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kRO zero changelog October 05, 2023


Dia

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Added
HatEffect
Spoiler


187: HAT_EF_C_Dark_Lord_Manteau
hatEffectID =
resourceFileName = C_Dark_Lord_Manteau\darklordcloak02.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =

188: HAT_EF_decoration_of_music
hatEffectID =
resourceFileName = efst_decoration_of_music\note_1.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

189: HAT_EF_2023RTC_S_Robe1
hatEffectID =
resourceFileName = 2023RTC_S_Robe1\gold1.str
hatEffectPos = -13
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

190: HAT_EF_2023RTC_S_Robe2
hatEffectID =
resourceFileName = 2023RTC_S_Robe2\Silverlightning.str
hatEffectPos = -13
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

191: HAT_EF_2023RTC_S_Robe3
hatEffectID =
resourceFileName = 2023RTC_S_Robe3\bronz.str
hatEffectPos = -13
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

192: HAT_EF_C_Consecrate_F_Aureola
hatEffectID =
resourceFileName = efst_C_Consecrate_F_Aureola\ConsecrateAureola.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding =
isAttachedHead =

193: HAT_EF_C_Bulb_Wreath
hatEffectID =
resourceFileName = efst_C_Bulb_Wreath\TFireworks.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

194: HAT_EF_MD_Hol_Barrier1
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\1mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

195: HAT_EF_MD_Hol_Barrier2
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\2mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

196: HAT_EF_MD_Hol_Barrier3
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\3mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

197: HAT_EF_MD_Hol_Barrier4
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\4mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

198: HAT_EF_MD_Hol_Barrier5
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\5mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

199: HAT_EF_MD_Hol_Barrier6
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\6mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

200: HAT_EF_MD_Hol_Barrier7
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\7mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

201: HAT_EF_MD_Hol_Barrier8
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\8mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

202: HAT_EF_MD_Hol_Barrier9
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\9mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

203: HAT_EF_MD_Hol_Barrier10
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\10mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

204: HAT_EF_MD_Hol_Barrier11
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\11mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

205: HAT_EF_MD_Hol_Barrier12
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\12mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

206: HAT_EF_MD_Hol_Barrier13
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\13mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

207: HAT_EF_MD_Hol_Barrier14
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\14mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

208: HAT_EF_MD_Hol_Barrier15
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\15mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

209: HAT_EF_MD_Hol_Barrier16
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\16mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

210: HAT_EF_MD_Hol_Barrier17
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\17mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

211: HAT_EF_MD_Hol_Barrier18
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\18mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

212: HAT_EF_MD_Hol_Barrier19
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\19mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

213: HAT_EF_MD_Hol_Barrier20
hatEffectID =
resourceFileName = efst_MD_Hol_Barrier\20mon.str
hatEffectPos = 0
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =

214: HAT_EF_C_Fluttering_Haze
hatEffectID =
resourceFileName = efst_C_Fluttering_Haze\skaura33.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =



Item
Spoiler


Id: (20394)

의상 펌킨 요리사 모자
할로윈에 요리사들이 썼다고 하는 의상용 모자.
호박과 요리사 모자의 조합으로 만들어졌다.
계열 : 의상장비 방어 : 0
위치 : 상단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410201)

의상 주위를 맴도는 해골
착용하면 캐릭터의 주변에 영혼화된 해골과 책이 맴도는 의상.
학구적인 마법사의 영혼과 그가 가지고 있던 마도서의 모습이라는 이야기가 있다.
계열 : 의상장비 방어 : 0
위치 : 중단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420124)

의상 와일드 롱 헤어(핑크)
착용하면 평소와는 다른 헤어스타일로 변한 기분을 느끼게 해주는 의상용 가발.
어떤 격투가의 헤어스타일을 본떠서 만들었다고 한다.
계열 : 의상장비 방어 : 0
위치 : 하단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420161)

의상 별하늘 롱 웨이브
착용하면 평소와는 다른 헤어스타일로 변한 기분을 느끼게 해주는 의상용 가발.
밤하늘을 방불케 하는 색상의 부드러운 롱 웨이브.
계열 : 의상장비 방어 : 0
위치 : 하단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420242)

의상 길게뻗은 안개
지면에 낮게 깔린 바람에
휘날리는 벚꽃 잎과 바람개비에
동방의 어느 나라가 떠오르는 의상.
계열 : 의상장비 방어 : 0
위치 : 중단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs



Changed
Item
Spoiler


Id: (11621)

빨간 시럽
빨간허브를 잘 갈아 효능을 압축하여 만든 체력회복제
HP 를 325 가량 회복 시켜 준다.
무게 : 7
요구레벨 : 60
재사용 대기시간 : 1초

====== auto-parsed ======
Weight : 7
Required Level : 60

Id: (11622)

노란 시럽
노란허브를 잘 갈아 효능을 압축하여 만든 체력회복제
HP 를 900 가량 회복 시켜 준다.
무게 : 10
요구레벨 : 60
재사용 대기시간 : 1초

====== auto-parsed ======
Weight : 10
Required Level : 60

Id: (11623)

하얀 시럽
하얀허브를 잘 갈아 효능을 압축하여 만든 체력회복제
HP 를 1800 가량 회복 시켜 준다.
무게 : 14
요구레벨 : 60
재사용 대기시간 : 1초

====== auto-parsed ======
Weight : 14
Required Level : 60

Id: (11624)

파란 시럽
파란허브를 잘 갈아 효능을 압축하여 만든 마력회복제
SP 를 180 가량 회복 시켜 준다.
무게 : 10
요구레벨 : 60
재사용 대기시간 : 10
====== auto-parsed ======
Weight : 10
Required Level : 60
Cooldown : 1 sec

Id: (102378)

승부예측 이벤트 상자
[비매품]올인원 버프 포션 1개, [비매품] 최고급 코스 요리 1개, 월드이동권 10개가 들어있는 상자.

(해당 아이템은 101월 3주차 정기점검 시 삭제됩니다.)
무게 : 0
====== auto-parsed ======
Weight : 0



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