Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
1661 | 133 | Human | Holy 2 | Medium | 42,764 | 959 - 1,334 | 664 - 995 | 7.69 | 1.16 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
1 | 399 | 434 | 106 | 99 | 77 | 66 | 90 | 145 | 131 | 62 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 50% | 50% | 50% | 50% | 50% | -25% | 150% | 50% | 125% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
644 |
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Consumable | Special | 500z | 0.05% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
117 | 40 | 0 | 0 |
118 | 115 | 0 | 0 |
119 | 120 | 0 | 0 |
120 | 125 | 0 | 0 |
121 | 130 | 0 | 0 |
122 | 135 | 0 | 0 |
123 | 140 | 0 | 0 |
124 | 135 | 0 | 0 |
125 | 130 | 0 | 0 |
126 | 125 | 0 | 0 |
127 | 120 | 0 | 0 |
128 | 115 | 0 | 0 |
129 | 110 | 0 | 0 |
130 | 105 | 0 | 0 |
133 | 100 | 0 | 0 |
134 | 100 | 0 | 0 |
139 | 95 | 0 | 0 |
144 | 90 | 0 | 0 |
149 | 85 | 0 | 0 |
154 | 60 | 0 | 0 |
159 | 35 | 0 | 0 |
164 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
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yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Idling | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Idling | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Attacking | 3 | 10% | instant | 5 sec | |
![]() |
no | Attacking | 4 | 10% | 0.7 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
yes | Idling | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 99%. |
Play | Name |
---|---|
_attack_rod.wav | |
doppleganger_damage.wav | |
doppleganger_die.wav |
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