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PHMYSGRO changelog December 21, 2023


Dia

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Added
Map
Spoiler


evt_xmas -

Music: bgm\58.mp3
Maintitle: Subtitle:
BackgroundBmp:
evt_mobroom -

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:



NpcIdentity
Spoiler


Id: 22292
JT_GOBLINE_XMAS_MSP

Id: 22293
JT_ORC_XMAS_MSP

Id: 22294
JT_JAKK_XMAS_MSP

Id: 22295
JT_PORING__MSP

Id: 22296
JT_KNIGHT_OF_WINDSTORM_MSP



Item
Spoiler


Id: (1938)

Infinite Violin [1]
This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost.

Class : Instrument Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100
Jobs : Minstrel Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (1994)

Infinite Whip [1]
This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost.

Class : Whip Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100
Jobs : Dancer Classes
====== auto-parsed ======
Itemclass : Whip
Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (2024)

Infinite Two-Handed Staff [1]
This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost.
MATK +170
Indestructible.

Class : Two-handed Staff Attack : 30
Weight : 50
Weapon Level : 4
Required Level : 100
Jobs : Arch Bishop, Warlock, Shura, Sorcerer
====== auto-parsed ======
Attack : 30
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (13345)

Huuma Shuriken Clearness [2]
A Shuriken, which is said to have been used by legendary Ninja in the past.
It seems to resonate with Ancient Hero Boots.
Indestructible.

For every 2 refine level, ATK +10.
For every 3 refine level, ranged physical damage +2%.
If refine level is +7 or above, [Swirling Petal] damage +30%.
If refine level is +9 or above, [Swirling Petal] cooldown -1 second.
If refine level is +11 or above, physical damage to Fire and Shadow property enemies +15%, physical damage to Undead, Demon monsters +20%.

Equip with Ancient Hero Boots,
Has chance to increase STR by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage.

Class : Fuuma Shuriken Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100
Jobs : Ninja Classes
====== auto-parsed ======
Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100

Id: (20546)

C Back Ribbon Bell
A ribbon ornament tied around your back with a large bell on it.

Class : Costume Defense : 0
Location : Garment Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (20774)

Manteau of Void [1]
The manteau worn by the Demon King of Void. It has the power to control void.

MDEF +2, Max HP +5%, MATK +1%.

Physical damage to Neutral Property enemies +2%.

Class : Garment Defense : 16
Weight : 50
Required Level : 70
Jobs : All transcendent class except Novice
====== auto-parsed ======
Itemclass : Garment
Defense : 16
Weight : 50
Required Level : 70

Id: (20779)

Rift Manteau [1]
This manteau contains a strange energy.

Max HP +300. Max SP -50.

If refine level is +7 or above, Max HP +400 additionally.
If refine level is +9 or above, Max HP +600 additionally.

Class : Garment Defense : 16
Weight : 50
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 16
Weight : 50
Required Level : 100
Job : AllJobs

Id: (21014)

Infinite Two-Handed Sword [1]
This weapon contains a strange energy.
There are hidden stats sealed inside this sword.

Class : Two-handed Sword Attack : 230
Weight : 50
Weapon Level : 4
Required Level : 100
Jobs : Rune Knight, Royal Guard
====== auto-parsed ======
Attack : 230
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (22075)

Rift Shoes [1]
This shoes contains a strange energy.

Max HP +300. Max SP -50.

If refine level is +7 or above, Max HP +400 additionally.
If refine level is +9 or above, Max HP +600 additionally.

Class : Shoes Defense : 12
Weight : 25
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 25
Required Level : 100
Job : AllJobs

Id: (22107)

Modified Str Boots
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +100, Max SP +10, ATK +7 additionally.
If pure STR is 120 or above, ATK +50 additionally.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22108)

Modified Int Boots
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.
MDEF +5.

For every 3 refine level, Max HP +100, Max SP +10, MATK +10 additionally.
If pure INT is 120 or above, MATK +60 additionally.

Class : Shoes Defense : 20
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Required Level : 99

Id: (22109)

Modified Agi Boots
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +100, Max SP +10, increase ASPD (Decrease delay after attack by 3%) additionally.
If pure AGI is 120 or above, ASPD +1 additionally.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22110)

Modified Vit Boots
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +300, Max SP +10 additionally.
If pure VIT is 120 or above, increase Max HP by 8% additionally.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22111)

Modified Dex Boots
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +100, Max SP +10, DEX +3 additionally.
If pure DEX is 120 or above,
decrease fixed cast time by 0.5 seconds,increase ranged physical damage by 5%.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22112)

Modified Luk Boots
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.
MDEF +5.

For every 3 refine level, Max HP +100, Max SP +10, increase Critical Damage by 2% additionally.
If pure LUK is 120 or above, increase Critical Damage by 30% additionally.

Class : Shoes Defense : 20
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Required Level : 99

Id: (22113)

Modified Str Boots [1]
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +100, Max SP +10, ATK +7 additionally.
If pure STR is 120 or above, ATK +50 additionally.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22114)

Modified Int Boots [1]
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.
MDEF +5.

For every 3 refine level, Max HP +100, Max SP +10, MATK +10 additionally.
If pure INT is 120 or above, MATK +60 additionally.

Class : Shoes Defense : 20
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Required Level : 99

Id: (22115)

Modified Agi Boots [1]
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +100, Max SP +10, increase ASPD (Decrease delay after attack by 3%) additionally.
If pure AGI is 120 or above, ASPD +1 additionally.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22116)

Modified Vit Boots [1]
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +300, Max SP +10 additionally.
If pure VIT is 120 or above, increase Max HP by 8% additionally.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22117)

Modified Dex Boots [1]
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.

For every 3 refine level, Max HP +100, Max SP +10, DEX +3 additionally.
If pure DEX is 120 or above,
decrease fixed cast time by 0.5 seconds,increase ranged physical damage by 5%.

Class : Shoes Defense : 25
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 60
Required Level : 99

Id: (22118)

Modified Luk Boots [1]
These boots are obviously old but they show no signs of wear and tear.

Max HP +300, Max SP +30.
MDEF +5.

For every 3 refine level, Max HP +100, Max SP +10, increase Critical Damage by 2% additionally.
If pure LUK is 120 or above, increase Critical Damage by 30% additionally.

Class : Shoes Defense : 20
Weight : 60
Required Level : 99
Jobs : Rebellion, Kagerou, Oboro Classes
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Required Level : 99

Id: (22980)

Infinite Dungeon Return Scroll
A scroll showing the vicinity of the 'Wavelength of Cracks' on Pharos lighthouse.
When this scroll is consumed, it moves to a place close to the 'Wavelength of the Crack'.

Required Level: 100
Weight : 1
====== auto-parsed ======
Required Level : 100
Weight : 1

Id: (24425)

Perfect Size Shadow Weapon
A glove that can draw the wearer's potential ability.

Physical or magic damage to all size enemies +2%.

For every refine level, ATK +3.
If refine level is +7 or above, physical or magic damage to all size enemies +2% additionally.
If refine level is +9 or above, physical or magic damage to all size enemies +3% additionally.

Equip with Perfect Size Shadow Armor,
Max HP +2%, Max SP +2%.

Class : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24426)

Perfect Size Shadow Armor
An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

Physical or magic damage taken from all size enemies -2%.

For every refine level, DEF +10.
If refine level is +7 or above, physical or magic damage taken from all size enemies -2% additionally.
If refine level is +9 or above, physical or magic damage taken from all size enemies -3% additionally.

Class : Shadow Equipment
Location : Armor Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (25187)

Slug Bullet
A slug bullet exclusively used for Slug Shot skill.
It's so expensive and heavy makes people wonder what it's made of.
Automatically consumed when casting Slug Shot.

Weight : 120
====== auto-parsed ======
Weight : 120

Id: (28105)

Infinite Axe [1]
This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost.
Indestructible.

Class : Two-handed Axe Attack : 265
Weight : 50
Weapon Level : 4
Required Level : 100
Jobs : Swordsman Classes, Merchant Classes
====== auto-parsed ======
Attack : 265
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (28255)

Master Soul Rifle [2]
A rifle imbued with the power of the soul, used by those who have attained the rank of Gunmaster, capable of mastering all firearms
It seems to resonate with Ancient Hero Boots.

MATK +210.

For every 2 refine level, MATK +10.
For every 3 refine level, increase ASPD(delay after attack -3%).
If refine level is +7 or above, ASPD +1, MATK +5%.
If refine level is +9 or above, has chance to cast Lv10 [Soul Strike] upon inflicting normal ranged physical damage.
If refine level is +11 or above, increase chance to cast [Soul Strike], has a chance to cast Lv3 [Soul Expansion] upon inflicting normal ranged physical damage.

Equip with Ancient Hero Boots,
Has chance to increase INT by 20, ghost property magic damage +10% for 7 seconds upon inflicting physical damage.

Class : Rifle Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Jobs : Rebellion Classes
====== auto-parsed ======
Itemclass : Rifle
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100

Id: (28256)

Demon Slayer Shot [2]
A demon-slaying shotgun used by someone who has reached the level of Gunmaster, a person who is proficient with all firearms
It seems to resonate with Ancient Hero Boots.

Splash Damage.

For every 2 refine level, ranged physical damage +3%.
For every 3 refine level, Max SP +2%.
If refine level is +7 or above, physical damage to boss class monsters +10%.
If refine level is +9 or above, ATK +50, ranged physical damage +10% for 90 seconds upon casting [Platinum Altar].
If refine level is +11 or above, physical damage to Demon and Undead monsters +15%.

Equip with Ancient Hero Boots,
Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage.

Class : Shotgun Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100
Jobs : Rebellion Classes
====== auto-parsed ======
Itemclass : Shotgun
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100

Id: (28257)

Golden Lord Launcher [2]
A grenade launcher made of gold, used by those who have attained the rank of Gunmaster and are proficient with all firearms
It seems to resonate with Ancient Hero Boots.

For every 2 refine level, ranged physical damage +3%.
For every 3 refine level, ATK +15.
If refine level is +7 or above, [Dragon Tail] damage +15%.
If refine level is +9 or above, [Dragon Tail] cooldown -1 second.
If refine level is +11 or above, [Dragon Tail] damage +15% additionally.

Equip with Ancient Hero Boots,
Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage.

Class : Granade Launcher Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100
Jobs : Rebellion Classes
====== auto-parsed ======
Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100

Id: (28258)

The Black [2]
A black, glowing gatling gun used by those who have attained the rank of Gunmaster and are proficient with all firearms
It seems to resonate with Ancient Hero Boots.

For every 2 refine level, ATK +10.
For every 3 refine level, ranged physical damage +2%.
If refine level is +7 or above, [Round Trip] damage +15%, SP consumption +10%.
If refine level is +9 or above, ATK +50, ranged physical damage +10% for 90 seconds upon casting [Platinum Altar].
If refine level is +11 or above, [Round Trip] damage +15% additionally.

Equip with Ancient Hero Boots,
Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage.

Class : Gatling Gun Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100
Jobs : Rebellion Classes
====== auto-parsed ======
Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100

Id: (28484)

Rebellion's Scarf [1]
The scarf worn by the legendary Rebellion, who was said to have handled all guns.

Physical damage to all size enemies +5%.
Variable cast time -10%.

[Fire Dance] SP consumption -5.

For every level of [Eternal Chain],
[Quick Draw Shot] damage +5%.

For every level of [Fire Rain]
[Fire Rain] SP consumption -4.
[Fire Rain] damage +5%.
delay after skill -1%.

For every level of [Shattering Storm]
[Shattering Storm] damage +10%,
[Shattering Storm] Cooldown -0.1 second,
[Hit Barrel] cooldown -4 seconds.

For every level of [Mass Spiral]
[Mass Spiral] SP consumption -2,
[Mass Spiral] damage +5%,
increase ASPD (delay after attack -2%).

If [Dragon Tail] level is 1 or above,
has 1% chance to cast current level of [Dragon Tail] for 50 seconds, upon
casting [Crimson Marker] or inflicting physical damage.

For every level of [Dragon Tail],
increase the chance by 1%.
Critical Damage +3%.

Class : Accessory Defense : 0
Weight : 40
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 40
Required Level : 100
Job : AllJobs

Id: (28703)

Infinite Dagger [1]
This weapon contains a strange energy. It feels that one of its benefits was sealed with a high cost.
MATK +100

Class : Dagger Attack : 125
Weight : 50
Weapon Level : 4
Required Level : 100
Jobs : Swordsman Classes, Archer Classes, Novice Classes, Ninja Classes, Thief Classes, Mage Classes, Merchant Classes, Soul Linker
====== auto-parsed ======
Itemclass : Dagger
Attack : 125
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (28763)

Surudoi Kaze [2]
One of the ninja swords once used by ninjas skilled in the art of Nito-ryu
Must be equipped with another ninja sword, Kiri no Tsuyu, for its true abilities to be realized

Equip with Ancient Hero Boots and Kiri no Tsuyu,
Has chance to increase STR by 20, ATK +10% for 7 seconds upon inflicting physical damage.

Class : Dagger Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100

Id: (28764)

Kiri no Tsuyu [2]
One of the ninja swords once used by ninjas skilled in the art of Nito-ryu
Must be equipped with another ninja sword, Surudoi Kaze, for its true abilities to be realized

Equip with Surudoi Kaze
For every 3 total refine level, ATK +10.
For every 5 total refine level, ATK +2%.

If total refine level is +14 or above, [Cross Slash] damage +25%.

If total refine level is +16 or above,
[Cross Slash] cooldown -2 seconds.

If total refine level is +18 or above,
Able to cast [Shadow Trampling] at same level of [Distorted Crescent] and vice versa.

If total refine level is +20 or above,
[Cross Slash] damage +25% additionally.

Class : Dagger Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100

Id: (31620)

Costume Snow Fox
It's a white fox from the snowy mountains, and if you watch it closely, it seems to be good at pretending to be cute

Class : Costume Defense : 0
Location : Middle Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (32262)

Rasen Fuma's Orb [1]
A secret treasure known only to a limited number of people in the Fuma clan
Contains all of Fuma's techniques

STR +5 , AGI +5 , VIT +5,
Physical damage to all size monsters +5%.

If Lv5 [Illusion - Shadow] is learned,
for every 4 Base Level,
[Throw Huuma Shuriken] damage +2%,
[Swirling Petal] damage +1%.

If Lv5 [Illusion - Shock] is learned,
[Swirling Petal] SP consumption -10.
[Swirling Petal] cooldown -0.1 second.

If Lv10 [Rapid Throw] is learned,
Has 1% chance to absorb 1% of physical damage dealt to enemy as HP.

If Lv5 [Pure Soul] is learned,
Restore 2 SP upon inflicting physical damage to enemies.
[16th Night] cooldown -25 seconds.

If Lv5 [Soul Cutter] is learned,
[Swirling Petal] variable cast time -50%.

Class : Accessory Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (32302)

Crimson Rose [2]
A revolver decorated with red roses, used by those who have attained the rank of Gunmaster, who are proficient with all firearms.
It seems to resonate with Ancient Hero Boots.

For every 2 refine level, ATK +10.
For every 3 refine level, increase ASPD(delay after attack -3%).
If refine level is +7 or above, ASPD +1, ATK +5%.
If refine level is +9 or above, critical damage +20%.
If refine level is +11 or above, CRIT +20, ranged physical damage +15% for 60 seconds upon casting [Hit Barrel].

Equip with Ancient Hero Boots, Has chance to increase DEX by 20, ranged physical damage +10% for 7 seconds upon inflicting physical damage.

Class : Revolver Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100
Jobs : Rebellion Classes
====== auto-parsed ======
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100

Id: (100010)

Perfect Size Shadow Mix
Perfect Size Shadow Mix
Combine any 3 refine level +7 or above Shadow Equipments below:
Large Shadow Weapon,
Large Shadow Armor,
Medium Shadow Weapon,
Medium Shadow Armor,
Small Shadow Weapon,
Small Shadow Armor,

To produce 1 of these Shadow Equipments:
Perfect Size Shadow Weapon,
Perfect Size Shadow Armor,

Refine Level of the Shadow Equipment does not affect the result.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101313)

Rebel Ascended Weapon Box
Open to receive 1 of these items:
Master Soul Rifle
Demon Slayer Shot
Golden Lord Launcher
The Black
Crimson Rose


Weight : 270
====== auto-parsed ======
Weight : 270

Id: (102772)

Ninja Ascended Weapon Box
Open to receive 1 of these items:
Surudoi Kaze
Kiri no Tsuyu
Huuma Shuriken Clearness


Weight : 13
====== auto-parsed ======
Weight : 13

Id: (102773)

Christmas Costume Box
When used, obtain a random Christmas theme costume. There is a rare chance to obtain a Costume Snow Fox and Costume Back Ribbon Bell.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (102774)

Christmas Holiday Egg
As you observe this enchanting holiday egg, you can't help but feel a sense of anticipation and excitement.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102775)

Temporal Egg
A limited egg that contains Temporal Manteaus, Kardui Ear and Ascended Weapon Box.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102776)

Poring Island Pack 1
Contains 3x Poring Island Entry Ticket, 1x HE Battle Manual and 1x [Not for Sale]Token of Siegfried.

Weight : 5
====== auto-parsed ======
Weight : 5

Id: (102777)

Poring Island Pack 2
Contains 6x Poring Island Entry Ticket, 2x HE Battle Manual, 2x HE Bubble Gum and 3x [Not for Sale]Token of Siegfried.

Weight : 5
====== auto-parsed ======
Weight : 5

Id: (102787)

Premium Gacha Box
User will receive 2 random items from Conqueror Egg and Scaraba Egg combined. Guaranteed items and Tier C consumables are excluded.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102788)

10000KP Box
A special box rewarded to players for using Kafra Points.

This item cannot be traded with other accounts.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102789)

20000KP Box
A special box rewarded to players for using Kafra Points.

This item cannot be traded with other accounts.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102790)

30000KP Box
A special box rewarded to players for using Kafra Points.

This item cannot be traded with other accounts.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (400591)

[NFS]Survivor's Circlet [1]
This item cannot be traded with other accounts.
A circlet worn by monks. It has the power to take out the magic power of the wearer.

INT +3, MATK +4%.

For every 2 refine level, INT +1.
If base level is 130 or above, for every refine level, INT +1 additionally.

Equip with Survivor's Rod(INT) [1],
For every refine level of Survivor's Rod(INT) [1], MATK +10 additionally.
if refine level is +10 or above, has a chance to variable cast time -50% for 5 seconds upon inflicting magic damage.

Equip with Survivor's Rod(DEX) [1],
For every refine level of Survivor's Rod(DEX) [1], MATK +10 additionally.
if refine level is +10 or above, has a chance to variable cast time -50% for 5 seconds upon inflicting magic damage.

Class : Headgear Defense : 10
Location : Upper Weight : 50
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 50
Required Level : 50
Job : AllJobs

Id: (410299)

[NFS]Sunglasses [1]
This item cannot be traded with other accounts.
Glasses with special, darkened lenses that block ultraviolet light.

Class : Headgear Defense : 0
Location : Middle Weight : 10
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 10
Required Level : 1
Job : AllJobs

Id: (420308)

[NFS]Mob Scarf
This item cannot be traded with other accounts.
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!

Able to cast Lv2 [Spell Breaker].

Equip with Sunglasses, [NFS]Sunglasses or Glasses:

For every pure 80 stats (STR+LUK),
Physical damage to all classes (Normal, Boss, Guardian) enemies +6%.
CRIT +5, Critical Damage +10%.

For every pure 80 stats (INT+DEX),
MATK +120, variable cast time -3%.
HP recovery +10% when using Heal skills.

For every pure 80 stats (AGI+VIT),
Increase ASPD(delay after attack -5%), Max HP +5%.
Damage taken from Players -2%.

Class : Headgear Defense : 0
Location : Lower Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 100
Job : AllJobs

Id: (420309)

[NFS]Survivor's Orb
This item cannot be traded with other accounts.
Self-sustaining orbs that automatically assist the wearer.

Damage to all class enemies +2%.
MATK +2%, Variable cast time -3%.
Able to cast Lv1 [Hiding].

Equip with Survivor's Circlet or [NFS]Survivor's Circlet,
VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6%, Wind and Earth property magic damage +20%.

If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +7 or above,
VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally.

If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +9 or above,
VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally.

Equip with Survivor's Rod [1] and Survivor's Manteau,
MATK +1%.

If refine level of Survivor's Rod [1] is +5 or above,
MATK +2% additionally.

If refine level of Survivor's Rod [1] is +7 or above,
MATK +2% additionally.

Equip with Survivor's Shoes,
VIT +5, INT +5, damage taken from Demi-Human Enemies -3%.

Class : Headgear Defense : 0
Location : Lower Weight : 30
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 30
Required Level : 50
Job : AllJobs

Id: (430009)

[NFS]Crown of Deceit [1]
This item cannot be traded with other accounts.
A crown that has an eerie feeling of deception.
MDEF +10, INT +4, variable cast time -10%

Class : Headgear Defense : 3
Location: Upper/Middle Weight : 30
Required Level : 85
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 3
Weight : 30
Required Level : 85
Job : AllJobs

Id: (480337)

Costume Rifle
A costume rifle carried on the back.
Because it's a toy, the bullets are corks

Class : Costume Defense : 0
Location : Garment Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480360)

Costume Giant Shuriken
A giant costume shuriken.
Looks like it would be hard to lift, but it's a costume, so it's no problem to throw!

Class : Costume Defense : 0
Location : Garment Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs



Changed
MsgStringTable
Spoiler


You don'Not have enough Ammoney.
A skill effect such as [Hit Barrel], [Madness CancelerLast Stand], or [Platinum Altar] cannot be duplicated for use.



LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items







Quest
Spoiler


Id: 12365
Subterranean Dismalness
Info: It is an after effect of entering and exiting the Infinitye Space under the Pharos Lighthouse.
Quickinfo: Subterranean Dismalness



Map
Spoiler


1@infi - Infinitye Space

Music: bgm\95.mp3
Maintitle: Infinitye Space Subtitle:
BackgroundBmp: dungeon_s2
job_gun - ÇعæÀÇ ½°ÅÍShelter of Rebellion

Music: bgm\132.mp3
Maintitle: ÇعæÀÇ ½°ÅÍShelter of Rebellion Subtitle:
BackgroundBmp: noname_s2
que_ng - ¾Ë ¼ö ¾ø´Â °÷Unknown Area

Music: bgm\77.mp3
Maintitle: Subtitle:
BackgroundBmp:



Skill
Spoiler


Id: (503)

Bull's Eye
Bull's Eye
MAX Lv: 1
Skill Requirement: Coin Flip 5
Skill Form: Offensive
Description: Consume 1 coin to inflict 500%
damage to Demihuman and Brute monsters. Bull's
Eye has a 0.1% chance to inflict the Coma effect
on all enemies except Boss monsters.
Id: (504)

Last Stand
Last Stand
MAX Lv: 1
Skill Requirement: Gatling Fever 10,
Coin Flip 4
Skill Form:Supportive
Description: Consume 41 coin to activate Last
Stand status in which the caster is immobilized,
but has +100 Atk and +20% AspdSPD. Last Stand has
a 15 second duration, and cannot be used with
Gunslinger's Panic, Hit Barrel and Platinum Altar.
Id: (507)

Magical Bullet
Magicial Bullet
MAX Lv: 1
Skill Requirement: Coin Flip 1
Skill Form: Supportive
Description: Consume 1 coin to fire a magic shot, which add Magic damage for 30 seconds, this does not effect skills.
Id: (509)

Single Action
Single Action
MAX Lv: 10
Skill Form: Passive
Description: Essential Gunslinger skill that
enables Gunslingers to fire their weapons more
quickly and accurately. Raising this skill's
level will increase accuracy and attack speed.
[LV 1]:Accuracy +2, AspdSPD + 1%
[LV 2]:Accuracy +4, AspdSPD + 1%
[LV 3]:Accuracy +6, AspdSPD + 2%
[LV 4]:Accuracy +8, AspdSPD + 2%
[LV 5]:Accuracy +10, AspdSPD + 3%
[LV 6]:Accuracy +12, AspdSPD + 3%
[LV 7]:Accuracy +14, AspdSPD + 4%
[LV 8]:Accuracy +16, AspdSPD + 4%
[LV 9]:Accuracy +18, AspdSPD + 5%
[LV 10]:Accuracy +20, AspdSPD + 5%
Id: (513)

Disarm
Disarm
MAX Lv: 5
Skill Requirement: Tracking 7
Skill Form:Offensive
Description: Shoot an enemy's appendages to
render it incapable of attacking. This skill's
success rate increases as its level is raised.
When used on monsters, this skill will reduce
Atk by 25%, but has no effect on Boss monsters.
Disarm has a range of 9 cells, and requires
a Pistol or Rifle Class Weapon.
Id: (514)

Wounding Shot
Wounding Shot
MAX Lv: 5
Skill Requirement: Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon. Rifle does more damage.
Damage, Bleeding Chance by Level
[LV 1]:Attack 220%(280%), Bleeding Chance 3%
[LV 2]:Attack 240%(310%), Bleeding Chance 6%
[LV 3]:Attack 260%(340%), Bleeding Chance 9%
[LV 4]:Attack 280%(370%), Bleeding Chance 12%
[LV 5]:Attack 300%(400%), Bleeding Chance 15%
Id: (515)

Trigger Happy Shot
Trigger Happy Shot
MAX Lv: 10
Skill Requirement: Chain Action 3
Skill Form:Offensive
Description: Consume 1 bullet to perform a
rapid fire 5 shot attack.
Requires a Pistol Class Weapon.
[Lv 1]:550% Atk
[Lv 2]:600% Atk
[Lv 3]:650% Atk
[Lv 4]:700% Atk
[Lv 5]:750% Atk
[Lv 6]:800% Atk
[Lv 7]:850% Atk
[Lv 8]:900% Atk
[Lv 9]:950% Atk
[Lv 10]:1000% Atk
Id: (517)

Gatling Feaver
Gatling Fever
MAX Lv: 10
Skill Requirement: Trigger Happy Shot 7,
Desperado 5
Skill Form:Supportive
Description: Temporarily increases Attack Speed
and damage at the cost of reducing Flee Rate
and Movement Speed. Gatling Fever status is
cancelled when this skill is double cast.
Requires Gatling Gun Class Weapon.
[LV 1]:Damage +30, AspdSPD +1%, Flee -5, Duration 30 sec
[LV 2]:Damage +40, AspdSPD +2%, Flee -10, Duration 45 sec
[LV 3]:Damage +50, AspdSPD +3%, Flee -15, Duration 60 sec
[LV 4]:Damage +60, AspdSPD +4%, Flee -20, Duration 75 sec
[LV 5]:Damage +70, AspdSPD +5%, Flee -25, Duration 90 sec
[LV 6]:Damage +80, AspdSPD +6%, Flee -30, Duration 105 sec
[LV 7]:Damage +90, AspdSPD +7%, Flee -35, Duration 120 sec
[LV 8]:Damage +100, AspdSPD +8%, Flee -40, Duration 135 sec
[LV 9]:Damage +110, AspdSPD +9%, Flee -45, Duration 150 sec
[LV 10]:Damage +120, AspdSPD +10%, Flee -50, Duration 165 sec
Id: (520)

Spread AttackShot
Spread Shot
MAX Lv: 10
Skill Requirement: Single Action 5
Skill Form: Offensive
Description: Consume 5 bullets to spread damage
over a large area.
Requires a Shotgun or a Grenade Launcher.
[LV 1]:Attack 230%, 3 x 3 cells
[LV 2]:Attack 260%, 3 x 3 cells
[LV 3]:Attack 290%, 3 x 3 cells
[LV 4]:Attack 320%, 5 x 5 cells
[LV 5]:Attack 350%, 5 x 5 cells
[LV 6]:Attack 380%, 5 x 5 cells
[LV 7]:Attack 410%, 7 x 7 cells
[LV 8]:Attack 440%, 7 x 7 cells
[LV 9]:Attack 470%, 7 x 7 cells
[LV 10]:Attack 500%, 9* x 9 cells
Id: (2552)

Rich's Coin
Rich's Coin (Fortune of the Rich)
MaxAX Lv : 1
Skill Requirement: Coin Flip 5
Skill Form: Special
Description: Create 10 Coins at the cost of 100 Zzeny at a time.
Coin Flip never consumes Coins upon failure once this skill is learned.
Id: (2553)

Mass Spiral
Mass Spiral (Absolute Penetration)
MAX Lv : 5
Skill Requirement :Pierc: Wounding Shot 1
Skill Form: Attack/Special
Description: A Rifle skill.
Offensive / Special
Shoot a Piercing bullet the damage of which increases in proportion to the target's Defense.
The skill creates a high chance of Bleeding the target.
7Consumes 1 Coin and 1 Full Metal Jacket Bullet in the inventory.
[LV 1]:Attack 200% / Bleeding Chance 40%
[LV 2]:Attack 400% / Bleeding Chance 50%
[LV 3]:Attack 600% / Bleeding Chance 60%
[LV 4]:Attack 800% / Bleeding Chance 70%
[LV 5]:Attack 1000% / Bleeding Chance 80%
Id: (2554)

Vanishing Buster
Vanishing Buster (Exile)
MaxAX Lv : 5
Skill Requirement: Shattering Storm 1
Skill Form: Attack/Offensive / Special
Description: A Shotgun skill.
Inflict damage on a target and remove the target'sa random buff cast on the target.
Consumes 1 CoinBullet.
[LV 1] :Attack 2,300% Damage / Buff Removal RatChance 60%
[LV 2] :Attack 2,600% / BuffDamage / Removal RatChance 70%
[LV 3] :Attack 2,900% Damage / Buff Removal RatChance 80%
[LV 4] :Attack 3,200% / BuffDamage / Removal RatChance 90%
[LV 5] :Attack 3,500% / BuffDamage / Removal RatChance 100%
Id: (2555)

Binding Trap
Binding Trap (Dark Pit)
MaxAX Lv : 5
Skill Requirement: Flicker 1
Skill Form: Ground / Special
Description: Set a Slowing trap beneath your feet.
All targets that walk into the trap's range have their Movement Speed significantly decreased. Binding Trap's duration decreases in proportion to the targets' STR.
Only 1 Binding Trap can be set at a time. Use the Flicker skill to detonate Binding Trap and inflict additional damage on the targets.
This skill's damage increases in proportion to your Dexterity, the target's' HP, and the skill's level.
The duration of this skill will decrease depending onreduces by the target's HP, however the skill duration will not be shSTR, but no morter than 4 seconds.
Consumes 1 Coin and 1 Special Alloy Trap.
[LV 1]: Range: 3 x 3 / Durationcells/Lasts for 4 + 6 sec.
[LV 2]: Range: 5 x 5 / Durationcells/Lasts for 4 + 7 sec.
[LV 3]: Range: 5 x 5 / Durationcells/Lasts for 4 + 8 sec.
[LV 4]: Range: 7 x 7 / Durationcells/Lasts for 4 + 9 sec.
[LV 5]: Range: 7 x 7 / Durationcells/Lasts for 4 + 10 sec.
Id: (2556)

Flicker
Flicker (Flashing Signal)
MAXax Lv : 1
Skill Requirement: Coin Flip 1
Skill Form: Special
Description: Activates/detonates your Howling Mines and Binding Trap in one screen.
1 coin will be cConsumed to use this skills 1 Coin.
Id: (2557)

Shattering Storm
Shattering Storm (Grinding Storm)
MaxAX Lv : 5
Skill Requirement: Disarm 1 / Crowd Control Shot 1
Skill Form: Attack/Offensive / Special
Description: A Shotgun skill.
InflicDestroy the target's helmet while damage oning all target and destroys within the equipperange around thelm. target
The Equipment destruction chance increases in proportion to your Dexterity and this skill's level, and inverse proportion to the target's Level and Agility.
Shattering Storm does not take effect on Coated/Indestructible items.
Consumes 1 Bullet.
[LV 1]:Skill 1,900% damage/Range: 5 x 5 / Attack 1900%Cells
[LV 2]:Skill 2,100% damage/Range: 5 x 5 / Attack 2100%Cells
[LV 3]:Skill 2,300% damage/Range: 5 x 5 / Attack 2300%Cells
[LV 4]:Skill 2,500% damage/Range: 5 x 5 / Attack 2500%Cells
[LV 5]:Skill 2,700% damage/Range: 7 x 7 / Attack 2700%Cells
Id: (2558)

Eternal Chain
Eternal Chain (Infinite Chain)
MaxAX Lv : 10
Skill Requirement: Coin Flip 1, Chain Action 10
Skill Form: Supportive
Description: Eternal Chain auto-casts Chain Action on whatever Equipment you have equipped.
The auto-cast Chain Action's level matches that of Eternal Chain.
Consumes 1 Coin.
[LV 1]: Lasts for 45 sec.
[LV 2]: Lasts for 60 sec.
[LV 3]: Lasts for 75 sec.
[LV 4]: Lasts for 90 sec.
[LV 5]: Lasts for 105 sec.
[LV 6]: Lasts for 120 sec.
[LV 7]: Lasts for 135 sec.
[LV 8]: Lasts for 150 sec.
[LV 9]: Lasts for 165 sec.
[LV 10]: Lasts for 180 sec.
Id: (2559)

Quick Draw Shot
Quick Draw Shot (Tailwind Shot)
MaxAX Lv : 1
Skill Requirement: Chain Action 1
Skill Form: Offensive
Description: Follow up Chain Action with Quick Draw Shot to inflict additional damage.
This skill can only be used when Chain Action is activated. The number of additional attacks increase in proportion to your Job Level.
Quick Draw Shot attacks all the Crimson Marked characters within a 21x21 cell area around you.
Id: (2560)

Crimson Marker
Crimson Marker (Blood Brand)
MaxAX Lv : 1
Skill Requirement: Coin Flip 1
Skill Form: Special
Description: Mark a target with a bloody brand that decreases FleeLEE by 10, and displays the target's location on your mini-map.
Up to 3 targets can be marked. Crimson Marker affects Quick Draw Shot, Dragon Tail, and God's Hammer.
Consumes 1 cCoin per cast.
[LV 1]: Lasts for 50 sec.
Id: (2561)

Fire Dance
Fire Dance (Dance of Massacre)
MAX Lv : 5
Skill Requirement: Desperado 1
Skill Form: Offensive
Description: A Revolver skill.
Attack all enemies within a 7x7 cell area around you. This skill's damage increases once you have acquired thein proportion to Desperado's skill level.
Consumes 5 equipped bBullets.
[LV 1] : Attack 200%
[LV 2] : Attack 400%
[LV 3] : Attack 600%
[LV 4] : Attack 800%
[LV 5] : Attack 1000%
Id: (2562)

Howling Mine
Howling Mine (Destructive Cry)
MaxAX Lv : 5
Skill Requirement: Gunslinger Mine 1
Skill Form: Attack/Offensive / Special
Description: A Grenade Launcher skill.
Shoot a mine that sticks to a target and explodes. Up to 5 Howling Mines can be shot.
Use the Flicker skill to detonate Howling Mines and inflict additional Fire property damage on the target and surrounding enemies.
Howling Mines can be detonated only by the Flicker skill. If left undetonated for 50 seconds, the Howling Mine willy simply vanish.
Consumes 1 ShootingProjectile Mine.
[LV 1]: 400% damage + 800% explosion damage
[LV 2]: 600% damage + 1,100% explosion damage
[LV 3]: 800% damage + 1,400% explosion damage
[LV 4]: 1,000% damage + 1,700% explosion damage
[LV 5]: 1,200% damage + 2,000% explosion damage
Id: (2563)

Platinum Altar
Platinum Altar (White Gold Altar)
MaxAX Lv : 5
Skill Requirement: Rich's Coin 1
Skill Form: Supportive
Description: Activates only if your bullets are Holy property.
Consumes all your cCoins. Your attack rate wThis skill's damage increases depending on the coins c proportionsumed ton thits skilevel and skill level.
A
pent Coins.
The
barrier willis also be genercreated that blocks enemy attacks. The amountfor a duration, and each skill level has a cap on the number of bloattacks will depend on the skill level. Oncit can block. However, if you are hit by Holy Light, thise barrier will be removed immediatelybroken on impact.
Switching to different eEquipment/bullets immediately cancels this skill's effect. (The bBarrier will be retained.)main).
This skill cannot be used with Madness CancellerLast Stand or Hit Barrel.
[LV 1]: Barrier with 5% of MAXax HP 5%, Blocks 4 times, DurationHits, lasts for 30 sec.
[LV 2]: Barrier with 10% of MAXax HP 10%, Blocks 5 times, DurationHits, lasts for 45 sec.
[LV 3]: Barrier with 15% of MAXax HP 15%, Blocks 6 times, DurationHits, lasts for 60 sec.
[LV 4]: Barrier with 20% of MAXax HP 20%, Blocks 7 Hitimes, Durationlasts for 75 sec.
[LV 5]: Barrier with 25% of MAXax HP 25%, Blocks 8 Hitimes, Durationlasts for 90 sec.
Id: (2564)

Fallen Angel
Fallen Angel (Nephilim)
MAX Lv : 1
Skill Requirement: Desperado 10
Skill Form: Attack/Movement
Description: A Revolver skill.
Jump to a selected spot. Desperado's skill damage will increase if you cast Desperado within 2 seconds after your landing.
This skill fails automatically if there is a wall/obstacle in your way.
Consumes 1 Coin.
Id: (2565)

Round Trip
Round Trip (Circle Dance)
MaxAX Lv : 5
PrerSkill Requisiterement: Fire Rain Lv 1
Skill Form: Offensive
Description: A Gatling Gun skill.
Shoot your gun at all surrounding enemies.
When hit, enemies are knocked back 3 cells from the skill's range.
The enemies receive additional damage if they hit a wall while sent out of the skill's range.
Consumes 5 bullets.(To cast this skill you will need at least 6 bullets.)
[LV 1]:Attack 1300% / Skill Range 7 x 7
[LV 2]:Attack 1600% / Skill Range 7 x 7
[LV 3]:Attack 1900% / Skill Range 9 x 9
[LV 4]:Attack 2200% / Skill Range 11 x 11
[LV 5]:Attack 2500% / Skill Range 13 x 13
Id: (2566)

Dragon Tail
Dragon Tail (Magic Beast Tail)
MaxAX Lv : 5
Skill Requirement: Crimson Marker 1, Howling Mine 3
Skill Form: Offensive
Description: A Grenade Launcher skill.
Shoot missiles at all of your Crimson Marked targets on your screen.
If there are multiple Crimson Marked targets, the skill willr is on multiple enemies, attack all the targets. (Skill damage willis not be divided among the Crimson Market targets.)spread).
The skill cannot be activated if there aren't any no Crimson Marked targets.
Consumes 1 Dragon Tail Missile.
[LV 1]:Attack 5,000% damage
[LV 2]:Attack 6,000% damage
[LV 3]:Attack 7,000% damage
[LV 4]:Attack 8,000% damage
[LV 5]:Attack 9,000% damage
Id: (2567)

Fire Rain
Fire Rain (Fire Deluge)
MaxAX Lv : 5
Skill Requirement: Gatling Fever 1
Skill Form: Ground / Offensive
Description: A Gatling Gun skill.
Deliver consecutive attacks to a 3x10 cell area in front of you.
Fire Rain creates a chance of removing Ground skills in its range.
Consumes 10 bBullets. (To cast this skill you will need at least 11 bullets.)
[LV 1]:Attack 3,800% damage / Removal Rate Chance 20%
[LV 2]:Attack 4,100% damage / Removal Rate Chance 25%
[LV 3]:Attack 4,400% damage / Removal Rate Chance 30%
[LV 4]:Attack 4,700% damage / Removal Rate Chance 35%
[LV 5]:Attack 5,000% damage / Removal Rate Chance 40%
Id: (2568)

Hit Barrel
Hit Barrel (Acceleration Bullet)
MAX Lv : 5
Skill Requirement: Rich's Coin 1
Skill Form: Supportive
Descriptions: Decrease Fixed Casting Time and increase Attack Speed and Attack StrengthDamage at the cost of your HIT and all your cCoins.
The Fixed Casting Time reduction and Damage increase in Attackment is affected by the number of spent cCoins.
Switching to different Equipment during this skill's effect immediately cancels effecthe skill.
This skill cannot be used with Madness CancellerLast Stand or Platinum Altar.
[LV 1]: ASPD + 1 /1, HIT - 30 / Duration/Lasts for 60 sec.
[LV 2]: ASPD + 2 /2, HIT - 35 / Duration/Lasts for 60 sec.
[LV 3]: ASPD + 3 /3, HIT - 40 / Duration/Lasts for 60 sec.
[LV 4]: ASPD + 4 /4, HIT - 45 / Duration/Lasts for 60 sec.
[LV 5]: ASPD + 5 /5, HIT - 50 / Duration/Lasts for 60 sec.
Id: (2569)

Anti Material Blast
Anti Material Blast (Obliterator)
MAX Lv : 5
Skill Requirement: Mass Spiral 1
Skill Form: Attack/Offensive / Special
Description: A Rifle skill.
Inflict damage and reduce the target's Player Resistance.
This skill's chance increases in proportion to the skill's level.
Consumes 1 CoinBullet.
[LV 1]:Lasts for 6 sec / Success Rate 30% / Resistance -10%
[LV 2]:Lasts for 7 sec / Success Rate 40% / Resistance -20%
[LV 3]:Lasts for 8 sec / Success Rate 50% / Resistance -30%
[LV 4]:Lasts for 9 sec / Success Rate 60% / Resistance -40%
[LV 5]:Lasts for 10 sec / Success Rate 70% / Resistance -50%
Id: (2570)

Slug Shot
Slug Shot (Fundamental Destruction)
MaxAX Lv : 5
Skill Requirement: Vanishing Buster 3
Skill Form: Attack/Offensive / Special
Description: A Shotgun skill.
DueRequires the Slug Bullets,
because
of their heavy weight of the Slug Bullet,, decreases your Accuracy will decrease for targets 3 or more cells away.
If the enemy gets hit bySlug Shot knocks back the Slug Shot, the enemy will be knockedopponent character by 6 cells back.
Consumes 1 Slug Bullet from your inventory.
[LV 1]:Player 2,000% / Monstdamage to players / 1200% / -10% decrease inDamage to Monsters / Accurracy for-10 every cell beyond 3 cells.
[LV 2]:Player 4,000% / Monstdamage to players / 2400% / -9% decrease inDamage to Monsters / Accurracy for-9 every cell beyond 3 cells.
[LV 3]:Player 6,000% / Monstdamage to players / 3600% / -8% decrease inDamage to Monsters / Accurracy for-8 every cell beyond 3 cells.
[LV 4]:Player 8,000% / Monstdamage to players / 4800% / -7% decrease inDamage to Monsters / Accurracy for-7 every cell beyond 3 cells.
[LV 5]:Player 10,000% / Monstdamage to players / 6000% / -6% decrease inDamage to Monsters / Accurracy for-6 every cell beyond 3 cells.
Id: (2571)

God's Hammer
God's Hammer (God's Wrath)
MAX Lv : 5
Skill Requirement: Rich's Coin 1, Anti Material Blast 3
Skill Form: Attack/Offensive / Special
Description: A Rifle skill.
Call God's wrath upon earth.
If the target is Crimson Marked, this skill attacks 5x5 cells around the target.
If not, this skill attacks a random spot near the target.
Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins.
This skill creates a 100% chance of Stunning its targets, and its skill level affects Stun duration.
[LV 1]:Attack 4200 % / Stuns for 3 sec
[LV 2]:Attack 5600 % / Stuns for 3 sec
[LV 3]:Attack 7000 % / Stuns for 4 sec
[LV 4]:Attack 8400 % / Stuns for 4 sec
[LV 5]:Attack 9800 % / Stuns for 5 sec



Item
Spoiler


Id: (657)

Berserk Potion
A Remarkably powerful medicine that stimulates circulation and amplifies quickness. Temporarily increases aAttack sSpeed.
_
Type:
Consumable
Class: Stat Boost

Weight : 20
Required Level : 85
Required Jobs : Swordman Classes, Merchant Classes, Mage, Wizard Jobs, Merchant Jobs
_
Aspd + 20% for 30 minut
Classes, Rogue Classes, Taekwon Classes, Gunslinger Classes.
====== auto-parsed ======
Weight : 20
Required Level : 85

Id: (2957)

Advanced Ring oOf Flame Lord
Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power.
A good pair with the Advanced Ring of Resonance item.

STR +3
VIT +2
ATK +20
Resistance to fagainst Fire damageproperty attacks +10%.
When dealing physical damage, auto casts various skills.
When eEquipped in combination with the Advanced Ring of Resonance, the auto cast skills increase.

Class : Accessory
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 85
Jobs : 2nd job and over/,Taekwon Master/,Soul Linker/,Kagero/u,Oboro,Rebellion
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 85

Id: (2958)

Advanced Ring of Resonance
Missing pair ring for Advanced Ring of Flame Lord. Equipping them together will produce extra effects for both rings.

AGI +3
VIT +1
MDEF +2
MATK +10
When receiving physical damage, auto casts various skills.

Class : Accessory
Defense : 2
Weight : 10
Armor Level : 1
Required Level : 85
Job: 2nd job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion
====== auto-parsed ======
Itemclass : Accessory
Defense : 2
Weight : 10
Armor Level : 1
Required Level : 85

Id: (4642)

¹«ÇÑÀÇ Åäµå Ä«µåInfinite Toad Card

====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (4643)

¹«ÇÑÀÇ ¶°µ¹ÀÌ´Á´ë Ä«µåInfinite Vagabond Wolf Card

====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (4644)

¹«ÇÑÀÇ º¸Äà īµåInfinite Vocal Card

====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (4645)

¹«ÇÑÀÇ ÀÌŬ¸³½º Ä«µåInfinite Eclipse Card

====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (4646)

¹«ÇÑÀÇ Å°¸Þ¶ó Ä«µåInfinite Chimera Card

====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (4647)

¹«ÇÑÀÇ ¿À½Ã¸®½º Ä«µåInfinite Osiris Card

====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (4648)

¹«ÇÑÀÇ ¿¡µå°¡ Ä«µåInfinite Eddga Card

====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (4649)

¹«ÇÑÀÇ ÇÁ¸®¿À´Ï Ä«µåInfinite Phreeoni Card

====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (4650)

¹«ÇÑÀÇ ¿ÀÅ©È÷¾î·Î Ä«µåInfinite Orc Hero Card

====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (4651)

¹«ÇÑÀÇ Å¸¿À±ºÄ« Ä«µåInfinite Tao Gunka Card

====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (5796)

ÀÀ¿ø ½ºÄ«ÇÁCheer Scarf

====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 0
Job : AllJobs

Id: (6793)

¾Ç±âÀÇ ºÎÇ°MusicalInstrument Part

====== auto-parsed ======
Weight : 1

Id: (6905)

ºÎ¼­Áø ¸¶¹ý¼®Broken Magic Stone

====== auto-parsed ======
Weight : 0

Id: (13118)

Èñ¹ÌÇÑ ºÒ²ÉFading Flame
This item cannot be traded with other accounts.
Amateur skill. No other way oford to describing ite.
_
Account
Bound
_
Type: Weapon

Class : Pistol
Base
Attack : 0
Property: Neutral
Weight : 10
Weapon Level : 1
Required Level : 1
Required Jobs : Gunslinger jobClasses
====== auto-parsed ======
Itemclass : Pistol
Attack : 0
Weight : 10
Weapon Level : 1
Required Level : 1

Id: (13119)

ÀÚÀ¯ÀÇ ºÒ²ÉFlame of Liberty [2]
A mysterious pistol made by an amateurThis item cannot be traded with other accounts.
Unskilled workmanship, but
with all the help of a magic touch from a masterenergy used to mount fusing the best materials, has a strange atmosphere because of gunnery.
_
Account Bound
_
Type: Weapon
the artisanal touch with the gun.

Class : Pistol
Base
Attack : 100
Property: Neutral
Weight : 10
Weapon Level : 3
Required Level : 99
Required Jobs : Gunslinger jobClasses
====== auto-parsed ======
Itemclass : Pistol
Attack : 100
Weight : 10
Weapon Level : 3
Required Level : 99

Id: (13120)

ÇìºìÁî Æä´õ & ÇïÁî ÆÄÀ̾îHeaven's Feather & Hell's Fire [1]
A pair of guns twin pistol withat have a white, sleek body and a red, heavy barrel.
_
Type: We
[Desperado] damage +20%.
Has a low chance to
apply Burn to enemies upon inflicting damage.

Class : Revolver
Base Attack : 150
Property: Neutral
Weight : 80
Weapon Level : 3
Required Level : 99
Required Jobs : Gunslinger jobs
_
Increases damage of Desperado, Fallen Angel by 20%.
An X% chance of inflicting Ignit
and Rebellion status on the target when dealing physical attacks.Only
====== auto-parsed ======
Attack : 150
Weight : 80
Weapon Level : 3
Required Level : 99

Id: (13122)

¾ËÅ×¾î & ¾Æ·¹½ºAltair & Ares
A high-end gun whose design is focused onlevel spec pistol that prioritizes performance.
_
Type: Weapon
HIT +5 / Increase ASPD(Delay after attack -10%).
Ranged attack damage +30%.

Class : Revolver
Base Attack : 200
Property: Neutral
Weight : 100
Weapon Level : 3
Required Level : 140
Required Jobs : Rebellion
_
HIT + 5
Attack Delay + 10%
Increases damage dealt in long-ranged attacks by 30%.
Only
====== auto-parsed ======
Attack : 200
Weight : 100
Weapon Level : 3
Required Level : 140

Id: (13124)

¾ËÅ×¾î & ¾Æ·¹½ºAltair & Ares [1]
A high-end gun whose design is focused onlevel spec pistol that prioritizes performance.
_
Type: Weapon
HIT +5 / Increase ASPD(Delay after attack -10%).
Ranged attack damage +30%.

Class : Revolver
Attack : 200
Property: Neutral
Weight : 100
Weapon Level : 3
Required Level : 140
Required Jobs : Rebellion
_
HIT + 5
Attack Delay + 10%
Increases damage dealt in long-ranged attacks by 30%.
Only
====== auto-parsed ======
Attack : 200
Weight : 100
Weapon Level : 3
Required Level : 140

Id: (13126)

¹«ÇÑÀÇ ±ÇÃÑInfinite Pistol [1]

====== auto-parsed ======
Attack : 175
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (13189)

Ä÷¯ ½ºÄÚÇÁColor Scope [2]
ThisA medium-size assault rifle that boasts superior firepower and accuracy.
_
Type: Weapon
HIT +20 / CRIT +30

Class : Rifle
Base Attack : 240
Property: Neutral
Weight : 120
Weapon Level : 3
Required Level : 105
Required Jobs : Rebellion
_
HIT + 20
CRIT + 30
Only
====== auto-parsed ======
Itemclass : Rifle
Attack : 240
Weight : 120
Weapon Level : 3
Required Level : 105

Id: (13190)

RAG203 [1]
ThisA modified rifle. It can shoots specially-treatized bullets, that causesapply a delay to the Delay effect withtargets.
HIT +10 / CRIT +15
Has a low chance to apply Lv1 [Decreases Agility] to enemies upon inflicting
damage.
_
Type:
Weapon
Class : Rifle
Base Attack : 260
Property: Neutral
Weight : 130
Weapon Level : 3
Required Level : 140
Required Jobs : Rebellion
_
HIT + 10
CRIT + 15
An X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks.
Only
====== auto-parsed ======
Itemclass : Rifle
Attack : 260
Weight : 130
Weapon Level : 3
Required Level : 140

Id: (13192)

µ¥½ºÆÄÀ̾îDeath Fire [1]
A shotgun whose devastating firepthat maximizes damage. However, the hit rate is hopelet down by its miserable accuracyss.
Able to apply splash damage.
Attack Range: 5 / HIT -50 / decrease ASPD(delay after attack +10%)
.
_
Type:
Weapon
Class : Shotgun
Base Attack : 400
Property: Neutral
Weight : 200
Weapon Level : 3
Required Level : 108
Required Jobs : Rebellion
_
HIT - 50
Attack Delay - 10%
Attack Range + 5
Only
====== auto-parsed ======
Itemclass : Shotgun
Attack : 400
Weight : 200
Weapon Level : 3
Required Level : 108

Id: (13193)

·Ñ¸µ ½ã´õRolling Thunder [1]
A brothersibling piece to the Shotgun Rolling Stone, this gun is equipped w. Attaches a special gadget to the gun, giving ith a special device for additional Lightnurprise extra attack.
Able to apply splash damage.
Has a low chance to apply Lv5 [Thunder Storm] to enemies upon inflict
ing damage.
_
Type: Weapon
HIT -10 / decrease ASPD(delay after attack +10%).

Class : Shotgun
Base Attack : 280
Property: Neutral
Weight : 180
Weapon Level : 3
Required Level : 120
Required Jobs : Rebellion
_
HIT - 10
Attack Delay - 10%
An X% chance of casting Level 5 Thunder Storm on the target when dealing physical attacks.
Only
====== auto-parsed ======
Itemclass : Shotgun
Attack : 280
Weight : 180
Weapon Level : 3
Required Level : 120

Id: (13194)

Çǽº ºê·¹ÀÌÄ¿Peace Breaker
ThisA semi-automatic shotgun. Improvides an enhanced rate of fire at the cost of bulleted firepower, but slightly less damage than other shotguns.
Able to apply splash
damage.
_
Type: Weapon
HIT -25 / ASPD +25%

Class : Shotgun
Attack : 250
Property: Neutral
Weight : 140
Weapon Level : 3
Required Level : 140
Required Jobs : Rebellion
_
HIT - 25
Aspd + 25%
Only
====== auto-parsed ======
Itemclass : Shotgun
Attack : 250
Weight : 140
Weapon Level : 3
Required Level : 140

Id: (13195)

RAG203
ThisA modified rifle. It can shoots specially treatized bullets, that causeapply a delay to the Delay effect withtargets.
HIT +10 / CRIT +15
Has a low chance to apply Lv1 [Decreases Agility] to enemies upon inflicting
damage.
_
Type:
Weapon
Class : Rifle
Base Attack : 260
Property: Neutral
Weight : 130
Weapon Level : 3
Required Level : 140
Required Jobs : Rebellion
_
HIT + 10
CRIT + 15
An X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks.
Only
====== auto-parsed ======
Itemclass : Rifle
Attack : 260
Weight : 130
Weapon Level : 3
Required Level : 140

Id: (13196)

Çǽº ºê·¹ÀÌÄ¿Peace Breaker [1]
ThisA semi-automatic shotgun. Improvides an enhanced rate of fire at the cost of bulletfirepower, but slightly less damage than other shotguns.
Able to apply splash
damage.
_
Type: Weapon
HIT -25 / ASPD +25%

Class : Shotgun
Base Attack : 250
Property: Neutral
Weight : 140
Weapon Level : 3
Required Level : 140
Required Jobs : Rebellion
_
HIT - 25
Aspd + 25%
Only
====== auto-parsed ======
Itemclass : Shotgun
Attack : 250
Weight : 140
Weapon Level : 3
Required Level : 140

Id: (13197)

¹Ì´Ï ¸ÞÀÌMini May [2]
Remodelled Gatling gun made from a commonA modification that maximizes the performance of a mass-produced Gatling gun. It's usefulpretty good.
_
Type:
Weapon
Class : Gatling Gun
Base Attack : 220
Property: Neutral
Weight : 250
Weapon Level : 2
Required Level : 106
Required Jobs : Rebellion jobsOnly
====== auto-parsed ======
Attack : 220
Weight : 250
Weapon Level : 2
Required Level : 106

Id: (13198)

ÅÛÆ佺ƮTempest
ThisA powerful Ggatling gun thas the ability to shoot a volleyt unleashes a storm of bullets in a fraction of a second.
HIT -25 / CRIT +10 / Ranged damage +20%
.
_
Type:
Weapon
Class : Gatling Gun
Base Attack : 250
Property: Neutral
Weight : 250
Weapon Level : 4
Required Level : 140
Required Jobs : Rebellion
_
HIT - 25
CRIT + 10
Increases damage dealt in long-ranged attacks by 30%.
Only
====== auto-parsed ======
Attack : 250
Weight : 250
Weapon Level : 4
Required Level : 140

Id: (13199)

ÅÛÆ佺ƮTempest [1]
ThisA powerful Ggatling gun thas the ability to shoot a volleyt unleashes a storm of bullets in a fraction of a second.
HIT -25 / CRIT +10 / Ranged damage +20%
.
_
Type:
Weapon
Class : Gatling Gun
Base Attack : 250
Property: Neutral
Weight : 250
Weapon Level : 4
Required Level : 140
Required Jobs : Rebellion
_
HIT - 25
CRIT + 10
Increases damage dealt in long-ranged attacks by 30%.
Only
====== auto-parsed ======
Attack : 250
Weight : 250
Weapon Level : 4
Required Level : 140

Id: (13215)

ö°©ÅºArmor Piercing Bullet
This shell can penetratA bullet made to pierce even the thickest armor.
_
Type:
Ammunition
Class : SheBull
Bas
et Attack : 50
Weight : 0.2 Property : Neutral
Weight: 0.2
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Attack : 50
Weight : 0.2
Required Level : 100

Id: (13216)

ÀÛ¿­ÅºFlame Bullet
A bullet that is endowed withcontains the power of Ffire.
_
Type:
Ammunition
Class : Bullet
Base
Attack : 40
Weight : 0.2 Property : Fire
Weight: 0.2
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Attack : 40
Weight : 0.2
Required Level : 100

Id: (13217)

ºù°áźFreeze Bullet
A bullet that is endowed withcontains the power of Iice.
_
Type:
Ammunition
Class : Bullet
Base
Attack : 40
Weight : 0.2 Property : Water
Weight: 0.2
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Attack : 40
Weight : 0.2
Required Level : 100

Id: (13218)

Àü°ÝźElectric Bullet
A bullet that is endowed withcontains the power of Llightning.
_
Type:
Ammunition
Class : Bullet
Base
Attack : 40
Weight : 0.2 Property : Wind
Weight: 0.2
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Attack : 40
Weight : 0.2
Required Level : 100

Id: (13219)

¸¶¼®ÅºMagic Stone Bullet
A bullet that is endowed withcontains the power of Eearth.
_
Type:
Ammunition
Class : Bullet
Base
Attack : 40
Weight : 0.2 Property : Earth
Weight: 0.2
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Attack : 40
Weight : 0.2
Required Level : 100

Id: (13220)

Á¤È­ÅºPurifying Bullet
A silver bullet that is dipped inpurified with holy water.
_
Type: Ammunition
to enhance its performance.

Class : Bullet
Base
Attack : 40
Weight : 0.2 Property : Holy
Weight: 0.2
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Attack : 40
Weight : 0.2
Required Level : 100

Id: (13221)

½Ç¹öºí¸´Silver Bullet
A small silver bullet imbued with holy power.
_
Type: Ammunition
Class: Bullet
Base Attack: 15
Property: Holy
Weight: 0.2
A silver bullet imbued with the
at contains the power of holy spiritenergy.
_
Type:
Ammunition
Class : Bullet
Base
Attack : 15
Weight : 0.2 Property : Holy
Weight: 0.2

====== auto-parsed ======
Itemclass : Bullet
Attack : 15
Weight : 0.2

Id: (13222)

¼¿ ¿Àºê ºí·¯µåBloody Shell
A bullet of bloody red bullet that hcolor.
H
as a low chance of causing theto apply Bleed effect on an enemy.
_
Type: Ammuni
ies upon inflictiong damage.

Class : Bullet
Base
Attack : 30
Property: Neutral
Weight : 0.2
_
An X% chance of inflicting Bleed status on target when de
1 Property : Neutraling physical attacks.
====== auto-parsed ======
Itemclass : Bullet
Attack : 30
Weight : 0.1

Id: (13323)

¹«ÇÑÀÇ ¼ö¸®°ËInfinite Shuriken [1]

====== auto-parsed ======
Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (15141)

±Õ¿­ÀÇ °í´ë °©¿ÊRift Ancient Armor [1]

====== auto-parsed ======
Itemclass : Armor
Defense : 30
Weight : 50
Required Level : 100
Job : AllJobs

Id: (16038)

¹«ÇÑÀÇ ¸ÞÀ̽ºInfinite Mace [1]

====== auto-parsed ======
Itemclass : Mace
Attack : 155
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (18128)

¹«ÇÑÀÇ È°Infinite Bow [1]

====== auto-parsed ======
Itemclass : Bow
Attack : 160
Weight : 50
Weapon Level : 4
Required Level : 100

Id: (18766)

Enhanced Helm of Angel [1]
High defense rate helm with angels' feather attached. Unknown creator.

AGI +1, LUK +1, MDEF +3
WhenIf refined to level is +7 or higherabove, AGI + 2, LUK + 2
WhenIf refined to level is +9 or higher, Attack Speedabove, ASPD +1
1
Class : Headgear
Defense : 10
Location : Upper
Weight : 160
Armor Level : 1
Required Level : 99
Jobs : 2nd Job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 160
Armor Level : 1
Required Level : 99

Id: (18767)

Enhanced Hat of the Sun God [1]
A gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.

STR +3, INT +2, ATK +10, MATK +10.
WhenIf refined to level is +7 or higherabove, ATK + 15, MATK + 15
When
additionally.
If
refined to level is +9 or higherabove, ATK + 15, MATK + 15 additionally.

Class : Headgear
Defense : 4
Location : Upper /Middle
Weight : 240
Armor Level : 1
Required Level : 99
Jobs : 2nd Job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion
====== auto-parsed ======
Itemclass : Headgear
Defense : 4
Weight : 240
Armor Level : 1
Required Level : 99

Id: (18922)

ÀÏÃÌ°õMachi Bear Cap [1]

====== auto-parsed ======
Itemclass : Headgear
Defense : 7
Location : Upper
Weight : 50
Required Level : 1
Job : AllJobs

Id: (19020)

Survivor's Circlet [1]
A circlet worn by monks. It has the power to take out the magic power of the wearer.

INT +3, MATK +4%.

For every 2 refine level, INT +1.
If base level is 130 or above, for every refine level, INT +1 additionally.

Equip with Survivor's Rod(INT) [1],
For every refine level of Survivor's Rod(INT) [1], MATK +10 additionally.
if refine level is +10 or above, has a chance to decrease variable cast time by -50% for 5 seconds upon inflicting magic damage.

Equip with Survivor's Rod(DEX) [1],
For every refine level of Survivor's Rod(DEX) [1], MATK +10 additionally.
if refine level is +10 or above, has a chance to decrease variable cast time by -50% for 5 seconds upon inflicting magic damage.

Class : Headgear Defense : 10
Location : Upper Weight : 50
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 50
Required Level : 50
Job : AllJobs

Id: (19033)

±Õ¿­ÀÇ °í´ë Àå½ÄRift Ancient Ornament [1]
A box thatThis headgear contains:
Rental Item
1 Cello
Duration: 2 weeks after opening.
Rental Item
An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument
a strange energy.

Max HP +1000.

If refine level is +7 or above, Max HP +400 additionally.
If refine level
is good f+9 or aboth solo and concert play.
Agi +2, Dex +3
A
ve, Max HP +600 additional 2 cells and 3 cells of knock back effect are added to the use of Melody Strike and Arrow Vulcan skills respectively.
Musical Instrument
Attack: 140
ly.

Class : Headgear Defense : 2
Location : Upper
Weight: 70
Weapon Level
: 320
Required Level : 100
Jobs : Bard
Box Weight: 0
All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Location : Upper
Weight : 20
Required Level : 100
Job : AllJobs

Id: (19139)

Survivor's Orb
Self-sustaining orbs that automatically assist the wearer.

Damage to all class enemies +2%.
MATK +2%
, Variable cast time -3%.
Able to cast Lv1 [Hiding].

Equip with Survivor's Circlet or [NFS]Survivor's Circlet,
VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6%, Wind and Earth property magic damage +20%.

If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +7 or above,
VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally.

If refine level of Survivor's Circlet or [NFS]Survivor's Circlet is +9 or above,
VIT +4, Damage taken from Demi-Human Enemies -4%, variable cast time -6% additionally.

Equip with Survivor's Rod [1] and Survivor's Manteau,
MATK +1%.

If refine level of Survivor's Rod [1] is +5 or above,
MATK +2% additionally.

If refine level of Survivor's Rod [1] is +7 or above,
MATK +2% additionally.

Equip with Survivor's Shoes,
VIT +5, INT +5, damage taken from Demi-Human Enemies -3%.

Class : Headgear Defense : 0
Location : Lower Weight : 30
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 30
Required Level : 50
Job : AllJobs

Id: (19148)

Santa Poring Balloon
A Santa Poring bBalloon that floating over your head.
Somehow you feel really lucky just by wearbringing this around.
Increases
EXP gain from monsters +5%.

Item drop rate +5%.

Candy restoration by covery rate +200%.

Class: Lower : Headgear
Required: l
Applicable Jobs: Every Job
Defense : 0
Location : Lower
Weight : 1
Required Level : 1
Jobs : All Jobs

====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 1
Required Level : 1
Job : AllJobs

Id: (19314)

·Î¾â ¸ÁÅäRoyal Manteau

====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 90
Job : AllJobs

Id: (19697)

Costume Rudolf Santa Hat
Event Headgear
A Santa hat that has been modified so that it can be worn by deer.

Class : Costume Defense : 0
Location : Upper Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (19780)

ÀÇ»ó Åä³¢±Í ´ÏÆ®¸ðÀÚC Rabbit Ear Knit Hat
A cute hat for your everyday wear.knit hat that's both cute and wearable
The floppy bunny ears are impressive

Class : Costume Defense : 0
Location: : Upper Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (19826)

Costume Icye Wing Ears
Icy eEarrings made by the cursedof ice.
It is immune from melting
and will make othe wearer a bit chilly
_
[Item Function]
This costume can be enchanted on the 2nd floor of Eden with the help of
special compounds that give you a cool sensation when you wear the NPC Costama Girl (located on 33, 185)
_
m!

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (20231)

Costume Snowman Hat
A hat that is a constant reminder of the Winter season.
<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
Exchangeable for Costume Enchantment Stone Box5.

Class : Costume Defense : 0
Location : Upper Weight : 0
Required Level : 1
Job : All jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (20592)

Costume Santa Claus's BagPocket
All you want for Christmas is a gift? Or ... Me?~
_
[Item Function]
This costume can be enchanted on
pouch on back, reminiscent of the sack of presents Santa carries]
Rudolph
the 2nd floor of Eden with the help of the NPC Costama Girl (located on 33, 185)
_
Red-Nosed Reindeer pokes his head out as if excitedly awaiting Christmas.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (22014)

Enhanced Variant Shoes [1]
Awkwardly designed shoes though you can see the creator's intention to make these shoes with higher quality.
[Item Effects]
Max HP/, Max SP +12%
Extra DEF/,MDEF based on refine rate

Class : Shoes
Defense : 13
Weight : 50
Armor Level : 1
Required Level : 85
Jobs : 2nd Job and over/,Taekwon Master/,Soul Linker/Kakero/,Kagerou,Oboro,Rebellion
====== auto-parsed ======
Itemclass : Shoes
Defense : 13
Weight : 50
Armor Level : 1
Required Level : 85

Id: (22737)

ź¾àÅë ºí·¯µåAmmo Box (Bloody Shell)
Contains 500 bullet"Caution! You may lose items if that have a chance to cause bleeding.
_
If the ammunition
ere are more than 30,000 items in your inventory exceeds 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."
_
An ammo box that contains 500 Bloody Shells.
_

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (22738)

ź¾àÅë ½Ç¹öAmmo Box (Silver Bullet)
500 holy silv"Caution! You may lose items if ther bullets are contained within.
_
If the ammunition
more than 30,000 items in your inventory exceeds 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."
_
An ammo box that contains 500 Silver Bullet.
_

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (22744)

ź¾àÅë ö°©ÅºAmmo Box (Armor Piercing Bullet)
Contains 500 armor-piercing shells that penetrate even"Caution! You may lose items if the thickestre are mor.
_
If
e the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."
_
An ammo box that contains 500 Armor Piercing Bullet.
_

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (22745)

ź¾àÅë ÀÛ¿­ÅºAmmo Box (Flame Bullet)
Contains 500 bullets that are endowed with"Caution! You may lose items if the power of Fire are more.
_
If
the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."
_
An ammo box that contains 500 Flame Bullet.
_

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (22746)

ź¾àÅë ºù°áźAmmo Box (Freeze Bullet)
Contains 500 bullets that are endowed with"Caution! You may lose items if there power of Ice.
_
If
are more the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."
_
An ammo box that contains 500 Freeze Bullet.
_

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (22747)

ź¾àÅë Àü°ÝźAmmo Box (Electric Bullet)
Contains 500 bullet"Caution! You may lose items if thatere are endowed with the power of Lightning.
_
If the ammunition
more than 30,000 items in your inventory exceeds 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."

An ammo box that contains 500 Electric Bullet.

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (22748)

ź¾àÅë ¸¶¼®ÅºAmmo Box (Magic Stone Bullet)
Contains 500 magic stone bullets that are endowed with"Caution! You may lose items if the power of Earth.
_
If
re are more the ammun 30,000 itionems in your inventory exceeds 30,000, it can be los."
_
An ammo box that contains 500 Magic Stone Bulle
t.
_
Type: Consumable
Class: Item Producer
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (22749)

ź¾àÅë Á¤È­ÅºAmmo Box (Purifying Bullet)
Contains bullets that are dipped in holy water.
_
If
"Caution! You may lose items if there are more the ammun 30,000 itionems in your inventory exceeds 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."
_
An ammo box that contains 500 Purifying Bullet.
_

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23123)

Ammo Box (Flamre Bullet Case)
A bullet case containing 500 ea of Flame Bullets.
Pleas
"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened
Class: Item Giver
in your inventory."

An ammo box that contains 500 Flare Bullet.

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23124)

SparkAmmo Box (Lightning Bullet Case)
A bullet case containing 500 ea of Spark Bullets.
Pleas
"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened
Class: Item Giver
in your inventory."

An ammo box that contains 500 Lightning Bullet.

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23125)

Ammo Box (Icye Bullet Case)
A bullet case containing 500 ea of Icy Bullets.
Pleas
"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened
Class: Item Giver
in your inventory."

An ammo box that contains 500 Ice Bullet.

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23126)

Ammo Box (Poison Bullet Case)
A bullet case containing 500 ea of Poison Bullets.
Pleas
"Caution! You may lose items if there make sure your weightmore than 30,000 items ready to be opened
Class: Item Giver
in your inventory."

An ammo box that contains 500 Poison Bullet.

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23127)

Ammo Box (Blind Bullet Case)
A bullet case containing 500 ea of Blind Bullets.
Please make sure
"Caution! You may lose items if there are more than 30,000 items in your weight is ready to be opened
Class: Item Giver
inventory."

An ammo box that contains 500 Blind Bullet.

Weight : 25
====== auto-parsed ======
Weight : 25

Id: (28200)

¿£µå ¿Àºê È£¶óÀÌÁðEnd of Horizon [1]
This grenade launcher is praised foYou'll see far beyond his death, as exceeds the limits of firepower with this great firepownade launcher.
_
Category: Wea
Has a low chance to apply Blind or Stun to enemies upon inflicting damage.

Class : Grenade Launcher
Base Attack : 410
Property: Neutral
Weight : 240
Weapon Level : 3
Required Level : 110
Required Jobs : Rebellion
_
A X% chance of inflicting Blind, Stun status on the target when dealing physical attacks.
Only
====== auto-parsed ======
Attack : 410
Weight : 240
Weapon Level : 3
Required Level : 110

Id: (28201)

¼­´øÅ©·Î½ºSouthern Cross
This grenade launcher is named after the Southern Cross, which symbolizes death.
_
Category: We
Has a low chance to cast Lv1 [Cross Slash] to enemies upon inflicting damage.
Has a low chance to
apply Curse to enemies upon inflicting damage.

Class : Grenade Launcher
Base Attack : 480
Property: Neutral
Weight : 200
Weapon Level : 3
Required Level : 141
Required Jobs : Rebellion
_
A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks.
A 3% chance of inflicting Curse status on the target when dealing physical attacks.
Only
====== auto-parsed ======
Attack : 480
Weight : 200
Weapon Level : 3
Required Level : 141

Id: (28202)

¼­´øÅ©·Î½ºSouthern Cross [1]
This grenade launcher is named after the Southern Cross, which symbolizes death.
_
Category: We
Has a low chance to cast Lv1 [Cross Slash] to enemies upon inflicting damage.
Has a low chance to
apply Curse to enemies upon inflicting damage.

Class : Grenade Launcher
Base Attack : 480
Property: Neutral
Weight : 200
Weapon Level : 3
Required Level : 141
Required Jobs : Rebellion
_
A 10% chance of casting Level 1 Cross Slash on the target when dealing physical attacks.
A 3% chance of inflicting Curse status on the target when dealing physical attacks.
Only
====== auto-parsed ======
Attack : 480
Weight : 200
Weapon Level : 3
Required Level : 141

Id: (28502)

Mob Scarf
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!

Able to cast Lv2 [Spell Breaker].

Equip with Sunglasses, [NFS]Sunglasses or Glasses:

For every pure 80 stats (STR+LUK),
Increase pPhysical damage to all classes (Normal, Boss, Guardian) enemies by +6%.
CRIT +5, cCritical dDamage +10%.

For every pure 80 stats (INT+DEX),
MATK +120, decrease variable cast time by -3%.
Increase hHP recovery +10% when using Heal effect by 10%skills.

For every pure 80 stats (AGI+VIT),
Increase ASPD (decrease delay after attack by -5%), Max HP +5%.
Decrease damage taken from Players by -2%.

Class : Headgear Defense : 0
Location : Lower Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 100
Job : AllJobs

Id: (31259)

Costume Bubble Archangeling Hairband
Hair BA hairband decorated with cute Marina model of and Arc Ahangelling dolls.
_
[Item Function]
This costume can be en
attachanted on the 2nd floor of Eden.
A charm
with the help of the NPC Costama Girl (water droplets flocated on 33, 185)
_
ing around it.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31383)

Cost Volume Minty's Hairstyle (Sky)Low Twin
Hairstyle of Caddie's girl, named Minty! She has mysterious magic.
_
[Item Function]
This item can be used
A costume hair which can be attached to the hair for dyeing newifferent hair colors at
at NPC [Yuko Yamatachi]
located on the2nd Floor of Eden Group (14,182)
_
style.
A voluminous braid tied into two braids in a low position.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31432)

Costume LuwmFloating Ice
FA floating, ice direc-like costume.
Apparen
tly extracrelated from the Ice Cave.
It has connections to a mysterious seal inside the cave.
_
to a boy sleeping in an ice cave
Gives you a chilly feeling when you wear it

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31634)

Costume Rudolph Hairband
Cute Rudolph's heartfelt hairband. Sometimes, you can as he waits for the jingle bells song.Christmas.

Class : CostumeDEF Defense : 0
PosiLocation : Upper Weight : 0
Requiresd Level : 1
Usable byJobs : All jJobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (1001005)

Cedula StampGift Sock
An event item obthat was used in the Celebration of PH Indepeed from XMAS Poring Island Evence Day.
Speak to <NAVI>[Marites]<INFO>prontera, 157, 229,0,101,0,0</INFO></NAVI>
t, which is required to exchange for rewards.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001039)

Poring DiamondXMAS Jakk Face
A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward.

(This item will be removed oncafter the event ends.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001040)

Poporing DiamondSanta Orc Coin
A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward.

(This item will be removed oncafter the event ends.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001041)

Marin DiamondSanta Poring Hat
A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward.

(This item will be removed oncafter the event ends.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001042)

Drops DiamondSanta Goblin Mask
A specialn event item obtained from XMAS Por the eventing Island Event, which is required to exchange for reward.

(This item will be removed oncafter the event ends.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001148)

Poring Island Entry Ticket
A ticket used to access Event Poring Island.
Speak to NPC <NAVI>[PopoNecomasu]<INFO>gonryun,167,138,0,100,0,0</INFO></NAVI> in Gonryun event area to use it.

Caution! : This item can be used during event period only: 25th1st of May ~ 22December ~ 15th of JuneFebruary.
(This item will be removed once event ends)

Weight : 1
====== auto-parsed ======
Weight : 1



Efst
Spoiler


Id: 752
EFST_B_TRAP
Binding Trap
%s
Decrease moving sMovement Speed
Id: 753
EFST_E_CHAIN
Eternal Chain
%s
AChance to activate Chain aAction for random chance
Id: 755
EFST_C_MARKER
Crimson Marketr
%s
FLEE dDecrease FLEE
Id: 758
EFST_P_ALTER
Platinum Altar
%s
ATK iIncrease ATK
Id: 759
EFST_HEAT_BARREL
Heait Barrel
%s
ATK iIncrease
HIT d
ATK
D
ecrease
ASPD increase
Fixed Casting Time decrease
delay after attack
Id: 760
EFST_ANTI_M_BLAST
Anti Material Blast
%s
Resistance dDecrease to none attribute attackPlayer resistance
Id: 778
EFST_HEAT_BARREL_AFTER
Aafter Eeffect
%s
CannotUnable to use item
Cannot useUnable to cast skill
CannotUnable to attack



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