Wounding Shot
514 GS_PIERCINGSHOT
Wounding Shot
Max Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%

Skill information

Max level 5
Flags ▪ Plus RNG? ▪ Distinct Damage Formula
Skill Type physical attack

Delay
Wounding Shot
Casting Cooldown
Lv. Fixed Variable Global Skill
1 0.3 sec 1.2 sec 0.5 sec 0 sec
2 0.3 sec 1.2 sec 0.5 sec 0 sec
3 0.3 sec 1.2 sec 0.5 sec 0 sec
4 0.3 sec 1.2 sec 0.5 sec 0 sec
5 0.3 sec 1.2 sec 0.5 sec 0 sec

Details
Level 1 2 3 4 5
SP consumption 11 12 13 14 15
Range 9 cells 9 cells 9 cells 9 cells 9 cells
Attack 220% 240% 260% 280% 300%
Attack 280% 310% 340% 370% 400%
Chance 3% 6% 9% 12% 15%

No data available

Name Type Subtype
Unknown item #28219 Weapon Rifle
Name
Gunslinger

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Date Field Old New
2023-01-13 00:42 description Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
Wounding Shot
Max Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
2021-06-11 03:06 description Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
2017-12-01 00:15 description Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Lv 1]: 120% Atk, 3%
[Lv 2]: 140% Atk, 6%
[Lv 3]: 160% Atk, 9%
[Lv 4]: 180% Atk, 12%
[Lv 5]: 200% Atk, 15%
Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
Ghostring Card 1 obtained.