Crystal Impact MAX Lv : 5 Learning Conditions : Rain of Crystal 3 Class : Active Type : Magic Target : Instant Cast Details : Creates a powerful water elemental wave in the surrounding area starting from the ground beneath one's feet, inflicting water elemental magic damage to targets within the range. Targets damaged by this wave will receive additional water magic damage after a certain period of time. Damage is additionally increased depending on the user's base level and SPL. In the climax state, the effect changes depending on the level. Climax (Stage 1) Apply a buff to caster and surrounding party member For 900 sec, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%. Climax (Stage 2) Damage dealt by Ice Waves increased to 2x. Climax (Stage 3) Ice wave damage increases by 50%. Climax (Stage 4) Reduce the damage of the ice wave, but increase delayed damage by 150% Climax (Stage 5) Increase Ice Wave's area of effect to 15x15 cells, delayed damage now deal damage to 5x5 area surrounding the target. _ [Lv 1] : MATK 1550%/Area of Effect 9x9 Cells [Lv 2] : MATK 2850%/Area of Effect 9x9 Cells [Lv 3] : MATK 4150%/Area of Effect 11x11 Cells [Lv 4] : MATK 5450%/Area of Effect 11x11 Cells [Lv 5] : MATK 6750%/Area of Effect 13x13 Cells |
Max level | 5 |
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Casting | Cooldown | |||
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Lv. | Fixed | Variable | Global | Skill |
1 | 1.5 sec | 4 sec | 0.5 sec | 2 sec |
2 | 1.5 sec | 4 sec | 0.5 sec | 2 sec |
3 | 1.5 sec | 4 sec | 0.5 sec | 2 sec |
4 | 1.5 sec | 4 sec | 0.5 sec | 2 sec |
5 | 1.5 sec | 4 sec | 0.5 sec | 2 sec |
Level | 1 | 2 | 3 | 4 | 5 |
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SP consumption | 170 | 174 | 178 | 182 | 186 |
No data available
Name | Type | Subtype |
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Enchant | - |
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Weapon | Two-handed Rod |
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Weapon | Two-handed Rod |
Name |
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Date | Field | Old | New |
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2025-07-08 22:48 | description |
Crystal Impact Max Lv.: 5 Learning Conditions: Crystal Rain Lv. 3 Class: Active Type: Magic Target: AoE Details: Send forth a powerful water wave from where you stand, inflicting Water Magic damage on targets within range. The targets receive additional Water Magic damage after a while. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Water Resistance +30%, DEF +300, MDEF +100, and Water Magic damage +30% for surrounding allies for 900 seconds. Climax (Stage 2) The ice wave attacks twice. Climax (Stage 3) Ice wave damage +50% Climax (Stage 4) Deceases the ice wave damage, but increases its additional damage +150%. Climax (Stage 5) The ice wave attacks the entire screen, and its additional damage also covers additional 5 x5 cells. _ [Lv. 1]: 800% of MATK, Effective Range: 7 x7 cells [Lv. 2]: 1,600% of MATK, Effective Range: 9 x9 cells [Lv. 3]: 2,400% of MATK, Effective Range: 11 x11 cells [Lv. 4]: 3,200% of MATK, Effective Range: 13 x13 cells [Lv. 5]: 4,000% of MATK, Effective Range: 15 x15 cells |
Crystal Impact MAX Lv : 5 Learning Conditions : Rain of Crystal 3 Class : Active Type : Magic Target : Instant Cast Details : Creates a powerful water elemental wave in the surrounding area starting from the ground beneath one's feet, inflicting water elemental magic damage to targets within the range. Targets damaged by this wave will receive additional water magic damage after a certain period of time. Damage is additionally increased depending on the user's base level and SPL. In the climax state, the effect changes depending on the level. Climax (Stage 1) Apply a buff to caster and surrounding party member For 900 sec, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%. Climax (Stage 2) Damage dealt by Ice Waves increased to 2x. Climax (Stage 3) Ice wave damage increases by 50%. Climax (Stage 4) Reduce the damage of the ice wave, but increase delayed damage by 150% Climax (Stage 5) Increase Ice Wave's area of effect to 15x15 cells, delayed damage now deal damage to 5x5 area surrounding the target. _ [Lv 1] : MATK 1550%/Area of Effect 9x9 Cells [Lv 2] : MATK 2850%/Area of Effect 9x9 Cells [Lv 3] : MATK 4150%/Area of Effect 11x11 Cells [Lv 4] : MATK 5450%/Area of Effect 11x11 Cells [Lv 5] : MATK 6750%/Area of Effect 13x13 Cells |
2023-09-07 21:18 | description |
Crystal Impact Max Lv.: 5 Learning Conditions: Crystal Rain Lv. 3 Class: Active Type: Magic Target: AoE Details: Send forth a powerful water wave from where you stand, inflicting Water Magic damage on targets within range. The targets receive additional Water Magic damage after a while. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Water Resistance +30%, DEF +300, MDEF +100, and Water Magic damage +30% for surrounding allies for 900 seconds. Climax (Stage 2) The ice wave attacks twice. Climax (Stage 3) Ice wave damage +50% Climax (Stage 4) Deceases the ice wave damage, but increases its additional damage +150%. Climax (Stage 5) The ice wave attacks the entire screen, and its additional damage also covers additional 5 x5 cells. _ [Lv. 1]: 800% of MATK, Effective Range: 7 x7 cells [Lv. 2]: 1,600% of MATK, Effective Range: 9 x9 cells [Lv. 3]: 2,400% of MATK, Effective Range: 11 x11 cells [Lv. 4]: 3,200% of MATK, Effective Range: 13 x13 cells [Lv. 5]: 4,000% of MATK, Effective Range: 15 x15 cells |
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2023-09-07 21:18 | name | Crystal Impact | |
2023-09-07 21:18 | MaxLv | 5 |
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