Dia Posted December 21, 2023 Share Posted December 21, 2023 Added Map Spoiler evt_xmas - Music: bgm\58.mp3 Maintitle: Subtitle: BackgroundBmp: evt_mobroom - Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: NpcIdentity Spoiler Id: 22292 JT_GOBLINE_XMAS_MSP Id: 22293 JT_ORC_XMAS_MSP Id: 22294 JT_JAKK_XMAS_MSP Id: 22295 JT_PORING__MSP Id: 22296 JT_KNIGHT_OF_WINDSTORM_MSP Item Spoiler Id: (1938) Infinite Violin [1] This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost. Class : Instrument Attack : 150 Weight : 50 Weapon Level : 4 Required Level : 100 Jobs : Minstrel Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 150 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (1994) Infinite Whip [1] This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost. Class : Whip Attack : 150 Weight : 50 Weapon Level : 4 Required Level : 100 Jobs : Dancer Classes ====== auto-parsed ====== Itemclass : Whip Attack : 150 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (2024) Infinite Two-Handed Staff [1] This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost. MATK +170 Indestructible. Class : Two-handed Staff Attack : 30 Weight : 50 Weapon Level : 4 Required Level : 100 Jobs : Arch Bishop, Warlock, Shura, Sorcerer ====== auto-parsed ====== Attack : 30 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (13345) Huuma Shuriken Clearness [2] A Shuriken, which is said to have been used by legendary Ninja in the past. It seems to resonate with Ancient Hero Boots. Indestructible. For every 2 refine level, ATK +10. For every 3 refine level, ranged physical damage +2%. If refine level is +7 or above, [Swirling Petal] damage +30%. If refine level is +9 or above, [Swirling Petal] cooldown -1 second. If refine level is +11 or above, physical damage to Fire and Shadow property enemies +15%, physical damage to Undead, Demon monsters +20%. Equip with Ancient Hero Boots, Has chance to increase STR by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage. Class : Fuuma Shuriken Attack : 230 Weight : 130 Weapon Level : 4 Required Level : 100 Jobs : Ninja Classes ====== auto-parsed ====== Attack : 230 Weight : 130 Weapon Level : 4 Required Level : 100 Id: (20546) C Back Ribbon Bell A ribbon ornament tied around your back with a large bell on it. Class : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (20774) Manteau of Void [1] The manteau worn by the Demon King of Void. It has the power to control void. MDEF +2, Max HP +5%, MATK +1%. Physical damage to Neutral Property enemies +2%. Class : Garment Defense : 16 Weight : 50 Required Level : 70 Jobs : All transcendent class except Novice ====== auto-parsed ====== Itemclass : Garment Defense : 16 Weight : 50 Required Level : 70 Id: (20779) Rift Manteau [1] This manteau contains a strange energy. Max HP +300. Max SP -50. If refine level is +7 or above, Max HP +400 additionally. If refine level is +9 or above, Max HP +600 additionally. Class : Garment Defense : 16 Weight : 50 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 16 Weight : 50 Required Level : 100 Job : AllJobs Id: (21014) Infinite Two-Handed Sword [1] This weapon contains a strange energy. There are hidden stats sealed inside this sword. Class : Two-handed Sword Attack : 230 Weight : 50 Weapon Level : 4 Required Level : 100 Jobs : Rune Knight, Royal Guard ====== auto-parsed ====== Attack : 230 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (22075) Rift Shoes [1] This shoes contains a strange energy. Max HP +300. Max SP -50. If refine level is +7 or above, Max HP +400 additionally. If refine level is +9 or above, Max HP +600 additionally. Class : Shoes Defense : 12 Weight : 25 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 12 Weight : 25 Required Level : 100 Job : AllJobs Id: (22107) Modified Str Boots These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +100, Max SP +10, ATK +7 additionally. If pure STR is 120 or above, ATK +50 additionally. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22108) Modified Int Boots These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. MDEF +5. For every 3 refine level, Max HP +100, Max SP +10, MATK +10 additionally. If pure INT is 120 or above, MATK +60 additionally. Class : Shoes Defense : 20 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22109) Modified Agi Boots These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +100, Max SP +10, increase ASPD (Decrease delay after attack by 3%) additionally. If pure AGI is 120 or above, ASPD +1 additionally. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22110) Modified Vit Boots These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +300, Max SP +10 additionally. If pure VIT is 120 or above, increase Max HP by 8% additionally. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22111) Modified Dex Boots These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +100, Max SP +10, DEX +3 additionally. If pure DEX is 120 or above, decrease fixed cast time by 0.5 seconds,increase ranged physical damage by 5%. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22112) Modified Luk Boots These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. MDEF +5. For every 3 refine level, Max HP +100, Max SP +10, increase Critical Damage by 2% additionally. If pure LUK is 120 or above, increase Critical Damage by 30% additionally. Class : Shoes Defense : 20 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22113) Modified Str Boots [1] These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +100, Max SP +10, ATK +7 additionally. If pure STR is 120 or above, ATK +50 additionally. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22114) Modified Int Boots [1] These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. MDEF +5. For every 3 refine level, Max HP +100, Max SP +10, MATK +10 additionally. If pure INT is 120 or above, MATK +60 additionally. Class : Shoes Defense : 20 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22115) Modified Agi Boots [1] These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +100, Max SP +10, increase ASPD (Decrease delay after attack by 3%) additionally. If pure AGI is 120 or above, ASPD +1 additionally. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22116) Modified Vit Boots [1] These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +300, Max SP +10 additionally. If pure VIT is 120 or above, increase Max HP by 8% additionally. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22117) Modified Dex Boots [1] These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. For every 3 refine level, Max HP +100, Max SP +10, DEX +3 additionally. If pure DEX is 120 or above, decrease fixed cast time by 0.5 seconds,increase ranged physical damage by 5%. Class : Shoes Defense : 25 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 60 Required Level : 99 Id: (22118) Modified Luk Boots [1] These boots are obviously old but they show no signs of wear and tear. Max HP +300, Max SP +30. MDEF +5. For every 3 refine level, Max HP +100, Max SP +10, increase Critical Damage by 2% additionally. If pure LUK is 120 or above, increase Critical Damage by 30% additionally. Class : Shoes Defense : 20 Weight : 60 Required Level : 99 Jobs : Rebellion, Kagerou, Oboro Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 60 Required Level : 99 Id: (22980) Infinite Dungeon Return Scroll A scroll showing the vicinity of the 'Wavelength of Cracks' on Pharos lighthouse. When this scroll is consumed, it moves to a place close to the 'Wavelength of the Crack'. Required Level: 100 Weight : 1 ====== auto-parsed ====== Required Level : 100 Weight : 1 Id: (24425) Perfect Size Shadow Weapon A glove that can draw the wearer's potential ability. Physical or magic damage to all size enemies +2%. For every refine level, ATK +3. If refine level is +7 or above, physical or magic damage to all size enemies +2% additionally. If refine level is +9 or above, physical or magic damage to all size enemies +3% additionally. Equip with Perfect Size Shadow Armor, Max HP +2%, Max SP +2%. Class : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Weight : 0 Required Level : 1 Job : AllJobs Id: (24426) Perfect Size Shadow Armor An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. Physical or magic damage taken from all size enemies -2%. For every refine level, DEF +10. If refine level is +7 or above, physical or magic damage taken from all size enemies -2% additionally. If refine level is +9 or above, physical or magic damage taken from all size enemies -3% additionally. Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Weight : 0 Required Level : 1 Job : AllJobs Id: (25187) Slug Bullet A slug bullet exclusively used for Slug Shot skill. It's so expensive and heavy makes people wonder what it's made of. Automatically consumed when casting Slug Shot. Weight : 120 ====== auto-parsed ====== Weight : 120 Id: (28105) Infinite Axe [1] This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost. Indestructible. Class : Two-handed Axe Attack : 265 Weight : 50 Weapon Level : 4 Required Level : 100 Jobs : Swordsman Classes, Merchant Classes ====== auto-parsed ====== Attack : 265 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (28255) Master Soul Rifle [2] A rifle imbued with the power of the soul, used by those who have attained the rank of Gunmaster, capable of mastering all firearms It seems to resonate with Ancient Hero Boots. MATK +210. For every 2 refine level, MATK +10. For every 3 refine level, increase ASPD(delay after attack -3%). If refine level is +7 or above, ASPD +1, MATK +5%. If refine level is +9 or above, has chance to cast Lv10 [Soul Strike] upon inflicting normal ranged physical damage. If refine level is +11 or above, increase chance to cast [Soul Strike], has a chance to cast Lv3 [Soul Expansion] upon inflicting normal ranged physical damage. Equip with Ancient Hero Boots, Has chance to increase INT by 20, ghost property magic damage +10% for 7 seconds upon inflicting physical damage. Class : Rifle Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Jobs : Rebellion Classes ====== auto-parsed ====== Itemclass : Rifle Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Id: (28256) Demon Slayer Shot [2] A demon-slaying shotgun used by someone who has reached the level of Gunmaster, a person who is proficient with all firearms It seems to resonate with Ancient Hero Boots. Splash Damage. For every 2 refine level, ranged physical damage +3%. For every 3 refine level, Max SP +2%. If refine level is +7 or above, physical damage to boss class monsters +10%. If refine level is +9 or above, ATK +50, ranged physical damage +10% for 90 seconds upon casting [Platinum Altar]. If refine level is +11 or above, physical damage to Demon and Undead monsters +15%. Equip with Ancient Hero Boots, Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage. Class : Shotgun Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 100 Jobs : Rebellion Classes ====== auto-parsed ====== Itemclass : Shotgun Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 100 Id: (28257) Golden Lord Launcher [2] A grenade launcher made of gold, used by those who have attained the rank of Gunmaster and are proficient with all firearms It seems to resonate with Ancient Hero Boots. For every 2 refine level, ranged physical damage +3%. For every 3 refine level, ATK +15. If refine level is +7 or above, [Dragon Tail] damage +15%. If refine level is +9 or above, [Dragon Tail] cooldown -1 second. If refine level is +11 or above, [Dragon Tail] damage +15% additionally. Equip with Ancient Hero Boots, Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage. Class : Granade Launcher Attack : 320 Weight : 210 Weapon Level : 4 Required Level : 100 Jobs : Rebellion Classes ====== auto-parsed ====== Attack : 320 Weight : 210 Weapon Level : 4 Required Level : 100 Id: (28258) The Black [2] A black, glowing gatling gun used by those who have attained the rank of Gunmaster and are proficient with all firearms It seems to resonate with Ancient Hero Boots. For every 2 refine level, ATK +10. For every 3 refine level, ranged physical damage +2%. If refine level is +7 or above, [Round Trip] damage +15%, SP consumption +10%. If refine level is +9 or above, ATK +50, ranged physical damage +10% for 90 seconds upon casting [Platinum Altar]. If refine level is +11 or above, [Round Trip] damage +15% additionally. Equip with Ancient Hero Boots, Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage. Class : Gatling Gun Attack : 205 Weight : 270 Weapon Level : 4 Required Level : 100 Jobs : Rebellion Classes ====== auto-parsed ====== Attack : 205 Weight : 270 Weapon Level : 4 Required Level : 100 Id: (28484) Rebellion's Scarf [1] The scarf worn by the legendary Rebellion, who was said to have handled all guns. Physical damage to all size enemies +5%. Variable cast time -10%. [Fire Dance] SP consumption -5. For every level of [Eternal Chain], [Quick Draw Shot] damage +5%. For every level of [Fire Rain] [Fire Rain] SP consumption -4. [Fire Rain] damage +5%. delay after skill -1%. For every level of [Shattering Storm] [Shattering Storm] damage +10%, [Shattering Storm] Cooldown -0.1 second, [Hit Barrel] cooldown -4 seconds. For every level of [Mass Spiral] [Mass Spiral] SP consumption -2, [Mass Spiral] damage +5%, increase ASPD (delay after attack -2%). If [Dragon Tail] level is 1 or above, has 1% chance to cast current level of [Dragon Tail] for 50 seconds, upon casting [Crimson Marker] or inflicting physical damage. For every level of [Dragon Tail], increase the chance by 1%. Critical Damage +3%. Class : Accessory Defense : 0 Weight : 40 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 40 Required Level : 100 Job : AllJobs Id: (28703) Infinite Dagger [1] This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost. MATK +100 Class : Dagger Attack : 125 Weight : 50 Weapon Level : 4 Required Level : 100 Jobs : Swordsman Classes, Archer Classes, Novice Classes, Ninja Classes, Thief Classes, Mage Classes, Merchant Classes, Soul Linker ====== auto-parsed ====== Itemclass : Dagger Attack : 125 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (28763) Surudoi Kaze [2] One of the ninja swords once used by ninjas skilled in the art of Nito-ryu Must be equipped with another ninja sword, Kiri no Tsuyu, for its true abilities to be realized Equip with Ancient Hero Boots and Kiri no Tsuyu, Has chance to increase STR by 20, ATK +10% for 7 seconds upon inflicting physical damage. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Id: (28764) Kiri no Tsuyu [2] One of the ninja swords once used by ninjas skilled in the art of Nito-ryu Must be equipped with another ninja sword, Surudoi Kaze, for its true abilities to be realized Equip with Surudoi Kaze For every 3 total refine level, ATK +10. For every 5 total refine level, ATK +2%. If total refine level is +14 or above, [Cross Slash] damage +25%. If total refine level is +16 or above, [Cross Slash] cooldown -2 seconds. If total refine level is +18 or above, Able to cast [Shadow Trampling] at same level of [Distorted Crescent] and vice versa. If total refine level is +20 or above, [Cross Slash] damage +25% additionally. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Id: (31620) Costume Snow Fox It's a white fox from the snowy mountains, and if you watch it closely, it seems to be good at pretending to be cute Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (32262) Rasen Fuma's Orb [1] A secret treasure known only to a limited number of people in the Fuma clan Contains all of Fuma's techniques STR +5 , AGI +5 , VIT +5, Physical damage to all size monsters +5%. If Lv5 [Illusion - Shadow] is learned, for every 4 Base Level, [Throw Huuma Shuriken] damage +2%, [Swirling Petal] damage +1%. If Lv5 [Illusion - Shock] is learned, [Swirling Petal] SP consumption -10. [Swirling Petal] cooldown -0.1 second. If Lv10 [Rapid Throw] is learned, Has 1% chance to absorb 1% of physical damage dealt to enemy as HP. If Lv5 [Pure Soul] is learned, Restore 2 SP upon inflicting physical damage to enemies. [16th Night] cooldown -25 seconds. If Lv5 [Soul Cutter] is learned, [Swirling Petal] variable cast time -50%. Class : Accessory Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 100 Job : AllJobs Id: (32302) Crimson Rose [2] A revolver decorated with red roses, used by those who have attained the rank of Gunmaster, who are proficient with all firearms. It seems to resonate with Ancient Hero Boots. For every 2 refine level, ATK +10. For every 3 refine level, increase ASPD(delay after attack -3%). If refine level is +7 or above, ASPD +1, ATK +5%. If refine level is +9 or above, critical damage +20%. If refine level is +11 or above, CRIT +20, ranged physical damage +15% for 60 seconds upon casting [Hit Barrel]. Equip with Ancient Hero Boots, Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage. Class : Revolver Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 100 Jobs : Rebellion Classes ====== auto-parsed ====== Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 100 Id: (100010) Perfect Size Shadow Mix Perfect Size Shadow Mix Combine any 3 refine level +7 or above Shadow Equipments below: Large Shadow Weapon, Large Shadow Armor, Medium Shadow Weapon, Medium Shadow Armor, Small Shadow Weapon, Small Shadow Armor, To produce 1 of these Shadow Equipments: Perfect Size Shadow Weapon, Perfect Size Shadow Armor, Refine Level of the Shadow Equipment does not affect the result. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101313) Rebel Ascended Weapon Box Open to receive 1 of these items: Master Soul Rifle Demon Slayer Shot Golden Lord Launcher The Black Crimson Rose Weight : 270 ====== auto-parsed ====== Weight : 270 Id: (102772) Ninja Ascended Weapon Box Open to receive 1 of these items: Surudoi Kaze Kiri no Tsuyu Huuma Shuriken Clearness Weight : 13 ====== auto-parsed ====== Weight : 13 Id: (102773) Christmas Costume Box When used, obtain a random Christmas theme costume. There is a rare chance to obtain a Costume Snow Fox and Costume Back Ribbon Bell. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (102774) Christmas Holiday Egg As you observe this enchanting holiday egg, you can't help but feel a sense of anticipation and excitement. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (102775) Temporal Egg A limited egg that contains Temporal Manteaus, Kardui Ear and Ascended Weapon Box. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (102776) Poring Island Pack 1 Contains 3x Poring Island Entry Ticket, 1x HE Battle Manual and 1x [Not for Sale]Token of Siegfried. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (102777) Poring Island Pack 2 Contains 6x Poring Island Entry Ticket, 2x HE Battle Manual, 2x HE Bubble Gum and 3x [Not for Sale]Token of Siegfried. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (102787) Premium Gacha Box User will receive 2 random items from Conqueror Egg and Scaraba Egg combined. Guaranteed items and Tier C consumables are excluded. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (102788) 10000KP Box A special box rewarded to players for using Kafra Points. This item cannot be traded with other accounts. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (102789) 20000KP Box A special box rewarded to players for using Kafra Points. This item cannot be traded with other accounts. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (102790) 30000KP Box A special box rewarded to players for using Kafra Points. This item cannot be traded with other accounts. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (400591) [NFS]Survivor's Circlet [1] This item cannot be traded with other accounts. A circlet worn by monks. It has the power to take out the magic power of the wearer. INT +3, MATK +4%. For every 2 refine level, INT +1. If base level is 130 or above, for every refine level, INT +1 additionally. Equip with Survivor's Rod(INT) [1], For every refine level of Survivor's Rod(INT) [1], MATK +10 additionally. if refine level is +10 or above, has a chance to variable cast time -50% for 5 seconds upon inflicting magic damage. Equip with Survivor's Rod(DEX) [1], For every refine level of Survivor's Rod(DEX) [1], MATK +10 additionally. if refine level is +10 or above, has a chance to variable cast time -50% for 5 seconds upon inflicting magic damage. Class : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 50 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 50 Job : AllJobs Id: (410299) [NFS]Sunglasses [1] This item cannot be traded with other accounts. Glasses with special, darkened lenses that block ultraviolet light. Class : Headgear Defense : 0 Location : Middle Weight : 10 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Middle Weight : 10 Required Level : 1 Job : AllJobs Id: (420308) [NFS]Mob Scarf This item cannot be traded with other accounts. A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone! Able to cast Lv2 [Spell Breaker]. Equip with Sunglasses, [NFS]Sunglasses or Glasses: For every pure 80 stats (STR+LUK), Physical damage to all classes (Normal, Boss, Guardian) enemies +6%. CRIT +5, Critical Damage +10%. For every pure 80 stats (INT+DEX), MATK +120, variable cast time -3%. HP recovery +10% when using Heal skills. For every pure 80 stats (AGI+VIT), Increase ASPD(delay after attack -5%), Max HP +5%. Damage taken from Players -2%. Class : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 100 Job : AllJobs Id: (420309) [NFS]Survivor's Orb This item cannot be traded with other accounts. Self-sustaining orbs that automatically assist the wearer. Damage to all class enemies +2%. MATK +2%, Variable cast time -3%. Able to cast Lv1 [Hiding]. Equip with Survivor's Circlet or [NFS]Survivor's Circlet, VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6%, Wind and Earth property magic damage +20%. If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +7 or above, VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally. If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +9 or above, VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally. Equip with Survivor's Rod [1] and Survivor's Manteau, MATK +1%. If refine level of Survivor's Rod [1] is +5 or above, MATK +2% additionally. If refine level of Survivor's Rod [1] is +7 or above, MATK +2% additionally. Equip with Survivor's Shoes, VIT +5, INT +5, damage taken from Demi-Human Enemies -3%. Class : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 50 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 50 Job : AllJobs Id: (430009) [NFS]Crown of Deceit [1] This item cannot be traded with other accounts. A crown that has an eerie feeling of deception. MDEF +10, INT +4, variable cast time -10% Class : Headgear Defense : 3 Location: Upper/Middle Weight : 30 Required Level : 85 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 3 Weight : 30 Required Level : 85 Job : AllJobs Id: (480337) Costume Rifle A costume rifle carried on the back. Because it's a toy, the bullets are corks Class : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (480360) Costume Giant Shuriken A giant costume shuriken. Looks like it would be hard to lift, but it's a costume, so it's no problem to throw! Class : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Changed MsgStringTable Spoiler You don'Not have enough Ammoney. A skill effect such as [Hit Barrel], [Madness CancelerLast Stand], or [Platinum Altar] cannot be duplicated for use. LapineUpgradeBox Spoiler Shadow_Refine_Hammer NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Shadow Item Target items15280 S_CriticalHit_Armor 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24117 S_Greed_Weapon 24120 S_Heal_Armor 24129 S_Hiding_Weapon 24132 S_Cloaking_Armor 24144 S_Steal_Armor 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24246 S_Swordman_earring 24247 S_Merchant_earring 24248 S_Acolyte_earring 24249 S_Magician_earring 24250 S_Swordman_Pendant 24251 S_Merchant_Pendant 24252 S_Acolyte_Pendant 24253 S_Thief_Pendant 24254 S_Magician_Pendant 24255 S_Archer_Pendant 24256 S_Knight_Shoes 24257 S_Crusader_Shoes 24258 S_Blacksmith_Shoes 24259 S_Alchemist_Shoes 24260 S_Priest_Shoes 24261 S_Monk_Shoes 24262 S_Assassin_Shoes 24263 S_Rogue_Shoes 24264 S_Wizard_Shoes 24265 S_Sage_Shoes 24266 S_Hunter_Shoes 24267 S_Bard_Shoes 24268 S_Dancer_Shoes 24269 S_Knight_Armor 24270 S_Crusader_Armor 24271 S_Blacksmith_Armor 24272 S_Alchemist_Armor 24273 S_Priest_Armor 24274 S_Monk_Armor 24275 S_Assassin_Armor 24276 S_Rogue_Armor 24277 S_Wizard_Armor 24278 S_Sage_Armor 24279 S_Hunter_Armor 24280 S_Bard_Armor 24281 S_Dancer_Armor 24282 S_SuperNovice_Weapon 24283 S_Gunslinger_Weapon 24284 S_Taekwon_Weapon 24285 S_Ninja_Weapon 24314 S_Ninja_Shield 24315 S_Taekwon_Shield 24318 S_SuperNovice_Shield 24319 S_Gunslinger_Shield 24321 S2_Bearers_Pendent 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24332 S_Critical_Shield 24333 S_Critical_Shoes 24334 S_MagicCompose_Armor 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24341 S_AllRace_Shoes 24342 S_AllRace_Shield 24343 S_Blitz_Weapon 24344 S_Blitz_Armor 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24366 S_Healing_Shield 24367 S_Healing_Shoes 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24399 S_ImmunedAthena_Shield 24400 S_HardChamption_Shoes 24401 S_KingbirdAncient_Armor 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24683 S_EXP_Shield 24685 S_Absorb_Shield 24686 S_Absorb_Weapon 24722 S_AutoSpell_Shield 24723 S_AutoSpell_Armor 24724 S_AutoSpell_Shoes 24725 S_AutoSpell_Weapon 24726 S_AutoSpell_Pendant 24727 S_AutoSpell_Earring 24734 S_Durable_Weapon 24735 S_Durable_Shield 24736 S_Clever_Weapon 24737 S_Clever_Shield 24738 S_CriticalHit_Weapon 28391 S_Thief_earring 28392 S_Archer_earring 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24893 S_Gunslinger_Weapon_MSP 24892 S_Gunslinger_Shield_MSP 24890 S_Super_M_Shield_MSP 24889 S_Super_Magic_Armor_MSP 24891 S_Super_M_Shoes_MSP Quest Spoiler Id: 12365 Subterranean Dismalness Info: It is an after effect of entering and exiting the Infinitye Space under the Pharos Lighthouse. Quickinfo: Subterranean Dismalness Map Spoiler 1@infi - Infinitye Space Music: bgm\95.mp3 Maintitle: Infinitye Space Subtitle: BackgroundBmp: dungeon_s2 job_gun - ÇعæÀÇ ½°ÅÍShelter of Rebellion Music: bgm\132.mp3 Maintitle: ÇعæÀÇ ½°ÅÍShelter of Rebellion Subtitle: BackgroundBmp: noname_s2 que_ng - ¾Ë ¼ö ¾ø´Â °÷Unknown Area Music: bgm\77.mp3 Maintitle: Subtitle: BackgroundBmp: Skill Spoiler Id: (503) Bull's Eye Bull's Eye MAX Lv: 1 Skill Requirement: Coin Flip 5 Skill Form: Offensive Description: Consume 1 coin to inflict 500% damage to Demihuman and Brute monsters. Bull's Eye has a 0.1% chance to inflict the Coma effect on all enemies except Boss monsters. Id: (504) Last Stand Last Stand MAX Lv: 1 Skill Requirement: Gatling Fever 10, Coin Flip 4 Skill Form:Supportive Description: Consume 41 coin to activate Last Stand status in which the caster is immobilized, but has +100 Atk and +20% AspdSPD. Last Stand has a 15 second duration, and cannot be used with Gunslinger's Panic, Hit Barrel and Platinum Altar. Id: (507) Magical Bullet Magicial Bullet MAX Lv: 1 Skill Requirement: Coin Flip 1 Skill Form: Supportive Description: Consume 1 coin to fire a magic shot, which add Magic damage for 30 seconds, this does not effect skills. Id: (509) Single Action Single Action MAX Lv: 10 Skill Form: Passive Description: Essential Gunslinger skill that enables Gunslingers to fire their weapons more quickly and accurately. Raising this skill's level will increase accuracy and attack speed. [LV 1]:Accuracy +2, AspdSPD + 1% [LV 2]:Accuracy +4, AspdSPD + 1% [LV 3]:Accuracy +6, AspdSPD + 2% [LV 4]:Accuracy +8, AspdSPD + 2% [LV 5]:Accuracy +10, AspdSPD + 3% [LV 6]:Accuracy +12, AspdSPD + 3% [LV 7]:Accuracy +14, AspdSPD + 4% [LV 8]:Accuracy +16, AspdSPD + 4% [LV 9]:Accuracy +18, AspdSPD + 5% [LV 10]:Accuracy +20, AspdSPD + 5% Id: (513) Disarm Disarm MAX Lv: 5 Skill Requirement: Tracking 7 Skill Form:Offensive Description: Shoot an enemy's appendages to render it incapable of attacking. This skill's success rate increases as its level is raised. When used on monsters, this skill will reduce Atk by 25%, but has no effect on Boss monsters. Disarm has a range of 9 cells, and requires a Pistol or Rifle Class Weapon. Id: (514) Wounding Shot Wounding Shot MAX Lv: 5 Skill Requirement: Tracking 5 Skill Form:Offensive Description: Inflict Defense piercing damage that has the chance of causing the Bleeding effect on its target. Requires a Pistol or Rifle Class Weapon. Rifle does more damage. Damage, Bleeding Chance by Level [LV 1]:Attack 220%(280%), Bleeding Chance 3% [LV 2]:Attack 240%(310%), Bleeding Chance 6% [LV 3]:Attack 260%(340%), Bleeding Chance 9% [LV 4]:Attack 280%(370%), Bleeding Chance 12% [LV 5]:Attack 300%(400%), Bleeding Chance 15% Id: (515) Trigger Happy Shot Trigger Happy Shot MAX Lv: 10 Skill Requirement: Chain Action 3 Skill Form:Offensive Description: Consume 1 bullet to perform a rapid fire 5 shot attack. Requires a Pistol Class Weapon. [Lv 1]:550% Atk [Lv 2]:600% Atk [Lv 3]:650% Atk [Lv 4]:700% Atk [Lv 5]:750% Atk [Lv 6]:800% Atk [Lv 7]:850% Atk [Lv 8]:900% Atk [Lv 9]:950% Atk [Lv 10]:1000% Atk Id: (517) Gatling Feaver Gatling Fever MAX Lv: 10 Skill Requirement: Trigger Happy Shot 7, Desperado 5 Skill Form:Supportive Description: Temporarily increases Attack Speed and damage at the cost of reducing Flee Rate and Movement Speed. Gatling Fever status is cancelled when this skill is double cast. Requires Gatling Gun Class Weapon. [LV 1]:Damage +30, AspdSPD +1%, Flee -5, Duration 30 sec [LV 2]:Damage +40, AspdSPD +2%, Flee -10, Duration 45 sec [LV 3]:Damage +50, AspdSPD +3%, Flee -15, Duration 60 sec [LV 4]:Damage +60, AspdSPD +4%, Flee -20, Duration 75 sec [LV 5]:Damage +70, AspdSPD +5%, Flee -25, Duration 90 sec [LV 6]:Damage +80, AspdSPD +6%, Flee -30, Duration 105 sec [LV 7]:Damage +90, AspdSPD +7%, Flee -35, Duration 120 sec [LV 8]:Damage +100, AspdSPD +8%, Flee -40, Duration 135 sec [LV 9]:Damage +110, AspdSPD +9%, Flee -45, Duration 150 sec [LV 10]:Damage +120, AspdSPD +10%, Flee -50, Duration 165 sec Id: (520) Spread AttackShot Spread Shot MAX Lv: 10 Skill Requirement: Single Action 5 Skill Form: Offensive Description: Consume 5 bullets to spread damage over a large area. Requires a Shotgun or a Grenade Launcher. [LV 1]:Attack 230%, 3 x 3 cells [LV 2]:Attack 260%, 3 x 3 cells [LV 3]:Attack 290%, 3 x 3 cells [LV 4]:Attack 320%, 5 x 5 cells [LV 5]:Attack 350%, 5 x 5 cells [LV 6]:Attack 380%, 5 x 5 cells [LV 7]:Attack 410%, 7 x 7 cells [LV 8]:Attack 440%, 7 x 7 cells [LV 9]:Attack 470%, 7 x 7 cells [LV 10]:Attack 500%, 9* x 9 cells Id: (2552) Rich's Coin Rich's Coin (Fortune of the Rich) MaxAX Lv : 1 Skill Requirement: Coin Flip 5 Skill Form: Special Description: Create 10 Coins at the cost of 100 Zzeny at a time. Coin Flip never consumes Coins upon failure once this skill is learned. Id: (2553) Mass Spiral Mass Spiral (Absolute Penetration) MAX Lv : 5 Skill Requirement :Pierc: Wounding Shot 1 Skill Form: Attack/Special Description: A Rifle skill.Offensive / Special Shoot a Piercing bullet the damage of which increases in proportion to the target's Defense. The skill creates a high chance of Bleeding the target. 7Consumes 1 Coin and 1 Full Metal Jacket Bullet in the inventory. [LV 1]:Attack 200% / Bleeding Chance 40% [LV 2]:Attack 400% / Bleeding Chance 50% [LV 3]:Attack 600% / Bleeding Chance 60% [LV 4]:Attack 800% / Bleeding Chance 70% [LV 5]:Attack 1000% / Bleeding Chance 80% Id: (2554) Vanishing Buster Vanishing Buster (Exile) MaxAX Lv : 5 Skill Requirement: Shattering Storm 1 Skill Form: Attack/Offensive / Special Description: A Shotgun skill. Inflict damage on a target and remove the target'sa random buff cast on the target. Consumes 1 CoinBullet. [LV 1] :Attack 2,300% Damage / Buff Removal RatChance 60% [LV 2] :Attack 2,600% / BuffDamage / Removal RatChance 70% [LV 3] :Attack 2,900% Damage / Buff Removal RatChance 80% [LV 4] :Attack 3,200% / BuffDamage / Removal RatChance 90% [LV 5] :Attack 3,500% / BuffDamage / Removal RatChance 100% Id: (2555) Binding Trap Binding Trap (Dark Pit) MaxAX Lv : 5 Skill Requirement: Flicker 1 Skill Form: Ground / Special Description: Set a Slowing trap beneath your feet. All targets that walk into the trap's range have their Movement Speed significantly decreased. Binding Trap's duration decreases in proportion to the targets' STR. Only 1 Binding Trap can be set at a time. Use the Flicker skill to detonate Binding Trap and inflict additional damage on the targets. This skill's damage increases in proportion to your Dexterity, the target's' HP, and the skill's level. The duration of this skill will decrease depending onreduces by the target's HP, however the skill duration will not be shSTR, but no morter than 4 seconds. Consumes 1 Coin and 1 Special Alloy Trap. [LV 1]: Range: 3 x 3 / Durationcells/Lasts for 4 + 6 sec. [LV 2]: Range: 5 x 5 / Durationcells/Lasts for 4 + 7 sec. [LV 3]: Range: 5 x 5 / Durationcells/Lasts for 4 + 8 sec. [LV 4]: Range: 7 x 7 / Durationcells/Lasts for 4 + 9 sec. [LV 5]: Range: 7 x 7 / Durationcells/Lasts for 4 + 10 sec. Id: (2556) Flicker Flicker (Flashing Signal) MAXax Lv : 1 Skill Requirement: Coin Flip 1 Skill Form: Special Description: Activates/detonates your Howling Mines and Binding Trap in one screen. 1 coin will be cConsumed to use this skills 1 Coin. Id: (2557) Shattering Storm Shattering Storm (Grinding Storm) MaxAX Lv : 5 Skill Requirement: Disarm 1 / Crowd Control Shot 1 Skill Form: Attack/Offensive / Special Description: A Shotgun skill. InflicDestroy the target's helmet while damage oning all target and destroys within the equipperange around thelm. target The Equipment destruction chance increases in proportion to your Dexterity and this skill's level, and inverse proportion to the target's Level and Agility. Shattering Storm does not take effect on Coated/Indestructible items. Consumes 1 Bullet. [LV 1]:Skill 1,900% damage/Range: 5 x 5 / Attack 1900%Cells [LV 2]:Skill 2,100% damage/Range: 5 x 5 / Attack 2100%Cells [LV 3]:Skill 2,300% damage/Range: 5 x 5 / Attack 2300%Cells [LV 4]:Skill 2,500% damage/Range: 5 x 5 / Attack 2500%Cells [LV 5]:Skill 2,700% damage/Range: 7 x 7 / Attack 2700%Cells Id: (2558) Eternal Chain Eternal Chain (Infinite Chain) MaxAX Lv : 10 Skill Requirement: Coin Flip 1, Chain Action 10 Skill Form: Supportive Description: Eternal Chain auto-casts Chain Action on whatever Equipment you have equipped. The auto-cast Chain Action's level matches that of Eternal Chain. Consumes 1 Coin. [LV 1]: Lasts for 45 sec. [LV 2]: Lasts for 60 sec. [LV 3]: Lasts for 75 sec. [LV 4]: Lasts for 90 sec. [LV 5]: Lasts for 105 sec. [LV 6]: Lasts for 120 sec. [LV 7]: Lasts for 135 sec. [LV 8]: Lasts for 150 sec. [LV 9]: Lasts for 165 sec. [LV 10]: Lasts for 180 sec. Id: (2559) Quick Draw Shot Quick Draw Shot (Tailwind Shot) MaxAX Lv : 1 Skill Requirement: Chain Action 1 Skill Form: Offensive Description: Follow up Chain Action with Quick Draw Shot to inflict additional damage. This skill can only be used when Chain Action is activated. The number of additional attacks increase in proportion to your Job Level. Quick Draw Shot attacks all the Crimson Marked characters within a 21x21 cell area around you. Id: (2560) Crimson Marker Crimson Marker (Blood Brand) MaxAX Lv : 1 Skill Requirement: Coin Flip 1 Skill Form: Special Description: Mark a target with a bloody brand that decreases FleeLEE by 10, and displays the target's location on your mini-map. Up to 3 targets can be marked. Crimson Marker affects Quick Draw Shot, Dragon Tail, and God's Hammer. Consumes 1 cCoin per cast. [LV 1]: Lasts for 50 sec. Id: (2561) Fire Dance Fire Dance (Dance of Massacre) MAX Lv : 5 Skill Requirement: Desperado 1 Skill Form: Offensive Description: A Revolver skill. Attack all enemies within a 7x7 cell area around you. This skill's damage increases once you have acquired thein proportion to Desperado's skill level. Consumes 5 equipped bBullets. [LV 1] : Attack 200% [LV 2] : Attack 400% [LV 3] : Attack 600% [LV 4] : Attack 800% [LV 5] : Attack 1000% Id: (2562) Howling Mine Howling Mine (Destructive Cry) MaxAX Lv : 5 Skill Requirement: Gunslinger Mine 1 Skill Form: Attack/Offensive / Special Description: A Grenade Launcher skill. Shoot a mine that sticks to a target and explodes. Up to 5 Howling Mines can be shot. Use the Flicker skill to detonate Howling Mines and inflict additional Fire property damage on the target and surrounding enemies. Howling Mines can be detonated only by the Flicker skill. If left undetonated for 50 seconds, the Howling Mine willy simply vanish. Consumes 1 ShootingProjectile Mine. [LV 1]: 400% damage + 800% explosion damage [LV 2]: 600% damage + 1,100% explosion damage [LV 3]: 800% damage + 1,400% explosion damage [LV 4]: 1,000% damage + 1,700% explosion damage [LV 5]: 1,200% damage + 2,000% explosion damage Id: (2563) Platinum Altar Platinum Altar (White Gold Altar) MaxAX Lv : 5 Skill Requirement: Rich's Coin 1 Skill Form: Supportive Description: Activates only if your bullets are Holy property. Consumes all your cCoins. Your attack rate wThis skill's damage increases depending on the coins c proportionsumed ton thits skilevel and skill level. Apent Coins. The barrier willis also be genercreated that blocks enemy attacks. The amountfor a duration, and each skill level has a cap on the number of bloattacks will depend on the skill level. Oncit can block. However, if you are hit by Holy Light, thise barrier will be removed immediatelybroken on impact. Switching to different eEquipment/bullets immediately cancels this skill's effect. (The bBarrier will be retained.)main). This skill cannot be used with Madness CancellerLast Stand or Hit Barrel. [LV 1]: Barrier with 5% of MAXax HP 5%, Blocks 4 times, DurationHits, lasts for 30 sec. [LV 2]: Barrier with 10% of MAXax HP 10%, Blocks 5 times, DurationHits, lasts for 45 sec. [LV 3]: Barrier with 15% of MAXax HP 15%, Blocks 6 times, DurationHits, lasts for 60 sec. [LV 4]: Barrier with 20% of MAXax HP 20%, Blocks 7 Hitimes, Durationlasts for 75 sec. [LV 5]: Barrier with 25% of MAXax HP 25%, Blocks 8 Hitimes, Durationlasts for 90 sec. Id: (2564) Fallen Angel Fallen Angel (Nephilim) MAX Lv : 1 Skill Requirement: Desperado 10 Skill Form: Attack/Movement Description: A Revolver skill. Jump to a selected spot. Desperado's skill damage will increase if you cast Desperado within 2 seconds after your landing. This skill fails automatically if there is a wall/obstacle in your way. Consumes 1 Coin. Id: (2565) Round Trip Round Trip (Circle Dance) MaxAX Lv : 5 PrerSkill Requisiterement: Fire Rain Lv 1 Skill Form: Offensive Description: A Gatling Gun skill. Shoot your gun at all surrounding enemies. When hit, enemies are knocked back 3 cells from the skill's range. The enemies receive additional damage if they hit a wall while sent out of the skill's range. Consumes 5 bullets.(To cast this skill you will need at least 6 bullets.) [LV 1]:Attack 1300% / Skill Range 7 x 7 [LV 2]:Attack 1600% / Skill Range 7 x 7 [LV 3]:Attack 1900% / Skill Range 9 x 9 [LV 4]:Attack 2200% / Skill Range 11 x 11 [LV 5]:Attack 2500% / Skill Range 13 x 13 Id: (2566) Dragon Tail Dragon Tail (Magic Beast Tail) MaxAX Lv : 5 Skill Requirement: Crimson Marker 1, Howling Mine 3 Skill Form: Offensive Description: A Grenade Launcher skill. Shoot missiles at all of your Crimson Marked targets on your screen. If there are multiple Crimson Marked targets, the skill willr is on multiple enemies, attack all the targets. (Skill damage willis not be divided among the Crimson Market targets.)spread). The skill cannot be activated if there aren't any no Crimson Marked targets. Consumes 1 Dragon Tail Missile. [LV 1]:Attack 5,000% damage [LV 2]:Attack 6,000% damage [LV 3]:Attack 7,000% damage [LV 4]:Attack 8,000% damage [LV 5]:Attack 9,000% damage Id: (2567) Fire Rain Fire Rain (Fire Deluge) MaxAX Lv : 5 Skill Requirement: Gatling Fever 1 Skill Form: Ground / Offensive Description: A Gatling Gun skill. Deliver consecutive attacks to a 3x10 cell area in front of you. Fire Rain creates a chance of removing Ground skills in its range. Consumes 10 bBullets. (To cast this skill you will need at least 11 bullets.) [LV 1]:Attack 3,800% damage / Removal Rate Chance 20% [LV 2]:Attack 4,100% damage / Removal Rate Chance 25% [LV 3]:Attack 4,400% damage / Removal Rate Chance 30% [LV 4]:Attack 4,700% damage / Removal Rate Chance 35% [LV 5]:Attack 5,000% damage / Removal Rate Chance 40% Id: (2568) Hit Barrel Hit Barrel (Acceleration Bullet) MAX Lv : 5 Skill Requirement: Rich's Coin 1 Skill Form: Supportive Descriptions: Decrease Fixed Casting Time and increase Attack Speed and Attack StrengthDamage at the cost of your HIT and all your cCoins. The Fixed Casting Time reduction and Damage increase in Attackment is affected by the number of spent cCoins. Switching to different Equipment during this skill's effect immediately cancels effecthe skill. This skill cannot be used with Madness CancellerLast Stand or Platinum Altar. [LV 1]: ASPD + 1 /1, HIT - 30 / Duration/Lasts for 60 sec. [LV 2]: ASPD + 2 /2, HIT - 35 / Duration/Lasts for 60 sec. [LV 3]: ASPD + 3 /3, HIT - 40 / Duration/Lasts for 60 sec. [LV 4]: ASPD + 4 /4, HIT - 45 / Duration/Lasts for 60 sec. [LV 5]: ASPD + 5 /5, HIT - 50 / Duration/Lasts for 60 sec. Id: (2569) Anti Material Blast Anti Material Blast (Obliterator) MAX Lv : 5 Skill Requirement: Mass Spiral 1 Skill Form: Attack/Offensive / Special Description: A Rifle skill. Inflict damage and reduce the target's Player Resistance. This skill's chance increases in proportion to the skill's level. Consumes 1 CoinBullet. [LV 1]:Lasts for 6 sec / Success Rate 30% / Resistance -10% [LV 2]:Lasts for 7 sec / Success Rate 40% / Resistance -20% [LV 3]:Lasts for 8 sec / Success Rate 50% / Resistance -30% [LV 4]:Lasts for 9 sec / Success Rate 60% / Resistance -40% [LV 5]:Lasts for 10 sec / Success Rate 70% / Resistance -50% Id: (2570) Slug Shot Slug Shot (Fundamental Destruction) MaxAX Lv : 5 Skill Requirement: Vanishing Buster 3 Skill Form: Attack/Offensive / Special Description: A Shotgun skill. DueRequires the Slug Bullets, because of their heavy weight of the Slug Bullet,, decreases your Accuracy will decrease for targets 3 or more cells away. If the enemy gets hit bySlug Shot knocks back the Slug Shot, the enemy will be knockedopponent character by 6 cells back. Consumes 1 Slug Bullet from your inventory. [LV 1]:Player 2,000% / Monstdamage to players / 1200% / -10% decrease inDamage to Monsters / Accurracy for-10 every cell beyond 3 cells. [LV 2]:Player 4,000% / Monstdamage to players / 2400% / -9% decrease inDamage to Monsters / Accurracy for-9 every cell beyond 3 cells. [LV 3]:Player 6,000% / Monstdamage to players / 3600% / -8% decrease inDamage to Monsters / Accurracy for-8 every cell beyond 3 cells. [LV 4]:Player 8,000% / Monstdamage to players / 4800% / -7% decrease inDamage to Monsters / Accurracy for-7 every cell beyond 3 cells. [LV 5]:Player 10,000% / Monstdamage to players / 6000% / -6% decrease inDamage to Monsters / Accurracy for-6 every cell beyond 3 cells. Id: (2571) God's Hammer God's Hammer (God's Wrath) MAX Lv : 5 Skill Requirement: Rich's Coin 1, Anti Material Blast 3 Skill Form: Attack/Offensive / Special Description: A Rifle skill. Call God's wrath upon earth. If the target is Crimson Marked, this skill attacks 5x5 cells around the target. If not, this skill attacks a random spot near the target. Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins. This skill creates a 100% chance of Stunning its targets, and its skill level affects Stun duration. [LV 1]:Attack 4200 % / Stuns for 3 sec [LV 2]:Attack 5600 % / Stuns for 3 sec [LV 3]:Attack 7000 % / Stuns for 4 sec [LV 4]:Attack 8400 % / Stuns for 4 sec [LV 5]:Attack 9800 % / Stuns for 5 sec Item Spoiler Id: (657) Berserk Potion A Remarkably powerful medicine that stimulates circulation and amplifies quickness. Temporarily increases aAttack sSpeed. _ Type: Consumable Class: Stat Boost Weight : 20 Required Level : 85 Required Jobs : Swordman Classes, Merchant Classes, Mage, Wizard Jobs, Merchant Jobs _ Aspd + 20% for 30 minutClasses, Rogue Classes, Taekwon Classes, Gunslinger Classes. ====== auto-parsed ====== Weight : 20 Required Level : 85 Id: (2957) Advanced Ring oOf Flame Lord Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power. A good pair with the Advanced Ring of Resonance item. STR +3 VIT +2 ATK +20 Resistance to fagainst Fire damageproperty attacks +10%. When dealing physical damage, auto casts various skills. When eEquipped in combination with the Advanced Ring of Resonance, the auto cast skills increase. Class : Accessory Defense : 0 Weight : 10 Armor Level : 1 Required Level : 85 Jobs : 2nd job and over/,Taekwon Master/,Soul Linker/,Kagero/u,Oboro,Rebellion ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Armor Level : 1 Required Level : 85 Id: (2958) Advanced Ring of Resonance Missing pair ring for Advanced Ring of Flame Lord. Equipping them together will produce extra effects for both rings. AGI +3 VIT +1 MDEF +2 MATK +10 When receiving physical damage, auto casts various skills. Class : Accessory Defense : 2 Weight : 10 Armor Level : 1 Required Level : 85 Job: 2nd job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion ====== auto-parsed ====== Itemclass : Accessory Defense : 2 Weight : 10 Armor Level : 1 Required Level : 85 Id: (4642) ¹«ÇÑÀÇ Åäµå Ä«µåInfinite Toad Card ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (4643) ¹«ÇÑÀÇ ¶°µ¹ÀÌ´Á´ë Ä«µåInfinite Vagabond Wolf Card ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (4644) ¹«ÇÑÀÇ º¸Äà īµåInfinite Vocal Card ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (4645) ¹«ÇÑÀÇ ÀÌŬ¸³½º Ä«µåInfinite Eclipse Card ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (4646) ¹«ÇÑÀÇ Å°¸Þ¶ó Ä«µåInfinite Chimera Card ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (4647) ¹«ÇÑÀÇ ¿À½Ã¸®½º Ä«µåInfinite Osiris Card ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (4648) ¹«ÇÑÀÇ ¿¡µå°¡ Ä«µåInfinite Eddga Card ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (4649) ¹«ÇÑÀÇ ÇÁ¸®¿À´Ï Ä«µåInfinite Phreeoni Card ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (4650) ¹«ÇÑÀÇ ¿ÀÅ©È÷¾î·Î Ä«µåInfinite Orc Hero Card ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (4651) ¹«ÇÑÀÇ Å¸¿À±ºÄ« Ä«µåInfinite Tao Gunka Card ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (5796) ÀÀ¿ø ½ºÄ«ÇÁCheer Scarf ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 0 Job : AllJobs Id: (6793) ¾Ç±âÀÇ ºÎÇ°MusicalInstrument Part ====== auto-parsed ====== Weight : 1 Id: (6905) ºÎ¼Áø ¸¶¹ý¼®Broken Magic Stone ====== auto-parsed ====== Weight : 0 Id: (13118) Èñ¹ÌÇÑ ºÒ²ÉFading Flame This item cannot be traded with other accounts. Amateur skill. No other way oford to describing ite. _ Account Bound _ Type: Weapon Class : Pistol Base Attack : 0 Property: Neutral Weight : 10 Weapon Level : 1 Required Level : 1 Required Jobs : Gunslinger jobClasses ====== auto-parsed ====== Itemclass : Pistol Attack : 0 Weight : 10 Weapon Level : 1 Required Level : 1 Id: (13119) ÀÚÀ¯ÀÇ ºÒ²ÉFlame of Liberty [2] A mysterious pistol made by an amateurThis item cannot be traded with other accounts. Unskilled workmanship, but with all the help of a magic touch from a masterenergy used to mount fusing the best materials, has a strange atmosphere because of gunnery. _ Account Bound _ Type: Weaponthe artisanal touch with the gun. Class : Pistol Base Attack : 100 Property: Neutral Weight : 10 Weapon Level : 3 Required Level : 99 Required Jobs : Gunslinger jobClasses ====== auto-parsed ====== Itemclass : Pistol Attack : 100 Weight : 10 Weapon Level : 3 Required Level : 99 Id: (13120) ÇìºìÁî Æä´õ & ÇïÁî ÆÄÀ̾îHeaven's Feather & Hell's Fire [1] A pair of guns twin pistol withat have a white, sleek body and a red, heavy barrel. _ Type: We[Desperado] damage +20%. Has a low chance to apply Burn to enemies upon inflicting damage. Class : Revolver Base Attack : 150 Property: Neutral Weight : 80 Weapon Level : 3 Required Level : 99 Required Jobs : Gunslinger jobs _ Increases damage of Desperado, Fallen Angel by 20%. An X% chance of inflicting Ignitand Rebellion status on the target when dealing physical attacks.Only ====== auto-parsed ====== Attack : 150 Weight : 80 Weapon Level : 3 Required Level : 99 Id: (13122) ¾ËÅ×¾î & ¾Æ·¹½ºAltair & Ares A high-end gun whose design is focused onlevel spec pistol that prioritizes performance. _ Type: WeaponHIT +5 / Increase ASPD(Delay after attack -10%). Ranged attack damage +30%. Class : Revolver Base Attack : 200 Property: Neutral Weight : 100 Weapon Level : 3 Required Level : 140 Required Jobs : Rebellion _ HIT + 5 Attack Delay + 10% Increases damage dealt in long-ranged attacks by 30%. Only ====== auto-parsed ====== Attack : 200 Weight : 100 Weapon Level : 3 Required Level : 140 Id: (13124) ¾ËÅ×¾î & ¾Æ·¹½ºAltair & Ares [1] A high-end gun whose design is focused onlevel spec pistol that prioritizes performance. _ Type: WeaponHIT +5 / Increase ASPD(Delay after attack -10%). Ranged attack damage +30%. Class : Revolver Attack : 200 Property: Neutral Weight : 100 Weapon Level : 3 Required Level : 140 Required Jobs : Rebellion _ HIT + 5 Attack Delay + 10% Increases damage dealt in long-ranged attacks by 30%. Only ====== auto-parsed ====== Attack : 200 Weight : 100 Weapon Level : 3 Required Level : 140 Id: (13126) ¹«ÇÑÀÇ ±ÇÃÑInfinite Pistol [1] ====== auto-parsed ====== Attack : 175 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (13189) Ä÷¯ ½ºÄÚÇÁColor Scope [2] ThisA medium-size assault rifle that boasts superior firepower and accuracy. _ Type: WeaponHIT +20 / CRIT +30 Class : Rifle Base Attack : 240 Property: Neutral Weight : 120 Weapon Level : 3 Required Level : 105 Required Jobs : Rebellion _ HIT + 20 CRIT + 30 Only ====== auto-parsed ====== Itemclass : Rifle Attack : 240 Weight : 120 Weapon Level : 3 Required Level : 105 Id: (13190) RAG203 [1] ThisA modified rifle. It can shoots specially-treatized bullets, that causesapply a delay to the Delay effect withtargets. HIT +10 / CRIT +15 Has a low chance to apply Lv1 [Decreases Agility] to enemies upon inflicting damage. _ Type: Weapon Class : Rifle Base Attack : 260 Property: Neutral Weight : 130 Weapon Level : 3 Required Level : 140 Required Jobs : Rebellion _ HIT + 10 CRIT + 15 An X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks. Only ====== auto-parsed ====== Itemclass : Rifle Attack : 260 Weight : 130 Weapon Level : 3 Required Level : 140 Id: (13192) µ¥½ºÆÄÀ̾îDeath Fire [1] A shotgun whose devastating firepthat maximizes damage. However, the hit rate is hopelet down by its miserable accuracyss. Able to apply splash damage. Attack Range: 5 / HIT -50 / decrease ASPD(delay after attack +10%). _ Type: Weapon Class : Shotgun Base Attack : 400 Property: Neutral Weight : 200 Weapon Level : 3 Required Level : 108 Required Jobs : Rebellion _ HIT - 50 Attack Delay - 10% Attack Range + 5 Only ====== auto-parsed ====== Itemclass : Shotgun Attack : 400 Weight : 200 Weapon Level : 3 Required Level : 108 Id: (13193) ·Ñ¸µ ½ã´õRolling Thunder [1] A brothersibling piece to the Shotgun Rolling Stone, this gun is equipped w. Attaches a special gadget to the gun, giving ith a special device for additional Lightnurprise extra attack. Able to apply splash damage. Has a low chance to apply Lv5 [Thunder Storm] to enemies upon inflicting damage. _ Type: WeaponHIT -10 / decrease ASPD(delay after attack +10%). Class : Shotgun Base Attack : 280 Property: Neutral Weight : 180 Weapon Level : 3 Required Level : 120 Required Jobs : Rebellion _ HIT - 10 Attack Delay - 10% An X% chance of casting Level 5 Thunder Storm on the target when dealing physical attacks. Only ====== auto-parsed ====== Itemclass : Shotgun Attack : 280 Weight : 180 Weapon Level : 3 Required Level : 120 Id: (13194) Çǽº ºê·¹ÀÌÄ¿Peace Breaker ThisA semi-automatic shotgun. Improvides an enhanced rate of fire at the cost of bulleted firepower, but slightly less damage than other shotguns. Able to apply splash damage. _ Type: WeaponHIT -25 / ASPD +25% Class : Shotgun Attack : 250 Property: Neutral Weight : 140 Weapon Level : 3 Required Level : 140 Required Jobs : Rebellion _ HIT - 25 Aspd + 25% Only ====== auto-parsed ====== Itemclass : Shotgun Attack : 250 Weight : 140 Weapon Level : 3 Required Level : 140 Id: (13195) RAG203 ThisA modified rifle. It can shoots specially treatized bullets, that causeapply a delay to the Delay effect withtargets. HIT +10 / CRIT +15 Has a low chance to apply Lv1 [Decreases Agility] to enemies upon inflicting damage. _ Type: Weapon Class : Rifle Base Attack : 260 Property: Neutral Weight : 130 Weapon Level : 3 Required Level : 140 Required Jobs : Rebellion _ HIT + 10 CRIT + 15 An X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks. Only ====== auto-parsed ====== Itemclass : Rifle Attack : 260 Weight : 130 Weapon Level : 3 Required Level : 140 Id: (13196) Çǽº ºê·¹ÀÌÄ¿Peace Breaker [1] ThisA semi-automatic shotgun. Improvides an enhanced rate of fire at the cost of bulletfirepower, but slightly less damage than other shotguns. Able to apply splash damage. _ Type: WeaponHIT -25 / ASPD +25% Class : Shotgun Base Attack : 250 Property: Neutral Weight : 140 Weapon Level : 3 Required Level : 140 Required Jobs : Rebellion _ HIT - 25 Aspd + 25% Only ====== auto-parsed ====== Itemclass : Shotgun Attack : 250 Weight : 140 Weapon Level : 3 Required Level : 140 Id: (13197) ¹Ì´Ï ¸ÞÀÌMini May [2] Remodelled Gatling gun made from a commonA modification that maximizes the performance of a mass-produced Gatling gun. It's usefulpretty good. _ Type: Weapon Class : Gatling Gun Base Attack : 220 Property: Neutral Weight : 250 Weapon Level : 2 Required Level : 106 Required Jobs : Rebellion jobsOnly ====== auto-parsed ====== Attack : 220 Weight : 250 Weapon Level : 2 Required Level : 106 Id: (13198) ÅÛÆ佺ƮTempest ThisA powerful Ggatling gun thas the ability to shoot a volleyt unleashes a storm of bullets in a fraction of a second. HIT -25 / CRIT +10 / Ranged damage +20%. _ Type: Weapon Class : Gatling Gun Base Attack : 250 Property: Neutral Weight : 250 Weapon Level : 4 Required Level : 140 Required Jobs : Rebellion _ HIT - 25 CRIT + 10 Increases damage dealt in long-ranged attacks by 30%. Only ====== auto-parsed ====== Attack : 250 Weight : 250 Weapon Level : 4 Required Level : 140 Id: (13199) ÅÛÆ佺ƮTempest [1] ThisA powerful Ggatling gun thas the ability to shoot a volleyt unleashes a storm of bullets in a fraction of a second. HIT -25 / CRIT +10 / Ranged damage +20%. _ Type: Weapon Class : Gatling Gun Base Attack : 250 Property: Neutral Weight : 250 Weapon Level : 4 Required Level : 140 Required Jobs : Rebellion _ HIT - 25 CRIT + 10 Increases damage dealt in long-ranged attacks by 30%. Only ====== auto-parsed ====== Attack : 250 Weight : 250 Weapon Level : 4 Required Level : 140 Id: (13215) ö°©ÅºArmor Piercing Bullet This shell can penetratA bullet made to pierce even the thickest armor. _ Type: Ammunition Class : SheBull Baset Attack : 50 Weight : 0.2 Property : Neutral Weight: 0.2 Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Attack : 50 Weight : 0.2 Required Level : 100 Id: (13216) ÀۿźFlame Bullet A bullet that is endowed withcontains the power of Ffire. _ Type: Ammunition Class : Bullet Base Attack : 40 Weight : 0.2 Property : Fire Weight: 0.2 Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Attack : 40 Weight : 0.2 Required Level : 100 Id: (13217) ºù°áźFreeze Bullet A bullet that is endowed withcontains the power of Iice. _ Type: Ammunition Class : Bullet Base Attack : 40 Weight : 0.2 Property : Water Weight: 0.2 Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Attack : 40 Weight : 0.2 Required Level : 100 Id: (13218) Àü°ÝźElectric Bullet A bullet that is endowed withcontains the power of Llightning. _ Type: Ammunition Class : Bullet Base Attack : 40 Weight : 0.2 Property : Wind Weight: 0.2 Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Attack : 40 Weight : 0.2 Required Level : 100 Id: (13219) ¸¶¼®ÅºMagic Stone Bullet A bullet that is endowed withcontains the power of Eearth. _ Type: Ammunition Class : Bullet Base Attack : 40 Weight : 0.2 Property : Earth Weight: 0.2 Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Attack : 40 Weight : 0.2 Required Level : 100 Id: (13220) Á¤ÈźPurifying Bullet A silver bullet that is dipped inpurified with holy water. _ Type: Ammunition to enhance its performance. Class : Bullet Base Attack : 40 Weight : 0.2 Property : Holy Weight: 0.2 Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Attack : 40 Weight : 0.2 Required Level : 100 Id: (13221) ½Ç¹öºí¸´Silver Bullet A small silver bullet imbued with holy power. _ Type: Ammunition Class: Bullet Base Attack: 15 Property: Holy Weight: 0.2 A silver bullet imbued with theat contains the power of holy spiritenergy. _ Type: Ammunition Class : Bullet Base Attack : 15 Weight : 0.2 Property : Holy Weight: 0.2 ====== auto-parsed ====== Itemclass : Bullet Attack : 15 Weight : 0.2 Id: (13222) ¼¿ ¿Àºê ºí·¯µåBloody Shell A bullet of bloody red bullet that hcolor. Has a low chance of causing theto apply Bleed effect on an enemy. _ Type: Ammuniies upon inflictiong damage. Class : Bullet Base Attack : 30 Property: Neutral Weight : 0.2 _ An X% chance of inflicting Bleed status on target when de1 Property : Neutraling physical attacks. ====== auto-parsed ====== Itemclass : Bullet Attack : 30 Weight : 0.1 Id: (13323) ¹«ÇÑÀÇ ¼ö¸®°ËInfinite Shuriken [1] ====== auto-parsed ====== Attack : 150 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (15141) ±Õ¿ÀÇ °í´ë °©¿ÊRift Ancient Armor [1] ====== auto-parsed ====== Itemclass : Armor Defense : 30 Weight : 50 Required Level : 100 Job : AllJobs Id: (16038) ¹«ÇÑÀÇ ¸ÞÀ̽ºInfinite Mace [1] ====== auto-parsed ====== Itemclass : Mace Attack : 155 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (18128) ¹«ÇÑÀÇ È°Infinite Bow [1] ====== auto-parsed ====== Itemclass : Bow Attack : 160 Weight : 50 Weapon Level : 4 Required Level : 100 Id: (18766) Enhanced Helm of Angel [1] High defense rate helm with angels' feather attached. Unknown creator. AGI +1, LUK +1, MDEF +3 WhenIf refined to level is +7 or higherabove, AGI + 2, LUK + 2 WhenIf refined to level is +9 or higher, Attack Speedabove, ASPD +1 1 Class : Headgear Defense : 10 Location : Upper Weight : 160 Armor Level : 1 Required Level : 99 Jobs : 2nd Job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 160 Armor Level : 1 Required Level : 99 Id: (18767) Enhanced Hat of the Sun God [1] A gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat. STR +3, INT +2, ATK +10, MATK +10. WhenIf refined to level is +7 or higherabove, ATK + 15, MATK + 15 When additionally. If refined to level is +9 or higherabove, ATK + 15, MATK + 15 additionally. Class : Headgear Defense : 4 Location : Upper /Middle Weight : 240 Armor Level : 1 Required Level : 99 Jobs : 2nd Job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion ====== auto-parsed ====== Itemclass : Headgear Defense : 4 Weight : 240 Armor Level : 1 Required Level : 99 Id: (18922) ÀÏÃÌ°õMachi Bear Cap [1] ====== auto-parsed ====== Itemclass : Headgear Defense : 7 Location : Upper Weight : 50 Required Level : 1 Job : AllJobs Id: (19020) Survivor's Circlet [1] A circlet worn by monks. It has the power to take out the magic power of the wearer. INT +3, MATK +4%. For every 2 refine level, INT +1. If base level is 130 or above, for every refine level, INT +1 additionally. Equip with Survivor's Rod(INT) [1], For every refine level of Survivor's Rod(INT) [1], MATK +10 additionally. if refine level is +10 or above, has a chance to decrease variable cast time by -50% for 5 seconds upon inflicting magic damage. Equip with Survivor's Rod(DEX) [1], For every refine level of Survivor's Rod(DEX) [1], MATK +10 additionally. if refine level is +10 or above, has a chance to decrease variable cast time by -50% for 5 seconds upon inflicting magic damage. Class : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 50 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 50 Job : AllJobs Id: (19033) ±Õ¿ÀÇ °í´ë Àå½ÄRift Ancient Ornament [1] A box thatThis headgear contains: Rental Item 1 Cello Duration: 2 weeks after opening. Rental Item An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument a strange energy. Max HP +1000. If refine level is +7 or above, Max HP +400 additionally. If refine level is good f+9 or aboth solo and concert play. Agi +2, Dex +3 Ave, Max HP +600 additional 2 cells and 3 cells of knock back effect are added to the use of Melody Strike and Arrow Vulcan skills respectively. Musical Instrument Attack: 140 ly. Class : Headgear Defense : 2 Location : Upper Weight: 70 Weapon Level: 320 Required Level : 100 Jobs : Bard Box Weight: 0All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 2 Location : Upper Weight : 20 Required Level : 100 Job : AllJobs Id: (19139) Survivor's Orb Self-sustaining orbs that automatically assist the wearer. Damage to all class enemies +2%. MATK +2% , Variable cast time -3%. Able to cast Lv1 [Hiding]. Equip with Survivor's Circlet or [NFS]Survivor's Circlet, VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6%, Wind and Earth property magic damage +20%. If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +7 or above, VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally. If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +9 or above, VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally. Equip with Survivor's Rod [1] and Survivor's Manteau, MATK +1%. If refine level of Survivor's Rod [1] is +5 or above, MATK +2% additionally. If refine level of Survivor's Rod [1] is +7 or above, MATK +2% additionally. Equip with Survivor's Shoes, VIT +5, INT +5, damage taken from Demi-Human Enemies -3%. Class : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 50 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 30 Required Level : 50 Job : AllJobs Id: (19148) Santa Poring Balloon A Santa Poring bBalloon that floating over your head. Somehow you feel really lucky just by wearbringing this around. Increases EXP gain from monsters +5%. Item drop rate +5%. Candy restoration by covery rate +200%. Class: Lower : Headgear Required: l Applicable Jobs: Every Job Defense : 0 Location : Lower Weight : 1 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 1 Required Level : 1 Job : AllJobs Id: (19314) ·Î¾â ¸ÁÅäRoyal Manteau ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 90 Job : AllJobs Id: (19697) Costume Rudolf Santa Hat Event Headgear A Santa hat that has been modified so that it can be worn by deer. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (19780) ÀÇ»ó Åä³¢±Í ´ÏÆ®¸ðÀÚC Rabbit Ear Knit Hat A cute hat for your everyday wear.knit hat that's both cute and wearable The floppy bunny ears are impressive Class : Costume Defense : 0 Location: : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (19826) Costume Icye Wing Ears Icy eEarrings made by the cursedof ice. It is immune from melting and will make othe wearer a bit chilly _ [Item Function] This costume can be enchanted on the 2nd floor of Eden with the help ofspecial compounds that give you a cool sensation when you wear the NPC Costama Girl (located on 33, 185) _m! Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (20231) Costume Snowman Hat A hat that is a constant reminder of the Winter season. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI> Exchangeable for Costume Enchantment Stone Box5. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Id: (20592) Costume Santa Claus's BagPocket All you want for Christmas is a gift? Or ... Me?~ _ [Item Function] This costume can be enchanted on pouch on back, reminiscent of the sack of presents Santa carries] Rudolph the 2nd floor of Eden with the help of the NPC Costama Girl (located on 33, 185) _Red-Nosed Reindeer pokes his head out as if excitedly awaiting Christmas. Class : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (22014) Enhanced Variant Shoes [1] Awkwardly designed shoes though you can see the creator's intention to make these shoes with higher quality. [Item Effects] Max HP/, Max SP +12% Extra DEF/,MDEF based on refine rate Class : Shoes Defense : 13 Weight : 50 Armor Level : 1 Required Level : 85 Jobs : 2nd Job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion ====== auto-parsed ====== Itemclass : Shoes Defense : 13 Weight : 50 Armor Level : 1 Required Level : 85 Id: (22737) ź¾àÅë ºí·¯µåAmmo Box (Bloody Shell) Contains 500 bullet"Caution! You may lose items if that have a chance to cause bleeding. _ If the ammunitionere are more than 30,000 items in your inventory exceeds 30,000, it can be lost. _ Type: Consumable Class: Item Producer." _ An ammo box that contains 500 Bloody Shells. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (22738) ź¾àÅë ½Ç¹öAmmo Box (Silver Bullet) 500 holy silv"Caution! You may lose items if ther bullets are contained within. _ If the ammunitionmore than 30,000 items in your inventory exceeds 30,000, it can be lost. _ Type: Consumable Class: Item Producer." _ An ammo box that contains 500 Silver Bullet. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (22744) ź¾àÅë ö°©ÅºAmmo Box (Armor Piercing Bullet) Contains 500 armor-piercing shells that penetrate even"Caution! You may lose items if the thickestre are mor. _ Ife the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost. _ Type: Consumable Class: Item Producer." _ An ammo box that contains 500 Armor Piercing Bullet. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (22745) ź¾àÅë ÀۿźAmmo Box (Flame Bullet) Contains 500 bullets that are endowed with"Caution! You may lose items if the power of Fire are more. _ If the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost. _ Type: Consumable Class: Item Producer." _ An ammo box that contains 500 Flame Bullet. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (22746) ź¾àÅë ºù°áźAmmo Box (Freeze Bullet) Contains 500 bullets that are endowed with"Caution! You may lose items if there power of Ice. _ Ifare more the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost. _ Type: Consumable Class: Item Producer." _ An ammo box that contains 500 Freeze Bullet. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (22747) ź¾àÅë Àü°ÝźAmmo Box (Electric Bullet) Contains 500 bullet"Caution! You may lose items if thatere are endowed with the power of Lightning. _ If the ammunitionmore than 30,000 items in your inventory exceeds 30,000, it can be lost. _ Type: Consumable Class: Item Producer." An ammo box that contains 500 Electric Bullet. Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (22748) ź¾àÅë ¸¶¼®ÅºAmmo Box (Magic Stone Bullet) Contains 500 magic stone bullets that are endowed with"Caution! You may lose items if the power of Earth. _ Ifre are more the ammun 30,000 itionems in your inventory exceeds 30,000, it can be los." _ An ammo box that contains 500 Magic Stone Bullet. _ Type: Consumable Class: Item Producer Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (22749) ź¾àÅë Á¤ÈźAmmo Box (Purifying Bullet) Contains bullets that are dipped in holy water. _ If"Caution! You may lose items if there are more the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost. _ Type: Consumable Class: Item Producer." _ An ammo box that contains 500 Purifying Bullet. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23123) Ammo Box (Flamre Bullet Case) A bullet case containing 500 ea of Flame Bullets. Pleas"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened Class: Item Giverin your inventory." An ammo box that contains 500 Flare Bullet. Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23124) SparkAmmo Box (Lightning Bullet Case) A bullet case containing 500 ea of Spark Bullets. Pleas"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened Class: Item Giverin your inventory." An ammo box that contains 500 Lightning Bullet. Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23125) Ammo Box (Icye Bullet Case) A bullet case containing 500 ea of Icy Bullets. Pleas"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened Class: Item Giverin your inventory." An ammo box that contains 500 Ice Bullet. Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23126) Ammo Box (Poison Bullet Case) A bullet case containing 500 ea of Poison Bullets. Pleas"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened Class: Item Giverin your inventory." An ammo box that contains 500 Poison Bullet. Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23127) Ammo Box (Blind Bullet Case) A bullet case containing 500 ea of Blind Bullets. Please make sure"Caution! You may lose items if there are more than 30,000 items in your weight is ready to be opened Class: Item Giverinventory." An ammo box that contains 500 Blind Bullet. Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (28200) ¿£µå ¿Àºê È£¶óÀÌÁðEnd of Horizon [1] This grenade launcher is praised foYou'll see far beyond his death, as exceeds the limits of firepower with this great firepownade launcher. _ Category: WeaHas a low chance to apply Blind or Stun to enemies upon inflicting damage. Class : Grenade Launcher Base Attack : 410 Property: Neutral Weight : 240 Weapon Level : 3 Required Level : 110 Required Jobs : Rebellion _ A X% chance of inflicting Blind, Stun status on the target when dealing physical attacks. Only ====== auto-parsed ====== Attack : 410 Weight : 240 Weapon Level : 3 Required Level : 110 Id: (28201) ¼´øÅ©·Î½ºSouthern Cross This grenade launcher is named after the Southern Cross, which symbolizes death. _ Category: WeHas a low chance to cast Lv1 [Cross Slash] to enemies upon inflicting damage. Has a low chance to apply Curse to enemies upon inflicting damage. Class : Grenade Launcher Base Attack : 480 Property: Neutral Weight : 200 Weapon Level : 3 Required Level : 141 Required Jobs : Rebellion _ A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks. A 3% chance of inflicting Curse status on the target when dealing physical attacks. Only ====== auto-parsed ====== Attack : 480 Weight : 200 Weapon Level : 3 Required Level : 141 Id: (28202) ¼´øÅ©·Î½ºSouthern Cross [1] This grenade launcher is named after the Southern Cross, which symbolizes death. _ Category: WeHas a low chance to cast Lv1 [Cross Slash] to enemies upon inflicting damage. Has a low chance to apply Curse to enemies upon inflicting damage. Class : Grenade Launcher Base Attack : 480 Property: Neutral Weight : 200 Weapon Level : 3 Required Level : 141 Required Jobs : Rebellion _ A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks. A 3% chance of inflicting Curse status on the target when dealing physical attacks. Only ====== auto-parsed ====== Attack : 480 Weight : 200 Weapon Level : 3 Required Level : 141 Id: (28502) Mob Scarf A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone! Able to cast Lv2 [Spell Breaker]. Equip with Sunglasses, [NFS]Sunglasses or Glasses: For every pure 80 stats (STR+LUK), Increase pPhysical damage to all classes (Normal, Boss, Guardian) enemies by +6%. CRIT +5, cCritical dDamage +10%. For every pure 80 stats (INT+DEX), MATK +120, decrease variable cast time by -3%. Increase hHP recovery +10% when using Heal effect by 10%skills. For every pure 80 stats (AGI+VIT), Increase ASPD (decrease delay after attack by -5%), Max HP +5%. Decrease damage taken from Players by -2%. Class : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 100 Job : AllJobs Id: (31259) Costume Bubble Archangeling Hairband Hair BA hairband decorated with cute Marina model of and Arc Ahangelling dolls. _ [Item Function] This costume can be enattachanted on the 2nd floor of Eden. A charm with the help of the NPC Costama Girl (water droplets flocated on 33, 185) _ing around it. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (31383) Cost Volume Minty's Hairstyle (Sky)Low Twin Hairstyle of Caddie's girl, named Minty! She has mysterious magic. _ [Item Function] This item can be used A costume hair which can be attached to the hair for dyeing newifferent hair colors at at NPC [Yuko Yamatachi] located on the2nd Floor of Eden Group (14,182) _style. A voluminous braid tied into two braids in a low position. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (31432) Costume LuwmFloating Ice FA floating, ice direc-like costume. Apparently extracrelated from the Ice Cave. It has connections to a mysterious seal inside the cave. _to a boy sleeping in an ice cave Gives you a chilly feeling when you wear it Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (31634) Costume Rudolph Hairband Cute Rudolph's heartfelt hairband. Sometimes, you can as he waits for the jingle bells song.Christmas. Class : CostumeDEF Defense : 0 PosiLocation : Upper Weight : 0 Requiresd Level : 1 Usable byJobs : All jJobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (1001005) Cedula StampGift Sock An event item obthat was used in the Celebration of PH Indepeed from XMAS Poring Island Evence Day. Speak to <NAVI>[Marites]<INFO>prontera, 157, 229,0,101,0,0</INFO></NAVI> t, which is required to exchange for rewards. (This item will be removed after the event.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001039) Poring DiamondXMAS Jakk Face A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward. (This item will be removed oncafter the event ends.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001040) Poporing DiamondSanta Orc Coin A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward. (This item will be removed oncafter the event ends.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001041) Marin DiamondSanta Poring Hat A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward. (This item will be removed oncafter the event ends.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001042) Drops DiamondSanta Goblin Mask A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward. (This item will be removed oncafter the event ends.) Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001148) Poring Island Entry Ticket A ticket used to access Event Poring Island. Speak to NPC <NAVI>[PopoNecomasu]<INFO>gonryun,167,138,0,100,0,0</INFO></NAVI> in Gonryun event area to use it. Caution! : This item can be used during event period only: 25th1st of May ~ 22December ~ 15th of JuneFebruary. (This item will be removed once event ends) Weight : 1 ====== auto-parsed ====== Weight : 1 Efst Spoiler Id: 752 EFST_B_TRAP Binding Trap %s Decrease moving sMovement Speed Id: 753 EFST_E_CHAIN Eternal Chain %s AChance to activate Chain aAction for random chance Id: 755 EFST_C_MARKER Crimson Marketr %s FLEE dDecrease FLEE Id: 758 EFST_P_ALTER Platinum Altar %s ATK iIncrease ATK Id: 759 EFST_HEAT_BARREL Heait Barrel %s ATK iIncrease HIT d ATK Decrease ASPD increase Fixed Casting Time decrease delay after attack Id: 760 EFST_ANTI_M_BLAST Anti Material Blast %s Resistance dDecrease to none attribute attackPlayer resistance Id: 778 EFST_HEAT_BARREL_AFTER Aafter Eeffect %s CannotUnable to use item Cannot useUnable to cast skill CannotUnable to attack Link to comment Share on other sites More sharing options...
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