Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
2969 | 81 | Demon | Dark 3 | Large | 668,000 | 2,721 - 3,981 | 1,554 - 2,745 | 10.00 | 1.30 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
2 | 406 | 437 | 379 | 45 | 120 | 125 | 30 | 85 | 186 | 85 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
No AI available | Boss |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.01% | |
7383 |
![]() |
Etc. | - | 0z | 0.05% | |
7383 |
![]() |
Etc. | - | 0z | 0.1% | |
7383 |
![]() |
Etc. | - | 0z | 0.15% | |
7383 |
![]() |
Etc. | - | 0z | 0.25% | |
7383 |
![]() |
Etc. | - | 0z | 0.5% |
Name | Type | Subtype | Price | Drop Chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
65 | 40 | 0 | 0 |
66 | 115 | 0 | 0 |
67 | 120 | 0 | 0 |
68 | 125 | 0 | 0 |
69 | 130 | 0 | 0 |
70 | 135 | 0 | 0 |
71 | 140 | 0 | 0 |
72 | 135 | 0 | 0 |
73 | 130 | 0 | 0 |
74 | 125 | 0 | 0 |
75 | 120 | 0 | 0 |
76 | 115 | 0 | 0 |
77 | 110 | 0 | 0 |
78 | 105 | 0 | 0 |
81 | 100 | 0 | 0 |
82 | 100 | 0 | 0 |
87 | 95 | 0 | 0 |
92 | 90 | 0 | 0 |
97 | 85 | 0 | 0 |
102 | 60 | 0 | 0 |
107 | 35 | 0 | 0 |
112 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Chasing | 1 | 20% | 0.2 sec | 1 sec | |
![]() |
yes | Chasing | 10 | 20% | instant | 1 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Chasing | 5 | 100% | 2 sec | 30 sec | If the monster's health drops below 80%. |
![]() |
no | Attacking | 5 | 100% | 2 sec | 30 sec | If the monster's health drops below 80%. |
![]() |
yes | Attacking | 5 | 100% | instant | 30 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 1 | 100% | instant | 30 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 30 sec | |
![]() |
no | Chasing | 5 | 100% | 0.8 sec | 10 sec | |
![]() |
no | Attacking | 5 | 100% | 0.8 sec | 10 sec | |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 5 sec | |
![]() |
no | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 5 | 5% | instant | 20 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
no | Chasing | 10 | 50% | 0.5 sec | 2 sec |
If the monster is attacked with the skill ![]() |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 2 sec | |
![]() |
yes | Idling | 10 | 100% | instant | 5 sec | If the monster's health drops below 50%. |
Play | Name |
---|---|
baphomet_attack.wav | |
baphomet_breath.wav | |
baphomet_damage.wav | |
baphomet_die.wav |
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