Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
3099 | 160 | Demon | Dark 4 | Large | 1,450,000 | 2,640 - 3,825 | 254 - 295 | 5.00 | 1.96 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
3 | 458 | 601 | 112 | 98 | 110 | 98 | 13 | 48 | 271 | 9 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 25% | 25% | 25% | 25% | -25% | 200% | -100% | 0% | 0% |
No AI available | Boss |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
144 | 40 | 0 | 0 |
145 | 115 | 0 | 0 |
146 | 120 | 0 | 0 |
147 | 125 | 0 | 0 |
148 | 130 | 0 | 0 |
149 | 135 | 0 | 0 |
150 | 140 | 0 | 0 |
151 | 135 | 0 | 0 |
152 | 130 | 0 | 0 |
153 | 125 | 0 | 0 |
154 | 120 | 0 | 0 |
155 | 115 | 0 | 0 |
156 | 110 | 0 | 0 |
157 | 105 | 0 | 0 |
160 | 100 | 0 | 0 |
161 | 100 | 0 | 0 |
166 | 95 | 0 | 0 |
171 | 90 | 0 | 0 |
176 | 85 | 0 | 0 |
181 | 60 | 0 | 0 |
186 | 35 | 0 | 0 |
191 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Unknown | -1 | 5% | instant | none | |
![]() |
no | Unknown | -1 | 5% | instant | none | |
![]() |
yes | Chasing | 5 | 100% | 0.8 sec | 1 min | If the monster's health drops below 40%. |
![]() |
yes | Attacking | 5 | 100% | 0.8 sec | 1 min | If the monster's health drops below 40%. |
![]() |
yes | Chasing | 5 | 100% | 0.8 sec | 35 sec | If the monster's health drops below 60%. |
![]() |
yes | Attacking | 5 | 100% | 0.8 sec | 35 sec | If the monster's health drops below 60%. |
![]() |
yes | Chasing | 10 | 100% | 1 sec | 20 sec | If the monster's health drops below 80%. |
![]() |
yes | Attacking | 10 | 100% | 1 sec | 20 sec | If the monster's health drops below 80%. |
![]() |
yes | Chasing | 5 | 100% | 0.7 sec | 35 sec | If the monster's health drops below 60%. |
![]() |
yes | Attacking | 5 | 100% | 0.7 sec | 35 sec | If the monster's health drops below 60%. |
![]() |
yes | Chasing | 9 | 100% | 1 sec | 50 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 9 | 100% | 1 sec | 50 sec | If the monster's health drops below 50%. |
![]() |
yes | Chasing | 10 | 100% | 1 sec | 50 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 10 | 100% | 1 sec | 50 sec | If the monster's health drops below 50%. |
![]() |
yes | Chasing | 10 | 100% | 1 sec | 50 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 10 | 100% | 1 sec | 50 sec | If the monster's health drops below 50%. |
Play | Name |
---|---|
ice_titan_move.wav | |
morocc_attack.wav | |
morocc_damage.wav | |
morocc_die.wav | |
morocc_stand.wav |
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