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iRO changelog December 05, 2023


Dia

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Added
LapineUpgradeBox
Spoiler



ILL_Piece_A
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Lv.4 Illusion Weapon

Target items






ILL_Piece_B
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Lv.4 Illusion Weapon

Target items




MD_Geffen_Rarmor
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Blazing Magical Jewel

Target items




MD_Geffen_Rhood
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Sunken Magical Jewel

Target items




MD_Geffen_Racc
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Growth Magical Jewel

Target items




MD_Geffen_Rsheild
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Shining Magical Jewel

Target items





Title
Spoiler


Quest
Spoiler


Id: 12493
Aftermath of the challenge
Info: Once entered, you cannot re-challenge the Glastheim Challenge Mode before 3 days have passed.
Quickinfo: Reset in 3 days at 4 AM
Id: 12494
Explanation complete
Info: Did you hear about the twisted space-time from Oscar?
Quickinfo: Done hearing Explanation
Id: 12495
Risky challenge
Info: You are the only one who can stop the tainted dimension from tainting this World.
Quickinfo: Dimensional Contamination Purification
Id: 12501
Eliminate Phantom in Glastheim
Info: Eliminate at least one of two Phantoms in Glastheim
You can complete this quest even if you eliminate just one of them
Quickinfo: Eliminate Phantom Amdarais
Id: 12502
Eliminate Phantom in Glastheim
Info: Eliminate at least one of two Phantoms in Glastheim
You can complete this quest even if you eliminate just one of them
Quickinfo: Eliminate Phantom Himmelmez
Id: 12510
About the hidden arena
Info: I found out that the arena is being operated in an illegal way beyond the dimensional rift.
I dont know how they manage to do illegal Tournament, but it's definitely a lot of fun.
Quickinfo: Cowardly Rules
Id: 12511
Cooldown - No Arena today
Info: The arena opens once every 3 days. It's better to take a break when there's no game.
Quickinfo: Arena resumes at 4:00 AM 3 days later
Id: 12512
Evidence of Survival
Info: If you are still standing in the arena. And if you're looking at this pass, it's proof that you're alive.
Quickinfo: Not yet dead.
Id: 16388
First Path
Info: Joined the Virtual Record translation for the first time.
Quickinfo: First translation
Id: 16389
First Path - Expedition Declined
Info: Declined to join the Virtual Record translation.
Quickinfo: Declined to join the translation
Id: 16390
Expedition Path - Pending
Info: A Daily quest. It can be repeated after its cooldown.
Quickinfo: Reset at 4:00 a.m.
Id: 16391
?
Info: ?
Quickinfo: ?
Id: 16392
Expedition Path - Reward
Info: Obtained a translation participation reward.
Quickinfo: Obtained reward
Id: 16393
Expedition Path - Swordsman Lab
Info: Joined the Swordsman Lab expedition.
Quickinfo: Swordsman Lab expedition
Id: 16394
Expedition Path - Acolyte Lab
Info: Joined the Acolyte Lab expedition.
Quickinfo: Acolyte Lab expedition
Id: 16395
Expedition Path - Thief Lab
Info: Joined the Thief Lab expedition.
Quickinfo: Thief Lab expedition
Id: 16396
Expedition Path - Mage Lab
Info: Joined the Mage Lab expedition.
Quickinfo: Mage Lab expedition
Id: 16397
Expedition Path - Merchant Lab
Info: Joined the Merchant Lab expedition.
Quickinfo: Merchant Lab expedition
Id: 16398
Expedition Path - Archer Lab
Info: Joined the Archer Lab expedition.
Quickinfo: Archer Lab expedition
Id: 16399
Expedition Path
Info: Joined the Virtual Record translation in Expedition mode.
Quickinfo: Joined Expedition mode
Id: 16400
Battle Path
Info: Joined the Virtual Record translation in Battle mode.
Quickinfo: Joined Battle mode



Map
Spoiler


1@ge_sn - Geffen Night Arena

Music: bgm\159.mp3
Maintitle: Geffen Night Arena Subtitle:
BackgroundBmp: dungeon_s2



MonsterSize
Spoiler


20573: 1


20813: 1


20846: 1


20847: 1




MonsterEffect
Spoiler


20573: 1419


20813: 1419


20846: 674


20847: 650




Item
Spoiler


Id: (1333)

Golden Wrench [2]
A professional wrench with a golden sheen.
_
Indestructible, ATK +5%
ATK +4 for every upgrade level
+9 Effect: Power Swing and Axe Boomerang damage +20%
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
Class: One-handed Axe ATK: 220
Weight: 550
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
====== auto-parsed ======
Weight : 550
Weapon Level : 4
Required Level : 170

Id: (1336)

Guardian Knight Axe [2]
The ceremonial ax used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Power Swing damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Axe
Attack : 210
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Mechanic
====== auto-parsed ======
Itemclass : Axe
Attack : 210
Weight : 150
Required Level : 170

Id: (1865)

Combo Fist [2]
Gauntlets that enable fierce attacks.
_
Raging Quadruple Blow damage +30%
ATK +4 for every upgrade level
+9 Effect: Raging Thrust and Chain Crush Combo damage +50%
+11 Effect: Chain Crush Combo +30% (Additional)
Class: Knuckle ATK: 210
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Sura Classes
====== auto-parsed ======
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (1866)

Asura Bandage [2]
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura.
_
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Knuckle Arrow damage +40%
+11 Effect: Post-skill delay -7%
Class: Knuckle ATK: 220
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sura Classes
====== auto-parsed ======
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (1870)

Royal Knuckle [2]
The knuckle used by the monks of Glasheim.
It's an ordinary knuckle with no special features, but it has a magical energy under the influence of Himelmes.
------------------------
Increases long ranged physical damage by 15%.
Atk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Rampage Blast damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Knuckle
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Knuckle
Attack : 190
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Mechanic
====== auto-parsed ======
Attack : 190
Weight : 150
Required Level : 170

Id: (2055)

Staff of Miracle [2]
A staff with mystical energy.
_
MATK +270, indestructible
Ghost Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%
+11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional)

Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
====== auto-parsed ======
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (2056)

Gravitation Staff [2]
A staff that improves its user's ability to manipulate gravity.
_
MATK +280, indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Gravitational Field and Drain Life damage +30%
+11 Effect: Gravitational Field cooldown -2 sec.
Class: Two-handed Staff ATK: 110
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
====== auto-parsed ======
Weight : 130
Weapon Level : 4
Required Level : 170

Id: (2057)

Adorare Staff [2]
A ceremonial staff.
_
MATK +240, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Adoramus damage +30%
+11 Effect: Physical/Magic damage -25% from enemies of all sizes

Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
====== auto-parsed ======
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (2060)

Royal Magician Staff [2]
The magic wand used by the Wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed.
Matk + 270, Matk + 5%.
Matk + 5 per refine rate.
------------------------
If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau

Matk + 30,
Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Two-handed Staff
Attack : 100
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Warlock
====== auto-parsed ======
Attack : 100
Weight : 150
Required Level : 170

Id: (13347)

Royal Huuma Shuriken [2]
Huuma Shuriken that was smuggled into Glastheim Castle.
It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez.
------------------------
Can't be destroyed,
Increases long ranged physical damage by 15%.
Atk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Cross Slash damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Huuma Shuriken
Attack : 240
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Ninja Classes
====== auto-parsed ======
Attack : 240
Weight : 150
Required Level : 170

Id: (16092)

Engine Pilebunker [2]
A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.

Indestructible, Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
+11 Effect: Vulcan Arm damage +15% (Additional)
Class: Mace ATK: 450
Weight: 320
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 320
Weapon Level : 4
Required Level : 170

Id: (16093)

Coolant Injection [2]
A coolant injector used to cool down overheated Carts.
_
Indestructible, Long-ranged Physical damage +10%
ATK +1% for every upgrade level
+9 Effect: Cart Cannon damage +25%
+11 Effect: Long-ranged Physical damage +15% (Additional)
Class: Mace ATK: 210
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 140
Weapon Level : 4
Required Level : 170

Id: (16094)

Gene Rod [2]
A rod decorated with a crystal known as the essence of genetics.
_
Indestructible, Crazy Vines damage +20%
ATK +4 for every upgrade level
+9 Effect: Crazy Vines damage +30% (Additional)
+11 Effect: Crazy Vines cooldown -2 sec.
Class: Mace ATK: 195
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 140
Weapon Level : 4
Required Level : 170

Id: (16095)

Lucis Flail [2]
A flail with a glowing blue pendulum attached to it.
_
MATK +160, indestructible
ASPD +1
MATK +4 for every upgrade level
+9 Effect: Duple Light damage +40%
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
Class: Mace ATK: 180
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (16096)

Bright Mace [2]
A mace that creates a clear sound every time it hits something.
_
Indestructible, Variable Cast Time -10%
ATK +4 for every upgrade level
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
+11 Effect: ATK +10%
Class: Mace ATK: 210
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Sura Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 130
Weapon Level : 4
Required Level : 170

Id: (18184)

Rapid Fire [2]
A crossbow designed to shoot arrows quickly with might.
_
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Triangle Shot damage +20%
+11 Effect: Triangle Shot damage +15% (Additional)
Class: Bow ATK: 185
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (18185)

Sharp Star [2]
A lustrous red bow.
_
CRI +5
Critical damage +1% for every upgrade level
+9 Effect: Long-ranged Physical damage +7%
+11 Effect: Focused Arrow Strike damage +10%
Class: Bow ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (18186)

Aiming Bow [2]
A flexible bow that stays bent without snapping when its string is pulled for a long time.
_
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
+9 Effect: Aimed Bolt damage +30%
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
Class: Bow ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (18187)

Falken Shooter [2]
A bow designed to shoot multiple arrows quickly without much force applied to it.
_
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Arrow Storm damage +25%
+11 Effect: Arrow Storm cooldown -0.7 sec.
Class: Bow ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (18188)

Wind Gale [2]
A bow that causes a powerful wind gust.
_
Long-ranged Physical damage +10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm damage +30%
+11 Effect: Severe Rainstorm cooldown -2 sec.
Class: Bow ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Minstrel/Wanderer Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (18191)

Guardian Knight Crossbow [2]
Crossbow used by Glastheim soldiers.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
Atk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Crossbow
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Bow
Attack : 180
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Shadow Chaser
====== auto-parsed ======
Itemclass : Bow
Attack : 180
Weight : 150
Required Level : 170

Id: (18198)

Guardian Knight Archer Bow [2]
Elegant bow used by the soldiers of Glastheim.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
Atk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces global cooldown by 12%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Bow
Attack : 190
Weight : 170
Weapon Lv : 4
Required Level : 170
Job : Ranger
====== auto-parsed ======
Itemclass : Bow
Attack : 190
Weight : 170
Required Level : 170

Id: (19439)

Ghostly Aura
Mysterious energy surrounds you.
_
If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK
Class: Helm DEF: 5
Location: Lower Weight: 10
Required Level: 170
Job: All Jobs
====== auto-parsed ======
Location : Lower
Weight : 10
Required Level : 170
Job : AllJobs

Id: (19472)

Costume Circlet of Time
A silver circlet that Himmelmez had.
Purified by Hugin.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Required Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (19474)

Circlet of Time(Rune Knight) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
MaxHP + 250 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
------------------------
Increases Dragon Breath and Dragon Breath - Water damage by 15% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Rune Knight
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19475)

Circlet of Time(Royal Guard) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Atk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Royal Guard
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19476)

Circlet of Time(Mechanic) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Mechanic
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19477)

Circlet of Time(Genetic) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate.
------------------------
Increases physical damage against all size enemies by 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Genetic
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19478)

Circlet of Time(Glt. Cross) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate.
------------------------
Atk + 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Guillotine Cross
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19479)

Circlet of Time(ShadowChaser) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate.
------------------------
Atk + 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Shadow Chaser
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19480)

Circlet of Time(Archbishop) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
------------------------
Increases Adoramus damage by 20% per 3 refine rate.
------------------------
Increases holy property magical damage by 7% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Matk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Archbishop
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19481)

Circlet of Time(Sura) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
------------------------
Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Atk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Sura
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19482)

Circlet of Time(Warlock) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
------------------------
Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.
------------------------
Increases wind and water property magical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Matk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Warlock
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19483)

Circlet of Time(Sorcerer) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
------------------------
Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.
------------------------
Increases neutral and water property magical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Matk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Sorcerer
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19484)

Circlet of Time(Ranger) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
------------------------
Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Arrow Storm by 1 second.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Ranger
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19485)

Circlet of Time(WandererMaestro) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Matk + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
------------------------
Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.
------------------------
Increases neutral property magical damage by 7% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Matk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Ministrel,Wanderer
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19486)

Circlet of Time(Star Emperor) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Falling Star damage by 30% per 3 refine rate.
------------------------
Increases physical damage against all size enemies by 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Atk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Star Emperor
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19487)

Circlet of Time(Soul Reaper) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Matk + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
------------------------
Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.
------------------------
Increases shadow property magical damage by 7% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Matk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Soul Reaper
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19488)

Circlet of Time(Rebellion) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Rebellion
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19489)

Circlet of Time(Oboro) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Matk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
------------------------
Increases wind and water property magical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Matk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Kagerou, Oboro
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19490)

Circlet of Time(Kagerou) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate.
------------------------
Increases physical damage against all size enemies by 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, Atk + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Kagerou, Oboro
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19491)

Circlet of Time(Super Novice) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 10 and Matk + 10 per 2 refine rate.
Increases ASPD by 4% and reduces variable casting time by 4% per 3 refine rate.
------------------------
Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate.
------------------------
Increases physical damage against all size enemies by 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Super Novice
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (19492)

Circlet of Time(Summoner) [1]
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
Atk + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Summoner (Doram)
====== auto-parsed ======
Itemclass : Headgear
Weight : 0
Required Level : 170

Id: (20545)

Costume Christmas Wing
A decorated wing shaped like a Christmas tree.
It brings out the joyful atmosphere.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (20592)

Costume Santa Backpack
A backpack modeled after Santa's gift pouch.
The Rudolph doll sticks out excitedly, waiting for Christmas.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (21051)

Volar [2]
A two-handed sword whose blade gleams darkly.
_
Bowling Bash damage +30%
ATK +4 for every upgrade level
+9 Effect: Ignition Break and Bowling Bash cooldown -1 sec.
+11 Effect: Indestructible, Bowling Bash damage +20% (Additional)
Class: Two-handed Sword ATK: 280
Weight: 280
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
====== auto-parsed ======
Weight : 280
Weapon Level : 4
Required Level : 170

Id: (21052)

Vernan [2]
A two-handed sword with a broad blade.
_
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Clashing Spiral and Sonic Wave damage +30%
+11 Effect: Sonic Wave cooldown -1.5 sec.
Class: Two-handed Sword ATK: 300
Weight: 650
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
====== auto-parsed ======
Weight : 650
Weapon Level : 4
Required Level : 170

Id: (21055)

Guardian Knight Claymore [2]
The blunt Two-handed sword used by the Raydric Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Atk + 5%.
Atk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%.
------------------------
If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Two-handed Sword
Attack : 280
Weight : 400
Weapon Lv : 4
Required Level : 170
Job : Rune Knight
====== auto-parsed ======
Attack : 280
Weight : 400
Required Level : 170

Id: (23992)

Test Subject Weapon Crate
A crate full of equipment prepared for test subjects to use.
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (23993)

Bio Lab File Crate
A box full of bio research documents.
They may or may not contain useful information.
_

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (23994)

Vital Reaction Byproduct Crate
A crate full of bio experiment byproducts.
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25786)

Bio Research Document
A stack of paper that the bio lab staff forgot to pick up before leaving in a hurry.
This alone doesn't provide much information. Collect some more for more comprehensive information.
_

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25787)

Bio Experiment Fragment
A mysterious fragment that the bio lab staff forgot to pick up before leaving in a hurry.
This alone doesn't provide much information. Collect some more for more comprehensive information.
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25864)

Sealed Circlet of Time
Circlet crafted with ore and jewels generated in the nick of time.
It has no special effect, but I think it can be useful if you take it to someone who knows the value.
------------------------
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (25865)

Temporal Gemstone
A gem stone that has been distorted by time and has mysterious magic. I think it would be difficult to do it normally.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25866)

Temporal Spell
A substance that distorts with time and emits mysterious magic.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25867)

Temporal Fragment
A piece of matter distorted in time and releasing mysterious magic.
It has been destroyed and its magical power has faded.
------------------------
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (26158)

Crimson Rose Stick [2]
A rod that adds flair to anyone who swings it.
_
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
Class: One-handed Staff ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
====== auto-parsed ======
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (26159)

Psychic Spear Rod [2]
A rod that improves its user's ability to command the supernatural power of magic.
_
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
Class: One-handed Staff ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
====== auto-parsed ======
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (26160)

Dust Grave [2]
A rod that improves its user's ability to command the supernatural power of magic.
_
MATK 180, indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Diamond Dust and Earth Grave damage +30%
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
Class: One-handed Staff ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
====== auto-parsed ======
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (26161)

Penitentia [2]
A rod with the power to punish sinners and make them repent.
_
MATK +175, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Magnus Exorcismus and Judex damage +30%
+11 Effect: Magnus Exorcismus damage +20% (Additional)
Class: One-handed Staff ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
====== auto-parsed ======
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (26165)

Royal Cleric Staff [2]
The ceremonial staff used by the priests of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
Matk + 170, Matk + 5%.
Matk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Adoramus damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Cleric Staff
King Schmidt's Suit
King Schmidt's Manteau

Matk + 30,
Has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Staff
Attack : 100
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Archbishop
====== auto-parsed ======
Itemclass : Staff
Attack : 100
Weight : 100
Required Level : 170

Id: (26166)

Royal Magician Wand [2]
A magic wand used by Glastheme mages.
It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy.
------------------------
Can't be destroyed,
Matk + 180, increases fire property magical damage by 5%.
Matk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau

Matk + 30,
Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Staff
Attack : 80
Weight : 80
Weapon Lv : 4
Required Level : 170
Job : Warlock
====== auto-parsed ======
Itemclass : Staff
Attack : 80
Weight : 80
Required Level : 170

Id: (26172)

Royal Foxtail [2]
Mysterious foxtail found in Glastheim Castle.
It's an ordinary foxtail with no special features, but it's influenced by Himelmes and has magical energy.
------------------------
Can't be destroyed,
Matk + 350, Matk + 5%.
Atk + 4 and Matk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau

Atk +30, Matk +30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, Increases physical and magical damage against holy and undead property enemies by 20%.
------------------------
Class : Staff
Attack : 275
Weight : 120
Weapon Lv : 4
Required Level : 170
Job : Summoner (Doram)
====== auto-parsed ======
Itemclass : Staff
Attack : 275
Weight : 120
Required Level : 170

Id: (26212)

Heart Whip [2]
A whip tipped with a small heart decoration.
_
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
Class: Whip ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
====== auto-parsed ======
Itemclass : Whip
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (26213)

Scarlet Ribbon [2]
A whip decorated with a red ribbon.
_
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
Class: Whip ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
====== auto-parsed ======
Itemclass : Whip
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (26216)

Royal Whip [2]
Dancing whip used by Glastheim dancers.
It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes.
------------------------
Can't be destroyed,
Matk + 180, increases neutral property magical damage by 10%.
Matk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more.
------------------------
Set Bonus
Royal Whip
King Schmidt's Suit
King Schmidt's Manteau

Matk + 30,
Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Whip
Attack : 100
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Wanderer
====== auto-parsed ======
Itemclass : Whip
Attack : 100
Weight : 100
Required Level : 170

Id: (27381)

Phantom of Himmelmez Card
Increases holy and neutral property magical damage by 100%.
Increases damage taken from all property by 30%.
------------------------
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27382)

Prime Corruption Root Card
Atk + 30, Matk + 30.
------------------------
Set Bonus
Prime Corruption Root Card
Corruption Root H Card

Increases fire and neutral property magical damage by 30%.
------------------------
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27383)

Phantom of Amdarais Card
MaxHP + 10%, MaxSP + 5%.
------------------------
Set Bonus
Phantom of Amdarais Card
Amdarais Card

Increases physical damage against all type enemies by 5%, Matk + 5%.
------------------------
Set Bonus
Phantom of Amdarais Card
Amdarais H Card

Increases physical damage against all type enemies by 10%, Matk + 10%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (27384)

Mutating White Knight Card
Matk + 15.
Increases magical damage against medium and large size enemies by 20%.
------------------------
Set Bonus
Mutating White Knight Card
Mutating Khalitzburg Card

Reduces physical and magical damage taken from medium and large size enemies by 5%.
Increases magical damage against medium and large size enemies by 5%.
------------------------
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27385)

Mutating Khalitzburg Card
Mdef + 10.
Reduces physical and magical damage taken from medium and large size enemies by 25%.
------------------------
Class: Card
Location: Shield
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (27386)

Cursed Raydric Card
Increases physical damage against undead race enemies by 5%.
------------------------
Set Bonus
Cursed Raydric Card
Cursed Raydric Archer Card

Increases physical damage against undead and demon race enemies by additional 5%.
------------------------
Class: Card
Location: Accessory (Left)
Weight: 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27387)

Cursed Raydric Archer Card
Increases physical damage against demon race enemies by 5%.
------------------------
Class: Card
Location: Accessory (Right)
Weight: 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (27388)

Cursed Butler Card
Increases HP recovery rate by 30%.
------------------------
Set Bonus
Cursed Butler Card
Zombie Card

MaxHP + 15%.
------------------------
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (28042)

Reaper Cross [2]
A unique-shaped katar.
_
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Rolling Cutter damage +30%
+11 Effect: Cross Ripper Slasher damage +20%
Class: Katar ATK: 250
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (28044)

Agudo Filo [2]
A katar with a sharp edge.
_
Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
Class: Katar ATK: 270
Weight: 200
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Weapon Level : 4
Required Level : 170

Id: (28046)

Royal Katar [2]
A beautiful Katar used for decoration in Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Atk + 5%.
Atk + 5 per refine rate.
------------------------
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Katar
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Katar
Attack : 200
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Attack : 200
Weight : 150
Required Level : 170

Id: (28138)

Maxi Spanner [2]
A gigantic wrench shaped more like a battle axe than a club.
_
Indestructible, Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
+11 Effect: Axe Tornado damage +15%
Class: Two-handed Axe ATK: 340
Weight: 450
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
====== auto-parsed ======
Weight : 450
Weapon Level : 4
Required Level : 170

Id: (28141)

Guardian Knight Battle Axe [2]
Huge Two-handed ax used by the Guards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
Atk + 5%.
Reduces damage taken from medium and large size enemies by 10%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Battle Axe
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Two-handed Axe
Attack : 270
Weight : 500
Weapon Lv : 4
Required Level : 170
Job : Mechanic
====== auto-parsed ======
Attack : 270
Weight : 500
Required Level : 170

Id: (28633)

Boltigin [2]
A book containing magical descriptions of the four natural elements.
_
MATK +175, Fire/Cold/Lightning Bolt damage +20%
MATK +4 for every upgrade level
+9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional)
+11 Effect: Heaven's Drive and Earth Spike damage +50%
Class: Book ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
====== auto-parsed ======
Itemclass : Book
Weight : 80
Weapon Level : 4
Required Level : 170

Id: (28636)

Royal Sage Book [2]
A magic book used by Glastheim scholars.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
Matk + 170, increases wind and water property magical damage by 5%.
Matk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau

Matk + 30,
Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Book
Attack : 90
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Sorcerer
====== auto-parsed ======
Itemclass : Book
Attack : 90
Weight : 100
Required Level : 170

Id: (28765)

Judgment Slasher [2]
One of the two daggers believed to have been awarded to Doomsday judges.
It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten.
_
If equipped with Repentance Slasher,
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
If combined upgrade levels are 18 or higher, ATK +12%.
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
Class: Dagger ATK: 195
Weight: 110
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 110
Weapon Level : 4
Required Level : 170

Id: (28766)

Repentance Slasher [3]
One of the two lost and forgotten daggers of Doomsday judges.
It has chain to connect Judgment Slasher to it.
Useless by itself, it can be used with Judgment Slasher to activate its power.
Class: Dagger ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (28767)

Jack the Knife [2]
A dagger with a sharp edge.
It's good for both cutting and stabbing.
_
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
Class: Dagger ATK: 185
Weight: 90
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 90
Weapon Level : 4
Required Level : 170

Id: (28768)

Platinum Dagger [2]
A dagger made of platinum.
_
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
Class: Dagger ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (28774)

Royal Gladius (R) [2]
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Atk + 5%.
------------------------
Set Bonus
Royal Gladius(R)
Royal Gladius(L)

Atk + 7 per 2 of the sum of refine rate.

If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.

If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.
------------------------
Set Bonus
Royal Gladius(R)
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus Atk + 10% for 10 seconds when dealing physical damage.
------------------------
Set Bonus
Royal Gladius(R)
Royal Gladius(L)
King Schmidt's Suit
King Schmidt's Manteau

If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Dagger
Attack : 200
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Guillotine Cross
====== auto-parsed ======
Itemclass : Dagger
Attack : 200
Weight : 150
Required Level : 170

Id: (28775)

Royal Gladius (L) [3]
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
It does not seem to have basic abilities, but it is said that its original power is revealed when worn with Royal Gradius (R).
------------------------
Class : Dagger
Attack : 100
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Guillotine Cross
====== auto-parsed ======
Itemclass : Dagger
Attack : 100
Weight : 100
Required Level : 170

Id: (28776)

Royal Magician Dagger [2]
A dagger used for self-defense by the wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Matk + 170, Matk + 5%.
Matk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Dagger
King Schmidt's Suit
King Schmidt's Manteau

Matk + 30,
Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Dagger
Attack : 200
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Attack : 200
Weight : 150
Required Level : 170

Id: (29594)

Seyren's Memory
Bowling Bash damage +10% and Ignition Break damage +5% for every 3 Volar upgrade levels
_
Clashing Spiral damage +10% and Sonic Wave damage +5% for every 3 Vernan upgrade levels
_
Brandish Spear damage +10% and Hundred Spears damage +5% for every 3 Argen Blanco upgrade levels
Id: (29595)

Howard's Memory
Power Swing damage +7% and Axe Boomerang damage +5% for every 3 Golden Wrench upgrade levels
_
Knuckle Boost damage +7% and Arm Cannon damage +5% for every 3 Engine Pilebunker upgrade levels
_
Axe Tornado damage +7% and Physical/Magical damage -5% from enemies of all sizes for every 3 Maxi Spanner upgrade levels
Id: (29596)

Eremes's Memory
Meteor Assault and Soul Destroyer damage +10% and Cross Impact and Counter Slash damage +5% for every 5 combined Judgment Slasher/Repentance Slasher upgrade levels
_
Dark Claw cooldown -3 sec. and increased ASPD (Post-attack delay -2%) for every 3 Agudo Filo upgrade levels
_
Rolling Cutter damage +7% and Cross Ripper Slasher damage +5% for every 3 Reaper Cross upgrade levels
Id: (29598)

Kathryne's Memory
Inferno damage +7% and Crimson Rock damage +5% for every 3 Crimson Rose Stick upgrade levels
_
Soul Strike and Napalm Vulcan damage +10% and Soul Expansion damage +5%% for every 3 Staff of Miracle upgrade levels
_
Gravitational Field damage +10% and Drain Life damage +5% for every 3 Gravitation Staff upgrade levels
Id: (29599)

Margaretha's Memory
Magnus Exorcismus damage +10% and Judex damage +5% for every 3 Penitentia upgrade levels
_
Holy Magic damage +5% and Adoramus damage +5% for every 3 Adorare Staff upgrade levels
_
Judex damage +10% and Duple Light damage +5% for every 3 Lucis Flail upgrade levels
Id: (29600)

Cecil's Memory
Critical damage +5% and Focused Arrow Strike damage +7% for every 3 Sharp Star upgrade levels
_
Arrow Storm SP cost -2%% and No Limits cooldown -15 sec. for every 3 Falken Shooter upgrade levels
_
Aimed Bolt damage +7% and SP cost -2% for every 3 Aiming Bow upgrade levels
Id: (29601)

Randel's Memory
Gloria Domini damage +10% and Genesis Ray damage +5% for every 3 Farthezan upgrade levels
_
Rapid Smiting damage +10% and Shield Press damage +5% for every 3 Harve upgrade levels
_
Overbrand damage +7% and Cannon Spear damage +5% for every 3 Fortridge upgrade levels
Id: (29602)

Flamel's Memory
Spore Explosion damage +7% and cooldown -0.2 sec. for every 3 Estal upgrade levels
_
Cart Cannon damage +7% and Long-ranged Physical damage +2% for every 3 Coolant Injection upgrade levels
_
Crazy Vines damage +7% and cooldown -0.2 sec. for every 3 Gene Rod upgrade levels
Id: (29603)

Gertie's Memory
Back Stab damage +10% and Fatal Menace damage +5% for every 3 Jack the Knife upgrade levels
_
Fire/Water/Wind/Earth Magic damage +5% and increased ASPD (Post-attack delay -2%) for every 3 Platinum Dagger upgrade levels
_
Triangle Shot damage +7% and Long-ranged Physical damage +2% for every 3 Rapid Fire upgrade levels
Id: (29604)

Celia's Memory
Earth Spike damage +10% and Heaven's Drive damage +7% for every 3 Boltigin upgrade levels
_
Psychic Wave damage +7% and Varetyr Spear cooldown -0.2 sec. for every 3 Psychic Spear Rod upgrade levels
_
Earth Grave damage +7% and Diamond Dust damage +5% for every 3 Dust Grave upgrade levels
Id: (29605)

Chen's Memory
Raging Quadruple Blow and Raging Thrust damage +10% and Chain Crush Combo damage +7% for every 3 Combo Fist upgrade levels
_
Knuckle Arrow damage +7% and Long-ranged Physical damage +2% for every 3 Asura Bandage upgrade levels
_
Throw Spirit Sphere and Occult Impaction damage +10% and Lightning Ride and Sky Blow damage +5% for every 3 Bright Mace upgrade levels
Id: (29606)

Trentini's Memory
Severe Rainstorm SP cost -3% and Long-ranged Physical damage +2% for every 3 Wind Gale upgrade levels
_
Neutral Magic damage +5% and Metallic Sound damage +5% for every 3 Heart Whip upgrade levels
_
Severe Rainstorm damage +5% and Long-ranged Physical damage +2% for every 3 Scarlet Ribbon upgrade levels
Id: (29607)

Alphoccio's Memory
Severe Rainstorm SP cost -3% and Long-ranged Physical damage +2% for every 3 Wind Gale upgrade levels
_
Neutral Magic damage +5% and Metallic Sound damage +5% for every 3 Black Circle upgrade levels
_
Severe Rainstorm damage +5% and Long-ranged Physical damage +2% for every 3 Antique Cello upgrade levels
Id: (29672)

Temporal Jewel(Str) lv.1
Atk +2 per 2 refine rate of headgear.
Hit +3 per 2 refine rate of headgear.
Atk +1% per 5 refine rate of headgear.
Id: (29673)

Temporal Jewel(Str) lv.2
Atk +4 per 2 refine rate of headgear.
Hit +5 per 2 refine rate of headgear.
Atk +2% per 5 refine rate of headgear.
Id: (29674)

Temporal Jewel(Str) lv.3
Atk +7 per 2 refine rate of headgear.
Hit +7 per 2 refine rate of headgear.
Atk +3% per 5 refine rate of headgear.
Id: (29675)

Temporal Jewel(Agi) lv.1
Aspd +1% per 2 refine rate of headgear.
Flee +4 per 2 refine rate of headgear.
Aspd +1 per 5 refine rate of headgear.
Id: (29676)

Temporal Jewel(Agi) lv.2
Aspd +3% per 2 refine rate of headgear.
Flee +5 per 2 refine rate of headgear.
Aspd +1 per 5 refine rate of headgear.
Id: (29677)

Temporal Jewel(Agi) lv.3
Aspd +5% per 2 refine rate of headgear.
Flee +7 per 2 refine rate of headgear.
Aspd +1 per 5 refine rate of headgear.
Id: (29678)

Temporal Jewel(Vit) lv.1
Def +5 per 2 refine rate of headgear.
MaxHP +200 per 2 refine rate of headgear.
MaxHp +1% per 5 refine rate of headgear.
Id: (29679)

Temporal Jewel(Vit) lv.2
Def +7 per 2 refine rate of headgear.
MaxHP +300 per 2 refine rate of headgear.
MaxHp +2% per 5 refine rate of headgear.
Id: (29680)

Temporal Jewel(Vit) lv.3
Def +10 per 2 refine rate of headgear.
MaxHP +500 per 2 refine rate of headgear.
MaxHp +3% per 5 refine rate of headgear.
Id: (29681)

Temporal Jewel(Int) lv.1
Heal Effectiveness +1% per 2 refine rate of headgear.
Matk +2 per 2 refine rate of headgear.
Matk +1% per 5 refine rate of headgear.
Id: (29682)

Temporal Jewel(Int) lv.2
Heal Effectiveness +3% per 2 refine rate of headgear.
Matk +4 per 2 refine rate of headgear.
Matk +2% per 5 refine rate of headgear.
Id: (29683)

Temporal Jewel(Int) lv.3
Heal Effectiveness +5% per 2 refine rate of headgear.
Matk +7 per 2 refine rate of headgear.
Matk +3% per 5 refine rate of headgear.
Id: (29684)

Temporal Jewel(Dex) lv.1
Bow damage +1% per 2 refine rate of headgear.
Hit +2 per 2 refine rate of headgear.
Atk +1% per 5 refine rate of headgear.
Id: (29685)

Temporal Jewel(Dex) lv.2
Bow damage +2% per 2 refine rate of headgear.
Hit +5 per 2 refine rate of headgear.
Atk +2% per 5 refine rate of headgear.
Id: (29686)

Temporal Jewel(Dex) lv.3
Bow damage +3% per 2 refine rate of headgear.
Hit +7 per 2 refine rate of headgear.
Atk +3% per 5 refine rate of headgear.
Id: (29687)

Temporal Jewel(Luk) lv.1
Crit damage +2% per 2 refine rate of headgear.
Crit +1 per 2 refine rate of headgear.
Atk +1% per 5 refine rate of headgear.
Id: (29688)

Temporal Jewel(Luk) lv.2
Crit damage +4% per 2 refine rate of headgear.
Crit +2 per 2 refine rate of headgear.
Atk +2% per 5 refine rate of headgear.
Id: (29689)

Temporal Jewel(Luk) lv.3
Crit damage +6% per 2 refine rate of headgear.
Crit +3 per 2 refine rate of headgear.
Atk +3% per 5 refine rate of headgear.
Id: (31634)

Costume Rudolph Hairband
A hairband modeled after Rudolph the reindeer.
If you listen closely, you might hear a jingle sound.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (32023)

Argen Blanco [2]
A spear made of special metal that emits a white light.
_
Brandish Spear damage +30%
ATK +4 for every upgrade level
+9 Effect: Hundred Spears cooldown -1.5 sec.
+11 Effect: Brandish Spear damage +20% (Additional)
Class: One-handed Spear ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
====== auto-parsed ======
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (32024)

Harve [2]
A golden battle spear.
_
Rapid Smiting damage +40%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Shield Press damage +30%
+11 Effect: Rapid Smiting and Shield Press damage +20% (Additional)
Class: One-handed Spear ATK: 210
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
====== auto-parsed ======
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (32025)

Fortridge [2]
A spear that's good for swinging and stabbing.
_
ATK +5%
Post-skill delay -1% for every upgrade level
+9 Effect: Cannon Spear damage +20%
+11 Effect: Overbrand damage +20%
Class: One-handed Spear ATK: 205
Weight: 170
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
====== auto-parsed ======
Weight : 170
Weapon Level : 4
Required Level : 170

Id: (32027)

Guardian Knight Spear [2]
Heavy one-handed spear held by the White Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Spear
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Spear
Attack : 205
Weight : 400
Weapon Lv : 4
Required Level : 170
Job : Royal Guard
====== auto-parsed ======
Itemclass : Spear
Attack : 205
Weight : 400
Required Level : 170

Id: (32107)

Black Circle [2]
A black electric guitar.
It creates a sharp sound.
_
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
Class: Instrument ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Minstrel Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (32108)

Antique Cello [2]
An antique cello.
It once was used for royal feasts and other luxurious banquets.
_
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
Class: Instrument ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Minstrel Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (32111)

Royal Cello [2]
A musical instrument used by the Glastheim military bands.
It's an ordinary instrument with no special features, but it's influenced by Himmelmes and has magical energy.
------------------------
Can't be destroyed.
Matk + 180, increases neutral property magical damage by 10%.
Matk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more.
------------------------
Set Bonus
Royal Cello
King Schmidt's Suit
King Schmidt's Manteau

Matk + 30,
Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Instrument
Attack : 90
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Ministrel
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 90
Weight : 100
Required Level : 170

Id: (32304)

Royal Revolver [2]
The gun that was smuggled into Glastheim Castle.
It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
Atk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Fire Dance damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Revolver
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Pistol
Attack : 150
Weight : 70
Weapon Lv : 4
Required Level : 170
Job : Rebellion
====== auto-parsed ======
Itemclass : Pistol
Attack : 150
Weight : 70
Required Level : 170

Id: (32350)

Farthezan [2]
A sword awarded to the holy agents of gods.
_
MATK +180, Gloria Domini damage +40%
Variable Cast Time -1% for every upgrade level
+9 Effect: Genesis Ray damage +30%
+11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional)

Class: One-handed Sword ATK: 130
Weight: 110
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
====== auto-parsed ======
Weight : 110
Weapon Level : 4
Required Level : 170

Id: (32351)

Estal [2]
A sword that can resist even the most powerful explosion.
_
Spore Explosion cooldown -1 sec.
ATK +4 for every upgrade level
+9 Effect: Spore Explosion damage +30%
+11 Effect: Spore Explosion damage +20% (Additional)
Class: One-handed Sword ATK: 195
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
====== auto-parsed ======
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (32353)

Guardian Knight Jewel Sword [2]
The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Matk + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
------------------------
If refine rate is 9 or higher, increases Shield Press damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau

Has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage.

If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
------------------------
Class : Sword
Attack : 130
Weight : 400
Weapon Lv : 4
Required Level : 170
Job : Royal Guard
====== auto-parsed ======
Itemclass : Sword
Attack : 130
Weight : 400
Required Level : 170

Id: (32401)

Royal Pillar [2]
A thick iron club used for decoration in Glastheim.
It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez.
------------------------
Can't be destroyed,
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Mace
Attack : 220
Weight : 500
Weapon Lv : 4
Required Level : 170
Job : Mechanic
====== auto-parsed ======
Itemclass : Mace
Attack : 220
Weight : 500
Required Level : 170

Id: (32402)

Royal Syringe [2]
Experimental syringe used in Glastheim Laboratories.
It was made to heal people, but it has magical energy under the influence of Himelmez.
------------------------
Can't be destroyed,
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Syringe
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Mace
Attack : 210
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Genetic
====== auto-parsed ======
Itemclass : Mace
Attack : 210
Weight : 150
Required Level : 170

Id: (32403)

Royal Alchemy Staff [2]
Crafting staff used by Glasthheim researchers.
It was a beautiful shape, but it has magical energy under the influence of Himelmes.
------------------------
Can't be destroyed,
Atk + 5%.
Atk + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces skill cooldown of Crazy Vines by 1 second.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Alchemy Staff
King Schmidt's Suit
King Schmidt's Manteau

Atk + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Mace
Attack : 200
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Genetic
====== auto-parsed ======
Itemclass : Mace
Attack : 200
Weight : 150
Required Level : 170

Id: (100003)

Dusk Illusion Resonance Stone
A sunset-colored resonance stone that can resonate with powerful weapons imbued with the power of illusion and give them strength.
Physical abilities can be given to illusion level 4 weapons.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100004)

Dawn Illusion Resonance Stone
Dark blue resonance stone that can resonate with powerful weapons imbued with the power of illusion and give them strength.
You can give magical abilities to illusion level 4 weapons.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100365)

Blazing Magical Jewel
A jewel treated with special magic.
Random options can be applied to the following items.

[Target Item]
Anti Conjurer Suit,
Magic Protector Robe.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100366)

Sunken Magical Jewel
A jewel treated with special magic.
Random options can be applied to the following items.

[Target Item]
Magic Barrier Manteau,
Magic Barrier Muffler,
Ravage Magic Manteau,
Ravage Magic Muffler.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100367)

Growth Magical Jewel
A jewel treated with special magic.
Random options can be applied to the following items.

[Target Item]
Force Condenser,
Mental Condenser.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100368)

Shining Magical Jewel
A jewel treated with special magic.
Random options can be applied to the following items.

[Target Item]
Magic Absorber,
Encyclopedia Complete Edition.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (102722)

Happy Christmas Costume Egg
An egg filled with various Christmas themed costume.
------------------------
When opened gives one of the following costumes:

Costume Christmas Wing,

Costume Santa Backpack,

Costume Rudolph Hairband,

Costume White Fox Ears,

Costume Poring Scooter,

Costume Jumbo Rabbit,

Costume Snow Rabbit Hair,

Costume Clingy White Fox,

Costume Temari Candy Hair,

Costume White Nine-Tailed Fox.
------------------------
Cannot be traded.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (102724)

Overseas Care Package 54
When opened, gives one of the following:
Moonflower Bow [1] 0.34%
Amazing Grace [1] 1.01%
Altair Hat [1] 1.01%
Striped Ribbon Hat [1] 1.01%
Dimension Linkage Stone [1] 1.01%
Into The Abyss [1] 2.73%
Consecrate Fides Aureola 2.73%
Guardian Helm [1] 2.73%
Evil Dragon Armor [1] 6.83%
Openair Headset 6.83%
Lord of Royals 6.83%
Party Hard Pack 9.56%
Blacksmith Blessing x5 19.12%
Bloody Branch x5 19.12%
Citizen Oda's Miracle Elixr x10 19.12%
OCP Exchange Token 100%
------------------------
Cannot be traded.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (300177)

Midnight Arhi Card
Increases damage against all size monsters by 5%, MaxHP + 1000, Flee + 35.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300178)

Midnight Dio Anemos Card
Increases earth and neutral property magical damage by 10%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300179)

Midnight Shoplifter Card
Increases fire and holy property magical damage by 10%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300180)

Midnight Gangster Card
Increases ASPD by 10%.
Increases critical damage by 7%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300181)

Midnight Bully Card
Increases ASPD by 7%.
Increases critical damage by 10%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300182)

Midnight Faymont Card
MSP + 20%.
When receiving physical damage, has a chance to auto-cast Zen lv. 1.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300183)

Midnight Ordre Card
Increases wind and water property magical damage by 10%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300184)

Midnight Blut Hase Card
ATK + 5%.
Increases long ranged physical damage by 7%..
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300185)

Midnight Kuro Akuma Card
Reduces variable casting time by 10%.
Increases Wind Blade, Freezing Spear, Flaming Petals damage by 15%.
Increases long ranged physical damage by 8%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300186)

Midnight Ifodes Card
Increases ASPD by 7%.
Increases melee physical damage by 7%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300187)

Midnight Odoric Card
Increases ASPD by 7%.
Increases long ranged physical damage by 7%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300188)

Midnight Licheniyes Card
Increases holy property magical damage by 10%.
Increases heal effectiveness by 20%.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300189)

Midnight Ju Card
Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 15%.
If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%.
If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 30%.
------------------------
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300190)

Midnight Fay Kanavian Card
Increases neutral and earth property magical damage by 10%.
When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds.
During Golem form, Def + 500.
------------------------
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300191)

Midnight Dwigh Card
Increases neutral, shadow and undead property magical damage by 20%.
------------------------
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (400496)

Costume White Fox Ears
A cute headband modeled after white fox ears
You can feel its fluffy and soft texture.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400505)

Striped Ribbon Hat [1]
A hat made up of a set of white and blue ribbons.
It has a cute design and decorated with various ribbons.
------------------------
SPL + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
MATK + 40%
------------------------
Every 10 Base Level, increase damage of Arbitrium, Pneumaticus Procella, and Framen by 1%.
------------------------
Every refine level, SPL + 1.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 50
Required Level : 200
Class : 4th Job
====== auto-parsed ======
Itemclass : Headgear
Location : Upper
Weight : 50
Required Level : 200

Id: (400506)

Altair Hat [1]
A hat said to be favored by astrologers.
The compass needle decoration will help you find Altair's light.
------------------------
CON + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
ATK + 40%
------------------------
Every 10 Base Level, increase damage of Hawk Rush and Hawk Boomerang by 1%.
------------------------
Every refine level, CON + 1.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 50
Required Level : 200
Class : 4th Job
====== auto-parsed ======
Itemclass : Headgear
Location : Upper
Weight : 50
Required Level : 200

Id: (410120)

Guardian Helm [1]
A helmet once worn by the strongest guard.
It embodies deep loyalty to the great king.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Immune to Curse.
------------------------
Set Bonus:

Guardian Helm [1]
King Schmidt's Suit [1]

All Basic Status + 10
Reduce damage taken from Players by 7%.
Immune to Frozen.
------------------------
Guardian Helm [1]
King Schmidt's Manteau [1]

All Basic Status + 10
Reduce damage taken from Players by 6%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Str) [1]

All Basic Status + 5
ATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Vit) [1]

All Basic Status + 5
Reduce variable casting time by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Int) [1]

All Basic Status + 5
MATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Agi) [1]

All Basic Status + 5
ASPD + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Dex) [1]

All Basic Status + 5
Increase long ranged physical damage by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Luk) [1]

All Basic Status + 5
Critical Damage + 10%
Reduce damage taken from Players by 3%.
------------------------
Type : Headgear
Def : 2
Location : Middle
Weight : 30
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Middle
Weight : 30
Required Level : 100
Job : AllJobs

Id: (410202)

Costume Poring Scooter
A blue scooter decorated with Poring emblem.
Let's enjoy a ride with cute Poring.
------------------------
Class : Costume
Defense : 0
Position : Middle
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410219)

Costume Jumbo Rabbit
A giant rabbit doll created by the finest doll-making craftsman.
It is said to be so popular among collectors due to its realistic detail.
------------------------
Class : Costume
Defense : 0
Position : Middle
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420191)

Costume Snow Rabbit Hair
A cute and fluffy hairstyle modeled after a snow bunny.
Wearing it makes you feel like you have a different hairstyle.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420192)

Costume Clingy White Fox
A cute white fox with fluffy fur.
It shows affection by clinging tightly to its owner.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420223)

Consecrate Fides Aureola
A sacred symbol materialized by the power of true faith.
It provides divine power and protection to the user.
------------------------
Increase physical and magic damage against all size enemies by 15%.
------------------------
Type : Headgear
Def : 0
Location : Lower
Weight : 10
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Lower
Weight : 10
Required Level : 100
Job : AllJobs

Id: (420241)

Costume Temari Candy Hair
A candy-shaped hair that stands out cutely.
Wearing it makes you feel like you have a different hairstyle.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (450149)

Anti Conjurer Suit [1]
The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics.
------------------------
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MHP + 3%, STR + 3, AGI +3.
------------------------
ATK + 10 per refine rate.
------------------------
Increases ASPD by 2% per 2 refine rate.
------------------------
If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
------------------------
If refine rate is 11 or higher, increases ASPD by additional 7%.
------------------------
If refine rate is 13 or higher, additional MATK + 60.
------------------------
Type : Armor
Def : 120
Weight : 90
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 90
Required Level : 230
Job : AllJobs

Id: (450150)

Magic Protector Robe [1]
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells.
------------------------
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3%, Int + 3, Dex + 3.
------------------------
MATK + 10 per refine rate.
------------------------
Reduces variable casting time by 2% per 2 refine rate.
------------------------
If refine rate is 9 or higher, increases all property magical damage by 10%.
------------------------
If refine rate is 11 or higher, reduces variable casting time by additional 7%.
------------------------
If refine rate is 13 or higher, additional MATK + 60.
------------------------
Type : Armor
Def : 110
Weight : 80
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 80
Required Level : 230
Job : AllJobs

Id: (450291)

Amazing Grace [1]
Prayer to the Lord saved me from many difficulties.
The grace of the Lord will be with me on this path ahead.
------------------------
ASPD + 10%.
------------------------
For every level of Oratio learned,
INT + 3 , MATK + 15.
------------------------
For every level of Clearance learned,
Increase magic damage against all size enemies by 14%.
------------------------
For total level of Lauda Agnus and Lauda Ramus learned,
Increase rate of outgoing recovery skills by 3%.
Increase rate of incoming recovery skills and items by 3%.
------------------------
When refined to +5 or higher,
Increase damage of Judex and Adoramus by 50%.
------------------------
When refined to +7 or higher,
Increase damage of Judex and Adoramus by additional 50%.
------------------------
When refined to +10 or higher,
Increase Holy proprety magic damage by 15%.
Armor can't be destroyed in battle.
------------------------
Type : Armor
Def : 100
Weight : 100
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 100
Job : AllJobs

Id: (460005)

Magic Absorber [1]
Shield for anti-magic, with improved ability to reflect magic.
It's very thin, probably because of its anti-magic shield.
------------------------
Increases all property magical damage by 3%, Mdef + 15.
------------------------
If refine rate is 7 or higher, Matk + 25.
------------------------
If refine rate is 9 or higher, reduces variable casting time by 5%.
------------------------
If refine rate is 12 or higher, increases all property magical damage by additional 7%.
------------------------
Set Bonus
Magic Absorber
Force/Mental Condenser

MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Type : Shield
Def : 50
Weight : 50
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Shield
Weight : 50
Required Level : 230
Job : AllJobs

Id: (460006)

Encyclopedia Complete Edition [1]
Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges.
Now all sides of the book, not just the corners, are incredibly heavy and solid.
------------------------
ATK + 3%, MDEF + 10.
------------------------
If refine rate is 7 or higher, Atk + 25, Cri + 3.
------------------------
If refine rate is 9 or higher, increases ASPD by 5%.
------------------------
If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%.
------------------------
Set Bonus
Encyclopedia Complete Edition
Force/Mental Condenser

MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Type : Shield
Def : 150
Weight : 150
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Shield
Weight : 150
Required Level : 230
Job : AllJobs

Id: (480065)

Magic Barrier Manteau [1]
An improved Manteau that was one of the prizes of the Geffen Magic Contest.
It is not an officially licensed improved product, but there is a text that says safety is excellent.
------------------------
MaxHP + 1500.
------------------------
MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases melee physical damage by 5%.
------------------------
If refine rate is 11 or higher, increases melee physical damage by additional 7%.
------------------------
Set Bonus
Magic Barrier Manteau
Anti Conjurer Suit

Atk + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%.
------------------------
Set Bonus
Magic Barrier Manteau
Magic Protector Robe

Atk + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%.
------------------------
Type : Garment
Def : 75
Weight : 70
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 70
Required Level : 230
Job : AllJobs

Id: (480066)

Magic Barrier Muffler [1]
An improved muffler that was one of the prizes of the Geffen Magic Tournament.
It is not an officially licensed improved product, but there is a text that says safety is excellent.
------------------------
MaxHP + 1500.
------------------------
MaxHP + 1% per refine rate.
------------------------
Reduces variable casting time by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%.
------------------------
If refine rate is 11 or higher, increases all property magical damage by 7%.
------------------------
Set Bonus
Magic Barrier Muffler
Anti Conjurer Suit

MATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%.
------------------------
Set Bonus
Magic Barrier Muffler
Magic Protector Robe

MATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
------------------------
Type : Garment
Def : 70
Weight : 65
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 65
Required Level : 230
Job : AllJobs

Id: (480067)

Ravage Magic Manteau [1]
An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability,
but also greatly improves the wearer's physical abilities.
------------------------
MaxHP + 1200.
------------------------
MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
------------------------
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
------------------------
Set Bonus
Ravage Magic Manteau
Anti Conjurer Suit

ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%.
------------------------
Set Bonus
Ravage Magic Manteau
Magic Protector Robe

ATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%.
------------------------
Type : Garment
Def : 70
Weight : 65
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 65
Required Level : 230
Job : AllJobs

Id: (480068)

Ravage Magic Muffler [1]
An improved muffler exclusively for anti-magic, not only has excellent magic defense ability,
but also greatly improves the wearer's physical abilities.
------------------------
MaxHP + 2000.
------------------------
MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases damage against all size monsters by 3%.
------------------------
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
------------------------
Set Bonus
Ravage Magic Muffler
Anti Conjurer Suit

ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases ASPD by 10%.
------------------------
Set Bonus
Ravage Magic Muffler
Magic Protector Robe

MATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%.
------------------------
Type : Garment
Def : 90
Weight : 80
Armor Lv : 2
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 80
Required Level : 230
Job : AllJobs

Id: (480362)

Costume White Nine-Tailed Fox
A costume modeled after the tail of a white nine-tailed fox.
You can feel its mysterious power when wearing it.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (490077)

Force Condenser [1]
The magic ring developed by Geffen improves the body's ability.
MHP + 5%.
ATK + 8%.
------------------------
Set Bonus
Force Condenser
Anti Conjurer Suit/Magic Protector Robe

When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
------------------------
Type : Accessory
Def : 15
Weight : 10
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 230
Job : AllJobs

Id: (490078)

Mental Condenser [1]
A magic ring developed by Geffen that enhances magical abilities.
MHP + 5%.
MATK + 8%.
------------------------
Set Bonus
Mental Condenser
Anti Conjurer Suit/Magic Protector Robe

When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
------------------------
Type : Accessory
Def : 15
Weight : 10
Required Level : 230
Job : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 230
Job : AllJobs

Id: (490336)

Dimension Linkage Stone [1]
A mysterious crystal found at the Verus excavation site.
It generates infinite energy in response to people's emotions.
------------------------
STR + 20
------------------------
MHP + 15%
------------------------
Increase long ranged physical damage by 10%.
------------------------
Perfect Hit + 15%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Reduce the cooldown of Neutral Barrier by 5 seconds.
------------------------
Every 3 Base Level, increase damage of Arm Cannon by 1%, up to Level 240.
------------------------
Every 3 Base Level, increase damage of Ice Launcher and Flame Launcher by 2%, up to Level 240.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 100
Class : Mechanic Class
====== auto-parsed ======
Weight : 10
Required Level : 100

Id: (490410)

Into The Abyss [1]
A mysterious ring filled with dark energy.
It is said that a corrupted world will drag all life into the abyss.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Perfect Hit + 25%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Enables to use Fire Wall Lv 10.
------------------------
Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%.
------------------------
Type : Accessory
Def : 0
Weight : 10
Required Level : 200
Class : 4th Job
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 200

Id: (700078)

Moonflower Bow [1]
The bow of the moon god, which is the counterpart of the sun god.
It is also known as the Moonflower Bow.
------------------------
MATK + 170.
------------------------
Reduce damage taken from Boss monster by 50%.
------------------------
Reduce damage taken from Players by 40%.
------------------------
For every refine level,
Increase physical and magic damage against all size enemies by 8%.
------------------------
When refined to +7 or higher,
Increase damage of Flame Trap, Swift Trap, Solid Trap, and Deep Blind Trap by 10%.
------------------------
When refined to +9 or higher,
Increase damage of Flame Trap, Swift Trap, Solid Trap, and Deep Blind Trap by additional 15%.
------------------------
Type : Bow
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 200
Class : Windhawk
====== auto-parsed ======
Itemclass : Bow
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 200

Id: (1000316)

Geffen Arena Coin
A coin given to those who participated in the Geffen Arena.
It is said that it is secretly used for item exchange.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000317)

Geffen Arena Certificate
A certificate given only to participants who played an active part in the Geffen Arena.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000366)

Geffen Arena Champion Certificate
A certificate given only to participants who performed outstandingly in the Geffen Arena.
Weight: 0
====== auto-parsed ======
Weight : 0



Card
Spoiler


Id: 27381
Illust: C_Himel_Card
Prefix/Suffix: of Fallen Angel

Id: 27382
Illust: C_CorruptionRoot_Card
Prefix/Suffix: of Creep

Id: 27383
Illust: C_Amdarais_Card
Prefix/Suffix: of Relax

Id: 27384
Illust: C_White_Knight_Card
Prefix/Suffix: Magical Knightage

Id: 27385
Illust: C_Khaliz_Knight_Card
Prefix/Suffix: Magical Knightage

Id: 27386
Illust: C_Raydric_Card
Prefix/Suffix: Exorcist's

Id: 27387
Illust: C_Raydric_Archer_Card
Prefix/Suffix: Undead Slayer's

Id: 27388
Illust: C_Cursed_Butler
Prefix/Suffix: Strong Recovery

Id: 300177
Illust: MD_Geffen_Archi_Card
Prefix/Suffix: Midnight Arhi

Id: 300178
Illust: MD_Geffen_Dio_Card
Prefix/Suffix: Midnight Anemos

Id: 300179
Illust: MD_Geffen_Thief_Card
Prefix/Suffix: Midnight Shoplifter

Id: 300180
Illust: MD_Geffen_Gang_Card
Prefix/Suffix: Midnight Gangster

Id: 300181
Illust: MD_Geffen_Thug_Card
Prefix/Suffix: Midnight Bully

Id: 300182
Illust: MD_Geffen_Monk_Card
Prefix/Suffix: Midnight Faymont

Id: 300183
Illust: MD_Geffen_Ordre_Card
Prefix/Suffix: Midnight Ordre

Id: 300184
Illust: MD_Geffen_Blut_Card
Prefix/Suffix: Midnight Hase

Id: 300185
Illust: MD_Geffen_Akuma_Card
Prefix/Suffix: Midnight Akuma

Id: 300186
Illust: MD_Geffen_Hyper_Card
Prefix/Suffix: Midnight Ifodes

Id: 300187
Illust: MD_Geffen_Odorico_Card
Prefix/Suffix: Midnight Odoric

Id: 300188
Illust: MD_Geffen_Reche_Card
Prefix/Suffix: Midnight Licheniyes

Id: 300189
Illust: MD_Geffen_Jew_Card
Prefix/Suffix: Midnight Ju

Id: 300190
Illust: MD_Geffen_Fei_Card
Prefix/Suffix: Midnight Kanavian

Id: 300191
Illust: MD_Geffen_Dy_Card
Prefix/Suffix: Midnight Dy



Changed
Achievement
Spoiler


Id: (129021)
Life GoalsGlastheim Challenge Mode
Reach for your full potentialGlastheim Challenge Mode Complete

Achieve Base Level 99 and Job Level 70Complete the Memorial Dungeon
Score: 510



NpcIdentity
Spoiler


Id: 10318
JT_4_M_MD_SEYREN

Id: 10319
JT_4_M_MD_EREMES

Id: 10320
JT_4_M_MD_HARWORD

Id: 10321
JT_4_F_MD_MAGALETA

Id: 10322
JT_4_F_MD_SHECIL

Id: 10323
JT_4_F_MD_KATRINN

Id: 10324
JT_4_M_MD_SEYREN_H

Id: 10325
JT_4_M_MD_EREMES_H

Id: 10326
JT_4_M_MD_HARWORD_H

Id: 10327
JT_4_F_MD_MAGALETA_H

Id: 10328
JT_4_F_MD_SHECIL_H

Id: 10329
JT_4_F_MD_KATRINN_H

Id: 10330
JT_4_M_MD_SEYREN_D

Id: 10331
JT_4_M_MD_EREMES_D

Id: 10332
JT_4_M_MD_HARWORD_D

Id: 10333
JT_4_F_MD_MAGALETA_D

Id: 10334
JT_4_F_MD_SHECIL_D

Id: 10335
JT_4_F_MD_KATRINN_D

Id: 10336
JT_4_F_MD_YGNIZEM

Id: 20536
JT_MD_ED_B_YGNIZEM

Id: 20537
JT_MD_ED_YGNIZEM

Id: 20538
JT_MD_ED_EREND

Id: 20539
JT_MD_ED_ARMAIA

Id: 20540
JT_MD_ED_EREMES

Id: 20541
JT_MD_ED_LGTHIGHGUARD

Id: 20542
JT_MD_ED_LGTGUARD

Id: 20543
JT_MD_ED_M_SCIENCE

Id: 20562
JT_HIDDEN_MOB8

Id: 20572
JT_MD_C_HEMEL

Id: 20573
JT_MD_C_AMDARAIS

Id: 20574
JT_MD_C_WHITEKNIGHT

Id: 20575
JT_MD_C_CORRUPTION_ROOT

Id: 20576
JT_MD_C_KHALITZBURG

Id: 20577
JT_MD_C_RAYDRIC

Id: 20578
JT_MD_C_RAYDRIC_ARCHER

Id: 20579
JT_MD_C_ZOMBIE

Id: 20580
JT_MD_C_GHOUL

Id: 20581
JT_MD_C_THORN

Id: 20582
JT_MD_MANHOLE4

Id: 20583
JT_MD_C_WHITEKNIGHT_G

Id: 20584
JT_MD_C_KHALITZBURG_G

Id: 20585
JT_MD_C_RAY_ARCHER_G

Id: 20846
JT_MD_HIDDEN_GROUND01

Id: 20847
JT_MD_HIDDEN_GROUND02

Id: 20856
JT_MD_N_ARENA_1

Id: 20857
JT_MD_N_ARENA_2

Id: 20858
JT_MD_N_ARENA_3_1

Id: 20859
JT_MD_N_ARENA_3_2

Id: 20860
JT_MD_N_ARENA_3_3

Id: 20861
JT_MD_N_ARENA_4

Id: 20862
JT_MD_N_ARENA_5

Id: 20863
JT_MD_N_ARENA_6

Id: 20864
JT_MD_N_ARENA_7

Id: 20865
JT_MD_N_ARENA_8

Id: 20866
JT_MD_N_ARENA_9

Id: 20867
JT_MD_N_ARENA_10

Id: 20868
JT_MD_N_ARENA_11

Id: 20869
JT_MD_N_ARENA_12

Id: 20870
JT_MD_KANABIAN_N

Id: 20871
JT_MD_ALPHONSE_N

Id: 20872
JT_MD_GEFFEN_FENRIR_N



Item
Spoiler


Id: (7925)

Powerful Dimensional Essence
An eEssence that is said to have been madecreated by refining substances from another dimension.
It is not known who andor how this is possiblecould do such a thing.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0



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