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Spoiler



FullTempShadow_Mix
NeedCount: NeedRefineMin: 7
NeedSourceString: +7 Tempest Shaow

Source items






Quest
Spoiler


Id: 291259
Cooldown2: Octopus Cave
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291260
Cooldown2: Hazy Forest
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291261
Cooldown2: Orc's Memory
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291262
Cooldown2: Weekend Dungeon
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291263
Cooldown2: Sealed Shrine
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291264
Cooldown2: Half moon in the day time (both modes)
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291265
Cooldown2: Malangdo Culvert (both modes)
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291266
Cooldown2: Geffen Magic Tournament
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291267
Cooldown2: Sarah's memory
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291268
Cooldown2: Infinite Space
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291269
Cooldown2: Room of Conciousness
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291270
Cooldown2: Heart Hunter War Base
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291271
Cooldown2: Werner Laboratory Central Room
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291272
Cooldown2: Dreams and Shadows
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291273
Cooldown2: Ghost Palace
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291274
Cooldown2: Airship Assault
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291275
Cooldown2: King's Heels
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291276
Cooldown2: Old Glast Heim Normal
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291277
Cooldown2: Horror Toy Factory
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291278
Cooldown2: Devil's Tower
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291279
Cooldown2: Buwaya Extermination
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291280
Cooldown2: Central Laboratory
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291281
Cooldown2: Faceworm Nest
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291282
Cooldown2: Last Room
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291283
Cooldown2: Isle of Bios
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291284
Cooldown2: Morse Cave
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291285
Cooldown2: Temple of Demon God
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am
Id: 291286
Cooldown2: Nidhoggur's Nest
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 3 days
Id: 291287
Cooldown2: Wolfchev's Laboratory
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 3 days
Id: 291288
Cooldown2: Endless Tower
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 7 days
Id: 291289
Cooldown2: Friday Dungeon
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 12am
Id: 291290
Cooldown2: Advanced Old Glast Heim
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 3 days
Id: 291291
Cooldown2: Bakonawa Extermination
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 7 days
Id: 291292
Cooldown2: Bangungot's Hospital
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 7 days
Id: 291293
Cooldown2: Sky Fortress
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 3 days
Id: 291294
Cooldown2: Sarah Vs Fenrir
Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime.
Quickinfo: Reset at 4am after 7 days
Id: 291300
Frenzy Mission: Day 1
Info: Defeat the Cursed Baphomet and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Cursed Baphomet
Id: 291301
Frenzy Mission: Day 2
Info: Defeat the Amdarais and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Amdarais
Id: 291302
Frenzy Mission: Day 3
Info: Defeat the Entweihen Crothen and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Entweihen Crothen
Id: 291303
Frenzy Mission: Day 4
Info: Defeat the Charleston 3 and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Charleston 3
Id: 291304
Frenzy Mission: Day 5
Info: Defeat the Despair God Morocc and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Despair God Morocc
Id: 291305
Frenzy Mission: Day 6
Info: Defeat the Grand Pere and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Grand Pere
Id: 291306
Frenzy Mission: Day 7
Info: Defeat the Morocc's Necromancer and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Morocc's Necromancer
Id: 291307
Frenzy Mission: Day 8
Info: Defeat the BIJOU and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the BIJOU
Id: 291308
Frenzy Mission: Day 9
Info: Defeat the T_W_O and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the T_W_O
Id: 291309
Frenzy Mission: Day 10
Info: Defeat the Celine Kimi and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Celine Kimi
Id: 291310
Frenzy Mission: Day 11
Info: Defeat the Grim Reaper Ankou and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Grim Reaper Ankou
Id: 291311
Frenzy Mission: Day 12
Info: Defeat the Stefan J.E. Wolf and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Stefan J.E. Wolf
Id: 291312
Frenzy Mission: Day 13
Info: Defeat the Captain Ferlock and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Captain Ferlock
Id: 291313
Frenzy Mission: Day 13
Info: Defeat the Captain Ferlock and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Captain Ferlock
Id: 291314
Frenzy Mission: Day 14
Info: Defeat the Amdarais Hard and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit.
Quickinfo: Defeat the Amdarais Hard
Id: 291315
Cooldown: Frenzy Mission
Info: After 12am return to <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI> for new quest.
Quickinfo: Reset at 12am



NpcIdentity
Spoiler


Id: 10545
JT_4_GACHA_MACHINE



Item
Spoiler


Id: (9877)

Tempest Shadow Box2
A box containing Tempest Shadow Equipment. Open to obtain 1 random item from the list below,

Tempest Shadow Armor, Tempest Shadow Weapon, Tempest Shadow Earring, Tempest Shadow Pendant, Tempest Shadow Shield, Tempest Shadow Shoes

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (15479)

[NFS]Medical Scrubs [1]
This item cannot be traded with other accounts.
Clothing worn by medics working in the battlefields.

Delay after skill -10%.
Healing Rate +2%, receive heal and potion effect +1%.
MDEF +10.

If refine level is +7 or above, Heal effect +4%, receive heal and potion effect +2% additionally, DEF +50, armor will be indestructible.

If refine level is +8 or above, Heal effect +6%, receive heal and potion effect +3% additionally, DEF +100, damage taken from Demi-human enemies -7%.

If refine level is +9 or above, Heal effect +8%, receive heal and potion effect +4%, DEF +150, resistance against Stone Curse +50%, equip with Argiope Card, immune to Frozen.

Class : Armor
Defense : 50
Weight : 100
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 50
Weight : 100
Required Level : 100
Job : AllJobs

Id: (22244)

Stylish Silent Shoes [1]
This item cannot be traded with other accounts.
A popular brand in the Rune Midgard Kingdom. Shoes that reduce footstep sound and are good for pedaling in piano performance.

Physical and magical damage against all property enemies +10%.

Restore 150 HP and 15 SP when defeating monsters.

If refine level is +10 or above,
Physical and magical damage against all property enemies +10% additionally.
Able to use Lv.1 [Greed].

If refine level is +11 or above,
Physical and magical damage against all property enemies +10% additionally.

Class : Shoes
Defense : 25
Weight : 60
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 100
Job : AllJobs

Id: (24665)

Full Tempest Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

MDEF pierce on all race monsters (except players) +5%.

For every 2 refine level, MDEF pierce on all race monster (except players) +1% additionally.

If refine level is +10 or above, magical damage to all race monsters (except players) +3%.

Equip with Full Tempest Shadow Pendant, MATK +2%.

If total refine level is +18 or above, MDEF pierce on all race monsters (except players) +100%.

Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24666)

Full Tempest Shadow Shoes
Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect.

MDEF pierce on all race monsters (except players) +5%.

For every 2 refine level, MDEF pierce on all race monsters (except players) +1% additionally.

If refine level is +10 or above, magical damage to all race monsters (except players) +3%.

Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24667)

Full Tempest Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

MDEF pierce on all race monsters(except players) +5%.

For every 2 refine level, MDEF pierce on all race monsters (except players) +1% additionally.

If refine level is +10 or above, magical damage to all race monsters (except players) +3%.

Equip with Full Tempest Shadow Shoes, MATK +2%.

If total refine level is +18 or above, MDEF pierce on all race monsters (except players) +100%.

Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24668)

Full Tempest Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

MDEF pierce on all race monsters(except players) +5%.

For every 2 refine level, MDEF pierce on all race monsters(except players) +1% additionally.

If refine level is +10 or above, magical damage to all race monsters(except players) +3%.

Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31145)

Costume Alice Friesinger 69th
This item cannot be traded with other accounts.
The doll created to celebrate the inauguration of the 69th maid serving the A-larm family, which is referred to as a gentleman among gentlemen.
It serves its master with a pure heart, sometimes bringing its mace down on any enemy that threatens its master's life.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31775)

Costume Bunny Hairband(Golden)
Costume Bunny Hairband (Golden)

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (100596)

Full Tempest Shadow Mix Box
A box that can combine certain Shadow equipment into Full Tempest Shadow equipment.

The Refine Level of the materials does not affect the result.

Put 10 of the required materials with refine +7 or higher to randomly obtain one of the result.

[Applicable Materials]
Tempest Shadow Earring
Tempest Shadow Pendant
Tempest Shadow Shoes
Tempest Shadow Shield
Tempest Shadow Weapon
Tempest Shadow Armor

Magic Executioner Holy Water Shadow Armor
Magic Executioner Holy Water Shadow Weapon
Magic Executioner Shadow Weapon

Magic Exorcist Corrupted Shadow Armor
Magic Exorcist Corrupt Shadow Weapon
Magic Exorcist Shadow Weapon

Magic Vibration Dragon Killer Shadow Armor
Magic Vibration Dragon Killer Shadow Weapon
Magic Vibration Shadow Weapon
Magic Dragon Killer Shadow Weapon

Magic Scissor Hunting Shadow Armor
Magic Scissor Shadow Weapon
Magic Scissors Hunting Shadow Weapon
Magic Hunting Shadow Weapon

Magic Fishing Insect Net Shadow Armor
Magic Fishing Shadow Weapon
Magic Fishing Insect Shadow Weapon
Magic Insect Net Shadow Weapon

Magic Corrupt Shadow Weapon
Magic Holy Water Shadow Weapon

[Random Result]
Full Tempest Shadow Earring
Full Tempest Shadow Pendant
Full Tempest Shadow Armor
Full Tempest Shadow Shoes

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103052)

[NFS]Kafra Buff(3 Days)
A Kafra buff that increases EXP and Drop rate for 3 days.

Characters using this item will receive the buff for 3 days.
EXP +50%
Drop Rate +50%

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (103876)

Legacy's Embrace Scroll
A mystical scroll imbued with the wisdom of ages past. Use to obtain a random item.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103877)

Legacy Headgear Selective Box
Open to pick a headgear equipment your choice.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103878)

Legacy Garment Selective Box
Open to pick a garment equipment your choice.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103879)

Legacy of 2024 Recharge Box 1
A bonus gift for recharging 5,000 Kafra Point.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103880)

Legacy of 2024 Recharge Box 2
A bonus gift for recharging 20,000 Kafra Point.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103881)

Legacy of 2024 Recharge Box 3
A bonus gift for recharging 40,000 Kafra Point.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103883)

5000 KP Box
This item cannot be traded with other accounts
A special box rewarded to players for using Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103885)

20000 KP Box
This item cannot be traded with other accounts
A special box rewarded to players for using Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103887)

40000 KP Box
This item cannot be traded with other accounts
A special box rewarded to players for using Kafra Points.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103888)

Frenzy Normal Box
Contains a random reward from Frenzy Mission Event

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (103889)

Frenzy Premium Box
Contains a random reward from Frenzy Mission Event

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (103890)

Elemental Charm Box
This item cannot be traded with other accounts
You may select one of the following items: Charm of Great Nature, Charm of Mystic Frozen, or Charm of Leafwind.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103910)

Ninja Shadow Box
Contains a random shadow equipment for the Ninja class.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103911)

Gunslinger Shadow Box
Contains a random shadow equipment for the Gunslinger class

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103912)

Taekwon Shadow Box
Contains a random shadow equipment for the Taekwon Kid class.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103914)

Golden Horizon Egg
Step into 2025 with the dazzling brilliance of the Golden Horizon Egg! Crack it open for surprises that will light up your path for the year ahead.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (400462)

Costume Sailor Cap
A cap with a design that goes well with sailor uniforms.
The red ribbon is a highlight.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400467)

Northern Kingdom Tiara [1]
Tiara infused with concentrated magical power, made from gems found in the Northern Kingdom.

Indestructible

MDEF +3.

For every 2 refine level, MATK +20.

If refine level is +7 or above, variable cast time -10%.
If refine level is +9 or above, all property magical damage +10%.
If refine level is +11 or above, magical damage to all property enemies +7%.
For every refine level after +10, fixed cast time -0.1 second(Up to refine level +15)

Equip with Gentleman's Staff, for every 2 refine level of weapon, [Esma], [Espa], [Eswhoo] damage +7%.

When equipped by Expanded Super Novice Classes user with Candy Cane Rod,
Enable to use Lv.5 [Soul Expansion], For every 2 refine level weapon, [Soul Expansion] damage +7%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 1
Job : AllJobs

Id: (400470)

Southern Kingdom Tiara [1]
Tiara infused with concentrated magical power, made from gems found in the Southern Kingdom.

Indestructible

For every 2 refine level, ATK +15.

If refine level is +7 or above, Increase ASPD(delay after attack -10%).
If refine level is +9 or above, ATK +5%, ASPD +1.
If refine level is +11 or above, Critical damage 3%, Ranged physical damage +3%.
For every refine level after +10, fixed cast time -0.1 second (Up to refine level +15)

Equip with Illusion Book of the Apocalypse, for every 2 refine level of weapon, [Solar Heat], [Lunar Heat], [Stellar Heat] damage +5%.

Class : Headgear
Defense : 35
Location : Upper
Weight : 40
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 35
Location : Upper
Weight : 40
Required Level : 1
Job : AllJobs

Id: (400617)

Full Moon [1]
Physical damage to all class enemies +10%.
Delay after skill -10%.

Has low chance to inflicting Stun on enemies when performing a physical attack.
The probability to inflicting Stun increases with the refine level.

If refine level is +7 or above, increase ASPD (delay after attack -10%), [Solar Heat], [Lunar Heat], [Stellar Heat] damage +50%.

Class : Headgear
Defense : 6
Location : Upper
Weight : 30
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 6
Location : Upper
Weight : 30
Required Level : 1
Job : AllJobs

Id: (410298)

[NFS]Floating Beads
This item cannot be traded with other accounts.
Floating Tai Chi beads with mystical powers.

MATK +35, Magical damage to Boss class monsters +2%.

If pure DEX is 90 or above,
MATK +70, Magical damage to Boss class monsters +3% additionally.

If pure DEX is 125 or above,
MATK +140, Magical damage to Boss class monsters +5% additionally.

Class : Headgear
Defense : 0
Location : Middle
Weight : 20
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 20
Required Level : 100
Job : AllJobs

Id: (420222)

Costume Consecrate Fidis Oriora
A sacred decoration that embodies the power of true faith.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (450430)

[NFS]Gambler's Seal
This item cannot be traded with other accounts.
A Seal once owned by a legendary gambler. Only those who know what true luck is will be able to get the seal.
CRIT +3.

Critical Damage +3%.
Damage taken from [Arrow Storm] and [Gates of Hell] -10%.

For every 10 pure DEX, Critical Damage -2%.

For every 10 pure LUK, CRIT +1, ATK +2, MATK +2.

If pure LUK is 108 or above, CRIT +5, Critical Damage +10% additionally.

If pure LUK is 120 or above, CRIT +10,
Critical Damage +17%, Damage taken from [Arrow Storm] and [Gates of Hell] -30% additionally.

Class : Headgear
Defense : 0
Location : Middle
Weight : 50
Required Level : 70
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 50
Required Level : 70
Job : AllJobs

Id: (480182)

Bastawtozaq Heart [1]
A well-preserved Dragon's Heart. Despite the dragon's death, it exudes an surprisingly powerful aura. There is a legend that carrying it grants the strength of the dragon.

Fire, Water property attack -10%.
Damage taken from player -5%
Increase ASPD (delay after attack -5%)

For every 3 refine level, [Dragon's Breath], [Dragon Water Breath] damage +7%.

If refine level is +9 or above,
Fire, Water property attack -5% additionally,
Ranged physical damage taken from all enemies -10%,
Max HP +10%, Max SP +10%.

If refine level is +11 or above,
Fire, Water property attack -5% additionally,
Ranged physical damage taken from all enemies -10%,
Increase ASPD (delay after attack -5% additionally)

If Lv.10 [Dragon Water Breath] is learned, ranged physical damage +5%.

If Lv.10 [Dragon's Breath] is learned, ranged physical damage +5%.

Class : Garment
Defense : 12
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 12
Weight : 10
Required Level : 100
Job : AllJobs

Id: (480409)

[NFS]Arabian Manteau [1]
This item cannot be traded with other accounts.
Max HP +10%, Critical damage +5%

If refine level is +7 or above, CRIT +5, Critical damage +5% additionally.
If refine level is +9 or above CRIT +10, Critical damage +10% additionally.
If refine level is +11 or above, CRIT +20, Critical damage +20% additionally.
If refine level is 13 or above, CRIT +30, Critical damage +30% additionally.

Equip with Ifrit Card,
Resistance against Fire property attack +100%
Damage taken from [Critical Slash] -100%.

Class : Garment
Defense : 10
Weight : 30
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 10
Weight : 30
Required Level : 100
Job : AllJobs

Id: (480477)

Costume Poring's Tube
A tube made in the shape of the cute Poring.
The texture is too Poring and controversial.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (1001929)

MD Frenzy Coin
This item cannot be traded with other accounts.
A coin usable on Frenzy Machine to obtain event rewards.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001930)

Chrono Compass
This item cannot be traded with other accounts.
Time itself, condensed and housed inside an artifact. Can be used to reset Instance cooldowns.
Can also be exchanged for 3 Midgard Miles with the Felicity NPC.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001931)

Aetherial Watch
This item cannot be traded with other accounts.
Time itself, condensed and housed inside an artifact. Can be used to reset Instance cooldowns.
Can also be exchanged for 5 Midgard Miles with the Felicity NPC.

Weight : 0
====== auto-parsed ======
Weight : 0



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Item

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





Quest
Spoiler


Id: 4197
Octopus
Info: The Octopus appears every 31 hours.
Quickinfo: The next time of its appearance: 31 hours



Item
Spoiler


Id: (608)

Yggdrasil Seed
Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence. Restores half of Maximum HP and SP.
Item Cooldown : 3 seconds
_
Weight: 30
====== auto-parsed ======
Weight : 30

Id: (656)

Awakening Potion
A special tonic that combats the effects of drowsiness. Temporarily increases attack speed.
_
Type: Consumable
Class: Stat Boost
Weight: 15
Required Level: 40
Required Jobs : Novice Jobs, Swordman Class, Mage Class, Archer Class, Merchant Class,Thief Class , Monk
_
Aspd + 15% for 30 minutes.
====== auto-parsed ======
Weight : 15
Required Level : 40

Id: (1101)

Sword [3]
A basic one-handed sword.
_
Type: Weapon
Class: One-Handed Sword
Attack: 25
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 25
Weight : 50
Weapon Level : 1
Required Level : 2

Id: (1102)

Sword [4]
A basic one-handed sword.
_
Type: Weapon
Class: One-Handed Sword
Attack: 25
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 25
Weight : 50
Weapon Level : 1
Required Level : 2

Id: (1103)

Sword
A basic one-handed sword.
_
Type: Weapon
Class: One-Handed Sword
Attack: 25
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 25
Weight : 50
Weapon Level : 1
Required Level : 2

Id: (1104)

Falchion [3]
A one-handed sword with a rounded blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 39
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 39
Weight : 60
Weapon Level : 1
Required Level : 2

Id: (1105)

Falchion [4]
A one-handed sword with a rounded blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 39
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 39
Weight : 60
Weapon Level : 1
Required Level : 2

Id: (1106)

Falchion
A one-handed sword with a rounded blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 39
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 39
Weight : 60
Weapon Level : 1
Required Level : 2

Id: (1107)

Blade [3]
A one-handed sword with a thick, flat blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 53
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 53
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1108)

Blade [4]
A one-handed sword with a thick, flat blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 53
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 53
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1109)

Blade
A one-handed sword with a thick, flat blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 53
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 53
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1110)

Rapier [2]
A one-handed sword with an elegant blade and cross guard.
_
Type: Weapon
Class: One-Handed Sword
Attack: 70
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 14
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 70
Weight : 50
Weapon Level : 2
Required Level : 14

Id: (1111)

Rapier [3]
A one-handed sword with an elegant blade and cross guard.
_
Type: Weapon
Class: One-Handed Sword
Attack: 70
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 14
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 70
Weight : 50
Weapon Level : 2
Required Level : 14

Id: (1112)

Rapier
A one-handed sword with an elegant blade and cross guard.
_
Type: Weapon
Class: One-Handed Sword
Attack: 70
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 14
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 70
Weight : 50
Weapon Level : 2
Required Level : 14

Id: (1113)

Scimiter [2]
A strong, swift one-handed sword with a curved blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 85
Property: Neutral
Weight: 70
Weapon Level: 2
Required Level: 14
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 85
Weight : 70
Weapon Level : 2
Required Level : 14

Id: (1114)

Scimiter [3]
A strong, swift one-handed sword with a curved blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 85
Property: Neutral
Weight: 70
Weapon Level: 2
Required Level: 14
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 85
Weight : 70
Weapon Level : 2
Required Level : 14

Id: (1115)

Scimiter [3]
A strong, swift one-handed sword with a curved blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 85
Property: Neutral
Weight: 70
Weapon Level: 2
Required Level: 14
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 85
Weight : 70
Weapon Level : 2
Required Level : 14

Id: (1116)

Katana [3]
A straight bladed sword that the Japanese samurai depended on during battle.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 60
Property: Neutral
Weight: 100
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 60
Weight : 100
Weapon Level : 1
Required Level : 4

Id: (1117)

Katana [4]
A straight bladed sword that the Japanese samurai depended on during battle.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 60
Property: Neutral
Weight: 100
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 60
Weight : 100
Weapon Level : 1
Required Level : 4

Id: (1118)

Katana
A straight bladed sword that the Japanese samurai depended on during battle.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 60
Property: Neutral
Weight: 100
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 60
Weight : 100
Weapon Level : 1
Required Level : 4

Id: (1119)

Tsurugi [1]
One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai.
_
Type: Weapon
Class: One-Handed Sword
Attack: 130
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 27
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 130
Weight : 120
Weapon Level : 3
Required Level : 27

Id: (1120)

Tsurugi [2]
One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai.
_
Type: Weapon
Class: One-Handed Sword
Attack: 130
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 27
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 130
Weight : 120
Weapon Level : 3
Required Level : 27

Id: (1121)

Tsurugi
One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai.
_
Type: Weapon
Class: One-Handed Sword
Attack: 130
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 27
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 130
Weight : 120
Weapon Level : 3
Required Level : 27

Id: (1122)

Ring Pommel Saber [2]
A one-handed sword with an elaborately designed hilt.
_
Type: Weapon
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 14
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 100
Weight : 90
Weapon Level : 2
Required Level : 14

Id: (1123)

Haedonggum [1]
A one-handed, ancient Korean sword that is said to have the mysterious power to control minds.
_
Type: Weapon
Class: One-Handed Sword
Attack: 120
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
INT + 3
====== auto-parsed ======
Attack : 120
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1124)

Orcish Sword
Crafted by Orcish smiths and used by Orc Warriors, this one-handed sword is symbolic for the Orc tribe.
_
Type: Weapon
Class: One-Handed Sword
Attack: 90
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 5
Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 90
Weight : 80
Weapon Level : 3
Required Level : 5

Id: (1125)

Ring Pommel Saber [3]
A one-handed sword with an elaborately designed hilt.
_
Type: Weapon
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 14
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 100
Weight : 90
Weapon Level : 2
Required Level : 14

Id: (1126)

Saber [2]
A heavy one-handed cavalry sword with a slightly curved blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 115
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 27
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 115
Weight : 100
Weapon Level : 3
Required Level : 27

Id: (1127)

Saber [3]
A heavy one-handed cavalry sword with a slightly curved blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 115
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 27
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 115
Weight : 100
Weapon Level : 3
Required Level : 27

Id: (1128)

Haedonggum [2]
A one-handed, ancient Korean sword that is said to have the mysterious power to control minds.
_
Type: Weapon
Class: One-Handed Sword
Attack: 120
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
INT + 3
====== auto-parsed ======
Attack : 120
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1129)

Flamberge
A powerful one-handed sword with a decoratively wavy, flame-like blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 150
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 27
Required Jobs : Knight Jobs, Crusader Jobs
====== auto-parsed ======
Attack : 150
Weight : 150
Weapon Level : 3
Required Level : 27

Id: (1131)

Ice Falchion
A one-handed, formal dress sword imbued with the water property.
_
Enables Level 3 Cold Bolt.
Adds a 10% chance of casting Level 3 Cold Bolt on the target when performing a physical attack.
Adds a 5% chance of inflicting Frozen on the target when performing a physical attack.
Adds a 0.1% chance of inflicting Frozen on the user when performing a physical attack.
Type: Weapon
Class: One-Handed Sword
Attack: 100
Property: Water
Weight: 60
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 100
Weight : 60
Weapon Level : 4
Required Level : 40

Id: (1132)

Edge
A one-handed sword with an extremely sharp blade.
_
Type: Weapon
Class: One-Handed Sword
Attack: 115
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
Adds a 0.1% chance of inflicting Coma on the target when performing a physical attack.
Adds a 3% chance of inflicting Curse on the target when performing a physical attack.
====== auto-parsed ======
Attack : 115
Weight : 70
Weapon Level : 4
Required Level : 40

Id: (1133)

Fireblend
A one-handed, formal dress sword imbued with the Fire property.
_
Enables Level 3 Fire Bolt.
Adds a 10% chance of casting Level 3 Fire Bolt on the target when performing a physical attack.
Type: Weapon
Class: One-Handed Sword
Attack: 100
Property: Fire
Weight: 50
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 100
Weight : 50
Weapon Level : 4
Required Level : 40

Id: (1134)

Caesar's Sword
A one-handed sword which looks just like a pair of scissors.
_
Increases physical damage on Plant race targets by 25%.
Pierces 100% of DEF on Plant race targets when performing a physical attack.
Type: Weapon
Class: One-Handed Sword
Attack: 140
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 140
Weight : 70
Weapon Level : 4
Required Level : 40

Id: (1135)

Cutlus
A one-handed sword popularized by its use by sea adventurers.
_
STR + 2
DEF +1
Enables Level 5 Bash.
Type: Weapon
Class: One-Handed Sword
Attack: 150
Property: Neutral
Weight: 90
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 40

Id: (1136)

Solar Sword
A one-handed sword adorned with an engraving of the sun, symbolizing battle spirit and vigor.
_
Adds a 100% chance of restoring 1% of damage as HP when performing a physical attack.
Drains 15 SP from the user every 10 seconds.
Type: Weapon
Class: One-Handed Sword
Attack: 85
Property: Fire
Weight: 120
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 85
Weight : 120
Weapon Level : 4
Required Level : 40

Id: (1137)

Excalibur
The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers.
_
DEX - 1
LUK +10
Type: Weapon
Class: One-Handed Sword
Property: Holy
Attack: 150
Weight: 120
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 40

Id: (1138)

Mysteltainn
A one-handed sword inspired by the legendary twig said to have killed Baldur, god of light.
_
DEX +3
Increases physical damage on Ghost property targets by 15%.
Adds a 10% chance of casting Level 3 Stone Curse on the target when performing a physical attack.
Adds a 0.1% chance of inflicting Stone Curse on the target when performing a physical attack.
Type: Weapon
Class: One-Handed Sword
Attack: 170
Property: Shadow
Weight: 100
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 170
Weight : 100
Weapon Level : 4
Required Level : 40

Id: (1139)

Tirfing
A one-handed sword said to bring a horrific fate to whoever wields it.
_
Drains 35 HP from the user every 10 seconds.
Type: Weapon
Class: One-Handed Sword
Attack: 200
Property: Shadow
Weight: 100
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 40

Id: (1140)

Byeollungum
A giant one-handed sword used by ancient Korean war generals.
_
ALL Stats + 2
Increases physical damage on Boss protocol targets by 50%.
Increases physical damage taken from Normal protocol targets by 10%.
Type: Weapon
Class: One-Handed Sword
Attack: 150
Property: Neutral
Weight: 90
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 40

Id: (1141)

Immaterial Sword
A one-handed, formless sword imbued with the Ghost property that can derange the enemy's mind.
_
Adds a 0.3% chance to drain 30% SP from the target when performing a physical attack.
Drains 1 SP from the user when performing a physical attack.
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Sword
Attack: 140
Property: Ghost
Weight: 90
Weapon Level: 4
Required Level: 40
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 140
Weight : 90
Weapon Level : 4
Required Level : 40

Id: (1142)

Jeweled Sword
A sword that has a beautiful, transparent blade and a hilt adorned with a princely jewel.
_
Adds a chance of gaining 1 Carat Diamond, 2 Carat Diamond, 3 Carat Diamond, Amethyst, Aquamarine, Cracked Diamond, Cursed Ruby, Emerald, Garnet, Opal, Pearl, Ruby, Sapphire, Sardonyx, Topaz or Zircon when a monster is killed.
Type: Weapon
Class: One-Handed Sword
Attack: 104
Property: Neutral
Weight: 220
Weapon Level: 3
Required Level: 68
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 104
Weight : 220
Weapon Level : 3
Required Level : 68

Id: (1143)

Gaia Sword
An enchanted sword that draws ore out from fallen monsters.
_
Adds a chance of gaining Coal, Crystal Blue, Elunium, Emperium, Emveretarcon, Flame Heart, Gold, Great Nature, Green Live, Iron, Iron Ore, Mystic Frozen, Oridecon, Phracon, Red Blood, Rough Elunium, Rough Oridecon, Rough Wind, Steel or Wind of Vendure when a monster is killed.
Type: Weapon
Class: One-Handed Sword
Attack: 115
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 74
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 115
Weight : 250
Weapon Level : 3
Required Level : 74

Id: (1144)

Sashimi
An extremely sharp, thin bladed sword that is very efficient when slicing fish to make Japanese food.
_
Adds a 40% chance of gaining Raw Fish when a Fish race target is killed.
Type: Weapon
Class: One-Handed Sword
Attack: 75
Property: Wind
Weight: 140
Weapon Level: 3
Required Level: 48
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 75
Weight : 140
Weapon Level : 3
Required Level : 48

Id: (1145)

Holy Avenger
A sword that symbolizes the Lord's holy retribution.
_
VIT + 2
Type: Weapon
Class: One-Handed Sword
Attack: 125
Property: Holy
Weight: 135
Weapon Level: 3
Required Level: 75
Required Jobs : Crusader Jobs
_
====== auto-parsed ======
Attack : 125
Weight : 135
Weapon Level : 3
Required Level : 75

Id: (1146)

Town Sword [1]
A common, humbly made sword that is intended for the use by those without any special sword expertise.
_
Type: Weapon
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 30
Required Jobs : Novice Jobs
====== auto-parsed ======
Attack : 100
Weight : 80
Weapon Level : 3
Required Level : 30

Id: (1147)

Town Sword [2]
A common, humbly made sword that is intended for the use by those without any special sword expertise.
_
Type: Weapon
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 30
Required Jobs : Novice Jobs
====== auto-parsed ======
Attack : 100
Weight : 80
Weapon Level : 3
Required Level : 30

Id: (1148)

Star Dust Blade [1]
A spectacular sword with a blade forged out of meteorite that shines with starlight at night.
_
Adds a 5% chance of inflicting Stun on the target when performing a physical attack.
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Sword
Attack: 140
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 45
Required Jobs : Novice Jobs
_
====== auto-parsed ======
Attack : 140
Weight : 100
Weapon Level : 4
Required Level : 45

Id: (1149)

Flamberge [2]
A beautiful, wavy bladed sword that inflicts especially excruciating pain.
_
Type: Weapon
Class: One-Handed Sword
Attack: 150
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 27
Required Jobs : Knight Jobs, Crusader Jobs
====== auto-parsed ======
Attack : 150
Weight : 150
Weapon Level : 3
Required Level : 27

Id: (1151)

Slayer [2]
A fearsome sword that has slain many a warrior in battle.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 90
Property: Neutral
Weight: 130
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 90
Weight : 130
Weapon Level : 2
Required Level : 18

Id: (1152)

Slayer [3]
A fearsome sword that has slain many a warrior in battle.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 90
Property: Neutral
Weight: 130
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 90
Weight : 130
Weapon Level : 2
Required Level : 18

Id: (1153)

Slayer
A fearsome sword that has slain many a warrior in battle.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 90
Property: Neutral
Weight: 130
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 90
Weight : 130
Weapon Level : 2
Required Level : 18

Id: (1154)

Bastard Sword [2]
A straight bladed sword that can be brutally swung just like a baseball bat.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 115
Property: Neutral
Weight: 160
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 115
Weight : 160
Weapon Level : 2
Required Level : 18

Id: (1155)

Bastard Sword [3]
A straight bladed sword that can be brutally swung just like a baseball bat.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 115
Property: Neutral
Weight: 160
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 115
Weight : 160
Weapon Level : 2
Required Level : 18

Id: (1156)

Bastard Sword
A straight bladed sword that can be brutally swung just like a baseball bat.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 115
Property: Neutral
Weight: 160
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 115
Weight : 160
Weapon Level : 2
Required Level : 18

Id: (1157)

Two-handed Sword [1]
A mighty, yet awfully basic, Two-Handed Sword.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 160
Property: Neutral
Weight: 220
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 160
Weight : 220
Weapon Level : 3
Required Level : 33

Id: (1158)

Two-handed Sword [2]
A mighty, yet awfully basic, Two-Handed Sword.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 160
Property: Neutral
Weight: 220
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 160
Weight : 220
Weapon Level : 3
Required Level : 33

Id: (1159)

Two-handed Sword
A mighty, yet awfully basic, Two-Handed Sword.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 160
Property: Neutral
Weight: 220
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 160
Weight : 220
Weapon Level : 3
Required Level : 33

Id: (1160)

Broad Sword [1]
A sword with a wide, double sided blade.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 140
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
_
DEF + 5
====== auto-parsed ======
Attack : 140
Weight : 200
Weapon Level : 3
Required Level : 33

Id: (1161)

Balmung
Sword wielded by mighty GOD-POING, the lawless heroine.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 250
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 48
Required Jobs : All Jobs
_
INT + 20
LUK + 20
====== auto-parsed ======
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 48
Job : AllJobs

Id: (1162)

Broad Sword [2]
A sword with a wide, double sided blade.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 140
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
_
DEF + 5
====== auto-parsed ======
Attack : 140
Weight : 200
Weapon Level : 3
Required Level : 33

Id: (1163)

Claymore
Large, double-edged broad sword that was used by the Scottish highlanders.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 180
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Knight Jobs, Crusader Jobs
====== auto-parsed ======
Attack : 180
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1164)

Muramasa
An oriental sword named after a legendary Japanese swordsmith.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 155
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
CRIT + 30
Aspd + 8%
Adds a 0.1% chance of inflicting Curse on the user when performing a short-ranged attack.
====== auto-parsed ======
Attack : 155
Weight : 100
Weapon Level : 4
Required Level : 48

Id: (1165)

Masamune
An oriental sword that is the masterpiece of an ancient Japanese smith.
_
STR - 5
DEF - 66%
Aspd SPD+ 2
FLEE + 30
Type: Weapon
Class: Two-Handed Sword
Attack: 200
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 48

Id: (1166)

Dragon Slayer
A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales.
_
Increases physical damage on Dragon race targets by 25%.
Pierces 100% of DEF on Dragon race targets when performing a physical attack.
_
Set Bonus
Dragon Breath [1]
Dragon Killer or Dragon Slayer or Gae Bolg
Increases physical damage on Dragon race targets by an additional 5%.
Type: Weapon
Class: Two-Handed Sword
Attack: 150
Property: Neutral
Weight: 130
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 150
Weight : 130
Weapon Level : 4
Required Level : 48

Id: (1167)

Schweizersabel
A two-handed, formal dress sword imbued with the Wind property.
_
DEF +1
Adds a 10% chance of casting Level 3 Lightning Bolt on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Sword
Attack: 160
Property: Wind
Weight: 160
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 160
Weight : 160
Weapon Level : 4
Required Level : 48

Id: (1168)

Zweihander
An enormous, Two-Handed Sword.
_
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Sword
Attack: 200
Property: Neutral
Weight: 220
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 220
Weapon Level : 4
Required Level : 48

Id: (1170)

Katzbalger
A sword with a unique, 'S' shaped hilt.
_
VIT + 5
DEF + 10
Type: Weapon
Class: Two-Handed Sword
Attack: 175
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 175
Weight : 200
Weapon Level : 4
Required Level : 48

Id: (1171)

Zweihander [2]
An enormous, Two-Handed Sword.
_
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Sword
Attack: 200
Property: Neutral
Weight: 220
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 220
Weapon Level : 4
Required Level : 48

Id: (1172)

Claymore [2]
Large, double-edged broad sword that was used by the Scottish highlanders.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 180
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Knight Jobs, Crusader Jobs
====== auto-parsed ======
Attack : 180
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1174)

¾×¼­Å¥¼Å³Ê
A gruesome sword used to behead criminals destined for the death penalty.
Account Bound
Rental Item
_
Increases physical damage on Demi-Human race targets by 20%.
Pierces 100% of DEF on Demi-Human race targets when performing a physical attack.
Increases physical damage taken from Demi-Human race targets by 10%.
Type: Weapon
Class: Two-Handed Sword
Attack: 190
Property: Neutral
Weight: 0
Property: Shadow
Weapon Level: 4
Required Level: 1
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 190
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1175)

Atlas Weapon [1]
A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors.
_
CRIT + 10
_
If base STR is 80 or higher,
Adds a 5% chance of damaging the target's armor when performing a physical attack.
Type: Weapon
Class: Two-Handed Sword
Attack: 200
Property: Neutral
Weight: 350
Weapon Level: 4
Required Level: 55
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 350
Weapon Level : 4
Required Level : 55

Id: (1176)

Muscle Cutter [2]
A weapon that is designed to easily slice the muscles of monsters.
_
Adds a 3% chance of casting Level 1 Decrease AGI on the target when performing a physical attack.
Adds a 8% chance of inflicting Bleed on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Sword
Attack: 160
Property: Neutral
Weight: 220
Weapon Level: 4
Required Level: 55
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 160
Weight : 220
Weapon Level : 4
Required Level : 55

Id: (1178)

Schweizersabel [2]
A two-handed, formal dress sword imbued with the Wind property.
_
DEF +1
Adds a 10% chance of casting Level 3 Lightning Bolt on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Sword
Attack: 160
Property: Wind
Weight: 160
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 160
Weight : 160
Weapon Level : 4
Required Level : 48

Id: (1180)

Dragon Slayer [2]
A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales.
_
Increases physical damage on Dragon race targets by 25%.
Pierces 100% of DEF on Dragon race targets when performing a physical attack.
Type: Weapon
Class: Two-Handed Sword
Attack: 150
Property: Neutral
Weight: 130
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 150
Weight : 130
Weapon Level : 4
Required Level : 48

Id: (1181)

Tae Goo Lyeon [2]
This is known as the sword of a brave man from the orient.
_
[Item Effects]
Perfect Dodge + 10
_
If upgrade level is +9 or higher,
Reduces the cast delay by 20%
Reduces the SP cost of all skills by 20%.
_
If the user's job level is 70,
Adds a 0.1% chance of ATK + 50 for 10 seconds when performing a physical attack.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 250
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 90
Required Jobs : Transcendent Swordman Jobs
====== auto-parsed ======
Attack : 250
Weight : 200
Weapon Level : 4
Required Level : 90

Id: (1182)

Bloody Eater [2]
A magical sword which releases a dismal black aura.
_
Restores 100 HP to the user when a monster is killed by short-ranged attacks.
Adds a 0.1% chance of CRIT + 100 for 5 seconds when performing a physical attack.
Type: Weapon
Class: Two-Handed Sword
Attack: 200
Property: Ghost
Weight: 120
Weapon Level: 4
Required Level: 80
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 80

Id: (1185)

Violet Fear [2]
A huge violet Two-Handed Sword that's made from the Twin Swords of Naght Sieger.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 275
Property: Neutral
Weight: 220
Weapon Level: 4
Required Level: 80
Required Jobs : Transcendent Swordman Jobs
_
Adds a 5% chance of piercing 100% of DEF on Normal, Player protocol targets for 5 seconds when performing a physical attack.
Adds a 5% chance of casting Level 5 Frost Nova on the target when performing a physical attack.
Adds a 3% chance of casting Level 3 Meteor Storm on the target when performing a physical attack.
====== auto-parsed ======
Attack : 275
Weight : 220
Weapon Level : 4
Required Level : 80

Id: (1186)

Death Guidance [2]
A Cursed weapon that exists only for the destruction of all living beings. The curse of this sword affects the owner and leads them to misery.
_
STR + 5
AGI +2
Perfect Dodge + 20
Adds a 1% chance of inflicting Hell Power on the target or the user when performing a physical attack.
Adds a 2% chance of casting Level 1 Vampire's Gift on the target when performing a physical attack.
_
If upgrade level is +9 or higher,
Level 2 Vampire's Gift will be cast instead.
Type: Weapon
Class: Two-Handed Sword
Attack: 200
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 70
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 70

Id: (1187)

Glorious Claymore
Account Bound
_
Increases physical damage on Demi-Human race targets by 70%.
Pierces 25% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter
_
If upgrade level is +9 or higher,
Adds a 3% chance of casting Level 1 Aura Blade and Level 1 Spear Dynamo on the user when performing a physical attack; if a higher level of this skill is known, it will be cast instead.
Type: Weapon
Class: Two-Handed Sword
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 220
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1188)

Veteran Sword [1]
A sword that only allows for its sword master to use it.
_
STR +1
DEX +1
_
If Bash is at maximum level,
Increases the damage of 0000FFBash by 50%.
_
If g Bash is at maximum level,
Increases the damage of 0000FFBowling Bash by 50%.
Type: Weapon
Class: Two-Handed Sword
Attack: 180
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs
_

====== auto-parsed ======
Attack : 180
Weight : 200
Weapon Level : 4
Required Level : 80

Id: (1191)

Alca Bringer
A reddish wide Two-Handed Sword.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 280
Property: Neutral
Weight: 340
Weapon Level: 3
Required Level: 100
Required Jobs : Rune Knight Jobs
_
Aspd SPD+ 1 per 2 upgrade levels of the item.
====== auto-parsed ======
Attack : 280
Weight : 340
Weapon Level : 3
Required Level : 100

Id: (1192)

P.Slayer1
A Two-Handed Sword that is made by the Eden Group for a beginner Swordman.
This item is Account Bound.
This item cannot be upgraded.
_
Class: Two-Handed Sword
Attack: 162
Property: Neutral
Weight: 0
Weapon Level: 2
Required Level: 26
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 162
Weight : 0
Weapon Level : 2
Required Level : 26

Id: (1193)

P.Slayer2
A Two-Handed Sword that is made by the Eden Group. It is suitable for intermediates who have more experience handling Two-Handed Swords.
This item is Account Bound.
This item cannot be upgraded.
_
Type: Weapon
Class: Two-Handed Sword
Attack: 185
Property: Neutral
Weight: 0
Weapon Level: 2
Required Level: 40
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 185
Weight : 0
Weapon Level : 2
Required Level : 40

Id: (1194)

(null)
A gruesome sword used to behead criminals destined for the death penalty.
Account Bound
Rental Item
_
Increases physical damage on Demi-Human race targets by 20%.
Pierces 100% of DEF on Demi-Human race targets when performing a physical attack.
Increases physical damage taken from Demi-Human race targets by 10%.
Type: Weapon
Class: Two-Handed Sword
Attack: 190
Property: Shadow
Weight: 0
Weapon Level: 4
Required Level: 1
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 190
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1197)

Eden Group Slayer III
A Two-Handed Sword that is made by the Eden Group. It is suitable for those who have more advanced experience handling Two-Handed Swords.
This item cannot be upgraded.
Type: Weapon
Class: Two-Handed Sword
Attack: 200
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1198)

Hairtail
Frozen cutlass fish with its body shaped like a sword. It's frozen solid.
Account Bound
Rental Item
_
CRIT + 20
Increases critical damage on targets by 50%.
Adds a chance of inflicting Frozen on the target when dealing a physical attack.
_
If the user's base level is 100 or higher,
ATK +50
Type: Weapon
Class: Two-Handed Sword
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 1
Required Level: 50
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 220
Weight : 0
Weapon Level : 1
Required Level : 50

Id: (1201)

Knife [3]
A simple knife.
_
Type: Weapon
Class: Dagger
Attack: 17
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 17
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1202)

Knife [4]
A simple knife.
_
Type: Weapon
Class: Dagger
Attack: 17
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 17
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1203)

Knife
A simple knife.
_
Type: Weapon
Class: Dagger
Attack: 17
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 17
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1204)

Cutter [3]
A knife used for cutting enemies.
_
Type: Weapon
Class: Dagger
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 30
Weight : 50
Weapon Level : 1
Required Level : 1

Id: (1205)

Cutter [4]
A knife used for cutting enemies.
_
Type: Weapon
Class: Dagger
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 30
Weight : 50
Weapon Level : 1
Required Level : 1

Id: (1206)

Cutter
A knife used for cutting enemies.
_
Type: Weapon
Class: Dagger
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 30
Weight : 50
Weapon Level : 1
Required Level : 1

Id: (1207)

Main Gauche [3]
A French dagger that is usually held in the left hand to parry attacks.
_
Type: Weapon
Class: Dagger
Attack: 43
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 43
Weight : 60
Weapon Level : 1
Required Level : 1

Id: (1208)

Main Gauche [4]
A French dagger that is usually held in the left hand to parry attacks.
_
Type: Weapon
Class: Dagger
Attack: 43
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 43
Weight : 60
Weapon Level : 1
Required Level : 1

Id: (1209)

Main Gauche
A French dagger that is usually held in the left hand to parry attacks.
_
Type: Weapon
Class: Dagger
Attack: 43
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 43
Weight : 60
Weapon Level : 1
Required Level : 1

Id: (1210)

Dirk [2]
An ancient knife used by highlanders in Scotland.
_
Type: Weapon
Class: Dagger
Attack: 59
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 59
Weight : 50
Weapon Level : 2
Required Level : 12

Id: (1211)

Dirk [3]
An ancient knife used by highlanders in Scotland.
_
Type: Weapon
Class: Dagger
Attack: 59
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 59
Weight : 50
Weapon Level : 2
Required Level : 12

Id: (1212)

Dirk
An ancient knife used by highlanders in Scotland.
_
Type: Weapon
Class: Dagger
Attack: 59
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 59
Weight : 50
Weapon Level : 2
Required Level : 12

Id: (1213)

Dagger [2]
Knife used for stabbing.
_
Type: Weapon
Class: Dagger
Attack: 73
Property: Neutral
Weight: 60
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 73
Weight : 60
Weapon Level : 2
Required Level : 12

Id: (1214)

Dagger [3]
Knife used for stabbing.
_
Type: Weapon
Class: Dagger
Attack: 73
Property: Neutral
Weight: 60
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 73
Weight : 60
Weapon Level : 2
Required Level : 12

Id: (1215)

Dagger
Knife used for stabbing.
_
Type: Weapon
Class: Dagger
Attack: 73
Property: Neutral
Weight: 60
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 73
Weight : 60
Weapon Level : 2
Required Level : 12

Id: (1216)

Stiletto [2]
A long, thin blade that is known to be used as a concealed weapon by Assassins.
_
Type: Weapon
Class: Dagger
Attack: 87
Property: Neutral
Weight: 70
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 87
Weight : 70
Weapon Level : 2
Required Level : 12

Id: (1217)

Stiletto [3]
A long, thin blade that is known to be used as a concealed weapon by Assassins.
_
Type: Weapon
Class: Dagger
Attack: 87
Property: Neutral
Weight: 70
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 87
Weight : 70
Weapon Level : 2
Required Level : 12

Id: (1218)

Stiletto
A long, thin blade that is known to be used as a concealed weapon by Assassins.
_
Type: Weapon
Class: Dagger
Attack: 87
Property: Neutral
Weight: 70
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 87
Weight : 70
Weapon Level : 2
Required Level : 12

Id: (1219)

Gladius [2]
A strong dagger that is usually crafted by traditional artisans.
_
Type: Weapon
Class: Dagger
Attack: 105
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 24
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 105
Weight : 70
Weapon Level : 3
Required Level : 24

Id: (1220)

Gladius [3]
A strong dagger that is usually crafted by traditional artisans.
_
Type: Weapon
Class: Dagger
Attack: 105
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 24
Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 105
Weight : 70
Weapon Level : 3
Required Level : 24

Id: (1221)

Gladius
A strong dagger that is usually crafted by traditional artisans.
_
Type: Weapon
Class: Dagger
Attack: 105
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 24
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 105
Weight : 70
Weapon Level : 3
Required Level : 24

Id: (1222)

Damascus [1]
A lethal knife made of a special metal that can easily cut straight into the heart of an enemy.
_
This item is indestructible in battle.
Type: Weapon
Class: Dagger
Attack: 118
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 24
Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 118
Weight : 80
Weapon Level : 3
Required Level : 24

Id: (1223)

Fortune Sword
A knife with a gold handle that is said to bring great fortune to whoever holds it.
_
LUK + 5
Perfect Dodge + 20
Type: Weapon
Class: Dagger
Attack: 90
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 24
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 90
Weight : 50
Weapon Level : 4
Required Level : 24

Id: (1224)

Swordbreaker
A powerful dagger that is specially constructed to destroy the enemy's weapon with a low chance.
_
Type: Weapon
Class: Dagger
Attack: 70
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 36
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 70
Weight : 100
Weapon Level : 4
Required Level : 36

Id: (1225)

Mailbreaker
An incredibly sharp dagger built to puncture and destroy an enemy's armor with a low chance.
_
Type: Weapon
Class: Dagger
Attack: 40
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 36
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 40
Weight : 100
Weapon Level : 4
Required Level : 36

Id: (1226)

Damascus [2]
A lethal knife made of a special metal that can easily cut straight into the heart of an enemy.
_
This item is indestructible in battle.
Type: Weapon
Class: Dagger
Attack: 118
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 24
Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 118
Weight : 80
Weapon Level : 3
Required Level : 24

Id: (1227)

Weeder Knife
A blade created to cut down stubborn weeds.
_
Increases physical damage on Plant race targets by 15%.
Pierces 100% of DEF on Plant race targets when performing a physical attack.
Reduces damage taken from Plant race attackers by 15%.
Type: Weapon
Class: Dagger
Attack: 80
Property: Neutral
Weight: 40
Weapon Level: 4
Required Level: 36
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 80
Weight : 40
Weapon Level : 4
Required Level : 36

Id: (1229)

Kitchen Knife
A domestic knife used by housewives for cooking.
_
CRIT + 30
Adds a 50% chance of gaining Meat when a Brute race targets is killed.
Type: Weapon
Class: Dagger
Attack: 75
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 36
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 75
Weight : 50
Weapon Level : 4
Required Level : 36

Id: (1230)

Ice pick
An ice pick that's usually used for piercing solid ice or wood.
_
Pierces 100% of DEF on Boss, Normal, Player protocol targets when performing a physical attack.
Increases the weapon attack in proportion to the targets VIT and DEF.
Type: Weapon
Class: Dagger
Attack: 80
Property: Neutral
Weight: 60
Weapon Level: 4
Required Level: 36
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 80
Weight : 60
Weapon Level : 4
Required Level : 36

Id: (1231)

Bazerald
A formal dress dagger engraved with luxurious emblems that's usually worn on special occasions.
_
INT + 5
MATK + 105
Type: Weapon
Class: Dagger
Attack: 70
Property: Fire
Weight: 50
Weapon Level: 4
Required Level: 36
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 70
Weight : 50
Weapon Level : 4
Required Level : 36

Id: (1232)

Assassin Dagger
A dagger commonly used by Assassins.
_
Max HP + 20%
Max SP + 15%
Aspd SPD+ 2%
Type: Weapon
Class: Dagger
Attack: 140
Property: Shadow
Weight: 60
Weapon Level: 4
Required Level: 36
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 140
Weight : 60
Weapon Level : 4
Required Level : 36

Id: (1234)

Moonlight Dagger
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
_
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
Type: Weapon
Class: Dagger
Attack: 50
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 36
Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 50
Weight : 70
Weapon Level : 4
Required Level : 36

Id: (1235)

Azoth
A dagger that symbolizes the potential of Alchemy.
_
Adds a 3% chance of transforming Normal protocol monsters when performing a physical attack.
Type: Weapon
Class: Dagger
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 36
Required Jobs : Alchemist Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 110
Weight : 70
Weapon Level : 4
Required Level : 36

Id: (1236)

Sucsamad
A specialty dagger made by a small, mysterious, desert dwelling tribe.
_
Increases physical damage dealt to Earth and Wind property targets by 10%.
This item is indestructible in battle.
Type: Weapon
Class: Dagger
Attack: 140
Property: Neutral
Weight: 80
Weapon Level: 4
Required Level: 36
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 140
Weight : 80
Weapon Level : 4
Required Level : 36

Id: (1237)

Grimtooth
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
Decreases all defenses applied to its owner by half.
Flee Rate + 10
Perfect Dodge + 5
Type: Weapon
Class: Dagger
Attack: 180
Property: Neutral
Weight: 80
Weapon Level: 4
Required Level: 36
Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 36

Id: (1238)

Zeny Knife
A dagger that steals Zeny from monsters upon their defeat.
_
Adds a 40% chance of gaining 1 to 100 Zeny when a monster is killed.
Type: Weapon
Class: Dagger
Attack: 64
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 70
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 64
Weight : 120
Weapon Level : 3
Required Level : 70

Id: (1239)

Poison Knife
A dreadful dagger whose blade has been soaked in toxin.
_
Type: Weapon
Class: Dagger
Attack: 64
Property: Poison
Weight: 80
Weapon Level: 3
Required Level: 65
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
Adds a 30% chance of inflicting Poison on the target when performing a physical attack.
====== auto-parsed ======
Itemclass : Dagger
Attack : 64
Weight : 80
Weapon Level : 3
Required Level : 65

Id: (1240)

Princess Knife
A beautiful dagger that is rumored to have been used by an ancient princess to protect herself.
_
ALL Stats + 1
Type: Weapon
Class: Dagger
Attack: 84
Property: Neutral
Weight: 40
Weapon Level: 4
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 84
Weight : 40
Weapon Level : 4
Required Level : 1

Id: (1241)

Cursed Dagger
A dagger possessed by evil and given power by hatred and malice.
_
Adds a 50% chance of inflicting Curse on the target when performing a physical attack.
Type: Weapon
Class: Dagger
Attack: 55
Property: Neutral
Weight: 40
Weapon Level: 4
Required Level: 85
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 55
Weight : 40
Weapon Level : 4
Required Level : 85

Id: (1242)

Dagger of Counter
A dagger that has a high chance to do critical damage to a target.
_
CRIT + 90
Type: Weapon
Class: Dagger
Attack: 140
Property: Neutral
Weight: 55
Weapon Level: 4
Required Level: 55
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 140
Weight : 55
Weapon Level : 4
Required Level : 55

Id: (1243)

Novice Main-Gauche
An exclusive Main Gauche for new adventurers.
This item cannot be upgraded.
_
Type: Weapon
Class: Dagger
Attack: 45
Property: Neutral
Weight: 0.1
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs
_
====== auto-parsed ======
Itemclass : Dagger
Attack : 45
Weight : 0.1
Weapon Level : 1
Required Level : 1

Id: (1244)

Holy Dagger
A dagger blessed with holy water that can be effective in combat against evil demonic forces.
_
Type: Weapon
Class: Dagger
Damage: 100
Property: Holy
Weight: 80
Weapon Level: 4
Required Level: 55
Required Jobs : Thief Jobs, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Weight : 80
Weapon Level : 4
Required Level : 55

Id: (1245)

Cinquedea [1]
A wide bladed short sword that was crafted in a western country.
_
Type: Weapon
Class: Dagger
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Novice Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1246)

Cinquedea [2]
A wide bladed short sword that was crafted in a western country.
_
Type: Weapon
Class: Dagger
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Novice Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1247)

Kindle Dagger
A dagger that can be effectively used to start a fire.
_
Type: Weapon
Class: Dagger
Attack: 39
Property: Fire
Weight: 60
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 39
Weight : 60
Weapon Level : 1
Required Level : 1

Id: (1248)

Obsidian Dagger
An extremely sharp dagger made from pure obsidian glass that shines eerily.
_
Type: Weapon
Class: Dagger
Property: Earth
Attack: 39
Weight: 60
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 39
Weight : 60
Weapon Level : 1
Required Level : 1

Id: (1249)

Fisherman's Dagger
A dagger used by fishermen to catch shellfish and oysters from the ocean.
_
Type: Weapon
Class: Dagger
Attack: 39
Property: Water
Weight: 60
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 39
Weight : 60
Weapon Level : 1
Required Level : 1

Id: (1250)

Jur [2]
A set of Arabian style blades that are worn on the back of both hands or on the forearms.
_
Type: Weapon
Class: Katar
Attack: 125
Property: Neutral
Weight: 80
Weapon Level: 2
Required Level: 18
Required Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 125
Weight : 80
Weapon Level : 2
Required Level : 18

Id: (1251)

Jur [3]
A set of Arabian style blades that are worn on the back of both hands or on the forearms.
_
Type: Weapon
Class: Katar
Attack: 125
Property: Neutral
Weight: 80
Weapon Level: 2
Required Level: 18
Required Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 125
Weight : 80
Weapon Level : 2
Required Level : 18

Id: (1252)

Katar [1]
A set of daggers in which the blades are positioned above the Knuckle for use in close range combat.
_
DEX +1
Type: Weapon
Class: Katar
Attack: 148
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 33
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 148
Weight : 120
Weapon Level : 3
Required Level : 33

Id: (1253)

Katar [2]
A set of daggers in which the blades are positioned above the Knuckle for use in close range combat.
_
DEX +1
Type: Weapon
Class: Katar
Attack: 148
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 33
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 148
Weight : 120
Weapon Level : 3
Required Level : 33

Id: (1254)

Jamadhar
A specially made Katar with two blades that move like scissors to reveal a third blade from within.
_
Type: Weapon
Class: Katar
Attack: 165
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 33
Required Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 165
Weight : 150
Weapon Level : 3
Required Level : 33

Id: (1255)

Jamadhar [1]
A specially made Katar with two blades that move like scissors to reveal a third blade from within.
_
Type: Weapon
Class: Katar
Attack: 165
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 33
Required Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 165
Weight : 150
Weapon Level : 3
Required Level : 33

Id: (1256)

Katar of Frozen Icicle
A Katar fashioned from a cold, sharp icicle.
_
Adds a 5% chance of inflicting Frozen on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Water
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1257)

Katar of Quaking
A Katar sculpted from earth.
_
Adds a 5% chance of inflicting Blind on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Earth
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1258)

Katar of Raging Blaze
A Katar molded from an inferno.
_
Adds a 5% chance of inflicting Silence on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Fire
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1259)

Katar of Piercing Wind
A Katar forged with the power of stormy winds.
_
Adds a 5% chance of inflicting Sleep on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Wind
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1260)

Sharpened Legbone of Ghoul
A Katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
_
Type: Weapon
Class: Katar
Attack: 150
Property: Undead
Weight: 170
Weapon Level: 3
Required Level: 65
Required Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 150
Weight : 170
Weapon Level : 3
Required Level : 65

Id: (1263)

Unholy Touch
A katar said to be purely forged out of the resentment of the dead.
_
CRIT - 1
Adds a 2% chance of inflicting Curse on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 151
Property: Shadow
Weight: 125
Weapon Level: 4
Required Level: 70
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 151
Weight : 125
Weapon Level : 4
Required Level : 70

Id: (1264)

Specialty Jur [4]
Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
_
Adds a 0.1% chance of inflicting Bleed on the user when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 90
Property: Neutral
Weight: 80
Weapon Level: 1
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 90
Weight : 80
Weapon Level : 1

Id: (1268)

Wild Beast Claw [1]
A katar crafted from the body of a huge beast, and the wounds it inflicts are very difficult to heal.
_
Adds a 10% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
_
If upgrade level is +9 or higher,
Level 2 Fatal Wound will be cast instead.
Type: Weapon
Class: Katar
Attack: 160
Property: Neutral
Weight: 145
Weapon Level: 4
Required Level: 55
Required Jobs : Assassin Cross Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 160
Weight : 145
Weapon Level : 4
Required Level : 55

Id: (1269)

Inverse Scale
A Katar made from a dragon's scale.
_
Adds a 3% chance of casting Level 1 Dragon Fear on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 140
Property: Holy
Weight: 150
Weapon Level: 4
Required Level: 55
Required Jobs : Assassin Cross Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 140
Weight : 150
Weapon Level : 4
Required Level : 55

Id: (1270)

Drill Katar [1]
A Katar fitted with spinning drills instead of blades, making it ideal for destroying armor.
_
HIT + 30
Adds a 15% chance of casting Level 1 Full Divestment on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 110
Property: Neutral
Weight: 140
Weapon Level: 4
Required Level: 55
Required Jobs : Assassin Cross Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 110
Weight : 140
Weapon Level : 4
Required Level : 55

Id: (1271)

Blood Tears [2]
A Katar that can attack at longer ranges with fearsome power.
_
Adds a 3% chance of casting Level 1 Wide Bleed on the target when performing a physical attack.
_
If upgrade level is +9 or higher,
Level 2 Wide Bleed will be cast instead.
Type: Weapon
Class: Katar
Attack: 120
Property: Neutral
Weight: 170
Weapon Level: 4
Required Level: 55
Required Jobs : Assassin Cross Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 120
Weight : 170
Weapon Level : 4
Required Level : 55

Id: (1273)

Bloody Roar
If it is wet, blood will be screaming, so it's called Bloody Roar. It has a great affect on Human class enemy.
_
Type: Weapon
Class: Katar
Attack: 148
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 1
Required Jobs : Assassin Jobs
_
Pierces 100% of DEF on Demi-Human race targets when performing a physical attack.
Restores 3 HP to the user every 5 seconds.
If it is wet, blood will be screaming, so it's called Bloody Roar. It has a great affect on Human class enemy.
Ignore defense of human class' enemy. Recover HP 3 every 5 seconds.
Weapon Class: Katar Attack Strength : 148
Weight: 0
Weapon Level: 4
Required Level: 1
Jobs: Assassin
====== auto-parsed ======
Attack : 148
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1274)

Unholy Touch
Account Bound
Rental Item
_
Adds a 5% chance of inflicting Blind on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 179
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 1
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 179
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1275)

Katar of Frozen Icicle [3]
A Katar fashioned from a cold, sharp icicle.
_
Adds a 5% chance of inflicting Frozen on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Water
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1276)

Katar of Quaking [3]
A Katar sculpted from earth.
_
Adds a 5% chance of inflicting Blind on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Earth
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1277)

Katar of Raging Blaze [3]
A Katar molded from an inferno.
_
Adds a 5% chance of inflicting Silence on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Fire
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1278)

Katar of Piercing Wind [3]
A Katar forged with the power of stormy winds.
_
Adds a 5% chance of inflicting Sleep on the target when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 105
Property: Wind
Weight: 120
Weapon Level: 3
Required Level: 55
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 105
Weight : 120
Weapon Level : 3
Required Level : 55

Id: (1281)

Glorious Bloody Roar
Account Bound
_
Increases physical damage on Demi-Human race targets by 70%.
Pierces 20% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter
_
If upgrade level is +9 or higher,
Adds a 7% chance of Aspd SPD+ 100% for 5 seconds when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 140
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 140
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1282)

Glorious Jamadhar
Account Bound
_
Increases physical damage on Demi-Human race targets by 70%.
Increases critical damage on targets by 20%.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
CRIT + 5 on Demi-Human race targets.
Enables Level 1 Slaughter
_
If upgrade level is +9 or higher,
Adds a 7% chance of Aspd SPD+ 100% for 5 seconds when performing a physical attack.
Type: Weapon
Class: Katar
Attack: 140
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 140
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1287)

Durga [1]
A katar that is specially designed for high-speed attack.
_
Type: Weapon
Class: Katar
Attack: 190
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 100
Required Jobs : Guillotine Cross Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 190
Weight : 120
Weapon Level : 3
Required Level : 100

Id: (1289)

Eden Group Katar I
A katar that is made by the Eden Group. It is suitable for those who have more advanced experience handling katars.
This item cannot be upgraded.
Type: Weapon
Class: Katar
Attack: 155
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Assassin Jobs
_
====== auto-parsed ======
Itemclass : Katar
Attack : 155
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1299)

TE WoE Katar
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: Katar
Attack: 120
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Assassin Jobs
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Bleed on the target when performing a physical attack.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high chance of causing Bleed status.
Class: Katar
Attack: 120
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Assassin Classes
====== auto-parsed ======
Itemclass : Katar
Attack : 120
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1301)

Axe [3]
A common axe.
_
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Axe
Attack: 38
Property: Neutral
Weight: 80
Weapon Level: 1
Required Level: 3
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs
_
====== auto-parsed ======
Attack : 38
Weight : 80
Weapon Level : 1
Required Level : 3

Id: (1302)

Axe [4]
A common axe.
_
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Axe
Attack: 38
Property: Neutral
Weight: 80
Weapon Level: 1
Required Level: 3
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs
_
====== auto-parsed ======
Attack : 38
Weight : 80
Weapon Level : 1
Required Level : 3

Id: (1303)

Axe
A common axe.
_
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Axe
Attack: 38
Property: Neutral
Weight: 80
Weapon Level: 1
Required Level: 3
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs
_
====== auto-parsed ======
Attack : 38
Weight : 80
Weapon Level : 1
Required Level : 3

Id: (1304)

Orcish Axe
An axe crafted by Orcish smiths for Orcish warriors.
_
Type: Weapon
Class: One-Handed Axe
Attack: 75
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 3
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs
_
====== auto-parsed ======
Attack : 75
Weight : 150
Weapon Level : 3
Required Level : 3

Id: (1306)

War Axe [1]
A bloodthirsty axe that has aided many warriors in battle.
_
DEX +2
LUK +2
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Axe
Attack: 140
Property: Neutral
Weight: 420
Weapon Level: 3
Required Level: 76
Required Jobs : Blacksmith Jobs, Alchemist Jobs
_
====== auto-parsed ======
Attack : 140
Weight : 420
Weapon Level : 3
Required Level : 76

Id: (1307)

Windhawk
An axe that summons winds around its user, giving it unprecedented attack speed.
_
Aspd SPD+ 5%
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Axe
Attack: 115
Property: Wind
Weight: 150
Weapon Level: 2
Required Level: 14
Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs
_
====== auto-parsed ======
Attack : 115
Weight : 150
Weapon Level : 2
Required Level : 14

Id: (1309)

Orcish Axe [4]
An axe crafted by Orcish smiths for Orcish warriors.
_
This item is indestructible in battle.
Type: Weapon
Class: One-Handed Axe
Attack: 75
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 3
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs
_
====== auto-parsed ======
Attack : 75
Weight : 150
Weapon Level : 3
Required Level : 3

Id: (1310)

Glorious Cleaver
Account Bound
_
If upgrade level is +9 or higher,
Aspd + 5%
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Mammonite.
Type: Weapon
Class: One-Handed Axe
Attack: 130
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs, Merchant Jobs
_
Increases physical damage on Demi-Human race targets by 70%.
Pierces 25% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Aspd + 5%
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
====== auto-parsed ======
Attack : 130
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1319)

TE WoE Axe
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: One-Handed Axe
Attack: 100
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs,
_
This item is indestructible in battle.
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Freezing on the target when performing a physical attack.
Cannot be traded.
Rental Item
Indestructible.
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high Freezing chance.
Class: One-Handed Axe
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Novice/Swordsman Classes/Merchant Classes/Thief Classes
====== auto-parsed ======
Attack : 100
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1322)

Blue Axe [1]
A blue axe with huge power.
_
Type: Weapon
Class: One-Handed Axe
Attack: 80
Property: Neutral
Weight: 180
Weapon Level: 3
Required Level: 100
Required Jobs : Geneticist
_
STR + 5
INT + 5
This item is indestructible in battle.
A blue axe with huge power.
STR +5, INT +5.
Class: One handed axe Attack : 180
Weight: 180
Weapon LV: 3
Required LV: 100
Job: Generic Class
====== auto-parsed ======
Itemclass : Axe
Attack : 180
Weight : 180

Id: (1323)

ºû³ª´Â µµ³¢ [2]
A golden axe with brutal power.
_
Type: Weapon
Class: One-Handed Axe
Attack: 180
Property: Neutral
Weight: 180
Weapon Level: 3
Required Level: 120
Required Jobs : Geneticist
_
STR + 8
INT + 8
This item is indestructible in battle.
A golden axe with brutal power.
STR +8, INT +8.
Class: One handed axe Attack : 180
Weight: 180
Weapon LV: 3
Required LV: 120
Job: Generic Class
====== auto-parsed ======
Itemclass : Axe
Attack : 180
Weight : 180

Id: (1339)

Hauyne Huuma [1]
A Huuma that made by Hauyne Ore,
extraction and smelting from Everglow Ore.
_
(Account Bound)
_
Can't be destroyed.
_
Str +3
----------
If refine to + 5
Atk +2 %
Aspd +1
----------
If refine to +7
Atk +10
Increase damage skill
[Throw Huuma Shuriken] 10 %
Reduce variable cast time skill
[Throw Huuma Shuriken] 10 %
----------
If refine to +9
Additional Atk +20
Increase damage skill
[Throw Huuma Shuriken]
by an additional 20 %
Reduce variable cast time skill
[Throw Huuma Shuriken]
by an additional 20 %
----------
If refine to +10
Additional Atk +3 %
Max HP + 500
Increases physical
damage against
[All Race and Player] 2 %
----------
If refine to +12
Reduces delay after skill by 5%
Increase physical damage against
[All Race and Player]
by an additional 3 %
_
This Item create for ROMSP Only
_
Class: Huuma Shuriken
Attack : 150
Weight: 120
Weapon Level : 4
Required Level: 70
Usable ByJobs : Ninja Jobs
====== auto-parsed ======
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 70

Id: (1340)

Arcanite Hammer [1]
A Mace that made by Arcanite Ore,
extraction and smelting from Everglow Ore.
_
(Account Bound)
_
Can't be destroyed.
_
Int + 3
Matk + 120
----------
If refine to + 5
Matk + 2 %
Aspd +1
----------
If refine to +7
Matk + 10
Has a 10% chance of casting
[Holy Light] Lv.1
when do physical attack on target.
Increase damage skill
[Holy Light] 10 %
----------
If refine to +9
Additional Matk + 20
7% chance to cast
[Adrenaline Rush] Lv.1
Increase damage skill
[Holy Light]
by an additional 20 %
----------
If refine to +10
Additional Matk + 3 %
Max HP + 500
Increase magical damage
[Holy] property 4 %
----------
If refine to +12
Reduces delay after skill by 5%
Increase magical damage [Holy] property
by an additional 6 %
_
This Item create for ROMSP Only
_
Class: Mace
Attack : 110
Weight: 120
Weapon Level : 4
Required Level: 70
Usable ByJobs : Priest Jobs, Super Novice
====== auto-parsed ======
Itemclass : Mace
Attack : 110
Weight : 120
Weapon Level : 4
Required Level : 70

Id: (1350)

[NFS]Avenger [2]
This item cannot be traded with other accounts.
A two-handed axe that a leading blacksmith reportedly used for his revenge.
It seems to resonate with Ancient Hero Boots.
Indestructible.
For every 2 refine level, ATK +10.
For every 3 refine level, increase the damage of [Axe Tornado] by 10%.
If refine level is +9 or above, [Axe Boomerang] damage increased by 40%.
If refine level is +11 or above, increase physical damage to all sizes enemies by 15%.

When equipped together with Ancient Hero Boots, and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%.

Class :Two Handed Axe
Attack : 270
Weight : 600
Weapon Level : 4
Required Level : 100
Jobs : Mechanic Classes
====== auto-parsed ======
Attack : 270
Weight : 600
Weapon Level : 4
Required Level : 100

Id: (1351)

Battle Axe [3]
A sturdy Two-Handed Axe useful for defeating many foes.
_
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 80
Property: Neutral
Weight: 150
Weapon Level: 1
Required Level: 3
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 150
Weapon Level : 1
Required Level : 3

Id: (1352)

Battle Axe [4]
A sturdy, Two-Handed Axe created for fighting multiple enemies at once.
_
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 80
Property: Neutral
Weight: 150
Weapon Level: 1
Required Level: 3
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 150
Weapon Level : 1
Required Level : 3

Id: (1353)

Battle Axe
A sturdy, Two-Handed Axe created for fighting multiple enemies at once.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 80
Property: Neutral
Weight: 150
Weapon Level: 1
Required Level: 3
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 80
Weight : 150
Weapon Level : 1
Required Level : 3

Id: (1354)

Hammer [2]
A really big hammer.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 120
Property: Neutral
Weight: 200
Weapon Level: 2
Required Level: 16
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 120
Weight : 200
Weapon Level : 2
Required Level : 16

Id: (1355)

Hammer [3]
A really big hammer.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 120
Property: Neutral
Weight: 200
Weapon Level: 2
Required Level: 16
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 120
Weight : 200
Weapon Level : 2
Required Level : 16

Id: (1356)

Hammer
A really big hammer.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 120
Property: Neutral
Weight: 200
Weapon Level: 2
Required Level: 16
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 120
Weight : 200
Weapon Level : 2
Required Level : 16

Id: (1357)

Buster [1]
A powerful axe that lives up to its mighty appearance.
This item is indestructible in battle.
--------------------
Type: Weapon
Class: Two-Handed Axe
Attack: 155
Property: Neutral
Weight: 220
Weapon Level: 3
Required Level: 30
Required Jobs : Swordman Jobs, Merchant Jobs
====== auto-parsed ======
Attack : 155
Weight : 220
Weapon Level : 3
Required Level : 30

Id: (1358)

Buster [2]
A powerful axe that lives up to its mighty appearance.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 155
Property: Neutral
Weight: 220
Weapon Level: 3
Required Level: 30
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 155
Weight : 220
Weapon Level : 3
Required Level : 30

Id: (1359)

Buster
A powerful axe that lives up to its mighty appearance.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 155
Property: Neutral
Weight: 220
Weapon Level: 3
Required Level: 30
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 155
Weight : 220
Weapon Level : 3
Required Level : 30

Id: (1360)

Two-Handed Axe [1]
A two-handed, double bladed axe.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 185
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 30
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 185
Weight : 250
Weapon Level : 3
Required Level : 30

Id: (1361)

Two-Handed Axe [2]
A two-handed, double bladed axe.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 185
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 30
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 185
Weight : 250
Weapon Level : 3
Required Level : 30

Id: (1362)

Two-Handed Axe
A two-handed, double bladed axe.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 185
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 30
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
====== auto-parsed ======
Attack : 185
Weight : 250
Weapon Level : 3
Required Level : 30

Id: (1363)

Bloody Axe
A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh.
_
STR + 10
Movement Speed +40%
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 170
Property: Neutral
Weight: 400
Weapon Level: 4
Required Level: 44
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 170
Weight : 400
Weapon Level : 4
Required Level : 44

Id: (1364)

Great Axe
A humongous, double bladed axe.
_
Knocks the target back 5 cells when using Mammonite.
--------------------
Adds a 15% chance of inflicting Stun on the target when performing a physical attack.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 187
Property: Neutral
Weight: 180
Weapon Level: 4
Required Level: 44
Required Jobs : Swordman Jobs, Merchant Jobs
====== auto-parsed ======
Attack : 187
Weight : 180
Weapon Level : 4
Required Level : 44

Id: (1365)

Sabbath
An axe which is said to eradicate the darkness in misled hearts and guide them to the afterlife.
_
CRIT + 50 on Undead race targets.
Adds a 0.5% chance of inflicting Coma on Undead race targets when performing a physical attack.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 120
Property: Shadow
Weight: 230
Weapon Level: 4
Required Level: 44
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 120
Weight : 230
Weapon Level : 4
Required Level : 44

Id: (1366)

Light Epsilon
A Greek ceremonial axe that possesses the power of holiness.
_
Increases physical damage on Demon race targets by 3%.
Enables Level 3 Heal.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 180
Property: Holy
Weight: 230
Weapon Level: 4
Required Level: 44
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 180
Weight : 230
Weapon Level : 4
Required Level : 44

Id: (1368)

Tomahawk
A light axe imbued with the Wind property which can be hurled at enemies.
_
Enables Level 1 Tomahawk Throwing.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 165
Property: Wind
Weight: 250
Weapon Level: 4
Required Level: 44
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 165
Weight : 250
Weapon Level : 4
Required Level : 44

Id: (1370)

Doom Slayer
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
_
Aspd - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.
_
If base STR is 95 or higher,
ATK + 340
Adds a 5% chance of inflicting Coma on Demi-Human race targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Axe
Attack: 10
Property: Neutral
Weight: 600
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 10
Weight : 600
Weapon Level : 4
Required Level : 80

Id: (1371)

Doom Slayer [1]
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
_
Aspd - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.
_
If base STR is 95 or higher,
ATK + 340
Adds a 5% chance of inflicting Coma on Demi-Human race targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Axe
Attack: 10
Property: Neutral
Weight: 600
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 10
Weight : 600
Weapon Level : 4
Required Level : 80

Id: (1375)

Berdysz [2]
A long bladed axe that's effective in melee combat.
_
Reduces damage taken from Medium size attackers by 13%.
Reduces damage taken from Large size attackers by 15%.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 200
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 70
Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 250
Weapon Level : 3
Required Level : 70

Id: (1376)

Heart Breaker [1]
A special Two-Handed Axe that was crafted by a great blacksmith; it seems capable of destroying any kind of armor.
_
CRIT + 20
Aspd + 5%
CRIT + 1 per upgrade level of the item.
This item is indestructible in battle.
_
If used by Transcendent Merchant Jobs,
Adds a 3% chance of casting Level 3 Hammerfall on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Axe
Attack: 175
Weight: 200
Property: Neutral
Weapon Level: 4
Required Level: 70
Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs
_
====== auto-parsed ======
Attack : 175
Weight : 200
Weapon Level : 4
Required Level : 70

Id: (1377)

Hurricane Fury [1]
A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane.
_
Reduces damage taken from Medium sized attackers by 10%.
Reduces damage taken from Medium sized attackers by 1% per upgrade level of the item.
Adds a 2% chance of casting Level 5 Pulse Strike on the target when performing a physical attack.
Aspd + 1% per upgrade level of the item.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 332
Element: Neutral
Weight: 350
Weapon Level: 4
Required Level: 80
Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs
_
====== auto-parsed ======
Attack : 332
Weight : 350
Weapon Level : 4
Required Level : 80

Id: (1381)

Novice Battle Axe [3]
A sturdy Two-Handed Axe useful for defeating many foes.
_
This item cannot be upgraded.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 100
Element: Neutral
Weight: 0
Weapon Level: 1
Required Level: 3
Required Jobs : Swordman
and Merchant Jobs
_
====== auto-parsed ======
Attack : 100
Weight : 0
Weapon Level : 1
Required Level : 3

Id: (1382)

Glorious Two-Handed Axe
Account Bound
_
Type: Weapon
Class: Two-Handed Axe
Attack: 220
Element: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs, Merchant Jobs
_
Increases physical damage on Demi-Human race targets by 70%.
Pierces 25% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
_
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack instead.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram, Mammonite.
====== auto-parsed ======
Attack : 220
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1383)

¼ºÃµµµ³¢
Type: Weapon
Class: Two-Handed Axe
Attack: 200
Element: Holy
Weight: 150
Weapon Level: 4
Required Level: 60
Required Jobs : Merchant Jobs
_
Increases physical damage on Undead race targets by 10%.
Adds a chance of casting Level 5 Blessing on the user when performing a physical attack.
This item is indestructible in battle.
Additional 10% damage on Undead monsters.
Add the chance of auto casting Lv. 5 Blessing on the wearer with each attack.
Holy Property.
Item Class: Axe Attack Strength : 200
Weight: 150
Weapon Level: 4
Required Level: 60
Jobs: Merchant Class
====== auto-parsed ======
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 60

Id: (1384)

Veteran Axe [2]
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone who is good with metals uses this axe, it will show their incredible power.
_
VIT + 2
Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall.
This item is indestructible in battle.
_
If Forge Axe is at maximum level,
ATK + 10
_
If Forge Dagger is at maximum level,
ATK + 10
_
If Forge Knuckle is at maximum level,
ATK + 10
_
If Forge Mace is at maximum level,
ATK + 10
_
If Forge Spear is at maximum level,
ATK + 10
_
If Forge Sword is at maximum level,
ATK + 10
_
If Forge Two-Handed Sword is at maximum level,
ATK + 10
Type: Weapon
Class: Two-Handed Axe
Attack: 250
Element: Neutral
Weight: 300
Weapon Level: 3
Required Level: 80
Required Jobs : Merchant Jobs
_
====== auto-parsed ======
Attack : 250
Weight : 300
Weapon Level : 3
Required Level : 80

Id: (1385)

Bradium Stonehammer
A stone hammer made out of Bradium.
_
Adds a 5% chance of inflicting Stun on the target when using Hammerfall.
Adds an additional 2% chance of inflicting Stun on the target when using Hammerfall per upgrade level of the item.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 210
Element: Neutral
Weight: 270
Weapon Level: 4
Required Level: 75
Required Jobs : Mastersmith Jobs
_
====== auto-parsed ======
Attack : 210
Weight : 270
Weapon Level : 4
Required Level : 75

Id: (1387)

Giant Axe [1]
This giant axe seems like it's impossible to pick up and wave with.
_
Increases the damage of High Speed Cart Ram by 15%.
This item is indestructible in battle.
_
If base STR is 95 or higher,
HIT + 10
Aspd + 3%
Type: Weapon
Class: Two-Handed Axe
Attack: 330
Property: Neutral
Weight: 400
Weapon Level: 3
Required Level: 50
Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs
_
====== auto-parsed ======
Attack : 330
Weight : 400
Weapon Level : 3
Required Level : 50

Id: (1391)

Eden Group Two-Handed Axe I
An axe that is made by the Eden Group. It is suitable for those who have more advanced experience handling Two-Handed Axes.
This item cannot be upgraded.
This item is indestructible in battle.
Type: Weapon
Class: Two-Handed Axe
Attack: 195
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Swordman Jobs, Merchant Jobs
_
====== auto-parsed ======
Attack : 195
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1394)

Upgrade Two-Handed Axe [1]
A Two-Handed Axe that is coated with elunium and gold that are mixed in golden ratio.
_
Type: Weapon
Class: Two-Handed Axe
Attack: 110
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 1
Required Jobs : Swordman Jobs, Merchant Jobs
_
ATK + 14 per upgrade level of the item.
This item is indestructible in battle.
_
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 10.
====== auto-parsed ======
Attack : 110
Weight : 200
Weapon Level : 3
Required Level : 1

Id: (1399)

TE WoE TwoHand Axe
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: Two-Handed Axe
Attack: 150
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Swordman Jobs, Merchant Jobs
_
This item is indestructible in battle.
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Stun on the target when performing a physical attack.
Cannot be traded.
Rental Item
Indestructible.
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high chance of Stunning.
Class: Two-Handed Axe
Attack: 150
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Swordsman Classes/Merchant Classes
====== auto-parsed ======
Attack : 150
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1401)

Javelin [3]
A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it though.
_
Type: Weapon
Class: One-Handed Spear
Attack: 28
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 28
Weight : 70
Weapon Level : 1
Required Level : 4

Id: (1402)

Javelin [4]
A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it though.
_
Type: Weapon
Class: One-Handed Spear
Attack: 28
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 28
Weight : 70
Weapon Level : 1
Required Level : 4

Id: (1403)

Javelin
A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it though.
_
Type: Weapon
Class: One-Handed Spear
Attack: 28
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 28
Weight : 70
Weapon Level : 1
Required Level : 4

Id: (1404)

Spear [3]
A basic spear that allows for slightly longer ranged melee attacks.
_
Type: Weapon
Class: One-Handed Spear
Attack: 44
Property: Neutral
Weight: 85
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 44
Weight : 85
Weapon Level : 1
Required Level : 4

Id: (1405)

Spear [4]
A basic spear that allows for slightly longer ranged melee attacks.
_
Type: Weapon
Class: One-Handed Spear
Attack: 44
Property: Neutral
Weight: 85
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 44
Weight : 85
Weapon Level : 1
Required Level : 4

Id: (1406)

Spear
A basic spear that allows for slightly longer ranged melee attacks.
_
Type: Weapon
Class: One-Handed Spear
Attack: 44
Property: Neutral
Weight: 85
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 44
Weight : 85
Weapon Level : 1
Required Level : 4

Id: (1407)

Pike [3]
A long spear that is generally issued to foot soldiers.
_
Type: Weapon
Class: One-Handed Spear
Attack: 60
Property: Neutral
Weight: 100
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 60
Weight : 100
Weapon Level : 1
Required Level : 4

Id: (1408)

Pike [4]
A long spear that is generally issued to foot soldiers.
_
Type: Weapon
Class: One-Handed Spear
Attack: 60
Property: Neutral
Weight: 100
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 60
Weight : 100
Weapon Level : 1
Required Level : 4

Id: (1409)

Pike
A long spear that is generally issued to foot soldiers.
_
Type: Weapon
Class: One-Handed Spear
Attack: 60
Property: Neutral
Weight: 100
Weapon Level: 1
Required Level: 4
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 60
Weight : 100
Weapon Level : 1
Required Level : 4

Id: (1410)

Lance
A spear that is commonly used by mounted knights.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 185
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 185
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1411)

Lance
A spear that is commonly used by mounted knights.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 185
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 185
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1412)

Lance
A spear that is commonly used by mounted knights.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 185
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 185
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1413)

Gungnir
A legendary spear that is known for its ability to never miss its target.
_
HIT + 30
Perfect Hit + 25
Type: Weapon
Class: One-Handed Spear
Attack: 120
Property: Wind
Weight: 50
Weapon Level: 4
Required Level: 4
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 120
Weight : 50
Weapon Level : 4
Required Level : 4

Id: (1414)

Gelerdria
A special spear imbued with the Earth property.
_
Max HP + 800
Max SP - 50
Type: Weapon
Class: One-Handed Spear
Attack: 145
Property: Earth
Weight: 70
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 145
Weight : 70
Weapon Level : 4
Required Level : 48

Id: (1415)

Brocca
A spear that has been made to puncture any armor worn by enemies.
_
Type: Weapon
Class: One-Handed Spear
Attack: 85
Property: Neutral
Weight: 85
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
Increases physical damage on Neutral property targets by 25%.
Pierces 100% of DEF on Normal, Player protocol targets when performing a physical attack.
====== auto-parsed ======
Attack : 85
Weight : 85
Weapon Level : 4
Required Level : 48

Id: (1416)

Tjungkuletti
A spear with the power to drain the souls of enemies it has defeated.
_
Type: Weapon
Class: One-Handed Spear
Attack: 100
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
Restores 1 SP to the user when performing a physical attack.
Restores 5 SP to the user when a monster is killed by physical attacks.
====== auto-parsed ======
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 48

Id: (1417)

Poll Axe [1]
An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates.
_
Type: Weapon
Class: One-Handed Spear
Attack: 160
Property: Neutral
Weight: 380
Weapon Level: 3
Required Level: 71
Required Jobs : Swordman Jobs
_
STR +1
INT +2
DEX +1
====== auto-parsed ======
Attack : 160
Weight : 380
Weapon Level : 3
Required Level : 71

Id: (1418)

Gungnir [2]
A legendary spear that is known for its ability to never miss its target.
_
HIT + 30
Perfect Hit + 25
Type: Weapon
Class: One-Handed Spear
Attack: 120
Property: Wind
Weight: 50
Weapon Level: 4
Required Level: 4
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 120
Weight : 50
Weapon Level : 4
Required Level : 4

Id: (1419)

Rental Pole Axe
Rental Item

A weapon consisting
of an axe head mounted
on a long pole that
is designed to break
through thick armor.
Str +1, Int +2, Dex +1

Type: Weapon
Class: One-Handed Spear
Attack: 195
Property: Neutral
Weight: 480
Weapon Level: 3
Required Level: 1
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 195
Weight : 480
Weapon Level : 3
Required Level : 1

Id: (1420)

Long Horn [1]
A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
_
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
_
Set Bonus
Battle Hook [1] or Hunting Spear [1] or Long Horn [1]
Tournament Shield [1]
DEF + 2
ATK + 4%
_
If used by Knight Jobs,
Aspd - 5%.
_
Set Bonus
Long Horn [1]
Valkyrja's Shield [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
Type: Weapon
Class: One-Handed Spear
Attack: 150
Property: Holy
Weight: 100
Weapon Level: 4
Required Level: 65
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 65

Id: (1426)

Glorious Spear
Account Bound
_
Increases physical damage on Demi-Human race targets by 95%.
Pierces 20% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Aspd + 10%
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher and used by Knight Jobs,
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce.
_
If upgrade level is +9 or higher and used by Crusader Jobs,
Adds a 10% chance of casting Level 5 Gloria Domini on the user when performing a physical attack.
Type: Weapon
Class: One-Handed Spear
Attack: 130
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 130
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1428)

·ÕÈ¥ [1]
A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
_
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
_
Set Bonus
Long Horn [1]
Valkyrja's Shield [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
Type: Weapon
Class: One-Handed Spear
Attack: 150
Property: Holy
Weight: 100
Weapon Level: 4
Required Level: 65
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 65

Id: (1429)

ÇåÆà ½ºÇǾî [1]
A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing.
_
Pierces 100% of DEF on Brute race targets when performing a physical attack.
Adds a 10% chance of casting Level 3 Vital Strike on the target when performing a physical attack.
Adds a 10% chance of gaining Meat when a Brute race targets is killed.
Type: Weapon
Class: One-Handed Spear
Attack: 180
Property: Neutral
Weight: 420
Weapon Level: 4
Required Level: 60
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 180
Weight : 420
Weapon Level : 4
Required Level : 60

Id: (1434)

Eden Group Spear I
A spear that is made by the Eden Group. It is suitable for those who have more advanced experience handling spears.
This item cannot be upgraded.
Type: Weapon
Class: One-Handed Spear
Attack: 165
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 165
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1437)

TE WoE Pike
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: One-Handed Spear
Attack: 100
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Swordman Jobs
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Curse on the target when performing a physical attack.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high chance of Cursing.
Class: One-Handed Spear
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Swordsman Classes
====== auto-parsed ======
Attack : 100
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1441)

Blue Spear [1]
A blue spear with huge power.
_
Type: Weapon
Class: One-Handed Spear
Attack: 180
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 100
Required Jobs : Royal Guard
_
STR + 5
AGI + 5
A blue spear with huge power.
STR +5, AGI +5.
Class: Spear Attack : 180
Weight: 120
Weapon LV: 3
Required LV: 100
Job: Royal Guard Class
====== auto-parsed ======
Itemclass : Spear
Attack : 180
Weight : 120

Id: (1442)

ºû³ª´Â â [2]
A golden spear with brutal power.
_
Type: Weapon
Class: One-Handed Spear
Attack: 180
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 120
Required Jobs : Royal Guard
_
STR + 8
AGI + 8
A golden spear with brutal power.
STR +8, AGI +8.
Class: Spear Attack : 180
Weight: 120
Weapon LV: 3
Required LV: 120
Job: Royal Guard Class
====== auto-parsed ======
Itemclass : Spear
Attack : 180
Weight : 120

Id: (1451)

Guisarme [2]
Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 84
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 84
Weight : 100
Weapon Level : 2
Required Level : 18

Id: (1452)

Guisarme [3]
Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 84
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 84
Weight : 100
Weapon Level : 2
Required Level : 18

Id: (1453)

Guisarme
Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 84
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 84
Weight : 100
Weapon Level : 2
Required Level : 18

Id: (1454)

Glaive [2]
A spear with a huge sword-like spearhead.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 104
Property: Neutral
Weight: 120
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 104
Weight : 120
Weapon Level : 2
Required Level : 18

Id: (1455)

Glaive [3]
A spear with a huge sword-like spearhead.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 104
Property: Neutral
Weight: 120
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 104
Weight : 120
Weapon Level : 2
Required Level : 18

Id: (1456)

Glaive
A spear with a huge sword-like spearhead.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 104
Property: Neutral
Weight: 120
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 104
Weight : 120
Weapon Level : 2
Required Level : 18

Id: (1457)

Partizan [1]
A spear topped with a double edged blade.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 124
Property: Neutral
Weight: 200
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 124
Weight : 200
Weapon Level : 2
Required Level : 18

Id: (1458)

Partizan [2]
A spear topped with a double edged blade.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 124
Property: Neutral
Weight: 200
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 124
Weight : 200
Weapon Level : 2
Required Level : 18

Id: (1459)

Partizan
A spear topped with a double edged blade.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 124
Property: Neutral
Weight: 200
Weapon Level: 2
Required Level: 18
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 124
Weight : 200
Weapon Level : 2
Required Level : 18

Id: (1460)

Trident [2]
A triple pronged spear that can also be used for fishing.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 150
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 150
Weight : 120
Weapon Level : 3
Required Level : 33

Id: (1461)

Trident [3]
A triple pronged spear that can also be used for fishing.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 150
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 150
Weight : 120
Weapon Level : 3
Required Level : 33

Id: (1462)

Trident
A triple pronged spear that can also be used for fishing.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 150
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 150
Weight : 120
Weapon Level : 3
Required Level : 33

Id: (1463)

Hallberd [1]
A spear with a steel spike and axe-blade which enable both piercing and hacking.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 165
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 165
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1464)

Hallberd [2]
A spear with a steel spike and axe-blade which enable both piercing and hacking.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 165
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 165
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1465)

Hallberd
A spear with a steel spike and axe-blade which enable both piercing and hacking.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 165
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 33
Required Jobs : Swordman Jobs
====== auto-parsed ======
Attack : 165
Weight : 250
Weapon Level : 3
Required Level : 33

Id: (1466)

Crescent Scythe
A heavy scythe that is usually carried by the Grim Reaper.
_
HIT + 10
CRIT + 30
Type: Weapon
Class: Two-Handed Spear
Attack: 180
Property: Neutral
Weight: 250
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 180
Weight : 250
Weapon Level : 4
Required Level : 48

Id: (1470)

Brionac
A spear that radiates with the warm, glowing light of pure holiness.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 190
Property: Holy
Weight: 300
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
Enables Level 5 Heal.
Adds a 10% chance of casting Level 3 Soul Strike on the target when performing a physical attack.
====== auto-parsed ======
Attack : 190
Weight : 300
Weapon Level : 4
Required Level : 48

Id: (1471)

Hellfire
A spear imbued with the Fire property and enchanted with the power to summon flame.
_
STR +3
Adds a 10% chance of casting Level 5 Fire Ball on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Spear
Attack: 200
Property: Fire
Weight: 350
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 200
Weight : 350
Weapon Level : 4
Required Level : 48

Id: (1472)

Soul Staff
A high quality, Two-Handed Staff that amplifies psychic power.
_
AGI +2
INT + 5
MATK + 200
_
Set Bonus
Soul Staff
Spiritual Ring
DEX +2
MATK + 6%.
Variable Casting Time - 1% per upgrade level of Soul Staff.
Type: Weapon
Class: Two-Handed Staff
Attack: 25
Property: Neutral
Weight: 140
Weapon Level: 3
Required Level: 73
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 25
Weight : 140
Weapon Level : 3
Required Level : 73

Id: (1473)

Wizardry Staff
Rumored to have been crafted by an ancient wizard, this staff contains awesome energies.
_
INT + 6
DEX +2
MATK + 200
_
Set Bonus
Spiritual Ring
Wizardry Staff
DEX +2
MATK + 6%
Variable Casting Time - 1% per upgrade level of Wizardry Staff.
Type: Weapon
Class: Two-Handed Staff
Attack: 120
Property: Neutral
Weight: 240
Weapon Level: 4
Required Level: 90
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 120
Weight : 240
Weapon Level : 4
Required Level : 90

Id: (1474)

Gae Bolg
A spear, created from the body of a dead, giant sea creature, topped with a jagged blade that leaves deep wounds.
_
Increases physical damage on Boss protocol targets by 10%.
Pierces 100% of DEF on Dragon race targets when performing a physical attack.
_
Set Bonus
Dragon Breath [1]
Dragon Killer or Dragon Slayer or Gae Bolg
Increases physical damage on Dragon race targets by an additional 5%.
Type: Weapon
Class: Two-Handed Spear
Attack: 160
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 60
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 160
Weight : 200
Weapon Level : 4
Required Level : 60

Id: (1476)

Crescent Scythe [1]
A heavy scythe that is usually carried by the Grim Reaper.
_
HIT + 10
CRIT + 30
Type: Weapon
Class: Two-Handed Spear
Attack: 180
Property: Neutral
Weight: 250
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 180
Weight : 250
Weapon Level : 4
Required Level : 48

Id: (1477)

Spectral Spear
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
_
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Shadow and Undead property targets by 20%.
Reduces damage taken from Demon race attackers by 20%.
Reduces damage taken from Shadow and Undead property attacks by 20%.
Restores 50 HP to the user when a monster is killed.
Adds a 10% chance of inflicting Confusion on the user when performing a physical attack.
_
Set Bonus
Red Silk Seal
Spectral Spear or Spectral Spear [1]
Adds a 0.5% chance of inflicting Confusion on the user when performing a physical attack instead.
Type: Weapon
Class: Two-Handed Spear
Attack: 170
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 75
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 170
Weight : 200
Weapon Level : 4
Required Level : 75

Id: (1479)

Spectral Spear [1]
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
_
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Shadow and Undead property targets by 20%.
Reduces damage taken from Demon race attackers by 20%.
Reduces damage taken from Shadow and Undead property attacks by 20%.
Restores 50 HP to the user when a monster is killed.
Adds a 10% chance of inflicting Confusion on the user when performing a physical attack.
_
Set Bonus
Red Silk Seal
Spectral Spear or Spectral Spear [1]
Adds a 0.5% chance of inflicting Confusion on the user when performing a physical attack instead.
Type: Weapon
Class: Two-Handed Spear
Attack: 170
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 75
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 170
Weight : 200
Weapon Level : 4
Required Level : 75

Id: (1480)

Gae Bolg [2]
A spear, created from the body of a dead, giant sea creature, topped with a jagged blade that leaves deep wounds.
_
Increases physical damage on Boss protocol targets by 10%.
Pierces 100% of DEF on Dragon race targets when performing a physical attack.
Type: Weapon
Class: Two-Handed Spear
Attack: 160
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 60
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 160
Weight : 200
Weapon Level : 4
Required Level : 60

Id: (1481)

Zephyrus [3]
A spear imbued with the Wind property.
_
Adds a 10% chance of casting Level 3 Thunderstorm on the target when performing a physical attack.
Adds a 2% chance of inflicting Silence on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Spear
Attack: 170
Property: Wind
Weight: 200
Weapon Level: 4
Required Level: 48
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 170
Weight : 200
Weapon Level : 4
Required Level : 48

Id: (1483)

Ivory Lance [1]
Two-handed spear made of the Ivory of a Mammoth. It is very hard to be processed due to its strength, but its sharp end makes it perfect for stabbing.
_
AGI +2
Aspd + 3%
Enables Level 5 Spear Stab.
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Spear
Attack: 160
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 50
Required Jobs : Transcendent Swordman Jobs
_
====== auto-parsed ======
Attack : 160
Weight : 100
Weapon Level : 3
Required Level : 50

Id: (1484)

Cardo [1]
Two handed spear which looks just like a miniature of a pillar from the ancient temples.
_
DEF + 1 per 2 upgrade levels of the item.
Aspd - 10%
Type: Weapon
Class: Two-Handed Spear
Attack: 150
Property: Neutral
Weight: 560
Weapon Level: 4
Required Level: 70
Required Jobs : Lord Knight Jobs
_
====== auto-parsed ======
Attack : 150
Weight : 560
Weapon Level : 4
Required Level : 70

Id: (1485)

Battle Fork [4]
Two-handed three-pronged fork that doubles as a spear. It is light and very useful despite its size.
_
Type: Weapon
Class: Two-Handed Spear
Attack: 112
Property: Neutral
Weight: 70
Weapon Level: 2
Required Level: 50
Required Jobs : Transcendent Swordman Jobs
====== auto-parsed ======
Attack : 112
Weight : 70
Weapon Level : 2
Required Level : 50

Id: (1486)

Glorious Lance
Account Bound
_
Increases physical damage on Demi-Human race targets by 70%.
Pierces 25% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher and used by Knight Jobs,
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce.
_
If upgrade level is +9 or higher and used by Crusader Jobs,
Adds a 20% chance of casting Level 5 Gloria Domini on the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Spear
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 220
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1489)

Spearfish
A spearfish that is well known for delicious meat, but this one is frozen.
Account Bound
Rental Item
_
Increases the damage of Clashing Spiral by 100%.
Increases the damage of Inspiration by 50%.
Adds a 1.5% chance of inflicting Bleed on the target when dealing using Clashing Spiral and Pierce.
Adds a 1% chance of inflicting Freeze on the user when performing a physical attack.
_
If the user's base level is 101 or higher,
ATK + 30.
Type: Weapon
Class: Two-Handed Spear
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 1
Required Level: 50
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 220
Weight : 0
Weapon Level : 1
Required Level : 50

Id: (1491)

Upgrade Lance [1]
A Two-Handed Spear that is coated with elunium and gold that are mixed in golden ratio.
_
ATK + 12 per upgrade level of the item.
_
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 10.
Type: Weapon
Class: Two-Handed Spear
Attack: 105
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 1
Required Jobs : Swordman Jobs
_
====== auto-parsed ======
Attack : 105
Weight : 150
Weapon Level : 3
Required Level : 1

Id: (1495)

TE WoE Lance
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: Two-Handed Spear
Attack: 150
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Swordman Jobs
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Blind on the target when performing a physical attack.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high chance of Blinding.
Class: Two-Handed Spear
Attack: 150
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Swordsman Classes
====== auto-parsed ======
Attack : 150
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1501)

Club [3]
A heavy bludgeon that makes a handy weapon in a pinch.
_
Type: Weapon
Class: Mace
Attack: 23
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 23
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1502)

Club [4]
A heavy bludgeon that makes a handy weapon in a pinch.
_
Type: Weapon
Class: Mace
Attack: 23
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 23
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1503)

Club
A heavy bludgeon that makes a handy weapon in a pinch.
_
Type: Weapon
Class: Mace
Attack: 23
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 23
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1504)

Mace [3]
A flanged, solid club that is effective for simple smashing.
_
Type: Weapon
Class: Mace
Attack: 37
Property: Neutral
Weight: 80
Weapon Level: 1
Required Level: 2
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 37
Weight : 80
Weapon Level : 1
Required Level : 2

Id: (1505)

Mace [4]
A flanged, solid club that is effective for simple smashing.
_
Type: Weapon
Class: Mace
Attack: 37
Property: Neutral
Weight: 80
Weapon Level: 1
Required Level: 2
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 37
Weight : 80
Weapon Level : 1
Required Level : 2

Id: (1506)

Mace
A flanged, solid club that is effective for simple smashing.
_
Type: Weapon
Class: Mace
Attack: 37
Property: Neutral
Weight: 80
Weapon Level: 1
Required Level: 2
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 37
Weight : 80
Weapon Level : 1
Required Level : 2

Id: (1507)

Smasher [2]
Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.
_
Type: Weapon
Class: Mace
Attack: 54
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 14
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 54
Weight : 100
Weapon Level : 2
Required Level : 14

Id: (1508)

Smasher [3]
Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.
_
Type: Weapon
Class: Mace
Attack: 54
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 14
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 54
Weight : 100
Weapon Level : 2
Required Level : 14

Id: (1509)

Smasher [3]
Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.
_
Type: Weapon
Class: Mace
Attack: 54
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 14
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 54
Weight : 100
Weapon Level : 2
Required Level : 14

Id: (1510)

Flail [2]
With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.
_
Type: Weapon
Class: Mace
Attack: 69
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 14
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 69
Weight : 90
Weapon Level : 2
Required Level : 14

Id: (1511)

Flail [3]
With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.
_
Type: Weapon
Class: Mace
Attack: 69
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 14
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 69
Weight : 90
Weapon Level : 2
Required Level : 14

Id: (1512)

Flail [3]
With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.
_
Type: Weapon
Class: Mace
Attack: 69
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 14
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 69
Weight : 90
Weapon Level : 2
Required Level : 14

Id: (1513)

Morning Star [1]
A metal club topped with a solid steel ball that's covered in spikes.
_
Type: Weapon
Class: Mace
Attack: 110
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 27
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 110
Weight : 150
Weapon Level : 3
Required Level : 27

Id: (1514)

Morning Star [2]
A metal club topped with a solid steel ball that's covered in spikes.
_
Type: Weapon
Class: Mace
Attack: 110
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 27
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 110
Weight : 150
Weapon Level : 3
Required Level : 27

Id: (1515)

Morning Star [2]
A metal club topped with a solid steel ball that's covered in spikes.
_
Type: Weapon
Class: Mace
Attack: 110
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 27
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 110
Weight : 150
Weapon Level : 3
Required Level : 27

Id: (1516)

Sword Mace
A deadly mace topped with 3 extremely sharp blades on its end.
_
Type: Weapon
Class: Mace
Attack: 130
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 27
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 130
Weight : 120
Weapon Level : 3
Required Level : 27

Id: (1517)

Sword Mace [1]
A specialty weapon that beautifully combines the power of swords and maces.
_
Type: Weapon
Class: Mace
Attack: 130
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 27
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 130
Weight : 120
Weapon Level : 3
Required Level : 27

Id: (1518)

Sword Mace [1]
A specialty weapon that beautifully combines the power of swords and maces.
_
Type: Weapon
Class: Mace
Attack: 130
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 27
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 130
Weight : 120
Weapon Level : 3
Required Level : 27

Id: (1519)

Chain [2]
A simple flail that consists of a thin mace attached to a chain of iron links.
_
Type: Weapon
Class: Mace
Attack: 84
Property: Neutral
Weight: 80
Weapon Level: 2
Required Level: 14
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 84
Weight : 80
Weapon Level : 2
Required Level : 14

Id: (1520)

Chain [3]
A simple flail that consists of a thin mace attached to a chain of iron links.
_
Type: Weapon
Class: Mace
Attack: 84
Property: Neutral
Weight: 80
Weapon Level: 2
Required Level: 14
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 84
Weight : 80
Weapon Level : 2
Required Level : 14

Id: (1521)

Chain [3]
A simple flail that consists of a thin mace attached to a chain of iron links.
_
Type: Weapon
Class: Mace
Attack: 84
Property: Neutral
Weight: 80
Weapon Level: 2
Required Level: 14
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
====== auto-parsed ======
Itemclass : Mace
Attack : 84
Weight : 80
Weapon Level : 2
Required Level : 14

Id: (1522)

Stunner
A huge, unwieldy club that can knock enemies unconscious.
_
Adds a 10% chance of inflicting Stun on the target when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 140
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 27
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 140
Weight : 200
Weapon Level : 3
Required Level : 27

Id: (1523)

Spike
A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.
_
DEF - 66%
CRIT + 40
Type: Weapon
Class: Mace
Attack: 85
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 85
Weight : 70
Weapon Level : 4
Required Level : 40

Id: (1524)

Golden Mace [1]
A mace forged out of pure gold.
_
Increases physical damage on Undead race targets by 10%.
This item is indestructible in battle.
Type: Weapon
Class: Mace
Attack: 110
Property: Neutral
Weight: 80
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 40

Id: (1525)

Long Mace
A long, thin mace built like a spear.
_
Range + 3
Reduces damage taken from ranged attacks by 10%.
Type: Weapon
Class: Mace
Attack: 135
Property: Neutral
Weight: 80
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 135
Weight : 80
Weapon Level : 4
Required Level : 40

Id: (1526)

Slash
A hefty mace with curved, sharp blades.
_
Increase the physical damage on Undead property targets by 15%.
Increases the experience given from Undead race targets by 5%.
Adds a 0.1% chance of inflicting Coma on Undead race targets when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 145
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 145
Weight : 100
Weapon Level : 4
Required Level : 40

Id: (1528)

Grand Cross
A cruciform mace that was blessed by the pope of the Rune Midgard kingdom.
_
Restores 1 SP to the user when performing a physical attack to Undead race targets.
Restores 3 SP to the user when an Undead race targets is killed by physical attacks.
Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 140
Property: Holy
Weight: 150
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 140
Weight : 150
Weapon Level : 4
Required Level : 40

Id: (1529)

Iron Driver
A heavy, round headed mace that is intended for use in athletic competitions, but that has proven to be effective in battle.
_
Range + 2
Type: Weapon
Class: Mace
Attack: 155
Property: Neutral
Weight: 300
Weapon Level: 3
Required Level: 78
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 155
Weight : 300
Weapon Level : 3
Required Level : 78

Id: (1531)

Wrench
A heavy tool with many practical applications.
_
Adds a 1% chance of inflicting Blind, Frozen, Poison or Stun on the target when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 115
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 55
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 115
Weight : 250
Weapon Level : 3
Required Level : 55

Id: (1532)

Stunner [2]
A blow from this hefty mace can cause someone to black out.
_
Adds a 10% chance of inflicting Stun on the target when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 140
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 27
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 140
Weight : 200
Weapon Level : 3
Required Level : 27

Id: (1534)

½ºÆгÊ
A heavy tool with many practical applications.
Account Bound
Rental Item
_
Adds a 1% chance of inflicting Blind, Frozen, Poison or Stun on the target when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 150
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 1
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 150
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (1535)

Hollgrehenn's Hammer [1]
A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable.
_
Adds a 0.1% chance of damaging the target's armor when performing a physical attack.
_
If base STR is 44 or higher,
ATK + 44
_
If Mastersmith Card is compounded,
Adds an additional 0.9% chance of damaging the target's armor when performing a physical attack.
Adds a 1% chance of breaking the user's armor when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 4
Property: Neutral
Weight: 44
Weapon Level: 4
Required Level: 44
Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 4
Weight : 44
Weapon Level : 4
Required Level : 44

Id: (1538)

Spike [2]
A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.
_
DEF - 66%
CRIT + 40
Type: Weapon
Class: Mace
Attack: 85
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 85
Weight : 70
Weapon Level : 4
Required Level : 40

Id: (1539)

Golden Mace [2]
A mace forged out of pure gold.
_
Increases physical damage on Undead race targets by 10%.
This item is indestructible in battle.
Type: Weapon
Class: Mace
Attack: 110
Property: Neutral
Weight: 80
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 40

Id: (1540)

Grand Cross [1]
A cruciform mace that was blessed by the pope of the Rune Midgard kingdom.
_
Restores 1 SP to the user when performing a physical attack to Undead race targets.
Restores 3 SP to the user when an Undead race targets is killed by physical attacks.
Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 140
Property: Holy
Weight: 150
Weapon Level: 4
Required Level: 40
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 140
Weight : 150
Weapon Level : 4
Required Level : 40

Id: (1541)

Nemesis
A large silver mace made for exorcisms.
_
Increases physical damage on Demon race targets by 10%.
Increases physical damage on Shadow property targets by 10%.
Adds a 1% chance of casting Signum Crusis on the target when performing a physical attack. The level of the skill is 1 per upgrade level of the item up to a maximum upgrade level of 10.
Adds a 10% chance of ATK + 50 for 20 seconds when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 120
Property: Holy
Weight: 90
Weapon Level: 4
Required Level: 60
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 120
Weight : 90
Weapon Level : 4
Required Level : 60

Id: (1544)

Lunakaligo [3]
An old, large black frying pan.
_
If base STR is 77 or higher,
Aspd + 4%
Adds a 15% chance of inflicting Stun on the target when performing a physical attack.
Adds a 5% chance of gaining Bomber Steak, Green Salad or Steamed Ancient Lips when a Brute race targets is killed.
Type: Weapon
Class: Mace
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 50
Required Jobs : Transcendent Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 50

Id: (1545)

Novice Mace [3]
A flanged, solid club that is effective for simple smashing.
_
This item cannot be upgraded.
Type: Weapon
Class: Mace
Attack: 57
Property: Neutral
Weight: 0
Weapon Level: 1
Required Level: 2
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 57
Weight : 0
Weapon Level : 1
Required Level : 2

Id: (1546)

Glorious Morning Star
Account Bound
_
Increases physical damage on Demi-Human race targets by 75%.
Pierces 20% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Aspd + 5%
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
Aspd + 5%
Adds a 20% chance of inflicting Stun on the target when performing a physical attack.
Type: Weapon
Class: Mace
Attack: 130
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 130
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1548)

Veteran Hammer [2]
A hard hammer made out of the pieces of a meteorite from space. Ancient clerics said it to be blessed by the Gods.
_
INT +1
LUK +1
CRIT + 2 per level of Mace Mastery known.
Increases the recovery rate of Heal by 1% per level of Divine Protection known.
Type: Weapon
Class: Mace
Attack: 160
Property: Neutral
Weight: 180
Weapon Level: 3
Required Level: 80
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Mace
Attack : 160
Weight : 180
Weapon Level : 3
Required Level : 80

Id: (1550)

Book [3]
A book that's been put together sturdily enough to be wielded as a weapon in an emergency situation.
_
Type: Weapon
Class: Book
Attack: 85
Property: Neutral
Weight: 60
Weapon Level: 2
Required Level: 14
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 85
Weight : 60
Weapon Level : 2
Required Level : 14

Id: (1551)

Bible [2]
A book containing a compilation of ancient and sacred writings.
INT +2
_
Type: Weapon
Class: Book
Attack: 115
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 115
Weight : 100
Weapon Level : 3
Required Level : 27

Id: (1552)

Tablet [1]
A marble tablet on which the wise words of the ancients have been engraved and immortalized.
_
Type: Weapon
Class: Book
Attack: 125
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 125
Weight : 80
Weapon Level : 3
Required Level : 27

Id: (1553)

Book of Billows
A hefty book with a hard cover that has been enchanted with the Water property.
_
Type: Weapon
Class: Book
Attack: 90
Property: Water
Weight: 75
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1554)

Book of Mother Earth
A hefty book with a hard cover that has been enchanted with the Earth property.
Type: Weapon
Class: Book
Attack: 90
Property: Earth
Weight: 75
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1555)

Book of the Blazing Sun
A hefty book with a hard cover that has been enchanted with the Fire property.
_
Type: Weapon
Class: Book
Attack: 90
Property: Fire
Weight: 75
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1556)

Book of Gust of Wind
A hefty book with a hard cover that has been enchanted with the Wind property.
_
Type: Weapon
Class: Book
Attack: 90
Property: Wind
Weight: 75
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1557)

Book of the Apocalypse
A book that details prophesies concerning the end of the world.
_
Increases physical damage on Water, Earth, Fire and Wind property targets by 7%.
Increases physical damage on Holy property targets by 5%.
Type: Weapon
Class: Book
Attack: 120
Property: Shadow
Weight: 80
Weapon Level: 4
Required Level: 40
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 40

Id: (1558)

Girl's Diary [1]
A cute diary in which the innermost thoughts of a young girl have been recorded, but you can never bear to open it.
_
Increases physical damage on Bongun by 150%.
Type: Weapon
Class: Book
Attack: 60
Property: Neutral
Weight: 30
Weapon Level: 4
Required Level: 40
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 60
Weight : 30
Weapon Level : 4
Required Level : 40

Id: (1559)

Legacy of Dragon
A book in which the origin and history of dragons is written. It's a treasure that is said to be passed among the dragon race.
_
INT + 3
Pierces 100% of DEF on Dragon race targets when performing a physical attack.
Restores 10 SP to the user when a Dragon race targets is killed by means of physical attacks.
Type: Weapon
Class: Book
Attack: 130
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 70
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 130
Weight : 70
Weapon Level : 4
Required Level : 70

Id: (1560)

Sage's Diary [2]
The diary of a great sage, published without him ever knowing.
_
MATK + 120
_
If base STR is 50 or higher,
Aspd + 5%
_
If base INT is 70 or higher,
MATK +5%
Type: Weapon
Class: Book
Attack: 100
Property: Neutral
Weight: 110
Weapon Level: 3
Required Level: 60
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 100
Weight : 110
Weapon Level : 3
Required Level : 60

Id: (1561)

Hardcover Book [1]
A thick and heavy hardcover book that could really hurt if swung around.
STR + 3
DEX + 2
_
Class: Book
Attack: 140
Property: Neutral
Weight: 150
Weapon Level: 4
Required Level: 55
Jobs: Priest Class, Sage Class, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 140
Weight : 150
Weapon Level : 4
Required Level : 55

Id: (1562)

Bible of Battlefield [1]
A book containing the History of many wars and the dreams of the strategists that took part in them.
Adds a 1% chance of casting Level 3 Blessing on the user when performing a physical attack,
if a higher level of this skill is known, it will be cast instead.
This item cannot be upgraded.
Type: Weapon
Class: Book
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 80
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 110
Weight : 70
Weapon Level : 4
Required Level : 80

Id: (1563)

Rental Sage's Diary
Rental Item

The diary of a great
sage that was published without him ever knowing.
MATK +140,
Increase attack speed. (Attack delay decreased 5%)

Type: Weapon
Class: Book
Attack: 135
Weight: 0
Weapon Level: 3
Required Level: 1
Required Jobs : Priest, Sage, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 135
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (1564)

Encyclopedia [2]
An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard.
_
MATK+100
INT + 3
DEX +2
CRIT + 20
For every 5 base LUK, CRIT + 1.
_
Set Bonus
Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of the Encyclopedia [2].
Type: Weapon
Class: Book
Attack: 110
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 70
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 110
Weight : 200
Weapon Level : 3
Required Level : 70

Id: (1565)

Death Note [2]
These books are used by demons to kill the living by writing their names on the pages,
and a few of these were lost and ended up in human hands.
The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind?
_
STR +3
INT + 3
LUK - 20
MATK + 100
For every refine level, increases ASPD by 1%.(Decrease delay after attack by 1%)
Adds a chance of inflicting Coma on Demi-Human enemies when dealing physical attack.
_
If equipped by Sage ,
Adds a chance of casting Lv5 Hell's Judgment and inflict Curse status ailment to every enemies onscreen.
_
Class : Book
Attack : 137
Property : Neutral
Weight : 100
Weapon Level : 4
Required Level : 85
Jobs : Priest Classes, Sage Classes, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 137
Weight : 100
Weapon Level : 4
Required Level : 85

Id: (1568)

Book of Billows [3]
A hefty book with a hard cover that has been enchanted with the Water property.
_
Type: Weapon
Class: Book
Attack: 90
Property: Water
Weight: 75
Property: Water
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1569)

Book of Mother Earth [3]
A hefty book with a hard cover that has been enchanted with the Earth property.
_
Type: Weapon
Class: Book
Attack: 90
Property: Earth
Weight: 75
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1570)

Book of Blazing Sun [3]
A hefty book with a hard cover that has been enchanted with the Fire property.
_
Type: Weapon
Class: Book
Attack: 90
Property: Fire
Weight: 75
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1571)

Book of Gust of Wind [3]
A hefty book with a hard cover that has been enchanted with the Wind property.
_
Type: Weapon
Class: Book
Attack: 90
Property: Wind
Weight: 75
Weapon Level: 3
Required Level: 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 75
Weapon Level : 3
Required Level : 27

Id: (1572)

Principles of Magic [2]
This helps students study and build a strong foundation of using magic. If you're having trouble... - Author : Sage S.
_
INT + 3
Max SP + 5%
MATK + 160
_
Set Bonus
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Principles of Magic [2]
INT + 5
Max HP + 700
Aspd + 5%
Type: Weapon
Class: Book
Attack: 60
Property: Neutral
Weight: 30
Weapon Level: 3
Required Level: 60
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 60
Weight : 30
Weapon Level : 3
Required Level : 60

Id: (1573)

Ancient Magic [2]
A book with a Very impressive phrase,'There is no royal road to learning' on its cover. "Practice makes perfect. If you keep trying, you'll be an expert before you know it."
_
MATK + 140
--------------------
Set Bonus
Ancient Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
INT + 5
Max HP + 700
Aspd + 5%
--------------------
Set Bonus
Ancient Magic [2]
Mage Coat or Mage Coat [1]
INT +4
Max SP + 10%
MDEF +8
--------------------
Type: Weapon
Class: Book
Attack: 30
Property: Neutral
Weight: 70
Property: Neutral
Weapon Level: 3
Required Level: 70
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 30
Weight : 70
Weapon Level : 3
Required Level : 70

Id: (1574)

Brave Book
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
_
[Item Effect]
Str + 2, Int + 1
Matk + 125
Increases physical damage to Demi-humans by 75%.
Reduces Demi-human defenses by 20%
_
Indestructible.
_
Class: Book
Attack: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 50
Weight : 0
Weapon Level : 3
Required Level : 80

Id: (1575)

Valorous Book
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
_
[Item Effect]
Str + 1, Int + 2
Matk + 125
Bypass magical defense on [Demi Human] race by 25% when dealing magical damage
_
Indestructible.
_
Class: Book
Attack: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 0
Weapon Level : 3
Required Level : 80

Id: (1576)

Glorious Tablet
Account Bound
_
MATK + 115
Increases physical damage on Demi-Human race targets by 80%.
Pierces 25% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
Adds a 3% chance of ATK + 200 for 3 seconds when performing a physical attack.
Type: Weapon
Class: Book
Attack: 90
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1577)

Glorious Apocalypse
Account Bound
_
MATK + 115
Increases physical damage on Demi-Human race targets by 80%.
Pierces 25% of MDEF on Demi-Human race targets when performing a magical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of MDEF on Demi-Human race targets when performing a magical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
MATK +5%
Variable Casting Time - 5%
Reduces the cooldown of skills by 5%
Type: Weapon
Class: Book
Attack: 90
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1578)

±âµµÇÏ´Â ÀÚÀÇ ¼­
Account Bound
Rental Item
_
VIT + 2
Max SP + 10%
MDEF +10
Type: Weapon
Class: Book
Attack: 140
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 1
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 140
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (1579)

»ç½ÅÀÇ ¸íºÎ [2]
These books are used by demons to kill the living by writing their names on the pages, and a few of these were lost and ended up in human hands. The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind?
_
STR +3
INT + 3
LUK - 20
MATK + 15%
Aspd + 1% per upgrade level of the item.
Adds a 0.1% chance of inflicting Coma on Demi-Human race targets when performing a physical attack.
_
If used by Sage Jobs,
Adds a 2% chance of casting Level 5 Hell's Judgment on the target when performing a physical attack.
Type: Weapon
Class: Book
Attack: 137
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 85
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 137
Weight : 100
Weapon Level : 4
Required Level : 85

Id: (1581)

(null)
The diary of a great sage, published without him ever knowing.
Account Bound
Rental Item
_
Type: Weapon
Class: Book
Attack: 135
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 1
Required Jobs : Priest Jobs, Sage Jobs, Taekwon Master
_
MATK + 120 MATK
_
If base STR is 50 or higher,
Aspd + 5%
_
If base INT is 70 or higher,
MATK +5%
====== auto-parsed ======
Itemclass : Book
Attack : 135
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (1583)

Eden Group Dictionary I
A book that is made by the Eden Group. It is suitable for those who have more advanced experience handling magic books.
MATK + 110
This item cannot be upgraded.
Type: Weapon
Class: Book
Attack: 135
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 135
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1586)

Bellum Bible
MATK + 125
Stats during WoE & PVP.
Increase Healing skills effectiveness based on Base Level.
For every 1 base levels, increases the recovery rate of recovery skills by 1%.
_
If refined to +6 or higher,
Removes skill cooldown for Clearance, Lauda Agnus, and Lauda Ramus.
Increases the SP cost of Clearance, Lauda Agnus and Lauda Ramus by 60.
_
Class: Book
Attack: 110
Weight: 60
Weapon Level: 4
Required Level: 95
Jobs: Priest Class, Sage Class, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 110
Weight : 60
Weapon Level : 4
Required Level : 95

Id: (1587)

Bellum Encyclopedia
Stats during WoE & PVP.
Increases physical damage to enemies by 80% and bypasses 30% DEF.
Increase physical damage to enemies by 1% per refine level.
ATK + 1% per refinement level of the item
_
If refined to +9 or higher,
Adds a chance to increase ATK + 200 for 3 seconds when performing a physical attack.
_
Class: Book
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 95
Jobs: Priest Class, Sage Class, Taekwon MasteStar Gladiator
_
====== auto-parsed ======
Itemclass : Book
Attack : 130
Weight : 100
Weapon Level : 4
Required Level : 95

Id: (1591)

TE WoE Book
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: Book
Attack: 120
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Priest Jobs, Sage Jobs, Taekwon Master
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Increases magical damage on Player protocol targets by 5%.
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of inflicting Blind on the target when performing a physical attack.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Magic Attack Power, +5% against other Adventurers.
Physical attacks have a high chance of Blinding.
Heal Amount +5%.
Class: Book
Attack: 120
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Priest Classes/Sage Classes/Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 120
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1596)

Earth Pedigree Book [2]
A book that is sealed with the power of the Earth.
_
INT + 3
MATK + 130
Increases the damage of Earth Spike and Heaven's Drive by 5%.
Increases the damage of Earth Spike and Heaven's Drive by an additional 1% per upgrade level of the item.
This item is indestructible in battle.

Type : Weapon
Class : Book
Attack : 90
Property : Neutral
Weight : 40
Weapon Level : 4
Required Level : 27
Required Jobs : Priest Jobs, Sage Jobs, Taekwon Master
_
Star Gladiator
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 40
Weapon Level : 4
Required Level : 27

Id: (1601)

Rod [3]
A simple magic wand.
_
MATK + 30
Type: Weapon
Class: One-Handed Staff
Attack: 15
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 15
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1602)

Rod [4]
A simple magic wand.
_
MATK + 30
Type: Weapon
Class: One-Handed Staff
Attack: 15
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 15
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1603)

Rod
A simple magic wand.
_
MATK + 30
Type: Weapon
Class: One-Handed Staff
Attack: 15
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 15
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1604)

Wand [2]
A rough-hewn wand that's effective enough for casting of magic spells.
_
INT +1
MATK + 45
Type: Weapon
Class: One-Handed Staff
Attack: 25
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 25
Weight : 40
Weapon Level : 2
Required Level : 12

Id: (1605)

Wand [3]
A rough-hewn wand that's effective enough for casting of magic spells.
_
INT +1
MATK + 45
Type: Weapon
Class: One-Handed Staff
Attack: 25
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 25
Weight : 40
Weapon Level : 2
Required Level : 12

Id: (1606)

Wand
A rough-hewn wand that's effective enough for casting of magic spells.
_
INT +1
MATK + 45
Type: Weapon
Class: One-Handed Staff
Attack: 25
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 12
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 25
Weight : 40
Weapon Level : 2
Required Level : 12

Id: (1607)

Staff [2]
A wooden staff adorned with an enchanted jewel.
_
INT +2
MATK + 70
Type: Weapon
Class: One-Handed Staff
Attack: 40
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 12
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
_
====== auto-parsed ======
Attack : 40
Weight : 40
Weapon Level : 2
Required Level : 12

Id: (1608)

Staff [3]
A wooden staff adorned with an enchanted jewel.
_
INT +2
MATK + 70
Type: Weapon
Class: One-Handed Staff
Attack: 40
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 12
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
_
====== auto-parsed ======
Attack : 40
Weight : 40
Weapon Level : 2
Required Level : 12

Id: (1609)

Staff
A wooden staff adorned with an enchanted jewel.
_
INT +2
MATK + 70
Type: Weapon
Class: One-Handed Staff
Attack: 40
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 12
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
_
====== auto-parsed ======
Attack : 40
Weight : 40
Weapon Level : 2
Required Level : 12

Id: (1610)

Arc Wand [1]
An ornate, elegantly crafted wand that grants powerful magical energy.
_
INT + 3
MATK + 95
Type: Weapon
Class: One-Handed Staff
Attack: 60
Property: Neutral
Weight: 40
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
_
====== auto-parsed ======
Attack : 60
Weight : 40
Weapon Level : 3
Required Level : 24

Id: (1611)

Arc Wand [2]
An ornate, elegantly crafted wand that grants powerful magical energy.
_
INT + 3
MATK + 95
_
Type: Weapon
Class: One-Handed Staff
Attack: 60
Weight: 40
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
====== auto-parsed ======
Attack : 60
Weight : 40
Weapon Level : 3
Required Level : 24

Id: (1612)

Arc Wand
An ornate, elegantly crafted wand that grants powerful magical energy.
_
INT + 3
MATK + 95
Type: Weapon
Class: One-Handed Staff
Attack: 60
Property: Neutral
Weight: 40
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
_
====== auto-parsed ======
Attack : 60
Weight : 40
Weapon Level : 3
Required Level : 24

Id: (1613)

Mighty Staff
A rare staff that can convert psychic energy into brute strength.
_
STR + 10
MATK + 100
Consumes 2 SP with each physical attack.
Type: Weapon
Class: One-Handed Staff
Attack: 130
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
_
====== auto-parsed ======
Attack : 130
Weight : 70
Weapon Level : 3
Required Level : 24

Id: (1614)

Wand of Occult
A shamanic wand topped with a goat's skull that enhances magic attack power.
_
INT + 3
MATK + 105
Class: One-Handed Staff
Attack: 75
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
_
====== auto-parsed ======
Attack : 75
Weight : 70
Weapon Level : 3
Required Level : 24

Id: (1615)

Evil Bone Wand
Since evil spirits possess this wand of human bone,
its suffocatingly accursed aura can be sensed by those who wield it.

INT +4
MATK +110

Equip with Skull Cap [1] or [NFS]Skull Cap [1],
MATK + 10 per upgrade level
of the Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Variable Casting Time -10%.

Type: Weapon
Class: One-Handed Staff
Attack: 40
Property: Undead
Weight: 70
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker
====== auto-parsed ======
Attack : 40
Weight : 70
Weapon Level : 3
Required Level : 24

Id: (1616)

Wing Staff
A staff containing a wind fairy that grants its user the essence of speed.
_
Type: Weapon
Class: One-Handed Staff
Attack: 60
Property: Wind
Weight: 50
Weapon Level: 4
Required Level: 40
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 60
Weight : 50
Weapon Level : 4
Required Level : 40

Id: (1617)

Survivor's Rod
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
_
DEX +2
Max HP + 300
MATK + 120
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 50
Weight : 100
Weapon Level : 3
Required Level : 24

Id: (1618)

Survivor's Rod [1]
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
_
DEX +3
Max HP + 300
MATK + 120
_
Set Bonus
Survivor's Manteau
Survivor's Rod [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of the Survivor's Rod [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of the Survivor's Manteau.
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 50
Weight : 100
Weapon Level : 3
Required Level : 24

Id: (1619)

Survivor's Rod
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
_
INT +2
Max HP + 300
MATK + 120
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 24
Required Jobs : Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 50
Weight : 100
Weapon Level : 3
Required Level : 24

Id: (1621)

Hypnotist's Staff [1]
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
_
INT +1
MATK + 120
Type: Weapon
Class: One-Handed Staff
Attack: 70
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 30
Required Jobs : Novice Jobs
_
====== auto-parsed ======
Attack : 70
Weight : 50
Weapon Level : 3
Required Level : 30

Id: (1622)

Hypnotist's Staff [2]
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
_
INT +1
MATK + 120
Type: Weapon
Class: One-Handed Staff
Attack: 70
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 30
Required Jobs : Novice Jobs
_
====== auto-parsed ======
Attack : 70
Weight : 50
Weapon Level : 3
Required Level : 30

Id: (1624)

Lich's Bone Wand [2]
A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner.
_
INT +1
DEX +1
MATK + 170
Adds a 1% chance of casting Level 5 Area Curse when receiving a physical attack.
Adds an additional 0.1% chance of casting Level 5 Area Curse when receiving physical attacks per upgrade level of the item.
_
If upgrade level is +9 or higher,
Max SP + 300
MATK +3%
Type: Weapon
Class: One-Handed Staff
Attack: 60
Property: Undead
Weight: 80
Weapon Level: 3
Required Level: 70
Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs
_
====== auto-parsed ======
Attack : 60
Weight : 80
Weapon Level : 3
Required Level : 70

Id: (1625)

Healing Staff
A healing staff made out of twigs from the Yggdrasil tree. There is an engraving in an ancient language that reads, 'Health and longevity'.
_
MATK + 105
Increases the recovery rate of Heal and Sanctuary by 1.5% per upgrade level of the item.
_
Set Bonus
Benevolent Guardian [1]
Healing Staff
Increases the recovery rate of recovery skills by 1% per upgrade level of the Healing Staff.
Type: Weapon
Class: One-Handed Staff
Attack: 10
Property: Holy
Weight: 40
Weapon Level: 3
Required Level: 55
Required Jobs : Acolyte Jobs
_
====== auto-parsed ======
Attack : 10
Weight : 40
Weapon Level : 3
Required Level : 55

Id: (1626)

Piercing Staff
A staff inset with a gem that constantly emits waves that can disrupt the MDEF on enemies.
_
INT +4
MATK + 145
Pierces 10% of MDEF on Boss, Normal, Player protocol targets when performing a magical attack.
Pierces an additional 1% of MDEF on Boss, Normal, Player protocol targets when performing a magical attack per upgrade level of the item.
Type: Weapon
Class: One-Handed Staff
Attack: 80
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 70
Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 50
Weapon Level : 3
Required Level : 70

Id: (1628)

Survival Rod
Account Bound
Rental Item
_
DEX +4
MATK + 20%
_
Set Bonus
Survivor's Manteau (Rental)
Survivor's Rod (Rental)
MATK +5%
Reduces damage taken from Neutral property attacks by 25%.
Type: Weapon
Class: One-Handed Staff
Attack: 71
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 1
Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 71
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1629)

Gentleman's Staff [1]
A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff.
_
DEX +1
MATK+ 125
_
Set Bonus
Gentleman's Staff [1]
Magician's Hat
INT +2
DEX +2
SP Recovery + 5%
MATK + 1% per upgrade level of the Gentleman's Staff.
Type: Weapon
Class: One-Handed Staff
Attack: 40
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 50
Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 50

Id: (1630)

Release of the Wise
A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage.
_
INT + 3
MATK + 125
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks.
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 50
Required Jobs : Mage and Soul Linker Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 3
Required Level : 50

Id: (1631)

Holy Stick [1]
A holy stick which is made of Rune of Odin, especially made for exorcisms.
_
MATK + 140
Variable Casting Time - 25% for Holy Light, Magnus Exorcismus and Turn Undead.
_
Set Bonus
Benevolent Guardian [1]
Holy Stick [1]
Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick.
_
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds 2% chance of casting Level 1 Turn Undead on the target when receiving a physical attack.
Increases the damage dealt with Magnus Exorcismus by 20%.
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Holy
Weight: 50
Weapon Level: 4
Required Level: 70
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 50
Weight : 50
Weapon Level : 4
Required Level : 70

Id: (1637)

Eraser
A staff that causes enemy mental distraction.
_
INT + 3
DEX +2
MATK + 170
SP Recovery + 8%
Adds a 0.5% chance of casting Level 1 Area Soul Drain on the target when dealing magical attacks.
_
If upgrade level is +10 or higher,
Level 3 Area Soul Drain will be cast instead.
Type: Weapon
Class: One-Handed Staff
Attack: 80
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 70
Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 50
Weapon Level : 4
Required Level : 70

Id: (1639)

Novice Rod [3]
A simple magic wand.
_
MATK + 32
This item cannot be upgraded.
Type: Weapon
Class: One-Handed Staff
Attack: 15
Property: Neutral
Weight: 0
Weapon Level: 1
Required Level: 1
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 15
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (1640)

Glorious Arc Wand
Account Bound
_
MATK + 135
Increases magical damage to Demi-Human race targets by 15%.
Pierces 25% of MDEF on Demi-Human race targets when performing a magical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of MDEF on Demi-Human race targets when performing a magical attack.
_
If upgrade level is +9 or higher,
MATK +5%
Variable Casting Time - 5%
Fixed Cast Time - 5%
Type: Weapon
Class: One-Handed Staff
Attack: 70
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 70
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1641)

Glorious Cure Wand
Account Bound
_
MATK + 135
Fixed Cast Time - 10%
Increases the recovery rate of recovery skills by 14%.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces 5% of MDEF on Demi-Human race targets when performing a magical attack.
Enables Level 1 Bless.
Increases the recovery rate of recovery skills by 5%.
_
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 10 Heal on the target when using Heal.
_
If upgrade level is +10 or higher,
Increases the recovery rate of recovery skills by 10%.
Type: Weapon
Class: One-Handed Staff
Attack: 70
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 70
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1643)

Dead Tree CaneStaff
A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
_
MATK + 155
INT +4
_
If upgrade level is +6 or higher,
INT + 1 per upgrade level of the item.
HP - 200
Max SP - 100
Type: Weapon
Class: One-Handed Staff
Attack: 100
Property: Neutral
Weight: 10
Weapon Level: 4
Required Level: 70
Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker
_
====== auto-parsed ======
Attack : 100
Weight : 10
Weapon Level : 4
Required Level : 70

Id: (1648)

Staff of Bordeaux
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
_
INT +2
DEX +1
MATK + 170
_
If Dragonology is at maximum level,
INT + 3
Reduces the SP cost of skills by 15%.
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 50
Required Jobs : Transcendent Mage Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 4
Required Level : 50

Id: (1649)

Rafini Staff
A staff which is crafted by a stone that is often used when Laphines put magic power into it.
_
MATK + 180
Fixed Cast Time - 1% per upgrade level of the item.
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 100
Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 3
Required Level : 100

Id: (1650)

P.Staff1
A staff that is made by the Eden Group. A basic item for a beginning Mage.
This item is Account Bound.
_
INT +2
MATK + 125
This item cannot be upgraded.
Type: Weapon
Class: Staff
Attack: 60
Property: Neutral
Weight: 0
Weapon Level: 2
Required Level: 26
Required Jobs : Mage Jobs, Acolyte Jobs
_
====== auto-parsed ======
Itemclass : Staff
Attack : 60
Weight : 0
Weapon Level : 2
Required Level : 26

Id: (1651)

P.Staff2
A staff that is made by the Eden Group. A basic item for an intermediate Mage.
This item is Account Bound.
_
INT + 3
MATK + 150
This item cannot be upgraded.
Type: Weapon
Class: One-Handed Staff
Attack: 60
Property: Neutral
Weight: 0
Weapon Level: 2
Required Level: 40
Required Jobs : Mage Jobs, Acolyte Jobs
_
====== auto-parsed ======
Attack : 60
Weight : 0
Weapon Level : 2
Required Level : 40

Id: (1657)

Wand of Affection [2]
A Staff that radiates concern for the welfare of others.
_
INT +2
MATK + 160
Increases the recovery rate of recovery skills by 10%.
_
Set Bonus
Robe of Affection
Shawl of Affection
Shoes of Affection
Wand of Affection
Increases the recovery rate of recovery skills by 25%.
Increases SP cost of Heal by 20.
Reduces the cooldown time for Lauda Agnus, Lauda Ramus and Clearance by 2 seconds.
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Holy
Weight: 50
Weapon Level: 3
Required Level: 100
Required Jobs : Arch Bishop Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 3
Required Level : 100

Id: (1658)

Eden Group Staff III
A staff that is made by the Eden Group. An advanced item for an experienced magic practitioner.
INT +4
MATK + 170
This item cannot be upgraded.
Class: One-Handed Staff
Attack: 60
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Mage Jobs, Acolyte Jobs
_
====== auto-parsed ======
Attack : 60
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1660)

Empowered Wand Of Affection [1]
A Staff that radiates concern for the welfare of others.
_
INT +4
MATK + 180
Increases the recovery rate of recovery skills by 20%.
_
Set Bonus
Empowered Wand of Affection [1]
Robe of Affection
Shawl of Affection
Shoes of Affection
Increases the recovery rate of recovery skills by 45%.
Increases SP cost of Heal by 50.
Reduces the cooldown time for Lauda Agnus, Lauda Ramus and Sacrement by 3 seconds.
Type: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 130
Required Jobs : Arch Bishop Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 4
Required Level : 130

Id: (1661)

Mental Destroyer
A Staff that allows the user's magic to penetrate the enemy's mind.
_
INT + 10
MATK +50
MDEF + 20
Adds a 100% chance to drain 5% SP from the target when performing a physical attack.
_
If upgrade level is +6 or higher,
Adds a 100% chance to drain an additional 3% SP from the target when performing a physical attack.
Type: Weapon
Class: Two-Handed Staff
Attack: 100
Property: Neutral
Weight: 140
Weapon Level: 4
Required Level: 95
Required Jobs : Transcendent Mage Jobs
_
====== auto-parsed ======
Attack : 100
Weight : 140
Weapon Level : 4
Required Level : 95

Id: (1667)

TE WoE Staff
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
_
Stats during WOE TE
MATK + 100
Increases magical damage on Player protocol targets by 10%.
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of inflicting Blind on the target when performing a physical attack.
Cannot be traded.
Rental Item
MATK + 100.
** Extra option available in WoE TE area
Magic Attack Power +10% against other adventurers.
Magic attacks have a high Blinding chance.
Heal Amount +5%.
Class: One-Handed Staff
Attack: 50
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker
====== auto-parsed ======
Attack : 50
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1670)

RWC Memory Staff [1]
A staff created for the 2012 RWC (Ragnarok World Championship) infused with pure gold.
The set bonus is lost if the pendant is compounded with a card.
_
Type: Weapon
Class: Staff
Attack: 25
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 1
Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker
_
MATK + 30 per 3 upgrade levels of the item.
_
If upgrade level is +6 or higher,
MATK +5%
_
If upgrade level is +9 or higher,
MATK +5%
Adds 0.5% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
_
Set Bonus
RWC 2012 Pendant
RWC Memory Staff [1]
MATK + 5 per upgrade level of the RWC Memory Staff [1].
====== auto-parsed ======
Itemclass : Staff
Attack : 25
Weight : 50
Weapon Level : 3
Required Level : 1

Id: (1676)

¹ÙÄí·ë ´ÙÀ̸ð´ÏÄñ [2]
An infernal staff from hell. Only true demons are able control its full power. People say that a Prince from Hell used this weapon for his army.
_
Type: Weapon
Class: One-Handed Staff
Attack: 60
Property: Neutral
Weight: 120
Weapon Level: 4
Required Level: 80
Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker
_
MATK + 150
Variable Casting Time -10%
_
If upgrade level is +9 or higher,
Reduces the SP cost of skills by 10%.
Adds a chance of inflicting Blind on the target when performing a magical attack.
_
If the user's base level is 101 or higher,
MATK + 30
An infernal staff from hell. Only true demons are able control its full power. People say that a Prince from Hell used this weapon for his army.
Decrease aftercast delay 10%.
With more than Base LV 100, MATK +30.
With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreased 10% when using skills.
MATK + 150
Class: One-Handed Staff Attack : 60
Weight: 120
Weapon LV : 4
Required LV: 80
Jobs: Magician, Acolyte, Soul Linker
====== auto-parsed ======
Attack : 60
Weight : 120

Id: (1677)

Blue Wand [1]
A blue wand with huge power.
_
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 100
Required Jobs : Warlock
_
INT + 5
DEX + 5
MATK + 170
A blue wand with huge power.
DEX +5, INT +5.
MATK + 170
Class: Wand Attack : 50
Weight: 0
Weapon LV: 3
Required LV: 100
Job: Warlock Class
====== auto-parsed ======
Attack : 50
Weight : 0

Id: (1678)

ºû³ª´Â ÁöÆÎÀÌ [2]
A golden wand with brutal power.
_
Type: Weapon
Class: One-Handed Staff
Attack: 50
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 120
Required Jobs : Warlock
_
INT + 8
DEX + 8
MATK + 170
A golden wand with brutal power.
DEX +8, INT +8.
MATK + 170
Class: Wand Attack : 50
Weight: 0
Weapon LV: 3
Required LV: 120
Job: Warlock Class
====== auto-parsed ======
Attack : 50
Weight : 0

Id: (1701)

Bow [3]
A common bow.
_
Type: Weapon
Class: Bow
Attack: 15
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 4
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 15
Weight : 50
Weapon Level : 1
Required Level : 4

Id: (1702)

Bow [4]
A common bow.
_
Type: Weapon
Class: Bow
Attack: 15
Property: Neutral
Weight: 50
Weapon Level: 1
Required Level: 4
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 15
Weight : 50
Weapon Level : 1
Required Level : 4

Id: (1703)

Bow
A common bow.
_
Type: Weapon
Class: Bow
Attack: 15
Property: Neutral
Weight: 0
Weapon Level: 1
Required Level: 4
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 15
Weight : 0
Weapon Level : 1
Required Level : 4

Id: (1704)

Composite Bow [3]
An average bow that is mostly used for small game hunting.
_
Type: Weapon
Class: Bow
Attack: 29
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 4
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 29
Weight : 60
Weapon Level : 1
Required Level : 4

Id: (1705)

Composite Bow [4]
An average bow that is mostly used for small game hunting.
_
Type: Weapon
Class: Bow
Attack: 29
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 4
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 29
Weight : 60
Weapon Level : 1
Required Level : 4

Id: (1706)

Composite Bow
An average bow that is mostly used for small game hunting.
_
Type: Weapon
Class: Bow
Attack: 29
Property: Neutral
Weight: 60
Weapon Level: 1
Required Level: 4
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 29
Weight : 60
Weapon Level : 1
Required Level : 4

Id: (1707)

Great Bow [2]
A simply constructed bow that offers well balanced performance.
_
Type: Weapon
Class: Bow
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 18
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 50
Weight : 100
Weapon Level : 2
Required Level : 18

Id: (1708)

Great Bow [3]
A simply constructed bow that offers well balanced performance.
_
Type: Weapon
Class: Bow
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 18
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 50
Weight : 100
Weapon Level : 2
Required Level : 18

Id: (1709)

Great Bow
A simply constructed bow that offers well balanced performance.
_
Type: Weapon
Class: Bow
Attack: 50
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 18
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 50
Weight : 100
Weapon Level : 2
Required Level : 18

Id: (1710)

Cross Bow [2]
A specially made bow that uses a firing mechanism to launch arrows at enemies.
_
Type: Weapon
Class: Bow
Attack: 65
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 18
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 65
Weight : 90
Weapon Level : 2
Required Level : 18

Id: (1711)

Cross Bow [3]
A specially made bow that uses a firing mechanism to launch arrows at enemies.
_
Type: Weapon
Class: Bow
Attack: 65
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 18
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 65
Weight : 90
Weapon Level : 2
Required Level : 18

Id: (1712)

Cross Bow
A specially made bow that uses a firing mechanism to launch arrows at enemies.
_
Type: Weapon
Class: Bow
Attack: 65
Property: Neutral
Weight: 90
Weapon Level: 2
Required Level: 18
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 65
Weight : 90
Weapon Level : 2
Required Level : 18

Id: (1713)

Arbalest Bow [1]
A powerful siege weapon that is, in essence, a huge crossbow.
_
DEX +2
Type: Weapon
Class: Bow
Attack: 90
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 33
Required Jobs : Thief, Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 90
Weight : 100
Weapon Level : 3
Required Level : 33

Id: (1714)

Gakkung Bow [1]
A bow made famous by its use by Goongso, a legendary Korean archer that used this bow's power to smite his enemies.
_
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 110
Weapon Level: 3
Required Level: 33
Required Jobs : Thief, Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 100
Weight : 110
Weapon Level : 3
Required Level : 33

Id: (1715)

Arbalest [2]
A powerful siege weapon that is, in essence, a huge crossbow.
_
DEX +2
Type: Weapon
Class: Bow
Attack: 90
Property: Neutral
Weight: 100
Weapon Level: 3
Required Level: 33
Required Jobs : Thief, Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 90
Weight : 100
Weapon Level : 3
Required Level : 33

Id: (1716)

Gakkung Bow [2]
A bow made famous by its use by Goongso, a legendary Korean archer that used this bow's power to smite his enemies.
_
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 110
Weapon Level: 3
Required Level: 33
Required Jobs : Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 100
Weight : 110
Weapon Level : 3
Required Level : 33

Id: (1718)

Hunter Bow
A mighty bow that can only be effectively used by Hunters and Snipers.
_
Type: Weapon
Class: Bow
Attack: 125
Property: Neutral
Weight: 110
Weapon Level: 3
Required Level: 33
Required Jobs : Hunter Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 125
Weight : 110
Weapon Level : 3
Required Level : 33

Id: (1719)

Roguemaster's Bow
A bow, created just for Thieves, that has great attacking range.
_
Range + 11
Type: Weapon
Class: Bow
Attack: 75
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 48
Required Jobs : Thief
_
====== auto-parsed ======
Itemclass : Bow
Attack : 75
Weight : 50
Weapon Level : 4
Required Level : 48

Id: (1720)

Rudra Bow
A bow imbued with the sacred essence of Rudra, one of the ancient gods.
_
INT + 5
Enables Level 1 Heal and Level 1 Cure.
Increases resistance to Curse, Poison and Silence by 50%.
Type: Weapon
Class: Bow
Attack: 150
Weight: 120
Property: Holy
Weapon Level: 4
Required Level: 48
Required Jobs : Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 48

Id: (1721)

Repeating Crossbow [1]
A rapid fire crossbow that can shoot many arrows in a short span of time.
_
Range + 9
Type: Weapon
Class: Bow
Attack: 95
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 65
Required Jobs : Hunter Jobs, Rogue Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 95
Weight : 200
Weapon Level : 3
Required Level : 65

Id: (1722)

Ballista
A giant bow which was used in ancient battles.
_
Type: Weapon
Class: Bow
Attack: 145
Property: Neutral
Weight: 350
Weapon Level: 4
Required Level: 77
Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 145
Weight : 350
Weapon Level : 4
Required Level : 77

Id: (1723)

Luna Bow [2]
A bow crafted out of moonstone with an attached blade that allows its user to block and counter enemy attacks. The drawback is that this bow is quite heavy.
_
DEF + 2
_
If upgrade level is +6 or higher,
DEF + 3
_
If upgrade level is +6 or higher,
DEF + 2
_
Set Bonus
Luna Bow [2]
Lunatic Brooch [1]
DEX +1
Max SP + 50
SP Recovery + 10%
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 200
Weapon Level: 3
Required Level: 30
Required Jobs : Hunter Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 100
Weight : 200
Weapon Level : 3
Required Level : 30

Id: (1724)

Dragon Wing
A bow constructed out of dragon bone and made to look like dragon wings.
_
Pierces 100% of DEF on Dragon race targets when performing a physical attack.
Adds a 3% chance of gaining Oridecon Arrow when a Dragon race targets is killed.
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 120
Weapon Level: 4
Required Level: 60
Required Jobs : Thief, Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 60

Id: (1725)

Bow of Minstrel [1]
A musical instrument that has been modified into a bow.
_
INT +2
SP Recovery + 10%
Type: Weapon
Class: Bow
Damage: 120
Property: Neutral
Weight: 170
Weapon Level: 4
Required Level: 70
Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Weight : 170
Weapon Level : 4
Required Level : 70

Id: (1726)

Hunter Bow [1]
A mighty bow that can only be effectively used by Hunters.
_
Type: Weapon
Class: Bow
Attack: 125
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 33
Required Jobs : Hunter Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 125
Weight : 150
Weapon Level : 3
Required Level : 33

Id: (1727)

Ballista [1]
A huge bow whose designed was inspired by the giant siege weapons used to raze entire castles.
_
Type: Weapon
Class: Bow
Attack: 145
Property: Neutral
Weight: 350
Weapon Level: 4
Required Level: 77
Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 145
Weight : 350
Weapon Level : 4
Required Level : 77

Id: (1728)

Rental Ballista
Rental Item

A giant bow used
in ancient battles.
Damage increases
by 20% when used
in ranged attacks.

Type: Weapon
Class: Bow
Attack: 194
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 1
Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 194
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1729)

·çµå¶óÀÇ È°
A bow imbued with the sacred essence of Rudra, one of the ancient gods.
Account Bound
Rental Item
_
INT + 5
Enables Level 1 Heal and Level 1 Cure.
Increases resistance to Curse, Poison and Silence by 50%.
Type: Weapon
Class: Bow
Attack: 185
Property: Holy
Weight: 0
Weapon Level: 4
Required Level: 1
Required Jobs : Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 185
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1730)

Burning Bow [1]
A flaming bow that seems dangerous to grasp.
_
[Item Effects]
_
Reduces damage sustained from Fire property attacks by 10%.
_
Set Bonus
_
Burning Bow [1]
Fire Arrow
_
Increases long-range damage on targets by 25%.
_
Type: Weapon
Class: Bow
Attack: 95
Property: Neutral
Weight: 140
Weapon Level: 3
Required Level: 55
Required Jobs : Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 95
Weight : 140
Weapon Level : 3
Required Level : 55

Id: (1731)

Frozen Bow [1]
A frozen bow whose drawstring seems too solid to be pulled.
_
[Item Effects]
_
Adds a 10% chance of inflicting Frozen on the target when inflicting ranged attacks.
_
Set Bonus
_
Crystal Arrow
Frozen Bow [1]
_
Increases long-range damage on targets by 25%.
_
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 140
Weapon Level: 3
Required Level: 55
Required Jobs : Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 100
Weight : 140
Weapon Level : 3
Required Level : 55

Id: (1732)

Earth Bow [1]
A bow that is perfectly balanced in every aspect.
_
[Item Effects]
_
Adds a 10% chance of inflicting Stone Curse on the target when dealing ranged attacks.
_
Set Bonus
_
Earth Bow [1]
Stone Arrow
_
Increases long-range damage on targets by 25%.
_
Type: Weapon
Class: Bow
Attack: 105
Property: Neutral
Weight: 140
Weapon Level: 3
Required Level: 55
Required Jobs : Rogue Jobs, Archer Jobs
====== auto-parsed ======
Itemclass : Bow
Attack : 105
Weight : 140
Weapon Level : 3
Required Level : 55

Id: (1733)

Gust Bow [1]
A light bow that has been enhanced with the power of whirlwinds.
_
Set Bonus
Gust Bow [1]
Wind Arrow
Increases long-ranged damage on targets by 25%.
Adds a 10% chance of casting Level 2 Wind Blade on the target when dealing ranged attacks.
_
If base INT is 40 or higher,
Level 5 Wind Blade will be cast instead.
Type: Weapon
Class: Bow
Attack: 95
Property: Neutral
Weight: 140
Weapon Level: 3
Required Level: 55
Required Jobs : Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 95
Weight : 140
Weapon Level : 3
Required Level : 55

Id: (1734)

Orc Archer Bow
A large, powerful bow used by Orc Archers.
_
Adds a 2% chance of gaining Steel Arrow when a monster is killed.
_
Set Bonus
Orc Archer Bow
Steel Arrow
Increases long-ranged damage on targets by 50%.
Type: Weapon
Class: Bow
Attack: 120
Property: Neutral
Weight: 160
Weapon Level: 3
Required Level: 65
Required Jobs : Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 120
Weight : 160
Weapon Level : 3
Required Level : 65

Id: (1736)

Double Bound [3]
A slim and smooth bow specialized for double attacks.
_
Adds a 1% chance of casting Level 1 Double Strafe on the target when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
Type: Weapon
Class: Bow
Attack: 70
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 70
Required Jobs : Sniper Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 70
Weight : 90
Weapon Level : 3
Required Level : 70

Id: (1737)

Ixion Wings [1]
A beautiful bow shaped as a pair of pure white wings.
_
Adds a 0.5% chance of Aspd + 7% for 5 seconds when performing a physical attack.
Adds an additional 0.1% chance of Aspd + 7% for 5 seconds when performing a physical attack per upgrade level of the item.
Type: Weapon
Class: Bow
Attack: 135
Property: Neutral
Weight: 30
Weapon Level: 4
Required Level: 70
Required Jobs : Sniper Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 135
Weight : 30
Weapon Level : 4
Required Level : 70

Id: (1740)

Nepenthes Bow [2]
A very flexible bow made of Nepenthes' tough tentacles.
_
Adds a 2% chance of casting Level 1 Arrow Repel on the target when using Double Strafe.
Type: Weapon
Class: Bow
Attack: 105
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 60
Required Jobs : Sniper Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 105
Weight : 100
Weapon Level : 4
Required Level : 60

Id: (1741)

Cursed Lyre [1]
A cursed bow that once killed a hero of an ancient nation long ago. The curse of the bow takes luck away from its user.
_
LUK -2
Adds a 4% chance of inflicting Curse on the target when dealing ranged attacks.
_
Set Bonus
Cursed Lyre [1]
Cursed Star
ATK + 25
Adds a 6% chance of inflicting Curse on the target when dealing ranged attacks instead.
Type: Weapon
Class: Bow
Attack: 125
Property: Neutral
Weight: 125
Weapon Level: 4
Required Level: 80
Required Jobs : Transcendent Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 125
Weight : 125
Weapon Level : 4
Required Level : 80

Id: (1742)

Novice Composite Bow [3]
An average bow that is mostly used for small game hunting.
_
This item cannot be upgraded.
Type: Weapon
Class: Bow
Attack: 49
Property: Neutral
Weight: 0
Weapon Level: 1
Required Level: 4
Required Jobs : Thief, Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 49
Weight : 0
Weapon Level : 1
Required Level : 4

Id: (1743)

Glorious Hunter Bow
Account Bound
_
Increases physical damage on Demi-Human race targets by 55%.
Pierces 20% of DEF on Demi-Human race targets when performing a physical attack.
Increases critical damage on targets by 2% per upgrade level of the item up to a maximum upgrade level of 10.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
Increases the damage of Double Strafe by 20%.
Type: Weapon
Class: Bow
Attack: 100
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Thief, Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 100
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1746)

Elven Bow [1]
It's made after a bow of ancient forest watching tribe.
_
DEX +1
_
Set Bonus
Elven Arrow
Elven Bow [1]
Increases long-ranged damage on targets by 50%.
Type: Weapon
Class: Bow
Attack: 160
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 100
Required Jobs : Ranger Jobs, Maestro Jobs, Wanderer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 160
Weight : 150
Weapon Level : 3
Required Level : 100

Id: (1747)

P.Bow1
A bow that is made by the Eden Group. It's been remodeled for beginning Archers.
This item is Account Bound.
_
This item cannot be upgraded.
Type: Weapon
Class: Bow
Attack: 82
Property: Neutral
Weight: 0
Weapon Level: 2
Required Level: 26
Required Jobs : Thief, Rogue Jobs, Archer Jobs
_
====== auto-parsed ======
Itemclass : Bow
Attack : 82
Weight : 0
Weapon Level : 2
Required Level : 26

Id: (1801)

Waghnak [3]
A common, yet effective claw that's also known as the 'Tiger Fang'.
_
Type: Weapon
Class: Knuckle
Attack: 30
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 30
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1802)

Waghnak [4]
A common, yet effective claw that's also known as the 'Tiger Fang'.
_
Type: Weapon
Class: Knuckle
Attack: 30
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 1
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 30
Weight : 40
Weapon Level : 1
Required Level : 1

Id: (1803)

Knuckle Dusters [2]
A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes.
_
Type: Weapon
Class: Knuckle
Attack: 50
Property: Neutral
Weight: 45
Weapon Level: 2
Required Level: 12
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 50
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1804)

Knuckle Dusters [3]
A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes.
_
Type: Weapon
Class: Knuckle
Attack: 50
Property: Neutral
Weight: 45
Weapon Level: 2
Required Level: 12
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 50
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1805)

Studded Knuckles [2]
Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe.
_
Type: Weapon
Class: Knuckle
Attack: 65
Property: Neutral
Weight: 45
Weapon Level: 2
Required Level: 12
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 65
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1806)

Studded Knuckles [3]
Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe.
_
Type: Weapon
Class: Knuckle
Attack: 65
Property: Neutral
Weight: 45
Weapon Level: 2
Required Level: 12
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 65
Weight : 45
Weapon Level : 2
Required Level : 12

Id: (1807)

Fist
A weapon made in the form of a human fist which effectively inflicts damage on enemies.
_
Type: Weapon
Class: Knuckle
Attack: 115
Property: Neutral
Weight: 65
Weapon Level: 3
Required Level: 24
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 115
Weight : 65
Weapon Level : 3
Required Level : 24

Id: (1808)

Fist [1]
A weapon made in the form of a human fist which effectively inflicts damage on enemies.
_
Type: Weapon
Class: Knuckle
Attack: 115
Property: Neutral
Weight: 65
Weapon Level: 3
Required Level: 24
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 115
Weight : 65
Weapon Level : 3
Required Level : 24

Id: (1809)

Claw [1]
A weapon with three long steel claws that have proven effective in close combat.
_
STR + 2
Type: Weapon
Class: Knuckle
Attack: 86
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 24
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 86
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1810)

Claw [2]
A weapon with three long steel claws that have proven effective in close combat.
_
STR + 2
Type: Weapon
Class: Knuckle
Attack: 86
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 24
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 86
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1811)

Finger [1]
Claws shaped like human fingers with long, sharp nails.
_
Type: Weapon
Class: Knuckle
Attack: 97
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 24
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 97
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1812)

Finger [2]
Claws shaped like human fingers with long, sharp nails.
_
Type: Weapon
Class: Knuckle
Attack: 97
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 24
Required Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 97
Weight : 50
Weapon Level : 3
Required Level : 24

Id: (1813)

Kaiser Knuckle
A claw blessed by Zephyrus, god of the West wind.
_
Increases physical damage on Undead race targets by 5%.
Increases physical damage on Water, Earth, Fire and Wind property targets by 10%.
Type: Weapon
Class: Knuckle
Attack: 110
Property: Wind
Weight: 45
Weapon Level: 4
Required Level: 36
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 110
Weight : 45
Weapon Level : 4
Required Level : 36

Id: (1814)

Berserk
A claw imbued with the essence of madness.
_
Aspd + 12%
Type: Weapon
Class: Knuckle
Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 36
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 120
Weight : 50
Weapon Level : 4
Required Level : 36

Id: (1815)

Garm Claw [1]
A blood stained weapon created from the claws of Hatii, keeper of the door the netherworld.
_
HP - 2%
Adds a 2% chance of inflicting Bleed on the target when performing a physical attack.
Type: Weapon
Class: Knuckle
Attack: 152
Property: Shadow
Weight: 55
Weapon Level: 4
Required Level: 70
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 152
Weight : 55
Weapon Level : 4
Required Level : 70

Id: (1816)

Berserk [1]
A claw imbued with the essence of madness.
_
Aspd + 12%
Type: Weapon
Class: Knuckle
Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Required Level: 36
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 120
Weight : 50
Weapon Level : 4
Required Level : 36

Id: (1818)

Magma Fist [3]
A knuckle made of superheated lava that has a special lining so that it can be worn.
_
Adds a 1% chance of casting Level 5 Endow Blaze on the user when performing a physical attack.
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Required Level: 75
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1819)

Icicle Fist [3]
A knuckle made of extremely cold ice that has a special lining so that it can be worn.
_
Adds a 1% chance of casting Level 5 Endow Tsunami on the user when performing a physical attack.
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Required Level: 75
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1820)

Electric Fist [3]
A knuckle imbued with the power of lightning that occasionally shocks enemies.
_
Adds a 1% chance of casting Level 5 Endow Tornado on the user when performing a physical attack.
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Required Level: 75
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1821)

Seismic Fist [3]
A knuckle imbued with the power of Mother Earth that can be used to crush your enemies.
_
Adds a 1% chance of casting Level 5 Endow Quake on the user when performing a physical attack.
Type: Weapon
Class: Knuckle
Attack: 80
Property: Neutral
Weight: 65
Weapon Level: 3
Required Level: 75
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 80
Weight : 65
Weapon Level : 3
Required Level : 75

Id: (1822)

Combo Battle Glove [4]
The magic words engraved on these gloves can grant incredible power to the Monk that wears them.
_
Increases the damage of Raging Quadruple Blow and Raging Trifecta Blow by 15%.
Type: Weapon
Class: Knuckle
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 60
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 3
Required Level : 60

Id: (1825)

Horn of Hilthrion [3]
A knuckle made from 3 of Hillslion's horns.
_
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 10% chance of casting Level 1 Occult Impaction on the target when using Raging Palm Strike.
Adds a 1% chance of casting Level 5 Summon Spirit Sphere on the user when performing a physical attack.
Type: Weapon
Class: Knuckle
Attack: 95
Property: Neutral
Weight: 60
Weapon Level: 3
Required Level: 60
Required Jobs : Champion Jobs
_
====== auto-parsed ======
Attack : 95
Weight : 60
Weapon Level : 3
Required Level : 60

Id: (1826)

Glorious Claw
Account Bound
_
Increases physical damage on Demi-Human race targets by 95%.
Pierces 25% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
Adds a chance of casting Level 1 Decrease AGI on the target when performing a physical attack. The chance to cast is 1% per upgrade level of the item past the upgrade level of 5.
Adds a chance of casting Level 5 Occult Impaction on the target when performing a physical attack. The chance to cast is 1% per upgrade level of the item past the upgrade level of 5.
Type: Weapon
Class: Knuckle
Attack: 30
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1827)

Glorious Fist
Account Bound
_
Increases physical damage on Demi-Human race targets by 95%.
Pierces 20% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
Variable Casting Time - 100% for Guillotine Fist.
Adds a 100% chance of casting Level 1 Zen on the user when using Fury.
Type: Weapon
Class: Knuckle
Attack: 30
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 30
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1831)

Eden Group Knuckle I
A claw that is made by the Eden Group. It is suitable for those who have more advanced experience as Champions.
This item cannot be upgraded.
Type: Weapon
Class: Knuckle
Attack: 120
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 120
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1834)

TE WoE Fist
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: Knuckle
Attack: 150
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Priest Jobs, Monk Jobs
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Freezing on the target when performing a physical attack.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high Freezing chance.
Class: Knuckle
Attack: 150
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Priest Classes/Monk Classes
====== auto-parsed ======
Attack : 150
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1837)

Iron Nail [1]
An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
_
Aspd - 5%
Pierces 100% of DEF on Boss, Normal, Player protocol targets when performing a physical attack.
Aspd + 1% per 2 upgrade levels of the item.
_
If Chain Crush Combo is at maximum level,
ATK + 40.
_
If Glacier Fist is at maximum level,
ATK + 20.
_
If Raging Quadruple Blow is at maximum level,
ATK + 20.
_
If Raging Thrust is at maximum level,
ATK + 20.
Type: Weapon
Class: Knuckle
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 50
Required Jobs : Priest Jobs, Monk Jobs
_
====== auto-parsed ======
Attack : 100
Weight : 150
Weapon Level : 3
Required Level : 50

Id: (1871)

Bauxite Knuckle [1]
A Knuckle that made by Bauxite Ore,
extraction and smelting from Everglow Ore.
_
(Account Bound)
_
Str +3
----------
If refine to + 5
Atk +2 %
Aspd +1
----------
If refine to +7
Atk +10
Increase damage skill
[Raging Triflecta Blow] 10 %
----------
If refine to +9
Additional Atk +20
Max SP + 5 %
Increase damage skill
[Raging Triflecta Blow]
by an additional 20 %
----------
If refine to +10
Additional Atk +3 %
Max HP + 500
Increases physical
damage against
[All Race and Player] 2 %
----------
If refine to +12
Reduces delay after skill by 5%
Increases physical damage against
[All Race and Player]
by an additional 3 %
_
This Item create for ROMSP Only
_
Class: Knuckle
Attack : 100
Weight: 120
Weapon Level : 4
Required Level: 70
Usable ByJobs : Monk Jobs
====== auto-parsed ======
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 70

Id: (1873)

[NFS]Iron Nail [2]
This item cannot be traded with other accounts.
Knuckle used by an Ancient Hero.
It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots.
For every 2 refine level, ATK + 10.
For every 3 refine level, ranged physical damage power increased by 4%.
If refine level is +9 or above, [Rampage Blast] damage increases by 10%.
If refine level is +11 or above, [Rampage Blast] cooldown decreases by 1 second.

When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% .

Class : Knuckle
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Jobs : Sura Classes
====== auto-parsed ======
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100

Id: (1901)

Violin [3]
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
_
Type: Weapon
Class: Instrument
Attack: 50
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 50
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1902)

Violin [4]
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
_
Type: Weapon
Class: Instrument
Attack: 50
Property: Neutral
Weight: 70
Weapon Level: 1
Required Level: 2
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 50
Weight : 70
Weapon Level : 1
Required Level : 2

Id: (1903)

Mandolin [2]
A small, stringed instrument used in baroque, classical, country, and folk music.
_
Type: Weapon
Class: Instrument
Attack: 90
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 14
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 90
Weight : 40
Weapon Level : 2
Required Level : 14

Id: (1904)

Mandolin [3]
A small, stringed instrument used in baroque, classical, country, and folk music.
_
Type: Weapon
Class: Instrument
Attack: 90
Property: Neutral
Weight: 40
Weapon Level: 2
Required Level: 14
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 90
Weight : 40
Weapon Level : 2
Required Level : 14

Id: (1905)

Lute [2]
A classical plucked string instrument that is incredibly difficult to tune and adjust.
_
Type: Weapon
Class: Instrument
Attack: 105
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 14
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 105
Weight : 50
Weapon Level : 2
Required Level : 14

Id: (1906)

Lute [3]
A classical plucked string instrument that is incredibly difficult to tune and adjust.
_
Type: Weapon
Class: Instrument
Attack: 105
Property: Neutral
Weight: 50
Weapon Level: 2
Required Level: 14
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 105
Weight : 50
Weapon Level : 2
Required Level : 14

Id: (1907)

Guitar
A six stringed musical instrument that is played by plucking the strings with fingers or a pick.
_
Type: Weapon
Class: Instrument
Attack: 142
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 142
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1908)

Guitar [1]
A six-stringed musical instrument that is played by plucking the strings with fingers or a pick.
_
Type: Weapon
Class: Instrument
Attack: 142
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 142
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1909)

Harp [1]
A stringed instrument known for the beautiful sound of each note that is played.
_
INT +2
Type: Weapon
Class: Instrument
Attack: 114
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
_
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 114
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1910)

Harp [2]
A stringed instrument known for the beautiful sound of each note that is played.
_
INT +2
Type: Weapon
Class: Instrument
Attack: 114
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 114
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1911)

Gumoongoh [1]
A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes.
_
Type: Weapon
Class: Instrument
Attack: 126
Property: Neutral
Weight: 130
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 126
Weight : 130
Weapon Level : 3
Required Level : 27

Id: (1912)

Gumoongoh [2]
A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes.
_
Type: Weapon
Class: Instrument
Attack: 126
Property: Neutral
Weight: 130
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 126
Weight : 130
Weapon Level : 3
Required Level : 27

Id: (1913)

Electric Guitar
An electric guitar which amplifies its user's power.
_
AGI +1
INT +2
Enables Level 1 Jupitel Thunder.
Adds a 10% chance of casting Level 1 Jupitel Thunder on the target when performing a physical attack.
Type: Weapon
Class: Instrument
Attack: 110
Property: Wind
Weight: 180
Weapon Level: 4
Required Level: 70
Required Jobs : Bard Jobs
_
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 110
Weight : 180
Weapon Level : 4
Required Level : 70

Id: (1914)

Burning Passion Guitar
A magically dazzling guitar that bewitches its user to play songs of passion once it's held in his hands.
_
Type: Weapon
Class: Instrument
Attack: 110
Property: Fire
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1915)

Loner's Guitar
A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spend his entire life alone.
_
Type: Weapon
Class: Instrument
Attack: 110
Property: Water
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1916)

Green Acre Guitar
According to rumor, this quaint guitar can be used to communicate with stones and even the very earth itself.
_
Type: Weapon
Class: Instrument
Attack: 110
Property: Earth
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1917)

Gentle Breeze Guitar
A magical guitar which fills the one who plays it with a desire for traveling.
_
Type: Weapon
Class: Instrument
Attack: 110
Property: Wind
Weight: 90
Weapon Level: 3
Required Level: 27
Required Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 110
Weight : 90
Weapon Level : 3
Required Level : 27

Id: (1918)

Oriental Lute
An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it.
_
Increases the damage of Arrow Vulcan and Strike by 10%.
Type: Weapon
Class: Instrument
Attack: 150
Property: Neutral
Weight: 120
Property: Neutral
Weapon Level: 4
Required Level: 65
Required Jobs : Bard Jobs
_

====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 65

Id: (1919)

Base Guitar [1]
An instrument that produces low pitched sound.
_
Restores 3 SP to the user when a monster is killed by short-ranged attacks.
Adds a 3% chance of casting Level 3 Heaven's Drive on the target when receiving a physical attack.
Adds a 10% chance of casting Level 2 Wide Confusion on the target when performing a physical attack.
Type: Weapon
Class: Instrument
Attack: 130
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 70
Required Jobs : Minstrel Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 130
Weight : 150
Weapon Level : 3
Required Level : 70

Id: (1920)

Berserk Guitar
When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance.
_
DEX - 100%
Aspd + 100%
HP Recovery -100%
Drains 50 HP from the user every 5 seconds.
Type: Weapon
Class: Instrument
Attack: 10
Property: Neutral
Weight: 180
Weapon Level: 4
Required Level: 70
Required Jobs : Minstrel Jobs
_
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 10
Weight : 180
Weapon Level : 4
Required Level : 70

Id: (1922)

Oriental Lute [2]
An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it.
_
Increases the damage of Arrow Vulcan and Strike by 10%.
Type: Weapon
Class: Instrument
Attack: 150
Property: Neutral
Weight: 120
Weapon Level: 4
Required Level: 65
Required Jobs : Bard Jobs
_

====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 65

Id: (1925)

Cello [3]
An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument is good for both solo and concert play.
_
AGI +2
DEX +3
Knocks the target back 3 cells when using Arrow Vulcan.
Knocks the target back 2 cells when using Melody Strike.
Type: Weapon
Class: Instrument
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 70
Required Jobs : Minstrel Jobs
_
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 70

Id: (1926)

Harp of Nepenthes [2]
A harp with its strings made from the tentacles of Nepenthes.
_
INT +2
Adds a 10% chance of inflicting Stun on the target when using Melody Strike.
_
If upgrade level is +10 or higher,
Adds an additional 10% chance of inflicting Stun on the target when using Melody Strike.
Type: Weapon
Class: Instrument
Attack: 120
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 60
Required Jobs : Minstrel Jobs, Gypsy Jobs
_
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 120
Weight : 100
Weapon Level : 4
Required Level : 60

Id: (1927)

Glorious Guitar
Account Bound
_
Increases physical damage on Demi-Human race targets by 95%.
Pierces 20% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 5 Tarot Card of Fate on the target when using Arrow Vulcan.
Type: Weapon
Class: Instrument
Attack: 50
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Bard Jobs
_
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 50
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1931)

Eden Group Guitar I
An instrument that is made by the Eden Group. It is suitable for those who have more advanced experience as Bards.
This item cannot be upgraded.
Type: Weapon
Class: Instrument
Attack: 125
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Bard Jobs
_
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 125
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1932)

TE WoE Guitar
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: Instrument
Attack: 100
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Bard Jobs
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Poison on the target when performing a physical attack.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high chance of Poisoning.
Class: Musical Instrument
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Bard Classes
====== auto-parsed ======
Attack : 100
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1936)

Blue Violin [1]
A blue violin with huge power.
_
Type: Weapon
Class: Instrument
Attack: 180
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 100
Required Jobs : Minstrel Jobs
_
VIT + 5
DEX + 5
A blue violin with huge power.
DEX +5, VIT +5.
Class: Musical Instrument Attack : 180
Weight: 150
Weapon LV: 3
Required LV: 100
Jobs: Maestro
====== auto-parsed ======
Attack : 180
Weight : 150

Id: (1937)

Gold Violin [2]
A golden violin with brutal power.
_
Type: Weapon
Class: Instrument
Attack: 180
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 120
Required Jobs : Minstrel Jobs
_
VIT + 8
DEX + 8
A golden violin with brutal power.
DEX +8, VIT +8.
Class: Musical Instrument Attack : 180
Weight: 150
Weapon LV: 3
Required LV: 120
Job: Minstrel Class
====== auto-parsed ======
Attack : 180
Weight : 150

Id: (1950)

Rope [3]
A strong, thick cord composed of tightly braided fibers.
_
Type: Weapon
Class: Whip
Attack: 45
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 3
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 45
Weight : 40
Weapon Level : 1
Required Level : 3

Id: (1951)

Rope [4]
A strong, thick cord composed of tightly braided fibers.
_
Type: Weapon
Class: Whip
Attack: 45
Property: Neutral
Weight: 40
Weapon Level: 1
Required Level: 3
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 45
Weight : 40
Weapon Level : 1
Required Level : 3

Id: (1952)

Whip [2]
A standard whip that's perfect for adventuring Dancers.
_
Type: Weapon
Class: Whip
Attack: 80
Property: Neutral
Weight: 30
Weapon Level: 2
Required Level: 16
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 80
Weight : 30
Weapon Level : 2
Required Level : 16

Id: (1953)

Whip [3]
A standard whip that's perfect for adventuring Dancers.
Type: Weapon
Class: Whip
Attack: 80
Property: Neutral
Weight: 30
Weapon Level: 2
Required Level: 16
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 80
Weight : 30
Weapon Level : 2
Required Level : 16

Id: (1954)

Wire Whip [2]
A whip made of a flexible wire attached to an iron handle.
_
Type: Weapon
Class: Whip
Attack: 95
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 16
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 95
Weight : 100
Weapon Level : 2
Required Level : 16

Id: (1955)

Wire Whip [3]
A whip made of a flexible wire attached to an iron handle.
_
Type: Weapon
Class: Whip
Attack: 95
Property: Neutral
Weight: 100
Weapon Level: 2
Required Level: 16
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 95
Weight : 100
Weapon Level : 2
Required Level : 16

Id: (1956)

Rante Whip
A whip with a spiked ball attached at the end.
_
Class: Whip
Attack: 135
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 135
Weight : 90
Weapon Level : 3
Required Level : 30

Id: (1957)

Rante Whip [1]
A whip with a spiked ball attached at the end.
_
Type: Weapon
Class: Whip
Attack: 135
Property: Neutral
Weight: 90
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 135
Weight : 90
Weapon Level : 3
Required Level : 30

Id: (1958)

Tail Whip [1]
A whip fashioned out of an animal's tail that is said to bring good luck.
_
LUK - 3
Type: Weapon
Class: Whip
Attack: 105
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 105
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1959)

Tail Whip [2]
A whip fashioned out of an animal's tail that is said to bring good luck.
_
LUK - 3
Type: Weapon
Class: Whip
Attack: 105
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 105
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1960)

Whip [1]
A fairly common and very normal whip.
_
Type: Weapon
Class: Whip
Attack: 120
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 120
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1961)

Whip [2]
A fairly common and very normal whip.
_
Type: Weapon
Class: Whip
Attack: 120
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 120
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1962)

Lariat Whip
A hefty whip made from toughened snake skin.
_
AGI +1
DEX + 5
Type: Weapon
Class: Whip
Attack: 100
Property: Neutral
Weight: 40
Weapon Level: 4
Required Level: 44
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 40
Weapon Level : 4
Required Level : 44

Id: (1963)

Rapture Rose
Constructed purely of thorny stems from rosebushes.
_
Adds a 50% chance of inflicting Poison on the target when performing a physical attack.
Type: Weapon
Class: Whip
Attack: 115
Property: Neutral
Weight: 30
Property: Poison
Weapon Level: 4
Required Level: 44
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 115
Weight : 30
Weapon Level : 4
Required Level : 44

Id: (1964)

Chemeti Whip
A powerful whip made of steel chain for heavy duty battles.
_
CRIT + 5
Flee +10
Perfect Dodge +2
Type: Weapon
Class: Whip
Attack: 135
Property: Neutral
Weight: 70
Weapon Level: 4
Required Level: 44
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 135
Weight : 70
Weapon Level : 4
Required Level : 44

Id: (1965)

Red Flame Whip
A whip made from the tough leather of a Fire property monster.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Fire
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1966)

Icicle Whip
A whip created from enchanted icicles that are eternally frozen.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Water
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1967)

Gaia Whip
A whip fashioned out of tough tree roots that have been braided together.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Earth
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1968)

Skipping Rope
A skipping rope with wooden handles.
_
CRIT + 20
Type: Weapon
Class: Whip
Attack: 120
Property: Neutral
Weight: 40
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 120
Weight : 40
Weapon Level : 3
Required Level : 30

Id: (1969)

Blade Whip
A wire in which blade fragments are interwoven, making this whip as sharp as a sword.
_
Adds a 3% chance of inflicting Bleed on the target when performing a physical attack.
Type: Weapon
Class: Whip
Attack: 140
Property: Neutral
Weight: 120
Weapon Level: 4
Required Level: 30
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 140
Weight : 120
Weapon Level : 4
Required Level : 30

Id: (1970)

Queen's Whip
This whip is the best of the best.
_
Increases the damage of Arrow Vulcan and ng Arrow by 10%.
Type: Weapon
Class: Whip
Attack: 150
Property: Neutral
Weight: 110
Weapon Level: 4
Required Level: 65
Required Jobs : Dancer Jobs
_

====== auto-parsed ======
Itemclass : Whip
Attack : 150
Weight : 110
Weapon Level : 4
Required Level : 65

Id: (1971)

Electric Wire
An electric wire. Beware of electric shock.
_
Type: Weapon
Class: Whip
Attack: 110
Property: Wind
Weight: 70
Weapon Level: 3
Required Level: 30
Required Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 30

Id: (1972)

Electric Eel [2]
A whip made from a slippery electric eel.
_
AGI +2
INT +2
Adds a 2% chance of casting Level 3 Jupitel Thunder on the target when performing a physical attack.
Type: Weapon
Class: Whip
Attack: 100
Property: Wind
Weight: 200
Weapon Level: 4
Required Level: 70
Required Jobs : Gypsy Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 200
Weapon Level : 4
Required Level : 70

Id: (1973)

Sea Witch's Foot [1]
A whip made from the foot of an evil witch who lived in the sea to the west and was feared for her ability to siphon her enemies' energy.
_
Restores 5 SP to the user when a monster is killed by short-ranged attacks.
Adds a 5% chance of casting Level 3 Frost Nova on the target when receiving a physical attack.
Adds a 10% chance of casting Level 2 Wide Silence on the target when performing a physical attack.
Type: Weapon
Class: Whip
Attack: 110
Property: Neutral
Weight: 150
Weapon Level: 4
Required Level: 70
Required Jobs : Gypsy Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 150
Weapon Level : 4
Required Level : 70

Id: (1974)

Carrot Whip
A whip that rewards the wearer when she does her best.
_
Adds a 1% chance of casting Increase AGI on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10.
Type: Weapon
Class: Whip
Attack: 185
Property: Neutral
Weight: 130
Weapon Level: 4
Required Level: 70
Required Jobs : Gypsy Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 185
Weight : 130
Weapon Level : 4
Required Level : 70

Id: (1976)

Queen's Whip [2]
The best of the best whips.
_
Increases the damage of Arrow Vulcan and ng Arrow by 10%.
Type: Weapon
Class: Whip
Attack: 150
Property: Neutral
Weight: 110
Weapon Level: 4
Required Level: 65
Required Jobs : Dancer Jobs
_

====== auto-parsed ======
Itemclass : Whip
Attack : 150
Weight : 110
Weapon Level : 4
Required Level : 65

Id: (1979)

Stem of Nepenthes [2]
Strong and flexible whip made of Nepenthes' tentacle.
_
INT +2
Adds a 10% chance of inflicting Frozen on the target when using Slinging Arrow.
_
If upgrade level is +10 or higher,
Adds an additional 10% chance of inflicting Frozen on the target when using Slinging Arrow.
Type: Weapon
Class: Whip
Attack: 120
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 60
Required Jobs : Gypsy Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 120
Weight : 100
Weapon Level : 4
Required Level : 60

Id: (1980)

Whip of Balance [3]
A balance is attached at the tip of the whip.
_
AGI +2
DEX +3
Knocks the target back 3 cells when using Arrow Vulcan.
Knocks the target back 2 cells when using Melody Strike.
Type: Weapon
Class: Whip
Attack: 110
Property: Neutral
Weight: 70
Weapon Level: 3
Required Level: 70
Required Jobs : Gypsy Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 110
Weight : 70
Weapon Level : 3
Required Level : 70

Id: (1981)

Glorious Lariat
Account Bound
_
Increases physical damage on Demi-Human race targets by 95%.
Pierces 20% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
_
If upgrade level is +6 or higher,
Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack.
Enables Level 1 Slaughter.
_
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 5 Tarot Card of Fate on the target when using Arrow Vulcan.
Type: Weapon
Class: Whip
Attack: 50
Property: Neutral
Weight: 0
Weapon Level: 4
Required Level: 80
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 50
Weight : 0
Weapon Level : 4
Required Level : 80

Id: (1986)

Eden Group Whip I
A whip that is made by the Eden Group. It is suitable for those who have more advanced experience as Dancers.
This item cannot be upgraded.
Type: Weapon
Class: Whip
Attack: 125
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 60
Required Jobs : Dancer Jobs
_
====== auto-parsed ======
Itemclass : Whip
Attack : 125
Weight : 0
Weapon Level : 3
Required Level : 60

Id: (1987)

TE WoE rope
This item is Account Bound.
Rental Item
_
Type: Weapon
Class: Whip
Attack: 100
Property: Neutral
Weight: 0
Weapon Level: 3
Required Level: 40
Required Jobs : Dancer Jobs
_
Stats during WOE TE
Increases physical damage on Player protocol targets by 40%.
Adds a 10% chance of inflicting Blind on the target when performing a physical attack.
Cannot be traded.
Rental Item
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high chance of Blinding.
Class: Whip
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 40
Job: Dancer Classes
====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 0
Weapon Level : 3
Required Level : 40

Id: (1991)

Blue Whip [1]
A blue whip with huge power.
_
Type: Weapon
Class: Instrument
Attack: 180
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 100
Required Jobs : Wanderer
_
VIT + 5
DEX + 5
A blue whip with huge power.
DEX +5, VIT +5.
Class: Whip Attack : 180
Weight: 150
Weapon LV: 3
Required LV: 100
Job: Wanderer Class
====== auto-parsed ======
Itemclass : Whip
Attack : 180
Weight : 150

Id: (1992)

Golden Whip [2]
A golden whip with brutal power.
_
Type: Weapon
Class: Instrument
Attack: 180
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 120
Required Jobs : Wanderer
_
VIT + 8
DEX + 8
A golden whip with brutal power.
DEX +8, VIT +8.
Class: Whip Attack : 180
Weight: 150
Weapon LV: 3
Required LV: 120
Job: Wanderer Class
====== auto-parsed ======
Itemclass : Whip
Attack : 180
Weight : 150

Id: (2000)

Staff of Destruction [1]
A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong.
_
AGI + 10
INT + 3
MATK + 280
Variable Casting Time - 50% for Mystic Amplification.
Adds a 2% chance of casting Level 5 Jupitel Thunder on the target when performing a physical attack per upgrade level of the item.
MATK + 1% per 2 upgrade levels of the item.
Increases the SP cost of skills by 2% per upgrade level of the item.
Type: Weapon
Class: Two-Handed Staff
Attack: 130
Property: Neutral
Weight: 250
Weapon Level: 4
Required Level: 80
Required Jobs : High Wizard Jobs
_
====== auto-parsed ======
Attack : 130
Weight : 250
Weapon Level : 4
Required Level : 80

Id: (2064)

[NFS]Iron Staff [2]
This item cannot be traded with other accounts.
Staff made of otherworld metals.
It is said that it was made by a Great Wizard in the past.
It seems to resonate with Ancient Hero Boots.
MATK +200
Indestructible.
For every 2 refine level, MATK +10
For every 3 refine level, [Earth Strain] damage increased by 12%.
If refine level is +9 or above, decrease variable casting time by 10%.
If refine level is +11 or above, [Earth Strain] skill cooltime decreased by 1s.

When equipped together with Ancient Hero Boots and using magical attacks, with a fixed rate (3%) for 7s INT +20, MATK +15%.

Class : Two Handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100
Jobs : Warlock Classes
====== auto-parsed ======
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100

Id: (2107)

Mirror Shield
A shield with a
surface constructed
of mirror that might
reflect harmful magic.
MDEF +5
Class: Shield
Defense: 45
Weight: 100
Jobs: Swordman Class and Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Shield
Defense : 45
Weight : 100

Id: (2108)

Mirror Shield [1]
A shield with a
surface constructed
of mirror that might
reflect harmful magic.
MDEF +5
Class: Shield
Defense: 45
Weight: 100
Jobs: Swordman Class and Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Shield
Defense : 45
Weight : 100

Id: (2202)

Sunglasses [1]
Glasses with special, darkened lenses that block ultraviolet light.
Class : Headgear Defense : 0
Location : Middle Weight : 10
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 10
Job : AllJobs

Id: (2254)

Angel Wing
A headband adorned
with what appears to
be the wings of an angel. It contains holiness that
blesses the wearer's soul and offers protection from
dark forces. Reduces
damage from Demon
monsters by 3%. AgiGI +1, Luk +1. MDEF +3
Class: Headgear
Defense: 4
Location: Upper
Weight: 10
Jobs: Every job
except novice
====== auto-parsed ======
Itemclass : Headgear
Defense : 4
Location : Upper
Weight : 10

Id: (2256)

Majestic Goat
A helmet made to look
like mighty goat horns that can increase the
strength of its wearer. STR +1
Class: Headgear
Defense: 9
Location: Upper
Weight: 80
Jobs: Swordsman,
Merchant Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Headgear
Defense : 9
Location : Upper
Weight : 80

Id: (2258)

Spiky Band
A headband with
two dangerously
fashionable spikes.
Class: Headgear
Defense: 12
Location: Upper
Weight: 100
Required Level: 50
Jobs: Swordsman
Acolyte, Merchant,
Thief Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Location : Upper
Weight : 100
Required Level : 50

Id: (2337)

Ninja Suit
A suit for assassins
that allows the wearer
to move more quickly
and stealthily.
AgiGI +1, MDEF +3
Ninja Shinobi armor set
Ninja Suit
Shinobi Sash
Set bonus +300 HP
-20% SP consumption
Class: Armor
Defense: 58
Weight: 150
Required Level: 50
Jobs: Thief Class & Ninja
====== auto-parsed ======
Itemclass : Armor
Defense : 58
Weight : 150
Required Level : 50

Id: (2359)

Ninja Suit [1]
A sneaking suit that
enables its wearer to
move more quickly
and stealthily.
AgiGI + 1, MDEF + 3
Ninja Shinobi armor set
Ninja Suit
Shinobi Sash
Set bonus +300 HP
-20% SP consumption
Class: Armor
Defense: 58
Weight: 150
Required Level: 50
Jobs: Thief Class & Ninja
====== auto-parsed ======
Itemclass : Armor
Defense : 58
Weight : 150
Required Level : 50

Id: (2376)

Assaulter Plate [1]
Designed for brave warriors who face enemies at the forefront. It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, MDEF +2.
000000
When equipped with Battle Greaves and Captain's Manteau,
increases damage received from all non-Demihuman monsters times 3.
Vit +3, MaxHP +12%.
Heal skill and recovery item effect increase by 10%.
When the wearer receives physical damage, has a chance of restoring 6,000 HP for 10 seconds.
Class: Armor
Defense: 57
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Taekwon Boy/Girl, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Armor
Defense : 57
Weight : 0
Required Level : 80

Id: (2399)

Dragon Vest [1]
Inner wear made out of a dragon's mane.
MDEF +3
When equipped with Dragon Manteau: AgiAGI +5 / Flee +15
Class: Armor
Defense: 3
Weight: 50
Job: All Transcendent Job Classes
====== auto-parsed ======
Itemclass : Armor
Defense : 3
Weight : 50

Id: (2405)

Boots
A pair of heavy
leather boots padded
with Lunatic fur that
are suited to warriors.
Class: Footwear
Defense: 16
Weight: 60
Jobs: Swordsman,
Archer, Merchant,
Thief Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator, and Gunslinger
====== auto-parsed ======
Defense : 16
Weight : 60

Id: (2406)

Boots [1]
A pair of heavy
leather boots padded
with Lunatic fur that
are suited to warriors.

Class: Footwear
Defense: 16
Weight: 60
Jobs: Swordsman,
Archer, Merchant,
Thief Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator, and Gunslinger
====== auto-parsed ======
Defense : 16
Weight : 60

Id: (2417)

Fricco's Shoes
A pair of shoes that were blessed by Freyr, the god of earth and the son of Njord.
His blessing would release its owner from pain.
Increase value of Red, Orange, Yellow and White Potion by 20%, adds AgiGI+ 2.
If the owner is equipped with the armor set, it adds AgiGI+ 3, MHP/MSP + 5%.
_
Njord's Armor Set
Fricco's Shoes
Falcon Muffler
Odin's Blessing
AGI +3
Max HP/SP +5%
_
Class: Footwear
Defense: 12
Weight: 50
Required Level: 65
Jobs: All except
Novice Class
====== auto-parsed ======
Defense : 12
Weight : 50
Required Level : 65

Id: (2435)

Battle Greave [1]
A Greave that optimizes the quality of one's ability for battle.
Reduces damage from Demihuman monsters by 1%.
Max HP +100. MDEF +1.
Class: Footwear
Defense: 15
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl, and Taekwon MasteStar Gladiator
====== auto-parsed ======
Defense : 15
Weight : 0
Required Level : 80

Id: (2484)

Siege Boots [1]
*Stats during WoE & PVP
MdefDEF +5.
Reduces damage taken from enemy players by 1%.

Class: Shoes
Defense: 20
Weight: 50
Required Level: 95
Jobs: Swordman /, Merchant /, Thief /, Archer /, Taekwon / Taekwon Master /, Star Gladiator, Ninja[color=#00][/color]
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 50
Required Level : 95

Id: (2505)

Manteau
A long, loose cape-like garment that protects its
wearer from harsh weather.
Class: Garment
Defense: 13
Weight: 60
Jobs: Swordman,
Merchant, Thief Classes,
and Taekwon Boy/Girl, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Garment
Defense : 13
Weight : 60

Id: (2506)

Manteau [1]
A long, loose cape-like garment that protects its
wearer from harsh weather.
Class: Garment
Defense: 13
Weight: 60
Jobs: Swordman,
Merchant, Thief Classes,
and Taekwon Boy/Girl, Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Garment
Defense : 13
Weight : 60

Id: (2538)

Captain's Manteau [1]
A dignified, splendid manteau that is provided to any warrior who brings great honor from the battlefield.
Reduces damage from Demihuman monsters by 1%.
Max HP +50. MDEF +1.
Class: Garment
Defense: 28
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl, and Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Garment
Defense : 28
Weight : 0
Required Level : 80

Id: (2720)

Medal of Sword
A medal awarded to honorable warriors.
ATK +5%, MATK +5%.
Hit +10. Max HP +500.
Max SP +50.
Has a low chance of inflicting Stun when attacking an enemy with short-range physical attacks.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 70
Jobs: Swordman/Taekwon MasteStar Gladiator
====== auto-parsed ======
Itemclass : Accessory
Defense : 1
Weight : 0
Required Level : 70

Id: (2856)

¸Þ±ä±â¿À¸£µå(üÇèÆÇ)
Rental Item
A legendary belt rumored to be owned by Thor, the god of thunder. Increases its wearer's strength.
STR +20, MDEF +3
When pure STR is 120, gives 5% physical damage to Boss monsters.
Class: Accessory
Defense: 1 Weight: 0
Required level: 47
Job: All jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 1
Weight : 0

Id: (2857)

ºê¸®½Ì°¡¸à(üÇèÆÇ)
Rental Item
A legendary necklace worn by Freija, the goddess of beauty.
STR, AGI, DEX, VIT +3
INT, LUK +5
MDEF +2
Increase HP restoration of [Heal] and [Sanctuary] by 3% when they are cast by wearer.
Class: Accessory
Defense: 1 Weight: 0
Required level: 47
Job: All jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 1
Weight : 0

Id: (2919)

AgiGI Glove
A glove that grows in strength with you.
MHP +100, MSP +20
Flee +1 per 10 points of AGI.
Perfect Dodge +1 when AGI is 110 or higher.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: All
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 100

Id: (2935)

Sprint Gloves [1]
Ideal for running at full speed due to its durability, quick dry features, and exceptional grip.

Variable cast time -1%, delay after skill -1%.

Equip with Sprint Ring,
variable cast time -4%, delay after skill -4% additionally.

Equip with Sprint Shoes,
Max SP +3%.
If refine level of Sprint Shoes is +7 or above, Max HP +2% additionally.

Equip with Sprint Mail
Max HP +3%.
If refine level of Sprint Mail is +7 or above, Max SP +2% additionally.

Equip with Sprint Ring, Shoes and Mail,
variable cast time -5%, delay after skill -5% additionally.

Class : Accessory
Defense : 0
Weight : 10
Required Level : 1
Jobs : 2nd Transcendent Class
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 1

Id: (2957)

Advanced Ring Of Flame Lord
Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power.
A good pair with the Advanced Ring of Resonance item.

STR +3
VIT +2
ATK +20
Resistance against Fire property attacks +10%.
When dealing physical damage, auto casts various skills.
Equip with Advanced Ring of Resonance, the auto cast skills increase.

Class : Accessory Defense : 0
Weight : 10
Armor Level : 1
Required Level : 85
Jobs : 2nd job and over,Taekwon MasteStar Gladiator,Soul Linker,Kagerou,Oboro,Rebellion
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 85

Id: (2958)

Advanced Ring of Resonance
Missing pair ring for Advanced Ring of Flame Lord. Equipping them together will produce extra effects for both rings.

AGI +3
VIT +1
MDEF +2
MATK +10
When receiving physical damage, auto casts various skills.

Class : Accessory Defense : 2
Weight : 10
Armor Level : 1
Required Level : 85
Job: 2nd job and over,Taekwon MasteStar Gladiator,Soul Linker,Kagerou,Oboro,Rebellion
====== auto-parsed ======
Itemclass : Accessory
Defense : 2
Weight : 10
Armor Level : 1
Required Level : 85

Id: (4027)

Kukre Card
AgiGI +2
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (4050)

Male Thiefbug Card
AgiGI +2
Class: Card
Location: Footwear
Weight: 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (4127)

Nightmare Card
Gain immunity from
Sleep status. AgiGI +1
Class: Card
Location: Headgear
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (4178)

Dragon Tail Card
Dragon Tail Card.
AgiGI +1, Flee +10.
Inflicts 5% more damage
with Double Strafe and
Arrow Shower skills.
Hunter Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Merman Card
+20% Ranged Attack Damage
AgiGI +5
DEX +3
+20% Seeking Attack
(which never misses its target)
Archer Class Bonus:
A low chance of
auto casting Coma on
Brute class monsters
when attacking.
+5% EXP from
Brute class monsters.
Bard/Dancer Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Green Ferus Card
Dex +5
+5% Arrow Vulcan Damage
+10% Melody Strike Damage
+10% Slinging Arrow Damage
Bard or Dancer Class Bonus:
A low chance of
auto casting
level 2 Tarot Card of Fate
when hit by a melee attack.
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (4199)

Merman Card
Merman Card.
Increases HP/SP Recovery by 10%.
Hunter Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Merman Card
+20% Ranged Attack Damage
AgiGI +5
DEX +3
+20% Seeking Attack
(which never misses its target)
Archer Class Bonus:
A low chance of
auto casting Coma on
Brute class monsters
when attacking.
+5% EXP from
Brute class monsters.
Class: Card
Location: Footwear
Weight: 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (4480)

Sealed Kiel-D-01 Card
Delay after skill -15%.
If refine level is +15 or above, delay after skill -5% additionally.

Caution - Silit Pong cannot be used for card desocketing!

Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (4537)

Sealed Phreeoni Card
HIT +50.
If refine level is +15 or above, HIT +75 instead.

Caution - Silit Pong cannot be used for card desocketing!

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (5160)

Majestic Goat [1]
A helmet that has been
fashioned to give its
wearer the appearance
of having mighty goat
horns. It's a helm
that evokes power!
STR +1
Class: Headgear
Defense: 9
Location: Upper
Weight: 80
Jobs: Swordman and
Merchant Classes,
Taekwon Boy/Girl, and
Taekwon MasteStar Gladiator Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 9
Location : Upper
Weight : 80

Id: (5161)

Spiky Band [1]
A headband with two
dangerously fashionable spikes that somehow make
it much stronger than more durable-looking helms.
Class: Headgear
Defense: 12
Location: Upper
Weight: 100
Required Level: 50
Jobs: Swordman, Acolyte, Merchant, and Thief
Classes; Taekwon Boy/Girl and Taekwon MasteStar Gladiator Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 12
Location : Upper
Weight : 100
Required Level : 50

Id: (5362)

Ninja Scroll
A scroll used by Ninjas to cast spells.

MATK +1%.

Class : Headgear Defense : 0
Location : Lower Weight : 20
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 20
Required Level : 1
Job : AllJobs

Id: (5370)

Orchid Hair Band
A hair band made of orchids, and it smells like the scent of a flower.
INT +1
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 20
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 20
Required Level : 1

Id: (5371)

Judge Cap
A hat worn by capable judges who strive for justice.
LUK +1, SP +30
Equipment Type: Headgear
Equip Slot: Upper & Middle
Defense: 2
Weight: 30
Required Level: None
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : None

Id: (5372)

Koneko Hat
A magical kitty hat which shows various expressions on its face.
Reduces After Cast Delay of skills by 3%.
MATK +3%, MaxSP +3%
MDEF +3
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 50

Id: (5373)

Darkness Helm [1]
A helm laced with the power of the Valkyrie Randgris. It helps its wearer concentrate better.
DEX +3, MDEF +1
Equipment Type: Headgear Defense: 2
Equip Slot: Upper-Mid Weight: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30

Id: (5374)

Hulk Majestic Goat
A giant horn of Baphomet. It's a sign of brawn and strength.
_
Equipment Effect(s):
Increases physical damage dealt to Demi-humanmonsters and Players by 12%
_
If character has reached Job Level 50
ATK +20, MATK +20
_
If character has reached Job Level 70
ATK +10, MATK +10 (additional)
_
If character has reached Job Level 99
ATK +10, MATK +10 (additional)
_
This item can be placed in storage only.
_
Equipment Type: Headgear
Defense: 10
Equip Slot: Upper
Weight: 80
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 10
Weight : 80
Required Level : 1

Id: (5375)

Orc Hero Headdress [1]
A true Orc Hero's headgear. It's so big and heavy it might hurt your neck.
STR +2
Chance to Autocast Lv.3 Weapon Perfection with each physical attack.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper & Middle
Weight: 90
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 90

Id: (5376)

Flying Evil Wing [1]
Satanic Wings forged with an unholy incantation.
SP +120 Chance to cast Curse on the wearer when physical damage is received.
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 10

Id: (5377)

Gentleman's Pipe
A long, smoking pipe used by gentlemen and nobility.
Reduces damage dealt from Demi-human monsters by 2%.
Equipment Type: Headgear Defense: 0
Equip Slot: Lower Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5378)

Bunny Top Hat
A cute, red top hat with bunny ears!
An energetic Bunny Band, perfect for a magic show!
--------------------
AGI +3
--------------------
Chance to cast Lv.5 Increase AGI on the wearer when physical damage is received.
--------------------
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 30

Id: (5379)

Balloon Hat [1]
A hat that looks like a balloon full of air.
Each two refinement levels increases MATK by 2%.
MDEF +2
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 80
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 80
Required Level : 50

Id: (5380)

Fish Head Hat
A hat with a fish head's mouth opening and closing.
When its mouth is open, you can smell a strong odor of fish.
Small chance to cast Lv.1 Frost Weapon when dealing physical damage.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 40
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 40

Id: (5381)

Santa Poring Hat [1]
A cute hat made
from a hopping Poring
wearing a Santa's Hat.
Adds 3% additional
Shadow element
damage dealt to enemies,
and reduces Shadow
element damage received from
enemies by 3%.
MDEF +2 Not
upgradable.
Can be traded, stored, and vended.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 10

Id: (5382)

Bell Ribbon [1]
A cute ribbon
adorned with
jingle bells.
Enables use of
Lv.1 Angelus. VIT +1
Can be traded, stored, and vended.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 20

Id: (5383)

ÇåÆÃĸ [1]
This hat is made especially for hunting Brute type monsters!
LUK +1
Increases physical damage dealt to Brute monsters by 10%, and magical damage dealt to Brute monsters by 5%.
This item is Account Bound
Equipment Type: Headgear
Equip Slot: Upper
Defense: 6
Weight: 25
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 25
Required Level : 50

Id: (5384)

Cute Santa Hat [1]
A Santa Hat with two pom-poms instead of one for double the Christmas fun!
LUK +3
Equipment Type: Headgear
Equip Slot: Upper
Defense: 4
Weight: 20
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 20
Required Level : 20

Id: (5385)

Yoyo Hat
A hat of a cute Yoyo that you can use to disguise yourself among the apes.
Enables you to throw ''Stone''s.
Equipment Type: Headgear
Equip Slot: Upper
Defense: 2
Weight: 30
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : 20

Id: (5387)

Nekomimi Kafra Band [1]
A hairband that mixes the Kafra and Cat Hairband Styles. It looks so cute!
Inflicts a random, abnormal status effect on an enemy when physically attacked.
MDEF +5
Equipment Type: Headgear Defense: 1
Equip Slot: Upper Weight: 20
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 20
Required Level : 30

Id: (5388)

Snake Head Hat [1]
This cute animated Boa will keep you company as you travel around on your adventures.
Enables use of Lv.5 Double Attack.
Can be traded, stored, and vended.
Equip Slot: 1
Equip Slot: Upper
Defense: 2
Weight: 20
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 20
Required Level : 30

Id: (5389)

Angel Spirit
A gorgeous golden mask, rumored to have belonged to a goddess.
HIT +15, STR +2
Equipment Type: Headgear Defense: 0
Equip Slot: Middle Weight: 20
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 1

Id: (5390)

Blue Twintails SantaHat
A hat which comes from the cold. It protects the wearer from snow storms.
Increases resistance to Freeze by 30%
Equip Slot: Upper
Defense: 0
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5393)

Valentine Hat
A hat which indicates that you have fallen in love!
You will feel stronger because the strength of your love will make you more powerful!
MaxHP & MaxSP increased by 7%.
Not upgradable.
Equip Slot: Upper
Defense: 4
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 0
Required Level : 1

Id: (5394)

Chewing Gum
Double your flavor, increase your drops!
Upon being hit, will randomly increase item drop chance by 75% for 60 seconds.
This effect overrides any Bubble Gum consumable effects.
Equipment Type: Headgear
Defense: 0
Equip Slot: Lower
Weight: 1
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 1
Required Level : 1

Id: (5395)

Tiraya Bonnet [1]
A striped hat worn by drifters who consider themselves lucky.
MaxHP increases with each refinement level.
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 50
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 50
Required Level : 50

Id: (5398)

Bone Head [1]
Headgear made from the skull of a dragon. Material so hard that it will not break easily.
STR +2, MDEF +5
Increases resistance to Stun by 5%
Increases resistance to Bleeding by 5%
Equipment Type: Headgear
Defense: 10
Equip Slot: Upper
Weight: 120
Required Level: 85
Usable ByJobs : Transcendent Swordsman / Merchant Class
placeholder
====== auto-parsed ======
Defense : 10
Weight : 120
Required Level : 85

Id: (5399)

Mandragora Cap [1]
A Mandragora has bloomed on this hat. Don't even think about picking the flower!
VIT +3 Chance to Autocast Lv.5 Dazzler on the enemy when receiving physical damage.
Not upgradable.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 30
Required Level: 85
Usable ByJobs : Transcendent 2nd Class
====== auto-parsed ======
Defense : 5
Weight : 30
Required Level : 85

Id: (5400)

Fox Hat
For anyone who wants to wear a mask purely to make themselves look smart.
LUK +1
Equipment Type:Armor
Equip Slot:Upper-Mid-Low
Defense: 0
Weight: 20
Required Level: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 0

Id: (5401)

Black Glasses
Dark-colored, plastic-frame Locs.
INT +1, MDEF +2
Equipment Type: Headgear
Defense: 2
Equip Slot: Middle
Weight: 20
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 20
Required Level : 70

Id: (5402)

Mischievous Fairy
Naughty fairies have slightly pointier ears than elves do.
Perfect Dodge +3
Equipment Type: Headgear
Defense: 2
Equip Slot: Middle
Weight: 20
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 20
Required Level : 70

Id: (5404)

Blue Ribbon [1]
The mark of an honor roll student! You may be Cum Laude, but I Cum Lauder!
Small chance to Autocast Lv.2 Improve Concentration on the wearer when physically attacked.
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 10
Required Level: 45
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 10
Required Level : 45

Id: (5406)

Academy Freshman Hat
placeholder
A hat received when graduating from clergyman school with a high grade.
It is said that this hat is only suitable for those who have a strong belief in god.
INT +1, DEX +2, VIT +1
Reduces After Cast Delay of skills by 5%.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 50

Id: (5407)

Academy Graduating Cap
placeholder
A hat received when graduating from magician school with a high grade.
It is said that this hat is the standard for distinguishing an elite magician.
INT +2, DEX +2
Small chance to Autocast Lv.1 Assumptio on the wearer when casting a magical attack.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 50

Id: (5409)

Purple Cowboy Hat [1]
A hat, symbolizing western frontiers, made to celebrate the festival.
INT +2 , VIT +2 , SP +50
Equipment Type: Headgear
Defense: 8
Equip Slot: Upper
Weight: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 8
Weight : 50

Id: (5410)

Bread Bag
A hat in the form of an upside-down paper bag, to celebrate the festival.
Decreases damage dealt from Demi-human monsters by 4%.
Increases resistance to Stun by 4%, MaxHP +100
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper-Mid-Lower
Weight: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 20

Id: (5411)

White Snake Hat
A white snake that balances naturally on your head. It's beady eyes stare into your soul.
DEX +2
When refined to +7 or higher, reduces Cast Time by 7%.
Equip Slot: Upper
Defense: 4
Weight: 20
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 20
Required Level : 30

Id: (5412)

Sour Candy
A special candy with a sour flavor. Can increase your abilities in a fight!
_
Equipment Type: Headgear
Equip Slot: Lower
Defense: 0
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 1

Id: (5413)

Popcorn Hat
Popcorn for when you just want to sit back, relax, and enjoy the show!
From 19 May - 02 June Grandma Boxter on the 2nd floor of Eden Group will give 400 Brownie Points OR a free safe refinement upgrade to +5 in exchange for this hat.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper
Weight: 1
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 1
Required Level : 1

Id: (5414)

Campfire Hat
Great for a good 'ole summer campfire.
Increases resistance to Fire element by 10%.
Chance to Autocast Lv.5 Fire Ball on the enemy when physical damage is received.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : 1

Id: (5416)

Beer Hat
A mug of beer sits precariously on your head. Drinking severely impairs your ability to steer mounts or operate machinery.
When refined to +7 or higher, increases resistance to Confusion by 100%.
Can be traded, stored, and vended.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper
Weight: 60
Required Level: 21
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 60
Required Level : 21

Id: (5420)

Mask of Ifrit [1]
A mask of Ifrit, the spiritual owner of fire.
STR +1, INT +1, MDEF +5
Increases resistance to Fire element attacks by 10%
Decreases resistance to Water element attacks by 10%
Enables use of Lv.1 Sight.
Chance to Autocast Lv. 3 Meteor Storm on the enemy when physically attacked.
Chance to Autocast Lv. 3 Fire Bolt when dealing physical damage.
Not upgradable.
Equipment Type: Headgear
Defense: 8
Equip Slot: Upper-Mid-Lower
Weight: 0
Required Level: 70
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 8
Weight : 0
Required Level : 70

Id: (5421)

Ears of Ifrit
A headgear made to imitate the ears of Ifrit, the spiritual owner of fire.
STR +1, MDEF +3
--------------------
Increases damage dealt from Fire Bolt, Fire Pillar, and Meteor Storm skill(s) by 2%.
--------------------
Increases damage dealt from Bash, Pierce, and Magnum Break skill(s) by 2%.
--------------------
Increases resistance to Fire element attacks by 5%
--------------------
Decreases resistance to Water element attacks by 5%
--------------------
Equipment Type: Headgear
Defense: 0
Equip Slot: Middle
Weight: 0
Required Level: 70
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 70

Id: (5422)

Linguistic Book Cap
A stylish stack of geology text books.
INT +1
Increases resistance to Water element attacks by 5%
For every refinement level up to +9, increases ATK / MATK by 1% per level (maximum of 9%)
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 7
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 7
Required Level : 1

Id: (5423)

I Love China
A heart pounding hat that demonstrates one's love for China! When wearing this item, you will feel like you are the heir to a dragon.
Increases resistance to Demi-human monsters by 10%
DEX +3, Not Upgradable
Equipment Type: Headgear Defense: 10
Equip Slot: Upper Weight: 25
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 10
Weight : 25

Id: (5426)

Artist of Moon Hat [1]
The hat the Artist of the Moon usually wears while drawing.
_
LUK +1
_
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5427)

Artist of Sky Hat [1]
The hat the Artist of the Sky usually wears while drawing.
_
AGI +1
_
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5428)

Bread Bag
Defense: 0
Equip Slot: Upper
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5429)

Bogy Cap [1]
A cute hobgoblin hat.
Increases HP and SP Recovery Rate by 5%.
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 10

Id: (5430)

¼ºÈ­°ü
Adds 10% bonus experience for each enemy killed.
Equipment Type: Costume
Equip Slot: Upper
Defense: 0
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5433)

Golden Laurel
A champion's wreath weaved from rare olive leaves.
Adds 4% Bonus EXP for each enemy killed.
When refined to +5 or +6, adds Bonus EXP by 5% or 6% respectively.
When refined to +7, adds 8% Bonus EXP.
When refined to +8 or higher, adds 10% Bonus EXP.
Bring this to Frank in Geffen to upgrade to Promethean Crown (Costume) and keep the Bonus EXP stat.
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5435)

Artist of Sun Hat [1]
The hat the Artist of the Sun usually wears while drawing.
_
INT +1
MaxSP +80
MDEF +3
_
when refined over +5.
MaxSP +10, MDEF +1
for each additional refinement level
over +5
_
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5436)

Bride's Corolla
A quality wedding corolla. A huge silk ribbon is attached to the back of it.
LUK +3 MDEF +2
Equipment Type: Headgear
Defense: 1
Usable ByJobs : Upper
Weight: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 20

Id: (5437)

Fairy Flower [1]
A lotus flower that fairies wear on their heads.
INT +1 MDEF +1
Decreases damage dealt from Insect monsters by 5%.
Equipment Type: Headgear
Defense: 2
Usable ByJobs : Upper
Weight: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 20

Id: (5438)

Green Cube Ribbon
A small green ribbon which emphasizes one's cuteness when worn.
SP +20 Not Upgradable
Equipment Type: Headgear
Defense: 1
Usable ByJobs : Upper
Weight: 10
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 1
Weight : 10

Id: (5439)

Red Cube Ribbon
A small red ribbon which emphasizes one's cuteness when worn.
SP +20 Not Upgradable
Equipment Type: Headgear
Defense: 1
Usable ByJobs : Upper
Weight: 10
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 1
Weight : 10

Id: (5440)

Blue Cube Ribbon
A small blue ribbon which emphasizes one's cuteness when worn.
SP +20 Not Upgradable
Equipment Type: Headgear
Defense: 1
Usable ByJobs : Upper
Weight: 10
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 1
Weight : 10

Id: (5441)

White Cube Ribbon
A small white ribbon which emphasizes one's cuteness when worn.
SP +20 Not Upgradable
Equipment Type: Headgear
Defense: 1
Usable ByJobs : Upper
Weight: 10
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 1
Weight : 10

Id: (5442)

Necktie [1]
A businessman's necktie worn as a headband.
VIT +1
When equipped with Blush, ASPD is increased by 3% (Reduces After Attack Delay by 3%), and Variable Cast Time reduces by 3%.
HIT -5 Increases SP Cost by 5%.
Equipment Type: Headgear
Defense: 6
Usable ByJobs : Upper
Weight: 10
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 10
Required Level : 70

Id: (5443)

Statue Of Baby Angel [1]
A statue of a baby angel that could be embarrassing to wear if you're self-conscious.
MDEF +2
Chance to Autocast Lv.1 Recovery on the wearer when physically attacked.
Equipment Type: Headgear
Defense: 6
Usable ByJobs : Upper
Weight: 60
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 60
Required Level : 70

Id: (5444)

Hair Brush
A bright red brush used as a last-minute accessory.
CRI +6
Equipment Type: Headgear
Defense: 0
Usable ByJobs : Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5445)

Candy Cane In Mouth
A very sweet candy cane. Brush your teeth after eating this.
SP +5
Equipment Type: Headgear
Defense: 0
Usable ByJobs : Lower
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5447)

Frog Hat
A hat which resembles the Frog God. But even the god of all frogs looks just like any other frog.
Increases physical and magical attack damage dealt to Insect monsters by 12%.
MDEF +1
Equipment Type: Headgear
Defense: 6
Usable ByJobs : Upper
Weight: 50
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 50
Required Level : 70

Id: (5448)

Soloplay Box 1 [1]
A cardboard box with holes in it. You can demonstrate to others how you adventure solo with no problem.
Enables use of Lv.1 Scribble.
Equipment Type: Headgear
Defense: 0
Usable ByJobs : Upper-Mid-Lower
Weight: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 30

Id: (5449)

Soloplay Box 2 [1]
A cardboard box with a peep hole. You can demonstrate to others how you adventure solo with no problem.
Enables use of Lv.1 Scribble.
Equipment Type: Headgear
Defense: 0
Usable ByJobs : Upper-Mid-Lower
Weight: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 30

Id: (5451)

RWC Gold Dragonhelm [1]
The Gold Dragonhelm is specially constructed to offer the utmost protection and offense against Dragon Race monsters.
The Gold Dragonhelm is the epitome of dragonhelm technology, making it a wonderful showpiece, and as such forms part of an equipment set as a Costume item.
Available by quest until February 7, 2012 in celebration of the Year of the Dragon.
12% damage reduction from Dragon Race monsters
8% damage increase to Dragon Race monsters
5% Bonus EXP when killing Dragons
Not upgradable
Equipment Type: Costume - Headgear
Equip Slot: Upper
Defense: 0
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5452)

RWC ÁØ¿ì½ÂÀÚ Àü¿ëÅõ±¸ [1]
The Silver Dragonhelm is specially constructed to offer the utmost protection and offense against Dragon Race monsters.
The Silver Dragonhelm may be upgraded by Dragos in Prontera using special ingredients for higher success.
Available by quest until February 7, 2012 in celebration of the Year of the Dragon.
4% damage reduction from Dragon Race monsters
+1% damage reduction from Dragon Race monsters per refinement level, up to a limit of 8%
+1% damage increase to Dragon Race monsters per refinement level, up to a limit of 8%
Not upgradable.
Account Bound
Equipment Type: Headgear
Equip Slot: Upper
Defense: 10
Weight: 150
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 10
Weight : 150
Required Level : 1

Id: (5453)

RWC 3µî Àü¿ëÅõ±¸ [1]
The Copper Dragonhelm is specially constructed to offer the utmost protection and offense against Dragon Race monsters.
The materials used in creating the Copper Dragonhelm work perfectly when used as components to safely upgrade either the Copper or Silver Dragonhelms, talk to Dragos in Prontera for details.
Available by quest until February 7, 2012 in celebration of the Year of the Dragon.
+1% damage reduction from Dragon Race monsters per refinement level, up to a limit of 8%
Not upgradable.
Account Bound
Equipment Type: Headgear
Equip Slot: Upper
Defense: 5
Weight: 150
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 150
Required Level : 1

Id: (5457)

Spring Rabbit Hat [1]
This headgear is a reward for helping the Moon Rabbits recover their runaway rice cake during the Hangawi Moon Festival.
ATK +5, MATK +5
When refined to +5 or higher, ATK and MATK are increased by an additional 1% for each level.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : 1

Id: (5465)

Celestial Hat
A hat that celebrates the luck provided by the stars.
LUK +2, MDEF +5
LUK increases by 1 for each refinement level above 4.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 50
Required Level: 40
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 50
Required Level : 40

Id: (5467)

Helm Of Dragon
A hat that a dragon hunter would wear while hunting.
_
Equipment Effect(s):
Increases damage to Dragons by 20%
_
3% chance to cast Dragon Fear within a 5x5 area
of target when physically attacking.
_
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 200
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 200
Required Level : 50

Id: (5468)

Parade Cap
A cap which makes the wearer very happy to go on a parade.
Reduces After Cast Delay of skills by 5%
MDEF +2
When refinement level is +6 or higher.
Reduces Variable Cast Time by 1% for each refinement level above +5.
Equipment Type: Headgear
Equip Slot: Upper
Weight: 80
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Weight : 80
Required Level : 1

Id: (5469)

Eleganza Hat
¡°One for all, and all for one'' is inscribed on the inside of the extravagant hat.
--------------------
Chance to AutocastLv.1 Adrenaline Rush when physically attacking a target.
--------------------
Note: Adrenaline Rush will work with all weapon types.
--------------------
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 30
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : 30

Id: (5471)

Hairband Of Reginleif
An accessory for the head named after Valkyrie Reginleif.
If someone wears this, they will receive the blessings of god.
Increases resistance to Water, Fire, Undead, Spirit element(s) by 3%.
Equipment Type: Headgear
Defense: 1
Equip Slot: Mid
Weight: 80
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 80
Required Level : 50

Id: (5474)

Notice Board
A sign that says you are Away From your Keyboard. Whether or not you are telling the truth is another story.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 70
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 70
Required Level : 10

Id: (5475)

Å¥ºê¸¶½ºÅ©
A mask that has locked away the powers of Gozer and the Destructor.
All Stats +1
Account Bound
Equipment Type: Headgear
Defense: 0
Equip Slot: Middle, Bottom
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 1

Id: (5476)

±×·£µå ÆäÄÚÀÇ ¸Ó¸®¶ì
An elaborate multi-colored headdress made from the feathers of a Grand Peco.
Increases attack damage to Demi-human monsters and Brute monsters by 7%
Small chance to inflict Curse status effect on target enemy when physically attacking.
Can be traded, stored, and vended.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper & Middle
Weight: 80
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 80
Required Level : 1

Id: (5478)

Classic Hat
A classic hat.
STR +2, MHP +300
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 50

Id: (5479)

»þ¸ÕÀÇ ¸Ó¸®Àå½Ä
A hair ornament with pink feathers of a shaman.
MaxHP +50, MDEF +3
Increases resistance to Neutral element by 5%
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring
MaxHP +300, MATK +5%
Increases resistance to Neutral element by 5%
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 30
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 30
Required Level : 30

Id: (5480)

ºñÁ¶ÇÁ´ÒÀÇ ³¯°³Àå½Ä
A hat made to honor Bijofnil, the legendary bird that lives above the Yggdrasil tree.
Chance to Autocast Lv.3 Impositio Manus on the wearer when physically attacking.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 100
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 100
Required Level : 30

Id: (5481)

Ç츣¸ðÁî ĸ [1]
A cap worn by a desert assassin who fought with incredible speed.
ASPD +10%
ATK -20, MATK -10%
Equipment Type: Headgear
Equip Slot: Upper
Defense: 1
Weight: 100
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 100
Required Level : 10

Id: (5482)

´ÙÅ©³ªÀÌÆ® ¸¶½ºÅ© A
A mask worn by a knight which used dark magic to curse anyone who wore it but him.
STR +3
Dark Knight Set
Dark Knight Mask
Dark Knight Belt
Dark Knight Glove
MATK +15%, INT +5
10% damage reduction from Angels.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper-Mid-Low
Weight: 300
Required Level: 80
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 300
Required Level : 80

Id: (5483)

¿Àµò ¸¶½ºÅ©
A mask once worn by Odin during a fierce battle between the gods and humans.
HIT -10
Increases damage to Demi-human monsters by 6%.
Equipment Type: Headgear
Equip Slot: Middle & Lower
Defense: 1
Weight: 10
Required Level: 50
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 50

Id: (5489)

Love Daddy
A trendy, yellow that has a "Sugar Daddy" logo.
Thai people wear it to admire their king.
DEX +2
Equipment Type: Headgear Defense: 0
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5490)

Anubis Headgear
This ceremonial headdress carries the likeness of Anubis, god of the underworld.
It is rumored to empower the wearer against powerful, divine beings.
MDEF +5
Reduces damage from MVPs by 10%.
Increases effectiveness of healing and healing items by 10%.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper & Middle
Weight: 0
Required Level: 65
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 0
Required Level : 65

Id: (5491)

Outlaw Hat
Not many people can stand the hot and steamy sand storms from the north of Brazil. But these natives are well-known for enduring the heat and humidity with little water and food.
STR +2
Increases resistance to Fire element attacks by 10%.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 80
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 80

Id: (5495)

Power Of Thor [1]
Grants those who wear it a small piece of the thunder god Thor's power.
INT +1, DEX +1, MDEF +3
Increases resistance to Wind element by 7%.
When refined to +8 or higher, has a small chance of adding +40 ATK for 6 seconds when physically attacking, and a small chance of adding +40 MATK for 6 seconds when casting spells on a target.
Can be traded, stored, and vended.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10
Required Level : 1

Id: (5496)

Dice Hat
Props for the table game. It used to be a tool for gambling.
The sum of its opposing sides is always 7.
LUK +4
Not upgradable.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 30
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 50

Id: (5498)

Wolf King Helm [1]
Made from Wolf King's fur, and feels like you're surrounded by a dignified force when worn; but basically worn for its looks.
Equipment Type: Costume
Equip Slot: Upper/Middle
Defense: 0
Weight: 60
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 60
Required Level : 1

Id: (5499)

Pizza Hat
On account of your extreme cooking skills, and possibly some magic, this pizza remains hot,
even when worn on your head, and can slowly regenerate itself when eaten.
Event Effect: Small chance to drop restorative Pizza consumable when attacking enemies.
When refined to +7, 3% chance to cast Lv.1 Increases AGI when physically attacked.
When refined to +9 or higher, SP Regen +15% HP Regen +15%
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 60
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 60
Required Level : 1

Id: (5500)

Icecream Hat
Having an ice cream is a great way to beat the heat. Beware of brain freeze.
Enables use of Lv.3 Frost Diver.
MDEF +3
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 30

Id: (5503)

Rabbit Magic Hat
DEX +2, AGI +2, ASPD +5%
After Cast Delay reduced by 4%.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper
Weight: 8
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 8
Required Level : 1

Id: (5504)

Chinese Wedding Veil
A specially made wedding veil to celebrate the sixth year anniversary of RO.
It is also used to demonstrate "one's love and affection".
MDEF +10
Equipment Type: Headgear Defense: 5
Equip Slot: Upper,Mid,Lower Weight: 50
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 50
Required Level : 70

Id: (5505)

Asara Fairy Hat
A hat worn by priests when performing sacrificial rites.
The shape of the hat resembles the ancient fairies of Asara.
Enables use of Lv.1 Don't Forget Me when equipped by Dancer classes.
DEX +2, LUK +2
Equipment Type: Headgear Defense: 2
Equip Slot: Upper,Mid Weight: 50
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 50
Required Level : 50

Id: (5506)

Blue Pajamas Hat
A lovely nightcap. It is cute, and you will feel sleepy when your wear it.
ATK & MATK +5%
Equipment Type: Headgear Defense: 2
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 10

Id: (5507)

Pink Pajamas Hat
A lovely nightcap. It is cute, and you will feel sleepy when your wear it.
ATK & MATK +5%
Equipment Type: Headgear Defense: 2
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 10

Id: (5508)

Shark Hat
Sharks are amazingly gentle creatures if you stay away from their food supply.
STR +1, AGI +2,
MDEF +1
Increases damage to Water element enemies by 5%.
Increases resistance to Water element attacks by 10%.
Equipment Type: Headgear
Equip Slot: Upper
Defense: 3
Weight: 50
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 50
Required Level : 1

Id: (5512)

Aquarius Diadem
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar.
Its power increases defense from Wind attacks.
Equipment Effect(s):
STR +2, Flee +10,
Increases resistance to Wind element attacks by 5%.
When refined to +7 or higher, DEF +1, ATK +15.
_
Equipment Type: Headgear
Equip Slot: Upper
Defense: 6
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 30
Required Level : 70

Id: (5513)

Aquarius Crown
This crown honors Aquarius, the 11th astrological sign in the zodiac calendar.
Its power increases defense from Wind attacks.
Equipment Effect(s):
STR +2, Flee +10,
Increases resistance to Wind element attacks by 5%.
When refined to +7 or higher,
DEF +1, ATK +15.
_
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 30
Required Level : 70

Id: (5514)

Pisces Diadem
This diadem honors Pisces, the 12th astrological sign in the zodiac calendar.
Its power increases defense from Water attacks.
Equipment Effect(s):
MDEF +5
Increases resistance to Water element attacks by 7%.
When refined to +7 or higher,
INT +3, MATK +2%
_
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5515)

Pisces Crown
This crown honors Pisces, the 12th astrological sign in the zodiac calendar.
Its power increases defense from Water attacks.
Equipment Effect(s):
INT +2, MDEF +1,
Increases resistance to Water element attacks by 5%.
When refined to +7 or higher,
MDEF +5, MATK +2%
_
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5516)

Hawk Eyes
An artificial eyeball which glitters brightly.
DEX +1, Adds 3% to Long Range ATK
Equipment Type: Headgear
Defense: 0
Weight: 100
Required Level: 0
Usable ByJobs : Sniper Class Only
====== auto-parsed ======
Defense : 0
Weight : 100
Required Level : 0

Id: (5517)

Hawk Eyes
An artificial eyeball which glitters brightly.
Equipment Type: Headgear
Defense: 0
Weight: 100
Required Level: 0
Usable ByJobs : Archer Class
====== auto-parsed ======
Defense : 0
Weight : 100
Required Level : 0

Id: (5519)

Peacock Feather [1]
You seem to sing a song like a Bard.
INT +2
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 80
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 80
Required Level : 1

Id: (5520)

Rabbit Earmuffs [1]
Celebrate the year of the rabbit and keep your ears warm at the same time.
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper & Middle
Weight: 4
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 4
Required Level : 1

Id: (5521)

ºÐ³ëÇÑ ÀÔ
The fearsome growl of the warrior, highly intimidating. Part of the Eastern Costume Equipment Set, obtainable from the GoCash East West Costume Box.
Equipment Set (Eastern Costume):
Costume Sakkat
Costume Dark Blindfold
Costume Angry Mouth
Equipment Type: Costume
Equip Slot: Lower
Defense: 0
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5526)

Lady Tanee Doll Hat
The beautiful Lady Tanee Doll will keep you company on your adventures.
AGI +2, Flee +3
Increases damage to Wind element enemies by 5%
Small chance to drop Banana when an enemy is killed.
Not Upgradable.
Equip Slot: Top
Defense: 4
Required Level: 60
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Required Level : 60

Id: (5527)

Lunatic Hat
A hat molded out of Lunatic Fluff.
LUK +3, CRIT +5%
Increases damage to Plant monsters by 20%.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : 1

Id: (5529)

Evil's Bone Hat [1]
People say it is made of a frost giant's bones. But nobody can confirm whether it is true or not.
STR +2, INT +2
Adds +1 ATK and +1 MATK in accordance with refinement level.
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper & Middle
Weight: 60
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 12
Weight : 60
Required Level : 1

Id: (5530)

Raven Cap [1]
The Raven Cap comes with sharp peak and big black feather
Equipment Type: Headgear Defense: 6
Equip Slot: Upper Weight: 10
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 10
Required Level : 30

Id: (5531)

Baby Dragon Hat [1]
A baby dragon who has been trained to help its master.
Can be traded, stored, and vended
Equip Slot: 1
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 10
Required Level : 1

Id: (5533)

ȲÁ¦ÀÇ ¿ù°è°ü [1]
A laurel wreath representing victory and glory, used in coronation ceremonies for Emperors.
All Stats +1
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 80
Required Level: 80
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 80
Required Level : 80

Id: (5534)

¿©¿ì¸ðÀÚ
A mask of a white fox believed to be a god in certain countries.
AGI +1, Flee +2
Equipment Type: Headgear
Defense: 1
Equip Slot: Middle & Lower
Weight: 10
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 70

Id: (5535)

Military Cap
The cap's design is best appreciated when worn slightly off to the side.
Increases damage dealt to Demi-human monsters by 3%, and reduces damage received from Demi-human monsters by 5%.
VIT +1, DEX +1
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 50
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 50
Required Level : 1

Id: (5536)

Å©¸®½º¸¶½º Ä«µå
This monster card has been rejected and is deemed defective.
Only the highest quality cards are allowed to possess a monster's abilities.
Instead of letting it go to waste, Kafra Staff have offered it as a decorative headgear.
_
Wearing it adds a chance of receiving a Blank Card with each enemy killed.
_
Concept design: Summer 2008 Create a Headgear Contest.
Created by Noxy**
_
Equipment Type: Headgear
Defense: 1
Equip Slot: Lower
Weight: 1
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 1
Required Level : 10

Id: (5537)

Quati Hat [1]
A Coati-shaped hat with a cute thick tail. This hat comes with a fresh forest scent.
AGI +3, Not upgradable.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 20
Required Level: 45
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 20
Required Level : 45

Id: (5538)

Tucan Hat [1]
A bird from the Toucan family with a fabulous yellow colored beak. It has been seen eating sweet-flavored loop-shaped cereal.
DEX +3 Not upgradable.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper-Mid
Weight: 60
Required Level: 45
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 60
Required Level : 45

Id: (5539)

Jaguar Hat [1]
A mask of the king of the Amazon, the Jaguar. Rumor has it that those who wear it get blessings from nature.
MDEF +2
Enables use of Crazy Uproar skill.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper, Middle, Low
Weight: 40
Required Level: 25
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 40
Required Level : 25

Id: (5540)

ÇÁ·¹¾ß ¿µÈ¥¼­Å¬¸´
Rental Item
A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr.
STR +1, INT +1, DEX +1
Equipment Type: Headgear Defense: 4
Equip Slot: Upper Weight: 70
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 70
Required Level : 20

Id: (5541)

ÇÁ·¹¾ß ¿µÈ¥¼­Å¬¸´
Rental Item
A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr.
STR +1, INT +1, DEX +1
Equipment Type: Headgear Defense: 4
Equip Slot: Upper Weight: 70
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 70
Required Level : 20

Id: (5542)

ÇÁ·¹¾ß ¿µÈ¥¼­Å¬¸´
Rental Item
A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr.
STR +1, INT +1, DEX +1
Equipment Type: Headgear Defense: 4
Equip Slot: Upper Weight: 70
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 70
Required Level : 20

Id: (5543)

ÇÁ·¹¾ß ¿µÈ¥¼­Å¬¸´
Rental Item
A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr.
STR +1, INT +1, DEX +1
Equipment Type: Headgear Defense: 4
Equip Slot: Upper Weight: 70
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 70
Required Level : 20

Id: (5545)

Aries Diadem [1]
This diadem honors Aries, the 12th astrological sign in the zodiac calendar.
Its power increases defense from Fire attacks.
Equipment Effect(s):
MaxHP +1%, VIT +1
When refined to +7 or higher,
MaxHP +2%
_
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 40
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 40
Required Level : 1

Id: (5546)

Aries Crown [1]
This diadem honors Aries, the 12th astrological sign in the zodiac calendar.
Its power increases defense from Fire attacks.
Equipment Effect(s):
LUK +2
Increases resistance to Fire element by 5%.
When refined to +7 or higher,
Perfect Dodge +2, LUK +1
_
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 1

Id: (5548)

Scarlet Rose
Roses are red
and they're also very thorny.
Wear this for Valentine's
and it'll make you feel
...
corny.
LUK +1
When killing a enemy, adds a chance of a Whitherless Rose dropping.
Equipment Type: Headgear
Defense: 0
Equip Slot: Lower
Weight: 10
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 50

Id: (5549)

Taurus Diadem
This diadem honors Taurus, the 2nd astrological sign in the zodiac calendar.
Its power increases defense from Earth attacks.
_
Equipment Effect(s):
DEX +2
Reduces After Cast Delay by 2%
_
Chance to inflict Stun on an attacking enemy.
when receiving physical damage
Stun chance will increase as refinement level increases.
_
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 30
Required Level : 70

Id: (5552)

ÃàÁ¦¿ë ·Îµå¼­Å¬¸´
Rental Item
Limited Promo! Summer Festival Grand Circlet! 4-week rental item.
STR +3, INT +3, MDEF +3
Equipment Type: Headgear Defense: 8
Equip Slot: Upper Weight: 0
Required Level: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 8
Weight : 0
Required Level : 0

Id: (5553)

ÃàÁ¦¿ë Åä³¢¸Ó¸®¶ì
Rental Item
Limited Promo! Summer Festival Bunny Band! 4-week rental item.
MDEF +4, Reduces damage from Demi-human monsters by 9%.
Equipment Type: Headgear Defense: 7
Equip Slot: Upper Weight: 0
Required Level: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 7
Weight : 0
Required Level : 0

Id: (5554)

¹®¾î ¸ðÀÚ
A Ridiculous Octopus on a gentleman's hat. It feels like it's making fun of me as I look at it.
AGI +2, small chance to Autocast Lv.5 Provoke when physically attacked.
Indestructable.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 20
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 20
Required Level : 20

Id: (5555)

Leaf Cat Hat
A hat which depicts the cute Leaf Cat. A curative power dwells inside.
AGI +2
Small chance to Autocast Lv.3 Heal on the wearer when physically attacked.
Defense: 6
Equipment Type: Upper
Equip Slot: Upper
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Required Level : 1

Id: (5556)

Fur Seal Hat
A very warm hat that the Fur Seal monster wears.
INT +1, small chance to Autocast Lv. 1 Frost Nova when physically attacked.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper,Mid,Lower Weight: 50
Required Level: 55
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 50
Required Level : 55

Id: (5557)

Wild Rose Hat [1]
A hat which depicts the wild cat, Wild Rose.
AGI +3
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 50
Required Level: 20
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 3
Weight : 50
Required Level : 20

Id: (5558)

»çÄ¡ÀÇ ¸ðÀÚ [1]
This hat is a legend to the people of wild festival world.
Small chance of dropping a Blue Herb when attacking Plants.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 10
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 30

Id: (5560)

»ÔÅõ±¸ Ç︧
An armored helmet made from melted down battle-worn armor donated by powerful gladiators of times past. Only the most distinguished duelists can wear this helmet.
MaxHP +100
Small chance to reflect magical damage.
Equipment Type: Headgear
Equip Slot: Upper
Weight: 30
Defense: 6
Required Level: 75
Usable ByJobs : All Character Types
====== auto-parsed ======
Weight : 30
Defense : 6
Required Level : 75

Id: (5561)

Sexy Magic Rabbit Hat
A top hat modeled after a magician who became famous for making rabbits appear out of thin air.
INT +1, MaxSP +50
Chance to cast Lv.1 Heal on the wearer when physically attacked.
Chance to cast a Lv.1-3 Lightning Bolt, Fire Bolt or Cold Bolt when physically attacking an enemy.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 8
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 8
Required Level : 1

Id: (5563)

Dolor Hat
A doll-hat which resembles Dolor of Thanatos. People say that this doll speaks.
Indestructable.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 10
Required Level: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 0

Id: (5569)

Gemini Diadem [1]
This diadem honors Gemini, the 3rd astrological sign in the zodiac calendar.
_
Equipment Effect(s):
DEX +2
Flee +5
Increases resistance to Wind element by 5%
When refined to +7 or higher,
HIT +5, ATK +10
_
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 1

Id: (5570)

Gemini Crown [1]
This crown honors Gemini, the 3rd astrological sign in the zodiac calendar.
_
Equipment Effect(s):
AGI +2
CRIT +3
Increases resistance to Wind element by 5%
When refined to +7 or higher,
CRIT +5, ATK +10
_
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 30
Required Level : 1

Id: (5572)

Savage Baby Hat [1]
VIT +2 ,
Increases resistance to Stun when dealing physical melee damage.
Increases damage to Brutes by 10%.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 1

Id: (5573)

Dokkaebi Horn [1]
Baby Dokkaebi's strong firm horn. Some say it will bring you wealth.
Small chance of dropping Jewelry when an enemy is killed; chance to activate Lv.5 Mammonite Lv.5 when physically attacking (requires Zeny to activate, not available without Zeny).
Equipment Type: Headgear Defense: 6
Equip Slot: Upper Weight: 10
Required Level: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 10
Required Level : 0

Id: (5574)

Pencil In Mouth
A popular snack when taking tests. It makes one look more studious, but it's days may be numbered if it stays in somebody's mouth too long.
_
Concept design: Summer 2008 Create a Headgear Contest.
Created by Samias
_
DEX +2, HIT +3%
Equipment Type: Headgear
Defense: 0
Equip Slot: Lower
Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 10

Id: (5575)

Rice Ball Hat [1]
A hat modeled on a rice ball. It will give a souvenir to you for the picnic.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 10
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 30

Id: (5577)

´ÙÅ©³ªÀÌÆ® ¸¶½ºÅ© B
A mask worn by a knight who used dark magic to curse anyone who wore it but him.
DEX +3
Dark Knight Set
Dark Knight Mask
Dark Knight Belt
Dark Knight Glove
MATK +15%, INT +5
10% damage reduction from Angels.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper-Mid-Low
Weight: 300
Required Level: 80
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 300
Required Level : 80

Id: (5578)

Voyage Hat
A hat that is given to brave sailors.
AGI +2
Equipment Type: Headgear Defense: 1
Equip Slot: Upper Weight: 1
Required Level: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 1
Required Level : 0

Id: (5579)

Wanderer Sakkat [1]
A rustic hat made of bamboo worn by a heroic wandering adventurer. It shadows your eyes with its wide brim.
Flee +3
When refined to +7 or higher, AGI +2, Flee +2
When refined to +9 or higher, CRIT +10, ASPD +8%.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper & Middle
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : 70

Id: (5580)

Indonesian Beret
Extraordinary cap crafted those people who always stand for liberty.
All Stats +3, MDEF +3
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 10
Required Level: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 0

Id: (5581)

Cancer Diadem
A magnificent diadem created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign.
INT +2
Increases resistance to Water element by 5%.
When refined to +7 or higher,
MDEF +1, MATK +2
Increases effectiveness of Heal & recovery items by 3%.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5582)

Cancer Crown
A magnificent crown created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign.
STR +2
Increases resistance to Water element by 5%.
When refined to +7 or higher,
DEF +1, ATK +15,
Flee +10
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5583)

Paradise Team Hat
A hat given to members of the Eden Group.
It's designed to go well with a suit.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 0
Required Level: 12
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 0
Required Level : 12

Id: (5585)

Rune Hairband [1]
A hairband embroidered with Runes and golden thread.
Increases resistance to Neutral element attacks by 3%.
Small chance to recover HP/SP when receiving Physical Melee Damage.
HIT +5
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper & Middle
Weight: 40
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 40
Required Level : 1

Id: (5588)

Leo Crown
A magnificent crown created to pay tribute to the 5th sign of the zodiac, Leo the Lion. Attached to the crown is a Peridot gemstone, the birthstone for those born under this sign.
STR +2
Increases resistance to Fire element by 5%.
When refined to +7 or higher,
Flee +10, DEF +1
Small chance to Autocast Lv.4 Mild Wind.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5589)

Leo Diadem
A magnificent diadem created to pay tribute to the 5th sign of the zodiac, Leo the Lion. Attached to the diadem is a Peridot gemstone, the birthstone for those born under this sign.
DEX +2
Increases resistance to Fire element by 5%.
When refined to +7 or higher,
Flee +10, ASPD +3%,
Small chance of adding Splash damage to basic attacks for 10 seconds.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5591)

Desert Prince [1]
A turban originating from a fire-hot desert and used by a legendary, brave warrior from several centuries ago.
Indestructible. Not upgradable.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 10
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 30

Id: (5592)

Sigrun's Wing
Ear adornments that have the ability to change their effects depending on the job class of the wearer.

ASPD +1 for Knight, Thief, Merchant, Taekwon and Taekwon MasteStar Gladiator classes.
Increases healing effectiveness by 2%, MATK +5 for Magician, Acolyte, Ninja and Soul Linker classes.
Increases ranged damage by 2% for Archer and Gun Slinger classes.
HP +120, SP +60 for Novice classes.

Class : Headgear Defense : 2
Location : Middle Weight : 10
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Location : Middle
Weight : 10
Required Level : 1
Job : AllJobs

Id: (5595)

Eye Of Juno
A horn imbued with the spirit of the devil. You can feel the vital force emanating from it.
MDEF +2
If worn by Swordman/Merchant/Thief classes, AGI +2, reduces damage from Neutral and Water elements by [Job Lv. / 14], increases VIT.
If worn by Wizard/Acolyte/Archer classes, INT +2, DEX +2, reduces damage from Neutral and Water elements by [Job Lv./ 14].
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 40
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 40
Required Level : 1

Id: (5596)

Four Leaf Clover In Mouth
A four-leaf clover that brings it's wearer luck.
MATK, ATK +5, MDEF +2
Can be put in storage only
Equipment Type: Headgear
Defense: 2
Equip Slot: Lower
Weight: 5
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 5
Required Level : 1

Id: (5597)

Bubble Gum In Mouth
Huge balloon-making bubble gum. You can blow it really big!
ATK +5, MATK +5, MDEF +2
Equipment Type: Headgear
Equip Slot: Lower
Defense: 2
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 0
Required Level : 1

Id: (5598)

Virgo Crown
A magnificent crown created to pay tribute to the 6th sign of the zodiac, Virgo the Virgin. Attached to the crown is a Sapphire gemstone, the birthstone for those born under this sign.
DEX +2, ASPD +1%.
When refined to +7 or higher,
resistance to Earth element +5%,
When attacking, has a chance to add DEX +20 for 6 seconds.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5599)

Virgo Diadem [1]
A magnificent diadem created to pay tribute to the 6th sign of the zodiac, Virgo the Virgin. Attached to the crown is a Sapphire gemstone, the birthstone for those born under this sign.
ASPD +3%,
resistance to Earth element +5%.
When refined to +7 or higher,
Small chance to cast Excruciating Palm when physically attacking.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 70

Id: (5600)

Cute Twin Ribbon
A cute ribbon has one sied yellow the other side is green.
MDEF +1
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5601)

Banana Beret
A two-toned, banana yellow and green colored beret.
LUK +3, MDEF +1
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 1

Id: (5603)

RWC¿©½Å»ó(¿ì½ÂÀÚ) [1]
A legendary crown awarded to Official Ambassadors of the Philippine Ragnarok Online's Mister, Miss and Chixilog of the Year
All Stats +3
Equipment Type: Headgear Defense: 8
Equip Slot: Upper Weight: 250
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 8
Weight : 250
Required Level : 1

Id: (5604)

RWC¿©½Å»ó(ÁØ¿ì½ÂÀÚ) [1]
A legendary crown, awarded to Philippine Ragnarok Online's 1st Runner-Ups of Mister, Miss and Chixilog of the Year
All Stats +2
Equipment Type: Headgear Defense: 6
Equip Slot: Upper Weight: 250
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 250
Required Level : 1

Id: (5605)

RWC¿©½Å»ó(3µî) [1]
A legendary crown, awarded to Philippine Ragnarok Online's 2nd Runner-Ups of Mister, Miss and Chixilog of the Year
All Stats +1
Equipment Type: Headgear Defense: 4
Equip Slot: Upper Weight: 250
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 250
Required Level : 1

Id: (5609)

Chung Hairpin [1]
If you wear this, it will feel like you have become a fancy Chung aristocrat.
LUK +3, MDEF +4, DEF +5
Small chance of activating Lv.5 Mammonite when physically attacked
(If you have no Zeny, it won't activate).
Equipment Type: Headgear Defense: 5
Equip Slot: Upper Weight: 50
Required Level: 60
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 50
Required Level : 60

Id: (5610)

Ice Ear Wing
Earrings made of ice and other special chemicals. If you wear these, you can beat off the heat due to its cool energy!
LUK +1
Small chance to Autocast Lv.5 Coldbolt when physically attacked.
Equipment Type: Headgear Defense: 0
Equip Slot: Mid Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 10

Id: (5611)

Turtle Hat
A disgruntled snapping turtle sits above your head. Count your fingers again after putting this on.
AGI +1
Small chance to cast Lv. 3 Decrease AGI on an enemy when physically attacked.
Can be traded, stored, and vended
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 30
Required level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 30

Id: (5612)

(null)
A cat doll that you
can carry on your
head. If you think
you hear it meow
or feel it move, it's
just an illusion.
MDEF +15, +30% resistance
to Curse status effect.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 50
Required Level: None
Usable ByJobs : All Character Types except Novice Class _
====== auto-parsed ======
Defense : 1
Weight : 50
Required Level : None

Id: (5613)

(null)
A headgear that looks
like flapping angel
wings. It makes you
feel much lighter
when you wear it,
but it also makes
you feel pretty dizzy.
+3% ASPD
and Cast Speed
INT +1 Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 30
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 30
Required Level : 10

Id: (5614)

(null)
Just say no.
Especially if
you're underage.
VIT +1 Reduce
damage from Brute monsters
by 5%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage.
Not Upgradable.
Equipment Type: Headgear
Defense: 0
Equip Slot: Lower
Weight: 10
Usable ByJobs : Novice Class
can't smoke, but, as
for everyone else...
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5615)

(null)
A pair of small
red hairbands that
makes a girl look
really cute when they
wear them. Flee +5
Cannot be traded or
dropped, but can be
placed in Kafra Storage.
Not Upgradable.
Equipment Type: Headgear
Defense: 1
Equip Slot: Middle
Weight: 10
Required Level: 45
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 45

Id: (5616)

(null)
A headgear that looks
just like a scrumptious fish. It even has the
same smell! AGI +1,
DEX +1 Cannot be
dropped or traded,
but can be placed
in Kafra Storage.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 50
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 50
Required Level : 50

Id: (5617)

(null)
A flower said to
be as beautiful as
a fairy from a far east
country, and often
used as a medicinal
herb. DEX +1, INT +1,
MDEF +5
Not upgradable.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear Defense: 0
Equip Slot: Upper Weight: 20
Required Level:10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 10

Id: (5618)

(null)
A cute cat-looking hat which enhances its wearer's look.
Has a cat tail which emphasizes your appearance.
LUK +2
MDEF +10
Reduces damage from Brute monsters by 5%.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear Defense: 1
Equip Slot: Upper Weight: 30
Required Level: None
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 30
Required Level : None

Id: (5619)

(null)
A hare accessory
that looks just
like bunny ears.
This may seem like
This may seem like
inappropriate, risque
attire, but only if
you travel in those
kinds of circles.
INT +2 Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 10

Id: (5620)

(null)
A headgear fashioned
after the horns of a
goat that captures
the attention of
onlookers. It has
a certain religious
meaning for some
people. STR +2
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 80
Usable ByJobs : Swordsman and
Merchant Classes;
Taekwon Boy, Taekwon
Girl, and Taekwon
Master Jobs
====== auto-parsed ======
Defense : 5
Weight : 80

Id: (5621)

(null)
A hat that looks like
a sheep's head
so adorable, an enemy
might change his mind
about attacking. Reflects 5% physical damage.
Not Upgradable.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 15
Required Level: 50
Usable ByJobs : Acolyte Class
====== auto-parsed ======
Defense : 1
Weight : 15
Required Level : 50

Id: (5622)

(null)
This hat makes the
wearer feel as if they
are floating on air.
AGI +2, DEX +1,
Perfect Dodge +10. This
headgear's
upgrade level affects
the percentage of
Cast Time reduction.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 20

Id: (5623)

(null)
A hat adorned with an
Alice doll. When worn,
it seems like Alice is
cheering you on from
the top of your head.
''Be strong, master!''
+10% damage to
Demi-human monsters,
and has a small chance of
casting Sleep on
the wearer.
STR +1
Not upgradable.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear Defense: 0
Equip Slot: Upper Weight: 50
Required Level:30
Usable ByJobs : All
Character Types except Novice Class
====== auto-parsed ======
Defense : 0
Weight : 50
Required Level : 30

Id: (5624)

Meta Beta Glasses
Riko's Glasses. She is a Legendary Alchemist.
_
Temporary Effect:
_
Increases EXP +3% when killing an enemy.
HP +500
SP +300
----------
Lord Knight
Enables use of skill
Ignition Break at Lv.4
----------
Paladin
Enables use of skill
Cannon Spear at Lv.5
----------
High Wizard
Enables use of skill
Crimson Rock Lv.1
----------
Scholar
Enables use of skill
Psychic Wave at Lv. 4
----------
Sniper
Enables use of skill
Arrow Storm at Lv.3
----------
Minstrel/Gypsy
Enables use of skill
Severe Rainstorm at Lv.5
----------
Mastersmith
Enables use of skill
Axe Tornado at Lv.4
----------
Biochemist
Enables use of skill
Spore Explosion at Lv.5
----------
Assassin Cross
Enables use of skill
Rolling Cutter at Lv.2
----------
Stalker
Enables use of skill
Duple Light at Lv.6
7% chance to cast
Triangle Shot at Lv.10
when performing a long-range attack with Bow
----------
High Priest
Enables use of skill
Adoramus Lv.10
Enables use of skill
Judex Lv.5
----------
Champion
Enables use of skill
Sky Blow at Lv.5
_
Class Effect works with High-Class only.
_
Effect will be removed on 24 September
_
Temporary Effect blocked in WOE1 & 2 Maps
_
Equipment Type: Headgear
Defense: 1
Equip Slot: Middle
Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 10

Id: (5625)

(null)
A hat adorned with a
cute chick that brings
feelings of joy to those who see it hopping.
Increases resistance to
Demi-human and Brute monsters
by 3%. Cannot
be upgraded. Enables
Lv. 2 Double Attack.
Increases MaxHP and MaxSP by +50
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear Defense: 1
Equip Slot: Upper
Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 10

Id: (5626)

(null)
A cute hat shaped
like a Deviruchi which
brings happiness
to its wearer and
onlookers. STR +1,
INT +1
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 80
Required Level:64
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 2
Weight : 80
Required Level : 64

Id: (5627)

(null)
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. AGI +2 Not upgradable.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 30
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30
Required Level : 30

Id: (5628)

(null)
A hairband with
PecoPeco wings that
lends you a PecoPeco's
speed. Increases
Movement Speed,
Reduces ASPD by 10%,
(Reduces After Attack Delay by 5%)
and increases
Variable Cast Time by 25%.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 10
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 10
Required Level : 70

Id: (5629)

Meta Beta Hat
Lilith's hat that she would wear when travelling to undersea world last summer.
VIT +1
_
Temporary Effect:
_
Increases EXP +2% when killing enemies.
HP +300
SP +150
----------
Lord Knight
7% chance to cast
Lv.3 Sonic Wave
when physically attacking.
----------
Paladin
7% chance to cast
Lv.10 Vanishing Point
when physically attacking.
----------
High Wizard
Enables use of skill
Lv.3 Drain Life
----------
Scholar
7% chance to cast
Lv.2 Diamond Dust
when physically attacking.
----------
Sniper
Enables use of skill
Lv.5 Fear Breeze
----------
Minstrel/Gypsy
Reduce SP cost for skill
Severe Rainstorm by 50 MP
Reduce cooldown for skill
Severe Rainstorm by 2.2 seconds
----------
Mastersmith
7% chance to cast
Lv.3 Axe Boomerang
when physically attacking.
----------
Biochemist
Enables use of skill
Lv.5 Cart Tornado
----------
Assassin Cross
Enables use of skill
Lv.1 Cross Ripper Slasher
----------
Stalker
7% chance to cast
Lv.2 Psychic Wave
on target enemy when physically attacking.
----------
High Priest
Enables use of skill
Lv.10 Duple Light
Increases damage of skill
Judex by 100%
----------
Champion
7% chance to cast
Gentle Touch-Silence at Lv.5
when physically attacking.
_
Class Effect works with High-Class only.
_
Effect will be removed on 24 September
_
Temporary Effect blocked in WOE1 & 2 Maps
_
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 20
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 20
Required Level : 30

Id: (5630)

(null)
A pretty red ribbon
decorated with a pink
heart in the middle.
Reduce damage from
Undead and Demons
by 5%.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear Defense: 1
Equip Slot: Upper Weight: 40
Required Level:10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 40
Required Level : 10

Id: (5631)

(null)
A training cap that
lends a sense of
quiet and stability
to the wearer.
DEX +1, AGI +1,
MDEF +3
Increases HP Recovery
by 5% and SP Recovery by 3%. Not upgradable.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 20
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 30

Id: (5632)

(null)
A cold, soft hat shaped like a Vanilmirs.
Chance
to Autocast Lv.1
Bolt skill with each
melee attack. M
DEF +5 Cannot be upgraded. Indestructible.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 100
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 100
Required Level : 30

Id: (5633)

(null)
A cute rabbit doll that can be worn on the head.
DEX +1, Flee +2
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10

Id: (5634)

(null)
A sturdy pot worn on
the head that overflows with water if shaken.
Chance to Auto
cast Lv.2 Deluge
or Lv.3 Waterball
with each attack.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper
Weight: 60
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 60
Required Level : 30

Id: (5635)

(null)
A helmet made from
a dragon's skull that
provides protection
against dragons.
Decreases damage
from Dragons
by 5%.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 80
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 80
Required Level : 50

Id: (5636)

(null)
Delicious noodles
worn on the head that
can be eaten when food
is especially scarce.
There's nothing like
a good bowl of cup noodles.
Nothing. DEX +4
Not upgradable.
Chance to
Autocast Lv.1 Decrease
DEX on an enemy each
time the wearer
is attacked.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 50
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 50
Required Level : 30

Id: (5637)

(null)
A hat woven out of
yarn that keeps the
head warm, but is
mostly worn due
to its fashionable
look. LUK +1
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper
Weight: 35
Required Level: None
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 35
Required Level : None

Id: (5638)

(null)
A small brown-colored dog that sits atop your head. It's so cute you'd be barking mad to remove it.
AGI +1
Small chance to Autocast Lv.1 Gloria; if AGI is over 77, the cast increases to Lv.3.
Not upgradable.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
_
Weight: 50
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 50
Required Level : 30

Id: (5639)

(null)
A hat that looks like the eyes of a dark mage, and is rumored to blink sometimes.
Reduces Cast Time by 10% and increases SP Cost by 20%.
MDEF +5
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
_
Weight: 30
Required Level: 30
Usable ByJobs : Magician/Soul Linker Class
====== auto-parsed ======
Defense : 1
Weight : 30
Required Level : 30

Id: (5640)

(null)
A Poring hat that feels like it's hopping on top of your head. It brings good fortune to the wearer.
LUK +1
Cannot be upgraded or destroyed.
Equipment Type: Headgear Defense: 2
Equip Slot: Upper
Weight: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 30

Id: (5641)

(null)
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK & MATK +2%, DEX +1
This item is account bound.
Equipment Type: Headgear Defense: 1
Equip Slot: Middle
Weight: 20
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 20
Required Level : 10

Id: (5642)

(null)
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
INT +2, SP +150.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 30
Usable ByJobs : Mage
and Soul Linker Classes
====== auto-parsed ======
Defense : 1
Weight : 30

Id: (5643)

(null)
A sturdy, decorative
hat worn by military
generals in a far
east country. VIT +1
Reduce damage from Demi-human monsters
by 5%.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear Defense:8
Equip Slot: Upper, Mid Weight: 300
Required Level:50
Usable ByJobs : Swordsman and
Merchant Class
====== auto-parsed ======
Defense : 8
Weight : 300
Required Level : 50

Id: (5644)

(null)
A mask rumored to make its wearer ferociously aggressive.
STR +3
HP +100
Indestructible.
Not Upgradable.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear Defense: 2
Equip Slot: Upper, Mid Weight: 40
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 40
Required Level : 50

Id: (5645)

(null)
Wig with red, white and black colors.
When equipped, increases movement speed.
DEF +4
Enables use of skill Lv.1 Hide
Equipment Type: Headgear Defense: 0
Equip Slot: Upper-Mid Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5646)

(null)
A mask shaped like
a Whisper that feels like its constantly massaging
your face, so it might be good for your skin.
AGI +3 Increases
damage to Spirits by 10%.
Not upgradable.
Cannot be dropped
or traded.
Can be placed in Kafra Storage.
Equipment Type: Headgear
Defense: 0
Equip Slot:
Upper, Mid, Lower
Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 10

Id: (5647)

(null)
Rental Item
A hairband that gives
one the appearance of
having rabbit ears,
a lasting symbol of
extremely good luck.
Reduces damage from
Demi-human monsters
by 10%. MDEF +5
This item cannot be dropped or traded.
Equipment Type: Headgear
Defense: 9
Equip Slot: Upper
Weight: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 9
Weight : 0

Id: (5652)

(null)
Rental Item
A headgear made from the horns of Baphomet.
Increases damage to Demi-human monsters by 12%.
Increases ATK based on the Job Level of the wearer.
This item cannot be dropped or traded.
Equipment Type: Headgear Defense: 5
Equip Slot: Upper Weight: 80
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 80

Id: (5653)

Sexy Darkness Helm
A Helm crafted by Demons especially for the Dark Lord.
Has several set powers for Dark Lords from past generations.
Hidden ability activated upon equipping with certain Mid-Headgear.

+Evil Wing Ears
STR +1, ATK +5%.
+Angel Wing Ears
STR +1, ASPD +2%.
+Peco Ears
AGI +1, Flee +3
+Black Frame Glasses
INT +1, MATK +2%.
Defense: 3
Equip Slot: Upper Weight: 0
Required Level: 70
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 0
Required Level : 70

Id: (5654)

»¡°£ ¸¶ÄªÇÞ [1]
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
INT +1, DEX +1, MDEF +5
When refined to +7 or higher, increases Heal effectiveness by 5%.
When refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Equipment Type: Headgear
Equip Slot: Upper
Defense: 5
Weight: 20
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 20
Required Level : 10

Id: (5656)

Scooter Hat J
Equipment Type: Headgear
Equip Slot: Upper
Defense: 7
Weight: 100
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 7
Weight : 100
Required Level : 50

Id: (5658)

Imp Hat [1]
A friendly Imp that adds a random chance of imbuing your attacks with Lv.1 Endow Blaze when physically attacking.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 40
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 40
Required Level : 1

Id: (5659)

Sleeper Hat
A baby Sleeper monster from the Sograt desert that adds a random chance of imbuing your attacks with Lv.1 Endow Quake when physically attacking.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 40
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 40
Required Level : 1

Id: (5660)

Gryphon Hat [1]
A hat that resembles the Gryphon monster.
AGI +2
Refinement Level +7: AGI +2
Refinement Level +9: Increases physical damage dealt to Demon and Undead monsters by 10%.
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 40
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 40
Required Level : 1

Id: (5661)

ºÓÀº ÇØÀû µÎ°Ç
A mark of a good pirate can be gauged by the quality of their bandanas.
STR +1, DEX +1
Equipment Type: Headgear
Defense: 6
Equip Slot: Upper
Weight: 0
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 6
Weight : 0
Required Level : 10

Id: (5662)

Libra Crown
A magnificent crown created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign.
DEX +3
Increases resistance to Wind element by 7%.
When refined to +7 or higher,
MATK +3%
When refined to +9 or higher,
MATK +5% and adds a chance to cast Lv.5 Frost Nova when physically attacked.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30

Id: (5663)

Libra Diadem
A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign.
ATK +7
When refined to +7 or higher,
Chance to cast Lv.2 Mild Wind when physically attacking.
When refined to +9 or higher,
Flee +5 and ATK +3%.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30

Id: (5664)

Filir's Wings
A cute headgear made in the form of Filir's wings, the most popular bird-like homunclus.

Increase ASPD.(Delay after attack -2%.)

Class : Headgear Defense : 1
Location : Middle Weight : 10
Required Level : 70
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 1
Location : Middle
Weight : 10
Required Level : 70
Job : AllJobs

Id: (5667)

Skull Hood [1]
A black hood decorated like a skull. It makes one feel like they have become an angel of death.
Increases resistance to Demon and Undead monsters by 10%
When refined to +7 or higher, has a chance of adding CRIT +30% and HIT +10 for 10 seconds when physically attacking.
Equipment Type: Headgear
Defense: 2
Equip Slot: Upper & Middle
Weight: 0
Required level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 0

Id: (5668)

Weird Pumpkin Hat
A Halloween headgear.
It has the power to make enemies drop Pumpkin Pies when killed by the wearer.
MDEF +5
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 0
Required Level : 1

Id: (5674)

Pig Moneybox
A good place to store spare change. You never know when you might need Zeny here or there for a potion.
Enables use of Lv. 2 Overcharge
From 19 May - 02 June Grandma Boxter on the 2nd floor of Eden Group will give 400 Brownie Points OR a free safe refinement upgrade to +5 in exchange for this hat.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 10

Id: (5675)

(null)
A love letter sealed with a cute sticker of a Poring.
Equipment Type: Headgear
Defense: 0
Equip Slot: Lower
Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
placeholder
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 10

Id: (5676)

Scorpio Celestial Crown
A magnificent crown created to pay tribute to the 8th sign of the zodiac, Scorpio the Scorpion. Attached to the crown is a Topaz gemstone, the birthstone for those born under this sign.
ATK +5 ASPD +3% (Reduces After Attack Delay by 3%)
Increases resistance to Water element by 5%.
When refined to +7, has a chance to Autocast Lv.3 Mild Wind when attacking.
When refined to +8, ASPD +2%. (Reduces After Attack Delay by 2%)
When refined to +9, has a chance to Autocast Lv.5 Frost Nova.
When refined to +10, ASPD +2%. (Reduces After Attack Delay by 2%), ATK +5
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30

Id: (5677)

Scorpio Celestial Diadem
A magnificent diadem created to pay tribute to the 8th sign of the zodiac, Scorpio the Scorpion. Attached to the crown is a Topaz gemstone, the birthstone for those born under this sign.
DEX +2
When refined to +7,
DEX +1, ATK +5
Equipment Type: Headgear
Defense: 3
Equip Slot: 1
Equip Slot: Upper
Weight: 30
Required level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30

Id: (5681)

Green Ribbon
A long piece of green satin tied together into a neat little ribbon that wards off harmful magic.
MDEF +3
_
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 10
Required Level: None
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : None

Id: (5683)

Horn Of Arch Evil Model
An imitation of the famous Majestic Goat. It doesn't seem like it has any magical effects, though.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10
Required Level : 1

Id: (5684)

Luxurious Crown
A careful imitation of a Jewel Crown that looks quite good.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10
Required Level : 1

Id: (5685)

A Military Cap Of A Knight
A well-made replica which can't be distinguished from a real one if you don't look too hard.
Equipment Type: Headgear
Defense: 8
Equip Slot: Upper
Weight: 40
Usable ByJobs : Swordsman/Merchant Class/Thief
====== auto-parsed ======
Defense : 8
Weight : 40

Id: (5686)

A Hat With Nice Feather
An S-grade replica which has been copied in detail down to the wrinkles.
It even feels like the real thing.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10
Required Level : 1

Id: (5687)

Light Hornhelm
A helm of an Orc that has captured that primitive feel.
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10
Required Level : 1

Id: (5690)

»¡°£ ³¯°³ ¸ðÀÚ
A red driver's hat decorated with white wings.
STR +1, INT +1, DEX +1
When refined to +7, increases ATK and MATK by 2%.
When refined to +9, increases ATK and MATK by 2%.
Equip Slot: 1
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 60
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 60
Required Level : 50

Id: (5691)

Sailor's Bandana
This is something that many sailors of Alberta wear when sailing over the seven seas. It helps prevent seasickness, and its bright color makes it easier to see men who have fallen overboard.
DEX +1
Provides 20% resistance to poison.
Indestructable.
Equipment Type: Headgear Defense: 1
Equip Slot: Upper Weight: 1
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 1
Required Level : 1

Id: (5692)

Sea Cat Hat
This is a good companion to have when spending months sailing on a ship. Sailors of Alberta also believe that it works as a charm against bad luck and curses.
DEX +1
Provides 20% resistance to Curse
Indestructable.
Equipment Type: Headgear Defense: 1
Equip Slot: Upper Weight: 1
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 1
Required Level : 1

Id: (5693)

NoFear ¾ð´õ¿þ¾î
It's what's inside the man that makes him who he really is. Got the Balls for it?
STR +1, INT +1, DEX +1
MaxHP +700
Reduces damage from Demi-human monsters by 2%
When worn with No Fear Shoes and No Fear Belt you cannot be frozen; Increases EXP gained by 5%.
Equipment Type: Headgear Defense: 10
Equip Slot: Upper Weight: 0
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 10
Weight : 0
Required Level : 20

Id: (5694)

NoFear ÆÄ¿ö Çìµå±â¾î
Got Game?
VIT +1, MaxHP +100
Reduces damage from Demi-human monsters by 2%
Equipment Type: Headgear Defense: 1
Equip Slot: Upper Weight: 0
Required Level: 20
Usable ByJobs : All Character Types except Novice Class
====== auto-parsed ======
Defense : 1
Weight : 0
Required Level : 20

Id: (5737)

Cactus Hat
The friendly Potted Muka likes to encourage you by aggravating your opponents!
Enables use of Lv.3 Provoke
Fully tradable, not upgradable.
Equipment Type: Headgear
Defense: 10
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 10
Weight : 30
Required Level : 1

Id: (5738)

Snowman Hat [1]
A hat that is a constant reminder of the Winter season.
STR +1, INT +1, MDEF +3
Increases resistance to Water element by 7%.
When killing enemies, has a small chance of dropping Buche De Noel or Candy Canes.
When dealing physical or magical damage, small chance of activating Lv.1 Frost Joker.
When refined to +8, activates Lv.5 Frost Joker.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 30
Required Level : 1

Id: (5739)

Sagittarius Crown
A crown that represents the "The 9th sign of the Zodiac, Sagittarius"
Decorated with a Zircon gemstone, the birthstone of this Zodiac sign
_
DEX +2, Increases resistance to Fire element by 7%
_
When refined to +7 or higher, ASPD +2%, Ranged Attack Damage +3%
_
When refined to +9 or higher, small chance to add DEX +3 and AGI +3 for 10 seconds when dealing physical damage.
_
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 1

Id: (5740)

Sagittarius Diadem
A diadem that represents the "The 9th sign of the Zodiac, Sagittarius"
Decorated with a Zircon gemstone, the birthstone of this Zodiac sign
_
DEX +2, MDEF +3, Increases resistance to Fire element by 7%.
_
When refined to +7 or higher, After Cast Delay reduced by 3%, and small chance to Autocast Lv.1 Sightrasher when dealing magical damage
_
When refined to +9 or higher, MATK +3%
_
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 1

Id: (5742)

Rudolf Santa Hat
Rudolf the red-nosed reindeer, had a very shiny Hat!
Increases restorative powers of Piece of Cake and Well-baked Cookie by 100%.
Rudolf Set
Rudolf Santa Hat
Clown Nose
Increases damage to Demi-human monsters by 5%.
Rudolf Set
Rudolf Santa Hat
Rudolf's Nose
Increases damage to Brutes by 2%.
When refined to +5, adds a further 5%.
When refined to +7, adds a further 3%, for a total of 10% damage to Brutes.
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 40
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 40
Required Level : 10

Id: (5744)

Capricorn Crown [1]
A magnificent crown created to pay tribute to the 10th sign of the zodiac, Capricorn the Goat. Attached to the crown is a Garnet gemstone, the birthstone for those born under this sign.
DEX +2, VIT +2
When refined to +7 or higher, has a chance to Autocast Lv.1 Mild Wind (Earth endow) when melee attacking.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 1

Id: (5745)

Capricorn Diadem
A magnificent diadem created to pay tribute to the 10th sign of the zodiac, Capricorn the Goat. Attached to the crown is a Garnet gemstone, the birthstone for those born under this sign.
DEX +2, MDEF +5
Increases resistance to Earth element by 5%.
When refined to +7 or higher, INT +2
When refined to +8 or higher, reduces Cast Time by 3%.
When refined to +9 or higher, Increases effectiveness of Heal and Sanctuary skills by 4%.
When refined to +10 or higher, has a small chance to Autocast Lv.5 Hammer Fall when attacked.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 30
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 30
Required Level : 1

Id: (5746)

Rune Circlet [1]
A circlet designed for a Rune Knight. It has Rune magical power.
STR +1, INT +1, MDEF +5
When base STR is 120 or higher: ATK +10, MATK +5
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Rune Knight
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5747)

Mitra [1]
A hat used in ceremonies by bishops.
INT +1, VIT +1, MDEF +5
Increases Heal effect on the user by 5%.
When base INT is 120 or higher: MATK +10.
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Arch Bishop
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5748)

Sniper Goggles [1]
A specially designed goggle for snipers.
DEX +1, AGI +1, MDEF +5
When base AGI is 120 or higher: Long-range physical attack +4%, ASPD +1
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper & Middle
Weight: 10
Required Level: 100
Usable ByJobs : Ranger
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5749)

Driver Band [1]
A special hairband designed to become a most frequently used tool.
STR +1, DEX +1, MDEF +5
When base STR is 120 or higher: ATK +10, CRIT+3
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Mechanic
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5750)

Shadow Handicraft [1]
A mini crown which has been made at Shadow Artworks. A masterpiece from the designer Doomk.
INT +1, AGI +1, MDEF +5
When base AGI is 120 or higher: ATK +10, Flee +3
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Shadow Chaser
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5752)

Midas Whisper [1]
Free gift found in a book by famous Geneticist, Bob Rose. Midas mark looks cute.
STR +1, DEX +1, MDEF +5
When base STR is 120 or higher: ATK +5, ASPD +1
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Geneticist
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5753)

Magic Stone Hat [1]
A magically enchanted hat decorated with minerals from an unknown world.
INT +1, DEX +1, MDEF +5
When base DEX is 120 or higher: MATK +10, reduces Variable Cast Time by 2%.
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Warlock
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5754)

Blazing Soul [1]
A hat made for those who have decided to become a Sura. It expresses a burning spirit.
STR +1, VIT +1, MDEF +5
When base STR is 120 or higher: ATK +10, HIT +3
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Sura
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5755)

Silent Executer
A mask designed for Guillotine Cross.
AGI +1, MDEF +5
When base AGI is 120 or higher: ATK +10, Dodge +5
Equipment Type: Headgear
Defense: 6
Equip Slot: Middle & Lower
Weight: 10
Required Level: 100
Usable ByJobs : Guillotine Cross
====== auto-parsed ======
Defense : 6
Weight : 10
Required Level : 100

Id: (5756)

Wind Whisper [1]
Tremendous strength of spirit is harnessed in this hat adorned with feathers.
INT +1, DEX +1, MDEF +5
When base INT is 120 or higher:
MATK +10, Flee +3
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Sorcerer
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5757)

Dip Schmidt Helm [1]
A headgear focused on defense. It covers almost all of the face.
INT +1, VIT +2, MDEF +5
When base INT is 120 or higher: MATK +10, DEF +5
Equipment Type: Headgear
Defense: 17
Equip Slot: Upper-Mid
Weight: 10
Required Level: 100
Usable ByJobs : Royal Guard
====== auto-parsed ======
Defense : 17
Weight : 10
Required Level : 100

Id: (5760)

Driver Band [1]
A special hairband designed to become a most frequently used tool.
STR +1, DEX +1, MDEF +5
When base STR is 120 or higher: ATK +10, CRIT+3
Equipment Type: Headgear
Defense: 12
Equip Slot: Upper
Weight: 10
Required Level: 100
Usable ByJobs : Mechanic
====== auto-parsed ======
Defense : 12
Weight : 10
Required Level : 100

Id: (5761)

Sloth Hat
The hat designed from Slow-Life-Sloth.
You will feel like everything has slowed down when he is on your head.
_
Equipment Effect(s):
AGI +2
5% chance to cast Lv.5 Sonic Blow
when physically attacking a target.
_
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 80
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 80
Required Level : 1

Id: (5762)

Duneyrr Hat
A hat similar to the one worn by MVP Duneyrr.
All Stats +1, MDEF +5
Increases resistance to Humans and Brute monsters by 2%.
Equipment Type: Headgear Defense: 5
Equip Slot: Upper Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10
Required Level : 1

Id: (5763)

(null)
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
AGI +2, MDEF+3
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 20

Id: (5766)

Amistr Cap
Smooth, fluffy cap inspired by Homunculus' Amistr.
VIT +5
Random chance of 20% damage reduction for 2 seconds when physically attacked, MDEF decreased by 20%.
Equipment Type: Headgear
Defense: 4
Equip Slot: Upper
Weight: 50
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 4
Weight : 50
Required Level : 50

Id: (5767)

Samurai Mask
Amatsu's Samurai wear this when they enter the battlefield.
ATK +1%
Equipment Type: Headgear
Defense: 1
Equip Slot: Lower
Weight: 30
Required Level: 50
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 30
Required Level : 50

Id: (5770)

Splash Hat [1]
A drop of water that splish-splashes on your head.
AGI +3
Small chance to imbue your weapon with Wind element for 180 seconds when dealing physical damage.
Equipment Type: Headgear Defense: 3
Equip Slot: Upper Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 1

Id: (5771)

Family Hat [1]
Happy Family.
DEX +1, MDEF +1
MaxHP +2%, MaxSP +2%
Enables use of Lv.3 Manificat
--------------------
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 1

Id: (5774)

First Mate's Bandana
Aaarrrgghhhh, this hat be made out of bona fide, unidentified, dead animal leather. With time, aging, and weathering, the hat has formed into its current shape and dyed a bright red.
STR +1
Equipment Type: Headgear
Equip Slot: Upper
Defense: 1
Weight: 50
Required Level: 20
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 50
Required Level : 20

Id: (5775)

Choco Donut in Mouth
Chewing on this chocolate ring-shaped fried cake will make you happy.
MaxHP +50.
Equipment Type: Headgear
Defense: 1
Equip Slot: Lower
Weight: 5
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 5
Required Level : 1

Id: (5776)

Blazing Sun
Bright as the sun,
I'm getting burned.
But I don't seem to mind,
lost in your aura ~
--------------------
Reduces Variable Cast Time of Fire Bolt, Fire Ball by 5%
--------------------
Increases Damage of Fire Bolt, Fire Ball by 5%
--------------------
Increases Damage of Fire Wall, Meteor Storm by 3%
--------------------
Increases SP Cost for every skill by 5%
--------------------
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 50
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 50
Required Level : 1

Id: (5778)

ÆĶõ ¾Æ¶ó¶ó ¸ðÀÚ [1]
Having saved her from the roasting pan, this Turkey now rests comfortably on your head.
STR +2
Increases Heal amount from Eggs
Small chance for Eggs to drop when an enemy is killed.
+1% MaxHP and MaxSP per refinement level.
Casts Increase AGI when attacked or attacking. Increase AGI spell level is equal to the refinement level (maximum value of +10)
Equipment Type: Headgear
Defense: 5
Equip Slot: Upper
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10

Id: (5788)

3D Glasses
Mysterious glasses which are said to show objects stereoscopically.
Increases magical damage dealt to Formless monsters by 4%.
Reduces Neutral element damage received by 5%.
Equipment Type: Headgear
Defense: 1
Equip Slot: Middle
Weight: 20
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 20
Required Level : 10

Id: (5789)

Thanatos's Mal Mask
The mask inspired by Thanatos Mal. It has a super adorable design and perfect durability; it makes mask lovers go wild.
VIT +1
Equipment Type: Headgear
Defense: 3
Equip Slot: Mid-Lower
Weight: 10
Required Level: 30
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 30

Id: (5792)

Fish Pin
A fish-shaped pin. It's pretty, but doesn't seem very powerful.
Decreases damage from Fish monsters by 1%.
Equipment Type: Headgear
Defense: 3
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 10
Required Level : 1

Id: (5795)

(null)
A bright and beautiful miniature hat mostly worn for special occasions.
MDEF +7
For every 2 refinement levels: MDEF +1
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 1

Id: (5801)

Ribbon Of Bride
Pretty red ribbon. You can feel the sweetness of love.
All Stats +2 Reduces damage from Demi-human monsters by 10%.
Chance to Autocast Lv.5 Heal when physically attacked
(casts Lv.10 Heal instead if learned).
Equipment Type: Headgear Defense:5
Weight: 10
Required Level:1
Equip Slot: Upper
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 5
Weight : 10
Required Level : 1

Id: (5804)

Power-Up Eyepatch
Special Eyepatch which gives special abilities.
_
Equipment Type: Headgear
Equip Slot: Middle
Defense: 0
Weight: 0
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (5808)

Dark Bacilium [1]
A strong diadem which once covered the face of Satan Morocc. It can only be possessed by those who have overcome their fear of Satan Morocc.
Increases resistance to Stone, Freeze, and Stunby 20%.
Each refinement level increases resistance by 2%
(to a maximum of refinement level +10)
Equipment Type: Headgear Defense: 5
Equip Slot: Upper, Mid, Lower Weight: 25
Usable ByJobs : Transcendent 2-1 Classes or higher
====== auto-parsed ======
Defense : 5
Weight : 25

Id: (5811)

Santa's Beard
A beard that causes you let out a guffaw.
Increases defense to Brute monsters by 5%.
Equipment Type: Headgear
Defense: 0
Equip Slot: Low
Weight: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10

Id: (5817)

Valentine? Emblem
A special emblem given to the winner of the Valentine's Hottest Contest.
ATK +3% MATK +3% All Stats +2, Flee +10, ASPD +1
Increases effect of Heal, Potion Pitcher and recovery class Potions by 10% when used by the wearer.
MDEF +3
(365 day active duration from opening)
Equipment Type: Accessory Defense: 3
Weight: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 3
Weight : 0

Id: (5820)

Black Elven Ear
Modeled after the ears of an Elven. Black in color.
Equipment Type: Armor
Equip Slot: Middle
Weight: 10
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Weight : 10
Required Level : 1

Id: (5827)

Ã¥ÆÄÀÏ ¸ðÀÚ
A stylish stack of geology text books.
INT +1
Increases resistance to Earth element attacks by 5%.
For every refinement level up to +9, increases ATK / MATK by 1% per level (maximum of 9%)
Equipment Type: Headgear
Defense: 1
Equip Slot: Upper
Weight: 10
Required Level: 10
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 1
Weight : 10
Required Level : 10

Id: (5848)

Robin Eyepatch
A simple mask that you can use to disguise yourself. Well, at least your eyes you won't look the same.
Equipment Type: Headgear
Defense: 0
Equip Slot: Middle
Weight: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0

Id: (5849)

Doctor Hairband
Wearing this will help disguise you as a real doctor.
Warning: This is just a costume. Unlicensed medical practice is against the law.
Equipment Type: Headgear
Defense: 0
Equip Slot: Upper
Weight: 0
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 0

Id: (5852)

Easter Egg Shell
A colorful egg shell that seems fragile but has mysterious healing power within.
MDEF -7
Recover 1% HP every 10 seconds.
When refined to +7, Flee +2.
When refined to +9, recover 1% SP every 10 seconds.
Equipment Type: Headgear
Defense: -7
Equip Slot: Upper
Weight: 50
Required Level: 40
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 7
Weight : 50
Required Level : 40

Id: (5855)

³¬½Ã´ë
A real master never blames his tools.
Though it is a normal fishing rod, it feels like it could catch every fish in the sea.
Equipment Type: Accessory Defense: 0
Weight: 0
Required Level: 0
Usable ByJobs : All Character Types
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Defense : 0
Weight : 0
Required Level : 0

Id: (5856)

Worldcup Hat of Passion [1]
A hat which makes you feel the air of festivity.
Play all over the field with amazing vitality!!
STR +2, DEX +2
Adds a small chance for 10 seconds with every melee attack:
Increases long range physical attacks by 5%, Flee -15.
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 60
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 60
Required Level : 1

Id: (5857)

Worldcup Hat of Fight [1]
A hat which makes you feel the air of festivity.
Take a great shot with the outstanding strength!!
INT +2, VIT +2
When using the skill Heal, has a chance to increase heal effectiveness by 20% for 5 seconds.
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 60
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 60
Required Level : 1

Id: (5858)

Worldcup Hat of Victory [1]
A hat which makes you feel the air of festivity.
Make the other team overwhelmed with your smart strategy!!
INT +2, DEX +2
When dealing magical damage, has a chance to increase MATK +5% for 10 seconds. However DEF -30.
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 60
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 60
Required Level : 1

Id: (5859)

Worldcup Hat of Honor [1]
A hat which makes you feel the air of festivity.
Fight to death for that moment of glory!!
All Stats +1, ASPD +1
Base ATK and MATK increases by [base Level / 7].
Equipment Type: Headgear Defense: 2
Equip Slot: Upper Weight: 60
Required Level: 1
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 2
Weight : 60
Required Level : 1

Id: (5860)

(null)
Enhanced version of Army Cap from the Midgard Crowd Control event.
Reduces damage from Demi-human monsters by 10%
Equipment Type: Headgear Defense: 0
Equip Slot: Upper Weight: 10
Required Level: 60
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 60

Id: (5861)

(null)
Enhanced version of Kafra Band from the Midgard Crowd Control event.
Reduces damage from Demi-human monsters by 10%
Equipment Type: Headgear Defense: 0
Equip Slot: Upper Weight: 10
Required Level: 60
Usable ByJobs : All Character Types
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 60

Id: (5862)

(null)
Enhanced version of Sweet Gent from the Midgard Crowd Control event.
Reduces damage from Demi-human monsters by 10%
Equipment Type: Headgear Defense: 0
Equip Slot: Upper Weight: 10
Required Level: 60