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Heretic Mage Boots

470468 Stray_Mage_US

iRO
Armor Shoes
Heretic Mage Boots

Boots worn by a mage who strayed into the forbidden arts.
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MDEF+ 30.
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Indestructible in battle.
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All Basic Status + 15.
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All Talent Status + 15.
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MHP + 20%, MSP + 20%.
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For every 20 Base Level, MATK + 100.
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For every 2 refine level, Comet and Psychic Wave damage + 30%.
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For every 3 refine level, SPL + 5, CON + 5, WIS + 5.
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When refined +11 or higher, Comet cooldown -19 sec, Psychic Wave cooldown -4.5 sec.
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When refined +12 or higher, Comet and Psychic Wave damage + 60%, Enables to use Kyrie Eleison Lv.10.
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When refined +13 or higher, All Bloom and Conflagration damage + 60%, reduces Fixed Casting Time by 1 sec.
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When refined +14 or higher, SPL + 20, CON + 20, reduces After Cast Delay by 30%.
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When refined +15 or higher, Magic Damage against all property enemies + 50%.
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Set Bonus:
Heretic Mage Boots [1]
Dio Anemos Card

S.MATK + 15.
All Bloom damage + 40%.
All Bloom cooldown -3 sec.
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Set Bonus:
Heretic Mage Boots [1]
Ordre Card

S.MATK + 15.
Conflagration damage + 40%.
Conflagration cooldown -1 sec.
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Set Bonus:
Heretic Mage Boots [1]
Midnight Dio Anemos Card

S.MATK + 25, SPL + 25,
All Bloom damage + 80%.
All Bloom cooldown -5 sec.
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Set Bonus:
Heretic Mage Boots [1]
Midnight Odre Card

S.MATK + 25, SPL + 25,
Conflagration damage + 80%.
Conflagration cooldown -1.5 sec.
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Set Bonus:
Heretic Mage Boots [1]
Weakened Fenrir Card

S.MATK + 15.
Reduces After Cast Delay by 15%.
Magic Damage against all size enemies + 15%.
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[Grade Bonus]
[Grade D] When equipped by Elemental Master, Enables to use Crystal Rain Lv.5. When equipped by Arch Mage, Enables to use Diamond Storm Lv.5.
[Grade C] When using Energy Coat, INT + 120, and increases Movement Speed for 15 seconds.
[Grade B] Magic Damage against all race enemies + 25%.
[Grade A]Removes Gemstone requirements for skill usage.
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Type : Shoes
Def : 10
Weight : 30
Armor Level : 2
Required Level : 100
Class : Mage

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