Dia Posted January 9 Posted January 9 Added LapineDdukddakBox Spoiler FullTempShadow_Mix NeedCount: NeedRefineMin: 7 NeedSourceString: +7 Tempest Shaow Source items24346 S_Tempest_Shoes: 1 24345 S_Tempest_Shield: 1 24347 S_M_ExeHoly_Armor: 1 24348 S_M_ExoCorrupt_Armor: 1 24349 S_M_DragonVib_Armor: 1 24350 S_M_SciHunting_Armor: 1 24351 S_M_FishInsect_Armor: 1 24168 S_Tempest_Earring: 1 24169 S_Tempest_Pendent: 1 24170 S_M_Executioner_Weapon: 1 24171 S_M_Exorcist_Weapon: 1 24172 S_M_Hunting_Weapon: 1 24173 S_M_Insect_Net_Weapon: 1 24174 S_M_Fishing_Weapon: 1 24175 S_M_Dragon_K_Weapon: 1 24176 S_M_Corrupt_Weapon: 1 24177 S_M_Vibration_Weapon: 1 24178 S_M_Holy_Water_Weapon: 1 24179 S_M_Scissors_Weapon: 1 24423 S_Tempest_Weapon: 1 24424 S_Tempest_Armor: 1 24431 S_M_Exe_Ho_Weapon: 1 24430 S_M_Fis_In_Weapon: 1 24429 S_M_Sci_Hu_Weapon: 1 24428 S_M_Viv_Dr_Weapon: 1 24427 S_M_Exo_Co_Weapon: 1 Quest Spoiler Id: 291259 Cooldown2: Octopus Cave Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291260 Cooldown2: Hazy Forest Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291261 Cooldown2: Orc's Memory Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291262 Cooldown2: Weekend Dungeon Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291263 Cooldown2: Sealed Shrine Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291264 Cooldown2: Half moon in the day time (both modes) Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291265 Cooldown2: Malangdo Culvert (both modes) Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291266 Cooldown2: Geffen Magic Tournament Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291267 Cooldown2: Sarah's memory Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291268 Cooldown2: Infinite Space Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291269 Cooldown2: Room of Conciousness Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291270 Cooldown2: Heart Hunter War Base Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291271 Cooldown2: Werner Laboratory Central Room Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291272 Cooldown2: Dreams and Shadows Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291273 Cooldown2: Ghost Palace Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291274 Cooldown2: Airship Assault Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291275 Cooldown2: King's Heels Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291276 Cooldown2: Old Glast Heim Normal Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291277 Cooldown2: Horror Toy Factory Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291278 Cooldown2: Devil's Tower Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291279 Cooldown2: Buwaya Extermination Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291280 Cooldown2: Central Laboratory Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291281 Cooldown2: Faceworm Nest Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291282 Cooldown2: Last Room Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291283 Cooldown2: Isle of Bios Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291284 Cooldown2: Morse Cave Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291285 Cooldown2: Temple of Demon God Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am Id: 291286 Cooldown2: Nidhoggur's Nest Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 3 days Id: 291287 Cooldown2: Wolfchev's Laboratory Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 3 days Id: 291288 Cooldown2: Endless Tower Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 7 days Id: 291289 Cooldown2: Friday Dungeon Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 12am Id: 291290 Cooldown2: Advanced Old Glast Heim Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 3 days Id: 291291 Cooldown2: Bakonawa Extermination Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 7 days Id: 291292 Cooldown2: Bangungot's Hospital Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 7 days Id: 291293 Cooldown2: Sky Fortress Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 3 days Id: 291294 Cooldown2: Sarah Vs Fenrir Info: It reset the dungeon through <NAVI>[Lady Regina]<INFO>prontera,89,140,0,101,0</INFO></NAVI>. It will be available again after the cooltime. Quickinfo: Reset at 4am after 7 days Id: 291300 Frenzy Mission: Day 1 Info: Defeat the Cursed Baphomet and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Cursed Baphomet Id: 291301 Frenzy Mission: Day 2 Info: Defeat the Amdarais and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Amdarais Id: 291302 Frenzy Mission: Day 3 Info: Defeat the Entweihen Crothen and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Entweihen Crothen Id: 291303 Frenzy Mission: Day 4 Info: Defeat the Charleston 3 and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Charleston 3 Id: 291304 Frenzy Mission: Day 5 Info: Defeat the Despair God Morocc and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Despair God Morocc Id: 291305 Frenzy Mission: Day 6 Info: Defeat the Grand Pere and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Grand Pere Id: 291306 Frenzy Mission: Day 7 Info: Defeat the Morocc's Necromancer and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Morocc's Necromancer Id: 291307 Frenzy Mission: Day 8 Info: Defeat the BIJOU and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the BIJOU Id: 291308 Frenzy Mission: Day 9 Info: Defeat the T_W_O and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the T_W_O Id: 291309 Frenzy Mission: Day 10 Info: Defeat the Celine Kimi and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Celine Kimi Id: 291310 Frenzy Mission: Day 11 Info: Defeat the Grim Reaper Ankou and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Grim Reaper Ankou Id: 291311 Frenzy Mission: Day 12 Info: Defeat the Stefan J.E. Wolf and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Stefan J.E. Wolf Id: 291312 Frenzy Mission: Day 13 Info: Defeat the Captain Ferlock and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Captain Ferlock Id: 291313 Frenzy Mission: Day 13 Info: Defeat the Captain Ferlock and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Captain Ferlock Id: 291314 Frenzy Mission: Day 14 Info: Defeat the Amdarais Hard and return to the <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI>. You must claim your reward within the time limit. Quickinfo: Defeat the Amdarais Hard Id: 291315 Cooldown: Frenzy Mission Info: After 12am return to <NAVI>[Frenzy Mission Board]<INFO>prontera,140,174,0,101,0</INFO></NAVI> for new quest. Quickinfo: Reset at 12am NpcIdentity Spoiler Id: 10545 JT_4_GACHA_MACHINE Item Spoiler Id: (9877) Tempest Shadow Box2 A box containing Tempest Shadow Equipment. Open to obtain 1 random item from the list below, Tempest Shadow Armor, Tempest Shadow Weapon, Tempest Shadow Earring, Tempest Shadow Pendant, Tempest Shadow Shield, Tempest Shadow Shoes Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (15479) [NFS]Medical Scrubs [1] This item cannot be traded with other accounts. Clothing worn by medics working in the battlefields. Delay after skill -10%. Healing Rate +2%, receive heal and potion effect +1%. MDEF +10. If refine level is +7 or above, Heal effect +4%, receive heal and potion effect +2% additionally, DEF +50, armor will be indestructible. If refine level is +8 or above, Heal effect +6%, receive heal and potion effect +3% additionally, DEF +100, damage taken from Demi-human enemies -7%. If refine level is +9 or above, Heal effect +8%, receive heal and potion effect +4%, DEF +150, resistance against Stone Curse +50%, equip with Argiope Card, immune to Frozen. Class : Armor Defense : 50 Weight : 100 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 50 Weight : 100 Required Level : 100 Job : AllJobs Id: (22244) Stylish Silent Shoes [1] This item cannot be traded with other accounts. A popular brand in the Rune Midgard Kingdom. Shoes that reduce footstep sound and are good for pedaling in piano performance. Physical and magical damage against all property enemies +10%. Restore 150 HP and 15 SP when defeating monsters. If refine level is +10 or above, Physical and magical damage against all property enemies +10% additionally. Able to use Lv.1 [Greed]. If refine level is +11 or above, Physical and magical damage against all property enemies +10% additionally. Class : Shoes Defense : 25 Weight : 60 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 100 Job : AllJobs Id: (24665) Full Tempest Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. MDEF pierce on all race monsters (except players) +5%. For every 2 refine level, MDEF pierce on all race monster (except players) +1% additionally. If refine level is +10 or above, magical damage to all race monsters (except players) +3%. Equip with Full Tempest Shadow Pendant, MATK +2%. If total refine level is +18 or above, MDEF pierce on all race monsters (except players) +100%. Class : Shadow Equipment Location : Earring Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Weight : 0 Required Level : 1 Job : AllJobs Id: (24666) Full Tempest Shadow Shoes Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. MDEF pierce on all race monsters (except players) +5%. For every 2 refine level, MDEF pierce on all race monsters (except players) +1% additionally. If refine level is +10 or above, magical damage to all race monsters (except players) +3%. Class : Shadow Equipment Location : Shoes Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Weight : 0 Required Level : 1 Job : AllJobs Id: (24667) Full Tempest Shadow Armor An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. MDEF pierce on all race monsters(except players) +5%. For every 2 refine level, MDEF pierce on all race monsters (except players) +1% additionally. If refine level is +10 or above, magical damage to all race monsters (except players) +3%. Equip with Full Tempest Shadow Shoes, MATK +2%. If total refine level is +18 or above, MDEF pierce on all race monsters (except players) +100%. Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Weight : 0 Required Level : 1 Job : AllJobs Id: (24668) Full Tempest Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. MDEF pierce on all race monsters(except players) +5%. For every 2 refine level, MDEF pierce on all race monsters(except players) +1% additionally. If refine level is +10 or above, magical damage to all race monsters(except players) +3%. Class : Shadow Equipment Location : Pendant Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Weight : 0 Required Level : 1 Job : AllJobs Id: (31145) Costume Alice Friesinger 69th This item cannot be traded with other accounts. The doll created to celebrate the inauguration of the 69th maid serving the A-larm family, which is referred to as a gentleman among gentlemen. It serves its master with a pure heart, sometimes bringing its mace down on any enemy that threatens its master's life. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (31775) Costume Bunny Hairband(Golden) Costume Bunny Hairband (Golden) Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (100596) Full Tempest Shadow Mix Box A box that can combine certain Shadow equipment into Full Tempest Shadow equipment. The Refine Level of the materials does not affect the result. Put 10 of the required materials with refine +7 or higher to randomly obtain one of the result. [Applicable Materials] Tempest Shadow Earring Tempest Shadow Pendant Tempest Shadow Shoes Tempest Shadow Shield Tempest Shadow Weapon Tempest Shadow Armor Magic Executioner Holy Water Shadow Armor Magic Executioner Holy Water Shadow Weapon Magic Executioner Shadow Weapon Magic Exorcist Corrupted Shadow Armor Magic Exorcist Corrupt Shadow Weapon Magic Exorcist Shadow Weapon Magic Vibration Dragon Killer Shadow Armor Magic Vibration Dragon Killer Shadow Weapon Magic Vibration Shadow Weapon Magic Dragon Killer Shadow Weapon Magic Scissor Hunting Shadow Armor Magic Scissor Shadow Weapon Magic Scissors Hunting Shadow Weapon Magic Hunting Shadow Weapon Magic Fishing Insect Net Shadow Armor Magic Fishing Shadow Weapon Magic Fishing Insect Shadow Weapon Magic Insect Net Shadow Weapon Magic Corrupt Shadow Weapon Magic Holy Water Shadow Weapon [Random Result] Full Tempest Shadow Earring Full Tempest Shadow Pendant Full Tempest Shadow Armor Full Tempest Shadow Shoes Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103052) [NFS]Kafra Buff(3 Days) A Kafra buff that increases EXP and Drop rate for 3 days. Characters using this item will receive the buff for 3 days. EXP +50% Drop Rate +50% Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (103876) Legacy's Embrace Scroll A mystical scroll imbued with the wisdom of ages past. Use to obtain a random item. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103877) Legacy Headgear Selective Box Open to pick a headgear equipment your choice. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103878) Legacy Garment Selective Box Open to pick a garment equipment your choice. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103879) Legacy of 2024 Recharge Box 1 A bonus gift for recharging 5,000 Kafra Point. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103880) Legacy of 2024 Recharge Box 2 A bonus gift for recharging 20,000 Kafra Point. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103881) Legacy of 2024 Recharge Box 3 A bonus gift for recharging 40,000 Kafra Point. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103883) 5000 KP Box This item cannot be traded with other accounts A special box rewarded to players for using Kafra Points. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103885) 20000 KP Box This item cannot be traded with other accounts A special box rewarded to players for using Kafra Points. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103887) 40000 KP Box This item cannot be traded with other accounts A special box rewarded to players for using Kafra Points. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103888) Frenzy Normal Box Contains a random reward from Frenzy Mission Event Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (103889) Frenzy Premium Box Contains a random reward from Frenzy Mission Event Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (103890) Elemental Charm Box This item cannot be traded with other accounts You may select one of the following items: Charm of Great Nature, Charm of Mystic Frozen, or Charm of Leafwind. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103910) Ninja Shadow Box Contains a random shadow equipment for the Ninja class. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103911) Gunslinger Shadow Box Contains a random shadow equipment for the Gunslinger class Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103912) Taekwon Shadow Box Contains a random shadow equipment for the Taekwon Kid class. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103914) Golden Horizon Egg Step into 2025 with the dazzling brilliance of the Golden Horizon Egg! Crack it open for surprises that will light up your path for the year ahead. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (400462) Costume Sailor Cap A cap with a design that goes well with sailor uniforms. The red ribbon is a highlight. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (400467) Northern Kingdom Tiara [1] Tiara infused with concentrated magical power, made from gems found in the Northern Kingdom. Indestructible MDEF +3. For every 2 refine level, MATK +20. If refine level is +7 or above, variable cast time -10%. If refine level is +9 or above, all property magical damage +10%. If refine level is +11 or above, magical damage to all property enemies +7%. For every refine level after +10, fixed cast time -0.1 second(Up to refine level +15) Equip with Gentleman's Staff, for every 2 refine level of weapon, [Esma], [Espa], [Eswhoo] damage +7%. When equipped by Expanded Super Novice Classes user with Candy Cane Rod, Enable to use Lv.5 [Soul Expansion], For every 2 refine level weapon, [Soul Expansion] damage +7%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 1 Job : AllJobs Id: (400470) Southern Kingdom Tiara [1] Tiara infused with concentrated magical power, made from gems found in the Southern Kingdom. Indestructible For every 2 refine level, ATK +15. If refine level is +7 or above, Increase ASPD(delay after attack -10%). If refine level is +9 or above, ATK +5%, ASPD +1. If refine level is +11 or above, Critical damage 3%, Ranged physical damage +3%. For every refine level after +10, fixed cast time -0.1 second (Up to refine level +15) Equip with Illusion Book of the Apocalypse, for every 2 refine level of weapon, [Solar Heat], [Lunar Heat], [Stellar Heat] damage +5%. Class : Headgear Defense : 35 Location : Upper Weight : 40 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 35 Location : Upper Weight : 40 Required Level : 1 Job : AllJobs Id: (400617) Full Moon [1] Physical damage to all class enemies +10%. Delay after skill -10%. Has low chance to inflicting Stun on enemies when performing a physical attack. The probability to inflicting Stun increases with the refine level. If refine level is +7 or above, increase ASPD (delay after attack -10%), [Solar Heat], [Lunar Heat], [Stellar Heat] damage +50%. Class : Headgear Defense : 6 Location : Upper Weight : 30 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 6 Location : Upper Weight : 30 Required Level : 1 Job : AllJobs Id: (410298) [NFS]Floating Beads This item cannot be traded with other accounts. Floating Tai Chi beads with mystical powers. MATK +35, Magical damage to Boss class monsters +2%. If pure DEX is 90 or above, MATK +70, Magical damage to Boss class monsters +3% additionally. If pure DEX is 125 or above, MATK +140, Magical damage to Boss class monsters +5% additionally. Class : Headgear Defense : 0 Location : Middle Weight : 20 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Middle Weight : 20 Required Level : 100 Job : AllJobs Id: (420222) Costume Consecrate Fidis Oriora A sacred decoration that embodies the power of true faith. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (450430) [NFS]Gambler's Seal This item cannot be traded with other accounts. A Seal once owned by a legendary gambler. Only those who know what true luck is will be able to get the seal. CRIT +3. Critical Damage +3%. Damage taken from [Arrow Storm] and [Gates of Hell] -10%. For every 10 pure DEX, Critical Damage -2%. For every 10 pure LUK, CRIT +1, ATK +2, MATK +2. If pure LUK is 108 or above, CRIT +5, Critical Damage +10% additionally. If pure LUK is 120 or above, CRIT +10, Critical Damage +17%, Damage taken from [Arrow Storm] and [Gates of Hell] -30% additionally. Class : Headgear Defense : 0 Location : Middle Weight : 50 Required Level : 70 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Middle Weight : 50 Required Level : 70 Job : AllJobs Id: (480182) Bastawtozaq Heart [1] A well-preserved Dragon's Heart. Despite the dragon's death, it exudes an surprisingly powerful aura. There is a legend that carrying it grants the strength of the dragon. Fire, Water property attack -10%. Damage taken from player -5% Increase ASPD (delay after attack -5%) For every 3 refine level, [Dragon's Breath], [Dragon Water Breath] damage +7%. If refine level is +9 or above, Fire, Water property attack -5% additionally, Ranged physical damage taken from all enemies -10%, Max HP +10%, Max SP +10%. If refine level is +11 or above, Fire, Water property attack -5% additionally, Ranged physical damage taken from all enemies -10%, Increase ASPD (delay after attack -5% additionally) If Lv.10 [Dragon Water Breath] is learned, ranged physical damage +5%. If Lv.10 [Dragon's Breath] is learned, ranged physical damage +5%. Class : Garment Defense : 12 Weight : 10 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 12 Weight : 10 Required Level : 100 Job : AllJobs Id: (480409) [NFS]Arabian Manteau [1] This item cannot be traded with other accounts. Max HP +10%, Critical damage +5% If refine level is +7 or above, CRIT +5, Critical damage +5% additionally. If refine level is +9 or above CRIT +10, Critical damage +10% additionally. If refine level is +11 or above, CRIT +20, Critical damage +20% additionally. If refine level is 13 or above, CRIT +30, Critical damage +30% additionally. Equip with Ifrit Card, Resistance against Fire property attack +100% Damage taken from [Critical Slash] -100%. Class : Garment Defense : 10 Weight : 30 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 10 Weight : 30 Required Level : 100 Job : AllJobs Id: (480477) Costume Poring's Tube A tube made in the shape of the cute Poring. The texture is too Poring and controversial. Class : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (1001929) MD Frenzy Coin This item cannot be traded with other accounts. A coin usable on Frenzy Machine to obtain event rewards. (This item will be removed after the event.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001930) Chrono Compass This item cannot be traded with other accounts. Time itself, condensed and housed inside an artifact. Can be used to reset Instance cooldowns. Can also be exchanged for 3 Midgard Miles with the Felicity NPC. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001931) Aetherial Watch This item cannot be traded with other accounts. Time itself, condensed and housed inside an artifact. Can be used to reset Instance cooldowns. Can also be exchanged for 5 Midgard Miles with the Felicity NPC. Weight : 0 ====== auto-parsed ====== Weight : 0 Changed LapineUpgradeBox Spoiler Shadow_Refine_Hammer NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Shadow Item Target items15280 S_CriticalHit_Armor 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24117 S_Greed_Weapon 24120 S_Heal_Armor 24129 S_Hiding_Weapon 24132 S_Cloaking_Armor 24144 S_Steal_Armor 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24246 S_Swordman_earring 24247 S_Merchant_earring 24248 S_Acolyte_earring 24249 S_Magician_earring 24250 S_Swordman_Pendant 24251 S_Merchant_Pendant 24252 S_Acolyte_Pendant 24253 S_Thief_Pendant 24254 S_Magician_Pendant 24255 S_Archer_Pendant 24256 S_Knight_Shoes 24257 S_Crusader_Shoes 24258 S_Blacksmith_Shoes 24259 S_Alchemist_Shoes 24260 S_Priest_Shoes 24261 S_Monk_Shoes 24262 S_Assassin_Shoes 24263 S_Rogue_Shoes 24264 S_Wizard_Shoes 24265 S_Sage_Shoes 24266 S_Hunter_Shoes 24267 S_Bard_Shoes 24268 S_Dancer_Shoes 24269 S_Knight_Armor 24270 S_Crusader_Armor 24271 S_Blacksmith_Armor 24272 S_Alchemist_Armor 24273 S_Priest_Armor 24274 S_Monk_Armor 24275 S_Assassin_Armor 24276 S_Rogue_Armor 24277 S_Wizard_Armor 24278 S_Sage_Armor 24279 S_Hunter_Armor 24280 S_Bard_Armor 24281 S_Dancer_Armor 24282 S_SuperNovice_Weapon 24283 S_Gunslinger_Weapon 24284 S_Taekwon_Weapon 24285 S_Ninja_Weapon 24286 S_DoramMagical_Weapon 24287 S_DoramPhysical_Weapon 24288 S_Runeknight_Weapon 24289 S_Royalguard_Weapon 24290 S_Mechanic_weapon 24291 S_Genetic_Weapon 24292 S_Archbishop_Weapon 24293 S_Sura_weapon 24294 S_Guillotine_Weapon 24295 S_Shadowchaser_Weapon 24296 S_Warlock_Weapon 24297 S_Sorcerer_Weapon 24298 S_Ranger_Weapon 24299 S_Minstrel_Weapon 24300 S_Wanderer_Weapon 24301 S_Runeknight_Shield 24302 S_Royalguard_Shield 24303 S_Mechanic_Shield 24304 S_Genetic_Shield 24305 S_Archbishop_Shield 24306 S_Sura_Shield 24307 S_Guillotine_Shield 24308 S_Shadowchaser_Shield 24309 S_Warlock_Shield 24310 S_Sorcerer_Shield 24311 S_Ranger_Shield 24312 S_Minstrel_Shield 24313 S_Wanderer_Shield 24314 S_Ninja_Shield 24315 S_Taekwon_Shield 24316 S_DoramPhysical_Shield 24317 S_DoramMagical_Shield 24318 S_SuperNovice_Shield 24319 S_Gunslinger_Shield 24321 S2_Bearers_Pendent 24322 S2_Gemstone_Earring 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24331 S2_Reload_Armor 24332 S_Critical_Shield 24333 S_Critical_Shoes 24334 S_MagicCompose_Armor 24335 S2_Gemstone_Weapon 24336 S2_Gemstone_Shield 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24341 S_AllRace_Shoes 24342 S_AllRace_Shield 24343 S_Blitz_Weapon 24344 S_Blitz_Armor 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24347 S_M_ExeHoly_Armor 24348 S_M_ExoCorrupt_Armor 24349 S_M_DragonVib_Armor 24350 S_M_SciHunting_Armor 24351 S_M_FishInsect_Armor 24352 S2_Plasterer's_Armor 24353 S2_Insomniac_Shoes 24354 S2_Peerless_Armor 24355 S2_Adurate_Shoes 24356 Unfreez_Weapon_S2 24357 Vitality_Earing_S2 24358 S2_Neutral_Weapon 24359 S2_Curse_Lift_Pendent 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24366 S_Healing_Shield 24367 S_Healing_Shoes 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24386 S_Infinity_Weapon 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24399 S_ImmunedAthena_Shield 24400 S_HardChamption_Shoes 24401 S_KingbirdAncient_Armor 24402 S_Rebellion_Armor 24403 S_Kagerou_Armor 24404 S_Oboro_Armor 24405 S_Rebellion_Shoes 24406 S_Kagerou_Shoes 24407 S_Oboro_Shoes 24408 S_DoramPhysical_Armor 24409 S_DoramPhysical_Shoes 24410 S_DoramMagical_Armor 24411 S_DoramMagical_Shoes 24412 S_Star_Emperor_Armor 24413 S_Star_Emperor_Shoes 24414 S_Soul_Reaper_Armor 24415 S_Soul_Reaper_Shoes 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24439 S_Hasty_Weapon 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24675 S_TrueGem_Armor 24676 S_TrueGem_Shoes 24677 S_TrueGem_Earring 24678 S_TrueGem_Pendant 24679 S_M_Mammoth_Armor 24680 S_M_Mammoth_Shoes 24681 S_M_Mammoth_Earring 24682 S_M_Mammoth_Pendant 24683 S_EXP_Shield 24685 S_Absorb_Shield 24686 S_Absorb_Weapon 24722 S_AutoSpell_Shield 24723 S_AutoSpell_Armor 24724 S_AutoSpell_Shoes 24725 S_AutoSpell_Weapon 24726 S_AutoSpell_Pendant 24727 S_AutoSpell_Earring 24734 S_Durable_Weapon 24735 S_Durable_Shield 24736 S_Clever_Weapon 24737 S_Clever_Shield 24738 S_CriticalHit_Weapon 24746 S_S_Reload_Shield 24747 S_SpellCaster_Armor 24748 S_SpellCaster_Shoes 24749 S_SpellCaster_Earring 24750 S_SpellCaster_Pendant 24770 S_EXP_Weapon 24889 S_Super_Magic_Armor_MSP 24890 S_Super_M_Shield_MSP 24891 S_Super_M_Shoes_MSP 24892 S_Gunslinger_Shield_MSP 24893 S_Gunslinger_Weapon_MSP 24900 Newbie_S_Wep_MSP 24901 New_S_Shield_MSP 24902 Newbie_S_Armor_MSP 24903 Newbie_S_Shoe_MSP 24904 Newbie_S_Ear_MSP 24905 Newbie_S_Pen_MSP 28391 S_Thief_earring 28392 S_Archer_earring 24667 S_FullTemp_Armor 24666 S_FullTemp_Shoes 24665 S_FullTemp_Earring 24668 S_FullTemp_Pendant Shadow_Random_Mix NeedOptionNumMin: 0 NeedRefineMin: 7 NotSocketEnchantItem: True NeedSourceString: +7 Shadow Item Target items15280 S_CriticalHit_Armor 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24117 S_Greed_Weapon 24120 S_Heal_Armor 24129 S_Hiding_Weapon 24132 S_Cloaking_Armor 24144 S_Steal_Armor 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24321 S2_Bearers_Pendent 24322 S2_Gemstone_Earring 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24331 S2_Reload_Armor 24332 S_Critical_Shield 24333 S_Critical_Shoes 24334 S_MagicCompose_Armor 24335 S2_Gemstone_Weapon 24336 S2_Gemstone_Shield 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24341 S_AllRace_Shoes 24342 S_AllRace_Shield 24343 S_Blitz_Weapon 24344 S_Blitz_Armor 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24347 S_M_ExeHoly_Armor 24348 S_M_ExoCorrupt_Armor 24349 S_M_DragonVib_Armor 24350 S_M_SciHunting_Armor 24351 S_M_FishInsect_Armor 24352 S2_Plasterer's_Armor 24353 S2_Insomniac_Shoes 24354 S2_Peerless_Armor 24355 S2_Adurate_Shoes 24356 Unfreez_Weapon_S2 24357 Vitality_Earing_S2 24358 S2_Neutral_Weapon 24359 S2_Curse_Lift_Pendent 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24366 S_Healing_Shield 24367 S_Healing_Shoes 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24386 S_Infinity_Weapon 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24399 S_ImmunedAthena_Shield 24400 S_HardChamption_Shoes 24401 S_KingbirdAncient_Armor 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24439 S_Hasty_Weapon 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24675 S_TrueGem_Armor 24676 S_TrueGem_Shoes 24677 S_TrueGem_Earring 24678 S_TrueGem_Pendant 24679 S_M_Mammoth_Armor 24680 S_M_Mammoth_Shoes 24681 S_M_Mammoth_Earring 24682 S_M_Mammoth_Pendant 24683 S_EXP_Shield 24685 S_Absorb_Shield 24686 S_Absorb_Weapon 24722 S_AutoSpell_Shield 24723 S_AutoSpell_Armor 24724 S_AutoSpell_Shoes 24725 S_AutoSpell_Weapon 24726 S_AutoSpell_Pendant 24727 S_AutoSpell_Earring 24734 S_Durable_Weapon 24735 S_Durable_Shield 24736 S_Clever_Weapon 24737 S_Clever_Shield 24738 S_CriticalHit_Weapon 24746 S_S_Reload_Shield 24747 S_SpellCaster_Armor 24748 S_SpellCaster_Shoes 24749 S_SpellCaster_Earring 24750 S_SpellCaster_Pendant 24770 S_EXP_Weapon 24667 S_FullTemp_Armor 24666 S_FullTemp_Shoes 24665 S_FullTemp_Earring 24668 S_FullTemp_Pendant Shadow_9_Refine_Hammer NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Shadow Item Target items15280 S_CriticalHit_Armor 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24117 S_Greed_Weapon 24120 S_Heal_Armor 24129 S_Hiding_Weapon 24132 S_Cloaking_Armor 24144 S_Steal_Armor 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24246 S_Swordman_earring 24247 S_Merchant_earring 24248 S_Acolyte_earring 24249 S_Magician_earring 24250 S_Swordman_Pendant 24251 S_Merchant_Pendant 24252 S_Acolyte_Pendant 24253 S_Thief_Pendant 24254 S_Magician_Pendant 24255 S_Archer_Pendant 24256 S_Knight_Shoes 24257 S_Crusader_Shoes 24258 S_Blacksmith_Shoes 24259 S_Alchemist_Shoes 24260 S_Priest_Shoes 24261 S_Monk_Shoes 24262 S_Assassin_Shoes 24263 S_Rogue_Shoes 24264 S_Wizard_Shoes 24265 S_Sage_Shoes 24266 S_Hunter_Shoes 24267 S_Bard_Shoes 24268 S_Dancer_Shoes 24269 S_Knight_Armor 24270 S_Crusader_Armor 24271 S_Blacksmith_Armor 24272 S_Alchemist_Armor 24273 S_Priest_Armor 24274 S_Monk_Armor 24275 S_Assassin_Armor 24276 S_Rogue_Armor 24277 S_Wizard_Armor 24278 S_Sage_Armor 24279 S_Hunter_Armor 24280 S_Bard_Armor 24281 S_Dancer_Armor 24282 S_SuperNovice_Weapon 24283 S_Gunslinger_Weapon 24284 S_Taekwon_Weapon 24285 S_Ninja_Weapon 24286 S_DoramMagical_Weapon 24287 S_DoramPhysical_Weapon 24288 S_Runeknight_Weapon 24289 S_Royalguard_Weapon 24290 S_Mechanic_weapon 24291 S_Genetic_Weapon 24292 S_Archbishop_Weapon 24293 S_Sura_weapon 24294 S_Guillotine_Weapon 24295 S_Shadowchaser_Weapon 24296 S_Warlock_Weapon 24297 S_Sorcerer_Weapon 24298 S_Ranger_Weapon 24299 S_Minstrel_Weapon 24300 S_Wanderer_Weapon 24301 S_Runeknight_Shield 24302 S_Royalguard_Shield 24303 S_Mechanic_Shield 24304 S_Genetic_Shield 24305 S_Archbishop_Shield 24306 S_Sura_Shield 24307 S_Guillotine_Shield 24308 S_Shadowchaser_Shield 24309 S_Warlock_Shield 24310 S_Sorcerer_Shield 24311 S_Ranger_Shield 24312 S_Minstrel_Shield 24313 S_Wanderer_Shield 24314 S_Ninja_Shield 24315 S_Taekwon_Shield 24316 S_DoramPhysical_Shield 24317 S_DoramMagical_Shield 24318 S_SuperNovice_Shield 24319 S_Gunslinger_Shield 24321 S2_Bearers_Pendent 24322 S2_Gemstone_Earring 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24331 S2_Reload_Armor 24332 S_Critical_Shield 24333 S_Critical_Shoes 24334 S_MagicCompose_Armor 24335 S2_Gemstone_Weapon 24336 S2_Gemstone_Shield 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24341 S_AllRace_Shoes 24342 S_AllRace_Shield 24343 S_Blitz_Weapon 24344 S_Blitz_Armor 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24347 S_M_ExeHoly_Armor 24348 S_M_ExoCorrupt_Armor 24349 S_M_DragonVib_Armor 24350 S_M_SciHunting_Armor 24351 S_M_FishInsect_Armor 24352 S2_Plasterer's_Armor 24353 S2_Insomniac_Shoes 24354 S2_Peerless_Armor 24355 S2_Adurate_Shoes 24356 Unfreez_Weapon_S2 24357 Vitality_Earing_S2 24358 S2_Neutral_Weapon 24359 S2_Curse_Lift_Pendent 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24366 S_Healing_Shield 24367 S_Healing_Shoes 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24386 S_Infinity_Weapon 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24399 S_ImmunedAthena_Shield 24400 S_HardChamption_Shoes 24401 S_KingbirdAncient_Armor 24402 S_Rebellion_Armor 24403 S_Kagerou_Armor 24404 S_Oboro_Armor 24405 S_Rebellion_Shoes 24406 S_Kagerou_Shoes 24407 S_Oboro_Shoes 24408 S_DoramPhysical_Armor 24409 S_DoramPhysical_Shoes 24410 S_DoramMagical_Armor 24411 S_DoramMagical_Shoes 24412 S_Star_Emperor_Armor 24413 S_Star_Emperor_Shoes 24414 S_Soul_Reaper_Armor 24415 S_Soul_Reaper_Shoes 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24439 S_Hasty_Weapon 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24675 S_TrueGem_Armor 24676 S_TrueGem_Shoes 24677 S_TrueGem_Earring 24678 S_TrueGem_Pendant 24679 S_M_Mammoth_Armor 24680 S_M_Mammoth_Shoes 24681 S_M_Mammoth_Earring 24682 S_M_Mammoth_Pendant 24683 S_EXP_Shield 24685 S_Absorb_Shield 24686 S_Absorb_Weapon 24722 S_AutoSpell_Shield 24723 S_AutoSpell_Armor 24724 S_AutoSpell_Shoes 24725 S_AutoSpell_Weapon 24726 S_AutoSpell_Pendant 24727 S_AutoSpell_Earring 24734 S_Durable_Weapon 24735 S_Durable_Shield 24736 S_Clever_Weapon 24737 S_Clever_Shield 24738 S_CriticalHit_Weapon 24746 S_S_Reload_Shield 24747 S_SpellCaster_Armor 24748 S_SpellCaster_Shoes 24749 S_SpellCaster_Earring 24750 S_SpellCaster_Pendant 24770 S_EXP_Weapon 24889 S_Super_Magic_Armor_MSP 24890 S_Super_M_Shield_MSP 24891 S_Super_M_Shoes_MSP 24892 S_Gunslinger_Shield_MSP 24893 S_Gunslinger_Weapon_MSP 24900 Newbie_S_Wep_MSP 24901 New_S_Shield_MSP 24902 Newbie_S_Armor_MSP 24903 Newbie_S_Shoe_MSP 24904 Newbie_S_Ear_MSP 24905 Newbie_S_Pen_MSP 28391 S_Thief_earring 28392 S_Archer_earring 24667 S_FullTemp_Armor 24666 S_FullTemp_Shoes 24665 S_FullTemp_Earring 24668 S_FullTemp_Pendant Quest Spoiler Id: 4197 Octopus Info: The Octopus appears every 31 hours. Quickinfo: The next time of its appearance: 31 hours Item Spoiler Id: (608) Yggdrasil Seed Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence. Restores half of Maximum HP and SP. Item Cooldown : 3 seconds _ Weight: 30 ====== auto-parsed ====== Weight : 30 Id: (656) Awakening Potion A special tonic that combats the effects of drowsiness. Temporarily increases attack speed. _ Type: Consumable Class: Stat Boost Weight: 15 Required Level: 40 Required Jobs : Novice Jobs, Swordman Class, Mage Class, Archer Class, Merchant Class,Thief Class , Monk _ Aspd + 15% for 30 minutes. ====== auto-parsed ====== Weight : 15 Required Level : 40 Id: (1101) Sword [3] A basic one-handed sword. _ Type: Weapon Class: One-Handed Sword Attack: 25 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 25 Weight : 50 Weapon Level : 1 Required Level : 2 Id: (1102) Sword [4] A basic one-handed sword. _ Type: Weapon Class: One-Handed Sword Attack: 25 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 25 Weight : 50 Weapon Level : 1 Required Level : 2 Id: (1103) Sword A basic one-handed sword. _ Type: Weapon Class: One-Handed Sword Attack: 25 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 25 Weight : 50 Weapon Level : 1 Required Level : 2 Id: (1104) Falchion [3] A one-handed sword with a rounded blade. _ Type: Weapon Class: One-Handed Sword Attack: 39 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 39 Weight : 60 Weapon Level : 1 Required Level : 2 Id: (1105) Falchion [4] A one-handed sword with a rounded blade. _ Type: Weapon Class: One-Handed Sword Attack: 39 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 39 Weight : 60 Weapon Level : 1 Required Level : 2 Id: (1106) Falchion A one-handed sword with a rounded blade. _ Type: Weapon Class: One-Handed Sword Attack: 39 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 39 Weight : 60 Weapon Level : 1 Required Level : 2 Id: (1107) Blade [3] A one-handed sword with a thick, flat blade. _ Type: Weapon Class: One-Handed Sword Attack: 53 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 53 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1108) Blade [4] A one-handed sword with a thick, flat blade. _ Type: Weapon Class: One-Handed Sword Attack: 53 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 53 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1109) Blade A one-handed sword with a thick, flat blade. _ Type: Weapon Class: One-Handed Sword Attack: 53 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 53 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1110) Rapier [2] A one-handed sword with an elegant blade and cross guard. _ Type: Weapon Class: One-Handed Sword Attack: 70 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 14 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 70 Weight : 50 Weapon Level : 2 Required Level : 14 Id: (1111) Rapier [3] A one-handed sword with an elegant blade and cross guard. _ Type: Weapon Class: One-Handed Sword Attack: 70 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 14 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 70 Weight : 50 Weapon Level : 2 Required Level : 14 Id: (1112) Rapier A one-handed sword with an elegant blade and cross guard. _ Type: Weapon Class: One-Handed Sword Attack: 70 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 14 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 70 Weight : 50 Weapon Level : 2 Required Level : 14 Id: (1113) Scimiter [2] A strong, swift one-handed sword with a curved blade. _ Type: Weapon Class: One-Handed Sword Attack: 85 Property: Neutral Weight: 70 Weapon Level: 2 Required Level: 14 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 85 Weight : 70 Weapon Level : 2 Required Level : 14 Id: (1114) Scimiter [3] A strong, swift one-handed sword with a curved blade. _ Type: Weapon Class: One-Handed Sword Attack: 85 Property: Neutral Weight: 70 Weapon Level: 2 Required Level: 14 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 85 Weight : 70 Weapon Level : 2 Required Level : 14 Id: (1115) Scimiter [3] A strong, swift one-handed sword with a curved blade. _ Type: Weapon Class: One-Handed Sword Attack: 85 Property: Neutral Weight: 70 Weapon Level: 2 Required Level: 14 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 85 Weight : 70 Weapon Level : 2 Required Level : 14 Id: (1116) Katana [3] A straight bladed sword that the Japanese samurai depended on during battle. _ Type: Weapon Class: Two-Handed Sword Attack: 60 Property: Neutral Weight: 100 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 60 Weight : 100 Weapon Level : 1 Required Level : 4 Id: (1117) Katana [4] A straight bladed sword that the Japanese samurai depended on during battle. _ Type: Weapon Class: Two-Handed Sword Attack: 60 Property: Neutral Weight: 100 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 60 Weight : 100 Weapon Level : 1 Required Level : 4 Id: (1118) Katana A straight bladed sword that the Japanese samurai depended on during battle. _ Type: Weapon Class: Two-Handed Sword Attack: 60 Property: Neutral Weight: 100 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 60 Weight : 100 Weapon Level : 1 Required Level : 4 Id: (1119) Tsurugi [1] One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai. _ Type: Weapon Class: One-Handed Sword Attack: 130 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 27 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 130 Weight : 120 Weapon Level : 3 Required Level : 27 Id: (1120) Tsurugi [2] One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai. _ Type: Weapon Class: One-Handed Sword Attack: 130 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 27 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 130 Weight : 120 Weapon Level : 3 Required Level : 27 Id: (1121) Tsurugi One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai. _ Type: Weapon Class: One-Handed Sword Attack: 130 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 27 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 130 Weight : 120 Weapon Level : 3 Required Level : 27 Id: (1122) Ring Pommel Saber [2] A one-handed sword with an elaborately designed hilt. _ Type: Weapon Class: One-Handed Sword Attack: 100 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 14 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 100 Weight : 90 Weapon Level : 2 Required Level : 14 Id: (1123) Haedonggum [1] A one-handed, ancient Korean sword that is said to have the mysterious power to control minds. _ Type: Weapon Class: One-Handed Sword Attack: 120 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ INT + 3 ====== auto-parsed ====== Attack : 120 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1124) Orcish Sword Crafted by Orcish smiths and used by Orc Warriors, this one-handed sword is symbolic for the Orc tribe. _ Type: Weapon Class: One-Handed Sword Attack: 90 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 5 Required Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 90 Weight : 80 Weapon Level : 3 Required Level : 5 Id: (1125) Ring Pommel Saber [3] A one-handed sword with an elaborately designed hilt. _ Type: Weapon Class: One-Handed Sword Attack: 100 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 14 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 100 Weight : 90 Weapon Level : 2 Required Level : 14 Id: (1126) Saber [2] A heavy one-handed cavalry sword with a slightly curved blade. _ Type: Weapon Class: One-Handed Sword Attack: 115 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 27 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 115 Weight : 100 Weapon Level : 3 Required Level : 27 Id: (1127) Saber [3] A heavy one-handed cavalry sword with a slightly curved blade. _ Type: Weapon Class: One-Handed Sword Attack: 115 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 27 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs ====== auto-parsed ====== Attack : 115 Weight : 100 Weapon Level : 3 Required Level : 27 Id: (1128) Haedonggum [2] A one-handed, ancient Korean sword that is said to have the mysterious power to control minds. _ Type: Weapon Class: One-Handed Sword Attack: 120 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ INT + 3 ====== auto-parsed ====== Attack : 120 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1129) Flamberge A powerful one-handed sword with a decoratively wavy, flame-like blade. _ Type: Weapon Class: One-Handed Sword Attack: 150 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 27 Required Jobs : Knight Jobs, Crusader Jobs ====== auto-parsed ====== Attack : 150 Weight : 150 Weapon Level : 3 Required Level : 27 Id: (1131) Ice Falchion A one-handed, formal dress sword imbued with the water property. _ Enables Level 3 Cold Bolt. Adds a 10% chance of casting Level 3 Cold Bolt on the target when performing a physical attack. Adds a 5% chance of inflicting Frozen on the target when performing a physical attack. Adds a 0.1% chance of inflicting Frozen on the user when performing a physical attack. Type: Weapon Class: One-Handed Sword Attack: 100 Property: Water Weight: 60 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 100 Weight : 60 Weapon Level : 4 Required Level : 40 Id: (1132) Edge A one-handed sword with an extremely sharp blade. _ Type: Weapon Class: One-Handed Sword Attack: 115 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ Adds a 0.1% chance of inflicting Coma on the target when performing a physical attack. Adds a 3% chance of inflicting Curse on the target when performing a physical attack. ====== auto-parsed ====== Attack : 115 Weight : 70 Weapon Level : 4 Required Level : 40 Id: (1133) Fireblend A one-handed, formal dress sword imbued with the Fire property. _ Enables Level 3 Fire Bolt. Adds a 10% chance of casting Level 3 Fire Bolt on the target when performing a physical attack. Type: Weapon Class: One-Handed Sword Attack: 100 Property: Fire Weight: 50 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 100 Weight : 50 Weapon Level : 4 Required Level : 40 Id: (1134) Caesar's Sword A one-handed sword which looks just like a pair of scissors. _ Increases physical damage on Plant race targets by 25%. Pierces 100% of DEF on Plant race targets when performing a physical attack. Type: Weapon Class: One-Handed Sword Attack: 140 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 140 Weight : 70 Weapon Level : 4 Required Level : 40 Id: (1135) Cutlus A one-handed sword popularized by its use by sea adventurers. _ STR + 2 DEF +1 Enables Level 5 Bash. Type: Weapon Class: One-Handed Sword Attack: 150 Property: Neutral Weight: 90 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 150 Weight : 90 Weapon Level : 4 Required Level : 40 Id: (1136) Solar Sword A one-handed sword adorned with an engraving of the sun, symbolizing battle spirit and vigor. _ Adds a 100% chance of restoring 1% of damage as HP when performing a physical attack. Drains 15 SP from the user every 10 seconds. Type: Weapon Class: One-Handed Sword Attack: 85 Property: Fire Weight: 120 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 85 Weight : 120 Weapon Level : 4 Required Level : 40 Id: (1137) Excalibur The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers. _ DEX - 1 LUK +10 Type: Weapon Class: One-Handed Sword Property: Holy Attack: 150 Weight: 120 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 40 Id: (1138) Mysteltainn A one-handed sword inspired by the legendary twig said to have killed Baldur, god of light. _ DEX +3 Increases physical damage on Ghost property targets by 15%. Adds a 10% chance of casting Level 3 Stone Curse on the target when performing a physical attack. Adds a 0.1% chance of inflicting Stone Curse on the target when performing a physical attack. Type: Weapon Class: One-Handed Sword Attack: 170 Property: Shadow Weight: 100 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 170 Weight : 100 Weapon Level : 4 Required Level : 40 Id: (1139) Tirfing A one-handed sword said to bring a horrific fate to whoever wields it. _ Drains 35 HP from the user every 10 seconds. Type: Weapon Class: One-Handed Sword Attack: 200 Property: Shadow Weight: 100 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 40 Id: (1140) Byeollungum A giant one-handed sword used by ancient Korean war generals. _ ALL Stats + 2 Increases physical damage on Boss protocol targets by 50%. Increases physical damage taken from Normal protocol targets by 10%. Type: Weapon Class: One-Handed Sword Attack: 150 Property: Neutral Weight: 90 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 150 Weight : 90 Weapon Level : 4 Required Level : 40 Id: (1141) Immaterial Sword A one-handed, formless sword imbued with the Ghost property that can derange the enemy's mind. _ Adds a 0.3% chance to drain 30% SP from the target when performing a physical attack. Drains 1 SP from the user when performing a physical attack. This item is indestructible in battle. Type: Weapon Class: One-Handed Sword Attack: 140 Property: Ghost Weight: 90 Weapon Level: 4 Required Level: 40 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 140 Weight : 90 Weapon Level : 4 Required Level : 40 Id: (1142) Jeweled Sword A sword that has a beautiful, transparent blade and a hilt adorned with a princely jewel. _ Adds a chance of gaining 1 Carat Diamond, 2 Carat Diamond, 3 Carat Diamond, Amethyst, Aquamarine, Cracked Diamond, Cursed Ruby, Emerald, Garnet, Opal, Pearl, Ruby, Sapphire, Sardonyx, Topaz or Zircon when a monster is killed. Type: Weapon Class: One-Handed Sword Attack: 104 Property: Neutral Weight: 220 Weapon Level: 3 Required Level: 68 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 104 Weight : 220 Weapon Level : 3 Required Level : 68 Id: (1143) Gaia Sword An enchanted sword that draws ore out from fallen monsters. _ Adds a chance of gaining Coal, Crystal Blue, Elunium, Emperium, Emveretarcon, Flame Heart, Gold, Great Nature, Green Live, Iron, Iron Ore, Mystic Frozen, Oridecon, Phracon, Red Blood, Rough Elunium, Rough Oridecon, Rough Wind, Steel or Wind of Vendure when a monster is killed. Type: Weapon Class: One-Handed Sword Attack: 115 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 74 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 115 Weight : 250 Weapon Level : 3 Required Level : 74 Id: (1144) Sashimi An extremely sharp, thin bladed sword that is very efficient when slicing fish to make Japanese food. _ Adds a 40% chance of gaining Raw Fish when a Fish race target is killed. Type: Weapon Class: One-Handed Sword Attack: 75 Property: Wind Weight: 140 Weapon Level: 3 Required Level: 48 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 75 Weight : 140 Weapon Level : 3 Required Level : 48 Id: (1145) Holy Avenger A sword that symbolizes the Lord's holy retribution. _ VIT + 2 Type: Weapon Class: One-Handed Sword Attack: 125 Property: Holy Weight: 135 Weapon Level: 3 Required Level: 75 Required Jobs : Crusader Jobs _ ====== auto-parsed ====== Attack : 125 Weight : 135 Weapon Level : 3 Required Level : 75 Id: (1146) Town Sword [1] A common, humbly made sword that is intended for the use by those without any special sword expertise. _ Type: Weapon Class: One-Handed Sword Attack: 100 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 30 Required Jobs : Novice Jobs ====== auto-parsed ====== Attack : 100 Weight : 80 Weapon Level : 3 Required Level : 30 Id: (1147) Town Sword [2] A common, humbly made sword that is intended for the use by those without any special sword expertise. _ Type: Weapon Class: One-Handed Sword Attack: 100 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 30 Required Jobs : Novice Jobs ====== auto-parsed ====== Attack : 100 Weight : 80 Weapon Level : 3 Required Level : 30 Id: (1148) Star Dust Blade [1] A spectacular sword with a blade forged out of meteorite that shines with starlight at night. _ Adds a 5% chance of inflicting Stun on the target when performing a physical attack. This item is indestructible in battle. Type: Weapon Class: One-Handed Sword Attack: 140 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 45 Required Jobs : Novice Jobs _ ====== auto-parsed ====== Attack : 140 Weight : 100 Weapon Level : 4 Required Level : 45 Id: (1149) Flamberge [2] A beautiful, wavy bladed sword that inflicts especially excruciating pain. _ Type: Weapon Class: One-Handed Sword Attack: 150 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 27 Required Jobs : Knight Jobs, Crusader Jobs ====== auto-parsed ====== Attack : 150 Weight : 150 Weapon Level : 3 Required Level : 27 Id: (1151) Slayer [2] A fearsome sword that has slain many a warrior in battle. _ Type: Weapon Class: Two-Handed Sword Attack: 90 Property: Neutral Weight: 130 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 90 Weight : 130 Weapon Level : 2 Required Level : 18 Id: (1152) Slayer [3] A fearsome sword that has slain many a warrior in battle. _ Type: Weapon Class: Two-Handed Sword Attack: 90 Property: Neutral Weight: 130 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 90 Weight : 130 Weapon Level : 2 Required Level : 18 Id: (1153) Slayer A fearsome sword that has slain many a warrior in battle. _ Type: Weapon Class: Two-Handed Sword Attack: 90 Property: Neutral Weight: 130 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 90 Weight : 130 Weapon Level : 2 Required Level : 18 Id: (1154) Bastard Sword [2] A straight bladed sword that can be brutally swung just like a baseball bat. _ Type: Weapon Class: Two-Handed Sword Attack: 115 Property: Neutral Weight: 160 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 115 Weight : 160 Weapon Level : 2 Required Level : 18 Id: (1155) Bastard Sword [3] A straight bladed sword that can be brutally swung just like a baseball bat. _ Type: Weapon Class: Two-Handed Sword Attack: 115 Property: Neutral Weight: 160 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 115 Weight : 160 Weapon Level : 2 Required Level : 18 Id: (1156) Bastard Sword A straight bladed sword that can be brutally swung just like a baseball bat. _ Type: Weapon Class: Two-Handed Sword Attack: 115 Property: Neutral Weight: 160 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 115 Weight : 160 Weapon Level : 2 Required Level : 18 Id: (1157) Two-handed Sword [1] A mighty, yet awfully basic, Two-Handed Sword. _ Type: Weapon Class: Two-Handed Sword Attack: 160 Property: Neutral Weight: 220 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 160 Weight : 220 Weapon Level : 3 Required Level : 33 Id: (1158) Two-handed Sword [2] A mighty, yet awfully basic, Two-Handed Sword. _ Type: Weapon Class: Two-Handed Sword Attack: 160 Property: Neutral Weight: 220 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 160 Weight : 220 Weapon Level : 3 Required Level : 33 Id: (1159) Two-handed Sword A mighty, yet awfully basic, Two-Handed Sword. _ Type: Weapon Class: Two-Handed Sword Attack: 160 Property: Neutral Weight: 220 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 160 Weight : 220 Weapon Level : 3 Required Level : 33 Id: (1160) Broad Sword [1] A sword with a wide, double sided blade. _ Type: Weapon Class: Two-Handed Sword Attack: 140 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs _ DEF + 5 ====== auto-parsed ====== Attack : 140 Weight : 200 Weapon Level : 3 Required Level : 33 Id: (1161) Balmung Sword wielded by mighty GOD-POING, the lawless heroine. _ Type: Weapon Class: Two-Handed Sword Attack: 250 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 48 Required Jobs : All Jobs _ INT + 20 LUK + 20 ====== auto-parsed ====== Attack : 250 Weight : 100 Weapon Level : 4 Required Level : 48 Job : AllJobs Id: (1162) Broad Sword [2] A sword with a wide, double sided blade. _ Type: Weapon Class: Two-Handed Sword Attack: 140 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs _ DEF + 5 ====== auto-parsed ====== Attack : 140 Weight : 200 Weapon Level : 3 Required Level : 33 Id: (1163) Claymore Large, double-edged broad sword that was used by the Scottish highlanders. _ Type: Weapon Class: Two-Handed Sword Attack: 180 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Knight Jobs, Crusader Jobs ====== auto-parsed ====== Attack : 180 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1164) Muramasa An oriental sword named after a legendary Japanese swordsmith. _ Type: Weapon Class: Two-Handed Sword Attack: 155 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ CRIT + 30 Aspd + 8% Adds a 0.1% chance of inflicting Curse on the user when performing a short-ranged attack. ====== auto-parsed ====== Attack : 155 Weight : 100 Weapon Level : 4 Required Level : 48 Id: (1165) Masamune An oriental sword that is the masterpiece of an ancient Japanese smith. _ STR - 5 DEF - 66% Aspd SPD+ 2 FLEE + 30 Type: Weapon Class: Two-Handed Sword Attack: 200 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 48 Id: (1166) Dragon Slayer A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales. _ Increases physical damage on Dragon race targets by 25%. Pierces 100% of DEF on Dragon race targets when performing a physical attack. _ Set Bonus Dragon Breath [1] Dragon Killer or Dragon Slayer or Gae Bolg Increases physical damage on Dragon race targets by an additional 5%. Type: Weapon Class: Two-Handed Sword Attack: 150 Property: Neutral Weight: 130 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 150 Weight : 130 Weapon Level : 4 Required Level : 48 Id: (1167) Schweizersabel A two-handed, formal dress sword imbued with the Wind property. _ DEF +1 Adds a 10% chance of casting Level 3 Lightning Bolt on the target when performing a physical attack. Type: Weapon Class: Two-Handed Sword Attack: 160 Property: Wind Weight: 160 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 160 Weight : 160 Weapon Level : 4 Required Level : 48 Id: (1168) Zweihander An enormous, Two-Handed Sword. _ This item is indestructible in battle. Type: Weapon Class: Two-Handed Sword Attack: 200 Property: Neutral Weight: 220 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 220 Weapon Level : 4 Required Level : 48 Id: (1170) Katzbalger A sword with a unique, 'S' shaped hilt. _ VIT + 5 DEF + 10 Type: Weapon Class: Two-Handed Sword Attack: 175 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 175 Weight : 200 Weapon Level : 4 Required Level : 48 Id: (1171) Zweihander [2] An enormous, Two-Handed Sword. _ This item is indestructible in battle. Type: Weapon Class: Two-Handed Sword Attack: 200 Property: Neutral Weight: 220 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 220 Weapon Level : 4 Required Level : 48 Id: (1172) Claymore [2] Large, double-edged broad sword that was used by the Scottish highlanders. _ Type: Weapon Class: Two-Handed Sword Attack: 180 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Knight Jobs, Crusader Jobs ====== auto-parsed ====== Attack : 180 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1174) ¾×¼Å¥¼Å³Ê A gruesome sword used to behead criminals destined for the death penalty. Account Bound Rental Item _ Increases physical damage on Demi-Human race targets by 20%. Pierces 100% of DEF on Demi-Human race targets when performing a physical attack. Increases physical damage taken from Demi-Human race targets by 10%. Type: Weapon Class: Two-Handed Sword Attack: 190 Property: Neutral Weight: 0 Property: Shadow Weapon Level: 4 Required Level: 1 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 190 Weight : 0 Weapon Level : 4 Required Level : 1 Id: (1175) Atlas Weapon [1] A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors. _ CRIT + 10 _ If base STR is 80 or higher, Adds a 5% chance of damaging the target's armor when performing a physical attack. Type: Weapon Class: Two-Handed Sword Attack: 200 Property: Neutral Weight: 350 Weapon Level: 4 Required Level: 55 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 350 Weapon Level : 4 Required Level : 55 Id: (1176) Muscle Cutter [2] A weapon that is designed to easily slice the muscles of monsters. _ Adds a 3% chance of casting Level 1 Decrease AGI on the target when performing a physical attack. Adds a 8% chance of inflicting Bleed on the target when performing a physical attack. Type: Weapon Class: Two-Handed Sword Attack: 160 Property: Neutral Weight: 220 Weapon Level: 4 Required Level: 55 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 160 Weight : 220 Weapon Level : 4 Required Level : 55 Id: (1178) Schweizersabel [2] A two-handed, formal dress sword imbued with the Wind property. _ DEF +1 Adds a 10% chance of casting Level 3 Lightning Bolt on the target when performing a physical attack. Type: Weapon Class: Two-Handed Sword Attack: 160 Property: Wind Weight: 160 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 160 Weight : 160 Weapon Level : 4 Required Level : 48 Id: (1180) Dragon Slayer [2] A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales. _ Increases physical damage on Dragon race targets by 25%. Pierces 100% of DEF on Dragon race targets when performing a physical attack. Type: Weapon Class: Two-Handed Sword Attack: 150 Property: Neutral Weight: 130 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 150 Weight : 130 Weapon Level : 4 Required Level : 48 Id: (1181) Tae Goo Lyeon [2] This is known as the sword of a brave man from the orient. _ [Item Effects] Perfect Dodge + 10 _ If upgrade level is +9 or higher, Reduces the cast delay by 20% Reduces the SP cost of all skills by 20%. _ If the user's job level is 70, Adds a 0.1% chance of ATK + 50 for 10 seconds when performing a physical attack. _ Type: Weapon Class: Two-Handed Sword Attack: 250 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 90 Required Jobs : Transcendent Swordman Jobs ====== auto-parsed ====== Attack : 250 Weight : 200 Weapon Level : 4 Required Level : 90 Id: (1182) Bloody Eater [2] A magical sword which releases a dismal black aura. _ Restores 100 HP to the user when a monster is killed by short-ranged attacks. Adds a 0.1% chance of CRIT + 100 for 5 seconds when performing a physical attack. Type: Weapon Class: Two-Handed Sword Attack: 200 Property: Ghost Weight: 120 Weapon Level: 4 Required Level: 80 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 120 Weapon Level : 4 Required Level : 80 Id: (1185) Violet Fear [2] A huge violet Two-Handed Sword that's made from the Twin Swords of Naght Sieger. _ Type: Weapon Class: Two-Handed Sword Attack: 275 Property: Neutral Weight: 220 Weapon Level: 4 Required Level: 80 Required Jobs : Transcendent Swordman Jobs _ Adds a 5% chance of piercing 100% of DEF on Normal, Player protocol targets for 5 seconds when performing a physical attack. Adds a 5% chance of casting Level 5 Frost Nova on the target when performing a physical attack. Adds a 3% chance of casting Level 3 Meteor Storm on the target when performing a physical attack. ====== auto-parsed ====== Attack : 275 Weight : 220 Weapon Level : 4 Required Level : 80 Id: (1186) Death Guidance [2] A Cursed weapon that exists only for the destruction of all living beings. The curse of this sword affects the owner and leads them to misery. _ STR + 5 AGI +2 Perfect Dodge + 20 Adds a 1% chance of inflicting Hell Power on the target or the user when performing a physical attack. Adds a 2% chance of casting Level 1 Vampire's Gift on the target when performing a physical attack. _ If upgrade level is +9 or higher, Level 2 Vampire's Gift will be cast instead. Type: Weapon Class: Two-Handed Sword Attack: 200 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 70 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 70 Id: (1187) Glorious Claymore Account Bound _ Increases physical damage on Demi-Human race targets by 70%. Pierces 25% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter _ If upgrade level is +9 or higher, Adds a 3% chance of casting Level 1 Aura Blade and Level 1 Spear Dynamo on the user when performing a physical attack; if a higher level of this skill is known, it will be cast instead. Type: Weapon Class: Two-Handed Sword Attack: 220 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 220 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1188) Veteran Sword [1] A sword that only allows for its sword master to use it. _ STR +1 DEX +1 _ If Bash is at maximum level, Increases the damage of 0000FFBash by 50%. _ If g Bash is at maximum level, Increases the damage of 0000FFBowling Bash by 50%. Type: Weapon Class: Two-Handed Sword Attack: 180 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 180 Weight : 200 Weapon Level : 4 Required Level : 80 Id: (1191) Alca Bringer A reddish wide Two-Handed Sword. _ Type: Weapon Class: Two-Handed Sword Attack: 280 Property: Neutral Weight: 340 Weapon Level: 3 Required Level: 100 Required Jobs : Rune Knight Jobs _ Aspd SPD+ 1 per 2 upgrade levels of the item. ====== auto-parsed ====== Attack : 280 Weight : 340 Weapon Level : 3 Required Level : 100 Id: (1192) P.Slayer1 A Two-Handed Sword that is made by the Eden Group for a beginner Swordman. This item is Account Bound. This item cannot be upgraded. _ Class: Two-Handed Sword Attack: 162 Property: Neutral Weight: 0 Weapon Level: 2 Required Level: 26 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 162 Weight : 0 Weapon Level : 2 Required Level : 26 Id: (1193) P.Slayer2 A Two-Handed Sword that is made by the Eden Group. It is suitable for intermediates who have more experience handling Two-Handed Swords. This item is Account Bound. This item cannot be upgraded. _ Type: Weapon Class: Two-Handed Sword Attack: 185 Property: Neutral Weight: 0 Weapon Level: 2 Required Level: 40 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 185 Weight : 0 Weapon Level : 2 Required Level : 40 Id: (1194) (null) A gruesome sword used to behead criminals destined for the death penalty. Account Bound Rental Item _ Increases physical damage on Demi-Human race targets by 20%. Pierces 100% of DEF on Demi-Human race targets when performing a physical attack. Increases physical damage taken from Demi-Human race targets by 10%. Type: Weapon Class: Two-Handed Sword Attack: 190 Property: Shadow Weight: 0 Weapon Level: 4 Required Level: 1 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 190 Weight : 0 Weapon Level : 4 Required Level : 1 Id: (1197) Eden Group Slayer III A Two-Handed Sword that is made by the Eden Group. It is suitable for those who have more advanced experience handling Two-Handed Swords. This item cannot be upgraded. Type: Weapon Class: Two-Handed Sword Attack: 200 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1198) Hairtail Frozen cutlass fish with its body shaped like a sword. It's frozen solid. Account Bound Rental Item _ CRIT + 20 Increases critical damage on targets by 50%. Adds a chance of inflicting Frozen on the target when dealing a physical attack. _ If the user's base level is 100 or higher, ATK +50 Type: Weapon Class: Two-Handed Sword Attack: 220 Property: Neutral Weight: 0 Weapon Level: 1 Required Level: 50 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 220 Weight : 0 Weapon Level : 1 Required Level : 50 Id: (1201) Knife [3] A simple knife. _ Type: Weapon Class: Dagger Attack: 17 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 17 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1202) Knife [4] A simple knife. _ Type: Weapon Class: Dagger Attack: 17 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 17 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1203) Knife A simple knife. _ Type: Weapon Class: Dagger Attack: 17 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 17 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1204) Cutter [3] A knife used for cutting enemies. _ Type: Weapon Class: Dagger Attack: 30 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 30 Weight : 50 Weapon Level : 1 Required Level : 1 Id: (1205) Cutter [4] A knife used for cutting enemies. _ Type: Weapon Class: Dagger Attack: 30 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 30 Weight : 50 Weapon Level : 1 Required Level : 1 Id: (1206) Cutter A knife used for cutting enemies. _ Type: Weapon Class: Dagger Attack: 30 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 30 Weight : 50 Weapon Level : 1 Required Level : 1 Id: (1207) Main Gauche [3] A French dagger that is usually held in the left hand to parry attacks. _ Type: Weapon Class: Dagger Attack: 43 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 43 Weight : 60 Weapon Level : 1 Required Level : 1 Id: (1208) Main Gauche [4] A French dagger that is usually held in the left hand to parry attacks. _ Type: Weapon Class: Dagger Attack: 43 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 43 Weight : 60 Weapon Level : 1 Required Level : 1 Id: (1209) Main Gauche A French dagger that is usually held in the left hand to parry attacks. _ Type: Weapon Class: Dagger Attack: 43 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 43 Weight : 60 Weapon Level : 1 Required Level : 1 Id: (1210) Dirk [2] An ancient knife used by highlanders in Scotland. _ Type: Weapon Class: Dagger Attack: 59 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 59 Weight : 50 Weapon Level : 2 Required Level : 12 Id: (1211) Dirk [3] An ancient knife used by highlanders in Scotland. _ Type: Weapon Class: Dagger Attack: 59 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 59 Weight : 50 Weapon Level : 2 Required Level : 12 Id: (1212) Dirk An ancient knife used by highlanders in Scotland. _ Type: Weapon Class: Dagger Attack: 59 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 59 Weight : 50 Weapon Level : 2 Required Level : 12 Id: (1213) Dagger [2] Knife used for stabbing. _ Type: Weapon Class: Dagger Attack: 73 Property: Neutral Weight: 60 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 73 Weight : 60 Weapon Level : 2 Required Level : 12 Id: (1214) Dagger [3] Knife used for stabbing. _ Type: Weapon Class: Dagger Attack: 73 Property: Neutral Weight: 60 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 73 Weight : 60 Weapon Level : 2 Required Level : 12 Id: (1215) Dagger Knife used for stabbing. _ Type: Weapon Class: Dagger Attack: 73 Property: Neutral Weight: 60 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 73 Weight : 60 Weapon Level : 2 Required Level : 12 Id: (1216) Stiletto [2] A long, thin blade that is known to be used as a concealed weapon by Assassins. _ Type: Weapon Class: Dagger Attack: 87 Property: Neutral Weight: 70 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 87 Weight : 70 Weapon Level : 2 Required Level : 12 Id: (1217) Stiletto [3] A long, thin blade that is known to be used as a concealed weapon by Assassins. _ Type: Weapon Class: Dagger Attack: 87 Property: Neutral Weight: 70 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 87 Weight : 70 Weapon Level : 2 Required Level : 12 Id: (1218) Stiletto A long, thin blade that is known to be used as a concealed weapon by Assassins. _ Type: Weapon Class: Dagger Attack: 87 Property: Neutral Weight: 70 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 87 Weight : 70 Weapon Level : 2 Required Level : 12 Id: (1219) Gladius [2] A strong dagger that is usually crafted by traditional artisans. _ Type: Weapon Class: Dagger Attack: 105 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 24 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 105 Weight : 70 Weapon Level : 3 Required Level : 24 Id: (1220) Gladius [3] A strong dagger that is usually crafted by traditional artisans. _ Type: Weapon Class: Dagger Attack: 105 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 24 Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 105 Weight : 70 Weapon Level : 3 Required Level : 24 Id: (1221) Gladius A strong dagger that is usually crafted by traditional artisans. _ Type: Weapon Class: Dagger Attack: 105 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 24 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 105 Weight : 70 Weapon Level : 3 Required Level : 24 Id: (1222) Damascus [1] A lethal knife made of a special metal that can easily cut straight into the heart of an enemy. _ This item is indestructible in battle. Type: Weapon Class: Dagger Attack: 118 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 24 Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 118 Weight : 80 Weapon Level : 3 Required Level : 24 Id: (1223) Fortune Sword A knife with a gold handle that is said to bring great fortune to whoever holds it. _ LUK + 5 Perfect Dodge + 20 Type: Weapon Class: Dagger Attack: 90 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 24 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 90 Weight : 50 Weapon Level : 4 Required Level : 24 Id: (1224) Swordbreaker A powerful dagger that is specially constructed to destroy the enemy's weapon with a low chance. _ Type: Weapon Class: Dagger Attack: 70 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 36 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 70 Weight : 100 Weapon Level : 4 Required Level : 36 Id: (1225) Mailbreaker An incredibly sharp dagger built to puncture and destroy an enemy's armor with a low chance. _ Type: Weapon Class: Dagger Attack: 40 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 36 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 40 Weight : 100 Weapon Level : 4 Required Level : 36 Id: (1226) Damascus [2] A lethal knife made of a special metal that can easily cut straight into the heart of an enemy. _ This item is indestructible in battle. Type: Weapon Class: Dagger Attack: 118 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 24 Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 118 Weight : 80 Weapon Level : 3 Required Level : 24 Id: (1227) Weeder Knife A blade created to cut down stubborn weeds. _ Increases physical damage on Plant race targets by 15%. Pierces 100% of DEF on Plant race targets when performing a physical attack. Reduces damage taken from Plant race attackers by 15%. Type: Weapon Class: Dagger Attack: 80 Property: Neutral Weight: 40 Weapon Level: 4 Required Level: 36 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 80 Weight : 40 Weapon Level : 4 Required Level : 36 Id: (1229) Kitchen Knife A domestic knife used by housewives for cooking. _ CRIT + 30 Adds a 50% chance of gaining Meat when a Brute race targets is killed. Type: Weapon Class: Dagger Attack: 75 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 36 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 75 Weight : 50 Weapon Level : 4 Required Level : 36 Id: (1230) Ice pick An ice pick that's usually used for piercing solid ice or wood. _ Pierces 100% of DEF on Boss, Normal, Player protocol targets when performing a physical attack. Increases the weapon attack in proportion to the targets VIT and DEF. Type: Weapon Class: Dagger Attack: 80 Property: Neutral Weight: 60 Weapon Level: 4 Required Level: 36 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 80 Weight : 60 Weapon Level : 4 Required Level : 36 Id: (1231) Bazerald A formal dress dagger engraved with luxurious emblems that's usually worn on special occasions. _ INT + 5 MATK + 105 Type: Weapon Class: Dagger Attack: 70 Property: Fire Weight: 50 Weapon Level: 4 Required Level: 36 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 70 Weight : 50 Weapon Level : 4 Required Level : 36 Id: (1232) Assassin Dagger A dagger commonly used by Assassins. _ Max HP + 20% Max SP + 15% Aspd SPD+ 2% Type: Weapon Class: Dagger Attack: 140 Property: Shadow Weight: 60 Weapon Level: 4 Required Level: 36 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 140 Weight : 60 Weapon Level : 4 Required Level : 36 Id: (1234) Moonlight Dagger A dagger imbued with lunar spirit and the power to drain an enemy's soul. _ Max SP + 10% Restores 3 SP to the user when performing a physical attack. Type: Weapon Class: Dagger Attack: 50 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 36 Required Jobs : Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 50 Weight : 70 Weapon Level : 4 Required Level : 36 Id: (1235) Azoth A dagger that symbolizes the potential of Alchemy. _ Adds a 3% chance of transforming Normal protocol monsters when performing a physical attack. Type: Weapon Class: Dagger Attack: 110 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 36 Required Jobs : Alchemist Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 110 Weight : 70 Weapon Level : 4 Required Level : 36 Id: (1236) Sucsamad A specialty dagger made by a small, mysterious, desert dwelling tribe. _ Increases physical damage dealt to Earth and Wind property targets by 10%. This item is indestructible in battle. Type: Weapon Class: Dagger Attack: 140 Property: Neutral Weight: 80 Weapon Level: 4 Required Level: 36 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 140 Weight : 80 Weapon Level : 4 Required Level : 36 Id: (1237) Grimtooth A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it. Decreases all defenses applied to its owner by half. Flee Rate + 10 Perfect Dodge + 5 Type: Weapon Class: Dagger Attack: 180 Property: Neutral Weight: 80 Weapon Level: 4 Required Level: 36 Required Jobs :Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 180 Weight : 80 Weapon Level : 4 Required Level : 36 Id: (1238) Zeny Knife A dagger that steals Zeny from monsters upon their defeat. _ Adds a 40% chance of gaining 1 to 100 Zeny when a monster is killed. Type: Weapon Class: Dagger Attack: 64 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 70 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 64 Weight : 120 Weapon Level : 3 Required Level : 70 Id: (1239) Poison Knife A dreadful dagger whose blade has been soaked in toxin. _ Type: Weapon Class: Dagger Attack: 64 Property: Poison Weight: 80 Weapon Level: 3 Required Level: 65 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ Adds a 30% chance of inflicting Poison on the target when performing a physical attack. ====== auto-parsed ====== Itemclass : Dagger Attack : 64 Weight : 80 Weapon Level : 3 Required Level : 65 Id: (1240) Princess Knife A beautiful dagger that is rumored to have been used by an ancient princess to protect herself. _ ALL Stats + 1 Type: Weapon Class: Dagger Attack: 84 Property: Neutral Weight: 40 Weapon Level: 4 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 84 Weight : 40 Weapon Level : 4 Required Level : 1 Id: (1241) Cursed Dagger A dagger possessed by evil and given power by hatred and malice. _ Adds a 50% chance of inflicting Curse on the target when performing a physical attack. Type: Weapon Class: Dagger Attack: 55 Property: Neutral Weight: 40 Weapon Level: 4 Required Level: 85 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Itemclass : Dagger Attack : 55 Weight : 40 Weapon Level : 4 Required Level : 85 Id: (1242) Dagger of Counter A dagger that has a high chance to do critical damage to a target. _ CRIT + 90 Type: Weapon Class: Dagger Attack: 140 Property: Neutral Weight: 55 Weapon Level: 4 Required Level: 55 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Itemclass : Dagger Attack : 140 Weight : 55 Weapon Level : 4 Required Level : 55 Id: (1243) Novice Main-Gauche An exclusive Main Gauche for new adventurers. This item cannot be upgraded. _ Type: Weapon Class: Dagger Attack: 45 Property: Neutral Weight: 0.1 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs _ ====== auto-parsed ====== Itemclass : Dagger Attack : 45 Weight : 0.1 Weapon Level : 1 Required Level : 1 Id: (1244) Holy Dagger A dagger blessed with holy water that can be effective in combat against evil demonic forces. _ Type: Weapon Class: Dagger Damage: 100 Property: Holy Weight: 80 Weapon Level: 4 Required Level: 55 Required Jobs : Thief Jobs, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Weight : 80 Weapon Level : 4 Required Level : 55 Id: (1245) Cinquedea [1] A wide bladed short sword that was crafted in a western country. _ Type: Weapon Class: Dagger Attack: 110 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Novice Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1246) Cinquedea [2] A wide bladed short sword that was crafted in a western country. _ Type: Weapon Class: Dagger Attack: 110 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Novice Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1247) Kindle Dagger A dagger that can be effectively used to start a fire. _ Type: Weapon Class: Dagger Attack: 39 Property: Fire Weight: 60 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 39 Weight : 60 Weapon Level : 1 Required Level : 1 Id: (1248) Obsidian Dagger An extremely sharp dagger made from pure obsidian glass that shines eerily. _ Type: Weapon Class: Dagger Property: Earth Attack: 39 Weight: 60 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 39 Weight : 60 Weapon Level : 1 Required Level : 1 Id: (1249) Fisherman's Dagger A dagger used by fishermen to catch shellfish and oysters from the ocean. _ Type: Weapon Class: Dagger Attack: 39 Property: Water Weight: 60 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ====== auto-parsed ====== Itemclass : Dagger Attack : 39 Weight : 60 Weapon Level : 1 Required Level : 1 Id: (1250) Jur [2] A set of Arabian style blades that are worn on the back of both hands or on the forearms. _ Type: Weapon Class: Katar Attack: 125 Property: Neutral Weight: 80 Weapon Level: 2 Required Level: 18 Required Jobs : Assassin Jobs ====== auto-parsed ====== Itemclass : Katar Attack : 125 Weight : 80 Weapon Level : 2 Required Level : 18 Id: (1251) Jur [3] A set of Arabian style blades that are worn on the back of both hands or on the forearms. _ Type: Weapon Class: Katar Attack: 125 Property: Neutral Weight: 80 Weapon Level: 2 Required Level: 18 Required Jobs : Assassin Jobs ====== auto-parsed ====== Itemclass : Katar Attack : 125 Weight : 80 Weapon Level : 2 Required Level : 18 Id: (1252) Katar [1] A set of daggers in which the blades are positioned above the Knuckle for use in close range combat. _ DEX +1 Type: Weapon Class: Katar Attack: 148 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 33 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 148 Weight : 120 Weapon Level : 3 Required Level : 33 Id: (1253) Katar [2] A set of daggers in which the blades are positioned above the Knuckle for use in close range combat. _ DEX +1 Type: Weapon Class: Katar Attack: 148 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 33 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 148 Weight : 120 Weapon Level : 3 Required Level : 33 Id: (1254) Jamadhar A specially made Katar with two blades that move like scissors to reveal a third blade from within. _ Type: Weapon Class: Katar Attack: 165 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 33 Required Jobs : Assassin Jobs ====== auto-parsed ====== Itemclass : Katar Attack : 165 Weight : 150 Weapon Level : 3 Required Level : 33 Id: (1255) Jamadhar [1] A specially made Katar with two blades that move like scissors to reveal a third blade from within. _ Type: Weapon Class: Katar Attack: 165 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 33 Required Jobs : Assassin Jobs ====== auto-parsed ====== Itemclass : Katar Attack : 165 Weight : 150 Weapon Level : 3 Required Level : 33 Id: (1256) Katar of Frozen Icicle A Katar fashioned from a cold, sharp icicle. _ Adds a 5% chance of inflicting Frozen on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Water Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1257) Katar of Quaking A Katar sculpted from earth. _ Adds a 5% chance of inflicting Blind on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Earth Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1258) Katar of Raging Blaze A Katar molded from an inferno. _ Adds a 5% chance of inflicting Silence on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Fire Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1259) Katar of Piercing Wind A Katar forged with the power of stormy winds. _ Adds a 5% chance of inflicting Sleep on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Wind Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1260) Sharpened Legbone of Ghoul A Katar crafted from a ghoul's femur that still radiates a dark, deathly aura. _ Type: Weapon Class: Katar Attack: 150 Property: Undead Weight: 170 Weapon Level: 3 Required Level: 65 Required Jobs : Assassin Jobs ====== auto-parsed ====== Itemclass : Katar Attack : 150 Weight : 170 Weapon Level : 3 Required Level : 65 Id: (1263) Unholy Touch A katar said to be purely forged out of the resentment of the dead. _ CRIT - 1 Adds a 2% chance of inflicting Curse on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 151 Property: Shadow Weight: 125 Weapon Level: 4 Required Level: 70 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 151 Weight : 125 Weapon Level : 4 Required Level : 70 Id: (1264) Specialty Jur [4] Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it. _ Adds a 0.1% chance of inflicting Bleed on the user when performing a physical attack. Type: Weapon Class: Katar Attack: 90 Property: Neutral Weight: 80 Weapon Level: 1 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 90 Weight : 80 Weapon Level : 1 Id: (1268) Wild Beast Claw [1] A katar crafted from the body of a huge beast, and the wounds it inflicts are very difficult to heal. _ Adds a 10% chance of casting Level 1 Fatal Wound on the target when performing a physical attack. _ If upgrade level is +9 or higher, Level 2 Fatal Wound will be cast instead. Type: Weapon Class: Katar Attack: 160 Property: Neutral Weight: 145 Weapon Level: 4 Required Level: 55 Required Jobs : Assassin Cross Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 160 Weight : 145 Weapon Level : 4 Required Level : 55 Id: (1269) Inverse Scale A Katar made from a dragon's scale. _ Adds a 3% chance of casting Level 1 Dragon Fear on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 140 Property: Holy Weight: 150 Weapon Level: 4 Required Level: 55 Required Jobs : Assassin Cross Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 140 Weight : 150 Weapon Level : 4 Required Level : 55 Id: (1270) Drill Katar [1] A Katar fitted with spinning drills instead of blades, making it ideal for destroying armor. _ HIT + 30 Adds a 15% chance of casting Level 1 Full Divestment on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 110 Property: Neutral Weight: 140 Weapon Level: 4 Required Level: 55 Required Jobs : Assassin Cross Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 110 Weight : 140 Weapon Level : 4 Required Level : 55 Id: (1271) Blood Tears [2] A Katar that can attack at longer ranges with fearsome power. _ Adds a 3% chance of casting Level 1 Wide Bleed on the target when performing a physical attack. _ If upgrade level is +9 or higher, Level 2 Wide Bleed will be cast instead. Type: Weapon Class: Katar Attack: 120 Property: Neutral Weight: 170 Weapon Level: 4 Required Level: 55 Required Jobs : Assassin Cross Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 120 Weight : 170 Weapon Level : 4 Required Level : 55 Id: (1273) Bloody Roar If it is wet, blood will be screaming, so it's called Bloody Roar. It has a great affect on Human class enemy. _ Type: Weapon Class: Katar Attack: 148 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 1 Required Jobs : Assassin Jobs _ Pierces 100% of DEF on Demi-Human race targets when performing a physical attack. Restores 3 HP to the user every 5 seconds. If it is wet, blood will be screaming, so it's called Bloody Roar. It has a great affect on Human class enemy. Ignore defense of human class' enemy. Recover HP 3 every 5 seconds. Weapon Class: Katar Attack Strength : 148 Weight: 0 Weapon Level: 4 Required Level: 1 Jobs: Assassin ====== auto-parsed ====== Attack : 148 Weight : 0 Weapon Level : 4 Required Level : 1 Id: (1274) Unholy Touch Account Bound Rental Item _ Adds a 5% chance of inflicting Blind on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 179 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 1 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 179 Weight : 0 Weapon Level : 4 Required Level : 1 Id: (1275) Katar of Frozen Icicle [3] A Katar fashioned from a cold, sharp icicle. _ Adds a 5% chance of inflicting Frozen on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Water Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1276) Katar of Quaking [3] A Katar sculpted from earth. _ Adds a 5% chance of inflicting Blind on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Earth Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1277) Katar of Raging Blaze [3] A Katar molded from an inferno. _ Adds a 5% chance of inflicting Silence on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Fire Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1278) Katar of Piercing Wind [3] A Katar forged with the power of stormy winds. _ Adds a 5% chance of inflicting Sleep on the target when performing a physical attack. Type: Weapon Class: Katar Attack: 105 Property: Wind Weight: 120 Weapon Level: 3 Required Level: 55 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 105 Weight : 120 Weapon Level : 3 Required Level : 55 Id: (1281) Glorious Bloody Roar Account Bound _ Increases physical damage on Demi-Human race targets by 70%. Pierces 20% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter _ If upgrade level is +9 or higher, Adds a 7% chance of Aspd SPD+ 100% for 5 seconds when performing a physical attack. Type: Weapon Class: Katar Attack: 140 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 140 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1282) Glorious Jamadhar Account Bound _ Increases physical damage on Demi-Human race targets by 70%. Increases critical damage on targets by 20%. This item is indestructible in battle. _ If upgrade level is +6 or higher, CRIT + 5 on Demi-Human race targets. Enables Level 1 Slaughter _ If upgrade level is +9 or higher, Adds a 7% chance of Aspd SPD+ 100% for 5 seconds when performing a physical attack. Type: Weapon Class: Katar Attack: 140 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 140 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1287) Durga [1] A katar that is specially designed for high-speed attack. _ Type: Weapon Class: Katar Attack: 190 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 100 Required Jobs : Guillotine Cross Jobs ====== auto-parsed ====== Itemclass : Katar Attack : 190 Weight : 120 Weapon Level : 3 Required Level : 100 Id: (1289) Eden Group Katar I A katar that is made by the Eden Group. It is suitable for those who have more advanced experience handling katars. This item cannot be upgraded. Type: Weapon Class: Katar Attack: 155 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Assassin Jobs _ ====== auto-parsed ====== Itemclass : Katar Attack : 155 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1299) TE WoE Katar This item is Account Bound. Rental Item _ Type: Weapon Class: Katar Attack: 120 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Assassin Jobs _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Bleed on the target when performing a physical attack. Cannot be traded. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high chance of causing Bleed status. Class: Katar Attack: 120 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Assassin Classes ====== auto-parsed ====== Itemclass : Katar Attack : 120 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1301) Axe [3] A common axe. _ This item is indestructible in battle. Type: Weapon Class: One-Handed Axe Attack: 38 Property: Neutral Weight: 80 Weapon Level: 1 Required Level: 3 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs _ ====== auto-parsed ====== Attack : 38 Weight : 80 Weapon Level : 1 Required Level : 3 Id: (1302) Axe [4] A common axe. _ This item is indestructible in battle. Type: Weapon Class: One-Handed Axe Attack: 38 Property: Neutral Weight: 80 Weapon Level: 1 Required Level: 3 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs _ ====== auto-parsed ====== Attack : 38 Weight : 80 Weapon Level : 1 Required Level : 3 Id: (1303) Axe A common axe. _ This item is indestructible in battle. Type: Weapon Class: One-Handed Axe Attack: 38 Property: Neutral Weight: 80 Weapon Level: 1 Required Level: 3 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs _ ====== auto-parsed ====== Attack : 38 Weight : 80 Weapon Level : 1 Required Level : 3 Id: (1304) Orcish Axe An axe crafted by Orcish smiths for Orcish warriors. _ Type: Weapon Class: One-Handed Axe Attack: 75 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 3 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs _ ====== auto-parsed ====== Attack : 75 Weight : 150 Weapon Level : 3 Required Level : 3 Id: (1306) War Axe [1] A bloodthirsty axe that has aided many warriors in battle. _ DEX +2 LUK +2 This item is indestructible in battle. Type: Weapon Class: One-Handed Axe Attack: 140 Property: Neutral Weight: 420 Weapon Level: 3 Required Level: 76 Required Jobs : Blacksmith Jobs, Alchemist Jobs _ ====== auto-parsed ====== Attack : 140 Weight : 420 Weapon Level : 3 Required Level : 76 Id: (1307) Windhawk An axe that summons winds around its user, giving it unprecedented attack speed. _ Aspd SPD+ 5% This item is indestructible in battle. Type: Weapon Class: One-Handed Axe Attack: 115 Property: Wind Weight: 150 Weapon Level: 2 Required Level: 14 Required Jobs : Swordsman jobs, Merchant jobs, Thief jobs _ ====== auto-parsed ====== Attack : 115 Weight : 150 Weapon Level : 2 Required Level : 14 Id: (1309) Orcish Axe [4] An axe crafted by Orcish smiths for Orcish warriors. _ This item is indestructible in battle. Type: Weapon Class: One-Handed Axe Attack: 75 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 3 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs _ ====== auto-parsed ====== Attack : 75 Weight : 150 Weapon Level : 3 Required Level : 3 Id: (1310) Glorious Cleaver Account Bound _ If upgrade level is +9 or higher, Aspd + 5% Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack. Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Mammonite. Type: Weapon Class: One-Handed Axe Attack: 130 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs, Merchant Jobs _ Increases physical damage on Demi-Human race targets by 70%. Pierces 25% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Aspd + 5% Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ ====== auto-parsed ====== Attack : 130 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1319) TE WoE Axe This item is Account Bound. Rental Item _ Type: Weapon Class: One-Handed Axe Attack: 100 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, _ This item is indestructible in battle. _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Freezing on the target when performing a physical attack. Cannot be traded. Rental Item Indestructible. ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high Freezing chance. Class: One-Handed Axe Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Novice/Swordsman Classes/Merchant Classes/Thief Classes ====== auto-parsed ====== Attack : 100 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1322) Blue Axe [1] A blue axe with huge power. _ Type: Weapon Class: One-Handed Axe Attack: 80 Property: Neutral Weight: 180 Weapon Level: 3 Required Level: 100 Required Jobs : Geneticist _ STR + 5 INT + 5 This item is indestructible in battle. A blue axe with huge power. STR +5, INT +5. Class: One handed axe Attack : 180 Weight: 180 Weapon LV: 3 Required LV: 100 Job: Generic Class ====== auto-parsed ====== Itemclass : Axe Attack : 180 Weight : 180 Id: (1323) ºû³ª´Â µµ³¢ [2] A golden axe with brutal power. _ Type: Weapon Class: One-Handed Axe Attack: 180 Property: Neutral Weight: 180 Weapon Level: 3 Required Level: 120 Required Jobs : Geneticist _ STR + 8 INT + 8 This item is indestructible in battle. A golden axe with brutal power. STR +8, INT +8. Class: One handed axe Attack : 180 Weight: 180 Weapon LV: 3 Required LV: 120 Job: Generic Class ====== auto-parsed ====== Itemclass : Axe Attack : 180 Weight : 180 Id: (1339) Hauyne Huuma [1] A Huuma that made by Hauyne Ore, extraction and smelting from Everglow Ore. _ (Account Bound) _ Can't be destroyed. _ Str +3 ---------- If refine to + 5 Atk +2 % Aspd +1 ---------- If refine to +7 Atk +10 Increase damage skill [Throw Huuma Shuriken] 10 % Reduce variable cast time skill [Throw Huuma Shuriken] 10 % ---------- If refine to +9 Additional Atk +20 Increase damage skill [Throw Huuma Shuriken] by an additional 20 % Reduce variable cast time skill [Throw Huuma Shuriken] by an additional 20 % ---------- If refine to +10 Additional Atk +3 % Max HP + 500 Increases physical damage against [All Race and Player] 2 % ---------- If refine to +12 Reduces delay after skill by 5% Increase physical damage against [All Race and Player] by an additional 3 % _ This Item create for ROMSP Only _ Class: Huuma Shuriken Attack : 150 Weight: 120 Weapon Level : 4 Required Level: 70 Usable ByJobs : Ninja Jobs ====== auto-parsed ====== Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 70 Id: (1340) Arcanite Hammer [1] A Mace that made by Arcanite Ore, extraction and smelting from Everglow Ore. _ (Account Bound) _ Can't be destroyed. _ Int + 3 Matk + 120 ---------- If refine to + 5 Matk + 2 % Aspd +1 ---------- If refine to +7 Matk + 10 Has a 10% chance of casting [Holy Light] Lv.1 when do physical attack on target. Increase damage skill [Holy Light] 10 % ---------- If refine to +9 Additional Matk + 20 7% chance to cast [Adrenaline Rush] Lv.1 Increase damage skill [Holy Light] by an additional 20 % ---------- If refine to +10 Additional Matk + 3 % Max HP + 500 Increase magical damage [Holy] property 4 % ---------- If refine to +12 Reduces delay after skill by 5% Increase magical damage [Holy] property by an additional 6 % _ This Item create for ROMSP Only _ Class: Mace Attack : 110 Weight: 120 Weapon Level : 4 Required Level: 70 Usable ByJobs : Priest Jobs, Super Novice ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 120 Weapon Level : 4 Required Level : 70 Id: (1350) [NFS]Avenger [2] This item cannot be traded with other accounts. A two-handed axe that a leading blacksmith reportedly used for his revenge. It seems to resonate with Ancient Hero Boots. Indestructible. For every 2 refine level, ATK +10. For every 3 refine level, increase the damage of [Axe Tornado] by 10%. If refine level is +9 or above, [Axe Boomerang] damage increased by 40%. If refine level is +11 or above, increase physical damage to all sizes enemies by 15%. When equipped together with Ancient Hero Boots, and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%. Class :Two Handed Axe Attack : 270 Weight : 600 Weapon Level : 4 Required Level : 100 Jobs : Mechanic Classes ====== auto-parsed ====== Attack : 270 Weight : 600 Weapon Level : 4 Required Level : 100 Id: (1351) Battle Axe [3] A sturdy Two-Handed Axe useful for defeating many foes. _ This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 80 Property: Neutral Weight: 150 Weapon Level: 1 Required Level: 3 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 150 Weapon Level : 1 Required Level : 3 Id: (1352) Battle Axe [4] A sturdy, Two-Handed Axe created for fighting multiple enemies at once. _ This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 80 Property: Neutral Weight: 150 Weapon Level: 1 Required Level: 3 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 150 Weapon Level : 1 Required Level : 3 Id: (1353) Battle Axe A sturdy, Two-Handed Axe created for fighting multiple enemies at once. _ Type: Weapon Class: Two-Handed Axe Attack: 80 Property: Neutral Weight: 150 Weapon Level: 1 Required Level: 3 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 80 Weight : 150 Weapon Level : 1 Required Level : 3 Id: (1354) Hammer [2] A really big hammer. _ Type: Weapon Class: Two-Handed Axe Attack: 120 Property: Neutral Weight: 200 Weapon Level: 2 Required Level: 16 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 120 Weight : 200 Weapon Level : 2 Required Level : 16 Id: (1355) Hammer [3] A really big hammer. _ Type: Weapon Class: Two-Handed Axe Attack: 120 Property: Neutral Weight: 200 Weapon Level: 2 Required Level: 16 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 120 Weight : 200 Weapon Level : 2 Required Level : 16 Id: (1356) Hammer A really big hammer. _ Type: Weapon Class: Two-Handed Axe Attack: 120 Property: Neutral Weight: 200 Weapon Level: 2 Required Level: 16 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 120 Weight : 200 Weapon Level : 2 Required Level : 16 Id: (1357) Buster [1] A powerful axe that lives up to its mighty appearance. This item is indestructible in battle. -------------------- Type: Weapon Class: Two-Handed Axe Attack: 155 Property: Neutral Weight: 220 Weapon Level: 3 Required Level: 30 Required Jobs : Swordman Jobs, Merchant Jobs ====== auto-parsed ====== Attack : 155 Weight : 220 Weapon Level : 3 Required Level : 30 Id: (1358) Buster [2] A powerful axe that lives up to its mighty appearance. _ Type: Weapon Class: Two-Handed Axe Attack: 155 Property: Neutral Weight: 220 Weapon Level: 3 Required Level: 30 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 155 Weight : 220 Weapon Level : 3 Required Level : 30 Id: (1359) Buster A powerful axe that lives up to its mighty appearance. _ Type: Weapon Class: Two-Handed Axe Attack: 155 Property: Neutral Weight: 220 Weapon Level: 3 Required Level: 30 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 155 Weight : 220 Weapon Level : 3 Required Level : 30 Id: (1360) Two-Handed Axe [1] A two-handed, double bladed axe. _ Type: Weapon Class: Two-Handed Axe Attack: 185 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 30 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 185 Weight : 250 Weapon Level : 3 Required Level : 30 Id: (1361) Two-Handed Axe [2] A two-handed, double bladed axe. _ Type: Weapon Class: Two-Handed Axe Attack: 185 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 30 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 185 Weight : 250 Weapon Level : 3 Required Level : 30 Id: (1362) Two-Handed Axe A two-handed, double bladed axe. _ Type: Weapon Class: Two-Handed Axe Attack: 185 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 30 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. ====== auto-parsed ====== Attack : 185 Weight : 250 Weapon Level : 3 Required Level : 30 Id: (1363) Bloody Axe A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh. _ STR + 10 Movement Speed +40% This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 170 Property: Neutral Weight: 400 Weapon Level: 4 Required Level: 44 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 170 Weight : 400 Weapon Level : 4 Required Level : 44 Id: (1364) Great Axe A humongous, double bladed axe. _ Knocks the target back 5 cells when using Mammonite. -------------------- Adds a 15% chance of inflicting Stun on the target when performing a physical attack. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 187 Property: Neutral Weight: 180 Weapon Level: 4 Required Level: 44 Required Jobs : Swordman Jobs, Merchant Jobs ====== auto-parsed ====== Attack : 187 Weight : 180 Weapon Level : 4 Required Level : 44 Id: (1365) Sabbath An axe which is said to eradicate the darkness in misled hearts and guide them to the afterlife. _ CRIT + 50 on Undead race targets. Adds a 0.5% chance of inflicting Coma on Undead race targets when performing a physical attack. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 120 Property: Shadow Weight: 230 Weapon Level: 4 Required Level: 44 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 120 Weight : 230 Weapon Level : 4 Required Level : 44 Id: (1366) Light Epsilon A Greek ceremonial axe that possesses the power of holiness. _ Increases physical damage on Demon race targets by 3%. Enables Level 3 Heal. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 180 Property: Holy Weight: 230 Weapon Level: 4 Required Level: 44 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 180 Weight : 230 Weapon Level : 4 Required Level : 44 Id: (1368) Tomahawk A light axe imbued with the Wind property which can be hurled at enemies. _ Enables Level 1 Tomahawk Throwing. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 165 Property: Wind Weight: 250 Weapon Level: 4 Required Level: 44 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 165 Weight : 250 Weapon Level : 4 Required Level : 44 Id: (1370) Doom Slayer A gigantic and ridiculously heavy axe that requires great strength to use it properly. _ Aspd - 40% Increases SP cost of skills by 100%. This item is indestructible in battle. _ If base STR is 95 or higher, ATK + 340 Adds a 5% chance of inflicting Coma on Demi-Human race targets when performing a physical attack. Adds a 30% chance of inflicting Stun on the target when performing a physical attack. Type: Weapon Class: Two-Handed Axe Attack: 10 Property: Neutral Weight: 600 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 10 Weight : 600 Weapon Level : 4 Required Level : 80 Id: (1371) Doom Slayer [1] A gigantic and ridiculously heavy axe that requires great strength to use it properly. _ Aspd - 40% Increases SP cost of skills by 100%. This item is indestructible in battle. _ If base STR is 95 or higher, ATK + 340 Adds a 5% chance of inflicting Coma on Demi-Human race targets when performing a physical attack. Adds a 30% chance of inflicting Stun on the target when performing a physical attack. Type: Weapon Class: Two-Handed Axe Attack: 10 Property: Neutral Weight: 600 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 10 Weight : 600 Weapon Level : 4 Required Level : 80 Id: (1375) Berdysz [2] A long bladed axe that's effective in melee combat. _ Reduces damage taken from Medium size attackers by 13%. Reduces damage taken from Large size attackers by 15%. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 200 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 70 Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 250 Weapon Level : 3 Required Level : 70 Id: (1376) Heart Breaker [1] A special Two-Handed Axe that was crafted by a great blacksmith; it seems capable of destroying any kind of armor. _ CRIT + 20 Aspd + 5% CRIT + 1 per upgrade level of the item. This item is indestructible in battle. _ If used by Transcendent Merchant Jobs, Adds a 3% chance of casting Level 3 Hammerfall on the target when performing a physical attack. Type: Weapon Class: Two-Handed Axe Attack: 175 Weight: 200 Property: Neutral Weapon Level: 4 Required Level: 70 Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs _ ====== auto-parsed ====== Attack : 175 Weight : 200 Weapon Level : 4 Required Level : 70 Id: (1377) Hurricane Fury [1] A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane. _ Reduces damage taken from Medium sized attackers by 10%. Reduces damage taken from Medium sized attackers by 1% per upgrade level of the item. Adds a 2% chance of casting Level 5 Pulse Strike on the target when performing a physical attack. Aspd + 1% per upgrade level of the item. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 332 Element: Neutral Weight: 350 Weapon Level: 4 Required Level: 80 Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs _ ====== auto-parsed ====== Attack : 332 Weight : 350 Weapon Level : 4 Required Level : 80 Id: (1381) Novice Battle Axe [3] A sturdy Two-Handed Axe useful for defeating many foes. _ This item cannot be upgraded. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 100 Element: Neutral Weight: 0 Weapon Level: 1 Required Level: 3 Required Jobs : Swordman and Merchant Jobs _ ====== auto-parsed ====== Attack : 100 Weight : 0 Weapon Level : 1 Required Level : 3 Id: (1382) Glorious Two-Handed Axe Account Bound _ Type: Weapon Class: Two-Handed Axe Attack: 220 Element: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs, Merchant Jobs _ Increases physical damage on Demi-Human race targets by 70%. Pierces 25% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 2 Slaughter. Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack. _ If upgrade level is +9 or higher, Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack instead. Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram, Mammonite. ====== auto-parsed ====== Attack : 220 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1383) ¼ºÃµµµ³¢ Type: Weapon Class: Two-Handed Axe Attack: 200 Element: Holy Weight: 150 Weapon Level: 4 Required Level: 60 Required Jobs : Merchant Jobs _ Increases physical damage on Undead race targets by 10%. Adds a chance of casting Level 5 Blessing on the user when performing a physical attack. This item is indestructible in battle. Additional 10% damage on Undead monsters. Add the chance of auto casting Lv. 5 Blessing on the wearer with each attack. Holy Property. Item Class: Axe Attack Strength : 200 Weight: 150 Weapon Level: 4 Required Level: 60 Jobs: Merchant Class ====== auto-parsed ====== Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 60 Id: (1384) Veteran Axe [2] An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone who is good with metals uses this axe, it will show their incredible power. _ VIT + 2 Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall. This item is indestructible in battle. _ If Forge Axe is at maximum level, ATK + 10 _ If Forge Dagger is at maximum level, ATK + 10 _ If Forge Knuckle is at maximum level, ATK + 10 _ If Forge Mace is at maximum level, ATK + 10 _ If Forge Spear is at maximum level, ATK + 10 _ If Forge Sword is at maximum level, ATK + 10 _ If Forge Two-Handed Sword is at maximum level, ATK + 10 Type: Weapon Class: Two-Handed Axe Attack: 250 Element: Neutral Weight: 300 Weapon Level: 3 Required Level: 80 Required Jobs : Merchant Jobs _ ====== auto-parsed ====== Attack : 250 Weight : 300 Weapon Level : 3 Required Level : 80 Id: (1385) Bradium Stonehammer A stone hammer made out of Bradium. _ Adds a 5% chance of inflicting Stun on the target when using Hammerfall. Adds an additional 2% chance of inflicting Stun on the target when using Hammerfall per upgrade level of the item. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 210 Element: Neutral Weight: 270 Weapon Level: 4 Required Level: 75 Required Jobs : Mastersmith Jobs _ ====== auto-parsed ====== Attack : 210 Weight : 270 Weapon Level : 4 Required Level : 75 Id: (1387) Giant Axe [1] This giant axe seems like it's impossible to pick up and wave with. _ Increases the damage of High Speed Cart Ram by 15%. This item is indestructible in battle. _ If base STR is 95 or higher, HIT + 10 Aspd + 3% Type: Weapon Class: Two-Handed Axe Attack: 330 Property: Neutral Weight: 400 Weapon Level: 3 Required Level: 50 Required Jobs : Transcendent Swordman Jobs, Transcendent Merchant Jobs _ ====== auto-parsed ====== Attack : 330 Weight : 400 Weapon Level : 3 Required Level : 50 Id: (1391) Eden Group Two-Handed Axe I An axe that is made by the Eden Group. It is suitable for those who have more advanced experience handling Two-Handed Axes. This item cannot be upgraded. This item is indestructible in battle. Type: Weapon Class: Two-Handed Axe Attack: 195 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Swordman Jobs, Merchant Jobs _ ====== auto-parsed ====== Attack : 195 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1394) Upgrade Two-Handed Axe [1] A Two-Handed Axe that is coated with elunium and gold that are mixed in golden ratio. _ Type: Weapon Class: Two-Handed Axe Attack: 110 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 1 Required Jobs : Swordman Jobs, Merchant Jobs _ ATK + 14 per upgrade level of the item. This item is indestructible in battle. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 10. ====== auto-parsed ====== Attack : 110 Weight : 200 Weapon Level : 3 Required Level : 1 Id: (1399) TE WoE TwoHand Axe This item is Account Bound. Rental Item _ Type: Weapon Class: Two-Handed Axe Attack: 150 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Swordman Jobs, Merchant Jobs _ This item is indestructible in battle. _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Stun on the target when performing a physical attack. Cannot be traded. Rental Item Indestructible. ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high chance of Stunning. Class: Two-Handed Axe Attack: 150 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Swordsman Classes/Merchant Classes ====== auto-parsed ====== Attack : 150 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1401) Javelin [3] A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it though. _ Type: Weapon Class: One-Handed Spear Attack: 28 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 28 Weight : 70 Weapon Level : 1 Required Level : 4 Id: (1402) Javelin [4] A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it though. _ Type: Weapon Class: One-Handed Spear Attack: 28 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 28 Weight : 70 Weapon Level : 1 Required Level : 4 Id: (1403) Javelin A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it though. _ Type: Weapon Class: One-Handed Spear Attack: 28 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 28 Weight : 70 Weapon Level : 1 Required Level : 4 Id: (1404) Spear [3] A basic spear that allows for slightly longer ranged melee attacks. _ Type: Weapon Class: One-Handed Spear Attack: 44 Property: Neutral Weight: 85 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 44 Weight : 85 Weapon Level : 1 Required Level : 4 Id: (1405) Spear [4] A basic spear that allows for slightly longer ranged melee attacks. _ Type: Weapon Class: One-Handed Spear Attack: 44 Property: Neutral Weight: 85 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 44 Weight : 85 Weapon Level : 1 Required Level : 4 Id: (1406) Spear A basic spear that allows for slightly longer ranged melee attacks. _ Type: Weapon Class: One-Handed Spear Attack: 44 Property: Neutral Weight: 85 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 44 Weight : 85 Weapon Level : 1 Required Level : 4 Id: (1407) Pike [3] A long spear that is generally issued to foot soldiers. _ Type: Weapon Class: One-Handed Spear Attack: 60 Property: Neutral Weight: 100 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 60 Weight : 100 Weapon Level : 1 Required Level : 4 Id: (1408) Pike [4] A long spear that is generally issued to foot soldiers. _ Type: Weapon Class: One-Handed Spear Attack: 60 Property: Neutral Weight: 100 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 60 Weight : 100 Weapon Level : 1 Required Level : 4 Id: (1409) Pike A long spear that is generally issued to foot soldiers. _ Type: Weapon Class: One-Handed Spear Attack: 60 Property: Neutral Weight: 100 Weapon Level: 1 Required Level: 4 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 60 Weight : 100 Weapon Level : 1 Required Level : 4 Id: (1410) Lance A spear that is commonly used by mounted knights. _ Type: Weapon Class: Two-Handed Spear Attack: 185 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 185 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1411) Lance A spear that is commonly used by mounted knights. _ Type: Weapon Class: Two-Handed Spear Attack: 185 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 185 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1412) Lance A spear that is commonly used by mounted knights. _ Type: Weapon Class: Two-Handed Spear Attack: 185 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 185 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1413) Gungnir A legendary spear that is known for its ability to never miss its target. _ HIT + 30 Perfect Hit + 25 Type: Weapon Class: One-Handed Spear Attack: 120 Property: Wind Weight: 50 Weapon Level: 4 Required Level: 4 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 120 Weight : 50 Weapon Level : 4 Required Level : 4 Id: (1414) Gelerdria A special spear imbued with the Earth property. _ Max HP + 800 Max SP - 50 Type: Weapon Class: One-Handed Spear Attack: 145 Property: Earth Weight: 70 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 145 Weight : 70 Weapon Level : 4 Required Level : 48 Id: (1415) Brocca A spear that has been made to puncture any armor worn by enemies. _ Type: Weapon Class: One-Handed Spear Attack: 85 Property: Neutral Weight: 85 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ Increases physical damage on Neutral property targets by 25%. Pierces 100% of DEF on Normal, Player protocol targets when performing a physical attack. ====== auto-parsed ====== Attack : 85 Weight : 85 Weapon Level : 4 Required Level : 48 Id: (1416) Tjungkuletti A spear with the power to drain the souls of enemies it has defeated. _ Type: Weapon Class: One-Handed Spear Attack: 100 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ Restores 1 SP to the user when performing a physical attack. Restores 5 SP to the user when a monster is killed by physical attacks. ====== auto-parsed ====== Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 48 Id: (1417) Poll Axe [1] An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates. _ Type: Weapon Class: One-Handed Spear Attack: 160 Property: Neutral Weight: 380 Weapon Level: 3 Required Level: 71 Required Jobs : Swordman Jobs _ STR +1 INT +2 DEX +1 ====== auto-parsed ====== Attack : 160 Weight : 380 Weapon Level : 3 Required Level : 71 Id: (1418) Gungnir [2] A legendary spear that is known for its ability to never miss its target. _ HIT + 30 Perfect Hit + 25 Type: Weapon Class: One-Handed Spear Attack: 120 Property: Wind Weight: 50 Weapon Level: 4 Required Level: 4 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 120 Weight : 50 Weapon Level : 4 Required Level : 4 Id: (1419) Rental Pole Axe Rental Item A weapon consisting of an axe head mounted on a long pole that is designed to break through thick armor. Str +1, Int +2, Dex +1 Type: Weapon Class: One-Handed Spear Attack: 195 Property: Neutral Weight: 480 Weapon Level: 3 Required Level: 1 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 195 Weight : 480 Weapon Level : 3 Required Level : 1 Id: (1420) Long Horn [1] A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds. _ Enables Level 1 Detoxify. Adds a 5% chance of inflicting Bleed on the target when performing a physical attack. This item is indestructible in battle. _ Set Bonus Battle Hook [1] or Hunting Spear [1] or Long Horn [1] Tournament Shield [1] DEF + 2 ATK + 4% _ If used by Knight Jobs, Aspd - 5%. _ Set Bonus Long Horn [1] Valkyrja's Shield [1] Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack. Type: Weapon Class: One-Handed Spear Attack: 150 Property: Holy Weight: 100 Weapon Level: 4 Required Level: 65 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 65 Id: (1426) Glorious Spear Account Bound _ Increases physical damage on Demi-Human race targets by 95%. Pierces 20% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Aspd + 10% Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher and used by Knight Jobs, Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce. _ If upgrade level is +9 or higher and used by Crusader Jobs, Adds a 10% chance of casting Level 5 Gloria Domini on the user when performing a physical attack. Type: Weapon Class: One-Handed Spear Attack: 130 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 130 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1428) ·ÕÈ¥ [1] A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds. _ Enables Level 1 Detoxify. Adds a 5% chance of inflicting Bleed on the target when performing a physical attack. This item is indestructible in battle. _ Set Bonus Long Horn [1] Valkyrja's Shield [1] Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack. Type: Weapon Class: One-Handed Spear Attack: 150 Property: Holy Weight: 100 Weapon Level: 4 Required Level: 65 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 65 Id: (1429) ÇåÆà ½ºÇǾî [1] A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing. _ Pierces 100% of DEF on Brute race targets when performing a physical attack. Adds a 10% chance of casting Level 3 Vital Strike on the target when performing a physical attack. Adds a 10% chance of gaining Meat when a Brute race targets is killed. Type: Weapon Class: One-Handed Spear Attack: 180 Property: Neutral Weight: 420 Weapon Level: 4 Required Level: 60 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 180 Weight : 420 Weapon Level : 4 Required Level : 60 Id: (1434) Eden Group Spear I A spear that is made by the Eden Group. It is suitable for those who have more advanced experience handling spears. This item cannot be upgraded. Type: Weapon Class: One-Handed Spear Attack: 165 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 165 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1437) TE WoE Pike This item is Account Bound. Rental Item _ Type: Weapon Class: One-Handed Spear Attack: 100 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Swordman Jobs _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Curse on the target when performing a physical attack. Cannot be traded. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high chance of Cursing. Class: One-Handed Spear Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Swordsman Classes ====== auto-parsed ====== Attack : 100 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1441) Blue Spear [1] A blue spear with huge power. _ Type: Weapon Class: One-Handed Spear Attack: 180 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 100 Required Jobs : Royal Guard _ STR + 5 AGI + 5 A blue spear with huge power. STR +5, AGI +5. Class: Spear Attack : 180 Weight: 120 Weapon LV: 3 Required LV: 100 Job: Royal Guard Class ====== auto-parsed ====== Itemclass : Spear Attack : 180 Weight : 120 Id: (1442) ºû³ª´Â â [2] A golden spear with brutal power. _ Type: Weapon Class: One-Handed Spear Attack: 180 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 120 Required Jobs : Royal Guard _ STR + 8 AGI + 8 A golden spear with brutal power. STR +8, AGI +8. Class: Spear Attack : 180 Weight: 120 Weapon LV: 3 Required LV: 120 Job: Royal Guard Class ====== auto-parsed ====== Itemclass : Spear Attack : 180 Weight : 120 Id: (1451) Guisarme [2] Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert. _ Type: Weapon Class: Two-Handed Spear Attack: 84 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 84 Weight : 100 Weapon Level : 2 Required Level : 18 Id: (1452) Guisarme [3] Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert. _ Type: Weapon Class: Two-Handed Spear Attack: 84 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 84 Weight : 100 Weapon Level : 2 Required Level : 18 Id: (1453) Guisarme Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert. _ Type: Weapon Class: Two-Handed Spear Attack: 84 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 84 Weight : 100 Weapon Level : 2 Required Level : 18 Id: (1454) Glaive [2] A spear with a huge sword-like spearhead. _ Type: Weapon Class: Two-Handed Spear Attack: 104 Property: Neutral Weight: 120 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 104 Weight : 120 Weapon Level : 2 Required Level : 18 Id: (1455) Glaive [3] A spear with a huge sword-like spearhead. _ Type: Weapon Class: Two-Handed Spear Attack: 104 Property: Neutral Weight: 120 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 104 Weight : 120 Weapon Level : 2 Required Level : 18 Id: (1456) Glaive A spear with a huge sword-like spearhead. _ Type: Weapon Class: Two-Handed Spear Attack: 104 Property: Neutral Weight: 120 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 104 Weight : 120 Weapon Level : 2 Required Level : 18 Id: (1457) Partizan [1] A spear topped with a double edged blade. _ Type: Weapon Class: Two-Handed Spear Attack: 124 Property: Neutral Weight: 200 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 124 Weight : 200 Weapon Level : 2 Required Level : 18 Id: (1458) Partizan [2] A spear topped with a double edged blade. _ Type: Weapon Class: Two-Handed Spear Attack: 124 Property: Neutral Weight: 200 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 124 Weight : 200 Weapon Level : 2 Required Level : 18 Id: (1459) Partizan A spear topped with a double edged blade. _ Type: Weapon Class: Two-Handed Spear Attack: 124 Property: Neutral Weight: 200 Weapon Level: 2 Required Level: 18 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 124 Weight : 200 Weapon Level : 2 Required Level : 18 Id: (1460) Trident [2] A triple pronged spear that can also be used for fishing. _ Type: Weapon Class: Two-Handed Spear Attack: 150 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 150 Weight : 120 Weapon Level : 3 Required Level : 33 Id: (1461) Trident [3] A triple pronged spear that can also be used for fishing. _ Type: Weapon Class: Two-Handed Spear Attack: 150 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 150 Weight : 120 Weapon Level : 3 Required Level : 33 Id: (1462) Trident A triple pronged spear that can also be used for fishing. _ Type: Weapon Class: Two-Handed Spear Attack: 150 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 150 Weight : 120 Weapon Level : 3 Required Level : 33 Id: (1463) Hallberd [1] A spear with a steel spike and axe-blade which enable both piercing and hacking. _ Type: Weapon Class: Two-Handed Spear Attack: 165 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 165 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1464) Hallberd [2] A spear with a steel spike and axe-blade which enable both piercing and hacking. _ Type: Weapon Class: Two-Handed Spear Attack: 165 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 165 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1465) Hallberd A spear with a steel spike and axe-blade which enable both piercing and hacking. _ Type: Weapon Class: Two-Handed Spear Attack: 165 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 33 Required Jobs : Swordman Jobs ====== auto-parsed ====== Attack : 165 Weight : 250 Weapon Level : 3 Required Level : 33 Id: (1466) Crescent Scythe A heavy scythe that is usually carried by the Grim Reaper. _ HIT + 10 CRIT + 30 Type: Weapon Class: Two-Handed Spear Attack: 180 Property: Neutral Weight: 250 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 180 Weight : 250 Weapon Level : 4 Required Level : 48 Id: (1470) Brionac A spear that radiates with the warm, glowing light of pure holiness. _ Type: Weapon Class: Two-Handed Spear Attack: 190 Property: Holy Weight: 300 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ Enables Level 5 Heal. Adds a 10% chance of casting Level 3 Soul Strike on the target when performing a physical attack. ====== auto-parsed ====== Attack : 190 Weight : 300 Weapon Level : 4 Required Level : 48 Id: (1471) Hellfire A spear imbued with the Fire property and enchanted with the power to summon flame. _ STR +3 Adds a 10% chance of casting Level 5 Fire Ball on the target when performing a physical attack. Type: Weapon Class: Two-Handed Spear Attack: 200 Property: Fire Weight: 350 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 200 Weight : 350 Weapon Level : 4 Required Level : 48 Id: (1472) Soul Staff A high quality, Two-Handed Staff that amplifies psychic power. _ AGI +2 INT + 5 MATK + 200 _ Set Bonus Soul Staff Spiritual Ring DEX +2 MATK + 6%. Variable Casting Time - 1% per upgrade level of Soul Staff. Type: Weapon Class: Two-Handed Staff Attack: 25 Property: Neutral Weight: 140 Weapon Level: 3 Required Level: 73 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 25 Weight : 140 Weapon Level : 3 Required Level : 73 Id: (1473) Wizardry Staff Rumored to have been crafted by an ancient wizard, this staff contains awesome energies. _ INT + 6 DEX +2 MATK + 200 _ Set Bonus Spiritual Ring Wizardry Staff DEX +2 MATK + 6% Variable Casting Time - 1% per upgrade level of Wizardry Staff. Type: Weapon Class: Two-Handed Staff Attack: 120 Property: Neutral Weight: 240 Weapon Level: 4 Required Level: 90 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 120 Weight : 240 Weapon Level : 4 Required Level : 90 Id: (1474) Gae Bolg A spear, created from the body of a dead, giant sea creature, topped with a jagged blade that leaves deep wounds. _ Increases physical damage on Boss protocol targets by 10%. Pierces 100% of DEF on Dragon race targets when performing a physical attack. _ Set Bonus Dragon Breath [1] Dragon Killer or Dragon Slayer or Gae Bolg Increases physical damage on Dragon race targets by an additional 5%. Type: Weapon Class: Two-Handed Spear Attack: 160 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 60 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 160 Weight : 200 Weapon Level : 4 Required Level : 60 Id: (1476) Crescent Scythe [1] A heavy scythe that is usually carried by the Grim Reaper. _ HIT + 10 CRIT + 30 Type: Weapon Class: Two-Handed Spear Attack: 180 Property: Neutral Weight: 250 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 180 Weight : 250 Weapon Level : 4 Required Level : 48 Id: (1477) Spectral Spear The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. _ Increases physical damage on Demon race targets by 20%. Increases physical damage on Shadow and Undead property targets by 20%. Reduces damage taken from Demon race attackers by 20%. Reduces damage taken from Shadow and Undead property attacks by 20%. Restores 50 HP to the user when a monster is killed. Adds a 10% chance of inflicting Confusion on the user when performing a physical attack. _ Set Bonus Red Silk Seal Spectral Spear or Spectral Spear [1] Adds a 0.5% chance of inflicting Confusion on the user when performing a physical attack instead. Type: Weapon Class: Two-Handed Spear Attack: 170 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 75 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 170 Weight : 200 Weapon Level : 4 Required Level : 75 Id: (1479) Spectral Spear [1] The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. _ Increases physical damage on Demon race targets by 20%. Increases physical damage on Shadow and Undead property targets by 20%. Reduces damage taken from Demon race attackers by 20%. Reduces damage taken from Shadow and Undead property attacks by 20%. Restores 50 HP to the user when a monster is killed. Adds a 10% chance of inflicting Confusion on the user when performing a physical attack. _ Set Bonus Red Silk Seal Spectral Spear or Spectral Spear [1] Adds a 0.5% chance of inflicting Confusion on the user when performing a physical attack instead. Type: Weapon Class: Two-Handed Spear Attack: 170 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 75 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 170 Weight : 200 Weapon Level : 4 Required Level : 75 Id: (1480) Gae Bolg [2] A spear, created from the body of a dead, giant sea creature, topped with a jagged blade that leaves deep wounds. _ Increases physical damage on Boss protocol targets by 10%. Pierces 100% of DEF on Dragon race targets when performing a physical attack. Type: Weapon Class: Two-Handed Spear Attack: 160 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 60 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 160 Weight : 200 Weapon Level : 4 Required Level : 60 Id: (1481) Zephyrus [3] A spear imbued with the Wind property. _ Adds a 10% chance of casting Level 3 Thunderstorm on the target when performing a physical attack. Adds a 2% chance of inflicting Silence on the target when performing a physical attack. Type: Weapon Class: Two-Handed Spear Attack: 170 Property: Wind Weight: 200 Weapon Level: 4 Required Level: 48 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 170 Weight : 200 Weapon Level : 4 Required Level : 48 Id: (1483) Ivory Lance [1] Two-handed spear made of the Ivory of a Mammoth. It is very hard to be processed due to its strength, but its sharp end makes it perfect for stabbing. _ AGI +2 Aspd + 3% Enables Level 5 Spear Stab. Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack. Type: Weapon Class: Two-Handed Spear Attack: 160 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 50 Required Jobs : Transcendent Swordman Jobs _ ====== auto-parsed ====== Attack : 160 Weight : 100 Weapon Level : 3 Required Level : 50 Id: (1484) Cardo [1] Two handed spear which looks just like a miniature of a pillar from the ancient temples. _ DEF + 1 per 2 upgrade levels of the item. Aspd - 10% Type: Weapon Class: Two-Handed Spear Attack: 150 Property: Neutral Weight: 560 Weapon Level: 4 Required Level: 70 Required Jobs : Lord Knight Jobs _ ====== auto-parsed ====== Attack : 150 Weight : 560 Weapon Level : 4 Required Level : 70 Id: (1485) Battle Fork [4] Two-handed three-pronged fork that doubles as a spear. It is light and very useful despite its size. _ Type: Weapon Class: Two-Handed Spear Attack: 112 Property: Neutral Weight: 70 Weapon Level: 2 Required Level: 50 Required Jobs : Transcendent Swordman Jobs ====== auto-parsed ====== Attack : 112 Weight : 70 Weapon Level : 2 Required Level : 50 Id: (1486) Glorious Lance Account Bound _ Increases physical damage on Demi-Human race targets by 70%. Pierces 25% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher and used by Knight Jobs, Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce. _ If upgrade level is +9 or higher and used by Crusader Jobs, Adds a 20% chance of casting Level 5 Gloria Domini on the target when performing a physical attack. Type: Weapon Class: Two-Handed Spear Attack: 220 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 220 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1489) Spearfish A spearfish that is well known for delicious meat, but this one is frozen. Account Bound Rental Item _ Increases the damage of Clashing Spiral by 100%. Increases the damage of Inspiration by 50%. Adds a 1.5% chance of inflicting Bleed on the target when dealing using Clashing Spiral and Pierce. Adds a 1% chance of inflicting Freeze on the user when performing a physical attack. _ If the user's base level is 101 or higher, ATK + 30. Type: Weapon Class: Two-Handed Spear Attack: 220 Property: Neutral Weight: 0 Weapon Level: 1 Required Level: 50 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 220 Weight : 0 Weapon Level : 1 Required Level : 50 Id: (1491) Upgrade Lance [1] A Two-Handed Spear that is coated with elunium and gold that are mixed in golden ratio. _ ATK + 12 per upgrade level of the item. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 10. Type: Weapon Class: Two-Handed Spear Attack: 105 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 1 Required Jobs : Swordman Jobs _ ====== auto-parsed ====== Attack : 105 Weight : 150 Weapon Level : 3 Required Level : 1 Id: (1495) TE WoE Lance This item is Account Bound. Rental Item _ Type: Weapon Class: Two-Handed Spear Attack: 150 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Swordman Jobs _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Blind on the target when performing a physical attack. Cannot be traded. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high chance of Blinding. Class: Two-Handed Spear Attack: 150 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Swordsman Classes ====== auto-parsed ====== Attack : 150 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1501) Club [3] A heavy bludgeon that makes a handy weapon in a pinch. _ Type: Weapon Class: Mace Attack: 23 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 23 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1502) Club [4] A heavy bludgeon that makes a handy weapon in a pinch. _ Type: Weapon Class: Mace Attack: 23 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 23 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1503) Club A heavy bludgeon that makes a handy weapon in a pinch. _ Type: Weapon Class: Mace Attack: 23 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 23 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1504) Mace [3] A flanged, solid club that is effective for simple smashing. _ Type: Weapon Class: Mace Attack: 37 Property: Neutral Weight: 80 Weapon Level: 1 Required Level: 2 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 37 Weight : 80 Weapon Level : 1 Required Level : 2 Id: (1505) Mace [4] A flanged, solid club that is effective for simple smashing. _ Type: Weapon Class: Mace Attack: 37 Property: Neutral Weight: 80 Weapon Level: 1 Required Level: 2 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 37 Weight : 80 Weapon Level : 1 Required Level : 2 Id: (1506) Mace A flanged, solid club that is effective for simple smashing. _ Type: Weapon Class: Mace Attack: 37 Property: Neutral Weight: 80 Weapon Level: 1 Required Level: 2 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 37 Weight : 80 Weapon Level : 1 Required Level : 2 Id: (1507) Smasher [2] Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things. _ Type: Weapon Class: Mace Attack: 54 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 14 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 54 Weight : 100 Weapon Level : 2 Required Level : 14 Id: (1508) Smasher [3] Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things. _ Type: Weapon Class: Mace Attack: 54 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 14 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 54 Weight : 100 Weapon Level : 2 Required Level : 14 Id: (1509) Smasher [3] Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things. _ Type: Weapon Class: Mace Attack: 54 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 14 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 54 Weight : 100 Weapon Level : 2 Required Level : 14 Id: (1510) Flail [2] With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon. _ Type: Weapon Class: Mace Attack: 69 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 14 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 69 Weight : 90 Weapon Level : 2 Required Level : 14 Id: (1511) Flail [3] With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon. _ Type: Weapon Class: Mace Attack: 69 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 14 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 69 Weight : 90 Weapon Level : 2 Required Level : 14 Id: (1512) Flail [3] With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon. _ Type: Weapon Class: Mace Attack: 69 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 14 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 69 Weight : 90 Weapon Level : 2 Required Level : 14 Id: (1513) Morning Star [1] A metal club topped with a solid steel ball that's covered in spikes. _ Type: Weapon Class: Mace Attack: 110 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 27 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 150 Weapon Level : 3 Required Level : 27 Id: (1514) Morning Star [2] A metal club topped with a solid steel ball that's covered in spikes. _ Type: Weapon Class: Mace Attack: 110 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 27 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 150 Weapon Level : 3 Required Level : 27 Id: (1515) Morning Star [2] A metal club topped with a solid steel ball that's covered in spikes. _ Type: Weapon Class: Mace Attack: 110 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 27 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 150 Weapon Level : 3 Required Level : 27 Id: (1516) Sword Mace A deadly mace topped with 3 extremely sharp blades on its end. _ Type: Weapon Class: Mace Attack: 130 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 27 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 130 Weight : 120 Weapon Level : 3 Required Level : 27 Id: (1517) Sword Mace [1] A specialty weapon that beautifully combines the power of swords and maces. _ Type: Weapon Class: Mace Attack: 130 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 27 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 130 Weight : 120 Weapon Level : 3 Required Level : 27 Id: (1518) Sword Mace [1] A specialty weapon that beautifully combines the power of swords and maces. _ Type: Weapon Class: Mace Attack: 130 Property: Neutral Weight: 120 Weapon Level: 3 Required Level: 27 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 130 Weight : 120 Weapon Level : 3 Required Level : 27 Id: (1519) Chain [2] A simple flail that consists of a thin mace attached to a chain of iron links. _ Type: Weapon Class: Mace Attack: 84 Property: Neutral Weight: 80 Weapon Level: 2 Required Level: 14 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 84 Weight : 80 Weapon Level : 2 Required Level : 14 Id: (1520) Chain [3] A simple flail that consists of a thin mace attached to a chain of iron links. _ Type: Weapon Class: Mace Attack: 84 Property: Neutral Weight: 80 Weapon Level: 2 Required Level: 14 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 84 Weight : 80 Weapon Level : 2 Required Level : 14 Id: (1521) Chain [3] A simple flail that consists of a thin mace attached to a chain of iron links. _ Type: Weapon Class: Mace Attack: 84 Property: Neutral Weight: 80 Weapon Level: 2 Required Level: 14 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs ====== auto-parsed ====== Itemclass : Mace Attack : 84 Weight : 80 Weapon Level : 2 Required Level : 14 Id: (1522) Stunner A huge, unwieldy club that can knock enemies unconscious. _ Adds a 10% chance of inflicting Stun on the target when performing a physical attack. Type: Weapon Class: Mace Attack: 140 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 27 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 140 Weight : 200 Weapon Level : 3 Required Level : 27 Id: (1523) Spike A flail, entirely covered in spikes, that swings wildly and haphazardly in battle. _ DEF - 66% CRIT + 40 Type: Weapon Class: Mace Attack: 85 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 85 Weight : 70 Weapon Level : 4 Required Level : 40 Id: (1524) Golden Mace [1] A mace forged out of pure gold. _ Increases physical damage on Undead race targets by 10%. This item is indestructible in battle. Type: Weapon Class: Mace Attack: 110 Property: Neutral Weight: 80 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 40 Id: (1525) Long Mace A long, thin mace built like a spear. _ Range + 3 Reduces damage taken from ranged attacks by 10%. Type: Weapon Class: Mace Attack: 135 Property: Neutral Weight: 80 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 135 Weight : 80 Weapon Level : 4 Required Level : 40 Id: (1526) Slash A hefty mace with curved, sharp blades. _ Increase the physical damage on Undead property targets by 15%. Increases the experience given from Undead race targets by 5%. Adds a 0.1% chance of inflicting Coma on Undead race targets when performing a physical attack. Type: Weapon Class: Mace Attack: 145 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 145 Weight : 100 Weapon Level : 4 Required Level : 40 Id: (1528) Grand Cross A cruciform mace that was blessed by the pope of the Rune Midgard kingdom. _ Restores 1 SP to the user when performing a physical attack to Undead race targets. Restores 3 SP to the user when an Undead race targets is killed by physical attacks. Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack. Type: Weapon Class: Mace Attack: 140 Property: Holy Weight: 150 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 140 Weight : 150 Weapon Level : 4 Required Level : 40 Id: (1529) Iron Driver A heavy, round headed mace that is intended for use in athletic competitions, but that has proven to be effective in battle. _ Range + 2 Type: Weapon Class: Mace Attack: 155 Property: Neutral Weight: 300 Weapon Level: 3 Required Level: 78 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 155 Weight : 300 Weapon Level : 3 Required Level : 78 Id: (1531) Wrench A heavy tool with many practical applications. _ Adds a 1% chance of inflicting Blind, Frozen, Poison or Stun on the target when performing a physical attack. Type: Weapon Class: Mace Attack: 115 Property: Neutral Weight: 250 Weapon Level: 3 Required Level: 55 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 115 Weight : 250 Weapon Level : 3 Required Level : 55 Id: (1532) Stunner [2] A blow from this hefty mace can cause someone to black out. _ Adds a 10% chance of inflicting Stun on the target when performing a physical attack. Type: Weapon Class: Mace Attack: 140 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 27 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 140 Weight : 200 Weapon Level : 3 Required Level : 27 Id: (1534) ½ºÆÐ³Ê A heavy tool with many practical applications. Account Bound Rental Item _ Adds a 1% chance of inflicting Blind, Frozen, Poison or Stun on the target when performing a physical attack. Type: Weapon Class: Mace Attack: 150 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 1 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 150 Weight : 0 Weapon Level : 3 Required Level : 1 Id: (1535) Hollgrehenn's Hammer [1] A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. _ Adds a 0.1% chance of damaging the target's armor when performing a physical attack. _ If base STR is 44 or higher, ATK + 44 _ If Mastersmith Card is compounded, Adds an additional 0.9% chance of damaging the target's armor when performing a physical attack. Adds a 1% chance of breaking the user's armor when performing a physical attack. Type: Weapon Class: Mace Attack: 4 Property: Neutral Weight: 44 Weapon Level: 4 Required Level: 44 Required Jobs : Swordman Jobs, Merchant Jobs, Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 4 Weight : 44 Weapon Level : 4 Required Level : 44 Id: (1538) Spike [2] A flail, entirely covered in spikes, that swings wildly and haphazardly in battle. _ DEF - 66% CRIT + 40 Type: Weapon Class: Mace Attack: 85 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 85 Weight : 70 Weapon Level : 4 Required Level : 40 Id: (1539) Golden Mace [2] A mace forged out of pure gold. _ Increases physical damage on Undead race targets by 10%. This item is indestructible in battle. Type: Weapon Class: Mace Attack: 110 Property: Neutral Weight: 80 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 40 Id: (1540) Grand Cross [1] A cruciform mace that was blessed by the pope of the Rune Midgard kingdom. _ Restores 1 SP to the user when performing a physical attack to Undead race targets. Restores 3 SP to the user when an Undead race targets is killed by physical attacks. Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack. Type: Weapon Class: Mace Attack: 140 Property: Holy Weight: 150 Weapon Level: 4 Required Level: 40 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 140 Weight : 150 Weapon Level : 4 Required Level : 40 Id: (1541) Nemesis A large silver mace made for exorcisms. _ Increases physical damage on Demon race targets by 10%. Increases physical damage on Shadow property targets by 10%. Adds a 1% chance of casting Signum Crusis on the target when performing a physical attack. The level of the skill is 1 per upgrade level of the item up to a maximum upgrade level of 10. Adds a 10% chance of ATK + 50 for 20 seconds when performing a physical attack. Type: Weapon Class: Mace Attack: 120 Property: Holy Weight: 90 Weapon Level: 4 Required Level: 60 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 120 Weight : 90 Weapon Level : 4 Required Level : 60 Id: (1544) Lunakaligo [3] An old, large black frying pan. _ If base STR is 77 or higher, Aspd + 4% Adds a 15% chance of inflicting Stun on the target when performing a physical attack. Adds a 5% chance of gaining Bomber Steak, Green Salad or Steamed Ancient Lips when a Brute race targets is killed. Type: Weapon Class: Mace Attack: 110 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 50 Required Jobs : Transcendent Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 50 Id: (1545) Novice Mace [3] A flanged, solid club that is effective for simple smashing. _ This item cannot be upgraded. Type: Weapon Class: Mace Attack: 57 Property: Neutral Weight: 0 Weapon Level: 1 Required Level: 2 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 57 Weight : 0 Weapon Level : 1 Required Level : 2 Id: (1546) Glorious Morning Star Account Bound _ Increases physical damage on Demi-Human race targets by 75%. Pierces 20% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Aspd + 5% Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, Aspd + 5% Adds a 20% chance of inflicting Stun on the target when performing a physical attack. Type: Weapon Class: Mace Attack: 130 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 130 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1548) Veteran Hammer [2] A hard hammer made out of the pieces of a meteorite from space. Ancient clerics said it to be blessed by the Gods. _ INT +1 LUK +1 CRIT + 2 per level of Mace Mastery known. Increases the recovery rate of Heal by 1% per level of Divine Protection known. Type: Weapon Class: Mace Attack: 160 Property: Neutral Weight: 180 Weapon Level: 3 Required Level: 80 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Mace Attack : 160 Weight : 180 Weapon Level : 3 Required Level : 80 Id: (1550) Book [3] A book that's been put together sturdily enough to be wielded as a weapon in an emergency situation. _ Type: Weapon Class: Book Attack: 85 Property: Neutral Weight: 60 Weapon Level: 2 Required Level: 14 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 85 Weight : 60 Weapon Level : 2 Required Level : 14 Id: (1551) Bible [2] A book containing a compilation of ancient and sacred writings. INT +2 _ Type: Weapon Class: Book Attack: 115 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 115 Weight : 100 Weapon Level : 3 Required Level : 27 Id: (1552) Tablet [1] A marble tablet on which the wise words of the ancients have been engraved and immortalized. _ Type: Weapon Class: Book Attack: 125 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 125 Weight : 80 Weapon Level : 3 Required Level : 27 Id: (1553) Book of Billows A hefty book with a hard cover that has been enchanted with the Water property. _ Type: Weapon Class: Book Attack: 90 Property: Water Weight: 75 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1554) Book of Mother Earth A hefty book with a hard cover that has been enchanted with the Earth property. Type: Weapon Class: Book Attack: 90 Property: Earth Weight: 75 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1555) Book of the Blazing Sun A hefty book with a hard cover that has been enchanted with the Fire property. _ Type: Weapon Class: Book Attack: 90 Property: Fire Weight: 75 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1556) Book of Gust of Wind A hefty book with a hard cover that has been enchanted with the Wind property. _ Type: Weapon Class: Book Attack: 90 Property: Wind Weight: 75 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1557) Book of the Apocalypse A book that details prophesies concerning the end of the world. _ Increases physical damage on Water, Earth, Fire and Wind property targets by 7%. Increases physical damage on Holy property targets by 5%. Type: Weapon Class: Book Attack: 120 Property: Shadow Weight: 80 Weapon Level: 4 Required Level: 40 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 120 Weight : 80 Weapon Level : 4 Required Level : 40 Id: (1558) Girl's Diary [1] A cute diary in which the innermost thoughts of a young girl have been recorded, but you can never bear to open it. _ Increases physical damage on Bongun by 150%. Type: Weapon Class: Book Attack: 60 Property: Neutral Weight: 30 Weapon Level: 4 Required Level: 40 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 60 Weight : 30 Weapon Level : 4 Required Level : 40 Id: (1559) Legacy of Dragon A book in which the origin and history of dragons is written. It's a treasure that is said to be passed among the dragon race. _ INT + 3 Pierces 100% of DEF on Dragon race targets when performing a physical attack. Restores 10 SP to the user when a Dragon race targets is killed by means of physical attacks. Type: Weapon Class: Book Attack: 130 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 70 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 130 Weight : 70 Weapon Level : 4 Required Level : 70 Id: (1560) Sage's Diary [2] The diary of a great sage, published without him ever knowing. _ MATK + 120 _ If base STR is 50 or higher, Aspd + 5% _ If base INT is 70 or higher, MATK +5% Type: Weapon Class: Book Attack: 100 Property: Neutral Weight: 110 Weapon Level: 3 Required Level: 60 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 100 Weight : 110 Weapon Level : 3 Required Level : 60 Id: (1561) Hardcover Book [1] A thick and heavy hardcover book that could really hurt if swung around. STR + 3 DEX + 2 _ Class: Book Attack: 140 Property: Neutral Weight: 150 Weapon Level: 4 Required Level: 55 Jobs: Priest Class, Sage Class, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 140 Weight : 150 Weapon Level : 4 Required Level : 55 Id: (1562) Bible of Battlefield [1] A book containing the History of many wars and the dreams of the strategists that took part in them. Adds a 1% chance of casting Level 3 Blessing on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead. This item cannot be upgraded. Type: Weapon Class: Book Attack: 110 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 80 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 110 Weight : 70 Weapon Level : 4 Required Level : 80 Id: (1563) Rental Sage's Diary Rental Item The diary of a great sage that was published without him ever knowing. MATK +140, Increase attack speed. (Attack delay decreased 5%) Type: Weapon Class: Book Attack: 135 Weight: 0 Weapon Level: 3 Required Level: 1 Required Jobs : Priest, Sage, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 135 Weight : 0 Weapon Level : 3 Required Level : 1 Id: (1564) Encyclopedia [2] An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard. _ MATK+100 INT + 3 DEX +2 CRIT + 20 For every 5 base LUK, CRIT + 1. _ Set Bonus Encyclopedia [2] Revised Encyclopedia [1] Aspd + 1% per upgrade level of the Encyclopedia [2]. Type: Weapon Class: Book Attack: 110 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 70 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 110 Weight : 200 Weapon Level : 3 Required Level : 70 Id: (1565) Death Note [2] These books are used by demons to kill the living by writing their names on the pages, and a few of these were lost and ended up in human hands. The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind? _ STR +3 INT + 3 LUK - 20 MATK + 100 For every refine level, increases ASPD by 1%.(Decrease delay after attack by 1%) Adds a chance of inflicting Coma on Demi-Human enemies when dealing physical attack. _ If equipped by Sage , Adds a chance of casting Lv5 Hell's Judgment and inflict Curse status ailment to every enemies onscreen. _ Class : Book Attack : 137 Property : Neutral Weight : 100 Weapon Level : 4 Required Level : 85 Jobs : Priest Classes, Sage Classes, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 137 Weight : 100 Weapon Level : 4 Required Level : 85 Id: (1568) Book of Billows [3] A hefty book with a hard cover that has been enchanted with the Water property. _ Type: Weapon Class: Book Attack: 90 Property: Water Weight: 75 Property: Water Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1569) Book of Mother Earth [3] A hefty book with a hard cover that has been enchanted with the Earth property. _ Type: Weapon Class: Book Attack: 90 Property: Earth Weight: 75 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1570) Book of Blazing Sun [3] A hefty book with a hard cover that has been enchanted with the Fire property. _ Type: Weapon Class: Book Attack: 90 Property: Fire Weight: 75 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1571) Book of Gust of Wind [3] A hefty book with a hard cover that has been enchanted with the Wind property. _ Type: Weapon Class: Book Attack: 90 Property: Wind Weight: 75 Weapon Level: 3 Required Level: 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 75 Weapon Level : 3 Required Level : 27 Id: (1572) Principles of Magic [2] This helps students study and build a strong foundation of using magic. If you're having trouble... - Author : Sage S. _ INT + 3 Max SP + 5% MATK + 160 _ Set Bonus Librarian Glove [1] Pocket Watch or Pocket Watch [1] Principles of Magic [2] INT + 5 Max HP + 700 Aspd + 5% Type: Weapon Class: Book Attack: 60 Property: Neutral Weight: 30 Weapon Level: 3 Required Level: 60 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 60 Weight : 30 Weapon Level : 3 Required Level : 60 Id: (1573) Ancient Magic [2] A book with a Very impressive phrase,'There is no royal road to learning' on its cover. "Practice makes perfect. If you keep trying, you'll be an expert before you know it." _ MATK + 140 -------------------- Set Bonus Ancient Magic [2] Librarian Glove [1] Pocket Watch or Pocket Watch [1] INT + 5 Max HP + 700 Aspd + 5% -------------------- Set Bonus Ancient Magic [2] Mage Coat or Mage Coat [1] INT +4 Max SP + 10% MDEF +8 -------------------- Type: Weapon Class: Book Attack: 30 Property: Neutral Weight: 70 Property: Neutral Weapon Level: 3 Required Level: 70 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 30 Weight : 70 Weapon Level : 3 Required Level : 70 Id: (1574) Brave Book A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists. _ [Item Effect] Str + 2, Int + 1 Matk + 125 Increases physical damage to Demi-humans by 75%. Reduces Demi-human defenses by 20% _ Indestructible. _ Class: Book Attack: 50 Weight: 0 Weapon Level: 3 Required Level: 80 Jobs: Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 50 Weight : 0 Weapon Level : 3 Required Level : 80 Id: (1575) Valorous Book A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists. _ [Item Effect] Str + 1, Int + 2 Matk + 125 Bypass magical defense on [Demi Human] race by 25% when dealing magical damage _ Indestructible. _ Class: Book Attack: 90 Weight: 0 Weapon Level: 3 Required Level: 80 Jobs: Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 0 Weapon Level : 3 Required Level : 80 Id: (1576) Glorious Tablet Account Bound _ MATK + 115 Increases physical damage on Demi-Human race targets by 80%. Pierces 25% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, Adds a 3% chance of ATK + 200 for 3 seconds when performing a physical attack. Type: Weapon Class: Book Attack: 90 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1577) Glorious Apocalypse Account Bound _ MATK + 115 Increases physical damage on Demi-Human race targets by 80%. Pierces 25% of MDEF on Demi-Human race targets when performing a magical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of MDEF on Demi-Human race targets when performing a magical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, MATK +5% Variable Casting Time - 5% Reduces the cooldown of skills by 5% Type: Weapon Class: Book Attack: 90 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1578) ±âµµÇÏ´Â ÀÚÀÇ ¼ Account Bound Rental Item _ VIT + 2 Max SP + 10% MDEF +10 Type: Weapon Class: Book Attack: 140 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 1 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 140 Weight : 0 Weapon Level : 3 Required Level : 1 Id: (1579) »ç½ÅÀÇ ¸íºÎ [2] These books are used by demons to kill the living by writing their names on the pages, and a few of these were lost and ended up in human hands. The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind? _ STR +3 INT + 3 LUK - 20 MATK + 15% Aspd + 1% per upgrade level of the item. Adds a 0.1% chance of inflicting Coma on Demi-Human race targets when performing a physical attack. _ If used by Sage Jobs, Adds a 2% chance of casting Level 5 Hell's Judgment on the target when performing a physical attack. Type: Weapon Class: Book Attack: 137 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 85 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 137 Weight : 100 Weapon Level : 4 Required Level : 85 Id: (1581) (null) The diary of a great sage, published without him ever knowing. Account Bound Rental Item _ Type: Weapon Class: Book Attack: 135 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 1 Required Jobs : Priest Jobs, Sage Jobs, Taekwon Master _ MATK + 120 MATK _ If base STR is 50 or higher, Aspd + 5% _ If base INT is 70 or higher, MATK +5% ====== auto-parsed ====== Itemclass : Book Attack : 135 Weight : 0 Weapon Level : 3 Required Level : 1 Id: (1583) Eden Group Dictionary I A book that is made by the Eden Group. It is suitable for those who have more advanced experience handling magic books. MATK + 110 This item cannot be upgraded. Type: Weapon Class: Book Attack: 135 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Priest Jobs, Sage Jobs, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 135 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1586) Bellum Bible MATK + 125 Stats during WoE & PVP. Increase Healing skills effectiveness based on Base Level. For every 1 base levels, increases the recovery rate of recovery skills by 1%. _ If refined to +6 or higher, Removes skill cooldown for Clearance, Lauda Agnus, and Lauda Ramus. Increases the SP cost of Clearance, Lauda Agnus and Lauda Ramus by 60. _ Class: Book Attack: 110 Weight: 60 Weapon Level: 4 Required Level: 95 Jobs: Priest Class, Sage Class, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 110 Weight : 60 Weapon Level : 4 Required Level : 95 Id: (1587) Bellum Encyclopedia Stats during WoE & PVP. Increases physical damage to enemies by 80% and bypasses 30% DEF. Increase physical damage to enemies by 1% per refine level. ATK + 1% per refinement level of the item _ If refined to +9 or higher, Adds a chance to increase ATK + 200 for 3 seconds when performing a physical attack. _ Class: Book Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 95 Jobs: Priest Class, Sage Class, Taekwon MasteStar Gladiator _ ====== auto-parsed ====== Itemclass : Book Attack : 130 Weight : 100 Weapon Level : 4 Required Level : 95 Id: (1591) TE WoE Book This item is Account Bound. Rental Item _ Type: Weapon Class: Book Attack: 120 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Priest Jobs, Sage Jobs, Taekwon Master _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Increases magical damage on Player protocol targets by 5%. Increases the recovery rate of recovery skills by 5%. Adds a 10% chance of inflicting Blind on the target when performing a physical attack. Cannot be traded. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Magic Attack Power, +5% against other Adventurers. Physical attacks have a high chance of Blinding. Heal Amount +5%. Class: Book Attack: 120 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Priest Classes/Sage Classes/Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 120 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1596) Earth Pedigree Book [2] A book that is sealed with the power of the Earth. _ INT + 3 MATK + 130 Increases the damage of Earth Spike and Heaven's Drive by 5%. Increases the damage of Earth Spike and Heaven's Drive by an additional 1% per upgrade level of the item. This item is indestructible in battle. Type : Weapon Class : Book Attack : 90 Property : Neutral Weight : 40 Weapon Level : 4 Required Level : 27 Required Jobs : Priest Jobs, Sage Jobs, Taekwon Master _Star Gladiator ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 40 Weapon Level : 4 Required Level : 27 Id: (1601) Rod [3] A simple magic wand. _ MATK + 30 Type: Weapon Class: One-Handed Staff Attack: 15 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 15 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1602) Rod [4] A simple magic wand. _ MATK + 30 Type: Weapon Class: One-Handed Staff Attack: 15 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 15 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1603) Rod A simple magic wand. _ MATK + 30 Type: Weapon Class: One-Handed Staff Attack: 15 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 15 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1604) Wand [2] A rough-hewn wand that's effective enough for casting of magic spells. _ INT +1 MATK + 45 Type: Weapon Class: One-Handed Staff Attack: 25 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 25 Weight : 40 Weapon Level : 2 Required Level : 12 Id: (1605) Wand [3] A rough-hewn wand that's effective enough for casting of magic spells. _ INT +1 MATK + 45 Type: Weapon Class: One-Handed Staff Attack: 25 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 25 Weight : 40 Weapon Level : 2 Required Level : 12 Id: (1606) Wand A rough-hewn wand that's effective enough for casting of magic spells. _ INT +1 MATK + 45 Type: Weapon Class: One-Handed Staff Attack: 25 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 12 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 25 Weight : 40 Weapon Level : 2 Required Level : 12 Id: (1607) Staff [2] A wooden staff adorned with an enchanted jewel. _ INT +2 MATK + 70 Type: Weapon Class: One-Handed Staff Attack: 40 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 12 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker _ ====== auto-parsed ====== Attack : 40 Weight : 40 Weapon Level : 2 Required Level : 12 Id: (1608) Staff [3] A wooden staff adorned with an enchanted jewel. _ INT +2 MATK + 70 Type: Weapon Class: One-Handed Staff Attack: 40 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 12 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker _ ====== auto-parsed ====== Attack : 40 Weight : 40 Weapon Level : 2 Required Level : 12 Id: (1609) Staff A wooden staff adorned with an enchanted jewel. _ INT +2 MATK + 70 Type: Weapon Class: One-Handed Staff Attack: 40 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 12 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker _ ====== auto-parsed ====== Attack : 40 Weight : 40 Weapon Level : 2 Required Level : 12 Id: (1610) Arc Wand [1] An ornate, elegantly crafted wand that grants powerful magical energy. _ INT + 3 MATK + 95 Type: Weapon Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 40 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker _ ====== auto-parsed ====== Attack : 60 Weight : 40 Weapon Level : 3 Required Level : 24 Id: (1611) Arc Wand [2] An ornate, elegantly crafted wand that grants powerful magical energy. _ INT + 3 MATK + 95 _ Type: Weapon Class: One-Handed Staff Attack: 60 Weight: 40 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker ====== auto-parsed ====== Attack : 60 Weight : 40 Weapon Level : 3 Required Level : 24 Id: (1612) Arc Wand An ornate, elegantly crafted wand that grants powerful magical energy. _ INT + 3 MATK + 95 Type: Weapon Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 40 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker _ ====== auto-parsed ====== Attack : 60 Weight : 40 Weapon Level : 3 Required Level : 24 Id: (1613) Mighty Staff A rare staff that can convert psychic energy into brute strength. _ STR + 10 MATK + 100 Consumes 2 SP with each physical attack. Type: Weapon Class: One-Handed Staff Attack: 130 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker _ ====== auto-parsed ====== Attack : 130 Weight : 70 Weapon Level : 3 Required Level : 24 Id: (1614) Wand of Occult A shamanic wand topped with a goat's skull that enhances magic attack power. _ INT + 3 MATK + 105 Class: One-Handed Staff Attack: 75 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker _ ====== auto-parsed ====== Attack : 75 Weight : 70 Weapon Level : 3 Required Level : 24 Id: (1615) Evil Bone Wand Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it. INT +4 MATK +110 Equip with Skull Cap [1] or [NFS]Skull Cap [1], MATK + 10 per upgrade level of the Evil Bone Wand. If Evil Bone Wand upgrade level is +10 or higher, Variable Casting Time -10%. Type: Weapon Class: One-Handed Staff Attack: 40 Property: Undead Weight: 70 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Acolyte Jobs, and Soul Linker ====== auto-parsed ====== Attack : 40 Weight : 70 Weapon Level : 3 Required Level : 24 Id: (1616) Wing Staff A staff containing a wind fairy that grants its user the essence of speed. _ Type: Weapon Class: One-Handed Staff Attack: 60 Property: Wind Weight: 50 Weapon Level: 4 Required Level: 40 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 60 Weight : 50 Weapon Level : 4 Required Level : 40 Id: (1617) Survivor's Rod A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. _ DEX +2 Max HP + 300 MATK + 120 Type: Weapon Class: One-Handed Staff Attack: 50 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 50 Weight : 100 Weapon Level : 3 Required Level : 24 Id: (1618) Survivor's Rod [1] A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. _ DEX +3 Max HP + 300 MATK + 120 _ Set Bonus Survivor's Manteau Survivor's Rod [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of the Survivor's Rod [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of the Survivor's Manteau. Type: Weapon Class: One-Handed Staff Attack: 50 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 50 Weight : 100 Weapon Level : 3 Required Level : 24 Id: (1619) Survivor's Rod A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. _ INT +2 Max HP + 300 MATK + 120 Type: Weapon Class: One-Handed Staff Attack: 50 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 24 Required Jobs : Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 50 Weight : 100 Weapon Level : 3 Required Level : 24 Id: (1621) Hypnotist's Staff [1] A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of. _ INT +1 MATK + 120 Type: Weapon Class: One-Handed Staff Attack: 70 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 30 Required Jobs : Novice Jobs _ ====== auto-parsed ====== Attack : 70 Weight : 50 Weapon Level : 3 Required Level : 30 Id: (1622) Hypnotist's Staff [2] A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of. _ INT +1 MATK + 120 Type: Weapon Class: One-Handed Staff Attack: 70 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 30 Required Jobs : Novice Jobs _ ====== auto-parsed ====== Attack : 70 Weight : 50 Weapon Level : 3 Required Level : 30 Id: (1624) Lich's Bone Wand [2] A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner. _ INT +1 DEX +1 MATK + 170 Adds a 1% chance of casting Level 5 Area Curse when receiving a physical attack. Adds an additional 0.1% chance of casting Level 5 Area Curse when receiving physical attacks per upgrade level of the item. _ If upgrade level is +9 or higher, Max SP + 300 MATK +3% Type: Weapon Class: One-Handed Staff Attack: 60 Property: Undead Weight: 80 Weapon Level: 3 Required Level: 70 Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs _ ====== auto-parsed ====== Attack : 60 Weight : 80 Weapon Level : 3 Required Level : 70 Id: (1625) Healing Staff A healing staff made out of twigs from the Yggdrasil tree. There is an engraving in an ancient language that reads, 'Health and longevity'. _ MATK + 105 Increases the recovery rate of Heal and Sanctuary by 1.5% per upgrade level of the item. _ Set Bonus Benevolent Guardian [1] Healing Staff Increases the recovery rate of recovery skills by 1% per upgrade level of the Healing Staff. Type: Weapon Class: One-Handed Staff Attack: 10 Property: Holy Weight: 40 Weapon Level: 3 Required Level: 55 Required Jobs : Acolyte Jobs _ ====== auto-parsed ====== Attack : 10 Weight : 40 Weapon Level : 3 Required Level : 55 Id: (1626) Piercing Staff A staff inset with a gem that constantly emits waves that can disrupt the MDEF on enemies. _ INT +4 MATK + 145 Pierces 10% of MDEF on Boss, Normal, Player protocol targets when performing a magical attack. Pierces an additional 1% of MDEF on Boss, Normal, Player protocol targets when performing a magical attack per upgrade level of the item. Type: Weapon Class: One-Handed Staff Attack: 80 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 70 Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 50 Weapon Level : 3 Required Level : 70 Id: (1628) Survival Rod Account Bound Rental Item _ DEX +4 MATK + 20% _ Set Bonus Survivor's Manteau (Rental) Survivor's Rod (Rental) MATK +5% Reduces damage taken from Neutral property attacks by 25%. Type: Weapon Class: One-Handed Staff Attack: 71 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 1 Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 71 Weight : 0 Weapon Level : 4 Required Level : 1 Id: (1629) Gentleman's Staff [1] A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff. _ DEX +1 MATK+ 125 _ Set Bonus Gentleman's Staff [1] Magician's Hat INT +2 DEX +2 SP Recovery + 5% MATK + 1% per upgrade level of the Gentleman's Staff. Type: Weapon Class: One-Handed Staff Attack: 40 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 50 Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 40 Weight : 50 Weapon Level : 4 Required Level : 50 Id: (1630) Release of the Wise A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage. _ INT + 3 MATK + 125 Increases the recovery rate of recovery skills by 5%. Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks. Type: Weapon Class: One-Handed Staff Attack: 30 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 50 Required Jobs : Mage and Soul Linker Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 3 Required Level : 50 Id: (1631) Holy Stick [1] A holy stick which is made of Rune of Odin, especially made for exorcisms. _ MATK + 140 Variable Casting Time - 25% for Holy Light, Magnus Exorcismus and Turn Undead. _ Set Bonus Benevolent Guardian [1] Holy Stick [1] Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick. _ Set Bonus Exorcism Bible Holy Stick [1] Adds 2% chance of casting Level 1 Turn Undead on the target when receiving a physical attack. Increases the damage dealt with Magnus Exorcismus by 20%. Type: Weapon Class: One-Handed Staff Attack: 50 Property: Holy Weight: 50 Weapon Level: 4 Required Level: 70 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 50 Weight : 50 Weapon Level : 4 Required Level : 70 Id: (1637) Eraser A staff that causes enemy mental distraction. _ INT + 3 DEX +2 MATK + 170 SP Recovery + 8% Adds a 0.5% chance of casting Level 1 Area Soul Drain on the target when dealing magical attacks. _ If upgrade level is +10 or higher, Level 3 Area Soul Drain will be cast instead. Type: Weapon Class: One-Handed Staff Attack: 80 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 70 Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 50 Weapon Level : 4 Required Level : 70 Id: (1639) Novice Rod [3] A simple magic wand. _ MATK + 32 This item cannot be upgraded. Type: Weapon Class: One-Handed Staff Attack: 15 Property: Neutral Weight: 0 Weapon Level: 1 Required Level: 1 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 15 Weight : 0 Weapon Level : 1 Required Level : 1 Id: (1640) Glorious Arc Wand Account Bound _ MATK + 135 Increases magical damage to Demi-Human race targets by 15%. Pierces 25% of MDEF on Demi-Human race targets when performing a magical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of MDEF on Demi-Human race targets when performing a magical attack. _ If upgrade level is +9 or higher, MATK +5% Variable Casting Time - 5% Fixed Cast Time - 5% Type: Weapon Class: One-Handed Staff Attack: 70 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 70 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1641) Glorious Cure Wand Account Bound _ MATK + 135 Fixed Cast Time - 10% Increases the recovery rate of recovery skills by 14%. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces 5% of MDEF on Demi-Human race targets when performing a magical attack. Enables Level 1 Bless. Increases the recovery rate of recovery skills by 5%. _ If upgrade level is +9 or higher, Adds a 10% chance of casting Level 10 Heal on the target when using Heal. _ If upgrade level is +10 or higher, Increases the recovery rate of recovery skills by 10%. Type: Weapon Class: One-Handed Staff Attack: 70 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 70 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1643) Dead Tree CaneStaff A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder. _ MATK + 155 INT +4 _ If upgrade level is +6 or higher, INT + 1 per upgrade level of the item. HP - 200 Max SP - 100 Type: Weapon Class: One-Handed Staff Attack: 100 Property: Neutral Weight: 10 Weapon Level: 4 Required Level: 70 Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker _ ====== auto-parsed ====== Attack : 100 Weight : 10 Weapon Level : 4 Required Level : 70 Id: (1648) Staff of Bordeaux A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. _ INT +2 DEX +1 MATK + 170 _ If Dragonology is at maximum level, INT + 3 Reduces the SP cost of skills by 15%. Type: Weapon Class: One-Handed Staff Attack: 30 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 50 Required Jobs : Transcendent Mage Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 4 Required Level : 50 Id: (1649) Rafini Staff A staff which is crafted by a stone that is often used when Laphines put magic power into it. _ MATK + 180 Fixed Cast Time - 1% per upgrade level of the item. Type: Weapon Class: One-Handed Staff Attack: 30 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 100 Required Jobs : Transcendent Mage Jobs, Transcendent Acolyte Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 3 Required Level : 100 Id: (1650) P.Staff1 A staff that is made by the Eden Group. A basic item for a beginning Mage. This item is Account Bound. _ INT +2 MATK + 125 This item cannot be upgraded. Type: Weapon Class: Staff Attack: 60 Property: Neutral Weight: 0 Weapon Level: 2 Required Level: 26 Required Jobs : Mage Jobs, Acolyte Jobs _ ====== auto-parsed ====== Itemclass : Staff Attack : 60 Weight : 0 Weapon Level : 2 Required Level : 26 Id: (1651) P.Staff2 A staff that is made by the Eden Group. A basic item for an intermediate Mage. This item is Account Bound. _ INT + 3 MATK + 150 This item cannot be upgraded. Type: Weapon Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 0 Weapon Level: 2 Required Level: 40 Required Jobs : Mage Jobs, Acolyte Jobs _ ====== auto-parsed ====== Attack : 60 Weight : 0 Weapon Level : 2 Required Level : 40 Id: (1657) Wand of Affection [2] A Staff that radiates concern for the welfare of others. _ INT +2 MATK + 160 Increases the recovery rate of recovery skills by 10%. _ Set Bonus Robe of Affection Shawl of Affection Shoes of Affection Wand of Affection Increases the recovery rate of recovery skills by 25%. Increases SP cost of Heal by 20. Reduces the cooldown time for Lauda Agnus, Lauda Ramus and Clearance by 2 seconds. Type: Weapon Class: One-Handed Staff Attack: 30 Property: Holy Weight: 50 Weapon Level: 3 Required Level: 100 Required Jobs : Arch Bishop Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 3 Required Level : 100 Id: (1658) Eden Group Staff III A staff that is made by the Eden Group. An advanced item for an experienced magic practitioner. INT +4 MATK + 170 This item cannot be upgraded. Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Mage Jobs, Acolyte Jobs _ ====== auto-parsed ====== Attack : 60 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1660) Empowered Wand Of Affection [1] A Staff that radiates concern for the welfare of others. _ INT +4 MATK + 180 Increases the recovery rate of recovery skills by 20%. _ Set Bonus Empowered Wand of Affection [1] Robe of Affection Shawl of Affection Shoes of Affection Increases the recovery rate of recovery skills by 45%. Increases SP cost of Heal by 50. Reduces the cooldown time for Lauda Agnus, Lauda Ramus and Sacrement by 3 seconds. Type: One-Handed Staff Attack: 30 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 130 Required Jobs : Arch Bishop Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 4 Required Level : 130 Id: (1661) Mental Destroyer A Staff that allows the user's magic to penetrate the enemy's mind. _ INT + 10 MATK +50 MDEF + 20 Adds a 100% chance to drain 5% SP from the target when performing a physical attack. _ If upgrade level is +6 or higher, Adds a 100% chance to drain an additional 3% SP from the target when performing a physical attack. Type: Weapon Class: Two-Handed Staff Attack: 100 Property: Neutral Weight: 140 Weapon Level: 4 Required Level: 95 Required Jobs : Transcendent Mage Jobs _ ====== auto-parsed ====== Attack : 100 Weight : 140 Weapon Level : 4 Required Level : 95 Id: (1667) TE WoE Staff This item is Account Bound. Rental Item _ Type: Weapon Class: One-Handed Staff Attack: 50 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ Stats during WOE TE MATK + 100 Increases magical damage on Player protocol targets by 10%. Increases the recovery rate of recovery skills by 5%. Adds a 10% chance of inflicting Blind on the target when performing a physical attack. Cannot be traded. Rental Item MATK + 100. ** Extra option available in WoE TE area Magic Attack Power +10% against other adventurers. Magic attacks have a high Blinding chance. Heal Amount +5%. Class: One-Handed Staff Attack: 50 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Attack : 50 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1670) RWC Memory Staff [1] A staff created for the 2012 RWC (Ragnarok World Championship) infused with pure gold. The set bonus is lost if the pendant is compounded with a card. _ Type: Weapon Class: Staff Attack: 25 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 1 Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker _ MATK + 30 per 3 upgrade levels of the item. _ If upgrade level is +6 or higher, MATK +5% _ If upgrade level is +9 or higher, MATK +5% Adds 0.5% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. _ Set Bonus RWC 2012 Pendant RWC Memory Staff [1] MATK + 5 per upgrade level of the RWC Memory Staff [1]. ====== auto-parsed ====== Itemclass : Staff Attack : 25 Weight : 50 Weapon Level : 3 Required Level : 1 Id: (1676) ¹ÙÄí·ë ´ÙÀ̸ð´ÏÄñ [2] An infernal staff from hell. Only true demons are able control its full power. People say that a Prince from Hell used this weapon for his army. _ Type: Weapon Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 120 Weapon Level: 4 Required Level: 80 Required Jobs : Acolyte Jobs, Mage Jobs, Soul Linker _ MATK + 150 Variable Casting Time -10% _ If upgrade level is +9 or higher, Reduces the SP cost of skills by 10%. Adds a chance of inflicting Blind on the target when performing a magical attack. _ If the user's base level is 101 or higher, MATK + 30 An infernal staff from hell. Only true demons are able control its full power. People say that a Prince from Hell used this weapon for his army. Decrease aftercast delay 10%. With more than Base LV 100, MATK +30. With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreased 10% when using skills. MATK + 150 Class: One-Handed Staff Attack : 60 Weight: 120 Weapon LV : 4 Required LV: 80 Jobs: Magician, Acolyte, Soul Linker ====== auto-parsed ====== Attack : 60 Weight : 120 Id: (1677) Blue Wand [1] A blue wand with huge power. _ Type: Weapon Class: One-Handed Staff Attack: 50 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 100 Required Jobs : Warlock _ INT + 5 DEX + 5 MATK + 170 A blue wand with huge power. DEX +5, INT +5. MATK + 170 Class: Wand Attack : 50 Weight: 0 Weapon LV: 3 Required LV: 100 Job: Warlock Class ====== auto-parsed ====== Attack : 50 Weight : 0 Id: (1678) ºû³ª´Â ÁöÆÎÀÌ [2] A golden wand with brutal power. _ Type: Weapon Class: One-Handed Staff Attack: 50 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 120 Required Jobs : Warlock _ INT + 8 DEX + 8 MATK + 170 A golden wand with brutal power. DEX +8, INT +8. MATK + 170 Class: Wand Attack : 50 Weight: 0 Weapon LV: 3 Required LV: 120 Job: Warlock Class ====== auto-parsed ====== Attack : 50 Weight : 0 Id: (1701) Bow [3] A common bow. _ Type: Weapon Class: Bow Attack: 15 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 4 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 15 Weight : 50 Weapon Level : 1 Required Level : 4 Id: (1702) Bow [4] A common bow. _ Type: Weapon Class: Bow Attack: 15 Property: Neutral Weight: 50 Weapon Level: 1 Required Level: 4 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 15 Weight : 50 Weapon Level : 1 Required Level : 4 Id: (1703) Bow A common bow. _ Type: Weapon Class: Bow Attack: 15 Property: Neutral Weight: 0 Weapon Level: 1 Required Level: 4 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 15 Weight : 0 Weapon Level : 1 Required Level : 4 Id: (1704) Composite Bow [3] An average bow that is mostly used for small game hunting. _ Type: Weapon Class: Bow Attack: 29 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 4 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 29 Weight : 60 Weapon Level : 1 Required Level : 4 Id: (1705) Composite Bow [4] An average bow that is mostly used for small game hunting. _ Type: Weapon Class: Bow Attack: 29 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 4 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 29 Weight : 60 Weapon Level : 1 Required Level : 4 Id: (1706) Composite Bow An average bow that is mostly used for small game hunting. _ Type: Weapon Class: Bow Attack: 29 Property: Neutral Weight: 60 Weapon Level: 1 Required Level: 4 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 29 Weight : 60 Weapon Level : 1 Required Level : 4 Id: (1707) Great Bow [2] A simply constructed bow that offers well balanced performance. _ Type: Weapon Class: Bow Attack: 50 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 18 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 50 Weight : 100 Weapon Level : 2 Required Level : 18 Id: (1708) Great Bow [3] A simply constructed bow that offers well balanced performance. _ Type: Weapon Class: Bow Attack: 50 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 18 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 50 Weight : 100 Weapon Level : 2 Required Level : 18 Id: (1709) Great Bow A simply constructed bow that offers well balanced performance. _ Type: Weapon Class: Bow Attack: 50 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 18 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 50 Weight : 100 Weapon Level : 2 Required Level : 18 Id: (1710) Cross Bow [2] A specially made bow that uses a firing mechanism to launch arrows at enemies. _ Type: Weapon Class: Bow Attack: 65 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 18 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 65 Weight : 90 Weapon Level : 2 Required Level : 18 Id: (1711) Cross Bow [3] A specially made bow that uses a firing mechanism to launch arrows at enemies. _ Type: Weapon Class: Bow Attack: 65 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 18 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 65 Weight : 90 Weapon Level : 2 Required Level : 18 Id: (1712) Cross Bow A specially made bow that uses a firing mechanism to launch arrows at enemies. _ Type: Weapon Class: Bow Attack: 65 Property: Neutral Weight: 90 Weapon Level: 2 Required Level: 18 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 65 Weight : 90 Weapon Level : 2 Required Level : 18 Id: (1713) Arbalest Bow [1] A powerful siege weapon that is, in essence, a huge crossbow. _ DEX +2 Type: Weapon Class: Bow Attack: 90 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 33 Required Jobs : Thief, Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 90 Weight : 100 Weapon Level : 3 Required Level : 33 Id: (1714) Gakkung Bow [1] A bow made famous by its use by Goongso, a legendary Korean archer that used this bow's power to smite his enemies. _ Type: Weapon Class: Bow Attack: 100 Property: Neutral Weight: 110 Weapon Level: 3 Required Level: 33 Required Jobs : Thief, Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 100 Weight : 110 Weapon Level : 3 Required Level : 33 Id: (1715) Arbalest [2] A powerful siege weapon that is, in essence, a huge crossbow. _ DEX +2 Type: Weapon Class: Bow Attack: 90 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 33 Required Jobs : Thief, Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 90 Weight : 100 Weapon Level : 3 Required Level : 33 Id: (1716) Gakkung Bow [2] A bow made famous by its use by Goongso, a legendary Korean archer that used this bow's power to smite his enemies. _ Type: Weapon Class: Bow Attack: 100 Property: Neutral Weight: 110 Weapon Level: 3 Required Level: 33 Required Jobs : Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 100 Weight : 110 Weapon Level : 3 Required Level : 33 Id: (1718) Hunter Bow A mighty bow that can only be effectively used by Hunters and Snipers. _ Type: Weapon Class: Bow Attack: 125 Property: Neutral Weight: 110 Weapon Level: 3 Required Level: 33 Required Jobs : Hunter Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 125 Weight : 110 Weapon Level : 3 Required Level : 33 Id: (1719) Roguemaster's Bow A bow, created just for Thieves, that has great attacking range. _ Range + 11 Type: Weapon Class: Bow Attack: 75 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 48 Required Jobs : Thief _ ====== auto-parsed ====== Itemclass : Bow Attack : 75 Weight : 50 Weapon Level : 4 Required Level : 48 Id: (1720) Rudra Bow A bow imbued with the sacred essence of Rudra, one of the ancient gods. _ INT + 5 Enables Level 1 Heal and Level 1 Cure. Increases resistance to Curse, Poison and Silence by 50%. Type: Weapon Class: Bow Attack: 150 Weight: 120 Property: Holy Weapon Level: 4 Required Level: 48 Required Jobs : Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 48 Id: (1721) Repeating Crossbow [1] A rapid fire crossbow that can shoot many arrows in a short span of time. _ Range + 9 Type: Weapon Class: Bow Attack: 95 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 65 Required Jobs : Hunter Jobs, Rogue Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 95 Weight : 200 Weapon Level : 3 Required Level : 65 Id: (1722) Ballista A giant bow which was used in ancient battles. _ Type: Weapon Class: Bow Attack: 145 Property: Neutral Weight: 350 Weapon Level: 4 Required Level: 77 Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 145 Weight : 350 Weapon Level : 4 Required Level : 77 Id: (1723) Luna Bow [2] A bow crafted out of moonstone with an attached blade that allows its user to block and counter enemy attacks. The drawback is that this bow is quite heavy. _ DEF + 2 _ If upgrade level is +6 or higher, DEF + 3 _ If upgrade level is +6 or higher, DEF + 2 _ Set Bonus Luna Bow [2] Lunatic Brooch [1] DEX +1 Max SP + 50 SP Recovery + 10% Type: Weapon Class: Bow Attack: 100 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 30 Required Jobs : Hunter Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 100 Weight : 200 Weapon Level : 3 Required Level : 30 Id: (1724) Dragon Wing A bow constructed out of dragon bone and made to look like dragon wings. _ Pierces 100% of DEF on Dragon race targets when performing a physical attack. Adds a 3% chance of gaining Oridecon Arrow when a Dragon race targets is killed. Type: Weapon Class: Bow Attack: 100 Property: Neutral Weight: 120 Weapon Level: 4 Required Level: 60 Required Jobs : Thief, Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 100 Weight : 120 Weapon Level : 4 Required Level : 60 Id: (1725) Bow of Minstrel [1] A musical instrument that has been modified into a bow. _ INT +2 SP Recovery + 10% Type: Weapon Class: Bow Damage: 120 Property: Neutral Weight: 170 Weapon Level: 4 Required Level: 70 Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs _ ====== auto-parsed ====== Itemclass : Bow Weight : 170 Weapon Level : 4 Required Level : 70 Id: (1726) Hunter Bow [1] A mighty bow that can only be effectively used by Hunters. _ Type: Weapon Class: Bow Attack: 125 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 33 Required Jobs : Hunter Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 125 Weight : 150 Weapon Level : 3 Required Level : 33 Id: (1727) Ballista [1] A huge bow whose designed was inspired by the giant siege weapons used to raze entire castles. _ Type: Weapon Class: Bow Attack: 145 Property: Neutral Weight: 350 Weapon Level: 4 Required Level: 77 Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 145 Weight : 350 Weapon Level : 4 Required Level : 77 Id: (1728) Rental Ballista Rental Item A giant bow used in ancient battles. Damage increases by 20% when used in ranged attacks. Type: Weapon Class: Bow Attack: 194 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 1 Required Jobs : Hunter Jobs, Bard Jobs, Dancer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 194 Weight : 0 Weapon Level : 4 Required Level : 1 Id: (1729) ·çµå¶óÀÇ È° A bow imbued with the sacred essence of Rudra, one of the ancient gods. Account Bound Rental Item _ INT + 5 Enables Level 1 Heal and Level 1 Cure. Increases resistance to Curse, Poison and Silence by 50%. Type: Weapon Class: Bow Attack: 185 Property: Holy Weight: 0 Weapon Level: 4 Required Level: 1 Required Jobs : Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 185 Weight : 0 Weapon Level : 4 Required Level : 1 Id: (1730) Burning Bow [1] A flaming bow that seems dangerous to grasp. _ [Item Effects] _ Reduces damage sustained from Fire property attacks by 10%. _ Set Bonus _ Burning Bow [1] Fire Arrow _ Increases long-range damage on targets by 25%. _ Type: Weapon Class: Bow Attack: 95 Property: Neutral Weight: 140 Weapon Level: 3 Required Level: 55 Required Jobs : Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 95 Weight : 140 Weapon Level : 3 Required Level : 55 Id: (1731) Frozen Bow [1] A frozen bow whose drawstring seems too solid to be pulled. _ [Item Effects] _ Adds a 10% chance of inflicting Frozen on the target when inflicting ranged attacks. _ Set Bonus _ Crystal Arrow Frozen Bow [1] _ Increases long-range damage on targets by 25%. _ Type: Weapon Class: Bow Attack: 100 Property: Neutral Weight: 140 Weapon Level: 3 Required Level: 55 Required Jobs : Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 100 Weight : 140 Weapon Level : 3 Required Level : 55 Id: (1732) Earth Bow [1] A bow that is perfectly balanced in every aspect. _ [Item Effects] _ Adds a 10% chance of inflicting Stone Curse on the target when dealing ranged attacks. _ Set Bonus _ Earth Bow [1] Stone Arrow _ Increases long-range damage on targets by 25%. _ Type: Weapon Class: Bow Attack: 105 Property: Neutral Weight: 140 Weapon Level: 3 Required Level: 55 Required Jobs : Rogue Jobs, Archer Jobs ====== auto-parsed ====== Itemclass : Bow Attack : 105 Weight : 140 Weapon Level : 3 Required Level : 55 Id: (1733) Gust Bow [1] A light bow that has been enhanced with the power of whirlwinds. _ Set Bonus Gust Bow [1] Wind Arrow Increases long-ranged damage on targets by 25%. Adds a 10% chance of casting Level 2 Wind Blade on the target when dealing ranged attacks. _ If base INT is 40 or higher, Level 5 Wind Blade will be cast instead. Type: Weapon Class: Bow Attack: 95 Property: Neutral Weight: 140 Weapon Level: 3 Required Level: 55 Required Jobs : Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 95 Weight : 140 Weapon Level : 3 Required Level : 55 Id: (1734) Orc Archer Bow A large, powerful bow used by Orc Archers. _ Adds a 2% chance of gaining Steel Arrow when a monster is killed. _ Set Bonus Orc Archer Bow Steel Arrow Increases long-ranged damage on targets by 50%. Type: Weapon Class: Bow Attack: 120 Property: Neutral Weight: 160 Weapon Level: 3 Required Level: 65 Required Jobs : Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 120 Weight : 160 Weapon Level : 3 Required Level : 65 Id: (1736) Double Bound [3] A slim and smooth bow specialized for double attacks. _ Adds a 1% chance of casting Level 1 Double Strafe on the target when performing a physical attack, if a higher level of this skill is known, it will be cast instead. Type: Weapon Class: Bow Attack: 70 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 70 Required Jobs : Sniper Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 70 Weight : 90 Weapon Level : 3 Required Level : 70 Id: (1737) Ixion Wings [1] A beautiful bow shaped as a pair of pure white wings. _ Adds a 0.5% chance of Aspd + 7% for 5 seconds when performing a physical attack. Adds an additional 0.1% chance of Aspd + 7% for 5 seconds when performing a physical attack per upgrade level of the item. Type: Weapon Class: Bow Attack: 135 Property: Neutral Weight: 30 Weapon Level: 4 Required Level: 70 Required Jobs : Sniper Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 135 Weight : 30 Weapon Level : 4 Required Level : 70 Id: (1740) Nepenthes Bow [2] A very flexible bow made of Nepenthes' tough tentacles. _ Adds a 2% chance of casting Level 1 Arrow Repel on the target when using Double Strafe. Type: Weapon Class: Bow Attack: 105 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 60 Required Jobs : Sniper Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 105 Weight : 100 Weapon Level : 4 Required Level : 60 Id: (1741) Cursed Lyre [1] A cursed bow that once killed a hero of an ancient nation long ago. The curse of the bow takes luck away from its user. _ LUK -2 Adds a 4% chance of inflicting Curse on the target when dealing ranged attacks. _ Set Bonus Cursed Lyre [1] Cursed Star ATK + 25 Adds a 6% chance of inflicting Curse on the target when dealing ranged attacks instead. Type: Weapon Class: Bow Attack: 125 Property: Neutral Weight: 125 Weapon Level: 4 Required Level: 80 Required Jobs : Transcendent Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 125 Weight : 125 Weapon Level : 4 Required Level : 80 Id: (1742) Novice Composite Bow [3] An average bow that is mostly used for small game hunting. _ This item cannot be upgraded. Type: Weapon Class: Bow Attack: 49 Property: Neutral Weight: 0 Weapon Level: 1 Required Level: 4 Required Jobs : Thief, Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 49 Weight : 0 Weapon Level : 1 Required Level : 4 Id: (1743) Glorious Hunter Bow Account Bound _ Increases physical damage on Demi-Human race targets by 55%. Pierces 20% of DEF on Demi-Human race targets when performing a physical attack. Increases critical damage on targets by 2% per upgrade level of the item up to a maximum upgrade level of 10. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, Increases the damage of Double Strafe by 20%. Type: Weapon Class: Bow Attack: 100 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Thief, Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 100 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1746) Elven Bow [1] It's made after a bow of ancient forest watching tribe. _ DEX +1 _ Set Bonus Elven Arrow Elven Bow [1] Increases long-ranged damage on targets by 50%. Type: Weapon Class: Bow Attack: 160 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 100 Required Jobs : Ranger Jobs, Maestro Jobs, Wanderer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 160 Weight : 150 Weapon Level : 3 Required Level : 100 Id: (1747) P.Bow1 A bow that is made by the Eden Group. It's been remodeled for beginning Archers. This item is Account Bound. _ This item cannot be upgraded. Type: Weapon Class: Bow Attack: 82 Property: Neutral Weight: 0 Weapon Level: 2 Required Level: 26 Required Jobs : Thief, Rogue Jobs, Archer Jobs _ ====== auto-parsed ====== Itemclass : Bow Attack : 82 Weight : 0 Weapon Level : 2 Required Level : 26 Id: (1801) Waghnak [3] A common, yet effective claw that's also known as the 'Tiger Fang'. _ Type: Weapon Class: Knuckle Attack: 30 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 30 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1802) Waghnak [4] A common, yet effective claw that's also known as the 'Tiger Fang'. _ Type: Weapon Class: Knuckle Attack: 30 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 1 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 30 Weight : 40 Weapon Level : 1 Required Level : 1 Id: (1803) Knuckle Dusters [2] A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes. _ Type: Weapon Class: Knuckle Attack: 50 Property: Neutral Weight: 45 Weapon Level: 2 Required Level: 12 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 50 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1804) Knuckle Dusters [3] A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes. _ Type: Weapon Class: Knuckle Attack: 50 Property: Neutral Weight: 45 Weapon Level: 2 Required Level: 12 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 50 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1805) Studded Knuckles [2] Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe. _ Type: Weapon Class: Knuckle Attack: 65 Property: Neutral Weight: 45 Weapon Level: 2 Required Level: 12 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 65 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1806) Studded Knuckles [3] Silver, spiked Knuckle with diamond studs that are usually worn by the best fighters in a tribe. _ Type: Weapon Class: Knuckle Attack: 65 Property: Neutral Weight: 45 Weapon Level: 2 Required Level: 12 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 65 Weight : 45 Weapon Level : 2 Required Level : 12 Id: (1807) Fist A weapon made in the form of a human fist which effectively inflicts damage on enemies. _ Type: Weapon Class: Knuckle Attack: 115 Property: Neutral Weight: 65 Weapon Level: 3 Required Level: 24 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 115 Weight : 65 Weapon Level : 3 Required Level : 24 Id: (1808) Fist [1] A weapon made in the form of a human fist which effectively inflicts damage on enemies. _ Type: Weapon Class: Knuckle Attack: 115 Property: Neutral Weight: 65 Weapon Level: 3 Required Level: 24 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 115 Weight : 65 Weapon Level : 3 Required Level : 24 Id: (1809) Claw [1] A weapon with three long steel claws that have proven effective in close combat. _ STR + 2 Type: Weapon Class: Knuckle Attack: 86 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 24 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 86 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1810) Claw [2] A weapon with three long steel claws that have proven effective in close combat. _ STR + 2 Type: Weapon Class: Knuckle Attack: 86 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 24 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 86 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1811) Finger [1] Claws shaped like human fingers with long, sharp nails. _ Type: Weapon Class: Knuckle Attack: 97 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 24 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 97 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1812) Finger [2] Claws shaped like human fingers with long, sharp nails. _ Type: Weapon Class: Knuckle Attack: 97 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 24 Required Jobs : Priest Jobs, Monk Jobs ====== auto-parsed ====== Attack : 97 Weight : 50 Weapon Level : 3 Required Level : 24 Id: (1813) Kaiser Knuckle A claw blessed by Zephyrus, god of the West wind. _ Increases physical damage on Undead race targets by 5%. Increases physical damage on Water, Earth, Fire and Wind property targets by 10%. Type: Weapon Class: Knuckle Attack: 110 Property: Wind Weight: 45 Weapon Level: 4 Required Level: 36 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 110 Weight : 45 Weapon Level : 4 Required Level : 36 Id: (1814) Berserk A claw imbued with the essence of madness. _ Aspd + 12% Type: Weapon Class: Knuckle Attack: 120 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 36 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 120 Weight : 50 Weapon Level : 4 Required Level : 36 Id: (1815) Garm Claw [1] A blood stained weapon created from the claws of Hatii, keeper of the door the netherworld. _ HP - 2% Adds a 2% chance of inflicting Bleed on the target when performing a physical attack. Type: Weapon Class: Knuckle Attack: 152 Property: Shadow Weight: 55 Weapon Level: 4 Required Level: 70 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 152 Weight : 55 Weapon Level : 4 Required Level : 70 Id: (1816) Berserk [1] A claw imbued with the essence of madness. _ Aspd + 12% Type: Weapon Class: Knuckle Attack: 120 Property: Neutral Weight: 50 Weapon Level: 4 Required Level: 36 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 120 Weight : 50 Weapon Level : 4 Required Level : 36 Id: (1818) Magma Fist [3] A knuckle made of superheated lava that has a special lining so that it can be worn. _ Adds a 1% chance of casting Level 5 Endow Blaze on the user when performing a physical attack. Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Required Level: 75 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1819) Icicle Fist [3] A knuckle made of extremely cold ice that has a special lining so that it can be worn. _ Adds a 1% chance of casting Level 5 Endow Tsunami on the user when performing a physical attack. Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Required Level: 75 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1820) Electric Fist [3] A knuckle imbued with the power of lightning that occasionally shocks enemies. _ Adds a 1% chance of casting Level 5 Endow Tornado on the user when performing a physical attack. Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Required Level: 75 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1821) Seismic Fist [3] A knuckle imbued with the power of Mother Earth that can be used to crush your enemies. _ Adds a 1% chance of casting Level 5 Endow Quake on the user when performing a physical attack. Type: Weapon Class: Knuckle Attack: 80 Property: Neutral Weight: 65 Weapon Level: 3 Required Level: 75 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 80 Weight : 65 Weapon Level : 3 Required Level : 75 Id: (1822) Combo Battle Glove [4] The magic words engraved on these gloves can grant incredible power to the Monk that wears them. _ Increases the damage of Raging Quadruple Blow and Raging Trifecta Blow by 15%. Type: Weapon Class: Knuckle Attack: 30 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 60 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 3 Required Level : 60 Id: (1825) Horn of Hilthrion [3] A knuckle made from 3 of Hillslion's horns. _ Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack. Adds a 10% chance of casting Level 1 Occult Impaction on the target when using Raging Palm Strike. Adds a 1% chance of casting Level 5 Summon Spirit Sphere on the user when performing a physical attack. Type: Weapon Class: Knuckle Attack: 95 Property: Neutral Weight: 60 Weapon Level: 3 Required Level: 60 Required Jobs : Champion Jobs _ ====== auto-parsed ====== Attack : 95 Weight : 60 Weapon Level : 3 Required Level : 60 Id: (1826) Glorious Claw Account Bound _ Increases physical damage on Demi-Human race targets by 95%. Pierces 25% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, Adds a chance of casting Level 1 Decrease AGI on the target when performing a physical attack. The chance to cast is 1% per upgrade level of the item past the upgrade level of 5. Adds a chance of casting Level 5 Occult Impaction on the target when performing a physical attack. The chance to cast is 1% per upgrade level of the item past the upgrade level of 5. Type: Weapon Class: Knuckle Attack: 30 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1827) Glorious Fist Account Bound _ Increases physical damage on Demi-Human race targets by 95%. Pierces 20% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, Variable Casting Time - 100% for Guillotine Fist. Adds a 100% chance of casting Level 1 Zen on the user when using Fury. Type: Weapon Class: Knuckle Attack: 30 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 30 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1831) Eden Group Knuckle I A claw that is made by the Eden Group. It is suitable for those who have more advanced experience as Champions. This item cannot be upgraded. Type: Weapon Class: Knuckle Attack: 120 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 120 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1834) TE WoE Fist This item is Account Bound. Rental Item _ Type: Weapon Class: Knuckle Attack: 150 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Priest Jobs, Monk Jobs _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Freezing on the target when performing a physical attack. Cannot be traded. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high Freezing chance. Class: Knuckle Attack: 150 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Priest Classes/Monk Classes ====== auto-parsed ====== Attack : 150 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1837) Iron Nail [1] An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves. _ Aspd - 5% Pierces 100% of DEF on Boss, Normal, Player protocol targets when performing a physical attack. Aspd + 1% per 2 upgrade levels of the item. _ If Chain Crush Combo is at maximum level, ATK + 40. _ If Glacier Fist is at maximum level, ATK + 20. _ If Raging Quadruple Blow is at maximum level, ATK + 20. _ If Raging Thrust is at maximum level, ATK + 20. Type: Weapon Class: Knuckle Attack: 100 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 50 Required Jobs : Priest Jobs, Monk Jobs _ ====== auto-parsed ====== Attack : 100 Weight : 150 Weapon Level : 3 Required Level : 50 Id: (1871) Bauxite Knuckle [1] A Knuckle that made by Bauxite Ore, extraction and smelting from Everglow Ore. _ (Account Bound) _ Str +3 ---------- If refine to + 5 Atk +2 % Aspd +1 ---------- If refine to +7 Atk +10 Increase damage skill [Raging Triflecta Blow] 10 % ---------- If refine to +9 Additional Atk +20 Max SP + 5 % Increase damage skill [Raging Triflecta Blow] by an additional 20 % ---------- If refine to +10 Additional Atk +3 % Max HP + 500 Increases physical damage against [All Race and Player] 2 % ---------- If refine to +12 Reduces delay after skill by 5% Increases physical damage against [All Race and Player] by an additional 3 % _ This Item create for ROMSP Only _ Class: Knuckle Attack : 100 Weight: 120 Weapon Level : 4 Required Level: 70 Usable ByJobs : Monk Jobs ====== auto-parsed ====== Attack : 100 Weight : 120 Weapon Level : 4 Required Level : 70 Id: (1873) [NFS]Iron Nail [2] This item cannot be traded with other accounts. Knuckle used by an Ancient Hero. It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots. For every 2 refine level, ATK + 10. For every 3 refine level, ranged physical damage power increased by 4%. If refine level is +9 or above, [Rampage Blast] damage increases by 10%. If refine level is +11 or above, [Rampage Blast] cooldown decreases by 1 second. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% . Class : Knuckle Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Jobs : Sura Classes ====== auto-parsed ====== Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Id: (1901) Violin [3] The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. _ Type: Weapon Class: Instrument Attack: 50 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 50 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1902) Violin [4] The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. _ Type: Weapon Class: Instrument Attack: 50 Property: Neutral Weight: 70 Weapon Level: 1 Required Level: 2 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 50 Weight : 70 Weapon Level : 1 Required Level : 2 Id: (1903) Mandolin [2] A small, stringed instrument used in baroque, classical, country, and folk music. _ Type: Weapon Class: Instrument Attack: 90 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 14 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 90 Weight : 40 Weapon Level : 2 Required Level : 14 Id: (1904) Mandolin [3] A small, stringed instrument used in baroque, classical, country, and folk music. _ Type: Weapon Class: Instrument Attack: 90 Property: Neutral Weight: 40 Weapon Level: 2 Required Level: 14 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 90 Weight : 40 Weapon Level : 2 Required Level : 14 Id: (1905) Lute [2] A classical plucked string instrument that is incredibly difficult to tune and adjust. _ Type: Weapon Class: Instrument Attack: 105 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 14 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 105 Weight : 50 Weapon Level : 2 Required Level : 14 Id: (1906) Lute [3] A classical plucked string instrument that is incredibly difficult to tune and adjust. _ Type: Weapon Class: Instrument Attack: 105 Property: Neutral Weight: 50 Weapon Level: 2 Required Level: 14 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 105 Weight : 50 Weapon Level : 2 Required Level : 14 Id: (1907) Guitar A six stringed musical instrument that is played by plucking the strings with fingers or a pick. _ Type: Weapon Class: Instrument Attack: 142 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 142 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1908) Guitar [1] A six-stringed musical instrument that is played by plucking the strings with fingers or a pick. _ Type: Weapon Class: Instrument Attack: 142 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 142 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1909) Harp [1] A stringed instrument known for the beautiful sound of each note that is played. _ INT +2 Type: Weapon Class: Instrument Attack: 114 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 114 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1910) Harp [2] A stringed instrument known for the beautiful sound of each note that is played. _ INT +2 Type: Weapon Class: Instrument Attack: 114 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 114 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1911) Gumoongoh [1] A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes. _ Type: Weapon Class: Instrument Attack: 126 Property: Neutral Weight: 130 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 126 Weight : 130 Weapon Level : 3 Required Level : 27 Id: (1912) Gumoongoh [2] A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes. _ Type: Weapon Class: Instrument Attack: 126 Property: Neutral Weight: 130 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 126 Weight : 130 Weapon Level : 3 Required Level : 27 Id: (1913) Electric Guitar An electric guitar which amplifies its user's power. _ AGI +1 INT +2 Enables Level 1 Jupitel Thunder. Adds a 10% chance of casting Level 1 Jupitel Thunder on the target when performing a physical attack. Type: Weapon Class: Instrument Attack: 110 Property: Wind Weight: 180 Weapon Level: 4 Required Level: 70 Required Jobs : Bard Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 110 Weight : 180 Weapon Level : 4 Required Level : 70 Id: (1914) Burning Passion Guitar A magically dazzling guitar that bewitches its user to play songs of passion once it's held in his hands. _ Type: Weapon Class: Instrument Attack: 110 Property: Fire Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1915) Loner's Guitar A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spend his entire life alone. _ Type: Weapon Class: Instrument Attack: 110 Property: Water Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1916) Green Acre Guitar According to rumor, this quaint guitar can be used to communicate with stones and even the very earth itself. _ Type: Weapon Class: Instrument Attack: 110 Property: Earth Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1917) Gentle Breeze Guitar A magical guitar which fills the one who plays it with a desire for traveling. _ Type: Weapon Class: Instrument Attack: 110 Property: Wind Weight: 90 Weapon Level: 3 Required Level: 27 Required Jobs : Bard Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 110 Weight : 90 Weapon Level : 3 Required Level : 27 Id: (1918) Oriental Lute An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it. _ Increases the damage of Arrow Vulcan and Strike by 10%. Type: Weapon Class: Instrument Attack: 150 Property: Neutral Weight: 120 Property: Neutral Weapon Level: 4 Required Level: 65 Required Jobs : Bard Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 65 Id: (1919) Base Guitar [1] An instrument that produces low pitched sound. _ Restores 3 SP to the user when a monster is killed by short-ranged attacks. Adds a 3% chance of casting Level 3 Heaven's Drive on the target when receiving a physical attack. Adds a 10% chance of casting Level 2 Wide Confusion on the target when performing a physical attack. Type: Weapon Class: Instrument Attack: 130 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 70 Required Jobs : Minstrel Jobs ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 130 Weight : 150 Weapon Level : 3 Required Level : 70 Id: (1920) Berserk Guitar When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance. _ DEX - 100% Aspd + 100% HP Recovery -100% Drains 50 HP from the user every 5 seconds. Type: Weapon Class: Instrument Attack: 10 Property: Neutral Weight: 180 Weapon Level: 4 Required Level: 70 Required Jobs : Minstrel Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 10 Weight : 180 Weapon Level : 4 Required Level : 70 Id: (1922) Oriental Lute [2] An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it. _ Increases the damage of Arrow Vulcan and Strike by 10%. Type: Weapon Class: Instrument Attack: 150 Property: Neutral Weight: 120 Weapon Level: 4 Required Level: 65 Required Jobs : Bard Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 65 Id: (1925) Cello [3] An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument is good for both solo and concert play. _ AGI +2 DEX +3 Knocks the target back 3 cells when using Arrow Vulcan. Knocks the target back 2 cells when using Melody Strike. Type: Weapon Class: Instrument Attack: 110 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 70 Required Jobs : Minstrel Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 70 Id: (1926) Harp of Nepenthes [2] A harp with its strings made from the tentacles of Nepenthes. _ INT +2 Adds a 10% chance of inflicting Stun on the target when using Melody Strike. _ If upgrade level is +10 or higher, Adds an additional 10% chance of inflicting Stun on the target when using Melody Strike. Type: Weapon Class: Instrument Attack: 120 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 60 Required Jobs : Minstrel Jobs, Gypsy Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 120 Weight : 100 Weapon Level : 4 Required Level : 60 Id: (1927) Glorious Guitar Account Bound _ Increases physical damage on Demi-Human race targets by 95%. Pierces 20% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, Adds a 10% chance of casting Level 5 Tarot Card of Fate on the target when using Arrow Vulcan. Type: Weapon Class: Instrument Attack: 50 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Bard Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 50 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1931) Eden Group Guitar I An instrument that is made by the Eden Group. It is suitable for those who have more advanced experience as Bards. This item cannot be upgraded. Type: Weapon Class: Instrument Attack: 125 Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Bard Jobs _ ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 125 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1932) TE WoE Guitar This item is Account Bound. Rental Item _ Type: Weapon Class: Instrument Attack: 100 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Bard Jobs _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Poison on the target when performing a physical attack. Cannot be traded. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high chance of Poisoning. Class: Musical Instrument Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Bard Classes ====== auto-parsed ====== Attack : 100 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1936) Blue Violin [1] A blue violin with huge power. _ Type: Weapon Class: Instrument Attack: 180 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 100 Required Jobs : Minstrel Jobs _ VIT + 5 DEX + 5 A blue violin with huge power. DEX +5, VIT +5. Class: Musical Instrument Attack : 180 Weight: 150 Weapon LV: 3 Required LV: 100 Jobs: Maestro ====== auto-parsed ====== Attack : 180 Weight : 150 Id: (1937) Gold Violin [2] A golden violin with brutal power. _ Type: Weapon Class: Instrument Attack: 180 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 120 Required Jobs : Minstrel Jobs _ VIT + 8 DEX + 8 A golden violin with brutal power. DEX +8, VIT +8. Class: Musical Instrument Attack : 180 Weight: 150 Weapon LV: 3 Required LV: 120 Job: Minstrel Class ====== auto-parsed ====== Attack : 180 Weight : 150 Id: (1950) Rope [3] A strong, thick cord composed of tightly braided fibers. _ Type: Weapon Class: Whip Attack: 45 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 3 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 45 Weight : 40 Weapon Level : 1 Required Level : 3 Id: (1951) Rope [4] A strong, thick cord composed of tightly braided fibers. _ Type: Weapon Class: Whip Attack: 45 Property: Neutral Weight: 40 Weapon Level: 1 Required Level: 3 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 45 Weight : 40 Weapon Level : 1 Required Level : 3 Id: (1952) Whip [2] A standard whip that's perfect for adventuring Dancers. _ Type: Weapon Class: Whip Attack: 80 Property: Neutral Weight: 30 Weapon Level: 2 Required Level: 16 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 80 Weight : 30 Weapon Level : 2 Required Level : 16 Id: (1953) Whip [3] A standard whip that's perfect for adventuring Dancers. Type: Weapon Class: Whip Attack: 80 Property: Neutral Weight: 30 Weapon Level: 2 Required Level: 16 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 80 Weight : 30 Weapon Level : 2 Required Level : 16 Id: (1954) Wire Whip [2] A whip made of a flexible wire attached to an iron handle. _ Type: Weapon Class: Whip Attack: 95 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 16 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 95 Weight : 100 Weapon Level : 2 Required Level : 16 Id: (1955) Wire Whip [3] A whip made of a flexible wire attached to an iron handle. _ Type: Weapon Class: Whip Attack: 95 Property: Neutral Weight: 100 Weapon Level: 2 Required Level: 16 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 95 Weight : 100 Weapon Level : 2 Required Level : 16 Id: (1956) Rante Whip A whip with a spiked ball attached at the end. _ Class: Whip Attack: 135 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 135 Weight : 90 Weapon Level : 3 Required Level : 30 Id: (1957) Rante Whip [1] A whip with a spiked ball attached at the end. _ Type: Weapon Class: Whip Attack: 135 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 135 Weight : 90 Weapon Level : 3 Required Level : 30 Id: (1958) Tail Whip [1] A whip fashioned out of an animal's tail that is said to bring good luck. _ LUK - 3 Type: Weapon Class: Whip Attack: 105 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 105 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1959) Tail Whip [2] A whip fashioned out of an animal's tail that is said to bring good luck. _ LUK - 3 Type: Weapon Class: Whip Attack: 105 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 105 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1960) Whip [1] A fairly common and very normal whip. _ Type: Weapon Class: Whip Attack: 120 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 120 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1961) Whip [2] A fairly common and very normal whip. _ Type: Weapon Class: Whip Attack: 120 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 120 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1962) Lariat Whip A hefty whip made from toughened snake skin. _ AGI +1 DEX + 5 Type: Weapon Class: Whip Attack: 100 Property: Neutral Weight: 40 Weapon Level: 4 Required Level: 44 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 40 Weapon Level : 4 Required Level : 44 Id: (1963) Rapture Rose Constructed purely of thorny stems from rosebushes. _ Adds a 50% chance of inflicting Poison on the target when performing a physical attack. Type: Weapon Class: Whip Attack: 115 Property: Neutral Weight: 30 Property: Poison Weapon Level: 4 Required Level: 44 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 115 Weight : 30 Weapon Level : 4 Required Level : 44 Id: (1964) Chemeti Whip A powerful whip made of steel chain for heavy duty battles. _ CRIT + 5 Flee +10 Perfect Dodge +2 Type: Weapon Class: Whip Attack: 135 Property: Neutral Weight: 70 Weapon Level: 4 Required Level: 44 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 135 Weight : 70 Weapon Level : 4 Required Level : 44 Id: (1965) Red Flame Whip A whip made from the tough leather of a Fire property monster. _ Type: Weapon Class: Whip Attack: 110 Property: Fire Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1966) Icicle Whip A whip created from enchanted icicles that are eternally frozen. _ Type: Weapon Class: Whip Attack: 110 Property: Water Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1967) Gaia Whip A whip fashioned out of tough tree roots that have been braided together. _ Type: Weapon Class: Whip Attack: 110 Property: Earth Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1968) Skipping Rope A skipping rope with wooden handles. _ CRIT + 20 Type: Weapon Class: Whip Attack: 120 Property: Neutral Weight: 40 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 120 Weight : 40 Weapon Level : 3 Required Level : 30 Id: (1969) Blade Whip A wire in which blade fragments are interwoven, making this whip as sharp as a sword. _ Adds a 3% chance of inflicting Bleed on the target when performing a physical attack. Type: Weapon Class: Whip Attack: 140 Property: Neutral Weight: 120 Weapon Level: 4 Required Level: 30 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 140 Weight : 120 Weapon Level : 4 Required Level : 30 Id: (1970) Queen's Whip This whip is the best of the best. _ Increases the damage of Arrow Vulcan and ng Arrow by 10%. Type: Weapon Class: Whip Attack: 150 Property: Neutral Weight: 110 Weapon Level: 4 Required Level: 65 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 150 Weight : 110 Weapon Level : 4 Required Level : 65 Id: (1971) Electric Wire An electric wire. Beware of electric shock. _ Type: Weapon Class: Whip Attack: 110 Property: Wind Weight: 70 Weapon Level: 3 Required Level: 30 Required Jobs : Dancer Jobs ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 30 Id: (1972) Electric Eel [2] A whip made from a slippery electric eel. _ AGI +2 INT +2 Adds a 2% chance of casting Level 3 Jupitel Thunder on the target when performing a physical attack. Type: Weapon Class: Whip Attack: 100 Property: Wind Weight: 200 Weapon Level: 4 Required Level: 70 Required Jobs : Gypsy Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 200 Weapon Level : 4 Required Level : 70 Id: (1973) Sea Witch's Foot [1] A whip made from the foot of an evil witch who lived in the sea to the west and was feared for her ability to siphon her enemies' energy. _ Restores 5 SP to the user when a monster is killed by short-ranged attacks. Adds a 5% chance of casting Level 3 Frost Nova on the target when receiving a physical attack. Adds a 10% chance of casting Level 2 Wide Silence on the target when performing a physical attack. Type: Weapon Class: Whip Attack: 110 Property: Neutral Weight: 150 Weapon Level: 4 Required Level: 70 Required Jobs : Gypsy Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 150 Weapon Level : 4 Required Level : 70 Id: (1974) Carrot Whip A whip that rewards the wearer when she does her best. _ Adds a 1% chance of casting Increase AGI on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10. Type: Weapon Class: Whip Attack: 185 Property: Neutral Weight: 130 Weapon Level: 4 Required Level: 70 Required Jobs : Gypsy Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 185 Weight : 130 Weapon Level : 4 Required Level : 70 Id: (1976) Queen's Whip [2] The best of the best whips. _ Increases the damage of Arrow Vulcan and ng Arrow by 10%. Type: Weapon Class: Whip Attack: 150 Property: Neutral Weight: 110 Weapon Level: 4 Required Level: 65 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 150 Weight : 110 Weapon Level : 4 Required Level : 65 Id: (1979) Stem of Nepenthes [2] Strong and flexible whip made of Nepenthes' tentacle. _ INT +2 Adds a 10% chance of inflicting Frozen on the target when using Slinging Arrow. _ If upgrade level is +10 or higher, Adds an additional 10% chance of inflicting Frozen on the target when using Slinging Arrow. Type: Weapon Class: Whip Attack: 120 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 60 Required Jobs : Gypsy Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 120 Weight : 100 Weapon Level : 4 Required Level : 60 Id: (1980) Whip of Balance [3] A balance is attached at the tip of the whip. _ AGI +2 DEX +3 Knocks the target back 3 cells when using Arrow Vulcan. Knocks the target back 2 cells when using Melody Strike. Type: Weapon Class: Whip Attack: 110 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 70 Required Jobs : Gypsy Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 110 Weight : 70 Weapon Level : 3 Required Level : 70 Id: (1981) Glorious Lariat Account Bound _ Increases physical damage on Demi-Human race targets by 95%. Pierces 20% of DEF on Demi-Human race targets when performing a physical attack. This item is indestructible in battle. _ If upgrade level is +6 or higher, Pierces an additional 5% of DEF on Demi-Human race targets when performing a physical attack. Enables Level 1 Slaughter. _ If upgrade level is +9 or higher, Adds a 10% chance of casting Level 5 Tarot Card of Fate on the target when using Arrow Vulcan. Type: Weapon Class: Whip Attack: 50 Property: Neutral Weight: 0 Weapon Level: 4 Required Level: 80 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 50 Weight : 0 Weapon Level : 4 Required Level : 80 Id: (1986) Eden Group Whip I A whip that is made by the Eden Group. It is suitable for those who have more advanced experience as Dancers. This item cannot be upgraded. Type: Weapon Class: Whip Attack: 125 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 60 Required Jobs : Dancer Jobs _ ====== auto-parsed ====== Itemclass : Whip Attack : 125 Weight : 0 Weapon Level : 3 Required Level : 60 Id: (1987) TE WoE rope This item is Account Bound. Rental Item _ Type: Weapon Class: Whip Attack: 100 Property: Neutral Weight: 0 Weapon Level: 3 Required Level: 40 Required Jobs : Dancer Jobs _ Stats during WOE TE Increases physical damage on Player protocol targets by 40%. Adds a 10% chance of inflicting Blind on the target when performing a physical attack. Cannot be traded. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high chance of Blinding. Class: Whip Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 40 Job: Dancer Classes ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 0 Weapon Level : 3 Required Level : 40 Id: (1991) Blue Whip [1] A blue whip with huge power. _ Type: Weapon Class: Instrument Attack: 180 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 100 Required Jobs : Wanderer _ VIT + 5 DEX + 5 A blue whip with huge power. DEX +5, VIT +5. Class: Whip Attack : 180 Weight: 150 Weapon LV: 3 Required LV: 100 Job: Wanderer Class ====== auto-parsed ====== Itemclass : Whip Attack : 180 Weight : 150 Id: (1992) Golden Whip [2] A golden whip with brutal power. _ Type: Weapon Class: Instrument Attack: 180 Property: Neutral Weight: 150 Weapon Level: 3 Required Level: 120 Required Jobs : Wanderer _ VIT + 8 DEX + 8 A golden whip with brutal power. DEX +8, VIT +8. Class: Whip Attack : 180 Weight: 150 Weapon LV: 3 Required LV: 120 Job: Wanderer Class ====== auto-parsed ====== Itemclass : Whip Attack : 180 Weight : 150 Id: (2000) Staff of Destruction [1] A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong. _ AGI + 10 INT + 3 MATK + 280 Variable Casting Time - 50% for Mystic Amplification. Adds a 2% chance of casting Level 5 Jupitel Thunder on the target when performing a physical attack per upgrade level of the item. MATK + 1% per 2 upgrade levels of the item. Increases the SP cost of skills by 2% per upgrade level of the item. Type: Weapon Class: Two-Handed Staff Attack: 130 Property: Neutral Weight: 250 Weapon Level: 4 Required Level: 80 Required Jobs : High Wizard Jobs _ ====== auto-parsed ====== Attack : 130 Weight : 250 Weapon Level : 4 Required Level : 80 Id: (2064) [NFS]Iron Staff [2] This item cannot be traded with other accounts. Staff made of otherworld metals. It is said that it was made by a Great Wizard in the past. It seems to resonate with Ancient Hero Boots. MATK +200 Indestructible. For every 2 refine level, MATK +10 For every 3 refine level, [Earth Strain] damage increased by 12%. If refine level is +9 or above, decrease variable casting time by 10%. If refine level is +11 or above, [Earth Strain] skill cooltime decreased by 1s. When equipped together with Ancient Hero Boots and using magical attacks, with a fixed rate (3%) for 7s INT +20, MATK +15%. Class : Two Handed Staff Attack : 100 Weight : 80 Weapon Level : 4 Required Level : 100 Jobs : Warlock Classes ====== auto-parsed ====== Attack : 100 Weight : 80 Weapon Level : 4 Required Level : 100 Id: (2107) Mirror Shield A shield with a surface constructed of mirror that might reflect harmful magic. MDEF +5 Class: Shield Defense: 45 Weight: 100 Jobs: Swordman Class and Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Shield Defense : 45 Weight : 100 Id: (2108) Mirror Shield [1] A shield with a surface constructed of mirror that might reflect harmful magic. MDEF +5 Class: Shield Defense: 45 Weight: 100 Jobs: Swordman Class and Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Shield Defense : 45 Weight : 100 Id: (2202) Sunglasses [1] Glasses with special, darkened lenses that block ultraviolet light. Class : Headgear Defense : 0 Location : Middle Weight : 10 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Middle Weight : 10 Job : AllJobs Id: (2254) Angel Wing A headband adorned with what appears to be the wings of an angel. It contains holiness that blesses the wearer's soul and offers protection from dark forces. Reduces damage from Demon monsters by 3%. AgiGI +1, Luk +1. MDEF +3 Class: Headgear Defense: 4 Location: Upper Weight: 10 Jobs: Every job except novice ====== auto-parsed ====== Itemclass : Headgear Defense : 4 Location : Upper Weight : 10 Id: (2256) Majestic Goat A helmet made to look like mighty goat horns that can increase the strength of its wearer. STR +1 Class: Headgear Defense: 9 Location: Upper Weight: 80 Jobs: Swordsman, Merchant Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Headgear Defense : 9 Location : Upper Weight : 80 Id: (2258) Spiky Band A headband with two dangerously fashionable spikes. Class: Headgear Defense: 12 Location: Upper Weight: 100 Required Level: 50 Jobs: Swordsman Acolyte, Merchant, Thief Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Headgear Defense : 12 Location : Upper Weight : 100 Required Level : 50 Id: (2337) Ninja Suit A suit for assassins that allows the wearer to move more quickly and stealthily. AgiGI +1, MDEF +3 Ninja Shinobi armor set Ninja Suit Shinobi Sash Set bonus +300 HP -20% SP consumption Class: Armor Defense: 58 Weight: 150 Required Level: 50 Jobs: Thief Class & Ninja ====== auto-parsed ====== Itemclass : Armor Defense : 58 Weight : 150 Required Level : 50 Id: (2359) Ninja Suit [1] A sneaking suit that enables its wearer to move more quickly and stealthily. AgiGI + 1, MDEF + 3 Ninja Shinobi armor set Ninja Suit Shinobi Sash Set bonus +300 HP -20% SP consumption Class: Armor Defense: 58 Weight: 150 Required Level: 50 Jobs: Thief Class & Ninja ====== auto-parsed ====== Itemclass : Armor Defense : 58 Weight : 150 Required Level : 50 Id: (2376) Assaulter Plate [1] Designed for brave warriors who face enemies at the forefront. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MaxHP +150, MDEF +2. 000000 When equipped with Battle Greaves and Captain's Manteau, increases damage received from all non-Demihuman monsters times 3. Vit +3, MaxHP +12%. Heal skill and recovery item effect increase by 10%. When the wearer receives physical damage, has a chance of restoring 6,000 HP for 10 seconds. Class: Armor Defense: 57 Weight: 0 Required Level: 80 Jobs: Swordman, Merchant, Taekwon Boy/Girl, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Armor Defense : 57 Weight : 0 Required Level : 80 Id: (2399) Dragon Vest [1] Inner wear made out of a dragon's mane. MDEF +3 When equipped with Dragon Manteau: AgiAGI +5 / Flee +15 Class: Armor Defense: 3 Weight: 50 Job: All Transcendent Job Classes ====== auto-parsed ====== Itemclass : Armor Defense : 3 Weight : 50 Id: (2405) Boots A pair of heavy leather boots padded with Lunatic fur that are suited to warriors. Class: Footwear Defense: 16 Weight: 60 Jobs: Swordsman, Archer, Merchant, Thief Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator, and Gunslinger ====== auto-parsed ====== Defense : 16 Weight : 60 Id: (2406) Boots [1] A pair of heavy leather boots padded with Lunatic fur that are suited to warriors. Class: Footwear Defense: 16 Weight: 60 Jobs: Swordsman, Archer, Merchant, Thief Classes, Taekwon Boy/Girl, Taekwon MasteStar Gladiator, and Gunslinger ====== auto-parsed ====== Defense : 16 Weight : 60 Id: (2417) Fricco's Shoes A pair of shoes that were blessed by Freyr, the god of earth and the son of Njord. His blessing would release its owner from pain. Increase value of Red, Orange, Yellow and White Potion by 20%, adds AgiGI+ 2. If the owner is equipped with the armor set, it adds AgiGI+ 3, MHP/MSP + 5%. _ Njord's Armor Set Fricco's Shoes Falcon Muffler Odin's Blessing AGI +3 Max HP/SP +5% _ Class: Footwear Defense: 12 Weight: 50 Required Level: 65 Jobs: All except Novice Class ====== auto-parsed ====== Defense : 12 Weight : 50 Required Level : 65 Id: (2435) Battle Greave [1] A Greave that optimizes the quality of one's ability for battle. Reduces damage from Demihuman monsters by 1%. Max HP +100. MDEF +1. Class: Footwear Defense: 15 Weight: 0 Required Level: 80 Jobs: Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl, and Taekwon MasteStar Gladiator ====== auto-parsed ====== Defense : 15 Weight : 0 Required Level : 80 Id: (2484) Siege Boots [1] *Stats during WoE & PVP MdefDEF +5. Reduces damage taken from enemy players by 1%. Class: Shoes Defense: 20 Weight: 50 Required Level: 95 Jobs: Swordman /, Merchant /, Thief /, Archer /, Taekwon / Taekwon Master /, Star Gladiator, Ninja[color=#00][/color] ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 50 Required Level : 95 Id: (2505) Manteau A long, loose cape-like garment that protects its wearer from harsh weather. Class: Garment Defense: 13 Weight: 60 Jobs: Swordman, Merchant, Thief Classes, and Taekwon Boy/Girl, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Garment Defense : 13 Weight : 60 Id: (2506) Manteau [1] A long, loose cape-like garment that protects its wearer from harsh weather. Class: Garment Defense: 13 Weight: 60 Jobs: Swordman, Merchant, Thief Classes, and Taekwon Boy/Girl, Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Garment Defense : 13 Weight : 60 Id: (2538) Captain's Manteau [1] A dignified, splendid manteau that is provided to any warrior who brings great honor from the battlefield. Reduces damage from Demihuman monsters by 1%. Max HP +50. MDEF +1. Class: Garment Defense: 28 Weight: 0 Required Level: 80 Jobs: Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl, and Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Garment Defense : 28 Weight : 0 Required Level : 80 Id: (2720) Medal of Sword A medal awarded to honorable warriors. ATK +5%, MATK +5%. Hit +10. Max HP +500. Max SP +50. Has a low chance of inflicting Stun when attacking an enemy with short-range physical attacks. Class: Accessory Defense: 1 Weight: 0 Required Level: 70 Jobs: Swordman/Taekwon MasteStar Gladiator ====== auto-parsed ====== Itemclass : Accessory Defense : 1 Weight : 0 Required Level : 70 Id: (2856) ¸Þ±ä±â¿À¸£µå(üÇèÆÇ) Rental Item A legendary belt rumored to be owned by Thor, the god of thunder. Increases its wearer's strength. STR +20, MDEF +3 When pure STR is 120, gives 5% physical damage to Boss monsters. Class: Accessory Defense: 1 Weight: 0 Required level: 47 Job: All jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 1 Weight : 0 Id: (2857) ºê¸®½Ì°¡¸à(üÇèÆÇ) Rental Item A legendary necklace worn by Freija, the goddess of beauty. STR, AGI, DEX, VIT +3 INT, LUK +5 MDEF +2 Increase HP restoration of [Heal] and [Sanctuary] by 3% when they are cast by wearer. Class: Accessory Defense: 1 Weight: 0 Required level: 47 Job: All jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 1 Weight : 0 Id: (2919) AgiGI Glove A glove that grows in strength with you. MHP +100, MSP +20 Flee +1 per 10 points of AGI. Perfect Dodge +1 when AGI is 110 or higher. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Job: All ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 100 Id: (2935) Sprint Gloves [1] Ideal for running at full speed due to its durability, quick dry features, and exceptional grip. Variable cast time -1%, delay after skill -1%. Equip with Sprint Ring, variable cast time -4%, delay after skill -4% additionally. Equip with Sprint Shoes, Max SP +3%. If refine level of Sprint Shoes is +7 or above, Max HP +2% additionally. Equip with Sprint Mail Max HP +3%. If refine level of Sprint Mail is +7 or above, Max SP +2% additionally. Equip with Sprint Ring, Shoes and Mail, variable cast time -5%, delay after skill -5% additionally. Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : 2nd Transcendent Class ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 1 Id: (2957) Advanced Ring Of Flame Lord Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power. A good pair with the Advanced Ring of Resonance item. STR +3 VIT +2 ATK +20 Resistance against Fire property attacks +10%. When dealing physical damage, auto casts various skills. Equip with Advanced Ring of Resonance, the auto cast skills increase. Class : Accessory Defense : 0 Weight : 10 Armor Level : 1 Required Level : 85 Jobs : 2nd job and over,Taekwon MasteStar Gladiator,Soul Linker,Kagerou,Oboro,Rebellion ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Armor Level : 1 Required Level : 85 Id: (2958) Advanced Ring of Resonance Missing pair ring for Advanced Ring of Flame Lord. Equipping them together will produce extra effects for both rings. AGI +3 VIT +1 MDEF +2 MATK +10 When receiving physical damage, auto casts various skills. Class : Accessory Defense : 2 Weight : 10 Armor Level : 1 Required Level : 85 Job: 2nd job and over,Taekwon MasteStar Gladiator,Soul Linker,Kagerou,Oboro,Rebellion ====== auto-parsed ====== Itemclass : Accessory Defense : 2 Weight : 10 Armor Level : 1 Required Level : 85 Id: (4027) Kukre Card AgiGI +2 Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (4050) Male Thiefbug Card AgiGI +2 Class: Card Location: Footwear Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (4127) Nightmare Card Gain immunity from Sleep status. AgiGI +1 Class: Card Location: Headgear Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (4178) Dragon Tail Card Dragon Tail Card. AgiGI +1, Flee +10. Inflicts 5% more damage with Double Strafe and Arrow Shower skills. Hunter Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Merman Card +20% Ranged Attack Damage AgiGI +5 DEX +3 +20% Seeking Attack (which never misses its target) Archer Class Bonus: A low chance of auto casting Coma on Brute class monsters when attacking. +5% EXP from Brute class monsters. Bard/Dancer Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Green Ferus Card Dex +5 +5% Arrow Vulcan Damage +10% Melody Strike Damage +10% Slinging Arrow Damage Bard or Dancer Class Bonus: A low chance of auto casting level 2 Tarot Card of Fate when hit by a melee attack. Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (4199) Merman Card Merman Card. Increases HP/SP Recovery by 10%. Hunter Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Merman Card +20% Ranged Attack Damage AgiGI +5 DEX +3 +20% Seeking Attack (which never misses its target) Archer Class Bonus: A low chance of auto casting Coma on Brute class monsters when attacking. +5% EXP from Brute class monsters. Class: Card Location: Footwear Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (4480) Sealed Kiel-D-01 Card Delay after skill -15%. If refine level is +15 or above, delay after skill -5% additionally. Caution - Silit Pong cannot be used for card desocketing! Class : Card Location : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (4537) Sealed Phreeoni Card HIT +50. If refine level is +15 or above, HIT +75 instead. Caution - Silit Pong cannot be used for card desocketing! Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (5160) Majestic Goat [1] A helmet that has been fashioned to give its wearer the appearance of having mighty goat horns. It's a helm that evokes power! STR +1 Class: Headgear Defense: 9 Location: Upper Weight: 80 Jobs: Swordman and Merchant Classes, Taekwon Boy/Girl, and Taekwon MasteStar Gladiator Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 9 Location : Upper Weight : 80 Id: (5161) Spiky Band [1] A headband with two dangerously fashionable spikes that somehow make it much stronger than more durable-looking helms. Class: Headgear Defense: 12 Location: Upper Weight: 100 Required Level: 50 Jobs: Swordman, Acolyte, Merchant, and Thief Classes; Taekwon Boy/Girl and Taekwon MasteStar Gladiator Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 12 Location : Upper Weight : 100 Required Level : 50 Id: (5362) Ninja Scroll A scroll used by Ninjas to cast spells. MATK +1%. Class : Headgear Defense : 0 Location : Lower Weight : 20 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 20 Required Level : 1 Job : AllJobs Id: (5370) Orchid Hair Band A hair band made of orchids, and it smells like the scent of a flower. INT +1 Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 20 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 20 Required Level : 1 Id: (5371) Judge Cap A hat worn by capable judges who strive for justice. LUK +1, SP +30 Equipment Type: Headgear Equip Slot: Upper & Middle Defense: 2 Weight: 30 Required Level: None Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : None Id: (5372) Koneko Hat A magical kitty hat which shows various expressions on its face. Reduces After Cast Delay of skills by 3%. MATK +3%, MaxSP +3% MDEF +3 Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 50 Id: (5373) Darkness Helm [1] A helm laced with the power of the Valkyrie Randgris. It helps its wearer concentrate better. DEX +3, MDEF +1 Equipment Type: Headgear Defense: 2 Equip Slot: Upper-Mid Weight: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Id: (5374) Hulk Majestic Goat A giant horn of Baphomet. It's a sign of brawn and strength. _ Equipment Effect(s): Increases physical damage dealt to Demi-humanmonsters and Players by 12% _ If character has reached Job Level 50 ATK +20, MATK +20 _ If character has reached Job Level 70 ATK +10, MATK +10 (additional) _ If character has reached Job Level 99 ATK +10, MATK +10 (additional) _ This item can be placed in storage only. _ Equipment Type: Headgear Defense: 10 Equip Slot: Upper Weight: 80 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 10 Weight : 80 Required Level : 1 Id: (5375) Orc Hero Headdress [1] A true Orc Hero's headgear. It's so big and heavy it might hurt your neck. STR +2 Chance to Autocast Lv.3 Weapon Perfection with each physical attack. Equipment Type: Headgear Defense: 5 Equip Slot: Upper & Middle Weight: 90 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 90 Id: (5376) Flying Evil Wing [1] Satanic Wings forged with an unholy incantation. SP +120 Chance to cast Curse on the wearer when physical damage is received. Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 10 Id: (5377) Gentleman's Pipe A long, smoking pipe used by gentlemen and nobility. Reduces damage dealt from Demi-human monsters by 2%. Equipment Type: Headgear Defense: 0 Equip Slot: Lower Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5378) Bunny Top Hat A cute, red top hat with bunny ears! An energetic Bunny Band, perfect for a magic show! -------------------- AGI +3 -------------------- Chance to cast Lv.5 Increase AGI on the wearer when physical damage is received. -------------------- Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 30 Id: (5379) Balloon Hat [1] A hat that looks like a balloon full of air. Each two refinement levels increases MATK by 2%. MDEF +2 Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 80 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 80 Required Level : 50 Id: (5380) Fish Head Hat A hat with a fish head's mouth opening and closing. When its mouth is open, you can smell a strong odor of fish. Small chance to cast Lv.1 Frost Weapon when dealing physical damage. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 40 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 40 Id: (5381) Santa Poring Hat [1] A cute hat made from a hopping Poring wearing a Santa's Hat. Adds 3% additional Shadow element damage dealt to enemies, and reduces Shadow element damage received from enemies by 3%. MDEF +2 Not upgradable. Can be traded, stored, and vended. Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 10 Id: (5382) Bell Ribbon [1] A cute ribbon adorned with jingle bells. Enables use of Lv.1 Angelus. VIT +1 Can be traded, stored, and vended. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 20 Id: (5383) ÇåÆÃĸ [1] This hat is made especially for hunting Brute type monsters! LUK +1 Increases physical damage dealt to Brute monsters by 10%, and magical damage dealt to Brute monsters by 5%. This item is Account Bound Equipment Type: Headgear Equip Slot: Upper Defense: 6 Weight: 25 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 25 Required Level : 50 Id: (5384) Cute Santa Hat [1] A Santa Hat with two pom-poms instead of one for double the Christmas fun! LUK +3 Equipment Type: Headgear Equip Slot: Upper Defense: 4 Weight: 20 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 20 Required Level : 20 Id: (5385) Yoyo Hat A hat of a cute Yoyo that you can use to disguise yourself among the apes. Enables you to throw ''Stone''s. Equipment Type: Headgear Equip Slot: Upper Defense: 2 Weight: 30 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : 20 Id: (5387) Nekomimi Kafra Band [1] A hairband that mixes the Kafra and Cat Hairband Styles. It looks so cute! Inflicts a random, abnormal status effect on an enemy when physically attacked. MDEF +5 Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 20 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 20 Required Level : 30 Id: (5388) Snake Head Hat [1] This cute animated Boa will keep you company as you travel around on your adventures. Enables use of Lv.5 Double Attack. Can be traded, stored, and vended. Equip Slot: 1 Equip Slot: Upper Defense: 2 Weight: 20 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 20 Required Level : 30 Id: (5389) Angel Spirit A gorgeous golden mask, rumored to have belonged to a goddess. HIT +15, STR +2 Equipment Type: Headgear Defense: 0 Equip Slot: Middle Weight: 20 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 20 Required Level : 1 Id: (5390) Blue Twintails SantaHat A hat which comes from the cold. It protects the wearer from snow storms. Increases resistance to Freeze by 30% Equip Slot: Upper Defense: 0 Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5393) Valentine Hat A hat which indicates that you have fallen in love! You will feel stronger because the strength of your love will make you more powerful! MaxHP & MaxSP increased by 7%. Not upgradable. Equip Slot: Upper Defense: 4 Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 0 Required Level : 1 Id: (5394) Chewing Gum Double your flavor, increase your drops! Upon being hit, will randomly increase item drop chance by 75% for 60 seconds. This effect overrides any Bubble Gum consumable effects. Equipment Type: Headgear Defense: 0 Equip Slot: Lower Weight: 1 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 1 Required Level : 1 Id: (5395) Tiraya Bonnet [1] A striped hat worn by drifters who consider themselves lucky. MaxHP increases with each refinement level. Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 50 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 50 Required Level : 50 Id: (5398) Bone Head [1] Headgear made from the skull of a dragon. Material so hard that it will not break easily. STR +2, MDEF +5 Increases resistance to Stun by 5% Increases resistance to Bleeding by 5% Equipment Type: Headgear Defense: 10 Equip Slot: Upper Weight: 120 Required Level: 85 Usable ByJobs : Transcendent Swordsman / Merchant Class placeholder ====== auto-parsed ====== Defense : 10 Weight : 120 Required Level : 85 Id: (5399) Mandragora Cap [1] A Mandragora has bloomed on this hat. Don't even think about picking the flower! VIT +3 Chance to Autocast Lv.5 Dazzler on the enemy when receiving physical damage. Not upgradable. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 30 Required Level: 85 Usable ByJobs : Transcendent 2nd Class ====== auto-parsed ====== Defense : 5 Weight : 30 Required Level : 85 Id: (5400) Fox Hat For anyone who wants to wear a mask purely to make themselves look smart. LUK +1 Equipment Type:Armor Equip Slot:Upper-Mid-Low Defense: 0 Weight: 20 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 20 Required Level : 0 Id: (5401) Black Glasses Dark-colored, plastic-frame Locs. INT +1, MDEF +2 Equipment Type: Headgear Defense: 2 Equip Slot: Middle Weight: 20 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 20 Required Level : 70 Id: (5402) Mischievous Fairy Naughty fairies have slightly pointier ears than elves do. Perfect Dodge +3 Equipment Type: Headgear Defense: 2 Equip Slot: Middle Weight: 20 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 20 Required Level : 70 Id: (5404) Blue Ribbon [1] The mark of an honor roll student! You may be Cum Laude, but I Cum Lauder! Small chance to Autocast Lv.2 Improve Concentration on the wearer when physically attacked. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 10 Required Level: 45 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 10 Required Level : 45 Id: (5406) Academy Freshman Hat placeholder A hat received when graduating from clergyman school with a high grade. It is said that this hat is only suitable for those who have a strong belief in god. INT +1, DEX +2, VIT +1 Reduces After Cast Delay of skills by 5%. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 50 Id: (5407) Academy Graduating Cap placeholder A hat received when graduating from magician school with a high grade. It is said that this hat is the standard for distinguishing an elite magician. INT +2, DEX +2 Small chance to Autocast Lv.1 Assumptio on the wearer when casting a magical attack. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 50 Id: (5409) Purple Cowboy Hat [1] A hat, symbolizing western frontiers, made to celebrate the festival. INT +2 , VIT +2 , SP +50 Equipment Type: Headgear Defense: 8 Equip Slot: Upper Weight: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 8 Weight : 50 Id: (5410) Bread Bag A hat in the form of an upside-down paper bag, to celebrate the festival. Decreases damage dealt from Demi-human monsters by 4%. Increases resistance to Stun by 4%, MaxHP +100 Equipment Type: Headgear Defense: 6 Equip Slot: Upper-Mid-Lower Weight: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 20 Id: (5411) White Snake Hat A white snake that balances naturally on your head. It's beady eyes stare into your soul. DEX +2 When refined to +7 or higher, reduces Cast Time by 7%. Equip Slot: Upper Defense: 4 Weight: 20 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 20 Required Level : 30 Id: (5412) Sour Candy A special candy with a sour flavor. Can increase your abilities in a fight! _ Equipment Type: Headgear Equip Slot: Lower Defense: 0 Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 1 Id: (5413) Popcorn Hat Popcorn for when you just want to sit back, relax, and enjoy the show! From 19 May - 02 June Grandma Boxter on the 2nd floor of Eden Group will give 400 Brownie Points OR a free safe refinement upgrade to +5 in exchange for this hat. Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 1 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 1 Required Level : 1 Id: (5414) Campfire Hat Great for a good 'ole summer campfire. Increases resistance to Fire element by 10%. Chance to Autocast Lv.5 Fire Ball on the enemy when physical damage is received. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : 1 Id: (5416) Beer Hat A mug of beer sits precariously on your head. Drinking severely impairs your ability to steer mounts or operate machinery. When refined to +7 or higher, increases resistance to Confusion by 100%. Can be traded, stored, and vended. Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 60 Required Level: 21 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 60 Required Level : 21 Id: (5420) Mask of Ifrit [1] A mask of Ifrit, the spiritual owner of fire. STR +1, INT +1, MDEF +5 Increases resistance to Fire element attacks by 10% Decreases resistance to Water element attacks by 10% Enables use of Lv.1 Sight. Chance to Autocast Lv. 3 Meteor Storm on the enemy when physically attacked. Chance to Autocast Lv. 3 Fire Bolt when dealing physical damage. Not upgradable. Equipment Type: Headgear Defense: 8 Equip Slot: Upper-Mid-Lower Weight: 0 Required Level: 70 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 8 Weight : 0 Required Level : 70 Id: (5421) Ears of Ifrit A headgear made to imitate the ears of Ifrit, the spiritual owner of fire. STR +1, MDEF +3 -------------------- Increases damage dealt from Fire Bolt, Fire Pillar, and Meteor Storm skill(s) by 2%. -------------------- Increases damage dealt from Bash, Pierce, and Magnum Break skill(s) by 2%. -------------------- Increases resistance to Fire element attacks by 5% -------------------- Decreases resistance to Water element attacks by 5% -------------------- Equipment Type: Headgear Defense: 0 Equip Slot: Middle Weight: 0 Required Level: 70 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 70 Id: (5422) Linguistic Book Cap A stylish stack of geology text books. INT +1 Increases resistance to Water element attacks by 5% For every refinement level up to +9, increases ATK / MATK by 1% per level (maximum of 9%) Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 7 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 7 Required Level : 1 Id: (5423) I Love China A heart pounding hat that demonstrates one's love for China! When wearing this item, you will feel like you are the heir to a dragon. Increases resistance to Demi-human monsters by 10% DEX +3, Not Upgradable Equipment Type: Headgear Defense: 10 Equip Slot: Upper Weight: 25 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 10 Weight : 25 Id: (5426) Artist of Moon Hat [1] The hat the Artist of the Moon usually wears while drawing. _ LUK +1 _ Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5427) Artist of Sky Hat [1] The hat the Artist of the Sky usually wears while drawing. _ AGI +1 _ Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5428) Bread Bag Defense: 0 Equip Slot: Upper Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5429) Bogy Cap [1] A cute hobgoblin hat. Increases HP and SP Recovery Rate by 5%. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 10 Id: (5430) ¼ºÈ°ü Adds 10% bonus experience for each enemy killed. Equipment Type: Costume Equip Slot: Upper Defense: 0 Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5433) Golden Laurel A champion's wreath weaved from rare olive leaves. Adds 4% Bonus EXP for each enemy killed. When refined to +5 or +6, adds Bonus EXP by 5% or 6% respectively. When refined to +7, adds 8% Bonus EXP. When refined to +8 or higher, adds 10% Bonus EXP. Bring this to Frank in Geffen to upgrade to Promethean Crown (Costume) and keep the Bonus EXP stat. Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5435) Artist of Sun Hat [1] The hat the Artist of the Sun usually wears while drawing. _ INT +1 MaxSP +80 MDEF +3 _ when refined over +5. MaxSP +10, MDEF +1 for each additional refinement level over +5 _ Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5436) Bride's Corolla A quality wedding corolla. A huge silk ribbon is attached to the back of it. LUK +3 MDEF +2 Equipment Type: Headgear Defense: 1 Usable ByJobs : Upper Weight: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 20 Id: (5437) Fairy Flower [1] A lotus flower that fairies wear on their heads. INT +1 MDEF +1 Decreases damage dealt from Insect monsters by 5%. Equipment Type: Headgear Defense: 2 Usable ByJobs : Upper Weight: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 20 Id: (5438) Green Cube Ribbon A small green ribbon which emphasizes one's cuteness when worn. SP +20 Not Upgradable Equipment Type: Headgear Defense: 1 Usable ByJobs : Upper Weight: 10 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 1 Weight : 10 Id: (5439) Red Cube Ribbon A small red ribbon which emphasizes one's cuteness when worn. SP +20 Not Upgradable Equipment Type: Headgear Defense: 1 Usable ByJobs : Upper Weight: 10 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 1 Weight : 10 Id: (5440) Blue Cube Ribbon A small blue ribbon which emphasizes one's cuteness when worn. SP +20 Not Upgradable Equipment Type: Headgear Defense: 1 Usable ByJobs : Upper Weight: 10 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 1 Weight : 10 Id: (5441) White Cube Ribbon A small white ribbon which emphasizes one's cuteness when worn. SP +20 Not Upgradable Equipment Type: Headgear Defense: 1 Usable ByJobs : Upper Weight: 10 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 1 Weight : 10 Id: (5442) Necktie [1] A businessman's necktie worn as a headband. VIT +1 When equipped with Blush, ASPD is increased by 3% (Reduces After Attack Delay by 3%), and Variable Cast Time reduces by 3%. HIT -5 Increases SP Cost by 5%. Equipment Type: Headgear Defense: 6 Usable ByJobs : Upper Weight: 10 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 10 Required Level : 70 Id: (5443) Statue Of Baby Angel [1] A statue of a baby angel that could be embarrassing to wear if you're self-conscious. MDEF +2 Chance to Autocast Lv.1 Recovery on the wearer when physically attacked. Equipment Type: Headgear Defense: 6 Usable ByJobs : Upper Weight: 60 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 60 Required Level : 70 Id: (5444) Hair Brush A bright red brush used as a last-minute accessory. CRI +6 Equipment Type: Headgear Defense: 0 Usable ByJobs : Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5445) Candy Cane In Mouth A very sweet candy cane. Brush your teeth after eating this. SP +5 Equipment Type: Headgear Defense: 0 Usable ByJobs : Lower Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5447) Frog Hat A hat which resembles the Frog God. But even the god of all frogs looks just like any other frog. Increases physical and magical attack damage dealt to Insect monsters by 12%. MDEF +1 Equipment Type: Headgear Defense: 6 Usable ByJobs : Upper Weight: 50 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 50 Required Level : 70 Id: (5448) Soloplay Box 1 [1] A cardboard box with holes in it. You can demonstrate to others how you adventure solo with no problem. Enables use of Lv.1 Scribble. Equipment Type: Headgear Defense: 0 Usable ByJobs : Upper-Mid-Lower Weight: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 30 Id: (5449) Soloplay Box 2 [1] A cardboard box with a peep hole. You can demonstrate to others how you adventure solo with no problem. Enables use of Lv.1 Scribble. Equipment Type: Headgear Defense: 0 Usable ByJobs : Upper-Mid-Lower Weight: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 30 Id: (5451) RWC Gold Dragonhelm [1] The Gold Dragonhelm is specially constructed to offer the utmost protection and offense against Dragon Race monsters. The Gold Dragonhelm is the epitome of dragonhelm technology, making it a wonderful showpiece, and as such forms part of an equipment set as a Costume item. Available by quest until February 7, 2012 in celebration of the Year of the Dragon. 12% damage reduction from Dragon Race monsters 8% damage increase to Dragon Race monsters 5% Bonus EXP when killing Dragons Not upgradable Equipment Type: Costume - Headgear Equip Slot: Upper Defense: 0 Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5452) RWC ÁØ¿ì½ÂÀÚ Àü¿ëÅõ±¸ [1] The Silver Dragonhelm is specially constructed to offer the utmost protection and offense against Dragon Race monsters. The Silver Dragonhelm may be upgraded by Dragos in Prontera using special ingredients for higher success. Available by quest until February 7, 2012 in celebration of the Year of the Dragon. 4% damage reduction from Dragon Race monsters +1% damage reduction from Dragon Race monsters per refinement level, up to a limit of 8% +1% damage increase to Dragon Race monsters per refinement level, up to a limit of 8% Not upgradable. Account Bound Equipment Type: Headgear Equip Slot: Upper Defense: 10 Weight: 150 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 10 Weight : 150 Required Level : 1 Id: (5453) RWC 3µî Àü¿ëÅõ±¸ [1] The Copper Dragonhelm is specially constructed to offer the utmost protection and offense against Dragon Race monsters. The materials used in creating the Copper Dragonhelm work perfectly when used as components to safely upgrade either the Copper or Silver Dragonhelms, talk to Dragos in Prontera for details. Available by quest until February 7, 2012 in celebration of the Year of the Dragon. +1% damage reduction from Dragon Race monsters per refinement level, up to a limit of 8% Not upgradable. Account Bound Equipment Type: Headgear Equip Slot: Upper Defense: 5 Weight: 150 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 150 Required Level : 1 Id: (5457) Spring Rabbit Hat [1] This headgear is a reward for helping the Moon Rabbits recover their runaway rice cake during the Hangawi Moon Festival. ATK +5, MATK +5 When refined to +5 or higher, ATK and MATK are increased by an additional 1% for each level. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : 1 Id: (5465) Celestial Hat A hat that celebrates the luck provided by the stars. LUK +2, MDEF +5 LUK increases by 1 for each refinement level above 4. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 50 Required Level: 40 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 50 Required Level : 40 Id: (5467) Helm Of Dragon A hat that a dragon hunter would wear while hunting. _ Equipment Effect(s): Increases damage to Dragons by 20% _ 3% chance to cast Dragon Fear within a 5x5 area of target when physically attacking. _ Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 200 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 200 Required Level : 50 Id: (5468) Parade Cap A cap which makes the wearer very happy to go on a parade. Reduces After Cast Delay of skills by 5% MDEF +2 When refinement level is +6 or higher. Reduces Variable Cast Time by 1% for each refinement level above +5. Equipment Type: Headgear Equip Slot: Upper Weight: 80 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Weight : 80 Required Level : 1 Id: (5469) Eleganza Hat ¡°One for all, and all for one'' is inscribed on the inside of the extravagant hat. -------------------- Chance to AutocastLv.1 Adrenaline Rush when physically attacking a target. -------------------- Note: Adrenaline Rush will work with all weapon types. -------------------- Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 30 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : 30 Id: (5471) Hairband Of Reginleif An accessory for the head named after Valkyrie Reginleif. If someone wears this, they will receive the blessings of god. Increases resistance to Water, Fire, Undead, Spirit element(s) by 3%. Equipment Type: Headgear Defense: 1 Equip Slot: Mid Weight: 80 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 80 Required Level : 50 Id: (5474) Notice Board A sign that says you are Away From your Keyboard. Whether or not you are telling the truth is another story. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 70 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 70 Required Level : 10 Id: (5475) Å¥ºê¸¶½ºÅ© A mask that has locked away the powers of Gozer and the Destructor. All Stats +1 Account Bound Equipment Type: Headgear Defense: 0 Equip Slot: Middle, Bottom Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 1 Id: (5476) ±×·£µå ÆäÄÚÀÇ ¸Ó¸®¶ì An elaborate multi-colored headdress made from the feathers of a Grand Peco. Increases attack damage to Demi-human monsters and Brute monsters by 7% Small chance to inflict Curse status effect on target enemy when physically attacking. Can be traded, stored, and vended. Equipment Type: Headgear Defense: 5 Equip Slot: Upper & Middle Weight: 80 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 80 Required Level : 1 Id: (5478) Classic Hat A classic hat. STR +2, MHP +300 Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 50 Id: (5479) »þ¸ÕÀÇ ¸Ó¸®Àå½Ä A hair ornament with pink feathers of a shaman. MaxHP +50, MDEF +3 Increases resistance to Neutral element by 5% Shaman Set Shaman Ring Shaman's Hair Ornament Shaman Earring MaxHP +300, MATK +5% Increases resistance to Neutral element by 5% Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 30 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 30 Required Level : 30 Id: (5480) ºñÁ¶ÇÁ´ÒÀÇ ³¯°³Àå½Ä A hat made to honor Bijofnil, the legendary bird that lives above the Yggdrasil tree. Chance to Autocast Lv.3 Impositio Manus on the wearer when physically attacking. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 100 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 100 Required Level : 30 Id: (5481) Ç츣¸ðÁî ĸ [1] A cap worn by a desert assassin who fought with incredible speed. ASPD +10% ATK -20, MATK -10% Equipment Type: Headgear Equip Slot: Upper Defense: 1 Weight: 100 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 100 Required Level : 10 Id: (5482) ´ÙÅ©³ªÀÌÆ® ¸¶½ºÅ© A A mask worn by a knight which used dark magic to curse anyone who wore it but him. STR +3 Dark Knight Set Dark Knight Mask Dark Knight Belt Dark Knight Glove MATK +15%, INT +5 10% damage reduction from Angels. Equipment Type: Headgear Defense: 5 Equip Slot: Upper-Mid-Low Weight: 300 Required Level: 80 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 300 Required Level : 80 Id: (5483) ¿Àµò ¸¶½ºÅ© A mask once worn by Odin during a fierce battle between the gods and humans. HIT -10 Increases damage to Demi-human monsters by 6%. Equipment Type: Headgear Equip Slot: Middle & Lower Defense: 1 Weight: 10 Required Level: 50 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 50 Id: (5489) Love Daddy A trendy, yellow that has a "Sugar Daddy" logo. Thai people wear it to admire their king. DEX +2 Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5490) Anubis Headgear This ceremonial headdress carries the likeness of Anubis, god of the underworld. It is rumored to empower the wearer against powerful, divine beings. MDEF +5 Reduces damage from MVPs by 10%. Increases effectiveness of healing and healing items by 10%. Equipment Type: Headgear Defense: 3 Equip Slot: Upper & Middle Weight: 0 Required Level: 65 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 0 Required Level : 65 Id: (5491) Outlaw Hat Not many people can stand the hot and steamy sand storms from the north of Brazil. But these natives are well-known for enduring the heat and humidity with little water and food. STR +2 Increases resistance to Fire element attacks by 10%. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 80 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 80 Id: (5495) Power Of Thor [1] Grants those who wear it a small piece of the thunder god Thor's power. INT +1, DEX +1, MDEF +3 Increases resistance to Wind element by 7%. When refined to +8 or higher, has a small chance of adding +40 ATK for 6 seconds when physically attacking, and a small chance of adding +40 MATK for 6 seconds when casting spells on a target. Can be traded, stored, and vended. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Required Level : 1 Id: (5496) Dice Hat Props for the table game. It used to be a tool for gambling. The sum of its opposing sides is always 7. LUK +4 Not upgradable. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 50 Id: (5498) Wolf King Helm [1] Made from Wolf King's fur, and feels like you're surrounded by a dignified force when worn; but basically worn for its looks. Equipment Type: Costume Equip Slot: Upper/Middle Defense: 0 Weight: 60 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 60 Required Level : 1 Id: (5499) Pizza Hat On account of your extreme cooking skills, and possibly some magic, this pizza remains hot, even when worn on your head, and can slowly regenerate itself when eaten. Event Effect: Small chance to drop restorative Pizza consumable when attacking enemies. When refined to +7, 3% chance to cast Lv.1 Increases AGI when physically attacked. When refined to +9 or higher, SP Regen +15% HP Regen +15% Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 60 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 60 Required Level : 1 Id: (5500) Icecream Hat Having an ice cream is a great way to beat the heat. Beware of brain freeze. Enables use of Lv.3 Frost Diver. MDEF +3 Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 30 Id: (5503) Rabbit Magic Hat DEX +2, AGI +2, ASPD +5% After Cast Delay reduced by 4%. Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 8 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 8 Required Level : 1 Id: (5504) Chinese Wedding Veil A specially made wedding veil to celebrate the sixth year anniversary of RO. It is also used to demonstrate "one's love and affection". MDEF +10 Equipment Type: Headgear Defense: 5 Equip Slot: Upper,Mid,Lower Weight: 50 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 50 Required Level : 70 Id: (5505) Asara Fairy Hat A hat worn by priests when performing sacrificial rites. The shape of the hat resembles the ancient fairies of Asara. Enables use of Lv.1 Don't Forget Me when equipped by Dancer classes. DEX +2, LUK +2 Equipment Type: Headgear Defense: 2 Equip Slot: Upper,Mid Weight: 50 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 50 Required Level : 50 Id: (5506) Blue Pajamas Hat A lovely nightcap. It is cute, and you will feel sleepy when your wear it. ATK & MATK +5% Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 10 Id: (5507) Pink Pajamas Hat A lovely nightcap. It is cute, and you will feel sleepy when your wear it. ATK & MATK +5% Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 10 Id: (5508) Shark Hat Sharks are amazingly gentle creatures if you stay away from their food supply. STR +1, AGI +2, MDEF +1 Increases damage to Water element enemies by 5%. Increases resistance to Water element attacks by 10%. Equipment Type: Headgear Equip Slot: Upper Defense: 3 Weight: 50 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 50 Required Level : 1 Id: (5512) Aquarius Diadem This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks. Equipment Effect(s): STR +2, Flee +10, Increases resistance to Wind element attacks by 5%. When refined to +7 or higher, DEF +1, ATK +15. _ Equipment Type: Headgear Equip Slot: Upper Defense: 6 Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 30 Required Level : 70 Id: (5513) Aquarius Crown This crown honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks. Equipment Effect(s): STR +2, Flee +10, Increases resistance to Wind element attacks by 5%. When refined to +7 or higher, DEF +1, ATK +15. _ Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 30 Required Level : 70 Id: (5514) Pisces Diadem This diadem honors Pisces, the 12th astrological sign in the zodiac calendar. Its power increases defense from Water attacks. Equipment Effect(s): MDEF +5 Increases resistance to Water element attacks by 7%. When refined to +7 or higher, INT +3, MATK +2% _ Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5515) Pisces Crown This crown honors Pisces, the 12th astrological sign in the zodiac calendar. Its power increases defense from Water attacks. Equipment Effect(s): INT +2, MDEF +1, Increases resistance to Water element attacks by 5%. When refined to +7 or higher, MDEF +5, MATK +2% _ Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5516) Hawk Eyes An artificial eyeball which glitters brightly. DEX +1, Adds 3% to Long Range ATK Equipment Type: Headgear Defense: 0 Weight: 100 Required Level: 0 Usable ByJobs : Sniper Class Only ====== auto-parsed ====== Defense : 0 Weight : 100 Required Level : 0 Id: (5517) Hawk Eyes An artificial eyeball which glitters brightly. Equipment Type: Headgear Defense: 0 Weight: 100 Required Level: 0 Usable ByJobs : Archer Class ====== auto-parsed ====== Defense : 0 Weight : 100 Required Level : 0 Id: (5519) Peacock Feather [1] You seem to sing a song like a Bard. INT +2 Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 80 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 80 Required Level : 1 Id: (5520) Rabbit Earmuffs [1] Celebrate the year of the rabbit and keep your ears warm at the same time. Equipment Type: Headgear Defense: 0 Equip Slot: Upper & Middle Weight: 4 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 4 Required Level : 1 Id: (5521) ºÐ³ëÇÑ ÀÔ The fearsome growl of the warrior, highly intimidating. Part of the Eastern Costume Equipment Set, obtainable from the GoCash East West Costume Box. Equipment Set (Eastern Costume): Costume Sakkat Costume Dark Blindfold Costume Angry Mouth Equipment Type: Costume Equip Slot: Lower Defense: 0 Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5526) Lady Tanee Doll Hat The beautiful Lady Tanee Doll will keep you company on your adventures. AGI +2, Flee +3 Increases damage to Wind element enemies by 5% Small chance to drop Banana when an enemy is killed. Not Upgradable. Equip Slot: Top Defense: 4 Required Level: 60 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Required Level : 60 Id: (5527) Lunatic Hat A hat molded out of Lunatic Fluff. LUK +3, CRIT +5% Increases damage to Plant monsters by 20%. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : 1 Id: (5529) Evil's Bone Hat [1] People say it is made of a frost giant's bones. But nobody can confirm whether it is true or not. STR +2, INT +2 Adds +1 ATK and +1 MATK in accordance with refinement level. Equipment Type: Headgear Defense: 12 Equip Slot: Upper & Middle Weight: 60 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 12 Weight : 60 Required Level : 1 Id: (5530) Raven Cap [1] The Raven Cap comes with sharp peak and big black feather Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 10 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 10 Required Level : 30 Id: (5531) Baby Dragon Hat [1] A baby dragon who has been trained to help its master. Can be traded, stored, and vended Equip Slot: 1 Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 10 Required Level : 1 Id: (5533) ȲÁ¦ÀÇ ¿ù°è°ü [1] A laurel wreath representing victory and glory, used in coronation ceremonies for Emperors. All Stats +1 Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 80 Required Level: 80 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 80 Required Level : 80 Id: (5534) ¿©¿ì¸ðÀÚ A mask of a white fox believed to be a god in certain countries. AGI +1, Flee +2 Equipment Type: Headgear Defense: 1 Equip Slot: Middle & Lower Weight: 10 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 70 Id: (5535) Military Cap The cap's design is best appreciated when worn slightly off to the side. Increases damage dealt to Demi-human monsters by 3%, and reduces damage received from Demi-human monsters by 5%. VIT +1, DEX +1 Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 50 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 50 Required Level : 1 Id: (5536) Å©¸®½º¸¶½º Ä«µå This monster card has been rejected and is deemed defective. Only the highest quality cards are allowed to possess a monster's abilities. Instead of letting it go to waste, Kafra Staff have offered it as a decorative headgear. _ Wearing it adds a chance of receiving a Blank Card with each enemy killed. _ Concept design: Summer 2008 Create a Headgear Contest. Created by Noxy** _ Equipment Type: Headgear Defense: 1 Equip Slot: Lower Weight: 1 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 1 Required Level : 10 Id: (5537) Quati Hat [1] A Coati-shaped hat with a cute thick tail. This hat comes with a fresh forest scent. AGI +3, Not upgradable. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 20 Required Level: 45 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 20 Required Level : 45 Id: (5538) Tucan Hat [1] A bird from the Toucan family with a fabulous yellow colored beak. It has been seen eating sweet-flavored loop-shaped cereal. DEX +3 Not upgradable. Equipment Type: Headgear Defense: 2 Equip Slot: Upper-Mid Weight: 60 Required Level: 45 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 60 Required Level : 45 Id: (5539) Jaguar Hat [1] A mask of the king of the Amazon, the Jaguar. Rumor has it that those who wear it get blessings from nature. MDEF +2 Enables use of Crazy Uproar skill. Equipment Type: Headgear Defense: 4 Equip Slot: Upper, Middle, Low Weight: 40 Required Level: 25 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 40 Required Level : 25 Id: (5540) ÇÁ·¹¾ß ¿µÈ¥¼Å¬¸´ Rental Item A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr. STR +1, INT +1, DEX +1 Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 70 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 70 Required Level : 20 Id: (5541) ÇÁ·¹¾ß ¿µÈ¥¼Å¬¸´ Rental Item A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr. STR +1, INT +1, DEX +1 Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 70 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 70 Required Level : 20 Id: (5542) ÇÁ·¹¾ß ¿µÈ¥¼Å¬¸´ Rental Item A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr. STR +1, INT +1, DEX +1 Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 70 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 70 Required Level : 20 Id: (5543) ÇÁ·¹¾ß ¿µÈ¥¼Å¬¸´ Rental Item A spiritual circlet granted by Freya. It appears very sturdy, but will eventually disappear and return to Freya's realm, Folkvangr. STR +1, INT +1, DEX +1 Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 70 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 70 Required Level : 20 Id: (5545) Aries Diadem [1] This diadem honors Aries, the 12th astrological sign in the zodiac calendar. Its power increases defense from Fire attacks. Equipment Effect(s): MaxHP +1%, VIT +1 When refined to +7 or higher, MaxHP +2% _ Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 40 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 40 Required Level : 1 Id: (5546) Aries Crown [1] This diadem honors Aries, the 12th astrological sign in the zodiac calendar. Its power increases defense from Fire attacks. Equipment Effect(s): LUK +2 Increases resistance to Fire element by 5%. When refined to +7 or higher, Perfect Dodge +2, LUK +1 _ Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 1 Id: (5548) Scarlet Rose Roses are red and they're also very thorny. Wear this for Valentine's and it'll make you feel ... corny. LUK +1 When killing a enemy, adds a chance of a Whitherless Rose dropping. Equipment Type: Headgear Defense: 0 Equip Slot: Lower Weight: 10 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 50 Id: (5549) Taurus Diadem This diadem honors Taurus, the 2nd astrological sign in the zodiac calendar. Its power increases defense from Earth attacks. _ Equipment Effect(s): DEX +2 Reduces After Cast Delay by 2% _ Chance to inflict Stun on an attacking enemy. when receiving physical damage Stun chance will increase as refinement level increases. _ Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 30 Required Level : 70 Id: (5552) ÃàÁ¦¿ë ·Îµå¼Å¬¸´ Rental Item Limited Promo! Summer Festival Grand Circlet! 4-week rental item. STR +3, INT +3, MDEF +3 Equipment Type: Headgear Defense: 8 Equip Slot: Upper Weight: 0 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 8 Weight : 0 Required Level : 0 Id: (5553) ÃàÁ¦¿ë Åä³¢¸Ó¸®¶ì Rental Item Limited Promo! Summer Festival Bunny Band! 4-week rental item. MDEF +4, Reduces damage from Demi-human monsters by 9%. Equipment Type: Headgear Defense: 7 Equip Slot: Upper Weight: 0 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 7 Weight : 0 Required Level : 0 Id: (5554) ¹®¾î ¸ðÀÚ A Ridiculous Octopus on a gentleman's hat. It feels like it's making fun of me as I look at it. AGI +2, small chance to Autocast Lv.5 Provoke when physically attacked. Indestructable. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 20 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 20 Required Level : 20 Id: (5555) Leaf Cat Hat A hat which depicts the cute Leaf Cat. A curative power dwells inside. AGI +2 Small chance to Autocast Lv.3 Heal on the wearer when physically attacked. Defense: 6 Equipment Type: Upper Equip Slot: Upper Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Required Level : 1 Id: (5556) Fur Seal Hat A very warm hat that the Fur Seal monster wears. INT +1, small chance to Autocast Lv. 1 Frost Nova when physically attacked. Equipment Type: Headgear Defense: 3 Equip Slot: Upper,Mid,Lower Weight: 50 Required Level: 55 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 50 Required Level : 55 Id: (5557) Wild Rose Hat [1] A hat which depicts the wild cat, Wild Rose. AGI +3 Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 50 Required Level: 20 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 3 Weight : 50 Required Level : 20 Id: (5558) »çÄ¡ÀÇ ¸ðÀÚ [1] This hat is a legend to the people of wild festival world. Small chance of dropping a Blue Herb when attacking Plants. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 30 Id: (5560) »ÔÅõ±¸ Ç︧ An armored helmet made from melted down battle-worn armor donated by powerful gladiators of times past. Only the most distinguished duelists can wear this helmet. MaxHP +100 Small chance to reflect magical damage. Equipment Type: Headgear Equip Slot: Upper Weight: 30 Defense: 6 Required Level: 75 Usable ByJobs : All Character Types ====== auto-parsed ====== Weight : 30 Defense : 6 Required Level : 75 Id: (5561) Sexy Magic Rabbit Hat A top hat modeled after a magician who became famous for making rabbits appear out of thin air. INT +1, MaxSP +50 Chance to cast Lv.1 Heal on the wearer when physically attacked. Chance to cast a Lv.1-3 Lightning Bolt, Fire Bolt or Cold Bolt when physically attacking an enemy. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 8 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 8 Required Level : 1 Id: (5563) Dolor Hat A doll-hat which resembles Dolor of Thanatos. People say that this doll speaks. Indestructable. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 0 Id: (5569) Gemini Diadem [1] This diadem honors Gemini, the 3rd astrological sign in the zodiac calendar. _ Equipment Effect(s): DEX +2 Flee +5 Increases resistance to Wind element by 5% When refined to +7 or higher, HIT +5, ATK +10 _ Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 1 Id: (5570) Gemini Crown [1] This crown honors Gemini, the 3rd astrological sign in the zodiac calendar. _ Equipment Effect(s): AGI +2 CRIT +3 Increases resistance to Wind element by 5% When refined to +7 or higher, CRIT +5, ATK +10 _ Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 30 Required Level : 1 Id: (5572) Savage Baby Hat [1] VIT +2 , Increases resistance to Stun when dealing physical melee damage. Increases damage to Brutes by 10%. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 1 Id: (5573) Dokkaebi Horn [1] Baby Dokkaebi's strong firm horn. Some say it will bring you wealth. Small chance of dropping Jewelry when an enemy is killed; chance to activate Lv.5 Mammonite Lv.5 when physically attacking (requires Zeny to activate, not available without Zeny). Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 10 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 10 Required Level : 0 Id: (5574) Pencil In Mouth A popular snack when taking tests. It makes one look more studious, but it's days may be numbered if it stays in somebody's mouth too long. _ Concept design: Summer 2008 Create a Headgear Contest. Created by Samias _ DEX +2, HIT +3% Equipment Type: Headgear Defense: 0 Equip Slot: Lower Weight: 10 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 10 Id: (5575) Rice Ball Hat [1] A hat modeled on a rice ball. It will give a souvenir to you for the picnic. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 30 Id: (5577) ´ÙÅ©³ªÀÌÆ® ¸¶½ºÅ© B A mask worn by a knight who used dark magic to curse anyone who wore it but him. DEX +3 Dark Knight Set Dark Knight Mask Dark Knight Belt Dark Knight Glove MATK +15%, INT +5 10% damage reduction from Angels. Equipment Type: Headgear Defense: 5 Equip Slot: Upper-Mid-Low Weight: 300 Required Level: 80 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 300 Required Level : 80 Id: (5578) Voyage Hat A hat that is given to brave sailors. AGI +2 Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 1 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 1 Required Level : 0 Id: (5579) Wanderer Sakkat [1] A rustic hat made of bamboo worn by a heroic wandering adventurer. It shadows your eyes with its wide brim. Flee +3 When refined to +7 or higher, AGI +2, Flee +2 When refined to +9 or higher, CRIT +10, ASPD +8%. Equipment Type: Headgear Defense: 2 Equip Slot: Upper & Middle Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : 70 Id: (5580) Indonesian Beret Extraordinary cap crafted those people who always stand for liberty. All Stats +3, MDEF +3 Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 0 Id: (5581) Cancer Diadem A magnificent diadem created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign. INT +2 Increases resistance to Water element by 5%. When refined to +7 or higher, MDEF +1, MATK +2 Increases effectiveness of Heal & recovery items by 3%. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5582) Cancer Crown A magnificent crown created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign. STR +2 Increases resistance to Water element by 5%. When refined to +7 or higher, DEF +1, ATK +15, Flee +10 Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5583) Paradise Team Hat A hat given to members of the Eden Group. It's designed to go well with a suit. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 0 Required Level: 12 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 0 Required Level : 12 Id: (5585) Rune Hairband [1] A hairband embroidered with Runes and golden thread. Increases resistance to Neutral element attacks by 3%. Small chance to recover HP/SP when receiving Physical Melee Damage. HIT +5 Equipment Type: Headgear Defense: 5 Equip Slot: Upper & Middle Weight: 40 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 40 Required Level : 1 Id: (5588) Leo Crown A magnificent crown created to pay tribute to the 5th sign of the zodiac, Leo the Lion. Attached to the crown is a Peridot gemstone, the birthstone for those born under this sign. STR +2 Increases resistance to Fire element by 5%. When refined to +7 or higher, Flee +10, DEF +1 Small chance to Autocast Lv.4 Mild Wind. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5589) Leo Diadem A magnificent diadem created to pay tribute to the 5th sign of the zodiac, Leo the Lion. Attached to the diadem is a Peridot gemstone, the birthstone for those born under this sign. DEX +2 Increases resistance to Fire element by 5%. When refined to +7 or higher, Flee +10, ASPD +3%, Small chance of adding Splash damage to basic attacks for 10 seconds. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5591) Desert Prince [1] A turban originating from a fire-hot desert and used by a legendary, brave warrior from several centuries ago. Indestructible. Not upgradable. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 30 Id: (5592) Sigrun's Wing Ear adornments that have the ability to change their effects depending on the job class of the wearer. ASPD +1 for Knight, Thief, Merchant, Taekwon and Taekwon MasteStar Gladiator classes. Increases healing effectiveness by 2%, MATK +5 for Magician, Acolyte, Ninja and Soul Linker classes. Increases ranged damage by 2% for Archer and Gun Slinger classes. HP +120, SP +60 for Novice classes. Class : Headgear Defense : 2 Location : Middle Weight : 10 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 2 Location : Middle Weight : 10 Required Level : 1 Job : AllJobs Id: (5595) Eye Of Juno A horn imbued with the spirit of the devil. You can feel the vital force emanating from it. MDEF +2 If worn by Swordman/Merchant/Thief classes, AGI +2, reduces damage from Neutral and Water elements by [Job Lv. / 14], increases VIT. If worn by Wizard/Acolyte/Archer classes, INT +2, DEX +2, reduces damage from Neutral and Water elements by [Job Lv./ 14]. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 40 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 40 Required Level : 1 Id: (5596) Four Leaf Clover In Mouth A four-leaf clover that brings it's wearer luck. MATK, ATK +5, MDEF +2 Can be put in storage only Equipment Type: Headgear Defense: 2 Equip Slot: Lower Weight: 5 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 5 Required Level : 1 Id: (5597) Bubble Gum In Mouth Huge balloon-making bubble gum. You can blow it really big! ATK +5, MATK +5, MDEF +2 Equipment Type: Headgear Equip Slot: Lower Defense: 2 Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 0 Required Level : 1 Id: (5598) Virgo Crown A magnificent crown created to pay tribute to the 6th sign of the zodiac, Virgo the Virgin. Attached to the crown is a Sapphire gemstone, the birthstone for those born under this sign. DEX +2, ASPD +1%. When refined to +7 or higher, resistance to Earth element +5%, When attacking, has a chance to add DEX +20 for 6 seconds. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5599) Virgo Diadem [1] A magnificent diadem created to pay tribute to the 6th sign of the zodiac, Virgo the Virgin. Attached to the crown is a Sapphire gemstone, the birthstone for those born under this sign. ASPD +3%, resistance to Earth element +5%. When refined to +7 or higher, Small chance to cast Excruciating Palm when physically attacking. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 70 Id: (5600) Cute Twin Ribbon A cute ribbon has one sied yellow the other side is green. MDEF +1 Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5601) Banana Beret A two-toned, banana yellow and green colored beret. LUK +3, MDEF +1 Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 1 Id: (5603) RWC¿©½Å»ó(¿ì½ÂÀÚ) [1] A legendary crown awarded to Official Ambassadors of the Philippine Ragnarok Online's Mister, Miss and Chixilog of the Year All Stats +3 Equipment Type: Headgear Defense: 8 Equip Slot: Upper Weight: 250 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 8 Weight : 250 Required Level : 1 Id: (5604) RWC¿©½Å»ó(ÁØ¿ì½ÂÀÚ) [1] A legendary crown, awarded to Philippine Ragnarok Online's 1st Runner-Ups of Mister, Miss and Chixilog of the Year All Stats +2 Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 250 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 250 Required Level : 1 Id: (5605) RWC¿©½Å»ó(3µî) [1] A legendary crown, awarded to Philippine Ragnarok Online's 2nd Runner-Ups of Mister, Miss and Chixilog of the Year All Stats +1 Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 250 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 250 Required Level : 1 Id: (5609) Chung Hairpin [1] If you wear this, it will feel like you have become a fancy Chung aristocrat. LUK +3, MDEF +4, DEF +5 Small chance of activating Lv.5 Mammonite when physically attacked (If you have no Zeny, it won't activate). Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 50 Required Level: 60 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 50 Required Level : 60 Id: (5610) Ice Ear Wing Earrings made of ice and other special chemicals. If you wear these, you can beat off the heat due to its cool energy! LUK +1 Small chance to Autocast Lv.5 Coldbolt when physically attacked. Equipment Type: Headgear Defense: 0 Equip Slot: Mid Weight: 10 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 10 Id: (5611) Turtle Hat A disgruntled snapping turtle sits above your head. Count your fingers again after putting this on. AGI +1 Small chance to cast Lv. 3 Decrease AGI on an enemy when physically attacked. Can be traded, stored, and vended Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 30 Required level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 30 Id: (5612) (null) A cat doll that you can carry on your head. If you think you hear it meow or feel it move, it's just an illusion. MDEF +15, +30% resistance to Curse status effect. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 50 Required Level: None Usable ByJobs : All Character Types except Novice Class _ ====== auto-parsed ====== Defense : 1 Weight : 50 Required Level : None Id: (5613) (null) A headgear that looks like flapping angel wings. It makes you feel much lighter when you wear it, but it also makes you feel pretty dizzy. +3% ASPD and Cast Speed INT +1 Cannot be traded or dropped, but can be placed in Kafra Storage. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 30 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 30 Required Level : 10 Id: (5614) (null) Just say no. Especially if you're underage. VIT +1 Reduce damage from Brute monsters by 5%. Cannot be traded or dropped, but can be placed in Kafra Storage. Not Upgradable. Equipment Type: Headgear Defense: 0 Equip Slot: Lower Weight: 10 Usable ByJobs : Novice Class can't smoke, but, as for everyone else... ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5615) (null) A pair of small red hairbands that makes a girl look really cute when they wear them. Flee +5 Cannot be traded or dropped, but can be placed in Kafra Storage. Not Upgradable. Equipment Type: Headgear Defense: 1 Equip Slot: Middle Weight: 10 Required Level: 45 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 45 Id: (5616) (null) A headgear that looks just like a scrumptious fish. It even has the same smell! AGI +1, DEX +1 Cannot be dropped or traded, but can be placed in Kafra Storage. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 50 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 50 Required Level : 50 Id: (5617) (null) A flower said to be as beautiful as a fairy from a far east country, and often used as a medicinal herb. DEX +1, INT +1, MDEF +5 Not upgradable. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 20 Required Level:10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 20 Required Level : 10 Id: (5618) (null) A cute cat-looking hat which enhances its wearer's look. Has a cat tail which emphasizes your appearance. LUK +2 MDEF +10 Reduces damage from Brute monsters by 5%. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 30 Required Level: None Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 30 Required Level : None Id: (5619) (null) A hare accessory that looks just like bunny ears. This may seem like This may seem like inappropriate, risque attire, but only if you travel in those kinds of circles. INT +2 Cannot be traded or dropped, but can be placed in Kafra Storage. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 10 Id: (5620) (null) A headgear fashioned after the horns of a goat that captures the attention of onlookers. It has a certain religious meaning for some people. STR +2 Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 80 Usable ByJobs : Swordsman and Merchant Classes; Taekwon Boy, Taekwon Girl, and Taekwon Master Jobs ====== auto-parsed ====== Defense : 5 Weight : 80 Id: (5621) (null) A hat that looks like a sheep's head so adorable, an enemy might change his mind about attacking. Reflects 5% physical damage. Not Upgradable. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 15 Required Level: 50 Usable ByJobs : Acolyte Class ====== auto-parsed ====== Defense : 1 Weight : 15 Required Level : 50 Id: (5622) (null) This hat makes the wearer feel as if they are floating on air. AGI +2, DEX +1, Perfect Dodge +10. This headgear's upgrade level affects the percentage of Cast Time reduction. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 20 Id: (5623) (null) A hat adorned with an Alice doll. When worn, it seems like Alice is cheering you on from the top of your head. ''Be strong, master!'' +10% damage to Demi-human monsters, and has a small chance of casting Sleep on the wearer. STR +1 Not upgradable. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 50 Required Level:30 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 0 Weight : 50 Required Level : 30 Id: (5624) Meta Beta Glasses Riko's Glasses. She is a Legendary Alchemist. _ Temporary Effect: _ Increases EXP +3% when killing an enemy. HP +500 SP +300 ---------- Lord Knight Enables use of skill Ignition Break at Lv.4 ---------- Paladin Enables use of skill Cannon Spear at Lv.5 ---------- High Wizard Enables use of skill Crimson Rock Lv.1 ---------- Scholar Enables use of skill Psychic Wave at Lv. 4 ---------- Sniper Enables use of skill Arrow Storm at Lv.3 ---------- Minstrel/Gypsy Enables use of skill Severe Rainstorm at Lv.5 ---------- Mastersmith Enables use of skill Axe Tornado at Lv.4 ---------- Biochemist Enables use of skill Spore Explosion at Lv.5 ---------- Assassin Cross Enables use of skill Rolling Cutter at Lv.2 ---------- Stalker Enables use of skill Duple Light at Lv.6 7% chance to cast Triangle Shot at Lv.10 when performing a long-range attack with Bow ---------- High Priest Enables use of skill Adoramus Lv.10 Enables use of skill Judex Lv.5 ---------- Champion Enables use of skill Sky Blow at Lv.5 _ Class Effect works with High-Class only. _ Effect will be removed on 24 September _ Temporary Effect blocked in WOE1 & 2 Maps _ Equipment Type: Headgear Defense: 1 Equip Slot: Middle Weight: 10 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 10 Id: (5625) (null) A hat adorned with a cute chick that brings feelings of joy to those who see it hopping. Increases resistance to Demi-human and Brute monsters by 3%. Cannot be upgraded. Enables Lv. 2 Double Attack. Increases MaxHP and MaxSP by +50 Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 10 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 10 Id: (5626) (null) A cute hat shaped like a Deviruchi which brings happiness to its wearer and onlookers. STR +1, INT +1 Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 80 Required Level:64 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 2 Weight : 80 Required Level : 64 Id: (5627) (null) A hairpin that looks like a spinning windmill, but it doesn't generate any power, though. AGI +2 Not upgradable. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 30 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Required Level : 30 Id: (5628) (null) A hairband with PecoPeco wings that lends you a PecoPeco's speed. Increases Movement Speed, Reduces ASPD by 10%, (Reduces After Attack Delay by 5%) and increases Variable Cast Time by 25%. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 10 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 10 Required Level : 70 Id: (5629) Meta Beta Hat Lilith's hat that she would wear when travelling to undersea world last summer. VIT +1 _ Temporary Effect: _ Increases EXP +2% when killing enemies. HP +300 SP +150 ---------- Lord Knight 7% chance to cast Lv.3 Sonic Wave when physically attacking. ---------- Paladin 7% chance to cast Lv.10 Vanishing Point when physically attacking. ---------- High Wizard Enables use of skill Lv.3 Drain Life ---------- Scholar 7% chance to cast Lv.2 Diamond Dust when physically attacking. ---------- Sniper Enables use of skill Lv.5 Fear Breeze ---------- Minstrel/Gypsy Reduce SP cost for skill Severe Rainstorm by 50 MP Reduce cooldown for skill Severe Rainstorm by 2.2 seconds ---------- Mastersmith 7% chance to cast Lv.3 Axe Boomerang when physically attacking. ---------- Biochemist Enables use of skill Lv.5 Cart Tornado ---------- Assassin Cross Enables use of skill Lv.1 Cross Ripper Slasher ---------- Stalker 7% chance to cast Lv.2 Psychic Wave on target enemy when physically attacking. ---------- High Priest Enables use of skill Lv.10 Duple Light Increases damage of skill Judex by 100% ---------- Champion 7% chance to cast Gentle Touch-Silence at Lv.5 when physically attacking. _ Class Effect works with High-Class only. _ Effect will be removed on 24 September _ Temporary Effect blocked in WOE1 & 2 Maps _ Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 20 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 20 Required Level : 30 Id: (5630) (null) A pretty red ribbon decorated with a pink heart in the middle. Reduce damage from Undead and Demons by 5%. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 40 Required Level:10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 40 Required Level : 10 Id: (5631) (null) A training cap that lends a sense of quiet and stability to the wearer. DEX +1, AGI +1, MDEF +3 Increases HP Recovery by 5% and SP Recovery by 3%. Not upgradable. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 20 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 20 Required Level : 30 Id: (5632) (null) A cold, soft hat shaped like a Vanilmirs. Chance to Autocast Lv.1 Bolt skill with each melee attack. M DEF +5 Cannot be upgraded. Indestructible. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 100 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 100 Required Level : 30 Id: (5633) (null) A cute rabbit doll that can be worn on the head. DEX +1, Flee +2 Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Id: (5634) (null) A sturdy pot worn on the head that overflows with water if shaken. Chance to Auto cast Lv.2 Deluge or Lv.3 Waterball with each attack. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 60 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 60 Required Level : 30 Id: (5635) (null) A helmet made from a dragon's skull that provides protection against dragons. Decreases damage from Dragons by 5%. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 80 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 80 Required Level : 50 Id: (5636) (null) Delicious noodles worn on the head that can be eaten when food is especially scarce. There's nothing like a good bowl of cup noodles. Nothing. DEX +4 Not upgradable. Chance to Autocast Lv.1 Decrease DEX on an enemy each time the wearer is attacked. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 50 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 50 Required Level : 30 Id: (5637) (null) A hat woven out of yarn that keeps the head warm, but is mostly worn due to its fashionable look. LUK +1 Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 35 Required Level: None Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 35 Required Level : None Id: (5638) (null) A small brown-colored dog that sits atop your head. It's so cute you'd be barking mad to remove it. AGI +1 Small chance to Autocast Lv.1 Gloria; if AGI is over 77, the cast increases to Lv.3. Not upgradable. Equipment Type: Headgear Defense: 3 Equip Slot: Upper _ Weight: 50 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 50 Required Level : 30 Id: (5639) (null) A hat that looks like the eyes of a dark mage, and is rumored to blink sometimes. Reduces Cast Time by 10% and increases SP Cost by 20%. MDEF +5 Equipment Type: Headgear Defense: 1 Equip Slot: Upper _ Weight: 30 Required Level: 30 Usable ByJobs : Magician/Soul Linker Class ====== auto-parsed ====== Defense : 1 Weight : 30 Required Level : 30 Id: (5640) (null) A Poring hat that feels like it's hopping on top of your head. It brings good fortune to the wearer. LUK +1 Cannot be upgraded or destroyed. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 30 Id: (5641) (null) A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space. ATK & MATK +2%, DEX +1 This item is account bound. Equipment Type: Headgear Defense: 1 Equip Slot: Middle Weight: 20 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 20 Required Level : 10 Id: (5642) (null) A crude looking hat that lends a look of cheerfulness and agility, and is coveted by most skilled magic users. INT +2, SP +150. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 30 Usable ByJobs : Mage and Soul Linker Classes ====== auto-parsed ====== Defense : 1 Weight : 30 Id: (5643) (null) A sturdy, decorative hat worn by military generals in a far east country. VIT +1 Reduce damage from Demi-human monsters by 5%. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense:8 Equip Slot: Upper, Mid Weight: 300 Required Level:50 Usable ByJobs : Swordsman and Merchant Class ====== auto-parsed ====== Defense : 8 Weight : 300 Required Level : 50 Id: (5644) (null) A mask rumored to make its wearer ferociously aggressive. STR +3 HP +100 Indestructible. Not Upgradable. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 2 Equip Slot: Upper, Mid Weight: 40 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 40 Required Level : 50 Id: (5645) (null) Wig with red, white and black colors. When equipped, increases movement speed. DEF +4 Enables use of skill Lv.1 Hide Equipment Type: Headgear Defense: 0 Equip Slot: Upper-Mid Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5646) (null) A mask shaped like a Whisper that feels like its constantly massaging your face, so it might be good for your skin. AGI +3 Increases damage to Spirits by 10%. Not upgradable. Cannot be dropped or traded. Can be placed in Kafra Storage. Equipment Type: Headgear Defense: 0 Equip Slot: Upper, Mid, Lower Weight: 10 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 10 Id: (5647) (null) Rental Item A hairband that gives one the appearance of having rabbit ears, a lasting symbol of extremely good luck. Reduces damage from Demi-human monsters by 10%. MDEF +5 This item cannot be dropped or traded. Equipment Type: Headgear Defense: 9 Equip Slot: Upper Weight: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 9 Weight : 0 Id: (5652) (null) Rental Item A headgear made from the horns of Baphomet. Increases damage to Demi-human monsters by 12%. Increases ATK based on the Job Level of the wearer. This item cannot be dropped or traded. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 80 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 80 Id: (5653) Sexy Darkness Helm A Helm crafted by Demons especially for the Dark Lord. Has several set powers for Dark Lords from past generations. Hidden ability activated upon equipping with certain Mid-Headgear. +Evil Wing Ears STR +1, ATK +5%. +Angel Wing Ears STR +1, ASPD +2%. +Peco Ears AGI +1, Flee +3 +Black Frame Glasses INT +1, MATK +2%. Defense: 3 Equip Slot: Upper Weight: 0 Required Level: 70 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 0 Required Level : 70 Id: (5654) »¡°£ ¸¶ÄªÇÞ [1] A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band. INT +1, DEX +1, MDEF +5 When refined to +7 or higher, increases Heal effectiveness by 5%. When refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%. Equipment Type: Headgear Equip Slot: Upper Defense: 5 Weight: 20 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 20 Required Level : 10 Id: (5656) Scooter Hat J Equipment Type: Headgear Equip Slot: Upper Defense: 7 Weight: 100 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 7 Weight : 100 Required Level : 50 Id: (5658) Imp Hat [1] A friendly Imp that adds a random chance of imbuing your attacks with Lv.1 Endow Blaze when physically attacking. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 40 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 40 Required Level : 1 Id: (5659) Sleeper Hat A baby Sleeper monster from the Sograt desert that adds a random chance of imbuing your attacks with Lv.1 Endow Quake when physically attacking. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 40 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 40 Required Level : 1 Id: (5660) Gryphon Hat [1] A hat that resembles the Gryphon monster. AGI +2 Refinement Level +7: AGI +2 Refinement Level +9: Increases physical damage dealt to Demon and Undead monsters by 10%. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 40 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 40 Required Level : 1 Id: (5661) ºÓÀº ÇØÀû µÎ°Ç A mark of a good pirate can be gauged by the quality of their bandanas. STR +1, DEX +1 Equipment Type: Headgear Defense: 6 Equip Slot: Upper Weight: 0 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 6 Weight : 0 Required Level : 10 Id: (5662) Libra Crown A magnificent crown created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign. DEX +3 Increases resistance to Wind element by 7%. When refined to +7 or higher, MATK +3% When refined to +9 or higher, MATK +5% and adds a chance to cast Lv.5 Frost Nova when physically attacked. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Id: (5663) Libra Diadem A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign. ATK +7 When refined to +7 or higher, Chance to cast Lv.2 Mild Wind when physically attacking. When refined to +9 or higher, Flee +5 and ATK +3%. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Id: (5664) Filir's Wings A cute headgear made in the form of Filir's wings, the most popular bird-like homunclus. Increase ASPD.(Delay after attack -2%.) Class : Headgear Defense : 1 Location : Middle Weight : 10 Required Level : 70 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 1 Location : Middle Weight : 10 Required Level : 70 Job : AllJobs Id: (5667) Skull Hood [1] A black hood decorated like a skull. It makes one feel like they have become an angel of death. Increases resistance to Demon and Undead monsters by 10% When refined to +7 or higher, has a chance of adding CRIT +30% and HIT +10 for 10 seconds when physically attacking. Equipment Type: Headgear Defense: 2 Equip Slot: Upper & Middle Weight: 0 Required level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 0 Id: (5668) Weird Pumpkin Hat A Halloween headgear. It has the power to make enemies drop Pumpkin Pies when killed by the wearer. MDEF +5 Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 0 Required Level : 1 Id: (5674) Pig Moneybox A good place to store spare change. You never know when you might need Zeny here or there for a potion. Enables use of Lv. 2 Overcharge From 19 May - 02 June Grandma Boxter on the 2nd floor of Eden Group will give 400 Brownie Points OR a free safe refinement upgrade to +5 in exchange for this hat. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 10 Id: (5675) (null) A love letter sealed with a cute sticker of a Poring. Equipment Type: Headgear Defense: 0 Equip Slot: Lower Weight: 10 Required Level: 10 Usable ByJobs : All Character Types placeholder ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 10 Id: (5676) Scorpio Celestial Crown A magnificent crown created to pay tribute to the 8th sign of the zodiac, Scorpio the Scorpion. Attached to the crown is a Topaz gemstone, the birthstone for those born under this sign. ATK +5 ASPD +3% (Reduces After Attack Delay by 3%) Increases resistance to Water element by 5%. When refined to +7, has a chance to Autocast Lv.3 Mild Wind when attacking. When refined to +8, ASPD +2%. (Reduces After Attack Delay by 2%) When refined to +9, has a chance to Autocast Lv.5 Frost Nova. When refined to +10, ASPD +2%. (Reduces After Attack Delay by 2%), ATK +5 Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Id: (5677) Scorpio Celestial Diadem A magnificent diadem created to pay tribute to the 8th sign of the zodiac, Scorpio the Scorpion. Attached to the crown is a Topaz gemstone, the birthstone for those born under this sign. DEX +2 When refined to +7, DEX +1, ATK +5 Equipment Type: Headgear Defense: 3 Equip Slot: 1 Equip Slot: Upper Weight: 30 Required level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Id: (5681) Green Ribbon A long piece of green satin tied together into a neat little ribbon that wards off harmful magic. MDEF +3 _ Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 10 Required Level: None Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : None Id: (5683) Horn Of Arch Evil Model An imitation of the famous Majestic Goat. It doesn't seem like it has any magical effects, though. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Required Level : 1 Id: (5684) Luxurious Crown A careful imitation of a Jewel Crown that looks quite good. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Required Level : 1 Id: (5685) A Military Cap Of A Knight A well-made replica which can't be distinguished from a real one if you don't look too hard. Equipment Type: Headgear Defense: 8 Equip Slot: Upper Weight: 40 Usable ByJobs : Swordsman/Merchant Class/Thief ====== auto-parsed ====== Defense : 8 Weight : 40 Id: (5686) A Hat With Nice Feather An S-grade replica which has been copied in detail down to the wrinkles. It even feels like the real thing. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Required Level : 1 Id: (5687) Light Hornhelm A helm of an Orc that has captured that primitive feel. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Required Level : 1 Id: (5690) »¡°£ ³¯°³ ¸ðÀÚ A red driver's hat decorated with white wings. STR +1, INT +1, DEX +1 When refined to +7, increases ATK and MATK by 2%. When refined to +9, increases ATK and MATK by 2%. Equip Slot: 1 Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 60 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 60 Required Level : 50 Id: (5691) Sailor's Bandana This is something that many sailors of Alberta wear when sailing over the seven seas. It helps prevent seasickness, and its bright color makes it easier to see men who have fallen overboard. DEX +1 Provides 20% resistance to poison. Indestructable. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 1 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 1 Required Level : 1 Id: (5692) Sea Cat Hat This is a good companion to have when spending months sailing on a ship. Sailors of Alberta also believe that it works as a charm against bad luck and curses. DEX +1 Provides 20% resistance to Curse Indestructable. Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 1 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 1 Required Level : 1 Id: (5693) NoFear ¾ð´õ¿þ¾î It's what's inside the man that makes him who he really is. Got the Balls for it? STR +1, INT +1, DEX +1 MaxHP +700 Reduces damage from Demi-human monsters by 2% When worn with No Fear Shoes and No Fear Belt you cannot be frozen; Increases EXP gained by 5%. Equipment Type: Headgear Defense: 10 Equip Slot: Upper Weight: 0 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 10 Weight : 0 Required Level : 20 Id: (5694) NoFear ÆÄ¿ö Çìµå±â¾î Got Game? VIT +1, MaxHP +100 Reduces damage from Demi-human monsters by 2% Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 0 Required Level: 20 Usable ByJobs : All Character Types except Novice Class ====== auto-parsed ====== Defense : 1 Weight : 0 Required Level : 20 Id: (5737) Cactus Hat The friendly Potted Muka likes to encourage you by aggravating your opponents! Enables use of Lv.3 Provoke Fully tradable, not upgradable. Equipment Type: Headgear Defense: 10 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 10 Weight : 30 Required Level : 1 Id: (5738) Snowman Hat [1] A hat that is a constant reminder of the Winter season. STR +1, INT +1, MDEF +3 Increases resistance to Water element by 7%. When killing enemies, has a small chance of dropping Buche De Noel or Candy Canes. When dealing physical or magical damage, small chance of activating Lv.1 Frost Joker. When refined to +8, activates Lv.5 Frost Joker. Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 30 Required Level : 1 Id: (5739) Sagittarius Crown A crown that represents the "The 9th sign of the Zodiac, Sagittarius" Decorated with a Zircon gemstone, the birthstone of this Zodiac sign _ DEX +2, Increases resistance to Fire element by 7% _ When refined to +7 or higher, ASPD +2%, Ranged Attack Damage +3% _ When refined to +9 or higher, small chance to add DEX +3 and AGI +3 for 10 seconds when dealing physical damage. _ Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 1 Id: (5740) Sagittarius Diadem A diadem that represents the "The 9th sign of the Zodiac, Sagittarius" Decorated with a Zircon gemstone, the birthstone of this Zodiac sign _ DEX +2, MDEF +3, Increases resistance to Fire element by 7%. _ When refined to +7 or higher, After Cast Delay reduced by 3%, and small chance to Autocast Lv.1 Sightrasher when dealing magical damage _ When refined to +9 or higher, MATK +3% _ Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 1 Id: (5742) Rudolf Santa Hat Rudolf the red-nosed reindeer, had a very shiny Hat! Increases restorative powers of Piece of Cake and Well-baked Cookie by 100%. Rudolf Set Rudolf Santa Hat Clown Nose Increases damage to Demi-human monsters by 5%. Rudolf Set Rudolf Santa Hat Rudolf's Nose Increases damage to Brutes by 2%. When refined to +5, adds a further 5%. When refined to +7, adds a further 3%, for a total of 10% damage to Brutes. Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 40 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 40 Required Level : 10 Id: (5744) Capricorn Crown [1] A magnificent crown created to pay tribute to the 10th sign of the zodiac, Capricorn the Goat. Attached to the crown is a Garnet gemstone, the birthstone for those born under this sign. DEX +2, VIT +2 When refined to +7 or higher, has a chance to Autocast Lv.1 Mild Wind (Earth endow) when melee attacking. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 1 Id: (5745) Capricorn Diadem A magnificent diadem created to pay tribute to the 10th sign of the zodiac, Capricorn the Goat. Attached to the crown is a Garnet gemstone, the birthstone for those born under this sign. DEX +2, MDEF +5 Increases resistance to Earth element by 5%. When refined to +7 or higher, INT +2 When refined to +8 or higher, reduces Cast Time by 3%. When refined to +9 or higher, Increases effectiveness of Heal and Sanctuary skills by 4%. When refined to +10 or higher, has a small chance to Autocast Lv.5 Hammer Fall when attacked. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 30 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 30 Required Level : 1 Id: (5746) Rune Circlet [1] A circlet designed for a Rune Knight. It has Rune magical power. STR +1, INT +1, MDEF +5 When base STR is 120 or higher: ATK +10, MATK +5 Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Rune Knight ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5747) Mitra [1] A hat used in ceremonies by bishops. INT +1, VIT +1, MDEF +5 Increases Heal effect on the user by 5%. When base INT is 120 or higher: MATK +10. Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Arch Bishop ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5748) Sniper Goggles [1] A specially designed goggle for snipers. DEX +1, AGI +1, MDEF +5 When base AGI is 120 or higher: Long-range physical attack +4%, ASPD +1 Equipment Type: Headgear Defense: 12 Equip Slot: Upper & Middle Weight: 10 Required Level: 100 Usable ByJobs : Ranger ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5749) Driver Band [1] A special hairband designed to become a most frequently used tool. STR +1, DEX +1, MDEF +5 When base STR is 120 or higher: ATK +10, CRIT+3 Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Mechanic ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5750) Shadow Handicraft [1] A mini crown which has been made at Shadow Artworks. A masterpiece from the designer Doomk. INT +1, AGI +1, MDEF +5 When base AGI is 120 or higher: ATK +10, Flee +3 Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Shadow Chaser ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5752) Midas Whisper [1] Free gift found in a book by famous Geneticist, Bob Rose. Midas mark looks cute. STR +1, DEX +1, MDEF +5 When base STR is 120 or higher: ATK +5, ASPD +1 Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Geneticist ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5753) Magic Stone Hat [1] A magically enchanted hat decorated with minerals from an unknown world. INT +1, DEX +1, MDEF +5 When base DEX is 120 or higher: MATK +10, reduces Variable Cast Time by 2%. Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Warlock ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5754) Blazing Soul [1] A hat made for those who have decided to become a Sura. It expresses a burning spirit. STR +1, VIT +1, MDEF +5 When base STR is 120 or higher: ATK +10, HIT +3 Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Sura ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5755) Silent Executer A mask designed for Guillotine Cross. AGI +1, MDEF +5 When base AGI is 120 or higher: ATK +10, Dodge +5 Equipment Type: Headgear Defense: 6 Equip Slot: Middle & Lower Weight: 10 Required Level: 100 Usable ByJobs : Guillotine Cross ====== auto-parsed ====== Defense : 6 Weight : 10 Required Level : 100 Id: (5756) Wind Whisper [1] Tremendous strength of spirit is harnessed in this hat adorned with feathers. INT +1, DEX +1, MDEF +5 When base INT is 120 or higher: MATK +10, Flee +3 Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Sorcerer ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5757) Dip Schmidt Helm [1] A headgear focused on defense. It covers almost all of the face. INT +1, VIT +2, MDEF +5 When base INT is 120 or higher: MATK +10, DEF +5 Equipment Type: Headgear Defense: 17 Equip Slot: Upper-Mid Weight: 10 Required Level: 100 Usable ByJobs : Royal Guard ====== auto-parsed ====== Defense : 17 Weight : 10 Required Level : 100 Id: (5760) Driver Band [1] A special hairband designed to become a most frequently used tool. STR +1, DEX +1, MDEF +5 When base STR is 120 or higher: ATK +10, CRIT+3 Equipment Type: Headgear Defense: 12 Equip Slot: Upper Weight: 10 Required Level: 100 Usable ByJobs : Mechanic ====== auto-parsed ====== Defense : 12 Weight : 10 Required Level : 100 Id: (5761) Sloth Hat The hat designed from Slow-Life-Sloth. You will feel like everything has slowed down when he is on your head. _ Equipment Effect(s): AGI +2 5% chance to cast Lv.5 Sonic Blow when physically attacking a target. _ Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 80 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 80 Required Level : 1 Id: (5762) Duneyrr Hat A hat similar to the one worn by MVP Duneyrr. All Stats +1, MDEF +5 Increases resistance to Humans and Brute monsters by 2%. Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Required Level : 1 Id: (5763) (null) A hairband that attracts men. You can wear it when you want to look sexy. Your sexiness increases to 100% AGI +2, MDEF+3 Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 20 Id: (5766) Amistr Cap Smooth, fluffy cap inspired by Homunculus' Amistr. VIT +5 Random chance of 20% damage reduction for 2 seconds when physically attacked, MDEF decreased by 20%. Equipment Type: Headgear Defense: 4 Equip Slot: Upper Weight: 50 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 4 Weight : 50 Required Level : 50 Id: (5767) Samurai Mask Amatsu's Samurai wear this when they enter the battlefield. ATK +1% Equipment Type: Headgear Defense: 1 Equip Slot: Lower Weight: 30 Required Level: 50 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 30 Required Level : 50 Id: (5770) Splash Hat [1] A drop of water that splish-splashes on your head. AGI +3 Small chance to imbue your weapon with Wind element for 180 seconds when dealing physical damage. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 1 Id: (5771) Family Hat [1] Happy Family. DEX +1, MDEF +1 MaxHP +2%, MaxSP +2% Enables use of Lv.3 Manificat -------------------- Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 1 Id: (5774) First Mate's Bandana Aaarrrgghhhh, this hat be made out of bona fide, unidentified, dead animal leather. With time, aging, and weathering, the hat has formed into its current shape and dyed a bright red. STR +1 Equipment Type: Headgear Equip Slot: Upper Defense: 1 Weight: 50 Required Level: 20 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 50 Required Level : 20 Id: (5775) Choco Donut in Mouth Chewing on this chocolate ring-shaped fried cake will make you happy. MaxHP +50. Equipment Type: Headgear Defense: 1 Equip Slot: Lower Weight: 5 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 5 Required Level : 1 Id: (5776) Blazing Sun Bright as the sun, I'm getting burned. But I don't seem to mind, lost in your aura ~ -------------------- Reduces Variable Cast Time of Fire Bolt, Fire Ball by 5% -------------------- Increases Damage of Fire Bolt, Fire Ball by 5% -------------------- Increases Damage of Fire Wall, Meteor Storm by 3% -------------------- Increases SP Cost for every skill by 5% -------------------- Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 50 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 50 Required Level : 1 Id: (5778) ÆĶõ ¾Æ¶ó¶ó ¸ðÀÚ [1] Having saved her from the roasting pan, this Turkey now rests comfortably on your head. STR +2 Increases Heal amount from Eggs Small chance for Eggs to drop when an enemy is killed. +1% MaxHP and MaxSP per refinement level. Casts Increase AGI when attacked or attacking. Increase AGI spell level is equal to the refinement level (maximum value of +10) Equipment Type: Headgear Defense: 5 Equip Slot: Upper Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Id: (5788) 3D Glasses Mysterious glasses which are said to show objects stereoscopically. Increases magical damage dealt to Formless monsters by 4%. Reduces Neutral element damage received by 5%. Equipment Type: Headgear Defense: 1 Equip Slot: Middle Weight: 20 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 20 Required Level : 10 Id: (5789) Thanatos's Mal Mask The mask inspired by Thanatos Mal. It has a super adorable design and perfect durability; it makes mask lovers go wild. VIT +1 Equipment Type: Headgear Defense: 3 Equip Slot: Mid-Lower Weight: 10 Required Level: 30 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 30 Id: (5792) Fish Pin A fish-shaped pin. It's pretty, but doesn't seem very powerful. Decreases damage from Fish monsters by 1%. Equipment Type: Headgear Defense: 3 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 10 Required Level : 1 Id: (5795) (null) A bright and beautiful miniature hat mostly worn for special occasions. MDEF +7 For every 2 refinement levels: MDEF +1 Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 1 Id: (5801) Ribbon Of Bride Pretty red ribbon. You can feel the sweetness of love. All Stats +2 Reduces damage from Demi-human monsters by 10%. Chance to Autocast Lv.5 Heal when physically attacked (casts Lv.10 Heal instead if learned). Equipment Type: Headgear Defense:5 Weight: 10 Required Level:1 Equip Slot: Upper Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 5 Weight : 10 Required Level : 1 Id: (5804) Power-Up Eyepatch Special Eyepatch which gives special abilities. _ Equipment Type: Headgear Equip Slot: Middle Defense: 0 Weight: 0 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (5808) Dark Bacilium [1] A strong diadem which once covered the face of Satan Morocc. It can only be possessed by those who have overcome their fear of Satan Morocc. Increases resistance to Stone, Freeze, and Stunby 20%. Each refinement level increases resistance by 2% (to a maximum of refinement level +10) Equipment Type: Headgear Defense: 5 Equip Slot: Upper, Mid, Lower Weight: 25 Usable ByJobs : Transcendent 2-1 Classes or higher ====== auto-parsed ====== Defense : 5 Weight : 25 Id: (5811) Santa's Beard A beard that causes you let out a guffaw. Increases defense to Brute monsters by 5%. Equipment Type: Headgear Defense: 0 Equip Slot: Low Weight: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Id: (5817) Valentine? Emblem A special emblem given to the winner of the Valentine's Hottest Contest. ATK +3% MATK +3% All Stats +2, Flee +10, ASPD +1 Increases effect of Heal, Potion Pitcher and recovery class Potions by 10% when used by the wearer. MDEF +3 (365 day active duration from opening) Equipment Type: Accessory Defense: 3 Weight: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 3 Weight : 0 Id: (5820) Black Elven Ear Modeled after the ears of an Elven. Black in color. Equipment Type: Armor Equip Slot: Middle Weight: 10 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Weight : 10 Required Level : 1 Id: (5827) Ã¥ÆÄÀÏ ¸ðÀÚ A stylish stack of geology text books. INT +1 Increases resistance to Earth element attacks by 5%. For every refinement level up to +9, increases ATK / MATK by 1% per level (maximum of 9%) Equipment Type: Headgear Defense: 1 Equip Slot: Upper Weight: 10 Required Level: 10 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 1 Weight : 10 Required Level : 10 Id: (5848) Robin Eyepatch A simple mask that you can use to disguise yourself. Well, at least your eyes you won't look the same. Equipment Type: Headgear Defense: 0 Equip Slot: Middle Weight: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Id: (5849) Doctor Hairband Wearing this will help disguise you as a real doctor. Warning: This is just a costume. Unlicensed medical practice is against the law. Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Id: (5852) Easter Egg Shell A colorful egg shell that seems fragile but has mysterious healing power within. MDEF -7 Recover 1% HP every 10 seconds. When refined to +7, Flee +2. When refined to +9, recover 1% SP every 10 seconds. Equipment Type: Headgear Defense: -7 Equip Slot: Upper Weight: 50 Required Level: 40 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 7 Weight : 50 Required Level : 40 Id: (5855) ³¬½Ã´ë A real master never blames his tools. Though it is a normal fishing rod, it feels like it could catch every fish in the sea. Equipment Type: Accessory Defense: 0 Weight: 0 Required Level: 0 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 0 Id: (5856) Worldcup Hat of Passion [1] A hat which makes you feel the air of festivity. Play all over the field with amazing vitality!! STR +2, DEX +2 Adds a small chance for 10 seconds with every melee attack: Increases long range physical attacks by 5%, Flee -15. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 60 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 60 Required Level : 1 Id: (5857) Worldcup Hat of Fight [1] A hat which makes you feel the air of festivity. Take a great shot with the outstanding strength!! INT +2, VIT +2 When using the skill Heal, has a chance to increase heal effectiveness by 20% for 5 seconds. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 60 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 60 Required Level : 1 Id: (5858) Worldcup Hat of Victory [1] A hat which makes you feel the air of festivity. Make the other team overwhelmed with your smart strategy!! INT +2, DEX +2 When dealing magical damage, has a chance to increase MATK +5% for 10 seconds. However DEF -30. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 60 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 60 Required Level : 1 Id: (5859) Worldcup Hat of Honor [1] A hat which makes you feel the air of festivity. Fight to death for that moment of glory!! All Stats +1, ASPD +1 Base ATK and MATK increases by [base Level / 7]. Equipment Type: Headgear Defense: 2 Equip Slot: Upper Weight: 60 Required Level: 1 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 2 Weight : 60 Required Level : 1 Id: (5860) (null) Enhanced version of Army Cap from the Midgard Crowd Control event. Reduces damage from Demi-human monsters by 10% Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 10 Required Level: 60 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 60 Id: (5861) (null) Enhanced version of Kafra Band from the Midgard Crowd Control event. Reduces damage from Demi-human monsters by 10% Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 10 Required Level: 60 Usable ByJobs : All Character Types ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 60 Id: (5862) (null) Enhanced version of Sweet Gent from the Midgard Crowd Control event. Reduces damage from Demi-human monsters by 10% Equipment Type: Headgear Defense: 0 Equip Slot: Upper Weight: 10 Required Level: 60
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