5 seconds to 0.5 seconds. - Reduces variable casting time from 4 seconds to 0.5 seconds. - Removes 0.5 seconds delay after skill. - Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10. 5.7. Shadow Exceed - Removes 1 second delay after skill. - Reduces AP consumption from 150 to 125 based on level 10. - Increases duration from 240 seconds to 300 seconds based on level 10. 6. Abyss Chaser 6.1. Abyss Dagger - Increases SP consumption from 60 to 64 based on level 5. - Increases damage from 1750%Atk to 2600%Atk per hit based on level 5. 6.2. Deft Stab - Increases SP consumption from 55 to 62 based on level 10. - Increases AP recovery rate from 2 to 3. - Increases damage from 3600%Atk to 5850%Atk based on level 10. - Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10. 6.3. From the Abyss - Increases number of hit from 1 hit to 2 hits. - Increases damage from 500%Matk to 2600%Matk per hit based on level 5. 6.4. Abyss Square - Increases AP recovery rate from 4 to 5. - Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10). 6.5. Chain Reaction Shot - Reduces cooldown from 1.5 seconds to 1 second. - Removes 0.5 seconds delay after skill. - Reduces SP consumption from 80 to 75 based on level 5. - Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells. - Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5. - Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5. - Increases factor weight of CON in skill formula from 5 to 15. 6.6. Frenzy Shot - Reduces SP consumption from 125 to 55 based on level 10. - Increases damage from 3500%Atk to 4000%Atk per hit based on level 10. 6.7. Omega Abyss Strike - Reduces cooldown from 60 seconds to 3 seconds. - Reduces SP consumption from 150 to 125. - Reduces AP consumption from 150 to 15. - Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10. 7. Arch Mage 7.1. Floral Flare Road - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 70 to 94 based on level 5. - Increases damage from 1000%Matk to 3750%Matk per hit based on level 5. 7.2. Rain of Crystal - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 80 to 100 based on level 5. - Increases damage from 750%Matk to 3980%Matk per hit based on level 5. 7.3. Tornado Storm - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 75 to 94 based on level 5. - Increases damage from 450%Matk to 3900%Matk per hit based on level 5. 7.4. Stratum Tremor - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 75 to 94 based on level 5. - Increases damage from 1250%Matk to 3750%Matk per hit based on level 5. 7.5. Crimson Arrow - Reduces SP consumption from 105 to 94 based on level 5. - Increases AP recovery rate from 1 to 2. 7.6. Frozen Slash - Increases cooldown from 0.3 seconds to 0.45 seconds. - Increases SP consumption from 85 to 96 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5. 7.7. Storm Cannon - Reduces SP consumption from 100 to 94 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5. 7.8. Rock Down - Increases SP consumption from 85 to 92 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5. 7.9. All Bloom - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 100 to 126 based on level 5. - Increases damage from 500%Matk to 6200%Matk per hit based on level 5. - No longer reduce skill damage on Climax level 2. - Increases bonus damage on Climax level 3 from 100% to 300%. - Increases damage of additional explosion on Climax level 5. 7.10. Crystal Impact - Reduces cooldown from 6 seconds to 2 seconds. - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 120 to 132 based on level 5. - Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5. 7.11. Destructive Hurricane - Reduces cooldown from 6 seconds to 2 seconds. - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 120 to 132 based on level 5. - Increases damage from 8000%Matk to 14250%Matk based on level 5. - Increases damage of additional hit on Climax level 1. - Increases bonus damage on Climax level 3 from 100% to 200%. - Reduces bonus damage on Climax level 5 from 70% to 50%. 7.12. Violent Quake - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 100 to 126 based on level 5. - Increases damage from 600%Matk to 6200%Matk per hit based on level 5. - Increases bonus damage on Climax level 3 from 100% to 200%. 7.13. Deadly Projection - Reduces SP consumption from 120 to 90 based on level 5. - Increases damage from 3600%Matk to 14000%Matk based on level 5. 7.14. Mystery Illusion - Reduces delay after skill from 1 second to 0.5 seconds. - Reduces SP consumption from 120 to 110 based on level 5. - Increases AP recovery rate from 4 to 5. - Increases damage from 2500%Matk to 4750%Matk per hit based on level 5. 7.15. Soul Vulcan Strike - Reduces SP consumption from 120 to 110 based on level 5. - Increases damage from 900%Matk to 1250%Matk per hit based on level 5. 7.16. Astral Strike - Reduces cooldown from 60 second to 6 seconds. - Reduces SP consumption from 150 to 130. - Reduces AP consumption from 150 to 25. - Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10. - Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10. - Reduces skill duration from 15 seconds to 6 seconds. 8. Elemental Master 8.1. Conflagration - Increases SP consumption from 110 to 113 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. 8.2. Diamond Storm - Reduces cooldown from 2 seconds to 1 second. - Reduces SP consumption from 100 to 96 based on level 5. - Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. - Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). 8.3. Lightning Land - Increases SP consumption from 95 to 110 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. 8.4. Terra Drive - Reduces cooldown from 2 seconds to 1 second. - Reduces SP consumption from 100 to 96 based on level 5. - Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. - Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). 8.5. Venom Swamp - Increases SP consumption from 100 to 112 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. 8.6. Elemental Buster - Reduces fixed casting time from 2 seconds to 1.5 seconds. - Reduces cooldown from 60 seconds to 5 seconds. - Reduces delay after skill from 1.5 seconds to 0.5 seconds. - Reduces SP consumption from 150 to 140. - Reduces AP consumption from 150 to 30. - Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10. 9. Cardinal 9.1. Framen - Increases SP consumption from 60 to 92 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10). 9.2. Arbitrium - Reduces cooldown from 2 seconds to 1.5 seconds. - Reduces SP consumption from 140 to 112 based on level 10. - Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10. 9.3. Petitio - Reduces cooldown from 1 second to 0.5 seconds. - Increases SP consumption from 50 to 65 based on level 10. - Increases AP recovery rate from 2 to 3. - Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10). 9.4. Competentia - Reduces AP consumption from 200 to 160 based on level 5. - Increases duration from 240 seconds to 300 seconds based on level 5. 9.5. Pneumaticus Procella - Reduces cooldown from 60 seconds to 5 seconds. - Removes 1.5 seconds delay after skill. - Reduces AP consumption from 150 to 30. - Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10). 9.6. Effligo - Reduces cooldown from 60 seconds to 0.5 seconds. - Removes 1 seconds delay after skill. - Increases SP consumption from 60 to 75. - Reduces AP consumption from 100 to 12. - Increases damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10). - Reduces factor weight of POW in skill formula from 10/10(demon and undead race) to 7/7(demon and undead race). 10. Inquisitor 10.1. First Brand - Reduces cooldown from 0.5 seconds to 0.3 seconds. - Increases SP consumption from 50 to 62 based on level 5. - Unifies brand duration to 5 second regardless of skill level. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases cast range from 2 cells to 3 cells. - Increases damage from 2250%Atk to 6000%Atk based on level 5. - Increases factor weight of POW in skill formula from 3 to 5. 10.2. Second Faith - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 60 to 65 based on level 5. - Increases AP recovery rate from 1 to 24. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2500%Atk to 11600%Atk based on level 5. - Increases factor weight of POW in skill formula from 4 to 5. 10.3. Second Judgement - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 65 to 70 based on level 5. - Increases AP recovery rate from 2 to 34. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2625%Atk to 13150%Atk based on level 5. - Increases factor weight of POW in skill formula from 4 to 7. 10.4. Second Flame - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 70 to 75 based on level 5. - Increases AP recovery rate from 3 to 4. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2750%Atk to 14700%Atk based on level 5. - Increases factor weight of POW in skill formula from 4 to 9. 10.5. Third Punish - Reduces cooldown from 2 seconds to 1 second. - Increases number of hit from 2 hits to 3 hits. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 3250%Atk to 7850%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 5 to 10. 10.6. Third Consecration - Reduces cooldown from 2 seconds to 1 second. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 3250%Atk to 3500%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 5 to 10. 10.7. Third Flame Bomb - Reduces cooldown from 2 seconds to 1 second. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases factor weight of POW in skill formula from 5 to 10. 10.8. Oleum Sanctum - Reduces cooldown from 3 seconds to 2 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 70 to 85 based on level 5. - Increases damage from 2000%Atk to 10500%Atk based on level 5. - Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5. - Increases factor weight of POW in skill formula from 3 to 5. 10.9. Explosion Blaster - Reduces cooldown from 1 second to 0.50.7 seconds. - Reduces SP consumption from 120 to 90 based on level 5. - Reduces AP recovery rate from 4 to 3. - Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5. - Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5. - Increases factor weight of POW in skill formula from 3/5 to 15/15. 10.10. First Faith Power - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. 10.11. Judge - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. - Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5. 10.12. Third Exorcism Flame - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. - Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5. 10.13. Massive Flame Blaster - Reduces cooldown from 60 seconds to 5 seconds. - Removes 1 second delay after skill. - Reduces AP consumption from 150 to 12. - Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10. - Increases area of effect from 9 x 9 cells to 11 x 11 cells. - Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race). - Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds. 11. Wind Hawk 11.1. Hawk Rush - Increases damage from 1000%Atk to 2500%Atk based on level 5. 11.2. Gale Storm - Reduces cooldown from 2 seconds to 1.5 seconds. - Reduces SP consumption from 179 to 100 based on level 10. - Increases damage from 2500%Atk to 9500%Atk based on level 10. 11.3. Crescive Bolt - Reduces delay after skill from 0.5 seconds to 0.3 seconds. - Reduces SP consumption from 100 to 65 based on level 10. - Increases damage from 3000%Atk to 3400%Atk based on level 10. - When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt. 11.4. Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap - Reduces cooldown to 2.5 seconds. - Increases SP consumption from 62 to 84 based on level 5. - Increases area of effect to 7 x 7 cells based on level 5. - Reduces trap duration to 5 seconds. - Changes damage interval to 0.5 seconds. - Reduces AP recovery rate from 4 to 3 based on level 5. - No longer inflict status ailment to the target. - Increases damage from 1250%Atk to 4250%Atk per hit based on level 5. - Increases factor weight of CON in skill formula from 3 to 5. 11.5. Hawk Boomerang - Adds 0.15 seconds cooldown. - Reduces SP consumption from 120 to 80. - Reduces AP consumption from 15 to 12. - Increases damage from 2500%Atk to 3000%Atk based on level 5. 12. Troubadour & Trouvere 12.1. Sound Blend - Reduces SP consumption from 128 to 80 based on level 5. 12.2. Metallic Fury - Reduces cooldown from 0.5 seconds to 0.3 seconds. - Reduces SP consumption from 168 to 94 based on level 5. - Reduces AP recovery rate from 3 to 2 based on level 5. - Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5. 12.3. Rhythm Shooting - Adds 0.15 seconds cooldown. - Removes 0.15 seconds delay after skill. - Reduces SP consumption from 90 to 52 based on level 5. - Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5. - Increases factor weight of CON in skill formula from 2 to 3. 12.4. Rose Blossom - Reduces variable casting time from 2 seconds to 1 second. - Increases cooldown from 0.5 seconds to 0.7 seconds. - Reduces SP consumption from 125 to 94 based on level 5. - Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5. - Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage). 13. Shinkiro & Shiranui 13.1. Shadow Hunting - Increases SP consumption from 48 to 60 based on level 10. - Increases AP recovery rate from 1 to 2. 13.2. Shadow Dance - Removes variable casting time. - Reduces cooldown from 1 second to 0.5 seconds. - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 52 to 65 based on level 10. - Increases AP recovery rate from 1 to 2. - Reduces damage from 6500%Atk to 5900%Atk based on level 10. 13.3. Shadow Flash - Removes 0.5 seconds fixed casting time. - Removes 1 second variable casting time. - Reduces cooldown from 1 second to 0.5 seconds. - Reduces damage from 9700%Atk to 8600%Atk based on level 10. 13.4. Huuma Shuriken - Grasp - Removes 0.5 seconds delay after skill. - Increases SP consumption from 56 to 84 based on level 10. - Increases AP recovery rate from 2 to 3. 13.5. Huuma Shuriken - Construct - Increases SP consumption from 64 to 65 based on level 10. 13.6. Kunai - Distortion - Increases SP consumption from 46 to 54 based on level 10. - Increases AP recovery rate from 1 to 2. - Increases damage from 4000%Atk to 6300%Atk based on level 10. - Increases factor weight of Kunai - Refraction skill level in skill formula from 7 to 10. 13.7. Kunai - Rotation - Increases SP consumption from 55 to 76 based on level 5. - Increases damage from 3300%Atk to 4300%Atk based on level 5. - Increases factor weight of Kunai - Distortion skill level in skill formula from 50 to 70. 13.8. Kunai - Refraction - Increases SP consumption from 50 to 76 based on level 10. - Increases factor weight of Kunai - Rotation skill level in skill formula from 5 to 10. 13.9. Red Flame Cannon - Reduces fixed casting time from 1.5 seconds to 1 seconds. - Reduces cooldown from 1 second to 0.7 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 62 to 92 based on level 10. - Increases damage from 6200%Matk to 13350%Matk based on level 10. - Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70. 13.10. Cold Blooded Cannon - Reduces fixed casting time from 1.5 seconds to 1 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 61 to 88 based on level 10. - Increases damage from 3500%Matk to 5750%Matk based on level 10. - Increases factor weight of Darkening Cannon skill level in skill formula from 25 to 40. 13.11. Thundering Cannon - Reduces fixed casting time from 1.5 seconds to 1 seconds. - Reduces cooldown from 1 second to 0.7 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 62 to 92 based on level 10. - Increases damage from 6200%Matk to 13600%Matk based on level 10. - Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70. 13.12. Golden Dragon Cannon - Reduces fixed casting time from 1.5 seconds to 1 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 48 to 88 based on level 10. - Increases damage from 2350%Matk to 4300%Matk based on level 10. - Increases factor weight of Darkening Cannon skill level in skill formula from 7 to 15. 13.13. Darkening Cannon - Reduces fixed casting time from 1.5 seconds to 1 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 58 to 94 based on level 10. - Increases damage from 5400%Matk to 9950%Matk based on level 10. 13.14. Shadow - Nightmare - Reduces cooldown from 5 seconds to 1 second. - Reduces AP consumption from 30 to 20. - Increases damage from 15000%Atk to 18000%Atk. 13.15. Kunai - Nightmare - Reduces cooldown from 5 seconds to 1 second. - Reduces AP consumption from 30 to 20. - Increases damage from 15000%Atk to 18000%Atk. 13.16. Dark Dragon - Nightmare - Reduces fixed casting time from 1.5 seconds to 1 seconds. - Reduces cooldown from 5 seconds to 1 second. - Reduces AP consumption from 30 to 20. - Increases damage from 12000%Matk to 15500%Matk. 14. Night Watch 14.1. Only One Bullet - Increases SP consumption from 38 to 55 based on level 5. - Increases damage from 4750%(rifle)/6500%(pistol)Atk to 58007550%(rifle)/77508300%(pistol)Atk based on level 5. - Increase bonus damage per aiming count from 1250% to 1750% based on level 5. 14.2. Spiral Shooting - Increases damage from 4900%(rifle)/6000%(grenade launcher) to 78009700%(rifle)/8500%(grenade launcher) based on level 5. - Reduces bullet consumption from 10 to 6. 14.3. Magazine for One - Reduces cooldown from 0.75 seconds to 0.70.5 seconds. - Increases SP consumption from 42 to 58 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 1700%(gatling gun)/2100%(pistol)Atk to 20501950%(gatling gun)/30002400%(pistol)Atk per hit based on level 5. - Reduces bullet consumption when equipping gatling gun from 40 to 10. - Increase bonus damage per aiming count from 250% to 500% based on level 5. 14.4. Wild Fire - Increases damage from 8000%(shotgun)/7000%(grenade launcher)Atk to 1070013250%(shotgun)/12500%(grenade launcher)Atk based on level 5. 14.5. Basic Grenade - Increases SP consumption from 55 to 60 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 5500%Atk to 5750%Atk based on level 5. 14.6. Hasty Fire in the Hole - Increases AP recovery rate from 2 to 3. - Increases damage from 6000%Atk to 6750%Atk per hit based on level 5. 14.7. Grenade Dropping - Increases SP consumption from 78 to 84 based on level 5. - Increases AP recovery rate from 1 to 5. - Increases damage from 2750%Atk to 4800%Atk per hit based on level 5. 14.8. Mission Bombard - Reduces cooldown from 60 seconds to 10 seconds. - Reduces SP consumption from 150 to 100. - Reduces AP consumption from 100 to 35. - Increases damage from 15000%(primary)Atk to 23000%(primary)Atk based on level 10. 14.9. The Vigilante at Night - Reduces bullet consumption from 15 to 10. 15. Sky Emperor 15.1. Rising Sun - Increases SP consumption from 25 to 60. - Increases damage from 2500%Atk to 3500%Atk based on level 5. 15.2. Noon Blast - Increases SP consumption from 40 to 65 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases damage from 6000%Atk to 7850%Atk based on level 5. 15.3. Sunset Blast - Increases SP consumption from 36 to 62 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases damage from 2400%Atk to 2950%Atk based on level 5. 15.4. Rising Moon - Increases SP consumption from 35 to 64. - Increases damage from 2100%Atk to 2950%Atk based on level 5. 15.5. Midnight Kick - Increases SP consumption from 52 to 68 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases damage from 5500%/7500%(Midnight)Atk to 6600%/8800%(Midnight)Atk based on level 5. 15.6. Dawn Break - Increases SP consumption from 46 to 64 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases damage from 2300%/3300%(Moonset)Atk to 2400%/3400%(Moonset)Atk based on level 5. 15.7. Twinkling Galaxy - Increases SP consumption from 30 to 84 based on level 5. 15.8. Star Burst - Increases SP consumption from 57 to 62 based on level 5. 15.9. Star Cannon - Increases SP consumption from 45 to 63 based on level 5. 15.10. All in the Sky - Reduces cooldown from 60 seconds to 1.52 seconds. - Removes delay after skill. - Reduces SP consumption from 100 to 85. - Reduces AP consumption from 100 to 2535. - Increases damage from 20000%Atk to 23000%Atk per hit based on level 10. 16. Soul Ascetic 16.1. Soul Gathering - Removes 0.5 seconds delay after skill. - Reduces SP consumption from 100 to 90 based on level 5. 16.2. Talisman of Soul Stealing - Reduces cooldown from 2 seconds to 1 second. - Removes 0.5 seconds delay after skill. - Increases damage from 3500%Matk to 6750%Matk based on level 5. 16.3. Exorcism of Malicious Soul - Reduces SP consumption from 120 to 110 based on level 5. 16.4. Talisman of Blue Dragon - Increases SP consumption from 62 to 70 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 4500%/6750%(Blessing of the Four Directions and the Five Elements)Matk to 7500%/8600%(Blessing of the Four Directions and the Five Elements)Matk based on level 5. 16.5. Talisman of White Tiger - Increases cooldown from 0.3 seconds to 0.50.4 seconds. - Increases SP consumption from 78 to 92 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 3500%/5000%(Blessing of the Four Directions and the Five Elements)Matk to 49505100%/65007100%(Blessing of the Four Directions and the Five Elements)Matk based on level 5. 16.6. Talisman of Red Phoenix - Reduces SP consumption from 105 to 88 based on level 5. - Increases AP recovery rate from 1 to 3. - Increases damage from 4500%/6500%(Blessing of the Four Directions and the Five Elements)Matk to 5500%/7700%(Blessing of the Four Directions and the Five Elements)Matk based on level 5. 16.7. Talisman of Black Tortoise - Reduces SP consumption from 115 to 92 based on level 5. - Increases AP recovery rate from 1 to 3. - Increases damage from 6500%/8750%(Blessing of the Four Directions and the Five Elements)Matk to 9400%/11550%(Blessing of the Four Directions and the Five Elements)Matk based on level 5. 16.8. Talisman of Four Bearing God - Reduces SP consumption from 134 to 94 based on level 5. - Increases AP recovery rate from 1 to 3. - Increases damage from 1000%Matk to 1300%Matk per hit based on level 5. 16.9. Circle of Directions and Elementals - Increases SP consumption from 150 to 200 based on level 5. - Reduces AP consumption from 150 to 25. - Reduces cooldown from 60 seconds to 5 seconds. - Increases damage from 7500%Matk to 10500%Matk per hit based on level 5. - Improved the skill to can be used while under Blessing of the Four Directions and the Five Elements buff. - Reduces buff duration from 300 seconds to 150 seconds based on level 5. 17. Hyper Novice 17.1. Self Study Tactics - Increases bonus damage of Double Bowling Bash, Mega Sonic Blow and Spiral Pierce from 10% to 15% based on level 10. - Increases bonus damage of Shield Chain Rush from 20% to 30% based on level 10. 17.2. Double Bowling Bash - Reduces SP consumption from 72 to 65 based on level 10. - Increases AP recovery rate from 2 to 3. - Increases damage from 2100%Atk to 2650%Atk per hit based on level 10. - Reduces knock-back distance from 6 cells to 2 cells. - Increases area of effect from 7 x 7 cells to 9 x 9 cells. 17.3. Mega Sonic Blow - Increases SP consumption from 45 to 60 based on level 10. - Increases AP recovery rate from 1 to 2. - Increases damage from 2300%Atk to 5350%Atk based on level 10. 17.4. Shield Chain Rush - Unifies cast range to 7 cells regardless of skill level. - Reduces SP consumption from 65 to 62 based on level 10. - Increases AP recovery rate from 1 to 2. - Increases damage from 3400%Atk to 5100%Atk based on level 10. - Increases area of effect from 7 x 7 cells to 9 x 9 cells. 17.5. Spiral Pierce Max - Increases SP consumption from 47 to 55 based on level 10. - Increases AP recovery rate from 1 to 2. - Increases damage from 3000%Atk to 4050%Atk based on level 10. 17.6. Meteor Storm Buster - Increases SP consumption from 82 to 110 based on level 10. - Increases damage from 3300%/1950%(explosion)Matk to 3500%/2050%(explosion)Matk per hit based on level 10. 17.7. Jupitel Thunderstorm - Increases SP consumption from 68 to 120 based on level 10. 17.8. Jack Frost Nova - Increases SP consumption from 85 to 95 based on level 10. - Increases damage from 2200%(explosion)Matk to 5400%(explosion)Matk per hit based on level 10. 17.9. Hell's Drive - Increases SP consumption from 70 to 98 based on level 10. - Increases AP recovery rate from 1 to 2. - Increases damage from 6500%Matk to 8500%Matk based on level 10. 17.10. Ground Gravitation - Increases SP consumption from 88 to 100 based on level 10. - Increases damage from 3400%(gravitational field)Matk to 7800%(gravitational field)Matk per hit based on level 10. 17.11. Napalm Vulcan Strike - Increases SP consumption from 58 to 75 based on level 10. - Increases AP recovery rate from 1 to 2. - Increases damage from 2750%Matk to 6850%Matk based on level 10. - Increases area of effect from 5 x 5 cells to 7 x 7 cells. 17.12. Breaking Limit - Reduces bonus damage of Mega Sonic Blow and Spiral Pierce Max from 100% to 70%. 17.13. Rule Break - Reduces bonus damage of Napalm Vulcan Strike from 100% to 40%. 18. Spirit Handler 18.1. Chulho Sonic Claw - Increases SP consumption from 42 to 54 based on level 7. - Increases damage from 2800%/3150%(Commune With Chulho)Atk to 5650%/6450%(Commune With Chulho)Atk based on level 7. - Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho). 18.2. Howling of Chulho - Increases SP consumption from 62 to 68. - Increases damage from 5750%/7250%(Commune With Chulho)Atk to 7950%/8750%(Commune With Chulho)Atk based on level 7. - Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho). 18.3. Hogogong Strike - Increases SP consumption from 68 to 72 based on level 7. - Increases damage from 900%/1500%(Commune With Chulho)Atk to 1580%/2700%(Commune With Chulho)Atk per hit based on level 7. - Reduces cooldown from 0.5 seconds to 0.35 seconds. 18.4. Marine Festival of Kisul - Increases AP recovery rate from 2 to 4. 18.5. Sandy Festival of Kisul - Increases AP recovery rate from 2 to 4. 18.6. Hyunrok Breeze - Increases SP consumption from 92 to 94 based on level 7. - Increases AP recovery rate from 3 to 4. - Increases damage from 2250%/4000%(Commune With Hyunrok)Matk to 4800%/6300%(Commune With Hyunrok)Matk based on level 7. 18.7. Hyunrok Cannon - Removes 0.5 seconds delay after skill. - Increases SP consumption from 62 to 74 based on level 7. - Increases damage from 3400%/4400%(Commune With Hyunrok)Matk to 7300%/8500%(Commune With Hyunrok)Matk based on level 7. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139189&curpage=1 https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139190&curpage=1 https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139191&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7600&curpage=18
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