Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
1947 | 90 | Human | Neutral 1 | Small | 500,500 | 1,411 - 2,071 | 1,029 - 1,749 | 10.00 | 1.30 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
2 | 356 | 404 | 56 | 35 | 1 | 66 | 5 | 99 | 144 | 15 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
74 | 40 | 0 | 0 |
75 | 115 | 0 | 0 |
76 | 120 | 0 | 0 |
77 | 125 | 0 | 0 |
78 | 130 | 0 | 0 |
79 | 135 | 0 | 0 |
80 | 140 | 0 | 0 |
81 | 135 | 0 | 0 |
82 | 130 | 0 | 0 |
83 | 125 | 0 | 0 |
84 | 120 | 0 | 0 |
85 | 115 | 0 | 0 |
86 | 110 | 0 | 0 |
87 | 105 | 0 | 0 |
90 | 100 | 0 | 0 |
91 | 100 | 0 | 0 |
96 | 95 | 0 | 0 |
101 | 90 | 0 | 0 |
106 | 85 | 0 | 0 |
111 | 60 | 0 | 0 |
116 | 35 | 0 | 0 |
121 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Chasing | 5 | 100% | 0.7 sec | 35 sec | If the monster's health drops below 20%. |
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no | Attacking | 5 | 100% | 0.7 sec | 35 sec | If the monster's health drops below 20%. |
![]() |
no | Attacking | 9 | 20% | 1 sec | 10 sec | If the monster's health drops below 30%. |
![]() |
no | Chasing | 9 | 20% | 1 sec | 10 sec | If the monster's health drops below 30%. |
![]() |
no | Chasing | 2 | 50% | 0.8 sec | 35 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 2 | 50% | 0.8 sec | 35 sec | If the monster's health drops below 30%. |
![]() |
no | Chasing | 2 | 5% | 0.8 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 2 | 5% | 0.8 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 10 | 10% | 1 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
no | Chasing | 10 | 20% | 1 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
no | Chasing | 9 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 9 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
no | Chasing | 10 | 30% | 1 sec | 20 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 10 | 30% | 1 sec | 20 sec | If the monster's health drops below 50%. |
![]() |
no | Chasing | 10 | 50% | 1 sec | 20 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 10 | 50% | 1 sec | 20 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 1 | 3% | instant | 2 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 2 | 20% | instant | 5 sec | |
![]() |
yes | Chasing | 2 | 20% | instant | 5 sec | |
![]() |
no | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
![]() |
no | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 80%. |
![]() |
no | Idling | 5 | 50% | 1 sec | 5 sec | If another monster's health drops below 90%. |
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no | Chasing | 5 | 50% | 1 sec | 10 sec | If another monster's health drops below 90%. |
![]() |
no | Attacking | 5 | 50% | 1 sec | 10 sec | If another monster's health drops below 90%. |
![]() |
no | Chasing | 5 | 30% | 1 sec | 20 sec | |
![]() |
no | Attacking | 5 | 30% | 1 sec | 20 sec |
Play | Name |
---|---|
piamette_attack.wav | |
piamette_move.wav | |
randgris_attack.wav |
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