Rush Quake
5296 MT_RUSH_QUAKE
Rush Quake
MAX Lv : 10
Learning Conditions : Axe Stomp Lv. 5
Class : Active(AP)
Type : Melee Physical
Target : 1 Target
Cost : AP 150
Details : Approaches the target within 9 cells, dealing Melee Physical damage to nearby enemies including the target and inflicting Quake effect on them for 30 seconds
Deals more damage to Formless and Insect monsters.
Damage increases additionally based on the Base Lv and POW.
In addition, grants Rush effect for (30 X Skill Level) seconds.

Rush Effect: Increases Melee and Ranged Physical Damage by (5 X Skill Level)%.
Quake Effect: 50% increased Melee and Ranged Physical Damage taken by the target

_
[Lv 1] : ATK 3600%/ 3750% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 2] : ATK 7200%/ 7500% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 3] : ATK 10800%/ 11250% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 4] : ATK 14400%/ 15000% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 5] : ATK 18000%/ 18750% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 6] : ATK 21600%/ 22500% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 7] : ATK 25200%/ 26250% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 8] : ATK 28800%/ 30000% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 9] : ATK 32400%/ 33750% to Formless/Insect enemies
Effective range: : 7x7 cells

[Lv10] : ATK 36000%/ 37500% to Formless/Insect enemies
Effective range: : 7x7 cells

Skill information

Max level 10

Delay
Rush Quake
Casting Cooldown
Lv. Fixed Variable Global Skill
1 0 sec 0 sec 0 sec 60 sec
2 0 sec 0 sec 0 sec 60 sec
3 0 sec 0 sec 0 sec 60 sec
4 0 sec 0 sec 0 sec 60 sec
5 0 sec 0 sec 0 sec 60 sec
6 0 sec 0 sec 0 sec 60 sec
7 0 sec 0 sec 0 sec 60 sec
8 0 sec 0 sec 0 sec 60 sec
9 0 sec 0 sec 0 sec 60 sec
10 0 sec 0 sec 0 sec 60 sec

Details
Level 1 2 3 4 5 6 7 8 9 10
SP consumption 150 150 150 150 150 150 150 150 150 150
Level Name Health ATK MATK Exp Job Exp Race Element Scale Def MDef Res Mres Req. Hit Req. Flee Type
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? 0 0 ? ? Normal
0 Thief Bug Egg 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Orc Warrior 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Peco Egg 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Peach Tree Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Ginseng Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Stone Shooter Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Parasite Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Racarch 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Piamette (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Piamette (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Garden Keeper (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Garden Watcher (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Wish Maiden (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Armeyer Dinze (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Armeyer Dinze (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Errende Ebecee (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Errende Ebecee (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Kavach Icarus (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Kavach Icarus (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Laurell Weinder (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Laurell Weinder (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Wickebine Tres (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Wickebine Tres (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Egnigem Cenia (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Egnigem Cenia (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Doppelganger (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 머맨 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 세이렌 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 포세이돈 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 아기 크라켄 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 우자스 (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 도깨비 (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Aged Merman 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Anopheles 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Corrupted Death 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 0 0 200 170 Normal
0 Detardeurus 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Shadow of Fenrir 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 Sea Pouring 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 헬 플라이 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 볼프 모온 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 루퀴카제 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 피크쥐 핀크 포링 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 0 0 200 170 Normal
0 피크쥐 블뤼 포링 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 0 0 200 170 Normal
0 신사 포링 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 숙녀 포링 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 슈모키 티프 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 0 0 200 170 Normal

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Date Field Old New
2025-07-08 22:48 description Rush Quake
MAX Lv : 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approach a target within 9 cells and inflict Melee Physical damage on and around it, applies Quake effect for 30 seconds.
This skill inflicts more damage on Formless and Insect enemies.
This skill additionally increases damage, depending on your Base Level and POW.
When used, applies Rush effect to caster for (30 X Skill Level) seconds.

Rush : Increase melee and long ranged physical damage by (5 X Skill Level)%.
Quake : Increase melee and long-ranged physical damage received by 50%.

_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Rush Quake
MAX Lv : 10
Learning Conditions : Axe Stomp Lv. 5
Class : Active(AP)
Type : Melee Physical
Target : 1 Target
Cost : AP 150
Details : Approaches the target within 9 cells, dealing Melee Physical damage to nearby enemies including the target and inflicting Quake effect on them for 30 seconds
Deals more damage to Formless and Insect monsters.
Damage increases additionally based on the Base Lv and POW.
In addition, grants Rush effect for (30 X Skill Level) seconds.

Rush Effect: Increases Melee and Ranged Physical Damage by (5 X Skill Level)%.
Quake Effect: 50% increased Melee and Ranged Physical Damage taken by the target

_
[Lv 1] : ATK 3600%/ 3750% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 2] : ATK 7200%/ 7500% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 3] : ATK 10800%/ 11250% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 4] : ATK 14400%/ 15000% to Formless/Insect enemies
Effective range: : 3x3 cells

[Lv 5] : ATK 18000%/ 18750% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 6] : ATK 21600%/ 22500% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 7] : ATK 25200%/ 26250% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 8] : ATK 28800%/ 30000% to Formless/Insect enemies
Effective range: : 5x5 cells

[Lv 9] : ATK 32400%/ 33750% to Formless/Insect enemies
Effective range: : 7x7 cells

[Lv10] : ATK 36000%/ 37500% to Formless/Insect enemies
Effective range: : 7x7 cells
2024-11-05 21:49 description Rush Quake
Max Lv.: 10
Learning Conditions: Axe Stomp Lv. 5
Class: Active (AP)
Type: Melee Physical
Target: 1 Target
Cost: 150 AP
Details: Approach a target within 9 cells and inflict Melee Physical damage on and around it.
This skill inflicts more damage on Formless and Insect enemies.
This skill additionally increases damage, depending on your Base Level and POW.

_
[Lv. 1]: 750% of ATK (1,100% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 2]: 1,500% of ATK (2,200% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 3]: 2,250% of ATK (3,300% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 4]: 3,000% of ATK (4,400% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 5]: 3,750% of ATK (5,500% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 6]: 4,500% of ATK (6,600% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 7]: 5,250% of ATK (7,700% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 8]: 6,000% of ATK (8,800% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 9]: 6,750% of ATK (9,900% on Formless/Insect), Effective Range: 7 x7 cells
[Lv. 10]: 7,500% of ATK (11,000% on Formless/Insect), Effective Range: 7 x7 cells
Rush Quake
MAX Lv : 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approach a target within 9 cells and inflict Melee Physical damage on and around it, applies Quake effect for 30 seconds.
This skill inflicts more damage on Formless and Insect enemies.
This skill additionally increases damage, depending on your Base Level and POW.
When used, applies Rush effect to caster for (30 X Skill Level) seconds.

Rush : Increase melee and long ranged physical damage by (5 X Skill Level)%.
Quake : Increase melee and long-ranged physical damage received by 50%.

_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
2023-09-07 21:18 description Rush Quake
Max Lv.: 10
Learning Conditions: Axe Stomp Lv. 5
Class: Active (AP)
Type: Melee Physical
Target: 1 Target
Cost: 150 AP
Details: Approach a target within 9 cells and inflict Melee Physical damage on and around it.
This skill inflicts more damage on Formless and Insect enemies.
This skill additionally increases damage, depending on your Base Level and POW.

_
[Lv. 1]: 750% of ATK (1,100% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 2]: 1,500% of ATK (2,200% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 3]: 2,250% of ATK (3,300% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 4]: 3,000% of ATK (4,400% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 5]: 3,750% of ATK (5,500% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 6]: 4,500% of ATK (6,600% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 7]: 5,250% of ATK (7,700% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 8]: 6,000% of ATK (8,800% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 9]: 6,750% of ATK (9,900% on Formless/Insect), Effective Range: 7 x7 cells
[Lv. 10]: 7,500% of ATK (11,000% on Formless/Insect), Effective Range: 7 x7 cells
2023-09-07 21:18 name Rush Quake
2023-09-07 21:18 MaxLv 10
Ghostring Card 1 obtained.