Dia Posted October 24, 2023 Share Posted October 24, 2023 Added HatEffect Spoiler 192: HAT_EF_C_Consecrate_F_Aureola hatEffectID = resourceFileName = efst_C_Consecrate_F_Aureola\ConsecrateAureola.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 194: HAT_EF_MD_Hol_Barrier1 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\1mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 195: HAT_EF_MD_Hol_Barrier2 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\2mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 196: HAT_EF_MD_Hol_Barrier3 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\3mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 197: HAT_EF_MD_Hol_Barrier4 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\4mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 198: HAT_EF_MD_Hol_Barrier5 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\5mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 199: HAT_EF_MD_Hol_Barrier6 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\6mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 200: HAT_EF_MD_Hol_Barrier7 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\7mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 201: HAT_EF_MD_Hol_Barrier8 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\8mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 202: HAT_EF_MD_Hol_Barrier9 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\9mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 203: HAT_EF_MD_Hol_Barrier10 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\10mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 204: HAT_EF_MD_Hol_Barrier11 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\11mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 205: HAT_EF_MD_Hol_Barrier12 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\12mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 206: HAT_EF_MD_Hol_Barrier13 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\13mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 207: HAT_EF_MD_Hol_Barrier14 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\14mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 208: HAT_EF_MD_Hol_Barrier15 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\15mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 209: HAT_EF_MD_Hol_Barrier16 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\16mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 210: HAT_EF_MD_Hol_Barrier17 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\17mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 211: HAT_EF_MD_Hol_Barrier18 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\18mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 212: HAT_EF_MD_Hol_Barrier19 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\19mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 213: HAT_EF_MD_Hol_Barrier20 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\20mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 214: HAT_EF_C_Fluttering_Haze hatEffectID = resourceFileName = efst_C_Fluttering_Haze\skaura33.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 215: HAT_EF_efst_cinnamon hatEffectID = resourceFileName = efst_cinnamon\san.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 216: HAT_EF_Autumn_Full_Moon hatEffectID = resourceFileName = efst_Autumn_Full_Moon\han.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 217: HAT_EF_Niflheim_Night_Sky hatEffectID = resourceFileName = efst_Niflheim_Night_Sky\halloween.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 218: HAT_EF_C_ROS2023_Cape_1 hatEffectID = resourceFileName = efst_C_ROS2023_Cape_1\ros2023_1st.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 219: HAT_EF_black_thunder hatEffectID = resourceFileName = hatEffectPos = hatEffectPosX = isAdjustPositionWhenShrinkState = isAdjustSizeWhenShrinkState = isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 220: HAT_EF_C_ROS2023_Cape_2 hatEffectID = resourceFileName = efst_C_ROS2023_Cape_2\ros2023_2nd.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 221: HAT_EF_C_15th_Nov_Helmet hatEffectID = resourceFileName = efst_C_15th_Nov_Helmet\tai.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = Item Spoiler Id: (102663) 大耳狗喜拿聯名禮包I 可獲得(服飾)大耳狗喜拿背包及(服飾)強化石箱子的禮包。 重量 : 1 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Weight : 1 Id: (102664) 大耳狗喜拿聯名禮包II 可獲得(服飾)王冠大耳狗喜拿背包及(服飾)強化石箱子的禮包。 重量 : 1 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Weight : 1 Id: (102665) 大耳狗喜拿聯名禮包III 可獲得(服飾)大耳狗喜拿及(服飾)強化石箱子的禮包。 重量 : 1 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Weight : 1 Id: (102666) 大耳狗喜拿聯名禮包IV 可獲得(服飾)大耳狗喜拿氣球及(服飾)強化石箱子的禮包。 重量 : 1 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Weight : 1 Id: (410267) (服飾)大耳狗喜拿 該物品不可與其它帳號交易。 從天空飄落而下的蓬鬆蓬鬆大耳狗喜拿, 它有著大大的耳朵,能在天空中飛翔。 可至綿綿島附魔 系列 : 服飾裝備 防禦 : 0 位置 : 頭中 重量 : 0 要求等級 : 1 裝備 : 全職業 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Id: (410268) (服飾)大耳狗喜拿氣球 該物品不可與其它帳號交易。 從天空飄落而下的蓬鬆蓬鬆大耳狗喜拿, 它有著大大的耳朵,能在天空中飛翔。 飛翔的大耳狗喜拿看起來心情非常愉快。 可至綿綿島附魔 系列 : 服飾裝備 防禦 : 0 位置 : 頭中 重量 : 0 要求等級 : 1 裝備 : 全職業 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Id: (480243) (服飾)大耳狗喜拿背包 該物品不可與其它帳號交易。 從天空飄落而下的蓬鬆蓬鬆大耳狗喜拿造型背包, 只要攜帶這款觸感柔軟的背包,就能備感療癒。 可至綿綿島附魔 系列 : 服飾裝備 防禦 : 0 位置 : 披肩類 重量 : 0 要求等級 : 1 裝備 : 全職業 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (480244) (服飾)王冠大耳狗喜拿背包 該物品不可與其它帳號交易。 從天空飄落而下的蓬鬆蓬鬆大耳狗喜拿造型背包。 一位被大耳狗喜拿可愛模樣深深吸引的工匠,打造了大耳狗喜拿王冠的特別版本, 看起來更加華麗。 可至綿綿島附魔 系列 : 服飾裝備 防禦 : 0 位置 : 披肩類 重量 : 0 要求等級 : 1 裝備 : 全職業 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (480245) 王冠大耳狗喜拿背包 該物品不可與其它帳號交易。 從天空飄落而下的蓬鬆蓬鬆大耳狗喜拿造型背包。 一位被大耳狗喜拿可愛模樣深深吸引的工匠,打造了大耳狗喜拿王冠的特別版本, 看起來更加華麗。 對無屬性攻擊抗性+20%, 打怪經驗值+10%, 可使用返回普隆德拉技能。 BaseLv每+1,ATK+1、MATK+1、MaxHP+20、MaxSP+2, 精煉+5時,對聖屬性攻擊抗性+80%, 精煉+7時,物理攻擊時以2%的機率將傷害的2%吸收為SP。 系列 : 披肩類 防禦 : 0 重量 : 30 防具等級 : 1 要求等級 : 1 裝備 : 全職業 (C) 2023 SANRIO CO., LTD. ====== auto-parsed ====== Itemclass : Garment Defense : 0 Weight : 30 Required Level : 1 Changed Skill Spoiler Id: (5423) 五行符 五行符 MAX Lv : 5 習得條件 : 符咒研究1 系列 : 主動 類型 : Buff 對象 : 1個目標 內容 : 消耗5個渡靈符。 在自己或1名隊員的武器貼上掌管五種屬性的符咒,對敵人的水/風/地/火/無屬性敵人的物理/魔法傷害增加。 僅可用於穿戴武器的目標。 _ [Lv 1] : 傷害增加+4%/持續時間:180秒 [Lv 2] : 傷害增加+8%/持續時間:210秒 [Lv 3] : 傷害增加+12%/持續時間:240秒 [Lv 4] : 傷害增加+16%/持續時間:270秒 [Lv 5] : 傷害增加+20%/持續時間:300秒 Id: (6001) 天龍之氣息 天龍氣息 MAX Lv : 10 習得條件: 龍之氣息10, 龍之氣息-水10 系列 : 主動 類型 : 遠距離物理 對象 : 目標1個 恢復 : AP 2 內容 : 騎乘龍的狀態可以使用。 把龍的力量放在自己身上,向目標呼出強大的龍的氣息。 龍的氣息是使目標和周邊範圍內的所有對象物理防禦力無效的遠距離傷害。 依施法者的MaxHP和MaxSP增加傷害。 依施法者的BaseLv和POW而再增加傷害。 若施法者習得天龍光環時,依MaxHP和MaxSP增加傷害的比率。 _ [Lv 1] : ATK 400%/範圍:7x7格 [Lv 2] : ATK 750%/範圍:7x7格 [Lv 3] : ATK 1100%/範圍:7x7格 [Lv 4] : ATK 1450%/範圍:7x7格 [Lv 5] : ATK 1800%/範圍:7x7格 [Lv 6] : ATK 2150%/範圍:9x9格 [Lv 7] : ATK 2500%/範圍:9x9格 [Lv 8] : ATK 2850%/範圍:9x9格 [Lv 9] : ATK 3200%/範圍:9x9格 [Lv10] : ATK 3550%/範圍:9x9格 Item Spoiler Id: (300484) 好想兔卡片 MHP+15%, 搭配小賤狗卡片時, MHP、MSP再+5%, 擊殺怪物時獲得的經驗值+10%。 系列 : 卡片 裝備 : 飾品 重量 : 01 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300485) 小賤狗卡片 MSP+15%。 系列 : 卡片 裝備 : 飾品 重量 : 01 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (400503) (服飾)好想兔耳帽 2023好想兔聯名紀念服飾 可至綿綿島附魔 活動能力: ATK+10%,MATK+10%。 擊殺怪物時獲得的經驗值+10%。 (活動能力將於10/24維護後刪除) 該道具無法與其他帳號進行交易。 系列 : 服飾裝備 防禦 : 0 位置 : 頭上 重量 : 0 要求等級 : 1 裝備 : 全職業 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Id: (400504) (服飾)雙片秋杏 兩片帶有明亮秋天氣息的杏仁葉。 在活動期間裝備,全屬性魔法傷害+20%,近/遠距離物理傷害+20%, 擊殺怪物時經驗值+10%,有一定機率獲得豐年祭紀念餅乾。 (該道具將於活動結束後刪除) 系列 : 服飾裝備 防禦 : 0 位置 : 頭上 重量 : 0 要求等級 : 1 裝備 : 全職業 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Link to comment Share on other sites More sharing options...
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