Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
1929 | 98 | Demon | Dark 3 | Large | 4,520,500 | 4,606 - 6,790 | 1,793 - 3,173 | 10.00 | 1.30 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
2 | 450 | 508 | 190 | 45 | 140 | 152 | 5 | 85 | 240 | 95 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
6004 |
![]() |
Etc. | - | 0z | 2.5% | |
2514 |
![]() |
Armor | Garment | 10z | 35% | |
1181 |
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Weapon | Two-handed Sword | 10z | 25% | |
2655 |
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Armor | Accessory | 25,000z | 0.5% | |
2513 |
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Armor | Garment | 10z | 35% | |
2327 |
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Armor | Armor | 10z | 35% | |
1466 |
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Weapon | Two-handed Spear | 10z | 45% | |
4147 |
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Card | - | 10z | 0.01% |
Name | Type | Subtype | Price | Drop Chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
82 | 40 | 976,320 | 453,600 |
83 | 115 | 2,806,920 | 1,304,100 |
84 | 120 | 2,928,960 | 1,360,800 |
85 | 125 | 3,051,000 | 1,417,500 |
86 | 130 | 3,173,040 | 1,474,200 |
87 | 135 | 3,295,080 | 1,530,900 |
88 | 140 | 3,417,120 | 1,587,600 |
89 | 135 | 3,295,080 | 1,530,900 |
90 | 130 | 3,173,040 | 1,474,200 |
91 | 125 | 3,051,000 | 1,417,500 |
92 | 120 | 2,928,960 | 1,360,800 |
93 | 115 | 2,806,920 | 1,304,100 |
94 | 110 | 2,684,880 | 1,247,400 |
95 | 105 | 2,562,840 | 1,190,700 |
98 | 100 | 2,440,800 | 1,134,000 |
99 | 100 | 2,440,800 | 1,134,000 |
104 | 95 | 2,318,760 | 1,077,300 |
109 | 90 | 2,196,720 | 1,020,600 |
114 | 85 | 2,074,680 | 963,900 |
119 | 60 | 1,464,480 | 680,400 |
124 | 35 | 854,280 | 396,900 |
129 | 10 | 244,080 | 113,400 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
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yes | Chasing | 1 | 100% | instant | 100 min | If the monster's health drops below 2%. |
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yes | Attacking | 1 | 100% | instant | 100 min | If the monster's health drops below 2%. |
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yes | Chasing | 1 | 100% | instant | 100 min | |
![]() |
no | Idling | 1 | 30% | 10 sec | 10 sec | If monster can't reach player who damaged it. |
![]() |
no | Moving | 1 | 30% | 10 sec | 10 sec | If monster can't reach player who damaged it. |
![]() |
yes | Chasing | 1 | 20% | 0.2 sec | 1 sec | |
![]() |
yes | Chasing | 10 | 20% | instant | 1 sec | |
![]() |
no | Attacking | 5 | 5% | instant | 20 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 3 | 20% | 0.8 sec | 5 sec | If the monster's health drops below 50%. |
![]() |
no | Chasing | 10 | 100% | 1 sec | 50 sec | If the monster's health drops below 70%. |
![]() |
no | Attacking | 10 | 100% | 1 sec | 50 sec | If the monster's health drops below 70%. |
![]() |
no | Chasing | 3 | 100% | 0.8 sec | 15 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 3 | 100% | 0.8 sec | 15 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 1 | 100% | instant | 30 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 30 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 2 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 0.7 sec | 10 sec | If less than 2 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 1 sec | 1 min | |
![]() |
no | Chasing | 1 | 100% | 1 sec | 1 min | |
![]() |
no | Attacking | 1 | 100% | 1 sec | 1 min | |
![]() |
no | Chasing | 5 | 100% | 2 sec | 30 sec | |
![]() |
no | Attacking | 5 | 100% | 2 sec | 30 sec | |
![]() |
no | Chasing | 5 | 100% | 1 sec | 20 sec | |
![]() |
no | Attacking | 5 | 100% | 1 sec | 20 sec | |
![]() |
no | Chasing | 1 | 20% | 0.8 sec | 5 sec | |
![]() |
no | Attacking | 1 | 20% | 0.8 sec | 5 sec | |
![]() |
no | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 10 sec | |
![]() |
no | Chasing | 10 | 50% | 0.5 sec | 10 sec |
If the monster is attacked with the skill ![]() |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 10 sec | |
![]() |
yes | Idling | 1 | 100% | 30 sec | 30 sec | If the monster's health drops below 60%. |
Level | Name | Health | ATK | MATK | Exp | Job Exp | Race | Element | Scale | Def | MDef | Hit | Flee | Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
57 | Baphomet Jr. | 1,763 | 197 - 241 | 97 - 116 | 0 | 0 | Demon | Dark 1 | Small | 70 | 25 | 317 | 314 | Normal |
Play | Name |
---|---|
baphomet_attack.wav | |
baphomet_breath.wav | |
baphomet_damage.wav | |
baphomet_die.wav |
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