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iRO changelog January 02, 2024


Dia

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Added
HatEffect
Spoiler


189: HAT_EF_2023RTC_S_Robe1
hatEffectID =
resourceFileName = 2023RTC_S_Robe1\gold1.str
hatEffectPos = -13
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

190: HAT_EF_2023RTC_S_Robe2
hatEffectID =
resourceFileName = 2023RTC_S_Robe2\Silverlightning.str
hatEffectPos = -13
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

191: HAT_EF_2023RTC_S_Robe3
hatEffectID =
resourceFileName = 2023RTC_S_Robe3\bronz.str
hatEffectPos = -13
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

192: HAT_EF_C_Consecrate_F_Aureola
hatEffectID =
resourceFileName = efst_C_Consecrate_F_Aureola\ConsecrateAureola.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

193: HAT_EF_C_Bulb_Wreath
hatEffectID =
resourceFileName = efst_C_Bulb_Wreath\TFireworks.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

194: HAT_EF_MD_Hol_Barrier1
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\1mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

195: HAT_EF_MD_Hol_Barrier2
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\2mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

196: HAT_EF_MD_Hol_Barrier3
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\3mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

197: HAT_EF_MD_Hol_Barrier4
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\4mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

198: HAT_EF_MD_Hol_Barrier5
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\5mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

199: HAT_EF_MD_Hol_Barrier6
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\6mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

200: HAT_EF_MD_Hol_Barrier7
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\7mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

201: HAT_EF_MD_Hol_Barrier8
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\8mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

202: HAT_EF_MD_Hol_Barrier9
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\9mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

203: HAT_EF_MD_Hol_Barrier10
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\10mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

204: HAT_EF_MD_Hol_Barrier11
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\11mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

205: HAT_EF_MD_Hol_Barrier12
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\12mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

206: HAT_EF_MD_Hol_Barrier13
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\13mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

207: HAT_EF_MD_Hol_Barrier14
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\14mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

208: HAT_EF_MD_Hol_Barrier15
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\15mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

209: HAT_EF_MD_Hol_Barrier16
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\16mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

210: HAT_EF_MD_Hol_Barrier17
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\17mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

211: HAT_EF_MD_Hol_Barrier18
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\18mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

212: HAT_EF_MD_Hol_Barrier19
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\19mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

213: HAT_EF_MD_Hol_Barrier20
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\20mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

214: HAT_EF_C_Fluttering_Haze
hatEffectID =
resourceFileName = efst_C_Fluttering_Haze\skaura33.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

215: HAT_EF_efst_cinnamon
hatEffectID =
resourceFileName = efst_cinnamon\san.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

216: HAT_EF_Autumn_Full_Moon
hatEffectID =
resourceFileName = efst_Autumn_Full_Moon\han.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

217: HAT_EF_Niflheim_Night_Sky
hatEffectID =
resourceFileName = efst_Niflheim_Night_Sky\halloween.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

218: HAT_EF_C_ROS2023_Cape_1
hatEffectID =
resourceFileName = efst_C_ROS2023_Cape_1\ros2023_1st.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

219: HAT_EF_black_thunder
hatEffectID =
resourceFileName = efst_black_thunder\ros2023_f.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

220: HAT_EF_C_ROS2023_Cape_2
hatEffectID =
resourceFileName = efst_C_ROS2023_Cape_2\ros2023_2nd.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

221: HAT_EF_C_15th_Nov_Helmet
hatEffectID =
resourceFileName = efst_C_15th_Nov_Helmet\tai.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

222: HAT_EF_Cosmic_Connection
hatEffectID =
resourceFileName = efst_Cosmic_Connection\strbright.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

223: HAT_EF_C_Baby_Gloom
hatEffectID =
resourceFileName = efst_C_Baby_Gloom\gloom.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =



Item
Spoiler


Id: (19272)

Garden of Eden [1]
A hat modeled after the Garden of Eden.
Colorful magic energy flows from it.
------------------------
INT + 5, DEX + 5.
------------------------
Increase magic damage against all property monsters by 10%.
------------------------
Ignore 20% MDEF of all race monsters (except players).
------------------------
When refined to +7 or higher,
Increase magic damage against all property monsters by additional 15%.
Ignore additional 30% MDEF of all race monsters (except players).
------------------------
When refined to +9 or higher,
Ignore additional 50% MDEF of all race monsters (except players).
Reduce Variable Casting Time by 15%.
------------------------
Set Bonus:
Garden of Eden [1]
High Wizard Card

Reduce Variable Casting Time by 100%.
Reduce cooldown of Intensification by 120 seconds.
Intensification effect will be removed when unequipped.
------------------------
Type : Headgear
Def : 5
Location : Upper
Weight : 40
Required Level : 90
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Upper
Weight : 40
Required Level : 90
Job : AllJobs

Id: (20621)

Costume Dark Lord Manteau
The cloak of the Dark Lord, a noble demon who wields deadly magic.
The darkness shrouded him as if it had a mind of its own.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31851)

Costume Floating Shield
A floating clothing mechanism made with alien technology.
It is said that it was equipped with a self-supporting defense system and had the function of protecting the wearer.
------------------------
Class : Costume
Defense : 0
Position : Middle
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (102778)

Overseas Care Package 55
When opened gives one of the following:
------------------------
Twinhead Dragonmail [1] 0.34%
Kiel Hyre's Darkness [1] 1.02%
Legacy of Wise One [1] 1.02%
Pegasus Shoes [1] 1.02%
Symbol of Eden [1] 1.02%
Prana Boots [1] 2.73%
Garden of Eden [1] 2.73%
Noblesse Oblige [1] 2.73%
Ear of Spirit 6.82%
Einherjar Mantle 6.82%
Aegis System 6.82%
Party Hard Pack 9.56%
Blacksmith Blessing x5 19.12%
Bloody Branch x5 19.13%
Citizen Oda's Miracle Elixr x10 19.13%
------------------------
Each use will reward you with OCP Exchange Token.
------------------------
Cannot be traded.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102779)

Abyss Ninja Costume Egg
An egg filled with various Ninja themed costume.
------------------------
When opened gives one of the following costumes:

Costume Nyan Straw Hat,

Costume Brother's Keen Eyes,

Costume Shadowbender,

Costume Thorn Scarf,

Costume Orochimaru's Mask,

Costume Tsunade's Ninjutsu Book,

Costume Fluttering Haze,

Costume Guillotine Cross Low Pony,

Costume Giant Shuriken,

Costume Twin Blades of Evil Soul.
------------------------
Cannot be traded.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (400287)

Legacy of Wise One [1]
A crystal of wisdom left behind by a great sage.
The past and the present meet, and the adventurers advance into the future.
------------------------
MDEF + 10.
------------------------
Reduce After Cast Delay by 20%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
When refined to +10 or higher,
Increase physical and magic damage against all race monsters (except players) by 30%.
Reduce damage taken from Players by 13%.
------------------------
When refined to +12 or higher, MHP + 30%, MSP + 30%.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 5
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Upper
Weight : 5
Required Level : 100
Job : AllJobs

Id: (400480)

Costume Nyan Straw Hat
a straw hat in the image of a cute cat.
Maybe it's just the feeling that I hear a meow sound from somewhere?
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410215)

Ear of Spirit
Disturbed by the entanglement of evil spirits,
The body falls into uncontrollable rage.
------------------------
For every 15 of the sum of base VIT and STR, POW +1.
------------------------
For every 30 of the sum of base VIT and STR, increase melee physical damage by 1%.
------------------------
When total sum of base VIT and STR is 250, increase melee physical damage by additional 15%.
------------------------
Type : Headgear
Def : 0
Location : Middle
Weight : 10
Armor Level : 1
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Middle
Weight : 10
Armor Level : 1
Required Level : 1
Job : AllJobs

Id: (410245)

Costume Brother's Keen Eyes
Sunglasses that somehow give a scary look.
Sometimes, I avoid looking at the sharp eyes behind my sunglasses.
------------------------
Class : Costume
Defense : 0
Position : Middle
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410289)

Costume Baby Gloom Underneath
a miniature model that was modeled after a popular MVP, Gloom Under Night.
------------------------
Class : Costume
Defense : 0
Position : Middle
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420010)

Costume Shadowbender
A costume with a dark aura rising from the ground.
It is said that it makes you look incredibly strong just by wearing it.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420093)

Einherjar Mantle
A mantle that was distributed to certain special forces.
It's known to be used for operations in mountainous areas.
------------------------
MHP + 10% , MSP + 10%.
------------------------
Recover 50 HP and 10 SP every 10 seconds.
------------------------
Type : Headgear
Def : 0
Location : Lower
Weight : 10
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Lower
Weight : 10
Required Level : 100
Job : AllJobs

Id: (420171)

Costume Thorn Scarf
A scary-looking scarf that looks as if it has spikes stuck into it.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420190)

Costume Orochimaru's Mask
A blue mask that will make you feel like a ninja when you wear it.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420239)

Adventure Clover
Increases EXP received from monsters by 8%
------------------------
Set Bonus:
Adventure Clover
Illusion Armor Type A/B

Increases physical/magical damage against all race monsters (except players) by 20%.
Increases EXP received from monsters by 2%
------------------------
Set Bonus:
Adventure Clover
Automatic Armor Type A/B

Increases physical/magical damage against all race monsters (except players) by 20%.
Increases EXP received from monsters by 3%
------------------------
Type : Headgear
Def : 0
Location : Lower
Weight : 10
Armor Level : 1
Required Level : 1
Usable By : All jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Lower
Weight : 10
Armor Level : 1
Required Level : 1

Id: (420240)

Costume Tsunade's Ninjutsu Book
A great ninja's magic book that caused an uproar in the world in the past.
The power of the wind is at rest.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420242)

Costume Fluttering Haze
A beautiful costume fog with cherry blossoms dancing softly to the tune of a spinning pinwheel.
------------------------
Class : Costume
Defense : 0
Position : Middle
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420255)

Costume Guillotine Cross Low Pony
Costume hair that makes you feel a different hairstyle when you wear it.
It was modeled after the hairstyle of a certain Guillotine Cross.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (450216)

Twinhead Dragonmail [1]
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
------------------------
For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
------------------------
When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
------------------------
When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Type : Armor
Def : 120
Weight : 100
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 100
Job : AllJobs

Id: (460050)

Symbol of Eden [1]
A shield modeled after the Garden of Eden.
Colorful magic energy flows from it.
------------------------
For every refine level, MHP + 3% , MSP + 3%.
------------------------
When refined to +6 or higher, INT + 5 , DEX + 5
------------------------
When refined to +8 or higher, additional INT + 10 , DEX + 10
------------------------
Set Bonus:
Symbol of Eden [1]
Garden of Eden [1]

Reduce damage taken from normal and boss monsters by 20%.
------------------------
Set Bonus:
Symbol of Eden [1]
Fairy of Eden [1]

Reduce damage taken from Neutral property attack by 10%.
------------------------
Type : Shield
Def : 60
Weight : 40
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Shield
Weight : 40
Required Level : 100
Job : AllJobs

Id: (470128)

Pegasus Shoes [1]
Shoes imbued with the power of Pegasus.
It is said that those who wear it will feel as light as a feather.
------------------------
MaxHP + 20% , MaxSP +20%.
------------------------
Enables to use Teleport Lv 2.
------------------------
When refined to +7 or higher,
Reduce After Cast Delay by 20%.
Reduce damage taken from Neutral property attack by 5%.
------------------------
When refined to +9 or higher,
Reduce After Cast Delay by additional 20%.
Reduce damage taken from Neutral property attack by additional 5%.
------------------------
Type : Shoes
Def : 25
Weight : 60
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 60
Required Level : 100
Job : AllJobs

Id: (470206)

Prana Boots [1]
Shoes that amplify the life energy that resides in all living things.
------------------------
Reduce damage taken from demihuman monsters (except players) by 5%.
------------------------
Increase recovery rate of received healing and recovery items by 30%.
------------------------
For every refine level, MHP + 1000, INT + 3, DEX + 3.
------------------------
When refined to +9 or higher, additional MHP + 15%, DEF + 100, reduce damage taken from Players by 10%.
------------------------
When refined to +11 or higher, additional MHP + 15%, additional DEF + 100, reduce damage taken from normal and boss monsters by 5%.
------------------------
Type : Shoes
Def : 50
Weight : 100
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 100
Required Level : 100
Job : AllJobs

Id: (480318)

Costume Divine Phoenix
Equipment bestowed upon an adventurer by a sacred phoenix clad in heavenly light.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480341)

Kiel Hyre's Darkness [1]
MDEF + 10.
------------------------
POW + 3, CON + 3.
------------------------
When using skill, SP consumption + 50%.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, additional POW + 3, CON + 3.
------------------------
When refined to +9 or higher, ATK + 20%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 20%.
------------------------
When refined to +13 or higher, increase physical damage against all property monsters by 15%.
------------------------
Set Bonus:
Kiel Hyre's Darkness [1]
Kiel-D-01 Card

After Cast Delay + 15%,
Increase physical damage to boss monsters by 20%.
------------------------
Set Bonus:
Kiel Hyre's Darkness [1]
Sealed Kiel Card

After Cast Delay + 8%,
Increase physical damage to boss monsters by 12%.
------------------------
Set Bonus:
Kiel Hyre's Darkness [1]
Kiel-D-01 Card
Sealed Kiel Card

After Cast Delay - 30%,
P.ATK + 15.
------------------------
Type : Garment
Def : 20
Weight : 20
Armor Level : 1
Required Level : 200
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 20
Armor Level : 1
Required Level : 200
Job : AllJobs

Id: (480360)

Costume Giant Shuriken
A giant costume shuriken.
It may seem heavy enough to be difficult to lift, but since it is a costume, throwing it around is no problem!
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480361)

Costume Twin Blades of Evil Soul
A two wielding demon sword that is said to contain the countless souls that disappeared as grudges.
It is said that the tightly sealed dead soul cannot escape from the sheath.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (490206)

Noblesse Oblige [1]
A ring for noble aristocrats, engraved with the patterns of Rune Midgard Kingdom.
All noble people live with a responsibility.
------------------------
All Basic Status + 10.
------------------------
ATK + 10%, MATK + 10%.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Super Novice Suit [1]

Reduce cooldown of Help, Angel! by 180 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Picky Robe [1]

Reduce cooldown of Hiss by 45 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Fire Rain Suit [1]

For every base level, increase Anti Material Blast damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Cart Cannon Suit [1]

For every base level, increase Acid Bomb damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Kunai Suit [1]

For every base level, increase Kunai Splash damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Breath Armor [1]

For every 2 base level, increase Ignition Break and Sonic Wave damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Psychic Robe [1]

Reduce cooldown of Varetyr Spear by 2 seconds and cooldown of Psychic Wave by 1 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Curse Robe [1]

Reduce cooldown of Esha by 1 second and cooldown of Curse Explosion by 0.5 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tiger Cannon Suit [1]

For every base level, increase Sky Blow damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Frost Robe [1]

Reduce cooldown of Intensification by 75 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Duple Robe [1]

Perfect Dodge + 5, enables to use Zen Lv 1.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tornado Armor [1]

For every 2 base level, increase Axe Tornado damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Stalker Suit [1]

AGI + 40, reduce cooldown of Urgent Escape by 1.5 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Severe Suit [1]

Reduce cooldown of Severe Rainstorm by 1 second.
------------------------
Type : Accessory
Def : 0
Weight : 10
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 100
Job : AllJobs



Changed
HatEffect
Spoiler


20: HAT_EF_Glow_Of_New_Year
hatEffectID =
resourceFileName = efst_GlowOfNewYear\halo.str
hatEffectPos = -7
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead = True

187: HAT_EF_C_Dark_Lord_Manteau
hatEffectID =
resourceFileName = C_Dark_Lord_Manteau\darklordcloak02.str
hatEffectPos = 0-11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =



Item
Spoiler


Id: (9024)

Baphomet Jr. Egg
An egg in which a cute Baphomet Jr. pet rests.
This can be hatched using a Pet Incubator.
Class: Pet
Diet: Honey
Weight: 0
Summoned Bonus
Def
------------------------
When intimacy is Cordial, DEF
+ 1
Mdef
, MDEF + 1
Reduces r
, Stun Resistance to Stun by+ 1%.

Set Bonus
Rolf Von Gigue the666th
Baphomet Jr. Cute Pet
Adds a
------------------------
Whe
n addintional chance of casting Level 2 Adrenaline Rush on the user when performing a physical atmacy is Loyal, DEF + 2, MDEF + 2, Stun Resistack.
Additional cha
nce of casting, if p+ 2%.
------------------------
Class : P
et is Loyal.
Id: (9099)

Teddy Bear Egg
An egg in which a cute Teddy Bear pet rests.
This can be hatched using a Pet Incubator.
Class: Pet
Diet: Cotton Tufts
Weight: 0
Summoned Bonus
Max
------------------------
When intimacy is Cordial, MSP + 50.
------------------------
When intimacy is Loyal, M
SP + 15000.
------------------------
Class : Pet



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