Dia Posted December 5, 2023 Share Posted December 5, 2023 Added LapineUpgradeBox Spoiler ILL_Piece_A NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Lv.4 Illusion Weapon Target items28762 Bazerald_IL 28254 Butcher_IL 32301 Gold_Lux_IL 28022 Infiltrator_IL 1326 War_Axe_IL 13469 Immaterial_Sword_IL 16065 Iron_Driver_IL 32005 Pole_Axe_IL 28612 Book_Of_The_Apo_IL 18149 Balistar_IL 13338 Huuma_Bird_Wing_IL 2039 Wizardy_Staff_IL 16063 Long_Mace_IL 13337 Huuma_Flutter_Snow_IL 1846 Combo_Battle_Glove_IL 26007 Spectral_Spear_IL 26109 Staff_Of_Bordeaux_IL 28725 Moonlight_Sword_IL 18174 Hunter_Bow_IL 28626 Tablet_IL 28244 Gate_KeeperDD_IL 28745 Counter_Dagger_IL 2051 Survival_Staff_IL 21050 Taegoolyeon_IL ILL_Piece_B NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Lv.4 Illusion Weapon Target items28762 Bazerald_IL 28254 Butcher_IL 32301 Gold_Lux_IL 28022 Infiltrator_IL 1326 War_Axe_IL 13469 Immaterial_Sword_IL 16065 Iron_Driver_IL 32005 Pole_Axe_IL 28612 Book_Of_The_Apo_IL 18149 Balistar_IL 13338 Huuma_Bird_Wing_IL 2039 Wizardy_Staff_IL 16063 Long_Mace_IL 13337 Huuma_Flutter_Snow_IL 1846 Combo_Battle_Glove_IL 26007 Spectral_Spear_IL 26109 Staff_Of_Bordeaux_IL 28725 Moonlight_Sword_IL 18174 Hunter_Bow_IL 28626 Tablet_IL 28244 Gate_KeeperDD_IL 28745 Counter_Dagger_IL 2051 Survival_Staff_IL 21050 Taegoolyeon_IL MD_Geffen_Rarmor NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Blazing Magical Jewel Target items450149 MD_Geffen_Suits 450150 MD_Geffen_Robe MD_Geffen_Rhood NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Sunken Magical Jewel Target items480065 MD_Geffen_Hood 480066 MD_Geffen_Hood2 480067 MD_Geffen_Hood3 480068 MD_Geffen_Hood4 MD_Geffen_Racc NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Growth Magical Jewel Target items490077 MD_Geffen_Ring 490078 MD_Geffen_Ring2 MD_Geffen_Rsheild NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Shining Magical Jewel Target items460005 MD_Geffen_Shield 460006 MD_Geffen_Shield2 Title Spoiler Id: 1045: Illusionary Conqueror Quest Spoiler Id: 12493 Aftermath of the challenge Info: Once entered, you cannot re-challenge the Glastheim Challenge Mode before 3 days have passed. Quickinfo: Reset in 3 days at 4 AM Id: 12494 Explanation complete Info: Did you hear about the twisted space-time from Oscar? Quickinfo: Done hearing Explanation Id: 12495 Risky challenge Info: You are the only one who can stop the tainted dimension from tainting this World. Quickinfo: Dimensional Contamination Purification Id: 12501 Eliminate Phantom in Glastheim Info: Eliminate at least one of two Phantoms in Glastheim You can complete this quest even if you eliminate just one of them Quickinfo: Eliminate Phantom Amdarais Id: 12502 Eliminate Phantom in Glastheim Info: Eliminate at least one of two Phantoms in Glastheim You can complete this quest even if you eliminate just one of them Quickinfo: Eliminate Phantom Himmelmez Id: 12510 About the hidden arena Info: I found out that the arena is being operated in an illegal way beyond the dimensional rift. I dont know how they manage to do illegal Tournament, but it's definitely a lot of fun. Quickinfo: Cowardly Rules Id: 12511 Cooldown - No Arena today Info: The arena opens once every 3 days. It's better to take a break when there's no game. Quickinfo: Arena resumes at 4:00 AM 3 days later Id: 12512 Evidence of Survival Info: If you are still standing in the arena. And if you're looking at this pass, it's proof that you're alive. Quickinfo: Not yet dead. Id: 16388 First Path Info: Joined the Virtual Record translation for the first time. Quickinfo: First translation Id: 16389 First Path - Expedition Declined Info: Declined to join the Virtual Record translation. Quickinfo: Declined to join the translation Id: 16390 Expedition Path - Pending Info: A Daily quest. It can be repeated after its cooldown. Quickinfo: Reset at 4:00 a.m. Id: 16391 ? Info: ? Quickinfo: ? Id: 16392 Expedition Path - Reward Info: Obtained a translation participation reward. Quickinfo: Obtained reward Id: 16393 Expedition Path - Swordsman Lab Info: Joined the Swordsman Lab expedition. Quickinfo: Swordsman Lab expedition Id: 16394 Expedition Path - Acolyte Lab Info: Joined the Acolyte Lab expedition. Quickinfo: Acolyte Lab expedition Id: 16395 Expedition Path - Thief Lab Info: Joined the Thief Lab expedition. Quickinfo: Thief Lab expedition Id: 16396 Expedition Path - Mage Lab Info: Joined the Mage Lab expedition. Quickinfo: Mage Lab expedition Id: 16397 Expedition Path - Merchant Lab Info: Joined the Merchant Lab expedition. Quickinfo: Merchant Lab expedition Id: 16398 Expedition Path - Archer Lab Info: Joined the Archer Lab expedition. Quickinfo: Archer Lab expedition Id: 16399 Expedition Path Info: Joined the Virtual Record translation in Expedition mode. Quickinfo: Joined Expedition mode Id: 16400 Battle Path Info: Joined the Virtual Record translation in Battle mode. Quickinfo: Joined Battle mode Map Spoiler 1@ge_sn - Geffen Night Arena Music: bgm\159.mp3 Maintitle: Geffen Night Arena Subtitle: BackgroundBmp: dungeon_s2 MonsterSize Spoiler 20573: 1 20813: 1 20846: 1 20847: 1 MonsterEffect Spoiler 20573: 1419 20813: 1419 20846: 674 20847: 650 Item Spoiler Id: (1333) Golden Wrench [2] A professional wrench with a golden sheen. _ Indestructible, ATK +5% ATK +4 for every upgrade level +9 Effect: Power Swing and Axe Boomerang damage +20% +11 Effect: Power Swing and Axe Boomerang damage +15% (Additional) Class: One-handed Axe ATK: 220 Weight: 550 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes ====== auto-parsed ====== Weight : 550 Weapon Level : 4 Required Level : 170 Id: (1336) Guardian Knight Axe [2] The ceremonial ax used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Power Swing damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Axe King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Axe Attack : 210 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Mechanic ====== auto-parsed ====== Itemclass : Axe Attack : 210 Weight : 150 Required Level : 170 Id: (1865) Combo Fist [2] Gauntlets that enable fierce attacks. _ Raging Quadruple Blow damage +30% ATK +4 for every upgrade level +9 Effect: Raging Thrust and Chain Crush Combo damage +50% +11 Effect: Chain Crush Combo +30% (Additional) Class: Knuckle ATK: 210 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Sura Classes ====== auto-parsed ====== Weight : 70 Weapon Level : 4 Required Level : 170 Id: (1866) Asura Bandage [2] A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura. _ Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Knuckle Arrow damage +40% +11 Effect: Post-skill delay -7% Class: Knuckle ATK: 220 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sura Classes ====== auto-parsed ====== Weight : 80 Weapon Level : 4 Required Level : 170 Id: (1870) Royal Knuckle [2] The knuckle used by the monks of Glasheim. It's an ordinary knuckle with no special features, but it has a magical energy under the influence of Himelmes. ------------------------ Increases long ranged physical damage by 15%. Atk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rampage Blast damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Knuckle King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Knuckle Attack : 190 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Mechanic ====== auto-parsed ====== Attack : 190 Weight : 150 Required Level : 170 Id: (2055) Staff of Miracle [2] A staff with mystical energy. _ MATK +270, indestructible Ghost Magic damage +5% MATK +4 for every upgrade level +9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20% +11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional) Class: Two-handed Staff ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Warlock Classes ====== auto-parsed ====== Weight : 120 Weapon Level : 4 Required Level : 170 Id: (2056) Gravitation Staff [2] A staff that improves its user's ability to manipulate gravity. _ MATK +280, indestructible Neutral Magic damage +5% MATK +4 for every upgrade level +9 Effect: Gravitational Field and Drain Life damage +30% +11 Effect: Gravitational Field cooldown -2 sec. Class: Two-handed Staff ATK: 110 Weight: 130 Weapon Level: 4 Required Level: 170 Job: Warlock Classes ====== auto-parsed ====== Weight : 130 Weapon Level : 4 Required Level : 170 Id: (2057) Adorare Staff [2] A ceremonial staff. _ MATK +240, indestructible Holy Magic damage +5% MATK +4 for every upgrade level +9 Effect: Adoramus damage +30% +11 Effect: Physical/Magic damage -25% from enemies of all sizes Class: Two-handed Staff ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes ====== auto-parsed ====== Weight : 120 Weapon Level : 4 Required Level : 170 Id: (2060) Royal Magician Staff [2] The magic wand used by the Wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed. Matk + 270, Matk + 5%. Matk + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau Matk + 30, Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Two-handed Staff Attack : 100 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Warlock ====== auto-parsed ====== Attack : 100 Weight : 150 Required Level : 170 Id: (13347) Royal Huuma Shuriken [2] Huuma Shuriken that was smuggled into Glastheim Castle. It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, Increases long ranged physical damage by 15%. Atk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Cross Slash damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Huuma Shuriken King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Huuma Shuriken Attack : 240 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Ninja Classes ====== auto-parsed ====== Attack : 240 Weight : 150 Required Level : 170 Id: (16092) Engine Pilebunker [2] A pilebunker equipped with an engine. It's more powerful than other pilebunkers. Indestructible, Vulcan Arm damage +10% Increased ASPD (Post-attack delay -1%) for every upgrade level +9 Effect: Arm Cannon and Knuckle Boost damage +15% +11 Effect: Vulcan Arm damage +15% (Additional) Class: Mace ATK: 450 Weight: 320 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes ====== auto-parsed ====== Itemclass : Mace Weight : 320 Weapon Level : 4 Required Level : 170 Id: (16093) Coolant Injection [2] A coolant injector used to cool down overheated Carts. _ Indestructible, Long-ranged Physical damage +10% ATK +1% for every upgrade level +9 Effect: Cart Cannon damage +25% +11 Effect: Long-ranged Physical damage +15% (Additional) Class: Mace ATK: 210 Weight: 140 Weapon Level: 4 Required Level: 170 Job: Geneticist Classes ====== auto-parsed ====== Itemclass : Mace Weight : 140 Weapon Level : 4 Required Level : 170 Id: (16094) Gene Rod [2] A rod decorated with a crystal known as the essence of genetics. _ Indestructible, Crazy Vines damage +20% ATK +4 for every upgrade level +9 Effect: Crazy Vines damage +30% (Additional) +11 Effect: Crazy Vines cooldown -2 sec. Class: Mace ATK: 195 Weight: 140 Weapon Level: 4 Required Level: 170 Job: Geneticist Classes ====== auto-parsed ====== Itemclass : Mace Weight : 140 Weapon Level : 4 Required Level : 170 Id: (16095) Lucis Flail [2] A flail with a glowing blue pendulum attached to it. _ MATK +160, indestructible ASPD +1 MATK +4 for every upgrade level +9 Effect: Duple Light damage +40% +11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.) Class: Mace ATK: 180 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes ====== auto-parsed ====== Itemclass : Mace Weight : 100 Weapon Level : 4 Required Level : 170 Id: (16096) Bright Mace [2] A mace that creates a clear sound every time it hits something. _ Indestructible, Variable Cast Time -10% ATK +4 for every upgrade level +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% +11 Effect: ATK +10% Class: Mace ATK: 210 Weight: 130 Weapon Level: 4 Required Level: 170 Job: Sura Classes ====== auto-parsed ====== Itemclass : Mace Weight : 130 Weapon Level : 4 Required Level : 170 Id: (18184) Rapid Fire [2] A crossbow designed to shoot arrows quickly with might. _ Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Triangle Shot damage +20% +11 Effect: Triangle Shot damage +15% (Additional) Class: Bow ATK: 185 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes ====== auto-parsed ====== Itemclass : Bow Weight : 150 Weapon Level : 4 Required Level : 170 Id: (18185) Sharp Star [2] A lustrous red bow. _ CRI +5 Critical damage +1% for every upgrade level +9 Effect: Long-ranged Physical damage +7% +11 Effect: Focused Arrow Strike damage +10% Class: Bow ATK: 150 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Ranger Classes ====== auto-parsed ====== Itemclass : Bow Weight : 150 Weapon Level : 4 Required Level : 170 Id: (18186) Aiming Bow [2] A flexible bow that stays bent without snapping when its string is pulled for a long time. _ Post-skill delay -5% Post-skill delay -1% for every upgrade level (Additional) +9 Effect: Aimed Bolt damage +30% +11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional) Class: Bow ATK: 210 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Ranger Classes ====== auto-parsed ====== Itemclass : Bow Weight : 100 Weapon Level : 4 Required Level : 170 Id: (18187) Falken Shooter [2] A bow designed to shoot multiple arrows quickly without much force applied to it. _ Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Arrow Storm damage +25% +11 Effect: Arrow Storm cooldown -0.7 sec. Class: Bow ATK: 210 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Ranger Classes ====== auto-parsed ====== Itemclass : Bow Weight : 100 Weapon Level : 4 Required Level : 170 Id: (18188) Wind Gale [2] A bow that causes a powerful wind gust. _ Long-ranged Physical damage +10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm damage +30% +11 Effect: Severe Rainstorm cooldown -2 sec. Class: Bow ATK: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Minstrel/Wanderer Classes ====== auto-parsed ====== Itemclass : Bow Weight : 100 Weapon Level : 4 Required Level : 170 Id: (18191) Guardian Knight Crossbow [2] Crossbow used by Glastheim soldiers. It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 15%. Atk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Triangle Shot damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Crossbow King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Bow Attack : 180 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Shadow Chaser ====== auto-parsed ====== Itemclass : Bow Attack : 180 Weight : 150 Required Level : 170 Id: (18198) Guardian Knight Archer Bow [2] Elegant bow used by the soldiers of Glastheim. It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 15%. Atk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces global cooldown by 12%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Archer Bow King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Bow Attack : 190 Weight : 170 Weapon Lv : 4 Required Level : 170 Job : Ranger ====== auto-parsed ====== Itemclass : Bow Attack : 190 Weight : 170 Required Level : 170 Id: (19439) Ghostly Aura Mysterious energy surrounds you. _ If equipped with Fallen Warrior Manteau [1], ATK +5 for every 30 pure STR increased ASPD (Post-attack delay -3%) for every 30 pure AGI Post-skill delay -4% for every 30 pure VIT MATK +5 and Variable Cast Time -8% for every 30 pure INT Long-ranged Physical damage +1% for every 30 pure DEX Critical damage +3% for every 30 pure LUK Class: Helm DEF: 5 Location: Lower Weight: 10 Required Level: 170 Job: All Jobs ====== auto-parsed ====== Location : Lower Weight : 10 Required Level : 170 Job : AllJobs Id: (19472) Costume Circlet of Time A silver circlet that Himmelmez had. Purified by Hugin. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Required Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (19474) Circlet of Time(Rune Knight) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MaxHP + 250 per 2 refine rate. MaxSP + 2% per 3 refine rate. ------------------------ Increases Dragon Breath and Dragon Breath - Water damage by 15% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Rune Knight ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19475) Circlet of Time(Royal Guard) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Atk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Royal Guard ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19476) Circlet of Time(Mechanic) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Mechanic ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19477) Circlet of Time(Genetic) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Genetic ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19478) Circlet of Time(Glt. Cross) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate. ------------------------ Atk + 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Guillotine Cross ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19479) Circlet of Time(ShadowChaser) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate. ------------------------ Atk + 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Shadow Chaser ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19480) Circlet of Time(Archbishop) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Adoramus damage by 20% per 3 refine rate. ------------------------ Increases holy property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Matk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Archbishop ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19481) Circlet of Time(Sura) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. MaxHP + 2% per 3 refine rate. ------------------------ Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Atk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Sura ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19482) Circlet of Time(Warlock) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate. ------------------------ Increases wind and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Matk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Warlock ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19483) Circlet of Time(Sorcerer) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate. ------------------------ Increases neutral and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Matk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Sorcerer ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19484) Circlet of Time(Ranger) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. ------------------------ Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Arrow Storm by 1 second. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Ranger ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19485) Circlet of Time(WandererMaestro) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Matk + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate. ------------------------ Increases neutral property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Matk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Ministrel,Wanderer ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19486) Circlet of Time(Star Emperor) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Falling Star damage by 30% per 3 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Atk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Star Emperor ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19487) Circlet of Time(Soul Reaper) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Matk + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate. ------------------------ Increases shadow property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Matk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Soul Reaper ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19488) Circlet of Time(Rebellion) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Rebellion ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19489) Circlet of Time(Oboro) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Matk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate. ------------------------ Increases wind and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Matk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Kagerou, Oboro ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19490) Circlet of Time(Kagerou) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, Atk + 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Kagerou, Oboro ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19491) Circlet of Time(Super Novice) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 10 and Matk + 10 per 2 refine rate. Increases ASPD by 4% and reduces variable casting time by 4% per 3 refine rate. ------------------------ Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Super Novice ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (19492) Circlet of Time(Summoner) [1] Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ Atk + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Class : Headgear Def : 10 Weight : 0 Required Level : 170 Job : Summoner (Doram) ====== auto-parsed ====== Itemclass : Headgear Weight : 0 Required Level : 170 Id: (20545) Costume Christmas Wing A decorated wing shaped like a Christmas tree. It brings out the joyful atmosphere. ------------------------ Class : Costume Defense : 0 Position : Garment Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (20592) Costume Santa Backpack A backpack modeled after Santa's gift pouch. The Rudolph doll sticks out excitedly, waiting for Christmas. ------------------------ Class : Costume Defense : 0 Position : Garment Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (21051) Volar [2] A two-handed sword whose blade gleams darkly. _ Bowling Bash damage +30% ATK +4 for every upgrade level +9 Effect: Ignition Break and Bowling Bash cooldown -1 sec. +11 Effect: Indestructible, Bowling Bash damage +20% (Additional) Class: Two-handed Sword ATK: 280 Weight: 280 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes ====== auto-parsed ====== Weight : 280 Weapon Level : 4 Required Level : 170 Id: (21052) Vernan [2] A two-handed sword with a broad blade. _ ATK +5% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Clashing Spiral and Sonic Wave damage +30% +11 Effect: Sonic Wave cooldown -1.5 sec. Class: Two-handed Sword ATK: 300 Weight: 650 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes ====== auto-parsed ====== Weight : 650 Weapon Level : 4 Required Level : 170 Id: (21055) Guardian Knight Claymore [2] The blunt Two-handed sword used by the Raydric Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Atk + 5%. Atk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%. ------------------------ If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Claymore King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Two-handed Sword Attack : 280 Weight : 400 Weapon Lv : 4 Required Level : 170 Job : Rune Knight ====== auto-parsed ====== Attack : 280 Weight : 400 Required Level : 170 Id: (23992) Test Subject Weapon Crate A crate full of equipment prepared for test subjects to use. _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (23993) Bio Lab File Crate A box full of bio research documents. They may or may not contain useful information. _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (23994) Vital Reaction Byproduct Crate A crate full of bio experiment byproducts. _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25786) Bio Research Document A stack of paper that the bio lab staff forgot to pick up before leaving in a hurry. This alone doesn't provide much information. Collect some more for more comprehensive information. _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (25787) Bio Experiment Fragment A mysterious fragment that the bio lab staff forgot to pick up before leaving in a hurry. This alone doesn't provide much information. Collect some more for more comprehensive information. _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (25864) Sealed Circlet of Time Circlet crafted with ore and jewels generated in the nick of time. It has no special effect, but I think it can be useful if you take it to someone who knows the value. ------------------------ Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (25865) Temporal Gemstone A gem stone that has been distorted by time and has mysterious magic. I think it would be difficult to do it normally. ------------------------ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25866) Temporal Spell A substance that distorts with time and emits mysterious magic. ------------------------ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25867) Temporal Fragment A piece of matter distorted in time and releasing mysterious magic. It has been destroyed and its magical power has faded. ------------------------ Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (26158) Crimson Rose Stick [2] A rod that adds flair to anyone who swings it. _ MATK 180, indestructible Fire/Shadow Magic damage +5% MATK +4 for every upgrade level +9 Effect: Inferno damage +30% +11 Effect: Crimson Rock cooldown -1 sec. Class: One-handed Staff ATK: 100 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Warlock Classes ====== auto-parsed ====== Weight : 70 Weapon Level : 4 Required Level : 170 Id: (26159) Psychic Spear Rod [2] A rod that improves its user's ability to command the supernatural power of magic. _ MATK 180, indestructible Neutral/Wind Magic damage +5% MATK +4 for every upgrade level +9 Effect: Psychic Wave damage +30% +11 Effect: Varetyr Spear cooldown -2 sec. Class: One-handed Staff ATK: 120 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sorcerer Classes ====== auto-parsed ====== Weight : 80 Weapon Level : 4 Required Level : 170 Id: (26160) Dust Grave [2] A rod that improves its user's ability to command the supernatural power of magic. _ MATK 180, indestructible Water/Earth Magic damage +5% MATK +4 for every upgrade level +9 Effect: Diamond Dust and Earth Grave damage +30% +11 Effect: Diamond Dust and Earth Grave damage +20% (Additional) Class: One-handed Staff ATK: 120 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sorcerer Classes ====== auto-parsed ====== Weight : 80 Weapon Level : 4 Required Level : 170 Id: (26161) Penitentia [2] A rod with the power to punish sinners and make them repent. _ MATK +175, indestructible Holy Magic damage +5% MATK +4 for every upgrade level +9 Effect: Magnus Exorcismus and Judex damage +30% +11 Effect: Magnus Exorcismus damage +20% (Additional) Class: One-handed Staff ATK: 100 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes ====== auto-parsed ====== Weight : 70 Weapon Level : 4 Required Level : 170 Id: (26165) Royal Cleric Staff [2] The ceremonial staff used by the priests of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, Matk + 170, Matk + 5%. Matk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Adoramus damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Cleric Staff King Schmidt's Suit King Schmidt's Manteau Matk + 30, Has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Staff Attack : 100 Weight : 100 Weapon Lv : 4 Required Level : 170 Job : Archbishop ====== auto-parsed ====== Itemclass : Staff Attack : 100 Weight : 100 Required Level : 170 Id: (26166) Royal Magician Wand [2] A magic wand used by Glastheme mages. It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, Matk + 180, increases fire property magical damage by 5%. Matk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Wand King Schmidt's Suit King Schmidt's Manteau Matk + 30, Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Staff Attack : 80 Weight : 80 Weapon Lv : 4 Required Level : 170 Job : Warlock ====== auto-parsed ====== Itemclass : Staff Attack : 80 Weight : 80 Required Level : 170 Id: (26172) Royal Foxtail [2] Mysterious foxtail found in Glastheim Castle. It's an ordinary foxtail with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, Matk + 350, Matk + 5%. Atk + 4 and Matk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Foxtail King Schmidt's Suit King Schmidt's Manteau Atk +30, Matk +30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, Increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Class : Staff Attack : 275 Weight : 120 Weapon Lv : 4 Required Level : 170 Job : Summoner (Doram) ====== auto-parsed ====== Itemclass : Staff Attack : 275 Weight : 120 Required Level : 170 Id: (26212) Heart Whip [2] A whip tipped with a small heart decoration. _ MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level +9 Effect: Metallic Sound damage +30% +11 Effect: Metallic Sound cooldown -2 sec. Class: Whip ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Wanderer Classes ====== auto-parsed ====== Itemclass : Whip Weight : 120 Weapon Level : 4 Required Level : 170 Id: (26213) Scarlet Ribbon [2] A whip decorated with a red ribbon. _ Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm cooldown -1 sec. +11 Effect: Severe Rainstorm SP cost -20% Class: Whip ATK: 180 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Wanderer Classes ====== auto-parsed ====== Itemclass : Whip Weight : 120 Weapon Level : 4 Required Level : 170 Id: (26216) Royal Whip [2] Dancing whip used by Glastheim dancers. It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes. ------------------------ Can't be destroyed, Matk + 180, increases neutral property magical damage by 10%. Matk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more. ------------------------ Set Bonus Royal Whip King Schmidt's Suit King Schmidt's Manteau Matk + 30, Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Whip Attack : 100 Weight : 100 Weapon Lv : 4 Required Level : 170 Job : Wanderer ====== auto-parsed ====== Itemclass : Whip Attack : 100 Weight : 100 Required Level : 170 Id: (27381) Phantom of Himmelmez Card Increases holy and neutral property magical damage by 100%. Increases damage taken from all property by 30%. ------------------------ Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27382) Prime Corruption Root Card Atk + 30, Matk + 30. ------------------------ Set Bonus Prime Corruption Root Card Corruption Root H Card Increases fire and neutral property magical damage by 30%. ------------------------ Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27383) Phantom of Amdarais Card MaxHP + 10%, MaxSP + 5%. ------------------------ Set Bonus Phantom of Amdarais Card Amdarais Card Increases physical damage against all type enemies by 5%, Matk + 5%. ------------------------ Set Bonus Phantom of Amdarais Card Amdarais H Card Increases physical damage against all type enemies by 10%, Matk + 10%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (27384) Mutating White Knight Card Matk + 15. Increases magical damage against medium and large size enemies by 20%. ------------------------ Set Bonus Mutating White Knight Card Mutating Khalitzburg Card Reduces physical and magical damage taken from medium and large size enemies by 5%. Increases magical damage against medium and large size enemies by 5%. ------------------------ Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27385) Mutating Khalitzburg Card Mdef + 10. Reduces physical and magical damage taken from medium and large size enemies by 25%. ------------------------ Class: Card Location: Shield Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (27386) Cursed Raydric Card Increases physical damage against undead race enemies by 5%. ------------------------ Set Bonus Cursed Raydric Card Cursed Raydric Archer Card Increases physical damage against undead and demon race enemies by additional 5%. ------------------------ Class: Card Location: Accessory (Left) Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27387) Cursed Raydric Archer Card Increases physical damage against demon race enemies by 5%. ------------------------ Class: Card Location: Accessory (Right) Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (27388) Cursed Butler Card Increases HP recovery rate by 30%. ------------------------ Set Bonus Cursed Butler Card Zombie Card MaxHP + 15%. ------------------------ Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (28042) Reaper Cross [2] A unique-shaped katar. _ ATK +5% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Rolling Cutter damage +30% +11 Effect: Cross Ripper Slasher damage +20% Class: Katar ATK: 250 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes ====== auto-parsed ====== Itemclass : Katar Weight : 150 Weapon Level : 4 Required Level : 170 Id: (28044) Agudo Filo [2] A katar with a sharp edge. _ Critical damage +5% ATK +4 for every upgrade level +9 Effect: Physical damage +15% on enemies of all sizes +11 Effect: Indestructible, ATK +7% Class: Katar ATK: 270 Weight: 200 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes ====== auto-parsed ====== Itemclass : Katar Weight : 200 Weapon Level : 4 Required Level : 170 Id: (28046) Royal Katar [2] A beautiful Katar used for decoration in Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Atk + 5%. Atk + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Katar King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Katar Attack : 200 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Guillotine Cross ====== auto-parsed ====== Itemclass : Katar Attack : 200 Weight : 150 Required Level : 170 Id: (28138) Maxi Spanner [2] A gigantic wrench shaped more like a battle axe than a club. _ Indestructible, Physical/Magic damage -10% from Small and Medium enemies ATK +4 for every upgrade level +9 Effect: Axe Tornado and Lava Flow cooldown -1 sec. +11 Effect: Axe Tornado damage +15% Class: Two-handed Axe ATK: 340 Weight: 450 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes ====== auto-parsed ====== Weight : 450 Weapon Level : 4 Required Level : 170 Id: (28141) Guardian Knight Battle Axe [2] Huge Two-handed ax used by the Guards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, Atk + 5%. Reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Battle Axe King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Two-handed Axe Attack : 270 Weight : 500 Weapon Lv : 4 Required Level : 170 Job : Mechanic ====== auto-parsed ====== Attack : 270 Weight : 500 Required Level : 170 Id: (28633) Boltigin [2] A book containing magical descriptions of the four natural elements. _ MATK +175, Fire/Cold/Lightning Bolt damage +20% MATK +4 for every upgrade level +9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional) +11 Effect: Heaven's Drive and Earth Spike damage +50% Class: Book ATK: 120 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sorcerer Classes ====== auto-parsed ====== Itemclass : Book Weight : 80 Weapon Level : 4 Required Level : 170 Id: (28636) Royal Sage Book [2] A magic book used by Glastheim scholars. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%. Matk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Sage Book King Schmidt's Suit King Schmidt's Manteau Matk + 30, Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Book Attack : 90 Weight : 100 Weapon Lv : 4 Required Level : 170 Job : Sorcerer ====== auto-parsed ====== Itemclass : Book Attack : 90 Weight : 100 Required Level : 170 Id: (28765) Judgment Slasher [2] One of the two daggers believed to have been awarded to Doomsday judges. It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten. _ If equipped with Repentance Slasher, Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. If combined upgrade levels are 18 or higher, ATK +12%. If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) Class: Dagger ATK: 195 Weight: 110 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 110 Weapon Level : 4 Required Level : 170 Id: (28766) Repentance Slasher [3] One of the two lost and forgotten daggers of Doomsday judges. It has chain to connect Judgment Slasher to it. Useless by itself, it can be used with Judgment Slasher to activate its power. Class: Dagger ATK: 100 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 70 Weapon Level : 4 Required Level : 170 Id: (28767) Jack the Knife [2] A dagger with a sharp edge. It's good for both cutting and stabbing. _ Back Stab damage +40% ATK +4 for every upgrade level +9 Effect: Fatal Menace damage +30% +11 Effect: Fatal Menace SP cost -10% Class: Dagger ATK: 185 Weight: 90 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 90 Weapon Level : 4 Required Level : 170 Id: (28768) Platinum Dagger [2] A dagger made of platinum. _ MATK +170 and MATK +5% MATK +4 for every upgrade level +9 Effect: Fire/Water/Wind/Earth Magic damage +15% +11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec. Class: Dagger ATK: 150 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 150 Weapon Level : 4 Required Level : 170 Id: (28774) Royal Gladius (R) [2] Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Atk + 5%. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) Atk + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. ------------------------ Set Bonus Royal Gladius(R) King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus Atk + 10% for 10 seconds when dealing physical damage. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) King Schmidt's Suit King Schmidt's Manteau If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Dagger Attack : 200 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Guillotine Cross ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 150 Required Level : 170 Id: (28775) Royal Gladius (L) [3] Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. It does not seem to have basic abilities, but it is said that its original power is revealed when worn with Royal Gradius (R). ------------------------ Class : Dagger Attack : 100 Weight : 100 Weapon Lv : 4 Required Level : 170 Job : Guillotine Cross ====== auto-parsed ====== Itemclass : Dagger Attack : 100 Weight : 100 Required Level : 170 Id: (28776) Royal Magician Dagger [2] A dagger used for self-defense by the wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Matk + 170, Matk + 5%. Matk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Dagger King Schmidt's Suit King Schmidt's Manteau Matk + 30, Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Dagger Attack : 200 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Shadow Chaser ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 150 Required Level : 170 Id: (29594) Seyren's Memory Bowling Bash damage +10% and Ignition Break damage +5% for every 3 Volar upgrade levels _ Clashing Spiral damage +10% and Sonic Wave damage +5% for every 3 Vernan upgrade levels _ Brandish Spear damage +10% and Hundred Spears damage +5% for every 3 Argen Blanco upgrade levels Id: (29595) Howard's Memory Power Swing damage +7% and Axe Boomerang damage +5% for every 3 Golden Wrench upgrade levels _ Knuckle Boost damage +7% and Arm Cannon damage +5% for every 3 Engine Pilebunker upgrade levels _ Axe Tornado damage +7% and Physical/Magical damage -5% from enemies of all sizes for every 3 Maxi Spanner upgrade levels Id: (29596) Eremes's Memory Meteor Assault and Soul Destroyer damage +10% and Cross Impact and Counter Slash damage +5% for every 5 combined Judgment Slasher/Repentance Slasher upgrade levels _ Dark Claw cooldown -3 sec. and increased ASPD (Post-attack delay -2%) for every 3 Agudo Filo upgrade levels _ Rolling Cutter damage +7% and Cross Ripper Slasher damage +5% for every 3 Reaper Cross upgrade levels Id: (29598) Kathryne's Memory Inferno damage +7% and Crimson Rock damage +5% for every 3 Crimson Rose Stick upgrade levels _ Soul Strike and Napalm Vulcan damage +10% and Soul Expansion damage +5%% for every 3 Staff of Miracle upgrade levels _ Gravitational Field damage +10% and Drain Life damage +5% for every 3 Gravitation Staff upgrade levels Id: (29599) Margaretha's Memory Magnus Exorcismus damage +10% and Judex damage +5% for every 3 Penitentia upgrade levels _ Holy Magic damage +5% and Adoramus damage +5% for every 3 Adorare Staff upgrade levels _ Judex damage +10% and Duple Light damage +5% for every 3 Lucis Flail upgrade levels Id: (29600) Cecil's Memory Critical damage +5% and Focused Arrow Strike damage +7% for every 3 Sharp Star upgrade levels _ Arrow Storm SP cost -2%% and No Limits cooldown -15 sec. for every 3 Falken Shooter upgrade levels _ Aimed Bolt damage +7% and SP cost -2% for every 3 Aiming Bow upgrade levels Id: (29601) Randel's Memory Gloria Domini damage +10% and Genesis Ray damage +5% for every 3 Farthezan upgrade levels _ Rapid Smiting damage +10% and Shield Press damage +5% for every 3 Harve upgrade levels _ Overbrand damage +7% and Cannon Spear damage +5% for every 3 Fortridge upgrade levels Id: (29602) Flamel's Memory Spore Explosion damage +7% and cooldown -0.2 sec. for every 3 Estal upgrade levels _ Cart Cannon damage +7% and Long-ranged Physical damage +2% for every 3 Coolant Injection upgrade levels _ Crazy Vines damage +7% and cooldown -0.2 sec. for every 3 Gene Rod upgrade levels Id: (29603) Gertie's Memory Back Stab damage +10% and Fatal Menace damage +5% for every 3 Jack the Knife upgrade levels _ Fire/Water/Wind/Earth Magic damage +5% and increased ASPD (Post-attack delay -2%) for every 3 Platinum Dagger upgrade levels _ Triangle Shot damage +7% and Long-ranged Physical damage +2% for every 3 Rapid Fire upgrade levels Id: (29604) Celia's Memory Earth Spike damage +10% and Heaven's Drive damage +7% for every 3 Boltigin upgrade levels _ Psychic Wave damage +7% and Varetyr Spear cooldown -0.2 sec. for every 3 Psychic Spear Rod upgrade levels _ Earth Grave damage +7% and Diamond Dust damage +5% for every 3 Dust Grave upgrade levels Id: (29605) Chen's Memory Raging Quadruple Blow and Raging Thrust damage +10% and Chain Crush Combo damage +7% for every 3 Combo Fist upgrade levels _ Knuckle Arrow damage +7% and Long-ranged Physical damage +2% for every 3 Asura Bandage upgrade levels _ Throw Spirit Sphere and Occult Impaction damage +10% and Lightning Ride and Sky Blow damage +5% for every 3 Bright Mace upgrade levels Id: (29606) Trentini's Memory Severe Rainstorm SP cost -3% and Long-ranged Physical damage +2% for every 3 Wind Gale upgrade levels _ Neutral Magic damage +5% and Metallic Sound damage +5% for every 3 Heart Whip upgrade levels _ Severe Rainstorm damage +5% and Long-ranged Physical damage +2% for every 3 Scarlet Ribbon upgrade levels Id: (29607) Alphoccio's Memory Severe Rainstorm SP cost -3% and Long-ranged Physical damage +2% for every 3 Wind Gale upgrade levels _ Neutral Magic damage +5% and Metallic Sound damage +5% for every 3 Black Circle upgrade levels _ Severe Rainstorm damage +5% and Long-ranged Physical damage +2% for every 3 Antique Cello upgrade levels Id: (29672) Temporal Jewel(Str) lv.1 Atk +2 per 2 refine rate of headgear. Hit +3 per 2 refine rate of headgear. Atk +1% per 5 refine rate of headgear. Id: (29673) Temporal Jewel(Str) lv.2 Atk +4 per 2 refine rate of headgear. Hit +5 per 2 refine rate of headgear. Atk +2% per 5 refine rate of headgear. Id: (29674) Temporal Jewel(Str) lv.3 Atk +7 per 2 refine rate of headgear. Hit +7 per 2 refine rate of headgear. Atk +3% per 5 refine rate of headgear. Id: (29675) Temporal Jewel(Agi) lv.1 Aspd +1% per 2 refine rate of headgear. Flee +4 per 2 refine rate of headgear. Aspd +1 per 5 refine rate of headgear. Id: (29676) Temporal Jewel(Agi) lv.2 Aspd +3% per 2 refine rate of headgear. Flee +5 per 2 refine rate of headgear. Aspd +1 per 5 refine rate of headgear. Id: (29677) Temporal Jewel(Agi) lv.3 Aspd +5% per 2 refine rate of headgear. Flee +7 per 2 refine rate of headgear. Aspd +1 per 5 refine rate of headgear. Id: (29678) Temporal Jewel(Vit) lv.1 Def +5 per 2 refine rate of headgear. MaxHP +200 per 2 refine rate of headgear. MaxHp +1% per 5 refine rate of headgear. Id: (29679) Temporal Jewel(Vit) lv.2 Def +7 per 2 refine rate of headgear. MaxHP +300 per 2 refine rate of headgear. MaxHp +2% per 5 refine rate of headgear. Id: (29680) Temporal Jewel(Vit) lv.3 Def +10 per 2 refine rate of headgear. MaxHP +500 per 2 refine rate of headgear. MaxHp +3% per 5 refine rate of headgear. Id: (29681) Temporal Jewel(Int) lv.1 Heal Effectiveness +1% per 2 refine rate of headgear. Matk +2 per 2 refine rate of headgear. Matk +1% per 5 refine rate of headgear. Id: (29682) Temporal Jewel(Int) lv.2 Heal Effectiveness +3% per 2 refine rate of headgear. Matk +4 per 2 refine rate of headgear. Matk +2% per 5 refine rate of headgear. Id: (29683) Temporal Jewel(Int) lv.3 Heal Effectiveness +5% per 2 refine rate of headgear. Matk +7 per 2 refine rate of headgear. Matk +3% per 5 refine rate of headgear. Id: (29684) Temporal Jewel(Dex) lv.1 Bow damage +1% per 2 refine rate of headgear. Hit +2 per 2 refine rate of headgear. Atk +1% per 5 refine rate of headgear. Id: (29685) Temporal Jewel(Dex) lv.2 Bow damage +2% per 2 refine rate of headgear. Hit +5 per 2 refine rate of headgear. Atk +2% per 5 refine rate of headgear. Id: (29686) Temporal Jewel(Dex) lv.3 Bow damage +3% per 2 refine rate of headgear. Hit +7 per 2 refine rate of headgear. Atk +3% per 5 refine rate of headgear. Id: (29687) Temporal Jewel(Luk) lv.1 Crit damage +2% per 2 refine rate of headgear. Crit +1 per 2 refine rate of headgear. Atk +1% per 5 refine rate of headgear. Id: (29688) Temporal Jewel(Luk) lv.2 Crit damage +4% per 2 refine rate of headgear. Crit +2 per 2 refine rate of headgear. Atk +2% per 5 refine rate of headgear. Id: (29689) Temporal Jewel(Luk) lv.3 Crit damage +6% per 2 refine rate of headgear. Crit +3 per 2 refine rate of headgear. Atk +3% per 5 refine rate of headgear. Id: (31634) Costume Rudolph Hairband A hairband modeled after Rudolph the reindeer. If you listen closely, you might hear a jingle sound. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (32023) Argen Blanco [2] A spear made of special metal that emits a white light. _ Brandish Spear damage +30% ATK +4 for every upgrade level +9 Effect: Hundred Spears cooldown -1.5 sec. +11 Effect: Brandish Spear damage +20% (Additional) Class: One-handed Spear ATK: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes ====== auto-parsed ====== Weight : 100 Weapon Level : 4 Required Level : 170 Id: (32024) Harve [2] A golden battle spear. _ Rapid Smiting damage +40% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Shield Press damage +30% +11 Effect: Rapid Smiting and Shield Press damage +20% (Additional) Class: One-handed Spear ATK: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Royal Guard Classes ====== auto-parsed ====== Weight : 150 Weapon Level : 4 Required Level : 170 Id: (32025) Fortridge [2] A spear that's good for swinging and stabbing. _ ATK +5% Post-skill delay -1% for every upgrade level +9 Effect: Cannon Spear damage +20% +11 Effect: Overbrand damage +20% Class: One-handed Spear ATK: 205 Weight: 170 Weapon Level: 4 Required Level: 170 Job: Royal Guard Classes ====== auto-parsed ====== Weight : 170 Weapon Level : 4 Required Level : 170 Id: (32027) Guardian Knight Spear [2] Heavy one-handed spear held by the White Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Vanishing Point damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Spear King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Spear Attack : 205 Weight : 400 Weapon Lv : 4 Required Level : 170 Job : Royal Guard ====== auto-parsed ====== Itemclass : Spear Attack : 205 Weight : 400 Required Level : 170 Id: (32107) Black Circle [2] A black electric guitar. It creates a sharp sound. _ MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level +9 Effect: Metallic Sound damage +30% +11 Effect: Metallic Sound cooldown -2 sec. Class: Instrument ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Minstrel Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 120 Weapon Level : 4 Required Level : 170 Id: (32108) Antique Cello [2] An antique cello. It once was used for royal feasts and other luxurious banquets. _ Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm cooldown -1 sec. +11 Effect: Severe Rainstorm SP cost -20% Class: Instrument ATK: 180 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Minstrel Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 120 Weapon Level : 4 Required Level : 170 Id: (32111) Royal Cello [2] A musical instrument used by the Glastheim military bands. It's an ordinary instrument with no special features, but it's influenced by Himmelmes and has magical energy. ------------------------ Can't be destroyed. Matk + 180, increases neutral property magical damage by 10%. Matk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more. ------------------------ Set Bonus Royal Cello King Schmidt's Suit King Schmidt's Manteau Matk + 30, Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Instrument Attack : 90 Weight : 100 Weapon Lv : 4 Required Level : 170 Job : Ministrel ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 90 Weight : 100 Required Level : 170 Id: (32304) Royal Revolver [2] The gun that was smuggled into Glastheim Castle. It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy. ------------------------ Increases long ranged physical damage by 15%. Atk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Fire Dance damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Revolver King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Pistol Attack : 150 Weight : 70 Weapon Lv : 4 Required Level : 170 Job : Rebellion ====== auto-parsed ====== Itemclass : Pistol Attack : 150 Weight : 70 Required Level : 170 Id: (32350) Farthezan [2] A sword awarded to the holy agents of gods. _ MATK +180, Gloria Domini damage +40% Variable Cast Time -1% for every upgrade level +9 Effect: Genesis Ray damage +30% +11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional) Class: One-handed Sword ATK: 130 Weight: 110 Weapon Level: 4 Required Level: 170 Job: Royal Guard Classes ====== auto-parsed ====== Weight : 110 Weapon Level : 4 Required Level : 170 Id: (32351) Estal [2] A sword that can resist even the most powerful explosion. _ Spore Explosion cooldown -1 sec. ATK +4 for every upgrade level +9 Effect: Spore Explosion damage +30% +11 Effect: Spore Explosion damage +20% (Additional) Class: One-handed Sword ATK: 195 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Geneticist Classes ====== auto-parsed ====== Weight : 70 Weapon Level : 4 Required Level : 170 Id: (32353) Guardian Knight Jewel Sword [2] The ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Matk + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. ------------------------ If refine rate is 9 or higher, increases Shield Press damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Jewel Sword King Schmidt's Suit King Schmidt's Manteau Has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Class : Sword Attack : 130 Weight : 400 Weapon Lv : 4 Required Level : 170 Job : Royal Guard ====== auto-parsed ====== Itemclass : Sword Attack : 130 Weight : 400 Required Level : 170 Id: (32401) Royal Pillar [2] A thick iron club used for decoration in Glastheim. It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Pillar King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Mace Attack : 220 Weight : 500 Weapon Lv : 4 Required Level : 170 Job : Mechanic ====== auto-parsed ====== Itemclass : Mace Attack : 220 Weight : 500 Required Level : 170 Id: (32402) Royal Syringe [2] Experimental syringe used in Glastheim Laboratories. It was made to heal people, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Syringe King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Mace Attack : 210 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Genetic ====== auto-parsed ====== Itemclass : Mace Attack : 210 Weight : 150 Required Level : 170 Id: (32403) Royal Alchemy Staff [2] Crafting staff used by Glasthheim researchers. It was a beautiful shape, but it has magical energy under the influence of Himelmes. ------------------------ Can't be destroyed, Atk + 5%. Atk + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces skill cooldown of Crazy Vines by 1 second. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Alchemy Staff King Schmidt's Suit King Schmidt's Manteau Atk + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Mace Attack : 200 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Genetic ====== auto-parsed ====== Itemclass : Mace Attack : 200 Weight : 150 Required Level : 170 Id: (100003) Dusk Illusion Resonance Stone A sunset-colored resonance stone that can resonate with powerful weapons imbued with the power of illusion and give them strength. Physical abilities can be given to illusion level 4 weapons. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100004) Dawn Illusion Resonance Stone Dark blue resonance stone that can resonate with powerful weapons imbued with the power of illusion and give them strength. You can give magical abilities to illusion level 4 weapons. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100365) Blazing Magical Jewel A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Anti Conjurer Suit, Magic Protector Robe. ------------------------ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100366) Sunken Magical Jewel A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Barrier Manteau, Magic Barrier Muffler, Ravage Magic Manteau, Ravage Magic Muffler. ------------------------ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100367) Growth Magical Jewel A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Force Condenser, Mental Condenser. ------------------------ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100368) Shining Magical Jewel A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Absorber, Encyclopedia Complete Edition. ------------------------ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (102722) Happy Christmas Costume Egg An egg filled with various Christmas themed costume. ------------------------ When opened gives one of the following costumes: Costume Christmas Wing, Costume Santa Backpack, Costume Rudolph Hairband, Costume White Fox Ears, Costume Poring Scooter, Costume Jumbo Rabbit, Costume Snow Rabbit Hair, Costume Clingy White Fox, Costume Temari Candy Hair, Costume White Nine-Tailed Fox. ------------------------ Cannot be traded. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (102724) Overseas Care Package 54 When opened, gives one of the following: Moonflower Bow [1] 0.34% Amazing Grace [1] 1.01% Altair Hat [1] 1.01% Striped Ribbon Hat [1] 1.01% Dimension Linkage Stone [1] 1.01% Into The Abyss [1] 2.73% Consecrate Fides Aureola 2.73% Guardian Helm [1] 2.73% Evil Dragon Armor [1] 6.83% Openair Headset 6.83% Lord of Royals 6.83% Party Hard Pack 9.56% Blacksmith Blessing x5 19.12% Bloody Branch x5 19.12% Citizen Oda's Miracle Elixr x10 19.12% OCP Exchange Token 100% ------------------------ Cannot be traded. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (300177) Midnight Arhi Card Increases damage against all size monsters by 5%, MaxHP + 1000, Flee + 35. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300178) Midnight Dio Anemos Card Increases earth and neutral property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300179) Midnight Shoplifter Card Increases fire and holy property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300180) Midnight Gangster Card Increases ASPD by 10%. Increases critical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300181) Midnight Bully Card Increases ASPD by 7%. Increases critical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300182) Midnight Faymont Card MSP + 20%. When receiving physical damage, has a chance to auto-cast Zen lv. 1. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300183) Midnight Ordre Card Increases wind and water property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300184) Midnight Blut Hase Card ATK + 5%. Increases long ranged physical damage by 7%.. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300185) Midnight Kuro Akuma Card Reduces variable casting time by 10%. Increases Wind Blade, Freezing Spear, Flaming Petals damage by 15%. Increases long ranged physical damage by 8%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300186) Midnight Ifodes Card Increases ASPD by 7%. Increases melee physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300187) Midnight Odoric Card Increases ASPD by 7%. Increases long ranged physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300188) Midnight Licheniyes Card Increases holy property magical damage by 10%. Increases heal effectiveness by 20%. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300189) Midnight Ju Card Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 15%. If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%. If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 30%. ------------------------ Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300190) Midnight Fay Kanavian Card Increases neutral and earth property magical damage by 10%. When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds. During Golem form, Def + 500. ------------------------ Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300191) Midnight Dwigh Card Increases neutral, shadow and undead property magical damage by 20%. ------------------------ Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (400496) Costume White Fox Ears A cute headband modeled after white fox ears You can feel its fluffy and soft texture. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (400505) Striped Ribbon Hat [1] A hat made up of a set of white and blue ribbons. It has a cute design and decorated with various ribbons. ------------------------ SPL + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ MATK + 40% ------------------------ Every 10 Base Level, increase damage of Arbitrium, Pneumaticus Procella, and Framen by 1%. ------------------------ Every refine level, SPL + 1. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 50 Required Level : 200 Class : 4th Job ====== auto-parsed ====== Itemclass : Headgear Location : Upper Weight : 50 Required Level : 200 Id: (400506) Altair Hat [1] A hat said to be favored by astrologers. The compass needle decoration will help you find Altair's light. ------------------------ CON + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ ATK + 40% ------------------------ Every 10 Base Level, increase damage of Hawk Rush and Hawk Boomerang by 1%. ------------------------ Every refine level, CON + 1. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 50 Required Level : 200 Class : 4th Job ====== auto-parsed ====== Itemclass : Headgear Location : Upper Weight : 50 Required Level : 200 Id: (410120) Guardian Helm [1] A helmet once worn by the strongest guard. It embodies deep loyalty to the great king. ------------------------ Increase physical and magic damage against all size enemies by 10%. ------------------------ Immune to Curse. ------------------------ Set Bonus: Guardian Helm [1] King Schmidt's Suit [1] All Basic Status + 10 Reduce damage taken from Players by 7%. Immune to Frozen. ------------------------ Guardian Helm [1] King Schmidt's Manteau [1] All Basic Status + 10 Reduce damage taken from Players by 6%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Str) [1] All Basic Status + 5 ATK + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Vit) [1] All Basic Status + 5 Reduce variable casting time by 10%. Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Int) [1] All Basic Status + 5 MATK + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Agi) [1] All Basic Status + 5 ASPD + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Dex) [1] All Basic Status + 5 Increase long ranged physical damage by 10%. Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Luk) [1] All Basic Status + 5 Critical Damage + 10% Reduce damage taken from Players by 3%. ------------------------ Type : Headgear Def : 2 Location : Middle Weight : 30 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Headgear Location : Middle Weight : 30 Required Level : 100 Job : AllJobs Id: (410202) Costume Poring Scooter A blue scooter decorated with Poring emblem. Let's enjoy a ride with cute Poring. ------------------------ Class : Costume Defense : 0 Position : Middle Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (410219) Costume Jumbo Rabbit A giant rabbit doll created by the finest doll-making craftsman. It is said to be so popular among collectors due to its realistic detail. ------------------------ Class : Costume Defense : 0 Position : Middle Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420191) Costume Snow Rabbit Hair A cute and fluffy hairstyle modeled after a snow bunny. Wearing it makes you feel like you have a different hairstyle. ------------------------ Class : Costume Defense : 0 Position : Lower Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420192) Costume Clingy White Fox A cute white fox with fluffy fur. It shows affection by clinging tightly to its owner. ------------------------ Class : Costume Defense : 0 Position : Lower Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (420223) Consecrate Fides Aureola A sacred symbol materialized by the power of true faith. It provides divine power and protection to the user. ------------------------ Increase physical and magic damage against all size enemies by 15%. ------------------------ Type : Headgear Def : 0 Location : Lower Weight : 10 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Headgear Location : Lower Weight : 10 Required Level : 100 Job : AllJobs Id: (420241) Costume Temari Candy Hair A candy-shaped hair that stands out cutely. Wearing it makes you feel like you have a different hairstyle. ------------------------ Class : Costume Defense : 0 Position : Lower Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (450149) Anti Conjurer Suit [1] The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 120 Weight : 90 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 90 Required Level : 230 Job : AllJobs Id: (450150) Magic Protector Robe [1] The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 110 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 80 Required Level : 230 Job : AllJobs Id: (450291) Amazing Grace [1] Prayer to the Lord saved me from many difficulties. The grace of the Lord will be with me on this path ahead. ------------------------ ASPD + 10%. ------------------------ For every level of Oratio learned, INT + 3 , MATK + 15. ------------------------ For every level of Clearance learned, Increase magic damage against all size enemies by 14%. ------------------------ For total level of Lauda Agnus and Lauda Ramus learned, Increase rate of outgoing recovery skills by 3%. Increase rate of incoming recovery skills and items by 3%. ------------------------ When refined to +5 or higher, Increase damage of Judex and Adoramus by 50%. ------------------------ When refined to +7 or higher, Increase damage of Judex and Adoramus by additional 50%. ------------------------ When refined to +10 or higher, Increase Holy proprety magic damage by 15%. Armor can't be destroyed in battle. ------------------------ Type : Armor Def : 100 Weight : 100 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 100 Required Level : 100 Job : AllJobs Id: (460005) Magic Absorber [1] Shield for anti-magic, with improved ability to reflect magic. It's very thin, probably because of its anti-magic shield. ------------------------ Increases all property magical damage by 3%, Mdef + 15. ------------------------ If refine rate is 7 or higher, Matk + 25. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 5%. ------------------------ If refine rate is 12 or higher, increases all property magical damage by additional 7%. ------------------------ Set Bonus Magic Absorber Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 50 Weight : 50 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Shield Weight : 50 Required Level : 230 Job : AllJobs Id: (460006) Encyclopedia Complete Edition [1] Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges. Now all sides of the book, not just the corners, are incredibly heavy and solid. ------------------------ ATK + 3%, MDEF + 10. ------------------------ If refine rate is 7 or higher, Atk + 25, Cri + 3. ------------------------ If refine rate is 9 or higher, increases ASPD by 5%. ------------------------ If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%. ------------------------ Set Bonus Encyclopedia Complete Edition Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 150 Weight : 150 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Shield Weight : 150 Required Level : 230 Job : AllJobs Id: (480065) Magic Barrier Manteau [1] An improved Manteau that was one of the prizes of the Geffen Magic Contest. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases melee physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases melee physical damage by additional 7%. ------------------------ Set Bonus Magic Barrier Manteau Anti Conjurer Suit Atk + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Manteau Magic Protector Robe Atk + 50, If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Type : Garment Def : 75 Weight : 70 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 70 Required Level : 230 Job : AllJobs Id: (480066) Magic Barrier Muffler [1] An improved muffler that was one of the prizes of the Geffen Magic Tournament. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Reduces variable casting time by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%. ------------------------ If refine rate is 11 or higher, increases all property magical damage by 7%. ------------------------ Set Bonus Magic Barrier Muffler Anti Conjurer Suit MATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 65 Required Level : 230 Job : AllJobs Id: (480067) Ravage Magic Manteau [1] An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 1200. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases long ranged physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. ------------------------ Set Bonus Ravage Magic Manteau Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Manteau Magic Protector Robe ATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 65 Required Level : 230 Job : AllJobs Id: (480068) Ravage Magic Muffler [1] An improved muffler exclusively for anti-magic, not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 2000. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases damage against all size monsters by 3%. ------------------------ If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. ------------------------ Set Bonus Ravage Magic Muffler Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 90 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 80 Required Level : 230 Job : AllJobs Id: (480362) Costume White Nine-Tailed Fox A costume modeled after the tail of a white nine-tailed fox. You can feel its mysterious power when wearing it. ------------------------ Class : Costume Defense : 0 Position : Garment Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Job : AllJobs Id: (490077) Force Condenser [1] The magic ring developed by Geffen improves the body's ability. MHP + 5%. ATK + 8%. ------------------------ Set Bonus Force Condenser Anti Conjurer Suit/Magic Protector Robe When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 230 Job : AllJobs Id: (490078) Mental Condenser [1] A magic ring developed by Geffen that enhances magical abilities. MHP + 5%. MATK + 8%. ------------------------ Set Bonus Mental Condenser Anti Conjurer Suit/Magic Protector Robe When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 230 Job : AllJobs Id: (490336) Dimension Linkage Stone [1] A mysterious crystal found at the Verus excavation site. It generates infinite energy in response to people's emotions. ------------------------ STR + 20 ------------------------ MHP + 15% ------------------------ Increase long ranged physical damage by 10%. ------------------------ Perfect Hit + 15% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Reduce the cooldown of Neutral Barrier by 5 seconds. ------------------------ Every 3 Base Level, increase damage of Arm Cannon by 1%, up to Level 240. ------------------------ Every 3 Base Level, increase damage of Ice Launcher and Flame Launcher by 2%, up to Level 240. ------------------------ Type : Accessory (Right) Def : 0 Weight : 10 Required Level : 100 Class : Mechanic Class ====== auto-parsed ====== Weight : 10 Required Level : 100 Id: (490410) Into The Abyss [1] A mysterious ring filled with dark energy. It is said that a corrupted world will drag all life into the abyss. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Perfect Hit + 25% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Enables to use Fire Wall Lv 10. ------------------------ Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%. ------------------------ Type : Accessory Def : 0 Weight : 10 Required Level : 200 Class : 4th Job ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 200 Id: (700078) Moonflower Bow [1] The bow of the moon god, which is the counterpart of the sun god. It is also known as the Moonflower Bow. ------------------------ MATK + 170. ------------------------ Reduce damage taken from Boss monster by 50%. ------------------------ Reduce damage taken from Players by 40%. ------------------------ For every refine level, Increase physical and magic damage against all size enemies by 8%. ------------------------ When refined to +7 or higher, Increase damage of Flame Trap, Swift Trap, Solid Trap, and Deep Blind Trap by 10%. ------------------------ When refined to +9 or higher, Increase damage of Flame Trap, Swift Trap, Solid Trap, and Deep Blind Trap by additional 15%. ------------------------ Type : Bow Attack : 160 Weight : 90 Weapon Level : 4 Required Level : 200 Class : Windhawk ====== auto-parsed ====== Itemclass : Bow Attack : 160 Weight : 90 Weapon Level : 4 Required Level : 200 Id: (1000316) Geffen Arena Coin A coin given to those who participated in the Geffen Arena. It is said that it is secretly used for item exchange. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000317) Geffen Arena Certificate A certificate given only to participants who played an active part in the Geffen Arena. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000366) Geffen Arena Champion Certificate A certificate given only to participants who performed outstandingly in the Geffen Arena. Weight: 0 ====== auto-parsed ====== Weight : 0 Card Spoiler Id: 27381 Illust: C_Himel_Card Prefix/Suffix: of Fallen Angel Id: 27382 Illust: C_CorruptionRoot_Card Prefix/Suffix: of Creep Id: 27383 Illust: C_Amdarais_Card Prefix/Suffix: of Relax Id: 27384 Illust: C_White_Knight_Card Prefix/Suffix: Magical Knightage Id: 27385 Illust: C_Khaliz_Knight_Card Prefix/Suffix: Magical Knightage Id: 27386 Illust: C_Raydric_Card Prefix/Suffix: Exorcist's Id: 27387 Illust: C_Raydric_Archer_Card Prefix/Suffix: Undead Slayer's Id: 27388 Illust: C_Cursed_Butler Prefix/Suffix: Strong Recovery Id: 300177 Illust: MD_Geffen_Archi_Card Prefix/Suffix: Midnight Arhi Id: 300178 Illust: MD_Geffen_Dio_Card Prefix/Suffix: Midnight Anemos Id: 300179 Illust: MD_Geffen_Thief_Card Prefix/Suffix: Midnight Shoplifter Id: 300180 Illust: MD_Geffen_Gang_Card Prefix/Suffix: Midnight Gangster Id: 300181 Illust: MD_Geffen_Thug_Card Prefix/Suffix: Midnight Bully Id: 300182 Illust: MD_Geffen_Monk_Card Prefix/Suffix: Midnight Faymont Id: 300183 Illust: MD_Geffen_Ordre_Card Prefix/Suffix: Midnight Ordre Id: 300184 Illust: MD_Geffen_Blut_Card Prefix/Suffix: Midnight Hase Id: 300185 Illust: MD_Geffen_Akuma_Card Prefix/Suffix: Midnight Akuma Id: 300186 Illust: MD_Geffen_Hyper_Card Prefix/Suffix: Midnight Ifodes Id: 300187 Illust: MD_Geffen_Odorico_Card Prefix/Suffix: Midnight Odoric Id: 300188 Illust: MD_Geffen_Reche_Card Prefix/Suffix: Midnight Licheniyes Id: 300189 Illust: MD_Geffen_Jew_Card Prefix/Suffix: Midnight Ju Id: 300190 Illust: MD_Geffen_Fei_Card Prefix/Suffix: Midnight Kanavian Id: 300191 Illust: MD_Geffen_Dy_Card Prefix/Suffix: Midnight Dy Changed Achievement Spoiler Id: (129021) Life GoalsGlastheim Challenge Mode Reach for your full potentialGlastheim Challenge Mode Complete Achieve Base Level 99 and Job Level 70Complete the Memorial Dungeon Score: 510 NpcIdentity Spoiler Id: 10318 JT_4_M_MD_SEYREN Id: 10319 JT_4_M_MD_EREMES Id: 10320 JT_4_M_MD_HARWORD Id: 10321 JT_4_F_MD_MAGALETA Id: 10322 JT_4_F_MD_SHECIL Id: 10323 JT_4_F_MD_KATRINN Id: 10324 JT_4_M_MD_SEYREN_H Id: 10325 JT_4_M_MD_EREMES_H Id: 10326 JT_4_M_MD_HARWORD_H Id: 10327 JT_4_F_MD_MAGALETA_H Id: 10328 JT_4_F_MD_SHECIL_H Id: 10329 JT_4_F_MD_KATRINN_H Id: 10330 JT_4_M_MD_SEYREN_D Id: 10331 JT_4_M_MD_EREMES_D Id: 10332 JT_4_M_MD_HARWORD_D Id: 10333 JT_4_F_MD_MAGALETA_D Id: 10334 JT_4_F_MD_SHECIL_D Id: 10335 JT_4_F_MD_KATRINN_D Id: 10336 JT_4_F_MD_YGNIZEM Id: 20536 JT_MD_ED_B_YGNIZEM Id: 20537 JT_MD_ED_YGNIZEM Id: 20538 JT_MD_ED_EREND Id: 20539 JT_MD_ED_ARMAIA Id: 20540 JT_MD_ED_EREMES Id: 20541 JT_MD_ED_LGTHIGHGUARD Id: 20542 JT_MD_ED_LGTGUARD Id: 20543 JT_MD_ED_M_SCIENCE Id: 20562 JT_HIDDEN_MOB8 Id: 20572 JT_MD_C_HEMEL Id: 20573 JT_MD_C_AMDARAIS Id: 20574 JT_MD_C_WHITEKNIGHT Id: 20575 JT_MD_C_CORRUPTION_ROOT Id: 20576 JT_MD_C_KHALITZBURG Id: 20577 JT_MD_C_RAYDRIC Id: 20578 JT_MD_C_RAYDRIC_ARCHER Id: 20579 JT_MD_C_ZOMBIE Id: 20580 JT_MD_C_GHOUL Id: 20581 JT_MD_C_THORN Id: 20582 JT_MD_MANHOLE4 Id: 20583 JT_MD_C_WHITEKNIGHT_G Id: 20584 JT_MD_C_KHALITZBURG_G Id: 20585 JT_MD_C_RAY_ARCHER_G Id: 20846 JT_MD_HIDDEN_GROUND01 Id: 20847 JT_MD_HIDDEN_GROUND02 Id: 20856 JT_MD_N_ARENA_1 Id: 20857 JT_MD_N_ARENA_2 Id: 20858 JT_MD_N_ARENA_3_1 Id: 20859 JT_MD_N_ARENA_3_2 Id: 20860 JT_MD_N_ARENA_3_3 Id: 20861 JT_MD_N_ARENA_4 Id: 20862 JT_MD_N_ARENA_5 Id: 20863 JT_MD_N_ARENA_6 Id: 20864 JT_MD_N_ARENA_7 Id: 20865 JT_MD_N_ARENA_8 Id: 20866 JT_MD_N_ARENA_9 Id: 20867 JT_MD_N_ARENA_10 Id: 20868 JT_MD_N_ARENA_11 Id: 20869 JT_MD_N_ARENA_12 Id: 20870 JT_MD_KANABIAN_N Id: 20871 JT_MD_ALPHONSE_N Id: 20872 JT_MD_GEFFEN_FENRIR_N Item Spoiler Id: (7925) Powerful Dimensional Essence An eEssence that is said to have been madecreated by refining substances from another dimension. It is not known who andor how this is possiblecould do such a thing. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Link to comment Share on other sites More sharing options...
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